Build Windows executable in shared Steam depot (#50)
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## Summary
- install the nightly Windows MSVC target and cargo-xwin in CI
- build the production Windows executable alongside Linux
- package both executables and only imported_assets in one Steam depot

Reviewed-on: #50
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
This commit was merged in pull request #50.
This commit is contained in:
2026-09-19 21:40:15 +00:00
committed by EIREXE
parent 9ba8697d57
commit 769d82573a
3 changed files with 31 additions and 78 deletions
+2 -1
View File
@@ -16,6 +16,7 @@ bevy = { version = "0.19", features = ["asset_processor", "basis-universal", "be
# Loads the scenes you author in the editor (assets/*.bsn) and builds
# physics colliders from them. An ordinary dependency; remove it if you
# stop using authored scenes.
blake3 = { version = "1.8.5", features = [ "pure" ] }
thiserror = "2"
avian3d = "0.7"
arrayvec = "0.7.8"
@@ -33,7 +34,7 @@ strum = "0.28.0"
strum_macros = "0.28.0"
bevy_asset_loader = "0.27.0"
ron_asset_manager = "0.9.0"
gc-adapter-neo = { version = "1.1.0", features = ["libusb"] }
gc-adapter-neo = { version = "1.1.1", features = ["libusb"] }
rhai = "1.26.0"
enum_cycling = "0.2.1"
enum_cycling_derive = "0.2.1"