stack residual airborne knockback per axis after the configured launch-frame threshold
apply DI after combining the launch vectors while retaining the second hit's hitstun
preserve and decay residual knockback after hitstun
make stacking state rollback-safe and include it in debug save states
clear launch state on landing, ledge interactions, KO, and respawn
Testing
cargo check --tests
cargo test (159 tests passed)
git diff --check
Asset configuration
For Melee timing, knockback_stacking_window should be set to 10. The local ignored asset package has been updated accordingly.
## Summary
- stack residual airborne knockback per axis after the configured launch-frame threshold
- apply DI after combining the launch vectors while retaining the second hit's hitstun
- preserve and decay residual knockback after hitstun
- make stacking state rollback-safe and include it in debug save states
- clear launch state on landing, ledge interactions, KO, and respawn
## Testing
- `cargo check --tests`
- `cargo test` (159 tests passed)
- `git diff --check`
## Asset configuration
For Melee timing, `knockback_stacking_window` should be set to `10`. The local ignored asset package has been updated accordingly.
Blocking a user prevents them from interacting with repositories, such as opening or commenting on pull requests or issues. Learn more about blocking a user.
Summary
Testing
cargo check --testscargo test(159 tests passed)git diff --checkAsset configuration
For Melee timing,
knockback_stacking_windowshould be set to10. The local ignored asset package has been updated accordingly.