Compare commits
10
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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eb59eb5b67 | ||
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fc37afc5a0 | ||
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441e3d53b3 | ||
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ff78847512 | ||
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ae8f7b5850 | ||
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43ee6d8153 | ||
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352c6fcb6c | ||
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06d20c2d27 | ||
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b8b65e60e9 | ||
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43a04e9491 |
+1
-1
@@ -1,7 +1,7 @@
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|||||||
# for Linux
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# for Linux
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||||||
[target.x86_64-unknown-linux-gnu]
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[target.x86_64-unknown-linux-gnu]
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linker = "clang"
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linker = "clang"
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rustflags = ["-C", "link-arg=-fuse-ld=/usr/bin/mold", "-Zshare-generics=y", ]
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rustflags = ["-C", "link-arg=-fuse-ld=/usr/bin/mold", "-Zshare-generics=y", "-D", "warnings", ]
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[unstable]
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[unstable]
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codegen-backend = true
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codegen-backend = true
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||||||
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@@ -23,8 +23,9 @@ jobs:
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"$HOME/.cargo/bin/rustup" toolchain install nightly-2026-09-14 --profile minimal
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"$HOME/.cargo/bin/rustup" toolchain install nightly-2026-09-14 --profile minimal
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||||||
|
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||||||
- name: Cache Rust dependencies and build artifacts
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- name: Cache Rust dependencies and build artifacts
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||||||
uses: Swatinem/rust-cache@779680da715d629ac1d338a641029a2f4372abb5 # v2.8.2
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uses: Swatinem/rust-cache@6323deb102c322ba6fcbdcafc7e3dddab59af2b6 # v2.9.2
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with:
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with:
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prefix-key: v2-rust
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shared-key: linux-nightly
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shared-key: linux-nightly
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cache-bin: false
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cache-bin: false
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||||||
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@@ -45,7 +46,7 @@ jobs:
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pkg-config
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pkg-config
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||||||
|
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- name: Build
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- name: Build
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run: RUSTFLAGS="-D warnings" cargo build --locked -j 4
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run: cargo build --locked -j 4
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- name: Run unit tests
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- name: Run unit tests
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run: cargo test --locked --lib -j 4
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run: cargo test --locked --lib -j 4
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@@ -8,8 +8,8 @@ use crate::{
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FighterVelocity, Grounded,
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FighterVelocity, Grounded,
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animation::FighterAnimationFrame,
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animation::FighterAnimationFrame,
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attack::{
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attack::{
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FighterDamage, FighterKnockbackVelocity, FighterPendingHitReaction,
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FighterDamage, FighterKnockbackVelocity, FighterPendingHitReaction, FighterPendingHits,
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FighterReceivedAttacks, FighterSolvedHurtboxes, FighterStaleMoveQueue,
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FighterSolvedHurtboxes, FighterStaleMoveQueue,
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},
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},
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baked_animation::FighterBoneMatrices,
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baked_animation::FighterBoneMatrices,
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state::FighterState,
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state::FighterState,
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@@ -28,6 +28,7 @@ pub(super) struct DebugSaveState {
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struct Checkpoint {
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struct Checkpoint {
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fighters: Vec<FighterCheckpoint>,
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fighters: Vec<FighterCheckpoint>,
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stage_collision: StageCollision,
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stage_collision: StageCollision,
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pending_hits: FighterPendingHits,
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}
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}
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|
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#[derive(Clone)]
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#[derive(Clone)]
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@@ -50,7 +51,6 @@ struct FighterCheckpoint {
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knockback_velocity: FighterKnockbackVelocity,
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knockback_velocity: FighterKnockbackVelocity,
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stale_moves: FighterStaleMoveQueue,
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stale_moves: FighterStaleMoveQueue,
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hitboxes: FighterHitboxes,
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hitboxes: FighterHitboxes,
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received_attacks: FighterReceivedAttacks,
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solved_hurtboxes: FighterSolvedHurtboxes,
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solved_hurtboxes: FighterSolvedHurtboxes,
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bone_matrices: FighterBoneMatrices,
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bone_matrices: FighterBoneMatrices,
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grounded: bool,
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grounded: bool,
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@@ -97,9 +97,11 @@ pub(super) fn save_or_restore(world: &mut World) {
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};
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};
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checkpoint_fighters.push(checkpoint);
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checkpoint_fighters.push(checkpoint);
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}
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}
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let pending_hits = world.resource::<FighterPendingHits>().clone();
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world.resource_mut::<DebugSaveState>().checkpoint = Some(Checkpoint {
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world.resource_mut::<DebugSaveState>().checkpoint = Some(Checkpoint {
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fighters: checkpoint_fighters,
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fighters: checkpoint_fighters,
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stage_collision,
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stage_collision,
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pending_hits,
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});
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});
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info!("Saved debug game state");
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info!("Saved debug game state");
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return;
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return;
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@@ -147,7 +149,6 @@ pub(super) fn save_or_restore(world: &mut World) {
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entity.insert(saved.knockback_velocity);
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entity.insert(saved.knockback_velocity);
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entity.insert(saved.stale_moves.clone());
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entity.insert(saved.stale_moves.clone());
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entity.insert(saved.hitboxes.clone());
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entity.insert(saved.hitboxes.clone());
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entity.insert(saved.received_attacks.clone());
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entity.insert(saved.solved_hurtboxes.clone());
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entity.insert(saved.solved_hurtboxes.clone());
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entity.insert(saved.bone_matrices.clone());
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entity.insert(saved.bone_matrices.clone());
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if saved.grounded {
|
if saved.grounded {
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@@ -156,6 +157,7 @@ pub(super) fn save_or_restore(world: &mut World) {
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entity.remove::<Grounded>();
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entity.remove::<Grounded>();
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}
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}
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}
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}
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world.insert_resource(checkpoint.pending_hits.clone());
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world.insert_resource(checkpoint.stage_collision);
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world.insert_resource(checkpoint.stage_collision);
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for mut match_camera in world.query::<&mut MatchCamera>().iter_mut(world) {
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for mut match_camera in world.query::<&mut MatchCamera>().iter_mut(world) {
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match_camera.needs_snap = true;
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match_camera.needs_snap = true;
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@@ -184,7 +186,6 @@ fn capture_fighter(world: &World, entity: Entity) -> Option<FighterCheckpoint> {
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knockback_velocity: *fighter.get::<FighterKnockbackVelocity>()?,
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knockback_velocity: *fighter.get::<FighterKnockbackVelocity>()?,
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stale_moves: fighter.get::<FighterStaleMoveQueue>()?.clone(),
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stale_moves: fighter.get::<FighterStaleMoveQueue>()?.clone(),
|
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hitboxes: fighter.get::<FighterHitboxes>()?.clone(),
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hitboxes: fighter.get::<FighterHitboxes>()?.clone(),
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received_attacks: fighter.get::<FighterReceivedAttacks>()?.clone(),
|
|
||||||
solved_hurtboxes: fighter.get::<FighterSolvedHurtboxes>()?.clone(),
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solved_hurtboxes: fighter.get::<FighterSolvedHurtboxes>()?.clone(),
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bone_matrices: fighter.get::<FighterBoneMatrices>()?.clone(),
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bone_matrices: fighter.get::<FighterBoneMatrices>()?.clone(),
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grounded: fighter.contains::<Grounded>(),
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grounded: fighter.contains::<Grounded>(),
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||||||
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|||||||
@@ -1,18 +1,19 @@
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|||||||
use std::collections::{HashMap, VecDeque};
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use std::collections::{HashMap, VecDeque};
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||||||
|
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||||||
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mod reaction;
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|
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||||||
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use bevy::ecs::entity::{EntityMapper, MapEntities};
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use bevy::prelude::*;
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use bevy::prelude::*;
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use bevy_ggrs::{Rollback, prelude::GgrsSchedule};
|
use bevy_ggrs::{Rollback, RollbackApp, prelude::GgrsSchedule};
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use fixed_math::SinCos;
|
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||||||
use serde::{Deserialize, Serialize};
|
use serde::{Deserialize, Serialize};
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||||||
|
|
||||||
use crate::{
|
use crate::{
|
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fighter::{
|
fighter::{
|
||||||
Fighter, FighterAttributes, FighterFacingDirection, FighterHitboxes, FighterHitstop,
|
Fighter, FighterAttributes, FighterFacingDirection, FighterHitboxes,
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FighterPreviousFacingDirection, FighterPreviousTranslation, FighterRoster,
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FighterPreviousFacingDirection, FighterPreviousTranslation, FighterRoster,
|
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FighterTranslation,
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FighterTranslation,
|
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animation::{AnimKind, FighterAnimationFrame},
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animation::{AnimKind, FighterAnimationFrame},
|
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baked_animation::{FighterBoneIndexMap, FighterBoneMatrices, FixedMat4},
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baked_animation::{FighterBoneIndexMap, FighterBoneMatrices, FixedMat4},
|
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errors::FighterErrors,
|
|
||||||
hurtbox::{FixedAffineCapsule, FixedCapsule},
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hurtbox::{FixedAffineCapsule, FixedCapsule},
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manifest::FighterManifest,
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manifest::FighterManifest,
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||||||
},
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},
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@@ -432,15 +433,26 @@ pub struct FighterAttackScriptAssets {
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#[derive(Component, Clone, Debug, Default, Hash)]
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#[derive(Component, Clone, Debug, Default, Hash)]
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pub struct FighterSolvedHurtboxes(pub Vec<FighterSolvedHurtbox>);
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pub struct FighterSolvedHurtboxes(pub Vec<FighterSolvedHurtbox>);
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||||||
|
|
||||||
#[derive(Component, Clone, Debug, Default, Hash, DerefMut, Deref)]
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#[derive(Clone, Debug, Hash)]
|
||||||
pub struct FighterReceivedAttacks(
|
pub struct FighterHit {
|
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pub Vec<(
|
pub attacker: Entity,
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/* attacker */ Entity,
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pub defender: Entity,
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||||||
Handle<FighterAttackScript>,
|
pub attack_script: Handle<FighterAttackScript>,
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||||||
AttackKind,
|
pub attack_kind: AttackKind,
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/* hitbox_idx */ usize,
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pub hitbox_index: usize,
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||||||
)>,
|
}
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||||||
);
|
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||||||
|
#[derive(Resource, Clone, Debug, Default, Hash)]
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||||||
|
pub struct FighterPendingHits(pub Vec<FighterHit>);
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||||||
|
|
||||||
|
impl MapEntities for FighterPendingHits {
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fn map_entities<M: EntityMapper>(&mut self, entity_mapper: &mut M) {
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|
for hit in &mut self.0 {
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|
hit.attacker = entity_mapper.get_mapped(hit.attacker);
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|
hit.defender = entity_mapper.get_mapped(hit.defender);
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|
}
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|
}
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||||||
|
}
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|
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pub fn solve_hurtboxes(
|
pub fn solve_hurtboxes(
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mut query: Query<(
|
mut query: Query<(
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||||||
@@ -498,19 +510,14 @@ pub fn intersect_attacks_with_hurtboxes(
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|||||||
&Player,
|
&Player,
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&FighterStaleMoveQueue,
|
&FighterStaleMoveQueue,
|
||||||
)>,
|
)>,
|
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mut query_attacked: Query<(
|
query_attacked: Query<(Entity, &FighterSolvedHurtboxes)>,
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Entity,
|
mut pending_hits: ResMut<FighterPendingHits>,
|
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&FighterSolvedHurtboxes,
|
|
||||||
&Player,
|
|
||||||
&Fighter,
|
|
||||||
&mut FighterReceivedAttacks,
|
|
||||||
)>,
|
|
||||||
attack_scripts: Res<Assets<FighterAttackScript>>,
|
attack_scripts: Res<Assets<FighterAttackScript>>,
|
||||||
) {
|
) {
|
||||||
|
pending_hits.0.clear();
|
||||||
|
|
||||||
for &entity_receiving in &roster.0 {
|
for &entity_receiving in &roster.0 {
|
||||||
let Ok((_, hurtboxes, _, _receiving_fighter, mut received_attacks)) =
|
let Ok((_, hurtboxes)) = query_attacked.get(entity_receiving) else {
|
||||||
query_attacked.get_mut(entity_receiving)
|
|
||||||
else {
|
|
||||||
continue;
|
continue;
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -551,12 +558,13 @@ pub fn intersect_attacks_with_hurtboxes(
|
|||||||
continue;
|
continue;
|
||||||
};
|
};
|
||||||
|
|
||||||
received_attacks.push((
|
pending_hits.0.push(FighterHit {
|
||||||
entity_hurting,
|
attacker: entity_hurting,
|
||||||
active_attack.script.clone(),
|
defender: entity_receiving,
|
||||||
active_attack.kind,
|
attack_script: active_attack.script.clone(),
|
||||||
hitting_hitbox_idx,
|
attack_kind: active_attack.kind,
|
||||||
));
|
hitbox_index: hitting_hitbox_idx,
|
||||||
|
});
|
||||||
info!("Hit by hitbox {}!!!!", hitting_hitbox_idx);
|
info!("Hit by hitbox {}!!!!", hitting_hitbox_idx);
|
||||||
|
|
||||||
active_attack.hit_fighters.push(entity_receiving);
|
active_attack.hit_fighters.push(entity_receiving);
|
||||||
@@ -564,140 +572,21 @@ pub fn intersect_attacks_with_hurtboxes(
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn calculate_received_attacks_trajectories(
|
|
||||||
mut attacker: Query<(
|
|
||||||
&mut FighterStaleMoveQueue,
|
|
||||||
&FighterFacingDirection,
|
|
||||||
&FighterHitboxes,
|
|
||||||
&Player,
|
|
||||||
&mut FighterHitstop,
|
|
||||||
)>,
|
|
||||||
receiver: Query<(
|
|
||||||
&mut FighterReceivedAttacks,
|
|
||||||
&mut FighterDamage,
|
|
||||||
&Fighter,
|
|
||||||
&mut FighterPendingHitReaction,
|
|
||||||
)>,
|
|
||||||
attack_scripts: Res<Assets<FighterAttackScript>>,
|
|
||||||
game_settings: Res<GameSettings>,
|
|
||||||
fighter_manifests: Res<Assets<FighterManifest>>,
|
|
||||||
) -> Result {
|
|
||||||
for (mut received_attacks, mut receiver_damage, fighter, mut pending_reactions) in receiver {
|
|
||||||
if received_attacks.is_empty() {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
// we got attacked, time to calculate the total damage
|
|
||||||
|
|
||||||
let damage_data = received_attacks
|
|
||||||
.iter()
|
|
||||||
.filter_map(|(from_entity, attack_script, attack_kind, hitbox_idx)| {
|
|
||||||
let Ok((stale_move_queue, facing_dir, _hitboxes, player, _attacker_hitstop)) =
|
|
||||||
attacker.get(*from_entity)
|
|
||||||
else {
|
|
||||||
return None;
|
|
||||||
};
|
|
||||||
|
|
||||||
let Some(attack_script) = attack_scripts.get(attack_script) else {
|
|
||||||
return None;
|
|
||||||
};
|
|
||||||
|
|
||||||
let hitbox = &attack_script.hitboxes[*hitbox_idx];
|
|
||||||
|
|
||||||
let damage_received =
|
|
||||||
stale_move_queue.get_attack_damage_multiplier(*attack_kind) * hitbox.damage.0;
|
|
||||||
|
|
||||||
Some((
|
|
||||||
from_entity,
|
|
||||||
damage_received,
|
|
||||||
hitbox,
|
|
||||||
attack_script,
|
|
||||||
matches!(facing_dir, FighterFacingDirection::Left),
|
|
||||||
player.handle,
|
|
||||||
))
|
|
||||||
})
|
|
||||||
.collect::<Vec<_>>();
|
|
||||||
|
|
||||||
let total_damage_received_this_frame = damage_data
|
|
||||||
.iter()
|
|
||||||
.map(|(_, damage, ..)| damage)
|
|
||||||
.sum::<FGi32>();
|
|
||||||
|
|
||||||
let fighter_manifest = fighter_manifests
|
|
||||||
.get(&fighter.manifest)
|
|
||||||
.ok_or(FighterErrors::FighterManifestNotFound)?;
|
|
||||||
|
|
||||||
let mut reactions = vec![];
|
|
||||||
|
|
||||||
for (attacker_entity, attack_damage, hitbox, _attack_script, facing_left, attacker_slot) in
|
|
||||||
damage_data
|
|
||||||
{
|
|
||||||
let knockback = hitbox.calculate_knockback(
|
|
||||||
&fighter_manifest.attributes,
|
|
||||||
*receiver_damage,
|
|
||||||
FighterDamage(total_damage_received_this_frame),
|
|
||||||
false,
|
|
||||||
false,
|
|
||||||
);
|
|
||||||
|
|
||||||
let angle = match &hitbox.angle {
|
|
||||||
AttackAngle::Normal(angle) => *angle,
|
|
||||||
AttackAngle::Sakurai => FGi32::lit("32.0"),
|
|
||||||
};
|
|
||||||
|
|
||||||
let launch_angle = if facing_left {
|
|
||||||
FGi32::lit("180.0") - angle
|
|
||||||
} else {
|
|
||||||
angle
|
|
||||||
};
|
|
||||||
let (sin, cos) = launch_angle.sin_cos();
|
|
||||||
let launch_direction = FGVec2::new(cos, sin);
|
|
||||||
let hitstop = HitStop::calculate(FighterDamage(attack_damage), false);
|
|
||||||
reactions.push((
|
|
||||||
*attacker_entity,
|
|
||||||
attacker_slot,
|
|
||||||
FighterHitReaction {
|
|
||||||
launch_velocity: launch_direction * knockback.get_launch_speed(&game_settings),
|
|
||||||
hitstun_frames: knockback.get_hitstun_frames(&game_settings),
|
|
||||||
hitstop_frames: hitstop,
|
|
||||||
kind: HitReactionKind::Flinch,
|
|
||||||
},
|
|
||||||
));
|
|
||||||
}
|
|
||||||
|
|
||||||
receiver_damage.0 += total_damage_received_this_frame;
|
|
||||||
|
|
||||||
for (attacker_entity, _, reaction) in reactions.iter() {
|
|
||||||
let Ok((.., mut hitstop)) = attacker.get_mut(*attacker_entity) else {
|
|
||||||
continue;
|
|
||||||
};
|
|
||||||
|
|
||||||
hitstop.remaining_frames = reaction.hitstop_frames.max(hitstop.remaining_frames);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Pick attack by port priority
|
|
||||||
pending_reactions.0 = reactions
|
|
||||||
.into_iter()
|
|
||||||
.min_by(|(_, port_a, _), (_, port_b, _)| port_a.cmp(port_b))
|
|
||||||
.map(|(_, _, reaction)| reaction);
|
|
||||||
|
|
||||||
received_attacks.clear();
|
|
||||||
}
|
|
||||||
|
|
||||||
Ok(())
|
|
||||||
}
|
|
||||||
|
|
||||||
pub struct FighterAttackPlugin;
|
pub struct FighterAttackPlugin;
|
||||||
|
|
||||||
impl Plugin for FighterAttackPlugin {
|
impl Plugin for FighterAttackPlugin {
|
||||||
fn build(&self, app: &mut App) {
|
fn build(&self, app: &mut App) {
|
||||||
|
app.init_resource::<FighterPendingHits>()
|
||||||
|
.add_plugins(reaction::FighterReactionPlugin)
|
||||||
|
.rollback_resource_with_clone::<FighterPendingHits>()
|
||||||
|
.update_resource_with_map_entities::<FighterPendingHits>()
|
||||||
|
.checksum_resource_with_hash::<FighterPendingHits>();
|
||||||
app.add_systems(
|
app.add_systems(
|
||||||
GgrsSchedule,
|
GgrsSchedule,
|
||||||
(
|
(
|
||||||
solve_hurtboxes,
|
solve_hurtboxes,
|
||||||
solve_hitboxes,
|
solve_hitboxes,
|
||||||
intersect_attacks_with_hurtboxes,
|
intersect_attacks_with_hurtboxes,
|
||||||
calculate_received_attacks_trajectories,
|
|
||||||
)
|
)
|
||||||
.chain()
|
.chain()
|
||||||
.after(crate::fighter::baked_animation::update_fighter_bone_matrices)
|
.after(crate::fighter::baked_animation::update_fighter_bone_matrices)
|
||||||
@@ -0,0 +1,145 @@
|
|||||||
|
use bevy::prelude::*;
|
||||||
|
use bevy_ggrs::prelude::GgrsSchedule;
|
||||||
|
use fixed_math::SinCos;
|
||||||
|
|
||||||
|
use super::*;
|
||||||
|
use crate::{
|
||||||
|
fighter::{
|
||||||
|
Fighter, FighterFacingDirection, FighterHitboxes, FighterHitstop,
|
||||||
|
FighterPendingHitReaction, FighterStaleMoveQueue, errors::FighterErrors,
|
||||||
|
manifest::FighterManifest,
|
||||||
|
},
|
||||||
|
game_settings::GameSettings,
|
||||||
|
math::{int::FGi32, vec::FGVec2},
|
||||||
|
player::Player,
|
||||||
|
schedule::GameplaySet,
|
||||||
|
scripting::FighterAttackScript,
|
||||||
|
};
|
||||||
|
|
||||||
|
pub fn resolve_fighter_hits(
|
||||||
|
mut pending_hits: ResMut<FighterPendingHits>,
|
||||||
|
mut attacker: Query<(
|
||||||
|
&FighterStaleMoveQueue,
|
||||||
|
&FighterFacingDirection,
|
||||||
|
&FighterHitboxes,
|
||||||
|
&Player,
|
||||||
|
&mut FighterHitstop,
|
||||||
|
)>,
|
||||||
|
mut receiver: Query<(&mut FighterDamage, &Fighter, &mut FighterPendingHitReaction)>,
|
||||||
|
attack_scripts: Res<Assets<FighterAttackScript>>,
|
||||||
|
game_settings: Res<GameSettings>,
|
||||||
|
fighter_manifests: Res<Assets<FighterManifest>>,
|
||||||
|
) -> Result {
|
||||||
|
let hits = std::mem::take(&mut pending_hits.0);
|
||||||
|
let mut hit_offset = 0;
|
||||||
|
|
||||||
|
while hit_offset < hits.len() {
|
||||||
|
let defender = hits[hit_offset].defender;
|
||||||
|
let next_defender = hits[hit_offset..]
