Compare commits

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Author SHA1 Message Date
EIREXE 66c00c8a1d Optimize rollback hot paths
CI / build-and-test (pull_request) Successful in 1m18s
CI / production-build (pull_request) Successful in 9m3s
2026-09-20 13:55:15 +02:00
EIREXE bcf1e114ef Add script to debug fixed point numbers in lldb
CI / build-and-test (push) Successful in 1m33s
CI / production-build (push) Successful in 9m46s
2026-09-20 13:35:43 +02:00
EIREXE 15f07edaaf Add stocks UI (#52)
CI / build-and-test (push) Successful in 1m16s
CI / production-build (push) Successful in 9m38s
Reviewed-on: #52
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-20 11:34:45 +00:00
EIREXE 1276562890 Rename pending match to match config and add match state (#51)
CI / build-and-test (push) Successful in 1m17s
CI / production-build (push) Successful in 9m37s
Reviewed-on: #51
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-20 11:13:15 +00:00
EIREXE 769d82573a Build Windows executable in shared Steam depot (#50)
CI / build-and-test (push) Successful in 1m20s
CI / production-build (push) Successful in 9m36s
## Summary
- install the nightly Windows MSVC target and cargo-xwin in CI
- build the production Windows executable alongside Linux
- package both executables and only imported_assets in one Steam depot

Reviewed-on: #50
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-19 21:40:15 +00:00
EIREXE 9ba8697d57 Include missing battlefield icon
CI / build-and-test (push) Successful in 1m10s
CI / production-build (push) Successful in 5m5s
2026-09-19 21:54:33 +02:00
EIREXE 7d9b6aeafc Fix headless asset preprocessing hang (#49)
CI / build-and-test (push) Successful in 1m9s
CI / production-build (push) Successful in 5m23s
## Summary
- register Bevy's image loader explicitly in the headless asset processor
- use no GPU-compressed image formats because the processor has no render device
- allow PNG processing tasks to complete so `ProcessorState` reaches `Finished`

Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-19 19:07:39 +00:00
EIREXE ab6aec70c5 Fix processed RON assets being ignored (#48)
CI / build-and-test (push) Successful in 1m9s
CI / production-build (push) Canceled after 10m37s
## Summary
- share custom RON asset loaders between the game and asset processor
- register image, font, and glTF loaders in the headless processor
- prevent `game_settings.ron` and `game.stylesheet.ron` from receiving ignored processed metadata

Reviewed-on: #48
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-19 18:09:40 +00:00
EIREXE de5d8eb030 Deploy production Linux builds to Steam (#47)
CI / production-build (push) Successful in 5m15s
CI / build-and-test (push) Successful in 1m8s
## Summary
- package the production Linux binary and Bevy assets under `build/linux`
- generate Steam TOTP credentials in CI
- deploy app 3409670 to the Steam `master` branch using the latest commit hash as the build description
- restrict packaging and deployment to pushes on `master`, excluding pull requests and manual runs

Reviewed-on: #47
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-19 17:32:04 +00:00
EIREXE 0dc5d0392d Add production build pipeline (#46)
CI / build-and-test (push) Successful in 1m8s
CI / production-build (push) Successful in 4m39s
## Summary
- split development dynamic linking from production builds
- add headless processed-asset generation
- add a separate production CI cache and static Bevy/Rust linkage verification
- keep custom debug features enabled for production builds behind a feature gate

Reviewed-on: #46
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-19 17:04:18 +00:00
EIREXE 804e5e37e0 Implement damage UI, damage and stale moves. (#45)
CI / build-and-test (push) Successful in 1m30s
Reviewed-on: #45
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-19 15:40:44 +00:00
EIREXE 7269a1cb49 Implement fast falling (#44)
CI / build-and-test (push) Successful in 1m17s
Reviewed-on: #44
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-18 22:23:03 +00:00
EIREXE 9f51207f48 Implement directional influence (#43)
CI / build-and-test (push) Successful in 1m9s
Reviewed-on: #43
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-18 20:43:41 +00:00
EIREXE 2b5af49e15 Implement hitstop shake (#42)
CI / build-and-test (push) Successful in 1m22s
Reviewed-on: #42
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-18 11:56:53 +00:00
EIREXE b9f1a52bbc Specify ground to air transitions and thresholds (#41)
CI / build-and-test (push) Successful in 1m10s
Reviewed-on: #41
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-17 17:57:57 +00:00
EIREXE 0977de8457 Update gc-adapter-neo to 1.1.0 (#40)
CI / build-and-test (push) Successful in 1m7s
Fixes #33

Reviewed-on: #40
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-17 15:55:13 +00:00
EIREXE e1d2253af5 Implement direct P2P session scaffolding (#39)
CI / build-and-test (push) Successful in 1m10s
Closes #24

Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-17 15:04:39 +00:00
EIREXE 0454ca9e8a Split baked animation modules (#38)
CI / build-and-test (push) Successful in 1m15s
Fixes #19

Splits the baked animation implementation into focused fixed-transform, runtime, visual-binding, and asset-baking modules behind the existing public facade. Preserves public APIs, serialized field order, TypePath, plugin registration, schedules, and runtime behavior.

Reviewed-on: #38
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-17 14:03:09 +00:00
EIREXE 441e3d53b3 Fix Rust cache reuse for dynamic linking (#37)
CI / build-and-test (push) Successful in 1m46s
## Summary
- update rust-cache to v2.9.2, which preserves dynamic-linking target artifacts during cleanup
- rotate the cache prefix to invalidate the broken v1 cache

Reviewed-on: #37
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-17 08:55:52 +00:00
EIREXE ff78847512 Fix run direction not being taken into account when accelerating (Fixes #11) (#35)
CI / build-and-test (push) Successful in 10m58s
Reviewed-on: #35
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-16 19:17:40 +00:00
EIREXE ae8f7b5850 Deduplicate fighter state lifecycle policies (#36)
CI / build-and-test (push) Failing after 10m51s
Fixes #22

Extracts shared grounded collision/friction and airborne movement/landing policies while preserving state-specific behavior. Running fighters now pass `can_walk_off = true` so they can run off platform edges. Includes grounded and airborne hitstun call sites.

Reviewed-on: #36
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-16 18:30:53 +00:00
EIREXE 43ee6d8153 Make combat reaction state rollback-safe (#34)
CI / build-and-test (push) Successful in 13m10s
## Summary

- replace the per-fighter received-attack inbox with a typed rollback-registered pending-hit resource
- split combat reaction resolution into its own attack module
- remap entity references during rollback and include pending hits in debug save states

Fixes #21

Reviewed-on: #34
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-16 17:50:40 +00:00
EIREXE 352c6fcb6c Stop using manual hashing for dash state (#31)
CI / build-and-test (push) Successful in 11m2s
Reviewed-on: #31
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-15 20:21:28 +00:00
EIREXE 06d20c2d27 Fix Rust CI cache reuse (#32)
CI / build-and-test (push) Canceled after 42s
Reviewed-on: #32
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-15 20:21:15 +00:00
EIREXE b8b65e60e9 Spread state context architecture (Fixes #18) (#30)
CI / build-and-test (push) Canceled after 0s
Reviewed-on: #30
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-15 17:59:03 +00:00
EIREXE 43a04e9491 Add debug save states (#6)
CI / build-and-test (push) Canceled after 5m11s
Adds a one-slot in-memory debug save state. D-pad left stores the current single-player state and D-pad right restores it.

Reviewed-on: #6
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-15 17:11:27 +00:00
EIREXE cd9c39b70c Add debug frame stepping (#5)
CI / build-and-test (push) Successful in 24m23s
Reviewed-on: #5
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-14 20:03:47 +00:00
EIREXE 0d96a8aed8 Make warnings an error
CI / build-and-test (push) Failing after 15m6s
2026-09-14 18:25:15 +02:00
EIREXE cebf1148c2 Persist Rust CI cache (#4)
CI / build-and-test (push) Successful in 11m1s
## Summary

- Pin the nightly Rust toolchain used by CI
- Cache Cargo dependencies and build artifacts between Gitea Actions runs
- Share the Linux nightly cache across branches

