Severity: Critical\n\nFighterActiveAttack::hit_fighters stores Bevy Entity IDs (src/fighter/mod.rs:236-243), and FighterReceivedAttacks stores attacker Entity IDs (src/fighter/attack.rs:435-443). These components are checksummed at src/fighter/mod.rs:195 and :228. Entity allocation can differ between peers because of local-only entities.\n\nFix: store stable player handles or rollback IDs in checksummed gameplay state and resolve them to local entities outside the checksum protocol.
Severity: Critical\n\nFighterActiveAttack::hit_fighters stores Bevy Entity IDs (src/fighter/mod.rs:236-243), and FighterReceivedAttacks stores attacker Entity IDs (src/fighter/attack.rs:435-443). These components are checksummed at src/fighter/mod.rs:195 and :228. Entity allocation can differ between peers because of local-only entities.\n\nFix: store stable player handles or rollback IDs in checksummed gameplay state and resolve them to local entities outside the checksum protocol.
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Severity: Critical\n\nFighterActiveAttack::hit_fighters stores Bevy Entity IDs (src/fighter/mod.rs:236-243), and FighterReceivedAttacks stores attacker Entity IDs (src/fighter/attack.rs:435-443). These components are checksummed at src/fighter/mod.rs:195 and :228. Entity allocation can differ between peers because of local-only entities.\n\nFix: store stable player handles or rollback IDs in checksummed gameplay state and resolve them to local entities outside the checksum protocol.
Fixed in
43ee6d8153