Hurtbox & changing game speed

This commit is contained in:
2026-09-02 18:07:00 +02:00
parent b2da4a737d
commit 06d221936b
9 changed files with 222 additions and 40 deletions
Generated
+19
View File
@@ -3163,6 +3163,23 @@ dependencies = [
"syn 2.0.119",
]
[[package]]
name = "enum_cycling"
version = "0.2.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "946bc4ae524a5ca6b8f8d2fa284fc51943d1520410854e4630463217be6b2990"
[[package]]
name = "enum_cycling_derive"
version = "0.2.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "397cac860ca9b2ced0ff24d662806ad132471f12e371e8f579c1deb29de3a294"
dependencies = [
"proc-macro2",
"quote",
"syn 1.0.109",
]
[[package]]
name = "enumn"
version = "0.1.14"
@@ -3532,6 +3549,8 @@ dependencies = [
"bincode",
"bitfields",
"clap",
"enum_cycling",
"enum_cycling_derive",
"fixed",
"gc-adapter-neo",
"gltf",
+2
View File
@@ -39,6 +39,8 @@ bevy_common_assets = { version = "0.17.0", features = ["ron"] }
bevy_asset_loader = "0.27.0"
gc-adapter-neo = { version = "1.0.0", features = ["libusb"] }
rhai = "1.26.0"
enum_cycling = "0.2.1"
enum_cycling_derive = "0.2.1"
# Enable a large amount of optimization in the dev profile for dependencies.
[profile.dev.package."*"]
+104 -26
View File
@@ -2,8 +2,14 @@
use std::{collections::HashMap, time::Duration};
use bevy::{prelude::*, settings::{SaveSettingsDeferred, SettingsGroup, ReflectSettingsGroup}};
use bevy::{
prelude::*,
settings::{ReflectSettingsGroup, SaveSettingsDeferred, SettingsGroup},
};
use bevy_egui::{EguiContexts, EguiPrimaryContextPass, egui};
use bevy_ggrs::RollbackFrameRate;
use enum_cycling::EnumCycle;
use enum_cycling_derive::EnumCycle;
use crate::player::Player;
@@ -42,6 +48,31 @@ impl PresentationMotionMode {
}
}
#[derive(EnumCycle, Reflect)]
pub enum GameSpeedDebug {
Full,
Half,
Quarter,
}
impl GameSpeedDebug {
pub const fn label(&self) -> &'static str {
match self {
GameSpeedDebug::Full => "1.0x",
GameSpeedDebug::Half => "0.5x",
GameSpeedDebug::Quarter => "0.25x",
}
}
pub fn frame_rate(&self) -> usize {
match self {
GameSpeedDebug::Full => 60,
GameSpeedDebug::Half => 30,
GameSpeedDebug::Quarter => 15,
}
}
}
impl FighterDebugRowKind {
const ALL: [Self; 6] = [
Self::None,
@@ -100,6 +131,9 @@ enum DebugMenuEntry {
MotionSampling {
label: &'static str,
},
GameSpeed {
label: &'static str,
},
}
const FIGHTER_MENU: &[DebugMenuEntry] = &[
@@ -124,10 +158,15 @@ const FIGHTER_MENU: &[DebugMenuEntry] = &[
},
];
const WORLD_MENU: &[DebugMenuEntry] = &[DebugMenuEntry::Toggle {
label: "Stage collision",
flag: DebugFlag::StageCollision,
}];
const WORLD_MENU: &[DebugMenuEntry] = &[
DebugMenuEntry::Toggle {
label: "Stage collision",
flag: DebugFlag::StageCollision,
},
DebugMenuEntry::GameSpeed {
label: "Game speed",
},
];
const DIAGNOSTICS_MENU: &[DebugMenuEntry] = &[DebugMenuEntry::Toggle {
label: "Network stats",
@@ -169,6 +208,7 @@ enum DebugMenuPage {
PlayerList,
PlayerRows(usize),
}
#[derive(Resource, SettingsGroup, Reflect)]
#[reflect(Resource, SettingsGroup, Default)]
pub struct DebugSettings {
@@ -190,6 +230,7 @@ pub struct DebugSettings {
pub camera: bool,
pub draw_through_geometry: bool,
pub motion_sampling: PresentationMotionMode,
pub game_speed: GameSpeedDebug,
}
impl Default for DebugSettings {
@@ -208,6 +249,7 @@ impl Default for DebugSettings {
camera: false,
draw_through_geometry: false,
motion_sampling: PresentationMotionMode::default(),
game_speed: GameSpeedDebug::Full,
}
}
}
@@ -290,6 +332,10 @@ impl DebugSettings {
