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32
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504f63be54 |
+1
-1
@@ -1,7 +1,7 @@
|
||||
# for Linux
|
||||
[target.x86_64-unknown-linux-gnu]
|
||||
linker = "clang"
|
||||
rustflags = ["-C", "link-arg=-fuse-ld=/usr/bin/mold", "-Zshare-generics=y", ]
|
||||
rustflags = ["-C", "link-arg=-fuse-ld=/usr/bin/mold", "-Zshare-generics=y", "-D", "warnings", ]
|
||||
|
||||
[unstable]
|
||||
codegen-backend = true
|
||||
|
||||
+100
-2
@@ -10,7 +10,7 @@ on:
|
||||
jobs:
|
||||
build-and-test:
|
||||
runs-on: ubuntu-latest
|
||||
timeout-minutes: 15
|
||||
timeout-minutes: 30
|
||||
steps:
|
||||
- name: Check out source
|
||||
uses: actions/checkout@v4
|
||||
@@ -20,7 +20,14 @@ jobs:
|
||||
curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | \
|
||||
sh -s -- -y --profile minimal
|
||||
echo "$HOME/.cargo/bin" >> "$GITHUB_PATH"
|
||||
"$HOME/.cargo/bin/rustup" toolchain install nightly --profile minimal
|
||||
"$HOME/.cargo/bin/rustup" toolchain install nightly-2026-09-14 --profile minimal
|
||||
|
||||
- name: Cache Rust dependencies and build artifacts
|
||||
uses: Swatinem/rust-cache@6323deb102c322ba6fcbdcafc7e3dddab59af2b6 # v2.9.2
|
||||
with:
|
||||
prefix-key: v2-rust
|
||||
shared-key: linux-nightly
|
||||
cache-bin: false
|
||||
|
||||
- name: Install Linux dependencies
|
||||
run: |
|
||||
@@ -43,3 +50,94 @@ jobs:
|
||||
|
||||
- name: Run unit tests
|
||||
run: cargo test --locked --lib -j 4
|
||||
|
||||
production-build:
|
||||
runs-on: ubuntu-latest
|
||||
timeout-minutes: 45
|
||||
steps:
|
||||
- name: Check out source
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Install Rust toolchain
|
||||
run: |
|
||||
curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | \
|
||||
sh -s -- -y --profile minimal
|
||||
echo "$HOME/.cargo/bin" >> "$GITHUB_PATH"
|
||||
"$HOME/.cargo/bin/rustup" toolchain install nightly-2026-09-14 --profile minimal
|
||||
|
||||
- name: Install Windows build tooling
|
||||
run: |
|
||||
"$HOME/.cargo/bin/rustup" target add x86_64-pc-windows-msvc --toolchain nightly-2026-09-14
|
||||
"$HOME/.cargo/bin/cargo" install cargo-xwin --locked
|
||||
|
||||
- name: Cache production Rust dependencies and build artifacts
|
||||
uses: Swatinem/rust-cache@6323deb102c322ba6fcbdcafc7e3dddab59af2b6 # v2.9.2
|
||||
with:
|
||||
prefix-key: v2-rust
|
||||
shared-key: linux-nightly-production
|
||||
cache-bin: false
|
||||
|
||||
- name: Install Linux dependencies
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install --no-install-recommends -y \
|
||||
clang-19 \
|
||||
libasound2-dev \
|
||||
libudev-dev \
|
||||
libusb-1.0-0-dev \
|
||||
libwayland-dev \
|
||||
libx11-dev \
|
||||
libxkbcommon-dev \
|
||||
libxkbcommon-x11-0 \
|
||||
lld-19 \
|
||||
llvm-19 \
|
||||
mesa-vulkan-drivers \
|
||||
mold \
|
||||
pkg-config
|
||||
sudo update-alternatives --install /usr/bin/clang clang /usr/bin/clang-19 100
|
||||
sudo update-alternatives --install /usr/bin/clang++ clang++ /usr/bin/clang++-19 100
|
||||
echo "/usr/lib/llvm-19/bin" >> "$GITHUB_PATH"
|
||||
rm -f "$HOME/.cache/cargo-xwin/clang-cl"
|
||||
|
||||
- name: Preprocess assets
|
||||
run: cargo run --locked --bin process-assets --no-default-features --features debug_features -j 4
|
||||
|
||||
- name: Build production binary
|
||||
run: cargo build --locked --profile production --no-default-features --features debug_features -j 4
|
||||
|
||||
- name: Build Windows production binary
|
||||
run: |
|
||||
clang --version
|
||||
cargo xwin build --locked --target x86_64-pc-windows-msvc --profile production --no-default-features --features debug_features -j 4 --bin shinespark
|
||||
|
||||
- name: Verify production binary is not Bevy/Rust dynamically linked
|
||||
run: |
|
||||
! readelf -d target/production/shinespark | grep -E 'libbevy_dylib|libstd-.*\.so'
|
||||
|
||||
- name: Package Linux Steam depot
|
||||
if: github.event_name == 'push' && github.ref == 'refs/heads/master'
|
||||
run: |
|
||||
mkdir -p build/game
|
||||
cp target/production/shinespark build/game/shinespark
|
||||
cp target/x86_64-pc-windows-msvc/production/shinespark.exe build/game/shinespark.exe
|
||||
cp -R imported_assets build/game/imported_assets
|
||||
|
||||
- if: github.event_name == 'push' && github.ref == 'refs/heads/master'
|
||||
uses: CyberAndrii/steam-totp@v1
|
||||
name: Generate Steam TOTP
|
||||
id: steam-totp
|
||||
with:
|
||||
shared_secret: ${{ secrets.STEAM_SHARED_SECRET }}
|
||||
|
||||
- name: Deploy Linux build to Steam
|
||||
if: github.event_name == 'push' && github.ref == 'refs/heads/master'
|
||||
uses: game-ci/steam-deploy@v3
|
||||
with:
|
||||
username: ${{ secrets.STEAM_USERNAME }}
|
||||
password: ${{ secrets.STEAM_PASSWORD }}
|
||||
totp: ${{ steps.steam-totp.outputs.code }}
|
||||
appId: 3409670
|
||||
buildDescription: ${{ github.sha }}
|
||||
rootPath: build
|
||||
depot1Path: game
|
||||
releaseBranch: master
|
||||
|
||||
@@ -10,3 +10,7 @@ imported_assets
|
||||
*_old.glb
|
||||
/replay.json
|
||||
*.replay.tmp
|
||||
|
||||
# Python debugger formatter tests
|
||||
__pycache__/
|
||||
*.pyc
|
||||
|
||||
Generated
+7
-118
@@ -94,12 +94,6 @@ version = "2.0.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "320119579fcad9c21884f5c4861d16174d0e06250625266f50fe6898340abefa"
|
||||
|
||||
[[package]]
|
||||
name = "adler32"
|
||||
version = "1.2.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "aae1277d39aeec15cb388266ecc24b11c80469deae6067e17a1a7aa9e5c1f234"
|
||||
|
||||
[[package]]
|
||||
name = "ahash"
|
||||
version = "0.8.12"
|
||||
@@ -2096,14 +2090,6 @@ dependencies = [
|
||||
"thread_local",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "bevy_wind_waker_shader"
|
||||
version = "0.6.0"
|
||||
source = "git+https://github.com/lavaeater/bevy_wind_waker_shader.git#1b017c3ef6a4fbdaff115df9ec5ae4954b2fb6ba"
|
||||
dependencies = [
|
||||
"bevy",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "bevy_window"
|
||||
version = "0.19.0"
|
||||
@@ -2232,32 +2218,6 @@ dependencies = [
|
||||
"varinteger",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "bitfields"
|
||||
version = "3.0.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "ca5a55e8cbc3b75d1f002a3b62261ab67954755f7e7866f079b8aa63a409b549"
|
||||
dependencies = [
|
||||
"bitfields-impl",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "bitfields-impl"
|
||||
version = "3.0.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "797cb6b6e8d5e8c2ecbb5ef52b7c273596d58ce1ab79ef2a6c38fa8dca0817c5"
|
||||
dependencies = [
|
||||
"derive_more",
|
||||
"getset",
|
||||
"proc-macro2",
|
||||
"quote",
|
||||
"rustversion",
|
||||
"strum",
|
||||
"strum_macros",
|
||||
"syn 2.0.119",
|
||||
"thiserror 2.0.19",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "bitflags"
|
||||
version = "1.3.2"
|
||||
@@ -3242,16 +3202,6 @@ dependencies = [
|
||||
"windows-sys 0.60.2",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "filetime"
|
||||
version = "0.2.29"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "5c287a33c7f0a620c38e641e7f60827713987b3c0f26e8ddc9462cc69cf75759"
|
||||
dependencies = [
|
||||
"cfg-if",
|
||||
"libc",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "find-msvc-tools"
|
||||
version = "0.1.9"
|
||||
@@ -3468,9 +3418,9 @@ dependencies = [
|
||||
|
||||
[[package]]
|
||||
name = "gc-adapter-neo"
|
||||
version = "1.0.0"
|
||||
version = "1.1.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "bd350c081bf33e501e9a5a11732294dfe266683d6b58a366b097146f3e633cb5"
|
||||
checksum = "a8d3e10c6c4b928cb559f641765ebaa40f5f099bf51bc0227af7431859f8bd84"
|
||||
dependencies = [
|
||||
"binread",
|
||||
"modular-bitfield",
|
||||
@@ -3523,17 +3473,6 @@ dependencies = [
|
||||
"wasm-bindgen",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "getset"
|
||||
version = "0.1.7"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "6cf442baaabe4213ce7d1239afc26c039180b6456da2cededa316ae2c8a77a77"
|
||||
dependencies = [
|
||||
"proc-macro2",
|
||||
"quote",
|
||||
"syn 2.0.119",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "ggrs"
|
||||
version = "0.13.0"
|
||||
@@ -4311,26 +4250,6 @@ version = "0.2.189"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "3eaf3ede3fee6db1a4c2ee091bf8a8b4dccdc6d17f656fb07896ee72867612f2"
|
||||
|
||||
[[package]]
|
||||
name = "libflate"
|
||||
version = "1.4.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "5ff4ae71b685bbad2f2f391fe74f6b7659a34871c08b210fdc039e43bee07d18"
|
||||
dependencies = [
|
||||
"adler32",
|
||||
"crc32fast",
|
||||
"libflate_lz77",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "libflate_lz77"
|
||||
version = "1.2.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "a52d3a8bfc85f250440e4424db7d857e241a3aebbbe301f3eb606ab15c39acbf"
|
||||
dependencies = [
|
||||
"rle-decode-fast",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "libloading"
|
||||
version = "0.8.9"
|
||||
@@ -4371,15 +4290,13 @@ dependencies = [
|
||||
|
||||
[[package]]
|
||||
name = "libusb1-sys"
|
||||
version = "0.4.4"
|
||||
version = "0.7.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "be241693102a24766d0b8526c8988771edac2842630d7e730f8e9fbc014f3703"
|
||||
checksum = "da050ade7ac4ff1ba5379af847a10a10a8e284181e060105bf8d86960ce9ce0f"
|
||||
dependencies = [
|
||||
"cc",
|
||||
"libc",
|
||||
"libflate",
|
||||
"pkg-config",
|
||||
"tar",
|
||||
"vcpkg",
|
||||
]
|
||||
|
||||
@@ -5885,12 +5802,6 @@ dependencies = [
|
||||
"syn 2.0.119",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "rle-decode-fast"
|
||||
version = "1.0.3"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "3582f63211428f83597b51b2ddb88e2a91a9d52d12831f9d08f5e624e8977422"
|
||||
|
||||
[[package]]
|
||||
name = "robust"
|
||||
version = "1.2.0"
|
||||
@@ -5961,9 +5872,9 @@ dependencies = [
|
||||
|
||||
[[package]]
|
||||
name = "rusb"
|
||||
version = "0.6.5"
|
||||
version = "0.9.4"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "f6f32cd45962594f9f8cd4547b5757132715600e2c8840aa9ccd3d1a9ed6fdc6"
|
||||
checksum = "ab9f9ff05b63a786553a4c02943b74b34a988448671001e9a27e2f0565cc05a4"
|
||||
dependencies = [
|
||||
"libc",
|
||||
"libusb1-sys",
|
||||
@@ -6170,9 +6081,8 @@ dependencies = [
|
||||
"bevy_asset_loader",
|
||||
"bevy_egui",
|
||||
"bevy_ggrs",
|
||||
"bevy_wind_waker_shader",
|
||||
"bincode",
|
||||
"bitfields",
|
||||
"blake3",
|
||||
"clap",
|
||||
"enum_cycling",
|
||||
"enum_cycling_derive",
|
||||
@@ -6542,17 +6452,6 @@ dependencies = [
|
||||
"slotmap",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "tar"
|
||||
version = "0.4.46"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "3f6221d9a6003c78398e3b239969f352578258df48c8eb051caadae0015bc840"
|
||||
dependencies = [
|
||||
"filetime",
|
||||
"libc",
|
||||
"xattr",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "termcolor"
|
||||
version = "1.4.1"
|
||||
@@ -7958,16 +7857,6 @@ version = "0.13.2"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "ea6fc2961e4ef194dcbfe56bb845534d0dc8098940c7e5c012a258bfec6701bd"
|
||||
|
||||
[[package]]
|
||||
name = "xattr"
|
||||
version = "1.6.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "32e45ad4206f6d2479085147f02bc2ef834ac85886624a23575ae137c8aa8156"
|
||||
dependencies = [
|
||||
"libc",
|
||||
"rustix 1.1.4",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "xcursor"
|
||||
version = "0.3.11"
|
||||
|
||||
+14
-4
@@ -6,11 +6,17 @@ authors = [""]
|
||||
|
||||
[workspace]
|
||||
|
||||
[features]
|
||||
default = ["development", "debug_features"]
|
||||
development = ["bevy/dynamic_linking", "bevy/file_watcher"]
|
||||
debug_features = ["bevy/free_camera"]
|
||||
|
||||
[dependencies]
|
||||
bevy = { version = "0.19", features = ["asset_processor", "basis-universal", "dynamic_linking", "free_camera", "file_watcher", "bevy_settings"] }
|
||||
bevy = { version = "0.19", features = ["asset_processor", "basis-universal", "bevy_settings"] }
|
||||
# Loads the scenes you author in the editor (assets/*.bsn) and builds
|
||||
# physics colliders from them. An ordinary dependency; remove it if you
|
||||
# stop using authored scenes.
|
||||
blake3 = { version = "1.8.5", features = [ "pure" ] }
|
||||
thiserror = "2"
|
||||
avian3d = "0.7"
|
||||
arrayvec = "0.7.8"
|
||||
@@ -22,15 +28,13 @@ serde_json = "1.0.145"
|
||||
bincode = "1.3.3"
|
||||
gltf = "1.4.1"
|
||||
ron = "0.12.0"
|
||||
bitfields = "3.0.0"
|
||||
clap = { version = "4.6.6", features = ["derive"] }
|
||||
bevy_wind_waker_shader = { git = "https://github.com/lavaeater/bevy_wind_waker_shader.git" }
|
||||
fixed = { version = "1.31.0", features = ["serde", "serde-str"] }
|
||||
strum = "0.28.0"
|
||||
strum_macros = "0.28.0"
|
||||
bevy_asset_loader = "0.27.0"
|
||||
ron_asset_manager = "0.9.0"
|
||||
gc-adapter-neo = { version = "1.0.0", features = ["libusb"] }
|
||||
gc-adapter-neo = { version = "1.1.1", features = ["libusb"] }
|
||||
rhai = "1.26.0"
|
||||
enum_cycling = "0.2.1"
|
||||
enum_cycling_derive = "0.2.1"
|
||||
@@ -39,3 +43,9 @@ fixed_math = "0.4.1"
|
||||
# Enable a large amount of optimization in the dev profile for dependencies.
|
||||
[profile.dev.package."*"]
|
||||
opt-level = 3
|
||||
|
||||
[profile.production]
|
||||
inherits = "release"
|
||||
lto = "thin"
|
||||
codegen-units = 1
|
||||
strip = "symbols"
|
||||
|
||||
@@ -1,12 +1,33 @@
|
||||
# Game Test
|
||||
# Shinespark
|
||||
|
||||
A Bevy game, editable in the [jackdaw](https://github.com/jbuehler23/jackdaw) editor.
|
||||
Fancy heavily advanced platform fighting game
|
||||
|
||||
- `cargo run` plays the game standalone; no editor required.
|
||||
- Open the folder in jackdaw to author scenes, then hit Play. The
|
||||
editor builds its own artifacts into `.jackdaw/` (gitignored) and
|
||||
never modifies your manifest or lockfile.
|
||||
- Gameplay lives in `src/lib.rs` (`GamePlugin`); authored scenes live
|
||||
in `assets/*.bsn`.
|
||||
- Components you derive `Reflect` on appear in the editor's inspector
|
||||
automatically; no registration code is needed.
|
||||
## Debugging fixed-point values with lldb
|
||||
|
||||
If using CodeLLDB:
|
||||
```json
|
||||
"preRunCommands": [
|
||||
"command script import ${workspaceFolder}/tools/lldb_fixed.py"
|
||||
]
|
||||
```
|
||||
|
||||
## Direct P2P Debugging
|
||||
|
||||
```text
|
||||
# Process 1 owns player 0 and listens on 7000.
|
||||
cargo run -- --debug-match --players 2 --local-port 7000 \
|
||||
--net-player 0=local --net-player 1=127.0.0.1:7001
|
||||
|
||||
# Process 2 owns player 1 and listens on 7001.
|
||||
cargo run -- --debug-match --players 2 --local-port 7001 \
|
||||
--net-player 0=127.0.0.1:7000 --net-player 1=local
|
||||
```
|
||||
|
||||
## Production Build
|
||||
|
||||
```sh
|
||||
cargo run --locked \
|
||||
--bin process-assets --no-default-features --features debug_features
|
||||
cargo build --locked \
|
||||
--profile production --no-default-features --features debug_features
|
||||
```
|
||||
@@ -22,7 +22,8 @@
|
||||
air_jump_horizontal_velocity: "0.96",
|
||||
air_jump_multiplier: "1.0",
|
||||
dash_initial_velocity: "1.4",
|
||||
terminal_velocity: "1.6",
|
||||
terminal_velocity: "3.0",
|
||||
fast_fall_speed: "3.5",
|
||||
gravity: "0.084",
|
||||
weight: "100.0",
|
||||
jumpsquat_duration: 5,
|
||||
|
||||
@@ -17,7 +17,15 @@
|
||||
knockback_decay_per_frame: "0.051",
|
||||
knockback_launch_velocity_multiplier: "0.03",
|
||||
hitstun_frames_per_unit_knockback: "0.4",
|
||||
|
||||
tumble_bounce_hitstop_threshold: 32,
|
||||
attack_ground_to_airborne_transition_vertical_angle_threshold: "90.0",
|
||||
meteor_angle_threshold: "10.0",
|
||||
visual_shake_frames_per_hitstop_frame: "1.2",
|
||||
visual_shake_table: [
|
||||
-3.0, -1.5, 1.5, 3.0
|
||||
],
|
||||
attacker_visual_shake_multiplier: 0.4,
|
||||
di_max_angle: "18.0"
|
||||
),
|
||||
stage_manifest_paths: [
|
||||
"stages/battlefield/test.stage.ron"
|
||||
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 42 KiB |
Executable
+8
@@ -0,0 +1,8 @@
|
||||
#!/bin/bash
|
||||
|
||||
FIRST="cargo run -- --debug-match --players 2 --local-port 7000 \
|
||||
--net-player 0=local --net-player 1=127.0.0.1:7001"
|
||||
SECOND="cargo run -- --debug-match --players 2 --local-port 7001 \
|
||||
--net-player 0=127.0.0.1:7000 --net-player 1=local"
|
||||
|
||||
(trap 'kill 0' SIGINT; $FIRST & $SECOND)
|
||||
+1
-1
@@ -1,2 +1,2 @@
|
||||
[toolchain]
|
||||
channel = "nightly"
|
||||
channel = "nightly-2026-09-14"
|
||||
|
||||
+45
@@ -1,5 +1,6 @@
|
||||
use bevy::prelude::*;
|
||||
use clap::Parser;
|
||||
use std::net::SocketAddr;
|
||||
use std::path::PathBuf;
|
||||
|
||||
#[derive(Parser, Debug, Clone, Resource)]
|
||||
@@ -15,6 +16,12 @@ pub struct Args {
|
||||
pub check_distance: usize,
|
||||
#[clap(long, default_value_t = 1)]
|
||||
pub players: usize,
|
||||
/// UDP port to bind for a direct peer-to-peer session.
|
||||
#[clap(long, default_value_t = 6969)]
|
||||
pub local_port: u16,
|
||||
/// Player ownership declarations in the form HANDLE=local or HANDLE=ADDRESS.
|
||||
#[clap(long = "net-player", value_name = "HANDLE=local|ADDRESS")]
|
||||
pub net_players: Vec<String>,
|
||||
/// Record a replay to this path.
|
||||
#[clap(long, conflicts_with = "play_replay")]
|
||||
pub record_replay: Option<PathBuf>,
|
||||
@@ -25,3 +32,41 @@ pub struct Args {
|
||||
#[clap(long, value_enum, default_value_t = crate::replay::ReplayFormat::Binary)]
|
||||
pub replay_format: crate::replay::ReplayFormat,
|
||||
}
|
||||
|
||||
pub fn parse_socket_addr(value: &str) -> Result<SocketAddr, String> {
|
||||
let address = value
|
||||
.parse::<SocketAddr>()
|
||||
.map_err(|_| format!("invalid socket address: {value}"))?;
|
||||
if address.port() == 0 {
|
||||
return Err(format!("socket address must use a nonzero port: {value}"));
|
||||
}
|
||||
Ok(address)
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn parses_network_options() {
|
||||
let args = Args::try_parse_from([
|
||||
"game",
|
||||
"--local-port",
|
||||
"7000",
|
||||
"--net-player",
|
||||
"0=local",
|
||||
"--net-player",
|
||||
"1=127.0.0.1:7001",
|
||||
])
|
||||
.unwrap();
|
||||
|
||||
assert_eq!(args.local_port, 7000);
|
||||
assert_eq!(args.net_players, ["0=local", "1=127.0.0.1:7001"]);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn rejects_invalid_socket_addresses() {
|
||||
assert!(parse_socket_addr("127.0.0.1:0").is_err());
|
||||
assert!(parse_socket_addr("not-an-address").is_err());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,36 @@
|
||||
use bevy::{
|
||||
app::ScheduleRunnerPlugin,
|
||||
asset::{AssetMode, AssetPlugin, processor::AssetProcessor, processor::ProcessorState},
|
||||
gltf::GltfPlugin,
|
||||
image::{CompressedImageFormats, ImageLoader, ImagePlugin},
|
||||
prelude::*,
|
||||
tasks::block_on,
|
||||
text::TextPlugin,
|
||||
};
|
||||
use shinespark::AssetProcessingPlugin;
|
||||
use std::{process::ExitCode, time::Duration};
|
||||
|
||||
fn main() -> ExitCode {
|
||||
let mut app = App::new();
|
||||
app.add_plugins(MinimalPlugins.set(ScheduleRunnerPlugin::run_loop(Duration::from_millis(50))))
|
||||
.add_plugins(AssetPlugin {
|
||||
mode: AssetMode::Processed,
|
||||
use_asset_processor_override: Some(true),
|
||||
..default()
|
||||
})
|
||||
.add_plugins((ImagePlugin::default(), TextPlugin, GltfPlugin::default()))
|
||||
.register_asset_loader(ImageLoader::new(CompressedImageFormats::NONE))
|
||||
.add_plugins(AssetProcessingPlugin)
|
||||
.add_systems(Update, finish_when_processed);
|
||||
|
||||
app.run();
|
||||
ExitCode::SUCCESS
|
||||
}
|
||||
|
||||
fn finish_when_processed(processor: Option<Res<AssetProcessor>>, mut exit: MessageWriter<AppExit>) {
|
||||
if processor
|
||||
.is_some_and(|processor| block_on(processor.get_state()) == ProcessorState::Finished)
|
||||
{
|
||||
exit.write(AppExit::Success);
|
||||
}
|
||||
}
|
||||
+108
-1
@@ -3,16 +3,19 @@
|
||||
use std::{collections::HashMap, time::Duration};
|
||||
|
||||
use bevy::{
|
||||
input::InputSystems,
|
||||
prelude::*,
|
||||
settings::{ReflectSettingsGroup, SaveSettingsDeferred, SettingsGroup},
|
||||
};
|
||||
use bevy_egui::{EguiContexts, EguiPrimaryContextPass, egui};
|
||||
use bevy_ggrs::RollbackFrameRate;
|
||||
use bevy_ggrs::{RollbackFrameRate, RunGgrsSystems};
|
||||
use enum_cycling::EnumCycle;
|
||||
use enum_cycling_derive::EnumCycle;
|
||||
|
||||
use crate::{AppState, player::Player, replay::StopReplayRecording};
|
||||
|
||||
mod save_state;
|
||||
|
||||
pub const PLAYER_DEBUG_ROW_COUNT: usize = 6;
|
||||
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq, Reflect)]
|
||||
@@ -114,6 +117,7 @@ enum DebugFlag {
|
||||
Hurtboxes,
|
||||
Camera,
|
||||
DrawThroughGeometry,
|
||||
FrameStepping,
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy)]
|
||||
@@ -174,6 +178,10 @@ const WORLD_MENU: &[DebugMenuEntry] = &[
|
||||
DebugMenuEntry::GameSpeed {
|
||||
label: "Game speed",
|
||||
},
|
||||
DebugMenuEntry::Toggle {
|
||||
label: "Frame stepping",
|
||||
flag: DebugFlag::FrameStepping,
|
||||
},
|
||||
];
|
||||
|
||||
const DIAGNOSTICS_MENU: &[DebugMenuEntry] = &[DebugMenuEntry::Toggle {
|
||||
@@ -233,6 +241,8 @@ pub struct DebugSettings {
|
||||
selections: Vec<usize>,
|
||||
#[reflect(ignore)]
|
||||
pub player_rows: HashMap<usize, [FighterDebugRowKind; PLAYER_DEBUG_ROW_COUNT]>,
|
||||
#[reflect(ignore)]
|
||||
pub frame_stepping: bool,
|
||||
pub network: bool,
|
||||
pub ecb: bool,
|
||||
pub stage_collision: bool,
|
||||
@@ -253,6 +263,7 @@ impl Default for DebugSettings {
|
||||
pages: vec![DebugMenuPage::Static(ROOT_MENU)],
|
||||
selections: vec![0],
|
||||
player_rows: HashMap::new(),
|
||||
frame_stepping: false,
|
||||
network: false,
|
||||
ecb: false,
|
||||
stage_collision: false,
|
||||
@@ -325,6 +336,7 @@ impl DebugSettings {
|
||||
DebugFlag::Hurtboxes => self.hurtboxes,
|
||||
DebugFlag::DrawThroughGeometry => self.draw_through_geometry,
|
||||
DebugFlag::Camera => self.camera,
|
||||
DebugFlag::FrameStepping => self.frame_stepping,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -340,6 +352,7 @@ impl DebugSettings {
|
||||
self.draw_through_geometry = !self.draw_through_geometry
|
||||
}
|
||||
DebugFlag::Camera => self.camera = !self.camera,
|
||||
DebugFlag::FrameStepping => self.frame_stepping = !self.frame_stepping,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -356,9 +369,35 @@ impl DebugSettings {
|
||||
|
||||
pub struct DebugToolsPlugin;
|
||||
|
||||
#[derive(Resource, Default)]
|
||||
struct FrameStepState {
|
||||
requested: bool,
|
||||
time_backup: Option<Time>,
|
||||
last_step_time: Time
|
||||
}
|
||||
|
||||
impl Plugin for DebugToolsPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.init_resource::<DebugSettings>()
|
||||
.init_resource::<FrameStepState>()
|
||||
.init_resource::<save_state::DebugSaveState>()
|
||||
.add_systems(OnEnter(AppState::InMatch), save_state::clear)
|
||||
.add_systems(OnExit(AppState::InMatch), save_state::clear)
|
||||
.add_systems(
|
||||
PreUpdate,
|
||||
prepare_frame_step
|
||||
.after(InputSystems)
|
||||
.before(RunGgrsSystems)
|
||||
.run_if(in_state(AppState::InMatch)),
|
||||
)
|
||||
.add_systems(
|
||||
PreUpdate,
|
||||
save_state::save_or_restore
|
||||
.after(InputSystems)
|
||||
.before(RunGgrsSystems)
|
||||
.run_if(in_state(AppState::InMatch)),
|
||||
)
|
||||
.add_systems(PreUpdate, restore_frame_step_time.after(RunGgrsSystems))
|
||||
.add_systems(
|
||||
Update,
|
||||
(handle_palette_input, sync_gizmo_depth_bias)
|
||||
@@ -391,6 +430,61 @@ fn queue_settings_save(commands: &mut Commands) {
|
||||
commands.queue(SaveSettingsDeferred(Duration::from_secs_f32(0.1)));
|
||||
}
|
||||
|
||||
fn frame_step_duration(frame_rate: usize) -> Duration {
|
||||
Duration::from_nanos(1_000_000_000u64 / frame_rate as u64)
|
||||
}
|
||||
|
||||
fn prepare_frame_step(
|
||||
settings: Res<DebugSettings>,
|
||||
gamepads: Query<&Gamepad>,
|
||||
key: Res<ButtonInput<KeyCode>>,
|
||||
mut state: ResMut<FrameStepState>,
|
||||
mut time: ResMut<Time>,
|
||||
frame_rate: Res<RollbackFrameRate>,
|
||||
) {
|
||||
if !settings.frame_stepping {
|
||||
state.requested = false;
|
||||
return;
|
||||
}
|
||||
|
||||
let pressed = gamepads
|
||||
.iter()
|
||||
.any(|gamepad| gamepad.pressed(GamepadButton::DPadDown));
|
||||
|
||||
let just_pressed = gamepads
|
||||
.iter()
|
||||
.any(|gamepad| gamepad.just_pressed(GamepadButton::DPadDown));
|
||||
|
||||
let just_pressed = key.just_pressed(KeyCode::F4) || just_pressed;
|
||||
let pressed = key.pressed(KeyCode::F4) || pressed;
|
||||
|
||||
if just_pressed {
|
||||
state.last_step_time = time.clone();
|
||||
}
|
||||
|
||||
let can_repress = pressed && (time.elapsed() - state.last_step_time.elapsed()).as_millis() > 500;
|
||||
|
||||
if !settings.menu_open && (just_pressed || can_repress)
|
||||
{
|
||||
state.requested = true;
|
||||
}
|
||||
|
||||
state.time_backup = Some(*time);
|
||||
let delta = if state.requested {
|
||||
frame_step_duration(**frame_rate)
|
||||
} else {
|
||||
Duration::ZERO
|
||||
};
|
||||
time.advance_by(delta);
|
||||
}
|
||||
|
||||
fn restore_frame_step_time(mut state: ResMut<FrameStepState>, mut time: ResMut<Time>) {
|
||||
if let Some(backup) = state.time_backup.take() {
|
||||
*time = backup;
|
||||
state.requested = false;
|
||||
}
|
||||
}
|
||||
|
||||
fn activate_selected(
|
||||
settings: &mut DebugSettings,
|
||||
page_len: usize,
|
||||
@@ -408,8 +502,10 @@ fn activate_selected(
|
||||
}
|
||||
DebugMenuEntry::Toggle { flag, .. } => {
|
||||
settings.toggle_flag(flag);
|
||||
if !matches!(flag, DebugFlag::FrameStepping) {
|
||||
queue_settings_save(commands);
|
||||
}
|
||||
}
|
||||
DebugMenuEntry::Submenu { entries, .. } => {
|
||||
settings.push_page(DebugMenuPage::Static(entries));
|
||||
}
|
||||
@@ -623,9 +719,11 @@ fn draw_palette(
|
||||
let mut value = settings.flag(*flag);
|
||||
if ui.checkbox(&mut value, *label).changed() {
|
||||
settings.toggle_flag(*flag);
|
||||
if !matches!(flag, DebugFlag::FrameStepping) {
|
||||
queue_settings_save(&mut commands);
|
||||
}
|
||||
}
|
||||
}
|
||||
DebugMenuEntry::Submenu { label, .. }
|
||||
| DebugMenuEntry::PlayerSlots { label } => {
|
||||
if ui.button(format!("{label} >")).clicked() {
|
||||
@@ -839,6 +937,15 @@ mod tests {
|
||||
assert_eq!(GameSpeedDebug::Quarter.frame_rate(), 15);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn frame_stepping_is_disabled_by_default_and_uses_game_speed_timestep() {
|
||||
let settings = DebugSettings::default();
|
||||
|
||||
assert!(!settings.frame_stepping);
|
||||
assert_eq!(frame_step_duration(60), Duration::from_nanos(16_666_666));
|
||||
assert_eq!(frame_step_duration(30), Duration::from_nanos(33_333_333));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn empty_player_list_does_not_activate() {
|
||||
let mut settings = DebugSettings::default();
|
||||
|
||||
@@ -0,0 +1,190 @@
|
||||
use bevy::prelude::*;
|
||||
|
||||
use crate::{
|
||||
camera::MatchCamera, fighter::{
|
||||
FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake, FighterPreviousFacingDirection, FighterPreviousTranslation, FighterTranslation, FighterVelocity, Grounded, animation::FighterAnimationFrame, attack::{
|
||||
FighterDamage, FighterKnockbackVelocity, FighterPendingHitReaction, FighterPendingHits,
|
||||
FighterSolvedHurtboxes, FighterStaleMoveQueue,
|
||||
}, baked_animation::FighterBoneMatrices, state::FighterState,
|
||||
}, input::FighterInput, player::Player, stage::line::StageCollision,
|
||||
};
|
||||
|
||||
#[derive(Resource, Default)]
|
||||
pub(super) struct DebugSaveState {
|
||||
checkpoint: Option<Checkpoint>,
|
||||
}
|
||||
|
||||
#[derive(Clone)]
|
||||
struct Checkpoint {
|
||||
fighters: Vec<FighterCheckpoint>,
|
||||
stage_collision: StageCollision,
|
||||
pending_hits: FighterPendingHits,
|
||||
}
|
||||
|
||||
#[derive(Clone)]
|
||||
struct FighterCheckpoint {
|
||||
entity: Entity,
|
||||
handle: usize,
|
||||
ecb: FighterECB,
|
||||
previous_ecb: crate::fighter::ecb::FighterPreviousECB,
|
||||
velocity: FighterVelocity,
|
||||
translation: FighterTranslation,
|
||||
previous_translation: FighterPreviousTranslation,
|
||||
facing: FighterFacingDirection,
|
||||
previous_facing: FighterPreviousFacingDirection,
|
||||
animation: FighterAnimationFrame,
|
||||
state: FighterState,
|
||||
input: FighterInput,
|
||||
damage: FighterDamage,
|
||||
pending_hit_reaction: FighterPendingHitReaction,
|
||||
hitstop: FighterHitstop,
|
||||
hitstop_shake: FighterHitstopShake,
|
||||
knockback_velocity: FighterKnockbackVelocity,
|
||||
stale_moves: FighterStaleMoveQueue,
|
||||
hitboxes: FighterHitboxes,
|
||||
solved_hurtboxes: FighterSolvedHurtboxes,
|
||||
bone_matrices: FighterBoneMatrices,
|
||||
grounded: bool,
|
||||
}
|
||||
|
||||
pub(super) fn save_or_restore(world: &mut World) {
|
||||
if world.resource::<super::DebugSettings>().menu_open {
|
||||
return;
|
||||
}
|
||||
|
||||
let left = world
|
||||
.query::<&Gamepad>()
|
||||
.iter(world)
|
||||
.any(|gamepad| gamepad.just_pressed(GamepadButton::DPadLeft));
|
||||
let right = world
|
||||
.query::<&Gamepad>()
|
||||
.iter(world)
|
||||
.any(|gamepad| gamepad.just_pressed(GamepadButton::DPadRight));
|
||||
|
||||
if left == right {
|
||||
return;
|
||||
}
|
||||
|
||||
let Some(roster) = world
|
||||
.get_resource::<crate::fighter::FighterRoster>()
|
||||
.map(|roster| roster.0.clone())
|
||||
else {
|
||||
return;
|
||||
};
|
||||
if roster.len() != 1 {
|
||||
warn!("Save states are only available in single-player matches");
|
||||
return;
|
||||
}
|
||||
|
||||
if left {
|
||||
let Some(stage_collision) = world.get_resource::<StageCollision>().cloned() else {
|
||||
return;
|
||||
};
|
||||
let mut checkpoint_fighters = Vec::with_capacity(roster.len());
|
||||
for entity in roster.iter().copied() {
|
||||
let Some(checkpoint) = capture_fighter(world, entity) else {
|
||||
warn!("Could not save the current fighter state");
|
||||
return;
|
||||
};
|
||||
checkpoint_fighters.push(checkpoint);
|
||||
}
|
||||
let pending_hits = world.resource::<FighterPendingHits>().clone();
|
||||
world.resource_mut::<DebugSaveState>().checkpoint = Some(Checkpoint {
|
||||
fighters: checkpoint_fighters,
|
||||
stage_collision,
|
||||
pending_hits,
|
||||
});
|
||||
info!("Saved debug game state");
|
||||
return;
|
||||
}
|
||||
|
||||
let Some(checkpoint) = world.resource::<DebugSaveState>().checkpoint.clone() else {
|
||||
warn!("No debug game state has been saved");
|
||||
return;
|
||||
};
|
||||
if checkpoint.fighters.len() != roster.len()
|
||||
|| checkpoint
|
||||
.fighters
|
||||
.iter()
|
||||
.zip(roster.iter())
|
||||
.any(|(saved, current)| saved.entity != *current)
|
||||
{
|
||||
warn!("Saved debug game state belongs to another match");
|
||||
return;
|
||||
}
|
||||
|
||||
for saved in &checkpoint.fighters {
|
||||
let Some(player) = world.entity(saved.entity).get::<Player>() else {
|
||||
warn!("Could not restore the saved fighter state");
|
||||
return;
|
||||
};
|
||||
if player.handle != saved.handle {
|
||||
warn!("Saved debug game state belongs to another match");
|
||||
return;
|
||||
}
|
||||
|
||||
let mut entity = world.entity_mut(saved.entity);
|
||||
entity.insert(saved.ecb);
|
||||
entity.insert(saved.previous_ecb);
|
||||
entity.insert(saved.velocity);
|
||||
entity.insert(saved.translation);
|
||||
entity.insert(saved.previous_translation);
|
||||
entity.insert(saved.facing);
|
||||
entity.insert(saved.previous_facing);
|
||||
entity.insert(saved.animation);
|
||||
entity.insert(saved.state.clone());
|
||||
entity.insert(saved.input);
|
||||
entity.insert(saved.damage);
|
||||
entity.insert(saved.pending_hit_reaction.clone());
|
||||
entity.insert(saved.hitstop);
|
||||
entity.insert(saved.hitstop_shake);
|
||||
entity.insert(saved.knockback_velocity);
|
||||
entity.insert(saved.stale_moves.clone());
|
||||
entity.insert(saved.hitboxes.clone());
|
||||
entity.insert(saved.solved_hurtboxes.clone());
|
||||
entity.insert(saved.bone_matrices.clone());
|
||||
if saved.grounded {
|
||||
entity.insert(Grounded);
|
||||
} else {
|
||||
entity.remove::<Grounded>();
|
||||
}
|
||||
}
|
||||
world.insert_resource(checkpoint.pending_hits.clone());
|
||||
