2025-11-08 - 2026-11-08

Overview

74 Active Pull Requests
24 Active Issues
Excluding merges, 1 author has pushed 135 commits to master and 208 commits to all branches. On master, 176 files have changed and there have been 126065 additions and 93186 deletions.

73 Pull requests merged by 1 user

Merged #97 Implement Melee-style knockback stacking 2026-10-25 21:02:13 +00:00

Merged #96 Implement land from below, fix attacks not lifting fighters off the ground 2026-10-14 18:33:18 +00:00

Merged #95 Add waveland snapping 2026-10-14 06:27:51 +00:00

Merged #94 Improve ECB behaviour, add ECB interpolation, wall/ceiling support etc 2026-10-13 19:20:29 +00:00

Merged #93 Add ledge getup, ledge intangibility limit & fix walk-off velocity 2026-10-13 15:52:10 +00:00

Merged #92 Fix fighter material not removing the original material. 2026-10-13 08:24:45 +00:00

Merged #91 Fix ledge transitions and root motion loops 2026-10-12 21:38:23 +00:00

Merged #90 Initial work on ledge & improved baking of root motion. 2026-10-12 20:58:27 +00:00

Merged #89 Fix one frame visual transform delay 2026-10-12 20:21:12 +00:00

Merged #88 Implement up smash, dacus and further improve input system. 2026-10-09 09:15:18 +00:00

Merged #87 Fix determinism being broken due to bone matrix shenanigans 2026-10-07 19:31:01 +00:00

Merged #86 Optimize rollback sync-test performance 2026-10-07 15:50:46 +00:00

Merged #85 Implement grounded fighter pushing 2026-10-07 07:29:02 +00:00

Merged #84 Implement animation root motion deltas 2026-10-05 20:04:36 +00:00

Merged #83 Implement tap jump and clean some fluff 2026-10-05 15:01:32 +00:00

Merged #82 Attack system revamp 2026-10-04 18:57:29 +00:00

Merged #81 Implement hitbox viewer 2026-10-04 11:32:28 +00:00

Merged #78 Implement invulnerability/intangibility and sakurai angle 2026-10-03 10:47:00 +00:00

Merged #79 Rework input buffer to match HDR closer 2026-10-03 09:20:56 +00:00

Merged #80 Disable GameCube adapter on Windows 2026-10-02 11:19:01 +00:00

Merged #77 Fix match state remaining mutable after and of match and implement initial work on aerials 2026-09-29 12:40:14 +00:00

Merged #76 Implement post-match screen and match finishing. 2026-09-28 18:29:02 +00:00

Merged #75 Add pulsing effect when invulnerable/intangible, make airdodge make the player intangible. 2026-09-28 15:44:50 +00:00

Merged #74 Fix various minor issues 2026-09-28 15:08:40 +00:00

Merged #73 Fix bone resampling breaking hitbox interpolation 2026-09-27 15:52:42 +00:00

Merged #72 Add the ability to respawn and improve controller port mapping 2026-09-27 11:54:09 +00:00

Merged #71 Add spawn points 2026-09-27 10:06:55 +00:00

Merged #69 Add the ability to debug draw blastzones & update blastzone formatting 2026-09-26 18:05:11 +00:00

Merged #70 Implement filled gizmos 2026-09-26 17:55:36 +00:00

Merged #68 Add the ability to pause singleplayer matches 2026-09-26 16:25:36 +00:00

Merged #67 Fix fighter visuals after landing snap 2026-09-26 15:54:25 +00:00

Merged #66 Make triggers be bound to airdodge on non-gamecube controllers 2026-09-26 13:07:11 +00:00

Merged #65 Allow airborne fighters to pass through platforms while holding down 2026-09-26 12:07:38 +00:00

Merged #64 Implement being able to drop through soft platforms 2026-09-26 10:38:51 +00:00

