EIREXE
ae8f7b5850
Deduplicate fighter state lifecycle policies ( #36 )
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CI / build-and-test (push) Failing after 10m51s
Fixes #22
Extracts shared grounded collision/friction and airborne movement/landing policies while preserving state-specific behavior. Running fighters now pass `can_walk_off = true` so they can run off platform edges. Includes grounded and airborne hitstun call sites.
Reviewed-on: #36
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-09-16 18:30:53 +00:00
EIREXE
43ee6d8153
Make combat reaction state rollback-safe ( #34 )
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CI / build-and-test (push) Successful in 13m10s
## Summary
- replace the per-fighter received-attack inbox with a typed rollback-registered pending-hit resource
- split combat reaction resolution into its own attack module
- remap entity references during rollback and include pending hits in debug save states
Fixes #21
Reviewed-on: #34
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-09-16 17:50:40 +00:00
EIREXE
352c6fcb6c
Stop using manual hashing for dash state ( #31 )
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CI / build-and-test (push) Successful in 11m2s
Reviewed-on: #31
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-09-15 20:21:28 +00:00
EIREXE
b8b65e60e9
Spread state context architecture ( Fixes #18 ) ( #30 )
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CI / build-and-test (push) Canceled after 0s
Reviewed-on: #30
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-09-15 17:59:03 +00:00
EIREXE
504f63be54
Add support for split .gltf and .bin files ( #3 )
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CI / build-and-test (push) Canceled after 15s
Reviewed-on: #3
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-09-14 13:19:29 +00:00
EIREXE
30477254e5
Add build and test CI ( #1 )
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CI / build-and-test (push) Successful in 11m30s
Reviewed-on: #1
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-09-14 12:02:24 +00:00
eirexe-test
4570860d64
Implement hitstun and knockback.
2026-09-13 23:01:25 +02:00
eirexe-test
811578af2f
Make dashback configurable, fix movement bugs, add double jump forward and back.
2026-09-13 01:00:15 +02:00
eirexe-test
531ecc1aec
Moar fixes and optimizations
2026-09-12 17:10:20 +02:00
eirexe-test
df18ffa1a7
Fix all warnings
2026-09-12 17:01:15 +02:00
eirexe-test
50f0371b54
Improve hitbox determinisim and performance.
2026-09-12 16:48:16 +02:00
eirexe-test
6e01147125
Some other bullshit
2026-09-12 14:55:40 +02:00
eirexe-test
f3701bd8b0
Formatting
2026-09-11 22:01:03 +02:00
eirexe-test
1be4b470c6
More CSS work
2026-09-11 19:03:05 +02:00
eirexe-test
3dbda96d31
Initial work on menus
2026-09-10 23:26:17 +02:00
eirexe-test
71820a25dd
initial work on hitbox and hurtbox collisions
2026-09-08 11:49:58 +02:00
eirexe-test
7c7f9a2762
Fix various minor issues
2026-09-03 18:50:38 +02:00
eirexe-test
31cc9cfa15
Add affine transformations for capsules.
2026-09-03 16:40:41 +02:00
eirexe-test
06d221936b
Hurtbox & changing game speed
2026-09-02 18:07:00 +02:00
eirexe-test
b2da4a737d
Make the baked animation system drive the character animations
2026-09-01 21:07:53 +02:00
eirexe-test
89eeb6a868
Initial work on attack and hitbox interpolation
2026-09-01 19:41:41 +02:00
eirexe-test
c2a7b2f5d1
Add missed visual.rs
2026-08-31 20:06:15 +02:00
eirexe-test
159fbb2273
Store baked animation matrices in a component.
2026-08-31 20:06:15 +02:00
eirexe-test
4a2ec33d60
Add physics interpolation and fix lingering ground attack hitboxes
2026-08-30 22:28:27 +02:00
eirexe-test
8b9e300277
Add controller-driven debug menu
2026-08-30 18:33:40 +02:00
eirexe-test
1d5a07324d
Integrate basic attack script debug.
2026-08-30 14:45:26 +02:00
eirexe-test
af0e567332
Add attack scripts to fighter manifest
2026-08-30 00:08:20 +02:00
eirexe-test
1e5ba52b17
Use animation frame data where possible
2026-08-29 23:57:26 +02:00
eirexe-test
3649034b03
Implement attack script baking
2026-08-29 23:47:29 +02:00
eirexe-test
631096a262
Initial work on attack scripting system
2026-08-29 20:38:49 +02:00
eirexe-test
9546df578d
Fix compilation warnings
2026-08-29 17:55:06 +02:00
eirexe-test
077d168655
Cleanup
2026-08-29 17:49:38 +02:00
eirexe-test
07834dcb08
Make dashback more lenient
2026-08-29 11:36:13 +02:00
eirexe-test
c3f1074fe1
Add animation baking system
2026-08-28 23:05:36 +02:00
eirexe-test
730ffb777e
Implement camera system
2026-08-28 19:22:57 +02:00
eirexe-test
81736a4fab
Add fall animation
2026-08-27 20:35:12 +02:00
eirexe-test
46c29857ac
Make stages data-driven
2026-08-27 20:35:03 +02:00
eirexe-test
fb5775fdcd
Improve dash consistency
2026-08-27 18:54:06 +02:00
eirexe-test
6a2801add0
Implement double jumping and RoA style wavedash
2026-08-27 16:36:36 +02:00
eirexe-test
00d47e9c9b
Add gamecube adapter support
2026-08-27 14:53:42 +02:00
eirexe-test
e7e744f15e
Add airdodge
2026-08-26 22:04:41 +02:00
eirexe-test
d9222409ce
Fix formatting and shit
2026-08-26 21:35:43 +02:00
eirexe-test
a857a3c814
Finish implementing jumping and landing
2026-08-26 21:32:54 +02:00
eirexe-test
21a5170dbc
Refactor loading
2026-08-26 19:08:58 +02:00
eirexe-test
4ff388f9c0
Start integrating asset loading and animations
2026-08-26 16:33:00 +02:00
eirexe-test
73855ea354
Port to fixed point math
2026-08-24 21:54:23 +02:00
eirexe-test
91c5c4e05f
Initial work on proper character movement
2026-08-24 18:24:20 +02:00
eirexe-test
a21f24b2d9
Initial work on rollback and refactor
2026-08-12 12:27:35 +02:00
EIREXE
ad6c1e17ac
Refactor state system
2026-08-07 15:13:43 +02:00
EIREXE
03cbb1657d
Initial commit
2026-08-06 18:53:46 +02:00