Commit Graph
45 Commits
Author SHA1 Message Date
EIREXE 30477254e5 Add build and test CI (#1)
CI / build-and-test (push) Successful in 11m30s
Reviewed-on: #1
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-14 12:02:24 +00:00
eirexe-test 4570860d64 Implement hitstun and knockback. 2026-09-13 23:01:25 +02:00
eirexe-test 811578af2f Make dashback configurable, fix movement bugs, add double jump forward and back. 2026-09-13 01:00:15 +02:00
eirexe-test 531ecc1aec Moar fixes and optimizations 2026-09-12 17:10:20 +02:00
eirexe-test df18ffa1a7 Fix all warnings 2026-09-12 17:01:15 +02:00
eirexe-test 50f0371b54 Improve hitbox determinisim and performance. 2026-09-12 16:48:16 +02:00
eirexe-test 6e01147125 Some other bullshit 2026-09-12 14:55:40 +02:00
eirexe-test f3701bd8b0 Formatting 2026-09-11 22:01:03 +02:00
eirexe-test 1be4b470c6 More CSS work 2026-09-11 19:03:05 +02:00
eirexe-test 3dbda96d31 Initial work on menus 2026-09-10 23:26:17 +02:00
eirexe-test 71820a25dd initial work on hitbox and hurtbox collisions 2026-09-08 11:49:58 +02:00
eirexe-test 7c7f9a2762 Fix various minor issues 2026-09-03 18:50:38 +02:00
eirexe-test 31cc9cfa15 Add affine transformations for capsules. 2026-09-03 16:40:41 +02:00
eirexe-test 06d221936b Hurtbox & changing game speed 2026-09-02 18:07:00 +02:00
eirexe-test b2da4a737d Make the baked animation system drive the character animations 2026-09-01 21:07:53 +02:00
eirexe-test 89eeb6a868 Initial work on attack and hitbox interpolation 2026-09-01 19:41:41 +02:00
eirexe-test c2a7b2f5d1 Add missed visual.rs 2026-08-31 20:06:15 +02:00
eirexe-test 159fbb2273 Store baked animation matrices in a component. 2026-08-31 20:06:15 +02:00
eirexe-test 4a2ec33d60 Add physics interpolation and fix lingering ground attack hitboxes 2026-08-30 22:28:27 +02:00
eirexe-test 8b9e300277 Add controller-driven debug menu 2026-08-30 18:33:40 +02:00
eirexe-test 1d5a07324d Integrate basic attack script debug. 2026-08-30 14:45:26 +02:00
eirexe-test af0e567332 Add attack scripts to fighter manifest 2026-08-30 00:08:20 +02:00
eirexe-test 1e5ba52b17 Use animation frame data where possible 2026-08-29 23:57:26 +02:00
eirexe-test 3649034b03 Implement attack script baking 2026-08-29 23:47:29 +02:00
eirexe-test 631096a262 Initial work on attack scripting system 2026-08-29 20:38:49 +02:00
eirexe-test 9546df578d Fix compilation warnings 2026-08-29 17:55:06 +02:00
eirexe-test 077d168655 Cleanup 2026-08-29 17:49:38 +02:00
eirexe-test 07834dcb08 Make dashback more lenient 2026-08-29 11:36:13 +02:00
eirexe-test c3f1074fe1 Add animation baking system 2026-08-28 23:05:36 +02:00
eirexe-test 730ffb777e Implement camera system 2026-08-28 19:22:57 +02:00
eirexe-test 81736a4fab Add fall animation 2026-08-27 20:35:12 +02:00
eirexe-test 46c29857ac Make stages data-driven 2026-08-27 20:35:03 +02:00
eirexe-test fb5775fdcd Improve dash consistency 2026-08-27 18:54:06 +02:00
eirexe-test 6a2801add0 Implement double jumping and RoA style wavedash 2026-08-27 16:36:36 +02:00
eirexe-test 00d47e9c9b Add gamecube adapter support 2026-08-27 14:53:42 +02:00
eirexe-test e7e744f15e Add airdodge 2026-08-26 22:04:41 +02:00
eirexe-test d9222409ce Fix formatting and shit 2026-08-26 21:35:43 +02:00
eirexe-test a857a3c814 Finish implementing jumping and landing 2026-08-26 21:32:54 +02:00
eirexe-test 21a5170dbc Refactor loading 2026-08-26 19:08:58 +02:00
eirexe-test 4ff388f9c0 Start integrating asset loading and animations 2026-08-26 16:33:00 +02:00
eirexe-test 73855ea354 Port to fixed point math 2026-08-24 21:54:23 +02:00
eirexe-test 91c5c4e05f Initial work on proper character movement 2026-08-24 18:24:20 +02:00
eirexe-test a21f24b2d9 Initial work on rollback and refactor 2026-08-12 12:27:35 +02:00
EIREXE ad6c1e17ac Refactor state system 2026-08-07 15:13:43 +02:00
EIREXE 03cbb1657d Initial commit 2026-08-06 18:53:46 +02:00