world.insert_resource(checkpoint.stage_collision);
|
||||
for mut match_camera in world.query::<&mut MatchCamera>().iter_mut(world) {
|
||||
match_camera.needs_snap = true;
|
||||
}
|
||||
info!("Restored debug game state");
|
||||
}
|
||||
|
||||
fn capture_fighter(world: &World, entity: Entity) -> Option<FighterCheckpoint> {
|
||||
let fighter = world.entity(entity);
|
||||
Some(FighterCheckpoint {
|
||||
entity,
|
||||
handle: fighter.get::<Player>()?.handle,
|
||||
ecb: *fighter.get::<FighterECB>()?,
|
||||
previous_ecb: *fighter.get::<crate::fighter::ecb::FighterPreviousECB>()?,
|
||||
velocity: *fighter.get::<FighterVelocity>()?,
|
||||
translation: *fighter.get::<FighterTranslation>()?,
|
||||
previous_translation: *fighter.get::<FighterPreviousTranslation>()?,
|
||||
facing: *fighter.get::<FighterFacingDirection>()?,
|
||||
previous_facing: *fighter.get::<FighterPreviousFacingDirection>()?,
|
||||
animation: *fighter.get::<FighterAnimationFrame>()?,
|
||||
state: fighter.get::<FighterState>()?.clone(),
|
||||
input: *fighter.get::<FighterInput>()?,
|
||||
damage: *fighter.get::<FighterDamage>()?,
|
||||
pending_hit_reaction: fighter.get::<FighterPendingHitReaction>()?.clone(),
|
||||
hitstop: *fighter.get::<FighterHitstop>()?,
|
||||
hitstop_shake: *fighter.get::<FighterHitstopShake>()?,
|
||||
knockback_velocity: *fighter.get::<FighterKnockbackVelocity>()?,
|
||||
stale_moves: fighter.get::<FighterStaleMoveQueue>()?.clone(),
|
||||
hitboxes: fighter.get::<FighterHitboxes>()?.clone(),
|
||||
solved_hurtboxes: fighter.get::<FighterSolvedHurtboxes>()?.clone(),
|
||||
bone_matrices: fighter.get::<FighterBoneMatrices>()?.clone(),
|
||||
grounded: fighter.contains::<Grounded>(),
|
||||
})
|
||||
}
|
||||
|
||||
pub(super) fn clear(mut save_state: ResMut<DebugSaveState>) {
|
||||
save_state.checkpoint = None;
|
||||
}
|
||||
@@ -0,0 +1,69 @@
|
||||
use fixed::traits::ToFixed;
|
||||
use fixed_math::SinCos;
|
||||
|
||||
use crate::math::{
|
||||
int::{FGWide, FGi32},
|
||||
vec::FGVec2,
|
||||
};
|
||||
|
||||
/// Applies DI to a given attack direction
|
||||
pub fn apply_directional_influence(
|
||||
receiver_stick: FGVec2,
|
||||
attack_angle: FGi32,
|
||||
di_max_angle: FGi32,
|
||||
) -> FGVec2 {
|
||||
let (sin, cos) = attack_angle.sin_cos();
|
||||
let base_launch_direction = FGVec2::new(cos, sin);
|
||||
|
||||
let Some(base_launch_direction) = base_launch_direction.normalize() else {
|
||||
return FGVec2::ZERO;
|
||||
};
|
||||
|
||||
if receiver_stick.length_squared().is_zero() {
|
||||
return base_launch_direction;
|
||||
}
|
||||
|
||||
let normal = FGVec2::new(-base_launch_direction.y, base_launch_direction.x);
|
||||
let di_amount = receiver_stick.dot(normal);
|
||||
let angle_change = di_amount * di_max_angle.to_fixed::<FGWide>();
|
||||
let angle_change = angle_change.clamp(
|
||||
-di_max_angle.to_fixed::<FGWide>(),
|
||||
di_max_angle.to_fixed::<FGWide>(),
|
||||
);
|
||||
let (sin, cos) = (attack_angle + angle_change.to_fixed::<FGi32>()).sin_cos();
|
||||
FGVec2::new(cos, sin).normalize_or_zero()
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod test {
|
||||
use crate::{
|
||||
fighter::attack::directional_influence::apply_directional_influence,
|
||||
math::{int::FGi32, vec::FGVec2},
|
||||
};
|
||||
|
||||
#[test]
|
||||
fn di_zero_passes_unmodified() {
|
||||
let di = apply_directional_influence(FGVec2::ZERO, FGi32::lit("0.0"), FGi32::lit("18.0"));
|
||||
const EPSILON: FGi32 = FGi32::from_bits(4);
|
||||
assert!(di.x.abs_diff(FGi32::ONE) < EPSILON);
|
||||
assert!(di.y.abs_diff(FGi32::ZERO) < EPSILON);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn di_applies_on_the_correct_side() {
|
||||
let di = apply_directional_influence(
|
||||
FGVec2::lit("0.0", "1.0"),
|
||||
FGi32::lit("0.0"),
|
||||
FGi32::lit("18.0"),
|
||||
);
|
||||
assert!(di.x > FGi32::ZERO);
|
||||
assert!(di.y > FGi32::ZERO);
|
||||
let di = apply_directional_influence(
|
||||
FGVec2::lit("0.0", "-1.0"),
|
||||
FGi32::lit("0.0"),
|
||||
FGi32::lit("18.0"),
|
||||
);
|
||||
assert!(di.x > FGi32::ZERO);
|
||||
assert!(di.y < FGi32::ZERO);
|
||||
}
|
||||
}
|
||||
@@ -1,18 +1,20 @@
|
||||
use std::collections::{HashMap, VecDeque};
|
||||
|
||||
mod reaction;
|
||||
pub mod directional_influence;
|
||||
|
||||
use bevy::ecs::entity::{EntityMapper, MapEntities};
|
||||
use bevy::prelude::*;
|
||||
use bevy_ggrs::{Rollback, prelude::GgrsSchedule};
|
||||
use fixed_math::SinCos;
|
||||
use bevy_ggrs::{Rollback, RollbackApp, prelude::GgrsSchedule};
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
use crate::{
|
||||
fighter::{
|
||||
Fighter, FighterAttributes, FighterFacingDirection, FighterHitboxes, FighterHitstop,
|
||||
Fighter, FighterAttributes, FighterFacingDirection, FighterHitboxes,
|
||||
FighterPreviousFacingDirection, FighterPreviousTranslation, FighterRoster,
|
||||
FighterTranslation,
|
||||
animation::{AnimKind, FighterAnimationFrame},
|
||||
baked_animation::{FighterBoneIndexMap, FighterBoneMatrices, FixedMat4},
|
||||
errors::FighterErrors,
|
||||
hurtbox::{FixedAffineCapsule, FixedCapsule},
|
||||
manifest::FighterManifest,
|
||||
},
|
||||
@@ -30,9 +32,15 @@ use crate::{
|
||||
#[derive(Deref, Component, Default, Hash, Debug, Copy, Clone)]
|
||||
pub struct FighterKnockbackVelocity(pub FGVec2);
|
||||
|
||||
#[derive(Debug, Default, Clone, Copy, Serialize, Deserialize, Component, Hash)]
|
||||
#[derive(Debug, Default, Clone, Copy, Serialize, Deserialize, Component, Hash, PartialEq)]
|
||||
pub struct FighterDamage(FGi32);
|
||||
|
||||
impl std::fmt::Display for FighterDamage {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
write!(f, "{:.2}", self.0)
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Hash, Clone)]
|
||||
pub enum HitReactionKind {
|
||||
Flinch,
|
||||
@@ -41,10 +49,12 @@ pub enum HitReactionKind {
|
||||
|
||||
#[derive(Debug, Hash, Clone)]
|
||||
pub struct FighterHitReaction {
|
||||
pub launch_velocity: FGVec2,
|
||||
pub launch_velocity: FGi32,
|
||||
pub launch_angle: FGi32,
|
||||
pub hitstop_frames: HitStop,
|
||||
pub hitstun_frames: u32,
|
||||
pub kind: HitReactionKind,
|
||||
pub damage: FighterDamage,
|
||||
}
|
||||
|
||||
#[derive(Component, DerefMut, Deref, Debug, Default, Hash, Clone)]
|
||||
@@ -61,10 +71,13 @@ pub struct FighterLastAttackDebug {
|
||||
pub trajectory_points: Vec<Vec3>,
|
||||
}
|
||||
|
||||
#[derive(Debug, Default, Clone, Deref, DerefMut, Hash)]
|
||||
#[derive(Debug, Default, Clone, Deref, DerefMut, Hash, PartialEq, PartialOrd)]
|
||||
pub struct HitStop(u32);
|
||||
|
||||
impl HitStop {
|
||||
pub fn new(hitstop: u32) -> Self {
|
||||
HitStop(hitstop)
|
||||
}
|
||||
pub fn calculate(attack_damage_stalled: FighterDamage, crouch_cancelling: bool) -> Self {
|
||||
let a = (attack_damage_stalled.0 / FGi32::lit("3.0") + FGi32::lit("4.0")).round_to_zero();
|
||||
let crouch_cancelling_factor = if crouch_cancelling {
|
||||
@@ -77,6 +90,10 @@ impl HitStop {
|
||||
|
||||
Self(frames)
|
||||
}
|
||||
|
||||
pub fn calculate_shake_frames(&self, game_settings: &GameSettings) -> u32 {
|
||||
(FGi32::from_num(self.0) * game_settings.fighter_common.visual_shake_frames_per_hitstop_frame).floor().to_num()
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, Serialize, Deserialize)]
|
||||
@@ -432,15 +449,26 @@ pub struct FighterAttackScriptAssets {
|
||||
#[derive(Component, Clone, Debug, Default, Hash)]
|
||||
pub struct FighterSolvedHurtboxes(pub Vec<FighterSolvedHurtbox>);
|
||||
|
||||
#[derive(Component, Clone, Debug, Default, Hash, DerefMut, Deref)]
|
||||
pub struct FighterReceivedAttacks(
|
||||
pub Vec<(
|
||||
/* attacker */ Entity,
|
||||
Handle<FighterAttackScript>,
|
||||
AttackKind,
|
||||
/* hitbox_idx */ usize,
|
||||
)>,
|
||||
);
|
||||
#[derive(Clone, Debug, Hash)]
|
||||
pub struct FighterHit {
|
||||
pub attacker: Entity,
|
||||
pub defender: Entity,
|
||||
pub attack_script: Handle<FighterAttackScript>,
|
||||
pub attack_kind: AttackKind,
|
||||
pub hitbox_index: usize,
|
||||
}
|
||||
|
||||
#[derive(Resource, Clone, Debug, Default, Hash)]
|
||||
pub struct FighterPendingHits(pub Vec<FighterHit>);
|
||||
|
||||
impl MapEntities for FighterPendingHits {
|
||||
fn map_entities<M: EntityMapper>(&mut self, entity_mapper: &mut M) {
|
||||
for hit in &mut self.0 {
|
||||
hit.attacker = entity_mapper.get_mapped(hit.attacker);
|
||||
hit.defender = entity_mapper.get_mapped(hit.defender);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn solve_hurtboxes(
|
||||
mut query: Query<(
|
||||
@@ -498,19 +526,14 @@ pub fn intersect_attacks_with_hurtboxes(
|
||||
&Player,
|
||||
&FighterStaleMoveQueue,
|
||||
)>,
|
||||
mut query_attacked: Query<(
|
||||
Entity,
|
||||
&FighterSolvedHurtboxes,
|
||||
&Player,
|
||||
&Fighter,
|
||||
&mut FighterReceivedAttacks,
|
||||
)>,
|
||||
query_attacked: Query<(Entity, &FighterSolvedHurtboxes)>,
|
||||
mut pending_hits: ResMut<FighterPendingHits>,
|
||||
attack_scripts: Res<Assets<FighterAttackScript>>,
|
||||
) {
|
||||
pending_hits.0.clear();
|
||||
|
||||
for &entity_receiving in &roster.0 {
|
||||
let Ok((_, hurtboxes, _, _receiving_fighter, mut received_attacks)) =
|
||||
query_attacked.get_mut(entity_receiving)
|
||||
else {
|
||||
let Ok((_, hurtboxes)) = query_attacked.get(entity_receiving) else {
|
||||
continue;
|
||||
};
|
||||
|
||||
@@ -551,12 +574,13 @@ pub fn intersect_attacks_with_hurtboxes(
|
||||
continue;
|
||||
};
|
||||
|
||||
received_attacks.push((
|
||||
entity_hurting,
|
||||
active_attack.script.clone(),
|
||||
active_attack.kind,
|
||||
hitting_hitbox_idx,
|
||||
));
|
||||
pending_hits.0.push(FighterHit {
|
||||
attacker: entity_hurting,
|
||||
defender: entity_receiving,
|
||||
attack_script: active_attack.script.clone(),
|
||||
attack_kind: active_attack.kind,
|
||||
hitbox_index: hitting_hitbox_idx,
|
||||
});
|
||||
info!("Hit by hitbox {}!!!!", hitting_hitbox_idx);
|
||||
|
||||
active_attack.hit_fighters.push(entity_receiving);
|
||||
@@ -564,140 +588,21 @@ pub fn intersect_attacks_with_hurtboxes(
|
||||
}
|
||||
}
|
||||
|
||||
pub fn calculate_received_attacks_trajectories(
|
||||
mut attacker: Query<(
|
||||
&mut FighterStaleMoveQueue,
|
||||
&FighterFacingDirection,
|
||||
&FighterHitboxes,
|
||||
&Player,
|
||||
&mut FighterHitstop,
|
||||
)>,
|
||||
receiver: Query<(
|
||||
&mut FighterReceivedAttacks,
|
||||
&mut FighterDamage,
|
||||
&Fighter,
|
||||
&mut FighterPendingHitReaction,
|
||||
)>,
|
||||
attack_scripts: Res<Assets<FighterAttackScript>>,
|
||||
game_settings: Res<GameSettings>,
|
||||
fighter_manifests: Res<Assets<FighterManifest>>,
|
||||
) -> Result {
|
||||
for (mut received_attacks, mut receiver_damage, fighter, mut pending_reactions) in receiver {
|
||||
if received_attacks.is_empty() {
|
||||
continue;
|
||||
}
|
||||
|
||||
// we got attacked, time to calculate the total damage
|
||||
|
||||
let damage_data = received_attacks
|
||||
.iter()
|
||||
.filter_map(|(from_entity, attack_script, attack_kind, hitbox_idx)| {
|
||||
let Ok((stale_move_queue, facing_dir, _hitboxes, player, _attacker_hitstop)) =
|
||||
attacker.get(*from_entity)
|
||||
else {
|
||||
return None;
|
||||
};
|
||||
|
||||
let Some(attack_script) = attack_scripts.get(attack_script) else {
|
||||
return None;
|
||||
};
|
||||
|
||||
let hitbox = &attack_script.hitboxes[*hitbox_idx];
|
||||
|
||||
let damage_received =
|
||||
stale_move_queue.get_attack_damage_multiplier(*attack_kind) * hitbox.damage.0;
|
||||
|
||||
Some((
|
||||
from_entity,
|
||||
damage_received,
|
||||
hitbox,
|
||||
attack_script,
|
||||
matches!(facing_dir, FighterFacingDirection::Left),
|
||||
player.handle,
|
||||
))
|
||||
})
|
||||
.collect::<Vec<_>>();
|
||||
|
||||
let total_damage_received_this_frame = damage_data
|
||||
.iter()
|
||||
.map(|(_, damage, ..)| damage)
|
||||
.sum::<FGi32>();
|
||||
|
||||
let fighter_manifest = fighter_manifests
|
||||
.get(&fighter.manifest)
|
||||
.ok_or(FighterErrors::FighterManifestNotFound)?;
|
||||
|
||||
let mut reactions = vec![];
|
||||
|
||||
for (attacker_entity, attack_damage, hitbox, _attack_script, facing_left, attacker_slot) in
|
||||
damage_data
|
||||
{
|
||||
let knockback = hitbox.calculate_knockback(
|
||||
&fighter_manifest.attributes,
|
||||
*receiver_damage,
|
||||
FighterDamage(total_damage_received_this_frame),
|
||||
false,
|
||||
false,
|
||||
);
|
||||
|
||||
let angle = match &hitbox.angle {
|
||||
AttackAngle::Normal(angle) => *angle,
|
||||
AttackAngle::Sakurai => FGi32::lit("32.0"),
|
||||
};
|
||||
|
||||
let launch_angle = if facing_left {
|
||||
FGi32::lit("180.0") - angle
|
||||
} else {
|
||||
angle
|
||||
};
|
||||
let (sin, cos) = launch_angle.sin_cos();
|
||||
let launch_direction = FGVec2::new(cos, sin);
|
||||
let hitstop = HitStop::calculate(FighterDamage(attack_damage), false);
|
||||
reactions.push((
|
||||
*attacker_entity,
|
||||
attacker_slot,
|
||||
FighterHitReaction {
|
||||
launch_velocity: launch_direction * knockback.get_launch_speed(&game_settings),
|
||||
hitstun_frames: knockback.get_hitstun_frames(&game_settings),
|
||||
hitstop_frames: hitstop,
|
||||
kind: HitReactionKind::Flinch,
|
||||
},
|
||||
));
|
||||
}
|
||||
|
||||
receiver_damage.0 += total_damage_received_this_frame;
|
||||
|
||||
for (attacker_entity, _, reaction) in reactions.iter() {
|
||||
let Ok((.., mut hitstop)) = attacker.get_mut(*attacker_entity) else {
|
||||
continue;
|
||||
};
|
||||
|
||||
hitstop.remaining_frames = reaction.hitstop_frames.max(hitstop.remaining_frames);
|
||||
}
|
||||
|
||||
// Pick attack by port priority
|
||||
pending_reactions.0 = reactions
|
||||
.into_iter()
|
||||
.min_by(|(_, port_a, _), (_, port_b, _)| port_a.cmp(port_b))
|
||||
.map(|(_, _, reaction)| reaction);
|
||||
|
||||
received_attacks.clear();
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub struct FighterAttackPlugin;
|
||||
|
||||
impl Plugin for FighterAttackPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.init_resource::<FighterPendingHits>()
|
||||
.add_plugins(reaction::FighterReactionPlugin)
|
||||
.rollback_resource_with_clone::<FighterPendingHits>()
|
||||
.update_resource_with_map_entities::<FighterPendingHits>()
|
||||
.checksum_resource_with_hash::<FighterPendingHits>();
|
||||
app.add_systems(
|
||||
GgrsSchedule,
|
||||
(
|
||||
solve_hurtboxes,
|
||||
solve_hitboxes,
|
||||
intersect_attacks_with_hurtboxes,
|
||||
calculate_received_attacks_trajectories,
|
||||
)
|
||||
.chain()
|
||||
.after(crate::fighter::baked_animation::update_fighter_bone_matrices)
|
||||
@@ -0,0 +1,165 @@
|
||||
use bevy::prelude::*;
|
||||
use bevy_ggrs::prelude::GgrsSchedule;
|
||||
|
||||
use super::*;
|
||||
use crate::{
|
||||
fighter::{
|
||||
Fighter, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole, FighterPendingHitReaction, FighterStaleMoveQueue, errors::FighterErrors, manifest::FighterManifest, state::FighterState,
|
||||
}, game_settings::GameSettings, math::{int::FGi32}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript,
|
||||
};
|
||||
|
||||
pub fn resolve_fighter_hits(
|
||||
mut pending_hits: ResMut<FighterPendingHits>,
|
||||
mut attacker: Query<(
|
||||
&mut FighterStaleMoveQueue,
|
||||
&FighterFacingDirection,
|
||||
&mut FighterHitboxes,
|
||||
&Player,
|
||||
&mut FighterHitstop,
|
||||
&mut FighterHitstopShake,
|
||||
)>,
|
||||
mut receiver: Query<(&mut FighterDamage, &Fighter, &mut FighterPendingHitReaction, &FighterState)>,
|
||||
attack_scripts: Res<Assets<FighterAttackScript>>,
|
||||
game_settings: Res<GameSettings>,
|
||||
fighter_manifests: Res<Assets<FighterManifest>>,
|
||||
) -> Result {
|
||||
let hits = std::mem::take(&mut pending_hits.0);
|
||||
let mut hit_offset = 0;
|
||||
|
||||
while hit_offset < hits.len() {
|
||||
let defender = hits[hit_offset].defender;
|
||||
let next_defender = hits[hit_offset..]
|
||||
.iter()
|
||||
.position(|hit| hit.defender != defender)
|
||||
.map_or(hits.len(), |offset| hit_offset + offset);
|
||||
|
||||
let Ok((mut receiver_damage, fighter, mut pending_reaction, receiver_state)) = receiver.get_mut(defender)
|
||||
else {
|
||||
hit_offset = next_defender;
|
||||
continue;
|
||||
};
|
||||
|
||||
let damage_data = hits[hit_offset..next_defender]
|
||||
.iter()
|
||||
.filter_map(|hit| {
|
||||
let Ok((stale_move_queue, facing_dir, _, player, _, _)) =
|
||||
attacker.get(hit.attacker)
|
||||
else {
|
||||
return None;
|
||||
};
|
||||
let attack_script = attack_scripts.get(&hit.attack_script)?;
|
||||
let hitbox = attack_script.hitboxes.get(hit.hitbox_index)?;
|
||||
let damage_received = stale_move_queue
|
||||
.get_attack_damage_multiplier(hit.attack_kind)
|
||||
* hitbox.damage.0;
|
||||
Some((
|
||||
hit.attacker,
|
||||
damage_received,
|
||||
hitbox,
|
||||
matches!(facing_dir, FighterFacingDirection::Left),
|
||||
player.handle,
|
||||
))
|
||||
})
|
||||
.collect::<Vec<_>>();
|
||||
|
||||
let total_damage_received_this_frame = damage_data
|
||||
.iter()
|
||||
.map(|(_, damage, ..)| damage)
|
||||
.sum::<FGi32>();
|
||||
let fighter_manifest = fighter_manifests
|
||||
.get(&fighter.manifest)
|
||||
.ok_or(FighterErrors::FighterManifestNotFound)?;
|
||||
let mut reactions = Vec::with_capacity(damage_data.len());
|
||||
|
||||
for (attacker_entity, attack_damage, hitbox, facing_left, attacker_slot) in damage_data {
|
||||
let knockback = hitbox.calculate_knockback(
|
||||
&fighter_manifest.attributes,
|
||||
*receiver_damage,
|
||||
FighterDamage(total_damage_received_this_frame),
|
||||
false,
|
||||
false,
|
||||
);
|
||||
let angle = match &hitbox.angle {
|
||||
AttackAngle::Normal(angle) => *angle,
|
||||
AttackAngle::Sakurai => FGi32::lit("32.0"),
|
||||
};
|
||||
let launch_angle = if facing_left {
|
||||
FGi32::lit("180.0") - angle
|
||||
} else {
|
||||
angle
|
||||
};
|
||||
|
||||
// Attacker hitstop and data
|
||||
let hitstop = HitStop::calculate(FighterDamage(attack_damage), false);
|
||||
reactions.push((
|
||||
attacker_entity,
|
||||
attacker_slot,
|
||||
FighterHitReaction {
|
||||
launch_velocity: knockback.get_launch_speed(&game_settings),
|
||||
launch_angle,
|
||||
hitstun_frames: knockback.get_hitstun_frames(&game_settings),
|
||||
hitstop_frames: hitstop,
|
||||
kind: HitReactionKind::Flinch,
|
||||
damage: FighterDamage(attack_damage)
|
||||
},
|
||||
));
|
||||
}
|
||||
|
||||
receiver_damage.0 += total_damage_received_this_frame;
|
||||
|
||||
for (attacker_entity, _, reaction) in &reactions {
|
||||
let Ok((.., _, mut hitstop, mut hitstop_shake)) = attacker.get_mut(*attacker_entity) else {
|
||||
continue;
|
||||
};
|
||||
|
||||
if hitstop.remaining_frames < reaction.hitstop_frames.0 {
|
||||
let shake_kind = if receiver_state.is_visually_grounded() {
|
||||
FighterHitstopShakeKind::Horizontal
|
||||
} else {
|
||||
FighterHitstopShakeKind::Vertical
|
||||
};
|
||||
hitstop.remaining_frames = reaction.hitstop_frames.0;
|
||||
let shake_frames = reaction.hitstop_frames.calculate_shake_frames(&game_settings);
|
||||
hitstop_shake.total_frames = shake_frames;
|
||||
hitstop_shake.remaining_frames = shake_frames;
|
||||
hitstop_shake.kind = shake_kind;
|
||||
hitstop_shake.role = FighterHitstopShakeRole::Attacker;
|
||||
}
|
||||
}
|
||||
|
||||
pending_reaction.0 = reactions
|
||||
.into_iter()
|
||||
.min_by(|(_, port_a, _), (_, port_b, _)| port_a.cmp(port_b))
|
||||
.map(|(_, _, reaction)| reaction);
|
||||
|
||||
hit_offset = next_defender;
|
||||
}
|
||||
|
||||
for hit in hits {
|
||||
let Ok((mut stale_move_queue, _facing_direction, mut hitboxes, ..)) = attacker.get_mut(hit.attacker) else {
|
||||
continue;
|
||||
};
|
||||
|
||||
if let Some(ref mut hitbox) = hitboxes.0 {
|
||||
if !hitbox.stalled {
|
||||
hitbox.stalled = true;
|
||||
stale_move_queue.push(hitbox.kind);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub struct FighterReactionPlugin;
|
||||
|
||||
impl Plugin for FighterReactionPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.add_systems(
|
||||
GgrsSchedule,
|
||||
resolve_fighter_hits
|
||||
.in_set(GameplaySet::Attacks)
|
||||
.after(super::intersect_attacks_with_hurtboxes),
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -37,6 +37,7 @@ pub struct FighterAttributes {
|
||||
pub ground_friction: FGi32,
|
||||
pub terminal_velocity: FGi32,
|
||||
pub gravity: FGi32,
|
||||
pub fast_fall_speed: FGi32,
|
||||
pub weight: FGi32,
|
||||
pub air_friction: FGi32,
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,465 @@
|
||||
use super::{
|
||||
BAKED_ANIMATION_FPS,
|
||||
runtime::{BakedAnimationClip, BakedFighterAnimations},
|
||||
};
|
||||
use crate::math::fixed_transform::FixedMat4;
|
||||
use crate::fighter::{animation::AnimKind, manifest::FighterManifest};
|
||||
use bevy::{
|
||||
asset::{
|
||||
AssetLoader, AssetPath, AsyncWriteExt, LoadContext,
|
||||
io::{Reader, Writer},
|
||||
processor::LoadTransformAndSave,
|
||||
saver::{AssetSaver, SavedAsset},
|
||||
transformer::{AssetTransformer, TransformedAsset},
|
||||
},
|
||||
prelude::*,
|
||||
reflect::TypePath,
|
||||
};
|
||||
use serde::Deserialize;
|
||||
use std::{collections::HashMap, io, path::Path};
|
||||
|
||||
#[derive(Deserialize)]
|
||||
struct FighterBakeDeclaration {
|
||||
manifest_path: String,
|
||||
}
|
||||
#[derive(Asset, TypePath)]
|
||||
struct FighterBakeSource {
|
||||
model_bytes: Vec<u8>,
|
||||
buffers: Vec<Vec<u8>>,
|
||||
animations: HashMap<AnimKind, String>,
|
||||
}
|
||||
#[derive(Default, TypePath)]
|
||||
struct FighterBakeSourceLoader;
|
||||
|
||||
impl AssetLoader for FighterBakeSourceLoader {
|
||||
type Asset = FighterBakeSource;
|
||||
type Settings = ();
|
||||
type Error = io::Error;
|
||||
async fn load(
|
||||
&self,
|
||||
reader: &mut dyn Reader,
|
||||
_: &Self::Settings,
|
||||
load_context: &mut LoadContext<'_>,
|
||||
) -> Result<Self::Asset, Self::Error> {
|
||||
let mut declaration = Vec::new();
|
||||
reader.read_to_end(&mut declaration).await?;
|
||||
let declaration: FighterBakeDeclaration = ron::de::from_bytes(&declaration)
|
||||
.map_err(|error| io::Error::new(io::ErrorKind::InvalidData, error))?;
|
||||
let manifest_bytes = load_context
|
||||
.read_asset_bytes(&declaration.manifest_path)
|
||||
.await
|
||||
.map_err(|error| io::Error::other(error.to_string()))?;
|
||||
let manifest: FighterManifest = ron::de::from_bytes(&manifest_bytes)
|
||||
.map_err(|error| io::Error::new(io::ErrorKind::InvalidData, error))?;
|
||||
let model_bytes = load_context
|
||||
.read_asset_bytes(&manifest.model_path)
|
||||
.await
|
||||
.map_err(|error| io::Error::other(error.to_string()))?;
|
||||
let gltf = gltf::Gltf::from_slice(&model_bytes)
|
||||
.map_err(|error| io::Error::new(io::ErrorKind::InvalidData, error))?;
|
||||
let mut buffers = Vec::with_capacity(gltf.buffers().len());
|
||||
for buffer in gltf.buffers() {
|
||||
let bytes = match buffer.source() {
|
||||
gltf::buffer::Source::Uri(uri) => load_context
|
||||
.read_asset_bytes(AssetPath::from_path_buf(
|
||||
Path::new(&manifest.model_path)
|
||||
.parent()
|
||||
.unwrap_or_else(|| Path::new(""))
|
||||
.join(uri),
|
||||
))
|
||||
.await
|
||||
.map_err(|error| io::Error::other(error.to_string()))?,
|
||||
gltf::buffer::Source::Bin => gltf.blob.clone().ok_or_else(|| {
|
||||
io::Error::new(io::ErrorKind::InvalidData, "missing glTF binary blob")
|
||||
})?,
|
||||
};
|
||||
buffers.push(bytes);
|
||||
}
|
||||
Ok(FighterBakeSource {
|
||||
model_bytes,
|
||||
buffers,
|
||||
animations: manifest.animations,
|
||||
})
|
||||
}
|
||||
fn extensions(&self) -> &[&str] {
|
||||
&["fighterbake"]
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Default, TypePath)]
|
||||
struct BakedFighterAnimationsLoader;
|
||||
impl AssetLoader for BakedFighterAnimationsLoader {
|
||||
type Asset = BakedFighterAnimations;
|
||||
type Settings = ();
|
||||
type Error = io::Error;
|
||||
async fn load(
|
||||
&self,
|
||||
reader: &mut dyn Reader,
|
||||
_: &Self::Settings,
|
||||
_: &mut LoadContext<'_>,
|
||||
) -> Result<Self::Asset, Self::Error> {
|
||||
let mut bytes = Vec::new();
|
||||
reader.read_to_end(&mut bytes).await?;
|
||||
bincode::deserialize(&bytes)
|
||||
.map_err(|error| io::Error::new(io::ErrorKind::InvalidData, error))
|
||||
}
|
||||
fn extensions(&self) -> &[&str] {
|
||||
&["fighterbake"]
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Default, TypePath)]
|
||||
struct FighterBakeTransformer;
|
||||
impl AssetTransformer for FighterBakeTransformer {
|
||||
type AssetInput = FighterBakeSource;
|
||||
type AssetOutput = BakedFighterAnimations;
|
||||
type Settings = ();
|
||||
type Error = io::Error;
|
||||
async fn transform<'a>(
|
||||
&'a self,
|
||||
source: TransformedAsset<Self::AssetInput>,
|
||||
_: &'a Self::Settings,
|
||||
) -> Result<TransformedAsset<Self::AssetOutput>, Self::Error> {
|
||||
let baked = bake_gltf(&source.model_bytes, &source.buffers, &source.animations)?;
|
||||
Ok(source.replace_asset(baked))
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Default, TypePath)]
|
||||
struct BakedFighterAnimationsSaver;
|
||||
impl AssetSaver for BakedFighterAnimationsSaver {
|
||||
type Asset = BakedFighterAnimations;
|
||||
type Settings = ();
|
||||
type OutputLoader = BakedFighterAnimationsLoader;
|
||||
type Error = io::Error;
|
||||
async fn save(
|
||||
&self,
|
||||
writer: &mut Writer,
|
||||
asset: SavedAsset<'_, '_, Self::Asset>,
|
||||
_: &Self::Settings,
|
||||
_: AssetPath<'_>,
|
||||
) -> Result<(), Self::Error> {
|
||||
let bytes = bincode::serialize(&*asset)
|
||||
.map_err(|error| io::Error::new(io::ErrorKind::InvalidData, error))?;
|
||||
writer.write_all(&bytes).await
|
||||
}
|
||||
}
|
||||
type FighterBakeProcessor = LoadTransformAndSave<
|
||||
FighterBakeSourceLoader,
|
||||
FighterBakeTransformer,
|
||||
BakedFighterAnimationsSaver,
|
||||
>;
|
||||
|
||||
pub struct BakedAnimationPlugin;
|
||||
|
||||
pub struct BakedAnimationAssetProcessingPlugin;
|
||||
|
||||
impl Plugin for BakedAnimationAssetProcessingPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.init_asset::<BakedFighterAnimations>()
|
||||
.register_asset_loader(FighterBakeSourceLoader)
|
||||
.register_asset_loader(BakedFighterAnimationsLoader)
|
||||
.register_asset_processor(FighterBakeProcessor::new(
|
||||
FighterBakeTransformer,
|
||||
BakedFighterAnimationsSaver,
|
||||
))
|
||||
.set_default_asset_processor::<FighterBakeProcessor>("fighterbake");
|
||||
}
|
||||
}
|
||||
|
||||
impl Plugin for BakedAnimationPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.add_plugins(BakedAnimationAssetProcessingPlugin)
|
||||
.add_systems(
|
||||
bevy_ggrs::prelude::GgrsSchedule,
|
||||
super::runtime::update_fighter_bone_matrices
|
||||
.in_set(crate::schedule::GameplaySet::Animation),
|
||||
)
|
||||
.add_systems(
|
||||
Update,
|
||||
super::visual_binding::apply_baked_fighter_visual_pose,
|
||||
)
|
||||
.add_observer(super::visual_binding::bind_fighter_visual_bones);
|
||||
}
|
||||
}
|
||||
|
||||
fn bake_gltf(
|
||||
bytes: &[u8],
|
||||
buffer_bytes: &[Vec<u8>],
|
||||
animations: &HashMap<AnimKind, String>,
|
||||
) -> io::Result<BakedFighterAnimations> {
|
||||
let gltf = gltf::Gltf::from_slice(bytes)
|
||||
.map_err(|error| io::Error::new(io::ErrorKind::InvalidData, error))?;
|
||||
let buffers = gltf
|
||||
.buffers()
|
||||
.zip(buffer_bytes)
|
||||
.map(|(buffer, bytes)| {
|
||||
if bytes.len() < buffer.length() {
|
||||
return Err(io::Error::new(
|
||||
io::ErrorKind::InvalidData,
|
||||
format!(
|
||||
"glTF buffer {} is too short: expected {}, got {}",
|
||||
buffer.index(),
|
||||
buffer.length(),
|
||||
bytes.len()
|
||||
),
|
||||
));
|
||||
}
|
||||
Ok(gltf::buffer::Data(bytes.clone()))
|
||||
})
|
||||
.collect::<io::Result<Vec<_>>>()?;
|
||||
if buffers.len() != gltf.buffers().len() {
|
||||
return Err(io::Error::new(
|
||||
io::ErrorKind::InvalidData,
|
||||
"glTF buffer data is incomplete",
|
||||
));
|
||||
}
|
||||
bake_gltf_document(gltf.document, buffers, animations)
|
||||
}
|
||||
|
||||
pub(super) fn bake_gltf_document(
|
||||
document: gltf::Document,
|
||||
buffers: Vec<gltf::buffer::Data>,
|
||||
animations: &HashMap<AnimKind, String>,
|
||||
) -> io::Result<BakedFighterAnimations> {
|
||||
let nodes: Vec<_> = document.nodes().collect();
|
||||
if nodes.is_empty() {
|
||||
return Err(io::Error::new(
|
||||
io::ErrorKind::InvalidData,
|
||||
"fighter model has no nodes",
|
||||
));
|
||||
}
|
||||
let mut parents = vec![None; nodes.len()];
|
||||
for node in &nodes {
|
||||
for child in node.children() {
|
||||
parents[child.index()] = Some(node.index());
|
||||
}
|
||||
}
|
||||
let names = nodes
|
||||
.iter()
|
||||
.map(|node| {
|
||||
node.name().map(str::to_owned).ok_or_else(|| {
|
||||
io::Error::new(
|
||||
io::ErrorKind::InvalidData,
|
||||
format!("node {} has no name", node.index()),
|
||||
)
|
||||
})
|
||||
})
|
||||
.collect::<io::Result<Vec<_>>>()?;
|
||||
let mut pending = HashMap::<&str, Vec<AnimKind>>::new();
|
||||
for (kind, name) in animations {
|
||||
pending.entry(name).or_default().push(*kind);
|
||||
}
|
||||
let mut clips = Vec::with_capacity(pending.len());
|
||||
let mut clip_indices = HashMap::with_capacity(animations.len());
|
||||
for animation in document.animations() {
|
||||
let name = animation.name().ok_or_else(|| {
|
||||
io::Error::new(
|
||||
io::ErrorKind::InvalidData,
|
||||
format!("animation {} has no name", animation.index()),
|
||||
)
|
||||
})?;
|
||||
let Some(kinds) = pending.remove(name) else {
|
||||
continue;
|
||||
};
|
||||
let channels = animation
|
||||
.channels()
|
||||
.map(|channel| read_channel(channel, &buffers))
|
||||
.collect::<io::Result<Vec<_>>>()?;
|
||||
let duration = channels
|
||||
.iter()
|
||||
.filter_map(Channel::duration)
|
||||
.fold(0.0_f32, f32::max);
|
||||
let frame_count = baked_frame_count(duration, BAKED_ANIMATION_FPS);
|
||||
let mut frames = Vec::with_capacity(frame_count);
|
||||
for frame in 0..frame_count {
|
||||
let time = (frame as f32 / BAKED_ANIMATION_FPS as f32).min(duration);
|
||||
frames.push(
|
||||
nodes
|
||||
.iter()
|
||||
.map(|node| local_transform(node.clone(), &channels, time))
|
||||
.collect::<io::Result<Vec<_>>>()?,
|
||||
);
|
||||
}
|
||||
let index = clips.len();
|
||||
clips.push(BakedAnimationClip { frames });
|
||||
for kind in kinds {
|
||||
clip_indices.insert(kind, index);
|
||||
}
|
||||
}
|
||||
if clips.is_empty() {
|
||||
return Err(io::Error::new(
|
||||
io::ErrorKind::InvalidData,
|
||||
"fighter model has no animations",
|
||||
));
|
||||
}
|
||||
if !pending.is_empty() {
|
||||
let mut missing = pending.keys().copied().collect::<Vec<_>>();
|
||||
missing.sort_unstable();
|
||||
return Err(io::Error::new(
|
||||
io::ErrorKind::InvalidData,
|
||||
format!(
|
||||
"fighter model has no animations named {}",
|
||||
missing.join(", ")
|
||||
),
|
||||
));
|
||||
}
|
||||
Ok(BakedFighterAnimations {
|
||||
frame_rate: BAKED_ANIMATION_FPS,
|
||||
bone_names: names,
|
||||
parents,
|
||||
clips,
|
||||
clip_indices,
|
||||
})
|
||||
}
|
||||
|
||||
pub(super) fn baked_frame_count(duration: f32, frame_rate: u32) -> usize {
|
||||
let frame = duration as f64 * frame_rate as f64;
|
||||
let nearest_frame = frame.round();
|
||||
let last_frame = if (frame - nearest_frame).abs() < 0.0001 {
|
||||
nearest_frame
|
||||
} else {
|
||||
frame.ceil()
|
||||
};
|
||||
last_frame as usize + 1
|
||||
}
|
||||
|
||||
#[derive(Clone)]
|
||||
pub(super) struct Channel {
|
||||
pub(super) node: usize,
|
||||
pub(super) property: gltf::animation::Property,
|
||||
pub(super) interpolation: gltf::animation::Interpolation,
|
||||
pub(super) times: Vec<f32>,
|
||||
pub(super) values: ChannelValues,
|
||||
}
|
||||
impl Channel {
|
||||
fn duration(&self) -> Option<f32> {
|
||||
self.times.last().copied()
|
||||
}
|
||||
}
|
||||
#[derive(Clone)]
|
||||
pub(super) enum ChannelValues {
|
||||
Vec3(Vec<[f32; 3]>),
|
||||
Rotation(Vec<[f32; 4]>),
|
||||
}
|
||||
|
||||
fn read_channel(
|
||||
channel: gltf::animation::Channel<'_>,
|
||||
buffers: &[gltf::buffer::Data],
|
||||
) -> io::Result<Channel> {
|
||||
let reader = channel.reader(|buffer| Some(&buffers[buffer.index()].0));
|
||||
let times = reader
|
||||
.read_inputs()
|
||||
.ok_or_else(|| {
|
||||
io::Error::new(io::ErrorKind::InvalidData, "animation channel has no input")
|
||||
})?
