Make dashback configurable, fix movement bugs, add double jump forward and back.
This commit is contained in:
@@ -1,37 +1,44 @@
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(
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id: TestFighter,
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model_path: "fighters/test/test-fighter-normal.glb",
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model_path: "fighters/test/test-fighter-2.glb",
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model_scale: "10.0",
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baked_animation_path: "fighters/test/test.fighterbake",
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icon: (
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path: "fighters/test/icon.png",
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),
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attributes: (
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base_walk_accel: "0.1",
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stick_walk_accel: "0.16",
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max_walk_vel: "0.7",
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ground_friction: "0.09",
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max_walk_vel: "1.0",
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ground_friction: "0.1",
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dash_acceleration_duration: 13,
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dash_duration: 24,
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base_dash_accel: "0.02",
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stick_dash_accel: "0.065",
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max_dash_vel: "1.1",
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short_hop_vertical_velocity: "1.05",
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full_jump_vertical_velocity: "1.6",
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base_dash_accel: "0.1",
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stick_dash_accel: "0.05",
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max_dash_vel: "2.3",
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short_hop_vertical_velocity: "1.35",
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full_jump_vertical_velocity: "2.1",
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jump_horizontal_velocity: "0.7",
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air_jump_horizontal_velocity: "0.5",
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air_jump_horizontal_velocity: "0.96",
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air_jump_multiplier: "1.0",
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dash_initial_velocity: "1.4",
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terminal_velocity: "1.3",
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gravity: "0.064",
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terminal_velocity: "1.6",
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gravity: "0.084",
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weight: "100.0",
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jumpsquat_duration: 5,
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landing_iasa: 4,
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landing_duration: 30,
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max_air_horizontal_velocity: "1.35",
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air_acceleration_base: "0.19",
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air_acceleration_stick: "0.09",
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air_friction: "0.05",
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max_air_horizontal_velocity: "2.5",
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air_drift_max: "1.0",
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air_acceleration_base: "0.03",
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air_acceleration_stick: "0.01",
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air_friction: "0.01",
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air_dodge_duration: 49,
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air_dodge_velocity: "2.790",
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air_dodge_decay: "0.9"
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air_dodge_decay: "0.9",
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ecb_vertical_midpoint_offset: "0.0"
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),
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camera: (
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vertical_origin_offset: "8.0",
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@@ -42,20 +49,166 @@
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visibility_radius: "5.0",
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),
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animations: {
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Wait: "PlyPurin5K_Share_ACTION_Wait",
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Walk: "PlyPurin5K_Share_ACTION_WalkFast",
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Run: "PlyPurin5K_Share_ACTION_Run",
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Dash: "PlyPurin5K_Share_ACTION_Dash",
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JumpSquat: "PlyPurin5K_Share_ACTION_Landing",
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JumpForward: "PlyPurin5K_Share_ACTION_JumpF",
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JumpBack: "PlyPurin5K_Share_ACTION_JumpB",
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Landing: "PlyPurin5K_Share_ACTION_Landing",
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AirDodge: "PlyPurin5K_Share_ACTION_EscapeAir",
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DoubleJump: "PlyPurin5K_Share_ACTION_JumpAerialF1",
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Fall: "PlyPurin5K_Share_ACTION_Fall",
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Turn: "PlyPurin5K_Share_ACTION_Turn",
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Wait: "Idle_Loop_Game",
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Walk: "Walk_Loop_IK_Game",
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Run: "Run_Game",
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Dash: "Dash_Game",
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JumpSquat: "Jump_Squat_Game",
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JumpForward: "Jump_Start_IK_Game",
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JumpBack: "JumpB_Game",
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LandingSpecial: "SpecialLand_Game",
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Landing: "Jump_Land_Game",
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AirDodge: "Idle_Loop_Game",
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DoubleJumpForward: "Jump_Start_IK_Game",
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DoubleJumpBack: "JumpB_Game",
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Fall: "Fall_Loop_Game",