self.motion_sampling.cycle();
}
fn cycle_game_speed(&mut self) {
self.motion_sampling.cycle();
}
fn rows_mut(&mut self, handle: usize) -> &mut [FighterDebugRowKind; PLAYER_DEBUG_ROW_COUNT] {
self.player_rows
.entry(handle)
@@ -377,6 +423,50 @@ fn handle_palette_input(
let selected = settings.selected_mut();
*selected = (*selected + 1) % page_len;
}
let direction = if gamepad.just_pressed(GamepadButton::DPadLeft) {
Some(-1)
} else if gamepad.just_pressed(GamepadButton::DPadRight) {
Some(1)
} else {
None
};
if let Some(direction) = direction {
match page {
DebugMenuPage::Static(entries) => {
if let Some(entry) = entries.get(settings.selected()) {
match entry {
DebugMenuEntry::MotionSampling { .. } => settings.cycle_motion_sampling(),
DebugMenuEntry::GameSpeed { .. } => {
if direction > 0 {
settings.game_speed = settings.game_speed.up();
} else {
settings.game_speed = settings.game_speed.down();
}
commands.insert_resource(RollbackFrameRate(
settings.game_speed.frame_rate(),
));
}
_ => {}
}
}
}
DebugMenuPage::PlayerList => todo!(),
DebugMenuPage::PlayerRows(_) => {
let DebugMenuPage::PlayerRows(handle) = page else {
unreachable!("player row navigation must have a player row page")
};
let selected = settings.selected();
let rows = settings.rows_mut(handle);
rows[selected] = rows[selected].cycle(direction);
commands.queue(SaveSettingsDeferred(Duration::from_secs_f32(0.1)));
}
}
}
if matches!(page, DebugMenuPage::PlayerRows(_)) {
let direction = if gamepad.just_pressed(GamepadButton::DPadLeft) {
Some(-1)
@@ -385,26 +475,7 @@ fn handle_palette_input(
} else {
None
};
if let Some(direction) = direction {
let DebugMenuPage::PlayerRows(handle) = page else {
unreachable!("player row navigation must have a player row page")
};
let selected = settings.selected();
let rows = settings.rows_mut(handle);
rows[selected] = rows[selected].cycle(direction);
commands.queue(SaveSettingsDeferred(Duration::from_secs_f32(0.1)));
}
}
if let DebugMenuPage::Static(entries) = page
&& matches!(
entries.get(settings.selected()),
Some(DebugMenuEntry::MotionSampling { .. })
)
&& (gamepad.just_pressed(GamepadButton::DPadLeft)
|| gamepad.just_pressed(GamepadButton::DPadRight))
{
settings.cycle_motion_sampling();
if let Some(direction) = direction {}
}
if gamepad.just_pressed(GamepadButton::South) {
match page {
@@ -412,12 +483,13 @@ fn handle_palette_input(
DebugMenuEntry::Toggle { flag, .. } => {
settings.toggle_flag(flag);
commands.queue(SaveSettingsDeferred(Duration::from_secs_f32(0.1)));
},
}
DebugMenuEntry::Submenu { entries, .. } => {
settings.push_page(DebugMenuPage::Static(entries));
}
DebugMenuEntry::PlayerSlots { .. } => settings.push_page(DebugMenuPage::PlayerList),
DebugMenuEntry::MotionSampling { .. } => settings.cycle_motion_sampling(),
DebugMenuEntry::GameSpeed { .. } => {}
},
DebugMenuPage::PlayerList if page_len != 0 => {
let handle = player_handles[settings.selected()];
@@ -483,6 +555,12 @@ fn draw_palette(
settings.motion_sampling.label()
));
}
DebugMenuEntry::GameSpeed { label } => {
ui.label(format!(
"{marker} {label}: {}",
settings.game_speed.label()
));
}
}
}
}
+4 -4
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@@ -104,7 +104,7 @@ impl AttackHitbox {
pub fn calculate_knockback(
&self,
attack: AttackKind,
receiver_attribs: &FighterAttributes,
receiver_damage: FighterDamage,
total_damage_received_this_frame: FighterDamage,
@@ -125,10 +125,10 @@ impl AttackHitbox {
/// Knockback growth is authored in percent (110 means 1.1x).
