EIREXE
cdea632dae
Fix build
CI / build-and-test (pull_request) Successful in 12m55s
CI / production-build (pull_request) Successful in 30m54s
2026-10-02 11:38:51 +02:00
EIREXE
c2ba5cf34a
Disable GameCube adapter on Windows
CI / build-and-test (pull_request) Canceled after 9s
CI / production-build (pull_request) Failing after 12m53s
2026-10-01 08:11:25 +02:00
EIREXE
adf83ba03f
Fix match state remaining mutable after and of match and implement initial work on aerials ( #77 )
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CI / build-and-test (push) Successful in 2m7s
CI / production-build (push) Successful in 11m36s
Reviewed-on: #77
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-09-29 12:40:14 +00:00
EIREXE
88ad9ed951
Implement post-match screen and match finishing. ( #76 )
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CI / build-and-test (push) Failing after 2m8s
CI / production-build (push) Successful in 11m40s
Reviewed-on: #76
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-09-28 18:29:01 +00:00
EIREXE
3af36c4bc8
Add pulsing effect when invulnerable/intangible, make airdodge make the player intangible. ( #75 )
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CI / production-build (push) Successful in 15m42s
Reviewed-on: #75
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-09-28 15:44:50 +00:00
EIREXE
ccf2657d29
Fix various minor issues ( #74 )
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CI / production-build (push) Canceled after 0s
CI / build-and-test (push) Canceled after 29s
Reviewed-on: #74
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-09-28 15:08:39 +00:00
EIREXE
e02dff58e5
Fix bone resampling breaking hitbox interpolation ( #73 )
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CI / build-and-test (push) Successful in 1m57s
CI / production-build (push) Successful in 11m37s
Reviewed-on: #73
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-09-27 15:52:42 +00:00
EIREXE
6f1d8a7706
Add the ability to respawn and improve controller port mapping ( #72 )
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CI / build-and-test (push) Successful in 2m2s
CI / production-build (push) Successful in 12m18s
Reviewed-on: #72
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-09-27 11:54:08 +00:00
EIREXE
bb238d2cbc
Add spawn points ( #71 )
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CI / build-and-test (push) Successful in 2m1s
CI / production-build (push) Successful in 11m33s
Reviewed-on: #71
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-09-27 10:06:55 +00:00
EIREXE
ce00af0809
Add the ability to debug draw blastzones & update blastzone formatting ( #69 )
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CI / build-and-test (push) Successful in 1m45s
CI / production-build (push) Successful in 11m22s
Reviewed-on: #69
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-09-26 18:05:10 +00:00
EIREXE
0d1b98d406
Implement filled gizmos ( #70 )
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CI / production-build (push) Canceled after 0s
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Reviewed-on: #70
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-09-26 17:55:35 +00:00
EIREXE
90412fa80d
Add the ability to pause singleplayer matches ( #68 )
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CI / build-and-test (push) Successful in 1m54s
CI / production-build (push) Successful in 11m11s
Reviewed-on: #68
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-09-26 16:25:36 +00:00
EIREXE
94e292026e
Fix fighter visuals after landing snap ( #67 )
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CI / build-and-test (push) Successful in 1m47s
CI / production-build (push) Successful in 11m8s
## Summary
- Mark landing position corrections as presentation discontinuities.
- Render and frame fighters from the current position for the snap frame.
- Keep previous translation history unchanged for gameplay collision and attack logic.
Reviewed-on: #67
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-09-26 15:54:25 +00:00
EIREXE
62aa598324
Make triggers be bound to airdodge on non-gamecube controllers ( #66 )
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CI / build-and-test (push) Successful in 1m51s
CI / production-build (push) Successful in 11m10s
Reviewed-on: #66
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-09-26 13:07:11 +00:00
EIREXE
a58b5eeec7
Allow airborne fighters to pass through platforms while holding down ( #65 )
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CI / build-and-test (push) Successful in 1m50s
CI / production-build (push) Canceled after 18s
## Summary
- Ignore soft-platform collision while an airborne fighter holds down.
- Preserve existing momentum and collision with solid floors.
- Add regression coverage for soft and solid platform behavior.
