EIREXE
472a0b6a19
Improve ECB behaviour, add ECB interpolation, wall/ceiling support etc ( #94 )
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CI / production-build (push) Successful in 11m52s
Reviewed-on: #94
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-10-13 19:20:29 +00:00
EIREXE
f1da5c1172
Add ledge getup, ledge intangibility limit & fix walk-off velocity ( #93 )
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CI / production-build (push) Successful in 12m14s
CI / build-and-test (push) Successful in 1m40s
Reviewed-on: #93
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-10-13 15:52:10 +00:00
EIREXE
9b974d0dd6
Initial work on ledge & improved baking of root motion. ( #90 )
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CI / production-build (push) Successful in 12m24s
Reviewed-on: #90
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-10-12 20:58:27 +00:00
EIREXE
97f2fe7065
Implement up smash, dacus and further improve input system. ( #88 )
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CI / build-and-test (push) Successful in 2m42s
CI / production-build (push) Successful in 13m1s
Reviewed-on: #88
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-10-09 09:15:18 +00:00
EIREXE
259dada54f
Implement grounded fighter pushing ( #85 )
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CI / build-and-test (push) Successful in 1m30s
CI / production-build (push) Successful in 11m7s
Reviewed-on: #85
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-10-07 07:29:02 +00:00
EIREXE
5c277a00f0
Implement tap jump and clean some fluff ( #83 )
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CI / build-and-test (push) Successful in 1m33s
CI / production-build (push) Successful in 11m45s
Reviewed-on: #83
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-10-05 15:01:31 +00:00
EIREXE
adf83ba03f
Fix match state remaining mutable after and of match and implement initial work on aerials ( #77 )
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CI / build-and-test (push) Successful in 2m7s
CI / production-build (push) Successful in 11m36s
Reviewed-on: #77
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-09-29 12:40:14 +00:00
EIREXE
3af36c4bc8
Add pulsing effect when invulnerable/intangible, make airdodge make the player intangible. ( #75 )
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CI / build-and-test (push) Successful in 2m3s
CI / production-build (push) Successful in 15m42s
Reviewed-on: #75
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-09-28 15:44:50 +00:00
EIREXE
ccf2657d29
Fix various minor issues ( #74 )
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CI / production-build (push) Canceled after 0s
CI / build-and-test (push) Canceled after 29s
Reviewed-on: #74
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-09-28 15:08:39 +00:00
EIREXE
94e292026e
Fix fighter visuals after landing snap ( #67 )
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CI / build-and-test (push) Successful in 1m47s
CI / production-build (push) Successful in 11m8s
## Summary
- Mark landing position corrections as presentation discontinuities.
- Render and frame fighters from the current position for the snap frame.
- Keep previous translation history unchanged for gameplay collision and attack logic.
Reviewed-on: #67
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-09-26 15:54:25 +00:00
EIREXE
0cb81ec2e9
Add shifting ECB based on bone positions (melee-like)
CI / build-and-test (pull_request) Successful in 1m33s
CI / production-build (pull_request) Successful in 10m48s
2026-09-25 15:45:55 +02:00
EIREXE
d521461625
Add authoritative fighter surface state ( #60 )
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CI / build-and-test (push) Successful in 1m28s
CI / production-build (push) Successful in 11m59s
## Summary
- add a rollback-tracked `FighterSurfaceState` as the single source of truth for stage contact
- move active stage line ownership out of individual grounded fighter states
- update landing, airborne motion, ledge departure, hit reactions, and debug save states to maintain surface contact
- add tests for contact lifecycle, connected-segment traversal, and ledge departure
Reviewed-on: #60
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-09-25 10:45:27 +00:00
EIREXE
7269a1cb49
Implement fast falling ( #44 )
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CI / build-and-test (push) Successful in 1m17s
Reviewed-on: #44
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-09-18 22:23:03 +00:00
EIREXE
ae8f7b5850
Deduplicate fighter state lifecycle policies ( #36 )
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CI / build-and-test (push) Failing after 10m51s
Fixes #22
Extracts shared grounded collision/friction and airborne movement/landing policies while preserving state-specific behavior. Running fighters now pass `can_walk_off = true` so they can run off platform edges. Includes grounded and airborne hitstun call sites.
Reviewed-on: #36
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-09-16 18:30:53 +00:00
eirexe-test
4570860d64
Implement hitstun and knockback.
2026-09-13 23:01:25 +02:00
eirexe-test
811578af2f
Make dashback configurable, fix movement bugs, add double jump forward and back.
2026-09-13 01:00:15 +02:00
eirexe-test
9546df578d
Fix compilation warnings
2026-08-29 17:55:06 +02:00
eirexe-test
c3f1074fe1
Add animation baking system
2026-08-28 23:05:36 +02:00
eirexe-test
d9222409ce
Fix formatting and shit
2026-08-26 21:35:43 +02:00
eirexe-test
a857a3c814
Finish implementing jumping and landing
2026-08-26 21:32:54 +02:00
eirexe-test
21a5170dbc
Refactor loading
2026-08-26 19:08:58 +02:00
eirexe-test
91c5c4e05f
Initial work on proper character movement
2026-08-24 18:24:20 +02:00