Build Windows executable in shared Steam depot (#50)
## Summary - install the nightly Windows MSVC target and cargo-xwin in CI - build the production Windows executable alongside Linux - package both executables and only imported_assets in one Steam depot Reviewed-on: #50 Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
This commit was merged in pull request #50.
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@@ -16,6 +16,7 @@ bevy = { version = "0.19", features = ["asset_processor", "basis-universal", "be
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# Loads the scenes you author in the editor (assets/*.bsn) and builds
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# physics colliders from them. An ordinary dependency; remove it if you
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# stop using authored scenes.
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blake3 = { version = "1.8.5", features = [ "pure" ] }
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thiserror = "2"
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avian3d = "0.7"
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arrayvec = "0.7.8"
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@@ -33,7 +34,7 @@ strum = "0.28.0"
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strum_macros = "0.28.0"
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bevy_asset_loader = "0.27.0"
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ron_asset_manager = "0.9.0"
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gc-adapter-neo = { version = "1.1.0", features = ["libusb"] }
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gc-adapter-neo = { version = "1.1.1", features = ["libusb"] }
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rhai = "1.26.0"
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enum_cycling = "0.2.1"
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enum_cycling_derive = "0.2.1"
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