Finish implementing jumping and landing
This commit is contained in:
@@ -15,17 +15,25 @@
|
||||
full_jump_vertical_velocity: "1.6",
|
||||
jump_horizontal_velocity: "0.7",
|
||||
dash_initial_velocity: "1.4",
|
||||
terminal_velocity: "2.8",
|
||||
gravity: "0.23",
|
||||
terminal_velocity: "1.3",
|
||||
gravity: "0.064",
|
||||
jumpsquat_duration: 4,
|
||||
landing_iasa: 4,
|
||||
landing_duration: 30,
|
||||
|
||||
max_air_horizontal_velocity: "1.35",
|
||||
air_acceleration_base: "0.19",
|
||||
air_acceleration_stick: "0.09",
|
||||
air_friction: "0.05",
|
||||
),
|
||||
animations: {
|
||||
Wait: "PlyPurin5K_Share_ACTION_Wait",
|
||||
Walk: "PlyPurin5K_Share_ACTION_WalkFast",
|
||||
Run: "PlyPurin5K_Share_ACTION_Run",
|
||||
Dash: "PlyPurin5K_Share_ACTION_Dash",
|
||||
JumpSquat: "PlyPurin5K_Share_ACTION_Landing"
|
||||
JumpForward: "PlyPurin5K_Share_ACTION_JumpF"
|
||||
JumpBack: "PlyPurin5K_Share_ACTION_JumpB"
|
||||
JumpSquat: "PlyPurin5K_Share_ACTION_Landing",
|
||||
JumpForward: "PlyPurin5K_Share_ACTION_JumpF",
|
||||
JumpBack: "PlyPurin5K_Share_ACTION_JumpB",
|
||||
Landing: "PlyPurin5K_Share_ACTION_Landing",
|
||||
}
|
||||
)
|
||||
|
||||
@@ -86,4 +86,7 @@ pub enum AnimKind {
|
||||
Run,
|
||||
Dash,
|
||||
JumpSquat,
|
||||
JumpForward,
|
||||
JumpBack,
|
||||
Landing,
|
||||
}
|
||||
|
||||
@@ -24,10 +24,17 @@ pub struct FighterAttributes {
|
||||
pub short_hop_vertical_velocity: FGi32,
|
||||
pub full_jump_vertical_velocity: FGi32,
|
||||
pub jump_horizontal_velocity: FGi32,
|
||||
pub landing_iasa: u32,
|
||||
pub landing_duration: u32,
|
||||
|
||||
pub air_acceleration_base: FGi32,
|
||||
pub air_acceleration_stick: FGi32,
|
||||
pub max_air_horizontal_velocity: FGi32,
|
||||
|
||||
pub ground_friction: FGi32,
|
||||
pub terminal_velocity: FGi32,
|
||||
pub gravity: FGi32,
|
||||
pub air_friction: FGi32,
|
||||
}
|
||||
|
||||
impl FighterAttributes {
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
use bevy::prelude::*;
|
||||
use fixed::traits::Fixed;
|
||||
|
||||
use crate::fighter::*;
|
||||
|
||||
@@ -7,11 +8,52 @@ pub fn integrate_gravity(velocity: &mut FighterVelocity, attributes: &FighterAtt
|
||||
velocity.y = velocity.y.max(-attributes.terminal_velocity);
|
||||
}
|
||||
|
||||
pub fn apply_air_drift(velocity: &mut FighterVelocity, attribs: &FighterAttributes, input: &FighterInput) {
|
||||
if input.get_last_frame().movement.x.is_zero() {
|
||||
if velocity.x.abs() < attribs.air_friction {
|
||||
velocity.x = FGi32::ZERO;
|
||||
} else {
|
||||
let velocity_sign = velocity.x.signum();
|
||||
velocity.x += (-velocity_sign) * attribs.air_friction;
|
||||
}
|
||||
} else {
|
||||
let target_velocity = input.get_last_frame().movement.x.signum() * attribs.max_air_horizontal_velocity;
|
||||
let acceleration = input.get_last_frame().movement.x.signum() * attribs.air_acceleration_base;
|
||||
let mut acceleration = acceleration + input.get_last_frame().movement.x * attribs.air_acceleration_stick;
|
||||
let velocity_x = velocity.x;
|
||||
if !(velocity_x * acceleration < FGi32::ZERO) {
|
||||
if acceleration > FGi32::ZERO {
|
||||
if velocity_x + acceleration > target_velocity {