const KB_GROWTH_SCALE: FGi32 = FGi32::lit("0.01");
const DAMAGE_TERM_DIVISOR: FGi32 = FGi32::lit("20.0");
const DAMAGE_BONUS: FGi32 = FGi32::lit("2.0"); // effective damage floor in the damage term
const DAMAGE_BONUS: FGi32 = FGi32::lit("2.0"); // effective damage floor in the damage term
const CHARGE_SMASH_INTERRUPTION_MODIFIER: FGi32 = FGi32::lit("1.2");
const CROUCH_CANCEL_MODIFIER: FGi32 = FGi32::lit("0.666667");
let attack_damage_unstalled = self.damage.0;
let modifier = {
@@ -149,7 +149,7 @@ impl AttackHitbox {
let scaled = damage_term * (FGi32::lit("2.0") * BASELINE_WEIGHT)
/ (receiver_attribs.weight + BASELINE_WEIGHT);
let kb = (scaled * KB_GAIN + KB_OFFSET) * s + self.knockback.0;
Knockback(modifier * kb)
}
}
+1 -1
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@@ -64,4 +64,4 @@ impl FighterAttributes {
(accel, target_vel)
}
}
}
+69 -8
View File
@@ -1,5 +1,7 @@
//! Fighter debug views: gizmos and the egui inspector window.
use std::ops::Mul;
use bevy::color::palettes::css::ORANGE;
use bevy::gizmos::primitives::dim3::Capsule3dBuilder;
use bevy::{color::palettes::css::YELLOW, prelude::*};
@@ -9,10 +11,11 @@ use crate::debug_tools::{DebugSettings, FighterDebugRowKind};
use crate::fighter::animation::FighterAnimationFrame;
use crate::fighter::baked_animation::{BakedFighterAnimations, FighterBoneMatrices};
use crate::fighter::ecb::FighterPreviousECB;
use crate::fighter::manifest::FighterManifest;
use crate::fighter::state::StateNameDebug;
use crate::fighter::visual::FighterAnimations;
use crate::fighter::{
FighterECB, FighterFacingDirection, FighterHitboxes, FighterPreviousTranslation,
Fighter, FighterECB, FighterFacingDirection, FighterHitboxes, FighterPreviousTranslation,
FighterTranslation, FighterVelocity,
};
use crate::input::FighterInput;
@@ -157,6 +160,52 @@ pub fn animation_debug(query: Query<(&GlobalTransform, &FighterBoneMatrices)>, m
}
}
pub fn hurtbox_debug(
query: Query<(
&FighterBoneMatrices,
&FighterTranslation,
&FighterFacingDirection,
&Fighter,
)>,
manifests: Res<Assets<FighterManifest>>,
mut gizmos: Gizmos,
) {
for (matrices, translation, facing_direction, fighter) in query {
let manifest = manifests
.get(&fighter.manifest)
.expect("Manifest should be valid");
let fighter_trf = translation.get_3d_transform(facing_direction);
for hurtbox in manifest.hurtboxes.iter() {
let bone_matrix = matrices.get_current(&hurtbox.bone);
if let Some(bone_matrix) = bone_matrix {
let to_global = fighter_trf.mul(bone_matrix);
let capsule = Capsule3d {
half_length: hurtbox.half_length.to_num(),
radius: hurtbox.radius.to_num(),
};
let hurtbox_trf = Transform::IDENTITY
.with_rotation(Quat::from_euler(
EulerRot::XYZ,
f32::to_radians(hurtbox.rotation.x.to_num()),
f32::to_radians(hurtbox.rotation.y.to_num()),
f32::to_radians(hurtbox.rotation.z.to_num()),
))
.with_translation(hurtbox.offset.to_vec3());
let hurtbox_trf = Transform::from_matrix(to_global.to_mat4()).mul(hurtbox_trf);
gizmos.primitive_3d(
&capsule,
hurtbox_trf.to_isometry(),
bevy::color::palettes::css::YELLOW,
);
}
}
}
}
pub fn attack_debug(
query: Query<(
&FighterHitboxes,
@@ -164,12 +213,11 @@ pub fn attack_debug(
&FighterTranslation,
&FighterFacingDirection,