|
||||||
|
.iter()
|
||||||
|
.position(|hit| hit.defender != defender)
|
||||||
|
.map_or(hits.len(), |offset| hit_offset + offset);
|
||||||
|
|
||||||
|
let Ok((mut receiver_damage, fighter, mut pending_reaction)) = receiver.get_mut(defender)
|
||||||
|
else {
|
||||||
|
hit_offset = next_defender;
|
||||||
|
continue;
|
||||||
|
};
|
||||||
|
|
||||||
|
let damage_data = hits[hit_offset..next_defender]
|
||||||
|
.iter()
|
||||||
|
.filter_map(|hit| {
|
||||||
|
let Ok((stale_move_queue, facing_dir, _hitboxes, player, _)) =
|
||||||
|
attacker.get(hit.attacker)
|
||||||
|
else {
|
||||||
|
return None;
|
||||||
|
};
|
||||||
|
let attack_script = attack_scripts.get(&hit.attack_script)?;
|
||||||
|
let hitbox = attack_script.hitboxes.get(hit.hitbox_index)?;
|
||||||
|
let damage_received = stale_move_queue
|
||||||
|
.get_attack_damage_multiplier(hit.attack_kind)
|
||||||
|
* hitbox.damage.0;
|
||||||
|
|
||||||
|
Some((
|
||||||
|
hit.attacker,
|
||||||
|
damage_received,
|
||||||
|
hitbox,
|
||||||
|
matches!(facing_dir, FighterFacingDirection::Left),
|
||||||
|
player.handle,
|
||||||
|
))
|
||||||
|
})
|
||||||
|
.collect::<Vec<_>>();
|
||||||
|
|
||||||
|
let total_damage_received_this_frame = damage_data
|
||||||
|
.iter()
|
||||||
|
.map(|(_, damage, ..)| damage)
|
||||||
|
.sum::<FGi32>();
|
||||||
|
let fighter_manifest = fighter_manifests
|
||||||
|
.get(&fighter.manifest)
|
||||||
|
.ok_or(FighterErrors::FighterManifestNotFound)?;
|
||||||
|
let mut reactions = Vec::with_capacity(damage_data.len());
|
||||||
|
|
||||||
|
for (attacker_entity, attack_damage, hitbox, facing_left, attacker_slot) in damage_data {
|
||||||
|
let knockback = hitbox.calculate_knockback(
|
||||||
|
&fighter_manifest.attributes,
|
||||||
|
*receiver_damage,
|
||||||
|
FighterDamage(total_damage_received_this_frame),
|
||||||
|
false,
|
||||||
|
false,
|
||||||
|
);
|
||||||
|
let angle = match &hitbox.angle {
|
||||||
|
AttackAngle::Normal(angle) => *angle,
|
||||||
|
AttackAngle::Sakurai => FGi32::lit("32.0"),
|
||||||
|
};
|
||||||
|
let launch_angle = if facing_left {
|
||||||
|
FGi32::lit("180.0") - angle
|
||||||
|
} else {
|
||||||
|
angle
|
||||||
|
};
|
||||||
|
let (sin, cos) = launch_angle.sin_cos();
|
||||||
|
let launch_direction = FGVec2::new(cos, sin);
|
||||||
|
let hitstop = HitStop::calculate(FighterDamage(attack_damage), false);
|
||||||
|
reactions.push((
|
||||||
|
attacker_entity,
|
||||||
|
attacker_slot,
|
||||||
|
FighterHitReaction {
|
||||||
|
launch_velocity: launch_direction * knockback.get_launch_speed(&game_settings),
|
||||||
|
hitstun_frames: knockback.get_hitstun_frames(&game_settings),
|
||||||
|
hitstop_frames: hitstop,
|
||||||
|
kind: HitReactionKind::Flinch,
|
||||||
|
},
|
||||||
|
));
|
||||||
|
}
|
||||||
|
|
||||||
|
receiver_damage.0 += total_damage_received_this_frame;
|
||||||
|
|
||||||
|
for (attacker_entity, _, reaction) in &reactions {
|
||||||
|
let Ok((.., mut hitstop)) = attacker.get_mut(*attacker_entity) else {
|
||||||
|
continue;
|
||||||
|
};
|
||||||
|
hitstop.remaining_frames = reaction.hitstop_frames.max(hitstop.remaining_frames);
|
||||||
|
}
|
||||||
|
|
||||||
|
pending_reaction.0 = reactions
|
||||||
|
.into_iter()
|
||||||
|
.min_by(|(_, port_a, _), (_, port_b, _)| port_a.cmp(port_b))
|
||||||
|
.map(|(_, _, reaction)| reaction);
|
||||||
|
|
||||||
|
hit_offset = next_defender;
|
||||||
|
}
|
||||||
|
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
|
||||||
|
pub struct FighterReactionPlugin;
|
||||||
|
|
||||||
|
impl Plugin for FighterReactionPlugin {
|
||||||
|
fn build(&self, app: &mut App) {
|
||||||
|
app.add_systems(
|
||||||
|
GgrsSchedule,
|
||||||
|
resolve_fighter_hits
|
||||||
|
.in_set(GameplaySet::Attacks)
|
||||||
|
.after(super::intersect_attacks_with_hurtboxes),
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,456 @@
|
|||||||
|
use super::{
|
||||||
|
BAKED_ANIMATION_FPS,
|
||||||
|
runtime::{BakedAnimationClip, BakedFighterAnimations},
|
||||||
|
};
|
||||||
|
use crate::math::fixed_transform::FixedMat4;
|
||||||
|
use crate::fighter::{animation::AnimKind, manifest::FighterManifest};
|
||||||
|
use bevy::{
|
||||||
|
asset::{
|
||||||
|
AssetLoader, AssetPath, AsyncWriteExt, LoadContext,
|
||||||
|
io::{Reader, Writer},
|
||||||
|
processor::LoadTransformAndSave,
|
||||||
|
saver::{AssetSaver, SavedAsset},
|
||||||
|
transformer::{AssetTransformer, TransformedAsset},
|
||||||
|
},
|
||||||
|
prelude::*,
|
||||||
|
reflect::TypePath,
|
||||||
|
};
|
||||||
|
use serde::Deserialize;
|
||||||
|
use std::{collections::HashMap, io, path::Path};
|
||||||
|
|
||||||
|
#[derive(Deserialize)]
|
||||||
|
struct FighterBakeDeclaration {
|
||||||
|
manifest_path: String,
|
||||||
|
}
|
||||||
|
#[derive(Asset, TypePath)]
|
||||||
|
struct FighterBakeSource {
|
||||||
|
model_bytes: Vec<u8>,
|
||||||
|
buffers: Vec<Vec<u8>>,
|
||||||
|
animations: HashMap<AnimKind, String>,
|
||||||
|
}
|
||||||
|
#[derive(Default, TypePath)]
|
||||||
|
struct FighterBakeSourceLoader;
|
||||||
|
|
||||||
|
impl AssetLoader for FighterBakeSourceLoader {
|
||||||
|
type Asset = FighterBakeSource;
|
||||||
|
type Settings = ();
|
||||||
|
type Error = io::Error;
|
||||||
|
async fn load(
|
||||||
|
&self,
|
||||||
|
reader: &mut dyn Reader,
|
||||||
|
_: &Self::Settings,
|
||||||
|
load_context: &mut LoadContext<'_>,
|
||||||
|
) -> Result<Self::Asset, Self::Error> {
|
||||||
|
let mut declaration = Vec::new();
|
||||||
|
reader.read_to_end(&mut declaration).await?;
|
||||||
|
let declaration: FighterBakeDeclaration = ron::de::from_bytes(&declaration)
|
||||||
|
.map_err(|error| io::Error::new(io::ErrorKind::InvalidData, error))?;
|
||||||
|
let manifest_bytes = load_context
|
||||||
|
.read_asset_bytes(&declaration.manifest_path)
|
||||||
|
.await
|
||||||
|
.map_err(|error| io::Error::other(error.to_string()))?;
|
||||||
|
let manifest: FighterManifest = ron::de::from_bytes(&manifest_bytes)
|
||||||
|
.map_err(|error| io::Error::new(io::ErrorKind::InvalidData, error))?;
|
||||||
|
let model_bytes = load_context
|
||||||
|
.read_asset_bytes(&manifest.model_path)
|
||||||
|
.await
|
||||||
|
.map_err(|error| io::Error::other(error.to_string()))?;
|
||||||
|
let gltf = gltf::Gltf::from_slice(&model_bytes)
|
||||||
|
.map_err(|error| io::Error::new(io::ErrorKind::InvalidData, error))?;
|
||||||
|
let mut buffers = Vec::with_capacity(gltf.buffers().len());
|
||||||
|
for buffer in gltf.buffers() {
|
||||||
|
let bytes = match buffer.source() {
|
||||||
|
gltf::buffer::Source::Uri(uri) => load_context
|
||||||
|
.read_asset_bytes(AssetPath::from_path_buf(
|
||||||
|
Path::new(&manifest.model_path)
|
||||||
|
.parent()
|
||||||
|
.unwrap_or_else(|| Path::new(""))
|
||||||
|
.join(uri),
|
||||||
|
))
|
||||||
|
.await
|
||||||
|
.map_err(|error| io::Error::other(error.to_string()))?,
|
||||||
|
gltf::buffer::Source::Bin => gltf.blob.clone().ok_or_else(|| {
|
||||||
|
io::Error::new(io::ErrorKind::InvalidData, "missing glTF binary blob")
|
||||||
|
})?,
|
||||||
|
};
|
||||||
|
buffers.push(bytes);
|
||||||
|
}
|
||||||
|
Ok(FighterBakeSource {
|
||||||
|
model_bytes,
|
||||||
|
buffers,
|
||||||
|
animations: manifest.animations,
|
||||||
|
})
|
||||||
|
}
|
||||||
|
fn extensions(&self) -> &[&str] {
|
||||||
|
&["fighterbake"]
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Default, TypePath)]
|
||||||
|
struct BakedFighterAnimationsLoader;
|
||||||
|
impl AssetLoader for BakedFighterAnimationsLoader {
|
||||||
|
type Asset = BakedFighterAnimations;
|
||||||
|
type Settings = ();
|
||||||
|
type Error = io::Error;
|
||||||
|
async fn load(
|
||||||
|
&self,
|
||||||
|
reader: &mut dyn Reader,
|
||||||
|
_: &Self::Settings,
|
||||||
|
_: &mut LoadContext<'_>,
|
||||||
|
) -> Result<Self::Asset, Self::Error> {
|
||||||
|
let mut bytes = Vec::new();
|
||||||
|
reader.read_to_end(&mut bytes).await?;
|
||||||
|
bincode::deserialize(&bytes)
|
||||||
|
.map_err(|error| io::Error::new(io::ErrorKind::InvalidData, error))
|
||||||
|
}
|
||||||
|
fn extensions(&self) -> &[&str] {
|
||||||
|
&["fighterbake"]
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Default, TypePath)]
|
||||||
|
struct FighterBakeTransformer;
|
||||||
|
impl AssetTransformer for FighterBakeTransformer {
|
||||||
|
type AssetInput = FighterBakeSource;
|
||||||
|
type AssetOutput = BakedFighterAnimations;
|
||||||
|
type Settings = ();
|
||||||
|
type Error = io::Error;
|
||||||
|
async fn transform<'a>(
|
||||||
|
&'a self,
|
||||||
|
source: TransformedAsset<Self::AssetInput>,
|
||||||
|
_: &'a Self::Settings,
|
||||||
|
) -> Result<TransformedAsset<Self::AssetOutput>, Self::Error> {
|
||||||
|
let baked = bake_gltf(&source.model_bytes, &source.buffers, &source.animations)?;
|
||||||
|
Ok(source.replace_asset(baked))
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Default, TypePath)]
|
||||||
|
struct BakedFighterAnimationsSaver;
|
||||||
|
impl AssetSaver for BakedFighterAnimationsSaver {
|
||||||
|
type Asset = BakedFighterAnimations;
|
||||||
|
type Settings = ();
|
||||||
|
type OutputLoader = BakedFighterAnimationsLoader;
|
||||||
|
type Error = io::Error;
|
||||||
|
async fn save(
|
||||||
|
&self,
|
||||||
|
writer: &mut Writer,
|
||||||
|
asset: SavedAsset<'_, '_, Self::Asset>,
|
||||||
|
_: &Self::Settings,
|
||||||
|
_: AssetPath<'_>,
|
||||||
|
) -> Result<(), Self::Error> {
|
||||||
|
let bytes = bincode::serialize(&*asset)
|
||||||
|
.map_err(|error| io::Error::new(io::ErrorKind::InvalidData, error))?;
|
||||||
|
writer.write_all(&bytes).await
|
||||||
|
}
|
||||||
|
}
|
||||||
|
type FighterBakeProcessor = LoadTransformAndSave<
|
||||||
|
FighterBakeSourceLoader,
|
||||||
|
FighterBakeTransformer,
|
||||||
|
BakedFighterAnimationsSaver,
|
||||||
|
>;
|
||||||
|
|
||||||
|
pub struct BakedAnimationPlugin;
|
||||||
|
impl Plugin for BakedAnimationPlugin {
|
||||||
|
fn build(&self, app: &mut App) {
|
||||||
|
app.init_asset::<BakedFighterAnimations>()
|
||||||
|
.register_asset_loader(FighterBakeSourceLoader)
|
||||||
|
.register_asset_loader(BakedFighterAnimationsLoader)
|
||||||
|
.register_asset_processor(FighterBakeProcessor::new(
|
||||||
|
FighterBakeTransformer,
|
||||||
|
BakedFighterAnimationsSaver,
|
||||||
|
))
|
||||||
|
.set_default_asset_processor::<FighterBakeProcessor>("fighterbake")
|
||||||
|
.add_systems(
|
||||||
|
bevy_ggrs::prelude::GgrsSchedule,
|
||||||
|
super::runtime::update_fighter_bone_matrices
|
||||||
|
.in_set(crate::schedule::GameplaySet::Animation),
|
||||||
|
)
|
||||||
|
.add_systems(
|
||||||
|
Update,
|
||||||
|
super::visual_binding::apply_baked_fighter_visual_pose,
|
||||||
|
)
|
||||||
|
.add_observer(super::visual_binding::bind_fighter_visual_bones);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn bake_gltf(
|
||||||
|
bytes: &[u8],
|
||||||
|
buffer_bytes: &[Vec<u8>],
|
||||||
|
animations: &HashMap<AnimKind, String>,
|
||||||
|
) -> io::Result<BakedFighterAnimations> {
|
||||||
|
let gltf = gltf::Gltf::from_slice(bytes)
|
||||||
|
.map_err(|error| io::Error::new(io::ErrorKind::InvalidData, error))?;
|
||||||
|
let buffers = gltf
|
||||||
|
.buffers()
|
||||||
|
.zip(buffer_bytes)
|
||||||
|
.map(|(buffer, bytes)| {
|
||||||
|
if bytes.len() < buffer.length() {
|
||||||
|
return Err(io::Error::new(
|
||||||
|
io::ErrorKind::InvalidData,
|
||||||
|
format!(
|
||||||
|
"glTF buffer {} is too short: expected {}, got {}",
|
||||||
|
buffer.index(),
|
||||||
|
buffer.length(),
|
||||||
|
bytes.len()
|
||||||
|
),
|
||||||
|
));
|
||||||
|
}
|
||||||
|
Ok(gltf::buffer::Data(bytes.clone()))
|
||||||
|
})
|
||||||
|
.collect::<io::Result<Vec<_>>>()?;
|
||||||
|
if buffers.len() != gltf.buffers().len() {
|
||||||
|
return Err(io::Error::new(
|
||||||
|
io::ErrorKind::InvalidData,
|
||||||
|
"glTF buffer data is incomplete",
|
||||||
|
));
|
||||||
|
}
|
||||||
|
bake_gltf_document(gltf.document, buffers, animations)
|
||||||
|
}
|
||||||
|
|
||||||
|
pub(super) fn bake_gltf_document(
|
||||||
|
document: gltf::Document,
|
||||||
|
buffers: Vec<gltf::buffer::Data>,
|
||||||
|
animations: &HashMap<AnimKind, String>,
|
||||||
|
) -> io::Result<BakedFighterAnimations> {
|
||||||
|
let nodes: Vec<_> = document.nodes().collect();
|
||||||
|
if nodes.is_empty() {
|
||||||
|
return Err(io::Error::new(
|
||||||
|
io::ErrorKind::InvalidData,
|
||||||
|
"fighter model has no nodes",
|
||||||
|
));
|
||||||
|
}
|
||||||
|
let mut parents = vec![None; nodes.len()];
|
||||||
|
for node in &nodes {
|
||||||
|
for child in node.children() {
|
||||||
|
parents[child.index()] = Some(node.index());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
let names = nodes
|
||||||
|
.iter()
|
||||||
|
.map(|node| {
|
||||||
|
node.name().map(str::to_owned).ok_or_else(|| {
|
||||||
|
io::Error::new(
|
||||||
|
io::ErrorKind::InvalidData,
|
||||||
|
format!("node {} has no name", node.index()),
|
||||||
|
)
|
||||||
|
})
|
||||||
|
})
|
||||||
|
.collect::<io::Result<Vec<_>>>()?;
|
||||||
|
let mut pending = HashMap::<&str, Vec<AnimKind>>::new();
|
||||||
|
for (kind, name) in animations {
|
||||||
|
pending.entry(name).or_default().push(*kind);
|
||||||
|
}
|
||||||
|
let mut clips = Vec::with_capacity(pending.len());
|
||||||
|
let mut clip_indices = HashMap::with_capacity(animations.len());
|
||||||
|
for animation in document.animations() {
|
||||||
|
let name = animation.name().ok_or_else(|| {
|
||||||
|
io::Error::new(
|
||||||
|
io::ErrorKind::InvalidData,
|
||||||
|
format!("animation {} has no name", animation.index()),
|
||||||
|
)
|
||||||
|
})?;
|
||||||
|
let Some(kinds) = pending.remove(name) else {
|
||||||
|
continue;
|
||||||
|
};
|
||||||
|
let channels = animation
|
||||||
|
.channels()
|
||||||
|
.map(|channel| read_channel(channel, &buffers))
|
||||||
|
.collect::<io::Result<Vec<_>>>()?;
|
||||||
|
let duration = channels
|
||||||
|
.iter()
|
||||||
|
.filter_map(Channel::duration)
|
||||||
|
.fold(0.0_f32, f32::max);
|
||||||
|
let frame_count = baked_frame_count(duration, BAKED_ANIMATION_FPS);
|
||||||
|
let mut frames = Vec::with_capacity(frame_count);
|
||||||
|
for frame in 0..frame_count {
|
||||||
|
let time = (frame as f32 / BAKED_ANIMATION_FPS as f32).min(duration);
|
||||||
|
frames.push(
|
||||||
|
nodes
|
||||||
|
.iter()
|
||||||
|
.map(|node| local_transform(node.clone(), &channels, time))
|
||||||
|
.collect::<io::Result<Vec<_>>>()?,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
let index = clips.len();
|
||||||
|
clips.push(BakedAnimationClip { frames });
|
||||||
|
for kind in kinds {
|
||||||
|
clip_indices.insert(kind, index);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if clips.is_empty() {
|
||||||
|
return Err(io::Error::new(
|
||||||
|
io::ErrorKind::InvalidData,
|
||||||
|
"fighter model has no animations",
|
||||||
|
));
|
||||||
|
}
|
||||||
|
if !pending.is_empty() {
|
||||||
|
let mut missing = pending.keys().copied().collect::<Vec<_>>();
|
||||||
|
missing.sort_unstable();
|
||||||
|
return Err(io::Error::new(
|
||||||
|
io::ErrorKind::InvalidData,
|
||||||
|
format!(
|
||||||
|
"fighter model has no animations named {}",
|
||||||
|
missing.join(", ")
|
||||||
|
),
|
||||||
|
));
|
||||||
|
}
|
||||||
|
Ok(BakedFighterAnimations {
|
||||||
|
frame_rate: BAKED_ANIMATION_FPS,
|
||||||
|
bone_names: names,
|
||||||
|
parents,
|
||||||
|
clips,
|
||||||
|
clip_indices,
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
pub(super) fn baked_frame_count(duration: f32, frame_rate: u32) -> usize {
|
||||||
|
let frame = duration as f64 * frame_rate as f64;
|
||||||
|
let nearest_frame = frame.round();
|
||||||
|
let last_frame = if (frame - nearest_frame).abs() < 0.0001 {
|
||||||
|
nearest_frame
|
||||||
|
} else {
|
||||||
|
frame.ceil()
|
||||||
|
};
|
||||||
|
last_frame as usize + 1
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Clone)]
|
||||||
|
pub(super) struct Channel {
|
||||||
|
pub(super) node: usize,
|
||||||
|
pub(super) property: gltf::animation::Property,
|
||||||
|
pub(super) interpolation: gltf::animation::Interpolation,
|
||||||
|
pub(super) times: Vec<f32>,
|
||||||
|
pub(super) values: ChannelValues,
|
||||||
|
}
|
||||||
|
impl Channel {
|
||||||
|
fn duration(&self) -> Option<f32> {
|
||||||
|
self.times.last().copied()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#[derive(Clone)]
|
||||||
|
pub(super) enum ChannelValues {
|
||||||
|
Vec3(Vec<[f32; 3]>),
|
||||||
|
Rotation(Vec<[f32; 4]>),
|
||||||
|
}
|
||||||
|
|
||||||
|
fn read_channel(
|
||||||
|
channel: gltf::animation::Channel<'_>,
|
||||||
|
buffers: &[gltf::buffer::Data],
|
||||||
|
) -> io::Result<Channel> {
|
||||||
|
let reader = channel.reader(|buffer| Some(&buffers[buffer.index()].0));
|
||||||
|
let times = reader
|
||||||
|
.read_inputs()
|
||||||
|
.ok_or_else(|| {
|
||||||
|
io::Error::new(io::ErrorKind::InvalidData, "animation channel has no input")
|
||||||
|
})?
