Use automatically discovered GameCube fallback input #23

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opened 2026-09-15 16:42:57 +00:00 by EIREXE · 0 comments
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Severity: High

read_local_inputs resolves a fallback GameCube gamepad for unassigned players at src/input/mod.rs:259-268, but the None assignment branch returns FighterInputFrame::default() at lines 270-275. The fallback device is never sampled.

Fix: sample the resolved gamepad in the unassigned branch and test automatic port assignment.

Severity: High read_local_inputs resolves a fallback GameCube gamepad for unassigned players at src/input/mod.rs:259-268, but the None assignment branch returns FighterInputFrame::default() at lines 270-275. The fallback device is never sampled. Fix: sample the resolved gamepad in the unassigned branch and test automatic port assignment.
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Reference: EIREXE/shinespark#23