|
||||
.collect();
|
||||
let values = match reader.read_outputs().ok_or_else(|| {
|
||||
io::Error::new(
|
||||
io::ErrorKind::InvalidData,
|
||||
"animation channel has no output",
|
||||
)
|
||||
})? {
|
||||
gltf::animation::util::ReadOutputs::Translations(values)
|
||||
| gltf::animation::util::ReadOutputs::Scales(values) => {
|
||||
ChannelValues::Vec3(values.collect())
|
||||
}
|
||||
gltf::animation::util::ReadOutputs::Rotations(values) => {
|
||||
ChannelValues::Rotation(values.into_f32().collect())
|
||||
}
|
||||
gltf::animation::util::ReadOutputs::MorphTargetWeights(_) => {
|
||||
return Err(io::Error::new(
|
||||
io::ErrorKind::InvalidData,
|
||||
"morph target animation is not supported for bone baking",
|
||||
));
|
||||
}
|
||||
};
|
||||
if channel.sampler().interpolation() == gltf::animation::Interpolation::CubicSpline {
|
||||
return Err(io::Error::new(
|
||||
io::ErrorKind::InvalidData,
|
||||
"cubic spline animation is not supported for bone baking",
|
||||
));
|
||||
}
|
||||
Ok(Channel {
|
||||
node: channel.target().node().index(),
|
||||
property: channel.target().property(),
|
||||
interpolation: channel.sampler().interpolation(),
|
||||
times,
|
||||
values,
|
||||
})
|
||||
}
|
||||
|
||||
fn local_transform(node: gltf::Node<'_>, channels: &[Channel], time: f32) -> io::Result<FixedMat4> {
|
||||
let (mut translation, mut rotation, mut scale) = match node.transform() {
|
||||
gltf::scene::Transform::Decomposed {
|
||||
translation,
|
||||
rotation,
|
||||
scale,
|
||||
} => (
|
||||
Vec3::from(translation),
|
||||
Quat::from_array(rotation),
|
||||
Vec3::from(scale),
|
||||
),
|
||||
gltf::scene::Transform::Matrix { matrix } => {
|
||||
return FixedMat4::from_mat4(Mat4::from_cols_array_2d(&matrix));
|
||||
}
|
||||
};
|
||||
for channel in channels
|
||||
.iter()
|
||||
.filter(|channel| channel.node == node.index())
|
||||
{
|
||||
match (&channel.values, channel.property) {
|
||||
(ChannelValues::Vec3(values), gltf::animation::Property::Translation) => {
|
||||
translation = Vec3::from(sample_vec3(channel, values, time))
|
||||
}
|
||||
(ChannelValues::Vec3(values), gltf::animation::Property::Scale) => {
|
||||
scale = Vec3::from(sample_vec3(channel, values, time))
|
||||
}
|
||||
(ChannelValues::Rotation(values), gltf::animation::Property::Rotation) => {
|
||||
rotation = Quat::from_array(sample_rotation(channel, values, time))
|
||||
}
|
||||
_ => {
|
||||
return Err(io::Error::new(
|
||||
io::ErrorKind::InvalidData,
|
||||
"animation property does not match its values",
|
||||
));
|
||||
}
|
||||
}
|
||||
}
|
||||
FixedMat4::from_mat4(Mat4::from_scale_rotation_translation(
|
||||
scale,
|
||||
rotation,
|
||||
translation,
|
||||
))
|
||||
}
|
||||
fn sample_index(channel: &Channel, time: f32) -> (usize, usize, f32) {
|
||||
let next = channel.times.partition_point(|key| *key <= time);
|
||||
if next == 0 {
|
||||
return (0, 0, 0.0);
|
||||
}
|
||||
if next == channel.times.len() {
|
||||
let last = next - 1;
|
||||
return (last, last, 0.0);
|
||||
}
|
||||
let previous = next - 1;
|
||||
let factor = (time - channel.times[previous]) / (channel.times[next] - channel.times[previous]);
|
||||
(previous, next, factor)
|
||||
}
|
||||
pub(super) fn sample_vec3(channel: &Channel, values: &[[f32; 3]], time: f32) -> [f32; 3] {
|
||||
let (from, to, factor) = sample_index(channel, time);
|
||||
if channel.interpolation == gltf::animation::Interpolation::Step {
|
||||
return values[from];
|
||||
}
|
||||
Vec3::from(values[from])
|
||||
.lerp(Vec3::from(values[to]), factor)
|
||||
.to_array()
|
||||
}
|
||||
fn sample_rotation(channel: &Channel, values: &[[f32; 4]], time: f32) -> [f32; 4] {
|
||||
let (from, to, factor) = sample_index(channel, time);
|
||||
if channel.interpolation == gltf::animation::Interpolation::Step {
|
||||
return values[from];
|
||||
}
|
||||
Quat::from_array(values[from])
|
||||
.slerp(Quat::from_array(values[to]), factor)
|
||||
.to_array()
|
||||
}
|
||||
@@ -0,0 +1,264 @@
|
||||
//! Deterministic, fighter-local skeletal animation samples for gameplay and rendering.
|
||||
|
||||
mod asset_baking;
|
||||
mod runtime;
|
||||
mod visual_binding;
|
||||
|
||||
pub use crate::math::fixed_transform::FixedMat4;
|
||||
pub use asset_baking::{BakedAnimationAssetProcessingPlugin, BakedAnimationPlugin};
|
||||
pub use runtime::{
|
||||
BakedAnimationClip, BakedFighterAnimations, FighterBoneIndexMap, FighterBoneMatrices,
|
||||
update_fighter_bone_matrices,
|
||||
};
|
||||
|
||||
pub const BAKED_ANIMATION_FPS: u32 = 60;
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use crate::fighter::{animation::AnimKind, manifest::FighterManifest};
|
||||
use crate::math::{int::FGi32, vec3::FGVec3};
|
||||
use asset_baking::{
|
||||
Channel, ChannelValues, bake_gltf_document, baked_frame_count, sample_vec3,
|
||||
};
|
||||
use std::collections::HashMap;
|
||||
|
||||
#[test]
|
||||
fn configured_fighter_clips_bake_to_fixed_point_frames() {
|
||||
let manifest: FighterManifest = ron::from_str(include_str!(
|
||||
"../../../assets/fighters/test/test.fighter.ron"
|
||||
))
|
||||
.unwrap();
|
||||
let (document, buffers, _) = gltf::import(concat!(
|
||||
env!("CARGO_MANIFEST_DIR"),
|
||||
"/assets/fighters/test/test_fighter.gltf"
|
||||
))
|
||||
.unwrap();
|
||||
let baked = bake_gltf_document(document, buffers, &manifest.animations).unwrap();
|
||||
|
||||
assert_eq!(baked.frame_rate, BAKED_ANIMATION_FPS);
|
||||
assert_eq!(baked.frame_count(AnimKind::Wait), Some(121));
|
||||
assert_eq!(baked.frame_count(AnimKind::Walk), Some(33));
|
||||
assert_eq!(baked.frame_count(AnimKind::Run), Some(33));
|
||||
assert_eq!(baked.frame_count(AnimKind::Dash), Some(21));
|
||||
assert_eq!(baked.frame_count(AnimKind::Landing), Some(9));
|
||||
assert_eq!(baked.frame_count(AnimKind::JumpBack), Some(57));
|
||||
assert_eq!(baked.clip_indices.len(), manifest.animations.len());
|
||||
assert_eq!(
|
||||
baked.clip(AnimKind::Wait).unwrap().frames[0].len(),
|
||||
baked.bone_names.len()
|
||||
);
|
||||
assert_eq!(baked.parents.len(), baked.bone_names.len());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn pose_sampling_wraps_repeating_frames_and_clamps_finished_frames() {
|
||||
let first = FixedMat4::IDENTITY;
|
||||
let mut second = FixedMat4::IDENTITY;
|
||||
second.translate(FGVec3::lit("2", "0", "0"));
|
||||
let mut terminal = FixedMat4::IDENTITY;
|
||||
terminal.translate(FGVec3::lit("4", "0", "0"));
|
||||
let baked = BakedFighterAnimations {
|
||||
frame_rate: BAKED_ANIMATION_FPS,
|
||||
bone_names: vec!["root".into()],
|
||||
parents: vec![None],
|
||||
clips: vec![BakedAnimationClip {
|
||||
frames: vec![vec![first], vec![second], vec![terminal]],
|
||||
}],
|
||||
clip_indices: HashMap::from([(AnimKind::Wait, 0)]),
|
||||
};
|
||||
let repeating = crate::fighter::animation::FighterAnimationFrame {
|
||||
kind: AnimKind::Wait,
|
||||
frame: 3,
|
||||
repeat: true,
|
||||
};
|
||||
let finished = crate::fighter::animation::FighterAnimationFrame {
|
||||
kind: AnimKind::Wait,
|
||||
frame: 4,
|
||||
repeat: false,
|
||||
};
|
||||
assert_eq!(baked.sample_pose(&repeating), Some(&[second][..]));
|
||||
assert_eq!(baked.sample_pose(&finished), Some(&[terminal][..]));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn frame_count_snaps_source_frame_rounding_error_to_the_bake_grid() {
|
||||
assert_eq!(baked_frame_count(0.533333361, 60), 33);
|
||||
assert_eq!(baked_frame_count(0.333333343, 60), 21);
|
||||
assert_eq!(baked_frame_count(0.133333340, 60), 9);
|
||||
assert_eq!(baked_frame_count(2.0, 60), 121);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn linear_source_channel_is_resampled_between_thirty_hz_keys() {
|
||||
let channel = Channel {
|
||||
node: 0,
|
||||
property: gltf::animation::Property::Translation,
|
||||
interpolation: gltf::animation::Interpolation::Linear,
|
||||
times: vec![0.0, 1.0 / 30.0],
|
||||
values: ChannelValues::Vec3(vec![[0.0, 0.0, 0.0], [2.0, 0.0, 0.0]]),
|
||||
};
|
||||
let ChannelValues::Vec3(values) = &channel.values else {
|
||||
unreachable!()
|
||||
};
|
||||
assert_eq!(sample_vec3(&channel, values, 1.0 / 60.0), [1.0, 0.0, 0.0]);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn presentation_pose_interpolates_previous_and_current_local_transforms() {
|
||||
let mut previous = FixedMat4::IDENTITY;
|
||||
previous.translate(FGVec3::lit("2", "0", "0"));
|
||||
let mut current = FixedMat4::IDENTITY;
|
||||
current.translate(FGVec3::lit("6", "0", "0"));
|
||||
let transform = runtime::interpolate_transform(previous, current, 0.25);
|
||||
assert_eq!(
|
||||
transform.translation,
|
||||
bevy::prelude::Vec3::new(3.0, 0.0, 0.0)
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn bone_matrix_component_keeps_names_aligned_with_the_current_pose() {
|
||||
let first = FixedMat4::IDENTITY;
|
||||
let mut second = FixedMat4::IDENTITY;
|
||||
second.translate(FGVec3::lit("0", "3", "0"));
|
||||
let mut matrices = FighterBoneMatrices::default();
|
||||
matrices.set_pose(
|
||||
&["root".into(), "hand".into()],
|
||||
&[None, Some(0)],
|
||||
&[first, second],
|
||||
FGi32::ONE,
|
||||
);
|
||||
assert_eq!(matrices.get_current("hand"), Some(second));
|
||||
assert_eq!(
|
||||
matrices.iter().collect::<Vec<_>>(),
|
||||
vec![("root", first), ("hand", second)]
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn local_pose_reconstructs_model_space_for_gameplay() {
|
||||
let mut root = FixedMat4::IDENTITY;
|
||||
root.translate(FGVec3::lit("10", "0", "0"));
|
||||
let mut hand = FixedMat4::IDENTITY;
|
||||
hand.translate(FGVec3::lit("0", "3", "0"));
|
||||
let mut matrices = FighterBoneMatrices::default();
|
||||
matrices.set_pose(
|
||||
&["root".into(), "hand".into()],
|
||||
&[None, Some(0)],
|
||||
&[root, hand],
|
||||
FGi32::ONE,
|
||||
);
|
||||
assert_eq!(matrices.local(1), Some(hand));
|
||||
assert_eq!(
|
||||
matrices.get_current("hand").unwrap().get_translation(),
|
||||
FGVec3::lit("10", "3", "0")
|
||||
);
|
||||
assert_eq!(
|
||||
matrices
|
||||
.local(1)
|
||||
.unwrap()
|
||||
.to_mat4()
|
||||
.transform_point3(bevy::prelude::Vec3::ZERO),
|
||||
bevy::prelude::Vec3::new(0.0, 3.0, 0.0)
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn repeated_pose_updates_reuse_scratch_and_output_buffers() {
|
||||
let mut matrices = FighterBoneMatrices::default();
|
||||
let names = ["root".into(), "hand".into()];
|
||||
let parents = [None, Some(0)];
|
||||
let pose = [FixedMat4::IDENTITY, FixedMat4::IDENTITY];
|
||||
|
||||
matrices.set_pose(&names, &parents, &pose, FGi32::ONE);
|
||||
let capacities = matrices.buffer_capacities();
|
||||
matrices.set_pose(&names, &parents, &pose, FGi32::ONE);
|
||||
|
||||
assert_eq!(capacities, matrices.buffer_capacities());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn model_scale_affects_gameplay_bones_without_changing_visual_locals() {
|
||||
let mut root = FixedMat4::IDENTITY;
|
||||
root.translate(FGVec3::lit("1", "0", "0"));
|
||||
let mut hand = FixedMat4::IDENTITY;
|
||||
hand.translate(FGVec3::lit("0", "2", "0"));
|
||||
let mut matrices = FighterBoneMatrices::default();
|
||||
matrices.set_pose(
|
||||
&["root".into(), "hand".into()],
|
||||
&[None, Some(0)],
|
||||
&[root, hand],
|
||||
FGi32::lit("10"),
|
||||
);
|
||||
assert_eq!(matrices.local(1), Some(hand));
|
||||
assert_eq!(
|
||||
matrices.get_current("hand").unwrap().get_translation(),
|
||||
FGVec3::lit("10", "20", "0")
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn fixed_matrix_transforms_points() {
|
||||
let transform = FixedMat4 {
|
||||
cols: [
|
||||
[FGi32::lit("2"), FGi32::ZERO, FGi32::ZERO, FGi32::ZERO],
|
||||
[FGi32::ZERO, FGi32::lit("3"), FGi32::ZERO, FGi32::ZERO],
|
||||
[FGi32::ZERO, FGi32::ZERO, FGi32::lit("4"), FGi32::ZERO],
|
||||
[
|
||||
FGi32::lit("10"),
|
||||
FGi32::lit("-5"),
|
||||
FGi32::lit("1.5"),
|
||||
FGi32::ONE,
|
||||
],
|
||||
],
|
||||
};
|
||||
assert_eq!(
|
||||
transform.transform_point(FGVec3::lit("1.25", "-2", "0.5")),
|
||||
FGVec3::lit("12.5", "-11", "3.5")
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn fixed_matrix_rotates_points_around_y() {
|
||||
let transform = FixedMat4 {
|
||||
cols: [
|
||||
[FGi32::ONE, FGi32::ZERO, FGi32::ZERO, FGi32::ZERO],
|
||||
[FGi32::ZERO, FGi32::ONE, FGi32::ZERO, FGi32::ZERO],
|
||||
[FGi32::ZERO, FGi32::ZERO, FGi32::ONE, FGi32::ZERO],
|
||||
[
|
||||
FGi32::lit("10"),
|
||||
FGi32::lit("2"),
|
||||
FGi32::lit("-3"),
|
||||
FGi32::ONE,
|
||||
],
|
||||
],
|
||||
};
|
||||
assert_eq!(
|
||||
transform
|
||||
.rotate_y(5)
|
||||
.transform_point(FGVec3::lit("1", "0", "0")),
|
||||
FGVec3::lit("10", "2", "-4")
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn fixed_matrix_builders_set_euler_rotation_and_translation() {
|
||||
let transform = FixedMat4::IDENTITY
|
||||
.with_rotation(FGVec3::lit("0", "0", "1.5707963267948966"))
|
||||
.with_translation(FGVec3::lit("10", "2", "-3"));
|
||||
assert_eq!(
|
||||
transform.transform_point(FGVec3::lit("1", "0", "0")),
|
||||
FGVec3::lit("10", "3", "-3")
|
||||
);
|
||||
assert_eq!(transform.get_translation(), FGVec3::lit("10", "2", "-3"));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn fixed_matrix_rotation_builder_preserves_translation() {
|
||||
let transform = FixedMat4::IDENTITY
|
||||
.with_translation(FGVec3::lit("4", "5", "6"))
|
||||
.with_rotation(FGVec3::lit("0", "0", "1.5707963267948966"));
|
||||
assert_eq!(transform.get_translation(), FGVec3::lit("4", "5", "6"));
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,264 @@
|
||||
use std::collections::HashMap;
|
||||
|
||||
use bevy::prelude::*;
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
use super::BAKED_ANIMATION_FPS;
|
||||
|
||||
use crate::{
|
||||
fighter::{
|
||||
Fighter,
|
||||
animation::{AnimKind, FighterAnimationFrame},
|
||||
manifest::FighterManifest,
|
||||
visual::FighterAnimations,
|
||||
},
|
||||
math::fixed_transform::FixedMat4,
|
||||
math::int::FGi32,
|
||||
};
|
||||
|
||||
#[derive(Clone, Debug, Serialize, Deserialize)]
|
||||
pub struct BakedAnimationClip {
|
||||
pub frames: Vec<Vec<FixedMat4>>,
|
||||
}
|
||||
|
||||
#[derive(Asset, bevy::reflect::TypePath, Clone, Debug, Serialize, Deserialize)]
|
||||
#[type_path = "shinespark::fighter::baked_animation"]
|
||||
pub struct BakedFighterAnimations {
|
||||
pub frame_rate: u32,
|
||||
pub bone_names: Vec<String>,
|
||||
pub parents: Vec<Option<usize>>,
|
||||
pub(super) clips: Vec<BakedAnimationClip>,
|
||||
pub(super) clip_indices: HashMap<AnimKind, usize>,
|
||||
}
|
||||
|
||||
impl BakedFighterAnimations {
|
||||
pub fn contains_bone(&self, bone: &str) -> bool {
|
||||
self.bone_names.iter().any(|name| name == bone)
|
||||
}
|
||||
pub fn has_unique_bone_names(&self) -> bool {
|
||||
let mut names = std::collections::HashSet::with_capacity(self.bone_names.len());
|
||||
self.bone_names.iter().all(|name| names.insert(name))
|
||||
}
|
||||
pub fn sample_pose(&self, frame: &FighterAnimationFrame) -> Option<&[FixedMat4]> {
|
||||
let frames = &self.clip(frame.kind)?.frames;
|
||||
let frame_index = if frame.repeat {
|
||||
let loop_frame_count = frames.len().saturating_sub(1).max(1) as u32;
|
||||
frame.frame % loop_frame_count
|
||||
} else {
|
||||
frame.frame
|
||||
};
|
||||
frames
|
||||
.get(frame_index as usize)
|
||||
.or_else(|| frames.last())
|
||||
.map(Vec::as_slice)
|
||||
}
|
||||
pub fn frame_count(&self, kind: AnimKind) -> Option<u32> {
|
||||
self.clip(kind).map(|clip| clip.frames.len() as u32)
|
||||
}
|
||||
pub(super) fn clip(&self, kind: AnimKind) -> Option<&BakedAnimationClip> {
|
||||
self.clip_indices
|
||||
.get(&kind)
|
||||
.and_then(|index| self.clips.get(*index))
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Component, Clone, Debug, Default)]
|
||||
pub struct FighterBoneMatrices {
|
||||
bone_names: Vec<String>,
|
||||
parents: Vec<Option<usize>>,
|
||||
matrices: Vec<FixedMat4>,
|
||||
previous_frame_matrices: Vec<FixedMat4>,
|
||||
local_matrices: Vec<FixedMat4>,
|
||||
previous_local_matrices: Vec<FixedMat4>,
|
||||
model_matrices: Vec<Option<FixedMat4>>,
|
||||
}
|
||||
|
||||
#[derive(Component, Clone, Debug, Default)]
|
||||
pub struct FighterBoneIndexMap(pub HashMap<String, usize>);
|
||||
|
||||
impl FighterBoneMatrices {
|
||||
#[cfg(test)]
|
||||
pub(super) fn buffer_capacities(&self) -> [usize; 5] {
|
||||
[
|
||||
self.matrices.capacity(),
|
||||
self.local_matrices.capacity(),
|
||||
self.previous_frame_matrices.capacity(),
|
||||
self.previous_local_matrices.capacity(),
|
||||
self.model_matrices.capacity(),
|
||||
]
|
||||
}
|
||||
|
||||
pub fn get(&self, bone: &str) -> Option<(FixedMat4, FixedMat4)> {
|
||||
let index = self.bone_names.iter().position(|name| name == bone)?;
|
||||
Some((
|
||||
*self.previous_frame_matrices.get(index)?,
|
||||
*self.matrices.get(index)?,
|
||||
))
|
||||
}
|
||||
pub fn get_current(&self, bone: &str) -> Option<FixedMat4> {
|
||||
let index = self.bone_names.iter().position(|name| name == bone)?;
|
||||
self.matrices.get(index).copied()
|
||||
}
|
||||
pub fn get_index(&self, index: usize) -> Option<(FixedMat4, FixedMat4)> {
|
||||
Some((
|
||||
*self.previous_frame_matrices.get(index)?,
|
||||
*self.matrices.get(index)?,
|
||||
))
|
||||
}
|
||||
pub fn get_current_index(&self, index: usize) -> Option<FixedMat4> {
|
||||
self.matrices.get(index).copied()
|
||||
}
|
||||
pub fn iter(&self) -> impl Iterator<Item = (&str, FixedMat4)> {
|
||||
self.bone_names
|
||||
.iter()
|
||||
.map(String::as_str)
|
||||
.zip(self.matrices.iter().copied())
|
||||
}
|
||||
pub fn local(&self, index: usize) -> Option<FixedMat4> {
|
||||
self.local_matrices.get(index).copied()
|
||||
}
|
||||
pub(super) fn presentation_local(
|
||||
&self,
|
||||
index: usize,
|
||||
overstep_fraction: f32,
|
||||
) -> Option<Transform> {
|
||||
let current = self.local_matrices.get(index).copied()?;
|
||||
let previous = self
|
||||
.previous_local_matrices
|
||||
.get(index)
|
||||
.copied()
|
||||
.unwrap_or(current);
|
||||
Some(interpolate_transform(previous, current, overstep_fraction))
|
||||
}
|
||||
pub(super) fn set_pose(
|
||||
&mut self,
|
||||
bone_names: &[String],
|
||||
parents: &[Option<usize>],
|
||||
local: &[FixedMat4],
|
||||
model_scale: FGi32,
|
||||
) {
|
||||
assert_eq!(
|
||||
bone_names.len(),
|
||||
local.len(),
|
||||
"baked animation pose does not match its bone names"
|
||||
);
|
||||
assert_eq!(
|
||||
bone_names.len(),
|
||||
parents.len(),
|
||||
"baked bone parents do not match names"
|
||||
);
|
||||
if self.bone_names.is_empty() {
|
||||
self.bone_names.extend_from_slice(bone_names);
|
||||
self.parents.extend_from_slice(parents);
|
||||
} else {
|
||||
assert_eq!(self.bone_names, bone_names, "baked bone names changed");
|
||||
assert_eq!(self.parents, parents, "baked bone parents changed");
|
||||
}
|
||||
self.matrices.reserve(local.len());
|
||||
self.previous_frame_matrices.reserve(local.len());
|
||||
self.local_matrices.reserve(local.len());
|
||||
self.previous_local_matrices.reserve(local.len());
|
||||
self.model_matrices.reserve(local.len());
|
||||
std::mem::swap(&mut self.matrices, &mut self.previous_frame_matrices);
|
||||
std::mem::swap(&mut self.local_matrices, &mut self.previous_local_matrices);
|
||||
self.local_matrices.clear();
|
||||
self.local_matrices.extend_from_slice(local);
|
||||
self.model_matrices.resize(local.len(), None);
|
||||
self.model_matrices.fill(None);
|
||||
for index in 0..local.len() {
|
||||
resolve_model_transform(index, parents, local, &mut self.model_matrices)
|
||||
.expect("baked bone hierarchy should be valid");
|
||||
}
|
||||
let model_scale = FixedMat4 {
|
||||
cols: [
|
||||
[model_scale, FGi32::ZERO, FGi32::ZERO, FGi32::ZERO],
|
||||
[FGi32::ZERO, model_scale, FGi32::ZERO, FGi32::ZERO],
|
||||
[FGi32::ZERO, FGi32::ZERO, model_scale, FGi32::ZERO],
|
||||
[FGi32::ZERO, FGi32::ZERO, FGi32::ZERO, FGi32::ONE],
|
||||
],
|
||||
};
|
||||
self.matrices.clear();
|
||||
self.matrices.extend(
|
||||
self.model_matrices.iter().map(|matrix| {
|
||||
model_scale.mul(matrix.expect("baked bone hierarchy should be valid"))
|
||||
}),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn update_fighter_bone_matrices(
|
||||
mut fighters: Query<(
|
||||
&FighterAnimationFrame,
|
||||
&FighterAnimations,
|
||||
&Fighter,
|
||||
&mut FighterBoneMatrices,
|
||||
&mut FighterBoneIndexMap,
|
||||
)>,
|
||||
baked_assets: Res<Assets<BakedFighterAnimations>>,
|
||||
manifests: Res<Assets<FighterManifest>>,
|
||||
) {
|
||||
for (frame, animations, fighter, mut matrices, mut bone_indices) in &mut fighters {
|
||||
let baked = baked_assets
|
||||
.get(&animations.baked)
|
||||
.expect("fighter baked animation asset should be loaded before the match starts");
|
||||
assert_eq!(
|
||||
baked.frame_rate, BAKED_ANIMATION_FPS,
|
||||
"fighter baked animation rate does not match the simulation rate"
|
||||
);
|
||||
let pose = baked
|
||||
.sample_pose(frame)
|
||||
.expect("fighter animation frame should select a baked pose");
|
||||
let manifest = manifests
|
||||
.get(&fighter.manifest)
|
||||
.expect("fighter manifest should be loaded before the match starts");
|
||||
matrices.set_pose(
|
||||
&baked.bone_names,
|
||||
&baked.parents,
|
||||
pose,
|
||||
manifest.model_scale,
|
||||
);
|
||||
if bone_indices.0.is_empty() {
|
||||
bone_indices.0.extend(
|
||||
baked
|
||||
.bone_names
|
||||
.iter()
|
||||
.enumerate()
|
||||
.map(|(index, name)| (name.clone(), index)),
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn resolve_model_transform(
|
||||
index: usize,
|
||||
parents: &[Option<usize>],
|
||||
local: &[FixedMat4],
|
||||
model: &mut [Option<FixedMat4>],
|
||||
) -> std::io::Result<FixedMat4> {
|
||||
if let Some(value) = model[index] {
|
||||
return Ok(value);
|
||||
}
|
||||
let value = match parents[index] {
|
||||
Some(parent) => resolve_model_transform(parent, parents, local, model)?.mul(local[index]),
|
||||
None => local[index],
|
||||
};
|
||||
model[index] = Some(value);
|
||||
Ok(value)
|
||||
}
|
||||
|
||||
pub(super) fn interpolate_transform(
|
||||
previous: FixedMat4,
|
||||
current: FixedMat4,
|
||||
factor: f32,
|
||||
) -> Transform {
|
||||
let (previous_scale, previous_rotation, previous_translation) =
|
||||
previous.to_mat4().to_scale_rotation_translation();
|
||||
let (current_scale, current_rotation, current_translation) =
|
||||
current.to_mat4().to_scale_rotation_translation();
|
||||
let factor = factor.clamp(0.0, 1.0);
|
||||
Transform {
|
||||
translation: previous_translation.lerp(current_translation, factor),
|
||||
rotation: previous_rotation.slerp(current_rotation, factor),
|
||||
scale: previous_scale.lerp(current_scale, factor),
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,107 @@
|
||||
use bevy::prelude::*;
|
||||
use bevy::world_serialization::{WorldInstanceReady, WorldInstanceSpawner};
|
||||
use bevy_ggrs::GgrsFrameTiming;
|
||||
use std::collections::{HashMap, HashSet};
|
||||
|
||||
use super::{BakedFighterAnimations, FighterBoneMatrices};
|
||||
use crate::fighter::visual::FighterAnimations;
|
||||
|
||||
#[derive(Component)]
|
||||
pub(super) struct BakedFighterBone {
|
||||
fighter: Entity,
|
||||
index: usize,
|
||||
}
|
||||
|
||||
pub(super) fn bind_fighter_visual_bones(
|
||||
ready: On<WorldInstanceReady>,
|
||||
mut commands: Commands,
|
||||
spawner: Res<WorldInstanceSpawner>,
|
||||
fighters: Query<&FighterAnimations>,
|
||||
baked_assets: Res<Assets<BakedFighterAnimations>>,
|
||||
nodes: Query<(&Name, Option<&ChildOf>)>,
|
||||
animation_players: Query<(), With<AnimationPlayer>>,
|
||||
) {
|
||||
let fighter = ready.entity;
|
||||
let Ok(animations) = fighters.get(fighter) else {
|
||||
return;
|
||||
};
|
||||
let baked = baked_assets
|
||||
.get(&animations.baked)
|
||||
.expect("fighter baked animation asset should be loaded before its visual scene");
|
||||
let entities = spawner
|
||||
.iter_instance_entities(ready.instance_id)
|
||||
.collect::<HashSet<_>>();
|
||||
for &entity in &entities {
|
||||
if animation_players.contains(entity) {
|
||||
commands.entity(entity).remove::<AnimationPlayer>();
|
||||
}
|
||||
}
|
||||
let mut indices = HashMap::with_capacity(baked.bone_names.len());
|
||||
for (index, name) in baked.bone_names.iter().enumerate() {
|
||||
let key = (baked.parents[index], name.as_str());
|
||||
assert!(
|
||||
indices.insert(key, index).is_none(),
|
||||
"fighter GLTF has duplicate node names under the same parent"
|
||||
);
|
||||
}
|
||||
let mut assigned = HashMap::new();
|
||||
let mut remaining = entities.iter().copied().collect::<Vec<_>>();
|
||||
while !remaining.is_empty() {
|
||||
let mut next = Vec::new();
|
||||
let mut progress = false;
|
||||
for entity in remaining {
|
||||
let Ok((name, parent)) = nodes.get(entity) else {
|
||||
continue;
|
||||
};
|
||||
let parent = parent.map(ChildOf::parent);
|
||||
let parent_index = match parent {
|
||||
Some(parent) if entities.contains(&parent) => {
|
||||
if let Some(index) = assigned.get(&parent) {
|
||||
Some(*index)
|
||||
} else if nodes.get(parent).ok().is_some_and(|(name, _)| {
|
||||
baked.bone_names.iter().any(|bone| bone == name.as_str())
|
||||
}) {
|
||||
next.push(entity);
|
||||
continue;
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
_ => None,
|
||||
};
|
||||
if let Some(&index) = indices.get(&(parent_index, name.as_str())) {
|
||||
assigned.insert(entity, index);
|
||||
progress = true;
|
||||
}
|
||||
}
|
||||
if !progress {
|
||||
break;
|
||||
}
|
||||
remaining = next;
|
||||
}
|
||||
if assigned.len() != baked.bone_names.len() {
|
||||
warn!(fighter = ?fighter, bound = assigned.len(), expected = baked.bone_names.len(), "could not bind every baked fighter node to its visual scene");
|
||||
}
|
||||
for (entity, index) in assigned {
|
||||
commands
|
||||
.entity(entity)
|
||||
.insert(BakedFighterBone { fighter, index });
|
||||
}
|
||||
}
|
||||
|
||||
pub(super) fn apply_baked_fighter_visual_pose(
|
||||
mut nodes: Query<(&mut Transform, &BakedFighterBone)>,
|
||||
fighters: Query<&FighterBoneMatrices>,
|
||||
timing: Res<GgrsFrameTiming>,
|
||||
) {
|
||||
let overstep_fraction = timing.overstep_fraction();
|
||||
for (mut transform, bone) in &mut nodes {
|
||||
let Ok(matrices) = fighters.get(bone.fighter) else {
|
||||
continue;
|
||||
};
|
||||
let Some(local) = matrices.presentation_local(bone.index, overstep_fraction) else {
|
||||
continue;
|
||||
};
|
||||
*transform = local;
|
||||
}
|
||||
}
|
||||
+22
-19
@@ -1,9 +1,10 @@
|
||||
//! Resolving an integrated fighter position against the stage.