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Turn: "Turn_Game",
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AttackJab1: "Punch_Jab_Game",
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AttackUpTilt: "Idle_Loop_Game",
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AttackForwardTilt: "Idle_Loop_Game",
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AttackDownTilt: "Idle_Loop_Game"
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},
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attack_scripts: {
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NAir: "fighters/test/scripts/fair.attack.rhai"
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}
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NeutralAir: "fighters/test/scripts/fair.attack.rhai",
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Jab: "fighters/test/scripts/fair.attack.rhai",
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UpTilt: "fighters/test/scripts/uptilt.attack.rhai",
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ForwardTilt: "fighters/test/scripts/uptilt.attack.rhai",
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DownTilt: "fighters/test/scripts/uptilt.attack.rhai",
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},
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hurtboxes: [
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// center one
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(
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bone: "spine_01",
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offset: (x: "0.0", y: "0.0", z: "0.0"),
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rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
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half_length: "0.05",
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radius: "0.15"
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),
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(
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bone: "spine_03",
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offset: (x: "0.0", y: "0.0", z: "0.0"),
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rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
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half_length: "0.05",
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radius: "0.15"
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),
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(
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bone: "Head",
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offset: (x: "0.0", y: "0.125", z: "0.0"),
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rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
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half_length: "0.05",
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radius: "0.1"
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),
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(
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bone: "thigh_r",
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offset: (x: "0.0", y: "0.15", z: "-0.01"),
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rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
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half_length: "0.2",
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radius: "0.07"
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),
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(
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bone: "thigh_l",
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offset: (x: "0.0", y: "0.15", z: "-0.01"),
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rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
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half_length: "0.2",
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radius: "0.07"
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),
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(
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bone: "calf_l",
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offset: (x: "0.0", y: "0.15", z: "-0.0"),
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rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
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half_length: "0.2",
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radius: "0.05"
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),
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(
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bone: "calf_r",
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offset: (x: "0.0", y: "0.15", z: "-0.0"),
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rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
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half_length: "0.2",
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radius: "0.05"
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),
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(
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bone: "foot_r",
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offset: (x: "0.0", y: "0.1", z: "0.01"),
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rotation: FGVec3(x: "-25.0", y: "0.0", z: "0.0"),
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half_length: "0.1",
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radius: "0.04"
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),
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(
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bone: "foot_l",
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offset: (x: "0.0", y: "0.1", z: "0.01"),
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rotation: FGVec3(x: "-25.0", y: "0.0", z: "0.0"),
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half_length: "0.1",
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radius: "0.04"
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),
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(
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bone: "upperarm_l",
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offset: (x: "0.0", y: "0.09", z: "-0.0"),
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rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
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half_length: "0.125",
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radius: "0.05"
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),
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(
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bone: "lowerarm_l",
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offset: (x: "0.0", y: "0.12", z: "-0.0"),
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rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
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half_length: "0.115",
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radius: "0.04"
