cargo build --locked --profile production --no-default-features --features debug_features -j 4
production binary static-link verification
clean asset regeneration confirmed both RON files use asset: Load
## Summary
- share custom RON asset loaders between the game and asset processor
- register image, font, and glTF loaders in the headless processor
- prevent `game_settings.ron` and `game.stylesheet.ron` from receiving ignored processed metadata
## Verification
- `cargo check --locked --bin process-assets --no-default-features --features debug_features`
- `cargo test --locked --lib -j 4`
- `cargo build --locked --profile production --no-default-features --features debug_features -j 4`
- production binary static-link verification
- clean asset regeneration confirmed both RON files use `asset: Load`
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Summary
game_settings.ronandgame.stylesheet.ronfrom receiving ignored processed metadataVerification
cargo check --locked --bin process-assets --no-default-features --features debug_featurescargo test --locked --lib -j 4cargo build --locked --profile production --no-default-features --features debug_features -j 4asset: Load