Reviewed-on: #4
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-14 16:16:48 +00:00
EIREXE 088d594e97 Merge pull request 'Make debug menu usable with mouse and keyboard' (#2) from debug-menu-input into master
CI / build-and-test (push) Successful in 11m29s
Reviewed-on: #2
2026-09-14 13:32:42 +00:00
EIREXE 868df95cd4 wording fixes
CI / build-and-test (pull_request) Successful in 11m31s
2026-09-14 15:20:07 +02:00
EIREXE 504f63be54 Add support for split .gltf and .bin files (#3)
CI / build-and-test (push) Canceled after 15s
Reviewed-on: #3
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-14 13:19:29 +00:00
EIREXE 8c11a01446 Make debug menu usable with mouse and keyboard
CI / build-and-test (pull_request) Successful in 11m27s
2026-09-14 14:33:04 +02:00
EIREXE 30477254e5 Add build and test CI (#1)
CI / build-and-test (push) Successful in 11m30s
Reviewed-on: #1
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-14 12:02:24 +00:00
63 changed files with 4251 additions and 2299 deletions
+1 -1
View File
@@ -1,7 +1,7 @@
# for Linux # for Linux
[target.x86_64-unknown-linux-gnu] [target.x86_64-unknown-linux-gnu]
linker = "clang" linker = "clang"
rustflags = ["-C", "link-arg=-fuse-ld=/usr/bin/mold", "-Zshare-generics=y", ] rustflags = ["-C", "link-arg=-fuse-ld=/usr/bin/mold", "-Zshare-generics=y", "-D", "warnings", ]
[unstable] [unstable]
codegen-backend = true codegen-backend = true
+143
View File
@@ -0,0 +1,143 @@
name: CI
on:
push:
branches:
- master
pull_request:
workflow_dispatch:
jobs:
build-and-test:
runs-on: ubuntu-latest
timeout-minutes: 30
steps:
- name: Check out source
uses: actions/checkout@v4
- name: Install Rust toolchain
run: |
curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | \
sh -s -- -y --profile minimal
echo "$HOME/.cargo/bin" >> "$GITHUB_PATH"
"$HOME/.cargo/bin/rustup" toolchain install nightly-2026-09-14 --profile minimal
- name: Cache Rust dependencies and build artifacts
uses: Swatinem/rust-cache@6323deb102c322ba6fcbdcafc7e3dddab59af2b6 # v2.9.2
with:
prefix-key: v2-rust
shared-key: linux-nightly
cache-bin: false
- name: Install Linux dependencies
run: |
sudo apt-get update
sudo apt-get install --no-install-recommends -y \
clang \
libasound2-dev \
libudev-dev \
libusb-1.0-0-dev \
libwayland-dev \
libx11-dev \
libxkbcommon-dev \
libxkbcommon-x11-0 \
mesa-vulkan-drivers \
mold \
pkg-config
- name: Build
run: cargo build --locked -j 4
- name: Run unit tests
run: cargo test --locked --lib -j 4
production-build:
runs-on: ubuntu-latest
timeout-minutes: 45
steps:
- name: Check out source
uses: actions/checkout@v4
- name: Install Rust toolchain
run: |
curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | \
sh -s -- -y --profile minimal
echo "$HOME/.cargo/bin" >> "$GITHUB_PATH"
"$HOME/.cargo/bin/rustup" toolchain install nightly-2026-09-14 --profile minimal
- name: Install Windows build tooling
run: |
"$HOME/.cargo/bin/rustup" target add x86_64-pc-windows-msvc --toolchain nightly-2026-09-14
"$HOME/.cargo/bin/cargo" install cargo-xwin --locked
- name: Cache production Rust dependencies and build artifacts
uses: Swatinem/rust-cache@6323deb102c322ba6fcbdcafc7e3dddab59af2b6 # v2.9.2
with:
prefix-key: v2-rust
shared-key: linux-nightly-production
cache-bin: false
- name: Install Linux dependencies
run: |
sudo apt-get update
sudo apt-get install --no-install-recommends -y \
clang-19 \
libasound2-dev \
libudev-dev \
libusb-1.0-0-dev \
libwayland-dev \
libx11-dev \
libxkbcommon-dev \
libxkbcommon-x11-0 \
lld-19 \
llvm-19 \
mesa-vulkan-drivers \
mold \
pkg-config
sudo update-alternatives --install /usr/bin/clang clang /usr/bin/clang-19 100
sudo update-alternatives --install /usr/bin/clang++ clang++ /usr/bin/clang++-19 100
echo "/usr/lib/llvm-19/bin" >> "$GITHUB_PATH"
rm -f "$HOME/.cache/cargo-xwin/clang-cl"
- name: Preprocess assets
run: cargo run --locked --bin process-assets --no-default-features --features debug_features -j 4
- name: Build production binary
run: cargo build --locked --profile production --no-default-features --features debug_features -j 4
- name: Build Windows production binary
run: |
clang --version
cargo xwin build --locked --target x86_64-pc-windows-msvc --profile production --no-default-features --features debug_features -j 4 --bin shinespark
- name: Verify production binary is not Bevy/Rust dynamically linked
run: |
! readelf -d target/production/shinespark | grep -E 'libbevy_dylib|libstd-.*\.so'
- name: Package Linux Steam depot
if: github.event_name == 'push' && github.ref == 'refs/heads/master'
run: |
mkdir -p build/game
cp target/production/shinespark build/game/shinespark
cp target/x86_64-pc-windows-msvc/production/shinespark.exe build/game/shinespark.exe
cp -R imported_assets build/game/imported_assets
- if: github.event_name == 'push' && github.ref == 'refs/heads/master'
uses: CyberAndrii/steam-totp@v1
name: Generate Steam TOTP
id: steam-totp
with:
shared_secret: ${{ secrets.STEAM_SHARED_SECRET }}
- name: Deploy Linux build to Steam
if: github.event_name == 'push' && github.ref == 'refs/heads/master'
uses: game-ci/steam-deploy@v3
with:
username: ${{ secrets.STEAM_USERNAME }}
password: ${{ secrets.STEAM_PASSWORD }}
totp: ${{ steps.steam-totp.outputs.code }}
appId: 3409670
buildDescription: ${{ github.sha }}
rootPath: build
depot1Path: game
releaseBranch: master
+4
View File
@@ -10,3 +10,7 @@ imported_assets
*_old.glb *_old.glb
/replay.json /replay.json
*.replay.tmp *.replay.tmp
# Python debugger formatter tests
__pycache__/
*.pyc
Generated
+7 -118
View File
@@ -94,12 +94,6 @@ version = "2.0.1"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "320119579fcad9c21884f5c4861d16174d0e06250625266f50fe6898340abefa" checksum = "320119579fcad9c21884f5c4861d16174d0e06250625266f50fe6898340abefa"
[[package]]
name = "adler32"
version = "1.2.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "aae1277d39aeec15cb388266ecc24b11c80469deae6067e17a1a7aa9e5c1f234"
[[package]] [[package]]
name = "ahash" name = "ahash"
version = "0.8.12" version = "0.8.12"
@@ -2096,14 +2090,6 @@ dependencies = [
"thread_local", "thread_local",
] ]
[[package]]
name = "bevy_wind_waker_shader"
version = "0.6.0"
source = "git+https://github.com/lavaeater/bevy_wind_waker_shader.git#1b017c3ef6a4fbdaff115df9ec5ae4954b2fb6ba"
dependencies = [
"bevy",
]
[[package]] [[package]]
name = "bevy_window" name = "bevy_window"
version = "0.19.0" version = "0.19.0"
@@ -2232,32 +2218,6 @@ dependencies = [
"varinteger", "varinteger",
] ]
[[package]]
name = "bitfields"
version = "3.0.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "ca5a55e8cbc3b75d1f002a3b62261ab67954755f7e7866f079b8aa63a409b549"
dependencies = [
"bitfields-impl",
]
[[package]]
name = "bitfields-impl"
version = "3.0.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "797cb6b6e8d5e8c2ecbb5ef52b7c273596d58ce1ab79ef2a6c38fa8dca0817c5"
dependencies = [
"derive_more",
"getset",
"proc-macro2",
"quote",
"rustversion",
"strum",
"strum_macros",
"syn 2.0.119",
"thiserror 2.0.19",
]
[[package]] [[package]]
name = "bitflags" name = "bitflags"
version = "1.3.2" version = "1.3.2"
@@ -3242,16 +3202,6 @@ dependencies = [
"windows-sys 0.60.2", "windows-sys 0.60.2",
] ]
[[package]]
name = "filetime"
version = "0.2.29"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "5c287a33c7f0a620c38e641e7f60827713987b3c0f26e8ddc9462cc69cf75759"
dependencies = [
"cfg-if",
"libc",
]
[[package]] [[package]]
name = "find-msvc-tools" name = "find-msvc-tools"
version = "0.1.9" version = "0.1.9"
@@ -3468,9 +3418,9 @@ dependencies = [
[[package]] [[package]]
name = "gc-adapter-neo" name = "gc-adapter-neo"
version = "1.0.0" version = "1.1.1"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "bd350c081bf33e501e9a5a11732294dfe266683d6b58a366b097146f3e633cb5" checksum = "a8d3e10c6c4b928cb559f641765ebaa40f5f099bf51bc0227af7431859f8bd84"
dependencies = [ dependencies = [
"binread", "binread",
"modular-bitfield", "modular-bitfield",
@@ -3523,17 +3473,6 @@ dependencies = [
"wasm-bindgen", "wasm-bindgen",
] ]
[[package]]
name = "getset"
version = "0.1.7"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "6cf442baaabe4213ce7d1239afc26c039180b6456da2cededa316ae2c8a77a77"
dependencies = [
"proc-macro2",
"quote",
"syn 2.0.119",
]
[[package]] [[package]]
name = "ggrs" name = "ggrs"
version = "0.13.0" version = "0.13.0"
@@ -4311,26 +4250,6 @@ version = "0.2.189"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "3eaf3ede3fee6db1a4c2ee091bf8a8b4dccdc6d17f656fb07896ee72867612f2" checksum = "3eaf3ede3fee6db1a4c2ee091bf8a8b4dccdc6d17f656fb07896ee72867612f2"
[[package]]
name = "libflate"
version = "1.4.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "5ff4ae71b685bbad2f2f391fe74f6b7659a34871c08b210fdc039e43bee07d18"
dependencies = [
"adler32",
"crc32fast",
"libflate_lz77",
]
[[package]]
name = "libflate_lz77"
version = "1.2.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "a52d3a8bfc85f250440e4424db7d857e241a3aebbbe301f3eb606ab15c39acbf"
dependencies = [
"rle-decode-fast",
]
[[package]] [[package]]
name = "libloading" name = "libloading"
version = "0.8.9" version = "0.8.9"
@@ -4371,15 +4290,13 @@ dependencies = [
[[package]] [[package]]
name = "libusb1-sys" name = "libusb1-sys"
version = "0.4.4" version = "0.7.0"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "be241693102a24766d0b8526c8988771edac2842630d7e730f8e9fbc014f3703" checksum = "da050ade7ac4ff1ba5379af847a10a10a8e284181e060105bf8d86960ce9ce0f"
dependencies = [ dependencies = [
"cc", "cc",
"libc", "libc",
"libflate",
"pkg-config", "pkg-config",
"tar",
"vcpkg", "vcpkg",
] ]
@@ -5885,12 +5802,6 @@ dependencies = [
"syn 2.0.119", "syn 2.0.119",
] ]
[[package]]
name = "rle-decode-fast"
version = "1.0.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "3582f63211428f83597b51b2ddb88e2a91a9d52d12831f9d08f5e624e8977422"
[[package]] [[package]]
name = "robust" name = "robust"
version = "1.2.0" version = "1.2.0"
@@ -5961,9 +5872,9 @@ dependencies = [
[[package]] [[package]]
name = "rusb" name = "rusb"
version = "0.6.5" version = "0.9.4"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "f6f32cd45962594f9f8cd4547b5757132715600e2c8840aa9ccd3d1a9ed6fdc6" checksum = "ab9f9ff05b63a786553a4c02943b74b34a988448671001e9a27e2f0565cc05a4"
dependencies = [ dependencies = [
"libc", "libc",
"libusb1-sys", "libusb1-sys",
@@ -6170,9 +6081,8 @@ dependencies = [
"bevy_asset_loader", "bevy_asset_loader",
"bevy_egui", "bevy_egui",
"bevy_ggrs", "bevy_ggrs",
"bevy_wind_waker_shader",
"bincode", "bincode",
"bitfields", "blake3",
"clap", "clap",
"enum_cycling", "enum_cycling",
"enum_cycling_derive", "enum_cycling_derive",
@@ -6542,17 +6452,6 @@ dependencies = [
"slotmap", "slotmap",
] ]
[[package]]
name = "tar"
version = "0.4.46"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "3f6221d9a6003c78398e3b239969f352578258df48c8eb051caadae0015bc840"
dependencies = [
"filetime",
"libc",
"xattr",
]
[[package]] [[package]]
name = "termcolor" name = "termcolor"
version = "1.4.1" version = "1.4.1"
@@ -7958,16 +7857,6 @@ version = "0.13.2"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "ea6fc2961e4ef194dcbfe56bb845534d0dc8098940c7e5c012a258bfec6701bd" checksum = "ea6fc2961e4ef194dcbfe56bb845534d0dc8098940c7e5c012a258bfec6701bd"
[[package]]
name = "xattr"
version = "1.6.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "32e45ad4206f6d2479085147f02bc2ef834ac85886624a23575ae137c8aa8156"
dependencies = [
"libc",
"rustix 1.1.4",
]
[[package]] [[package]]
name = "xcursor" name = "xcursor"
version = "0.3.11" version = "0.3.11"
+14 -4
View File
@@ -6,11 +6,17 @@ authors = [""]
[workspace] [workspace]
[features]
default = ["development", "debug_features"]
development = ["bevy/dynamic_linking", "bevy/file_watcher"]
debug_features = ["bevy/free_camera"]
[dependencies] [dependencies]
bevy = { version = "0.19", features = ["asset_processor", "basis-universal", "dynamic_linking", "free_camera", "file_watcher", "bevy_settings"] } bevy = { version = "0.19", features = ["asset_processor", "basis-universal", "bevy_settings"] }
# Loads the scenes you author in the editor (assets/*.bsn) and builds # Loads the scenes you author in the editor (assets/*.bsn) and builds
# physics colliders from them. An ordinary dependency; remove it if you # physics colliders from them. An ordinary dependency; remove it if you
# stop using authored scenes. # stop using authored scenes.
blake3 = { version = "1.8.5", features = [ "pure" ] }
thiserror = "2" thiserror = "2"
avian3d = "0.7" avian3d = "0.7"
arrayvec = "0.7.8" arrayvec = "0.7.8"
@@ -22,15 +28,13 @@ serde_json = "1.0.145"
bincode = "1.3.3" bincode = "1.3.3"
gltf = "1.4.1" gltf = "1.4.1"
ron = "0.12.0" ron = "0.12.0"
bitfields = "3.0.0"
clap = { version = "4.6.6", features = ["derive"] } clap = { version = "4.6.6", features = ["derive"] }
bevy_wind_waker_shader = { git = "https://github.com/lavaeater/bevy_wind_waker_shader.git" }
fixed = { version = "1.31.0", features = ["serde", "serde-str"] } fixed = { version = "1.31.0", features = ["serde", "serde-str"] }
strum = "0.28.0" strum = "0.28.0"
strum_macros = "0.28.0" strum_macros = "0.28.0"
bevy_asset_loader = "0.27.0" bevy_asset_loader = "0.27.0"
ron_asset_manager = "0.9.0" ron_asset_manager = "0.9.0"
gc-adapter-neo = { version = "1.0.0", features = ["libusb"] } gc-adapter-neo = { version = "1.1.1", features = ["libusb"] }
rhai = "1.26.0" rhai = "1.26.0"
enum_cycling = "0.2.1" enum_cycling = "0.2.1"
enum_cycling_derive = "0.2.1" enum_cycling_derive = "0.2.1"
@@ -39,3 +43,9 @@ fixed_math = "0.4.1"
# Enable a large amount of optimization in the dev profile for dependencies. # Enable a large amount of optimization in the dev profile for dependencies.
[profile.dev.package."*"] [profile.dev.package."*"]
opt-level = 3 opt-level = 3
[profile.production]
inherits = "release"
lto = "thin"
codegen-units = 1
strip = "symbols"
+31 -10
View File
@@ -1,12 +1,33 @@
# Game Test # Shinespark
A Bevy game, editable in the [jackdaw](https://github.com/jbuehler23/jackdaw) editor. Fancy heavily advanced platform fighting game
- `cargo run` plays the game standalone; no editor required. ## Debugging fixed-point values with lldb
- Open the folder in jackdaw to author scenes, then hit Play. The
editor builds its own artifacts into `.jackdaw/` (gitignored) and If using CodeLLDB:
never modifies your manifest or lockfile. ```json
- Gameplay lives in `src/lib.rs` (`GamePlugin`); authored scenes live "preRunCommands": [
in `assets/*.bsn`. "command script import ${workspaceFolder}/tools/lldb_fixed.py"
- Components you derive `Reflect` on appear in the editor's inspector ]
automatically; no registration code is needed. ```
## Direct P2P Debugging
```text
# Process 1 owns player 0 and listens on 7000.
cargo run -- --debug-match --players 2 --local-port 7000 \
--net-player 0=local --net-player 1=127.0.0.1:7001
# Process 2 owns player 1 and listens on 7001.
cargo run -- --debug-match --players 2 --local-port 7001 \
--net-player 0=127.0.0.1:7000 --net-player 1=local
```
## Production Build
```sh
cargo run --locked \
--bin process-assets --no-default-features --features debug_features
cargo build --locked \
--profile production --no-default-features --features debug_features
```
+2 -1
View File
@@ -22,7 +22,8 @@
air_jump_horizontal_velocity: "0.96", air_jump_horizontal_velocity: "0.96",
air_jump_multiplier: "1.0", air_jump_multiplier: "1.0",
dash_initial_velocity: "1.4", dash_initial_velocity: "1.4",
terminal_velocity: "1.6", terminal_velocity: "3.0",
fast_fall_speed: "3.5",
gravity: "0.084", gravity: "0.084",
weight: "100.0", weight: "100.0",
jumpsquat_duration: 5, jumpsquat_duration: 5,
+9 -1
View File
@@ -17,7 +17,15 @@
knockback_decay_per_frame: "0.051", knockback_decay_per_frame: "0.051",
knockback_launch_velocity_multiplier: "0.03", knockback_launch_velocity_multiplier: "0.03",
hitstun_frames_per_unit_knockback: "0.4", hitstun_frames_per_unit_knockback: "0.4",
tumble_bounce_hitstop_threshold: 32,
attack_ground_to_airborne_transition_vertical_angle_threshold: "90.0",
meteor_angle_threshold: "10.0",
visual_shake_frames_per_hitstop_frame: "1.2",
visual_shake_table: [
-3.0, -1.5, 1.5, 3.0
],
attacker_visual_shake_multiplier: 0.4,
di_max_angle: "18.0"
), ),
stage_manifest_paths: [ stage_manifest_paths: [
"stages/battlefield/test.stage.ron" "stages/battlefield/test.stage.ron"
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+8
View File
@@ -0,0 +1,8 @@
#!/bin/bash
FIRST="cargo run -- --debug-match --players 2 --local-port 7000 \
--net-player 0=local --net-player 1=127.0.0.1:7001"
SECOND="cargo run -- --debug-match --players 2 --local-port 7001 \
--net-player 0=127.0.0.1:7000 --net-player 1=local"
(trap 'kill 0' SIGINT; $FIRST & $SECOND)
+1 -1
View File
@@ -1,2 +1,2 @@
[toolchain] [toolchain]
channel = "nightly" channel = "nightly-2026-09-14"
+45
View File
@@ -1,5 +1,6 @@
use bevy::prelude::*; use bevy::prelude::*;
use clap::Parser; use clap::Parser;
use std::net::SocketAddr;
use std::path::PathBuf; use std::path::PathBuf;
#[derive(Parser, Debug, Clone, Resource)] #[derive(Parser, Debug, Clone, Resource)]
@@ -15,6 +16,12 @@ pub struct Args {
pub check_distance: usize, pub check_distance: usize,
#[clap(long, default_value_t = 1)] #[clap(long, default_value_t = 1)]
pub players: usize, pub players: usize,
/// UDP port to bind for a direct peer-to-peer session.
#[clap(long, default_value_t = 6969)]
pub local_port: u16,
/// Player ownership declarations in the form HANDLE=local or HANDLE=ADDRESS.
#[clap(long = "net-player", value_name = "HANDLE=local|ADDRESS")]
pub net_players: Vec<String>,
/// Record a replay to this path. /// Record a replay to this path.
#[clap(long, conflicts_with = "play_replay")] #[clap(long, conflicts_with = "play_replay")]
pub record_replay: Option<PathBuf>, pub record_replay: Option<PathBuf>,
@@ -25,3 +32,41 @@ pub struct Args {
#[clap(long, value_enum, default_value_t = crate::replay::ReplayFormat::Binary)] #[clap(long, value_enum, default_value_t = crate::replay::ReplayFormat::Binary)]
pub replay_format: crate::replay::ReplayFormat, pub replay_format: crate::replay::ReplayFormat,
} }
pub fn parse_socket_addr(value: &str) -> Result<SocketAddr, String> {
let address = value
.parse::<SocketAddr>()
.map_err(|_| format!("invalid socket address: {value}"))?;
if address.port() == 0 {
return Err(format!("socket address must use a nonzero port: {value}"));
}
Ok(address)
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn parses_network_options() {
let args = Args::try_parse_from([
"game",
"--local-port",
"7000",
"--net-player",
"0=local",
"--net-player",
"1=127.0.0.1:7001",
])
.unwrap();
assert_eq!(args.local_port, 7000);
assert_eq!(args.net_players, ["0=local", "1=127.0.0.1:7001"]);
}
#[test]
fn rejects_invalid_socket_addresses() {
assert!(parse_socket_addr("127.0.0.1:0").is_err());
assert!(parse_socket_addr("not-an-address").is_err());
}
}
+36
View File
@@ -0,0 +1,36 @@
use bevy::{
app::ScheduleRunnerPlugin,
asset::{AssetMode, AssetPlugin, processor::AssetProcessor, processor::ProcessorState},
gltf::GltfPlugin,
image::{CompressedImageFormats, ImageLoader, ImagePlugin},
prelude::*,
tasks::block_on,
text::TextPlugin,
};
use shinespark::AssetProcessingPlugin;
use std::{process::ExitCode, time::Duration};
fn main() -> ExitCode {
let mut app = App::new();
app.add_plugins(MinimalPlugins.set(ScheduleRunnerPlugin::run_loop(Duration::from_millis(50))))
.add_plugins(AssetPlugin {
mode: AssetMode::Processed,
use_asset_processor_override: Some(true),
..default()
})
.add_plugins((ImagePlugin::default(), TextPlugin, GltfPlugin::default()))
.register_asset_loader(ImageLoader::new(CompressedImageFormats::NONE))
.add_plugins(AssetProcessingPlugin)
.add_systems(Update, finish_when_processed);
app.run();
ExitCode::SUCCESS
}
fn finish_when_processed(processor: Option<Res<AssetProcessor>>, mut exit: MessageWriter<AppExit>) {
if processor
.is_some_and(|processor| block_on(processor.get_state()) == ProcessorState::Finished)
{
exit.write(AppExit::Success);
}
}
+371 -116
View File
@@ -3,16 +3,19 @@
use std::{collections::HashMap, time::Duration}; use std::{collections::HashMap, time::Duration};
use bevy::{ use bevy::{
input::InputSystems,
prelude::*, prelude::*,
settings::{ReflectSettingsGroup, SaveSettingsDeferred, SettingsGroup}, settings::{ReflectSettingsGroup, SaveSettingsDeferred, SettingsGroup},
}; };
use bevy_egui::{EguiContexts, EguiPrimaryContextPass, egui}; use bevy_egui::{EguiContexts, EguiPrimaryContextPass, egui};
use bevy_ggrs::RollbackFrameRate; use bevy_ggrs::{RollbackFrameRate, RunGgrsSystems};
use enum_cycling::EnumCycle; use enum_cycling::EnumCycle;
use enum_cycling_derive::EnumCycle; use enum_cycling_derive::EnumCycle;
use crate::{AppState, player::Player, replay::StopReplayRecording}; use crate::{AppState, player::Player, replay::StopReplayRecording};
mod save_state;
pub const PLAYER_DEBUG_ROW_COUNT: usize = 6; pub const PLAYER_DEBUG_ROW_COUNT: usize = 6;
#[derive(Clone, Copy, Debug, PartialEq, Eq, Reflect)] #[derive(Clone, Copy, Debug, PartialEq, Eq, Reflect)]
@@ -48,7 +51,7 @@ impl PresentationMotionMode {
} }
} }
#[derive(EnumCycle, Reflect)] #[derive(Clone, Copy, Debug, PartialEq, Eq, EnumCycle, Reflect)]
pub enum GameSpeedDebug { pub enum GameSpeedDebug {
Full, Full,
Half, Half,
@@ -114,6 +117,7 @@ enum DebugFlag {
Hurtboxes, Hurtboxes,
Camera, Camera,
DrawThroughGeometry, DrawThroughGeometry,
FrameStepping,
} }
#[derive(Clone, Copy)] #[derive(Clone, Copy)]
@@ -174,6 +178,10 @@ const WORLD_MENU: &[DebugMenuEntry] = &[
DebugMenuEntry::GameSpeed { DebugMenuEntry::GameSpeed {
label: "Game speed", label: "Game speed",
}, },
DebugMenuEntry::Toggle {
label: "Frame stepping",
flag: DebugFlag::FrameStepping,
},
]; ];
const DIAGNOSTICS_MENU: &[DebugMenuEntry] = &[DebugMenuEntry::Toggle { const DIAGNOSTICS_MENU: &[DebugMenuEntry] = &[DebugMenuEntry::Toggle {
@@ -233,6 +241,8 @@ pub struct DebugSettings {
selections: Vec<usize>, selections: Vec<usize>,
#[reflect(ignore)] #[reflect(ignore)]
pub player_rows: HashMap<usize, [FighterDebugRowKind; PLAYER_DEBUG_ROW_COUNT]>, pub player_rows: HashMap<usize, [FighterDebugRowKind; PLAYER_DEBUG_ROW_COUNT]>,
#[reflect(ignore)]
pub frame_stepping: bool,
pub network: bool, pub network: bool,
pub ecb: bool, pub ecb: bool,
pub stage_collision: bool, pub stage_collision: bool,
@@ -253,6 +263,7 @@ impl Default for DebugSettings {
pages: vec![DebugMenuPage::Static(ROOT_MENU)], pages: vec![DebugMenuPage::Static(ROOT_MENU)],
selections: vec![0], selections: vec![0],
player_rows: HashMap::new(), player_rows: HashMap::new(),
frame_stepping: false,
network: false, network: false,
ecb: false, ecb: false,
stage_collision: false, stage_collision: false,
@@ -325,6 +336,7 @@ impl DebugSettings {
DebugFlag::Hurtboxes => self.hurtboxes, DebugFlag::Hurtboxes => self.hurtboxes,
DebugFlag::DrawThroughGeometry => self.draw_through_geometry, DebugFlag::DrawThroughGeometry => self.draw_through_geometry,
DebugFlag::Camera => self.camera, DebugFlag::Camera => self.camera,
DebugFlag::FrameStepping => self.frame_stepping,
} }
} }
@@ -340,6 +352,7 @@ impl DebugSettings {
self.draw_through_geometry = !self.draw_through_geometry self.draw_through_geometry = !self.draw_through_geometry
} }
DebugFlag::Camera => self.camera = !self.camera, DebugFlag::Camera => self.camera = !self.camera,
DebugFlag::FrameStepping => self.frame_stepping = !self.frame_stepping,
} }
} }
@@ -356,9 +369,35 @@ impl DebugSettings {
pub struct DebugToolsPlugin; pub struct DebugToolsPlugin;
#[derive(Resource, Default)]
struct FrameStepState {
requested: bool,
time_backup: Option<Time>,
last_step_time: Time
}
impl Plugin for DebugToolsPlugin { impl Plugin for DebugToolsPlugin {
fn build(&self, app: &mut App) { fn build(&self, app: &mut App) {
app.init_resource::<DebugSettings>() app.init_resource::<DebugSettings>()
.init_resource::<FrameStepState>()
.init_resource::<save_state::DebugSaveState>()
.add_systems(OnEnter(AppState::InMatch), save_state::clear)
.add_systems(OnExit(AppState::InMatch), save_state::clear)
.add_systems(
PreUpdate,
prepare_frame_step
.after(InputSystems)
.before(RunGgrsSystems)
.run_if(in_state(AppState::InMatch)),
)
.add_systems(
PreUpdate,
save_state::save_or_restore
.after(InputSystems)
.before(RunGgrsSystems)
.run_if(in_state(AppState::InMatch)),
)
.add_systems(PreUpdate, restore_frame_step_time.after(RunGgrsSystems))
.add_systems( .add_systems(
Update, Update,
(handle_palette_input, sync_gizmo_depth_bias) (handle_palette_input, sync_gizmo_depth_bias)
@@ -387,6 +426,141 @@ fn page_len(page: DebugMenuPage, player_handles: &[usize]) -> usize {
} }
} }
fn queue_settings_save(commands: &mut Commands) {
commands.queue(SaveSettingsDeferred(Duration::from_secs_f32(0.1)));
}
fn frame_step_duration(frame_rate: usize) -> Duration {
Duration::from_nanos(1_000_000_000u64 / frame_rate as u64)
}
fn prepare_frame_step(
settings: Res<DebugSettings>,
gamepads: Query<&Gamepad>,
key: Res<ButtonInput<KeyCode>>,
mut state: ResMut<FrameStepState>,
mut time: ResMut<Time>,
frame_rate: Res<RollbackFrameRate>,
) {
if !settings.frame_stepping {
state.requested = false;
return;
}
let pressed = gamepads
.iter()
.any(|gamepad| gamepad.pressed(GamepadButton::DPadDown));
let just_pressed = gamepads
.iter()
.any(|gamepad| gamepad.just_pressed(GamepadButton::DPadDown));
let just_pressed = key.just_pressed(KeyCode::F4) || just_pressed;
let pressed = key.pressed(KeyCode::F4) || pressed;
if just_pressed {
state.last_step_time = time.clone();
}
let can_repress = pressed && (time.elapsed() - state.last_step_time.elapsed()).as_millis() > 500;
if !settings.menu_open && (just_pressed || can_repress)
{
state.requested = true;
}
state.time_backup = Some(*time);
let delta = if state.requested {
frame_step_duration(**frame_rate)
} else {
Duration::ZERO
};
time.advance_by(delta);
}
fn restore_frame_step_time(mut state: ResMut<FrameStepState>, mut time: ResMut<Time>) {
if let Some(backup) = state.time_backup.take() {
*time = backup;
state.requested = false;
}
}
fn activate_selected(
settings: &mut DebugSettings,
page_len: usize,
player_handles: &[usize],
commands: &mut Commands,
) {
if page_len == 0 {
return;
}
match settings.page() {
DebugMenuPage::Static(entries) => match entries[settings.selected()] {
DebugMenuEntry::StopRecording { .. } => {
commands.insert_resource(StopReplayRecording);
}
DebugMenuEntry::Toggle { flag, .. } => {
settings.toggle_flag(flag);
if !matches!(flag, DebugFlag::FrameStepping) {
queue_settings_save(commands);
}
}
DebugMenuEntry::Submenu { entries, .. } => {
settings.push_page(DebugMenuPage::Static(entries));
}
DebugMenuEntry::PlayerSlots { .. } => settings.push_page(DebugMenuPage::PlayerList),
DebugMenuEntry::MotionSampling { .. } => {
settings.cycle_motion_sampling();
queue_settings_save(commands);
}
DebugMenuEntry::GameSpeed { .. } => {
commands.insert_resource(RollbackFrameRate(settings.game_speed.frame_rate()));
queue_settings_save(commands);
}
},
DebugMenuPage::PlayerList => {
let handle = player_handles[settings.selected()];
settings.rows_mut(handle);
settings.push_page(DebugMenuPage::PlayerRows(handle));
}
DebugMenuPage::PlayerRows(_) => {}
}
}
fn cycle_selected_value(settings: &mut DebugSettings, direction: i8, commands: &mut Commands) {
match settings.page() {
DebugMenuPage::Static(entries) => {
if let Some(entry) = entries.get(settings.selected()) {
match entry {
DebugMenuEntry::MotionSampling { .. } => {
settings.cycle_motion_sampling();
queue_settings_save(commands);
}
DebugMenuEntry::GameSpeed { .. } => {
settings.game_speed = if direction > 0 {
settings.game_speed.up()
} else {
settings.game_speed.down()
};
commands
.insert_resource(RollbackFrameRate(settings.game_speed.frame_rate()));
queue_settings_save(commands);
}
_ => {}
}
}
}
DebugMenuPage::PlayerRows(handle) => {
let selected = settings.selected();
let rows = settings.rows_mut(handle);
rows[selected] = rows[selected].cycle(direction);
queue_settings_save(commands);
}
DebugMenuPage::PlayerList => {}
}
}
fn handle_palette_input( fn handle_palette_input(
keyboard: Res<ButtonInput<KeyCode>>, keyboard: Res<ButtonInput<KeyCode>>,
gamepads: Query<(Entity, &Gamepad)>, gamepads: Query<(Entity, &Gamepad)>,
@@ -398,6 +572,15 @@ fn handle_palette_input(
settings.toggle_flag(DebugFlag::DrawThroughGeometry); settings.toggle_flag(DebugFlag::DrawThroughGeometry);
} }
if keyboard.just_pressed(KeyCode::F3) {
settings.menu_open = !settings.menu_open;
settings.controller = None;
if settings.menu_open {
settings.reset_navigation();
}
return;
}
if !settings.menu_open { if !settings.menu_open {
for (entity, gamepad) in &gamepads { for (entity, gamepad) in &gamepads {
if gamepad.just_pressed(GamepadButton::Start) && gamepad.pressed(GamepadButton::DPadUp) if gamepad.just_pressed(GamepadButton::Start) && gamepad.pressed(GamepadButton::DPadUp)
@@ -411,14 +594,15 @@ fn handle_palette_input(
return; return;
} }
let Some(controller) = settings.controller else { let gamepad = if let Some(controller) = settings.controller {
settings.menu_open = false; let Ok((_, gamepad)) = gamepads.get(controller) else {
return; settings.menu_open = false;
}; settings.controller = None;
let Ok((_, gamepad)) = gamepads.get(controller) else { return;
settings.menu_open = false; };
settings.controller = None; Some(gamepad)
return; } else {
None
}; };
let player_handles = player_handles(&players); let player_handles = player_handles(&players);
let page = settings.page(); let page = settings.page();
@@ -428,95 +612,51 @@ fn handle_palette_input(
*settings.selected_mut() = 0; *settings.selected_mut() = 0;
} }
if gamepad.just_pressed(GamepadButton::DPadUp) && page_len != 0 { if (gamepad.is_some_and(|pad| pad.just_pressed(GamepadButton::DPadUp))
|| keyboard.just_pressed(KeyCode::ArrowUp)
|| keyboard.just_pressed(KeyCode::KeyW))
&& page_len != 0
{
let selected = settings.selected_mut(); let selected = settings.selected_mut();
*selected = selected.checked_sub(1).unwrap_or(page_len - 1); *selected = selected.checked_sub(1).unwrap_or(page_len - 1);
} }
if gamepad.just_pressed(GamepadButton::DPadDown) && page_len != 0 { if (gamepad.is_some_and(|pad| pad.just_pressed(GamepadButton::DPadDown))
|| keyboard.just_pressed(KeyCode::ArrowDown)
|| keyboard.just_pressed(KeyCode::KeyS))
&& page_len != 0
{
let selected = settings.selected_mut(); let selected = settings.selected_mut();
*selected = (*selected + 1) % page_len; *selected = (*selected + 1) % page_len;
} }
let direction = if gamepad.just_pressed(GamepadButton::DPadLeft) { let direction = if gamepad.is_some_and(|pad| pad.just_pressed(GamepadButton::DPadLeft))
|| keyboard.just_pressed(KeyCode::ArrowLeft)
|| keyboard.just_pressed(KeyCode::KeyA)
{
Some(-1) Some(-1)
} else if gamepad.just_pressed(GamepadButton::DPadRight) { } else if gamepad.is_some_and(|pad| pad.just_pressed(GamepadButton::DPadRight))
|| keyboard.just_pressed(KeyCode::ArrowRight)
|| keyboard.just_pressed(KeyCode::KeyD)
{
Some(1) Some(1)
} else { } else {
None None
}; };
if let Some(direction) = direction { if let Some(direction) = direction {
match page { cycle_selected_value(&mut settings, direction, &mut commands);
DebugMenuPage::Static(entries) => {
if let Some(entry) = entries.get(settings.selected()) {
match entry {
DebugMenuEntry::StopRecording { .. } => {}
DebugMenuEntry::MotionSampling { .. } => settings.cycle_motion_sampling(),
DebugMenuEntry::GameSpeed { .. } => {
if direction > 0 {
settings.game_speed = settings.game_speed.up();
} else {
settings.game_speed = settings.game_speed.down();
}
commands.insert_resource(RollbackFrameRate(
settings.game_speed.frame_rate(),
));
}
_ => {}
}
}
}
DebugMenuPage::PlayerList => todo!(),
DebugMenuPage::PlayerRows(_) => {
let DebugMenuPage::PlayerRows(handle) = page else {
unreachable!("player row navigation must have a player row page")
};
let selected = settings.selected();
let rows = settings.rows_mut(handle);
rows[selected] = rows[selected].cycle(direction);
commands.queue(SaveSettingsDeferred(Duration::from_secs_f32(0.1)));
}
}
} }
if (gamepad.is_some_and(|pad| pad.just_pressed(GamepadButton::South))
if matches!(page, DebugMenuPage::PlayerRows(_)) { || keyboard.just_pressed(KeyCode::Enter)
let direction = if gamepad.just_pressed(GamepadButton::DPadLeft) { || keyboard.just_pressed(KeyCode::Space))
Some(-1) && page_len != 0
} else if gamepad.just_pressed(GamepadButton::DPadRight) { {
Some(1) activate_selected(&mut settings, page_len, &player_handles, &mut commands);
} else {
None
};
if let Some(_direction) = direction {}
} }
if gamepad.just_pressed(GamepadButton::South) { if (gamepad.is_some_and(|pad| pad.just_pressed(GamepadButton::West))
match page { || keyboard.just_pressed(KeyCode::Escape))
DebugMenuPage::Static(entries) if page_len != 0 => match entries[settings.selected()] { && !settings.pop_page()
DebugMenuEntry::StopRecording { .. } => { {
commands.insert_resource(StopReplayRecording);
}
DebugMenuEntry::Toggle { flag, .. } => {
settings.toggle_flag(flag);
commands.queue(SaveSettingsDeferred(Duration::from_secs_f32(0.1)));
}
DebugMenuEntry::Submenu { entries, .. } => {
settings.push_page(DebugMenuPage::Static(entries));
}
DebugMenuEntry::PlayerSlots { .. } => settings.push_page(DebugMenuPage::PlayerList),
DebugMenuEntry::MotionSampling { .. } => settings.cycle_motion_sampling(),
DebugMenuEntry::GameSpeed { .. } => {}
},
DebugMenuPage::PlayerList if page_len != 0 => {
let handle = player_handles[settings.selected()];
settings.rows_mut(handle);
settings.push_page(DebugMenuPage::PlayerRows(handle));
}
_ => {}
}
}
if gamepad.just_pressed(GamepadButton::West) && !settings.pop_page() {
settings.menu_open = false; settings.menu_open = false;
settings.controller = None; settings.controller = None;
} }
@@ -538,8 +678,9 @@ fn sync_gizmo_depth_bias(settings: Res<DebugSettings>, mut configs: ResMut<Gizmo
fn draw_palette( fn draw_palette(
mut contexts: EguiContexts, mut contexts: EguiContexts,
settings: Res<DebugSettings>, mut settings: ResMut<DebugSettings>,
players: Query<&Player>, players: Query<&Player>,
mut commands: Commands,
) -> Result { ) -> Result {
if !settings.menu_open { if !settings.menu_open {
return Ok(()); return Ok(());
@@ -547,7 +688,7 @@ fn draw_palette(
let player_handles = player_handles(&players); let player_handles = player_handles(&players);