|
||||
|
||||
use crate::fighter::state::FighterStateContext;
|
||||
use crate::fighter::ecb::FighterPreviousECB;
|
||||
use crate::fighter::{FighterECB, FighterPreviousTranslation, FighterTranslation};
|
||||
use crate::math::segment::FGSegment2d;
|
||||
use crate::math::vec::FGVec2;
|
||||
use crate::stage::line::StageLineID;
|
||||
use crate::stage::line::{StageCollision, StageLineID};
|
||||
/*
|
||||
pub fn collide_fighter_with_scene(
|
||||
fighters: Query<(&FighterECB, &mut FighterVelocity, &mut FighterTranslation)>,
|
||||
@@ -38,18 +39,24 @@ pub struct AirCollisionWithStageResult {
|
||||
}
|
||||
|
||||
pub fn air_collide_with_stage(
|
||||
state_context: &FighterStateContext,
|
||||
prev_translation: &FighterPreviousTranslation,
|
||||
translation: &FighterTranslation,
|
||||
prev_ecb: &FighterPreviousECB,
|
||||
ecb: &FighterECB,
|
||||
stage_collision: &StageCollision,
|
||||
) -> Option<AirCollisionWithStageResult> {
|
||||
let ray_segment = FGSegment2d::new(
|
||||
state_context.prev_translation.0 + state_context.prev_ecb.get_bottom_point(),
|
||||
state_context.translation.0 + state_context.ecb.get_bottom_point(),
|
||||
prev_translation.0 + prev_ecb.get_bottom_point(),
|
||||
translation.0 + ecb.get_bottom_point(),
|
||||
);
|
||||
|
||||
let mut intersect_results = vec![];
|
||||
|
||||
for (poly_idx, poly) in state_context.stage_collision.stage_polys.iter().enumerate() {
|
||||
if let Some(intersect_result) = poly.intersect_ray(ray_segment) {
|
||||
intersect_results.push((
|
||||
stage_collision
|
||||
.stage_polys
|
||||
.iter()
|
||||
.enumerate()
|
||||
.filter_map(|(poly_idx, poly)| {
|
||||
poly.intersect_ray(ray_segment).map(|intersect_result| {
|
||||
(
|
||||
AirCollisionWithStageResult {
|
||||
line_id: {
|
||||
StageLineID {
|
||||
@@ -63,13 +70,9 @@ pub fn air_collide_with_stage(
|
||||
intersect_result
|
||||
.position
|
||||
.distance_squared(ray_segment.point2()),
|
||||
));
|
||||
}
|
||||
}
|
||||
intersect_results.sort_by(|(_, a), (_, b)| a.cmp(b));
|
||||
|
||||
intersect_results
|
||||
.iter()
|
||||
.last()
|
||||
.map(|(val, _)| val.to_owned().clone())
|
||||
)
|
||||
})
|
||||
})
|
||||
.max_by(|(_, a), (_, b)| a.cmp(b))
|
||||
.map(|(result, _)| result)
|
||||
}
|
||||
|
||||
+11
-5
@@ -9,7 +9,7 @@ use bevy_egui::{EguiContexts, egui};
|
||||
use crate::debug_tools::{DebugSettings, FighterDebugRowKind};
|
||||
use crate::fighter::animation::FighterAnimationFrame;
|
||||
use crate::fighter::attack::{
|
||||
FighterKnockbackVelocity, FighterLastAttackDebug, FighterPendingHitReaction,
|
||||
self, FighterKnockbackVelocity, FighterLastAttackDebug, FighterPendingHitReaction,
|
||||
FighterSolvedHurtboxes,
|
||||
};
|
||||
use crate::fighter::baked_animation::{BakedFighterAnimations, FighterBoneMatrices};
|
||||
@@ -382,14 +382,14 @@ pub fn attack_debug_gather(
|
||||
&FighterPendingHitReaction,
|
||||
&FighterTranslation,
|
||||
&Fighter,
|
||||
&FighterInput,
|
||||
)>,
|
||||
mut commands: Commands,
|
||||
manifests: Res<Assets<FighterManifest>>,
|
||||
game_settings: Res<GameSettings>,
|
||||
) -> Result {
|
||||
for (entity, reaction, translation, fighter) in query {
|
||||
for (entity, reaction, translation, fighter, input) in query {
|
||||
let Some(ref hit) = reaction.0 else {
|
||||
commands.entity(entity).remove::<FighterLastAttackDebug>();
|
||||
continue;
|
||||
};
|
||||
|
||||
@@ -397,7 +397,13 @@ pub fn attack_debug_gather(
|
||||
.get(&fighter.manifest)
|
||||
.ok_or(FighterErrors::FighterManifestNotFound)?;
|
||||
|
||||
let mut knockback_vel = FighterKnockbackVelocity(hit.launch_velocity);
|
||||
let launch_dir = attack::directional_influence::apply_directional_influence(
|
||||
input.get_last_frame().movement,
|
||||
hit.launch_angle,
|
||||
game_settings.fighter_common.di_max_angle,
|
||||
);
|
||||
|
||||
let mut knockback_vel = FighterKnockbackVelocity(launch_dir * hit.launch_velocity);
|
||||
let mut fighter_vel = FighterVelocity(FGVec2::ZERO);
|
||||
let mut translation = Vec3::new(translation.x.to_num(), translation.y.to_num(), 0.0);
|
||||
|
||||
@@ -406,7 +412,7 @@ pub fn attack_debug_gather(
|
||||
points.reserve(hit.hitstun_frames as usize);
|
||||
|
||||
for _ in 1..hit.hitstun_frames {
|
||||
air::integrate_gravity(&mut fighter_vel, &manifest.attributes);
|
||||
air::integrate_gravity(&mut fighter_vel, &manifest.attributes, false);
|
||||
|
||||
let vel = knockback_vel.length();
|
||||
let new_vel = vel
|
||||
|
||||
+36
-15
@@ -36,13 +36,9 @@ use crate::{
|
||||
AppState, fighter::{
|
||||
attack::{
|
||||
AttackKind, FighterAttackPlugin, FighterAttackScriptAssets, FighterDamage,
|
||||
FighterKnockbackVelocity, FighterPendingHitReaction, FighterReceivedAttacks,
|
||||
FighterSolvedHurtboxes, FighterStaleMoveQueue,
|
||||
},
|
||||
baked_animation::{FighterBoneIndexMap, FighterBoneMatrices},
|
||||
manifest::FighterManifest,
|
||||
state::{FighterState, fall::FallState},
|
||||
visual::FighterAnimations,
|
||||
FighterKnockbackVelocity, FighterPendingHitReaction, FighterSolvedHurtboxes,
|
||||
FighterStaleMoveQueue,
|
||||
}, baked_animation::{FighterBoneIndexMap, FighterBoneMatrices}, manifest::FighterManifest, state::{FighterState, air::AirborneStateCommon, fall::FallState}, visual::FighterAnimations,
|
||||
}, input::FighterInput, math::{int::FGi32, vec::FGVec2}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript, stage::line::StageCollision,
|
||||
};
|
||||
use state::state_interrupt_system;
|
||||
@@ -58,7 +54,30 @@ pub enum FighterFacingDirection {
|
||||
Right,
|
||||
}
|
||||
|
||||
#[derive(Component, Copy, Clone, Hash, Debug, PartialEq, Reflect, Default)]
|
||||
pub enum FighterHitstopShakeKind {
|
||||
#[default]
|
||||
Horizontal,
|
||||
Vertical
|
||||
}
|
||||
|
||||
#[derive(Component, Copy, Clone, Hash, Debug, PartialEq, Reflect, Default)]
|
||||
pub enum FighterHitstopShakeRole {
|
||||
#[default]
|
||||
Attacker,
|
||||
Receiver
|
||||
}
|
||||
|
||||
#[derive(Component, Default, Copy, Clone, Hash)]
|
||||
pub struct FighterHitstopShake {
|
||||
pub remaining_frames: u32,
|
||||
pub total_frames: u32,
|
||||
pub kind: FighterHitstopShakeKind,
|
||||
pub role: FighterHitstopShakeRole
|
||||
}
|
||||
|
||||
#[derive(Component, Default, Copy, Clone, Hash)]
|
||||
#[require(FighterHitstopShake)]
|
||||
pub struct FighterHitstop {
|
||||
pub remaining_frames: u32,
|
||||
}
|
||||
@@ -109,12 +128,12 @@ pub struct FighterVisual;
|
||||
|
||||
#[derive(Component)]
|
||||
#[require(
|
||||
FighterReceivedAttacks,
|
||||
FighterStaleMoveQueue,
|
||||
FighterDamage,
|
||||
FighterPendingHitReaction,
|
||||
FighterHitstop,
|
||||
FighterKnockbackVelocity
|
||||
FighterKnockbackVelocity,
|
||||
FighterTranslation,
|
||||
)]
|
||||
pub struct Fighter {
|
||||
pub manifest: Handle<FighterManifest>,
|
||||
@@ -192,8 +211,6 @@ impl Plugin for FighterPlugin {
|
||||
.checksum_component_with_hash::<FighterHitstop>()
|
||||
.rollback_component_with_copy::<FighterKnockbackVelocity>()
|
||||
.checksum_component_with_hash::<FighterKnockbackVelocity>()
|
||||
.rollback_component_with_clone::<FighterReceivedAttacks>()
|
||||
.checksum_component_with_hash::<FighterReceivedAttacks>()
|
||||
.rollback_resource_with_reflect::<StageCollision>()
|
||||
// Debug views.
|
||||
.add_systems(
|
||||
@@ -216,7 +233,8 @@ impl Plugin for FighterPlugin {
|
||||
.after(debug::attack_debug_gather),
|
||||
)
|
||||
.chain()
|
||||
.run_if(crate::debug_tools::attack_hitboxes_enabled).run_if(in_state(AppState::InMatch)),
|
||||
.run_if(crate::debug_tools::attack_hitboxes_enabled)
|
||||
.run_if(in_state(AppState::InMatch)),
|
||||
)
|
||||
.add_systems(
|
||||
FixedPostUpdate,
|
||||
@@ -225,6 +243,7 @@ impl Plugin for FighterPlugin {
|
||||
.rollback_component_with_clone::<FighterState>()
|
||||
.rollback_component_with_clone::<FighterHitboxes>()
|
||||
.rollback_component_with_clone::<FighterBoneMatrices>()
|
||||
.rollback_component_with_clone::<FighterHitstopShake>()
|
||||
.checksum_component_with_hash::<FighterHitboxes>()
|
||||
.rollback_component_with_clone::<FighterSolvedHurtboxes>()
|
||||
.checksum_component_with_hash::<FighterSolvedHurtboxes>()
|
||||
@@ -240,6 +259,7 @@ pub struct FighterActiveAttack {
|
||||
pub active_hitboxes: Vec<usize>,
|
||||
pub solved_hitboxes: Vec<attack::FighterSolvedHitbox>,
|
||||
pub hit_fighters: Vec<Entity>,
|
||||
pub stalled: bool
|
||||
}
|
||||
|
||||
#[derive(Component, Clone, Debug, Default, Hash)]
|
||||
@@ -280,7 +300,7 @@ pub fn spawn_fighter(
|
||||
visual_root,
|
||||
animations,
|
||||
attack_scripts,
|
||||
FighterState::Fall(FallState),
|
||||
FighterState::Fall(FallState::new(AirborneStateCommon::default())),
|
||||
animation::FighterAnimationFrame::new(animation::AnimKind::Wait, true),
|
||||
(
|
||||
baked_animation::FighterBoneMatrices::default(),
|
||||
@@ -294,8 +314,9 @@ pub fn spawn_fighter(
|
||||
.id()
|
||||
}
|
||||
|
||||
pub fn decay_hitstop(query: Query<&mut FighterHitstop>) {
|
||||
for mut hitstop in query {
|
||||
pub fn decay_hitstop(query: Query<(&mut FighterHitstop, &mut FighterHitstopShake)>) {
|
||||
for (mut hitstop, mut hitstop_shake) in query {
|
||||
hitstop.remaining_frames = hitstop.remaining_frames.saturating_sub(1);
|
||||
hitstop_shake.remaining_frames = hitstop_shake.remaining_frames.saturating_sub(1);
|
||||
}
|
||||
}
|
||||
|
||||
+28
-9
@@ -5,6 +5,8 @@ use bevy::prelude::*;
|
||||
use bevy_ggrs::GgrsFrameTiming;
|
||||
|
||||
use crate::debug_tools::PresentationMotionMode;
|
||||
use crate::fighter::{FighterHitstopShake};
|
||||
use crate::game_settings::GameSettings;
|
||||
use crate::{
|
||||
fighter::{FighterECB, FighterFacingDirection, baked_animation::FixedMat4},
|
||||
math::{int::FGi32, vec::FGVec2, vec3::FGVec3},
|
||||
@@ -58,13 +60,15 @@ pub fn apply_fighter_translation_to_visuals(
|
||||
&FighterTranslation,
|
||||
&FighterPreviousTranslation,
|
||||
&FighterECB,
|
||||
&FighterHitstopShake,
|
||||
&mut Transform,
|
||||
)>,
|
||||
timing: Res<GgrsFrameTiming>,
|
||||
debug_settings: Res<crate::debug_tools::DebugSettings>,
|
||||
game_settings: Res<GameSettings>,
|
||||
) {
|
||||
let overstep_fraction = timing.overstep_fraction();
|
||||
for (translation, previous_translation, ecb, mut transform) in query {
|
||||
for (translation, previous_translation, ecb, hitstop_shake, mut transform) in query {
|
||||
let translation = sample_presentation_translation(
|
||||
*previous_translation,
|
||||
*translation,
|
||||
@@ -77,6 +81,28 @@ pub fn apply_fighter_translation_to_visuals(
|
||||
translation.y + bottom.y.to_num::<f32>(),
|
||||
0.0,
|
||||
);
|
||||
|
||||
if hitstop_shake.remaining_frames > 0 && hitstop_shake.total_frames > 0 && !game_settings.fighter_common.visual_shake_table.is_empty() {
|
||||
let total = hitstop_shake.total_frames as f32;
|
||||
let curr = hitstop_shake.remaining_frames as f32;
|
||||
let elapsed = 1.0 - curr / total;
|
||||
|
||||
|
||||
let access_index = (hitstop_shake.remaining_frames as usize) % game_settings.fighter_common.visual_shake_table.len();
|
||||
let shake_multiplier = match hitstop_shake.role {
|
||||
super::FighterHitstopShakeRole::Attacker => game_settings.fighter_common.attacker_visual_shake_multiplier,
|
||||
super::FighterHitstopShakeRole::Receiver => 1.0,
|
||||
};
|
||||
let shake_amount: f32 = 1.0 - EaseFunction::QuinticIn.sample(elapsed).unwrap_or_default();
|
||||
let shake_amount = game_settings.fighter_common.visual_shake_table[access_index] * shake_amount * shake_multiplier;
|
||||
|
||||
let shake_offset = match hitstop_shake.kind {
|
||||
super::FighterHitstopShakeKind::Horizontal => Vec3::new(shake_amount, 0.0, 0.0),
|
||||
super::FighterHitstopShakeKind::Vertical => Vec3::new(0.0, shake_amount, 0.0),
|
||||
};
|
||||
|
||||
transform.translation += shake_offset;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -85,22 +111,15 @@ pub fn apply_air_motion(
|
||||
&FighterVelocity,
|
||||
&mut FighterTranslation,
|
||||
&mut FighterPreviousTranslation,
|
||||
&mut Transform,
|
||||
)>,
|
||||
_time: Res<Time<Fixed>>,
|
||||
) {
|
||||
for (velocity, mut translation, mut prev_translation, _transform) in fighters {
|
||||
for (velocity, mut translation, mut prev_translation) in fighters {
|
||||
prev_translation.0 = translation.0;
|
||||
translation.0 += velocity.0;
|
||||
}
|
||||
}
|
||||
|
||||
pub fn copy_fighter_transform_to_visuals(fighters: Query<(&FighterTranslation, &mut Transform)>) {
|
||||
for (translation, mut transform) in fighters {
|
||||
transform.translation = Vec3::new(translation.x.to_num(), translation.y.to_num(), 0.0);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn fighter_movement() {}
|
||||
|
||||
pub fn snapshot_fighter_motion(
|
||||
|
||||
@@ -1,8 +1,45 @@
|
||||
use crate::fighter::state::ground::GroundedStateCommon;
|
||||
use crate::fighter::state::land::{LandingState, LandingType};
|
||||
use crate::fighter::state::{CollisionContext, FighterState};
|
||||
use crate::fighter::*;
|
||||
use crate::input::FighterCommands;
|
||||
|
||||
pub fn integrate_gravity(velocity: &mut FighterVelocity, attributes: &FighterAttributes) {
|
||||
#[derive(Default, Debug, Clone, Copy, Hash)]
|
||||
pub struct AirborneStateCommon {
|
||||
pub is_fast_falling: bool,
|
||||
}
|
||||
|
||||
pub fn process_fast_fall(
|
||||
airborne_state_common: &mut AirborneStateCommon,
|
||||
input: &mut FighterInput,
|
||||
velocity: &mut FighterVelocity,
|
||||
attributes: &FighterAttributes,
|
||||
) {
|
||||
if velocity.y.is_negative() {
|
||||
if input.has_command(FighterCommands::SmashMoveDown) {
|
||||
airborne_state_common.is_fast_falling = true;
|
||||
}
|
||||
input.clear_command(FighterCommands::SmashMoveDown);
|
||||
}
|
||||
|
||||
if airborne_state_common.is_fast_falling {
|
||||
velocity.y = -attributes.fast_fall_speed;
|
||||
}
|
||||
}
|
||||
|
||||
pub fn integrate_gravity(
|
||||
velocity: &mut FighterVelocity,
|
||||
attributes: &FighterAttributes,
|
||||
fast_fall: bool
|
||||
) {
|
||||
velocity.y -= attributes.gravity;
|
||||
velocity.y = velocity.y.max(-attributes.terminal_velocity);
|
||||
|
||||
let terminal_vel = if fast_fall {
|
||||
-attributes.fast_fall_speed
|
||||
} else {
|
||||
-attributes.terminal_velocity
|
||||
};
|
||||
velocity.y = velocity.y.max(terminal_vel);
|
||||
}
|
||||
|
||||
pub fn apply_air_drift(
|
||||
@@ -53,6 +90,31 @@ pub fn apply_air_motion(
|
||||
translation.0 += velocity.0;
|
||||
}
|
||||
|
||||
pub fn update_standard_motion(
|
||||
ctx: &mut crate::fighter::state::UpdateContext,
|
||||
airborne_common: &mut AirborneStateCommon,
|
||||
) {
|
||||
process_fast_fall(airborne_common, ctx.input, &mut ctx.velocity, ctx.fighter_attributes);
|
||||
integrate_gravity(ctx.velocity, ctx.fighter_attributes, airborne_common.is_fast_falling);
|
||||
apply_air_drift(ctx.velocity, ctx.fighter_attributes, ctx.input);
|
||||
apply_air_motion(ctx.velocity, ctx.translation, ctx.prev_translation);
|
||||
}
|
||||
|
||||
pub fn collision_interrupt(
|
||||
ctx: &mut CollisionContext,
|
||||
landing_type: LandingType,
|
||||
) -> Option<FighterState> {
|
||||
let res = ctx.air_collide_with_stage()?;
|
||||
ctx.translation.0 = res.hit_position - ctx.ecb.get_bottom_point();
|
||||
let grounded_common = GroundedStateCommon {
|
||||
current_line_id: res.line_id,
|
||||
};
|
||||
Some(FighterState::Land(LandingState::create(
|
||||
grounded_common,
|
||||
landing_type,
|
||||
)))
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
@@ -86,6 +148,7 @@ mod tests {
|
||||
air_drift_max: FGi32::lit("1.2"),
|
||||
ground_friction: FGi32::ZERO,
|
||||
terminal_velocity: FGi32::ZERO,
|
||||
fast_fall_speed: FGi32::ZERO,
|
||||
gravity: FGi32::ZERO,
|
||||
weight: FGi32::lit("1"),
|
||||
air_friction: FGi32::lit("0.001"),
|
||||
|
||||
@@ -1,16 +1,9 @@
|
||||
use crate::{
|
||||
fighter::{
|
||||
animation::AnimKind,
|
||||
collision,
|
||||
state::{
|
||||
FighterState, FighterStateContext, FighterStateImpl, air,
|
||||
fall::FallState,
|
||||
ground::GroundedStateCommon,
|
||||
land::{LandingState, LandingType},
|
||||
animation::AnimKind, state::{
|
||||
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext, UpdateContext, air::{self, AirborneStateCommon}, fall::FallState, land::LandingType,
|
||||
},
|
||||
},
|
||||
input,
|
||||
math::vec::FGVec2,
|
||||
}, input, math::vec::FGVec2,
|
||||
};
|
||||
|
||||
#[derive(Debug, Clone, Hash)]
|
||||
@@ -21,16 +14,16 @@ pub struct AirDodgeState {
|
||||
impl FighterStateImpl for AirDodgeState {
|
||||
const NAME: &'static str = "AirDodge";
|
||||
|
||||
fn check_interrupt(&self, state_context: &mut FighterStateContext) -> Option<FighterState> {
|
||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||
if state_context.is_current_animation_finished() {
|
||||
Some(FighterState::Fall(FallState))
|
||||
Some(FighterState::Fall(FallState::new(AirborneStateCommon::default())))
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
fn update(&mut self, state_context: &mut FighterStateContext) {
|
||||
state_context.velocity.0 *= state_context.fighter_manifest.attributes.air_dodge_decay;
|
||||
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||
state_context.velocity.0 *= state_context.fighter_attributes.air_dodge_decay;
|
||||
|
||||
air::apply_air_motion(
|
||||
state_context.velocity,
|
||||
@@ -41,32 +34,26 @@ impl FighterStateImpl for AirDodgeState {
|
||||
|
||||
fn check_collision_interrupt(
|
||||
&mut self,
|
||||
state_context: &mut FighterStateContext,
|
||||
state_context: &mut CollisionContext,
|
||||
) -> Option<FighterState> {
|
||||
if let Some(res) = collision::air_collide_with_stage(state_context) {
|
||||
// Adjust translation
|
||||
state_context.translation.0 = res.hit_position - state_context.ecb.get_bottom_point();
|
||||
let grounded_common = GroundedStateCommon {
|
||||
current_line_id: res.line_id,
|
||||
};
|
||||
Some(FighterState::Land(LandingState {
|
||||
grounded_common,
|
||||
landing_type: LandingType::Special,
|
||||
}))
|
||||
} else {
|
||||
None
|
||||
}
|
||||
air::collision_interrupt(state_context, LandingType::Special)
|
||||
}
|
||||
|
||||
fn on_enter(&mut self, state_context: &mut FighterStateContext) {
|
||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||
state_context.play_animation(AnimKind::AirDodge, false);
|
||||
|
||||
state_context.velocity.0 =
|
||||
self.direction * state_context.fighter_manifest.attributes.air_dodge_velocity;
|
||||
self.direction * state_context.fighter_attributes.air_dodge_velocity;
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool {
|
||||
false
|
||||
}
|
||||
}
|
||||
|
||||
pub fn check_input(state_context: &FighterStateContext) -> Option<FighterState> {
|
||||
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
||||
state_context
|
||||
.input
|
||||
.has_command(input::FighterCommands::Shield)
|
||||
|
||||
+24
-39
@@ -1,25 +1,19 @@
|
||||
use std::hash::Hasher;
|
||||
|
||||
use super::{FighterStateContext, FighterStateImpl, ground, run, wait, walk};
|
||||
use super::{
|
||||
CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext, ground, run,
|
||||
wait, walk,
|
||||
};
|
||||
use crate::fighter::FighterFacingDirection;
|
||||
use crate::fighter::animation::AnimKind;
|
||||
use crate::fighter::state::FighterState;
|
||||
use crate::fighter::state::fall::FallState;
|
||||
use crate::fighter::state::ground::{GroundedMotionResult, GroundedStateCommon};
|
||||
use crate::fighter::state::ground::GroundedStateCommon;
|
||||
use crate::input::FighterCommands::{SmashMoveLeft, SmashMoveRight};
|
||||
|
||||
#[derive(Debug, Clone)]
|
||||
#[derive(Debug, Clone, Hash)]
|
||||
pub struct DashState {
|
||||
direction: FighterFacingDirection,
|
||||
pub ground_common: GroundedStateCommon,
|
||||
}
|
||||
|
||||
impl std::hash::Hash for DashState {
|
||||
fn hash<H: Hasher>(&self, state: &mut H) {
|
||||
self.direction.hash(state);
|
||||
}
|
||||
}
|
||||
|
||||
impl DashState {
|
||||
pub fn new(direction: FighterFacingDirection, ground_common: GroundedStateCommon) -> Self {
|
||||
Self {
|
||||
@@ -31,9 +25,9 @@ impl DashState {
|
||||
|
||||
impl FighterStateImpl for DashState {
|
||||
const NAME: &'static str = "Dash";
|
||||
fn check_interrupt(&self, ctx: &mut FighterStateContext) -> Option<FighterState> {
|
||||
fn check_interrupt(&self, ctx: &mut InterruptContext) -> Option<FighterState> {
|
||||
let ground = &self.ground_common;
|
||||
let attributes = ctx.fighter_manifest.attributes;
|
||||
let attributes = ctx.fighter_attributes;
|
||||
|
||||
// A reverse dash can interrupt before IASA
|
||||
if let Some(direction) =
|
||||
@@ -62,13 +56,10 @@ impl FighterStateImpl for DashState {
|
||||
None
|
||||
}
|
||||
|
||||
fn on_enter(&mut self, state_context: &mut FighterStateContext) {
|
||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||
*state_context.facing_direction = self.direction;
|
||||
state_context.velocity.x = state_context
|
||||
.fighter_manifest
|
||||
.attributes
|
||||
.dash_initial_velocity
|
||||
* self.direction.to_sign();
|
||||
state_context.velocity.x =
|
||||
state_context.fighter_attributes.dash_initial_velocity * self.direction.to_sign();
|
||||
|
||||
state_context.play_animation(AnimKind::Dash, false);
|
||||
|
||||
@@ -86,24 +77,20 @@ impl FighterStateImpl for DashState {
|
||||
}
|
||||
}
|
||||
|
||||
fn update(&mut self, state_context: &mut FighterStateContext) {
|
||||
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||
if state_context.get_current_animation_frame()
|
||||
< state_context
|
||||
.fighter_manifest
|
||||
.attributes
|
||||
.dash_acceleration_duration
|
||||
< state_context.fighter_attributes.dash_acceleration_duration
|
||||
{}
|
||||
|
||||
let last_frame = state_context.input.get_last_frame();
|
||||
let (accel, target_vel) = state_context
|
||||
.fighter_manifest
|
||||
.attributes
|
||||
.fighter_attributes
|
||||
.get_accel_and_target_dashrun(&last_frame, self.direction.to_sign());
|
||||
let accel = ground::compute_ground_accel(
|
||||
accel,
|
||||
target_vel,
|
||||
state_context.velocity.x,
|
||||
&state_context.fighter_manifest.attributes,
|
||||
state_context.fighter_attributes,
|
||||
state_context.game_settings,
|
||||
);
|
||||
state_context.velocity.x += accel;
|
||||
@@ -117,21 +104,19 @@ impl FighterStateImpl for DashState {
|
||||
|
||||
fn check_collision_interrupt(
|
||||
&mut self,
|
||||
state_context: &mut FighterStateContext,
|
||||
state_context: &mut CollisionContext,
|
||||
) -> Option<FighterState> {
|
||||
if let GroundedMotionResult::InAir =
|
||||
ground::collide_with_stage_grounded(state_context, &mut self.ground_common, true)
|
||||
{
|
||||
Some(FighterState::Fall(FallState))
|
||||
} else {
|
||||
None
|
||||
ground::collision_interrupt(state_context, &mut self.ground_common, true)
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool {
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
fn check_smash_input_with_dir(
|
||||
state_context: &FighterStateContext,
|
||||
) -> Option<FighterFacingDirection> {
|
||||
fn check_smash_input_with_dir(state_context: &InterruptContext) -> Option<FighterFacingDirection> {
|
||||
if state_context.input.has_command(SmashMoveLeft) {
|
||||
return Some(FighterFacingDirection::Left);
|
||||
} else if state_context.input.has_command(SmashMoveRight) {
|
||||
@@ -142,7 +127,7 @@ fn check_smash_input_with_dir(
|
||||
}
|
||||
|
||||
pub fn check_input(
|
||||
state_context: &FighterStateContext,
|
||||
state_context: &InterruptContext,
|
||||
ground_common: &GroundedStateCommon,
|
||||
) -> Option<FighterState> {
|
||||
check_smash_input_with_dir(state_context)
|
||||
|
||||
+29
-44
@@ -1,65 +1,50 @@
|
||||
use super::{FighterStateContext, FighterStateImpl};
|
||||
use super::{CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext};
|
||||
use crate::fighter::animation::AnimKind;
|
||||
use crate::fighter::collision;
|
||||
use crate::fighter::state::ground::GroundedStateCommon;
|
||||
use crate::fighter::state::land::{LandingState, LandingType};
|
||||
use crate::fighter::state::air::AirborneStateCommon;
|
||||
use crate::fighter::state::{FighterState, air, jump};
|
||||
|
||||
#[derive(Debug, Clone, Copy, Hash)]
|
||||
pub struct FallState;
|
||||
#[derive(Debug, Clone, Copy, Hash, Default)]
|
||||
pub struct FallState {
|
||||
airborne_state_common: AirborneStateCommon
|
||||
}
|
||||
|
||||
impl FallState {
|
||||
pub fn new(airborne_state_common: AirborneStateCommon) -> Self {
|
||||
Self {
|
||||
airborne_state_common
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl FighterStateImpl for FallState {
|
||||
const NAME: &'static str = "Fall";
|
||||
fn check_interrupt(&self, state_context: &mut FighterStateContext) -> Option<FighterState> {
|
||||
|
||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||
jump::check_input_double_jump(state_context)
|
||||
}
|
||||
|
||||
fn on_enter(&mut self, state_context: &mut super::FighterStateContext) {
|
||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||
state_context.play_animation(AnimKind::Fall, true);
|
||||
}
|
||||
|
||||
fn update(&mut self, state_context: &mut super::FighterStateContext) {
|
||||
air::integrate_gravity(
|
||||
state_context.velocity,
|
||||
&state_context.fighter_manifest.attributes,
|
||||
);
|
||||
air::apply_air_drift(
|
||||
state_context.velocity,
|
||||
&state_context.fighter_manifest.attributes,
|
||||
state_context.input,
|
||||
);
|
||||
air::apply_air_motion(
|
||||
state_context.velocity,
|
||||
state_context.translation,
|
||||
state_context.prev_translation,
|
||||
);
|
||||
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||
air::update_standard_motion(state_context, &mut self.airborne_state_common);
|
||||
}
|
||||
|
||||
fn check_collision_interrupt(
|
||||
&mut self,
|
||||
state_context: &mut FighterStateContext,
|
||||
state_context: &mut CollisionContext,
|
||||
) -> Option<FighterState> {
|
||||
if let Some(res) = collision::air_collide_with_stage(state_context) {
|
||||
// Adjust translation
|
||||
state_context.translation.0 = res.hit_position - state_context.ecb.get_bottom_point();
|
||||
let grounded_common = GroundedStateCommon {
|
||||
current_line_id: res.line_id,
|
||||
};
|
||||
Some(FighterState::Land(LandingState::create(
|
||||
grounded_common,
|
||||
LandingType::Normal,
|
||||
)))
|
||||
} else {
|
||||
None
|
||||
air::collision_interrupt(
|
||||
state_context,
|
||||
crate::fighter::state::land::LandingType::Normal,
|
||||
)
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool {
|
||||
false
|
||||
}
|
||||
}
|
||||
|
||||
pub fn check_input(state_context: &FighterStateContext) -> Option<FighterState> {
|
||||
let input_frame = state_context.input.get_last_frame();
|
||||
|
||||
if input_frame.movement.x.abs() < state_context.game_settings.input_common.stick_deadzone {
|
||||
return Some(FighterState::Fall(FallState));
|
||||
}
|
||||
None
|
||||
}
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
//! bit-for-bit deterministic for rollback.