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),
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(
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bone: "hand_l",
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offset: (x: "0.0", y: "0.05", z: "-0.0"),
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rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
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half_length: "0.01",
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radius: "0.04"
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),
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(
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bone: "upperarm_r",
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offset: (x: "0.0", y: "0.09", z: "-0.0"),
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rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
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half_length: "0.125",
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radius: "0.05"
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),
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(
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bone: "lowerarm_r",
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offset: (x: "0.0", y: "0.12", z: "-0.0"),
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rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
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half_length: "0.115",
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radius: "0.04"
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),
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(
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bone: "hand_r",
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offset: (x: "0.0", y: "0.05", z: "-0.0"),
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rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
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half_length: "0.01",
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radius: "0.04"
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),
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/*(
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bone: "RFootJA",
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offset: (x: "0.0", y: "0.5", z: "0.0"),
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rotation: FGVec3(x: "0.0", y: "0.0", z: "90.0"),
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half_length: "0.5",
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radius: "1.0"
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),
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(
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bone: "JOBJ_47",
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offset: (x: "0.0", y: "0.0", z: "0.0"),
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rotation: FGVec3(x: "0.0", y: "0.0", z: "90.0"),
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half_length: "0.5",
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radius: "1.0"
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),
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(
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bone: "LFootJA",
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offset: (x: "0.0", y: "0.5", z: "0.0"),
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rotation: FGVec3(x: "0.0", y: "0.0", z: "90.0"),
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half_length: "0.5",
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radius: "1.0"
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),
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(
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bone: "JOBJ_41",
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offset: (x: "0.0", y: "0.0", z: "0.0"),
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rotation: FGVec3(x: "0.0", y: "0.0", z: "90.0"),
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half_length: "0.5",
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radius: "1.0"
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),*/
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]
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)
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@@ -1,4 +1,19 @@
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(
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cursor: (
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path: "ui/textures/cursor.png",
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sampling: Nearest
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),
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css_token: (
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path: "ui/textures/fighter_select_token.png",
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sampling: Linear
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),
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player_colors: [
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Srgba((red: 0.780, green: 0.420, blue: 0.933, alpha: 1.000)),
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Srgba((red: 0.843, green: 0.227, blue: 0.204, alpha: 1.000)),
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Srgba((red: 0.333, green: 0.804, blue: 0.078, alpha: 1.000)),
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Srgba((red: 0.075, green: 0.376, blue: 0.416, alpha: 1.000)),
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Srgba((red: 0.682, green: 0.878, blue: 0.914, alpha: 1.000))
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],
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button_styles: {
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MainMenu: (
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focus_outline_width_px: 4,
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@@ -24,8 +39,29 @@
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)
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),
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CharacterSelectCharacter: (
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focus_outline_width_px: 4,
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focus_outline_offset_px: 2,
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focus_outline_width_px: 10,
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focus_outline_offset_px: 5,
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focus_outline_color: Srgba((red: 1.0, green: 1.0, blue: 0.0, alpha: 1.0)),
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normal: (
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background_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
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text_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
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box_shadow: (),
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border_size: 10,
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),