let page = settings.page(); let page = settings.page();
let selected = settings.selected(); let page_len = page_len(page, &player_handles);
egui::Window::new("Debug") egui::Window::new("Debug")
.anchor(egui::Align2::RIGHT_TOP, egui::vec2(-12.0, 12.0)) .anchor(egui::Align2::RIGHT_TOP, egui::vec2(-12.0, 12.0))
.resizable(false) .resizable(false)
@@ -556,38 +697,113 @@ fn draw_palette(
match page { match page {
DebugMenuPage::Static(entries) => { DebugMenuPage::Static(entries) => {
for (index, entry) in entries.iter().enumerate() { for (index, entry) in entries.iter().enumerate() {
let marker = if index == selected { ">" } else { " " }; ui.horizontal(|ui| {
match entry { ui.label(if index == settings.selected() {
DebugMenuEntry::StopRecording { label } => { ">"
ui.label(format!("{marker} {label}")); } else {
" "
});
match entry {
DebugMenuEntry::StopRecording { label } => {
if ui.button(*label).clicked() {
*settings.selected_mut() = index;
activate_selected(
&mut settings,
page_len,
&player_handles,
&mut commands,
);
}
}
DebugMenuEntry::Toggle { label, flag } => {
let mut value = settings.flag(*flag);
if ui.checkbox(&mut value, *label).changed() {
settings.toggle_flag(*flag);
if !matches!(flag, DebugFlag::FrameStepping) {
queue_settings_save(&mut commands);
}
}
}
DebugMenuEntry::Submenu { label, .. }
| DebugMenuEntry::PlayerSlots { label } => {
if ui.button(format!("{label} >")).clicked() {
*settings.selected_mut() = index;
activate_selected(
&mut settings,
page_len,
&player_handles,
&mut commands,
);
}
}
DebugMenuEntry::MotionSampling { label } => {
let old = settings.motion_sampling;
egui::ComboBox::from_id_salt(("debug-motion", index))
.width(180.0)
.selected_text(format!("{label}: {}", old.label()))
.show_ui(ui, |ui| {
ui.selectable_value(
&mut settings.motion_sampling,
PresentationMotionMode::Interpolation,
"Interpolation",
);
ui.selectable_value(
&mut settings.motion_sampling,
PresentationMotionMode::Extrapolation,
"Extrapolation",
);
});
if settings.motion_sampling != old {
queue_settings_save(&mut commands);
}
}
DebugMenuEntry::GameSpeed { label } => {
let old = settings.game_speed;
egui::ComboBox::from_id_salt(("debug-speed", index))
.width(180.0)
.selected_text(format!("{label}: {}", old.label()))
.show_ui(ui, |ui| {
for speed in [
GameSpeedDebug::Full,
GameSpeedDebug::Half,
GameSpeedDebug::Quarter,
] {
ui.selectable_value(
&mut settings.game_speed,
speed,
speed.label(),
);
}
});
if settings.game_speed != old {
commands.insert_resource(RollbackFrameRate(
settings.game_speed.frame_rate(),
));
queue_settings_save(&mut commands);
}
}
} }
DebugMenuEntry::Toggle { label, flag } => { });
let state = if settings.flag(*flag) { "on" } else { "off" };
ui.label(format!("{marker} {label}: {state}"));
}
DebugMenuEntry::Submenu { label, .. }
| DebugMenuEntry::PlayerSlots { label } => {
ui.label(format!("{marker} {label} >"));
}
DebugMenuEntry::MotionSampling { label } => {
ui.label(format!(
"{marker} {label}: {}",
settings.motion_sampling.label()
));
}
DebugMenuEntry::GameSpeed { label } => {
ui.label(format!(
"{marker} {label}: {}",
settings.game_speed.label()
));
}
}
} }
} }
DebugMenuPage::PlayerList => { DebugMenuPage::PlayerList => {
for (index, handle) in player_handles.iter().enumerate() { for (index, handle) in player_handles.iter().enumerate() {
let marker = if index == selected { ">" } else { " " }; ui.horizontal(|ui| {
ui.label(format!("{marker} Player {} >", handle + 1)); ui.label(if index == settings.selected() {
">"
} else {
" "
});
if ui.button(format!("Player {} >", handle + 1)).clicked() {
*settings.selected_mut() = index;
activate_selected(
&mut settings,
page_len,
&player_handles,
&mut commands,
);
}
});
} }
if player_handles.is_empty() { if player_handles.is_empty() {
ui.label("No players in match"); ui.label("No players in match");
@@ -600,16 +816,30 @@ fn draw_palette(
.unwrap_or([FighterDebugRowKind::None; PLAYER_DEBUG_ROW_COUNT]); .unwrap_or([FighterDebugRowKind::None; PLAYER_DEBUG_ROW_COUNT]);
ui.label(format!("Player {}", handle + 1)); ui.label(format!("Player {}", handle + 1));
for (index, row) in rows.iter().enumerate() { for (index, row) in rows.iter().enumerate() {
let marker = if index == selected { ">" } else { " " }; ui.horizontal(|ui| {
ui.label(format!("{marker} Row {}: {}", index + 1, row.label())); ui.label(if index == settings.selected() {
">"
} else {
" "
});
egui::ComboBox::from_id_salt(("debug-row", handle, index))
.width(180.0)
.selected_text(format!("Row {}: {}", index + 1, row.label()))
.show_ui(ui, |ui| {
let rows = settings.rows_mut(handle);
for kind in FighterDebugRowKind::ALL {
ui.selectable_value(&mut rows[index], kind, kind.label());
}
});
});
} }
} }
} }
ui.separator(); ui.separator();
let controls = if matches!(page, DebugMenuPage::PlayerRows(_)) { let controls = if matches!(page, DebugMenuPage::PlayerRows(_)) {
"D-pad: select/change B: back" "Arrows/WASD: select/change Escape/B: back"
} else { } else {
"D-pad: select A: enter/toggle Left/right: change B: back" "Arrows/WASD: select Enter/A: activate Escape/B: back"
}; };
ui.label(controls); ui.label(controls);
}); });
@@ -699,4 +929,29 @@ mod tests {
mode.cycle(); mode.cycle();
assert_eq!(mode, PresentationMotionMode::Interpolation); assert_eq!(mode, PresentationMotionMode::Interpolation);
} }
#[test]
fn game_speed_has_expected_frame_rates() {
assert_eq!(GameSpeedDebug::Full.frame_rate(), 60);
assert_eq!(GameSpeedDebug::Half.frame_rate(), 30);
assert_eq!(GameSpeedDebug::Quarter.frame_rate(), 15);
}
#[test]
fn frame_stepping_is_disabled_by_default_and_uses_game_speed_timestep() {
let settings = DebugSettings::default();
assert!(!settings.frame_stepping);
assert_eq!(frame_step_duration(60), Duration::from_nanos(16_666_666));
assert_eq!(frame_step_duration(30), Duration::from_nanos(33_333_333));
}
#[test]
fn empty_player_list_does_not_activate() {
let mut settings = DebugSettings::default();
settings.push_page(DebugMenuPage::PlayerList);
assert_eq!(page_len(settings.page(), &[]), 0);
assert_eq!(settings.selected(), 0);
}
} }
+190
View File
@@ -0,0 +1,190 @@
use bevy::prelude::*;
use crate::{
camera::MatchCamera, fighter::{
FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake, FighterPreviousFacingDirection, FighterPreviousTranslation, FighterTranslation, FighterVelocity, Grounded, animation::FighterAnimationFrame, attack::{
FighterDamage, FighterKnockbackVelocity, FighterPendingHitReaction, FighterPendingHits,
FighterSolvedHurtboxes, FighterStaleMoveQueue,
}, baked_animation::FighterBoneMatrices, state::FighterState,
}, input::FighterInput, player::Player, stage::line::StageCollision,
};
#[derive(Resource, Default)]
pub(super) struct DebugSaveState {
checkpoint: Option<Checkpoint>,
}
#[derive(Clone)]
struct Checkpoint {
fighters: Vec<FighterCheckpoint>,
stage_collision: StageCollision,
pending_hits: FighterPendingHits,
}
#[derive(Clone)]
struct FighterCheckpoint {
entity: Entity,
handle: usize,
ecb: FighterECB,
previous_ecb: crate::fighter::ecb::FighterPreviousECB,
velocity: FighterVelocity,
translation: FighterTranslation,
previous_translation: FighterPreviousTranslation,
facing: FighterFacingDirection,
previous_facing: FighterPreviousFacingDirection,
animation: FighterAnimationFrame,
state: FighterState,
input: FighterInput,
damage: FighterDamage,
pending_hit_reaction: FighterPendingHitReaction,
hitstop: FighterHitstop,
hitstop_shake: FighterHitstopShake,
knockback_velocity: FighterKnockbackVelocity,
stale_moves: FighterStaleMoveQueue,
hitboxes: FighterHitboxes,
solved_hurtboxes: FighterSolvedHurtboxes,
bone_matrices: FighterBoneMatrices,
grounded: bool,
}
pub(super) fn save_or_restore(world: &mut World) {
if world.resource::<super::DebugSettings>().menu_open {
return;
}
let left = world
.query::<&Gamepad>()
.iter(world)
.any(|gamepad| gamepad.just_pressed(GamepadButton::DPadLeft));
let right = world
.query::<&Gamepad>()
.iter(world)
.any(|gamepad| gamepad.just_pressed(GamepadButton::DPadRight));
if left == right {
return;
}
let Some(roster) = world
.get_resource::<crate::fighter::FighterRoster>()
.map(|roster| roster.0.clone())
else {
return;
};
if roster.len() != 1 {
warn!("Save states are only available in single-player matches");
return;
}
if left {
let Some(stage_collision) = world.get_resource::<StageCollision>().cloned() else {
return;
};
let mut checkpoint_fighters = Vec::with_capacity(roster.len());
for entity in roster.iter().copied() {
let Some(checkpoint) = capture_fighter(world, entity) else {
warn!("Could not save the current fighter state");
return;
};
checkpoint_fighters.push(checkpoint);
}
let pending_hits = world.resource::<FighterPendingHits>().clone();
world.resource_mut::<DebugSaveState>().checkpoint = Some(Checkpoint {
fighters: checkpoint_fighters,
stage_collision,
pending_hits,
});
info!("Saved debug game state");
return;
}
let Some(checkpoint) = world.resource::<DebugSaveState>().checkpoint.clone() else {
warn!("No debug game state has been saved");
return;
};
if checkpoint.fighters.len() != roster.len()
|| checkpoint
.fighters
.iter()
.zip(roster.iter())
.any(|(saved, current)| saved.entity != *current)
{
warn!("Saved debug game state belongs to another match");
return;
}
for saved in &checkpoint.fighters {
let Some(player) = world.entity(saved.entity).get::<Player>() else {
warn!("Could not restore the saved fighter state");
return;
};
if player.handle != saved.handle {
warn!("Saved debug game state belongs to another match");
return;
}
let mut entity = world.entity_mut(saved.entity);
entity.insert(saved.ecb);
entity.insert(saved.previous_ecb);
entity.insert(saved.velocity);
entity.insert(saved.translation);
entity.insert(saved.previous_translation);
entity.insert(saved.facing);
entity.insert(saved.previous_facing);
entity.insert(saved.animation);
entity.insert(saved.state.clone());
entity.insert(saved.input);
entity.insert(saved.damage);
entity.insert(saved.pending_hit_reaction.clone());
entity.insert(saved.hitstop);
entity.insert(saved.hitstop_shake);
entity.insert(saved.knockback_velocity);
entity.insert(saved.stale_moves.clone());
entity.insert(saved.hitboxes.clone());
entity.insert(saved.solved_hurtboxes.clone());
entity.insert(saved.bone_matrices.clone());
if saved.grounded {
entity.insert(Grounded);
} else {
entity.remove::<Grounded>();
}
}
world.insert_resource(checkpoint.pending_hits.clone());
world.insert_resource(checkpoint.stage_collision);
for mut match_camera in world.query::<&mut MatchCamera>().iter_mut(world) {
match_camera.needs_snap = true;
}
info!("Restored debug game state");
}
fn capture_fighter(world: &World, entity: Entity) -> Option<FighterCheckpoint> {
let fighter = world.entity(entity);
Some(FighterCheckpoint {
entity,
handle: fighter.get::<Player>()?.handle,
ecb: *fighter.get::<FighterECB>()?,
previous_ecb: *fighter.get::<crate::fighter::ecb::FighterPreviousECB>()?,
velocity: *fighter.get::<FighterVelocity>()?,
translation: *fighter.get::<FighterTranslation>()?,
previous_translation: *fighter.get::<FighterPreviousTranslation>()?,
facing: *fighter.get::<FighterFacingDirection>()?,
previous_facing: *fighter.get::<FighterPreviousFacingDirection>()?,
animation: *fighter.get::<FighterAnimationFrame>()?,
state: fighter.get::<FighterState>()?.clone(),
input: *fighter.get::<FighterInput>()?,
damage: *fighter.get::<FighterDamage>()?,
pending_hit_reaction: fighter.get::<FighterPendingHitReaction>()?.clone(),
hitstop: *fighter.get::<FighterHitstop>()?,
hitstop_shake: *fighter.get::<FighterHitstopShake>()?,
knockback_velocity: *fighter.get::<FighterKnockbackVelocity>()?,
stale_moves: fighter.get::<FighterStaleMoveQueue>()?.clone(),
hitboxes: fighter.get::<FighterHitboxes>()?.clone(),
solved_hurtboxes: fighter.get::<FighterSolvedHurtboxes>()?.clone(),
bone_matrices: fighter.get::<FighterBoneMatrices>()?.clone(),
grounded: fighter.contains::<Grounded>(),
})
}
pub(super) fn clear(mut save_state: ResMut<DebugSaveState>) {
save_state.checkpoint = None;
}
@@ -0,0 +1,69 @@
use fixed::traits::ToFixed;
use fixed_math::SinCos;
use crate::math::{
int::{FGWide, FGi32},
vec::FGVec2,
};
/// Applies DI to a given attack direction
pub fn apply_directional_influence(
receiver_stick: FGVec2,
attack_angle: FGi32,
di_max_angle: FGi32,
) -> FGVec2 {
let (sin, cos) = attack_angle.sin_cos();
let base_launch_direction = FGVec2::new(cos, sin);
let Some(base_launch_direction) = base_launch_direction.normalize() else {
return FGVec2::ZERO;
};
if receiver_stick.length_squared().is_zero() {
return base_launch_direction;
}
let normal = FGVec2::new(-base_launch_direction.y, base_launch_direction.x);
let di_amount = receiver_stick.dot(normal);
let angle_change = di_amount * di_max_angle.to_fixed::<FGWide>();
let angle_change = angle_change.clamp(
-di_max_angle.to_fixed::<FGWide>(),
di_max_angle.to_fixed::<FGWide>(),
);
let (sin, cos) = (attack_angle + angle_change.to_fixed::<FGi32>()).sin_cos();
FGVec2::new(cos, sin).normalize_or_zero()
}
#[cfg(test)]
mod test {
use crate::{
fighter::attack::directional_influence::apply_directional_influence,
math::{int::FGi32, vec::FGVec2},
};
#[test]
fn di_zero_passes_unmodified() {
let di = apply_directional_influence(FGVec2::ZERO, FGi32::lit("0.0"), FGi32::lit("18.0"));
const EPSILON: FGi32 = FGi32::from_bits(4);
assert!(di.x.abs_diff(FGi32::ONE) < EPSILON);
assert!(di.y.abs_diff(FGi32::ZERO) < EPSILON);
}
#[test]
fn di_applies_on_the_correct_side() {
let di = apply_directional_influence(
FGVec2::lit("0.0", "1.0"),
FGi32::lit("0.0"),
FGi32::lit("18.0"),
);
assert!(di.x > FGi32::ZERO);
assert!(di.y > FGi32::ZERO);
let di = apply_directional_influence(
FGVec2::lit("0.0", "-1.0"),
FGi32::lit("0.0"),
FGi32::lit("18.0"),
);
assert!(di.x > FGi32::ZERO);
assert!(di.y < FGi32::ZERO);
}
}
@@ -1,18 +1,20 @@
use std::collections::{HashMap, VecDeque}; use std::collections::{HashMap, VecDeque};
mod reaction;
pub mod directional_influence;
use bevy::ecs::entity::{EntityMapper, MapEntities};
use bevy::prelude::*; use bevy::prelude::*;
use bevy_ggrs::{Rollback, prelude::GgrsSchedule}; use bevy_ggrs::{Rollback, RollbackApp, prelude::GgrsSchedule};
use fixed_math::SinCos;
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
use crate::{ use crate::{
fighter::{ fighter::{
Fighter, FighterAttributes, FighterFacingDirection, FighterHitboxes, FighterHitstop, Fighter, FighterAttributes, FighterFacingDirection, FighterHitboxes,
FighterPreviousFacingDirection, FighterPreviousTranslation, FighterRoster, FighterPreviousFacingDirection, FighterPreviousTranslation, FighterRoster,
FighterTranslation, FighterTranslation,
animation::{AnimKind, FighterAnimationFrame}, animation::{AnimKind, FighterAnimationFrame},
baked_animation::{FighterBoneIndexMap, FighterBoneMatrices, FixedMat4}, baked_animation::{FighterBoneIndexMap, FighterBoneMatrices, FixedMat4},
errors::FighterErrors,
hurtbox::{FixedAffineCapsule, FixedCapsule}, hurtbox::{FixedAffineCapsule, FixedCapsule},
manifest::FighterManifest, manifest::FighterManifest,
}, },
@@ -30,9 +32,15 @@ use crate::{
#[derive(Deref, Component, Default, Hash, Debug, Copy, Clone)] #[derive(Deref, Component, Default, Hash, Debug, Copy, Clone)]
pub struct FighterKnockbackVelocity(pub FGVec2); pub struct FighterKnockbackVelocity(pub FGVec2);
#[derive(Debug, Default, Clone, Copy, Serialize, Deserialize, Component, Hash)] #[derive(Debug, Default, Clone, Copy, Serialize, Deserialize, Component, Hash, PartialEq)]
pub struct FighterDamage(FGi32); pub struct FighterDamage(FGi32);
impl std::fmt::Display for FighterDamage {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "{:.2}", self.0)
}
}
#[derive(Debug, Hash, Clone)] #[derive(Debug, Hash, Clone)]
pub enum HitReactionKind { pub enum HitReactionKind {
Flinch, Flinch,
@@ -41,10 +49,12 @@ pub enum HitReactionKind {
#[derive(Debug, Hash, Clone)] #[derive(Debug, Hash, Clone)]
pub struct FighterHitReaction { pub struct FighterHitReaction {
pub launch_velocity: FGVec2, pub launch_velocity: FGi32,
pub launch_angle: FGi32,
pub hitstop_frames: HitStop, pub hitstop_frames: HitStop,
pub hitstun_frames: u32, pub hitstun_frames: u32,
pub kind: HitReactionKind, pub kind: HitReactionKind,
pub damage: FighterDamage,
} }
#[derive(Component, DerefMut, Deref, Debug, Default, Hash, Clone)] #[derive(Component, DerefMut, Deref, Debug, Default, Hash, Clone)]
@@ -61,10 +71,13 @@ pub struct FighterLastAttackDebug {
pub trajectory_points: Vec<Vec3>, pub trajectory_points: Vec<Vec3>,
} }
#[derive(Debug, Default, Clone, Deref, DerefMut, Hash)] #[derive(Debug, Default, Clone, Deref, DerefMut, Hash, PartialEq, PartialOrd)]
pub struct HitStop(u32); pub struct HitStop(u32);
impl HitStop { impl HitStop {
pub fn new(hitstop: u32) -> Self {
HitStop(hitstop)
}
pub fn calculate(attack_damage_stalled: FighterDamage, crouch_cancelling: bool) -> Self { pub fn calculate(attack_damage_stalled: FighterDamage, crouch_cancelling: bool) -> Self {
let a = (attack_damage_stalled.0 / FGi32::lit("3.0") + FGi32::lit("4.0")).round_to_zero(); let a = (attack_damage_stalled.0 / FGi32::lit("3.0") + FGi32::lit("4.0")).round_to_zero();
let crouch_cancelling_factor = if crouch_cancelling { let crouch_cancelling_factor = if crouch_cancelling {
@@ -77,6 +90,10 @@ impl HitStop {
Self(frames) Self(frames)
} }
pub fn calculate_shake_frames(&self, game_settings: &GameSettings) -> u32 {
(FGi32::from_num(self.0) * game_settings.fighter_common.visual_shake_frames_per_hitstop_frame).floor().to_num()
}
} }
#[derive(Clone, Copy, Debug, Serialize, Deserialize)] #[derive(Clone, Copy, Debug, Serialize, Deserialize)]
@@ -432,15 +449,26 @@ pub struct FighterAttackScriptAssets {
#[derive(Component, Clone, Debug, Default, Hash)] #[derive(Component, Clone, Debug, Default, Hash)]
pub struct FighterSolvedHurtboxes(pub Vec<FighterSolvedHurtbox>); pub struct FighterSolvedHurtboxes(pub Vec<FighterSolvedHurtbox>);
#[derive(Component, Clone, Debug, Default, Hash, DerefMut, Deref)] #[derive(Clone, Debug, Hash)]
pub struct FighterReceivedAttacks( pub struct FighterHit {
pub Vec<( pub attacker: Entity,
/* attacker */ Entity, pub defender: Entity,
Handle<FighterAttackScript>, pub attack_script: Handle<FighterAttackScript>,
AttackKind, pub attack_kind: AttackKind,
/* hitbox_idx */ usize, pub hitbox_index: usize,
)>, }
);
#[derive(Resource, Clone, Debug, Default, Hash)]
pub struct FighterPendingHits(pub Vec<FighterHit>);
impl MapEntities for FighterPendingHits {
fn map_entities<M: EntityMapper>(&mut self, entity_mapper: &mut M) {
for hit in &mut self.0 {
hit.attacker = entity_mapper.get_mapped(hit.attacker);
hit.defender = entity_mapper.get_mapped(hit.defender);
}
}
}
pub fn solve_hurtboxes( pub fn solve_hurtboxes(
mut query: Query<( mut query: Query<(
@@ -498,19 +526,14 @@ pub fn intersect_attacks_with_hurtboxes(
&Player, &Player,
&FighterStaleMoveQueue, &FighterStaleMoveQueue,
)>, )>,
mut query_attacked: Query<( query_attacked: Query<(Entity, &FighterSolvedHurtboxes)>,
Entity, mut pending_hits: ResMut<FighterPendingHits>,
&FighterSolvedHurtboxes,
&Player,
&Fighter,
&mut FighterReceivedAttacks,
)>,
attack_scripts: Res<Assets<FighterAttackScript>>, attack_scripts: Res<Assets<FighterAttackScript>>,
) { ) {
pending_hits.0.clear();
for &entity_receiving in &roster.0 { for &entity_receiving in &roster.0 {
let Ok((_, hurtboxes, _, _receiving_fighter, mut received_attacks)) = let Ok((_, hurtboxes)) = query_attacked.get(entity_receiving) else {
query_attacked.get_mut(entity_receiving)
else {
continue; continue;
}; };
@@ -551,12 +574,13 @@ pub fn intersect_attacks_with_hurtboxes(
continue; continue;
}; };
received_attacks.push(( pending_hits.0.push(FighterHit {
entity_hurting, attacker: entity_hurting,
active_attack.script.clone(), defender: entity_receiving,
active_attack.kind, attack_script: active_attack.script.clone(),
hitting_hitbox_idx, attack_kind: active_attack.kind,
)); hitbox_index: hitting_hitbox_idx,
});
info!("Hit by hitbox {}!!!!", hitting_hitbox_idx); info!("Hit by hitbox {}!!!!", hitting_hitbox_idx);
active_attack.hit_fighters.push(entity_receiving); active_attack.hit_fighters.push(entity_receiving);
@@ -564,140 +588,21 @@ pub fn intersect_attacks_with_hurtboxes(
} }
} }
pub fn calculate_received_attacks_trajectories(
mut attacker: Query<(
&mut FighterStaleMoveQueue,
&FighterFacingDirection,
&FighterHitboxes,
&Player,
&mut FighterHitstop,
)>,
receiver: Query<(
&mut FighterReceivedAttacks,
&mut FighterDamage,
&Fighter,
&mut FighterPendingHitReaction,
)>,
attack_scripts: Res<Assets<FighterAttackScript>>,
game_settings: Res<GameSettings>,
fighter_manifests: Res<Assets<FighterManifest>>,
) -> Result {
for (mut received_attacks, mut receiver_damage, fighter, mut pending_reactions) in receiver {
if received_attacks.is_empty() {
continue;
}
// we got attacked, time to calculate the total damage
let damage_data = received_attacks
.iter()
.filter_map(|(from_entity, attack_script, attack_kind, hitbox_idx)| {
let Ok((stale_move_queue, facing_dir, _hitboxes, player, _attacker_hitstop)) =
attacker.get(*from_entity)
else {
return None;
};
let Some(attack_script) = attack_scripts.get(attack_script) else {
return None;
};
let hitbox = &attack_script.hitboxes[*hitbox_idx];
let damage_received =
stale_move_queue.get_attack_damage_multiplier(*attack_kind) * hitbox.damage.0;
Some((
from_entity,
damage_received,
hitbox,
attack_script,
matches!(facing_dir, FighterFacingDirection::Left),
player.handle,
))
})
.collect::<Vec<_>>();
let total_damage_received_this_frame = damage_data
.iter()
.map(|(_, damage, ..)| damage)
.sum::<FGi32>();
let fighter_manifest = fighter_manifests
.get(&fighter.manifest)
.ok_or(FighterErrors::FighterManifestNotFound)?;
let mut reactions = vec![];
for (attacker_entity, attack_damage, hitbox, _attack_script, facing_left, attacker_slot) in
damage_data
{
let knockback = hitbox.calculate_knockback(
&fighter_manifest.attributes,
*receiver_damage,
FighterDamage(total_damage_received_this_frame),
false,
false,
);
let angle = match &hitbox.angle {
AttackAngle::Normal(angle) => *angle,
AttackAngle::Sakurai => FGi32::lit("32.0"),
};
let launch_angle = if facing_left {
FGi32::lit("180.0") - angle
} else {
angle
};
let (sin, cos) = launch_angle.sin_cos();
let launch_direction = FGVec2::new(cos, sin);
let hitstop = HitStop::calculate(FighterDamage(attack_damage), false);
reactions.push((
*attacker_entity,
attacker_slot,
FighterHitReaction {
launch_velocity: launch_direction * knockback.get_launch_speed(&game_settings),
hitstun_frames: knockback.get_hitstun_frames(&game_settings),
hitstop_frames: hitstop,
kind: HitReactionKind::Flinch,
},
));
}
receiver_damage.0 += total_damage_received_this_frame;
for (attacker_entity, _, reaction) in reactions.iter() {
let Ok((.., mut hitstop)) = attacker.get_mut(*attacker_entity) else {
continue;
};
hitstop.remaining_frames = reaction.hitstop_frames.max(hitstop.remaining_frames);
}
// Pick attack by port priority
pending_reactions.0 = reactions
.into_iter()
.min_by(|(_, port_a, _), (_, port_b, _)| port_a.cmp(port_b))
.map(|(_, _, reaction)| reaction);
received_attacks.clear();
}
Ok(())
}
pub struct FighterAttackPlugin; pub struct FighterAttackPlugin;
impl Plugin for FighterAttackPlugin { impl Plugin for FighterAttackPlugin {
fn build(&self, app: &mut App) { fn build(&self, app: &mut App) {
app.init_resource::<FighterPendingHits>()
.add_plugins(reaction::FighterReactionPlugin)
.rollback_resource_with_clone::<FighterPendingHits>()
.update_resource_with_map_entities::<FighterPendingHits>()
.checksum_resource_with_hash::<FighterPendingHits>();
app.add_systems( app.add_systems(
GgrsSchedule, GgrsSchedule,
( (
solve_hurtboxes, solve_hurtboxes,
solve_hitboxes, solve_hitboxes,
intersect_attacks_with_hurtboxes, intersect_attacks_with_hurtboxes,
calculate_received_attacks_trajectories,
) )
.chain() .chain()
.after(crate::fighter::baked_animation::update_fighter_bone_matrices) .after(crate::fighter::baked_animation::update_fighter_bone_matrices)
+165
View File
@@ -0,0 +1,165 @@
use bevy::prelude::*;
use bevy_ggrs::prelude::GgrsSchedule;
use super::*;
use crate::{
fighter::{
Fighter, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole, FighterPendingHitReaction, FighterStaleMoveQueue, errors::FighterErrors, manifest::FighterManifest, state::FighterState,
}, game_settings::GameSettings, math::{int::FGi32}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript,
};
pub fn resolve_fighter_hits(
mut pending_hits: ResMut<FighterPendingHits>,
mut attacker: Query<(
&mut FighterStaleMoveQueue,
&FighterFacingDirection,
&mut FighterHitboxes,
&Player,
&mut FighterHitstop,
&mut FighterHitstopShake,
)>,
mut receiver: Query<(&mut FighterDamage, &Fighter, &mut FighterPendingHitReaction, &FighterState)>,
attack_scripts: Res<Assets<FighterAttackScript>>,
game_settings: Res<GameSettings>,
fighter_manifests: Res<Assets<FighterManifest>>,
) -> Result {
let hits = std::mem::take(&mut pending_hits.0);
let mut hit_offset = 0;
while hit_offset < hits.len() {
let defender = hits[hit_offset].defender;
let next_defender = hits[hit_offset..]
.iter()
.position(|hit| hit.defender != defender)
.map_or(hits.len(), |offset| hit_offset + offset);
let Ok((mut receiver_damage, fighter, mut pending_reaction, receiver_state)) = receiver.get_mut(defender)
else {
hit_offset = next_defender;
continue;
};
let damage_data = hits[hit_offset..next_defender]
.iter()
.filter_map(|hit| {
let Ok((stale_move_queue, facing_dir, _, player, _, _)) =
attacker.get(hit.attacker)
else {
return None;
};
let attack_script = attack_scripts.get(&hit.attack_script)?;
let hitbox = attack_script.hitboxes.get(hit.hitbox_index)?;
let damage_received = stale_move_queue
.get_attack_damage_multiplier(hit.attack_kind)
* hitbox.damage.0;
Some((
hit.attacker,
damage_received,
hitbox,
matches!(facing_dir, FighterFacingDirection::Left),
player.handle,
))
})
.collect::<Vec<_>>();
let total_damage_received_this_frame = damage_data
.iter()
.map(|(_, damage, ..)| damage)
.sum::<FGi32>();
let fighter_manifest = fighter_manifests
.get(&fighter.manifest)
.ok_or(FighterErrors::FighterManifestNotFound)?;
let mut reactions = Vec::with_capacity(damage_data.len());
for (attacker_entity, attack_damage, hitbox, facing_left, attacker_slot) in damage_data {
let knockback = hitbox.calculate_knockback(
&fighter_manifest.attributes,
*receiver_damage,
FighterDamage(total_damage_received_this_frame),
false,
false,
);
let angle = match &hitbox.angle {
AttackAngle::Normal(angle) => *angle,
AttackAngle::Sakurai => FGi32::lit("32.0"),
};
let launch_angle = if facing_left {
FGi32::lit("180.0") - angle
} else {
angle
};
// Attacker hitstop and data
let hitstop = HitStop::calculate(FighterDamage(attack_damage), false);
reactions.push((
attacker_entity,
attacker_slot,
FighterHitReaction {
launch_velocity: knockback.get_launch_speed(&game_settings),
launch_angle,
hitstun_frames: knockback.get_hitstun_frames(&game_settings),
hitstop_frames: hitstop,
kind: HitReactionKind::Flinch,
damage: FighterDamage(attack_damage)
},
));
}
receiver_damage.0 += total_damage_received_this_frame;
for (attacker_entity, _, reaction) in &reactions {
let Ok((.., _, mut hitstop, mut hitstop_shake)) = attacker.get_mut(*attacker_entity) else {
continue;
};
if hitstop.remaining_frames < reaction.hitstop_frames.0 {
let shake_kind = if receiver_state.is_visually_grounded() {
FighterHitstopShakeKind::Horizontal
} else {
FighterHitstopShakeKind::Vertical
};
hitstop.remaining_frames = reaction.hitstop_frames.0;
let shake_frames = reaction.hitstop_frames.calculate_shake_frames(&game_settings);
hitstop_shake.total_frames = shake_frames;
hitstop_shake.remaining_frames = shake_frames;
hitstop_shake.kind = shake_kind;
hitstop_shake.role = FighterHitstopShakeRole::Attacker;
}
}
pending_reaction.0 = reactions
.into_iter()
.min_by(|(_, port_a, _), (_, port_b, _)| port_a.cmp(port_b))
.map(|(_, _, reaction)| reaction);
hit_offset = next_defender;
}
for hit in hits {
let Ok((mut stale_move_queue, _facing_direction, mut hitboxes, ..)) = attacker.get_mut(hit.attacker) else {
continue;
};
if let Some(ref mut hitbox) = hitboxes.0 {
if !hitbox.stalled {
hitbox.stalled = true;
stale_move_queue.push(hitbox.kind);
}
}
}
Ok(())
}
pub struct FighterReactionPlugin;
impl Plugin for FighterReactionPlugin {
fn build(&self, app: &mut App) {
app.add_systems(
GgrsSchedule,
resolve_fighter_hits
.in_set(GameplaySet::Attacks)
.after(super::intersect_attacks_with_hurtboxes),
);
}
}
+1
View File
@@ -37,6 +37,7 @@ pub struct FighterAttributes {
pub ground_friction: FGi32, pub ground_friction: FGi32,
pub terminal_velocity: FGi32, pub terminal_velocity: FGi32,
pub gravity: FGi32, pub gravity: FGi32,
pub fast_fall_speed: FGi32,
pub weight: FGi32, pub weight: FGi32,
pub air_friction: FGi32, pub air_friction: FGi32,
File diff suppressed because it is too large Load Diff
+465
View File
@@ -0,0 +1,465 @@
use super::{
BAKED_ANIMATION_FPS,
runtime::{BakedAnimationClip, BakedFighterAnimations},
};
use crate::math::fixed_transform::FixedMat4;
use crate::fighter::{animation::AnimKind, manifest::FighterManifest};
use bevy::{
asset::{
AssetLoader, AssetPath, AsyncWriteExt, LoadContext,
io::{Reader, Writer},
processor::LoadTransformAndSave,
saver::{AssetSaver, SavedAsset},
transformer::{AssetTransformer, TransformedAsset},
},
prelude::*,
reflect::TypePath,
};
use serde::Deserialize;
use std::{collections::HashMap, io, path::Path};
#[derive(Deserialize)]
struct FighterBakeDeclaration {
manifest_path: String,
}
#[derive(Asset, TypePath)]
struct FighterBakeSource {
model_bytes: Vec<u8>,
buffers: Vec<Vec<u8>>,
animations: HashMap<AnimKind, String>,
}
#[derive(Default, TypePath)]
struct FighterBakeSourceLoader;
impl AssetLoader for FighterBakeSourceLoader {
type Asset = FighterBakeSource;
type Settings = ();
type Error = io::Error;
async fn load(
&self,
reader: &mut dyn Reader,
_: &Self::Settings,
load_context: &mut LoadContext<'_>,
) -> Result<Self::Asset, Self::Error> {
let mut declaration = Vec::new();
reader.read_to_end(&mut declaration).await?;
let declaration: FighterBakeDeclaration = ron::de::from_bytes(&declaration)
.map_err(|error| io::Error::new(io::ErrorKind::InvalidData, error))?;
let manifest_bytes = load_context
.read_asset_bytes(&declaration.manifest_path)
.await
.map_err(|error| io::Error::other(error.to_string()))?;
let manifest: FighterManifest = ron::de::from_bytes(&manifest_bytes)
.map_err(|error| io::Error::new(io::ErrorKind::InvalidData, error))?;
let model_bytes = load_context
.read_asset_bytes(&manifest.model_path)
.await
.map_err(|error| io::Error::other(error.to_string()))?;
let gltf = gltf::Gltf::from_slice(&model_bytes)
.map_err(|error| io::Error::new(io::ErrorKind::InvalidData, error))?;
let mut buffers = Vec::with_capacity(gltf.buffers().len());
for buffer in gltf.buffers() {
let bytes = match buffer.source() {
gltf::buffer::Source::Uri(uri) => load_context
.read_asset_bytes(AssetPath::from_path_buf(
Path::new(&manifest.model_path)
.parent()
.unwrap_or_else(|| Path::new(""))
.join(uri),
))
.await
.map_err(|error| io::Error::other(error.to_string()))?,
gltf::buffer::Source::Bin => gltf.blob.clone().ok_or_else(|| {
io::Error::new(io::ErrorKind::InvalidData, "missing glTF binary blob")
})?,
};
buffers.push(bytes);
}
Ok(FighterBakeSource {
model_bytes,
buffers,
animations: manifest.animations,
})
}
fn extensions(&self) -> &[&str] {
&["fighterbake"]
}
}
#[derive(Default, TypePath)]
struct BakedFighterAnimationsLoader;
impl AssetLoader for BakedFighterAnimationsLoader {
type Asset = BakedFighterAnimations;
type Settings = ();
type Error = io::Error;
async fn load(
&self,
reader: &mut dyn Reader,
_: &Self::Settings,
_: &mut LoadContext<'_>,
) -> Result<Self::Asset, Self::Error> {
let mut bytes = Vec::new();
reader.read_to_end(&mut bytes).await?;
bincode::deserialize(&bytes)
.map_err(|error| io::Error::new(io::ErrorKind::InvalidData, error))
}
fn extensions(&self) -> &[&str] {
&["fighterbake"]
}
}
#[derive(Default, TypePath)]
struct FighterBakeTransformer;
impl AssetTransformer for FighterBakeTransformer {
type AssetInput = FighterBakeSource;
type AssetOutput = BakedFighterAnimations;
type Settings = ();
type Error = io::Error;
async fn transform<'a>(
&'a self,
source: TransformedAsset<Self::AssetInput>,
_: &'a Self::Settings,
) -> Result<TransformedAsset<Self::AssetOutput>, Self::Error> {
let baked = bake_gltf(&source.model_bytes, &source.buffers, &source.animations)?;
Ok(source.replace_asset(baked))
}
}
#[derive(Default, TypePath)]
struct BakedFighterAnimationsSaver;
impl AssetSaver for BakedFighterAnimationsSaver {
type Asset = BakedFighterAnimations;
type Settings = ();
type OutputLoader = BakedFighterAnimationsLoader;
type Error = io::Error;
async fn save(
&self,
writer: &mut Writer,
asset: SavedAsset<'_, '_, Self::Asset>,
_: &Self::Settings,
_: AssetPath<'_>,
) -> Result<(), Self::Error> {
let bytes = bincode::serialize(&*asset)
.map_err(|error| io::Error::new(io::ErrorKind::InvalidData, error))?;
writer.write_all(&bytes).await
}
}
type FighterBakeProcessor = LoadTransformAndSave<
FighterBakeSourceLoader,
FighterBakeTransformer,
BakedFighterAnimationsSaver,
>;
pub struct BakedAnimationPlugin;
pub struct BakedAnimationAssetProcessingPlugin;
impl Plugin for BakedAnimationAssetProcessingPlugin {
fn build(&self, app: &mut App) {
app.init_asset::<BakedFighterAnimations>()
.register_asset_loader(FighterBakeSourceLoader)
.register_asset_loader(BakedFighterAnimationsLoader)
.register_asset_processor(FighterBakeProcessor::new(
FighterBakeTransformer,
BakedFighterAnimationsSaver,
))
.set_default_asset_processor::<FighterBakeProcessor>("fighterbake");
}
}
impl Plugin for BakedAnimationPlugin {
fn build(&self, app: &mut App) {
app.add_plugins(BakedAnimationAssetProcessingPlugin)
.add_systems(
bevy_ggrs::prelude::GgrsSchedule,
super::runtime::update_fighter_bone_matrices
.in_set(crate::schedule::GameplaySet::Animation),
)
.add_systems(
Update,
super::visual_binding::apply_baked_fighter_visual_pose,
)
.add_observer(super::visual_binding::bind_fighter_visual_bones);
}
}
fn bake_gltf(
bytes: &[u8],
buffer_bytes: &[Vec<u8>],
animations: &HashMap<AnimKind, String>,
) -> io::Result<BakedFighterAnimations> {
let gltf = gltf::Gltf::from_slice(bytes)
.map_err(|error| io::Error::new(io::ErrorKind::InvalidData, error))?;
