EIREXE
47f7ae1e69
Disable GameCube adapter on Windows ( #80 )
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CI / production-build (push) Successful in 11m34s
## Summary
- add a feature flag for the GameCube adapter driver
- keep the driver enabled by default on supported platforms
- exclude the adapter dependency and polling systems on Windows
Reviewed-on: #80
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-10-02 11:19:01 +00:00
EIREXE
3af36c4bc8
Add pulsing effect when invulnerable/intangible, make airdodge make the player intangible. ( #75 )
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CI / build-and-test (push) Successful in 2m3s
CI / production-build (push) Successful in 15m42s
Reviewed-on: #75
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-09-28 15:44:50 +00:00
EIREXE
1ba29b817b
Implement .blend asset processor ( #56 )
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CI / build-and-test (push) Successful in 1m51s
CI / production-build (push) Successful in 12m11s
Reviewed-on: #56
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-09-24 10:47:19 +00:00
EIREXE
769d82573a
Build Windows executable in shared Steam depot ( #50 )
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CI / build-and-test (push) Successful in 1m20s
CI / production-build (push) Successful in 9m36s
## Summary
- install the nightly Windows MSVC target and cargo-xwin in CI
- build the production Windows executable alongside Linux
- package both executables and only imported_assets in one Steam depot
Reviewed-on: #50
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-09-19 21:40:15 +00:00
EIREXE
0dc5d0392d
Add production build pipeline ( #46 )
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CI / build-and-test (push) Successful in 1m8s
CI / production-build (push) Successful in 4m39s
## Summary
- split development dynamic linking from production builds
- add headless processed-asset generation
- add a separate production CI cache and static Bevy/Rust linkage verification
- keep custom debug features enabled for production builds behind a feature gate
Reviewed-on: #46
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-09-19 17:04:18 +00:00
EIREXE
804e5e37e0
Implement damage UI, damage and stale moves. ( #45 )
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CI / build-and-test (push) Successful in 1m30s
Reviewed-on: #45
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-09-19 15:40:44 +00:00
EIREXE
0977de8457
Update gc-adapter-neo to 1.1.0 ( #40 )
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CI / build-and-test (push) Successful in 1m7s
Fixes #33
Reviewed-on: #40
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-09-17 15:55:13 +00:00
eirexe-test
711d0d923f
Rename package to shinespark
2026-09-13 23:06:43 +02:00
eirexe-test
74a635785e
Make CSS and SSS reach a match
2026-09-11 22:01:16 +02:00
eirexe-test
bbd85a12c5
Add replay system
2026-09-07 22:37:28 +02:00
eirexe-test
06d221936b
Hurtbox & changing game speed
2026-09-02 18:07:00 +02:00
eirexe-test
bf75b5a301
Save debug menu settings to file
2026-08-31 22:20:35 +02:00
eirexe-test
8e8aed903f
Compile properly with file_watcher
2026-08-31 20:06:15 +02:00
eirexe-test
631096a262
Initial work on attack scripting system
2026-08-29 20:38:49 +02:00
eirexe-test
c3f1074fe1
Add animation baking system
2026-08-28 23:05:36 +02:00
eirexe-test
00d47e9c9b
Add gamecube adapter support
2026-08-27 14:53:42 +02:00
eirexe-test
21a5170dbc
Refactor loading
2026-08-26 19:08:58 +02:00
eirexe-test
4ff388f9c0
Start integrating asset loading and animations
2026-08-26 16:33:00 +02:00
eirexe-test
73855ea354
Port to fixed point math
2026-08-24 21:54:23 +02:00
eirexe-test
91c5c4e05f
Initial work on proper character movement
2026-08-24 18:24:20 +02:00
eirexe-test
a21f24b2d9
Initial work on rollback and refactor
2026-08-12 12:27:35 +02:00
EIREXE
03cbb1657d
Initial commit
2026-08-06 18:53:46 +02:00