Reviewed-on: #65
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-09-26 12:07:38 +00:00
EIREXE
615872f29c
Implement being able to drop through soft platforms ( #64 )
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CI / build-and-test (push) Successful in 1m47s
CI / production-build (push) Successful in 10m53s
Reviewed-on: #64
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-09-26 10:38:51 +00:00
EIREXE
66a817cd05
Add mechanism to ignore platforms ( #63 )
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CI / production-build (push) Successful in 10m48s
Reviewed-on: #63
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-09-25 21:43:49 +00:00
EIREXE
946bbc4cbd
Implement crouching ( #62 )
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CI / build-and-test (push) Successful in 1m29s
CI / production-build (push) Successful in 10m48s
Reviewed-on: #62
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-09-25 18:14:09 +00:00
EIREXE
b56b7b0421
Merge pull request 'Add shifting ECB based on bone positions (melee-like)' ( #61 ) from ecb into master
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CI / production-build (push) Successful in 11m4s
Reviewed-on: #61
2026-09-25 14:42:54 +00:00
EIREXE
84e731fbc8
Fix various runtime shenanigans
CI / build-and-test (pull_request) Successful in 1m32s
CI / production-build (pull_request) Successful in 10m22s
2026-09-25 16:29:11 +02:00
EIREXE
65727ed04f
Remove gizmo shenanigans
2026-09-25 16:00:21 +02:00
EIREXE
0cb81ec2e9
Add shifting ECB based on bone positions (melee-like)
CI / build-and-test (pull_request) Successful in 1m33s
CI / production-build (pull_request) Successful in 10m48s
2026-09-25 15:45:55 +02:00
EIREXE
d521461625
Add authoritative fighter surface state ( #60 )
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CI / build-and-test (push) Successful in 1m28s
CI / production-build (push) Successful in 11m59s
## Summary
- add a rollback-tracked `FighterSurfaceState` as the single source of truth for stage contact
- move active stage line ownership out of individual grounded fighter states
- update landing, airborne motion, ledge departure, hit reactions, and debug save states to maintain surface contact
- add tests for contact lifecycle, connected-segment traversal, and ledge departure
Reviewed-on: #60
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-09-25 10:45:27 +00:00
EIREXE
3daf8f2e21
Fix GameCube poll thread shutdown and error backoff ( #55 )
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CI / build-and-test (push) Successful in 1m42s
CI / production-build (push) Successful in 10m57s
## Summary
- signal GameCube poll thread shutdown unconditionally when the snapshot is dropped
- retain and join the poll thread during resource cleanup
- add bounded, shutdown-aware backoff for recoverable parse and short-read errors
- add unit coverage for backoff capping and shutdown-aware waits
Fixes #25
Reviewed-on: #55
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-09-25 08:04:35 +00:00
EIREXE
aea1cf35ff
Merge pull request 'Fix debug UI not working at all' ( #59 ) from ui_fix into master
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CI / build-and-test (push) Successful in 1m37s
CI / production-build (push) Successful in 10m55s
Reviewed-on: #59
2026-09-24 20:56:45 +00:00
EIREXE
2e06cbb4b7
Fix debug UI not working at all
CI / build-and-test (pull_request) Successful in 1m30s
CI / production-build (pull_request) Successful in 10m51s
2026-09-24 22:29:34 +02:00
EIREXE
9a3a1383ff
Pin Blender for CI asset processing ( #58 )
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CI / production-build (push) Successful in 13m8s
CI / build-and-test (push) Successful in 1m31s
Reviewed-on: #58
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-09-24 14:45:37 +00:00
EIREXE
1ba29b817b
Implement .blend asset processor ( #56 )
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CI / build-and-test (push) Successful in 1m51s
CI / production-build (push) Successful in 12m11s
Reviewed-on: #56
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-09-24 10:47:19 +00:00
EIREXE
2874d496ee
Integrate lore CI ( #57 )
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CI / build-and-test (push) Canceled after 0s
CI / production-build (push) Canceled after 0s
Reviewed-on: #57
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-09-24 10:30:02 +00:00
EIREXE
f7bb8cc345
Remove UI multi cam setup ( #54 )
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CI / build-and-test (push) Successful in 1m19s
CI / production-build (push) Successful in 9m38s
Reviewed-on: #54
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-09-20 17:34:11 +00:00
EIREXE
85236c4e0f
Optimize rollback hot paths ( #53 )
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CI / build-and-test (push) Successful in 1m16s
CI / production-build (push) Successful in 9m36s
## Summary
Fixes #20 .
- Reuse fighter animation scratch and output buffers across rollback frames.
- Select air-collision hits in one pass without candidate allocations or sorting.
- Index contiguous replay input frames directly and binary-search checksums.
- Add regression tests for buffer reuse and replay lookup/validation.
