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## Summary - replace the per-fighter received-attack inbox with a typed rollback-registered pending-hit resource - split combat reaction resolution into its own attack module - remap entity references during rollback and include pending hits in debug save states Fixes #21 Reviewed-on: #34 Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
Game Test
A Bevy game, editable in the jackdaw editor.
cargo runplays the game standalone; no editor required.- Open the folder in jackdaw to author scenes, then hit Play. The
editor builds its own artifacts into
.jackdaw/(gitignored) and never modifies your manifest or lockfile. - Gameplay lives in
src/lib.rs(GamePlugin); authored scenes live inassets/*.bsn. - Components you derive
Reflecton appear in the editor's inspector automatically; no registration code is needed.
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