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press: (
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background_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
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text_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
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box_shadow: (),
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),
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hover: (
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background_color: Srgba((red: 0.0, green: 1.0, blue: 0.0, alpha: 1.0)),
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text_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
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box_shadow: (),
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)
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),
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CharacterSelectStartBanner: (
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focus_outline_width_px: 10,
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focus_outline_offset_px: 5,
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focus_outline_color: Srgba((red: 1.0, green: 1.0, blue: 0.0, alpha: 1.0)),
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normal: (
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background_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
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@@ -42,6 +78,51 @@
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text_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
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box_shadow: (),
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)
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)
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),
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StageSelectIcon: (
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focus_outline_width_px: 4,
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focus_outline_offset_px: 2,
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focus_outline_color: Srgba((red: 1.0, green: 1.0, blue: 0.0, alpha: 1.0)),
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normal: (
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border_color: Srgba((red: 1.0, green: 1.0, blue: 0.0, alpha: 1.0)),
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background_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 0.0)),
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text_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
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border_size: 10,
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border_radius: 40.0,
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box_shadow: (
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spread_radius: 5.0,
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blur_radius: 5.0,
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offset_px_y: 10,
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offset_px_x: 10,
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color: Srgba((red: 1.0, green: 1.0, blue: 1.0, alpha: 1.0))
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),
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),
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press: (
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background_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
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border_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
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text_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
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border_radius: 40.0,
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border_size: 10,
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box_shadow: (
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spread_radius: 5.0,
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offset_px_y: 10,
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offset_px_x: 10,
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color: Srgba((red: 1.0, green: 1.0, blue: 1.0, alpha: 1.0))
|
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),
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),
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hover: (
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background_color: Srgba((red: 0.0, green: 1.0, blue: 0.0, alpha: 1.0)),
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border_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
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border_radius: 40.0,
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border_size: 10,
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text_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
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box_shadow: (
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spread_radius: 5.0,
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offset_px_y: 10,
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offset_px_x: 10,
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color: Srgba((red: 1.0, green: 1.0, blue: 1.0, alpha: 1.0))
|
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),
|
||||
)
|
||||
),
|
||||
}
|
||||
)
|
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@@ -5,8 +5,9 @@
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smash_input_reset_axis_threshold: "0.25",
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smash_input_axis_threshold: "0.8",
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run_stick_threshold: "0.625",
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smash_input_frame_threshold: 2,
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input_buffer_size: 5
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smash_input_frame_threshold: 3,
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input_buffer_size: 3,
|
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turn_into_dashback_window: 2,
|
||||
|
||||
),
|
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fighter_common: (
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@@ -15,7 +16,7 @@
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ground_friction_over_walk_speed_multiplier: "2.0"
|
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),
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||||
stage_manifest_paths: [
|
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"stages/test.stage.ron"
|
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"stages/battlefield/test.stage.ron"
|
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],
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fighter_manifest_paths: [
|
||||
"fighters/test/test.fighter.ron"
|
||||
|
||||
@@ -0,0 +1,139 @@
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(
|
||||
id: TestStage,
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model_path: "stages/battlefield/battlefield.glb#Scene0",
|
||||