let buffers = gltf
.buffers()
.zip(buffer_bytes)
.map(|(buffer, bytes)| {
if bytes.len() < buffer.length() {
return Err(io::Error::new(
io::ErrorKind::InvalidData,
format!(
"glTF buffer {} is too short: expected {}, got {}",
buffer.index(),
buffer.length(),
bytes.len()
),
));
}
Ok(gltf::buffer::Data(bytes.clone()))
})
.collect::<io::Result<Vec<_>>>()?;
if buffers.len() != gltf.buffers().len() {
return Err(io::Error::new(
io::ErrorKind::InvalidData,
"glTF buffer data is incomplete",
));
}
bake_gltf_document(gltf.document, buffers, animations)
}
pub(super) fn bake_gltf_document(
document: gltf::Document,
buffers: Vec<gltf::buffer::Data>,
animations: &HashMap<AnimKind, String>,
) -> io::Result<BakedFighterAnimations> {
let nodes: Vec<_> = document.nodes().collect();
if nodes.is_empty() {
return Err(io::Error::new(
io::ErrorKind::InvalidData,
"fighter model has no nodes",
));
}
let mut parents = vec![None; nodes.len()];
for node in &nodes {
for child in node.children() {
parents[child.index()] = Some(node.index());
}
}
let names = nodes
.iter()
.map(|node| {
node.name().map(str::to_owned).ok_or_else(|| {
io::Error::new(
io::ErrorKind::InvalidData,
format!("node {} has no name", node.index()),
)
})
})
.collect::<io::Result<Vec<_>>>()?;
let mut pending = HashMap::<&str, Vec<AnimKind>>::new();
for (kind, name) in animations {
pending.entry(name).or_default().push(*kind);
}
let mut clips = Vec::with_capacity(pending.len());
let mut clip_indices = HashMap::with_capacity(animations.len());
for animation in document.animations() {
let name = animation.name().ok_or_else(|| {
io::Error::new(
io::ErrorKind::InvalidData,
format!("animation {} has no name", animation.index()),
)
})?;
let Some(kinds) = pending.remove(name) else {
continue;
};
let channels = animation
.channels()
.map(|channel| read_channel(channel, &buffers))
.collect::<io::Result<Vec<_>>>()?;
let duration = channels
.iter()
.filter_map(Channel::duration)
.fold(0.0_f32, f32::max);
let frame_count = baked_frame_count(duration, BAKED_ANIMATION_FPS);
let mut frames = Vec::with_capacity(frame_count);
for frame in 0..frame_count {
let time = (frame as f32 / BAKED_ANIMATION_FPS as f32).min(duration);
frames.push(
nodes
.iter()
.map(|node| local_transform(node.clone(), &channels, time))
.collect::<io::Result<Vec<_>>>()?,
);
}
let index = clips.len();
clips.push(BakedAnimationClip { frames });
for kind in kinds {
clip_indices.insert(kind, index);
}
}
if clips.is_empty() {
return Err(io::Error::new(
io::ErrorKind::InvalidData,
"fighter model has no animations",
));
}
if !pending.is_empty() {
let mut missing = pending.keys().copied().collect::<Vec<_>>();
missing.sort_unstable();
return Err(io::Error::new(
io::ErrorKind::InvalidData,
format!(
"fighter model has no animations named {}",
missing.join(", ")
),
));
}
Ok(BakedFighterAnimations {
frame_rate: BAKED_ANIMATION_FPS,
bone_names: names,
parents,
clips,
clip_indices,
})
}
pub(super) fn baked_frame_count(duration: f32, frame_rate: u32) -> usize {
let frame = duration as f64 * frame_rate as f64;
let nearest_frame = frame.round();
let last_frame = if (frame - nearest_frame).abs() < 0.0001 {
nearest_frame
} else {
frame.ceil()
};
last_frame as usize + 1
}
#[derive(Clone)]
pub(super) struct Channel {
pub(super) node: usize,
pub(super) property: gltf::animation::Property,
pub(super) interpolation: gltf::animation::Interpolation,
pub(super) times: Vec<f32>,
pub(super) values: ChannelValues,
}
impl Channel {
fn duration(&self) -> Option<f32> {
self.times.last().copied()
}
}
#[derive(Clone)]
pub(super) enum ChannelValues {
Vec3(Vec<[f32; 3]>),
Rotation(Vec<[f32; 4]>),
}
fn read_channel(
channel: gltf::animation::Channel<'_>,
buffers: &[gltf::buffer::Data],
) -> io::Result<Channel> {
let reader = channel.reader(|buffer| Some(&buffers[buffer.index()].0));
let times = reader
.read_inputs()
.ok_or_else(|| {
io::Error::new(io::ErrorKind::InvalidData, "animation channel has no input")
})?
.collect();
let values = match reader.read_outputs().ok_or_else(|| {
io::Error::new(
io::ErrorKind::InvalidData,
"animation channel has no output",
)
})? {
gltf::animation::util::ReadOutputs::Translations(values)
| gltf::animation::util::ReadOutputs::Scales(values) => {
ChannelValues::Vec3(values.collect())
}
gltf::animation::util::ReadOutputs::Rotations(values) => {
ChannelValues::Rotation(values.into_f32().collect())
}
gltf::animation::util::ReadOutputs::MorphTargetWeights(_) => {
return Err(io::Error::new(
io::ErrorKind::InvalidData,
"morph target animation is not supported for bone baking",
));
}
};
if channel.sampler().interpolation() == gltf::animation::Interpolation::CubicSpline {
return Err(io::Error::new(
io::ErrorKind::InvalidData,
"cubic spline animation is not supported for bone baking",
));
}
Ok(Channel {
node: channel.target().node().index(),
property: channel.target().property(),
interpolation: channel.sampler().interpolation(),
times,
values,
})
}
fn local_transform(node: gltf::Node<'_>, channels: &[Channel], time: f32) -> io::Result<FixedMat4> {
let (mut translation, mut rotation, mut scale) = match node.transform() {
gltf::scene::Transform::Decomposed {
translation,
rotation,
scale,
} => (
Vec3::from(translation),
Quat::from_array(rotation),
Vec3::from(scale),
),
gltf::scene::Transform::Matrix { matrix } => {
return FixedMat4::from_mat4(Mat4::from_cols_array_2d(&matrix));
}
};
for channel in channels
.iter()
.filter(|channel| channel.node == node.index())
{
match (&channel.values, channel.property) {
(ChannelValues::Vec3(values), gltf::animation::Property::Translation) => {
translation = Vec3::from(sample_vec3(channel, values, time))
}
(ChannelValues::Vec3(values), gltf::animation::Property::Scale) => {
scale = Vec3::from(sample_vec3(channel, values, time))
}
(ChannelValues::Rotation(values), gltf::animation::Property::Rotation) => {
rotation = Quat::from_array(sample_rotation(channel, values, time))
}
_ => {
return Err(io::Error::new(
io::ErrorKind::InvalidData,
"animation property does not match its values",
));
}
}
}
FixedMat4::from_mat4(Mat4::from_scale_rotation_translation(
scale,
rotation,
translation,
))
}
fn sample_index(channel: &Channel, time: f32) -> (usize, usize, f32) {
let next = channel.times.partition_point(|key| *key <= time);
if next == 0 {
return (0, 0, 0.0);
}
if next == channel.times.len() {
let last = next - 1;
return (last, last, 0.0);
}
let previous = next - 1;
let factor = (time - channel.times[previous]) / (channel.times[next] - channel.times[previous]);
(previous, next, factor)
}
pub(super) fn sample_vec3(channel: &Channel, values: &[[f32; 3]], time: f32) -> [f32; 3] {
let (from, to, factor) = sample_index(channel, time);
if channel.interpolation == gltf::animation::Interpolation::Step {
return values[from];
}
Vec3::from(values[from])
.lerp(Vec3::from(values[to]), factor)
.to_array()
}
fn sample_rotation(channel: &Channel, values: &[[f32; 4]], time: f32) -> [f32; 4] {
let (from, to, factor) = sample_index(channel, time);
if channel.interpolation == gltf::animation::Interpolation::Step {
return values[from];
}
Quat::from_array(values[from])
.slerp(Quat::from_array(values[to]), factor)
.to_array()
}
+264
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@@ -0,0 +1,264 @@
//! Deterministic, fighter-local skeletal animation samples for gameplay and rendering.
mod asset_baking;
mod runtime;
mod visual_binding;
pub use crate::math::fixed_transform::FixedMat4;
pub use asset_baking::{BakedAnimationAssetProcessingPlugin, BakedAnimationPlugin};
pub use runtime::{
BakedAnimationClip, BakedFighterAnimations, FighterBoneIndexMap, FighterBoneMatrices,
update_fighter_bone_matrices,
};
pub const BAKED_ANIMATION_FPS: u32 = 60;
#[cfg(test)]
mod tests {
use super::*;
use crate::fighter::{animation::AnimKind, manifest::FighterManifest};
use crate::math::{int::FGi32, vec3::FGVec3};
use asset_baking::{
Channel, ChannelValues, bake_gltf_document, baked_frame_count, sample_vec3,
};
use std::collections::HashMap;
#[test]
fn configured_fighter_clips_bake_to_fixed_point_frames() {
let manifest: FighterManifest = ron::from_str(include_str!(
"../../../assets/fighters/test/test.fighter.ron"
))
.unwrap();
let (document, buffers, _) = gltf::import(concat!(
env!("CARGO_MANIFEST_DIR"),
"/assets/fighters/test/test_fighter.gltf"
))
.unwrap();
let baked = bake_gltf_document(document, buffers, &manifest.animations).unwrap();
assert_eq!(baked.frame_rate, BAKED_ANIMATION_FPS);
assert_eq!(baked.frame_count(AnimKind::Wait), Some(121));
assert_eq!(baked.frame_count(AnimKind::Walk), Some(33));
assert_eq!(baked.frame_count(AnimKind::Run), Some(33));
assert_eq!(baked.frame_count(AnimKind::Dash), Some(21));
assert_eq!(baked.frame_count(AnimKind::Landing), Some(9));
assert_eq!(baked.frame_count(AnimKind::JumpBack), Some(57));
assert_eq!(baked.clip_indices.len(), manifest.animations.len());
assert_eq!(
baked.clip(AnimKind::Wait).unwrap().frames[0].len(),
baked.bone_names.len()
);
assert_eq!(baked.parents.len(), baked.bone_names.len());
}
#[test]
fn pose_sampling_wraps_repeating_frames_and_clamps_finished_frames() {
let first = FixedMat4::IDENTITY;
let mut second = FixedMat4::IDENTITY;
second.translate(FGVec3::lit("2", "0", "0"));
let mut terminal = FixedMat4::IDENTITY;
terminal.translate(FGVec3::lit("4", "0", "0"));
let baked = BakedFighterAnimations {
frame_rate: BAKED_ANIMATION_FPS,
bone_names: vec!["root".into()],
parents: vec![None],
clips: vec![BakedAnimationClip {
frames: vec![vec![first], vec![second], vec![terminal]],
}],
clip_indices: HashMap::from([(AnimKind::Wait, 0)]),
};
let repeating = crate::fighter::animation::FighterAnimationFrame {
kind: AnimKind::Wait,
frame: 3,
repeat: true,
};
let finished = crate::fighter::animation::FighterAnimationFrame {
kind: AnimKind::Wait,
frame: 4,
repeat: false,
};
assert_eq!(baked.sample_pose(&repeating), Some(&[second][..]));
assert_eq!(baked.sample_pose(&finished), Some(&[terminal][..]));
}
#[test]
fn frame_count_snaps_source_frame_rounding_error_to_the_bake_grid() {
assert_eq!(baked_frame_count(0.533333361, 60), 33);
assert_eq!(baked_frame_count(0.333333343, 60), 21);
assert_eq!(baked_frame_count(0.133333340, 60), 9);
assert_eq!(baked_frame_count(2.0, 60), 121);
}
#[test]
fn linear_source_channel_is_resampled_between_thirty_hz_keys() {
let channel = Channel {
node: 0,
property: gltf::animation::Property::Translation,
interpolation: gltf::animation::Interpolation::Linear,
times: vec![0.0, 1.0 / 30.0],
values: ChannelValues::Vec3(vec![[0.0, 0.0, 0.0], [2.0, 0.0, 0.0]]),
};
let ChannelValues::Vec3(values) = &channel.values else {
unreachable!()
};
assert_eq!(sample_vec3(&channel, values, 1.0 / 60.0), [1.0, 0.0, 0.0]);
}
#[test]
fn presentation_pose_interpolates_previous_and_current_local_transforms() {
let mut previous = FixedMat4::IDENTITY;
previous.translate(FGVec3::lit("2", "0", "0"));
let mut current = FixedMat4::IDENTITY;
current.translate(FGVec3::lit("6", "0", "0"));
let transform = runtime::interpolate_transform(previous, current, 0.25);
assert_eq!(
transform.translation,
bevy::prelude::Vec3::new(3.0, 0.0, 0.0)
);
}
#[test]
fn bone_matrix_component_keeps_names_aligned_with_the_current_pose() {
let first = FixedMat4::IDENTITY;
let mut second = FixedMat4::IDENTITY;
second.translate(FGVec3::lit("0", "3", "0"));
let mut matrices = FighterBoneMatrices::default();
matrices.set_pose(
&["root".into(), "hand".into()],
&[None, Some(0)],
&[first, second],
FGi32::ONE,
);
assert_eq!(matrices.get_current("hand"), Some(second));
assert_eq!(
matrices.iter().collect::<Vec<_>>(),
vec![("root", first), ("hand", second)]
);
}
#[test]
fn local_pose_reconstructs_model_space_for_gameplay() {
let mut root = FixedMat4::IDENTITY;
root.translate(FGVec3::lit("10", "0", "0"));
let mut hand = FixedMat4::IDENTITY;
hand.translate(FGVec3::lit("0", "3", "0"));
let mut matrices = FighterBoneMatrices::default();
matrices.set_pose(
&["root".into(), "hand".into()],
&[None, Some(0)],
&[root, hand],
FGi32::ONE,
);
assert_eq!(matrices.local(1), Some(hand));
assert_eq!(
matrices.get_current("hand").unwrap().get_translation(),
FGVec3::lit("10", "3", "0")
);
assert_eq!(
matrices
.local(1)
.unwrap()
.to_mat4()
.transform_point3(bevy::prelude::Vec3::ZERO),
bevy::prelude::Vec3::new(0.0, 3.0, 0.0)
);
}
#[test]
fn repeated_pose_updates_reuse_scratch_and_output_buffers() {
let mut matrices = FighterBoneMatrices::default();
let names = ["root".into(), "hand".into()];
let parents = [None, Some(0)];
let pose = [FixedMat4::IDENTITY, FixedMat4::IDENTITY];
matrices.set_pose(&names, &parents, &pose, FGi32::ONE);
let capacities = matrices.buffer_capacities();
matrices.set_pose(&names, &parents, &pose, FGi32::ONE);
assert_eq!(capacities, matrices.buffer_capacities());
}
#[test]
fn model_scale_affects_gameplay_bones_without_changing_visual_locals() {
let mut root = FixedMat4::IDENTITY;
root.translate(FGVec3::lit("1", "0", "0"));
let mut hand = FixedMat4::IDENTITY;
hand.translate(FGVec3::lit("0", "2", "0"));
let mut matrices = FighterBoneMatrices::default();
matrices.set_pose(
&["root".into(), "hand".into()],
&[None, Some(0)],
&[root, hand],
FGi32::lit("10"),
);
assert_eq!(matrices.local(1), Some(hand));
assert_eq!(
matrices.get_current("hand").unwrap().get_translation(),
FGVec3::lit("10", "20", "0")
);
}
#[test]
fn fixed_matrix_transforms_points() {
let transform = FixedMat4 {
cols: [
[FGi32::lit("2"), FGi32::ZERO, FGi32::ZERO, FGi32::ZERO],
[FGi32::ZERO, FGi32::lit("3"), FGi32::ZERO, FGi32::ZERO],
[FGi32::ZERO, FGi32::ZERO, FGi32::lit("4"), FGi32::ZERO],
[
FGi32::lit("10"),
FGi32::lit("-5"),
FGi32::lit("1.5"),
FGi32::ONE,
],
],
};
assert_eq!(
transform.transform_point(FGVec3::lit("1.25", "-2", "0.5")),
FGVec3::lit("12.5", "-11", "3.5")
);
}
#[test]
fn fixed_matrix_rotates_points_around_y() {
let transform = FixedMat4 {
cols: [
[FGi32::ONE, FGi32::ZERO, FGi32::ZERO, FGi32::ZERO],
[FGi32::ZERO, FGi32::ONE, FGi32::ZERO, FGi32::ZERO],
[FGi32::ZERO, FGi32::ZERO, FGi32::ONE, FGi32::ZERO],
[
FGi32::lit("10"),
FGi32::lit("2"),
FGi32::lit("-3"),
FGi32::ONE,
],
],
};
assert_eq!(
transform
.rotate_y(5)
.transform_point(FGVec3::lit("1", "0", "0")),
FGVec3::lit("10", "2", "-4")
);
}
#[test]
fn fixed_matrix_builders_set_euler_rotation_and_translation() {
let transform = FixedMat4::IDENTITY
.with_rotation(FGVec3::lit("0", "0", "1.5707963267948966"))
.with_translation(FGVec3::lit("10", "2", "-3"));
assert_eq!(
transform.transform_point(FGVec3::lit("1", "0", "0")),
FGVec3::lit("10", "3", "-3")
);
assert_eq!(transform.get_translation(), FGVec3::lit("10", "2", "-3"));
}
#[test]
fn fixed_matrix_rotation_builder_preserves_translation() {
let transform = FixedMat4::IDENTITY
.with_translation(FGVec3::lit("4", "5", "6"))
.with_rotation(FGVec3::lit("0", "0", "1.5707963267948966"));
assert_eq!(transform.get_translation(), FGVec3::lit("4", "5", "6"));
}
}
+264
View File
@@ -0,0 +1,264 @@
use std::collections::HashMap;
use bevy::prelude::*;
use serde::{Deserialize, Serialize};
use super::BAKED_ANIMATION_FPS;
use crate::{
fighter::{
Fighter,
animation::{AnimKind, FighterAnimationFrame},
manifest::FighterManifest,
visual::FighterAnimations,
},
math::fixed_transform::FixedMat4,
math::int::FGi32,
};
#[derive(Clone, Debug, Serialize, Deserialize)]
pub struct BakedAnimationClip {
pub frames: Vec<Vec<FixedMat4>>,
}
#[derive(Asset, bevy::reflect::TypePath, Clone, Debug, Serialize, Deserialize)]
#[type_path = "shinespark::fighter::baked_animation"]
pub struct BakedFighterAnimations {
pub frame_rate: u32,
pub bone_names: Vec<String>,
pub parents: Vec<Option<usize>>,
pub(super) clips: Vec<BakedAnimationClip>,
pub(super) clip_indices: HashMap<AnimKind, usize>,
}
impl BakedFighterAnimations {
pub fn contains_bone(&self, bone: &str) -> bool {
self.bone_names.iter().any(|name| name == bone)
}
pub fn has_unique_bone_names(&self) -> bool {
let mut names = std::collections::HashSet::with_capacity(self.bone_names.len());
self.bone_names.iter().all(|name| names.insert(name))
}
pub fn sample_pose(&self, frame: &FighterAnimationFrame) -> Option<&[FixedMat4]> {
let frames = &self.clip(frame.kind)?.frames;
let frame_index = if frame.repeat {
let loop_frame_count = frames.len().saturating_sub(1).max(1) as u32;
frame.frame % loop_frame_count
} else {
frame.frame
};
frames
.get(frame_index as usize)
.or_else(|| frames.last())
.map(Vec::as_slice)
}
pub fn frame_count(&self, kind: AnimKind) -> Option<u32> {
self.clip(kind).map(|clip| clip.frames.len() as u32)
}
pub(super) fn clip(&self, kind: AnimKind) -> Option<&BakedAnimationClip> {
self.clip_indices
.get(&kind)
.and_then(|index| self.clips.get(*index))
}
}
#[derive(Component, Clone, Debug, Default)]
pub struct FighterBoneMatrices {
bone_names: Vec<String>,
parents: Vec<Option<usize>>,
matrices: Vec<FixedMat4>,
previous_frame_matrices: Vec<FixedMat4>,
local_matrices: Vec<FixedMat4>,
previous_local_matrices: Vec<FixedMat4>,
model_matrices: Vec<Option<FixedMat4>>,
}
#[derive(Component, Clone, Debug, Default)]
pub struct FighterBoneIndexMap(pub HashMap<String, usize>);
impl FighterBoneMatrices {
#[cfg(test)]
pub(super) fn buffer_capacities(&self) -> [usize; 5] {
[
self.matrices.capacity(),
self.local_matrices.capacity(),
self.previous_frame_matrices.capacity(),
self.previous_local_matrices.capacity(),
self.model_matrices.capacity(),
]
}
pub fn get(&self, bone: &str) -> Option<(FixedMat4, FixedMat4)> {
let index = self.bone_names.iter().position(|name| name == bone)?;
Some((
*self.previous_frame_matrices.get(index)?,
*self.matrices.get(index)?,
))
}
pub fn get_current(&self, bone: &str) -> Option<FixedMat4> {
let index = self.bone_names.iter().position(|name| name == bone)?;
self.matrices.get(index).copied()
}
pub fn get_index(&self, index: usize) -> Option<(FixedMat4, FixedMat4)> {
Some((
*self.previous_frame_matrices.get(index)?,
*self.matrices.get(index)?,
))
}
pub fn get_current_index(&self, index: usize) -> Option<FixedMat4> {
self.matrices.get(index).copied()
}
pub fn iter(&self) -> impl Iterator<Item = (&str, FixedMat4)> {
self.bone_names
.iter()
.map(String::as_str)
.zip(self.matrices.iter().copied())
}
pub fn local(&self, index: usize) -> Option<FixedMat4> {
self.local_matrices.get(index).copied()
}
pub(super) fn presentation_local(
&self,
index: usize,
overstep_fraction: f32,
) -> Option<Transform> {
let current = self.local_matrices.get(index).copied()?;
let previous = self
.previous_local_matrices
.get(index)
.copied()
.unwrap_or(current);
Some(interpolate_transform(previous, current, overstep_fraction))
}
pub(super) fn set_pose(
&mut self,
bone_names: &[String],
parents: &[Option<usize>],
local: &[FixedMat4],
model_scale: FGi32,
) {
assert_eq!(
bone_names.len(),
local.len(),
"baked animation pose does not match its bone names"
);
assert_eq!(
bone_names.len(),
parents.len(),
"baked bone parents do not match names"
);
if self.bone_names.is_empty() {
self.bone_names.extend_from_slice(bone_names);
self.parents.extend_from_slice(parents);
} else {
assert_eq!(self.bone_names, bone_names, "baked bone names changed");
assert_eq!(self.parents, parents, "baked bone parents changed");
}
self.matrices.reserve(local.len());
self.previous_frame_matrices.reserve(local.len());
self.local_matrices.reserve(local.len());
self.previous_local_matrices.reserve(local.len());
self.model_matrices.reserve(local.len());
std::mem::swap(&mut self.matrices, &mut self.previous_frame_matrices);
std::mem::swap(&mut self.local_matrices, &mut self.previous_local_matrices);
self.local_matrices.clear();
self.local_matrices.extend_from_slice(local);
self.model_matrices.resize(local.len(), None);
self.model_matrices.fill(None);
for index in 0..local.len() {
resolve_model_transform(index, parents, local, &mut self.model_matrices)
.expect("baked bone hierarchy should be valid");
}
let model_scale = FixedMat4 {
cols: [
[model_scale, FGi32::ZERO, FGi32::ZERO, FGi32::ZERO],
[FGi32::ZERO, model_scale, FGi32::ZERO, FGi32::ZERO],
[FGi32::ZERO, FGi32::ZERO, model_scale, FGi32::ZERO],
[FGi32::ZERO, FGi32::ZERO, FGi32::ZERO, FGi32::ONE],
],
};
self.matrices.clear();
self.matrices.extend(
self.model_matrices.iter().map(|matrix| {
model_scale.mul(matrix.expect("baked bone hierarchy should be valid"))
}),
);
}
}
pub fn update_fighter_bone_matrices(
mut fighters: Query<(
&FighterAnimationFrame,
&FighterAnimations,
&Fighter,
&mut FighterBoneMatrices,
&mut FighterBoneIndexMap,
)>,
baked_assets: Res<Assets<BakedFighterAnimations>>,
manifests: Res<Assets<FighterManifest>>,
) {
for (frame, animations, fighter, mut matrices, mut bone_indices) in &mut fighters {
let baked = baked_assets
.get(&animations.baked)
.expect("fighter baked animation asset should be loaded before the match starts");
assert_eq!(
baked.frame_rate, BAKED_ANIMATION_FPS,
"fighter baked animation rate does not match the simulation rate"
);
let pose = baked
.sample_pose(frame)
.expect("fighter animation frame should select a baked pose");
let manifest = manifests
.get(&fighter.manifest)
.expect("fighter manifest should be loaded before the match starts");
matrices.set_pose(
&baked.bone_names,
&baked.parents,
pose,
manifest.model_scale,
);
if bone_indices.0.is_empty() {
bone_indices.0.extend(
baked
.bone_names
.iter()
.enumerate()
.map(|(index, name)| (name.clone(), index)),
);
}
}
}
fn resolve_model_transform(
index: usize,
parents: &[Option<usize>],
local: &[FixedMat4],
model: &mut [Option<FixedMat4>],
) -> std::io::Result<FixedMat4> {
if let Some(value) = model[index] {
return Ok(value);
}
let value = match parents[index] {
Some(parent) => resolve_model_transform(parent, parents, local, model)?.mul(local[index]),
None => local[index],
};
model[index] = Some(value);
Ok(value)
}
pub(super) fn interpolate_transform(
previous: FixedMat4,
current: FixedMat4,
factor: f32,
) -> Transform {
let (previous_scale, previous_rotation, previous_translation) =
previous.to_mat4().to_scale_rotation_translation();
let (current_scale, current_rotation, current_translation) =
current.to_mat4().to_scale_rotation_translation();
let factor = factor.clamp(0.0, 1.0);
Transform {
translation: previous_translation.lerp(current_translation, factor),
rotation: previous_rotation.slerp(current_rotation, factor),
scale: previous_scale.lerp(current_scale, factor),
}
}
@@ -0,0 +1,107 @@
use bevy::prelude::*;
use bevy::world_serialization::{WorldInstanceReady, WorldInstanceSpawner};
use bevy_ggrs::GgrsFrameTiming;
use std::collections::{HashMap, HashSet};
use super::{BakedFighterAnimations, FighterBoneMatrices};
use crate::fighter::visual::FighterAnimations;
#[derive(Component)]
pub(super) struct BakedFighterBone {
fighter: Entity,
index: usize,
}
pub(super) fn bind_fighter_visual_bones(
ready: On<WorldInstanceReady>,
mut commands: Commands,
spawner: Res<WorldInstanceSpawner>,
fighters: Query<&FighterAnimations>,
baked_assets: Res<Assets<BakedFighterAnimations>>,
nodes: Query<(&Name, Option<&ChildOf>)>,
animation_players: Query<(), With<AnimationPlayer>>,
) {
let fighter = ready.entity;
let Ok(animations) = fighters.get(fighter) else {
return;
};
let baked = baked_assets
.get(&animations.baked)
.expect("fighter baked animation asset should be loaded before its visual scene");
let entities = spawner
.iter_instance_entities(ready.instance_id)
.collect::<HashSet<_>>();
for &entity in &entities {
if animation_players.contains(entity) {
commands.entity(entity).remove::<AnimationPlayer>();
}
}
let mut indices = HashMap::with_capacity(baked.bone_names.len());
for (index, name) in baked.bone_names.iter().enumerate() {
let key = (baked.parents[index], name.as_str());
assert!(
indices.insert(key, index).is_none(),
"fighter GLTF has duplicate node names under the same parent"
);
}
let mut assigned = HashMap::new();
let mut remaining = entities.iter().copied().collect::<Vec<_>>();
while !remaining.is_empty() {
let mut next = Vec::new();
let mut progress = false;
for entity in remaining {
let Ok((name, parent)) = nodes.get(entity) else {
continue;
};
let parent = parent.map(ChildOf::parent);
let parent_index = match parent {
Some(parent) if entities.contains(&parent) => {
if let Some(index) = assigned.get(&parent) {
Some(*index)
} else if nodes.get(parent).ok().is_some_and(|(name, _)| {
baked.bone_names.iter().any(|bone| bone == name.as_str())
}) {
next.push(entity);
continue;
} else {
None
}
}
_ => None,
};
if let Some(&index) = indices.get(&(parent_index, name.as_str())) {
assigned.insert(entity, index);
progress = true;
}
}
if !progress {
break;
}
remaining = next;
}
if assigned.len() != baked.bone_names.len() {
warn!(fighter = ?fighter, bound = assigned.len(), expected = baked.bone_names.len(), "could not bind every baked fighter node to its visual scene");
}
for (entity, index) in assigned {
commands
.entity(entity)
.insert(BakedFighterBone { fighter, index });
}
}
pub(super) fn apply_baked_fighter_visual_pose(
mut nodes: Query<(&mut Transform, &BakedFighterBone)>,
fighters: Query<&FighterBoneMatrices>,
timing: Res<GgrsFrameTiming>,
) {
let overstep_fraction = timing.overstep_fraction();
for (mut transform, bone) in &mut nodes {
let Ok(matrices) = fighters.get(bone.fighter) else {
continue;
};
let Some(local) = matrices.presentation_local(bone.index, overstep_fraction) else {
continue;
};
*transform = local;
}
}
+34 -31
View File
@@ -1,9 +1,10 @@
//! Resolving an integrated fighter position against the stage. //! Resolving an integrated fighter position against the stage.
use crate::fighter::state::FighterStateContext; use crate::fighter::ecb::FighterPreviousECB;
use crate::fighter::{FighterECB, FighterPreviousTranslation, FighterTranslation};
use crate::math::segment::FGSegment2d; use crate::math::segment::FGSegment2d;
use crate::math::vec::FGVec2; use crate::math::vec::FGVec2;
use crate::stage::line::StageLineID; use crate::stage::line::{StageCollision, StageLineID};
/* /*
pub fn collide_fighter_with_scene( pub fn collide_fighter_with_scene(
fighters: Query<(&FighterECB, &mut FighterVelocity, &mut FighterTranslation)>, fighters: Query<(&FighterECB, &mut FighterVelocity, &mut FighterTranslation)>,
@@ -38,38 +39,40 @@ pub struct AirCollisionWithStageResult {
} }
pub fn air_collide_with_stage( pub fn air_collide_with_stage(
state_context: &FighterStateContext, prev_translation: &FighterPreviousTranslation,
translation: &FighterTranslation,
prev_ecb: &FighterPreviousECB,
ecb: &FighterECB,
stage_collision: &StageCollision,
) -> Option<AirCollisionWithStageResult> { ) -> Option<AirCollisionWithStageResult> {
let ray_segment = FGSegment2d::new( let ray_segment = FGSegment2d::new(
state_context.prev_translation.0 + state_context.prev_ecb.get_bottom_point(), prev_translation.0 + prev_ecb.get_bottom_point(),
state_context.translation.0 + state_context.ecb.get_bottom_point(), translation.0 + ecb.get_bottom_point(),
); );
let mut intersect_results = vec![]; stage_collision
.stage_polys
for (poly_idx, poly) in state_context.stage_collision.stage_polys.iter().enumerate() {
if let Some(intersect_result) = poly.intersect_ray(ray_segment) {
intersect_results.push((
AirCollisionWithStageResult {
line_id: {
StageLineID {
polygon: poly_idx,
segment: intersect_result.segment_idx,
}
},
hit_position: intersect_result.position,
hit_normal: intersect_result.normal,
},
intersect_result
.position
.distance_squared(ray_segment.point2()),
));
}
}
intersect_results.sort_by(|(_, a), (_, b)| a.cmp(b));
intersect_results
.iter() .iter()
.last() .enumerate()
.map(|(val, _)| val.to_owned().clone()) .filter_map(|(poly_idx, poly)| {
poly.intersect_ray(ray_segment).map(|intersect_result| {
(
AirCollisionWithStageResult {
line_id: {
StageLineID {
polygon: poly_idx,
segment: intersect_result.segment_idx,
}
},
hit_position: intersect_result.position,
hit_normal: intersect_result.normal,
},
intersect_result
.position
.distance_squared(ray_segment.point2()),
)
})
})
.max_by(|(_, a), (_, b)| a.cmp(b))
.map(|(result, _)| result)
} }
+11 -5
View File
@@ -9,7 +9,7 @@ use bevy_egui::{EguiContexts, egui};
use crate::debug_tools::{DebugSettings, FighterDebugRowKind}; use crate::debug_tools::{DebugSettings, FighterDebugRowKind};
use crate::fighter::animation::FighterAnimationFrame; use crate::fighter::animation::FighterAnimationFrame;
use crate::fighter::attack::{ use crate::fighter::attack::{
FighterKnockbackVelocity, FighterLastAttackDebug, FighterPendingHitReaction, self, FighterKnockbackVelocity, FighterLastAttackDebug, FighterPendingHitReaction,
FighterSolvedHurtboxes, FighterSolvedHurtboxes,
}; };
use crate::fighter::baked_animation::{BakedFighterAnimations, FighterBoneMatrices}; use crate::fighter::baked_animation::{BakedFighterAnimations, FighterBoneMatrices};
@@ -382,14 +382,14 @@ pub fn attack_debug_gather(
&FighterPendingHitReaction, &FighterPendingHitReaction,
&FighterTranslation, &FighterTranslation,
&Fighter, &Fighter,
&FighterInput,
)>, )>,
mut commands: Commands, mut commands: Commands,
manifests: Res<Assets<FighterManifest>>, manifests: Res<Assets<FighterManifest>>,
game_settings: Res<GameSettings>, game_settings: Res<GameSettings>,
) -> Result { ) -> Result {
for (entity, reaction, translation, fighter) in query { for (entity, reaction, translation, fighter, input) in query {
let Some(ref hit) = reaction.0 else { let Some(ref hit) = reaction.0 else {
commands.entity(entity).remove::<FighterLastAttackDebug>();
continue; continue;
}; };
@@ -397,7 +397,13 @@ pub fn attack_debug_gather(
.get(&fighter.manifest) .get(&fighter.manifest)
.ok_or(FighterErrors::FighterManifestNotFound)?; .ok_or(FighterErrors::FighterManifestNotFound)?;
let mut knockback_vel = FighterKnockbackVelocity(hit.launch_velocity); let launch_dir = attack::directional_influence::apply_directional_influence(
input.get_last_frame().movement,
hit.launch_angle,
game_settings.fighter_common.di_max_angle,
);
let mut knockback_vel = FighterKnockbackVelocity(launch_dir * hit.launch_velocity);
let mut fighter_vel = FighterVelocity(FGVec2::ZERO); let mut fighter_vel = FighterVelocity(FGVec2::ZERO);
let mut translation = Vec3::new(translation.x.to_num(), translation.y.to_num(), 0.0); let mut translation = Vec3::new(translation.x.to_num(), translation.y.to_num(), 0.0);
@@ -406,7 +412,7 @@ pub fn attack_debug_gather(
points.reserve(hit.hitstun_frames as usize); points.reserve(hit.hitstun_frames as usize);
for _ in 1..hit.hitstun_frames { for _ in 1..hit.hitstun_frames {
air::integrate_gravity(&mut fighter_vel, &manifest.attributes); air::integrate_gravity(&mut fighter_vel, &manifest.attributes, false);
let vel = knockback_vel.length(); let vel = knockback_vel.length();
let new_vel = vel let new_vel = vel
+36 -15
View File
@@ -36,13 +36,9 @@ use crate::{
AppState, fighter::{ AppState, fighter::{
attack::{ attack::{
AttackKind, FighterAttackPlugin, FighterAttackScriptAssets, FighterDamage, AttackKind, FighterAttackPlugin, FighterAttackScriptAssets, FighterDamage,
FighterKnockbackVelocity, FighterPendingHitReaction, FighterReceivedAttacks, FighterKnockbackVelocity, FighterPendingHitReaction, FighterSolvedHurtboxes,
FighterSolvedHurtboxes, FighterStaleMoveQueue, FighterStaleMoveQueue,
}, }, baked_animation::{FighterBoneIndexMap, FighterBoneMatrices}, manifest::FighterManifest, state::{FighterState, air::AirborneStateCommon, fall::FallState}, visual::FighterAnimations,
baked_animation::{FighterBoneIndexMap, FighterBoneMatrices},
manifest::FighterManifest,
state::{FighterState, fall::FallState},
visual::FighterAnimations,
}, input::FighterInput, math::{int::FGi32, vec::FGVec2}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript, stage::line::StageCollision, }, input::FighterInput, math::{int::FGi32, vec::FGVec2}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript, stage::line::StageCollision,
}; };
use state::state_interrupt_system; use state::state_interrupt_system;
@@ -58,7 +54,30 @@ pub enum FighterFacingDirection {
Right, Right,
} }
#[derive(Component, Copy, Clone, Hash, Debug, PartialEq, Reflect, Default)]
pub enum FighterHitstopShakeKind {
#[default]
Horizontal,
Vertical
}
#[derive(Component, Copy, Clone, Hash, Debug, PartialEq, Reflect, Default)]
pub enum FighterHitstopShakeRole {
#[default]
Attacker,
Receiver
}
#[derive(Component, Default, Copy, Clone, Hash)] #[derive(Component, Default, Copy, Clone, Hash)]
pub struct FighterHitstopShake {
pub remaining_frames: u32,
pub total_frames: u32,
pub kind: FighterHitstopShakeKind,
pub role: FighterHitstopShakeRole
}
#[derive(Component, Default, Copy, Clone, Hash)]
#[require(FighterHitstopShake)]
pub struct FighterHitstop { pub struct FighterHitstop {
pub remaining_frames: u32, pub remaining_frames: u32,
} }
@@ -109,12 +128,12 @@ pub struct FighterVisual;
#[derive(Component)] #[derive(Component)]
#[require( #[require(
FighterReceivedAttacks,
FighterStaleMoveQueue, FighterStaleMoveQueue,
FighterDamage, FighterDamage,
FighterPendingHitReaction, FighterPendingHitReaction,
FighterHitstop, FighterHitstop,
FighterKnockbackVelocity FighterKnockbackVelocity,
FighterTranslation,
)] )]
pub struct Fighter { pub struct Fighter {
pub manifest: Handle<FighterManifest>, pub manifest: Handle<FighterManifest>,
@@ -192,8 +211,6 @@ impl Plugin for FighterPlugin {
.checksum_component_with_hash::<FighterHitstop>() .checksum_component_with_hash::<FighterHitstop>()
.rollback_component_with_copy::<FighterKnockbackVelocity>() .rollback_component_with_copy::<FighterKnockbackVelocity>()
.checksum_component_with_hash::<FighterKnockbackVelocity>() .checksum_component_with_hash::<FighterKnockbackVelocity>()
.rollback_component_with_clone::<FighterReceivedAttacks>()
.checksum_component_with_hash::<FighterReceivedAttacks>()
.rollback_resource_with_reflect::<StageCollision>() .rollback_resource_with_reflect::<StageCollision>()
// Debug views. // Debug views.
.add_systems( .add_systems(
@@ -216,7 +233,8 @@ impl Plugin for FighterPlugin {
.after(debug::attack_debug_gather), .after(debug::attack_debug_gather),
) )
.chain() .chain()
.run_if(crate::debug_tools::attack_hitboxes_enabled).run_if(in_state(AppState::InMatch)), .run_if(crate::debug_tools::attack_hitboxes_enabled)
.run_if(in_state(AppState::InMatch)),
) )
.add_systems( .add_systems(
FixedPostUpdate, FixedPostUpdate,
@@ -225,6 +243,7 @@ impl Plugin for FighterPlugin {
.rollback_component_with_clone::<FighterState>() .rollback_component_with_clone::<FighterState>()
