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Spread state context architecture (Fixes #18)
Spread state context architecture (Fixes #18)
EIREXE
created branch state_context_architecture_fix in EIREXE/shinespark
2026-09-15 17:11:09 +00:00
Use automatically discovered GameCube fallback input
Implement actual remote peer session setup
Fix GameCube poll thread shutdown and error backoff
Validate the CLI player count before subtraction
Replace positional attack tuples with named types
Decompose match preparation into testable stages
Harden replay loading and preserve failed recordings
Decouple replay playback from debug-match mode
Make the declared physics pipeline authoritative
Split FighterStateContext into lifecycle-specific contexts
Split baked animation runtime and asset baking modules
Separate attack data, collision, and reaction resolution
Deduplicate grounded and airborne state lifecycle logic