icon: (
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||||
path: "stages/battlefield/icon.png"
|
||||
),
|
||||
|
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// Battlefield
|
||||
/*camera: (
|
||||
left: -200.0,
|
||||
right: 200.0,
|
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bottom: -59.0,
|
||||
top: 170.0,
|
||||
origin: (0.0, 44.0),
|
||||
vertical_fov_degrees: 30.0,
|
||||
min_depth: 83.0,
|
||||
max_depth: 1000.0,
|
||||
subject_scale: 1.5,
|
||||
fighter_forward_extent_scale: 1.5,
|
||||
tracking_smoothness: 1.8,
|
||||
vertical_pan_degrees: -10.0,
|
||||
horizontal_pan_degrees_per_unit: 0.1,
|
||||
vertical_pan_degrees_per_unit: 0.1,
|
||||
max_horizontal_pan_degrees: 17.5,
|
||||
max_upward_pan_degrees: 5.0,
|
||||
max_downward_pan_degrees: 7.0,
|
||||
),*/
|
||||
// Yoshi's story
|
||||
|
||||
/*camera: (
|
||||
left: -180.0,
|
||||
right: 179.0,
|
||||
bottom: -71.0,
|
||||
top: 169.0,
|
||||
origin: (0.0, 44.0),
|
||||
vertical_fov_degrees: 20.0,
|
||||
min_depth: 100.0,
|
||||
max_depth: 1000.0,
|
||||
subject_scale: 1.0,
|
||||
fighter_forward_extent_scale: 1.0,
|
||||
tracking_smoothness: 1.0,
|
||||
vertical_pan_degrees: -10.0,
|
||||
horizontal_pan_degrees_per_unit: 0.05,
|
||||
vertical_pan_degrees_per_unit: 0.15,
|
||||
max_horizontal_pan_degrees: 17.5,
|
||||
max_upward_pan_degrees: 5.0,
|
||||
max_downward_pan_degrees: 7.0,
|
||||
),*/
|
||||
|
||||
camera: (
|
||||
left: -180.0,
|
||||
right: 179.0,
|
||||
bottom: -71.0,
|
||||
top: 169.0,
|
||||
origin: (0.0, 44.0),
|
||||
vertical_fov_degrees: 20.0,
|
||||
min_depth: 100.0,
|
||||
max_depth: 1000.0,
|
||||
subject_scale: 1.5,
|
||||
fighter_forward_extent_scale: 1.0,
|
||||
tracking_smoothness: 1.0,
|
||||
vertical_pan_degrees: -10.0,
|
||||
horizontal_pan_degrees_per_unit: 0.05,
|
||||
vertical_pan_degrees_per_unit: 0.15,
|
||||
max_horizontal_pan_degrees: 17.5,
|
||||
max_upward_pan_degrees: 5.0,
|
||||
max_downward_pan_degrees: 7.0,
|
||||
),
|
||||
polygons: [
|
||||
(
|
||||
poly_type: Platform,
|
||||
lines: [
|
||||
(
|
||||
(x: "-20.0", y: "47.0"),
|
||||
Floor
|
||||
),
|
||||
(
|
||||
(x: "20.0", y: "47.0"),
|
||||
Floor
|
||||
)
|
||||
]
|
||||
),
|
||||
(
|
||||
poly_type: Platform,
|
||||
lines: [
|
||||
(
|
||||
(x: "-65.0", y: "24.0"),
|
||||
Floor
|
||||
),
|
||||
(
|
||||
(x: "-25.0", y: "24.0"),
|
||||
Floor
|
||||
)
|
||||
]
|
||||
),
|
||||
(
|
||||
poly_type: Platform,
|
||||
lines: [
|
||||
(
|
||||
(x: "25.0", y: "24.0"),
|
||||
Floor
|
||||
),
|
||||
(
|
||||
(x: "65.0", y: "24.0"),
|
||||
Floor
|
||||
)
|
||||
]
|
||||
),
|
||||
(
|
||||
poly_type: Closed,
|
||||
lines: [
|
||||
(
|
||||
(x: "-68.0", y: "-3.0"),
|
||||
Wall
|
||||
),
|
||||
(
|
||||
(x: "-68.0", y: "0.0"),
|
||||
Floor,
|
||||
),
|
||||
(
|
||||
(x: "0.0", y: "0.0"),
|
||||
Floor
|
||||
),
|
||||
(
|
||||
(x: "68", y: "0.0"),
|
||||
Wall
|
||||
),
|
||||
(
|
||||
(x: "68.0", y: "-3.0"),
|
||||
Ceiling
|
||||
),
|
||||
(
|
||||
(x: "0.0", y: "-15.0"),
|
||||
Ceiling
|
||||
),
|
||||
]
|
||||
)
|
||||
]
|
||||
)
|
||||
@@ -73,8 +73,10 @@ pub enum AnimKind {
|
||||
JumpSquat,
|
||||
JumpForward,
|
||||
JumpBack,
|
||||
DoubleJump,
|
||||
DoubleJumpForward,
|
||||
DoubleJumpBack,
|
||||
Landing,
|
||||
LandingSpecial,
|
||||
AirDodge,
|
||||
Fall,
|
||||
Turn,
|
||||
|
||||
@@ -32,6 +32,7 @@ pub struct FighterAttributes {
|
||||
pub air_acceleration_base: FGi32,
|
||||
pub air_acceleration_stick: FGi32,
|
||||
pub max_air_horizontal_velocity: FGi32,
|
||||
pub air_drift_max: FGi32,
|
||||
|
||||
pub ground_friction: FGi32,
|
||||
pub terminal_velocity: FGi32,
|
||||
|
||||
+82
-24
@@ -19,31 +19,23 @@ pub fn apply_air_drift(
|
||||
}
|
||||
} else {
|
||||
let target_velocity =
|
||||
input.get_last_frame().movement.x.signum() * attribs.max_air_horizontal_velocity;
|
||||
let acceleration =
|
||||
input.get_last_frame().movement.x.signum() * attribs.air_acceleration_base;
|
||||
input.get_last_frame().movement.x * attribs.air_drift_max;
|
||||
let mut acceleration =
|
||||
acceleration + input.get_last_frame().movement.x * attribs.air_acceleration_stick;
|
||||
let velocity_x = velocity.x;
|
||||
if !(velocity_x * acceleration < FGi32::ZERO) {
|
||||
if acceleration > FGi32::ZERO {
|
||||
if velocity_x + acceleration > target_velocity {
|
||||
acceleration = -attribs.air_friction;
|
||||
if velocity_x + acceleration < target_velocity {
|
||||
acceleration = target_velocity - velocity_x;
|
||||
}
|
||||
if velocity_x + acceleration > attribs.max_air_horizontal_velocity {
|
||||
acceleration = attribs.max_air_horizontal_velocity - velocity_x;
|
||||
}
|
||||
}
|
||||
} else if velocity_x + acceleration < target_velocity {
|
||||
acceleration = attribs.air_friction;
|
||||
if velocity_x + acceleration > target_velocity {
|
||||
acceleration = target_velocity - velocity_x;
|
||||
}
|
||||
if velocity_x + acceleration < -attribs.max_air_horizontal_velocity {
|
||||
acceleration = -attribs.max_air_horizontal_velocity - velocity_x;
|
||||
}
|
||||
input.get_last_frame().movement.x.signum() * attribs.air_acceleration_base + input.get_last_frame().movement.x * attribs.air_acceleration_stick;
|
||||
|
||||
// Acceleration opposes velocity
|
||||
if acceleration * velocity.x < 0 {
|
||||
// do nothing
|
||||
} else {
|
||||
let predicted_vel = velocity.x + acceleration;
|
||||
let will_go_past = predicted_vel.abs() > target_velocity.abs();
|
||||
|
||||
if velocity.x.abs() < target_velocity.abs() && will_go_past {
|
||||
// Prevent overshoot
|
||||
acceleration = target_velocity - velocity.x
|
||||
} else if velocity.x.abs() > target_velocity.abs() {
|
||||
let diff = (velocity.x - target_velocity).abs();
|
||||
acceleration = velocity.x.signum() * (-(attribs.air_friction).min(diff));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -60,3 +52,69 @@ pub fn apply_air_motion(
|
||||
prev_translation.0 = translation.0;
|
||||
translation.0 += velocity.0;
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use crate::{
|
||||
input::{FighterInput, FighterInputFrame},
|
||||
math::vec::FGVec2,
|
||||
};
|
||||
|
||||
fn test_attributes() -> FighterAttributes {
|
||||
FighterAttributes {
|
||||
base_walk_accel: FGi32::ZERO,
|
||||
stick_walk_accel: FGi32::ZERO,
|
||||
max_walk_vel: FGi32::ZERO,
|
||||
dash_acceleration_duration: 0,
|
||||
dash_duration: 0,
|
||||
dash_initial_velocity: FGi32::ZERO,
|
||||
base_dash_accel: FGi32::ZERO,
|
||||
stick_dash_accel: FGi32::ZERO,
|
||||
max_dash_vel: FGi32::ZERO,
|
||||
jumpsquat_duration: 0,
|
||||
short_hop_vertical_velocity: FGi32::ZERO,
|
||||
full_jump_vertical_velocity: FGi32::ZERO,
|
||||
jump_horizontal_velocity: FGi32::ZERO,
|
||||
air_jump_multiplier: FGi32::ZERO,
|
||||
air_jump_horizontal_velocity: FGi32::ZERO,
|
||||
landing_iasa: 0,
|
||||
landing_duration: 0,
|
||||
air_acceleration_base: FGi32::ZERO,
|
||||
air_acceleration_stick: FGi32::ZERO,
|
||||
max_air_horizontal_velocity: FGi32::lit("1.2"),
|
||||
air_drift_max: FGi32::lit("1.2"),
|
||||
ground_friction: FGi32::ZERO,
|
||||
terminal_velocity: FGi32::ZERO,
|
||||
gravity: FGi32::ZERO,
|
||||
weight: FGi32::lit("1"),
|
||||
air_friction: FGi32::lit("0.001"),