|
||||
acceleration = -attribs.air_friction;
|
||||
if velocity_x + acceleration < target_velocity {
|
||||
acceleration = target_velocity - velocity_x;
|
||||
}
|
||||
if velocity_x + acceleration > attribs.max_air_horizontal_velocity {
|
||||
acceleration = attribs.max_air_horizontal_velocity - velocity_x;
|
||||
}
|
||||
}
|
||||
} else if velocity_x + acceleration < target_velocity {
|
||||
acceleration = attribs.air_friction;
|
||||
if velocity_x + acceleration > target_velocity {
|
||||
acceleration = target_velocity - velocity_x;
|
||||
}
|
||||
if velocity_x + acceleration < -attribs.max_air_horizontal_velocity {
|
||||
acceleration = -attribs.max_air_horizontal_velocity - velocity_x;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
velocity.x += acceleration;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
pub fn apply_air_motion(
|
||||
velocity: &FighterVelocity,
|
||||
translation: &mut FighterTranslation,
|
||||
prev_translation: &mut FighterPreviousTranslation,
|
||||
) {
|
||||
|
||||
// Vertical velocity should be 0 on the ground
|
||||
prev_translation.0 = translation.0;
|
||||
translation.0 += velocity.0;
|
||||
|
||||
+33
-19
@@ -43,25 +43,35 @@ impl DashState {
|
||||
|
||||
impl FighterStateImpl for DashState {
|
||||
const NAME: &'static str = "Dash";
|
||||
fn check_interrupt(&self, state_context: &FighterStateContext) -> Option<FighterState> {
|
||||
if self.frames_in_dash > state_context.fighter_attribs.dash_duration {
|
||||
run::check_input(state_context, &self.ground_common)
|
||||
.or_else(|| walk::check_input(state_context, &self.ground_common))
|
||||
.or_else(|| wait::check_input(state_context, &self.ground_common))
|
||||
} else if self.frames_in_dash > state_context.fighter_attribs.dash_acceleration_duration {
|
||||
// Dash finish shenanigans
|
||||
run::check_input(state_context, &self.ground_common)
|
||||
.or_else(|| walk::check_input(state_context, &self.ground_common))
|
||||
} else {
|
||||
check_smash_input_with_dir(state_context)
|
||||
.filter(|dir| *dir != self.direction)
|
||||
.and_then(|dir| {
|
||||
Some(FighterState::Dash(DashState::new(
|
||||
dir,
|
||||
self.ground_common.clone(),
|
||||
)))
|
||||
})
|
||||
fn check_interrupt(&self, ctx: &FighterStateContext) -> Option<FighterState> {
|
||||
let ground = &self.ground_common;
|
||||
let attributes = ctx.fighter_attribs;
|
||||
|
||||
// A reverse dash can interrupt before IASA
|
||||
if let Some(direction) =
|
||||
check_smash_input_with_dir(ctx).filter(|direction| *direction != self.direction)
|
||||
{
|
||||
return Some(FighterState::Dash(DashState::new(
|
||||
direction,
|
||||
ground.clone(),
|
||||
)));
|
||||
}
|
||||
|
||||
if let Some(state) = ground::grounded_movement_common_interrupts(ctx, ground) {
|
||||
return Some(state);
|
||||
}
|
||||
|
||||
if self.frames_in_dash > attributes.dash_duration {
|
||||
return run::check_input(ctx, ground)
|
||||
.or_else(|| walk::check_input(ctx, ground))
|
||||
.or_else(|| wait::check_input(ctx, ground));
|
||||
}
|
||||
|
||||
if self.frames_in_dash > attributes.dash_acceleration_duration {
|
||||
return run::check_input(ctx, ground);
