Improve gamecube controller deadzone handling #33

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opened 2026-09-15 20:33:57 +00:00 by EIREXE · 0 comments
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Currently the gamecube controller deadzone is a very fragile solution, it will just math::max() to find the edge of the deadzone, this causes inputs before that deadzone is stablished to be unstable and highly sensitive.

Currently the gamecube controller deadzone is a very fragile solution, it will just math::max() to find the edge of the deadzone, this causes inputs before that deadzone is stablished to be unstable and highly sensitive.
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Reference: EIREXE/shinespark#33