|
||||
air_dodge_duration: 0,
|
||||
air_dodge_velocity: FGi32::ZERO,
|
||||
air_dodge_decay: FGi32::ZERO,
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn zero_air_acceleration_is_symmetric() {
|
||||
let attributes = test_attributes();
|
||||
let mut right_input = FighterInput::default();
|
||||
right_input.push_input_frame(FighterInputFrame {
|
||||
movement: FGVec2::new(FGi32::ONE, FGi32::ZERO),
|
||||
..default()
|
||||
});
|
||||
let mut left_input = FighterInput::default();
|
||||
left_input.push_input_frame(FighterInputFrame {
|
||||
movement: FGVec2::new(-FGi32::ONE, FGi32::ZERO),
|
||||
..default()
|
||||
});
|
||||
|
||||
let mut right_velocity = FighterVelocity(FGVec2::ZERO);
|
||||
let mut left_velocity = FighterVelocity(FGVec2::ZERO);
|
||||
apply_air_drift(&mut right_velocity, &attributes, &right_input);
|
||||
apply_air_drift(&mut left_velocity, &attributes, &left_input);
|
||||
|
||||
assert_eq!(right_velocity.x, FGi32::ZERO);
|
||||
assert_eq!(left_velocity.x, FGi32::ZERO);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,14 +1,9 @@
|
||||
use crate::{
|
||||
fighter::{
|
||||
animation::AnimKind,
|
||||
collision,
|
||||
state::{
|
||||
FighterState, FighterStateContext, FighterStateImpl, air, fall::FallState,
|
||||
ground::GroundedStateCommon, land::LandingState,
|
||||
animation::AnimKind, collision, state::{
|
||||
FighterState, FighterStateContext, FighterStateImpl, air, fall::FallState, ground::GroundedStateCommon, land::{LandingState, LandingType},
|
||||
},
|
||||
},
|
||||
input,
|
||||
math::vec::FGVec2,
|
||||
}, input, math::vec::FGVec2,
|
||||
};
|
||||
|
||||
#[derive(Debug, Clone, Hash)]
|
||||
@@ -47,7 +42,7 @@ impl FighterStateImpl for AirDodgeState {
|
||||
let grounded_common = GroundedStateCommon {
|
||||
current_line_id: res.line_id,
|
||||
};
|
||||
Some(FighterState::Land(LandingState { grounded_common }))
|
||||
Some(FighterState::Land(LandingState { grounded_common, landing_type: LandingType::Special }))
|
||||
} else {
|
||||
None
|
||||
}
|
||||
|
||||
@@ -2,7 +2,7 @@ use super::{FighterStateContext, FighterStateImpl};
|
||||
use crate::fighter::animation::AnimKind;
|
||||
use crate::fighter::collision;
|
||||
use crate::fighter::state::ground::GroundedStateCommon;
|
||||
use crate::fighter::state::land::LandingState;
|
||||
use crate::fighter::state::land::{LandingState, LandingType};
|
||||
use crate::fighter::state::{FighterState, air, jump};
|
||||
|
||||
#[derive(Debug, Clone, Copy, Hash)]
|
||||
@@ -45,7 +45,7 @@ impl FighterStateImpl for FallState {
|
||||
let grounded_common = GroundedStateCommon {
|
||||
current_line_id: res.line_id,
|
||||
};
|
||||
Some(FighterState::Land(LandingState { grounded_common }))
|
||||
Some(FighterState::Land(LandingState::create(grounded_common, LandingType::Normal)))
|
||||
} else {
|
||||
None
|
||||
}
|
||||
|
||||
+218
-39
@@ -9,9 +9,9 @@ use crate::fighter::{
|
||||
FighterAttributes, FighterPreviousTranslation, FighterTranslation, FighterVelocity,
|
||||
};
|
||||
use crate::game_settings::GameSettings;
|
||||
use crate::math::int::FGi32;
|
||||
use crate::math::int::{FGWide, FGi32};
|
||||
use crate::math::vec::FGVec2;
|
||||
use crate::stage::line::{StageLineID, StagePolyLineSegmentType};
|
||||
use crate::stage::line::{StageLineID, StagePoly, StagePolyLineSegment, StagePolyLineSegmentType};
|
||||
|
||||
use bevy::prelude::*;
|
||||
|
||||
@@ -74,6 +74,85 @@ pub enum GroundedMotionResult {
|
||||
InAir,
|
||||
}
|
||||
|
||||
enum GroundedPositionResult {
|
||||
InGround {
|
||||
point: FGVec2,
|
||||
segment_idx: usize,
|
||||
blocked: bool,
|
||||
},
|
||||
InAir,
|
||||
}
|
||||
|
||||
fn is_walkable_floor(segment: &StagePolyLineSegment) -> bool {
|
||||
segment.segment_type == StagePolyLineSegmentType::Floor && segment.normal.y > FGi32::ZERO
|
||||
}
|
||||
|
||||
fn resolve_grounded_position(
|
||||
stage_poly: &StagePoly,
|
||||
starting_segment_idx: usize,
|
||||
point: FGVec2,
|
||||
can_walk_off: bool,
|
||||
) -> GroundedPositionResult {
|
||||
let mut segment_idx = starting_segment_idx;
|
||||
|
||||
// A single frame can cross several short connected segments. The bound also
|
||||
// prevents malformed closed polygons from cycling forever.
|
||||
for _ in 0..stage_poly.segments.len() {
|
||||
let Some(segment) = stage_poly.get_segment(segment_idx) else {
|
||||
return GroundedPositionResult::InAir;
|
||||
};
|
||||
if !is_walkable_floor(segment) {
|
||||
return GroundedPositionResult::InAir;
|
||||
}
|
||||
|
||||
let segment_vector = segment.segment.point2() - segment.segment.point1();
|
||||
let projection = segment_vector.dot(point - segment.segment.point1());
|
||||
let length_squared = segment_vector.length_squared();
|
||||
|
||||
let (next_segment_idx, edge_point) = if projection < FGWide::ZERO {
|
||||
(
|
||||
stage_poly.get_prev_segment_index(segment_idx),
|
||||
segment.segment.point1(),
|
||||
)
|
||||
} else if projection > length_squared {
|
||||
(
|
||||
stage_poly.get_next_segment_index(segment_idx),
|
||||
segment.segment.point2(),
|
||||
)
|
||||
} else {
|
||||
let projected_point = segment.segment.point1()
|
||||
+ (point - segment.segment.point1()).project_onto(segment.segment.direction());
|
||||
return GroundedPositionResult::InGround {
|
||||
point: projected_point,
|
||||
segment_idx,
|
||||
blocked: false,
|
||||
};
|
||||
};
|
||||
|
||||
if let Some(next_segment_idx) = next_segment_idx
|
||||
&& next_segment_idx != segment_idx
|
||||
&& stage_poly
|
||||
.get_segment(next_segment_idx)
|
||||
.is_some_and(is_walkable_floor)
|
||||
{
|
||||
segment_idx = next_segment_idx;
|
||||
continue;
|
||||
}
|
||||
|
||||
return if can_walk_off {
|
||||
GroundedPositionResult::InAir
|
||||
} else {
|
||||
GroundedPositionResult::InGround {
|
||||
point: edge_point,
|
||||
segment_idx,
|
||||
blocked: true,
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
GroundedPositionResult::InAir
|
||||
}
|
||||
|
||||
pub fn apply_grounded_motion(
|
||||
velocity: &FighterVelocity,
|
||||
translation: &mut FighterTranslation,
|
||||
@@ -87,7 +166,7 @@ pub fn apply_grounded_motion(
|
||||
pub fn collide_with_stage_grounded(
|
||||
state_context: &mut FighterStateContext,
|
||||
ground_common: &mut GroundedStateCommon,
|
||||
_can_walk_off: bool,
|
||||
can_walk_off: bool,
|
||||
) -> GroundedMotionResult {
|
||||
let translation = &mut state_context.translation;
|
||||
let ecb = &state_context.ecb;
|
||||
@@ -99,49 +178,149 @@ pub fn collide_with_stage_grounded(
|
||||
|
||||
if let Some(stage_poly) = stage_poly {
|
||||
let ecb_bottom_pos = translation.0 + ecb.get_bottom_point();
|
||||
let current_segment_idx = ground_common.current_line_id.segment;
|
||||
|
||||
// First, we check the current segment, if that fails, we check the surrounding ones
|
||||
let grounded_ecb_bottom_pos = [
|
||||
Some(current_segment_idx),
|
||||
stage_poly.get_prev_segment_index(current_segment_idx),
|
||||
stage_poly.get_next_segment_index(current_segment_idx),
|
||||
]
|
||||
.into_iter()
|
||||
.flatten()
|
||||
.find_map(|segment_idx| {
|
||||
let segment = stage_poly.get_segment(segment_idx)?;
|
||||