|
||||||
|
.collect();
|
||||||
|
let values = match reader.read_outputs().ok_or_else(|| {
|
||||||
|
io::Error::new(
|
||||||
|
io::ErrorKind::InvalidData,
|
||||||
|
"animation channel has no output",
|
||||||
|
)
|
||||||
|
})? {
|
||||||
|
gltf::animation::util::ReadOutputs::Translations(values)
|
||||||
|
| gltf::animation::util::ReadOutputs::Scales(values) => {
|
||||||
|
ChannelValues::Vec3(values.collect())
|
||||||
|
}
|
||||||
|
gltf::animation::util::ReadOutputs::Rotations(values) => {
|
||||||
|
ChannelValues::Rotation(values.into_f32().collect())
|
||||||
|
}
|
||||||
|
gltf::animation::util::ReadOutputs::MorphTargetWeights(_) => {
|
||||||
|
return Err(io::Error::new(
|
||||||
|
io::ErrorKind::InvalidData,
|
||||||
|
"morph target animation is not supported for bone baking",
|
||||||
|
));
|
||||||
|
}
|
||||||
|
};
|
||||||
|
if channel.sampler().interpolation() == gltf::animation::Interpolation::CubicSpline {
|
||||||
|
return Err(io::Error::new(
|
||||||
|
io::ErrorKind::InvalidData,
|
||||||
|
"cubic spline animation is not supported for bone baking",
|
||||||
|
));
|
||||||
|
}
|
||||||
|
Ok(Channel {
|
||||||
|
node: channel.target().node().index(),
|
||||||
|
property: channel.target().property(),
|
||||||
|
interpolation: channel.sampler().interpolation(),
|
||||||
|
times,
|
||||||
|
values,
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
fn local_transform(node: gltf::Node<'_>, channels: &[Channel], time: f32) -> io::Result<FixedMat4> {
|
||||||
|
let (mut translation, mut rotation, mut scale) = match node.transform() {
|
||||||
|
gltf::scene::Transform::Decomposed {
|
||||||
|
translation,
|
||||||
|
rotation,
|
||||||
|
scale,
|
||||||
|
} => (
|
||||||
|
Vec3::from(translation),
|
||||||
|
Quat::from_array(rotation),
|
||||||
|
Vec3::from(scale),
|
||||||
|
),
|
||||||
|
gltf::scene::Transform::Matrix { matrix } => {
|
||||||
|
return FixedMat4::from_mat4(Mat4::from_cols_array_2d(&matrix));
|
||||||
|
}
|
||||||
|
};
|
||||||
|
for channel in channels
|
||||||
|
.iter()
|
||||||
|
.filter(|channel| channel.node == node.index())
|
||||||
|
{
|
||||||
|
match (&channel.values, channel.property) {
|
||||||
|
(ChannelValues::Vec3(values), gltf::animation::Property::Translation) => {
|
||||||
|
translation = Vec3::from(sample_vec3(channel, values, time))
|
||||||
|
}
|
||||||
|
(ChannelValues::Vec3(values), gltf::animation::Property::Scale) => {
|
||||||
|
scale = Vec3::from(sample_vec3(channel, values, time))
|
||||||
|
}
|
||||||
|
(ChannelValues::Rotation(values), gltf::animation::Property::Rotation) => {
|
||||||
|
rotation = Quat::from_array(sample_rotation(channel, values, time))
|
||||||
|
}
|
||||||
|
_ => {
|
||||||
|
return Err(io::Error::new(
|
||||||
|
io::ErrorKind::InvalidData,
|
||||||
|
"animation property does not match its values",
|
||||||
|
));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
FixedMat4::from_mat4(Mat4::from_scale_rotation_translation(
|
||||||
|
scale,
|
||||||
|
rotation,
|
||||||
|
translation,
|
||||||
|
))
|
||||||
|
}
|
||||||
|
fn sample_index(channel: &Channel, time: f32) -> (usize, usize, f32) {
|
||||||
|
let next = channel.times.partition_point(|key| *key <= time);
|
||||||
|
if next == 0 {
|
||||||
|
return (0, 0, 0.0);
|
||||||
|
}
|
||||||
|
if next == channel.times.len() {
|
||||||
|
let last = next - 1;
|
||||||
|
return (last, last, 0.0);
|
||||||
|
}
|
||||||
|
let previous = next - 1;
|
||||||
|
let factor = (time - channel.times[previous]) / (channel.times[next] - channel.times[previous]);
|
||||||
|
(previous, next, factor)
|
||||||
|
}
|
||||||
|
pub(super) fn sample_vec3(channel: &Channel, values: &[[f32; 3]], time: f32) -> [f32; 3] {
|
||||||
|
let (from, to, factor) = sample_index(channel, time);
|
||||||
|
if channel.interpolation == gltf::animation::Interpolation::Step {
|
||||||
|
return values[from];
|
||||||
|
}
|
||||||
|
Vec3::from(values[from])
|
||||||
|
.lerp(Vec3::from(values[to]), factor)
|
||||||
|
.to_array()
|
||||||
|
}
|
||||||
|
fn sample_rotation(channel: &Channel, values: &[[f32; 4]], time: f32) -> [f32; 4] {
|
||||||
|
let (from, to, factor) = sample_index(channel, time);
|
||||||
|
if channel.interpolation == gltf::animation::Interpolation::Step {
|
||||||
|
return values[from];
|
||||||
|
}
|
||||||
|
Quat::from_array(values[from])
|
||||||
|
.slerp(Quat::from_array(values[to]), factor)
|
||||||
|
.to_array()
|
||||||
|
}
|
||||||
@@ -0,0 +1,250 @@
|
|||||||
|
//! Deterministic, fighter-local skeletal animation samples for gameplay and rendering.
|
||||||
|
|
||||||
|
mod asset_baking;
|
||||||
|
mod runtime;
|
||||||
|
mod visual_binding;
|
||||||
|
|
||||||
|
pub use asset_baking::BakedAnimationPlugin;
|
||||||
|
pub use crate::math::fixed_transform::FixedMat4;
|
||||||
|
pub use runtime::{
|
||||||
|
BakedAnimationClip, BakedFighterAnimations, FighterBoneIndexMap, FighterBoneMatrices,
|
||||||
|
update_fighter_bone_matrices,
|
||||||
|
};
|
||||||
|
|
||||||
|
pub const BAKED_ANIMATION_FPS: u32 = 60;
|
||||||
|
|
||||||
|
#[cfg(test)]
|
||||||
|
mod tests {
|
||||||
|
use super::*;
|
||||||
|
use crate::fighter::{animation::AnimKind, manifest::FighterManifest};
|
||||||
|
use crate::math::{int::FGi32, vec3::FGVec3};
|
||||||
|
use asset_baking::{
|
||||||
|
Channel, ChannelValues, bake_gltf_document, baked_frame_count, sample_vec3,
|
||||||
|
};
|
||||||
|
use std::collections::HashMap;
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn configured_fighter_clips_bake_to_fixed_point_frames() {
|
||||||
|
let manifest: FighterManifest = ron::from_str(include_str!(
|
||||||
|
"../../../assets/fighters/test/test.fighter.ron"
|
||||||
|
))
|
||||||
|
.unwrap();
|
||||||
|
let (document, buffers, _) = gltf::import(concat!(
|
||||||
|
env!("CARGO_MANIFEST_DIR"),
|
||||||
|
"/assets/fighters/test/test_fighter.gltf"
|
||||||
|
))
|
||||||
|
.unwrap();
|
||||||
|
let baked = bake_gltf_document(document, buffers, &manifest.animations).unwrap();
|
||||||
|
|
||||||
|
assert_eq!(baked.frame_rate, BAKED_ANIMATION_FPS);
|
||||||
|
assert_eq!(baked.frame_count(AnimKind::Wait), Some(121));
|
||||||
|
assert_eq!(baked.frame_count(AnimKind::Walk), Some(33));
|
||||||
|
assert_eq!(baked.frame_count(AnimKind::Run), Some(33));
|
||||||
|
assert_eq!(baked.frame_count(AnimKind::Dash), Some(21));
|
||||||
|
assert_eq!(baked.frame_count(AnimKind::Landing), Some(9));
|
||||||
|
assert_eq!(baked.frame_count(AnimKind::JumpBack), Some(57));
|
||||||
|
assert_eq!(baked.clip_indices.len(), manifest.animations.len());
|
||||||
|
assert_eq!(
|
||||||
|
baked.clip(AnimKind::Wait).unwrap().frames[0].len(),
|
||||||
|
baked.bone_names.len()
|
||||||
|
);
|
||||||
|
assert_eq!(baked.parents.len(), baked.bone_names.len());
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn pose_sampling_wraps_repeating_frames_and_clamps_finished_frames() {
|
||||||
|
let first = FixedMat4::IDENTITY;
|
||||||
|
let mut second = FixedMat4::IDENTITY;
|
||||||
|
second.translate(FGVec3::lit("2", "0", "0"));
|
||||||
|
let mut terminal = FixedMat4::IDENTITY;
|
||||||
|
terminal.translate(FGVec3::lit("4", "0", "0"));
|
||||||
|
let baked = BakedFighterAnimations {
|
||||||
|
frame_rate: BAKED_ANIMATION_FPS,
|
||||||
|
bone_names: vec!["root".into()],
|
||||||
|
parents: vec![None],
|
||||||
|
clips: vec![BakedAnimationClip {
|
||||||
|
frames: vec![vec![first], vec![second], vec![terminal]],
|
||||||
|
}],
|
||||||
|
clip_indices: HashMap::from([(AnimKind::Wait, 0)]),
|
||||||
|
};
|
||||||
|
let repeating = crate::fighter::animation::FighterAnimationFrame {
|
||||||
|
kind: AnimKind::Wait,
|
||||||
|
frame: 3,
|
||||||
|
repeat: true,
|
||||||
|
};
|
||||||
|
let finished = crate::fighter::animation::FighterAnimationFrame {
|
||||||
|
kind: AnimKind::Wait,
|
||||||
|
frame: 4,
|
||||||
|
repeat: false,
|
||||||
|
};
|
||||||
|
assert_eq!(baked.sample_pose(&repeating), Some(&[second][..]));
|
||||||
|
assert_eq!(baked.sample_pose(&finished), Some(&[terminal][..]));
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn frame_count_snaps_source_frame_rounding_error_to_the_bake_grid() {
|
||||||
|
assert_eq!(baked_frame_count(0.533333361, 60), 33);
|
||||||
|
assert_eq!(baked_frame_count(0.333333343, 60), 21);
|
||||||
|
assert_eq!(baked_frame_count(0.133333340, 60), 9);
|
||||||
|
assert_eq!(baked_frame_count(2.0, 60), 121);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn linear_source_channel_is_resampled_between_thirty_hz_keys() {
|
||||||
|
let channel = Channel {
|
||||||
|
node: 0,
|
||||||
|
property: gltf::animation::Property::Translation,
|
||||||
|
interpolation: gltf::animation::Interpolation::Linear,
|
||||||
|
times: vec![0.0, 1.0 / 30.0],
|
||||||
|
values: ChannelValues::Vec3(vec![[0.0, 0.0, 0.0], [2.0, 0.0, 0.0]]),
|
||||||
|
};
|
||||||
|
let ChannelValues::Vec3(values) = &channel.values else {
|
||||||
|
unreachable!()
|
||||||
|
};
|
||||||
|
assert_eq!(sample_vec3(&channel, values, 1.0 / 60.0), [1.0, 0.0, 0.0]);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn presentation_pose_interpolates_previous_and_current_local_transforms() {
|
||||||
|
let mut previous = FixedMat4::IDENTITY;
|
||||||
|
previous.translate(FGVec3::lit("2", "0", "0"));
|
||||||
|
let mut current = FixedMat4::IDENTITY;
|
||||||
|
current.translate(FGVec3::lit("6", "0", "0"));
|
||||||
|
let transform = runtime::interpolate_transform(previous, current, 0.25);
|
||||||
|
assert_eq!(
|
||||||
|
transform.translation,
|
||||||
|
bevy::prelude::Vec3::new(3.0, 0.0, 0.0)
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn bone_matrix_component_keeps_names_aligned_with_the_current_pose() {
|
||||||
|
let first = FixedMat4::IDENTITY;
|
||||||
|
let mut second = FixedMat4::IDENTITY;
|
||||||
|
second.translate(FGVec3::lit("0", "3", "0"));
|
||||||
|
let mut matrices = FighterBoneMatrices::default();
|
||||||
|
matrices.set_pose(
|
||||||
|
&["root".into(), "hand".into()],
|
||||||
|
&[None, Some(0)],
|
||||||
|
&[first, second],
|
||||||
|
FGi32::ONE,
|
||||||
|
);
|
||||||
|
assert_eq!(matrices.get_current("hand"), Some(second));
|
||||||
|
assert_eq!(
|
||||||
|
matrices.iter().collect::<Vec<_>>(),
|
||||||
|
vec![("root", first), ("hand", second)]
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn local_pose_reconstructs_model_space_for_gameplay() {
|
||||||
|
let mut root = FixedMat4::IDENTITY;
|
||||||
|
root.translate(FGVec3::lit("10", "0", "0"));
|
||||||
|
let mut hand = FixedMat4::IDENTITY;
|
||||||
|
hand.translate(FGVec3::lit("0", "3", "0"));
|
||||||
|
let mut matrices = FighterBoneMatrices::default();
|
||||||
|
matrices.set_pose(
|
||||||
|
&["root".into(), "hand".into()],
|
||||||
|
&[None, Some(0)],
|
||||||
|
&[root, hand],
|
||||||
|
FGi32::ONE,
|
||||||
|
);
|
||||||
|
assert_eq!(matrices.local(1), Some(hand));
|
||||||
|
assert_eq!(
|
||||||
|
matrices.get_current("hand").unwrap().get_translation(),
|
||||||
|
FGVec3::lit("10", "3", "0")
|
||||||
|
);
|
||||||
|
assert_eq!(
|
||||||
|
matrices
|
||||||
|
.local(1)
|
||||||
|
.unwrap()
|
||||||
|
.to_mat4()
|
||||||
|
.transform_point3(bevy::prelude::Vec3::ZERO),
|
||||||
|
bevy::prelude::Vec3::new(0.0, 3.0, 0.0)
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn model_scale_affects_gameplay_bones_without_changing_visual_locals() {
|
||||||
|
let mut root = FixedMat4::IDENTITY;
|
||||||
|
root.translate(FGVec3::lit("1", "0", "0"));
|
||||||
|
let mut hand = FixedMat4::IDENTITY;
|
||||||
|
hand.translate(FGVec3::lit("0", "2", "0"));
|
||||||
|
let mut matrices = FighterBoneMatrices::default();
|
||||||
|
matrices.set_pose(
|
||||||
|
&["root".into(), "hand".into()],
|
||||||
|
&[None, Some(0)],
|
||||||
|
&[root, hand],
|
||||||
|
FGi32::lit("10"),
|
||||||
|
);
|
||||||
|
assert_eq!(matrices.local(1), Some(hand));
|
||||||
|
assert_eq!(
|
||||||
|
matrices.get_current("hand").unwrap().get_translation(),
|
||||||
|
FGVec3::lit("10", "20", "0")
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn fixed_matrix_transforms_points() {
|
||||||
|
let transform = FixedMat4 {
|
||||||
|
cols: [
|
||||||
|
[FGi32::lit("2"), FGi32::ZERO, FGi32::ZERO, FGi32::ZERO],
|
||||||
|
[FGi32::ZERO, FGi32::lit("3"), FGi32::ZERO, FGi32::ZERO],
|
||||||
|
[FGi32::ZERO, FGi32::ZERO, FGi32::lit("4"), FGi32::ZERO],
|
||||||
|
[
|
||||||
|
FGi32::lit("10"),
|
||||||
|
FGi32::lit("-5"),
|
||||||
|
FGi32::lit("1.5"),
|
||||||
|
FGi32::ONE,
|
||||||
|
],
|
||||||
|
],
|
||||||
|
};
|
||||||
|
assert_eq!(
|
||||||
|
transform.transform_point(FGVec3::lit("1.25", "-2", "0.5")),
|
||||||
|
FGVec3::lit("12.5", "-11", "3.5")
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn fixed_matrix_rotates_points_around_y() {
|
||||||
|
let transform = FixedMat4 {
|
||||||
|
cols: [
|
||||||
|
[FGi32::ONE, FGi32::ZERO, FGi32::ZERO, FGi32::ZERO],
|
||||||
|
[FGi32::ZERO, FGi32::ONE, FGi32::ZERO, FGi32::ZERO],
|
||||||
|
[FGi32::ZERO, FGi32::ZERO, FGi32::ONE, FGi32::ZERO],
|
||||||
|
[
|
||||||
|
FGi32::lit("10"),
|
||||||
|
FGi32::lit("2"),
|
||||||
|
FGi32::lit("-3"),
|
||||||
|
FGi32::ONE,
|
||||||
|
],
|
||||||
|
],
|
||||||
|
};
|
||||||
|
assert_eq!(
|
||||||
|
transform
|
||||||
|
.rotate_y(5)
|
||||||
|
.transform_point(FGVec3::lit("1", "0", "0")),
|
||||||
|
FGVec3::lit("10", "2", "-4")
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn fixed_matrix_builders_set_euler_rotation_and_translation() {
|
||||||
|
let transform = FixedMat4::IDENTITY
|
||||||
|
.with_rotation(FGVec3::lit("0", "0", "1.5707963267948966"))
|
||||||
|
.with_translation(FGVec3::lit("10", "2", "-3"));
|
||||||
|
assert_eq!(
|
||||||
|
transform.transform_point(FGVec3::lit("1", "0", "0")),
|
||||||
|
FGVec3::lit("10", "3", "-3")
|
||||||
|
);
|
||||||
|
assert_eq!(transform.get_translation(), FGVec3::lit("10", "2", "-3"));
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn fixed_matrix_rotation_builder_preserves_translation() {
|
||||||
|
let transform = FixedMat4::IDENTITY
|
||||||
|
.with_translation(FGVec3::lit("4", "5", "6"))
|
||||||
|
.with_rotation(FGVec3::lit("0", "0", "1.5707963267948966"));
|
||||||
|
assert_eq!(transform.get_translation(), FGVec3::lit("4", "5", "6"));
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,244 @@
|
|||||||
|
use std::collections::HashMap;
|
||||||
|
|
||||||
|
use bevy::prelude::*;
|
||||||
|
use serde::{Deserialize, Serialize};
|
||||||
|
|
||||||
|
use super::{BAKED_ANIMATION_FPS};
|
||||||
|
|
||||||
|
use crate::{
|
||||||
|
fighter::{
|
||||||
|
Fighter,
|
||||||
|
animation::{AnimKind, FighterAnimationFrame},
|
||||||
|
manifest::FighterManifest,
|
||||||
|
visual::FighterAnimations,
|
||||||
|
},
|
||||||
|
math::int::FGi32,
|
||||||
|
math::fixed_transform::FixedMat4
|
||||||
|
};
|
||||||
|
|
||||||
|
#[derive(Clone, Debug, Serialize, Deserialize)]
|
||||||
|
pub struct BakedAnimationClip {
|
||||||
|
pub frames: Vec<Vec<FixedMat4>>,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Asset, bevy::reflect::TypePath, Clone, Debug, Serialize, Deserialize)]
|
||||||
|
#[type_path = "shinespark::fighter::baked_animation"]
|
||||||
|
pub struct BakedFighterAnimations {
|
||||||
|
pub frame_rate: u32,
|
||||||
|
pub bone_names: Vec<String>,
|
||||||
|
pub parents: Vec<Option<usize>>,
|
||||||
|
pub(super) clips: Vec<BakedAnimationClip>,
|
||||||
|
pub(super) clip_indices: HashMap<AnimKind, usize>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl BakedFighterAnimations {
|
||||||
|
pub fn contains_bone(&self, bone: &str) -> bool {
|
||||||
|
self.bone_names.iter().any(|name| name == bone)
|
||||||
|
}
|
||||||
|
pub fn has_unique_bone_names(&self) -> bool {
|
||||||
|
let mut names = std::collections::HashSet::with_capacity(self.bone_names.len());
|
||||||
|
self.bone_names.iter().all(|name| names.insert(name))
|
||||||
|
}
|
||||||
|
pub fn sample_pose(&self, frame: &FighterAnimationFrame) -> Option<&[FixedMat4]> {
|
||||||
|
let frames = &self.clip(frame.kind)?.frames;
|
||||||
|
let frame_index = if frame.repeat {
|
||||||
|
let loop_frame_count = frames.len().saturating_sub(1).max(1) as u32;
|
||||||
|
frame.frame % loop_frame_count
|
||||||
|
} else {
|
||||||
|
frame.frame
|
||||||
|
};
|
||||||
|
frames
|
||||||
|
.get(frame_index as usize)
|
||||||
|
.or_else(|| frames.last())
|
||||||
|
.map(Vec::as_slice)
|
||||||
|
}
|
||||||
|
pub fn frame_count(&self, kind: AnimKind) -> Option<u32> {
|
||||||
|
self.clip(kind).map(|clip| clip.frames.len() as u32)