|
||||
}
|
||||
|
||||
None
|
||||
}
|
||||
|
||||
fn on_enter(&mut self, state_context: &mut FighterStateContext) {
|
||||
@@ -75,12 +85,16 @@ impl FighterStateImpl for DashState {
|
||||
state_context.animations.clips[&AnimKind::Dash],
|
||||
Duration::ZERO,
|
||||
);
|
||||
|
||||
state_context.input.clear_buffer();
|
||||
}
|
||||
|
||||
fn update(&mut self, state_context: &mut FighterStateContext) {
|
||||
self.frames_in_dash += 1;
|
||||
|
||||
info!("{}", self.frames_in_dash);
|
||||
if self.frames_in_dash < state_context.fighter_attribs.dash_acceleration_duration {
|
||||
|
||||
}
|
||||
|
||||
let last_frame = state_context.input.get_last_frame();
|
||||
let (accel, target_vel) = state_context
|
||||
|
||||
@@ -2,6 +2,7 @@ use bevy::prelude::*;
|
||||
|
||||
use super::{FighterStateContext, FighterStateImpl, ground, walk};
|
||||
use crate::fighter::state::ground::GroundedStateCommon;
|
||||
use crate::fighter::state::land::LandingState;
|
||||
use crate::fighter::state::wait::WaitState;
|
||||
use crate::fighter::state::{FighterState, air};
|
||||
use crate::fighter::{FighterAttributes, FighterVelocity, collision, motion};
|
||||
@@ -38,7 +39,7 @@ impl FighterStateImpl for FallState {
|
||||
let grounded_common = GroundedStateCommon {
|
||||
current_line_id: res.line_id,
|
||||
};
|
||||
Some(FighterState::Wait(WaitState { grounded_common }))
|
||||
Some(FighterState::Land(LandingState { grounded_common, duration_counter: 0 }))
|
||||
} else {
|
||||
None
|
||||
}
|
||||
|
||||
+74
-19
@@ -3,13 +3,13 @@ use std::time::Duration;
|
||||
use bevy::prelude::*;
|
||||
|
||||
use crate::{
|
||||
fighter::{animation::AnimKind, state::{
|
||||
FighterState, FighterStateContext, FighterStateImpl,
|
||||
fall::FallState,
|
||||
ground::{self, GroundedMotionResult, GroundedStateCommon},
|
||||
}}, input::FighterCommands,
|
||||
fighter::{
|
||||
animation::AnimKind, collision, state::{
|
||||
FighterState, FighterStateContext, FighterStateImpl, air, fall::FallState, ground::{self, GroundedMotionResult, GroundedStateCommon}, land::LandingState, wait::WaitState,
|
||||
},
|
||||
}, input::FighterCommands,
|
||||
};
|
||||
|
||||
#[derive(Debug, Hash, Clone, Copy)]
|
||||
pub enum JumpType {
|
||||
ShortHop,
|
||||
LongJump,
|
||||
@@ -17,7 +17,9 @@ pub enum JumpType {
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Hash)]
|
||||
pub struct JumpState {}
|
||||
pub struct JumpState {
|
||||
jump_type: JumpType
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Hash)]
|
||||
pub struct JumpSquatState {
|
||||
@@ -39,7 +41,9 @@ impl FighterStateImpl for JumpSquatState {
|
||||
|
||||
fn check_interrupt(&self, state_context: &FighterStateContext) -> Option<FighterState> {
|
||||
if self.duration_counter >= state_context.fighter_attribs.jumpsquat_duration {
|
||||
Some(FighterState::Jump(JumpState {}))
|
||||
info!("Jump {}", state_context.input.get_last_frame().jump);
|
||||
let jump_type = if state_context.input.get_last_frame().jump {JumpType::LongJump} else {JumpType::ShortHop};
|
||||
Some(FighterState::Jump(JumpState { jump_type}))
|
||||
} else {
|
||||
None
|
||||
}
|
||||