Merged #63 Add mechanism to ignore platforms 2026-09-25 21:43:50 +00:00

Merged #62 Implement crouching 2026-09-25 18:14:09 +00:00

Merged #61 Add shifting ECB based on bone positions (melee-like) 2026-09-25 14:42:54 +00:00

Merged #60 Add authoritative fighter surface state 2026-09-25 10:45:27 +00:00

Merged #55 Fix GameCube poll thread shutdown and error backoff 2026-09-25 08:04:35 +00:00

Merged #59 Fix debug UI not working at all 2026-09-24 20:56:46 +00:00

Merged #58 Pin Blender for CI asset processing 2026-09-24 14:45:37 +00:00

Merged #56 Implement .blend asset processor 2026-09-24 10:47:20 +00:00

Merged #57 Integrate lore CI 2026-09-24 10:30:02 +00:00

Merged #54 Remove UI multi cam setup 2026-09-20 17:34:11 +00:00

Merged #53 Optimize rollback hot paths 2026-09-20 12:41:14 +00:00

Merged #52 Add stocks UI 2026-09-20 11:34:45 +00:00

Merged #51 Rename pending match to match config and add match state 2026-09-20 11:13:16 +00:00

Merged #50 Build Windows executable in shared Steam depot 2026-09-19 21:40:16 +00:00

Merged #49 Fix headless asset preprocessing hang 2026-09-19 19:07:39 +00:00

Merged #48 Fix processed RON assets being ignored 2026-09-19 18:09:41 +00:00

Merged #47 Deploy production Linux builds to Steam 2026-09-19 17:32:04 +00:00

Merged #46 Add production build pipeline 2026-09-19 17:04:19 +00:00

Merged #45 Implement damage UI, damage and stale moves. 2026-09-19 15:40:44 +00:00

Merged #44 Implement fast falling 2026-09-18 22:23:03 +00:00

Merged #43 Implement directional influence 2026-09-18 20:43:42 +00:00

Merged #42 Implement hitstop shake 2026-09-18 11:56:54 +00:00

Merged #41 Specify ground to air transitions and thresholds 2026-09-17 17:57:57 +00:00

Merged #40 Update gc-adapter-neo to 1.1.0 2026-09-17 15:55:14 +00:00

Merged #39 Implement direct P2P session scaffolding 2026-09-17 15:04:39 +00:00

Merged #38 Split baked animation modules 2026-09-17 14:03:10 +00:00

Merged #37 Fix Rust cache reuse for dynamic linking 2026-09-17 08:55:53 +00:00

Merged #35 Fix run direction not being taken into account when accelerating (Fixes #11) 2026-09-16 19:17:40 +00:00

Merged #36 Deduplicate fighter state lifecycle policies 2026-09-16 18:30:53 +00:00

Merged #34 Make combat reaction state rollback-safe 2026-09-16 17:50:40 +00:00

Merged #31 Stop using manual hashing for dash state 2026-09-15 20:21:29 +00:00

Merged #32 Fix Rust CI cache reuse 2026-09-15 20:21:16 +00:00

Merged #30 Spread state context architecture (Fixes #18) 2026-09-15 17:59:04 +00:00

Merged #6 Add debug save states 2026-09-15 17:11:27 +00:00

Merged #5 Add debug frame stepping 2026-09-14 20:03:48 +00:00

Merged #4 Persist Rust CI cache 2026-09-14 16:16:48 +00:00

Merged #2 Make debug menu usable with mouse and keyboard 2026-09-14 13:32:42 +00:00

Merged #3 Add support for split .gltf and .bin files 2026-09-14 13:19:29 +00:00

Merged #1 Add build and test CI 2026-09-14 12:02:25 +00:00

1 Pull request proposed by 1 user

Proposed #98 Deploy Steam builds to Shinespark beta 2026-10-27 08:21:34 +00:00

14 Issues closed from 1 user

Closed #17 Make the declared physics pipeline authoritative 2026-10-04 18:59:45 +00:00