|
||||||
|
}
|
||||||
|
pub(super) fn clip(&self, kind: AnimKind) -> Option<&BakedAnimationClip> {
|
||||||
|
self.clip_indices
|
||||||
|
.get(&kind)
|
||||||
|
.and_then(|index| self.clips.get(*index))
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Component, Clone, Debug, Default)]
|
||||||
|
pub struct FighterBoneMatrices {
|
||||||
|
bone_names: Vec<String>,
|
||||||
|
parents: Vec<Option<usize>>,
|
||||||
|
matrices: Vec<FixedMat4>,
|
||||||
|
previous_frame_matrices: Vec<FixedMat4>,
|
||||||
|
local_matrices: Vec<FixedMat4>,
|
||||||
|
previous_local_matrices: Vec<FixedMat4>,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Component, Clone, Debug, Default)]
|
||||||
|
pub struct FighterBoneIndexMap(pub HashMap<String, usize>);
|
||||||
|
|
||||||
|
impl FighterBoneMatrices {
|
||||||
|
pub fn get(&self, bone: &str) -> Option<(FixedMat4, FixedMat4)> {
|
||||||
|
let index = self.bone_names.iter().position(|name| name == bone)?;
|
||||||
|
Some((
|
||||||
|
*self.previous_frame_matrices.get(index)?,
|
||||||
|
*self.matrices.get(index)?,
|
||||||
|
))
|
||||||
|
}
|
||||||
|
pub fn get_current(&self, bone: &str) -> Option<FixedMat4> {
|
||||||
|
let index = self.bone_names.iter().position(|name| name == bone)?;
|
||||||
|
self.matrices.get(index).copied()
|
||||||
|
}
|
||||||
|
pub fn get_index(&self, index: usize) -> Option<(FixedMat4, FixedMat4)> {
|
||||||
|
Some((
|
||||||
|
*self.previous_frame_matrices.get(index)?,
|
||||||
|
*self.matrices.get(index)?,
|
||||||
|
))
|
||||||
|
}
|
||||||
|
pub fn get_current_index(&self, index: usize) -> Option<FixedMat4> {
|
||||||
|
self.matrices.get(index).copied()
|
||||||
|
}
|
||||||
|
pub fn iter(&self) -> impl Iterator<Item = (&str, FixedMat4)> {
|
||||||
|
self.bone_names
|
||||||
|
.iter()
|
||||||
|
.map(String::as_str)
|
||||||
|
.zip(self.matrices.iter().copied())
|
||||||
|
}
|
||||||
|
pub fn local(&self, index: usize) -> Option<FixedMat4> {
|
||||||
|
self.local_matrices.get(index).copied()
|
||||||
|
}
|
||||||
|
pub(super) fn presentation_local(
|
||||||
|
&self,
|
||||||
|
index: usize,
|
||||||
|
overstep_fraction: f32,
|
||||||
|
) -> Option<Transform> {
|
||||||
|
let current = self.local_matrices.get(index).copied()?;
|
||||||
|
let previous = self
|
||||||
|
.previous_local_matrices
|
||||||
|
.get(index)
|
||||||
|
.copied()
|
||||||
|
.unwrap_or(current);
|
||||||
|
Some(interpolate_transform(previous, current, overstep_fraction))
|
||||||
|
}
|
||||||
|
pub(super) fn set_pose(
|
||||||
|
&mut self,
|
||||||
|
bone_names: &[String],
|
||||||
|
parents: &[Option<usize>],
|
||||||
|
local: &[FixedMat4],
|
||||||
|
model_scale: FGi32,
|
||||||
|
) {
|
||||||
|
assert_eq!(
|
||||||
|
bone_names.len(),
|
||||||
|
local.len(),
|
||||||
|
"baked animation pose does not match its bone names"
|
||||||
|
);
|
||||||
|
assert_eq!(
|
||||||
|
bone_names.len(),
|
||||||
|
parents.len(),
|
||||||
|
"baked bone parents do not match names"
|
||||||
|
);
|
||||||
|
if self.bone_names.is_empty() {
|
||||||
|
self.bone_names.extend_from_slice(bone_names);
|
||||||
|
self.parents.extend_from_slice(parents);
|
||||||
|
} else {
|
||||||
|
assert_eq!(self.bone_names, bone_names, "baked bone names changed");
|
||||||
|
assert_eq!(self.parents, parents, "baked bone parents changed");
|
||||||
|
}
|
||||||
|
std::mem::swap(&mut self.matrices, &mut self.previous_frame_matrices);
|
||||||
|
std::mem::swap(&mut self.local_matrices, &mut self.previous_local_matrices);
|
||||||
|
self.local_matrices.clear();
|
||||||
|
self.local_matrices.extend_from_slice(local);
|
||||||
|
let mut model = vec![None; local.len()];
|
||||||
|
for index in 0..local.len() {
|
||||||
|
resolve_model_transform(index, parents, local, &mut model)
|
||||||
|
.expect("baked bone hierarchy should be valid");
|
||||||
|
}
|
||||||
|
let model_scale = FixedMat4 {
|
||||||
|
cols: [
|
||||||
|
[model_scale, FGi32::ZERO, FGi32::ZERO, FGi32::ZERO],
|
||||||
|
[FGi32::ZERO, model_scale, FGi32::ZERO, FGi32::ZERO],
|
||||||
|
[FGi32::ZERO, FGi32::ZERO, model_scale, FGi32::ZERO],
|
||||||
|
[FGi32::ZERO, FGi32::ZERO, FGi32::ZERO, FGi32::ONE],
|
||||||
|
],
|
||||||
|
};
|
||||||
|
self.matrices = model
|
||||||
|
.into_iter()
|
||||||
|
.map(|matrix| model_scale.mul(matrix.expect("baked bone hierarchy should be valid")))
|
||||||
|
.collect();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn update_fighter_bone_matrices(
|
||||||
|
mut fighters: Query<(
|
||||||
|
&FighterAnimationFrame,
|
||||||
|
&FighterAnimations,
|
||||||
|
&Fighter,
|
||||||
|
&mut FighterBoneMatrices,
|
||||||
|
&mut FighterBoneIndexMap,
|
||||||
|
)>,
|
||||||
|
baked_assets: Res<Assets<BakedFighterAnimations>>,
|
||||||
|
manifests: Res<Assets<FighterManifest>>,
|
||||||
|
) {
|
||||||
|
for (frame, animations, fighter, mut matrices, mut bone_indices) in &mut fighters {
|
||||||
|
let baked = baked_assets
|
||||||
|
.get(&animations.baked)
|
||||||
|
.expect("fighter baked animation asset should be loaded before the match starts");
|
||||||
|
assert_eq!(
|
||||||
|
baked.frame_rate, BAKED_ANIMATION_FPS,
|
||||||
|
"fighter baked animation rate does not match the simulation rate"
|
||||||
|
);
|
||||||
|
let pose = baked
|
||||||
|
.sample_pose(frame)
|
||||||
|
.expect("fighter animation frame should select a baked pose");
|
||||||
|
let manifest = manifests
|
||||||
|
.get(&fighter.manifest)
|
||||||
|
.expect("fighter manifest should be loaded before the match starts");
|
||||||
|
matrices.set_pose(
|
||||||
|
&baked.bone_names,
|
||||||
|
&baked.parents,
|
||||||
|
pose,
|
||||||
|
manifest.model_scale,
|
||||||
|
);
|
||||||
|
if bone_indices.0.is_empty() {
|
||||||
|
bone_indices.0.extend(
|
||||||
|
baked
|
||||||
|
.bone_names
|
||||||
|
.iter()
|
||||||
|
.enumerate()
|
||||||
|
.map(|(index, name)| (name.clone(), index)),
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn resolve_model_transform(
|
||||||
|
index: usize,
|
||||||
|
parents: &[Option<usize>],
|
||||||
|
local: &[FixedMat4],
|
||||||
|
model: &mut [Option<FixedMat4>],
|
||||||
|
) -> std::io::Result<FixedMat4> {
|
||||||
|
if let Some(value) = model[index] {
|
||||||
|
return Ok(value);
|
||||||
|
}
|
||||||
|
let value = match parents[index] {
|
||||||
|
Some(parent) => resolve_model_transform(parent, parents, local, model)?.mul(local[index]),
|
||||||
|
None => local[index],
|
||||||
|
};
|
||||||
|
model[index] = Some(value);
|
||||||
|
Ok(value)
|
||||||
|
}
|
||||||
|
|
||||||
|
pub(super) fn interpolate_transform(
|
||||||
|
previous: FixedMat4,
|
||||||
|
current: FixedMat4,
|
||||||
|
factor: f32,
|
||||||
|
) -> Transform {
|
||||||
|
let (previous_scale, previous_rotation, previous_translation) =
|
||||||
|
previous.to_mat4().to_scale_rotation_translation();
|
||||||
|
let (current_scale, current_rotation, current_translation) =
|
||||||
|
current.to_mat4().to_scale_rotation_translation();
|
||||||
|
let factor = factor.clamp(0.0, 1.0);
|
||||||
|
Transform {
|
||||||
|
translation: previous_translation.lerp(current_translation, factor),
|
||||||
|
rotation: previous_rotation.slerp(current_rotation, factor),
|
||||||
|
scale: previous_scale.lerp(current_scale, factor),
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,107 @@
|
|||||||
|
use bevy::prelude::*;
|
||||||
|
use bevy::world_serialization::{WorldInstanceReady, WorldInstanceSpawner};
|
||||||
|
use bevy_ggrs::GgrsFrameTiming;
|
||||||
|
use std::collections::{HashMap, HashSet};
|
||||||
|
|
||||||
|
use super::{BakedFighterAnimations, FighterBoneMatrices};
|
||||||
|
use crate::fighter::visual::FighterAnimations;
|
||||||
|
|
||||||
|
#[derive(Component)]
|
||||||
|
pub(super) struct BakedFighterBone {
|
||||||
|
fighter: Entity,
|
||||||
|
index: usize,
|
||||||
|
}
|
||||||
|
|
||||||
|
pub(super) fn bind_fighter_visual_bones(
|
||||||
|
ready: On<WorldInstanceReady>,
|
||||||
|
mut commands: Commands,
|
||||||
|
spawner: Res<WorldInstanceSpawner>,
|
||||||
|
fighters: Query<&FighterAnimations>,
|
||||||
|
baked_assets: Res<Assets<BakedFighterAnimations>>,
|
||||||
|
nodes: Query<(&Name, Option<&ChildOf>)>,
|
||||||
|
animation_players: Query<(), With<AnimationPlayer>>,
|
||||||
|
) {
|
||||||
|
let fighter = ready.entity;
|
||||||
|
let Ok(animations) = fighters.get(fighter) else {
|
||||||
|
return;
|
||||||
|
};
|
||||||
|
let baked = baked_assets
|
||||||
|
.get(&animations.baked)
|
||||||
|
.expect("fighter baked animation asset should be loaded before its visual scene");
|
||||||
|
let entities = spawner
|
||||||
|
.iter_instance_entities(ready.instance_id)
|
||||||
|
.collect::<HashSet<_>>();
|
||||||
|
for &entity in &entities {
|
||||||
|
if animation_players.contains(entity) {
|
||||||
|
commands.entity(entity).remove::<AnimationPlayer>();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
let mut indices = HashMap::with_capacity(baked.bone_names.len());
|
||||||
|
for (index, name) in baked.bone_names.iter().enumerate() {
|
||||||
|
let key = (baked.parents[index], name.as_str());
|
||||||
|
assert!(
|
||||||
|
indices.insert(key, index).is_none(),
|
||||||
|
"fighter GLTF has duplicate node names under the same parent"
|
||||||
|
);
|
||||||
|
}
|
||||||
|
let mut assigned = HashMap::new();
|
||||||
|
let mut remaining = entities.iter().copied().collect::<Vec<_>>();
|
||||||
|
while !remaining.is_empty() {
|
||||||
|
let mut next = Vec::new();
|
||||||
|
let mut progress = false;
|
||||||
|
for entity in remaining {
|
||||||
|
let Ok((name, parent)) = nodes.get(entity) else {
|
||||||
|
continue;
|
||||||
|
};
|
||||||
|
let parent = parent.map(ChildOf::parent);
|
||||||
|
let parent_index = match parent {
|
||||||
|
Some(parent) if entities.contains(&parent) => {
|
||||||
|
if let Some(index) = assigned.get(&parent) {
|
||||||
|
Some(*index)
|
||||||
|
} else if nodes.get(parent).ok().is_some_and(|(name, _)| {
|
||||||
|
baked.bone_names.iter().any(|bone| bone == name.as_str())
|
||||||
|
}) {
|
||||||
|
next.push(entity);
|
||||||
|
continue;
|
||||||
|
} else {
|
||||||
|
None
|
||||||
|
}
|
||||||
|
}
|
||||||
|
_ => None,
|
||||||
|
};
|
||||||
|
if let Some(&index) = indices.get(&(parent_index, name.as_str())) {
|
||||||
|
assigned.insert(entity, index);
|
||||||
|
progress = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if !progress {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
remaining = next;
|
||||||
|
}
|
||||||
|
if assigned.len() != baked.bone_names.len() {
|
||||||
|
warn!(fighter = ?fighter, bound = assigned.len(), expected = baked.bone_names.len(), "could not bind every baked fighter node to its visual scene");
|
||||||
|
}
|
||||||
|
for (entity, index) in assigned {
|
||||||
|
commands
|
||||||
|
.entity(entity)
|
||||||
|
.insert(BakedFighterBone { fighter, index });
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub(super) fn apply_baked_fighter_visual_pose(
|
||||||
|
mut nodes: Query<(&mut Transform, &BakedFighterBone)>,
|
||||||
|
fighters: Query<&FighterBoneMatrices>,
|
||||||
|
timing: Res<GgrsFrameTiming>,
|
||||||
|
) {
|
||||||
|
let overstep_fraction = timing.overstep_fraction();
|
||||||
|
for (mut transform, bone) in &mut nodes {
|
||||||
|
let Ok(matrices) = fighters.get(bone.fighter) else {
|
||||||
|
continue;
|
||||||
|
};
|
||||||
|
let Some(local) = matrices.presentation_local(bone.index, overstep_fraction) else {
|
||||||
|
continue;
|
||||||
|
};
|
||||||
|
*transform = local;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,9 +1,10 @@
|
|||||||
//! Resolving an integrated fighter position against the stage.
|
//! Resolving an integrated fighter position against the stage.
|
||||||
|
|
||||||
use crate::fighter::state::FighterStateContext;
|
use crate::fighter::ecb::FighterPreviousECB;
|
||||||
|
use crate::fighter::{FighterECB, FighterPreviousTranslation, FighterTranslation};
|
||||||
use crate::math::segment::FGSegment2d;
|
use crate::math::segment::FGSegment2d;
|
||||||
use crate::math::vec::FGVec2;
|
use crate::math::vec::FGVec2;
|
||||||
use crate::stage::line::StageLineID;
|
use crate::stage::line::{StageCollision, StageLineID};
|
||||||
/*
|
/*
|
||||||
pub fn collide_fighter_with_scene(
|
pub fn collide_fighter_with_scene(
|
||||||
fighters: Query<(&FighterECB, &mut FighterVelocity, &mut FighterTranslation)>,
|
fighters: Query<(&FighterECB, &mut FighterVelocity, &mut FighterTranslation)>,
|
||||||
@@ -38,16 +39,20 @@ pub struct AirCollisionWithStageResult {
|
|||||||
}
|
}
|
||||||
|
|
||||||
pub fn air_collide_with_stage(
|
pub fn air_collide_with_stage(
|
||||||
state_context: &FighterStateContext,
|
prev_translation: &FighterPreviousTranslation,
|
||||||
|
translation: &FighterTranslation,
|
||||||
|
prev_ecb: &FighterPreviousECB,
|
||||||
|
ecb: &FighterECB,
|
||||||
|
stage_collision: &StageCollision,
|
||||||
) -> Option<AirCollisionWithStageResult> {
|
) -> Option<AirCollisionWithStageResult> {
|
||||||
let ray_segment = FGSegment2d::new(
|
let ray_segment = FGSegment2d::new(
|
||||||
state_context.prev_translation.0 + state_context.prev_ecb.get_bottom_point(),
|
prev_translation.0 + prev_ecb.get_bottom_point(),
|
||||||
state_context.translation.0 + state_context.ecb.get_bottom_point(),
|
translation.0 + ecb.get_bottom_point(),
|
||||||
);
|
);
|
||||||
|
|
||||||
let mut intersect_results = vec![];
|
let mut intersect_results = vec![];
|
||||||
|
|
||||||
for (poly_idx, poly) in state_context.stage_collision.stage_polys.iter().enumerate() {
|
for (poly_idx, poly) in stage_collision.stage_polys.iter().enumerate() {
|
||||||
if let Some(intersect_result) = poly.intersect_ray(ray_segment) {
|
if let Some(intersect_result) = poly.intersect_ray(ray_segment) {
|
||||||
intersect_results.push((
|
intersect_results.push((
|
||||||
AirCollisionWithStageResult {
|
AirCollisionWithStageResult {
|
||||||
|
|||||||
+13
-8
@@ -33,17 +33,24 @@ pub use motion::{
|
|||||||
};
|
};
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
AppState, fighter::{
|
AppState,
|
||||||
|
fighter::{
|
||||||
attack::{
|
attack::{
|
||||||
AttackKind, FighterAttackPlugin, FighterAttackScriptAssets, FighterDamage,
|
AttackKind, FighterAttackPlugin, FighterAttackScriptAssets, FighterDamage,
|
||||||
FighterKnockbackVelocity, FighterPendingHitReaction, FighterReceivedAttacks,
|
FighterKnockbackVelocity, FighterPendingHitReaction, FighterSolvedHurtboxes,
|
||||||
FighterSolvedHurtboxes, FighterStaleMoveQueue,
|
FighterStaleMoveQueue,
|
||||||
},
|
},
|
||||||
baked_animation::{FighterBoneIndexMap, FighterBoneMatrices},
|
baked_animation::{FighterBoneIndexMap, FighterBoneMatrices},
|
||||||
manifest::FighterManifest,
|
manifest::FighterManifest,
|
||||||
state::{FighterState, fall::FallState},
|
state::{FighterState, fall::FallState},
|
||||||
visual::FighterAnimations,
|
visual::FighterAnimations,
|
||||||
}, input::FighterInput, math::{int::FGi32, vec::FGVec2}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript, stage::line::StageCollision,
|
},
|
||||||
|
input::FighterInput,
|
||||||
|
math::{int::FGi32, vec::FGVec2},
|
||||||
|
player::Player,
|
||||||
|
schedule::GameplaySet,
|
||||||
|
scripting::FighterAttackScript,
|
||||||
|
stage::line::StageCollision,
|
||||||
};
|
};
|
||||||
use state::state_interrupt_system;
|
use state::state_interrupt_system;
|
||||||
|
|
||||||
@@ -109,7 +116,6 @@ pub struct FighterVisual;
|
|||||||
|
|
||||||
#[derive(Component)]
|
#[derive(Component)]
|
||||||
#[require(
|
#[require(
|
||||||
FighterReceivedAttacks,
|
|
||||||
FighterStaleMoveQueue,
|
FighterStaleMoveQueue,
|
||||||
FighterDamage,
|
FighterDamage,
|
||||||
FighterPendingHitReaction,
|
FighterPendingHitReaction,
|
||||||
@@ -192,8 +198,6 @@ impl Plugin for FighterPlugin {
|
|||||||
.checksum_component_with_hash::<FighterHitstop>()
|
.checksum_component_with_hash::<FighterHitstop>()
|
||||||
.rollback_component_with_copy::<FighterKnockbackVelocity>()
|
.rollback_component_with_copy::<FighterKnockbackVelocity>()
|
||||||
.checksum_component_with_hash::<FighterKnockbackVelocity>()
|
.checksum_component_with_hash::<FighterKnockbackVelocity>()
|
||||||
.rollback_component_with_clone::<FighterReceivedAttacks>()
|
|
||||||
.checksum_component_with_hash::<FighterReceivedAttacks>()
|
|
||||||
.rollback_resource_with_reflect::<StageCollision>()
|
.rollback_resource_with_reflect::<StageCollision>()
|
||||||
// Debug views.
|
// Debug views.