@@ -82,17 +86,14 @@ impl FighterStateImpl for JumpSquatState {
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
fn play_animation(
|
||||
&self,
|
||||
transitions: &mut AnimationTransitions,
|
||||
player: &mut AnimationPlayer,
|
||||
anims: &crate::fighter::visual::FighterAnimations,
|
||||
) {
|
||||
transitions.play(player, anims.clips[&AnimKind::JumpSquat], Duration::ZERO);
|
||||
|
||||
fn on_enter(&mut self, state_context: &mut FighterStateContext) {
|
||||
state_context.animation_transitions.play(
|
||||
state_context.animation_player,
|
||||
state_context.animations.clips[&AnimKind::JumpSquat],
|
||||
Duration::ZERO,
|
||||
);
|
||||
}
|
||||
|
||||
fn on_enter(&mut self, _state_context: &mut FighterStateContext) {}
|
||||
}
|
||||
|
||||
impl FighterStateImpl for JumpState {
|
||||
@@ -101,7 +102,61 @@ impl FighterStateImpl for JumpState {
|
||||
None
|
||||
}
|
||||
|
||||
fn update(&mut self, _state_context: &mut FighterStateContext) {}
|
||||
fn update(&mut self, state_context: &mut FighterStateContext) {
|
||||
info!("TRF1 {}", state_context.translation.0);
|
||||
air::integrate_gravity(state_context.velocity, state_context.fighter_attribs);
|
||||
air::apply_air_drift(state_context.velocity, state_context.fighter_attribs, state_context.input);
|
||||
air::apply_air_motion(
|
||||
state_context.velocity,
|
||||
state_context.translation,
|
||||
state_context.prev_translation,
|
||||
);
|
||||
info!("TRF12 {}", state_context.translation.0);
|
||||
}
|
||||
|
||||
fn on_enter(&mut self, state_context: &mut FighterStateContext) {
|
||||
|
||||
let movement_stick_x = state_context.input.get_last_frame().movement.x;
|
||||
if movement_stick_x.is_zero() || movement_stick_x.signum() == state_context.facing_direction.to_sign() {
|
||||
state_context.animation_transitions.play(
|
||||
state_context.animation_player,
|
||||
state_context.animations.clips[&AnimKind::JumpForward],
|
||||
Duration::ZERO,
|
||||
);
|
||||
} else {
|
||||
state_context.animation_transitions.play(
|
||||
state_context.animation_player,
|
||||
state_context.animations.clips[&AnimKind::JumpBack],
|
||||
Duration::ZERO,
|
||||
);
|
||||
}
|
||||
|
||||
let vertical_vel = match self.jump_type {
|
||||
JumpType::ShortHop => state_context.fighter_attribs.short_hop_vertical_velocity,
|
||||
JumpType::LongJump => state_context.fighter_attribs.full_jump_vertical_velocity,
|
||||
JumpType::DoubleJump => todo!(),
|
||||
};
|
||||
|
||||
state_context.velocity.y = vertical_vel;
|
||||
state_context.velocity.x += state_context.fighter_attribs.jump_horizontal_velocity * movement_stick_x;
|
||||
state_context.input.clear_buffer();
|
||||
}
|
||||
|
||||
fn check_collision_interrupt(
|
||||
&mut self,
|
||||
state_context: &mut FighterStateContext,
|
||||
) -> Option<FighterState> {
|
||||
if let Some(res) = collision::air_collide_with_stage(state_context) {
|
||||
// Adjust translation
|
||||
state_context.translation.0 = res.hit_position - state_context.ecb.get_bottom_point();
|
||||
let grounded_common = GroundedStateCommon {
|
||||
current_line_id: res.line_id,
|
||||
};
|
||||
Some(FighterState::Land(LandingState { grounded_common, duration_counter: 0 }))