|
||||
|
||||
use crate::fighter::state::{
|
||||
FighterState, FighterStateContext, dash, ground_attack, turn, wait, walk,
|
||||
CollisionContext, FighterState, InterruptContext, air, dash, fall, ground_attack, turn, wait, walk,
|
||||
};
|
||||
use crate::fighter::{
|
||||
FighterAttributes, FighterPreviousTranslation, FighterTranslation, FighterVelocity,
|
||||
@@ -163,14 +163,30 @@ pub fn apply_grounded_motion(
|
||||
translation.0 += FGVec2::new(velocity.0.x, FGi32::ZERO);
|
||||
}
|
||||
|
||||
pub fn update_friction_motion(ctx: &mut crate::fighter::state::UpdateContext) {
|
||||
let friction = if ctx.velocity.x.abs() > ctx.fighter_attributes.max_walk_vel {
|
||||
ctx.fighter_attributes.ground_friction
|
||||
* ctx
|
||||
.game_settings
|
||||
.fighter_common
|
||||
.ground_friction_over_walk_speed_multiplier
|
||||
} else {
|
||||
ctx.fighter_attributes.ground_friction
|
||||
};
|
||||
|
||||
let ground_velocity = ctx.velocity.x;
|
||||
ctx.velocity.x += apply_grounded_friction(friction, ground_velocity);
|
||||
apply_grounded_motion(ctx.velocity, ctx.translation, ctx.prev_translation);
|
||||
}
|
||||
|
||||
pub fn collide_with_stage_grounded(
|
||||
state_context: &mut FighterStateContext,
|
||||
state_context: &mut CollisionContext,
|
||||
ground_common: &mut GroundedStateCommon,
|
||||
can_walk_off: bool,
|
||||
) -> GroundedMotionResult {
|
||||
let translation = &mut state_context.translation;
|
||||
let ecb = &state_context.ecb;
|
||||
let stage_collision = &state_context.stage_collision;
|
||||
let ecb = state_context.ecb;
|
||||
let stage_collision = state_context.stage_collision;
|
||||
|
||||
let stage_poly = stage_collision
|
||||
.stage_polys
|
||||
@@ -210,6 +226,17 @@ pub fn collide_with_stage_grounded(
|
||||
}
|
||||
}
|
||||
|
||||
pub fn collision_interrupt(
|
||||
ctx: &mut CollisionContext,
|
||||
common: &mut GroundedStateCommon,
|
||||
can_walk_off: bool,
|
||||
) -> Option<FighterState> {
|
||||
match collide_with_stage_grounded(ctx, common, can_walk_off) {
|
||||
GroundedMotionResult::InGround => None,
|
||||
GroundedMotionResult::InAir => Some(FighterState::Fall(fall::FallState::new(air::AirborneStateCommon::default()))),
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
@@ -322,14 +349,14 @@ mod tests {
|
||||
}
|
||||
|
||||
pub fn grounded_movement_common_interrupts(
|
||||
state_context: &FighterStateContext,
|
||||
state_context: &InterruptContext,
|
||||
ground_common: &GroundedStateCommon,
|
||||
) -> Option<FighterState> {
|
||||
super::jump::check_input(state_context, ground_common)
|
||||
}
|
||||
|
||||
pub fn grounded_movement_standstill_common_interrupts(
|
||||
state_context: &FighterStateContext,
|
||||
state_context: &InterruptContext,
|
||||
ground_common: &GroundedStateCommon,
|
||||
) -> Option<FighterState> {
|
||||
if let Some(state) = ground_attack::check_interrupt(state_context, &ground_common) {
|
||||
|
||||
@@ -1,6 +1,9 @@
|
||||
use crate::fighter::{
|
||||
attack::{AttackKind, update_active_hitbox_list},
|
||||
state::{FighterState, FighterStateImpl, ground::GroundedStateCommon, wait::WaitState},
|
||||
state::{
|
||||
CollisionContext, EnterContext, ExitContext, FighterState, FighterStateImpl,
|
||||
InterruptContext, UpdateContext, ground::GroundedStateCommon, wait::WaitState,
|
||||
},
|
||||
};
|
||||
|
||||
#[derive(Clone, Debug, Hash)]
|
||||
@@ -12,10 +15,7 @@ pub struct GroundAttackState {
|
||||
impl FighterStateImpl for GroundAttackState {
|
||||
const NAME: &'static str = "GroundAttack";
|
||||
|
||||
fn check_interrupt(
|
||||
&self,
|
||||
state_context: &mut super::FighterStateContext,
|
||||
) -> Option<FighterState> {
|
||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||
if state_context.is_current_animation_finished() {
|
||||
Some(FighterState::Wait(WaitState {
|
||||
grounded_common: self.grounded_common.clone(),
|
||||
@@ -25,7 +25,7 @@ impl FighterStateImpl for GroundAttackState {
|
||||
}
|
||||
}
|
||||
|
||||
fn update(&mut self, state_context: &mut super::FighterStateContext) {
|
||||
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||
let animation_frame = state_context.get_current_animation_frame();
|
||||
let script = state_context
|
||||
.attack_scripts
|
||||
@@ -44,33 +44,39 @@ impl FighterStateImpl for GroundAttackState {
|
||||
}
|
||||
}
|
||||
|
||||
fn on_enter(&mut self, state_context: &mut super::FighterStateContext) {
|
||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||
state_context.play_animation(self.attack_kind.get_animation(), false);
|
||||
let script = state_context.attack_script_assets.scripts[&self.attack_kind].clone();
|
||||
state_context.stale_move_queue.push(self.attack_kind);
|
||||
state_context.hitboxes.0 = Some(crate::fighter::FighterActiveAttack {
|
||||
kind: self.attack_kind,
|
||||
script,
|
||||
active_hitboxes: Vec::new(),
|
||||
solved_hitboxes: Vec::new(),
|
||||
hit_fighters: Vec::new(),
|
||||
stalled: false
|
||||
});
|
||||
}
|
||||
|
||||
fn on_exit(&mut self, state_context: &mut super::FighterStateContext) {
|
||||
fn on_exit(&mut self, state_context: &mut ExitContext) {
|
||||
state_context.hitboxes.0 = None;
|
||||
}
|
||||
|
||||
fn check_collision_interrupt(
|
||||
&mut self,
|
||||
_state_context: &mut super::FighterStateContext,
|
||||
_state_context: &mut CollisionContext,
|
||||
) -> Option<FighterState> {
|
||||
None
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool {
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
pub fn check_interrupt(
|
||||
state_context: &super::FighterStateContext,
|
||||
state_context: &InterruptContext,
|
||||
grounded_common: &GroundedStateCommon,
|
||||
) -> Option<FighterState> {
|
||||
if state_context
|
||||
|
||||
@@ -1,13 +1,14 @@
|
||||
use crate::{
|
||||
fighter::{
|
||||
animation::AnimKind,
|
||||
attack::FighterHitReaction,
|
||||
collision,
|
||||
attack::{self, FighterHitReaction},
|
||||
state::{
|
||||
FighterState, FighterStateContext, FighterStateImpl, air,
|
||||
CollisionContext, EnterContext, ExitContext, FighterState, FighterStateImpl,
|
||||
InterruptContext, UpdateContext,
|
||||
air::{self, AirborneStateCommon},
|
||||
fall::FallState,
|
||||
ground::{GroundedMotionResult, GroundedStateCommon, collide_with_stage_grounded},
|
||||
land::{LandingState, LandingType},
|
||||
ground::{GroundedStateCommon, collision_interrupt},
|
||||
land::LandingType,
|
||||
wait::WaitState,
|
||||
},
|
||||
},
|
||||
@@ -24,6 +25,17 @@ pub enum HitstopStateKind {
|
||||
pub struct HitstunState {
|
||||
pub hit_reaction: FighterHitReaction,
|
||||
pub hitstop_kind: HitstopStateKind,
|
||||
knockback_applied: bool,
|
||||
}
|
||||
|
||||
impl HitstunState {
|
||||
pub fn new(hit_reaction: FighterHitReaction, hitstop_kind: HitstopStateKind) -> Self {
|
||||
Self {
|
||||
hit_reaction,
|
||||
hitstop_kind,
|
||||
knockback_applied: false,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl FighterStateImpl for HitstunState {
|
||||
@@ -43,7 +55,7 @@ impl FighterStateImpl for HitstunState {
|
||||
format!("Hitstun ({hitstop_kind}, {hit_reaction_type})")
|
||||
}
|
||||
|
||||
fn check_interrupt(&self, state_context: &mut FighterStateContext) -> Option<FighterState> {
|
||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||
if state_context.get_current_animation_frame() > self.hit_reaction.hitstun_frames {
|
||||
match &self.hitstop_kind {
|
||||
HitstopStateKind::Grounded(grounded_state_common) => {
|
||||
@@ -51,15 +63,33 @@ impl FighterStateImpl for HitstunState {
|
||||
grounded_common: grounded_state_common.clone(),
|
||||
}))
|
||||
}
|
||||
HitstopStateKind::Airborne => Some(FighterState::Fall(FallState)),
|
||||
HitstopStateKind::Airborne => {
|
||||
Some(FighterState::Fall(FallState::new(AirborneStateCommon::default())))
|
||||
}
|
||||
}
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
fn update(&mut self, ctx: &mut FighterStateContext) {
|
||||
air::integrate_gravity(ctx.velocity, &ctx.fighter_manifest.attributes);
|
||||
fn update(&mut self, ctx: &mut UpdateContext) {
|
||||
if !self.knockback_applied {
|
||||
let launch_direction = attack::directional_influence::apply_directional_influence(
|
||||
ctx.input.get_last_frame().movement,
|
||||
self.hit_reaction.launch_angle,
|
||||
ctx.game_settings.fighter_common.di_max_angle,
|
||||
);
|
||||
|
||||
ctx.knockback_velocity.0 = launch_direction * self.hit_reaction.launch_velocity;
|
||||
self.knockback_applied = true;
|
||||
}
|
||||
|
||||
match self.hitstop_kind {
|
||||
HitstopStateKind::Grounded(_) => {}
|
||||
HitstopStateKind::Airborne => {
|
||||
air::integrate_gravity(ctx.velocity, ctx.fighter_attributes, false);
|
||||
}
|
||||
}
|
||||
|
||||
let speed = ctx.knockback_velocity.length();
|
||||
let next_speed = speed
|
||||
@@ -71,47 +101,34 @@ impl FighterStateImpl for HitstunState {
|
||||
ctx.translation.0 += ctx.velocity.0 + ctx.knockback_velocity.0;
|
||||
}
|
||||
|
||||
fn on_enter(&mut self, state_context: &mut FighterStateContext) {
|
||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||
let animation = match self.hitstop_kind {
|
||||
HitstopStateKind::Grounded(_) => AnimKind::FlinchGround,
|
||||
HitstopStateKind::Airborne => AnimKind::FlinchAir,
|
||||
};
|
||||
state_context.play_animation(animation, false);
|
||||
state_context.knockback_velocity.0 = self.hit_reaction.launch_velocity;
|
||||
}
|
||||
|
||||
fn on_exit(&mut self, _state_context: &mut FighterStateContext) {}
|
||||
fn on_exit(&mut self, _state_context: &mut ExitContext) {}
|
||||
|
||||
fn check_collision_interrupt(
|
||||
&mut self,
|
||||
state_context: &mut FighterStateContext,
|
||||
state_context: &mut CollisionContext,
|
||||
) -> Option<FighterState> {
|
||||
match &mut self.hitstop_kind {
|
||||
HitstopStateKind::Grounded(grounded_state_common) => {
|
||||
if let GroundedMotionResult::InAir =
|
||||
collide_with_stage_grounded(state_context, grounded_state_common, true)
|
||||
{
|
||||
Some(FighterState::Fall(FallState {}))
|
||||
} else {
|
||||
None
|
||||
}
|
||||
collision_interrupt(state_context, grounded_state_common, true)
|
||||
}
|
||||
HitstopStateKind::Airborne => {
|
||||
if let Some(res) = collision::air_collide_with_stage(state_context) {
|
||||
// Adjust translation
|
||||
state_context.translation.0 =
|
||||
res.hit_position - state_context.ecb.get_bottom_point();
|
||||
let grounded_common = GroundedStateCommon {
|
||||
current_line_id: res.line_id,
|
||||
};
|
||||
Some(FighterState::Land(LandingState::create(
|
||||
grounded_common,
|
||||
LandingType::Normal,
|
||||
)))
|
||||
} else {
|
||||
None
|
||||
air::collision_interrupt(state_context, LandingType::Normal)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
||||
match self.hitstop_kind {
|
||||
HitstopStateKind::Grounded(_) => true,
|
||||
HitstopStateKind::Airborne => false,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+43
-107
@@ -2,18 +2,10 @@ use bevy::prelude::*;
|
||||
|
||||
use crate::{
|
||||
fighter::{
|
||||
animation::AnimKind,
|
||||
collision,
|
||||
state::{
|
||||
FighterState, FighterStateContext, FighterStateImpl, air,
|
||||
air_dodge::{self, AirDodgeState},
|
||||
fall::FallState,
|
||||
ground::{self, GroundedMotionResult, GroundedStateCommon},
|
||||
land::{LandingState, LandingType},
|
||||
animation::AnimKind, state::{
|
||||
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext, UpdateContext, air::{self, AirborneStateCommon}, air_dodge::{self, AirDodgeState}, ground::{self, GroundedStateCommon},
|
||||
},
|
||||
},
|
||||
input::FighterCommands,
|
||||
math::{int::FGi32, vec::FGVec2},
|
||||
}, input::FighterCommands, math::{int::FGi32, vec::FGVec2},
|
||||
};
|
||||
#[derive(Debug, Hash, Clone, Copy)]
|
||||
pub enum JumpType {
|
||||
@@ -25,6 +17,7 @@ pub enum JumpType {
|
||||
#[derive(Debug, Clone, Hash)]
|
||||
pub struct JumpState {
|
||||
jump_type: JumpType,
|
||||
airborne_state_common: AirborneStateCommon,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Hash)]
|
||||
@@ -45,7 +38,7 @@ impl JumpSquatState {
|
||||
impl FighterStateImpl for JumpSquatState {
|
||||
const NAME: &'static str = "JumpSquat";
|
||||
|
||||
fn check_interrupt(&self, state_context: &mut FighterStateContext) -> Option<FighterState> {
|
||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||
// Special handling for wavedash from jump squat
|
||||
if state_context.input.has_command(FighterCommands::Shield) {
|
||||
// If aiming sideways and in the deadzone, do a perfect wavedash
|
||||
@@ -69,96 +62,61 @@ impl FighterStateImpl for JumpSquatState {
|
||||
Some(FighterState::AirDodge(AirDodgeState {
|
||||
direction: wavedash_dir.normalize_or_zero(),
|
||||
}))
|
||||
} else if self.duration_counter
|
||||
>= state_context.fighter_manifest.attributes.jumpsquat_duration
|
||||
{
|
||||
} else if self.duration_counter >= state_context.fighter_attributes.jumpsquat_duration {
|
||||
info!("Jump {}", state_context.input.get_last_frame().jump);
|
||||
let jump_type = if state_context.input.get_last_frame().jump {
|
||||
JumpType::LongJump
|
||||
} else {
|
||||
JumpType::ShortHop
|
||||
};
|
||||
Some(FighterState::Jump(JumpState { jump_type }))
|
||||
Some(FighterState::Jump(JumpState { jump_type, airborne_state_common: AirborneStateCommon::default() }))
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
fn update(&mut self, state_context: &mut FighterStateContext) {
|
||||
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||
self.duration_counter += 1;
|
||||
|
||||
let friction = if state_context.velocity.x.abs()
|
||||
> state_context.fighter_manifest.attributes.max_walk_vel
|
||||
{
|
||||
state_context.fighter_manifest.attributes.ground_friction
|
||||
* state_context
|
||||
.game_settings
|
||||
.fighter_common
|
||||
.ground_friction_over_walk_speed_multiplier
|
||||
} else {
|
||||
state_context.fighter_manifest.attributes.ground_friction
|
||||
};
|
||||
|
||||
let ground_velocity = state_context.velocity.x;
|
||||
|
||||
state_context.velocity.x += ground::apply_grounded_friction(friction, ground_velocity);
|
||||
|
||||
ground::apply_grounded_motion(
|
||||
state_context.velocity,
|
||||
state_context.translation,
|
||||
state_context.prev_translation,
|
||||
);
|
||||
ground::update_friction_motion(state_context);
|
||||
}
|
||||
|
||||
fn check_collision_interrupt(
|
||||
&mut self,
|
||||
state_context: &mut FighterStateContext,
|
||||
state_context: &mut CollisionContext,
|
||||
) -> Option<FighterState> {
|
||||
if let GroundedMotionResult::InAir =
|
||||
ground::collide_with_stage_grounded(state_context, &mut self.grounded_common, false)
|
||||
{
|
||||
Some(FighterState::Fall(FallState))
|
||||
} else {
|
||||
None
|
||||
}
|
||||
ground::collision_interrupt(state_context, &mut self.grounded_common, false)
|
||||
}
|
||||
|
||||
fn on_enter(&mut self, state_context: &mut FighterStateContext) {
|
||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||
state_context.play_animation(AnimKind::JumpSquat, false);
|
||||
state_context.input.clear_command(FighterCommands::Jump);
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool {
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
impl FighterStateImpl for JumpState {
|
||||
const NAME: &'static str = "Jump";
|
||||
fn check_interrupt(&self, state_context: &mut FighterStateContext) -> Option<FighterState> {
|
||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||
if state_context.input.has_command(FighterCommands::Jump) {
|
||||
Some(FighterState::Jump(JumpState {
|
||||
jump_type: JumpType::DoubleJump,
|
||||
airborne_state_common: AirborneStateCommon::default()
|
||||
}))
|
||||
} else {
|
||||
air_dodge::check_input(state_context)
|
||||
}
|
||||
}
|
||||
|
||||
fn update(&mut self, state_context: &mut FighterStateContext) {
|
||||
air::integrate_gravity(
|
||||
state_context.velocity,
|
||||
&state_context.fighter_manifest.attributes,
|
||||
);
|
||||
air::apply_air_drift(
|
||||
state_context.velocity,
|
||||
&state_context.fighter_manifest.attributes,
|
||||
state_context.input,
|
||||
);
|
||||
air::apply_air_motion(
|
||||
state_context.velocity,
|
||||
state_context.translation,
|
||||
state_context.prev_translation,
|
||||
);
|
||||
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||
air::update_standard_motion(state_context, &mut self.airborne_state_common);
|
||||
}
|
||||
|
||||
fn on_enter(&mut self, state_context: &mut FighterStateContext) {
|
||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||
if let JumpType::DoubleJump = self.jump_type {
|
||||
state_context.input.clear_command(FighterCommands::Jump);
|
||||
}
|
||||
@@ -185,42 +143,22 @@ impl FighterStateImpl for JumpState {
|
||||
}
|
||||
|
||||
let vertical_vel = match self.jump_type {
|
||||
JumpType::ShortHop => {
|
||||
state_context
|
||||
.fighter_manifest
|
||||
.attributes
|
||||
.short_hop_vertical_velocity
|
||||
}
|
||||
JumpType::LongJump => {
|
||||
state_context
|
||||
.fighter_manifest
|
||||
.attributes
|
||||
.full_jump_vertical_velocity
|
||||
}
|
||||
JumpType::ShortHop => state_context.fighter_attributes.short_hop_vertical_velocity,
|
||||
JumpType::LongJump => state_context.fighter_attributes.full_jump_vertical_velocity,
|
||||
JumpType::DoubleJump => {
|
||||
state_context
|
||||
.fighter_manifest
|
||||
.attributes
|
||||
.full_jump_vertical_velocity
|
||||
* state_context
|
||||
.fighter_manifest
|
||||
.attributes
|
||||
.air_jump_multiplier
|
||||
state_context.fighter_attributes.full_jump_vertical_velocity
|
||||
* state_context.fighter_attributes.air_jump_multiplier
|
||||
}
|
||||
};
|
||||
|
||||
match self.jump_type {
|
||||
JumpType::ShortHop | JumpType::LongJump => {
|
||||
state_context.velocity.x += state_context
|
||||
.fighter_manifest
|
||||
.attributes
|
||||
.jump_horizontal_velocity
|
||||
* movement_stick_x;
|
||||
state_context.velocity.x +=
|
||||
state_context.fighter_attributes.jump_horizontal_velocity * movement_stick_x;
|
||||
}
|
||||
JumpType::DoubleJump => {
|
||||
state_context.velocity.x = state_context
|
||||
.fighter_manifest
|
||||
.attributes
|
||||
.fighter_attributes
|
||||
.air_jump_horizontal_velocity
|
||||
* movement_stick_x;
|
||||
}
|
||||
@@ -231,26 +169,23 @@ impl FighterStateImpl for JumpState {
|
||||
|
||||
fn check_collision_interrupt(
|
||||
&mut self,
|
||||
state_context: &mut FighterStateContext,
|
||||
state_context: &mut CollisionContext,
|
||||
) -> Option<FighterState> {
|
||||
if let Some(res) = collision::air_collide_with_stage(state_context) {
|
||||
// Adjust translation
|
||||
state_context.translation.0 = res.hit_position - state_context.ecb.get_bottom_point();
|
||||
let grounded_common = GroundedStateCommon {
|
||||
current_line_id: res.line_id,
|
||||
};
|
||||
Some(FighterState::Land(LandingState::create(
|
||||
grounded_common,
|
||||
LandingType::Normal,
|
||||
)))
|
||||
} else {
|
||||
None
|
||||
air::collision_interrupt(
|
||||
state_context,
|
||||
crate::fighter::state::land::LandingType::Normal,
|
||||
)
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool {
|
||||
false
|
||||
}
|
||||
}
|
||||
|
||||
pub fn check_input(
|
||||
state_context: &FighterStateContext,
|
||||
state_context: &InterruptContext,
|
||||
ground_common: &GroundedStateCommon,
|
||||
) -> Option<FighterState> {
|
||||
state_context
|
||||
@@ -259,13 +194,14 @@ pub fn check_input(
|
||||
.then(|| FighterState::JumpSquat(JumpSquatState::create(ground_common.clone())))
|
||||
}
|
||||
|
||||
pub fn check_input_double_jump(state_context: &FighterStateContext) -> Option<FighterState> {
|
||||
pub fn check_input_double_jump(state_context: &InterruptContext) -> Option<FighterState> {
|
||||
state_context
|
||||
.input
|
||||
.has_command(FighterCommands::Jump)
|
||||
.then(|| {
|
||||
FighterState::Jump(JumpState {
|
||||
jump_type: JumpType::DoubleJump,
|
||||
airborne_state_common: AirborneStateCommon::default()
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
+16
-39
@@ -1,12 +1,9 @@
|
||||
use crate::fighter::{
|
||||
animation::AnimKind,
|
||||
state::{
|
||||
FighterState, FighterStateContext, FighterStateImpl, dash,
|
||||
fall::FallState,
|
||||
ground::{
|
||||
self, GroundedMotionResult, GroundedStateCommon,
|
||||
grounded_movement_standstill_common_interrupts,
|
||||
},
|
||||
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
|
||||
UpdateContext, dash,
|
||||
ground::{self, GroundedStateCommon, grounded_movement_standstill_common_interrupts},
|
||||
walk,
|
||||
},
|
||||
};
|
||||
@@ -35,11 +32,11 @@ impl LandingState {
|
||||
impl FighterStateImpl for LandingState {
|
||||
const NAME: &'static str = "Landing";
|
||||
|
||||
fn check_interrupt(&self, state_context: &mut FighterStateContext) -> Option<FighterState> {
|
||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||
if state_context.is_current_animation_finished() {
|
||||
grounded_movement_standstill_common_interrupts(state_context, &self.grounded_common)
|
||||
} else if state_context.get_current_animation_frame()
|
||||
>= state_context.fighter_manifest.attributes.landing_iasa
|
||||
>= state_context.fighter_attributes.landing_iasa
|
||||
&& let LandingType::Normal = self.landing_type
|
||||
{
|
||||
dash::check_input(state_context, &self.grounded_common).or_else(|| {
|
||||
@@ -51,44 +48,18 @@ impl FighterStateImpl for LandingState {
|
||||
}
|
||||
}
|
||||
|
||||
fn update(&mut self, state_context: &mut FighterStateContext) {
|
||||
let friction = if state_context.velocity.x.abs()
|
||||
> state_context.fighter_manifest.attributes.max_walk_vel
|
||||
{
|
||||
state_context.fighter_manifest.attributes.ground_friction
|
||||
* state_context
|
||||
.game_settings
|
||||
.fighter_common
|
||||
.ground_friction_over_walk_speed_multiplier
|
||||
} else {
|
||||
state_context.fighter_manifest.attributes.ground_friction
|
||||
};
|
||||
|
||||
let ground_velocity = state_context.velocity.x;
|
||||
|
||||
state_context.velocity.x += ground::apply_grounded_friction(friction, ground_velocity);
|
||||
|
||||
ground::apply_grounded_motion(
|
||||
state_context.velocity,
|
||||
state_context.translation,
|
||||
state_context.prev_translation,
|
||||
);
|
||||
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||
ground::update_friction_motion(state_context);
|
||||
}
|
||||
|
||||
fn check_collision_interrupt(
|
||||
&mut self,
|
||||
state_context: &mut FighterStateContext,
|
||||
state_context: &mut CollisionContext,
|
||||
) -> Option<FighterState> {
|
||||
if let GroundedMotionResult::InAir =
|
||||
ground::collide_with_stage_grounded(state_context, &mut self.grounded_common, true)
|
||||
{
|
||||
Some(FighterState::Fall(FallState))
|
||||
} else {
|
||||
None
|
||||
}
|
||||
ground::collision_interrupt(state_context, &mut self.grounded_common, true)
|
||||
}
|
||||
|
||||
fn on_enter(&mut self, state_context: &mut FighterStateContext) {
|
||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||
match self.landing_type {
|
||||
LandingType::Normal => {
|
||||
state_context.play_animation(AnimKind::Landing, false);
|
||||
@@ -98,4 +69,10 @@ impl FighterStateImpl for LandingState {
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool {
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
+246
-104
@@ -7,20 +7,20 @@ use bevy::prelude::*;
|
||||
|
||||
use crate::fighter::animation::{AnimKind, FighterAnimationFrame};
|
||||
use crate::fighter::attack::{
|
||||
FighterAttackScriptAssets, FighterKnockbackVelocity, FighterPendingHitReaction,
|
||||
FighterStaleMoveQueue,
|
||||
FighterAttackScriptAssets, FighterKnockbackVelocity, FighterPendingHitReaction, FighterStaleMoveQueue, HitStop,
|
||||
};
|
||||
use crate::fighter::attributes::FighterAttributes;
|
||||
use crate::fighter::baked_animation::BakedFighterAnimations;
|
||||
use crate::fighter::ecb::FighterPreviousECB;
|
||||
use crate::fighter::manifest::FighterManifest;
|
||||
use crate::fighter::state::hitstun::HitstunState;
|
||||
use crate::fighter::visual::FighterAnimations;
|
||||
use crate::fighter::{
|
||||
Fighter, FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop,
|
||||
FighterPreviousTranslation, FighterTranslation, FighterVelocity,
|
||||
Fighter, FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole, FighterPreviousTranslation, FighterTranslation, FighterVelocity,
|
||||
};
|
||||
use crate::game_settings::GameSettings;
|
||||
use crate::input::FighterInput;
|
||||
use crate::math::int::FGi32;
|
||||
use crate::scripting::FighterAttackScript;
|
||||
use crate::stage::line::StageCollision;
|
||||
|
||||
@@ -47,24 +47,28 @@ macro_rules! fighter_states {
|
||||
pub fn name(&self) -> &'static str {
|
||||
match self { $(Self::$variant(_) => <$ty>::NAME),* }
|
||||
}
|
||||
pub fn check_interrupt(&self, ctx: &mut FighterStateContext) -> Option<FighterState> {
|
||||
pub fn check_interrupt(&self, ctx: &mut InterruptContext) -> Option<FighterState> {
|
||||
match self { $(Self::$variant(s) => s.check_interrupt(ctx)),* }
|
||||
}
|
||||
|
||||
pub fn update(&mut self, ctx: &mut FighterStateContext) {
|
||||
pub fn update(&mut self, ctx: &mut UpdateContext) {
|
||||
match self { $(Self::$variant(s) => s.update(ctx)),* }
|
||||
}
|
||||
pub fn on_enter(&mut self, ctx: &mut FighterStateContext) {
|
||||
pub fn on_enter(&mut self, ctx: &mut EnterContext) {
|
||||
match self { $(Self::$variant(s) => s.on_enter(ctx)),* }
|
||||
}
|
||||
|
||||
pub fn on_exit(&mut self, ctx: &mut FighterStateContext) {
|
||||
pub fn on_exit(&mut self, ctx: &mut ExitContext) {
|
||||
match self { $(Self::$variant(s) => s.on_exit(ctx)),* }
|
||||
}
|
||||
|
||||
pub fn check_collision_interrupt(&mut self, ctx: &mut FighterStateContext) -> Option<FighterState> {
|
||||
pub fn check_collision_interrupt(&mut self, ctx: &mut CollisionContext) -> Option<FighterState> {
|
||||
match self { $(Self::$variant(s) => s.check_collision_interrupt(ctx)),* }
|
||||
}
|
||||
|
||||
pub fn is_visually_grounded(&self) -> bool {
|
||||
match self { $(Self::$variant(s) => s.is_visually_grounded()),* }
|
||||
}
|
||||
}
|
||||
|
||||
$(impl From<$ty> for FighterState {
|
||||
@@ -75,62 +79,113 @@ macro_rules! fighter_states {
|
||||
|
||||
pub trait FighterStateImpl: Sized {
|
||||
const NAME: &'static str;
|
||||
fn check_interrupt(&self, state_context: &mut FighterStateContext) -> Option<FighterState>;
|
||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState>;
|
||||
|
||||
fn on_enter(&mut self, _state_context: &mut FighterStateContext) {}
|
||||
fn on_exit(&mut self, _state_context: &mut FighterStateContext) {}
|
||||
fn on_enter(&mut self, _state_context: &mut EnterContext) {}
|
||||
fn on_exit(&mut self, _state_context: &mut ExitContext) {}
|
||||
fn name(&self) -> String {
|
||||
Self::NAME.to_owned()
|
||||
}
|
||||
fn update(&mut self, _state_context: &mut FighterStateContext);
|
||||
fn update(&mut self, _state_context: &mut UpdateContext);
|
||||
|
||||
fn check_collision_interrupt(
|
||||
&mut self,
|
||||
_state_context: &mut FighterStateContext,
|
||||
_state_context: &mut CollisionContext,
|
||||
) -> Option<FighterState> {
|
||||
None
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool;
|
||||
}
|
||||
|
||||
pub struct FighterStateContext<'a> {
|
||||
pub struct AnimationStatus {
|
||||
pub frame: u32,
|
||||
pub finished: bool,
|
||||
}
|
||||
|
||||
pub struct InterruptContext<'a> {
|
||||
pub input: &'a FighterInput,
|
||||
pub facing_direction: &'a mut FighterFacingDirection,
|
||||
pub game_settings: &'a GameSettings,
|
||||
pub fighter_attributes: &'a FighterAttributes,
|
||||
pub animation: AnimationStatus,
|
||||
}
|
||||
|
||||
impl InterruptContext<'_> {
|
||||
pub fn get_current_animation_frame(&self) -> u32 {
|
||||
self.animation.frame
|
||||
}
|
||||
|
||||
pub fn is_current_animation_finished(&self) -> bool {
|
||||
self.animation.finished
|
||||
}
|
||||
}
|
||||
|
||||
pub struct EnterContext<'a> {
|
||||
pub input: &'a mut FighterInput,
|
||||
pub hitboxes: &'a mut FighterHitboxes,
|
||||
pub velocity: &'a mut FighterVelocity,
|
||||
pub knockback_velocity: &'a mut FighterKnockbackVelocity,
|
||||
pub stale_move_queue: &'a mut FighterStaleMoveQueue,
|
||||
pub facing_direction: &'a mut FighterFacingDirection,
|
||||
pub animation_frame: &'a mut FighterAnimationFrame,
|
||||
pub fighter_attributes: &'a FighterAttributes,
|
||||
pub attack_script_assets: &'a FighterAttackScriptAssets,
|
||||
}
|
||||
|
||||
impl EnterContext<'_> {
|
||||
pub fn play_animation(&mut self, kind: AnimKind, repeat: bool) {
|
||||
self.animation_frame.reset(kind, repeat);
|
||||
}
|
||||
}
|
||||
|
||||
pub struct ExitContext<'a> {
|
||||
pub hitboxes: &'a mut FighterHitboxes,
|
||||
}
|
||||
|
||||
pub struct UpdateContext<'a> {
|
||||
pub translation: &'a mut FighterTranslation,
|
||||
pub prev_translation: &'a mut FighterPreviousTranslation,
|
||||
pub input: &'a mut FighterInput,
|
||||
pub hitboxes: &'a mut FighterHitboxes,
|
||||
pub velocity: &'a mut FighterVelocity,
|
||||
pub knockback_velocity: &'a mut FighterKnockbackVelocity,
|
||||
pub stale_move_queue: &'a mut FighterStaleMoveQueue,
|
||||
pub ecb: &'a mut FighterECB,
|
||||
pub prev_ecb: &'a mut FighterPreviousECB,
|
||||
pub facing_direction: &'a mut FighterFacingDirection,
|
||||
pub game_settings: &'a GameSettings,
|
||||
pub stage_collision: &'a StageCollision,
|
||||
pub animations: &'a FighterAnimations,
|
||||
pub animation_frame: &'a mut FighterAnimationFrame,
|
||||
pub baked_animations: &'a Assets<BakedFighterAnimations>,
|
||||
pub animation_frame: u32,
|
||||
pub fighter_attributes: &'a FighterAttributes,
|
||||
pub attack_scripts: &'a Assets<FighterAttackScript>,
|
||||
pub fighter_manifest: &'a FighterManifest,
|
||||
pub attack_script_assets: &'a FighterAttackScriptAssets,
|
||||
pub facing_direction: &'a FighterFacingDirection,
|
||||
}
|
||||
|
||||
impl FighterStateContext<'_> {
|
||||
pub fn play_animation(&mut self, kind: AnimKind, repeat: bool) {
|
||||
self.animation_frame.reset(kind, repeat);
|
||||
}
|
||||
|
||||
impl UpdateContext<'_> {
|
||||
pub fn get_current_animation_frame(&self) -> u32 {
|
||||
self.animation_frame.frame
|
||||
self.animation_frame
|
||||
}
|
||||
}
|
||||
|
||||
pub fn is_current_animation_finished(&self) -> bool {
|
||||
let anims_data = self
|
||||
.baked_animations
|
||||
.get(&self.animations.baked)
|
||||
.expect("Animation should exist");
|
||||
anims_data
|
||||
.frame_count(self.animation_frame.kind)
|
||||
.expect("Current animation should have baked frames")
|
||||
<= self.animation_frame.frame
|
||||
pub struct CollisionContext<'a> {
|
||||
pub translation: &'a mut FighterTranslation,
|
||||
pub prev_translation: &'a FighterPreviousTranslation,
|
||||
pub velocity: &'a mut FighterVelocity,
|
||||
pub ecb: &'a FighterECB,
|
||||
pub prev_ecb: &'a FighterPreviousECB,
|
||||
pub stage_collision: &'a StageCollision,
|
||||
}
|
||||
|
||||
impl CollisionContext<'_> {
|
||||
pub fn air_collide_with_stage(
|
||||
&self,
|
||||
) -> Option<crate::fighter::collision::AirCollisionWithStageResult> {
|
||||
crate::fighter::collision::air_collide_with_stage(
|
||||
self.prev_translation,
|
||||
self.translation,
|
||||
self.prev_ecb,
|
||||
self.ecb,
|
||||
self.stage_collision,
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -159,43 +214,105 @@ pub struct FighterFrameQuery {
|
||||
pub velocity: &'static mut FighterVelocity,
|
||||
pub knockback_velocity: &'static mut FighterKnockbackVelocity,
|
||||
pub stale_move_queue: &'static mut FighterStaleMoveQueue,
|
||||
pub ecb: &'static mut FighterECB,
|
||||
pub prev_ecb: &'static mut FighterPreviousECB,
|
||||
pub ecb: &'static FighterECB,
|
||||
pub prev_ecb: &'static FighterPreviousECB,
|
||||
pub facing_direction: &'static mut FighterFacingDirection,
|
||||
pub animation_frame: &'static mut FighterAnimationFrame,
|
||||
pub fighter: &'static Fighter,
|
||||
}
|
||||
|
||||
impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
||||
fn context<'a>(
|
||||
fn animation_status(
|
||||
&self,
|
||||
animations: &FighterAnimations,
|
||||
baked_animations: &Assets<BakedFighterAnimations>,
|
||||
) -> AnimationStatus {
|
||||
let baked = baked_animations
|
||||
.get(&animations.baked)
|
||||
.expect("Animation should exist");
|
||||
let frame = self.animation_frame.frame;
|
||||
let finished = baked
|
||||
.frame_count(self.animation_frame.kind)
|
||||
.expect("Current animation should have baked frames")
|
||||
<= frame;
|
||||
AnimationStatus { frame, finished }
|
||||
}
|
||||
|
||||
fn interrupt_context<'a>(
|
||||
&'a mut self,
|
||||
game_settings: &'a GameSettings,
|
||||
stage_collision: &'a StageCollision,
|
||||
animations: &'a FighterAnimations,
|
||||
baked_animations: &'a Assets<BakedFighterAnimations>,
|
||||
attributes: &'a FighterAttributes,
|
||||
) -> InterruptContext<'a> {
|
||||
let animation = self.animation_status(animations, baked_animations);
|
||||
InterruptContext {
|
||||
input: &self.input,
|
||||
facing_direction: &mut self.facing_direction,
|
||||
game_settings,
|
||||
fighter_attributes: attributes,
|
||||
animation,
|
||||
}
|
||||
}
|
||||
|
||||
fn enter_context<'a>(
|
||||
&'a mut self,
|
||||
attributes: &'a FighterAttributes,
|
||||
attack_script_assets: &'a FighterAttackScriptAssets,
|
||||
) -> EnterContext<'a> {
|
||||
EnterContext {
|
||||
input: &mut self.input,
|
||||
hitboxes: &mut self.hitboxes,
|
||||
velocity: &mut self.velocity,
|
||||
knockback_velocity: &mut self.knockback_velocity,
|
||||
stale_move_queue: &mut self.stale_move_queue,
|
||||
facing_direction: &mut self.facing_direction,
|
||||
animation_frame: &mut self.animation_frame,
|
||||
fighter_attributes: attributes,
|
||||
attack_script_assets,
|
||||
}
|
||||
}
|
||||
|
||||
fn exit_context(&mut self) -> ExitContext<'_> {
|
||||
ExitContext {
|
||||
hitboxes: &mut self.hitboxes,
|
||||
}
|
||||
}
|
||||
|
||||
fn update_context<'a>(
|
||||
&'a mut self,
|
||||
game_settings: &'a GameSettings,
|
||||
attributes: &'a FighterAttributes,
|
||||
attack_scripts: &'a Assets<FighterAttackScript>,
|
||||
attack_script_assets: &'a FighterAttackScriptAssets,
|
||||
manifest: &'a FighterManifest,
|
||||
) -> FighterStateContext<'a> {
|
||||
FighterStateContext {
|
||||
) -> UpdateContext<'a> {
|
||||
UpdateContext {
|
||||
translation: &mut self.translation,
|
||||
prev_translation: &mut self.prev_translation,
|
||||
input: &mut self.input,
|
||||
hitboxes: &mut self.hitboxes,
|
||||
velocity: &mut self.velocity,
|
||||
knockback_velocity: &mut self.knockback_velocity,
|
||||
stale_move_queue: &mut self.stale_move_queue,
|
||||
ecb: &mut self.ecb,
|
||||
prev_ecb: &mut self.prev_ecb,
|
||||
facing_direction: &mut self.facing_direction,
|
||||
game_settings,
|
||||
stage_collision,
|
||||
animations,
|
||||
animation_frame: &mut self.animation_frame,
|
||||
baked_animations,
|
||||
animation_frame: self.animation_frame.frame,
|
||||
fighter_attributes: attributes,
|
||||
attack_scripts,
|
||||
attack_script_assets,
|
||||
fighter_manifest: manifest,
|
||||
facing_direction: &self.facing_direction
|
||||
}
|
||||
}
|
||||
|
||||
fn collision_context<'a>(
|
||||
&'a mut self,
|
||||
stage_collision: &'a StageCollision,
|
||||
) -> CollisionContext<'a> {
|
||||
CollisionContext {
|
||||
translation: &mut self.translation,
|
||||
prev_translation: &self.prev_translation,
|
||||
velocity: &mut self.velocity,
|
||||
ecb: &self.ecb,
|
||||
prev_ecb: &self.prev_ecb,
|
||||
stage_collision,
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -210,13 +327,12 @@ pub struct StatefulFighterQuery {
|
||||
pub attack_script_assets: &'static FighterAttackScriptAssets,
|
||||
pub pending_hit_reaction: &'static mut FighterPendingHitReaction,
|
||||
pub hitstop: &'static mut FighterHitstop,
|
||||
pub hitstop_shake: &'static mut FighterHitstopShake,
|
||||
}
|
||||
|
||||
pub fn state_update_system(
|
||||
mut query: Query<StatefulFighterQuery>,
|
||||
stage_collision: Res<StageCollision>,
|
||||
game_settings: Res<GameSettings>,
|
||||
baked_animations: Res<Assets<BakedFighterAnimations>>,
|
||||
attack_scripts: Res<Assets<FighterAttackScript>>,
|
||||
manifests: Res<Assets<FighterManifest>>,
|
||||
) {
|
||||
@@ -224,7 +340,6 @@ pub fn state_update_system(
|
||||
let StatefulFighterQueryItem {
|
||||
mut state,
|
||||
mut frame,
|
||||
animations,
|
||||
hitstop,
|
||||
..