|
||||||
.add_systems(
|
.add_systems(
|
||||||
@@ -216,7 +220,8 @@ impl Plugin for FighterPlugin {
|
|||||||
.after(debug::attack_debug_gather),
|
.after(debug::attack_debug_gather),
|
||||||
)
|
)
|
||||||
.chain()
|
.chain()
|
||||||
.run_if(crate::debug_tools::attack_hitboxes_enabled).run_if(in_state(AppState::InMatch)),
|
.run_if(crate::debug_tools::attack_hitboxes_enabled)
|
||||||
|
.run_if(in_state(AppState::InMatch)),
|
||||||
)
|
)
|
||||||
.add_systems(
|
.add_systems(
|
||||||
FixedPostUpdate,
|
FixedPostUpdate,
|
||||||
|
|||||||
@@ -1,3 +1,6 @@
|
|||||||
|
use crate::fighter::state::ground::GroundedStateCommon;
|
||||||
|
use crate::fighter::state::land::{LandingState, LandingType};
|
||||||
|
use crate::fighter::state::{CollisionContext, FighterState};
|
||||||
use crate::fighter::*;
|
use crate::fighter::*;
|
||||||
|
|
||||||
pub fn integrate_gravity(velocity: &mut FighterVelocity, attributes: &FighterAttributes) {
|
pub fn integrate_gravity(velocity: &mut FighterVelocity, attributes: &FighterAttributes) {
|
||||||
@@ -53,6 +56,27 @@ pub fn apply_air_motion(
|
|||||||
translation.0 += velocity.0;
|
translation.0 += velocity.0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn update_standard_motion(ctx: &mut crate::fighter::state::UpdateContext) {
|
||||||
|
integrate_gravity(ctx.velocity, ctx.fighter_attributes);
|
||||||
|
apply_air_drift(ctx.velocity, ctx.fighter_attributes, ctx.input);
|
||||||
|
apply_air_motion(ctx.velocity, ctx.translation, ctx.prev_translation);
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn collision_interrupt(
|
||||||
|
ctx: &mut CollisionContext,
|
||||||
|
landing_type: LandingType,
|
||||||
|
) -> Option<FighterState> {
|
||||||
|
let res = ctx.air_collide_with_stage()?;
|
||||||
|
ctx.translation.0 = res.hit_position - ctx.ecb.get_bottom_point();
|
||||||
|
let grounded_common = GroundedStateCommon {
|
||||||
|
current_line_id: res.line_id,
|
||||||
|
};
|
||||||
|
Some(FighterState::Land(LandingState::create(
|
||||||
|
grounded_common,
|
||||||
|
landing_type,
|
||||||
|
)))
|
||||||
|
}
|
||||||
|
|
||||||
#[cfg(test)]
|
#[cfg(test)]
|
||||||
mod tests {
|
mod tests {
|
||||||
use super::*;
|
use super::*;
|
||||||
|
|||||||
@@ -1,12 +1,9 @@
|
|||||||
use crate::{
|
use crate::{
|
||||||
fighter::{
|
fighter::{
|
||||||
animation::AnimKind,
|
animation::AnimKind,
|
||||||
collision,
|
|
||||||
state::{
|
state::{
|
||||||
FighterState, FighterStateContext, FighterStateImpl, air,
|
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
|
||||||
fall::FallState,
|
UpdateContext, air, fall::FallState, land::LandingType,
|
||||||
ground::GroundedStateCommon,
|
|
||||||
land::{LandingState, LandingType},
|
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
input,
|
input,
|
||||||
@@ -21,7 +18,7 @@ pub struct AirDodgeState {
|
|||||||
impl FighterStateImpl for AirDodgeState {
|
impl FighterStateImpl for AirDodgeState {
|
||||||
const NAME: &'static str = "AirDodge";
|
const NAME: &'static str = "AirDodge";
|
||||||
|
|
||||||
fn check_interrupt(&self, state_context: &mut FighterStateContext) -> Option<FighterState> {
|
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||||
if state_context.is_current_animation_finished() {
|
if state_context.is_current_animation_finished() {
|
||||||
Some(FighterState::Fall(FallState))
|
Some(FighterState::Fall(FallState))
|
||||||
} else {
|
} else {
|
||||||
@@ -29,8 +26,8 @@ impl FighterStateImpl for AirDodgeState {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn update(&mut self, state_context: &mut FighterStateContext) {
|
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||||
state_context.velocity.0 *= state_context.fighter_manifest.attributes.air_dodge_decay;
|
state_context.velocity.0 *= state_context.fighter_attributes.air_dodge_decay;
|
||||||
|
|
||||||
air::apply_air_motion(
|
air::apply_air_motion(
|
||||||
state_context.velocity,
|
state_context.velocity,
|
||||||
@@ -41,32 +38,20 @@ impl FighterStateImpl for AirDodgeState {
|
|||||||
|
|
||||||
fn check_collision_interrupt(
|
fn check_collision_interrupt(
|
||||||
&mut self,
|
&mut self,
|
||||||
state_context: &mut FighterStateContext,
|
state_context: &mut CollisionContext,
|
||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
if let Some(res) = collision::air_collide_with_stage(state_context) {
|
air::collision_interrupt(state_context, LandingType::Special)
|
||||||
// Adjust translation
|
|
||||||
state_context.translation.0 = res.hit_position - state_context.ecb.get_bottom_point();
|
|
||||||
let grounded_common = GroundedStateCommon {
|
|
||||||
current_line_id: res.line_id,
|
|
||||||
};
|
|
||||||
Some(FighterState::Land(LandingState {
|
|
||||||
grounded_common,
|
|
||||||
landing_type: LandingType::Special,
|
|
||||||
}))
|
|
||||||
} else {
|
|
||||||
None
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
fn on_enter(&mut self, state_context: &mut FighterStateContext) {
|
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||||
state_context.play_animation(AnimKind::AirDodge, false);
|
state_context.play_animation(AnimKind::AirDodge, false);
|
||||||
|
|
||||||
state_context.velocity.0 =
|
state_context.velocity.0 =
|
||||||
self.direction * state_context.fighter_manifest.attributes.air_dodge_velocity;
|
self.direction * state_context.fighter_attributes.air_dodge_velocity;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn check_input(state_context: &FighterStateContext) -> Option<FighterState> {
|
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
||||||
state_context
|
state_context
|
||||||
.input
|
.input
|
||||||
.has_command(input::FighterCommands::Shield)
|
.has_command(input::FighterCommands::Shield)
|
||||||
|
|||||||
+19
-40
@@ -1,25 +1,19 @@
|
|||||||
use std::hash::Hasher;
|
use super::{
|
||||||
|
CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext, ground, run,
|
||||||
use super::{FighterStateContext, FighterStateImpl, ground, run, wait, walk};
|
wait, walk,
|
||||||
|
};
|
||||||
use crate::fighter::FighterFacingDirection;
|
use crate::fighter::FighterFacingDirection;
|
||||||
use crate::fighter::animation::AnimKind;
|
use crate::fighter::animation::AnimKind;
|
||||||
use crate::fighter::state::FighterState;
|
use crate::fighter::state::FighterState;
|
||||||
use crate::fighter::state::fall::FallState;
|
use crate::fighter::state::ground::GroundedStateCommon;
|
||||||
use crate::fighter::state::ground::{GroundedMotionResult, GroundedStateCommon};
|
|
||||||
use crate::input::FighterCommands::{SmashMoveLeft, SmashMoveRight};
|
use crate::input::FighterCommands::{SmashMoveLeft, SmashMoveRight};
|
||||||
|
|
||||||
#[derive(Debug, Clone)]
|
#[derive(Debug, Clone, Hash)]
|
||||||
pub struct DashState {
|
pub struct DashState {
|
||||||
direction: FighterFacingDirection,
|
direction: FighterFacingDirection,
|
||||||
pub ground_common: GroundedStateCommon,
|
pub ground_common: GroundedStateCommon,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl std::hash::Hash for DashState {
|
|
||||||
fn hash<H: Hasher>(&self, state: &mut H) {
|
|
||||||
self.direction.hash(state);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl DashState {
|
impl DashState {
|
||||||
pub fn new(direction: FighterFacingDirection, ground_common: GroundedStateCommon) -> Self {
|
pub fn new(direction: FighterFacingDirection, ground_common: GroundedStateCommon) -> Self {
|
||||||
Self {
|
Self {
|
||||||
@@ -31,9 +25,9 @@ impl DashState {
|
|||||||
|
|
||||||
impl FighterStateImpl for DashState {
|
impl FighterStateImpl for DashState {
|
||||||
const NAME: &'static str = "Dash";
|
const NAME: &'static str = "Dash";
|
||||||
fn check_interrupt(&self, ctx: &mut FighterStateContext) -> Option<FighterState> {
|
fn check_interrupt(&self, ctx: &mut InterruptContext) -> Option<FighterState> {
|
||||||
let ground = &self.ground_common;
|
let ground = &self.ground_common;
|
||||||
let attributes = ctx.fighter_manifest.attributes;
|
let attributes = ctx.fighter_attributes;
|
||||||
|
|
||||||
// A reverse dash can interrupt before IASA
|
// A reverse dash can interrupt before IASA
|
||||||
if let Some(direction) =
|
if let Some(direction) =
|
||||||
@@ -62,13 +56,10 @@ impl FighterStateImpl for DashState {
|
|||||||
None
|
None
|
||||||
}
|
}
|
||||||
|
|
||||||
fn on_enter(&mut self, state_context: &mut FighterStateContext) {
|
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||||
*state_context.facing_direction = self.direction;
|
*state_context.facing_direction = self.direction;
|
||||||
state_context.velocity.x = state_context
|
state_context.velocity.x =
|
||||||
.fighter_manifest
|
state_context.fighter_attributes.dash_initial_velocity * self.direction.to_sign();
|
||||||
.attributes
|
|
||||||
.dash_initial_velocity
|
|
||||||
* self.direction.to_sign();
|
|
||||||
|
|
||||||
state_context.play_animation(AnimKind::Dash, false);
|
state_context.play_animation(AnimKind::Dash, false);
|
||||||
|
|
||||||
@@ -86,24 +77,20 @@ impl FighterStateImpl for DashState {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn update(&mut self, state_context: &mut FighterStateContext) {
|
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||||
if state_context.get_current_animation_frame()
|
if state_context.get_current_animation_frame()
|
||||||
< state_context
|
< state_context.fighter_attributes.dash_acceleration_duration
|
||||||
.fighter_manifest
|
|
||||||
.attributes
|
|
||||||
.dash_acceleration_duration
|
|
||||||
{}
|
{}
|
||||||
|
|
||||||
let last_frame = state_context.input.get_last_frame();
|
let last_frame = state_context.input.get_last_frame();
|
||||||
let (accel, target_vel) = state_context
|
let (accel, target_vel) = state_context
|
||||||
.fighter_manifest
|
.fighter_attributes
|
||||||
.attributes
|
|
||||||
.get_accel_and_target_dashrun(&last_frame, self.direction.to_sign());
|
.get_accel_and_target_dashrun(&last_frame, self.direction.to_sign());
|
||||||
let accel = ground::compute_ground_accel(
|
let accel = ground::compute_ground_accel(
|
||||||
accel,
|
accel,
|
||||||
target_vel,
|
target_vel,
|
||||||
state_context.velocity.x,
|
state_context.velocity.x,
|
||||||
&state_context.fighter_manifest.attributes,
|
state_context.fighter_attributes,
|
||||||
state_context.game_settings,
|
state_context.game_settings,
|
||||||
);
|
);
|
||||||
state_context.velocity.x += accel;
|
state_context.velocity.x += accel;
|
||||||
@@ -117,21 +104,13 @@ impl FighterStateImpl for DashState {
|
|||||||
|
|
||||||
fn check_collision_interrupt(
|
fn check_collision_interrupt(
|
||||||
&mut self,
|
&mut self,
|
||||||
state_context: &mut FighterStateContext,
|
state_context: &mut CollisionContext,
|
||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
if let GroundedMotionResult::InAir =
|
ground::collision_interrupt(state_context, &mut self.ground_common, true)
|
||||||
ground::collide_with_stage_grounded(state_context, &mut self.ground_common, true)
|
|
||||||
{
|
|
||||||
Some(FighterState::Fall(FallState))
|
|
||||||
} else {
|
|
||||||
None
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn check_smash_input_with_dir(
|
fn check_smash_input_with_dir(state_context: &InterruptContext) -> Option<FighterFacingDirection> {
|
||||||
state_context: &FighterStateContext,
|
|
||||||
) -> Option<FighterFacingDirection> {
|
|
||||||
if state_context.input.has_command(SmashMoveLeft) {
|
if state_context.input.has_command(SmashMoveLeft) {
|
||||||
return Some(FighterFacingDirection::Left);
|
return Some(FighterFacingDirection::Left);
|
||||||
} else if state_context.input.has_command(SmashMoveRight) {
|
} else if state_context.input.has_command(SmashMoveRight) {
|
||||||
@@ -142,7 +121,7 @@ fn check_smash_input_with_dir(
|
|||||||
}
|
}
|
||||||
|
|
||||||
pub fn check_input(
|
pub fn check_input(
|
||||||
state_context: &FighterStateContext,
|
state_context: &InterruptContext,
|
||||||
ground_common: &GroundedStateCommon,
|
ground_common: &GroundedStateCommon,
|
||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
check_smash_input_with_dir(state_context)
|
check_smash_input_with_dir(state_context)
|
||||||
|
|||||||
+11
-36
@@ -1,8 +1,5 @@
|
|||||||
use super::{FighterStateContext, FighterStateImpl};
|
use super::{CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext};
|
||||||
use crate::fighter::animation::AnimKind;
|
use crate::fighter::animation::AnimKind;
|
||||||
use crate::fighter::collision;
|
|
||||||
use crate::fighter::state::ground::GroundedStateCommon;
|
|
||||||
use crate::fighter::state::land::{LandingState, LandingType};
|
|
||||||
use crate::fighter::state::{FighterState, air, jump};
|
use crate::fighter::state::{FighterState, air, jump};
|
||||||
|
|
||||||
#[derive(Debug, Clone, Copy, Hash)]
|
#[derive(Debug, Clone, Copy, Hash)]
|
||||||
@@ -10,52 +7,30 @@ pub struct FallState;
|
|||||||
|
|
||||||
impl FighterStateImpl for FallState {
|
impl FighterStateImpl for FallState {
|
||||||
const NAME: &'static str = "Fall";
|
const NAME: &'static str = "Fall";
|
||||||
fn check_interrupt(&self, state_context: &mut FighterStateContext) -> Option<FighterState> {
|
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||||
jump::check_input_double_jump(state_context)
|
jump::check_input_double_jump(state_context)
|
||||||
}
|
}
|
||||||
|
|
||||||
fn on_enter(&mut self, state_context: &mut super::FighterStateContext) {
|
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||||
state_context.play_animation(AnimKind::Fall, true);
|
state_context.play_animation(AnimKind::Fall, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
fn update(&mut self, state_context: &mut super::FighterStateContext) {
|
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||||
air::integrate_gravity(
|
air::update_standard_motion(state_context);
|
||||||
state_context.velocity,
|
|
||||||
&state_context.fighter_manifest.attributes,
|
|
||||||
);
|
|
||||||
air::apply_air_drift(
|
|
||||||
state_context.velocity,
|
|
||||||
&state_context.fighter_manifest.attributes,
|
|
||||||
state_context.input,
|
|
||||||
);
|
|
||||||
air::apply_air_motion(
|
|
||||||
state_context.velocity,
|
|
||||||
state_context.translation,
|
|
||||||
state_context.prev_translation,
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
fn check_collision_interrupt(
|
fn check_collision_interrupt(
|
||||||
&mut self,
|
&mut self,
|
||||||
state_context: &mut FighterStateContext,
|
state_context: &mut CollisionContext,
|
||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
if let Some(res) = collision::air_collide_with_stage(state_context) {
|
air::collision_interrupt(
|
||||||
// Adjust translation
|
state_context,
|
||||||
state_context.translation.0 = res.hit_position - state_context.ecb.get_bottom_point();
|
crate::fighter::state::land::LandingType::Normal,
|
||||||
let grounded_common = GroundedStateCommon {
|
)
|
||||||
current_line_id: res.line_id,
|
|
||||||
};
|
|
||||||
Some(FighterState::Land(LandingState::create(
|
|
||||||
grounded_common,
|
|
||||||
LandingType::Normal,
|
|
||||||
)))
|
|
||||||
} else {
|
|
||||||
None
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn check_input(state_context: &FighterStateContext) -> Option<FighterState> {
|
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
||||||
let input_frame = state_context.input.get_last_frame();
|
let input_frame = state_context.input.get_last_frame();
|
||||||
|
|
||||||
if input_frame.movement.x.abs() < state_context.game_settings.input_common.stick_deadzone {
|
if input_frame.movement.x.abs() < state_context.game_settings.input_common.stick_deadzone {
|
||||||
|
|||||||
@@ -3,7 +3,7 @@
|
|||||||
//! bit-for-bit deterministic for rollback.
|
//! bit-for-bit deterministic for rollback.
|
||||||
|
|
||||||
use crate::fighter::state::{
|
use crate::fighter::state::{
|
||||||
FighterState, FighterStateContext, dash, ground_attack, turn, wait, walk,
|
CollisionContext, FighterState, InterruptContext, dash, fall, ground_attack, turn, wait, walk,
|
||||||
};
|
};
|
||||||
use crate::fighter::{
|
use crate::fighter::{
|
||||||
FighterAttributes, FighterPreviousTranslation, FighterTranslation, FighterVelocity,
|
FighterAttributes, FighterPreviousTranslation, FighterTranslation, FighterVelocity,
|
||||||
@@ -163,14 +163,30 @@ pub fn apply_grounded_motion(
|
|||||||
translation.0 += FGVec2::new(velocity.0.x, FGi32::ZERO);
|
translation.0 += FGVec2::new(velocity.0.x, FGi32::ZERO);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn update_friction_motion(ctx: &mut crate::fighter::state::UpdateContext) {
|
||||||
|
let friction = if ctx.velocity.x.abs() > ctx.fighter_attributes.max_walk_vel {
|
||||||
|
ctx.fighter_attributes.ground_friction
|
||||||
|
* ctx
|
||||||
|
.game_settings
|
||||||
|
.fighter_common
|
||||||
|
.ground_friction_over_walk_speed_multiplier
|
||||||
|
} else {
|
||||||
|
ctx.fighter_attributes.ground_friction
|
||||||
|
};
|
||||||
|
|
||||||
|
let ground_velocity = ctx.velocity.x;
|
||||||
|
ctx.velocity.x += apply_grounded_friction(friction, ground_velocity);
|
||||||
|
apply_grounded_motion(ctx.velocity, ctx.translation, ctx.prev_translation);
|
||||||
|
}
|
||||||
|
|
||||||
pub fn collide_with_stage_grounded(
|
pub fn collide_with_stage_grounded(
|
||||||
state_context: &mut FighterStateContext,
|
state_context: &mut CollisionContext,
|
||||||
ground_common: &mut GroundedStateCommon,
|
ground_common: &mut GroundedStateCommon,
|
||||||
can_walk_off: bool,
|
can_walk_off: bool,
|
||||||
) -> GroundedMotionResult {
|
) -> GroundedMotionResult {
|
||||||
let translation = &mut state_context.translation;
|
let translation = &mut state_context.translation;
|
||||||
let ecb = &state_context.ecb;
|
let ecb = state_context.ecb;
|
||||||
let stage_collision = &state_context.stage_collision;
|
let stage_collision = state_context.stage_collision;
|
||||||
|
|
||||||
let stage_poly = stage_collision
|
let stage_poly = stage_collision
|
||||||
.stage_polys
|
.stage_polys
|
||||||
@@ -210,6 +226,17 @@ pub fn collide_with_stage_grounded(
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn collision_interrupt(
|
||||||
|
ctx: &mut CollisionContext,
|
||||||
|
common: &mut GroundedStateCommon,
|
||||||
|
can_walk_off: bool,
|
||||||
|
) -> Option<FighterState> {
|
||||||
|
match collide_with_stage_grounded(ctx, common, can_walk_off) {
|
||||||
|
GroundedMotionResult::InGround => None,
|
||||||
|
GroundedMotionResult::InAir => Some(FighterState::Fall(fall::FallState)),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
#[cfg(test)]
|
#[cfg(test)]
|
||||||
mod tests {
|
mod tests {
|
||||||
use super::*;
|
use super::*;
|
||||||
@@ -322,14 +349,14 @@ mod tests {
|
|||||||
}
|
}
|
||||||
|
|
||||||
pub fn grounded_movement_common_interrupts(
|
pub fn grounded_movement_common_interrupts(
|
||||||
state_context: &FighterStateContext,
|
state_context: &InterruptContext,
|
||||||
ground_common: &GroundedStateCommon,
|
ground_common: &GroundedStateCommon,
|
||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
super::jump::check_input(state_context, ground_common)
|
super::jump::check_input(state_context, ground_common)
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn grounded_movement_standstill_common_interrupts(
|
pub fn grounded_movement_standstill_common_interrupts(
|
||||||
state_context: &FighterStateContext,
|
state_context: &InterruptContext,
|
||||||
ground_common: &GroundedStateCommon,
|
ground_common: &GroundedStateCommon,
|
||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
if let Some(state) = ground_attack::check_interrupt(state_context, &ground_common) {
|
if let Some(state) = ground_attack::check_interrupt(state_context, &ground_common) {
|
||||||
|
|||||||
@@ -1,6 +1,9 @@
|
|||||||
use crate::fighter::{
|
use crate::fighter::{
|
||||||
attack::{AttackKind, update_active_hitbox_list},
|
attack::{AttackKind, update_active_hitbox_list},
|
||||||
state::{FighterState, FighterStateImpl, ground::GroundedStateCommon, wait::WaitState},
|
state::{
|
||||||
|
CollisionContext, EnterContext, ExitContext, FighterState, FighterStateImpl,
|
||||||
|
InterruptContext, UpdateContext, ground::GroundedStateCommon, wait::WaitState,
|
||||||
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
#[derive(Clone, Debug, Hash)]
|
#[derive(Clone, Debug, Hash)]
|
||||||
@@ -12,10 +15,7 @@ pub struct GroundAttackState {
|
|||||||
impl FighterStateImpl for GroundAttackState {
|
impl FighterStateImpl for GroundAttackState {
|
||||||
const NAME: &'static str = "GroundAttack";
|
const NAME: &'static str = "GroundAttack";
|
||||||
|
|
||||||
fn check_interrupt(
|
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||||
&self,
|
|
||||||
state_context: &mut super::FighterStateContext,
|
|
||||||
) -> Option<FighterState> {
|
|
||||||
if state_context.is_current_animation_finished() {
|