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn check_input(
|
||||
|
||||
@@ -0,0 +1,98 @@
|
||||
use std::time::Duration;
|
||||
|
||||
use bevy::prelude::*;
|
||||
|
||||
use crate::{
|
||||
fighter::{
|
||||
animation::AnimKind,
|
||||
collision,
|
||||
state::{
|
||||
FighterState, FighterStateContext, FighterStateImpl, air, dash,
|
||||
fall::FallState,
|
||||
ground::{self, GroundedMotionResult, GroundedStateCommon},
|
||||
wait::WaitState,
|
||||
walk,
|
||||
},
|
||||
},
|
||||
input::FighterCommands,
|
||||
};
|
||||
|
||||
#[derive(Debug, Clone, Hash)]
|
||||
pub struct LandingState {
|
||||
pub grounded_common: GroundedStateCommon,
|
||||
pub duration_counter: u32,
|
||||
}
|
||||
|
||||
impl LandingState {
|
||||
pub fn create(grounded_common: GroundedStateCommon) -> Self {
|
||||
Self {
|
||||
grounded_common,
|
||||
duration_counter: 0,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl FighterStateImpl for LandingState {
|
||||
const NAME: &'static str = "Landing";
|
||||
|
||||
fn check_interrupt(&self, state_context: &FighterStateContext) -> Option<FighterState> {
|
||||
if self.duration_counter >= state_context.fighter_attribs.landing_duration {
|
||||
Some(FighterState::Wait(WaitState {
|
||||
grounded_common: self.grounded_common.clone(),
|
||||
}))
|
||||
} else if self.duration_counter >= state_context.fighter_attribs.landing_iasa {
|
||||
dash::check_input(state_context, &self.grounded_common).or_else(|| {
|
||||
ground::grounded_movement_common_interrupts(state_context, &self.grounded_common)
|
||||
.or_else(|| walk::check_input(state_context, &self.grounded_common))
|
||||
})
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
fn update(&mut self, state_context: &mut FighterStateContext) {
|
||||
self.duration_counter += 1;
|
||||
|
||||
let friction =
|
||||
if state_context.velocity.x.abs() > state_context.fighter_attribs.max_walk_vel {
|
||||
state_context.fighter_attribs.ground_friction
|
||||
* state_context
|
||||
.game_settings
|
||||
.fighter_common
|
||||
.ground_friction_over_walk_speed_multiplier
|
||||
} else {
|
||||
state_context.fighter_attribs.ground_friction
|
||||
};
|
||||
|
||||
let ground_velocity = state_context.velocity.x;
|
||||
|
||||
state_context.velocity.x += ground::apply_grounded_friction(friction, ground_velocity);
|
||||
|
||||
ground::apply_grounded_motion(
|
||||
state_context.velocity,
|
||||
state_context.translation,
|
||||
state_context.prev_translation,
|
||||
);
|
||||
}
|
||||
|
||||
fn check_collision_interrupt(
|
||||
&mut self,
|
||||
state_context: &mut FighterStateContext,
|
||||
) -> Option<FighterState> {
|
||||
if let GroundedMotionResult::InAir =
|
||||
ground::collide_with_stage_grounded(state_context, &mut self.grounded_common, false)
|
||||
{
|
||||
Some(FighterState::Fall(FallState))
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
fn on_enter(&mut self, state_context: &mut FighterStateContext) {
|
||||
state_context.animation_transitions.play(
|
||||
state_context.animation_player,
|
||||
state_context.animations.clips[&AnimKind::Landing],
|
||||
Duration::ZERO,
