Grounded hits remain HitstopStateKind::Grounded (src/fighter/state/mod.rs:295-317). Hitstun applies launch velocity at src/fighter/state/hitstun.rs:61-72, then grounded collision projects the fighter back onto the floor. Upward launches are consequently suppressed.
Fix: transition to airborne collision handling when launch velocity leaves the supporting plane and resolve total velocity consistently.
Severity: High
Grounded hits remain HitstopStateKind::Grounded (src/fighter/state/mod.rs:295-317). Hitstun applies launch velocity at src/fighter/state/hitstun.rs:61-72, then grounded collision projects the fighter back onto the floor. Upward launches are consequently suppressed.
Fix: transition to airborne collision handling when launch velocity leaves the supporting plane and resolve total velocity consistently.
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Severity: High
Grounded hits remain HitstopStateKind::Grounded (src/fighter/state/mod.rs:295-317). Hitstun applies launch velocity at src/fighter/state/hitstun.rs:61-72, then grounded collision projects the fighter back onto the floor. Upward launches are consequently suppressed.
Fix: transition to airborne collision handling when launch velocity leaves the supporting plane and resolve total velocity consistently.
Fixed in
b9f1a52bbc