GameplaySet::Physics exists in src/schedule.rs:20-21, but the centralized systems are commented out around src/fighter/mod.rs:146-151. Individual states integrate motion and perform collision transitions, causing duplicated mechanics and making GroundAttackState bypass normal movement/collision.
Fix: have states produce movement intent and centralize integration/collision in the scheduled Physics and Collision phases. Migrate incrementally with frame-equivalence tests.
Severity: Architecture
GameplaySet::Physics exists in src/schedule.rs:20-21, but the centralized systems are commented out around src/fighter/mod.rs:146-151. Individual states integrate motion and perform collision transitions, causing duplicated mechanics and making GroundAttackState bypass normal movement/collision.
Fix: have states produce movement intent and centralize integration/collision in the scheduled Physics and Collision phases. Migrate incrementally with frame-equivalence tests.
Blocking a user prevents them from interacting with repositories, such as opening or commenting on pull requests or issues. Learn more about blocking a user.
Severity: Architecture
GameplaySet::Physics exists in src/schedule.rs:20-21, but the centralized systems are commented out around src/fighter/mod.rs:146-151. Individual states integrate motion and perform collision transitions, causing duplicated mechanics and making GroundAttackState bypass normal movement/collision.
Fix: have states produce movement intent and centralize integration/collision in the scheduled Physics and Collision phases. Migrate incrementally with frame-equivalence tests.