.rollback_component_with_clone::<FighterHitboxes>() .rollback_component_with_clone::<FighterHitboxes>()
.rollback_component_with_clone::<FighterBoneMatrices>() .rollback_component_with_clone::<FighterBoneMatrices>()
.rollback_component_with_clone::<FighterHitstopShake>()
.checksum_component_with_hash::<FighterHitboxes>() .checksum_component_with_hash::<FighterHitboxes>()
.rollback_component_with_clone::<FighterSolvedHurtboxes>() .rollback_component_with_clone::<FighterSolvedHurtboxes>()
.checksum_component_with_hash::<FighterSolvedHurtboxes>() .checksum_component_with_hash::<FighterSolvedHurtboxes>()
@@ -240,6 +259,7 @@ pub struct FighterActiveAttack {
pub active_hitboxes: Vec<usize>, pub active_hitboxes: Vec<usize>,
pub solved_hitboxes: Vec<attack::FighterSolvedHitbox>, pub solved_hitboxes: Vec<attack::FighterSolvedHitbox>,
pub hit_fighters: Vec<Entity>, pub hit_fighters: Vec<Entity>,
pub stalled: bool
} }
#[derive(Component, Clone, Debug, Default, Hash)] #[derive(Component, Clone, Debug, Default, Hash)]
@@ -280,7 +300,7 @@ pub fn spawn_fighter(
visual_root, visual_root,
animations, animations,
attack_scripts, attack_scripts,
FighterState::Fall(FallState), FighterState::Fall(FallState::new(AirborneStateCommon::default())),
animation::FighterAnimationFrame::new(animation::AnimKind::Wait, true), animation::FighterAnimationFrame::new(animation::AnimKind::Wait, true),
( (
baked_animation::FighterBoneMatrices::default(), baked_animation::FighterBoneMatrices::default(),
@@ -294,8 +314,9 @@ pub fn spawn_fighter(
.id() .id()
} }
pub fn decay_hitstop(query: Query<&mut FighterHitstop>) { pub fn decay_hitstop(query: Query<(&mut FighterHitstop, &mut FighterHitstopShake)>) {
for mut hitstop in query { for (mut hitstop, mut hitstop_shake) in query {
hitstop.remaining_frames = hitstop.remaining_frames.saturating_sub(1); hitstop.remaining_frames = hitstop.remaining_frames.saturating_sub(1);
hitstop_shake.remaining_frames = hitstop_shake.remaining_frames.saturating_sub(1);
} }
} }
+28 -9
View File
@@ -5,6 +5,8 @@ use bevy::prelude::*;
use bevy_ggrs::GgrsFrameTiming; use bevy_ggrs::GgrsFrameTiming;
use crate::debug_tools::PresentationMotionMode; use crate::debug_tools::PresentationMotionMode;
use crate::fighter::{FighterHitstopShake};
use crate::game_settings::GameSettings;
use crate::{ use crate::{
fighter::{FighterECB, FighterFacingDirection, baked_animation::FixedMat4}, fighter::{FighterECB, FighterFacingDirection, baked_animation::FixedMat4},
math::{int::FGi32, vec::FGVec2, vec3::FGVec3}, math::{int::FGi32, vec::FGVec2, vec3::FGVec3},
@@ -58,13 +60,15 @@ pub fn apply_fighter_translation_to_visuals(
&FighterTranslation, &FighterTranslation,
&FighterPreviousTranslation, &FighterPreviousTranslation,
&FighterECB, &FighterECB,
&FighterHitstopShake,
&mut Transform, &mut Transform,
)>, )>,
timing: Res<GgrsFrameTiming>, timing: Res<GgrsFrameTiming>,
debug_settings: Res<crate::debug_tools::DebugSettings>, debug_settings: Res<crate::debug_tools::DebugSettings>,
game_settings: Res<GameSettings>,
) { ) {
let overstep_fraction = timing.overstep_fraction(); let overstep_fraction = timing.overstep_fraction();
for (translation, previous_translation, ecb, mut transform) in query { for (translation, previous_translation, ecb, hitstop_shake, mut transform) in query {
let translation = sample_presentation_translation( let translation = sample_presentation_translation(
*previous_translation, *previous_translation,
*translation, *translation,
@@ -77,6 +81,28 @@ pub fn apply_fighter_translation_to_visuals(
translation.y + bottom.y.to_num::<f32>(), translation.y + bottom.y.to_num::<f32>(),
0.0, 0.0,
); );
if hitstop_shake.remaining_frames > 0 && hitstop_shake.total_frames > 0 && !game_settings.fighter_common.visual_shake_table.is_empty() {
let total = hitstop_shake.total_frames as f32;
let curr = hitstop_shake.remaining_frames as f32;
let elapsed = 1.0 - curr / total;
let access_index = (hitstop_shake.remaining_frames as usize) % game_settings.fighter_common.visual_shake_table.len();
let shake_multiplier = match hitstop_shake.role {
super::FighterHitstopShakeRole::Attacker => game_settings.fighter_common.attacker_visual_shake_multiplier,
super::FighterHitstopShakeRole::Receiver => 1.0,
};
let shake_amount: f32 = 1.0 - EaseFunction::QuinticIn.sample(elapsed).unwrap_or_default();
let shake_amount = game_settings.fighter_common.visual_shake_table[access_index] * shake_amount * shake_multiplier;
let shake_offset = match hitstop_shake.kind {
super::FighterHitstopShakeKind::Horizontal => Vec3::new(shake_amount, 0.0, 0.0),
super::FighterHitstopShakeKind::Vertical => Vec3::new(0.0, shake_amount, 0.0),
};
transform.translation += shake_offset;
}
} }
} }
@@ -85,22 +111,15 @@ pub fn apply_air_motion(
&FighterVelocity, &FighterVelocity,
&mut FighterTranslation, &mut FighterTranslation,
&mut FighterPreviousTranslation, &mut FighterPreviousTranslation,
&mut Transform,
)>, )>,
_time: Res<Time<Fixed>>, _time: Res<Time<Fixed>>,
) { ) {
for (velocity, mut translation, mut prev_translation, _transform) in fighters { for (velocity, mut translation, mut prev_translation) in fighters {
prev_translation.0 = translation.0; prev_translation.0 = translation.0;
translation.0 += velocity.0; translation.0 += velocity.0;
} }
} }
pub fn copy_fighter_transform_to_visuals(fighters: Query<(&FighterTranslation, &mut Transform)>) {
for (translation, mut transform) in fighters {
transform.translation = Vec3::new(translation.x.to_num(), translation.y.to_num(), 0.0);
}
}
pub fn fighter_movement() {} pub fn fighter_movement() {}
pub fn snapshot_fighter_motion( pub fn snapshot_fighter_motion(
+65 -2
View File
@@ -1,8 +1,45 @@
use crate::fighter::state::ground::GroundedStateCommon;
use crate::fighter::state::land::{LandingState, LandingType};
use crate::fighter::state::{CollisionContext, FighterState};
use crate::fighter::*; use crate::fighter::*;
use crate::input::FighterCommands;
pub fn integrate_gravity(velocity: &mut FighterVelocity, attributes: &FighterAttributes) { #[derive(Default, Debug, Clone, Copy, Hash)]
pub struct AirborneStateCommon {
pub is_fast_falling: bool,
}
pub fn process_fast_fall(
airborne_state_common: &mut AirborneStateCommon,
input: &mut FighterInput,
velocity: &mut FighterVelocity,
attributes: &FighterAttributes,
) {
if velocity.y.is_negative() {
if input.has_command(FighterCommands::SmashMoveDown) {
airborne_state_common.is_fast_falling = true;
}
input.clear_command(FighterCommands::SmashMoveDown);
}
if airborne_state_common.is_fast_falling {
velocity.y = -attributes.fast_fall_speed;
}
}
pub fn integrate_gravity(
velocity: &mut FighterVelocity,
attributes: &FighterAttributes,
fast_fall: bool
) {
velocity.y -= attributes.gravity; velocity.y -= attributes.gravity;
velocity.y = velocity.y.max(-attributes.terminal_velocity);
let terminal_vel = if fast_fall {
-attributes.fast_fall_speed
} else {
-attributes.terminal_velocity
};
velocity.y = velocity.y.max(terminal_vel);
} }
pub fn apply_air_drift( pub fn apply_air_drift(
@@ -53,6 +90,31 @@ pub fn apply_air_motion(
translation.0 += velocity.0; translation.0 += velocity.0;
} }
pub fn update_standard_motion(
ctx: &mut crate::fighter::state::UpdateContext,
airborne_common: &mut AirborneStateCommon,
) {
process_fast_fall(airborne_common, ctx.input, &mut ctx.velocity, ctx.fighter_attributes);
integrate_gravity(ctx.velocity, ctx.fighter_attributes, airborne_common.is_fast_falling);
apply_air_drift(ctx.velocity, ctx.fighter_attributes, ctx.input);
apply_air_motion(ctx.velocity, ctx.translation, ctx.prev_translation);
}
pub fn collision_interrupt(
ctx: &mut CollisionContext,
landing_type: LandingType,
) -> Option<FighterState> {
let res = ctx.air_collide_with_stage()?;
ctx.translation.0 = res.hit_position - ctx.ecb.get_bottom_point();
let grounded_common = GroundedStateCommon {
current_line_id: res.line_id,
};
Some(FighterState::Land(LandingState::create(
grounded_common,
landing_type,
)))
}
#[cfg(test)] #[cfg(test)]
mod tests { mod tests {
use super::*; use super::*;
@@ -86,6 +148,7 @@ mod tests {
air_drift_max: FGi32::lit("1.2"), air_drift_max: FGi32::lit("1.2"),
ground_friction: FGi32::ZERO, ground_friction: FGi32::ZERO,
terminal_velocity: FGi32::ZERO, terminal_velocity: FGi32::ZERO,
fast_fall_speed: FGi32::ZERO,
gravity: FGi32::ZERO, gravity: FGi32::ZERO,
weight: FGi32::lit("1"), weight: FGi32::lit("1"),
air_friction: FGi32::lit("0.001"), air_friction: FGi32::lit("0.001"),
+18 -31
View File
@@ -1,16 +1,9 @@
use crate::{ use crate::{
fighter::{ fighter::{
animation::AnimKind, animation::AnimKind, state::{
collision, CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext, UpdateContext, air::{self, AirborneStateCommon}, fall::FallState, land::LandingType,
state::{
FighterState, FighterStateContext, FighterStateImpl, air,
fall::FallState,
ground::GroundedStateCommon,
land::{LandingState, LandingType},
}, },
}, }, input, math::vec::FGVec2,
input,
math::vec::FGVec2,
}; };
#[derive(Debug, Clone, Hash)] #[derive(Debug, Clone, Hash)]
@@ -21,16 +14,16 @@ pub struct AirDodgeState {
impl FighterStateImpl for AirDodgeState { impl FighterStateImpl for AirDodgeState {
const NAME: &'static str = "AirDodge"; const NAME: &'static str = "AirDodge";
fn check_interrupt(&self, state_context: &mut FighterStateContext) -> Option<FighterState> { fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
if state_context.is_current_animation_finished() { if state_context.is_current_animation_finished() {
Some(FighterState::Fall(FallState)) Some(FighterState::Fall(FallState::new(AirborneStateCommon::default())))
} else { } else {
None None
} }
} }
fn update(&mut self, state_context: &mut FighterStateContext) { fn update(&mut self, state_context: &mut UpdateContext) {
state_context.velocity.0 *= state_context.fighter_manifest.attributes.air_dodge_decay; state_context.velocity.0 *= state_context.fighter_attributes.air_dodge_decay;
air::apply_air_motion( air::apply_air_motion(
state_context.velocity, state_context.velocity,
@@ -41,32 +34,26 @@ impl FighterStateImpl for AirDodgeState {
fn check_collision_interrupt( fn check_collision_interrupt(
&mut self, &mut self,
state_context: &mut FighterStateContext, state_context: &mut CollisionContext,
) -> Option<FighterState> { ) -> Option<FighterState> {
if let Some(res) = collision::air_collide_with_stage(state_context) { air::collision_interrupt(state_context, LandingType::Special)
// Adjust translation
state_context.translation.0 = res.hit_position - state_context.ecb.get_bottom_point();
let grounded_common = GroundedStateCommon {
current_line_id: res.line_id,
};
Some(FighterState::Land(LandingState {
grounded_common,
landing_type: LandingType::Special,
}))
} else {
None
}
} }
fn on_enter(&mut self, state_context: &mut FighterStateContext) { fn on_enter(&mut self, state_context: &mut EnterContext) {
state_context.play_animation(AnimKind::AirDodge, false); state_context.play_animation(AnimKind::AirDodge, false);
state_context.velocity.0 = state_context.velocity.0 =
self.direction * state_context.fighter_manifest.attributes.air_dodge_velocity; self.direction * state_context.fighter_attributes.air_dodge_velocity;
}
fn is_visually_grounded<'a>(
&'a self,
) -> bool {
false
} }
} }
pub fn check_input(state_context: &FighterStateContext) -> Option<FighterState> { pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
state_context state_context
.input .input
.has_command(input::FighterCommands::Shield) .has_command(input::FighterCommands::Shield)
+25 -40
View File
@@ -1,25 +1,19 @@
use std::hash::Hasher; use super::{
CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext, ground, run,
use super::{FighterStateContext, FighterStateImpl, ground, run, wait, walk}; wait, walk,
};
use crate::fighter::FighterFacingDirection; use crate::fighter::FighterFacingDirection;
use crate::fighter::animation::AnimKind; use crate::fighter::animation::AnimKind;
use crate::fighter::state::FighterState; use crate::fighter::state::FighterState;
use crate::fighter::state::fall::FallState; use crate::fighter::state::ground::GroundedStateCommon;
use crate::fighter::state::ground::{GroundedMotionResult, GroundedStateCommon};
use crate::input::FighterCommands::{SmashMoveLeft, SmashMoveRight}; use crate::input::FighterCommands::{SmashMoveLeft, SmashMoveRight};
#[derive(Debug, Clone)] #[derive(Debug, Clone, Hash)]
pub struct DashState { pub struct DashState {
direction: FighterFacingDirection, direction: FighterFacingDirection,
pub ground_common: GroundedStateCommon, pub ground_common: GroundedStateCommon,
} }
impl std::hash::Hash for DashState {
fn hash<H: Hasher>(&self, state: &mut H) {
self.direction.hash(state);
}
}
impl DashState { impl DashState {
pub fn new(direction: FighterFacingDirection, ground_common: GroundedStateCommon) -> Self { pub fn new(direction: FighterFacingDirection, ground_common: GroundedStateCommon) -> Self {
Self { Self {
@@ -31,9 +25,9 @@ impl DashState {
impl FighterStateImpl for DashState { impl FighterStateImpl for DashState {
const NAME: &'static str = "Dash"; const NAME: &'static str = "Dash";
fn check_interrupt(&self, ctx: &mut FighterStateContext) -> Option<FighterState> { fn check_interrupt(&self, ctx: &mut InterruptContext) -> Option<FighterState> {
let ground = &self.ground_common; let ground = &self.ground_common;
let attributes = ctx.fighter_manifest.attributes; let attributes = ctx.fighter_attributes;
// A reverse dash can interrupt before IASA // A reverse dash can interrupt before IASA
if let Some(direction) = if let Some(direction) =
@@ -62,13 +56,10 @@ impl FighterStateImpl for DashState {
None None
} }
fn on_enter(&mut self, state_context: &mut FighterStateContext) { fn on_enter(&mut self, state_context: &mut EnterContext) {
*state_context.facing_direction = self.direction; *state_context.facing_direction = self.direction;
state_context.velocity.x = state_context state_context.velocity.x =
.fighter_manifest state_context.fighter_attributes.dash_initial_velocity * self.direction.to_sign();
.attributes
.dash_initial_velocity
* self.direction.to_sign();
state_context.play_animation(AnimKind::Dash, false); state_context.play_animation(AnimKind::Dash, false);
@@ -86,24 +77,20 @@ impl FighterStateImpl for DashState {
} }
} }
fn update(&mut self, state_context: &mut FighterStateContext) { fn update(&mut self, state_context: &mut UpdateContext) {
if state_context.get_current_animation_frame() if state_context.get_current_animation_frame()
< state_context < state_context.fighter_attributes.dash_acceleration_duration
.fighter_manifest
.attributes
.dash_acceleration_duration
{} {}
let last_frame = state_context.input.get_last_frame(); let last_frame = state_context.input.get_last_frame();
let (accel, target_vel) = state_context let (accel, target_vel) = state_context
.fighter_manifest .fighter_attributes
.attributes
.get_accel_and_target_dashrun(&last_frame, self.direction.to_sign()); .get_accel_and_target_dashrun(&last_frame, self.direction.to_sign());
let accel = ground::compute_ground_accel( let accel = ground::compute_ground_accel(
accel, accel,
target_vel, target_vel,
state_context.velocity.x, state_context.velocity.x,
&state_context.fighter_manifest.attributes, state_context.fighter_attributes,
state_context.game_settings, state_context.game_settings,
); );
state_context.velocity.x += accel; state_context.velocity.x += accel;
@@ -117,21 +104,19 @@ impl FighterStateImpl for DashState {
fn check_collision_interrupt( fn check_collision_interrupt(
&mut self, &mut self,
state_context: &mut FighterStateContext, state_context: &mut CollisionContext,
) -> Option<FighterState> { ) -> Option<FighterState> {
if let GroundedMotionResult::InAir = ground::collision_interrupt(state_context, &mut self.ground_common, true)
ground::collide_with_stage_grounded(state_context, &mut self.ground_common, true) }
{
Some(FighterState::Fall(FallState)) fn is_visually_grounded<'a>(
} else { &'a self,
None ) -> bool {
} true
} }
} }
fn check_smash_input_with_dir( fn check_smash_input_with_dir(state_context: &InterruptContext) -> Option<FighterFacingDirection> {
state_context: &FighterStateContext,
) -> Option<FighterFacingDirection> {
if state_context.input.has_command(SmashMoveLeft) { if state_context.input.has_command(SmashMoveLeft) {
return Some(FighterFacingDirection::Left); return Some(FighterFacingDirection::Left);
} else if state_context.input.has_command(SmashMoveRight) { } else if state_context.input.has_command(SmashMoveRight) {
@@ -142,7 +127,7 @@ fn check_smash_input_with_dir(
} }
pub fn check_input( pub fn check_input(
state_context: &FighterStateContext, state_context: &InterruptContext,
ground_common: &GroundedStateCommon, ground_common: &GroundedStateCommon,
) -> Option<FighterState> { ) -> Option<FighterState> {
check_smash_input_with_dir(state_context) check_smash_input_with_dir(state_context)
+39 -54
View File
@@ -1,65 +1,50 @@
use super::{FighterStateContext, FighterStateImpl}; use super::{CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext};
use crate::fighter::animation::AnimKind; use crate::fighter::animation::AnimKind;
use crate::fighter::collision; use crate::fighter::state::air::AirborneStateCommon;
use crate::fighter::state::ground::GroundedStateCommon;
use crate::fighter::state::land::{LandingState, LandingType};
use crate::fighter::state::{FighterState, air, jump}; use crate::fighter::state::{FighterState, air, jump};
#[derive(Debug, Clone, Copy, Hash)] #[derive(Debug, Clone, Copy, Hash, Default)]
pub struct FallState; pub struct FallState {
airborne_state_common: AirborneStateCommon
}
impl FighterStateImpl for FallState { impl FallState {
const NAME: &'static str = "Fall"; pub fn new(airborne_state_common: AirborneStateCommon) -> Self {
fn check_interrupt(&self, state_context: &mut FighterStateContext) -> Option<FighterState> { Self {
jump::check_input_double_jump(state_context) airborne_state_common
}
fn on_enter(&mut self, state_context: &mut super::FighterStateContext) {
state_context.play_animation(AnimKind::Fall, true);
}
fn update(&mut self, state_context: &mut super::FighterStateContext) {
air::integrate_gravity(
state_context.velocity,
&state_context.fighter_manifest.attributes,
);
air::apply_air_drift(
state_context.velocity,
&state_context.fighter_manifest.attributes,
state_context.input,
);
air::apply_air_motion(
state_context.velocity,
state_context.translation,
state_context.prev_translation,
);
}
fn check_collision_interrupt(
&mut self,
state_context: &mut FighterStateContext,
) -> Option<FighterState> {
if let Some(res) = collision::air_collide_with_stage(state_context) {
// Adjust translation
state_context.translation.0 = res.hit_position - state_context.ecb.get_bottom_point();
let grounded_common = GroundedStateCommon {
current_line_id: res.line_id,
};
Some(FighterState::Land(LandingState::create(
grounded_common,
LandingType::Normal,
)))
} else {
None
} }
} }
} }
pub fn check_input(state_context: &FighterStateContext) -> Option<FighterState> { impl FighterStateImpl for FallState {
let input_frame = state_context.input.get_last_frame(); const NAME: &'static str = "Fall";
if input_frame.movement.x.abs() < state_context.game_settings.input_common.stick_deadzone { fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
return Some(FighterState::Fall(FallState)); jump::check_input_double_jump(state_context)
}
fn on_enter(&mut self, state_context: &mut EnterContext) {
state_context.play_animation(AnimKind::Fall, true);
}
fn update(&mut self, state_context: &mut UpdateContext) {
air::update_standard_motion(state_context, &mut self.airborne_state_common);
}
fn check_collision_interrupt(
&mut self,
state_context: &mut CollisionContext,
) -> Option<FighterState> {
air::collision_interrupt(
state_context,
crate::fighter::state::land::LandingType::Normal,
)
}
fn is_visually_grounded<'a>(
&'a self,
) -> bool {
false
} }
None
} }
+33 -6
View File
@@ -3,7 +3,7 @@
//! bit-for-bit deterministic for rollback. //! bit-for-bit deterministic for rollback.
use crate::fighter::state::{ use crate::fighter::state::{
FighterState, FighterStateContext, dash, ground_attack, turn, wait, walk, CollisionContext, FighterState, InterruptContext, air, dash, fall, ground_attack, turn, wait, walk,
}; };
use crate::fighter::{ use crate::fighter::{
FighterAttributes, FighterPreviousTranslation, FighterTranslation, FighterVelocity, FighterAttributes, FighterPreviousTranslation, FighterTranslation, FighterVelocity,
@@ -163,14 +163,30 @@ pub fn apply_grounded_motion(
translation.0 += FGVec2::new(velocity.0.x, FGi32::ZERO); translation.0 += FGVec2::new(velocity.0.x, FGi32::ZERO);
} }
pub fn update_friction_motion(ctx: &mut crate::fighter::state::UpdateContext) {
let friction = if ctx.velocity.x.abs() > ctx.fighter_attributes.max_walk_vel {
ctx.fighter_attributes.ground_friction
* ctx
.game_settings
.fighter_common
.ground_friction_over_walk_speed_multiplier
} else {
ctx.fighter_attributes.ground_friction
};
let ground_velocity = ctx.velocity.x;
ctx.velocity.x += apply_grounded_friction(friction, ground_velocity);
apply_grounded_motion(ctx.velocity, ctx.translation, ctx.prev_translation);
}
pub fn collide_with_stage_grounded( pub fn collide_with_stage_grounded(
state_context: &mut FighterStateContext, state_context: &mut CollisionContext,
ground_common: &mut GroundedStateCommon, ground_common: &mut GroundedStateCommon,
can_walk_off: bool, can_walk_off: bool,
) -> GroundedMotionResult { ) -> GroundedMotionResult {
let translation = &mut state_context.translation; let translation = &mut state_context.translation;
let ecb = &state_context.ecb; let ecb = state_context.ecb;
let stage_collision = &state_context.stage_collision; let stage_collision = state_context.stage_collision;
let stage_poly = stage_collision let stage_poly = stage_collision
.stage_polys .stage_polys
@@ -210,6 +226,17 @@ pub fn collide_with_stage_grounded(
} }
} }
pub fn collision_interrupt(
ctx: &mut CollisionContext,
common: &mut GroundedStateCommon,
can_walk_off: bool,
) -> Option<FighterState> {
match collide_with_stage_grounded(ctx, common, can_walk_off) {
GroundedMotionResult::InGround => None,
GroundedMotionResult::InAir => Some(FighterState::Fall(fall::FallState::new(air::AirborneStateCommon::default()))),
}
}
#[cfg(test)] #[cfg(test)]
mod tests { mod tests {
use super::*; use super::*;
@@ -322,14 +349,14 @@ mod tests {
} }
pub fn grounded_movement_common_interrupts( pub fn grounded_movement_common_interrupts(
state_context: &FighterStateContext, state_context: &InterruptContext,
ground_common: &GroundedStateCommon, ground_common: &GroundedStateCommon,
) -> Option<FighterState> { ) -> Option<FighterState> {
super::jump::check_input(state_context, ground_common) super::jump::check_input(state_context, ground_common)
} }
pub fn grounded_movement_standstill_common_interrupts( pub fn grounded_movement_standstill_common_interrupts(
state_context: &FighterStateContext, state_context: &InterruptContext,
ground_common: &GroundedStateCommon, ground_common: &GroundedStateCommon,
) -> Option<FighterState> { ) -> Option<FighterState> {
if let Some(state) = ground_attack::check_interrupt(state_context, &ground_common) { if let Some(state) = ground_attack::check_interrupt(state_context, &ground_common) {
+17 -11
View File
@@ -1,6 +1,9 @@
use crate::fighter::{ use crate::fighter::{
attack::{AttackKind, update_active_hitbox_list}, attack::{AttackKind, update_active_hitbox_list},
state::{FighterState, FighterStateImpl, ground::GroundedStateCommon, wait::WaitState}, state::{
CollisionContext, EnterContext, ExitContext, FighterState, FighterStateImpl,
InterruptContext, UpdateContext, ground::GroundedStateCommon, wait::WaitState,
},
}; };
#[derive(Clone, Debug, Hash)] #[derive(Clone, Debug, Hash)]
@@ -12,10 +15,7 @@ pub struct GroundAttackState {
impl FighterStateImpl for GroundAttackState { impl FighterStateImpl for GroundAttackState {
const NAME: &'static str = "GroundAttack"; const NAME: &'static str = "GroundAttack";
fn check_interrupt( fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
&self,
state_context: &mut super::FighterStateContext,
) -> Option<FighterState> {
if state_context.is_current_animation_finished() { if state_context.is_current_animation_finished() {
Some(FighterState::Wait(WaitState { Some(FighterState::Wait(WaitState {
grounded_common: self.grounded_common.clone(), grounded_common: self.grounded_common.clone(),
@@ -25,7 +25,7 @@ impl FighterStateImpl for GroundAttackState {
} }
} }
fn update(&mut self, state_context: &mut super::FighterStateContext) { fn update(&mut self, state_context: &mut UpdateContext) {
let animation_frame = state_context.get_current_animation_frame(); let animation_frame = state_context.get_current_animation_frame();
let script = state_context let script = state_context
.attack_scripts .attack_scripts
@@ -44,33 +44,39 @@ impl FighterStateImpl for GroundAttackState {
} }
} }
fn on_enter(&mut self, state_context: &mut super::FighterStateContext) { fn on_enter(&mut self, state_context: &mut EnterContext) {
state_context.play_animation(self.attack_kind.get_animation(), false); state_context.play_animation(self.attack_kind.get_animation(), false);
let script = state_context.attack_script_assets.scripts[&self.attack_kind].clone(); let script = state_context.attack_script_assets.scripts[&self.attack_kind].clone();
state_context.stale_move_queue.push(self.attack_kind);
state_context.hitboxes.0 = Some(crate::fighter::FighterActiveAttack { state_context.hitboxes.0 = Some(crate::fighter::FighterActiveAttack {
kind: self.attack_kind, kind: self.attack_kind,
script, script,
active_hitboxes: Vec::new(), active_hitboxes: Vec::new(),
solved_hitboxes: Vec::new(), solved_hitboxes: Vec::new(),
hit_fighters: Vec::new(), hit_fighters: Vec::new(),
stalled: false
}); });
} }
fn on_exit(&mut self, state_context: &mut super::FighterStateContext) { fn on_exit(&mut self, state_context: &mut ExitContext) {
state_context.hitboxes.0 = None; state_context.hitboxes.0 = None;
} }
fn check_collision_interrupt( fn check_collision_interrupt(
&mut self, &mut self,
_state_context: &mut super::FighterStateContext, _state_context: &mut CollisionContext,
) -> Option<FighterState> { ) -> Option<FighterState> {
None None
} }
fn is_visually_grounded<'a>(
&'a self,
) -> bool {
true
}
} }
pub fn check_interrupt( pub fn check_interrupt(
state_context: &super::FighterStateContext, state_context: &InterruptContext,
grounded_common: &GroundedStateCommon, grounded_common: &GroundedStateCommon,
) -> Option<FighterState> { ) -> Option<FighterState> {
if state_context if state_context
+51 -34
View File
@@ -1,13 +1,14 @@
use crate::{ use crate::{
fighter::{ fighter::{
animation::AnimKind, animation::AnimKind,
attack::FighterHitReaction, attack::{self, FighterHitReaction},
collision,
state::{ state::{
FighterState, FighterStateContext, FighterStateImpl, air, CollisionContext, EnterContext, ExitContext, FighterState, FighterStateImpl,
InterruptContext, UpdateContext,
air::{self, AirborneStateCommon},
fall::FallState, fall::FallState,
ground::{GroundedMotionResult, GroundedStateCommon, collide_with_stage_grounded}, ground::{GroundedStateCommon, collision_interrupt},
land::{LandingState, LandingType}, land::LandingType,
wait::WaitState, wait::WaitState,
}, },
}, },
@@ -24,6 +25,17 @@ pub enum HitstopStateKind {
pub struct HitstunState { pub struct HitstunState {
pub hit_reaction: FighterHitReaction, pub hit_reaction: FighterHitReaction,
pub hitstop_kind: HitstopStateKind, pub hitstop_kind: HitstopStateKind,
knockback_applied: bool,
}
impl HitstunState {
pub fn new(hit_reaction: FighterHitReaction, hitstop_kind: HitstopStateKind) -> Self {
Self {
hit_reaction,
hitstop_kind,
knockback_applied: false,
}
}
} }
impl FighterStateImpl for HitstunState { impl FighterStateImpl for HitstunState {
@@ -43,7 +55,7 @@ impl FighterStateImpl for HitstunState {
format!("Hitstun ({hitstop_kind}, {hit_reaction_type})") format!("Hitstun ({hitstop_kind}, {hit_reaction_type})")
} }
fn check_interrupt(&self, state_context: &mut FighterStateContext) -> Option<FighterState> { fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
if state_context.get_current_animation_frame() > self.hit_reaction.hitstun_frames { if state_context.get_current_animation_frame() > self.hit_reaction.hitstun_frames {
match &self.hitstop_kind { match &self.hitstop_kind {
HitstopStateKind::Grounded(grounded_state_common) => { HitstopStateKind::Grounded(grounded_state_common) => {
@@ -51,15 +63,33 @@ impl FighterStateImpl for HitstunState {
grounded_common: grounded_state_common.clone(), grounded_common: grounded_state_common.clone(),
})) }))
} }
HitstopStateKind::Airborne => Some(FighterState::Fall(FallState)), HitstopStateKind::Airborne => {
Some(FighterState::Fall(FallState::new(AirborneStateCommon::default())))
}
} }
} else { } else {
None None
} }
} }
fn update(&mut self, ctx: &mut FighterStateContext) { fn update(&mut self, ctx: &mut UpdateContext) {
air::integrate_gravity(ctx.velocity, &ctx.fighter_manifest.attributes); if !self.knockback_applied {
let launch_direction = attack::directional_influence::apply_directional_influence(
ctx.input.get_last_frame().movement,
self.hit_reaction.launch_angle,
ctx.game_settings.fighter_common.di_max_angle,
);
ctx.knockback_velocity.0 = launch_direction * self.hit_reaction.launch_velocity;
self.knockback_applied = true;
}
match self.hitstop_kind {
HitstopStateKind::Grounded(_) => {}
HitstopStateKind::Airborne => {
air::integrate_gravity(ctx.velocity, ctx.fighter_attributes, false);
}
}
let speed = ctx.knockback_velocity.length(); let speed = ctx.knockback_velocity.length();
let next_speed = speed let next_speed = speed
@@ -71,47 +101,34 @@ impl FighterStateImpl for HitstunState {
ctx.translation.0 += ctx.velocity.0 + ctx.knockback_velocity.0; ctx.translation.0 += ctx.velocity.0 + ctx.knockback_velocity.0;
} }
fn on_enter(&mut self, state_context: &mut FighterStateContext) { fn on_enter(&mut self, state_context: &mut EnterContext) {
let animation = match self.hitstop_kind { let animation = match self.hitstop_kind {
HitstopStateKind::Grounded(_) => AnimKind::FlinchGround, HitstopStateKind::Grounded(_) => AnimKind::FlinchGround,
HitstopStateKind::Airborne => AnimKind::FlinchAir, HitstopStateKind::Airborne => AnimKind::FlinchAir,
}; };
state_context.play_animation(animation, false); state_context.play_animation(animation, false);
state_context.knockback_velocity.0 = self.hit_reaction.launch_velocity;
} }
fn on_exit(&mut self, _state_context: &mut FighterStateContext) {} fn on_exit(&mut self, _state_context: &mut ExitContext) {}
fn check_collision_interrupt( fn check_collision_interrupt(
&mut self, &mut self,
state_context: &mut FighterStateContext, state_context: &mut CollisionContext,
) -> Option<FighterState> { ) -> Option<FighterState> {
match &mut self.hitstop_kind { match &mut self.hitstop_kind {
HitstopStateKind::Grounded(grounded_state_common) => { HitstopStateKind::Grounded(grounded_state_common) => {
if let GroundedMotionResult::InAir = collision_interrupt(state_context, grounded_state_common, true)
collide_with_stage_grounded(state_context, grounded_state_common, true)
{
Some(FighterState::Fall(FallState {}))
} else {
None
}
} }
HitstopStateKind::Airborne => { HitstopStateKind::Airborne => {
if let Some(res) = collision::air_collide_with_stage(state_context) { air::collision_interrupt(state_context, LandingType::Normal)
// Adjust translation
state_context.translation.0 =
res.hit_position - state_context.ecb.get_bottom_point();
let grounded_common = GroundedStateCommon {
current_line_id: res.line_id,
};
Some(FighterState::Land(LandingState::create(
grounded_common,
LandingType::Normal,
)))
} else {
None
}
} }
} }
} }
fn is_visually_grounded<'a>(&'a self) -> bool {
match self.hitstop_kind {
HitstopStateKind::Grounded(_) => true,
HitstopStateKind::Airborne => false,
}
}
} }
+44 -108
View File
@@ -2,18 +2,10 @@ use bevy::prelude::*;
use crate::{ use crate::{
fighter::{ fighter::{
animation::AnimKind, animation::AnimKind, state::{
collision, CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext, UpdateContext, air::{self, AirborneStateCommon}, air_dodge::{self, AirDodgeState}, ground::{self, GroundedStateCommon},
state::{
FighterState, FighterStateContext, FighterStateImpl, air,
air_dodge::{self, AirDodgeState},
fall::FallState,
ground::{self, GroundedMotionResult, GroundedStateCommon},
land::{LandingState, LandingType},
}, },
}, }, input::FighterCommands, math::{int::FGi32, vec::FGVec2},
input::FighterCommands,
math::{int::FGi32, vec::FGVec2},
}; };
#[derive(Debug, Hash, Clone, Copy)] #[derive(Debug, Hash, Clone, Copy)]
pub enum JumpType { pub enum JumpType {
@@ -25,6 +17,7 @@ pub enum JumpType {
#[derive(Debug, Clone, Hash)] #[derive(Debug, Clone, Hash)]
pub struct JumpState { pub struct JumpState {
jump_type: JumpType, jump_type: JumpType,
airborne_state_common: AirborneStateCommon,
} }
#[derive(Debug, Clone, Hash)] #[derive(Debug, Clone, Hash)]
@@ -45,7 +38,7 @@ impl JumpSquatState {
impl FighterStateImpl for JumpSquatState { impl FighterStateImpl for JumpSquatState {
const NAME: &'static str = "JumpSquat"; const NAME: &'static str = "JumpSquat";
fn check_interrupt(&self, state_context: &mut FighterStateContext) -> Option<FighterState> { fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
// Special handling for wavedash from jump squat // Special handling for wavedash from jump squat
if state_context.input.has_command(FighterCommands::Shield) { if state_context.input.has_command(FighterCommands::Shield) {
// If aiming sideways and in the deadzone, do a perfect wavedash // If aiming sideways and in the deadzone, do a perfect wavedash
@@ -69,96 +62,61 @@ impl FighterStateImpl for JumpSquatState {
Some(FighterState::AirDodge(AirDodgeState { Some(FighterState::AirDodge(AirDodgeState {
direction: wavedash_dir.normalize_or_zero(), direction: wavedash_dir.normalize_or_zero(),
})) }))
} else if self.duration_counter } else if self.duration_counter >= state_context.fighter_attributes.jumpsquat_duration {
>= state_context.fighter_manifest.attributes.jumpsquat_duration
{