if state_context.is_current_animation_finished() {
|
||||||
Some(FighterState::Wait(WaitState {
|
Some(FighterState::Wait(WaitState {
|
||||||
grounded_common: self.grounded_common.clone(),
|
grounded_common: self.grounded_common.clone(),
|
||||||
@@ -25,7 +25,7 @@ impl FighterStateImpl for GroundAttackState {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn update(&mut self, state_context: &mut super::FighterStateContext) {
|
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||||
let animation_frame = state_context.get_current_animation_frame();
|
let animation_frame = state_context.get_current_animation_frame();
|
||||||
let script = state_context
|
let script = state_context
|
||||||
.attack_scripts
|
.attack_scripts
|
||||||
@@ -44,7 +44,7 @@ impl FighterStateImpl for GroundAttackState {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn on_enter(&mut self, state_context: &mut super::FighterStateContext) {
|
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||||
state_context.play_animation(self.attack_kind.get_animation(), false);
|
state_context.play_animation(self.attack_kind.get_animation(), false);
|
||||||
let script = state_context.attack_script_assets.scripts[&self.attack_kind].clone();
|
let script = state_context.attack_script_assets.scripts[&self.attack_kind].clone();
|
||||||
state_context.stale_move_queue.push(self.attack_kind);
|
state_context.stale_move_queue.push(self.attack_kind);
|
||||||
@@ -57,20 +57,20 @@ impl FighterStateImpl for GroundAttackState {
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
fn on_exit(&mut self, state_context: &mut super::FighterStateContext) {
|
fn on_exit(&mut self, state_context: &mut ExitContext) {
|
||||||
state_context.hitboxes.0 = None;
|
state_context.hitboxes.0 = None;
|
||||||
}
|
}
|
||||||
|
|
||||||
fn check_collision_interrupt(
|
fn check_collision_interrupt(
|
||||||
&mut self,
|
&mut self,
|
||||||
_state_context: &mut super::FighterStateContext,
|
_state_context: &mut CollisionContext,
|
||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
None
|
None
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn check_interrupt(
|
pub fn check_interrupt(
|
||||||
state_context: &super::FighterStateContext,
|
state_context: &InterruptContext,
|
||||||
grounded_common: &GroundedStateCommon,
|
grounded_common: &GroundedStateCommon,
|
||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
if state_context
|
if state_context
|
||||||
|
|||||||
@@ -2,12 +2,12 @@ use crate::{
|
|||||||
fighter::{
|
fighter::{
|
||||||
animation::AnimKind,
|
animation::AnimKind,
|
||||||
attack::FighterHitReaction,
|
attack::FighterHitReaction,
|
||||||
collision,
|
|
||||||
state::{
|
state::{
|
||||||
FighterState, FighterStateContext, FighterStateImpl, air,
|
CollisionContext, EnterContext, ExitContext, FighterState, FighterStateImpl,
|
||||||
|
InterruptContext, UpdateContext, air,
|
||||||
fall::FallState,
|
fall::FallState,
|
||||||
ground::{GroundedMotionResult, GroundedStateCommon, collide_with_stage_grounded},
|
ground::{GroundedStateCommon, collision_interrupt},
|
||||||
land::{LandingState, LandingType},
|
land::LandingType,
|
||||||
wait::WaitState,
|
wait::WaitState,
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
@@ -43,7 +43,7 @@ impl FighterStateImpl for HitstunState {
|
|||||||
format!("Hitstun ({hitstop_kind}, {hit_reaction_type})")
|
format!("Hitstun ({hitstop_kind}, {hit_reaction_type})")
|
||||||
}
|
}
|
||||||
|
|
||||||
fn check_interrupt(&self, state_context: &mut FighterStateContext) -> Option<FighterState> {
|
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||||
if state_context.get_current_animation_frame() > self.hit_reaction.hitstun_frames {
|
if state_context.get_current_animation_frame() > self.hit_reaction.hitstun_frames {
|
||||||
match &self.hitstop_kind {
|
match &self.hitstop_kind {
|
||||||
HitstopStateKind::Grounded(grounded_state_common) => {
|
HitstopStateKind::Grounded(grounded_state_common) => {
|
||||||
@@ -58,8 +58,8 @@ impl FighterStateImpl for HitstunState {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn update(&mut self, ctx: &mut FighterStateContext) {
|
fn update(&mut self, ctx: &mut UpdateContext) {
|
||||||
air::integrate_gravity(ctx.velocity, &ctx.fighter_manifest.attributes);
|
air::integrate_gravity(ctx.velocity, ctx.fighter_attributes);
|
||||||
|
|
||||||
let speed = ctx.knockback_velocity.length();
|
let speed = ctx.knockback_velocity.length();
|
||||||
let next_speed = speed
|
let next_speed = speed
|
||||||
@@ -71,7 +71,7 @@ impl FighterStateImpl for HitstunState {
|
|||||||
ctx.translation.0 += ctx.velocity.0 + ctx.knockback_velocity.0;
|
ctx.translation.0 += ctx.velocity.0 + ctx.knockback_velocity.0;
|
||||||
}
|
}
|
||||||
|
|
||||||
fn on_enter(&mut self, state_context: &mut FighterStateContext) {
|
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||||
let animation = match self.hitstop_kind {
|
let animation = match self.hitstop_kind {
|
||||||
HitstopStateKind::Grounded(_) => AnimKind::FlinchGround,
|
HitstopStateKind::Grounded(_) => AnimKind::FlinchGround,
|
||||||
HitstopStateKind::Airborne => AnimKind::FlinchAir,
|
HitstopStateKind::Airborne => AnimKind::FlinchAir,
|
||||||
@@ -80,37 +80,18 @@ impl FighterStateImpl for HitstunState {
|
|||||||
state_context.knockback_velocity.0 = self.hit_reaction.launch_velocity;
|
state_context.knockback_velocity.0 = self.hit_reaction.launch_velocity;
|
||||||
}
|
}
|
||||||
|
|
||||||
fn on_exit(&mut self, _state_context: &mut FighterStateContext) {}
|
fn on_exit(&mut self, _state_context: &mut ExitContext) {}
|
||||||
|
|
||||||
fn check_collision_interrupt(
|
fn check_collision_interrupt(
|
||||||
&mut self,
|
&mut self,
|
||||||
state_context: &mut FighterStateContext,
|
state_context: &mut CollisionContext,
|
||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
match &mut self.hitstop_kind {
|
match &mut self.hitstop_kind {
|
||||||
HitstopStateKind::Grounded(grounded_state_common) => {
|
HitstopStateKind::Grounded(grounded_state_common) => {
|
||||||
if let GroundedMotionResult::InAir =
|
collision_interrupt(state_context, grounded_state_common, true)
|
||||||
collide_with_stage_grounded(state_context, grounded_state_common, true)
|
|
||||||
{
|
|
||||||
Some(FighterState::Fall(FallState {}))
|
|
||||||
} else {
|
|
||||||
None
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
HitstopStateKind::Airborne => {
|
HitstopStateKind::Airborne => {
|
||||||
if let Some(res) = collision::air_collide_with_stage(state_context) {
|
air::collision_interrupt(state_context, LandingType::Normal)
|
||||||
// Adjust translation
|
|
||||||
state_context.translation.0 =
|
|
||||||
res.hit_position - state_context.ecb.get_bottom_point();
|
|
||||||
let grounded_common = GroundedStateCommon {
|
|
||||||
current_line_id: res.line_id,
|
|
||||||
};
|
|
||||||
Some(FighterState::Land(LandingState::create(
|
|
||||||
grounded_common,
|
|
||||||
LandingType::Normal,
|
|
||||||
)))
|
|
||||||
} else {
|
|
||||||
None
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
+28
-101
@@ -3,13 +3,11 @@ use bevy::prelude::*;
|
|||||||
use crate::{
|
use crate::{
|
||||||
fighter::{
|
fighter::{
|
||||||
animation::AnimKind,
|
animation::AnimKind,
|
||||||
collision,
|
|
||||||
state::{
|
state::{
|
||||||
FighterState, FighterStateContext, FighterStateImpl, air,
|
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
|
||||||
|
UpdateContext, air,
|
||||||
air_dodge::{self, AirDodgeState},
|
air_dodge::{self, AirDodgeState},
|
||||||
fall::FallState,
|
ground::{self, GroundedStateCommon},
|
||||||
ground::{self, GroundedMotionResult, GroundedStateCommon},
|
|
||||||
land::{LandingState, LandingType},
|
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
input::FighterCommands,
|
input::FighterCommands,
|
||||||
@@ -45,7 +43,7 @@ impl JumpSquatState {
|
|||||||
impl FighterStateImpl for JumpSquatState {
|
impl FighterStateImpl for JumpSquatState {
|
||||||
const NAME: &'static str = "JumpSquat";
|
const NAME: &'static str = "JumpSquat";
|
||||||
|
|
||||||
fn check_interrupt(&self, state_context: &mut FighterStateContext) -> Option<FighterState> {
|
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||||
// Special handling for wavedash from jump squat
|
// Special handling for wavedash from jump squat
|
||||||
if state_context.input.has_command(FighterCommands::Shield) {
|
if state_context.input.has_command(FighterCommands::Shield) {
|
||||||
// If aiming sideways and in the deadzone, do a perfect wavedash
|
// If aiming sideways and in the deadzone, do a perfect wavedash
|
||||||
@@ -69,9 +67,7 @@ impl FighterStateImpl for JumpSquatState {
|
|||||||
Some(FighterState::AirDodge(AirDodgeState {
|
Some(FighterState::AirDodge(AirDodgeState {
|
||||||
direction: wavedash_dir.normalize_or_zero(),
|
direction: wavedash_dir.normalize_or_zero(),
|
||||||
}))
|
}))
|
||||||
} else if self.duration_counter
|
} else if self.duration_counter >= state_context.fighter_attributes.jumpsquat_duration {
|
||||||
>= state_context.fighter_manifest.attributes.jumpsquat_duration
|
|
||||||
{
|
|
||||||
info!("Jump {}", state_context.input.get_last_frame().jump);
|
info!("Jump {}", state_context.input.get_last_frame().jump);
|
||||||
let jump_type = if state_context.input.get_last_frame().jump {
|
let jump_type = if state_context.input.get_last_frame().jump {
|
||||||
JumpType::LongJump
|
JumpType::LongJump
|
||||||
@@ -84,46 +80,19 @@ impl FighterStateImpl for JumpSquatState {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn update(&mut self, state_context: &mut FighterStateContext) {
|
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||||
self.duration_counter += 1;
|
self.duration_counter += 1;
|
||||||
|
ground::update_friction_motion(state_context);
|
||||||
let friction = if state_context.velocity.x.abs()
|
|
||||||
> state_context.fighter_manifest.attributes.max_walk_vel
|
|
||||||
{
|
|
||||||
state_context.fighter_manifest.attributes.ground_friction
|
|
||||||
* state_context
|
|
||||||
.game_settings
|
|
||||||
.fighter_common
|
|
||||||
.ground_friction_over_walk_speed_multiplier
|
|
||||||
} else {
|
|
||||||
state_context.fighter_manifest.attributes.ground_friction
|
|
||||||
};
|
|
||||||
|
|
||||||
let ground_velocity = state_context.velocity.x;
|
|
||||||
|
|
||||||
state_context.velocity.x += ground::apply_grounded_friction(friction, ground_velocity);
|
|
||||||
|
|
||||||
ground::apply_grounded_motion(
|
|
||||||
state_context.velocity,
|
|
||||||
state_context.translation,
|
|
||||||
state_context.prev_translation,
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
fn check_collision_interrupt(
|
fn check_collision_interrupt(
|
||||||
&mut self,
|
&mut self,
|
||||||
state_context: &mut FighterStateContext,
|
state_context: &mut CollisionContext,
|
||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
if let GroundedMotionResult::InAir =
|
ground::collision_interrupt(state_context, &mut self.grounded_common, false)
|
||||||
ground::collide_with_stage_grounded(state_context, &mut self.grounded_common, false)
|
|
||||||
{
|
|
||||||
Some(FighterState::Fall(FallState))
|
|
||||||
} else {
|
|
||||||
None
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
fn on_enter(&mut self, state_context: &mut FighterStateContext) {
|
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||||
state_context.play_animation(AnimKind::JumpSquat, false);
|
state_context.play_animation(AnimKind::JumpSquat, false);
|
||||||
state_context.input.clear_command(FighterCommands::Jump);
|
state_context.input.clear_command(FighterCommands::Jump);
|
||||||
}
|
}
|
||||||
@@ -131,7 +100,7 @@ impl FighterStateImpl for JumpSquatState {
|
|||||||
|
|
||||||
impl FighterStateImpl for JumpState {
|
impl FighterStateImpl for JumpState {
|
||||||
const NAME: &'static str = "Jump";
|
const NAME: &'static str = "Jump";
|
||||||
fn check_interrupt(&self, state_context: &mut FighterStateContext) -> Option<FighterState> {
|
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||||
if state_context.input.has_command(FighterCommands::Jump) {
|
if state_context.input.has_command(FighterCommands::Jump) {
|
||||||
Some(FighterState::Jump(JumpState {
|
Some(FighterState::Jump(JumpState {
|
||||||
jump_type: JumpType::DoubleJump,
|
jump_type: JumpType::DoubleJump,
|
||||||
@@ -141,24 +110,11 @@ impl FighterStateImpl for JumpState {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn update(&mut self, state_context: &mut FighterStateContext) {
|
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||||
air::integrate_gravity(
|
air::update_standard_motion(state_context);
|
||||||
state_context.velocity,
|
|
||||||
&state_context.fighter_manifest.attributes,
|
|
||||||
);
|
|
||||||
air::apply_air_drift(
|
|
||||||
state_context.velocity,
|
|
||||||
&state_context.fighter_manifest.attributes,
|
|
||||||
state_context.input,
|
|
||||||
);
|
|
||||||
air::apply_air_motion(
|
|
||||||
state_context.velocity,
|
|
||||||
state_context.translation,
|
|
||||||
state_context.prev_translation,
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
fn on_enter(&mut self, state_context: &mut FighterStateContext) {
|
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||||
if let JumpType::DoubleJump = self.jump_type {
|
if let JumpType::DoubleJump = self.jump_type {
|
||||||
state_context.input.clear_command(FighterCommands::Jump);
|
state_context.input.clear_command(FighterCommands::Jump);
|
||||||
}
|
}
|
||||||
@@ -185,42 +141,22 @@ impl FighterStateImpl for JumpState {
|
|||||||
}
|
}
|
||||||
|
|
||||||
let vertical_vel = match self.jump_type {
|
let vertical_vel = match self.jump_type {
|
||||||
JumpType::ShortHop => {
|
JumpType::ShortHop => state_context.fighter_attributes.short_hop_vertical_velocity,
|
||||||
state_context
|
JumpType::LongJump => state_context.fighter_attributes.full_jump_vertical_velocity,
|
||||||
.fighter_manifest
|
|
||||||
.attributes
|
|
||||||
.short_hop_vertical_velocity
|
|
||||||
}
|
|
||||||
JumpType::LongJump => {
|
|
||||||
state_context
|
|
||||||
.fighter_manifest
|
|
||||||
.attributes
|
|
||||||
.full_jump_vertical_velocity
|
|
||||||
}
|
|
||||||
JumpType::DoubleJump => {
|
JumpType::DoubleJump => {
|
||||||
state_context
|
state_context.fighter_attributes.full_jump_vertical_velocity
|
||||||
.fighter_manifest
|
* state_context.fighter_attributes.air_jump_multiplier
|
||||||
.attributes
|
|
||||||
.full_jump_vertical_velocity
|
|
||||||
* state_context
|
|
||||||
.fighter_manifest
|
|
||||||
.attributes
|
|
||||||
.air_jump_multiplier
|
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
match self.jump_type {
|
match self.jump_type {
|
||||||
JumpType::ShortHop | JumpType::LongJump => {
|
JumpType::ShortHop | JumpType::LongJump => {
|
||||||
state_context.velocity.x += state_context
|
state_context.velocity.x +=
|
||||||
.fighter_manifest
|
state_context.fighter_attributes.jump_horizontal_velocity * movement_stick_x;
|
||||||
.attributes
|
|
||||||
.jump_horizontal_velocity
|
|
||||||
* movement_stick_x;
|
|
||||||
}
|
}
|
||||||
JumpType::DoubleJump => {
|
JumpType::DoubleJump => {
|
||||||
state_context.velocity.x = state_context
|
state_context.velocity.x = state_context
|
||||||
.fighter_manifest
|
.fighter_attributes
|
||||||
.attributes
|
|
||||||
.air_jump_horizontal_velocity
|
.air_jump_horizontal_velocity
|
||||||
* movement_stick_x;
|
* movement_stick_x;
|
||||||
}
|
}
|
||||||
@@ -231,26 +167,17 @@ impl FighterStateImpl for JumpState {
|
|||||||
|
|
||||||
fn check_collision_interrupt(
|
fn check_collision_interrupt(
|
||||||
&mut self,
|
&mut self,
|
||||||
state_context: &mut FighterStateContext,
|
state_context: &mut CollisionContext,
|
||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
if let Some(res) = collision::air_collide_with_stage(state_context) {
|
air::collision_interrupt(
|
||||||
// Adjust translation
|
state_context,
|
||||||
state_context.translation.0 = res.hit_position - state_context.ecb.get_bottom_point();
|
crate::fighter::state::land::LandingType::Normal,
|
||||||
let grounded_common = GroundedStateCommon {
|
)
|
||||||
current_line_id: res.line_id,
|
|
||||||
};
|
|
||||||
Some(FighterState::Land(LandingState::create(
|
|
||||||
grounded_common,
|
|
||||||
LandingType::Normal,
|
|
||||||
)))
|
|
||||||
} else {
|
|
||||||
None
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn check_input(
|
pub fn check_input(
|
||||||
state_context: &FighterStateContext,
|
state_context: &InterruptContext,
|
||||||
ground_common: &GroundedStateCommon,
|
ground_common: &GroundedStateCommon,
|
||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
state_context
|
state_context
|
||||||
@@ -259,7 +186,7 @@ pub fn check_input(
|
|||||||
.then(|| FighterState::JumpSquat(JumpSquatState::create(ground_common.clone())))
|
.then(|| FighterState::JumpSquat(JumpSquatState::create(ground_common.clone())))
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn check_input_double_jump(state_context: &FighterStateContext) -> Option<FighterState> {
|
pub fn check_input_double_jump(state_context: &InterruptContext) -> Option<FighterState> {
|
||||||
state_context
|
state_context
|
||||||
.input
|
.input
|
||||||
.has_command(FighterCommands::Jump)
|
.has_command(FighterCommands::Jump)
|
||||||
|
|||||||
+10
-39
@@ -1,12 +1,9 @@
|
|||||||
use crate::fighter::{
|
use crate::fighter::{
|
||||||
animation::AnimKind,
|
animation::AnimKind,
|
||||||
state::{
|
state::{
|
||||||
FighterState, FighterStateContext, FighterStateImpl, dash,
|
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
|
||||||
fall::FallState,
|
UpdateContext, dash,
|
||||||
ground::{
|
ground::{self, GroundedStateCommon, grounded_movement_standstill_common_interrupts},
|
||||||
self, GroundedMotionResult, GroundedStateCommon,
|
|
||||||
grounded_movement_standstill_common_interrupts,
|
|
||||||
},
|
|
||||||
walk,
|
walk,
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
@@ -35,11 +32,11 @@ impl LandingState {
|
|||||||
impl FighterStateImpl for LandingState {
|
impl FighterStateImpl for LandingState {
|
||||||
const NAME: &'static str = "Landing";
|
const NAME: &'static str = "Landing";
|
||||||
|
|
||||||
fn check_interrupt(&self, state_context: &mut FighterStateContext) -> Option<FighterState> {
|
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||||
if state_context.is_current_animation_finished() {
|
if state_context.is_current_animation_finished() {
|
||||||
grounded_movement_standstill_common_interrupts(state_context, &self.grounded_common)
|
grounded_movement_standstill_common_interrupts(state_context, &self.grounded_common)
|
||||||
} else if state_context.get_current_animation_frame()
|
} else if state_context.get_current_animation_frame()
|
||||||
>= state_context.fighter_manifest.attributes.landing_iasa
|
>= state_context.fighter_attributes.landing_iasa
|
||||||
&& let LandingType::Normal = self.landing_type
|
&& let LandingType::Normal = self.landing_type
|
||||||
{
|
{
|
||||||
dash::check_input(state_context, &self.grounded_common).or_else(|| {
|
dash::check_input(state_context, &self.grounded_common).or_else(|| {
|
||||||
@@ -51,44 +48,18 @@ impl FighterStateImpl for LandingState {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn update(&mut self, state_context: &mut FighterStateContext) {
|
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||||
let friction = if state_context.velocity.x.abs()
|
ground::update_friction_motion(state_context);
|
||||||
> state_context.fighter_manifest.attributes.max_walk_vel
|
|
||||||
{
|
|
||||||
state_context.fighter_manifest.attributes.ground_friction
|
|
||||||
* state_context
|
|
||||||
.game_settings
|
|
||||||
.fighter_common
|
|
||||||
.ground_friction_over_walk_speed_multiplier
|
|
||||||
} else {
|
|
||||||
state_context.fighter_manifest.attributes.ground_friction
|
|
||||||
};
|
|
||||||
|
|
||||||
let ground_velocity = state_context.velocity.x;
|
|
||||||
|
|
||||||
state_context.velocity.x += ground::apply_grounded_friction(friction, ground_velocity);
|
|
||||||
|
|
||||||
ground::apply_grounded_motion(
|
|
||||||
state_context.velocity,
|
|
||||||
state_context.translation,
|
|
||||||
state_context.prev_translation,
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
fn check_collision_interrupt(
|
fn check_collision_interrupt(
|
||||||
&mut self,
|
&mut self,
|
||||||
state_context: &mut FighterStateContext,
|
state_context: &mut CollisionContext,
|
||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
if let GroundedMotionResult::InAir =
|
ground::collision_interrupt(state_context, &mut self.grounded_common, true)
|
||||||
ground::collide_with_stage_grounded(state_context, &mut self.grounded_common, true)
|
|
||||||
{
|
|
||||||
Some(FighterState::Fall(FallState))
|
|
||||||
} else {
|
|
||||||
None
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
