Commit Graph
16 Commits
Author SHA1 Message Date
EIREXE ae8f7b5850 Deduplicate fighter state lifecycle policies (#36)
CI / build-and-test (push) Failing after 10m51s
Fixes #22

Extracts shared grounded collision/friction and airborne movement/landing policies while preserving state-specific behavior. Running fighters now pass `can_walk_off = true` so they can run off platform edges. Includes grounded and airborne hitstun call sites.

Reviewed-on: #36
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-16 18:30:53 +00:00
EIREXE b8b65e60e9 Spread state context architecture (Fixes #18) (#30)
CI / build-and-test (push) Canceled after 0s
Reviewed-on: #30
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-15 17:59:03 +00:00
eirexe-test 4570860d64 Implement hitstun and knockback. 2026-09-13 23:01:25 +02:00
eirexe-test 811578af2f Make dashback configurable, fix movement bugs, add double jump forward and back. 2026-09-13 01:00:15 +02:00
eirexe-test 31cc9cfa15 Add affine transformations for capsules. 2026-09-03 16:40:41 +02:00
eirexe-test 9546df578d Fix compilation warnings 2026-08-29 17:55:06 +02:00
eirexe-test 077d168655 Cleanup 2026-08-29 17:49:38 +02:00
eirexe-test 07834dcb08 Make dashback more lenient 2026-08-29 11:36:13 +02:00
eirexe-test c3f1074fe1 Add animation baking system 2026-08-28 23:05:36 +02:00
eirexe-test d9222409ce Fix formatting and shit 2026-08-26 21:35:43 +02:00
eirexe-test a857a3c814 Finish implementing jumping and landing 2026-08-26 21:32:54 +02:00
eirexe-test 21a5170dbc Refactor loading 2026-08-26 19:08:58 +02:00
eirexe-test 4ff388f9c0 Start integrating asset loading and animations 2026-08-26 16:33:00 +02:00
eirexe-test 73855ea354 Port to fixed point math 2026-08-24 21:54:23 +02:00
eirexe-test 91c5c4e05f Initial work on proper character movement 2026-08-24 18:24:20 +02:00
eirexe-test a21f24b2d9 Initial work on rollback and refactor 2026-08-12 12:27:35 +02:00