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -23,6 +23,7 @@ pub mod jump;
|
||||
pub mod run;
|
||||
pub mod wait;
|
||||
pub mod walk;
|
||||
pub mod land;
|
||||
|
||||
macro_rules! fighter_states {
|
||||
($($variant:ident => $ty:ty),* $(,)?) => {
|
||||
@@ -37,9 +38,6 @@ macro_rules! fighter_states {
|
||||
match self { $(Self::$variant(s) => s.check_interrupt(ctx)),* }
|
||||
}
|
||||
|
||||
pub fn play_animation(&self, transitions: &mut AnimationTransitions, player: &mut AnimationPlayer, anims: &FighterAnimations) {
|
||||
match self { $(Self::$variant(s) => s.play_animation(transitions, player, anims)),* }
|
||||
}
|
||||
pub fn update(&mut self, ctx: &mut FighterStateContext) {
|
||||
match self { $(Self::$variant(s) => s.update(ctx)),* }
|
||||
}
|
||||
@@ -62,13 +60,6 @@ pub trait FighterStateImpl: Sized {
|
||||
const NAME: &'static str;
|
||||
fn check_interrupt(&self, state_context: &FighterStateContext) -> Option<FighterState>;
|
||||
|
||||
fn play_animation(
|
||||
&self,
|
||||
_transitions: &mut AnimationTransitions,
|
||||
_player: &mut AnimationPlayer,
|
||||
_anims: &FighterAnimations,
|
||||
) {
|
||||
}
|
||||
fn on_enter(&mut self, _state_context: &mut FighterStateContext) {}
|
||||
fn update(&mut self, _state_context: &mut FighterStateContext);
|
||||
|
||||
@@ -103,7 +94,8 @@ fighter_states! {
|
||||
Run => run::RunState,
|
||||
Fall => fall::FallState,
|
||||
JumpSquat => jump::JumpSquatState,
|
||||
Jump => jump::JumpState
|
||||
Jump => jump::JumpState,
|
||||
Land => land::LandingState
|
||||
}
|
||||
|
||||
#[derive(QueryData)]
|
||||
|
||||
@@ -20,6 +20,10 @@ pub struct RunState {
|
||||
impl FighterStateImpl for RunState {
|
||||
const NAME: &'static str = "Run";
|
||||
fn check_interrupt(&self, state_context: &FighterStateContext) -> Option<FighterState> {
|
||||
if let Some(state) = ground::grounded_movement_common_interrupts(state_context, &self.grounded_common) {
|
||||
return Some(state);
|
||||
}
|
||||
|
||||
let input_frame = state_context.input.get_last_frame();
|
||||
if input_frame.movement.x.abs()
|
||||
>= state_context.game_settings.input_common.run_stick_threshold
|
||||
|
||||
@@ -19,6 +19,9 @@ pub struct WalkState {
|
||||
impl FighterStateImpl for WalkState {
|
||||
const NAME: &'static str = "Walk";
|
||||
fn check_interrupt(&self, state_context: &FighterStateContext) -> Option<FighterState> {
|
||||
if let Some(state) = ground::grounded_movement_common_interrupts(state_context, &self.grounded_common) {
|
||||
return Some(state);
|
||||
}
|
||||
wait::check_input(state_context, &self.grounded_common)
|
||||
.or_else(|| dash::check_input(state_context, &self.grounded_common))
|
||||
}
|
||||
|
||||
@@ -134,6 +134,9 @@ impl FGSegment2d {
|
||||
let t = (s2_x * (p0_y - p2_y) - s2_y * (p0_x - p2_x)) / denom;
|
||||
|
||||
if s >= FGWide::ZERO && s <= FGWide::ONE && t >= FGWide::ZERO && t <= FGWide::ONE {
|
||||
if self.left_normal().dot(rhs.point2() - rhs.point1()) >= FGi32::ZERO {
|
||||
return None;
|
||||
}
|
||||
Some(FGVec2::new(
|
||||
FGi32::from_num(p0_x + t * s1_x),
|
||||
FGi32::from_num(p0_y + t * s1_y),
|
||||
|
||||
Reference in New Issue
Block a user