Currently the gamecube controller deadzone is a very fragile solution, it will just math::max() to find the edge of the deadzone, this causes inputs before that deadzone is stablished to be unstable and highly sensitive.
Currently the gamecube controller deadzone is a very fragile solution, it will just math::max() to find the edge of the deadzone, this causes inputs before that deadzone is stablished to be unstable and highly sensitive.
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Currently the gamecube controller deadzone is a very fragile solution, it will just math::max() to find the edge of the deadzone, this causes inputs before that deadzone is stablished to be unstable and highly sensitive.