Commit Graph
12 Commits
Author SHA1 Message Date
EIREXE 2b5af49e15 Implement hitstop shake (#42)
CI / build-and-test (push) Successful in 1m22s
Reviewed-on: #42
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-18 11:56:53 +00:00
EIREXE ae8f7b5850 Deduplicate fighter state lifecycle policies (#36)
CI / build-and-test (push) Failing after 10m51s
Fixes #22

Extracts shared grounded collision/friction and airborne movement/landing policies while preserving state-specific behavior. Running fighters now pass `can_walk_off = true` so they can run off platform edges. Includes grounded and airborne hitstun call sites.

Reviewed-on: #36
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-16 18:30:53 +00:00
EIREXE b8b65e60e9 Spread state context architecture (Fixes #18) (#30)
CI / build-and-test (push) Canceled after 0s
Reviewed-on: #30
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-15 17:59:03 +00:00
eirexe-test 4570860d64 Implement hitstun and knockback. 2026-09-13 23:01:25 +02:00
eirexe-test 811578af2f Make dashback configurable, fix movement bugs, add double jump forward and back. 2026-09-13 01:00:15 +02:00
eirexe-test 31cc9cfa15 Add affine transformations for capsules. 2026-09-03 16:40:41 +02:00
eirexe-test 1e5ba52b17 Use animation frame data where possible 2026-08-29 23:57:26 +02:00
eirexe-test 9546df578d Fix compilation warnings 2026-08-29 17:55:06 +02:00
eirexe-test 077d168655 Cleanup 2026-08-29 17:49:38 +02:00
eirexe-test c3f1074fe1 Add animation baking system 2026-08-28 23:05:36 +02:00
eirexe-test d9222409ce Fix formatting and shit 2026-08-26 21:35:43 +02:00
eirexe-test a857a3c814 Finish implementing jumping and landing 2026-08-26 21:32:54 +02:00