fn on_enter(&mut self, state_context: &mut FighterStateContext) {
|
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||||
match self.landing_type {
|
match self.landing_type {
|
||||||
LandingType::Normal => {
|
LandingType::Normal => {
|
||||||
state_context.play_animation(AnimKind::Landing, false);
|
state_context.play_animation(AnimKind::Landing, false);
|
||||||
|
|||||||
+199
-96
@@ -10,6 +10,7 @@ use crate::fighter::attack::{
|
|||||||
FighterAttackScriptAssets, FighterKnockbackVelocity, FighterPendingHitReaction,
|
FighterAttackScriptAssets, FighterKnockbackVelocity, FighterPendingHitReaction,
|
||||||
FighterStaleMoveQueue,
|
FighterStaleMoveQueue,
|
||||||
};
|
};
|
||||||
|
use crate::fighter::attributes::FighterAttributes;
|
||||||
use crate::fighter::baked_animation::BakedFighterAnimations;
|
use crate::fighter::baked_animation::BakedFighterAnimations;
|
||||||
use crate::fighter::ecb::FighterPreviousECB;
|
use crate::fighter::ecb::FighterPreviousECB;
|
||||||
use crate::fighter::manifest::FighterManifest;
|
use crate::fighter::manifest::FighterManifest;
|
||||||
@@ -47,22 +48,22 @@ macro_rules! fighter_states {
|
|||||||
pub fn name(&self) -> &'static str {
|
pub fn name(&self) -> &'static str {
|
||||||
match self { $(Self::$variant(_) => <$ty>::NAME),* }
|
match self { $(Self::$variant(_) => <$ty>::NAME),* }
|
||||||
}
|
}
|
||||||
pub fn check_interrupt(&self, ctx: &mut FighterStateContext) -> Option<FighterState> {
|
pub fn check_interrupt(&self, ctx: &mut InterruptContext) -> Option<FighterState> {
|
||||||
match self { $(Self::$variant(s) => s.check_interrupt(ctx)),* }
|
match self { $(Self::$variant(s) => s.check_interrupt(ctx)),* }
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn update(&mut self, ctx: &mut FighterStateContext) {
|
pub fn update(&mut self, ctx: &mut UpdateContext) {
|
||||||
match self { $(Self::$variant(s) => s.update(ctx)),* }
|
match self { $(Self::$variant(s) => s.update(ctx)),* }
|
||||||
}
|
}
|
||||||
pub fn on_enter(&mut self, ctx: &mut FighterStateContext) {
|
pub fn on_enter(&mut self, ctx: &mut EnterContext) {
|
||||||
match self { $(Self::$variant(s) => s.on_enter(ctx)),* }
|
match self { $(Self::$variant(s) => s.on_enter(ctx)),* }
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn on_exit(&mut self, ctx: &mut FighterStateContext) {
|
pub fn on_exit(&mut self, ctx: &mut ExitContext) {
|
||||||
match self { $(Self::$variant(s) => s.on_exit(ctx)),* }
|
match self { $(Self::$variant(s) => s.on_exit(ctx)),* }
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn check_collision_interrupt(&mut self, ctx: &mut FighterStateContext) -> Option<FighterState> {
|
pub fn check_collision_interrupt(&mut self, ctx: &mut CollisionContext) -> Option<FighterState> {
|
||||||
match self { $(Self::$variant(s) => s.check_collision_interrupt(ctx)),* }
|
match self { $(Self::$variant(s) => s.check_collision_interrupt(ctx)),* }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -75,62 +76,109 @@ macro_rules! fighter_states {
|
|||||||
|
|
||||||
pub trait FighterStateImpl: Sized {
|
pub trait FighterStateImpl: Sized {
|
||||||
const NAME: &'static str;
|
const NAME: &'static str;
|
||||||
fn check_interrupt(&self, state_context: &mut FighterStateContext) -> Option<FighterState>;
|
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState>;
|
||||||
|
|
||||||
fn on_enter(&mut self, _state_context: &mut FighterStateContext) {}
|
fn on_enter(&mut self, _state_context: &mut EnterContext) {}
|
||||||
fn on_exit(&mut self, _state_context: &mut FighterStateContext) {}
|
fn on_exit(&mut self, _state_context: &mut ExitContext) {}
|
||||||
fn name(&self) -> String {
|
fn name(&self) -> String {
|
||||||
Self::NAME.to_owned()
|
Self::NAME.to_owned()
|
||||||
}
|
}
|
||||||
fn update(&mut self, _state_context: &mut FighterStateContext);
|
fn update(&mut self, _state_context: &mut UpdateContext);
|
||||||
|
|
||||||
fn check_collision_interrupt(
|
fn check_collision_interrupt(
|
||||||
&mut self,
|
&mut self,
|
||||||
_state_context: &mut FighterStateContext,
|
_state_context: &mut CollisionContext,
|
||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
None
|
None
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub struct FighterStateContext<'a> {
|
pub struct AnimationStatus {
|
||||||
pub translation: &'a mut FighterTranslation,
|
pub frame: u32,
|
||||||
pub prev_translation: &'a mut FighterPreviousTranslation,
|
pub finished: bool,
|
||||||
|
}
|
||||||
|
|
||||||
|
pub struct InterruptContext<'a> {
|
||||||
|
pub input: &'a FighterInput,
|
||||||
|
pub facing_direction: &'a mut FighterFacingDirection,
|
||||||
|
pub game_settings: &'a GameSettings,
|
||||||
|
pub fighter_attributes: &'a FighterAttributes,
|
||||||
|
pub animation: AnimationStatus,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl InterruptContext<'_> {
|
||||||
|
pub fn get_current_animation_frame(&self) -> u32 {
|
||||||
|
self.animation.frame
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn is_current_animation_finished(&self) -> bool {
|
||||||
|
self.animation.finished
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub struct EnterContext<'a> {
|
||||||
pub input: &'a mut FighterInput,
|
pub input: &'a mut FighterInput,
|
||||||
pub hitboxes: &'a mut FighterHitboxes,
|
pub hitboxes: &'a mut FighterHitboxes,
|
||||||
pub velocity: &'a mut FighterVelocity,
|
pub velocity: &'a mut FighterVelocity,
|
||||||
pub knockback_velocity: &'a mut FighterKnockbackVelocity,
|
pub knockback_velocity: &'a mut FighterKnockbackVelocity,
|
||||||
pub stale_move_queue: &'a mut FighterStaleMoveQueue,
|
pub stale_move_queue: &'a mut FighterStaleMoveQueue,
|
||||||
pub ecb: &'a mut FighterECB,
|
|
||||||
pub prev_ecb: &'a mut FighterPreviousECB,
|
|
||||||
pub facing_direction: &'a mut FighterFacingDirection,
|
pub facing_direction: &'a mut FighterFacingDirection,
|
||||||
pub game_settings: &'a GameSettings,
|
|
||||||
pub stage_collision: &'a StageCollision,
|
|
||||||
pub animations: &'a FighterAnimations,
|
|
||||||
pub animation_frame: &'a mut FighterAnimationFrame,
|
pub animation_frame: &'a mut FighterAnimationFrame,
|
||||||
pub baked_animations: &'a Assets<BakedFighterAnimations>,
|
pub fighter_attributes: &'a FighterAttributes,
|
||||||
pub attack_scripts: &'a Assets<FighterAttackScript>,
|
|
||||||
pub fighter_manifest: &'a FighterManifest,
|
|
||||||
pub attack_script_assets: &'a FighterAttackScriptAssets,
|
pub attack_script_assets: &'a FighterAttackScriptAssets,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl FighterStateContext<'_> {
|
impl EnterContext<'_> {
|
||||||
pub fn play_animation(&mut self, kind: AnimKind, repeat: bool) {
|
pub fn play_animation(&mut self, kind: AnimKind, repeat: bool) {
|
||||||
self.animation_frame.reset(kind, repeat);
|
self.animation_frame.reset(kind, repeat);
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn get_current_animation_frame(&self) -> u32 {
|
|
||||||
self.animation_frame.frame
|
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn is_current_animation_finished(&self) -> bool {
|
pub struct ExitContext<'a> {
|
||||||
let anims_data = self
|
pub hitboxes: &'a mut FighterHitboxes,
|
||||||
.baked_animations
|
}
|
||||||
.get(&self.animations.baked)
|
|
||||||
.expect("Animation should exist");
|
pub struct UpdateContext<'a> {
|
||||||
anims_data
|
pub translation: &'a mut FighterTranslation,
|
||||||
.frame_count(self.animation_frame.kind)
|
pub prev_translation: &'a mut FighterPreviousTranslation,
|
||||||
.expect("Current animation should have baked frames")
|
pub input: &'a FighterInput,
|
||||||
<= self.animation_frame.frame
|
pub hitboxes: &'a mut FighterHitboxes,
|
||||||
|
pub velocity: &'a mut FighterVelocity,
|
||||||
|
pub knockback_velocity: &'a mut FighterKnockbackVelocity,
|
||||||
|
pub game_settings: &'a GameSettings,
|
||||||
|
pub animation_frame: u32,
|
||||||
|
pub fighter_attributes: &'a FighterAttributes,
|
||||||
|
pub attack_scripts: &'a Assets<FighterAttackScript>,
|
||||||
|
pub attack_script_assets: &'a FighterAttackScriptAssets,
|
||||||
|
pub facing_direction: &'a FighterFacingDirection,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl UpdateContext<'_> {
|
||||||
|
pub fn get_current_animation_frame(&self) -> u32 {
|
||||||
|
self.animation_frame
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub struct CollisionContext<'a> {
|
||||||
|
pub translation: &'a mut FighterTranslation,
|
||||||
|
pub prev_translation: &'a FighterPreviousTranslation,
|
||||||
|
pub velocity: &'a mut FighterVelocity,
|
||||||
|
pub ecb: &'a FighterECB,
|
||||||
|
pub prev_ecb: &'a FighterPreviousECB,
|
||||||
|
pub stage_collision: &'a StageCollision,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl CollisionContext<'_> {
|
||||||
|
pub fn air_collide_with_stage(
|
||||||
|
&self,
|
||||||
|
) -> Option<crate::fighter::collision::AirCollisionWithStageResult> {
|
||||||
|
crate::fighter::collision::air_collide_with_stage(
|
||||||
|
self.prev_translation,
|
||||||
|
self.translation,
|
||||||
|
self.prev_ecb,
|
||||||
|
self.ecb,
|
||||||
|
self.stage_collision,
|
||||||
|
)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -159,43 +207,105 @@ pub struct FighterFrameQuery {
|
|||||||
pub velocity: &'static mut FighterVelocity,
|
pub velocity: &'static mut FighterVelocity,
|
||||||
pub knockback_velocity: &'static mut FighterKnockbackVelocity,
|
pub knockback_velocity: &'static mut FighterKnockbackVelocity,
|
||||||
pub stale_move_queue: &'static mut FighterStaleMoveQueue,
|
pub stale_move_queue: &'static mut FighterStaleMoveQueue,
|
||||||
pub ecb: &'static mut FighterECB,
|
pub ecb: &'static FighterECB,
|
||||||
pub prev_ecb: &'static mut FighterPreviousECB,
|
pub prev_ecb: &'static FighterPreviousECB,
|
||||||
pub facing_direction: &'static mut FighterFacingDirection,
|
pub facing_direction: &'static mut FighterFacingDirection,
|
||||||
pub animation_frame: &'static mut FighterAnimationFrame,
|
pub animation_frame: &'static mut FighterAnimationFrame,
|
||||||
pub fighter: &'static Fighter,
|
pub fighter: &'static Fighter,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
||||||
fn context<'a>(
|
fn animation_status(
|
||||||
|
&self,
|
||||||
|
animations: &FighterAnimations,
|
||||||
|
baked_animations: &Assets<BakedFighterAnimations>,
|
||||||
|
) -> AnimationStatus {
|
||||||
|
let baked = baked_animations
|
||||||
|
.get(&animations.baked)
|
||||||
|
.expect("Animation should exist");
|
||||||
|
let frame = self.animation_frame.frame;
|
||||||
|
let finished = baked
|
||||||
|
.frame_count(self.animation_frame.kind)
|
||||||
|
.expect("Current animation should have baked frames")
|
||||||
|
<= frame;
|
||||||
|
AnimationStatus { frame, finished }
|
||||||
|
}
|
||||||
|
|
||||||
|
fn interrupt_context<'a>(
|
||||||
&'a mut self,
|
&'a mut self,
|
||||||
game_settings: &'a GameSettings,
|
game_settings: &'a GameSettings,
|
||||||
stage_collision: &'a StageCollision,
|
|
||||||
animations: &'a FighterAnimations,
|
animations: &'a FighterAnimations,
|
||||||
baked_animations: &'a Assets<BakedFighterAnimations>,
|
baked_animations: &'a Assets<BakedFighterAnimations>,
|
||||||
attack_scripts: &'a Assets<FighterAttackScript>,
|
attributes: &'a FighterAttributes,
|
||||||
|
) -> InterruptContext<'a> {
|
||||||
|
let animation = self.animation_status(animations, baked_animations);
|
||||||
|
InterruptContext {
|
||||||
|
input: &self.input,
|
||||||
|
facing_direction: &mut self.facing_direction,
|
||||||
|
game_settings,
|
||||||
|
fighter_attributes: attributes,
|
||||||
|
animation,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn enter_context<'a>(
|
||||||
|
&'a mut self,
|
||||||
|
attributes: &'a FighterAttributes,
|
||||||
attack_script_assets: &'a FighterAttackScriptAssets,
|
attack_script_assets: &'a FighterAttackScriptAssets,
|
||||||
manifest: &'a FighterManifest,
|
) -> EnterContext<'a> {
|
||||||
) -> FighterStateContext<'a> {
|
EnterContext {
|
||||||
FighterStateContext {
|
|
||||||
translation: &mut self.translation,
|
|
||||||
prev_translation: &mut self.prev_translation,
|
|
||||||
input: &mut self.input,
|
input: &mut self.input,
|
||||||
hitboxes: &mut self.hitboxes,
|
hitboxes: &mut self.hitboxes,
|
||||||
velocity: &mut self.velocity,
|
velocity: &mut self.velocity,
|
||||||
knockback_velocity: &mut self.knockback_velocity,
|
knockback_velocity: &mut self.knockback_velocity,
|
||||||
stale_move_queue: &mut self.stale_move_queue,
|
stale_move_queue: &mut self.stale_move_queue,
|
||||||
ecb: &mut self.ecb,
|
|
||||||
prev_ecb: &mut self.prev_ecb,
|
|
||||||
facing_direction: &mut self.facing_direction,
|
facing_direction: &mut self.facing_direction,
|
||||||
game_settings,
|
|
||||||
stage_collision,
|
|
||||||
animations,
|
|
||||||
animation_frame: &mut self.animation_frame,
|
animation_frame: &mut self.animation_frame,
|
||||||
baked_animations,
|
fighter_attributes: attributes,
|
||||||
|
attack_script_assets,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn exit_context(&mut self) -> ExitContext<'_> {
|
||||||
|
ExitContext {
|
||||||
|
hitboxes: &mut self.hitboxes,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn update_context<'a>(
|
||||||
|
&'a mut self,
|
||||||
|
game_settings: &'a GameSettings,
|
||||||
|
attributes: &'a FighterAttributes,
|
||||||
|
attack_scripts: &'a Assets<FighterAttackScript>,
|
||||||
|
attack_script_assets: &'a FighterAttackScriptAssets,
|
||||||
|
) -> UpdateContext<'a> {
|
||||||
|
UpdateContext {
|
||||||
|
translation: &mut self.translation,
|
||||||
|
prev_translation: &mut self.prev_translation,
|
||||||
|
input: &self.input,
|
||||||
|
hitboxes: &mut self.hitboxes,
|
||||||
|
velocity: &mut self.velocity,
|
||||||
|
knockback_velocity: &mut self.knockback_velocity,
|
||||||
|
game_settings,
|
||||||
|
animation_frame: self.animation_frame.frame,
|
||||||
|
fighter_attributes: attributes,
|
||||||
attack_scripts,
|
attack_scripts,
|
||||||
attack_script_assets,
|
attack_script_assets,
|
||||||
fighter_manifest: manifest,
|
facing_direction: &self.facing_direction
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn collision_context<'a>(
|
||||||
|
&'a mut self,
|
||||||
|
stage_collision: &'a StageCollision,
|
||||||
|
) -> CollisionContext<'a> {
|
||||||
|
CollisionContext {
|
||||||
|
translation: &mut self.translation,
|
||||||
|
prev_translation: &self.prev_translation,
|
||||||
|
velocity: &mut self.velocity,
|
||||||
|
ecb: &self.ecb,
|
||||||
|
prev_ecb: &self.prev_ecb,
|
||||||
|
stage_collision,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -214,9 +324,7 @@ pub struct StatefulFighterQuery {
|
|||||||
|
|
||||||
pub fn state_update_system(
|
pub fn state_update_system(
|
||||||
mut query: Query<StatefulFighterQuery>,
|
mut query: Query<StatefulFighterQuery>,
|
||||||
stage_collision: Res<StageCollision>,
|
|
||||||
game_settings: Res<GameSettings>,
|
game_settings: Res<GameSettings>,
|
||||||
baked_animations: Res<Assets<BakedFighterAnimations>>,
|
|
||||||
attack_scripts: Res<Assets<FighterAttackScript>>,
|
attack_scripts: Res<Assets<FighterAttackScript>>,
|
||||||
manifests: Res<Assets<FighterManifest>>,
|
manifests: Res<Assets<FighterManifest>>,
|
||||||
) {
|
) {
|
||||||
@@ -224,7 +332,6 @@ pub fn state_update_system(
|
|||||||
let StatefulFighterQueryItem {
|
let StatefulFighterQueryItem {
|
||||||
mut state,
|
mut state,
|
||||||
mut frame,
|
mut frame,
|
||||||
animations,
|
|
||||||
hitstop,
|
hitstop,
|
||||||
..
|
..
|
||||||
} = fighter;
|
} = fighter;
|
||||||
@@ -233,16 +340,14 @@ pub fn state_update_system(
|
|||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
let mut update_ctx = frame.context(
|
let manifest = manifests
|
||||||
|
.get(&fighter.fighter.manifest)
|
||||||
|
.expect("Fighter manifest should be valid");
|
||||||
|
let mut update_ctx = frame.update_context(
|
||||||
&game_settings,
|
&game_settings,
|
||||||
&stage_collision,
|
&manifest.attributes,
|
||||||
animations,
|
|
||||||
&baked_animations,
|
|
||||||
&attack_scripts,
|
&attack_scripts,
|
||||||
&fighter.attack_script_assets,
|
&fighter.attack_script_assets,
|
||||||
&manifests
|
|
||||||
.get(&(fighter.fighter.manifest))
|
|
||||||
.expect("Fighter manifest should be valid"),
|
|
||||||
);
|
);
|
||||||
state.update(&mut update_ctx);
|
state.update(&mut update_ctx);
|
||||||
}
|
}
|
||||||
@@ -251,24 +356,24 @@ pub fn state_update_system(
|
|||||||
fn transition_state(
|
fn transition_state(
|
||||||
current: &mut FighterState,
|
current: &mut FighterState,
|
||||||
mut next: FighterState,
|
mut next: FighterState,
|
||||||
ctx: &mut FighterStateContext,
|
frame: &mut FighterFrameQueryItem,
|
||||||
|
attributes: &FighterAttributes,
|
||||||
|
attack_script_assets: &FighterAttackScriptAssets,
|
||||||
) {
|
) {
|
||||||
let old_name = current.name();
|
let old_name = current.name();
|
||||||
let new_name = next.name();
|
let new_name = next.name();
|
||||||
|
|
||||||
current.on_exit(ctx);
|
current.on_exit(&mut frame.exit_context());
|
||||||
next.on_enter(ctx);
|
next.on_enter(&mut frame.enter_context(attributes, attack_script_assets));
|
||||||
*current = next;
|
*current = next;
|
||||||
info!("{} -> {}", old_name, new_name);
|
info!("{} -> {}", old_name, new_name);
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn state_interrupt_system(
|
pub fn state_interrupt_system(
|
||||||
mut query: Query<StatefulFighterQuery>,
|
mut query: Query<StatefulFighterQuery>,
|
||||||
stage_collision: Res<StageCollision>,
|
|
||||||
game_settings: Res<GameSettings>,
|
game_settings: Res<GameSettings>,
|
||||||
baked_animations: Res<Assets<BakedFighterAnimations>>,
|
baked_animations: Res<Assets<BakedFighterAnimations>>,
|
||||||
fighter_manifests: Res<Assets<FighterManifest>>,
|
fighter_manifests: Res<Assets<FighterManifest>>,
|
||||||
attack_scripts: Res<Assets<FighterAttackScript>>,
|
|
||||||
) {
|
) {
|
||||||
for fighter in &mut query {
|
for fighter in &mut query {
|
||||||
let StatefulFighterQueryItem {
|
let StatefulFighterQueryItem {
|
||||||
@@ -280,17 +385,9 @@ pub fn state_interrupt_system(
|
|||||||
mut pending_hit_reaction,
|
mut pending_hit_reaction,
|
||||||
mut hitstop,
|
mut hitstop,
|
||||||
} = fighter;
|
} = fighter;
|
||||||
let mut state_context = frame.context(
|
let manifest = fighter_manifests
|
||||||
&game_settings,
|
|
||||||
&stage_collision,
|
|
||||||
animations,
|
|
||||||
&baked_animations,
|
|
||||||
&attack_scripts,
|
|
||||||
attack_script_assets,
|
|
||||||
fighter_manifests
|
|
||||||
.get(&fighter.manifest)
|
.get(&fighter.manifest)
|
||||||
.expect("Fighter manifest should be valid"),
|
.expect("Fighter manifest should be valid");
|
||||||
);
|
|
||||||
|
|
||||||
let new_state = if let Some(reaction) = pending_hit_reaction.take() {
|
let new_state = if let Some(reaction) = pending_hit_reaction.take() {
|
||||||
hitstop.remaining_frames = *reaction.hitstop_frames;
|
hitstop.remaining_frames = *reaction.hitstop_frames;
|
||||||
@@ -322,11 +419,22 @@ pub fn state_interrupt_system(
|
|||||||
} else if hitstop.remaining_frames > 0 {
|
} else if hitstop.remaining_frames > 0 {
|
||||||
None
|
None
|
||||||
} else {
|
} else {
|
||||||
state.check_interrupt(&mut state_context)
|
state.check_interrupt(&mut frame.interrupt_context(
|
||||||
|
&game_settings,
|
||||||
|
animations,
|
||||||
|
&baked_animations,
|
||||||
|
&manifest.attributes,
|
||||||
|
))
|
||||||
};
|
};
|
||||||
|
|
||||||
if let Some(new_state) = new_state {
|
if let Some(new_state) = new_state {
|
||||||
transition_state(&mut state, new_state, &mut state_context);
|
transition_state(
|
||||||
|
&mut state,
|
||||||
|
new_state,
|
||||||
|
&mut frame,
|
||||||
|
&manifest.attributes,
|
||||||
|
attack_script_assets,
|
||||||
|
);
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -334,39 +442,34 @@ pub fn state_interrupt_system(
|
|||||||
pub fn state_collision_interrupt_system(
|
pub fn state_collision_interrupt_system(
|
||||||
mut query: Query<StatefulFighterQuery>,
|
mut query: Query<StatefulFighterQuery>,
|
||||||
stage_collision: Res<StageCollision>,
|
stage_collision: Res<StageCollision>,
|
||||||
game_settings: Res<GameSettings>,
|
|
||||||
baked_animations: Res<Assets<BakedFighterAnimations>>,
|
|
||||||
fighter_manifests: Res<Assets<FighterManifest>>,
|
fighter_manifests: Res<Assets<FighterManifest>>,
|
||||||
attack_scripts: Res<Assets<FighterAttackScript>>,
|
|
||||||
) {
|
) {
|
||||||
for fighter in &mut query {
|
for fighter in &mut query {
|
||||||
let StatefulFighterQueryItem {
|
let StatefulFighterQueryItem {
|
||||||
mut state,
|
mut state,
|
||||||
mut frame,
|
mut frame,
|
||||||
animations,
|
|
||||||
fighter,
|
fighter,
|
||||||
attack_script_assets,
|
attack_script_assets,
|
||||||
hitstop,
|
hitstop,
|
||||||
..
|
..
