021f466ac3996929499f998bf9080f12100ac27e
Shinespark
Fancy heavily advanced platform fighting game
Debugging fixed-point values with lldb
If using CodeLLDB:
"preRunCommands": [
"command script import ${workspaceFolder}/tools/lldb_fixed.py"
]
Direct P2P Debugging
# Process 1 owns player 0 and listens on 7000.
cargo run -- --debug-match --players 2 --local-port 7000 \
--net-player 0=local --net-player 1=127.0.0.1:7001
# Process 2 owns player 1 and listens on 7001.
cargo run -- --debug-match --players 2 --local-port 7001 \
--net-player 0=127.0.0.1:7000 --net-player 1=local
Production Build
cargo run --locked \
--bin process-assets --no-default-features --features debug_features
cargo build --locked \
--profile production --no-default-features --features debug_features
Assets
Game assets are managed in Lore rather than Git. Install the Lore CLI, then bootstrap or update the local checkout with:
scripts/install-lore.sh
scripts/update-assets.sh
The default Lore branch is main; pass another branch explicitly when testing
coordinated code and asset changes:
scripts/update-assets.sh my-feature-branch
Languages
Rust
97.8%
Python
1.1%
Shell
0.7%
WGSL
0.4%