info!("Jump {}", state_context.input.get_last_frame().jump); info!("Jump {}", state_context.input.get_last_frame().jump);
let jump_type = if state_context.input.get_last_frame().jump { let jump_type = if state_context.input.get_last_frame().jump {
JumpType::LongJump JumpType::LongJump
} else { } else {
JumpType::ShortHop JumpType::ShortHop
}; };
Some(FighterState::Jump(JumpState { jump_type })) Some(FighterState::Jump(JumpState { jump_type, airborne_state_common: AirborneStateCommon::default() }))
} else { } else {
None None
} }
} }
fn update(&mut self, state_context: &mut FighterStateContext) { fn update(&mut self, state_context: &mut UpdateContext) {
self.duration_counter += 1; self.duration_counter += 1;
ground::update_friction_motion(state_context);
let friction = if state_context.velocity.x.abs()
> state_context.fighter_manifest.attributes.max_walk_vel
{
state_context.fighter_manifest.attributes.ground_friction
* state_context
.game_settings
.fighter_common
.ground_friction_over_walk_speed_multiplier
} else {
state_context.fighter_manifest.attributes.ground_friction
};
let ground_velocity = state_context.velocity.x;
state_context.velocity.x += ground::apply_grounded_friction(friction, ground_velocity);
ground::apply_grounded_motion(
state_context.velocity,
state_context.translation,
state_context.prev_translation,
);
} }
fn check_collision_interrupt( fn check_collision_interrupt(
&mut self, &mut self,
state_context: &mut FighterStateContext, state_context: &mut CollisionContext,
) -> Option<FighterState> { ) -> Option<FighterState> {
if let GroundedMotionResult::InAir = ground::collision_interrupt(state_context, &mut self.grounded_common, false)
ground::collide_with_stage_grounded(state_context, &mut self.grounded_common, false)
{
Some(FighterState::Fall(FallState))
} else {
None
}
} }
fn on_enter(&mut self, state_context: &mut FighterStateContext) { fn on_enter(&mut self, state_context: &mut EnterContext) {
state_context.play_animation(AnimKind::JumpSquat, false); state_context.play_animation(AnimKind::JumpSquat, false);
state_context.input.clear_command(FighterCommands::Jump); state_context.input.clear_command(FighterCommands::Jump);
} }
fn is_visually_grounded<'a>(
&'a self,
) -> bool {
true
}
} }
impl FighterStateImpl for JumpState { impl FighterStateImpl for JumpState {
const NAME: &'static str = "Jump"; const NAME: &'static str = "Jump";
fn check_interrupt(&self, state_context: &mut FighterStateContext) -> Option<FighterState> { fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
if state_context.input.has_command(FighterCommands::Jump) { if state_context.input.has_command(FighterCommands::Jump) {
Some(FighterState::Jump(JumpState { Some(FighterState::Jump(JumpState {
jump_type: JumpType::DoubleJump, jump_type: JumpType::DoubleJump,
airborne_state_common: AirborneStateCommon::default()
})) }))
} else { } else {
air_dodge::check_input(state_context) air_dodge::check_input(state_context)
} }
} }
fn update(&mut self, state_context: &mut FighterStateContext) { fn update(&mut self, state_context: &mut UpdateContext) {
air::integrate_gravity( air::update_standard_motion(state_context, &mut self.airborne_state_common);
state_context.velocity,
&state_context.fighter_manifest.attributes,
);
air::apply_air_drift(
state_context.velocity,
&state_context.fighter_manifest.attributes,
state_context.input,
);
air::apply_air_motion(
state_context.velocity,
state_context.translation,
state_context.prev_translation,
);
} }
fn on_enter(&mut self, state_context: &mut FighterStateContext) { fn on_enter(&mut self, state_context: &mut EnterContext) {
if let JumpType::DoubleJump = self.jump_type { if let JumpType::DoubleJump = self.jump_type {
state_context.input.clear_command(FighterCommands::Jump); state_context.input.clear_command(FighterCommands::Jump);
} }
@@ -185,42 +143,22 @@ impl FighterStateImpl for JumpState {
} }
let vertical_vel = match self.jump_type { let vertical_vel = match self.jump_type {
JumpType::ShortHop => { JumpType::ShortHop => state_context.fighter_attributes.short_hop_vertical_velocity,
state_context JumpType::LongJump => state_context.fighter_attributes.full_jump_vertical_velocity,
.fighter_manifest
.attributes
.short_hop_vertical_velocity
}
JumpType::LongJump => {
state_context
.fighter_manifest
.attributes
.full_jump_vertical_velocity
}
JumpType::DoubleJump => { JumpType::DoubleJump => {
state_context state_context.fighter_attributes.full_jump_vertical_velocity
.fighter_manifest * state_context.fighter_attributes.air_jump_multiplier
.attributes
.full_jump_vertical_velocity
* state_context
.fighter_manifest
.attributes
.air_jump_multiplier
} }
}; };
match self.jump_type { match self.jump_type {
JumpType::ShortHop | JumpType::LongJump => { JumpType::ShortHop | JumpType::LongJump => {
state_context.velocity.x += state_context state_context.velocity.x +=
.fighter_manifest state_context.fighter_attributes.jump_horizontal_velocity * movement_stick_x;
.attributes
.jump_horizontal_velocity
* movement_stick_x;
} }
JumpType::DoubleJump => { JumpType::DoubleJump => {
state_context.velocity.x = state_context state_context.velocity.x = state_context
.fighter_manifest .fighter_attributes
.attributes
.air_jump_horizontal_velocity .air_jump_horizontal_velocity
* movement_stick_x; * movement_stick_x;
} }
@@ -231,26 +169,23 @@ impl FighterStateImpl for JumpState {
fn check_collision_interrupt( fn check_collision_interrupt(
&mut self, &mut self,
state_context: &mut FighterStateContext, state_context: &mut CollisionContext,
) -> Option<FighterState> { ) -> Option<FighterState> {
if let Some(res) = collision::air_collide_with_stage(state_context) { air::collision_interrupt(
// Adjust translation state_context,
state_context.translation.0 = res.hit_position - state_context.ecb.get_bottom_point(); crate::fighter::state::land::LandingType::Normal,
let grounded_common = GroundedStateCommon { )
current_line_id: res.line_id, }
};
Some(FighterState::Land(LandingState::create( fn is_visually_grounded<'a>(
grounded_common, &'a self,
LandingType::Normal, ) -> bool {
))) false
} else {
None
}
} }
} }
pub fn check_input( pub fn check_input(
state_context: &FighterStateContext, state_context: &InterruptContext,
ground_common: &GroundedStateCommon, ground_common: &GroundedStateCommon,
) -> Option<FighterState> { ) -> Option<FighterState> {
state_context state_context
@@ -259,13 +194,14 @@ pub fn check_input(
.then(|| FighterState::JumpSquat(JumpSquatState::create(ground_common.clone()))) .then(|| FighterState::JumpSquat(JumpSquatState::create(ground_common.clone())))
} }
pub fn check_input_double_jump(state_context: &FighterStateContext) -> Option<FighterState> { pub fn check_input_double_jump(state_context: &InterruptContext) -> Option<FighterState> {
state_context state_context
.input .input
.has_command(FighterCommands::Jump) .has_command(FighterCommands::Jump)
.then(|| { .then(|| {
FighterState::Jump(JumpState { FighterState::Jump(JumpState {
jump_type: JumpType::DoubleJump, jump_type: JumpType::DoubleJump,
airborne_state_common: AirborneStateCommon::default()
}) })
}) })
} }
+16 -39
View File
@@ -1,12 +1,9 @@
use crate::fighter::{ use crate::fighter::{
animation::AnimKind, animation::AnimKind,
state::{ state::{
FighterState, FighterStateContext, FighterStateImpl, dash, CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
fall::FallState, UpdateContext, dash,
ground::{ ground::{self, GroundedStateCommon, grounded_movement_standstill_common_interrupts},
self, GroundedMotionResult, GroundedStateCommon,
grounded_movement_standstill_common_interrupts,
},
walk, walk,
}, },
}; };
@@ -35,11 +32,11 @@ impl LandingState {
impl FighterStateImpl for LandingState { impl FighterStateImpl for LandingState {
const NAME: &'static str = "Landing"; const NAME: &'static str = "Landing";
fn check_interrupt(&self, state_context: &mut FighterStateContext) -> Option<FighterState> { fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
if state_context.is_current_animation_finished() { if state_context.is_current_animation_finished() {
grounded_movement_standstill_common_interrupts(state_context, &self.grounded_common) grounded_movement_standstill_common_interrupts(state_context, &self.grounded_common)
} else if state_context.get_current_animation_frame() } else if state_context.get_current_animation_frame()
>= state_context.fighter_manifest.attributes.landing_iasa >= state_context.fighter_attributes.landing_iasa
&& let LandingType::Normal = self.landing_type && let LandingType::Normal = self.landing_type
{ {
dash::check_input(state_context, &self.grounded_common).or_else(|| { dash::check_input(state_context, &self.grounded_common).or_else(|| {
@@ -51,44 +48,18 @@ impl FighterStateImpl for LandingState {
} }
} }
fn update(&mut self, state_context: &mut FighterStateContext) { fn update(&mut self, state_context: &mut UpdateContext) {
let friction = if state_context.velocity.x.abs() ground::update_friction_motion(state_context);
> state_context.fighter_manifest.attributes.max_walk_vel
{
state_context.fighter_manifest.attributes.ground_friction
* state_context
.game_settings
.fighter_common
.ground_friction_over_walk_speed_multiplier
} else {
state_context.fighter_manifest.attributes.ground_friction
};
let ground_velocity = state_context.velocity.x;
state_context.velocity.x += ground::apply_grounded_friction(friction, ground_velocity);
ground::apply_grounded_motion(
state_context.velocity,
state_context.translation,
state_context.prev_translation,
);
} }
fn check_collision_interrupt( fn check_collision_interrupt(
&mut self, &mut self,
state_context: &mut FighterStateContext, state_context: &mut CollisionContext,
) -> Option<FighterState> { ) -> Option<FighterState> {
if let GroundedMotionResult::InAir = ground::collision_interrupt(state_context, &mut self.grounded_common, true)
ground::collide_with_stage_grounded(state_context, &mut self.grounded_common, true)
{
Some(FighterState::Fall(FallState))
} else {
None
}
} }
fn on_enter(&mut self, state_context: &mut FighterStateContext) { fn on_enter(&mut self, state_context: &mut EnterContext) {
match self.landing_type { match self.landing_type {
LandingType::Normal => { LandingType::Normal => {
state_context.play_animation(AnimKind::Landing, false); state_context.play_animation(AnimKind::Landing, false);
@@ -98,4 +69,10 @@ impl FighterStateImpl for LandingState {
} }
}; };
} }
fn is_visually_grounded<'a>(
&'a self,
) -> bool {
true
}
} }
+247 -105
View File
@@ -7,20 +7,20 @@ use bevy::prelude::*;
use crate::fighter::animation::{AnimKind, FighterAnimationFrame}; use crate::fighter::animation::{AnimKind, FighterAnimationFrame};
use crate::fighter::attack::{ use crate::fighter::attack::{
FighterAttackScriptAssets, FighterKnockbackVelocity, FighterPendingHitReaction, FighterAttackScriptAssets, FighterKnockbackVelocity, FighterPendingHitReaction, FighterStaleMoveQueue, HitStop,
FighterStaleMoveQueue,
}; };
use crate::fighter::attributes::FighterAttributes;
use crate::fighter::baked_animation::BakedFighterAnimations; use crate::fighter::baked_animation::BakedFighterAnimations;
use crate::fighter::ecb::FighterPreviousECB; use crate::fighter::ecb::FighterPreviousECB;
use crate::fighter::manifest::FighterManifest; use crate::fighter::manifest::FighterManifest;
use crate::fighter::state::hitstun::HitstunState; use crate::fighter::state::hitstun::HitstunState;
use crate::fighter::visual::FighterAnimations; use crate::fighter::visual::FighterAnimations;
use crate::fighter::{ use crate::fighter::{
Fighter, FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop, Fighter, FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole, FighterPreviousTranslation, FighterTranslation, FighterVelocity,
FighterPreviousTranslation, FighterTranslation, FighterVelocity,
}; };
use crate::game_settings::GameSettings; use crate::game_settings::GameSettings;
use crate::input::FighterInput; use crate::input::FighterInput;
use crate::math::int::FGi32;
use crate::scripting::FighterAttackScript; use crate::scripting::FighterAttackScript;
use crate::stage::line::StageCollision; use crate::stage::line::StageCollision;
@@ -47,24 +47,28 @@ macro_rules! fighter_states {
pub fn name(&self) -> &'static str { pub fn name(&self) -> &'static str {
match self { $(Self::$variant(_) => <$ty>::NAME),* } match self { $(Self::$variant(_) => <$ty>::NAME),* }
} }
pub fn check_interrupt(&self, ctx: &mut FighterStateContext) -> Option<FighterState> { pub fn check_interrupt(&self, ctx: &mut InterruptContext) -> Option<FighterState> {
match self { $(Self::$variant(s) => s.check_interrupt(ctx)),* } match self { $(Self::$variant(s) => s.check_interrupt(ctx)),* }
} }
pub fn update(&mut self, ctx: &mut FighterStateContext) { pub fn update(&mut self, ctx: &mut UpdateContext) {
match self { $(Self::$variant(s) => s.update(ctx)),* } match self { $(Self::$variant(s) => s.update(ctx)),* }
} }
pub fn on_enter(&mut self, ctx: &mut FighterStateContext) { pub fn on_enter(&mut self, ctx: &mut EnterContext) {
match self { $(Self::$variant(s) => s.on_enter(ctx)),* } match self { $(Self::$variant(s) => s.on_enter(ctx)),* }
} }
pub fn on_exit(&mut self, ctx: &mut FighterStateContext) { pub fn on_exit(&mut self, ctx: &mut ExitContext) {
match self { $(Self::$variant(s) => s.on_exit(ctx)),* } match self { $(Self::$variant(s) => s.on_exit(ctx)),* }
} }
pub fn check_collision_interrupt(&mut self, ctx: &mut FighterStateContext) -> Option<FighterState> { pub fn check_collision_interrupt(&mut self, ctx: &mut CollisionContext) -> Option<FighterState> {
match self { $(Self::$variant(s) => s.check_collision_interrupt(ctx)),* } match self { $(Self::$variant(s) => s.check_collision_interrupt(ctx)),* }
} }
pub fn is_visually_grounded(&self) -> bool {
match self { $(Self::$variant(s) => s.is_visually_grounded()),* }
}
} }
$(impl From<$ty> for FighterState { $(impl From<$ty> for FighterState {
@@ -75,62 +79,113 @@ macro_rules! fighter_states {
pub trait FighterStateImpl: Sized { pub trait FighterStateImpl: Sized {
const NAME: &'static str; const NAME: &'static str;
fn check_interrupt(&self, state_context: &mut FighterStateContext) -> Option<FighterState>; fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState>;
fn on_enter(&mut self, _state_context: &mut FighterStateContext) {} fn on_enter(&mut self, _state_context: &mut EnterContext) {}
fn on_exit(&mut self, _state_context: &mut FighterStateContext) {} fn on_exit(&mut self, _state_context: &mut ExitContext) {}
fn name(&self) -> String { fn name(&self) -> String {
Self::NAME.to_owned() Self::NAME.to_owned()
} }
fn update(&mut self, _state_context: &mut FighterStateContext); fn update(&mut self, _state_context: &mut UpdateContext);
fn check_collision_interrupt( fn check_collision_interrupt(
&mut self, &mut self,
_state_context: &mut FighterStateContext, _state_context: &mut CollisionContext,
) -> Option<FighterState> { ) -> Option<FighterState> {
None None
} }
fn is_visually_grounded<'a>(
&'a self,
) -> bool;
} }
pub struct FighterStateContext<'a> { pub struct AnimationStatus {
pub frame: u32,
pub finished: bool,
}
pub struct InterruptContext<'a> {
pub input: &'a FighterInput,
pub facing_direction: &'a mut FighterFacingDirection,
pub game_settings: &'a GameSettings,
pub fighter_attributes: &'a FighterAttributes,
pub animation: AnimationStatus,
}
impl InterruptContext<'_> {
pub fn get_current_animation_frame(&self) -> u32 {
self.animation.frame
}
pub fn is_current_animation_finished(&self) -> bool {
self.animation.finished
}
}
pub struct EnterContext<'a> {
pub input: &'a mut FighterInput,
pub hitboxes: &'a mut FighterHitboxes,
pub velocity: &'a mut FighterVelocity,
pub knockback_velocity: &'a mut FighterKnockbackVelocity,
pub stale_move_queue: &'a mut FighterStaleMoveQueue,
pub facing_direction: &'a mut FighterFacingDirection,
pub animation_frame: &'a mut FighterAnimationFrame,
pub fighter_attributes: &'a FighterAttributes,
pub attack_script_assets: &'a FighterAttackScriptAssets,
}
impl EnterContext<'_> {
pub fn play_animation(&mut self, kind: AnimKind, repeat: bool) {
self.animation_frame.reset(kind, repeat);
}
}
pub struct ExitContext<'a> {
pub hitboxes: &'a mut FighterHitboxes,
}
pub struct UpdateContext<'a> {
pub translation: &'a mut FighterTranslation, pub translation: &'a mut FighterTranslation,
pub prev_translation: &'a mut FighterPreviousTranslation, pub prev_translation: &'a mut FighterPreviousTranslation,
pub input: &'a mut FighterInput, pub input: &'a mut FighterInput,
pub hitboxes: &'a mut FighterHitboxes, pub hitboxes: &'a mut FighterHitboxes,
pub velocity: &'a mut FighterVelocity, pub velocity: &'a mut FighterVelocity,
pub knockback_velocity: &'a mut FighterKnockbackVelocity, pub knockback_velocity: &'a mut FighterKnockbackVelocity,
pub stale_move_queue: &'a mut FighterStaleMoveQueue,
pub ecb: &'a mut FighterECB,
pub prev_ecb: &'a mut FighterPreviousECB,
pub facing_direction: &'a mut FighterFacingDirection,
pub game_settings: &'a GameSettings, pub game_settings: &'a GameSettings,
pub stage_collision: &'a StageCollision, pub animation_frame: u32,
pub animations: &'a FighterAnimations, pub fighter_attributes: &'a FighterAttributes,
pub animation_frame: &'a mut FighterAnimationFrame,
pub baked_animations: &'a Assets<BakedFighterAnimations>,
pub attack_scripts: &'a Assets<FighterAttackScript>, pub attack_scripts: &'a Assets<FighterAttackScript>,
pub fighter_manifest: &'a FighterManifest,
pub attack_script_assets: &'a FighterAttackScriptAssets, pub attack_script_assets: &'a FighterAttackScriptAssets,
pub facing_direction: &'a FighterFacingDirection,
} }
impl FighterStateContext<'_> { impl UpdateContext<'_> {
pub fn play_animation(&mut self, kind: AnimKind, repeat: bool) {
self.animation_frame.reset(kind, repeat);
}
pub fn get_current_animation_frame(&self) -> u32 { pub fn get_current_animation_frame(&self) -> u32 {
self.animation_frame.frame self.animation_frame
} }
}
pub fn is_current_animation_finished(&self) -> bool { pub struct CollisionContext<'a> {
let anims_data = self pub translation: &'a mut FighterTranslation,
.baked_animations pub prev_translation: &'a FighterPreviousTranslation,
.get(&self.animations.baked) pub velocity: &'a mut FighterVelocity,
.expect("Animation should exist"); pub ecb: &'a FighterECB,
anims_data pub prev_ecb: &'a FighterPreviousECB,
.frame_count(self.animation_frame.kind) pub stage_collision: &'a StageCollision,
.expect("Current animation should have baked frames") }
<= self.animation_frame.frame
impl CollisionContext<'_> {
pub fn air_collide_with_stage(
&self,
) -> Option<crate::fighter::collision::AirCollisionWithStageResult> {
crate::fighter::collision::air_collide_with_stage(
self.prev_translation,
self.translation,
self.prev_ecb,
self.ecb,
self.stage_collision,
)
} }
} }
@@ -159,43 +214,105 @@ pub struct FighterFrameQuery {
pub velocity: &'static mut FighterVelocity, pub velocity: &'static mut FighterVelocity,
pub knockback_velocity: &'static mut FighterKnockbackVelocity, pub knockback_velocity: &'static mut FighterKnockbackVelocity,
pub stale_move_queue: &'static mut FighterStaleMoveQueue, pub stale_move_queue: &'static mut FighterStaleMoveQueue,
pub ecb: &'static mut FighterECB, pub ecb: &'static FighterECB,
pub prev_ecb: &'static mut FighterPreviousECB, pub prev_ecb: &'static FighterPreviousECB,
pub facing_direction: &'static mut FighterFacingDirection, pub facing_direction: &'static mut FighterFacingDirection,
pub animation_frame: &'static mut FighterAnimationFrame, pub animation_frame: &'static mut FighterAnimationFrame,
pub fighter: &'static Fighter, pub fighter: &'static Fighter,
} }
impl<'w, 's> FighterFrameQueryItem<'w, 's> { impl<'w, 's> FighterFrameQueryItem<'w, 's> {
fn context<'a>( fn animation_status(
&self,
animations: &FighterAnimations,
baked_animations: &Assets<BakedFighterAnimations>,
) -> AnimationStatus {
let baked = baked_animations
.get(&animations.baked)
.expect("Animation should exist");
let frame = self.animation_frame.frame;
let finished = baked
.frame_count(self.animation_frame.kind)
.expect("Current animation should have baked frames")
<= frame;
AnimationStatus { frame, finished }
}
fn interrupt_context<'a>(
&'a mut self, &'a mut self,
game_settings: &'a GameSettings, game_settings: &'a GameSettings,
stage_collision: &'a StageCollision,
animations: &'a FighterAnimations, animations: &'a FighterAnimations,
baked_animations: &'a Assets<BakedFighterAnimations>, baked_animations: &'a Assets<BakedFighterAnimations>,
attributes: &'a FighterAttributes,
) -> InterruptContext<'a> {
let animation = self.animation_status(animations, baked_animations);
InterruptContext {
input: &self.input,
facing_direction: &mut self.facing_direction,
game_settings,
fighter_attributes: attributes,
animation,
}
}
fn enter_context<'a>(
&'a mut self,
attributes: &'a FighterAttributes,
attack_script_assets: &'a FighterAttackScriptAssets,
) -> EnterContext<'a> {
EnterContext {
input: &mut self.input,
hitboxes: &mut self.hitboxes,
velocity: &mut self.velocity,
knockback_velocity: &mut self.knockback_velocity,
stale_move_queue: &mut self.stale_move_queue,
facing_direction: &mut self.facing_direction,
animation_frame: &mut self.animation_frame,
fighter_attributes: attributes,
attack_script_assets,
}
}
fn exit_context(&mut self) -> ExitContext<'_> {
ExitContext {
hitboxes: &mut self.hitboxes,
}
}
fn update_context<'a>(
&'a mut self,
game_settings: &'a GameSettings,
attributes: &'a FighterAttributes,
attack_scripts: &'a Assets<FighterAttackScript>, attack_scripts: &'a Assets<FighterAttackScript>,
attack_script_assets: &'a FighterAttackScriptAssets, attack_script_assets: &'a FighterAttackScriptAssets,
manifest: &'a FighterManifest, ) -> UpdateContext<'a> {
) -> FighterStateContext<'a> { UpdateContext {
FighterStateContext {
translation: &mut self.translation, translation: &mut self.translation,
prev_translation: &mut self.prev_translation, prev_translation: &mut self.prev_translation,
input: &mut self.input, input: &mut self.input,
hitboxes: &mut self.hitboxes, hitboxes: &mut self.hitboxes,
velocity: &mut self.velocity, velocity: &mut self.velocity,
knockback_velocity: &mut self.knockback_velocity, knockback_velocity: &mut self.knockback_velocity,
stale_move_queue: &mut self.stale_move_queue,
ecb: &mut self.ecb,
prev_ecb: &mut self.prev_ecb,
facing_direction: &mut self.facing_direction,
game_settings, game_settings,
stage_collision, animation_frame: self.animation_frame.frame,
animations, fighter_attributes: attributes,
animation_frame: &mut self.animation_frame,
baked_animations,
attack_scripts, attack_scripts,
attack_script_assets, attack_script_assets,
fighter_manifest: manifest, facing_direction: &self.facing_direction
}
}
fn collision_context<'a>(
&'a mut self,
stage_collision: &'a StageCollision,
) -> CollisionContext<'a> {
CollisionContext {
translation: &mut self.translation,
prev_translation: &self.prev_translation,
velocity: &mut self.velocity,
ecb: &self.ecb,
prev_ecb: &self.prev_ecb,
stage_collision,
} }
} }
} }
@@ -210,13 +327,12 @@ pub struct StatefulFighterQuery {
pub attack_script_assets: &'static FighterAttackScriptAssets, pub attack_script_assets: &'static FighterAttackScriptAssets,
pub pending_hit_reaction: &'static mut FighterPendingHitReaction, pub pending_hit_reaction: &'static mut FighterPendingHitReaction,
pub hitstop: &'static mut FighterHitstop, pub hitstop: &'static mut FighterHitstop,
pub hitstop_shake: &'static mut FighterHitstopShake,
} }
pub fn state_update_system( pub fn state_update_system(
mut query: Query<StatefulFighterQuery>, mut query: Query<StatefulFighterQuery>,
stage_collision: Res<StageCollision>,
game_settings: Res<GameSettings>, game_settings: Res<GameSettings>,
baked_animations: Res<Assets<BakedFighterAnimations>>,
attack_scripts: Res<Assets<FighterAttackScript>>, attack_scripts: Res<Assets<FighterAttackScript>>,
manifests: Res<Assets<FighterManifest>>, manifests: Res<Assets<FighterManifest>>,
) { ) {
@@ -224,7 +340,6 @@ pub fn state_update_system(
let StatefulFighterQueryItem { let StatefulFighterQueryItem {
mut state, mut state,
mut frame, mut frame,
animations,
hitstop, hitstop,
.. ..
} = fighter; } = fighter;
@@ -233,16 +348,14 @@ pub fn state_update_system(
continue; continue;
} }
let mut update_ctx = frame.context( let manifest = manifests
.get(&fighter.fighter.manifest)
.expect("Fighter manifest should be valid");
let mut update_ctx = frame.update_context(
&game_settings, &game_settings,
&stage_collision, &manifest.attributes,
animations,
&baked_animations,
&attack_scripts, &attack_scripts,
&fighter.attack_script_assets, &fighter.attack_script_assets,
&manifests
.get(&(fighter.fighter.manifest))
.expect("Fighter manifest should be valid"),
); );
state.update(&mut update_ctx); state.update(&mut update_ctx);
} }
@@ -251,24 +364,24 @@ pub fn state_update_system(
fn transition_state( fn transition_state(
current: &mut FighterState, current: &mut FighterState,
mut next: FighterState, mut next: FighterState,
ctx: &mut FighterStateContext, frame: &mut FighterFrameQueryItem,
attributes: &FighterAttributes,
attack_script_assets: &FighterAttackScriptAssets,
) { ) {
let old_name = current.name(); let old_name = current.name();
let new_name = next.name(); let new_name = next.name();
current.on_exit(ctx); current.on_exit(&mut frame.exit_context());
next.on_enter(ctx); next.on_enter(&mut frame.enter_context(attributes, attack_script_assets));
*current = next; *current = next;
info!("{} -> {}", old_name, new_name); info!("{} -> {}", old_name, new_name);
} }
pub fn state_interrupt_system( pub fn state_interrupt_system(
mut query: Query<StatefulFighterQuery>, mut query: Query<StatefulFighterQuery>,
stage_collision: Res<StageCollision>,
game_settings: Res<GameSettings>, game_settings: Res<GameSettings>,
baked_animations: Res<Assets<BakedFighterAnimations>>, baked_animations: Res<Assets<BakedFighterAnimations>>,
fighter_manifests: Res<Assets<FighterManifest>>, fighter_manifests: Res<Assets<FighterManifest>>,
attack_scripts: Res<Assets<FighterAttackScript>>,
) { ) {
for fighter in &mut query { for fighter in &mut query {
let StatefulFighterQueryItem { let StatefulFighterQueryItem {
@@ -279,22 +392,25 @@ pub fn state_interrupt_system(
attack_script_assets, attack_script_assets,
mut pending_hit_reaction, mut pending_hit_reaction,
mut hitstop, mut hitstop,
mut hitstop_shake,
} = fighter; } = fighter;
let mut state_context = frame.context( let manifest = fighter_manifests
&game_settings, .get(&fighter.manifest)
&stage_collision, .expect("Fighter manifest should be valid");
animations,
&baked_animations,
&attack_scripts,
attack_script_assets,
fighter_manifests
.get(&fighter.manifest)
.expect("Fighter manifest should be valid"),
);
let new_state = if let Some(reaction) = pending_hit_reaction.take() { let new_state = if let Some(reaction) = pending_hit_reaction.take() {
hitstop.remaining_frames = *reaction.hitstop_frames; hitstop.remaining_frames = *reaction.hitstop_frames;
let hitstop_kind = match &*state { let shake_frames = reaction.hitstop_frames.calculate_shake_frames(&game_settings);
hitstop_shake.role = FighterHitstopShakeRole::Receiver;
hitstop_shake.total_frames = shake_frames;
hitstop_shake.remaining_frames = shake_frames;
hitstop_shake.kind = if state.is_visually_grounded() {
FighterHitstopShakeKind::Horizontal
} else {
FighterHitstopShakeKind::Vertical
};
let mut hitstop_kind = match &*state {
FighterState::Wait(value) => { FighterState::Wait(value) => {
hitstun::HitstopStateKind::Grounded(value.grounded_common.clone()) hitstun::HitstopStateKind::Grounded(value.grounded_common.clone())
} }
@@ -315,18 +431,49 @@ pub fn state_interrupt_system(
} }
_ => hitstun::HitstopStateKind::Airborne, _ => hitstun::HitstopStateKind::Airborne,
}; };
Some(FighterState::Hitstun(HitstunState {
hit_reaction: reaction, if let hitstun::HitstopStateKind::Grounded(_) = hitstop_kind {
let straight_up_angle = FGi32::lit("90.0");
if reaction.hitstop_frames >= HitStop::new(game_settings.fighter_common.tumble_bounce_hitstop_threshold) {
hitstop_kind = hitstun::HitstopStateKind::Airborne;
// TODO: Use floor normal here
} else if reaction.launch_angle.abs_diff(straight_up_angle) < game_settings.fighter_common.attack_ground_to_airborne_transition_vertical_angle_threshold {
hitstop_kind = hitstun::HitstopStateKind::Airborne;
} else {
// straight down is 270
let straight_down_angle = FGi32::lit("270.0");
let meteor_threshold = game_settings.fighter_common.meteor_angle_threshold;
if (reaction.launch_angle - straight_down_angle).abs() <= meteor_threshold {
// TODO: Floor bounce
hitstop_kind = hitstun::HitstopStateKind::Airborne;
}
}
}
info!("Entering hitstop kind: {:?}", hitstop_kind);
Some(FighterState::Hitstun(HitstunState::new(
reaction,
hitstop_kind, hitstop_kind,
})) )))
} else if hitstop.remaining_frames > 0 { } else if hitstop.remaining_frames > 0 {
None None
} else { } else {
state.check_interrupt(&mut state_context) state.check_interrupt(&mut frame.interrupt_context(
&game_settings,
animations,
&baked_animations,
&manifest.attributes,
))
}; };
if let Some(new_state) = new_state { if let Some(new_state) = new_state {
transition_state(&mut state, new_state, &mut state_context); transition_state(
&mut state,
new_state,
&mut frame,
&manifest.attributes,
attack_script_assets,
);
}; };
} }
} }
@@ -334,39 +481,34 @@ pub fn state_interrupt_system(
pub fn state_collision_interrupt_system( pub fn state_collision_interrupt_system(
mut query: Query<StatefulFighterQuery>, mut query: Query<StatefulFighterQuery>,
stage_collision: Res<StageCollision>, stage_collision: Res<StageCollision>,
game_settings: Res<GameSettings>,
baked_animations: Res<Assets<BakedFighterAnimations>>,
fighter_manifests: Res<Assets<FighterManifest>>, fighter_manifests: Res<Assets<FighterManifest>>,
attack_scripts: Res<Assets<FighterAttackScript>>,
) { ) {
for fighter in &mut query { for fighter in &mut query {
let StatefulFighterQueryItem { let StatefulFighterQueryItem {
mut state, mut state,
mut frame, mut frame,
animations,
fighter, fighter,
attack_script_assets, attack_script_assets,
hitstop, hitstop,
.. ..
} = fighter; } = fighter;
let mut state_context = frame.context(
&game_settings,
&stage_collision,
animations,
&baked_animations,
&attack_scripts,
&attack_script_assets,
fighter_manifests
.get(&fighter.manifest)
.expect("Fighter manifest should be valid"),
);
if hitstop.remaining_frames > 0 { if hitstop.remaining_frames > 0 {
continue; continue;
} }
if let Some(new_state) = state.check_collision_interrupt(&mut state_context) { let manifest = fighter_manifests
transition_state(&mut state, new_state, &mut state_context); .get(&fighter.manifest)
.expect("Fighter manifest should be valid");
let new_state =
state.check_collision_interrupt(&mut frame.collision_context(&stage_collision));
if let Some(new_state) = new_state {
transition_state(
&mut state,
new_state,
&mut frame,
&manifest.attributes,
&attack_script_assets,
);
} }
} }
} }
+20 -20
View File
@@ -1,11 +1,12 @@
use bevy::prelude::*; use bevy::prelude::*;
use super::{FighterStateContext, FighterStateImpl, ground, wait, walk}; use super::{
CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext, ground,
wait, walk,
};
use crate::fighter::animation::AnimKind; use crate::fighter::animation::AnimKind;
use crate::fighter::state::FighterState; use crate::fighter::state::FighterState;
use crate::fighter::state::fall::FallState; use crate::fighter::state::ground::GroundedStateCommon;
use crate::fighter::state::ground::{GroundedMotionResult, GroundedStateCommon};
use crate::math::int::FGi32;
#[derive(Component, Debug, Clone, Hash)] #[derive(Component, Debug, Clone, Hash)]
pub struct RunState { pub struct RunState {
@@ -14,7 +15,7 @@ pub struct RunState {
impl FighterStateImpl for RunState { impl FighterStateImpl for RunState {
const NAME: &'static str = "Run"; const NAME: &'static str = "Run";
fn check_interrupt(&self, state_context: &mut FighterStateContext) -> Option<FighterState> { fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
if let Some(state) = if let Some(state) =
ground::grounded_movement_common_interrupts(state_context, &self.grounded_common) ground::grounded_movement_common_interrupts(state_context, &self.grounded_common)
{ {
@@ -32,21 +33,20 @@ impl FighterStateImpl for RunState {
} }
} }
fn on_enter(&mut self, state_context: &mut super::FighterStateContext) { fn on_enter(&mut self, state_context: &mut EnterContext) {
state_context.play_animation(AnimKind::Run, true); state_context.play_animation(AnimKind::Run, true);
} }
fn update(&mut self, state_context: &mut super::FighterStateContext) { fn update(&mut self, state_context: &mut UpdateContext) {
let last_frame = state_context.input.get_last_frame(); let last_frame = state_context.input.get_last_frame();
let (accel, target_vel) = state_context let (accel, target_vel) = state_context
.fighter_manifest .fighter_attributes
.attributes .get_accel_and_target_dashrun(&last_frame, state_context.facing_direction.to_sign());
.get_accel_and_target_dashrun(&last_frame, FGi32::ONE);
let accel = ground::compute_ground_accel( let accel = ground::compute_ground_accel(
accel, accel,
target_vel, target_vel,
state_context.velocity.x, state_context.velocity.x,
&state_context.fighter_manifest.attributes, state_context.fighter_attributes,
state_context.game_settings, state_context.game_settings,
); );
state_context.velocity.x += accel; state_context.velocity.x += accel;
@@ -60,20 +60,20 @@ impl FighterStateImpl for RunState {
fn check_collision_interrupt( fn check_collision_interrupt(
&mut self, &mut self,
state_context: &mut FighterStateContext, state_context: &mut CollisionContext,
) -> Option<FighterState> { ) -> Option<FighterState> {
if let GroundedMotionResult::InAir = ground::collision_interrupt(state_context, &mut self.grounded_common, true)
ground::collide_with_stage_grounded(state_context, &mut self.grounded_common, false) }
{
Some(FighterState::Fall(FallState)) fn is_visually_grounded<'a>(
} else { &'a self,
None ) -> bool {
} true
} }
} }
pub fn check_input( pub fn check_input(
state_context: &FighterStateContext, state_context: &InterruptContext,
ground_state_common: &GroundedStateCommon, ground_state_common: &GroundedStateCommon,