|
||||||
} = fighter;
|
} = fighter;
|
||||||
let mut state_context = frame.context(
|
|
||||||
&game_settings,
|
|
||||||
&stage_collision,
|
|
||||||
animations,
|
|
||||||
&baked_animations,
|
|
||||||
&attack_scripts,
|
|
||||||
&attack_script_assets,
|
|
||||||
fighter_manifests
|
|
||||||
.get(&fighter.manifest)
|
|
||||||
.expect("Fighter manifest should be valid"),
|
|
||||||
);
|
|
||||||
|
|
||||||
if hitstop.remaining_frames > 0 {
|
if hitstop.remaining_frames > 0 {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
if let Some(new_state) = state.check_collision_interrupt(&mut state_context) {
|
let manifest = fighter_manifests
|
||||||
transition_state(&mut state, new_state, &mut state_context);
|
.get(&fighter.manifest)
|
||||||
|
.expect("Fighter manifest should be valid");
|
||||||
|
let new_state =
|
||||||
|
state.check_collision_interrupt(&mut frame.collision_context(&stage_collision));
|
||||||
|
if let Some(new_state) = new_state {
|
||||||
|
transition_state(
|
||||||
|
&mut state,
|
||||||
|
new_state,
|
||||||
|
&mut frame,
|
||||||
|
&manifest.attributes,
|
||||||
|
&attack_script_assets,
|
||||||
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
+14
-20
@@ -1,11 +1,12 @@
|
|||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
|
|
||||||
use super::{FighterStateContext, FighterStateImpl, ground, wait, walk};
|
use super::{
|
||||||
|
CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext, ground,
|
||||||
|
wait, walk,
|
||||||
|
};
|
||||||
use crate::fighter::animation::AnimKind;
|
use crate::fighter::animation::AnimKind;
|
||||||
use crate::fighter::state::FighterState;
|
use crate::fighter::state::FighterState;
|
||||||
use crate::fighter::state::fall::FallState;
|
use crate::fighter::state::ground::GroundedStateCommon;
|
||||||
use crate::fighter::state::ground::{GroundedMotionResult, GroundedStateCommon};
|
|
||||||
use crate::math::int::FGi32;
|
|
||||||
|
|
||||||
#[derive(Component, Debug, Clone, Hash)]
|
#[derive(Component, Debug, Clone, Hash)]
|
||||||
pub struct RunState {
|
pub struct RunState {
|
||||||
@@ -14,7 +15,7 @@ pub struct RunState {
|
|||||||
|
|
||||||
impl FighterStateImpl for RunState {
|
impl FighterStateImpl for RunState {
|
||||||
const NAME: &'static str = "Run";
|
const NAME: &'static str = "Run";
|
||||||
fn check_interrupt(&self, state_context: &mut FighterStateContext) -> Option<FighterState> {
|
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||||
if let Some(state) =
|
if let Some(state) =
|
||||||
ground::grounded_movement_common_interrupts(state_context, &self.grounded_common)
|
ground::grounded_movement_common_interrupts(state_context, &self.grounded_common)
|
||||||
{
|
{
|
||||||
@@ -32,21 +33,20 @@ impl FighterStateImpl for RunState {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn on_enter(&mut self, state_context: &mut super::FighterStateContext) {
|
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||||
state_context.play_animation(AnimKind::Run, true);
|
state_context.play_animation(AnimKind::Run, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
fn update(&mut self, state_context: &mut super::FighterStateContext) {
|
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||||
let last_frame = state_context.input.get_last_frame();
|
let last_frame = state_context.input.get_last_frame();
|
||||||
let (accel, target_vel) = state_context
|
let (accel, target_vel) = state_context
|
||||||
.fighter_manifest
|
.fighter_attributes
|
||||||
.attributes
|
.get_accel_and_target_dashrun(&last_frame, state_context.facing_direction.to_sign());
|
||||||
.get_accel_and_target_dashrun(&last_frame, FGi32::ONE);
|
|
||||||
let accel = ground::compute_ground_accel(
|
let accel = ground::compute_ground_accel(
|
||||||
accel,
|
accel,
|
||||||
target_vel,
|
target_vel,
|
||||||
state_context.velocity.x,
|
state_context.velocity.x,
|
||||||
&state_context.fighter_manifest.attributes,
|
state_context.fighter_attributes,
|
||||||
state_context.game_settings,
|
state_context.game_settings,
|
||||||
);
|
);
|
||||||
state_context.velocity.x += accel;
|
state_context.velocity.x += accel;
|
||||||
@@ -60,20 +60,14 @@ impl FighterStateImpl for RunState {
|
|||||||
|
|
||||||
fn check_collision_interrupt(
|
fn check_collision_interrupt(
|
||||||
&mut self,
|
&mut self,
|
||||||
state_context: &mut FighterStateContext,
|
state_context: &mut CollisionContext,
|
||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
if let GroundedMotionResult::InAir =
|
ground::collision_interrupt(state_context, &mut self.grounded_common, true)
|
||||||
ground::collide_with_stage_grounded(state_context, &mut self.grounded_common, false)
|
|
||||||
{
|
|
||||||
Some(FighterState::Fall(FallState))
|
|
||||||
} else {
|
|
||||||
None
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn check_input(
|
pub fn check_input(
|
||||||
state_context: &FighterStateContext,
|
state_context: &InterruptContext,
|
||||||
ground_state_common: &GroundedStateCommon,
|
ground_state_common: &GroundedStateCommon,
|
||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
let input_frame = state_context.input.get_last_frame();
|
let input_frame = state_context.input.get_last_frame();
|
||||||
|
|||||||
@@ -1,7 +1,6 @@
|
|||||||
use super::{FighterStateContext, FighterStateImpl};
|
use super::{CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext};
|
||||||
use crate::fighter::animation::AnimKind;
|
use crate::fighter::animation::AnimKind;
|
||||||
use crate::fighter::state::fall::FallState;
|
use crate::fighter::state::ground::{self, GroundedStateCommon};
|
||||||
use crate::fighter::state::ground::{self, GroundedMotionResult, GroundedStateCommon};
|
|
||||||
use crate::fighter::state::{FighterState, dash, jump, wait, walk};
|
use crate::fighter::state::{FighterState, dash, jump, wait, walk};
|
||||||
use crate::input::FighterCommands;
|
use crate::input::FighterCommands;
|
||||||
|
|
||||||
@@ -12,7 +11,7 @@ pub struct TurnState {
|
|||||||
|
|
||||||
impl FighterStateImpl for TurnState {
|
impl FighterStateImpl for TurnState {
|
||||||
const NAME: &'static str = "Turn";
|
const NAME: &'static str = "Turn";
|
||||||
fn check_interrupt(&self, state_context: &mut FighterStateContext) -> Option<FighterState> {
|
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||||
// State chain that results in the turn completing
|
// State chain that results in the turn completing
|
||||||
if state_context.get_current_animation_frame()
|
if state_context.get_current_animation_frame()
|
||||||
<= state_context
|
<= state_context
|
||||||
@@ -42,51 +41,25 @@ impl FighterStateImpl for TurnState {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn on_enter(&mut self, state_context: &mut super::FighterStateContext) {
|
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||||
state_context.play_animation(AnimKind::Turn, false);
|
state_context.play_animation(AnimKind::Turn, false);
|
||||||
*state_context.facing_direction = state_context.facing_direction.reverse();
|
*state_context.facing_direction = state_context.facing_direction.reverse();
|
||||||
}
|
}
|
||||||
|
|
||||||
fn update(&mut self, state_context: &mut super::FighterStateContext) {
|
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||||
let friction = if state_context.velocity.x.abs()
|
ground::update_friction_motion(state_context);
|
||||||
> state_context.fighter_manifest.attributes.max_walk_vel
|
|
||||||
{
|
|
||||||
state_context.fighter_manifest.attributes.ground_friction
|
|
||||||
* state_context
|
|
||||||
.game_settings
|
|
||||||
.fighter_common
|
|
||||||
.ground_friction_over_walk_speed_multiplier
|
|
||||||
} else {
|
|
||||||
state_context.fighter_manifest.attributes.ground_friction
|
|
||||||
};
|
|
||||||
|
|
||||||
let ground_velocity = state_context.velocity.x;
|
|
||||||
|
|
||||||
state_context.velocity.x += ground::apply_grounded_friction(friction, ground_velocity);
|
|
||||||
|
|
||||||
ground::apply_grounded_motion(
|
|
||||||
state_context.velocity,
|
|
||||||
state_context.translation,
|
|
||||||
state_context.prev_translation,
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
fn check_collision_interrupt(
|
fn check_collision_interrupt(
|
||||||
&mut self,
|
&mut self,
|
||||||
state_context: &mut FighterStateContext,
|
state_context: &mut CollisionContext,
|
||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
if let GroundedMotionResult::InAir =
|
ground::collision_interrupt(state_context, &mut self.grounded_common, false)
|
||||||
ground::collide_with_stage_grounded(state_context, &mut self.grounded_common, false)
|
|
||||||
{
|
|
||||||
Some(FighterState::Fall(FallState))
|
|
||||||
} else {
|
|
||||||
None
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn check_input(
|
pub fn check_input(
|
||||||
state_context: &FighterStateContext,
|
state_context: &InterruptContext,
|
||||||
grounded_common: &GroundedStateCommon,
|
grounded_common: &GroundedStateCommon,
|
||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
let input_frame = state_context.input.get_last_frame();
|
let input_frame = state_context.input.get_last_frame();
|
||||||
|
|||||||
+11
-36
@@ -1,8 +1,9 @@
|
|||||||
use super::{FighterStateContext, FighterStateImpl, ground};
|
use super::{
|
||||||
|
CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext, ground,
|
||||||
|
};
|
||||||
use crate::fighter::animation::AnimKind;
|
use crate::fighter::animation::AnimKind;
|
||||||
use crate::fighter::state::FighterState;
|
use crate::fighter::state::FighterState;
|
||||||
use crate::fighter::state::fall::FallState;
|
use crate::fighter::state::ground::GroundedStateCommon;
|
||||||
use crate::fighter::state::ground::{GroundedMotionResult, GroundedStateCommon};
|
|
||||||
|
|
||||||
#[derive(Debug, Clone, Hash)]
|
#[derive(Debug, Clone, Hash)]
|
||||||
pub struct WaitState {
|
pub struct WaitState {
|
||||||
@@ -11,7 +12,7 @@ pub struct WaitState {
|
|||||||
|
|
||||||
impl FighterStateImpl for WaitState {
|
impl FighterStateImpl for WaitState {
|
||||||
const NAME: &'static str = "Wait";
|
const NAME: &'static str = "Wait";
|
||||||
fn check_interrupt(&self, state_context: &mut FighterStateContext) -> Option<FighterState> {
|
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||||
if let Some(state) =
|
if let Some(state) =
|
||||||
ground::grounded_movement_common_interrupts(state_context, &self.grounded_common)
|
ground::grounded_movement_common_interrupts(state_context, &self.grounded_common)
|
||||||
{
|
{
|
||||||
@@ -31,50 +32,24 @@ impl FighterStateImpl for WaitState {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn on_enter(&mut self, state_context: &mut super::FighterStateContext) {
|
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||||
state_context.play_animation(AnimKind::Wait, true);
|
state_context.play_animation(AnimKind::Wait, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
fn update(&mut self, state_context: &mut super::FighterStateContext) {
|
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||||
let friction = if state_context.velocity.x.abs()
|
ground::update_friction_motion(state_context);
|
||||||
> state_context.fighter_manifest.attributes.max_walk_vel
|
|
||||||
{
|
|
||||||
state_context.fighter_manifest.attributes.ground_friction
|
|
||||||
* state_context
|
|
||||||
.game_settings
|
|
||||||
.fighter_common
|
|
||||||
.ground_friction_over_walk_speed_multiplier
|
|
||||||
} else {
|
|
||||||
state_context.fighter_manifest.attributes.ground_friction
|
|
||||||
};
|
|
||||||
|
|
||||||
let ground_velocity = state_context.velocity.x;
|
|
||||||
|
|
||||||
state_context.velocity.x += ground::apply_grounded_friction(friction, ground_velocity);
|
|
||||||
|
|
||||||
ground::apply_grounded_motion(
|
|
||||||
state_context.velocity,
|
|
||||||
state_context.translation,
|
|
||||||
state_context.prev_translation,
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
fn check_collision_interrupt(
|
fn check_collision_interrupt(
|
||||||
&mut self,
|
&mut self,
|
||||||
state_context: &mut FighterStateContext,
|
state_context: &mut CollisionContext,
|
||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
if let GroundedMotionResult::InAir =
|
ground::collision_interrupt(state_context, &mut self.grounded_common, false)
|
||||||
ground::collide_with_stage_grounded(state_context, &mut self.grounded_common, false)
|
|
||||||
{
|
|
||||||
Some(FighterState::Fall(FallState))
|
|
||||||
} else {
|
|
||||||
None
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn check_input(
|
pub fn check_input(
|
||||||
state_context: &FighterStateContext,
|
state_context: &InterruptContext,
|
||||||
ground_state_common: &GroundedStateCommon,
|
ground_state_common: &GroundedStateCommon,
|
||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
let input_frame = state_context.input.get_last_frame();
|
let input_frame = state_context.input.get_last_frame();
|
||||||
|
|||||||
+13
-18
@@ -1,8 +1,10 @@
|
|||||||
use super::{FighterStateContext, FighterStateImpl, dash, ground, wait};
|
use super::{
|
||||||
|
CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext, dash,
|
||||||
|
ground, wait,
|
||||||
|
};
|
||||||
use crate::fighter::animation::AnimKind;
|
use crate::fighter::animation::AnimKind;
|
||||||
use crate::fighter::state::FighterState;
|
use crate::fighter::state::FighterState;
|
||||||
use crate::fighter::state::fall::FallState;
|
use crate::fighter::state::ground::GroundedStateCommon;
|
||||||
use crate::fighter::state::ground::{GroundedMotionResult, GroundedStateCommon};
|
|
||||||
|
|
||||||
#[derive(Debug, Clone, Hash)]
|
#[derive(Debug, Clone, Hash)]
|
||||||
pub struct WalkState {
|
pub struct WalkState {
|
||||||
@@ -11,7 +13,7 @@ pub struct WalkState {
|
|||||||
|
|
||||||
impl FighterStateImpl for WalkState {
|
impl FighterStateImpl for WalkState {
|
||||||
const NAME: &'static str = "Walk";
|
const NAME: &'static str = "Walk";
|
||||||
fn check_interrupt(&self, state_context: &mut FighterStateContext) -> Option<FighterState> {
|
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||||
if let Some(state) =
|
if let Some(state) =
|
||||||
ground::grounded_movement_common_interrupts(state_context, &self.grounded_common)
|
ground::grounded_movement_common_interrupts(state_context, &self.grounded_common)
|
||||||
{
|
{
|
||||||
@@ -21,22 +23,21 @@ impl FighterStateImpl for WalkState {
|
|||||||
.or_else(|| dash::check_input(state_context, &self.grounded_common))
|
.or_else(|| dash::check_input(state_context, &self.grounded_common))
|
||||||
}
|
}
|
||||||
|
|
||||||
fn on_enter(&mut self, state_context: &mut FighterStateContext) {
|
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||||
state_context.play_animation(AnimKind::Walk, true);
|
state_context.play_animation(AnimKind::Walk, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
fn update(&mut self, state_context: &mut FighterStateContext) {
|
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||||
let last_frame = state_context.input.get_last_frame();
|
let last_frame = state_context.input.get_last_frame();
|
||||||
let (accel, target_vel) = state_context
|
let (accel, target_vel) = state_context
|
||||||
.fighter_manifest
|
.fighter_attributes
|
||||||
.attributes
|
|
||||||
.get_accel_and_target_walk(&last_frame);
|
.get_accel_and_target_walk(&last_frame);
|
||||||
|
|
||||||
let accel = ground::compute_ground_accel(
|
let accel = ground::compute_ground_accel(
|
||||||
accel,
|
accel,
|
||||||
target_vel,
|
target_vel,
|
||||||
state_context.velocity.x,
|
state_context.velocity.x,
|
||||||
&state_context.fighter_manifest.attributes,
|
state_context.fighter_attributes,
|
||||||
&state_context.game_settings,
|
&state_context.game_settings,
|
||||||
);
|
);
|
||||||
|
|
||||||
@@ -51,20 +52,14 @@ impl FighterStateImpl for WalkState {
|
|||||||
|
|
||||||
fn check_collision_interrupt(
|
fn check_collision_interrupt(
|
||||||
&mut self,
|
&mut self,
|
||||||
state_context: &mut FighterStateContext,
|
state_context: &mut CollisionContext,
|
||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
if let GroundedMotionResult::InAir =
|
ground::collision_interrupt(state_context, &mut self.grounded_common, false)
|
||||||
ground::collide_with_stage_grounded(state_context, &mut self.grounded_common, false)
|
|
||||||
{
|
|
||||||
Some(FighterState::Fall(FallState))
|
|
||||||
} else {
|
|
||||||
None
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn check_input(
|
pub fn check_input(
|
||||||
state_context: &FighterStateContext,
|
state_context: &InterruptContext,
|
||||||
ground_state_common: &GroundedStateCommon,
|
ground_state_common: &GroundedStateCommon,
|
||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
let input_frame = state_context.input.get_last_frame();
|
let input_frame = state_context.input.get_last_frame();
|
||||||
|
|||||||
@@ -0,0 +1,136 @@
|
|||||||
|
use std::io;
|
||||||
|
|
||||||
|
use bevy::prelude::*;
|
||||||
|
|
||||||
|
use crate::math::{
|
||||||
|
int::{FGWide, FGi32, FGi32Ext},
|
||||||
|
vec3::FGVec3,
|
||||||
|
};
|
||||||
|
|
||||||
|
/// Parent transforms are composed after quantization, which makes every runtime sample platform-independent.
|
||||||
|
#[derive(Clone, Copy, Debug, PartialEq, Eq, serde::Serialize, serde::Deserialize, Hash)]
|
||||||
|
pub struct FixedMat4 {
|
||||||
|
pub cols: [[FGi32; 4]; 4],
|
||||||
|
}
|
||||||
|
|
||||||
|
impl FixedMat4 {
|
||||||
|
pub const IDENTITY: Self = Self {
|
||||||
|
cols: [
|
||||||
|
[FGi32::ONE, FGi32::ZERO, FGi32::ZERO, FGi32::ZERO],
|
||||||
|
[FGi32::ZERO, FGi32::ONE, FGi32::ZERO, FGi32::ZERO],
|
||||||
|
[FGi32::ZERO, FGi32::ZERO, FGi32::ONE, FGi32::ZERO],
|
||||||
|
[FGi32::ZERO, FGi32::ZERO, FGi32::ZERO, FGi32::ONE],
|
||||||
|
],
|
||||||
|
};
|
||||||
|
|
||||||
|
pub fn from_mat4(matrix: Mat4) -> io::Result<Self> {
|
||||||
|
let values = matrix.to_cols_array();
|
||||||
|
let mut cols = [[FGi32::ZERO; 4]; 4];
|
||||||
|
for (index, value) in values.into_iter().enumerate() {
|
||||||
|
cols[index / 4][index % 4] = FGi32::checked_from_num(value).ok_or_else(|| {
|
||||||
|
io::Error::new(
|
||||||
|
io::ErrorKind::InvalidData,
|
||||||
|
"animation transform overflows Q16.16",
|
||||||
|
)
|
||||||
|
})?;
|
||||||
|
}
|
||||||
|
Ok(Self { cols })
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn to_mat4(self) -> Mat4 {
|
||||||
|
Mat4::from_cols_array_2d(&self.cols.map(|column| column.map(|value| value.to_num())))
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn mul(self, rhs: Self) -> Self {
|
||||||
|
let mut cols = [[FGi32::ZERO; 4]; 4];
|
||||||
|
for column in 0..4 {
|
||||||
|
for row in 0..4 {
|
||||||
|
let mut value = FGWide::ZERO;
|
||||||
|
for k in 0..4 {
|
||||||
|
value +=
|
||||||
|
FGWide::from_num(self.cols[k][row]) * FGWide::from_num(rhs.cols[column][k]);
|
||||||
|
}
|
||||||
|
cols[column][row] = FGi32::from_num(value);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Self { cols }
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn transform_point(self, point: FGVec3) -> FGVec3 {
|
||||||
|
let input = [point.x, point.y, point.z, FGi32::ONE];
|
||||||
|
let mut output = [FGi32::ZERO; 3];
|
||||||
|
for row in 0..3 {
|
||||||
|
let mut value = FGWide::ZERO;
|
||||||
|
for (column, input) in input.into_iter().enumerate() {
|
||||||
|
value += FGWide::from_num(self.cols[column][row]) * FGWide::from_num(input);
|
||||||
|
}
|
||||||
|
output[row] = FGi32::from_num(value);
|
||||||
|
}
|
||||||
|
FGVec3 {
|
||||||
|
x: output[0],
|
||||||
|
y: output[1],
|
||||||
|
z: output[2],
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn translate(&mut self, translation: FGVec3) {
|
||||||
|
self.cols[3][0] = translation.x;
|
||||||
|
self.cols[3][1] = translation.y;
|
||||||
|
self.cols[3][2] = translation.z;
|
||||||
|
}
|
||||||
|
pub fn with_translation(mut self, translation: FGVec3) -> Self {
|
||||||
|
self.translate(translation);
|
||||||
|
self
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn with_rotation(mut self, rotation: FGVec3) -> Self {
|
||||||
|
let (sin_x, cos_x) = rotation.x.sin_cos_rads();
|
||||||
|
let (sin_y, cos_y) = rotation.y.sin_cos_rads();
|
||||||
|
let (sin_z, cos_z) = rotation.z.sin_cos_rads();
|
||||||
|
self.cols[0][0] = cos_y * cos_z;
|
||||||
|
self.cols[0][1] = cos_x * sin_z + sin_x * sin_y * cos_z;
|
||||||
|
self.cols[0][2] = sin_x * sin_z - cos_x * sin_y * cos_z;
|
||||||
|
self.cols[1][0] = -cos_y * sin_z;
|
||||||
|
self.cols[1][1] = cos_x * cos_z - sin_x * sin_y * sin_z;
|
||||||
|
self.cols[1][2] = sin_x * cos_z + cos_x * sin_y * sin_z;
|
||||||
|
self.cols[2][0] = sin_y;
|
||||||
|
self.cols[2][1] = -sin_x * cos_y;
|
||||||
|
self.cols[2][2] = cos_x * cos_y;
|
||||||
|
self
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn get_translation(&self) -> FGVec3 {
|
||||||
|
FGVec3::new(self.cols[3][0], self.cols[3][1], self.cols[3][2])
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn rotate_y(self, quarter_turns: u8) -> Self {
|
||||||
|
let rotation = match quarter_turns % 4 {
|
||||||
|
0 => Self::IDENTITY,
|
||||||
|
1 => Self {
|
||||||
|
cols: [
|
||||||
|
[FGi32::ZERO, FGi32::ZERO, FGi32::NEG_ONE, FGi32::ZERO],
|
||||||
|
[FGi32::ZERO, FGi32::ONE, FGi32::ZERO, FGi32::ZERO],
|
||||||
|
[FGi32::ONE, FGi32::ZERO, FGi32::ZERO, FGi32::ZERO],
|
||||||
|
[FGi32::ZERO, FGi32::ZERO, FGi32::ZERO, FGi32::ONE],
|
||||||
|
],
|
||||||
|
},
|
||||||
|
2 => Self {
|
||||||
|
cols: [
|
||||||
|
[FGi32::NEG_ONE, FGi32::ZERO, FGi32::ZERO, FGi32::ZERO],
|
||||||
|
[FGi32::ZERO, FGi32::ONE, FGi32::ZERO, FGi32::ZERO],
|
||||||
|
[FGi32::ZERO, FGi32::ZERO, FGi32::NEG_ONE, FGi32::ZERO],
|
||||||
|
[FGi32::ZERO, FGi32::ZERO, FGi32::ZERO, FGi32::ONE],
|
||||||
|
],
|
||||||
|
},
|
||||||
|
_ => Self {
|
||||||
|
cols: [
|
||||||
|
[FGi32::ZERO, FGi32::ZERO, FGi32::ONE, FGi32::ZERO],
|
||||||
|
[FGi32::ZERO, FGi32::ONE, FGi32::ZERO, FGi32::ZERO],
|
||||||
|
[FGi32::NEG_ONE, FGi32::ZERO, FGi32::ZERO, FGi32::ZERO],
|
||||||
|
[FGi32::ZERO, FGi32::ZERO, FGi32::ZERO, FGi32::ONE],
|
||||||
|
],
|
||||||
|
},
|
||||||
|
};
|
||||||
|
self.mul(rotation)
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,4 +1,5 @@
|
|||||||
pub mod int;
|
pub mod int;
|
||||||
pub mod segment;
|
pub mod segment;
|
||||||
pub mod vec;
|
pub mod vec;
|
||||||
|
pub mod fixed_transform;
|
||||||
pub mod vec3;
|
pub mod vec3;
|
||||||
|
|||||||
Reference in New Issue
Block a user