|
||||
} = fighter;
|
||||
@@ -233,16 +348,14 @@ pub fn state_update_system(
|
||||
continue;
|
||||
}
|
||||
|
||||
let mut update_ctx = frame.context(
|
||||
let manifest = manifests
|
||||
.get(&fighter.fighter.manifest)
|
||||
.expect("Fighter manifest should be valid");
|
||||
let mut update_ctx = frame.update_context(
|
||||
&game_settings,
|
||||
&stage_collision,
|
||||
animations,
|
||||
&baked_animations,
|
||||
&manifest.attributes,
|
||||
&attack_scripts,
|
||||
&fighter.attack_script_assets,
|
||||
&manifests
|
||||
.get(&(fighter.fighter.manifest))
|
||||
.expect("Fighter manifest should be valid"),
|
||||
);
|
||||
state.update(&mut update_ctx);
|
||||
}
|
||||
@@ -251,24 +364,24 @@ pub fn state_update_system(
|
||||
fn transition_state(
|
||||
current: &mut FighterState,
|
||||
mut next: FighterState,
|
||||
ctx: &mut FighterStateContext,
|
||||
frame: &mut FighterFrameQueryItem,
|
||||
attributes: &FighterAttributes,
|
||||
attack_script_assets: &FighterAttackScriptAssets,
|
||||
) {
|
||||
let old_name = current.name();
|
||||
let new_name = next.name();
|
||||
|
||||
current.on_exit(ctx);
|
||||
next.on_enter(ctx);
|
||||
current.on_exit(&mut frame.exit_context());
|
||||
next.on_enter(&mut frame.enter_context(attributes, attack_script_assets));
|
||||
*current = next;
|
||||
info!("{} -> {}", old_name, new_name);
|
||||
}
|
||||
|
||||
pub fn state_interrupt_system(
|
||||
mut query: Query<StatefulFighterQuery>,
|
||||
stage_collision: Res<StageCollision>,
|
||||
game_settings: Res<GameSettings>,
|
||||
baked_animations: Res<Assets<BakedFighterAnimations>>,
|
||||
fighter_manifests: Res<Assets<FighterManifest>>,
|
||||
attack_scripts: Res<Assets<FighterAttackScript>>,
|
||||
) {
|
||||
for fighter in &mut query {
|
||||
let StatefulFighterQueryItem {
|
||||
@@ -279,22 +392,25 @@ pub fn state_interrupt_system(
|
||||
attack_script_assets,
|
||||
mut pending_hit_reaction,
|
||||
mut hitstop,
|
||||
mut hitstop_shake,
|
||||
} = fighter;
|
||||
let mut state_context = frame.context(
|
||||
&game_settings,
|
||||
&stage_collision,
|
||||
animations,
|
||||
&baked_animations,
|
||||
&attack_scripts,
|
||||
attack_script_assets,
|
||||
fighter_manifests
|
||||
let manifest = fighter_manifests
|
||||
.get(&fighter.manifest)
|
||||
.expect("Fighter manifest should be valid"),
|
||||
);
|
||||
.expect("Fighter manifest should be valid");
|
||||
|
||||
let new_state = if let Some(reaction) = pending_hit_reaction.take() {
|
||||
hitstop.remaining_frames = *reaction.hitstop_frames;
|
||||
let hitstop_kind = match &*state {
|
||||
let shake_frames = reaction.hitstop_frames.calculate_shake_frames(&game_settings);
|
||||
hitstop_shake.role = FighterHitstopShakeRole::Receiver;
|
||||
hitstop_shake.total_frames = shake_frames;
|
||||
hitstop_shake.remaining_frames = shake_frames;
|
||||
hitstop_shake.kind = if state.is_visually_grounded() {
|
||||
FighterHitstopShakeKind::Horizontal
|
||||
} else {
|
||||
FighterHitstopShakeKind::Vertical
|
||||
};
|
||||
|
||||
let mut hitstop_kind = match &*state {
|
||||
FighterState::Wait(value) => {
|
||||
hitstun::HitstopStateKind::Grounded(value.grounded_common.clone())
|
||||
}
|
||||
@@ -315,18 +431,49 @@ pub fn state_interrupt_system(
|
||||
}
|
||||
_ => hitstun::HitstopStateKind::Airborne,
|
||||
};
|
||||
Some(FighterState::Hitstun(HitstunState {
|
||||
hit_reaction: reaction,
|
||||
|
||||
if let hitstun::HitstopStateKind::Grounded(_) = hitstop_kind {
|
||||
let straight_up_angle = FGi32::lit("90.0");
|
||||
if reaction.hitstop_frames >= HitStop::new(game_settings.fighter_common.tumble_bounce_hitstop_threshold) {
|
||||
hitstop_kind = hitstun::HitstopStateKind::Airborne;
|
||||
// TODO: Use floor normal here
|
||||
} else if reaction.launch_angle.abs_diff(straight_up_angle) < game_settings.fighter_common.attack_ground_to_airborne_transition_vertical_angle_threshold {
|
||||
hitstop_kind = hitstun::HitstopStateKind::Airborne;
|
||||
} else {
|
||||
// straight down is 270
|
||||
let straight_down_angle = FGi32::lit("270.0");
|
||||
let meteor_threshold = game_settings.fighter_common.meteor_angle_threshold;
|
||||
if (reaction.launch_angle - straight_down_angle).abs() <= meteor_threshold {
|
||||
// TODO: Floor bounce
|
||||
hitstop_kind = hitstun::HitstopStateKind::Airborne;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
info!("Entering hitstop kind: {:?}", hitstop_kind);
|
||||
Some(FighterState::Hitstun(HitstunState::new(
|
||||
reaction,
|
||||
hitstop_kind,
|
||||
}))
|
||||
)))
|
||||
} else if hitstop.remaining_frames > 0 {
|
||||
None
|
||||
} else {
|
||||
state.check_interrupt(&mut state_context)
|
||||
state.check_interrupt(&mut frame.interrupt_context(
|
||||
&game_settings,
|
||||
animations,
|
||||
&baked_animations,
|
||||
&manifest.attributes,
|
||||
))
|
||||
};
|
||||
|
||||
if let Some(new_state) = new_state {
|
||||
transition_state(&mut state, new_state, &mut state_context);
|
||||
transition_state(
|
||||
&mut state,
|
||||
new_state,
|
||||
&mut frame,
|
||||
&manifest.attributes,
|
||||
attack_script_assets,
|
||||
);
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -334,39 +481,34 @@ pub fn state_interrupt_system(
|
||||
pub fn state_collision_interrupt_system(
|
||||
mut query: Query<StatefulFighterQuery>,
|
||||
stage_collision: Res<StageCollision>,
|
||||
game_settings: Res<GameSettings>,
|
||||
baked_animations: Res<Assets<BakedFighterAnimations>>,
|
||||
fighter_manifests: Res<Assets<FighterManifest>>,
|
||||
attack_scripts: Res<Assets<FighterAttackScript>>,
|
||||
) {
|
||||
for fighter in &mut query {
|
||||
let StatefulFighterQueryItem {
|
||||
mut state,
|
||||
mut frame,
|
||||
animations,
|
||||
fighter,
|
||||
attack_script_assets,
|
||||
hitstop,
|
||||
..
|
||||
} = fighter;
|
||||
let mut state_context = frame.context(
|
||||
&game_settings,
|
||||
&stage_collision,
|
||||
animations,
|
||||
&baked_animations,
|
||||
&attack_scripts,
|
||||
&attack_script_assets,
|
||||
fighter_manifests
|
||||
.get(&fighter.manifest)
|
||||
.expect("Fighter manifest should be valid"),
|
||||
);
|
||||
|
||||
if hitstop.remaining_frames > 0 {
|
||||
continue;
|
||||
}
|
||||
|
||||
if let Some(new_state) = state.check_collision_interrupt(&mut state_context) {
|
||||
transition_state(&mut state, new_state, &mut state_context);
|
||||
let manifest = fighter_manifests
|
||||
.get(&fighter.manifest)
|
||||
.expect("Fighter manifest should be valid");
|
||||
let new_state =
|
||||
state.check_collision_interrupt(&mut frame.collision_context(&stage_collision));
|
||||
if let Some(new_state) = new_state {
|
||||
transition_state(
|
||||
&mut state,
|
||||
new_state,
|
||||
&mut frame,
|
||||
&manifest.attributes,
|
||||
&attack_script_assets,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+19
-19
@@ -1,11 +1,12 @@
|
||||
use bevy::prelude::*;
|
||||
|
||||
use super::{FighterStateContext, FighterStateImpl, ground, wait, walk};
|
||||
use super::{
|
||||
CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext, ground,
|
||||
wait, walk,
|
||||
};
|
||||
use crate::fighter::animation::AnimKind;
|
||||
use crate::fighter::state::FighterState;
|
||||
use crate::fighter::state::fall::FallState;
|
||||
use crate::fighter::state::ground::{GroundedMotionResult, GroundedStateCommon};
|
||||
use crate::math::int::FGi32;
|
||||
use crate::fighter::state::ground::GroundedStateCommon;
|
||||
|
||||
#[derive(Component, Debug, Clone, Hash)]
|
||||
pub struct RunState {
|
||||
@@ -14,7 +15,7 @@ pub struct RunState {
|
||||
|
||||
impl FighterStateImpl for RunState {
|
||||
const NAME: &'static str = "Run";
|
||||
fn check_interrupt(&self, state_context: &mut FighterStateContext) -> Option<FighterState> {
|
||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||
if let Some(state) =
|
||||
ground::grounded_movement_common_interrupts(state_context, &self.grounded_common)
|
||||
{
|
||||
@@ -32,21 +33,20 @@ impl FighterStateImpl for RunState {
|
||||
}
|
||||
}
|
||||
|
||||
fn on_enter(&mut self, state_context: &mut super::FighterStateContext) {
|
||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||
state_context.play_animation(AnimKind::Run, true);
|
||||
}
|
||||
|
||||
fn update(&mut self, state_context: &mut super::FighterStateContext) {
|
||||
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||
let last_frame = state_context.input.get_last_frame();
|
||||
let (accel, target_vel) = state_context
|
||||
.fighter_manifest
|
||||
.attributes
|
||||
.get_accel_and_target_dashrun(&last_frame, FGi32::ONE);
|
||||
.fighter_attributes
|
||||
.get_accel_and_target_dashrun(&last_frame, state_context.facing_direction.to_sign());
|
||||
let accel = ground::compute_ground_accel(
|
||||
accel,
|
||||
target_vel,
|
||||
state_context.velocity.x,
|
||||
&state_context.fighter_manifest.attributes,
|
||||
state_context.fighter_attributes,
|
||||
state_context.game_settings,
|
||||
);
|
||||
state_context.velocity.x += accel;
|
||||
@@ -60,20 +60,20 @@ impl FighterStateImpl for RunState {
|
||||
|
||||
fn check_collision_interrupt(
|
||||
&mut self,
|
||||
state_context: &mut FighterStateContext,
|
||||
state_context: &mut CollisionContext,
|
||||
) -> Option<FighterState> {
|
||||
if let GroundedMotionResult::InAir =
|
||||
ground::collide_with_stage_grounded(state_context, &mut self.grounded_common, false)
|
||||
{
|
||||
Some(FighterState::Fall(FallState))
|
||||
} else {
|
||||
None
|
||||
ground::collision_interrupt(state_context, &mut self.grounded_common, true)
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool {
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
pub fn check_input(
|
||||
state_context: &FighterStateContext,
|
||||
state_context: &InterruptContext,
|
||||
ground_state_common: &GroundedStateCommon,
|
||||
) -> Option<FighterState> {
|
||||
let input_frame = state_context.input.get_last_frame();
|
||||
|
||||
+14
-35
@@ -1,7 +1,6 @@
|
||||
use super::{FighterStateContext, FighterStateImpl};
|
||||
use super::{CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext};
|
||||
use crate::fighter::animation::AnimKind;
|
||||
use crate::fighter::state::fall::FallState;
|
||||
use crate::fighter::state::ground::{self, GroundedMotionResult, GroundedStateCommon};
|
||||
use crate::fighter::state::ground::{self, GroundedStateCommon};
|
||||
use crate::fighter::state::{FighterState, dash, jump, wait, walk};
|
||||
use crate::input::FighterCommands;
|
||||
|
||||
@@ -12,7 +11,7 @@ pub struct TurnState {
|
||||
|
||||
impl FighterStateImpl for TurnState {
|
||||
const NAME: &'static str = "Turn";
|
||||
fn check_interrupt(&self, state_context: &mut FighterStateContext) -> Option<FighterState> {
|
||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||
// State chain that results in the turn completing
|
||||
if state_context.get_current_animation_frame()
|
||||
<= state_context
|
||||
@@ -42,51 +41,31 @@ impl FighterStateImpl for TurnState {
|
||||
}
|
||||
}
|
||||
|
||||
fn on_enter(&mut self, state_context: &mut super::FighterStateContext) {
|
||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||
state_context.play_animation(AnimKind::Turn, false);
|
||||
*state_context.facing_direction = state_context.facing_direction.reverse();
|
||||
}
|
||||
|
||||
fn update(&mut self, state_context: &mut super::FighterStateContext) {
|
||||
let friction = if state_context.velocity.x.abs()
|
||||
> state_context.fighter_manifest.attributes.max_walk_vel
|
||||
{
|
||||
state_context.fighter_manifest.attributes.ground_friction
|
||||
* state_context
|
||||
.game_settings
|
||||
.fighter_common
|
||||
.ground_friction_over_walk_speed_multiplier
|
||||
} else {
|
||||
state_context.fighter_manifest.attributes.ground_friction
|
||||
};
|
||||
|
||||
let ground_velocity = state_context.velocity.x;
|
||||
|
||||
state_context.velocity.x += ground::apply_grounded_friction(friction, ground_velocity);
|
||||
|
||||
ground::apply_grounded_motion(
|
||||
state_context.velocity,
|
||||
state_context.translation,
|
||||
state_context.prev_translation,
|
||||
);
|
||||
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||
ground::update_friction_motion(state_context);
|
||||
}
|
||||
|
||||
fn check_collision_interrupt(
|
||||
&mut self,
|
||||
state_context: &mut FighterStateContext,
|
||||
state_context: &mut CollisionContext,
|
||||
) -> Option<FighterState> {
|
||||
if let GroundedMotionResult::InAir =
|
||||
ground::collide_with_stage_grounded(state_context, &mut self.grounded_common, false)
|
||||
{
|
||||
Some(FighterState::Fall(FallState))
|
||||
} else {
|
||||
None
|
||||
ground::collision_interrupt(state_context, &mut self.grounded_common, false)
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool {
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
pub fn check_input(
|
||||
state_context: &FighterStateContext,
|
||||
state_context: &InterruptContext,
|
||||
grounded_common: &GroundedStateCommon,
|
||||
) -> Option<FighterState> {
|
||||
let input_frame = state_context.input.get_last_frame();
|
||||
|
||||
+16
-35
@@ -1,8 +1,9 @@
|
||||
use super::{FighterStateContext, FighterStateImpl, ground};
|
||||
use super::{
|
||||
CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext, ground,
|
||||
};
|
||||
use crate::fighter::animation::AnimKind;
|
||||
use crate::fighter::state::FighterState;
|
||||
use crate::fighter::state::fall::FallState;
|
||||
use crate::fighter::state::ground::{GroundedMotionResult, GroundedStateCommon};
|
||||
use crate::fighter::state::ground::GroundedStateCommon;
|
||||
|
||||
#[derive(Debug, Clone, Hash)]
|
||||
pub struct WaitState {
|
||||
@@ -11,7 +12,7 @@ pub struct WaitState {
|
||||
|
||||
impl FighterStateImpl for WaitState {
|
||||
const NAME: &'static str = "Wait";
|
||||
fn check_interrupt(&self, state_context: &mut FighterStateContext) -> Option<FighterState> {
|
||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||
if let Some(state) =
|
||||
ground::grounded_movement_common_interrupts(state_context, &self.grounded_common)
|
||||
{
|
||||
@@ -31,50 +32,30 @@ impl FighterStateImpl for WaitState {
|
||||
}
|
||||
}
|
||||
|
||||
fn on_enter(&mut self, state_context: &mut super::FighterStateContext) {
|
||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||
state_context.play_animation(AnimKind::Wait, true);
|
||||
}
|
||||
|
||||
fn update(&mut self, state_context: &mut super::FighterStateContext) {
|
||||
let friction = if state_context.velocity.x.abs()
|
||||
> state_context.fighter_manifest.attributes.max_walk_vel
|
||||
{
|
||||
state_context.fighter_manifest.attributes.ground_friction
|
||||
* state_context
|
||||
.game_settings
|
||||
.fighter_common
|
||||
.ground_friction_over_walk_speed_multiplier
|
||||
} else {
|
||||
state_context.fighter_manifest.attributes.ground_friction
|
||||
};
|
||||
|
||||
let ground_velocity = state_context.velocity.x;
|
||||
|
||||
state_context.velocity.x += ground::apply_grounded_friction(friction, ground_velocity);
|
||||
|
||||
ground::apply_grounded_motion(
|
||||
state_context.velocity,
|
||||
state_context.translation,
|
||||
state_context.prev_translation,
|
||||
);
|
||||
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||
ground::update_friction_motion(state_context);
|
||||
}
|
||||
|
||||
fn check_collision_interrupt(
|
||||
&mut self,
|
||||
state_context: &mut FighterStateContext,
|
||||
state_context: &mut CollisionContext,
|
||||
) -> Option<FighterState> {
|
||||
if let GroundedMotionResult::InAir =
|
||||
ground::collide_with_stage_grounded(state_context, &mut self.grounded_common, false)
|
||||
{
|
||||
Some(FighterState::Fall(FallState))
|
||||
} else {
|
||||
None
|
||||
ground::collision_interrupt(state_context, &mut self.grounded_common, false)
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool {
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
pub fn check_input(
|
||||
state_context: &FighterStateContext,
|
||||
state_context: &InterruptContext,
|
||||
ground_state_common: &GroundedStateCommon,
|
||||
) -> Option<FighterState> {
|
||||
let input_frame = state_context.input.get_last_frame();
|
||||
|
||||
+18
-17
@@ -1,8 +1,10 @@
|
||||
use super::{FighterStateContext, FighterStateImpl, dash, ground, wait};
|
||||
use super::{
|
||||
CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext, dash,
|
||||
ground, wait,
|
||||
};
|
||||
use crate::fighter::animation::AnimKind;
|
||||
use crate::fighter::state::FighterState;
|
||||
use crate::fighter::state::fall::FallState;
|
||||
use crate::fighter::state::ground::{GroundedMotionResult, GroundedStateCommon};
|
||||
use crate::fighter::state::ground::GroundedStateCommon;
|
||||
|
||||
#[derive(Debug, Clone, Hash)]
|
||||
pub struct WalkState {
|
||||
@@ -11,7 +13,7 @@ pub struct WalkState {
|
||||
|
||||
impl FighterStateImpl for WalkState {
|
||||
const NAME: &'static str = "Walk";
|
||||
fn check_interrupt(&self, state_context: &mut FighterStateContext) -> Option<FighterState> {
|
||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||
if let Some(state) =
|
||||
ground::grounded_movement_common_interrupts(state_context, &self.grounded_common)
|
||||
{
|
||||
@@ -21,22 +23,21 @@ impl FighterStateImpl for WalkState {
|
||||
.or_else(|| dash::check_input(state_context, &self.grounded_common))
|
||||
}
|
||||
|
||||
fn on_enter(&mut self, state_context: &mut FighterStateContext) {
|
||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||
state_context.play_animation(AnimKind::Walk, true);
|
||||
}
|
||||
|
||||
fn update(&mut self, state_context: &mut FighterStateContext) {
|
||||
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||
let last_frame = state_context.input.get_last_frame();
|
||||
let (accel, target_vel) = state_context
|
||||
.fighter_manifest
|
||||
.attributes
|
||||
.fighter_attributes
|
||||
.get_accel_and_target_walk(&last_frame);
|
||||
|
||||
let accel = ground::compute_ground_accel(
|
||||
accel,
|
||||
target_vel,
|
||||
state_context.velocity.x,
|
||||
&state_context.fighter_manifest.attributes,
|
||||
state_context.fighter_attributes,
|
||||
&state_context.game_settings,
|
||||
);
|
||||
|
||||
@@ -51,20 +52,20 @@ impl FighterStateImpl for WalkState {
|
||||
|
||||
fn check_collision_interrupt(
|
||||
&mut self,
|
||||
state_context: &mut FighterStateContext,
|
||||
state_context: &mut CollisionContext,
|
||||
) -> Option<FighterState> {
|
||||
if let GroundedMotionResult::InAir =
|
||||
ground::collide_with_stage_grounded(state_context, &mut self.grounded_common, false)
|
||||
{
|
||||
Some(FighterState::Fall(FallState))
|
||||
} else {
|
||||
None
|
||||
ground::collision_interrupt(state_context, &mut self.grounded_common, false)
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool {
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
pub fn check_input(
|
||||
state_context: &FighterStateContext,
|
||||
state_context: &InterruptContext,
|
||||
ground_state_common: &GroundedStateCommon,
|
||||
) -> Option<FighterState> {
|
||||
let input_frame = state_context.input.get_last_frame();
|
||||
|
||||
@@ -9,12 +9,36 @@ use crate::{math::int::FGi32, menus::style::FGUiStyle};
|
||||
#[reflect(opaque)]
|
||||
pub struct FighterSettingsCommon {
|
||||
pub walk_speed_ease: FGi32,
|
||||
|
||||
/// Maximum allowed horizontal velocity
|
||||
pub ground_max_horizontal_velocity: FGi32,
|
||||
|
||||
/// Ground friction applied when the fighter is above the walk speed
|
||||
pub ground_friction_over_walk_speed_multiplier: FGi32,
|
||||
pub knockback_stacking_window: u32,
|
||||
pub knockback_decay_per_frame: FGi32,
|
||||
|
||||
/// Multiplier that translates knockback -> game unit velocity
|
||||
pub knockback_launch_velocity_multiplier: FGi32,
|
||||
pub hitstun_frames_per_unit_knockback: FGi32,
|
||||
|
||||
/// If an attack's hitstop > this value it will cause a grounded fighter to either bounce (if a meteor/spike)
|
||||
/// or to become airborne
|
||||
pub tumble_bounce_hitstop_threshold: u32,
|
||||
|
||||
/// Angle diff from straight down under which the attack will count as a meteor
|
||||
pub meteor_angle_threshold: FGi32,
|
||||
|
||||
/// Angle diff from straight up under which the attack will force an airborne state
|
||||
pub attack_ground_to_airborne_transition_vertical_angle_threshold: FGi32,
|
||||
pub visual_shake_frames_per_hitstop_frame: FGi32,
|
||||
// offsets applied when the fighter is in hitstop
|
||||
pub visual_shake_table: Vec<f32>,
|
||||
/// The attacker will always get less hitstop
|
||||
pub attacker_visual_shake_multiplier: f32,
|
||||
|
||||
/// Maximum angle changed caused by directional influence
|
||||
pub di_max_angle: FGi32,
|
||||
}
|
||||
#[derive(Reflect, Serialize, Deserialize, Clone)]
|
||||
#[reflect(opaque)]
|
||||
|
||||
@@ -20,6 +20,8 @@ pub enum FighterCommands {
|
||||
Jump,
|
||||
Shield,
|
||||
Attack,
|
||||
SmashMoveUp,
|
||||
SmashMoveDown,
|
||||
SmashMoveLeft,
|
||||
SmashMoveRight,
|
||||
}
|
||||
@@ -60,6 +62,8 @@ impl FighterAttackCommandType {
|
||||
pub struct FighterCommandLifetimes {
|
||||
smash_move_left: u8,
|
||||
smash_move_right: u8,
|
||||
smash_move_down: u8,
|
||||
smash_move_up: u8,
|
||||
jump: u8,
|
||||
shield: u8,
|
||||
attack: u8,
|
||||
@@ -72,6 +76,8 @@ impl Index<FighterCommands> for FighterCommandLifetimes {
|
||||
match command {
|
||||
FighterCommands::SmashMoveLeft => &self.smash_move_left,
|
||||
FighterCommands::SmashMoveRight => &self.smash_move_right,
|
||||
FighterCommands::SmashMoveDown => &self.smash_move_down,
|
||||
FighterCommands::SmashMoveUp => &self.smash_move_up,
|
||||
FighterCommands::Jump => &self.jump,
|
||||
FighterCommands::Shield => &self.shield,
|
||||
FighterCommands::Attack => &self.attack,
|
||||
@@ -84,6 +90,8 @@ impl IndexMut<FighterCommands> for FighterCommandLifetimes {
|
||||
match command {
|
||||
FighterCommands::SmashMoveLeft => &mut self.smash_move_left,
|
||||
FighterCommands::SmashMoveRight => &mut self.smash_move_right,
|
||||
FighterCommands::SmashMoveDown => &mut self.smash_move_down,
|
||||
FighterCommands::SmashMoveUp => &mut self.smash_move_up,
|
||||
FighterCommands::Jump => &mut self.jump,
|
||||
FighterCommands::Shield => &mut self.shield,
|
||||
FighterCommands::Attack => &mut self.attack,
|
||||
@@ -221,6 +229,19 @@ pub fn postprocess_input(
|
||||
let mut x_flick_detected =
|
||||
x_abs >= axis_threshold && input.frames_in_x_flick_deadzone <= frame_threshold;
|
||||
|
||||
if y_flick_detected {
|
||||
input.clear_command(FighterCommands::SmashMoveUp);
|
||||
input.clear_command(FighterCommands::SmashMoveDown);
|
||||
|
||||
let command_to_set = if input.current_frame.movement.y > 0.0 {
|
||||
FighterCommands::SmashMoveUp
|
||||
} else {
|
||||
FighterCommands::SmashMoveDown
|
||||
};
|
||||
|
||||
input.set_lifetime(command_to_set, game_settings.input_common.input_buffer_size);
|
||||
}
|
||||
|
||||
// if both flicks are detected, only one wins
|
||||
|
||||
if x_flick_detected && y_flick_detected {
|
||||
|
||||
@@ -45,8 +45,8 @@ impl GcPortState {
|
||||
dpad_right: b.dpad_right(),
|
||||
left_trigger_digital: b.left_trigger(),
|
||||
right_trigger_digital: b.right_trigger(),
|
||||
left_stick: cal.left_stick(&c),
|
||||
right_stick: cal.right_stick(&c),
|
||||
left_stick: cal.left_stick_coords(&c),
|
||||
right_stick: cal.right_stick_coords(&c),
|
||||
triggers: (c.triggers.left.raw(), c.triggers.right.raw()),
|
||||
}
|
||||
}
|
||||
|
||||
+39
-7
@@ -28,13 +28,13 @@ use bevy::{
|
||||
tasks::block_on,
|
||||
};
|
||||
use bevy_asset_loader::prelude::*;
|
||||
use bevy_wind_waker_shader::prelude::*;
|
||||
use clap::Parser;
|
||||
use ron_asset_manager::RonAssetPlugin;
|
||||
|
||||
use crate::{
|
||||
camera::MatchCameraPlugin, fighter::manifest::FighterManifest, game_settings::GameSettings,
|
||||
schedule::GameplaySchedulePlugin, stage::manifest::StageManifest,
|
||||
match_runtime::MatchRuntimePlugin, menus::style::FGUiStyle, schedule::GameplaySchedulePlugin,
|
||||
stage::manifest::StageManifest, ui::InGameUIPlugin,
|
||||
};
|
||||
|
||||
mod args;
|
||||
@@ -44,6 +44,7 @@ pub mod fighter;
|
||||
pub mod game_settings;
|
||||
pub mod input;
|
||||
pub mod match_loading;
|
||||
pub mod match_runtime;
|
||||
mod math;
|
||||
pub mod menus;
|
||||
pub mod netcode;
|
||||
@@ -53,6 +54,7 @@ pub mod schedule;
|
||||
pub mod scripting;
|
||||
pub mod stage;
|
||||
pub mod texture_reference;
|
||||
pub mod ui;
|
||||
|
||||
#[derive(States, Debug, Clone, Copy, Eq, PartialEq, Hash, Default)]
|
||||
pub enum AppState {
|
||||
@@ -71,6 +73,7 @@ pub enum AppState {
|
||||
LoadingMatch,
|
||||
PreparingMatch,
|
||||
InMatch,
|
||||
MatchDisconnected,
|
||||
MatchLoadFailed,
|
||||
}
|
||||
|
||||
@@ -80,6 +83,20 @@ pub enum AppState {
|
||||
#[derive(Default)]
|
||||
pub struct GamePlugin;
|
||||
|
||||
/// Registers every custom asset loader used by the game and asset processor.
|
||||
pub struct GameAssetPlugin;
|
||||
|
||||
impl Plugin for GameAssetPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.add_plugins((
|
||||
RonAssetPlugin::<FighterManifest>::create("fighter.ron"),
|
||||
RonAssetPlugin::<StageManifest>::create("stage.ron"),
|
||||
RonAssetPlugin::<GameSettings>::create("ron"),
|
||||
RonAssetPlugin::<FGUiStyle>::create("stylesheet.ron"),
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
impl Plugin for GamePlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
// Each module owns its own systems, rollback registrations and
|
||||
@@ -88,10 +105,10 @@ impl Plugin for GamePlugin {
|
||||
app.init_state::<AppState>()
|
||||
.add_plugins((
|
||||
SettingsPlugin::new("moe.eirteam.shinespark.debug_settings"),
|
||||
WindWakerShaderPlugin::default(),
|
||||
// Brings up GGRS (and with it `GgrsSchedule`), so it goes first.
|
||||
netcode::FighterNetcodePlugin::default(),
|
||||
GameplaySchedulePlugin,
|
||||
MatchRuntimePlugin,
|
||||
input::FighterInputPlugin,
|
||||
replay::ReplayPlugin,
|
||||
debug_tools::DebugToolsPlugin,
|
||||
@@ -100,9 +117,8 @@ impl Plugin for GamePlugin {
|
||||
scripting::importer::FighterScriptImportPlugin,
|
||||
stage::StagePlugin,
|
||||
MatchCameraPlugin,
|
||||
RonAssetPlugin::<FighterManifest>::create("fighter.ron"),
|
||||
RonAssetPlugin::<StageManifest>::create("stage.ron"),
|
||||
RonAssetPlugin::<GameSettings>::create("ron"),
|
||||
GameAssetPlugin,
|
||||
InGameUIPlugin,
|
||||
))
|
||||
.add_plugins(menus::MenuPlugin)
|
||||
.add_loading_state(
|
||||
@@ -155,11 +171,27 @@ impl Plugin for GamePlugin {
|
||||
}
|
||||
}
|
||||
|
||||
/// Registers the custom asset loaders and processors used by CI and release
|
||||
/// builds. The processing binary adds this plugin without starting the game.