if segment.segment_type != StagePolyLineSegmentType::Floor {
|
||||
return None;
|
||||
match resolve_grounded_position(
|
||||
stage_poly,
|
||||
ground_common.current_line_id.segment,
|
||||
ecb_bottom_pos,
|
||||
can_walk_off,
|
||||
) {
|
||||
GroundedPositionResult::InGround {
|
||||
point,
|
||||
segment_idx,
|
||||
blocked,
|
||||
} => {
|
||||
let current_segment = stage_poly.get_segment(segment_idx).unwrap();
|
||||
translation.0 = point - ecb.get_bottom_point();
|
||||
state_context.velocity.0 = if blocked {
|
||||
FGVec2::ZERO
|
||||
} else {
|
||||
state_context.velocity.0
|
||||
- state_context
|
||||
.velocity
|
||||
.0
|
||||
.project_onto_normalized(current_segment.normal)
|
||||
};
|
||||
ground_common.current_line_id.segment = segment_idx;
|
||||
GroundedMotionResult::InGround
|
||||
}
|
||||
|
||||
let line_dir = segment.segment.direction();
|
||||
let projected_point = segment.segment.point1()
|
||||
+ (ecb_bottom_pos - segment.segment.point1()).project_onto(line_dir);
|
||||
let closest_point = segment.segment.closest_point(ecb_bottom_pos);
|
||||
let distance = closest_point.distance(projected_point);
|
||||
|
||||
if distance < 0.01 {
|
||||
return Some((projected_point, segment_idx, segment.normal));
|
||||
}
|
||||
|
||||
None
|
||||
});
|
||||
|
||||
if let Some((bp, new_segment_idx, normal)) = grounded_ecb_bottom_pos {
|
||||
translation.0 = bp - ecb.get_bottom_point();
|
||||
state_context.velocity.0 =
|
||||
state_context.velocity.0 - state_context.velocity.0.project_onto_normalized(normal);
|
||||
ground_common.current_line_id.segment = new_segment_idx;
|
||||
GroundedMotionResult::InGround
|
||||
} else {
|
||||
GroundedMotionResult::InAir
|
||||
GroundedPositionResult::InAir => GroundedMotionResult::InAir,
|
||||
}
|
||||
} else {
|
||||
GroundedMotionResult::InAir
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use crate::stage::line::StagePolyType;
|
||||
|
||||
fn two_segment_floor() -> StagePoly {
|
||||
StagePoly::build(
|
||||
StagePolyType::Platform,
|
||||
&[
|
||||
(FGVec2::lit("0", "0"), StagePolyLineSegmentType::Floor),
|
||||
(FGVec2::lit("10", "0"), StagePolyLineSegmentType::Floor),
|
||||
(FGVec2::lit("20", "0"), StagePolyLineSegmentType::Floor),
|
||||
],
|
||||
)
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn tiny_endpoint_crossing_moves_to_adjacent_floor() {
|
||||
let stage = two_segment_floor();
|
||||
let point = FGVec2::new(FGi32::from_bits(10 * 65_536 + 1), FGi32::ZERO);
|
||||
|
||||
let GroundedPositionResult::InGround {
|
||||
point: resolved,
|
||||
segment_idx,
|
||||
blocked,
|
||||
} = resolve_grounded_position(&stage, 0, point, false)
|
||||
else {
|
||||
panic!("connected floor should remain grounded");
|
||||
};
|
||||
|
||||
assert_eq!(segment_idx, 1);
|
||||
assert_eq!(resolved, point);
|
||||
assert!(!blocked);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn blocked_edge_keeps_floor_and_can_move_inward() {
|
||||
let stage = StagePoly::build(
|
||||
StagePolyType::Platform,
|
||||
&[
|
||||
(FGVec2::lit("0", "0"), StagePolyLineSegmentType::Floor),
|
||||
(FGVec2::lit("10", "0"), StagePolyLineSegmentType::Wall),
|
||||
(FGVec2::lit("10", "-2"), StagePolyLineSegmentType::Ceiling),
|
||||
],
|
||||
);
|
||||
let just_past_edge = FGVec2::new(FGi32::from_bits(10 * 65_536 + 1), FGi32::ZERO);
|
||||
|
||||
let GroundedPositionResult::InGround {
|
||||
point,
|
||||
segment_idx,
|
||||
blocked,
|
||||
} = resolve_grounded_position(&stage, 0, just_past_edge, false)
|
||||
else {
|
||||
panic!("non-walk-off movement should stop at the edge");
|
||||
};
|
||||
assert_eq!(point, FGVec2::lit("10", "0"));
|
||||
assert_eq!(segment_idx, 0);
|
||||
assert!(blocked);
|
||||
|
||||
let GroundedPositionResult::InGround {
|
||||
point,
|
||||
segment_idx,
|
||||
blocked,
|
||||
} = resolve_grounded_position(
|
||||
&stage,
|
||||
segment_idx,
|
||||
FGVec2::new(FGi32::from_bits(10 * 65_536 - 1), FGi32::ZERO),
|
||||
false,
|
||||
)
|
||||
else {
|
||||
panic!("fighter should be able to move back from the edge");
|
||||
};
|
||||
assert!(point.x < FGi32::lit("10"));
|
||||
assert_eq!(segment_idx, 0);
|
||||
assert!(!blocked);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn walk_off_edge_enters_air() {
|
||||
let stage = StagePoly::build(
|
||||
StagePolyType::Platform,
|
||||
&[
|
||||
(FGVec2::lit("0", "0"), StagePolyLineSegmentType::Floor),
|
||||
(FGVec2::lit("10", "0"), StagePolyLineSegmentType::Floor),
|
||||
],
|
||||
);
|
||||
let just_past_edge = FGVec2::new(FGi32::from_bits(10 * 65_536 + 1), FGi32::ZERO);
|
||||
|
||||
assert!(matches!(
|
||||
resolve_grounded_position(&stage, 0, just_past_edge, true),
|
||||
GroundedPositionResult::InAir
|
||||
));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn vertical_segment_cannot_hold_grounded_fighter() {
|
||||
let stage = StagePoly::build(
|
||||
StagePolyType::Platform,
|
||||
&[
|
||||
(FGVec2::lit("10", "0"), StagePolyLineSegmentType::Floor),
|
||||
(FGVec2::lit("10", "-2"), StagePolyLineSegmentType::Floor),
|
||||
],
|
||||
);
|
||||
|
||||
assert!(matches!(
|
||||
resolve_grounded_position(&stage, 0, FGVec2::lit("10", "0"), false),
|
||||
GroundedPositionResult::InAir
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
pub fn grounded_movement_common_interrupts(
|
||||
state_context: &FighterStateContext,
|
||||
ground_common: &GroundedStateCommon,
|
||||
|
||||
+11
-13
@@ -2,18 +2,10 @@ use bevy::prelude::*;
|
||||
|
||||
use crate::{
|
||||
fighter::{
|
||||
animation::AnimKind,
|
||||
collision,
|
||||
state::{
|
||||
FighterState, FighterStateContext, FighterStateImpl, air,
|
||||
air_dodge::{self, AirDodgeState},
|
||||
fall::FallState,
|
||||
ground::{self, GroundedMotionResult, GroundedStateCommon},
|
||||
land::LandingState,
|
||||
animation::AnimKind, collision, state::{
|
||||
FighterState, FighterStateContext, FighterStateImpl, air, air_dodge::{self, AirDodgeState}, fall::FallState, ground::{self, GroundedMotionResult, GroundedStateCommon}, land::{LandingState, LandingType},
|
||||
},
|
||||
},
|
||||
input::FighterCommands,
|
||||
math::{int::FGi32, vec::FGVec2},
|
||||
}, input::FighterCommands, math::{int::FGi32, vec::FGVec2},
|
||||
};
|
||||
#[derive(Debug, Hash, Clone, Copy)]
|
||||
pub enum JumpType {
|
||||
@@ -174,7 +166,13 @@ impl FighterStateImpl for JumpState {
|
||||
}
|
||||
}
|
||||
JumpType::DoubleJump => {
|
||||
state_context.play_animation(AnimKind::DoubleJump, false);
|
||||
if movement_stick_x.is_zero()
|
||||
|| movement_stick_x.signum() == state_context.facing_direction.to_sign()
|
||||
{
|
||||
state_context.play_animation(AnimKind::DoubleJumpForward, false);
|
||||
} else {
|
||||
state_context.play_animation(AnimKind::DoubleJumpBack, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -233,7 +231,7 @@ impl FighterStateImpl for JumpState {
|
||||
let grounded_common = GroundedStateCommon {
|
||||
current_line_id: res.line_id,
|
||||
};
|
||||
Some(FighterState::Land(LandingState { grounded_common }))
|
||||
Some(FighterState::Land(LandingState::create(grounded_common, LandingType::Normal)))
|
||||
} else {
|
||||
None
|
||||
}
|
||||
|
||||
@@ -11,14 +11,21 @@ use crate::fighter::{