Closed #25 Fix GameCube poll thread shutdown and error backoff 2026-09-25 08:04:35 +00:00

Closed #20 Eliminate rollback-loop allocations and replay scans 2026-09-20 12:41:14 +00:00

Closed #14 Allow grounded hitstun to become airborne on launch 2026-09-20 11:39:20 +00:00

Closed #33 Improve gamecube controller deadzone handling 2026-09-17 15:55:14 +00:00

Closed #24 Implement actual remote peer session setup 2026-09-17 15:04:39 +00:00

Closed #19 Split baked animation runtime and asset baking modules 2026-09-17 14:03:10 +00:00

Closed #9 Include grounded collision data in DashState checksum 2026-09-17 08:24:58 +00:00

Closed #11 Fix leftward run acceleration direction 2026-09-16 19:17:40 +00:00

Closed #22 Deduplicate grounded and airborne state lifecycle logic 2026-09-16 18:30:53 +00:00

Closed #27 Replace positional attack tuples with named types 2026-09-16 17:59:01 +00:00

Closed #8 Remove raw Entity IDs from rollback checksummed state 2026-09-16 17:51:59 +00:00

Closed #21 Separate attack data, collision, and reaction resolution 2026-09-16 17:50:40 +00:00

Closed #18 Split FighterStateContext into lifecycle-specific contexts 2026-09-15 17:59:04 +00:00

24 Issues created by 1 user

Opened #12 Preserve previous joystick state across menu frames 2026-09-15 16:42:52 +00:00

Opened #7 Prevent shipped smash attacks from panicking 2026-09-15 16:42:52 +00:00

Opened #9 Include grounded collision data in DashState checksum 2026-09-15 16:42:52 +00:00

Opened #8 Remove raw Entity IDs from rollback checksummed state 2026-09-15 16:42:52 +00:00

Opened #11 Fix leftward run acceleration direction 2026-09-15 16:42:52 +00:00

Opened #14 Allow grounded hitstun to become airborne on launch 2026-09-15 16:42:52 +00:00

Opened #13 Track and limit air jumps 2026-09-15 16:42:52 +00:00

Opened #10 Fix gamepad Back and Start menu mappings 2026-09-15 16:42:52 +00:00

Opened #21 Separate attack data, collision, and reaction resolution 2026-09-15 16:42:57 +00:00

Opened #27 Replace positional attack tuples with named types 2026-09-15 16:42:57 +00:00

Opened #18 Split FighterStateContext into lifecycle-specific contexts 2026-09-15 16:42:57 +00:00

Opened #19 Split baked animation runtime and asset baking modules 2026-09-15 16:42:57 +00:00

Opened #29 Decompose match preparation into testable stages 2026-09-15 16:42:57 +00:00

Opened #24 Implement actual remote peer session setup 2026-09-15 16:42:57 +00:00

Opened #17 Make the declared physics pipeline authoritative 2026-09-15 16:42:57 +00:00

Opened #20 Eliminate rollback-loop allocations and replay scans 2026-09-15 16:42:57 +00:00

Opened #15 Validate the CLI player count before subtraction 2026-09-15 16:42:57 +00:00

Opened #16 Decouple replay playback from debug-match mode 2026-09-15 16:42:57 +00:00

Opened #22 Deduplicate grounded and airborne state lifecycle logic 2026-09-15 16:42:57 +00:00

Opened #26 Harden replay loading and preserve failed recordings 2026-09-15 16:42:57 +00:00

Opened #28 Validate all authored gameplay and animation data 2026-09-15 16:42:57 +00:00

Opened #23 Use automatically discovered GameCube fallback input 2026-09-15 16:42:57 +00:00

Opened #25 Fix GameCube poll thread shutdown and error backoff 2026-09-15 16:42:57 +00:00

Opened #33 Improve gamecube controller deadzone handling 2026-09-15 20:33:57 +00:00