) -> Option<FighterState> { ) -> Option<FighterState> {
let input_frame = state_context.input.get_last_frame(); let input_frame = state_context.input.get_last_frame();
+15 -36
View File
@@ -1,7 +1,6 @@
use super::{FighterStateContext, FighterStateImpl}; use super::{CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext};
use crate::fighter::animation::AnimKind; use crate::fighter::animation::AnimKind;
use crate::fighter::state::fall::FallState; use crate::fighter::state::ground::{self, GroundedStateCommon};
use crate::fighter::state::ground::{self, GroundedMotionResult, GroundedStateCommon};
use crate::fighter::state::{FighterState, dash, jump, wait, walk}; use crate::fighter::state::{FighterState, dash, jump, wait, walk};
use crate::input::FighterCommands; use crate::input::FighterCommands;
@@ -12,7 +11,7 @@ pub struct TurnState {
impl FighterStateImpl for TurnState { impl FighterStateImpl for TurnState {
const NAME: &'static str = "Turn"; const NAME: &'static str = "Turn";
fn check_interrupt(&self, state_context: &mut FighterStateContext) -> Option<FighterState> { fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
// State chain that results in the turn completing // State chain that results in the turn completing
if state_context.get_current_animation_frame() if state_context.get_current_animation_frame()
<= state_context <= state_context
@@ -42,51 +41,31 @@ impl FighterStateImpl for TurnState {
} }
} }
fn on_enter(&mut self, state_context: &mut super::FighterStateContext) { fn on_enter(&mut self, state_context: &mut EnterContext) {
state_context.play_animation(AnimKind::Turn, false); state_context.play_animation(AnimKind::Turn, false);
*state_context.facing_direction = state_context.facing_direction.reverse(); *state_context.facing_direction = state_context.facing_direction.reverse();
} }
fn update(&mut self, state_context: &mut super::FighterStateContext) { fn update(&mut self, state_context: &mut UpdateContext) {
let friction = if state_context.velocity.x.abs() ground::update_friction_motion(state_context);
> state_context.fighter_manifest.attributes.max_walk_vel
{
state_context.fighter_manifest.attributes.ground_friction
* state_context
.game_settings
.fighter_common
.ground_friction_over_walk_speed_multiplier
} else {
state_context.fighter_manifest.attributes.ground_friction
};
let ground_velocity = state_context.velocity.x;
state_context.velocity.x += ground::apply_grounded_friction(friction, ground_velocity);
ground::apply_grounded_motion(
state_context.velocity,
state_context.translation,
state_context.prev_translation,
);
} }
fn check_collision_interrupt( fn check_collision_interrupt(
&mut self, &mut self,
state_context: &mut FighterStateContext, state_context: &mut CollisionContext,
) -> Option<FighterState> { ) -> Option<FighterState> {
if let GroundedMotionResult::InAir = ground::collision_interrupt(state_context, &mut self.grounded_common, false)
ground::collide_with_stage_grounded(state_context, &mut self.grounded_common, false) }
{
Some(FighterState::Fall(FallState)) fn is_visually_grounded<'a>(
} else { &'a self,
None ) -> bool {
} true
} }
} }
pub fn check_input( pub fn check_input(
state_context: &FighterStateContext, state_context: &InterruptContext,
grounded_common: &GroundedStateCommon, grounded_common: &GroundedStateCommon,
) -> Option<FighterState> { ) -> Option<FighterState> {
let input_frame = state_context.input.get_last_frame(); let input_frame = state_context.input.get_last_frame();
+17 -36
View File
@@ -1,8 +1,9 @@
use super::{FighterStateContext, FighterStateImpl, ground}; use super::{
CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext, ground,
};
use crate::fighter::animation::AnimKind; use crate::fighter::animation::AnimKind;
use crate::fighter::state::FighterState; use crate::fighter::state::FighterState;
use crate::fighter::state::fall::FallState; use crate::fighter::state::ground::GroundedStateCommon;
use crate::fighter::state::ground::{GroundedMotionResult, GroundedStateCommon};
#[derive(Debug, Clone, Hash)] #[derive(Debug, Clone, Hash)]
pub struct WaitState { pub struct WaitState {
@@ -11,7 +12,7 @@ pub struct WaitState {
impl FighterStateImpl for WaitState { impl FighterStateImpl for WaitState {
const NAME: &'static str = "Wait"; const NAME: &'static str = "Wait";
fn check_interrupt(&self, state_context: &mut FighterStateContext) -> Option<FighterState> { fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
if let Some(state) = if let Some(state) =
ground::grounded_movement_common_interrupts(state_context, &self.grounded_common) ground::grounded_movement_common_interrupts(state_context, &self.grounded_common)
{ {
@@ -31,50 +32,30 @@ impl FighterStateImpl for WaitState {
} }
} }
fn on_enter(&mut self, state_context: &mut super::FighterStateContext) { fn on_enter(&mut self, state_context: &mut EnterContext) {
state_context.play_animation(AnimKind::Wait, true); state_context.play_animation(AnimKind::Wait, true);
} }
fn update(&mut self, state_context: &mut super::FighterStateContext) { fn update(&mut self, state_context: &mut UpdateContext) {
let friction = if state_context.velocity.x.abs() ground::update_friction_motion(state_context);
> state_context.fighter_manifest.attributes.max_walk_vel
{
state_context.fighter_manifest.attributes.ground_friction
* state_context
.game_settings
.fighter_common
.ground_friction_over_walk_speed_multiplier
} else {
state_context.fighter_manifest.attributes.ground_friction
};
let ground_velocity = state_context.velocity.x;
state_context.velocity.x += ground::apply_grounded_friction(friction, ground_velocity);
ground::apply_grounded_motion(
state_context.velocity,
state_context.translation,
state_context.prev_translation,
);
} }
fn check_collision_interrupt( fn check_collision_interrupt(
&mut self, &mut self,
state_context: &mut FighterStateContext, state_context: &mut CollisionContext,
) -> Option<FighterState> { ) -> Option<FighterState> {
if let GroundedMotionResult::InAir = ground::collision_interrupt(state_context, &mut self.grounded_common, false)
ground::collide_with_stage_grounded(state_context, &mut self.grounded_common, false) }
{
Some(FighterState::Fall(FallState)) fn is_visually_grounded<'a>(
} else { &'a self,
None ) -> bool {
} true
} }
} }
pub fn check_input( pub fn check_input(
state_context: &FighterStateContext, state_context: &InterruptContext,
ground_state_common: &GroundedStateCommon, ground_state_common: &GroundedStateCommon,
) -> Option<FighterState> { ) -> Option<FighterState> {
let input_frame = state_context.input.get_last_frame(); let input_frame = state_context.input.get_last_frame();
+19 -18
View File
@@ -1,8 +1,10 @@
use super::{FighterStateContext, FighterStateImpl, dash, ground, wait}; use super::{
CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext, dash,
ground, wait,
};
use crate::fighter::animation::AnimKind; use crate::fighter::animation::AnimKind;
use crate::fighter::state::FighterState; use crate::fighter::state::FighterState;
use crate::fighter::state::fall::FallState; use crate::fighter::state::ground::GroundedStateCommon;
use crate::fighter::state::ground::{GroundedMotionResult, GroundedStateCommon};
#[derive(Debug, Clone, Hash)] #[derive(Debug, Clone, Hash)]
pub struct WalkState { pub struct WalkState {
@@ -11,7 +13,7 @@ pub struct WalkState {
impl FighterStateImpl for WalkState { impl FighterStateImpl for WalkState {
const NAME: &'static str = "Walk"; const NAME: &'static str = "Walk";
fn check_interrupt(&self, state_context: &mut FighterStateContext) -> Option<FighterState> { fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
if let Some(state) = if let Some(state) =
ground::grounded_movement_common_interrupts(state_context, &self.grounded_common) ground::grounded_movement_common_interrupts(state_context, &self.grounded_common)
{ {
@@ -21,22 +23,21 @@ impl FighterStateImpl for WalkState {
.or_else(|| dash::check_input(state_context, &self.grounded_common)) .or_else(|| dash::check_input(state_context, &self.grounded_common))
} }
fn on_enter(&mut self, state_context: &mut FighterStateContext) { fn on_enter(&mut self, state_context: &mut EnterContext) {
state_context.play_animation(AnimKind::Walk, true); state_context.play_animation(AnimKind::Walk, true);
} }
fn update(&mut self, state_context: &mut FighterStateContext) { fn update(&mut self, state_context: &mut UpdateContext) {
let last_frame = state_context.input.get_last_frame(); let last_frame = state_context.input.get_last_frame();
let (accel, target_vel) = state_context let (accel, target_vel) = state_context
.fighter_manifest .fighter_attributes
.attributes
.get_accel_and_target_walk(&last_frame); .get_accel_and_target_walk(&last_frame);
let accel = ground::compute_ground_accel( let accel = ground::compute_ground_accel(
accel, accel,
target_vel, target_vel,
state_context.velocity.x, state_context.velocity.x,
&state_context.fighter_manifest.attributes, state_context.fighter_attributes,
&state_context.game_settings, &state_context.game_settings,
); );
@@ -51,20 +52,20 @@ impl FighterStateImpl for WalkState {
fn check_collision_interrupt( fn check_collision_interrupt(
&mut self, &mut self,
state_context: &mut FighterStateContext, state_context: &mut CollisionContext,
) -> Option<FighterState> { ) -> Option<FighterState> {
if let GroundedMotionResult::InAir = ground::collision_interrupt(state_context, &mut self.grounded_common, false)
ground::collide_with_stage_grounded(state_context, &mut self.grounded_common, false) }
{
Some(FighterState::Fall(FallState)) fn is_visually_grounded<'a>(
} else { &'a self,
None ) -> bool {
} true
} }
} }
pub fn check_input( pub fn check_input(
state_context: &FighterStateContext, state_context: &InterruptContext,
ground_state_common: &GroundedStateCommon, ground_state_common: &GroundedStateCommon,
) -> Option<FighterState> { ) -> Option<FighterState> {
let input_frame = state_context.input.get_last_frame(); let input_frame = state_context.input.get_last_frame();
+24
View File
@@ -9,12 +9,36 @@ use crate::{math::int::FGi32, menus::style::FGUiStyle};
#[reflect(opaque)] #[reflect(opaque)]
pub struct FighterSettingsCommon { pub struct FighterSettingsCommon {
pub walk_speed_ease: FGi32, pub walk_speed_ease: FGi32,
/// Maximum allowed horizontal velocity
pub ground_max_horizontal_velocity: FGi32, pub ground_max_horizontal_velocity: FGi32,
/// Ground friction applied when the fighter is above the walk speed
pub ground_friction_over_walk_speed_multiplier: FGi32, pub ground_friction_over_walk_speed_multiplier: FGi32,
pub knockback_stacking_window: u32, pub knockback_stacking_window: u32,
pub knockback_decay_per_frame: FGi32, pub knockback_decay_per_frame: FGi32,
/// Multiplier that translates knockback -> game unit velocity
pub knockback_launch_velocity_multiplier: FGi32, pub knockback_launch_velocity_multiplier: FGi32,
pub hitstun_frames_per_unit_knockback: FGi32, pub hitstun_frames_per_unit_knockback: FGi32,
/// If an attack's hitstop > this value it will cause a grounded fighter to either bounce (if a meteor/spike)
/// or to become airborne
pub tumble_bounce_hitstop_threshold: u32,
/// Angle diff from straight down under which the attack will count as a meteor
pub meteor_angle_threshold: FGi32,
/// Angle diff from straight up under which the attack will force an airborne state
pub attack_ground_to_airborne_transition_vertical_angle_threshold: FGi32,
pub visual_shake_frames_per_hitstop_frame: FGi32,
// offsets applied when the fighter is in hitstop
pub visual_shake_table: Vec<f32>,
/// The attacker will always get less hitstop
pub attacker_visual_shake_multiplier: f32,
/// Maximum angle changed caused by directional influence
pub di_max_angle: FGi32,
} }
#[derive(Reflect, Serialize, Deserialize, Clone)] #[derive(Reflect, Serialize, Deserialize, Clone)]
#[reflect(opaque)] #[reflect(opaque)]
+21
View File
@@ -20,6 +20,8 @@ pub enum FighterCommands {
Jump, Jump,
Shield, Shield,
Attack, Attack,
SmashMoveUp,
SmashMoveDown,
SmashMoveLeft, SmashMoveLeft,
SmashMoveRight, SmashMoveRight,
} }
@@ -60,6 +62,8 @@ impl FighterAttackCommandType {
pub struct FighterCommandLifetimes { pub struct FighterCommandLifetimes {
smash_move_left: u8, smash_move_left: u8,
smash_move_right: u8, smash_move_right: u8,
smash_move_down: u8,
smash_move_up: u8,
jump: u8, jump: u8,
shield: u8, shield: u8,
attack: u8, attack: u8,
@@ -72,6 +76,8 @@ impl Index<FighterCommands> for FighterCommandLifetimes {
match command { match command {
FighterCommands::SmashMoveLeft => &self.smash_move_left, FighterCommands::SmashMoveLeft => &self.smash_move_left,
FighterCommands::SmashMoveRight => &self.smash_move_right, FighterCommands::SmashMoveRight => &self.smash_move_right,
FighterCommands::SmashMoveDown => &self.smash_move_down,
FighterCommands::SmashMoveUp => &self.smash_move_up,
FighterCommands::Jump => &self.jump, FighterCommands::Jump => &self.jump,
FighterCommands::Shield => &self.shield, FighterCommands::Shield => &self.shield,
FighterCommands::Attack => &self.attack, FighterCommands::Attack => &self.attack,
@@ -84,6 +90,8 @@ impl IndexMut<FighterCommands> for FighterCommandLifetimes {
match command { match command {
FighterCommands::SmashMoveLeft => &mut self.smash_move_left, FighterCommands::SmashMoveLeft => &mut self.smash_move_left,
FighterCommands::SmashMoveRight => &mut self.smash_move_right, FighterCommands::SmashMoveRight => &mut self.smash_move_right,
FighterCommands::SmashMoveDown => &mut self.smash_move_down,
FighterCommands::SmashMoveUp => &mut self.smash_move_up,
FighterCommands::Jump => &mut self.jump, FighterCommands::Jump => &mut self.jump,
FighterCommands::Shield => &mut self.shield, FighterCommands::Shield => &mut self.shield,
FighterCommands::Attack => &mut self.attack, FighterCommands::Attack => &mut self.attack,
@@ -221,6 +229,19 @@ pub fn postprocess_input(
let mut x_flick_detected = let mut x_flick_detected =
x_abs >= axis_threshold && input.frames_in_x_flick_deadzone <= frame_threshold; x_abs >= axis_threshold && input.frames_in_x_flick_deadzone <= frame_threshold;
if y_flick_detected {
input.clear_command(FighterCommands::SmashMoveUp);
input.clear_command(FighterCommands::SmashMoveDown);
let command_to_set = if input.current_frame.movement.y > 0.0 {
FighterCommands::SmashMoveUp
} else {
FighterCommands::SmashMoveDown
};
input.set_lifetime(command_to_set, game_settings.input_common.input_buffer_size);
}
// if both flicks are detected, only one wins // if both flicks are detected, only one wins
if x_flick_detected && y_flick_detected { if x_flick_detected && y_flick_detected {
+2 -2
View File
@@ -45,8 +45,8 @@ impl GcPortState {
dpad_right: b.dpad_right(), dpad_right: b.dpad_right(),
left_trigger_digital: b.left_trigger(), left_trigger_digital: b.left_trigger(),
right_trigger_digital: b.right_trigger(), right_trigger_digital: b.right_trigger(),
left_stick: cal.left_stick(&c), left_stick: cal.left_stick_coords(&c),
right_stick: cal.right_stick(&c), right_stick: cal.right_stick_coords(&c),
triggers: (c.triggers.left.raw(), c.triggers.right.raw()), triggers: (c.triggers.left.raw(), c.triggers.right.raw()),
} }
} }
+39 -7
View File
@@ -28,13 +28,13 @@ use bevy::{
tasks::block_on, tasks::block_on,
}; };
use bevy_asset_loader::prelude::*; use bevy_asset_loader::prelude::*;
use bevy_wind_waker_shader::prelude::*;
use clap::Parser; use clap::Parser;
use ron_asset_manager::RonAssetPlugin; use ron_asset_manager::RonAssetPlugin;
use crate::{ use crate::{
camera::MatchCameraPlugin, fighter::manifest::FighterManifest, game_settings::GameSettings, camera::MatchCameraPlugin, fighter::manifest::FighterManifest, game_settings::GameSettings,
schedule::GameplaySchedulePlugin, stage::manifest::StageManifest, match_runtime::MatchRuntimePlugin, menus::style::FGUiStyle, schedule::GameplaySchedulePlugin,
stage::manifest::StageManifest, ui::InGameUIPlugin,
}; };
mod args; mod args;
@@ -44,6 +44,7 @@ pub mod fighter;
pub mod game_settings; pub mod game_settings;
pub mod input; pub mod input;
pub mod match_loading; pub mod match_loading;
pub mod match_runtime;
mod math; mod math;
pub mod menus; pub mod menus;
pub mod netcode; pub mod netcode;
@@ -53,6 +54,7 @@ pub mod schedule;
pub mod scripting; pub mod scripting;
pub mod stage; pub mod stage;
pub mod texture_reference; pub mod texture_reference;
pub mod ui;
#[derive(States, Debug, Clone, Copy, Eq, PartialEq, Hash, Default)] #[derive(States, Debug, Clone, Copy, Eq, PartialEq, Hash, Default)]
pub enum AppState { pub enum AppState {
@@ -71,6 +73,7 @@ pub enum AppState {
LoadingMatch, LoadingMatch,
PreparingMatch, PreparingMatch,
InMatch, InMatch,
MatchDisconnected,
MatchLoadFailed, MatchLoadFailed,
} }
@@ -80,6 +83,20 @@ pub enum AppState {
#[derive(Default)] #[derive(Default)]
pub struct GamePlugin; pub struct GamePlugin;
/// Registers every custom asset loader used by the game and asset processor.
pub struct GameAssetPlugin;
impl Plugin for GameAssetPlugin {
fn build(&self, app: &mut App) {
app.add_plugins((
RonAssetPlugin::<FighterManifest>::create("fighter.ron"),
RonAssetPlugin::<StageManifest>::create("stage.ron"),
RonAssetPlugin::<GameSettings>::create("ron"),
RonAssetPlugin::<FGUiStyle>::create("stylesheet.ron"),
));
}
}
impl Plugin for GamePlugin { impl Plugin for GamePlugin {
fn build(&self, app: &mut App) { fn build(&self, app: &mut App) {
// Each module owns its own systems, rollback registrations and // Each module owns its own systems, rollback registrations and
@@ -88,10 +105,10 @@ impl Plugin for GamePlugin {
app.init_state::<AppState>() app.init_state::<AppState>()
.add_plugins(( .add_plugins((
SettingsPlugin::new("moe.eirteam.shinespark.debug_settings"), SettingsPlugin::new("moe.eirteam.shinespark.debug_settings"),
WindWakerShaderPlugin::default(),
// Brings up GGRS (and with it `GgrsSchedule`), so it goes first. // Brings up GGRS (and with it `GgrsSchedule`), so it goes first.
netcode::FighterNetcodePlugin::default(), netcode::FighterNetcodePlugin::default(),
GameplaySchedulePlugin, GameplaySchedulePlugin,
MatchRuntimePlugin,
input::FighterInputPlugin, input::FighterInputPlugin,
replay::ReplayPlugin, replay::ReplayPlugin,
debug_tools::DebugToolsPlugin, debug_tools::DebugToolsPlugin,
@@ -100,9 +117,8 @@ impl Plugin for GamePlugin {
scripting::importer::FighterScriptImportPlugin, scripting::importer::FighterScriptImportPlugin,
stage::StagePlugin, stage::StagePlugin,
MatchCameraPlugin, MatchCameraPlugin,
RonAssetPlugin::<FighterManifest>::create("fighter.ron"), GameAssetPlugin,
RonAssetPlugin::<StageManifest>::create("stage.ron"), InGameUIPlugin,
RonAssetPlugin::<GameSettings>::create("ron"),
)) ))
.add_plugins(menus::MenuPlugin) .add_plugins(menus::MenuPlugin)
.add_loading_state( .add_loading_state(
@@ -155,11 +171,27 @@ impl Plugin for GamePlugin {
} }
} }
/// Registers the custom asset loaders and processors used by CI and release
/// builds. The processing binary adds this plugin without starting the game.
pub struct AssetProcessingPlugin;
impl Plugin for AssetProcessingPlugin {
fn build(&self, app: &mut App) {
app.add_plugins((
GameAssetPlugin,
scripting::importer::FighterScriptImportPlugin,
fighter::baked_animation::BakedAnimationAssetProcessingPlugin,
));
}
}
fn wait_for_asset_processor( fn wait_for_asset_processor(
processor: Option<Res<AssetProcessor>>, processor: Option<Res<AssetProcessor>>,
mut next_state: ResMut<NextState<AppState>>, mut next_state: ResMut<NextState<AppState>>,
) { ) {
if processor.is_none_or(|processor| block_on(processor.get_state()) == ProcessorState::Finished) if !cfg!(feature = "development")
|| processor
.is_none_or(|processor| block_on(processor.get_state()) == ProcessorState::Finished)
{ {
next_state.set(AppState::LoadCommonAssets); next_state.set(AppState::LoadCommonAssets);
} }
+16 -7
View File
@@ -1,8 +1,11 @@
use bevy::asset::AssetMode::Processed; use bevy::asset::AssetMode::Processed;
#[cfg(feature = "debug_features")]
use bevy::camera_controller::free_camera::FreeCameraPlugin; use bevy::camera_controller::free_camera::FreeCameraPlugin;
use bevy::image::{ImageAddressMode, ImagePlugin, ImageSamplerDescriptor}; use bevy::image::{ImageAddressMode, ImagePlugin, ImageSamplerDescriptor};
use bevy::prelude::*; use bevy::prelude::*;
#[cfg(feature = "debug_features")]
use bevy_egui::EguiPlugin; use bevy_egui::EguiPlugin;
#[cfg(feature = "debug_features")]
use bevy_inspector_egui::quick::WorldInspectorPlugin; use bevy_inspector_egui::quick::WorldInspectorPlugin;
fn main() -> AppExit { fn main() -> AppExit {
@@ -20,16 +23,22 @@ fn main() -> AppExit {
}) })
.set(AssetPlugin { .set(AssetPlugin {
mode: Processed, mode: Processed,
use_asset_processor_override: Some(cfg!(feature = "development")),
..default() ..default()
}); });
App::new() let mut app = App::new();
.add_plugins(default_plugins) app.add_plugins(default_plugins)
.add_plugins(avian3d::prelude::PhysicsPlugins::default()) .add_plugins(avian3d::prelude::PhysicsPlugins::default())
.add_plugins(shinespark::GamePlugin) .add_plugins(shinespark::GamePlugin)
.add_plugins(FreeCameraPlugin) .insert_resource(Time::<Fixed>::from_hz(60.0));
.add_plugins(EguiPlugin::default())
.add_plugins(WorldInspectorPlugin::default()) // adds default options and `InspectorEguiImpl`s #[cfg(feature = "debug_features")]
.insert_resource(Time::<Fixed>::from_hz(60.0)) app.add_plugins((
.run() FreeCameraPlugin,
EguiPlugin::default(),
WorldInspectorPlugin::default(),
));
app.run()
} }
+162 -32
View File
@@ -20,8 +20,12 @@ use crate::{
visual::FighterAnimations, visual::FighterAnimations,
}, },
input::{LocalInputAssignments, LocalInputSource}, input::{LocalInputAssignments, LocalInputSource},
match_runtime::MatchState,
math::{int::FGi32, vec::FGVec2}, math::{int::FGi32, vec::FGVec2},
netcode::{GGRSCfg, session::create_session}, netcode::{
GGRSCfg,
session::{ConnectionStatus, SessionConfig, create_session},
},
scripting::FighterAttackScript, scripting::FighterAttackScript,
stage::{ stage::{
self, self,
@@ -35,10 +39,49 @@ pub struct MatchPlayer {
pub fighter: FighterId, pub fighter: FighterId,
} }
#[derive(Resource, Debug, Clone, PartialEq, Eq)] #[derive(Resource, Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
pub struct PendingMatch { pub struct MatchConfig {
pub stage: StageId, pub stage: StageId,
pub players: Vec<MatchPlayer>, pub players: Vec<MatchPlayer>,
pub rules: MatchRules,
}
#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
pub enum MatchRules {
Stock {
starting_stocks: u8,
time_limit_frames: Option<u32>,
},
Timed {
time_limit_frames: u32,
},
}
impl Default for MatchRules {
fn default() -> Self {
Self::Stock {
starting_stocks: 3,
time_limit_frames: None,
}
}
}
impl MatchRules {
fn validate(&self) -> Result<(), &'static str> {
match self {
Self::Stock {
starting_stocks: 0, ..
} => Err("stock matches must start with at least one stock"),
Self::Stock {
time_limit_frames: Some(0),
..
} => Err("stock match time limits must be greater than zero frames"),
Self::Timed {
time_limit_frames: 0,
} => Err("timed match limits must be greater than zero frames"),
_ => Ok(()),
}
}
} }
pub struct SelectedFighterAssets { pub struct SelectedFighterAssets {
@@ -56,7 +99,7 @@ pub struct MatchAssets {
impl MatchAssets { impl MatchAssets {
fn requested(world: &World) -> Self { fn requested(world: &World) -> Self {
let request = world.resource::<PendingMatch>(); let config = world.resource::<MatchConfig>();
let asset_server = world.resource::<AssetServer>(); let asset_server = world.resource::<AssetServer>();
let registry = world.resource::<FighterManifestRegistry>(); let registry = world.resource::<FighterManifestRegistry>();
let stage_registry = world.resource::<StageManifestRegistry>(); let stage_registry = world.resource::<StageManifestRegistry>();
@@ -64,7 +107,7 @@ impl MatchAssets {
let stage_manifests = world.resource::<Assets<StageManifest>>(); let stage_manifests = world.resource::<Assets<StageManifest>>();
let stage_handle = stage_registry let stage_handle = stage_registry
.get(request.stage) .get(config.stage)
.expect("Startup validation guarantees every stage has a manifest"); .expect("Startup validation guarantees every stage has a manifest");
let stage_manifest = stage_manifests let stage_manifest = stage_manifests
.get(&stage_handle) .get(&stage_handle)
@@ -72,7 +115,7 @@ impl MatchAssets {
Self { Self {
stage: asset_server.load(stage_manifest.model_path.clone()), stage: asset_server.load(stage_manifest.model_path.clone()),
fighters: request fighters: config
.players .players
.iter() .iter()
.map(|player| { .map(|player| {
@@ -138,9 +181,10 @@ pub struct MatchRoot;
pub fn initiate_match( pub fn initiate_match(
commands: &mut Commands, commands: &mut Commands,
next_state: &mut NextState<AppState>, next_state: &mut NextState<AppState>,
request: PendingMatch, config: MatchConfig,
) { ) {
commands.insert_resource(request); commands.remove_resource::<crate::netcode::session::MatchDisconnected>();
commands.insert_resource(config);
next_state.set(AppState::LoadingMatch); next_state.set(AppState::LoadingMatch);
} }
@@ -162,12 +206,9 @@ pub fn initiate_default_match(
if let Some(path) = &args.play_replay { if let Some(path) = &args.play_replay {
match crate::replay::load(path) { match crate::replay::load(path) {
Ok(replay) => { Ok(replay) => {
let request = PendingMatch { let config = replay.match_config.clone();
stage: replay.match_config.stage,
players: replay.match_config.players.clone(),
};
commands.insert_resource(crate::replay::LoadedReplay(replay)); commands.insert_resource(crate::replay::LoadedReplay(replay));
initiate_match(&mut commands, &mut next_state, request); initiate_match(&mut commands, &mut next_state, config);
} }
Err(error) => { Err(error) => {
error!("Replay load failed: {error}"); error!("Replay load failed: {error}");
@@ -176,6 +217,14 @@ pub fn initiate_default_match(
} }
return; return;
} }
let session_config = match SessionConfig::from_args(&args, args.players) {
Ok(config) => config,
Err(error) => {
error!("Invalid network configuration: {error}");
next_state.set(AppState::MatchLoadFailed);
return;
}
};
let players = (0..args.players) let players = (0..args.players)
.map(|handle| MatchPlayer { .map(|handle| MatchPlayer {
handle, handle,
@@ -183,25 +232,37 @@ pub fn initiate_default_match(
}) })
.collect(); .collect();
assigments.push((0, LocalInputSource::Keyboard)); assigments.clear();
let local_handles = session_config
.players
.iter()
.enumerate()
.filter_map(|(handle, player)| {
matches!(player, crate::netcode::session::PlayerConnection::Local).then_some(handle)
});
let mut local_handles = local_handles;
if let Some(handle) = local_handles.next() {
assigments.push((handle, LocalInputSource::Keyboard));
}
for (idx, entity) in gamepads.iter().take(args.players - 1).enumerate() { for (entity, handle) in gamepads.iter().zip(local_handles) {
assigments.push((idx + 1, LocalInputSource::Gamepad(entity))); assigments.push((handle, LocalInputSource::Gamepad(entity)));
} }
initiate_match( initiate_match(
&mut commands, &mut commands,
&mut next_state, &mut next_state,
PendingMatch { MatchConfig {
stage: StageId::TestStage, stage: StageId::TestStage,
players, players,
rules: MatchRules::default(),
}, },
); );
} }
pub fn prepare_match( pub fn prepare_match(
mut commands: Commands, mut commands: Commands,
request: Res<PendingMatch>, config: Res<MatchConfig>,
assets: Res<MatchAssets>, assets: Res<MatchAssets>,
gltfs: Res<Assets<Gltf>>, gltfs: Res<Assets<Gltf>>,
baked_animations: Res<Assets<BakedFighterAnimations>>, baked_animations: Res<Assets<BakedFighterAnimations>>,
@@ -213,7 +274,7 @@ pub fn prepare_match(
args: Res<Args>, args: Res<Args>,
mut next_state: ResMut<NextState<AppState>>, mut next_state: ResMut<NextState<AppState>>,
) { ) {
if !valid_player_handles(&request.players) { if !valid_player_handles(&config.players) {
fail_match( fail_match(
&mut next_state, &mut next_state,
"player handles must be unique and cover 0..player_count", "player handles must be unique and cover 0..player_count",
@@ -221,7 +282,12 @@ pub fn prepare_match(
return; return;
} }
if assets.fighters.len() != request.players.len() { if let Err(error) = config.rules.validate() {
fail_match(&mut next_state, error);
return;
}
if assets.fighters.len() != config.players.len() {
fail_match( fail_match(
&mut next_state, &mut next_state,
"loaded character assets do not match the requested player slots", "loaded character assets do not match the requested player slots",
@@ -373,7 +439,17 @@ pub fn prepare_match(
)); ));
} }
let session = match create_session(&args, request.players.len()) { let session_config = match SessionConfig::from_args(&args, config.players.len()) {
Ok(config) => config,
Err(error) => {
fail_match(
&mut next_state,
&format!("invalid network configuration: {error}"),
);
return;
}
};
let session = match create_session(&args, config.players.len()) {
Ok(session) => session, Ok(session) => session,
Err(error) => { Err(error) => {
fail_match( fail_match(
@@ -387,7 +463,7 @@ pub fn prepare_match(
let root = commands.spawn((Name::new("Match"), MatchRoot)).id(); let root = commands.spawn((Name::new("Match"), MatchRoot)).id();
let stage_handle = stage_registry let stage_handle = stage_registry
.get(request.stage) .get(config.stage)
.expect("Initialization check should ensure all stages exist"); .expect("Initialization check should ensure all stages exist");
let stage_manifest = stage_manifests let stage_manifest = stage_manifests
.get(&stage_handle) .get(&stage_handle)
@@ -400,11 +476,11 @@ pub fn prepare_match(
stage_manifest.camera.clone(), stage_manifest.camera.clone(),
); );
let mut fighter_roster = Vec::with_capacity(request.players.len()); let mut fighter_roster = Vec::with_capacity(config.players.len());
for (index, (player, (scene, animations, attack_scripts, manifest_handle, model_scale))) in for (index, (player, (scene, animations, attack_scripts, manifest_handle, model_scale))) in
request.players.iter().zip(prepared).enumerate() config.players.iter().zip(prepared).enumerate()
{ {
let spawn_x = (index as i32 * 2 + 1 - request.players.len() as i32) * 5; let spawn_x = (index as i32 * 2 + 1 - config.players.len() as i32) * 5;
fighter_roster.push(spawn_fighter( fighter_roster.push(spawn_fighter(
&mut commands, &mut commands,
player.handle, player.handle,
@@ -418,6 +494,9 @@ pub fn prepare_match(
} }
commands.insert_resource(FighterRoster(fighter_roster)); commands.insert_resource(FighterRoster(fighter_roster));
commands.insert_resource(MatchState::from_config(&config));
commands.insert_resource(session_config);
commands.insert_resource(ConnectionStatus::default());
commands.insert_resource::<Session<GGRSCfg>>(session); commands.insert_resource::<Session<GGRSCfg>>(session);
next_state.set(AppState::InMatch); next_state.set(AppState::InMatch);
} }
@@ -448,9 +527,12 @@ pub fn cleanup_match(
commands.entity(fighter).despawn(); commands.entity(fighter).despawn();
} }
commands.remove_resource::<Session<GGRSCfg>>(); commands.remove_resource::<Session<GGRSCfg>>();
commands.remove_resource::<SessionConfig>();
commands.remove_resource::<ConnectionStatus>();
commands.remove_resource::<stage::line::StageCollision>(); commands.remove_resource::<stage::line::StageCollision>();
commands.remove_resource::<MatchAssets>(); commands.remove_resource::<MatchAssets>();
commands.remove_resource::<PendingMatch>(); commands.remove_resource::<MatchConfig>();
commands.remove_resource::<MatchState>();
commands.remove_resource::<FighterRoster>(); commands.remove_resource::<FighterRoster>();
} }
@@ -459,8 +541,8 @@ mod tests {
use super::*; use super::*;
#[test] #[test]
fn match_request_keeps_duplicate_fighter_slots() { fn match_config_keeps_duplicate_fighter_slots() {
let request = PendingMatch { let config = MatchConfig {
stage: StageId::TestStage, stage: StageId::TestStage,
players: vec![ players: vec![
MatchPlayer { MatchPlayer {
@@ -472,12 +554,13 @@ mod tests {
fighter: FighterId::TestFighter, fighter: FighterId::TestFighter,
}, },
], ],
rules: MatchRules::default(),
}; };
assert_eq!(request.players.len(), 2); assert_eq!(config.players.len(), 2);
assert_eq!(request.players[0].handle, 0); assert_eq!(config.players[0].handle, 0);
assert_eq!(request.players[1].handle, 1); assert_eq!(config.players[1].handle, 1);
assert!(valid_player_handles(&request.players)); assert!(valid_player_handles(&config.players));
} }
#[test] #[test]
@@ -496,6 +579,53 @@ mod tests {
assert!(!valid_player_handles(&players)); assert!(!valid_player_handles(&players));
} }
#[test]
fn match_rules_reject_zero_limits() {
assert!(
MatchRules::Stock {
starting_stocks: 0,
time_limit_frames: None,
}
.validate()
.is_err()
);
assert!(
MatchRules::Stock {
starting_stocks: 3,
time_limit_frames: Some(0),
}
.validate()
.is_err()
);
assert!(
MatchRules::Timed {
time_limit_frames: 0,
}
.validate()
.is_err()
);
}
#[test]
fn match_rules_accept_valid_modes() {
assert!(MatchRules::default().validate().is_ok());
assert!(
MatchRules::Stock {
starting_stocks: 3,
time_limit_frames: Some(60),
}
.validate()
.is_ok()
);
assert!(
MatchRules::Timed {
time_limit_frames: 60,
}
.validate()
.is_ok()
);
}
#[test] #[test]
fn match_loading_waits_for_attack_scripts() { fn match_loading_waits_for_attack_scripts() {
let mut attack_scripts = HashMap::new(); let mut attack_scripts = HashMap::new();
+102
View File
@@ -0,0 +1,102 @@
//! Rollback-simulated state for an active match.
use bevy::prelude::*;
use bevy_ggrs::prelude::*;
use crate::match_loading::{MatchConfig, MatchRules};
#[derive(Resource, Clone, Debug, Hash, PartialEq, Eq)]
pub struct MatchState {
pub elapsed_frames: u32,
/// Indexed by the player's session handle.
pub players: Vec<PlayerMatchState>,
}
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
pub struct PlayerMatchState {
pub stocks_remaining: Option<u8>,
pub score: i32,
pub deaths: u32,
}
impl MatchState {
pub fn from_config(config: &MatchConfig) -> Self {
let stocks_remaining = match &config.rules {
MatchRules::Stock {
starting_stocks, ..
} => Some(*starting_stocks),
MatchRules::Timed { .. } => None,
};
Self {
elapsed_frames: 0,
players: (0..config.players.len())
.map(|_| PlayerMatchState {
stocks_remaining,
score: 0,
deaths: 0,
})