&FighterAnimationFrame,
&GlobalTransform
)>,
attack_scripts: Res<Assets<FighterAttackScript>>,
mut gizmos: Gizmos,
) {
for (hitboxes, matrices, translation, facing_direction, frame, global_trf) in query {
for (hitboxes, matrices, translation, facing_direction, frame) in query {
if let Some(script) = &hitboxes.attack_script {
let script = attack_scripts
.get(script)
@@ -194,7 +242,11 @@ pub fn attack_debug(
);
if script.hitboxes[*i].start_frame == frame.frame {
gizmos.sphere(curr_pos_draw, radius.to_num(), bevy::color::palettes::css::RED);
gizmos.sphere(
curr_pos_draw,
radius.to_num(),
bevy::color::palettes::css::RED,
);
continue;
}
@@ -208,7 +260,6 @@ pub fn attack_debug(
prev_pos.z.to_num(),
);
let dist = Dir3::new_and_length(curr_pos_draw - prev_pos_draw);
if let Ok((aim_dir, dist)) = dist {
@@ -231,9 +282,19 @@ pub fn attack_debug(
);
}
gizmos.cross(curr_trf.transform_point(FGVec3::lit("0.0", "0.0", "0.0")).to_vec3(), 1.0, bevy::color::palettes::css::BLUE);
gizmos.cross(curr_trf.to_mat4().transform_point(Vec3::ZERO), 1.0, bevy::color::palettes::css::HOT_PINK);
gizmos.cross(
curr_trf
.transform_point(FGVec3::lit("0.0", "0.0", "0.0"))
.to_vec3(),
1.0,
bevy::color::palettes::css::BLUE,
);
gizmos.cross(
curr_trf.to_mat4().transform_point(Vec3::ZERO),
1.0,
bevy::color::palettes::css::HOT_PINK,
);
gizmos.axes(curr_trf.to_mat4(), 1.0);
} else {
warn!("Bone not found required by attack script: {}", bone);
+13 -1
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@@ -7,7 +7,7 @@ use strum::IntoEnumIterator;
use strum_macros::EnumIter;
use crate::{
AppState, fighter::{FighterAttributes, FighterCameraProfile, animation::AnimKind, attack::AttackKind}, game_settings::GameSettings,
AppState, fighter::{FighterAttributes, FighterCameraProfile, animation::AnimKind, attack::AttackKind}, game_settings::GameSettings, math::{int::FGi32, vec3::FGVec3},
};
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, Serialize, Deserialize, Reflect, EnumIter)]
@@ -15,6 +15,17 @@ pub enum FighterId {
TestFighter,
}
#[derive(Serialize, Deserialize, Clone, Asset, Reflect, Default)]
pub struct FighterHurtbox {
pub bone: String,
pub offset: FGVec3,
pub rotation: FGVec3,
#[reflect(ignore)]
pub half_length: FGi32,
#[reflect(ignore)]
pub radius: FGi32
}
#[derive(Serialize, Deserialize, Clone, Asset, Reflect)]
pub struct FighterManifest {
pub id: FighterId,
@@ -24,6 +35,7 @@ pub struct FighterManifest {
pub camera: FighterCameraProfile,
pub animations: HashMap<AnimKind, String>,
pub attack_scripts: HashMap<AttackKind, String>,
pub hurtboxes: Vec<FighterHurtbox>,
}
#[derive(Resource)]
+4
View File
@@ -169,6 +169,10 @@ impl Plugin for FighterPlugin {
FixedPostUpdate,
debug::attack_debug.run_if(crate::debug_tools::attack_hitboxes_enabled),
)
.add_systems(
FixedPostUpdate,
debug::hurtbox_debug
)
.rollback_component_with_clone::<FighterState>()
.rollback_component_with_clone::<FighterHitboxes>()
.checksum_component_with_hash::<FighterState>()
+6
View File
@@ -33,3 +33,9 @@ impl FGVec3 {
Vec3::new(self.x.to_num(), self.y.to_num(), self.z.to_num())
}
}
impl From<(&str, &str, &str)> for FGVec3 {
fn from((x, y, z): (&str, &str, &str)) -> Self {
Self::lit(x, y, z)
}
}