|
||||
},
|
||||
};
|
||||
|
||||
#[derive(Debug, Clone, Hash)]
|
||||
pub enum LandingType {
|
||||
Normal,
|
||||
Special
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Hash)]
|
||||
pub struct LandingState {
|
||||
pub grounded_common: GroundedStateCommon,
|
||||
pub landing_type: LandingType,
|
||||
}
|
||||
|
||||
impl LandingState {
|
||||
pub fn create(grounded_common: GroundedStateCommon) -> Self {
|
||||
Self { grounded_common }
|
||||
pub fn create(grounded_common: GroundedStateCommon, landing_type: LandingType) -> Self {
|
||||
Self { grounded_common, landing_type }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -29,7 +36,7 @@ impl FighterStateImpl for LandingState {
|
||||
if state_context.is_current_animation_finished() {
|
||||
grounded_movement_standstill_common_interrupts(state_context, &self.grounded_common)
|
||||
} else if state_context.get_current_animation_frame()
|
||||
>= state_context.fighter_manifest.attributes.landing_iasa
|
||||
>= state_context.fighter_manifest.attributes.landing_iasa && let LandingType::Normal = self.landing_type
|
||||
{
|
||||
dash::check_input(state_context, &self.grounded_common).or_else(|| {
|
||||
ground::grounded_movement_common_interrupts(state_context, &self.grounded_common)
|
||||
@@ -69,7 +76,7 @@ impl FighterStateImpl for LandingState {
|
||||
state_context: &mut FighterStateContext,
|
||||
) -> Option<FighterState> {
|
||||
if let GroundedMotionResult::InAir =
|
||||
ground::collide_with_stage_grounded(state_context, &mut self.grounded_common, false)
|
||||
ground::collide_with_stage_grounded(state_context, &mut self.grounded_common, true)
|
||||
{
|
||||
Some(FighterState::Fall(FallState))
|
||||
} else {
|
||||
@@ -78,6 +85,13 @@ impl FighterStateImpl for LandingState {
|
||||
}
|
||||
|
||||
fn on_enter(&mut self, state_context: &mut FighterStateContext) {
|
||||
state_context.play_animation(AnimKind::Landing, false);
|
||||
match self.landing_type {
|
||||
LandingType::Normal => {
|
||||
state_context.play_animation(AnimKind::Landing, false);
|
||||
},
|
||||
LandingType::Special => {
|
||||
state_context.play_animation(AnimKind::LandingSpecial, false);
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,6 +3,7 @@ use crate::fighter::animation::AnimKind;
|
||||
use crate::fighter::state::fall::FallState;
|
||||
use crate::fighter::state::ground::{self, GroundedMotionResult, GroundedStateCommon};
|
||||
use crate::fighter::state::{FighterState, dash, jump, wait, walk};
|
||||
use crate::input::FighterCommands;
|
||||
|
||||
#[derive(Debug, Clone, Hash)]
|
||||
pub struct TurnState {
|
||||
@@ -13,7 +14,13 @@ impl FighterStateImpl for TurnState {
|
||||
const NAME: &'static str = "Turn";
|
||||
fn check_interrupt(&self, state_context: &mut FighterStateContext) -> Option<FighterState> {
|
||||
// State chain that results in the turn completing
|
||||
if state_context.get_current_animation_frame() <= state_context.game_settings.input_common.turn_into_dashback_window as u32 {
|
||||
if let Some(state) = dash::check_input(state_context, &self.grounded_common) {
|
||||
return Some(state);
|
||||
}
|
||||
}
|
||||
if let Some(state) = jump::check_input(state_context, &self.grounded_common) {
|
||||
*state_context.facing_direction = state_context.facing_direction.reverse();
|
||||
Some(state)
|
||||
} else if state_context.is_current_animation_finished() {
|
||||
if let Some(state) = dash::check_input(state_context, &self.grounded_common) {
|
||||
@@ -78,14 +85,14 @@ pub fn check_input(
|
||||
grounded_common: &GroundedStateCommon,
|
||||
) -> Option<FighterState> {
|
||||
let input_frame = state_context.input.get_last_frame();
|
||||
let smash_input_frame_threshold = state_context
|
||||
.game_settings
|
||||
.input_common
|
||||
.smash_input_frame_threshold;
|
||||
|
||||
let has_smash_input = state_context.input.has_command(FighterCommands::SmashMoveLeft) || state_context.input.has_command(FighterCommands::SmashMoveRight);
|
||||
|
||||
if !input_frame.movement.x.is_zero()
|
||||
&& input_frame.movement.x.signum() != state_context.facing_direction.to_sign()
|
||||
&& state_context.input.get_frames_in_smash_move_deadzone() > smash_input_frame_threshold
|
||||
&& !has_smash_input
|
||||
{
|
||||
dbg!(input_frame.movement.x);
|
||||
return Some(FighterState::Turn(TurnState {
|
||||
grounded_common: grounded_common.clone(),
|
||||
}));
|
||||
|
||||
@@ -13,9 +13,7 @@ pub struct WalkState {
|
||||
impl FighterStateImpl for WalkState {
|
||||
const NAME: &'static str = "Walk";
|
||||
fn check_interrupt(&self, state_context: &mut FighterStateContext) -> Option<FighterState> {
|
||||
if let Some(state) = turn::check_input(state_context, &self.grounded_common) {
|
||||
return Some(state);
|
||||
} else if let Some(state) =
|
||||
if let Some(state) =
|
||||
ground::grounded_movement_common_interrupts(state_context, &self.grounded_common)
|
||||
{
|
||||
return Some(state);
|
||||
|
||||
@@ -22,6 +22,7 @@ pub struct InputSettingsCommon {
|
||||
pub run_stick_threshold: FGi32,
|
||||
pub smash_input_frame_threshold: u8,
|
||||
pub input_buffer_size: u8,
|
||||
pub turn_into_dashback_window: u8,
|
||||
}
|
||||
|
||||
#[derive(Reflect, Serialize, Deserialize, Resource, Asset, Clone, RonAsset)]
|
||||
|
||||
@@ -216,19 +216,6 @@ pub fn postprocess_input(
|
||||
);
|
||||
}
|
||||
|
||||
if x_abs >= axis_threshold && input.frames_in_x_flick_deadzone <= frame_threshold {
|
||||
input.clear_command(FighterCommands::SmashMoveLeft);
|
||||
input.clear_command(FighterCommands::SmashMoveRight);
|
||||
|
||||
let command_to_set = if input.current_frame.movement.x > 0.0 {
|
||||
FighterCommands::SmashMoveRight
|
||||
} else {
|
||||
FighterCommands::SmashMoveLeft
|
||||
};
|
||||
|
||||
input.set_lifetime(command_to_set, game_settings.input_common.input_buffer_size);
|
||||
}
|
||||
|
||||
let mut y_flick_detected =
|
||||
y_abs >= axis_threshold && input.frames_in_y_flick_deadzone <= frame_threshold;
|
||||
let mut x_flick_detected =
|
||||
|
||||
+1
-4
@@ -272,10 +272,7 @@ fn read_local_inputs(
|
||||
Some((_, LocalInputSource::Gamepad(_))) => gamepad
|
||||
.map(|pad| gamepad::sample_gamepad(pad, &input_map))
|
||||
.unwrap_or_default(),
|
||||
None => match gamepad {
|
||||
Some(pad) => gamepad::sample_gamepad(pad, &input_map),
|
||||
None => keyboard::sample_keyboard(&key, &input_map),
|
||||
},
|
||||
None => FighterInputFrame::default()
|
||||
};
|
||||
|
||||
// preprocess frame
|
||||
|
||||
@@ -141,6 +141,15 @@ impl FGSegment2d {
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns a value representing the normalized position along the segment.
|
||||
pub fn project_point_normalized(&self, point: FGVec2) -> FGi32 {
|
||||
let segment_vector = self.point2 - self.point1;
|
||||
let offset = point - self.point1;
|
||||
// The signed projection of `offset` onto `segment_vector`, scaled by the length of the segment.
|
||||
let projection_scaled = segment_vector.dot(offset);
|
||||
FGi32::from_num(FGWide::from_num(projection_scaled) / segment_vector.length_squared())
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
|
||||
Reference in New Issue
Block a user