Reviewed-on: #53
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-09-20 12:41:13 +00:00
EIREXE
bcf1e114ef
Add script to debug fixed point numbers in lldb
CI / build-and-test (push) Successful in 1m33s
CI / production-build (push) Successful in 9m46s
2026-09-20 13:35:43 +02:00
EIREXE
15f07edaaf
Add stocks UI ( #52 )
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CI / build-and-test (push) Successful in 1m16s
CI / production-build (push) Successful in 9m38s
Reviewed-on: #52
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-09-20 11:34:45 +00:00
EIREXE
1276562890
Rename pending match to match config and add match state ( #51 )
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CI / build-and-test (push) Successful in 1m17s
CI / production-build (push) Successful in 9m37s
Reviewed-on: #51
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-09-20 11:13:15 +00:00
EIREXE
769d82573a
Build Windows executable in shared Steam depot ( #50 )
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CI / build-and-test (push) Successful in 1m20s
CI / production-build (push) Successful in 9m36s
## Summary
- install the nightly Windows MSVC target and cargo-xwin in CI
- build the production Windows executable alongside Linux
- package both executables and only imported_assets in one Steam depot
Reviewed-on: #50
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-09-19 21:40:15 +00:00
EIREXE
9ba8697d57
Include missing battlefield icon
CI / build-and-test (push) Successful in 1m10s
CI / production-build (push) Successful in 5m5s
2026-09-19 21:54:33 +02:00
EIREXE
7d9b6aeafc
Fix headless asset preprocessing hang ( #49 )
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CI / build-and-test (push) Successful in 1m9s
CI / production-build (push) Successful in 5m23s
## Summary
- register Bevy's image loader explicitly in the headless asset processor
- use no GPU-compressed image formats because the processor has no render device
- allow PNG processing tasks to complete so `ProcessorState` reaches `Finished`
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-09-19 19:07:39 +00:00
EIREXE
ab6aec70c5
Fix processed RON assets being ignored ( #48 )
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CI / build-and-test (push) Successful in 1m9s
CI / production-build (push) Canceled after 10m37s
## Summary
- share custom RON asset loaders between the game and asset processor
- register image, font, and glTF loaders in the headless processor
- prevent `game_settings.ron` and `game.stylesheet.ron` from receiving ignored processed metadata
Reviewed-on: #48
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-09-19 18:09:40 +00:00
EIREXE
de5d8eb030
Deploy production Linux builds to Steam ( #47 )
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CI / production-build (push) Successful in 5m15s
CI / build-and-test (push) Successful in 1m8s
## Summary
- package the production Linux binary and Bevy assets under `build/linux`
- generate Steam TOTP credentials in CI
- deploy app 3409670 to the Steam `master` branch using the latest commit hash as the build description
- restrict packaging and deployment to pushes on `master`, excluding pull requests and manual runs
Reviewed-on: #47
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-09-19 17:32:04 +00:00
EIREXE
0dc5d0392d
Add production build pipeline ( #46 )
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CI / build-and-test (push) Successful in 1m8s
CI / production-build (push) Successful in 4m39s
## Summary
- split development dynamic linking from production builds
- add headless processed-asset generation
- add a separate production CI cache and static Bevy/Rust linkage verification
- keep custom debug features enabled for production builds behind a feature gate
Reviewed-on: #46
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-09-19 17:04:18 +00:00
EIREXE
804e5e37e0
Implement damage UI, damage and stale moves. ( #45 )
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CI / build-and-test (push) Successful in 1m30s
Reviewed-on: #45
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-09-19 15:40:44 +00:00
EIREXE
7269a1cb49
Implement fast falling ( #44 )
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CI / build-and-test (push) Successful in 1m17s
Reviewed-on: #44
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-09-18 22:23:03 +00:00
EIREXE
9f51207f48
Implement directional influence ( #43 )
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CI / build-and-test (push) Successful in 1m9s
Reviewed-on: #43
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-09-18 20:43:41 +00:00
EIREXE
2b5af49e15
Implement hitstop shake ( #42 )
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CI / build-and-test (push) Successful in 1m22s
Reviewed-on: #42
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-09-18 11:56:53 +00:00
EIREXE
b9f1a52bbc
Specify ground to air transitions and thresholds ( #41 )
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CI / build-and-test (push) Successful in 1m10s
Reviewed-on: #41
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-09-17 17:57:57 +00:00
EIREXE
0977de8457
Update gc-adapter-neo to 1.1.0 ( #40 )
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CI / build-and-test (push) Successful in 1m7s
Fixes #33
Reviewed-on: #40
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-09-17 15:55:13 +00:00
EIREXE
e1d2253af5
Implement direct P2P session scaffolding ( #39 )
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CI / build-and-test (push) Successful in 1m10s
Closes #24
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-09-17 15:04:39 +00:00
EIREXE
0454ca9e8a
Split baked animation modules ( #38 )
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CI / build-and-test (push) Successful in 1m15s
Fixes #19
Splits the baked animation implementation into focused fixed-transform, runtime, visual-binding, and asset-baking modules behind the existing public facade. Preserves public APIs, serialized field order, TypePath, plugin registration, schedules, and runtime behavior.
Reviewed-on: #38
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-09-17 14:03:09 +00:00
EIREXE
441e3d53b3
Fix Rust cache reuse for dynamic linking ( #37 )
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CI / build-and-test (push) Successful in 1m46s
## Summary
- update rust-cache to v2.9.2, which preserves dynamic-linking target artifacts during cleanup
- rotate the cache prefix to invalidate the broken v1 cache
Reviewed-on: #37
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-09-17 08:55:52 +00:00
EIREXE
ff78847512
Fix run direction not being taken into account when accelerating ( Fixes #11 ) ( #35 )
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CI / build-and-test (push) Successful in 10m58s
Reviewed-on: #35
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-09-16 19:17:40 +00:00