.collect(),
}
}
}
pub struct MatchRuntimePlugin;
impl Plugin for MatchRuntimePlugin {
fn build(&self, app: &mut App) {
app.rollback_resource_with_clone::<MatchState>()
.checksum_resource_with_hash::<MatchState>();
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::{fighter::FighterId, match_loading::MatchPlayer, stage::manifest::StageId};
fn config(rules: MatchRules) -> MatchConfig {
MatchConfig {
stage: StageId::TestStage,
players: vec![
MatchPlayer {
handle: 1,
fighter: FighterId::TestFighter,
},
MatchPlayer {
handle: 0,
fighter: FighterId::TestFighter,
},
],
rules,
}
}
#[test]
fn stock_state_starts_with_configured_stocks() {
let state = MatchState::from_config(&config(MatchRules::Stock {
starting_stocks: 4,
time_limit_frames: Some(60),
}));
assert_eq!(state.elapsed_frames, 0);
assert_eq!(state.players.len(), 2);
assert!(state.players.iter().all(|player| {
player.stocks_remaining == Some(4) && player.score == 0 && player.deaths == 0
}));
}
#[test]
fn timed_state_has_no_stock_counter() {
let state = MatchState::from_config(&config(MatchRules::Timed {
time_limit_frames: 60,
}));
assert!(
state
.players
.iter()
.all(|player| player.stocks_remaining.is_none())
);
}
}
+136
View File
@@ -0,0 +1,136 @@
use std::io;
use bevy::prelude::*;
use crate::math::{
int::{FGWide, FGi32, FGi32Ext},
vec3::FGVec3,
};
/// Parent transforms are composed after quantization, which makes every runtime sample platform-independent.
#[derive(Clone, Copy, Debug, PartialEq, Eq, serde::Serialize, serde::Deserialize, Hash)]
pub struct FixedMat4 {
pub cols: [[FGi32; 4]; 4],
}
impl FixedMat4 {
pub const IDENTITY: Self = Self {
cols: [
[FGi32::ONE, FGi32::ZERO, FGi32::ZERO, FGi32::ZERO],
[FGi32::ZERO, FGi32::ONE, FGi32::ZERO, FGi32::ZERO],
[FGi32::ZERO, FGi32::ZERO, FGi32::ONE, FGi32::ZERO],
[FGi32::ZERO, FGi32::ZERO, FGi32::ZERO, FGi32::ONE],
],
};
pub fn from_mat4(matrix: Mat4) -> io::Result<Self> {
let values = matrix.to_cols_array();
let mut cols = [[FGi32::ZERO; 4]; 4];
for (index, value) in values.into_iter().enumerate() {
cols[index / 4][index % 4] = FGi32::checked_from_num(value).ok_or_else(|| {
io::Error::new(
io::ErrorKind::InvalidData,
"animation transform overflows Q16.16",
)
})?;
}
Ok(Self { cols })
}
pub fn to_mat4(self) -> Mat4 {
Mat4::from_cols_array_2d(&self.cols.map(|column| column.map(|value| value.to_num())))
}
pub fn mul(self, rhs: Self) -> Self {
let mut cols = [[FGi32::ZERO; 4]; 4];
for column in 0..4 {
for row in 0..4 {
let mut value = FGWide::ZERO;
for k in 0..4 {
value +=
FGWide::from_num(self.cols[k][row]) * FGWide::from_num(rhs.cols[column][k]);
}
cols[column][row] = FGi32::from_num(value);
}
}
Self { cols }
}
pub fn transform_point(self, point: FGVec3) -> FGVec3 {
let input = [point.x, point.y, point.z, FGi32::ONE];
let mut output = [FGi32::ZERO; 3];
for row in 0..3 {
let mut value = FGWide::ZERO;
for (column, input) in input.into_iter().enumerate() {
value += FGWide::from_num(self.cols[column][row]) * FGWide::from_num(input);
}
output[row] = FGi32::from_num(value);
}
FGVec3 {
x: output[0],
y: output[1],
z: output[2],
}
}
pub fn translate(&mut self, translation: FGVec3) {
self.cols[3][0] = translation.x;
self.cols[3][1] = translation.y;
self.cols[3][2] = translation.z;
}
pub fn with_translation(mut self, translation: FGVec3) -> Self {
self.translate(translation);
self
}
pub fn with_rotation(mut self, rotation: FGVec3) -> Self {
let (sin_x, cos_x) = rotation.x.sin_cos_rads();
let (sin_y, cos_y) = rotation.y.sin_cos_rads();
let (sin_z, cos_z) = rotation.z.sin_cos_rads();
self.cols[0][0] = cos_y * cos_z;
self.cols[0][1] = cos_x * sin_z + sin_x * sin_y * cos_z;
self.cols[0][2] = sin_x * sin_z - cos_x * sin_y * cos_z;
self.cols[1][0] = -cos_y * sin_z;
self.cols[1][1] = cos_x * cos_z - sin_x * sin_y * sin_z;
self.cols[1][2] = sin_x * cos_z + cos_x * sin_y * sin_z;
self.cols[2][0] = sin_y;
self.cols[2][1] = -sin_x * cos_y;
self.cols[2][2] = cos_x * cos_y;
self
}
pub fn get_translation(&self) -> FGVec3 {
FGVec3::new(self.cols[3][0], self.cols[3][1], self.cols[3][2])
}
pub fn rotate_y(self, quarter_turns: u8) -> Self {
let rotation = match quarter_turns % 4 {
0 => Self::IDENTITY,
1 => Self {
cols: [
[FGi32::ZERO, FGi32::ZERO, FGi32::NEG_ONE, FGi32::ZERO],
[FGi32::ZERO, FGi32::ONE, FGi32::ZERO, FGi32::ZERO],
[FGi32::ONE, FGi32::ZERO, FGi32::ZERO, FGi32::ZERO],
[FGi32::ZERO, FGi32::ZERO, FGi32::ZERO, FGi32::ONE],
],
},
2 => Self {
cols: [
[FGi32::NEG_ONE, FGi32::ZERO, FGi32::ZERO, FGi32::ZERO],
[FGi32::ZERO, FGi32::ONE, FGi32::ZERO, FGi32::ZERO],
[FGi32::ZERO, FGi32::ZERO, FGi32::NEG_ONE, FGi32::ZERO],
[FGi32::ZERO, FGi32::ZERO, FGi32::ZERO, FGi32::ONE],
],
},
_ => Self {
cols: [
[FGi32::ZERO, FGi32::ZERO, FGi32::ONE, FGi32::ZERO],
[FGi32::ZERO, FGi32::ONE, FGi32::ZERO, FGi32::ZERO],
[FGi32::NEG_ONE, FGi32::ZERO, FGi32::ZERO, FGi32::ZERO],
[FGi32::ZERO, FGi32::ZERO, FGi32::ZERO, FGi32::ONE],
],
},
};
self.mul(rotation)
}
}
+1
View File
@@ -1,4 +1,5 @@
pub mod int; pub mod int;
pub mod segment; pub mod segment;
pub mod vec; pub mod vec;
pub mod fixed_transform;
pub mod vec3; pub mod vec3;
+22 -3
View File
@@ -3,7 +3,7 @@ use thiserror::Error;
use crate::{ use crate::{
fighter::FighterId, fighter::FighterId,
match_loading::{MatchPlayer, PendingMatch}, match_loading::{MatchConfig, MatchPlayer, MatchRules},
stage::manifest::StageId, stage::manifest::StageId,
}; };
@@ -60,7 +60,7 @@ impl MenuMatchConfig {
!has_unselected_fighter !has_unselected_fighter
} }
pub fn to_pending_match(&self) -> Result<PendingMatch, MenuMatchConfigErrors> { pub fn to_match_config(&self) -> Result<MatchConfig, MenuMatchConfigErrors> {
let mut match_players = vec![]; let mut match_players = vec![];
let stage = self.stage.ok_or(MenuMatchConfigErrors::StageNotSelected)?; let stage = self.stage.ok_or(MenuMatchConfigErrors::StageNotSelected)?;
@@ -78,9 +78,28 @@ impl MenuMatchConfig {
}); });
} }
Ok(PendingMatch { Ok(MatchConfig {
players: match_players, players: match_players,
stage, stage,
rules: MatchRules::default(),
}) })
} }
} }
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn menu_config_uses_default_match_rules() {
let menu = MenuMatchConfig {
stage: Some(StageId::TestStage),
players: vec![MenuMatchPlayerSlot {
slot: 0,
fighter: Some(FighterId::TestFighter),
}],
};
assert_eq!(menu.to_match_config().unwrap().rules, MatchRules::default());
}
}
+1 -4
View File
@@ -6,12 +6,10 @@ use bevy::{
prelude::*, prelude::*,
}; };
use ron_asset_manager::RonAssetPlugin;
use crate::{ use crate::{
AppState, AppState,
game_settings::CommonAssets, game_settings::CommonAssets,
menus::{character_select::CharacterSelectScreen, main_menu::MainMenu, style::FGUiStyle}, menus::{character_select::CharacterSelectScreen, main_menu::MainMenu},
}; };
pub mod button; pub mod button;
pub mod character_select; pub mod character_select;
@@ -222,7 +220,6 @@ impl Plugin for MenuPlugin {
//--------- //---------
// STAGE SELECT END // STAGE SELECT END
//--------- //---------
.add_plugins(RonAssetPlugin::<FGUiStyle>::create("stylesheet.ron"))
.add_systems( .add_systems(
Update, Update,
( (
+1 -1
View File
@@ -77,7 +77,7 @@ pub fn stage_selected(
initiate_match( initiate_match(
&mut commands, &mut commands,
&mut next_state, &mut next_state,
match_config.to_pending_match()?, match_config.to_match_config()?,
); );
} }
Ok(()) Ok(())
+210 -25
View File
@@ -1,49 +1,234 @@
//! Bringing up the GGRS session and reporting what it does. //! Bringing up GGRS sessions and reporting their connection lifecycle.
use std::net::SocketAddr;
use bevy::prelude::*; use bevy::prelude::*;
use bevy_ggrs::{ggrs::UdpNonBlockingSocket, prelude::*}; use bevy_ggrs::{ggrs::UdpNonBlockingSocket, prelude::*};
use thiserror::Error;
use crate::args::Args; use crate::args::{parse_socket_addr, Args};
use crate::netcode::GGRSCfg; use crate::netcode::GGRSCfg;
#[derive(Clone, Debug, PartialEq, Eq)]
pub enum PlayerConnection {
Local,
Remote(SocketAddr),
}
#[derive(Clone, Debug, PartialEq, Eq, Resource)]
pub struct SessionConfig {
pub local_port: u16,
pub players: Vec<PlayerConnection>,
}
#[derive(Debug, Error, PartialEq, Eq)]
pub enum SessionConfigError {
#[error("a session must have at least one player")]
NoPlayers,
#[error("local UDP port must be nonzero")]
LocalPortZero,
#[error("invalid network player declaration `{0}`; expected HANDLE=local or HANDLE=ADDRESS")]
InvalidPlayerDeclaration(String),
#[error("network player handle {0} is outside the session player range")]
PlayerHandleOutOfRange(usize),
#[error("network player handle {0} was declared more than once")]
DuplicatePlayerHandle(usize),
#[error("network player {0} has an invalid address: {1}")]
InvalidRemoteAddress(usize, String),
#[error("at least one player must be local")]
NoLocalPlayers,
#[error("network player declarations are not supported in sync-test or replay mode")]
UnsupportedOfflineNetworkConfig,
}
impl SessionConfig {
pub fn from_args(args: &Args, player_count: usize) -> Result<Self, SessionConfigError> {
if player_count == 0 {
return Err(SessionConfigError::NoPlayers);
}
if args.local_port == 0 {
return Err(SessionConfigError::LocalPortZero);
}
if (args.synctest || args.play_replay.is_some()) && !args.net_players.is_empty() {
return Err(SessionConfigError::UnsupportedOfflineNetworkConfig);
}
let mut players = vec![PlayerConnection::Local; player_count];
for declaration in &args.net_players {
let Some((handle, address)) = declaration.split_once('=') else {
return Err(SessionConfigError::InvalidPlayerDeclaration(
declaration.clone(),
));
};
let handle = handle
.parse::<usize>()
.map_err(|_| SessionConfigError::InvalidPlayerDeclaration(declaration.clone()))?;
if handle >= player_count {
return Err(SessionConfigError::PlayerHandleOutOfRange(handle));
}
if !matches!(players[handle], PlayerConnection::Local)
|| args.net_players[..]
.iter()
.take_while(|item| *item != declaration)
.any(|item| {
item.split_once('=')
.and_then(|(handle, _)| handle.parse::<usize>().ok())
== Some(handle)
})
{
return Err(SessionConfigError::DuplicatePlayerHandle(handle));
}
players[handle] = if address == "local" {
PlayerConnection::Local
} else {
PlayerConnection::Remote(
parse_socket_addr(address)
.map_err(|error| SessionConfigError::InvalidRemoteAddress(handle, error))?,
)
};
}
if !players
.iter()
.any(|player| matches!(player, PlayerConnection::Local))
{
return Err(SessionConfigError::NoLocalPlayers);
}
Ok(Self {
local_port: args.local_port,
players,
})
}
}
pub fn create_session(args: &Args, player_count: usize) -> Result<Session<GGRSCfg>> { pub fn create_session(args: &Args, player_count: usize) -> Result<Session<GGRSCfg>> {
let config = SessionConfig::from_args(args, player_count)
.map_err(|error| bevy::ecs::error::BevyError::from(error.to_string()))?;
let mut sess_build = SessionBuilder::<GGRSCfg>::new() let mut sess_build = SessionBuilder::<GGRSCfg>::new()
.with_num_players(player_count)? .with_num_players(player_count)?
.with_check_distance(args.check_distance) .with_check_distance(args.check_distance)
.with_input_delay(args.input_delay); // (optional) set input delay for the local player .with_input_delay(args.input_delay);
for i in 0..player_count { for (handle, player) in config.players.iter().enumerate() {
sess_build = sess_build.add_player(PlayerType::Local, i)?; let player_type = match player {
PlayerConnection::Local => PlayerType::Local,
PlayerConnection::Remote(address) => PlayerType::Remote(*address),
};
sess_build = sess_build.add_player(player_type, handle)?;
} }
if args.synctest { if args.synctest {
println!("Start synctest!"); info!("starting GGRS sync test");
let sess = sess_build.start_synctest_session()?; Ok(Session::SyncTest(sess_build.start_synctest_session()?))
Ok(Session::SyncTest(sess))
} else { } else {
println!("Start p2p!"); info!(
let socket = UdpNonBlockingSocket::bind_to_port(6969)?; "starting direct UDP P2P session on port {}",
let sess = sess_build.start_p2p_session(socket)?; config.local_port
Ok(Session::P2P(sess)) );
let socket = UdpNonBlockingSocket::bind_to_port(config.local_port)?;
Ok(Session::P2P(sess_build.start_p2p_session(socket)?))
} }
} }
pub fn print_events_system(session: Option<ResMut<Session<GGRSCfg>>>) { #[derive(Debug, Clone, Copy, PartialEq, Eq, Default, Resource)]
let Some(mut session) = session else { pub enum ConnectionStatus {
#[default]
Connecting,
Running,
Interrupted,
}
#[derive(Debug, Clone, PartialEq, Eq, Resource)]
pub struct MatchDisconnected {
pub address: SocketAddr,
}
pub fn print_events_system(
mut commands: Commands,
mut next_state: ResMut<NextState<crate::AppState>>,
mut status: Option<ResMut<ConnectionStatus>>,
session: Option<ResMut<Session<GGRSCfg>>>,
) {
let (Some(mut session), Some(status)) = (session, status.as_deref_mut()) else {
return; return;
}; };
match session.as_mut() { let Session::P2P(session) = session.as_mut() else {
Session::P2P(s) => { return;
for event in s.events() { };
match event { for event in session.events() {
GgrsEvent::Disconnected { .. } | GgrsEvent::NetworkInterrupted { .. } => { match event {
warn!("GGRS event: {event:?}") GgrsEvent::NetworkInterrupted { addr, .. } => {
} warn!("GGRS network interrupted: {addr}");
GgrsEvent::DesyncDetected { .. } => error!("GGRS event: {event:?}"), *status = ConnectionStatus::Interrupted;
_ => info!("GGRS event: {event:?}"),
}
} }
GgrsEvent::NetworkResumed { addr } => {
info!("GGRS network resumed: {addr}");
*status = ConnectionStatus::Running;
}
GgrsEvent::Disconnected { addr } => {
error!("GGRS peer disconnected: {addr}");
commands.insert_resource(MatchDisconnected { address: addr });
next_state.set(crate::AppState::MatchDisconnected);
}
GgrsEvent::Synchronized { .. } => {
info!("GGRS session synchronized");
*status = ConnectionStatus::Running;
}
GgrsEvent::DesyncDetected { .. } => error!("GGRS desync detected: {event:?}"),
_ => info!("GGRS event: {event:?}"),
} }
_ => {} }
}
#[cfg(test)]
mod tests {
use super::*;
use clap::Parser;
fn args(values: &[&str]) -> Args {
Args::try_parse_from(values).unwrap()
}
#[test]
fn defaults_to_local_players() {
let config = SessionConfig::from_args(&args(&["game", "--players", "2"]), 2).unwrap();
assert_eq!(
config.players,
[PlayerConnection::Local, PlayerConnection::Local]
);
}
#[test]
fn configures_remote_players_by_handle() {
let config = SessionConfig::from_args(
&args(&["game", "--players", "2", "--net-player", "1=127.0.0.1:7001"]),
2,
)
.unwrap();
assert!(matches!(config.players[0], PlayerConnection::Local));
assert!(matches!(config.players[1], PlayerConnection::Remote(_)));
}
#[test]
fn validates_handles_and_local_ownership() {
let duplicate = args(&[
"game",
"--players",
"2",
"--net-player",
"1=127.0.0.1:7001",
"--net-player",
"1=127.0.0.1:7002",
]);
assert!(matches!(
SessionConfig::from_args(&duplicate, 2),
Err(SessionConfigError::DuplicatePlayerHandle(1))
));
let no_local = args(&["game", "--players", "1", "--net-player", "0=127.0.0.1:7001"]);
assert!(matches!(
SessionConfig::from_args(&no_local, 1),
Err(SessionConfigError::NoLocalPlayers)
));
} }
} }
+102 -45
View File
@@ -12,16 +12,12 @@ use clap::ValueEnum;
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
use crate::{ use crate::{
AppState, AppState, args::Args, input::FighterInputFrame, match_loading::MatchConfig, netcode::GGRSCfg,
args::Args,
input::FighterInputFrame,
match_loading::{MatchPlayer, PendingMatch},
netcode::GGRSCfg,
schedule::GameplaySet, schedule::GameplaySet,
}; };
const MAGIC: &[u8; 8] = b"SPRPLY01"; const MAGIC: &[u8; 8] = b"SPRPLY01";
pub const REPLAY_VERSION: u32 = 1; pub const REPLAY_VERSION: u32 = 2;
#[derive(Clone, Copy, Debug, Default, Eq, PartialEq, ValueEnum)] #[derive(Clone, Copy, Debug, Default, Eq, PartialEq, ValueEnum)]
pub enum ReplayFormat { pub enum ReplayFormat {
@@ -34,17 +30,11 @@ pub enum ReplayFormat {
pub struct Replay { pub struct Replay {
pub replay_version: u32, pub replay_version: u32,
pub game_version: String, pub game_version: String,
pub match_config: ReplayMatch, pub match_config: MatchConfig,
pub frames: Vec<ReplayFrame>, pub frames: Vec<ReplayFrame>,
pub checksums: Vec<ReplayChecksum>, pub checksums: Vec<ReplayChecksum>,
} }
#[derive(Debug, Clone, Serialize, Deserialize, PartialEq)]
pub struct ReplayMatch {
pub stage: crate::stage::manifest::StageId,
pub players: Vec<MatchPlayer>,
}
#[derive(Debug, Clone, Serialize, Deserialize, PartialEq)] #[derive(Debug, Clone, Serialize, Deserialize, PartialEq)]
pub struct ReplayFrame { pub struct ReplayFrame {
pub frame: i32, pub frame: i32,
@@ -162,6 +152,20 @@ fn validate(replay: &Replay) -> Result<(), String> {
{ {
return Err("replay frames must be strictly ordered".into()); return Err("replay frames must be strictly ordered".into());
} }
if replay
.frames
.windows(2)
.any(|frames| frames[0].frame.checked_add(1) != Some(frames[1].frame))
{
return Err("replay frames must be contiguous".into());
}
if replay
.checksums
.windows(2)
.any(|checksums| checksums[0].frame >= checksums[1].frame)
{
return Err("replay checksums must be strictly ordered".into());
}
if replay if replay
.frames .frames
.iter() .iter()
@@ -183,6 +187,21 @@ impl Replay {
handles.sort_unstable(); handles.sort_unstable();
handles != (0..handles.len()).collect::<Vec<_>>() handles != (0..handles.len()).collect::<Vec<_>>()
} }
fn frame(&self, frame: i32) -> Option<&ReplayFrame> {
let first_frame = self.frames.first()?.frame;
let index = frame.checked_sub(first_frame)? as usize;
self.frames
.get(index)
.filter(|recorded| recorded.frame == frame)
}
fn checksum(&self, frame: i32) -> Option<u128> {
self.checksums
.binary_search_by_key(&frame, |checksum| checksum.frame)
.ok()
.map(|index| self.checksums[index].checksum)
}
} }
fn start_replay(mut commands: Commands, args: Res<Args>, loaded: Option<Res<LoadedReplay>>) { fn start_replay(mut commands: Commands, args: Res<Args>, loaded: Option<Res<LoadedReplay>>) {
@@ -220,11 +239,7 @@ fn replay_inputs(
.insert(frame.0, inputs.iter().map(|(input, _)| *input).collect()); .insert(frame.0, inputs.iter().map(|(input, _)| *input).collect());
} }
ReplayMode::Playback { replay, mismatch } if !*mismatch => { ReplayMode::Playback { replay, mismatch } if !*mismatch => {
let Some(recorded) = replay let Some(recorded) = replay.frame(frame.0) else {
.frames
.iter()
.find(|recorded| recorded.frame == frame.0)
else {
error!("Replay has no input for frame {}", frame.0); error!("Replay has no input for frame {}", frame.0);
*mismatch = true; *mismatch = true;
return; return;
@@ -245,21 +260,15 @@ fn record_checksum(
let Some(mut runtime) = runtime else { return }; let Some(mut runtime) = runtime else { return };
if matches!(&runtime.mode, ReplayMode::Record { .. }) { if matches!(&runtime.mode, ReplayMode::Record { .. }) {
runtime.checksums.insert(frame.0, checksum.0); runtime.checksums.insert(frame.0, checksum.0);
} else if let ReplayMode::Playback { replay, mismatch } = &mut runtime.mode { } else if let ReplayMode::Playback { replay, mismatch } = &mut runtime.mode
if let Some(expected) = replay && let Some(expected) = replay.checksum(frame.0)
.checksums && expected != checksum.0
.iter() {
.find(|value| value.frame == frame.0) error!(
.map(|value| value.checksum) "Replay desync at frame {}: expected {:X}, got {:X}",
{ frame.0, expected, checksum.0
if expected != checksum.0 { );
error!( *mismatch = true;
"Replay desync at frame {}: expected {:X}, got {:X}",
frame.0, expected, checksum.0
);
*mismatch = true;
}
}
} }
} }
@@ -267,27 +276,27 @@ fn stop_recording(
mut commands: Commands, mut commands: Commands,
stop_request: Option<Res<StopReplayRecording>>, stop_request: Option<Res<StopReplayRecording>>,
runtime: Option<ResMut<ReplayRuntime>>, runtime: Option<ResMut<ReplayRuntime>>,
request: Option<Res<PendingMatch>>, config: Option<Res<MatchConfig>>,
) { ) {
if stop_request.is_none() { if stop_request.is_none() {
return; return;
} }
commands.remove_resource::<StopReplayRecording>(); commands.remove_resource::<StopReplayRecording>();
finish_recording_inner(&mut commands, runtime, request); finish_recording_inner(&mut commands, runtime, config);
} }
fn finish_recording( fn finish_recording(
mut commands: Commands, mut commands: Commands,
runtime: Option<ResMut<ReplayRuntime>>, runtime: Option<ResMut<ReplayRuntime>>,
request: Option<Res<PendingMatch>>, config: Option<Res<MatchConfig>>,
) { ) {
finish_recording_inner(&mut commands, runtime, request); finish_recording_inner(&mut commands, runtime, config);
} }
fn finish_recording_inner( fn finish_recording_inner(
commands: &mut Commands, commands: &mut Commands,
runtime: Option<ResMut<ReplayRuntime>>, runtime: Option<ResMut<ReplayRuntime>>,
request: Option<Res<PendingMatch>>, config: Option<Res<MatchConfig>>,
) { ) {
let Some(mut runtime) = runtime else { return }; let Some(mut runtime) = runtime else { return };
let ReplayMode::Record { path, format } = &runtime.mode else { let ReplayMode::Record { path, format } = &runtime.mode else {
@@ -296,16 +305,13 @@ fn finish_recording_inner(
if runtime.finished || runtime.frames.is_empty() { if runtime.finished || runtime.frames.is_empty() {
return; return;
} }
let Some(request) = request else { return }; let Some(config) = config else { return };
let path = path.clone(); let path = path.clone();
let format = *format; let format = *format;
let replay = Replay { let replay = Replay {
replay_version: REPLAY_VERSION, replay_version: REPLAY_VERSION,
game_version: env!("CARGO_PKG_VERSION").into(), game_version: env!("CARGO_PKG_VERSION").into(),
match_config: ReplayMatch { match_config: config.as_ref().clone(),
stage: request.stage,
players: request.players.clone(),
},
frames: runtime frames: runtime
.frames .frames
.iter() .iter()
@@ -355,7 +361,7 @@ mod tests {
use super::*; use super::*;
use crate::{ use crate::{
fighter::FighterId, fighter::FighterId,
match_loading::MatchPlayer, match_loading::{MatchPlayer, MatchRules},
math::{int::FGi32, vec::FGVec2}, math::{int::FGi32, vec::FGVec2},
stage::manifest::StageId, stage::manifest::StageId,
}; };
@@ -364,12 +370,15 @@ mod tests {
Replay { Replay {
replay_version: REPLAY_VERSION, replay_version: REPLAY_VERSION,
game_version: "test".into(), game_version: "test".into(),
match_config: ReplayMatch { match_config: MatchConfig {
stage: StageId::TestStage, stage: StageId::TestStage,
players: vec![MatchPlayer { players: vec![MatchPlayer {
handle: 0, handle: 0,
fighter: FighterId::TestFighter, fighter: FighterId::TestFighter,
}], }],
rules: MatchRules::Timed {
time_limit_frames: 21_600,
},
}, },
frames: vec![ReplayFrame { frames: vec![ReplayFrame {
frame: 1, frame: 1,
@@ -406,4 +415,52 @@ mod tests {
replay.frames[0].inputs.clear(); replay.frames[0].inputs.clear();
assert!(validate(&replay).is_err()); assert!(validate(&replay).is_err());
} }
#[test]
fn unsupported_replay_version_is_rejected() {
let mut replay = sample();
replay.replay_version = 1;
assert_eq!(
validate(&replay).unwrap_err(),
"unsupported replay version 1"
);
}
#[test]
fn playback_lookups_use_frame_offsets_and_support_sparse_checksums() {
let mut replay = sample();
replay.frames[0].frame = 10;
replay.frames.push(ReplayFrame {
frame: 11,
inputs: replay.frames[0].inputs.clone(),
});
replay.checksums.push(ReplayChecksum {
frame: 11,
checksum: 84,
});
replay.checksums[0].frame = 10;
validate(&replay).unwrap();
assert_eq!(replay.frame(10).unwrap().frame, 10);
assert_eq!(replay.frame(11).unwrap().frame, 11);
assert!(replay.frame(9).is_none());
assert_eq!(replay.checksum(10), Some(42));
assert_eq!(replay.checksum(11), Some(84));
assert_eq!(replay.checksum(12), None);
}
#[test]
fn noncontiguous_input_frames_are_rejected() {
let mut replay = sample();
replay.frames.push(ReplayFrame {
frame: 3,
inputs: replay.frames[0].inputs.clone(),
});
assert_eq!(
validate(&replay).unwrap_err(),
"replay frames must be contiguous"
);
}
} }
+66
View File
@@ -0,0 +1,66 @@
use bevy::prelude::*;
use crate::{
fighter::manifest::{FighterManifest, FighterManifestRegistry},
match_loading::MatchConfig,
ui::{errors::UIErrors, fighter_info::FighterInfoUI},
};
#[derive(Component, FromTemplate)]
pub struct BattleUI {}
pub fn spawn_battle_ui(
mut commands: Commands,
config: Res<MatchConfig>,
fighter_registry: Res<FighterManifestRegistry>,
manifests: Res<Assets<FighterManifest>>,
) -> Result {
let mut fighter_uis = vec![];
for player in &config.players {
let manifest = fighter_registry
.get(player.fighter)
.ok_or_else(|| UIErrors::FighterManifestHandleNotFound(player.fighter))?;
let manifest = manifests
.get(manifest)
.ok_or_else(|| UIErrors::FighterManifestNotFound(player.fighter))?;
fighter_uis.push(FighterInfoUI::build(manifest, player));
}
let scene = bsn! {
BattleUI {
}
Node {
width: percent(100),
height: percent(100),
flex_direction: FlexDirection::Column,
align_items: AlignItems::Center,
justify_content: JustifyContent::End,
}
Children [
(
#FighterInfos
Node {
width: percent(100),
flex_direction: FlexDirection::Row,
align_items: AlignItems::End,
justify_content: JustifyContent::SpaceEvenly,
}
Children [
{fighter_uis}
]
)
]
};
commands.spawn_scene(scene);
Ok(())
}
pub fn cleanup_battle_ui(mut commands: Commands, battle_ui: Query<Entity, With<BattleUI>>) {
for entity in battle_ui {
commands.entity(entity).despawn();
}
}
+14
View File
@@ -0,0 +1,14 @@
use bevy::{scene::SpawnSceneError};
use crate::{fighter::FighterId};
#[derive(thiserror::Error, Debug)]
pub enum UIErrors {
#[error("Scene spawn failed: {0:?}")]
SceneSpawnFailed(#[from] SpawnSceneError),
#[error("Fighter manifest handle not found for fighter id {0:?}")]
FighterManifestHandleNotFound(FighterId),
#[error("Fighter manifest not found for fighter id {0:?}")]
FighterManifestNotFound(FighterId),
}
+103
View File
@@ -0,0 +1,103 @@
use bevy::prelude::*;
use crate::{
fighter::{attack::FighterDamage, manifest::FighterManifest}, match_loading::{MatchPlayer}, match_runtime::MatchState, player::Player, ui::stock_icon::BattleUIStockIcon,
};
#[derive(Component, FromTemplate)]
pub struct FighterInfoUI {
percentage_text: Entity,
stock_icon_container: Entity,
_name_text: Entity,
player_handle: usize,
visible_damage: FighterDamage,
visible_stocks: u8,
}
impl FighterInfoUI {
pub fn build(_manifest: &FighterManifest, match_player: &MatchPlayer) -> impl Scene {
let fighter_name = "El grande padre";
bsn! {
FighterInfoUI {
percentage_text: #PercentageText,
stock_icon_container: #StockIconContainer,
_name_text: #NameText,
player_handle: {match_player.handle}
}
Node {
flex_direction: FlexDirection::Column,
align_items: AlignItems::Center,
justify_content: JustifyContent::Center,
}
Children [
(
#StockIconContainer
Node
)
(
#PercentageText
Text("0.00%")
TextFont {
font_size: px(crate::menus::style::H2_SIZE),
}
),
(
#NameText
Text({fighter_name})
)
]
}
}
}
pub fn update_fighter_info_damage(
fighters: Query<(&Player, &FighterDamage)>,
ui_elements: Query<&mut FighterInfoUI>,
mut commands: Commands,
) {
for mut ui_element in ui_elements {
let Some((_, damage)) = fighters
.iter()
.find(|(player, _)| player.handle == ui_element.player_handle)
else {
continue;
};
if *damage != ui_element.visible_damage {
commands
.entity(ui_element.percentage_text)
.insert(Text(format!("{}%", damage)));
ui_element.visible_damage = damage.clone();
}
}
}
pub fn update_fighter_info_stocks(
match_state: Res<MatchState>,
ui_elements: Query<&mut FighterInfoUI>,
mut commands: Commands,
) {
for mut ui_element in ui_elements {
let handle = ui_element.player_handle;
let Some(match_player) = match_state.players.get(handle) else {
continue;
};
let Some(stocks) = match_player.stocks_remaining else {
continue;
};
if stocks != ui_element.visible_stocks {
commands
.entity(ui_element.stock_icon_container)
.despawn_children()
.with_children(|spawner| {
for _ in 0..stocks {
spawner.spawn_empty().apply_scene(BattleUIStockIcon::scene());
}
});
ui_element.visible_stocks = stocks;
}
}
}
+37
View File
@@ -0,0 +1,37 @@
use bevy::prelude::*;
use crate::{
AppState,
match_loading::{MatchConfig, MatchRules},
match_runtime::MatchState,
};
pub mod battle_ui;
pub mod errors;
pub mod fighter_info;
pub mod stock_icon;
#[derive(Default)]
pub struct InGameUIPlugin;
impl Plugin for InGameUIPlugin {
fn build(&self, app: &mut App) {
app.add_systems(OnEnter(AppState::InMatch), battle_ui::spawn_battle_ui)
.add_systems(OnExit(AppState::InMatch), battle_ui::cleanup_battle_ui)
.add_systems(PostUpdate, fighter_info::update_fighter_info_damage)
.add_systems(
PostUpdate,
fighter_info::update_fighter_info_stocks.run_if(
resource_exists::<MatchState>
.and_then(resource_exists::<MatchConfig>)
.and_then(|match_config: Res<MatchConfig>| {
if let MatchRules::Stock { .. } = match_config.rules {
true
} else {
false
}
}),
),
);
}
}
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use bevy::prelude::*;
#[derive(SceneComponent, Clone, FromTemplate)]
pub struct BattleUIStockIcon;
impl BattleUIStockIcon {
pub fn scene() -> impl Scene {
bsn! {
Node {
width: px(32),
height: px(32),
border_radius: BorderRadius::MAX,
}
BackgroundColor({bevy::color::palettes::css::RED})
}
}
}
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"""LLDB summaries for Rust's `fixed` crate.
Load this file from LLDB with:
command script import /path/to/shinespark/tools/lldb_fixed.py
The implementation does not use floating-point arithmetic, so displayed values
are exact even for FixedI128/FixedU128 values.
"""
import re
try:
import lldb
except ImportError:
# Keep the pure parsing and formatting helpers testable without LLDB.
lldb = None
_FIXED_TYPE_RE = re.compile(r"(?:^|::)Fixed([IU])(8|16|32|64|128)<(.+)>$")
_DIRECT_TYPENUM_RE = re.compile(r"(?:^|::)U(\d+)$")
_TYPENUM_BIT_RE = re.compile(r"(?:^|::)B([01])(?=\s*[,>])")
def parse_fixed_type(type_name):
"""Return (signed, storage_bits, fractional_bits), or None."""
if not type_name:
return None
match = _FIXED_TYPE_RE.search(type_name.replace(" ", ""))
if match is None:
return None
signed = match.group(1) == "I"
storage_bits = int(match.group(2))
fractional_type = match.group(3)
direct = _DIRECT_TYPENUM_RE.search(fractional_type)
if direct is not None:
fractional_bits = int(direct.group(1))
else:
# typenum represents UInt<N, B> as a binary tree. Its textual Rust
# type lists the bits from most significant to least significant.
digits = _TYPENUM_BIT_RE.findall(fractional_type)
if not digits:
return None
fractional_bits = int("".join(digits), 2)
if fractional_bits > storage_bits:
return None
return signed, storage_bits, fractional_bits
def normalize_bits(raw_bits, signed, storage_bits):
"""Interpret a possibly unsigned LLDB integer using the fixed type's width."""
mask = (1 << storage_bits) - 1
raw_bits &= mask
if signed and raw_bits >= 1 << (storage_bits - 1):
raw_bits -= 1 << storage_bits
return raw_bits
def format_fixed(raw_bits, fractional_bits):
"""Format a scaled integer exactly as a decimal string."""
if fractional_bits == 0:
return str(raw_bits)
negative = raw_bits < 0
magnitude = -raw_bits if negative else raw_bits
whole = magnitude >> fractional_bits
remainder = magnitude & ((1 << fractional_bits) - 1)
if remainder == 0:
result = str(whole)
else:
# remainder / 2^n == (remainder * 5^n) / 10^n, which gives a finite,
# exact decimal representation without converting through a float.
decimal = str(remainder * 5**fractional_bits).zfill(fractional_bits)
result = f"{whole}.{decimal.rstrip('0')}"
return f"-{result}" if negative else result
def _parse_lldb_integer(value):
text = value.GetValue()
if text is not None:
try:
return int(text, 0)
except ValueError:
pass
# GetValueAsUnsigned is also useful on LLDB versions that do not render
# primitive values through GetValue. It is sufficient for all <= 64-bit
# fixed types; current LLDB versions render i128/u128 through GetValue.
return value.GetValueAsUnsigned()
def fixed_summary(value, _internal_dict):
layout = parse_fixed_type(value.GetTypeName())
if layout is None:
return None
signed, storage_bits, fractional_bits = layout
bits = value.GetChildMemberWithName("bits")
if not bits.IsValid():
return None
raw_bits = _parse_lldb_integer(bits)
raw_bits = normalize_bits(raw_bits, signed, storage_bits)
return format_fixed(raw_bits, fractional_bits)
def __lldb_init_module(debugger, _internal_dict):
# LLDB's type-name regex sees the concrete fixed type rather than project
# aliases such as FGi32 and FGWide.
debugger.HandleCommand(
"type summary add --python-function lldb_fixed.fixed_summary "
"--category Shinespark --regex "
"'^fixed::Fixed(I|U)(8|16|32|64|128)<.+>$'"
)
# A dedicated category makes the formatter work even when CodeLLDB has not
# enabled rustc's standard `Rust` formatter category yet.
debugger.HandleCommand("type category enable Shinespark")
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import unittest
import lldb_fixed
class ParseFixedTypeTests(unittest.TestCase):
def test_direct_typenum_alias(self):
self.assertEqual(
lldb_fixed.parse_fixed_type("fixed::FixedI32<typenum::uint::U16>"),
(True, 32, 16),
)
def test_expanded_typenum(self):
type_name = (
"fixed::FixedI32<"
"typenum::uint::UInt<"
"typenum::uint::UInt<"
"typenum::uint::UInt<"
"typenum::uint::UInt<"
"typenum::uint::UInt<typenum::uint::UTerm, typenum::bit::B1>, "
"typenum::bit::B0>, typenum::bit::B0>, typenum::bit::B0>, "
"typenum::bit::B0>>"
)
self.assertEqual(lldb_fixed.parse_fixed_type(type_name), (True, 32, 16))
def test_unsigned_type(self):
self.assertEqual(
lldb_fixed.parse_fixed_type("fixed::FixedU64<typenum::uint::U24>"),
(False, 64, 24),
)
def test_unrelated_type(self):
self.assertIsNone(lldb_fixed.parse_fixed_type("core::primitive::i32"))
class FormatFixedTests(unittest.TestCase):
def test_q16_16(self):
self.assertEqual(lldb_fixed.format_fixed(3 << 15, 16), "1.5")
self.assertEqual(lldb_fixed.format_fixed(-(3 << 15), 16), "-1.5")
self.assertEqual(lldb_fixed.format_fixed(1, 16), "0.0000152587890625")
def test_integer_value_has_no_decimal_suffix(self):
self.assertEqual(lldb_fixed.format_fixed(12 << 16, 16), "12")
def test_q96_32(self):
raw = (1 << 100) + (1 << 31)
self.assertEqual(
lldb_fixed.format_fixed(raw, 32),
"295147905179352825856.5",
)
def test_twos_complement_normalization(self):
self.assertEqual(lldb_fixed.normalize_bits(0xFFFF8000, True, 32), -32768)
self.assertEqual(lldb_fixed.normalize_bits(0xFFFF8000, False, 32), 0xFFFF8000)
if __name__ == "__main__":
unittest.main()