Implement .blend asset processor (#56)
CI / build-and-test (push) Successful in 1m51s
CI / production-build (push) Successful in 12m11s

Reviewed-on: #56
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
This commit was merged in pull request #56.
This commit is contained in:
2026-09-24 10:47:19 +00:00
committed by EIREXE
parent 2874d496ee
commit 1ba29b817b
8 changed files with 567 additions and 13 deletions
+1 -1
View File
@@ -12,7 +12,7 @@ development = ["bevy/dynamic_linking", "bevy/file_watcher"]
debug_features = ["bevy/free_camera"]
[dependencies]
bevy = { version = "0.19", features = ["asset_processor", "basis-universal", "bevy_settings"] }
bevy = { version = "0.19", features = ["asset_processor", "basis-universal", "compressed_image_saver", "bevy_settings"] }
# Loads the scenes you author in the editor (assets/*.bsn) and builds
# physics colliders from them. An ordinary dependency; remove it if you
# stop using authored scenes.