|
||||
pub struct AssetProcessingPlugin;
|
||||
|
||||
impl Plugin for AssetProcessingPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.add_plugins((
|
||||
GameAssetPlugin,
|
||||
scripting::importer::FighterScriptImportPlugin,
|
||||
fighter::baked_animation::BakedAnimationAssetProcessingPlugin,
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
fn wait_for_asset_processor(
|
||||
processor: Option<Res<AssetProcessor>>,
|
||||
mut next_state: ResMut<NextState<AppState>>,
|
||||
) {
|
||||
if processor.is_none_or(|processor| block_on(processor.get_state()) == ProcessorState::Finished)
|
||||
if !cfg!(feature = "development")
|
||||
|| processor
|
||||
.is_none_or(|processor| block_on(processor.get_state()) == ProcessorState::Finished)
|
||||
{
|
||||
next_state.set(AppState::LoadCommonAssets);
|
||||
}
|
||||
|
||||
+16
-7
@@ -1,8 +1,11 @@
|
||||
use bevy::asset::AssetMode::Processed;
|
||||
#[cfg(feature = "debug_features")]
|
||||
use bevy::camera_controller::free_camera::FreeCameraPlugin;
|
||||
use bevy::image::{ImageAddressMode, ImagePlugin, ImageSamplerDescriptor};
|
||||
use bevy::prelude::*;
|
||||
#[cfg(feature = "debug_features")]
|
||||
use bevy_egui::EguiPlugin;
|
||||
#[cfg(feature = "debug_features")]
|
||||
use bevy_inspector_egui::quick::WorldInspectorPlugin;
|
||||
|
||||
fn main() -> AppExit {
|
||||
@@ -20,16 +23,22 @@ fn main() -> AppExit {
|
||||
})
|
||||
.set(AssetPlugin {
|
||||
mode: Processed,
|
||||
use_asset_processor_override: Some(cfg!(feature = "development")),
|
||||
..default()
|
||||
});
|
||||
|
||||
App::new()
|
||||
.add_plugins(default_plugins)
|
||||
let mut app = App::new();
|
||||
app.add_plugins(default_plugins)
|
||||
.add_plugins(avian3d::prelude::PhysicsPlugins::default())
|
||||
.add_plugins(shinespark::GamePlugin)
|
||||
.add_plugins(FreeCameraPlugin)
|
||||
.add_plugins(EguiPlugin::default())
|
||||
.add_plugins(WorldInspectorPlugin::default()) // adds default options and `InspectorEguiImpl`s
|
||||
.insert_resource(Time::<Fixed>::from_hz(60.0))
|
||||
.run()
|
||||
.insert_resource(Time::<Fixed>::from_hz(60.0));
|
||||
|
||||
#[cfg(feature = "debug_features")]
|
||||
app.add_plugins((
|
||||
FreeCameraPlugin,
|
||||
EguiPlugin::default(),
|
||||
WorldInspectorPlugin::default(),
|
||||
));
|
||||
|
||||
app.run()
|
||||
}
|
||||
|
||||
+162
-32
@@ -20,8 +20,12 @@ use crate::{
|
||||
visual::FighterAnimations,
|
||||
},
|
||||
input::{LocalInputAssignments, LocalInputSource},
|
||||
match_runtime::MatchState,
|
||||
math::{int::FGi32, vec::FGVec2},
|
||||
netcode::{GGRSCfg, session::create_session},
|
||||
netcode::{
|
||||
GGRSCfg,
|
||||
session::{ConnectionStatus, SessionConfig, create_session},
|
||||
},
|
||||
scripting::FighterAttackScript,
|
||||
stage::{
|
||||
self,
|
||||
@@ -35,10 +39,49 @@ pub struct MatchPlayer {
|
||||
pub fighter: FighterId,
|
||||
}
|
||||
|
||||
#[derive(Resource, Debug, Clone, PartialEq, Eq)]
|
||||
pub struct PendingMatch {
|
||||
#[derive(Resource, Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
|
||||
pub struct MatchConfig {
|
||||
pub stage: StageId,
|
||||
pub players: Vec<MatchPlayer>,
|
||||
pub rules: MatchRules,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
|
||||
pub enum MatchRules {
|
||||
Stock {
|
||||
starting_stocks: u8,
|
||||
time_limit_frames: Option<u32>,
|
||||
},
|
||||
Timed {
|
||||
time_limit_frames: u32,
|
||||
},
|
||||
}
|
||||
|
||||
impl Default for MatchRules {
|
||||
fn default() -> Self {
|
||||
Self::Stock {
|
||||
starting_stocks: 3,
|
||||
time_limit_frames: None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl MatchRules {
|
||||
fn validate(&self) -> Result<(), &'static str> {
|
||||
match self {
|
||||
Self::Stock {
|
||||
starting_stocks: 0, ..
|
||||
} => Err("stock matches must start with at least one stock"),
|
||||
Self::Stock {
|
||||
time_limit_frames: Some(0),
|
||||
..
|
||||
} => Err("stock match time limits must be greater than zero frames"),
|
||||
Self::Timed {
|
||||
time_limit_frames: 0,
|
||||
} => Err("timed match limits must be greater than zero frames"),
|
||||
_ => Ok(()),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct SelectedFighterAssets {
|
||||
@@ -56,7 +99,7 @@ pub struct MatchAssets {
|
||||
|
||||
impl MatchAssets {
|
||||
fn requested(world: &World) -> Self {
|
||||
let request = world.resource::<PendingMatch>();
|
||||
let config = world.resource::<MatchConfig>();
|
||||
let asset_server = world.resource::<AssetServer>();
|
||||
let registry = world.resource::<FighterManifestRegistry>();
|
||||
let stage_registry = world.resource::<StageManifestRegistry>();
|
||||
@@ -64,7 +107,7 @@ impl MatchAssets {
|
||||
let stage_manifests = world.resource::<Assets<StageManifest>>();
|
||||
|
||||
let stage_handle = stage_registry
|
||||
.get(request.stage)
|
||||
.get(config.stage)
|
||||
.expect("Startup validation guarantees every stage has a manifest");
|
||||
let stage_manifest = stage_manifests
|
||||
.get(&stage_handle)
|
||||
@@ -72,7 +115,7 @@ impl MatchAssets {
|
||||
|
||||
Self {
|
||||
stage: asset_server.load(stage_manifest.model_path.clone()),
|
||||
fighters: request
|
||||
fighters: config
|
||||
.players
|
||||
.iter()
|
||||
.map(|player| {
|
||||
@@ -138,9 +181,10 @@ pub struct MatchRoot;
|
||||
pub fn initiate_match(
|
||||
commands: &mut Commands,
|
||||
next_state: &mut NextState<AppState>,
|
||||
request: PendingMatch,
|
||||
config: MatchConfig,
|
||||
) {
|
||||
commands.insert_resource(request);
|
||||
commands.remove_resource::<crate::netcode::session::MatchDisconnected>();
|
||||
commands.insert_resource(config);
|
||||
next_state.set(AppState::LoadingMatch);
|
||||
}
|
||||
|
||||
@@ -162,12 +206,9 @@ pub fn initiate_default_match(
|
||||
if let Some(path) = &args.play_replay {
|
||||
match crate::replay::load(path) {
|
||||
Ok(replay) => {
|
||||
let request = PendingMatch {
|
||||
stage: replay.match_config.stage,
|
||||
players: replay.match_config.players.clone(),
|
||||
};
|
||||
let config = replay.match_config.clone();
|
||||
commands.insert_resource(crate::replay::LoadedReplay(replay));
|
||||
initiate_match(&mut commands, &mut next_state, request);
|
||||
initiate_match(&mut commands, &mut next_state, config);
|
||||
}
|
||||
Err(error) => {
|
||||
error!("Replay load failed: {error}");
|
||||
@@ -176,6 +217,14 @@ pub fn initiate_default_match(
|
||||
}
|
||||
return;
|
||||
}
|
||||
let session_config = match SessionConfig::from_args(&args, args.players) {
|
||||
Ok(config) => config,
|
||||
Err(error) => {
|
||||
error!("Invalid network configuration: {error}");
|
||||
next_state.set(AppState::MatchLoadFailed);
|
||||
return;
|
||||
}
|
||||
};
|
||||
let players = (0..args.players)
|
||||
.map(|handle| MatchPlayer {
|
||||
handle,
|
||||
@@ -183,25 +232,37 @@ pub fn initiate_default_match(
|
||||
})
|
||||
.collect();
|
||||
|
||||
assigments.push((0, LocalInputSource::Keyboard));
|
||||
assigments.clear();
|
||||
let local_handles = session_config
|
||||
.players
|
||||
.iter()
|
||||
.enumerate()
|
||||
.filter_map(|(handle, player)| {
|
||||
matches!(player, crate::netcode::session::PlayerConnection::Local).then_some(handle)
|
||||
});
|
||||
let mut local_handles = local_handles;
|
||||
if let Some(handle) = local_handles.next() {
|
||||
assigments.push((handle, LocalInputSource::Keyboard));
|
||||
}
|
||||
|
||||
for (idx, entity) in gamepads.iter().take(args.players - 1).enumerate() {
|
||||
assigments.push((idx + 1, LocalInputSource::Gamepad(entity)));
|
||||
for (entity, handle) in gamepads.iter().zip(local_handles) {
|
||||
assigments.push((handle, LocalInputSource::Gamepad(entity)));
|
||||
}
|
||||
|
||||
initiate_match(
|
||||
&mut commands,
|
||||
&mut next_state,
|
||||
PendingMatch {
|
||||
MatchConfig {
|
||||
stage: StageId::TestStage,
|
||||
players,
|
||||
rules: MatchRules::default(),
|
||||
},
|
||||
);
|
||||
}
|
||||
|
||||
pub fn prepare_match(
|
||||
mut commands: Commands,
|
||||
request: Res<PendingMatch>,
|
||||
config: Res<MatchConfig>,
|
||||
assets: Res<MatchAssets>,
|
||||
gltfs: Res<Assets<Gltf>>,
|
||||
baked_animations: Res<Assets<BakedFighterAnimations>>,
|
||||
@@ -213,7 +274,7 @@ pub fn prepare_match(
|
||||
args: Res<Args>,
|
||||
mut next_state: ResMut<NextState<AppState>>,
|
||||
) {
|
||||
if !valid_player_handles(&request.players) {
|
||||
if !valid_player_handles(&config.players) {
|
||||
fail_match(
|
||||
&mut next_state,
|
||||
"player handles must be unique and cover 0..player_count",
|
||||
@@ -221,7 +282,12 @@ pub fn prepare_match(
|
||||
return;
|
||||
}
|
||||
|
||||
if assets.fighters.len() != request.players.len() {
|
||||
if let Err(error) = config.rules.validate() {
|
||||
fail_match(&mut next_state, error);
|
||||
return;
|
||||
}
|
||||
|
||||
if assets.fighters.len() != config.players.len() {
|
||||
fail_match(
|
||||
&mut next_state,
|
||||
"loaded character assets do not match the requested player slots",
|
||||
@@ -373,7 +439,17 @@ pub fn prepare_match(
|
||||
));
|
||||
}
|
||||
|
||||
let session = match create_session(&args, request.players.len()) {
|
||||
let session_config = match SessionConfig::from_args(&args, config.players.len()) {
|
||||
Ok(config) => config,
|
||||
Err(error) => {
|
||||
fail_match(
|
||||
&mut next_state,
|
||||
&format!("invalid network configuration: {error}"),
|
||||
);
|
||||
return;
|
||||
}
|
||||
};
|
||||
let session = match create_session(&args, config.players.len()) {
|
||||
Ok(session) => session,
|
||||
Err(error) => {
|
||||
fail_match(
|
||||
@@ -387,7 +463,7 @@ pub fn prepare_match(
|
||||
let root = commands.spawn((Name::new("Match"), MatchRoot)).id();
|
||||
|
||||
let stage_handle = stage_registry
|
||||
.get(request.stage)
|
||||
.get(config.stage)
|
||||
.expect("Initialization check should ensure all stages exist");
|
||||
let stage_manifest = stage_manifests
|
||||
.get(&stage_handle)
|
||||
@@ -400,11 +476,11 @@ pub fn prepare_match(
|
||||
stage_manifest.camera.clone(),
|
||||
);
|
||||
|
||||
let mut fighter_roster = Vec::with_capacity(request.players.len());
|
||||
let mut fighter_roster = Vec::with_capacity(config.players.len());
|
||||
for (index, (player, (scene, animations, attack_scripts, manifest_handle, model_scale))) in
|
||||
request.players.iter().zip(prepared).enumerate()
|
||||
config.players.iter().zip(prepared).enumerate()
|
||||
{
|
||||
let spawn_x = (index as i32 * 2 + 1 - request.players.len() as i32) * 5;
|
||||
let spawn_x = (index as i32 * 2 + 1 - config.players.len() as i32) * 5;
|
||||
fighter_roster.push(spawn_fighter(
|
||||
&mut commands,
|
||||
player.handle,
|
||||
@@ -418,6 +494,9 @@ pub fn prepare_match(
|
||||
}
|
||||
|
||||
commands.insert_resource(FighterRoster(fighter_roster));
|
||||
commands.insert_resource(MatchState::from_config(&config));
|
||||
commands.insert_resource(session_config);
|
||||
commands.insert_resource(ConnectionStatus::default());
|
||||
commands.insert_resource::<Session<GGRSCfg>>(session);
|
||||
next_state.set(AppState::InMatch);
|
||||
}
|
||||
@@ -448,9 +527,12 @@ pub fn cleanup_match(
|
||||
commands.entity(fighter).despawn();
|
||||
}
|
||||
commands.remove_resource::<Session<GGRSCfg>>();
|
||||
commands.remove_resource::<SessionConfig>();
|
||||
commands.remove_resource::<ConnectionStatus>();
|
||||
commands.remove_resource::<stage::line::StageCollision>();
|
||||
commands.remove_resource::<MatchAssets>();
|
||||
commands.remove_resource::<PendingMatch>();
|
||||
commands.remove_resource::<MatchConfig>();
|
||||
commands.remove_resource::<MatchState>();
|
||||
commands.remove_resource::<FighterRoster>();
|
||||
}
|
||||
|
||||
@@ -459,8 +541,8 @@ mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn match_request_keeps_duplicate_fighter_slots() {
|
||||
let request = PendingMatch {
|
||||
fn match_config_keeps_duplicate_fighter_slots() {
|
||||
let config = MatchConfig {
|
||||
stage: StageId::TestStage,
|
||||
players: vec![
|
||||
MatchPlayer {
|
||||
@@ -472,12 +554,13 @@ mod tests {
|
||||
fighter: FighterId::TestFighter,
|
||||
},
|
||||
],
|
||||
rules: MatchRules::default(),
|
||||
};
|
||||
|
||||
assert_eq!(request.players.len(), 2);
|
||||
assert_eq!(request.players[0].handle, 0);
|
||||
assert_eq!(request.players[1].handle, 1);
|
||||
assert!(valid_player_handles(&request.players));
|
||||
assert_eq!(config.players.len(), 2);
|
||||
assert_eq!(config.players[0].handle, 0);
|
||||
assert_eq!(config.players[1].handle, 1);
|
||||
assert!(valid_player_handles(&config.players));
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -496,6 +579,53 @@ mod tests {
|
||||
assert!(!valid_player_handles(&players));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn match_rules_reject_zero_limits() {
|
||||
assert!(
|
||||
MatchRules::Stock {
|
||||
starting_stocks: 0,
|
||||
time_limit_frames: None,
|
||||
}
|
||||
.validate()
|
||||
.is_err()
|
||||
);
|
||||
assert!(
|
||||
MatchRules::Stock {
|
||||
starting_stocks: 3,
|
||||
time_limit_frames: Some(0),
|
||||
}
|
||||
.validate()
|
||||
.is_err()
|
||||
);
|
||||
assert!(
|
||||
MatchRules::Timed {
|
||||
time_limit_frames: 0,
|
||||
}
|
||||
.validate()
|
||||
.is_err()
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn match_rules_accept_valid_modes() {
|
||||
assert!(MatchRules::default().validate().is_ok());
|
||||
assert!(
|
||||
MatchRules::Stock {
|
||||
starting_stocks: 3,
|
||||
time_limit_frames: Some(60),
|
||||
}
|
||||
.validate()
|
||||
.is_ok()
|
||||
);
|
||||
assert!(
|
||||
MatchRules::Timed {
|
||||
time_limit_frames: 60,
|
||||
}
|
||||
.validate()
|
||||
.is_ok()
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn match_loading_waits_for_attack_scripts() {
|
||||
let mut attack_scripts = HashMap::new();
|
||||
|
||||
@@ -0,0 +1,102 @@
|
||||
//! Rollback-simulated state for an active match.
|
||||
|
||||
use bevy::prelude::*;
|
||||
use bevy_ggrs::prelude::*;
|
||||
|
||||
use crate::match_loading::{MatchConfig, MatchRules};
|
||||
|
||||
#[derive(Resource, Clone, Debug, Hash, PartialEq, Eq)]
|
||||
pub struct MatchState {
|
||||
pub elapsed_frames: u32,
|
||||
/// Indexed by the player's session handle.
|
||||
pub players: Vec<PlayerMatchState>,
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
|
||||
pub struct PlayerMatchState {
|
||||
pub stocks_remaining: Option<u8>,
|
||||
pub score: i32,
|
||||
pub deaths: u32,
|
||||
}
|
||||
|
||||
impl MatchState {
|
||||
pub fn from_config(config: &MatchConfig) -> Self {
|
||||
let stocks_remaining = match &config.rules {
|
||||
MatchRules::Stock {
|
||||
starting_stocks, ..
|
||||
} => Some(*starting_stocks),
|
||||
MatchRules::Timed { .. } => None,
|
||||
};
|
||||
|
||||
Self {
|
||||
elapsed_frames: 0,
|
||||
players: (0..config.players.len())
|
||||
.map(|_| PlayerMatchState {
|
||||
stocks_remaining,
|
||||
score: 0,
|
||||
deaths: 0,
|
||||
})
|
||||
.collect(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct MatchRuntimePlugin;
|
||||
|
||||
impl Plugin for MatchRuntimePlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.rollback_resource_with_clone::<MatchState>()
|
||||
.checksum_resource_with_hash::<MatchState>();
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use crate::{fighter::FighterId, match_loading::MatchPlayer, stage::manifest::StageId};
|
||||
|
||||
fn config(rules: MatchRules) -> MatchConfig {
|
||||
MatchConfig {
|
||||
stage: StageId::TestStage,
|
||||
players: vec![
|
||||
MatchPlayer {
|
||||
handle: 1,
|
||||
fighter: FighterId::TestFighter,
|
||||
},
|
||||
MatchPlayer {
|
||||
handle: 0,
|
||||
fighter: FighterId::TestFighter,
|
||||
},
|
||||
],
|
||||
rules,
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn stock_state_starts_with_configured_stocks() {
|
||||
let state = MatchState::from_config(&config(MatchRules::Stock {
|
||||
starting_stocks: 4,
|
||||
time_limit_frames: Some(60),
|
||||
}));
|
||||
|
||||
assert_eq!(state.elapsed_frames, 0);
|
||||
assert_eq!(state.players.len(), 2);
|
||||
assert!(state.players.iter().all(|player| {
|
||||
player.stocks_remaining == Some(4) && player.score == 0 && player.deaths == 0
|
||||
}));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn timed_state_has_no_stock_counter() {
|
||||
let state = MatchState::from_config(&config(MatchRules::Timed {
|
||||
time_limit_frames: 60,
|
||||
}));
|
||||
|
||||
assert!(
|
||||
state
|
||||
.players
|
||||
.iter()
|
||||
.all(|player| player.stocks_remaining.is_none())
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,136 @@
|
||||
use std::io;
|
||||
|
||||
use bevy::prelude::*;
|
||||
|
||||
use crate::math::{
|
||||
int::{FGWide, FGi32, FGi32Ext},
|
||||
vec3::FGVec3,
|
||||
};
|
||||
|
||||
/// Parent transforms are composed after quantization, which makes every runtime sample platform-independent.
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq, serde::Serialize, serde::Deserialize, Hash)]
|
||||
pub struct FixedMat4 {
|
||||
pub cols: [[FGi32; 4]; 4],
|
||||
}
|
||||
|
||||
impl FixedMat4 {
|
||||
pub const IDENTITY: Self = Self {
|
||||
cols: [
|
||||
[FGi32::ONE, FGi32::ZERO, FGi32::ZERO, FGi32::ZERO],
|
||||
[FGi32::ZERO, FGi32::ONE, FGi32::ZERO, FGi32::ZERO],
|
||||
[FGi32::ZERO, FGi32::ZERO, FGi32::ONE, FGi32::ZERO],
|
||||
[FGi32::ZERO, FGi32::ZERO, FGi32::ZERO, FGi32::ONE],
|
||||
],
|
||||
};
|
||||
|
||||
pub fn from_mat4(matrix: Mat4) -> io::Result<Self> {
|
||||
let values = matrix.to_cols_array();
|
||||
let mut cols = [[FGi32::ZERO; 4]; 4];
|
||||
for (index, value) in values.into_iter().enumerate() {
|
||||
cols[index / 4][index % 4] = FGi32::checked_from_num(value).ok_or_else(|| {
|
||||
io::Error::new(
|
||||
io::ErrorKind::InvalidData,
|
||||
"animation transform overflows Q16.16",
|
||||
)
|
||||
})?;
|
||||
}
|
||||
Ok(Self { cols })
|
||||
}
|
||||
|
||||
pub fn to_mat4(self) -> Mat4 {
|
||||
Mat4::from_cols_array_2d(&self.cols.map(|column| column.map(|value| value.to_num())))
|
||||
}
|
||||
|
||||
pub fn mul(self, rhs: Self) -> Self {
|
||||
let mut cols = [[FGi32::ZERO; 4]; 4];
|
||||
for column in 0..4 {
|
||||
for row in 0..4 {
|
||||
let mut value = FGWide::ZERO;
|
||||
for k in 0..4 {
|
||||
value +=
|
||||
FGWide::from_num(self.cols[k][row]) * FGWide::from_num(rhs.cols[column][k]);
|
||||
}
|
||||
cols[column][row] = FGi32::from_num(value);
|
||||
}
|
||||
}
|
||||
Self { cols }
|
||||
}
|
||||
|
||||
pub fn transform_point(self, point: FGVec3) -> FGVec3 {
|
||||
let input = [point.x, point.y, point.z, FGi32::ONE];
|
||||
let mut output = [FGi32::ZERO; 3];
|
||||
for row in 0..3 {
|
||||
let mut value = FGWide::ZERO;
|
||||
for (column, input) in input.into_iter().enumerate() {
|
||||
value += FGWide::from_num(self.cols[column][row]) * FGWide::from_num(input);
|
||||
}
|
||||
output[row] = FGi32::from_num(value);
|
||||
}
|
||||
FGVec3 {
|
||||
x: output[0],
|
||||
y: output[1],
|
||||
z: output[2],
|
||||
}
|
||||
}
|
||||
|
||||
pub fn translate(&mut self, translation: FGVec3) {
|
||||
self.cols[3][0] = translation.x;
|
||||
self.cols[3][1] = translation.y;
|
||||
self.cols[3][2] = translation.z;
|
||||
}
|
||||
pub fn with_translation(mut self, translation: FGVec3) -> Self {
|
||||
self.translate(translation);
|
||||
self
|
||||
}
|
||||
|
||||
pub fn with_rotation(mut self, rotation: FGVec3) -> Self {
|
||||
let (sin_x, cos_x) = rotation.x.sin_cos_rads();
|
||||
let (sin_y, cos_y) = rotation.y.sin_cos_rads();
|
||||
let (sin_z, cos_z) = rotation.z.sin_cos_rads();
|
||||
self.cols[0][0] = cos_y * cos_z;
|
||||
self.cols[0][1] = cos_x * sin_z + sin_x * sin_y * cos_z;
|
||||
self.cols[0][2] = sin_x * sin_z - cos_x * sin_y * cos_z;
|
||||
self.cols[1][0] = -cos_y * sin_z;
|
||||
self.cols[1][1] = cos_x * cos_z - sin_x * sin_y * sin_z;
|
||||
self.cols[1][2] = sin_x * cos_z + cos_x * sin_y * sin_z;
|
||||
self.cols[2][0] = sin_y;
|
||||
self.cols[2][1] = -sin_x * cos_y;
|
||||
self.cols[2][2] = cos_x * cos_y;
|
||||
self
|
||||
}
|
||||
|
||||
pub fn get_translation(&self) -> FGVec3 {
|
||||
FGVec3::new(self.cols[3][0], self.cols[3][1], self.cols[3][2])
|
||||
}
|
||||
|
||||
pub fn rotate_y(self, quarter_turns: u8) -> Self {
|
||||
let rotation = match quarter_turns % 4 {
|
||||
0 => Self::IDENTITY,
|
||||
1 => Self {
|
||||
cols: [
|
||||
[FGi32::ZERO, FGi32::ZERO, FGi32::NEG_ONE, FGi32::ZERO],
|
||||
[FGi32::ZERO, FGi32::ONE, FGi32::ZERO, FGi32::ZERO],
|
||||
[FGi32::ONE, FGi32::ZERO, FGi32::ZERO, FGi32::ZERO],
|
||||
[FGi32::ZERO, FGi32::ZERO, FGi32::ZERO, FGi32::ONE],
|
||||
],
|
||||
},
|
||||
2 => Self {
|
||||
cols: [
|
||||
[FGi32::NEG_ONE, FGi32::ZERO, FGi32::ZERO, FGi32::ZERO],
|
||||
[FGi32::ZERO, FGi32::ONE, FGi32::ZERO, FGi32::ZERO],
|
||||
[FGi32::ZERO, FGi32::ZERO, FGi32::NEG_ONE, FGi32::ZERO],
|
||||
[FGi32::ZERO, FGi32::ZERO, FGi32::ZERO, FGi32::ONE],
|
||||
],
|
||||
},
|
||||
_ => Self {
|
||||
cols: [
|
||||
[FGi32::ZERO, FGi32::ZERO, FGi32::ONE, FGi32::ZERO],
|
||||
[FGi32::ZERO, FGi32::ONE, FGi32::ZERO, FGi32::ZERO],
|
||||
[FGi32::NEG_ONE, FGi32::ZERO, FGi32::ZERO, FGi32::ZERO],
|
||||
[FGi32::ZERO, FGi32::ZERO, FGi32::ZERO, FGi32::ONE],
|
||||
],
|
||||
},
|
||||
};
|
||||
self.mul(rotation)
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
pub mod int;
|
||||
pub mod segment;
|
||||
pub mod vec;
|
||||
pub mod fixed_transform;
|
||||
pub mod vec3;
|
||||
|
||||
@@ -241,7 +241,7 @@ pub fn copy_cursor_transform_to_token(
|
||||
character_boxes: Query<(&CharacterBox, &ComputedNode, &UiGlobalTransform)>,
|
||||
match_config: Res<MenuMatchConfig>,
|
||||
cursors: Query<&UiGlobalTransform, With<FGMenuCursor>>,
|
||||
cam: Single<&Camera, With<IsDefaultUiCamera>>,
|
||||
cam: Single<&Camera>,
|
||||
ui_scale: Res<UiScale>,
|
||||
) -> Result {
|
||||
let camera = cam.into_inner();
|
||||
|
||||
+1
-1
@@ -181,7 +181,7 @@ pub fn cursor_input(
|
||||
}
|
||||
|
||||
pub fn update_cursor_transform(
|
||||
camera: Single<&Camera, With<IsDefaultUiCamera>>,
|
||||
camera: Single<&Camera>,
|
||||
query: Query<(&mut Node, &PointerLocation), With<FGMenuCursor>>,
|
||||
ui_scale: Res<UiScale>,
|
||||
) {
|
||||
|
||||
@@ -3,7 +3,7 @@ use thiserror::Error;
|
||||
|
||||
use crate::{
|
||||
fighter::FighterId,
|
||||
match_loading::{MatchPlayer, PendingMatch},
|
||||
match_loading::{MatchConfig, MatchPlayer, MatchRules},
|
||||
stage::manifest::StageId,
|
||||
};
|
||||
|
||||
@@ -60,7 +60,7 @@ impl MenuMatchConfig {
|
||||
!has_unselected_fighter
|
||||
}
|
||||
|
||||
pub fn to_pending_match(&self) -> Result<PendingMatch, MenuMatchConfigErrors> {
|
||||
pub fn to_match_config(&self) -> Result<MatchConfig, MenuMatchConfigErrors> {
|
||||
let mut match_players = vec![];
|
||||
|
||||
let stage = self.stage.ok_or(MenuMatchConfigErrors::StageNotSelected)?;
|
||||
@@ -78,9 +78,28 @@ impl MenuMatchConfig {
|
||||
});
|
||||
}
|
||||
|
||||
Ok(PendingMatch {
|
||||
Ok(MatchConfig {
|
||||
players: match_players,
|
||||
stage,
|
||||
rules: MatchRules::default(),
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn menu_config_uses_default_match_rules() {
|
||||
let menu = MenuMatchConfig {
|
||||
stage: Some(StageId::TestStage),
|
||||
players: vec![MenuMatchPlayerSlot {
|
||||
slot: 0,
|
||||
fighter: Some(FighterId::TestFighter),
|
||||
}],
|
||||
};
|
||||
|
||||
assert_eq!(menu.to_match_config().unwrap().rules, MatchRules::default());
|
||||
}
|
||||
}
|
||||
|
||||
+14
-16
@@ -6,12 +6,10 @@ use bevy::{
|
||||
prelude::*,
|
||||
};
|
||||
|
||||
use ron_asset_manager::RonAssetPlugin;
|
||||
|
||||
use crate::{
|
||||
AppState,
|
||||
game_settings::CommonAssets,
|
||||
menus::{character_select::CharacterSelectScreen, main_menu::MainMenu, style::FGUiStyle},
|
||||
menus::{character_select::CharacterSelectScreen, main_menu::MainMenu},
|
||||
};
|
||||
pub mod button;
|
||||
pub mod character_select;
|
||||
@@ -27,6 +25,8 @@ pub mod style;
|
||||
|
||||
#[derive(Component, Clone, Default)]
|
||||
pub struct MenuMarker {}
|
||||
#[derive(Component, Clone, Default)]
|
||||
pub struct MenuCameraMarker {}
|
||||
|
||||
pub struct MenuPlugin;
|
||||
|
||||
@@ -40,6 +40,7 @@ pub fn wrap_menu(menu: impl Scene) -> impl Scene {
|
||||
bsn! {
|
||||
#MenuRoot
|
||||
MenuMarker
|
||||
Transform
|
||||
Node {
|
||||
width: percent(100),
|
||||
height: percent(100),
|
||||
@@ -48,6 +49,11 @@ pub fn wrap_menu(menu: impl Scene) -> impl Scene {
|
||||
flex_direction: FlexDirection::Column,
|
||||
}
|
||||
Children [
|
||||
(
|
||||
#MenuCamera
|
||||
Camera
|
||||
Camera2d
|
||||
),
|
||||
(
|
||||
#MenuContainer
|
||||
Node {
|
||||
@@ -67,15 +73,18 @@ pub fn wrap_menu(menu: impl Scene) -> impl Scene {
|
||||
|
||||
pub fn despawn_menu(
|
||||
existing_menu: Option<Single<Entity, With<MenuMarker>>>,
|
||||
existing_menu_camera: Option<Single<Entity, With<MenuCameraMarker>>>,
|
||||
mut commands: Commands,
|
||||
) {
|
||||
if let Some(entity) = existing_menu {
|
||||
commands
|
||||
.entity(entity.into_inner())
|
||||
.remove::<Camera2d>()
|
||||
.remove::<Camera>()
|
||||
.despawn();
|
||||
}
|
||||
|
||||
if let Some(menu_cam) = existing_menu_camera {
|
||||
commands.entity(*menu_cam).despawn();
|
||||
}
|
||||
}
|
||||
|
||||
pub fn spawn_menu(
|
||||
@@ -86,8 +95,6 @@ pub fn spawn_menu(
|
||||
if let Some(entity) = existing_menu {
|
||||
commands
|
||||
.entity(entity.into_inner())
|
||||
.remove::<Camera2d>()
|
||||
.remove::<Camera>()
|
||||
.despawn();
|
||||
}
|
||||
commands.queue_spawn_scene(wrap_menu(menu));
|
||||
@@ -116,14 +123,6 @@ impl Plugin for MenuPlugin {
|
||||
app.add_systems(
|
||||
OnEnter(AppState::MainMenu),
|
||||
(build_menu::<MainMenu>, |mut commands: Commands| {
|
||||
commands.spawn((Camera2d, IsDefaultUiCamera));
|
||||
commands.spawn((
|
||||
Camera2d,
|
||||
Camera {
|
||||
order: 1,
|
||||
..default()
|
||||
},
|
||||
));
|
||||
}),
|
||||
)
|
||||
.add_message::<character_select::PlayerSlotAssigned>()
|
||||
@@ -222,7 +221,6 @@ impl Plugin for MenuPlugin {
|
||||
//---------
|
||||
// STAGE SELECT END
|
||||
//---------
|
||||
.add_plugins(RonAssetPlugin::<FGUiStyle>::create("stylesheet.ron"))
|
||||
.add_systems(
|
||||
Update,
|
||||
(
|
||||
|
||||
@@ -77,7 +77,7 @@ pub fn stage_selected(
|
||||
initiate_match(
|
||||
&mut commands,
|
||||
&mut next_state,
|
||||
match_config.to_pending_match()?,
|
||||
match_config.to_match_config()?,
|
||||
);
|
||||
}
|
||||
Ok(())
|
||||
|
||||
+206
-21
@@ -1,49 +1,234 @@
|
||||
//! Bringing up the GGRS session and reporting what it does.
|
||||
//! Bringing up GGRS sessions and reporting their connection lifecycle.
|
||||
|
||||
use std::net::SocketAddr;
|
||||
|
||||
use bevy::prelude::*;
|
||||
use bevy_ggrs::{ggrs::UdpNonBlockingSocket, prelude::*};
|
||||
use thiserror::Error;
|
||||
|
||||
use crate::args::Args;
|
||||
use crate::args::{parse_socket_addr, Args};
|
||||
use crate::netcode::GGRSCfg;
|
||||
|
||||
#[derive(Clone, Debug, PartialEq, Eq)]
|
||||
pub enum PlayerConnection {
|
||||
Local,
|
||||
Remote(SocketAddr),
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug, PartialEq, Eq, Resource)]
|
||||
pub struct SessionConfig {
|
||||
pub local_port: u16,
|
||||
pub players: Vec<PlayerConnection>,
|
||||
}
|
||||
|
||||
#[derive(Debug, Error, PartialEq, Eq)]
|
||||
pub enum SessionConfigError {
|
||||
#[error("a session must have at least one player")]
|
||||
NoPlayers,
|
||||
#[error("local UDP port must be nonzero")]
|
||||
LocalPortZero,
|
||||
#[error("invalid network player declaration `{0}`; expected HANDLE=local or HANDLE=ADDRESS")]
|
||||
InvalidPlayerDeclaration(String),
|
||||
#[error("network player handle {0} is outside the session player range")]
|
||||
PlayerHandleOutOfRange(usize),
|
||||
#[error("network player handle {0} was declared more than once")]
|
||||
DuplicatePlayerHandle(usize),
|
||||
#[error("network player {0} has an invalid address: {1}")]
|
||||
InvalidRemoteAddress(usize, String),
|
||||
#[error("at least one player must be local")]
|
||||
NoLocalPlayers,
|
||||
#[error("network player declarations are not supported in sync-test or replay mode")]
|
||||
UnsupportedOfflineNetworkConfig,
|
||||
}
|
||||
|
||||
impl SessionConfig {
|
||||
pub fn from_args(args: &Args, player_count: usize) -> Result<Self, SessionConfigError> {
|
||||
if player_count == 0 {
|
||||
return Err(SessionConfigError::NoPlayers);
|
||||
}
|
||||
if args.local_port == 0 {
|
||||
return Err(SessionConfigError::LocalPortZero);
|
||||
}
|
||||
if (args.synctest || args.play_replay.is_some()) && !args.net_players.is_empty() {
|
||||
return Err(SessionConfigError::UnsupportedOfflineNetworkConfig);
|
||||
}
|
||||
|
||||
let mut players = vec![PlayerConnection::Local; player_count];
|
||||
for declaration in &args.net_players {
|
||||
let Some((handle, address)) = declaration.split_once('=') else {
|
||||
return Err(SessionConfigError::InvalidPlayerDeclaration(
|
||||
declaration.clone(),
|
||||
));
|
||||
};
|
||||
let handle = handle
|
||||
.parse::<usize>()
|
||||
.map_err(|_| SessionConfigError::InvalidPlayerDeclaration(declaration.clone()))?;
|
||||
if handle >= player_count {
|
||||
return Err(SessionConfigError::PlayerHandleOutOfRange(handle));
|
||||
}
|
||||
if !matches!(players[handle], PlayerConnection::Local)
|
||||
|| args.net_players[..]
|
||||
.iter()
|
||||
.take_while(|item| *item != declaration)
|
||||
.any(|item| {
|
||||
item.split_once('=')
|
||||
.and_then(|(handle, _)| handle.parse::<usize>().ok())
|
||||
== Some(handle)
|
||||
})
|
||||
{
|
||||
return Err(SessionConfigError::DuplicatePlayerHandle(handle));
|
||||
}
|
||||
players[handle] = if address == "local" {
|
||||
PlayerConnection::Local
|
||||
} else {
|
||||
PlayerConnection::Remote(
|
||||
parse_socket_addr(address)
|
||||
.map_err(|error| SessionConfigError::InvalidRemoteAddress(handle, error))?,
|
||||
)
|
||||
};
|
||||
}
|
||||
|
||||
if !players
|
||||
.iter()
|
||||
.any(|player| matches!(player, PlayerConnection::Local))
|
||||
{
|
||||
return Err(SessionConfigError::NoLocalPlayers);
|
||||
}
|
||||
Ok(Self {
|
||||
local_port: args.local_port,
|
||||
players,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
pub fn create_session(args: &Args, player_count: usize) -> Result<Session<GGRSCfg>> {
|
||||
let config = SessionConfig::from_args(args, player_count)
|
||||
.map_err(|error| bevy::ecs::error::BevyError::from(error.to_string()))?;
|
||||
let mut sess_build = SessionBuilder::<GGRSCfg>::new()
|
||||
.with_num_players(player_count)?
|
||||
.with_check_distance(args.check_distance)
|
||||
.with_input_delay(args.input_delay); // (optional) set input delay for the local player
|
||||
.with_input_delay(args.input_delay);
|
||||
|
||||
for i in 0..player_count {
|
||||
sess_build = sess_build.add_player(PlayerType::Local, i)?;
|
||||
for (handle, player) in config.players.iter().enumerate() {
|
||||
let player_type = match player {
|
||||
PlayerConnection::Local => PlayerType::Local,
|
||||
PlayerConnection::Remote(address) => PlayerType::Remote(*address),
|
||||
};
|
||||
sess_build = sess_build.add_player(player_type, handle)?;
|
||||
}
|
||||
|
||||
if args.synctest {
|
||||
println!("Start synctest!");
|
||||
let sess = sess_build.start_synctest_session()?;
|
||||
Ok(Session::SyncTest(sess))
|
||||
info!("starting GGRS sync test");
|
||||
Ok(Session::SyncTest(sess_build.start_synctest_session()?))
|
||||
} else {
|
||||
println!("Start p2p!");
|
||||
let socket = UdpNonBlockingSocket::bind_to_port(6969)?;
|
||||
let sess = sess_build.start_p2p_session(socket)?;
|
||||
Ok(Session::P2P(sess))
|
||||
info!(
|
||||
"starting direct UDP P2P session on port {}",
|
||||
config.local_port
|
||||
);
|
||||
let socket = UdpNonBlockingSocket::bind_to_port(config.local_port)?;
|
||||
Ok(Session::P2P(sess_build.start_p2p_session(socket)?))
|
||||
}
|
||||
}
|
||||
|
||||
pub fn print_events_system(session: Option<ResMut<Session<GGRSCfg>>>) {
|
||||
let Some(mut session) = session else {
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default, Resource)]
|
||||
pub enum ConnectionStatus {
|
||||
#[default]
|
||||
Connecting,
|
||||
Running,
|
||||
Interrupted,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, PartialEq, Eq, Resource)]
|
||||
pub struct MatchDisconnected {
|
||||
pub address: SocketAddr,
|
||||
}
|
||||
|
||||
pub fn print_events_system(
|
||||
mut commands: Commands,
|
||||
mut next_state: ResMut<NextState<crate::AppState>>,
|
||||
mut status: Option<ResMut<ConnectionStatus>>,
|
||||
session: Option<ResMut<Session<GGRSCfg>>>,
|
||||
) {
|
||||
let (Some(mut session), Some(status)) = (session, status.as_deref_mut()) else {
|
||||
return;
|
||||
};
|
||||
match session.as_mut() {
|
||||
Session::P2P(s) => {
|
||||
for event in s.events() {
|
||||
let Session::P2P(session) = session.as_mut() else {
|
||||
return;
|
||||
};
|
||||
for event in session.events() {
|
||||
match event {
|
||||
GgrsEvent::Disconnected { .. } | GgrsEvent::NetworkInterrupted { .. } => {
|
||||
warn!("GGRS event: {event:?}")
|
||||
GgrsEvent::NetworkInterrupted { addr, .. } => {
|
||||
warn!("GGRS network interrupted: {addr}");
|
||||
*status = ConnectionStatus::Interrupted;
|
||||
}
|
||||
GgrsEvent::DesyncDetected { .. } => error!("GGRS event: {event:?}"),
|
||||
GgrsEvent::NetworkResumed { addr } => {
|
||||
info!("GGRS network resumed: {addr}");
|
||||
*status = ConnectionStatus::Running;
|
||||
}
|
||||
GgrsEvent::Disconnected { addr } => {
|
||||
error!("GGRS peer disconnected: {addr}");
|
||||
commands.insert_resource(MatchDisconnected { address: addr });
|
||||
next_state.set(crate::AppState::MatchDisconnected);
|
||||
}
|
||||
GgrsEvent::Synchronized { .. } => {
|
||||
info!("GGRS session synchronized");
|
||||
*status = ConnectionStatus::Running;
|
||||
}
|
||||
GgrsEvent::DesyncDetected { .. } => error!("GGRS desync detected: {event:?}"),
|
||||
_ => info!("GGRS event: {event:?}"),
|
||||
}
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use clap::Parser;
|
||||
|
||||
fn args(values: &[&str]) -> Args {
|
||||
Args::try_parse_from(values).unwrap()
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn defaults_to_local_players() {
|
||||
let config = SessionConfig::from_args(&args(&["game", "--players", "2"]), 2).unwrap();
|
||||
assert_eq!(
|
||||
config.players,
|
||||
[PlayerConnection::Local, PlayerConnection::Local]
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn configures_remote_players_by_handle() {
|
||||
let config = SessionConfig::from_args(
|
||||
&args(&["game", "--players", "2", "--net-player", "1=127.0.0.1:7001"]),
|
||||
2,
|
||||
)
|
||||
.unwrap();
|
||||
assert!(matches!(config.players[0], PlayerConnection::Local));
|
||||
assert!(matches!(config.players[1], PlayerConnection::Remote(_)));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn validates_handles_and_local_ownership() {
|
||||
let duplicate = args(&[
|
||||
"game",
|
||||
"--players",
|
||||
"2",
|
||||
"--net-player",
|
||||
"1=127.0.0.1:7001",
|
||||
"--net-player",
|
||||
"1=127.0.0.1:7002",
|
||||
]);
|
||||
assert!(matches!(
|
||||
SessionConfig::from_args(&duplicate, 2),
|
||||
Err(SessionConfigError::DuplicatePlayerHandle(1))
|
||||
));
|
||||
|
||||
let no_local = args(&["game", "--players", "1", "--net-player", "0=127.0.0.1:7001"]);
|
||||
assert!(matches!(
|
||||
SessionConfig::from_args(&no_local, 1),
|
||||
Err(SessionConfigError::NoLocalPlayers)
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
+96
-39
@@ -12,16 +12,12 @@ use clap::ValueEnum;
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
use crate::{
|
||||
AppState,
|
||||
args::Args,
|
||||
input::FighterInputFrame,
|
||||
match_loading::{MatchPlayer, PendingMatch},
|
||||
netcode::GGRSCfg,
|
||||
AppState, args::Args, input::FighterInputFrame, match_loading::MatchConfig, netcode::GGRSCfg,
|
||||
schedule::GameplaySet,
|
||||
};
|
||||
|
||||
const MAGIC: &[u8; 8] = b"SPRPLY01";
|
||||
pub const REPLAY_VERSION: u32 = 1;
|
||||
pub const REPLAY_VERSION: u32 = 2;
|
||||
|
||||
#[derive(Clone, Copy, Debug, Default, Eq, PartialEq, ValueEnum)]
|
||||
pub enum ReplayFormat {
|
||||
@@ -34,17 +30,11 @@ pub enum ReplayFormat {
|
||||
pub struct Replay {
|
||||
pub replay_version: u32,
|
||||
pub game_version: String,
|
||||
pub match_config: ReplayMatch,
|
||||
pub match_config: MatchConfig,
|
||||
pub frames: Vec<ReplayFrame>,
|
||||
pub checksums: Vec<ReplayChecksum>,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Serialize, Deserialize, PartialEq)]
|
||||
pub struct ReplayMatch {
|
||||
pub stage: crate::stage::manifest::StageId,
|
||||
pub players: Vec<MatchPlayer>,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Serialize, Deserialize, PartialEq)]
|
||||
pub struct ReplayFrame {
|
||||
pub frame: i32,
|
||||
@@ -162,6 +152,20 @@ fn validate(replay: &Replay) -> Result<(), String> {
|
||||
{
|
||||
return Err("replay frames must be strictly ordered".into());
|
||||
}
|
||||
if replay
|
||||
.frames
|
||||
.windows(2)
|
||||
.any(|frames| frames[0].frame.checked_add(1) != Some(frames[1].frame))
|
||||
{
|
||||
return Err("replay frames must be contiguous".into());
|
||||
}
|
||||
if replay
|
||||
.checksums
|
||||
.windows(2)
|
||||
.any(|checksums| checksums[0].frame >= checksums[1].frame)
|
||||
{
|
||||
return Err("replay checksums must be strictly ordered".into());
|
||||
}
|
||||
if replay
|
||||
.frames
|
||||
.iter()
|
||||
@@ -183,6 +187,21 @@ impl Replay {
|
||||
handles.sort_unstable();
|
||||
handles != (0..handles.len()).collect::<Vec<_>>()
|
||||
}
|
||||
|
||||
fn frame(&self, frame: i32) -> Option<&ReplayFrame> {
|
||||
let first_frame = self.frames.first()?.frame;
|
||||
let index = frame.checked_sub(first_frame)? as usize;
|
||||
self.frames
|
||||
.get(index)
|
||||
.filter(|recorded| recorded.frame == frame)
|
||||
}
|
||||
|
||||
fn checksum(&self, frame: i32) -> Option<u128> {
|
||||
self.checksums
|
||||
.binary_search_by_key(&frame, |checksum| checksum.frame)
|
||||
.ok()
|
||||
.map(|index| self.checksums[index].checksum)
|
||||
}
|
||||
}
|
||||
|
||||
fn start_replay(mut commands: Commands, args: Res<Args>, loaded: Option<Res<LoadedReplay>>) {
|
||||
@@ -220,11 +239,7 @@ fn replay_inputs(
|
||||
.insert(frame.0, inputs.iter().map(|(input, _)| *input).collect());
|
||||
}
|
||||
ReplayMode::Playback { replay, mismatch } if !*mismatch => {
|
||||
let Some(recorded) = replay
|
||||
.frames
|
||||
.iter()
|
||||
.find(|recorded| recorded.frame == frame.0)
|
||||
else {
|
||||
let Some(recorded) = replay.frame(frame.0) else {
|
||||
error!("Replay has no input for frame {}", frame.0);
|
||||
*mismatch = true;
|
||||
return;
|
||||
@@ -245,14 +260,10 @@ fn record_checksum(
|
||||
let Some(mut runtime) = runtime else { return };
|
||||
if matches!(&runtime.mode, ReplayMode::Record { .. }) {
|
||||
runtime.checksums.insert(frame.0, checksum.0);
|
||||
} else if let ReplayMode::Playback { replay, mismatch } = &mut runtime.mode {
|
||||
if let Some(expected) = replay
|
||||
.checksums
|
||||
.iter()
|
||||
.find(|value| value.frame == frame.0)
|
||||
.map(|value| value.checksum)
|
||||
} else if let ReplayMode::Playback { replay, mismatch } = &mut runtime.mode
|
||||
&& let Some(expected) = replay.checksum(frame.0)
|
||||
&& expected != checksum.0
|
||||
{
|
||||
if expected != checksum.0 {
|
||||
error!(
|
||||
"Replay desync at frame {}: expected {:X}, got {:X}",
|
||||
frame.0, expected, checksum.0
|
||||
@@ -260,34 +271,32 @@ fn record_checksum(
|
||||
*mismatch = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn stop_recording(
|
||||
mut commands: Commands,
|
||||
stop_request: Option<Res<StopReplayRecording>>,
|
||||
runtime: Option<ResMut<ReplayRuntime>>,
|
||||
request: Option<Res<PendingMatch>>,
|
||||
config: Option<Res<MatchConfig>>,
|
||||
) {
|
||||
if stop_request.is_none() {
|
||||
return;
|
||||
}
|
||||
commands.remove_resource::<StopReplayRecording>();
|
||||
finish_recording_inner(&mut commands, runtime, request);
|
||||
finish_recording_inner(&mut commands, runtime, config);
|
||||
}
|
||||
|
||||
fn finish_recording(
|
||||
mut commands: Commands,
|
||||
runtime: Option<ResMut<ReplayRuntime>>,
|
||||
request: Option<Res<PendingMatch>>,
|
||||
config: Option<Res<MatchConfig>>,
|
||||
) {
|
||||
finish_recording_inner(&mut commands, runtime, request);
|
||||
finish_recording_inner(&mut commands, runtime, config);
|
||||
}
|
||||
|
||||
fn finish_recording_inner(
|
||||
commands: &mut Commands,
|
||||
runtime: Option<ResMut<ReplayRuntime>>,
|
||||
request: Option<Res<PendingMatch>>,
|
||||
config: Option<Res<MatchConfig>>,
|
||||
) {
|
||||
let Some(mut runtime) = runtime else { return };
|
||||
let ReplayMode::Record { path, format } = &runtime.mode else {
|
||||
@@ -296,16 +305,13 @@ fn finish_recording_inner(
|
||||
if runtime.finished || runtime.frames.is_empty() {
|
||||
return;
|
||||
}
|
||||
let Some(request) = request else { return };
|
||||
let Some(config) = config else { return };
|
||||
let path = path.clone();
|
||||
let format = *format;
|
||||
let replay = Replay {
|
||||
replay_version: REPLAY_VERSION,
|
||||
game_version: env!("CARGO_PKG_VERSION").into(),
|
||||
match_config: ReplayMatch {
|
||||
stage: request.stage,
|
||||
players: request.players.clone(),
|
||||
},
|
||||
match_config: config.as_ref().clone(),
|
||||
frames: runtime
|
||||
.frames
|
||||
.iter()
|
||||
@@ -355,7 +361,7 @@ mod tests {
|
||||
use super::*;
|
||||
use crate::{
|
||||
fighter::FighterId,
|
||||
match_loading::MatchPlayer,
|
||||
match_loading::{MatchPlayer, MatchRules},
|
||||
math::{int::FGi32, vec::FGVec2},
|
||||
stage::manifest::StageId,
|
||||
};
|
||||
@@ -364,12 +370,15 @@ mod tests {
|
||||
Replay {
|
||||
replay_version: REPLAY_VERSION,
|
||||
game_version: "test".into(),
|
||||
match_config: ReplayMatch {
|
||||
match_config: MatchConfig {
|
||||
stage: StageId::TestStage,
|
||||
players: vec![MatchPlayer {
|
||||
handle: 0,
|
||||
fighter: FighterId::TestFighter,
|
||||
}],
|
||||
rules: MatchRules::Timed {
|
||||
time_limit_frames: 21_600,
|
||||
},
|
||||
},
|
||||
frames: vec![ReplayFrame {
|
||||
frame: 1,
|
||||
@@ -406,4 +415,52 @@ mod tests {
|
||||
replay.frames[0].inputs.clear();
|
||||
assert!(validate(&replay).is_err());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn unsupported_replay_version_is_rejected() {
|
||||
let mut replay = sample();
|
||||
replay.replay_version = 1;
|
||||
|
||||
assert_eq!(
|
||||
validate(&replay).unwrap_err(),
|
||||
"unsupported replay version 1"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn playback_lookups_use_frame_offsets_and_support_sparse_checksums() {
|
||||
let mut replay = sample();
|
||||
replay.frames[0].frame = 10;
|
||||
replay.frames.push(ReplayFrame {
|
||||
frame: 11,
|
||||
inputs: replay.frames[0].inputs.clone(),
|
||||
});
|
||||
replay.checksums.push(ReplayChecksum {
|
||||
frame: 11,
|
||||
checksum: 84,
|
||||
});
|
||||
replay.checksums[0].frame = 10;
|
||||
validate(&replay).unwrap();
|
||||
|
||||
assert_eq!(replay.frame(10).unwrap().frame, 10);
|
||||
assert_eq!(replay.frame(11).unwrap().frame, 11);
|
||||
assert!(replay.frame(9).is_none());
|
||||
assert_eq!(replay.checksum(10), Some(42));
|
||||
assert_eq!(replay.checksum(11), Some(84));
|
||||
assert_eq!(replay.checksum(12), None);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn noncontiguous_input_frames_are_rejected() {
|
||||
let mut replay = sample();
|
||||
replay.frames.push(ReplayFrame {
|
||||
frame: 3,
|
||||
inputs: replay.frames[0].inputs.clone(),
|
||||
});
|
||||
|
||||
assert_eq!(
|
||||
validate(&replay).unwrap_err(),
|
||||
"replay frames must be contiguous"
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
+10
-6
@@ -7,14 +7,10 @@ use strum::IntoEnumIterator;
|
||||
use strum_macros::EnumIter;
|
||||
|
||||
use crate::{
|
||||
AppState,
|
||||
game_settings::GameSettings,
|
||||
math::vec::FGVec2,
|
||||
stage::{
|
||||
AppState, game_settings::GameSettings, math::{int::FGi32, vec::FGVec2}, stage::{
|
||||
StagePoly,
|
||||
line::{StageCollision, StagePolyLineSegmentType, StagePolyType},
|
||||
},
|
||||
texture_reference::TextureReference,
|
||||
}, texture_reference::TextureReference,
|
||||
};
|
||||
use bevy::prelude::*;
|
||||
|
||||
@@ -87,6 +83,14 @@ pub struct StageManifest {
|
||||
pub icon: TextureReference,
|
||||
pub camera: StageCameraProfile,
|
||||
pub polygons: Vec<StagePolyDefinition>,
|
||||
#[reflect(ignore)]
|
||||
pub blast_zone_left: FGi32,
|
||||
#[reflect(ignore)]
|
||||
pub blast_zone_right: FGi32,
|
||||
#[reflect(ignore)]
|
||||
pub blast_zone_top: FGi32,
|
||||
#[reflect(ignore)]
|
||||
pub blast_zone_bottom: FGi32,
|
||||
}
|
||||
|
||||
#[derive(Resource)]
|
||||
|
||||
@@ -0,0 +1,66 @@
|
||||
use bevy::prelude::*;
|
||||
|
||||
use crate::{
|
||||
fighter::manifest::{FighterManifest, FighterManifestRegistry},
|
||||
match_loading::MatchConfig,
|
||||
ui::{errors::UIErrors, fighter_info::FighterInfoUI},
|
||||
};
|
||||
|
||||
#[derive(Component, FromTemplate)]
|
||||
pub struct BattleUI {}
|
||||
|
||||
pub fn spawn_battle_ui(
|
||||
mut commands: Commands,
|
||||
config: Res<MatchConfig>,
|
||||
fighter_registry: Res<FighterManifestRegistry>,
|
||||
manifests: Res<Assets<FighterManifest>>,
|
||||
) -> Result {
|
||||
let mut fighter_uis = vec![];
|
||||
|
||||
for player in &config.players {
|
||||
let manifest = fighter_registry
|
||||
.get(player.fighter)
|
||||
.ok_or_else(|| UIErrors::FighterManifestHandleNotFound(player.fighter))?;
|
||||
let manifest = manifests
|
||||
.get(manifest)
|
||||
.ok_or_else(|| UIErrors::FighterManifestNotFound(player.fighter))?;
|
||||
|
||||
fighter_uis.push(FighterInfoUI::build(manifest, player));
|
||||
}
|
||||
|
||||
let scene = bsn! {
|
||||
BattleUI {
|
||||
}
|
||||
Node {
|
||||
width: percent(100),
|
||||
height: percent(100),
|
||||
flex_direction: FlexDirection::Column,
|
||||
align_items: AlignItems::Center,
|
||||
justify_content: JustifyContent::End,
|
||||
}
|
||||
Children [
|
||||
(
|
||||
#FighterInfos
|
||||
Node {
|
||||
width: percent(100),
|
||||
flex_direction: FlexDirection::Row,
|
||||
align_items: AlignItems::End,
|
||||
justify_content: JustifyContent::SpaceEvenly,
|
||||
}
|
||||
Children [
|
||||
{fighter_uis}
|
||||
]
|
||||
)
|
||||
]
|
||||
};
|
||||
|
||||
commands.spawn_scene(scene);
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub fn cleanup_battle_ui(mut commands: Commands, battle_ui: Query<Entity, With<BattleUI>>) {
|
||||
for entity in battle_ui {
|
||||
commands.entity(entity).despawn();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
use bevy::{scene::SpawnSceneError};
|
||||
|
||||
use crate::{fighter::FighterId};
|
||||
|
||||
#[derive(thiserror::Error, Debug)]
|
||||
pub enum UIErrors {
|
||||
#[error("Scene spawn failed: {0:?}")]
|
||||
SceneSpawnFailed(#[from] SpawnSceneError),
|
||||
#[error("Fighter manifest handle not found for fighter id {0:?}")]
|
||||
FighterManifestHandleNotFound(FighterId),
|
||||
|
||||
#[error("Fighter manifest not found for fighter id {0:?}")]
|
||||
FighterManifestNotFound(FighterId),
|
||||
}
|
||||
@@ -0,0 +1,103 @@
|
||||
use bevy::prelude::*;
|
||||
|
||||
use crate::{
|
||||
fighter::{attack::FighterDamage, manifest::FighterManifest}, match_loading::{MatchPlayer}, match_runtime::MatchState, player::Player, ui::stock_icon::BattleUIStockIcon,
|
||||
};
|
||||
|
||||
#[derive(Component, FromTemplate)]
|
||||
pub struct FighterInfoUI {
|
||||
percentage_text: Entity,
|
||||
stock_icon_container: Entity,
|
||||
_name_text: Entity,
|
||||
player_handle: usize,
|
||||
visible_damage: FighterDamage,
|
||||
visible_stocks: u8,
|
||||
}
|
||||
|
||||
impl FighterInfoUI {
|
||||
pub fn build(_manifest: &FighterManifest, match_player: &MatchPlayer) -> impl Scene {
|
||||
let fighter_name = "El grande padre";
|
||||
bsn! {
|
||||
FighterInfoUI {
|
||||
percentage_text: #PercentageText,
|
||||
stock_icon_container: #StockIconContainer,
|
||||
_name_text: #NameText,
|
||||
player_handle: {match_player.handle}
|
||||
}
|
||||
Node {
|
||||
flex_direction: FlexDirection::Column,
|
||||
align_items: AlignItems::Center,
|
||||
justify_content: JustifyContent::Center,
|
||||
}
|
||||
Children [
|
||||
(
|
||||
#StockIconContainer
|
||||
Node
|
||||
)
|
||||
(
|
||||
#PercentageText
|
||||
Text("0.00%")
|
||||
TextFont {
|
||||
font_size: px(crate::menus::style::H2_SIZE),
|
||||
}
|
||||
),
|
||||
(
|
||||
#NameText
|
||||
Text({fighter_name})
|
||||
)
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn update_fighter_info_damage(
|
||||
fighters: Query<(&Player, &FighterDamage)>,
|
||||
ui_elements: Query<&mut FighterInfoUI>,
|
||||
mut commands: Commands,
|
||||
) {
|
||||
for mut ui_element in ui_elements {
|
||||
let Some((_, damage)) = fighters
|
||||
.iter()
|
||||
.find(|(player, _)| player.handle == ui_element.player_handle)
|
||||
else {
|
||||
continue;
|
||||
};
|
||||
|
||||
if *damage != ui_element.visible_damage {
|
||||
commands
|
||||
.entity(ui_element.percentage_text)
|
||||
.insert(Text(format!("{}%", damage)));
|
||||
ui_element.visible_damage = damage.clone();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn update_fighter_info_stocks(
|
||||
match_state: Res<MatchState>,
|
||||
ui_elements: Query<&mut FighterInfoUI>,
|
||||
mut commands: Commands,
|
||||
) {
|
||||
|
||||
for mut ui_element in ui_elements {
|
||||
let handle = ui_element.player_handle;
|
||||
let Some(match_player) = match_state.players.get(handle) else {
|
||||
continue;
|
||||
};
|
||||
|
||||
let Some(stocks) = match_player.stocks_remaining else {
|
||||
continue;
|
||||
};
|
||||
|
||||
if stocks != ui_element.visible_stocks {
|
||||
commands
|
||||
.entity(ui_element.stock_icon_container)
|
||||
.despawn_children()
|
||||
.with_children(|spawner| {
|
||||
for _ in 0..stocks {
|
||||
spawner.spawn_empty().apply_scene(BattleUIStockIcon::scene());
|
||||
}
|
||||
});
|
||||
ui_element.visible_stocks = stocks;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,37 @@
|
||||
use bevy::prelude::*;
|
||||
|
||||
use crate::{
|
||||
AppState,
|
||||
match_loading::{MatchConfig, MatchRules},
|
||||
match_runtime::MatchState,
|
||||
};
|
||||
|
||||
pub mod battle_ui;
|
||||
pub mod errors;
|
||||
pub mod fighter_info;
|
||||
pub mod stock_icon;
|
||||
|
||||
#[derive(Default)]
|
||||
pub struct InGameUIPlugin;
|
||||
|
||||
impl Plugin for InGameUIPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.add_systems(OnEnter(AppState::InMatch), battle_ui::spawn_battle_ui)
|
||||
.add_systems(OnExit(AppState::InMatch), battle_ui::cleanup_battle_ui)
|
||||
.add_systems(PostUpdate, fighter_info::update_fighter_info_damage)
|
||||
.add_systems(
|
||||
PostUpdate,
|
||||
fighter_info::update_fighter_info_stocks.run_if(
|
||||
resource_exists::<MatchState>
|
||||
.and_then(resource_exists::<MatchConfig>)
|
||||
.and_then(|match_config: Res<MatchConfig>| {
|
||||
if let MatchRules::Stock { .. } = match_config.rules {
|
||||
true
|
||||
} else {
|
||||
false
|
||||
}
|
||||
}),
|
||||
),
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
use bevy::prelude::*;
|
||||
|
||||
#[derive(SceneComponent, Clone, FromTemplate)]
|
||||
pub struct BattleUIStockIcon;
|
||||
|
||||
impl BattleUIStockIcon {
|
||||
pub fn scene() -> impl Scene {
|
||||
bsn! {
|
||||
Node {
|
||||
width: px(32),
|
||||
height: px(32),
|
||||
border_radius: BorderRadius::MAX,
|
||||
}
|
||||
BackgroundColor({bevy::color::palettes::css::RED})
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,123 @@
|
||||
"""LLDB summaries for Rust's `fixed` crate.
|
||||
|
||||
Load this file from LLDB with:
|
||||
|
||||
command script import /path/to/shinespark/tools/lldb_fixed.py
|
||||
|
||||
The implementation does not use floating-point arithmetic, so displayed values
|
||||
are exact even for FixedI128/FixedU128 values.
|
||||
"""
|
||||
|
||||
import re
|
||||
|
||||
try:
|
||||
import lldb
|
||||
except ImportError:
|
||||
# Keep the pure parsing and formatting helpers testable without LLDB.
|
||||
lldb = None
|
||||
|
||||
|
||||
_FIXED_TYPE_RE = re.compile(r"(?:^|::)Fixed([IU])(8|16|32|64|128)<(.+)>$")
|
||||
_DIRECT_TYPENUM_RE = re.compile(r"(?:^|::)U(\d+)$")
|
||||
_TYPENUM_BIT_RE = re.compile(r"(?:^|::)B([01])(?=\s*[,>])")
|
||||
|
||||
|
||||
def parse_fixed_type(type_name):
|
||||
"""Return (signed, storage_bits, fractional_bits), or None."""
|
||||
if not type_name:
|
||||
return None
|
||||
|
||||
match = _FIXED_TYPE_RE.search(type_name.replace(" ", ""))
|
||||
if match is None:
|
||||
return None
|
||||
|
||||
signed = match.group(1) == "I"
|
||||
storage_bits = int(match.group(2))
|
||||
fractional_type = match.group(3)
|
||||
|
||||
direct = _DIRECT_TYPENUM_RE.search(fractional_type)
|
||||
if direct is not None:
|
||||
fractional_bits = int(direct.group(1))
|
||||
else:
|
||||
# typenum represents UInt<N, B> as a binary tree. Its textual Rust
|
||||
# type lists the bits from most significant to least significant.
|
||||
digits = _TYPENUM_BIT_RE.findall(fractional_type)
|
||||
if not digits:
|
||||
return None
|
||||
fractional_bits = int("".join(digits), 2)
|
||||
|
||||
if fractional_bits > storage_bits:
|
||||
return None
|
||||
return signed, storage_bits, fractional_bits
|
||||
|
||||
|
||||
def normalize_bits(raw_bits, signed, storage_bits):
|
||||
"""Interpret a possibly unsigned LLDB integer using the fixed type's width."""
|
||||
mask = (1 << storage_bits) - 1
|
||||
raw_bits &= mask
|
||||
if signed and raw_bits >= 1 << (storage_bits - 1):
|
||||
raw_bits -= 1 << storage_bits
|
||||
return raw_bits
|
||||
|
||||
|
||||
def format_fixed(raw_bits, fractional_bits):
|
||||
"""Format a scaled integer exactly as a decimal string."""
|
||||
if fractional_bits == 0:
|
||||
return str(raw_bits)
|
||||
|
||||
negative = raw_bits < 0
|
||||
magnitude = -raw_bits if negative else raw_bits
|
||||
whole = magnitude >> fractional_bits
|
||||
remainder = magnitude & ((1 << fractional_bits) - 1)
|
||||
|
||||
if remainder == 0:
|
||||
result = str(whole)
|
||||
else:
|
||||
# remainder / 2^n == (remainder * 5^n) / 10^n, which gives a finite,
|
||||
# exact decimal representation without converting through a float.
|
||||
decimal = str(remainder * 5**fractional_bits).zfill(fractional_bits)
|
||||
result = f"{whole}.{decimal.rstrip('0')}"
|
||||
|
||||
return f"-{result}" if negative else result
|
||||
|
||||
|
||||
def _parse_lldb_integer(value):
|
||||
text = value.GetValue()
|
||||
if text is not None:
|
||||
try:
|
||||
return int(text, 0)
|
||||
except ValueError:
|
||||
pass
|
||||
|
||||
# GetValueAsUnsigned is also useful on LLDB versions that do not render
|
||||
# primitive values through GetValue. It is sufficient for all <= 64-bit
|
||||
# fixed types; current LLDB versions render i128/u128 through GetValue.
|
||||
return value.GetValueAsUnsigned()
|
||||
|
||||
|
||||
def fixed_summary(value, _internal_dict):
|
||||
layout = parse_fixed_type(value.GetTypeName())
|
||||
if layout is None:
|
||||
return None
|
||||
|
||||
signed, storage_bits, fractional_bits = layout
|
||||
bits = value.GetChildMemberWithName("bits")
|
||||
if not bits.IsValid():
|
||||
return None
|
||||
|
||||
raw_bits = _parse_lldb_integer(bits)
|
||||
raw_bits = normalize_bits(raw_bits, signed, storage_bits)
|
||||
return format_fixed(raw_bits, fractional_bits)
|
||||
|
||||
|
||||
def __lldb_init_module(debugger, _internal_dict):
|
||||
# LLDB's type-name regex sees the concrete fixed type rather than project
|
||||
# aliases such as FGi32 and FGWide.
|
||||
debugger.HandleCommand(
|
||||
"type summary add --python-function lldb_fixed.fixed_summary "
|
||||
"--category Shinespark --regex "
|
||||
"'^fixed::Fixed(I|U)(8|16|32|64|128)<.+>$'"
|
||||
)
|
||||
# A dedicated category makes the formatter work even when CodeLLDB has not
|
||||
# enabled rustc's standard `Rust` formatter category yet.
|
||||
debugger.HandleCommand("type category enable Shinespark")
|
||||
@@ -0,0 +1,58 @@
|
||||
import unittest
|
||||
|
||||
import lldb_fixed
|
||||
|
||||
|
||||
class ParseFixedTypeTests(unittest.TestCase):
|
||||
def test_direct_typenum_alias(self):
|
||||
self.assertEqual(
|
||||
lldb_fixed.parse_fixed_type("fixed::FixedI32<typenum::uint::U16>"),
|
||||
(True, 32, 16),
|
||||
)
|
||||
|
||||
def test_expanded_typenum(self):
|
||||
type_name = (
|
||||
"fixed::FixedI32<"
|
||||
"typenum::uint::UInt<"
|
||||
"typenum::uint::UInt<"
|
||||
"typenum::uint::UInt<"
|
||||
"typenum::uint::UInt<"
|
||||
"typenum::uint::UInt<typenum::uint::UTerm, typenum::bit::B1>, "
|
||||
"typenum::bit::B0>, typenum::bit::B0>, typenum::bit::B0>, "
|
||||
"typenum::bit::B0>>"
|
||||
)
|
||||
self.assertEqual(lldb_fixed.parse_fixed_type(type_name), (True, 32, 16))
|
||||
|
||||
def test_unsigned_type(self):
|
||||
self.assertEqual(
|
||||
lldb_fixed.parse_fixed_type("fixed::FixedU64<typenum::uint::U24>"),
|
||||
(False, 64, 24),
|
||||
)
|
||||
|
||||
def test_unrelated_type(self):
|
||||
self.assertIsNone(lldb_fixed.parse_fixed_type("core::primitive::i32"))
|
||||
|
||||
|
||||
class FormatFixedTests(unittest.TestCase):
|
||||
def test_q16_16(self):
|
||||
self.assertEqual(lldb_fixed.format_fixed(3 << 15, 16), "1.5")
|
||||
self.assertEqual(lldb_fixed.format_fixed(-(3 << 15), 16), "-1.5")
|
||||
self.assertEqual(lldb_fixed.format_fixed(1, 16), "0.0000152587890625")
|
||||
|
||||
def test_integer_value_has_no_decimal_suffix(self):
|
||||
self.assertEqual(lldb_fixed.format_fixed(12 << 16, 16), "12")
|
||||
|
||||
def test_q96_32(self):
|
||||
raw = (1 << 100) + (1 << 31)
|
||||
self.assertEqual(
|
||||
lldb_fixed.format_fixed(raw, 32),
|
||||
"295147905179352825856.5",
|
||||
)
|
||||
|
||||
def test_twos_complement_normalization(self):
|
||||
self.assertEqual(lldb_fixed.normalize_bits(0xFFFF8000, True, 32), -32768)
|
||||
self.assertEqual(lldb_fixed.normalize_bits(0xFFFF8000, False, 32), 0xFFFF8000)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
unittest.main()
|
||||
Reference in New Issue
Block a user