Compare commits

...
Author SHA1 Message Date
EIREXE 15052e7e16 Expose LLVM tools to Windows build
CI / production-build (pull_request) Successful in 22m8s
CI / build-and-test (pull_request) Successful in 1m17s
2026-09-19 23:14:03 +02:00
EIREXE 48896d5c1e Use Clang 19 for Windows cross-builds
CI / build-and-test (pull_request) Successful in 1m22s
CI / production-build (pull_request) Failing after 14m59s
2026-09-19 22:53:19 +02:00
EIREXE 350b37a4da Fix blake build
CI / build-and-test (pull_request) Successful in 6m54s
CI / production-build (pull_request) Failing after 14m15s
2026-09-19 22:28:04 +02:00
EIREXE 4d474227cc Install Windows tooling in production job
CI / build-and-test (pull_request) Successful in 3m10s
CI / production-build (pull_request) Failing after 8m23s
2026-09-19 22:15:16 +02:00
EIREXE b5cc5428d2 Bump gc driver 2026-09-19 22:12:35 +02:00
EIREXE 49b23110ff Build Windows binary in shared Steam depot
CI / build-and-test (pull_request) Successful in 1m46s
CI / production-build (pull_request) Failing after 4m50s
2026-09-19 22:01:52 +02:00
EIREXE 9ba8697d57 Include missing battlefield icon
CI / build-and-test (push) Successful in 1m10s
CI / production-build (push) Successful in 5m5s
2026-09-19 21:54:33 +02:00
EIREXE 7d9b6aeafc Fix headless asset preprocessing hang (#49)
CI / build-and-test (push) Successful in 1m9s
CI / production-build (push) Successful in 5m23s
## Summary
- register Bevy's image loader explicitly in the headless asset processor
- use no GPU-compressed image formats because the processor has no render device
- allow PNG processing tasks to complete so `ProcessorState` reaches `Finished`

Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-19 19:07:39 +00:00
EIREXE ab6aec70c5 Fix processed RON assets being ignored (#48)
CI / build-and-test (push) Successful in 1m9s
CI / production-build (push) Canceled after 10m37s
## Summary
- share custom RON asset loaders between the game and asset processor
- register image, font, and glTF loaders in the headless processor
- prevent `game_settings.ron` and `game.stylesheet.ron` from receiving ignored processed metadata

Reviewed-on: #48
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-19 18:09:40 +00:00
EIREXE de5d8eb030 Deploy production Linux builds to Steam (#47)
CI / production-build (push) Successful in 5m15s
CI / build-and-test (push) Successful in 1m8s
## Summary
- package the production Linux binary and Bevy assets under `build/linux`
- generate Steam TOTP credentials in CI
- deploy app 3409670 to the Steam `master` branch using the latest commit hash as the build description
- restrict packaging and deployment to pushes on `master`, excluding pull requests and manual runs

Reviewed-on: #47
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-19 17:32:04 +00:00
EIREXE 0dc5d0392d Add production build pipeline (#46)
CI / build-and-test (push) Successful in 1m8s
CI / production-build (push) Successful in 4m39s
## Summary
- split development dynamic linking from production builds
- add headless processed-asset generation
- add a separate production CI cache and static Bevy/Rust linkage verification
- keep custom debug features enabled for production builds behind a feature gate

Reviewed-on: #46
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-19 17:04:18 +00:00
EIREXE 804e5e37e0 Implement damage UI, damage and stale moves. (#45)
CI / build-and-test (push) Successful in 1m30s
Reviewed-on: #45
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-19 15:40:44 +00:00
EIREXE 7269a1cb49 Implement fast falling (#44)
CI / build-and-test (push) Successful in 1m17s
Reviewed-on: #44
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-18 22:23:03 +00:00
EIREXE 9f51207f48 Implement directional influence (#43)
CI / build-and-test (push) Successful in 1m9s
Reviewed-on: #43
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-18 20:43:41 +00:00
EIREXE 2b5af49e15 Implement hitstop shake (#42)
CI / build-and-test (push) Successful in 1m22s
Reviewed-on: #42
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-18 11:56:53 +00:00
EIREXE b9f1a52bbc Specify ground to air transitions and thresholds (#41)
CI / build-and-test (push) Successful in 1m10s
Reviewed-on: #41
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-17 17:57:57 +00:00
EIREXE 0977de8457 Update gc-adapter-neo to 1.1.0 (#40)
CI / build-and-test (push) Successful in 1m7s
Fixes #33

Reviewed-on: #40
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-17 15:55:13 +00:00
EIREXE e1d2253af5 Implement direct P2P session scaffolding (#39)
CI / build-and-test (push) Successful in 1m10s
Closes #24

Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-17 15:04:39 +00:00
46 changed files with 1200 additions and 312 deletions
+91
View File
@@ -50,3 +50,94 @@ jobs:
- name: Run unit tests
run: cargo test --locked --lib -j 4
production-build:
runs-on: ubuntu-latest
timeout-minutes: 45
steps:
- name: Check out source
uses: actions/checkout@v4
- name: Install Rust toolchain
run: |
curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | \
sh -s -- -y --profile minimal
echo "$HOME/.cargo/bin" >> "$GITHUB_PATH"
"$HOME/.cargo/bin/rustup" toolchain install nightly-2026-09-14 --profile minimal
- name: Install Windows build tooling
run: |
"$HOME/.cargo/bin/rustup" target add x86_64-pc-windows-msvc --toolchain nightly-2026-09-14
"$HOME/.cargo/bin/cargo" install cargo-xwin --locked
- name: Cache production Rust dependencies and build artifacts
uses: Swatinem/rust-cache@6323deb102c322ba6fcbdcafc7e3dddab59af2b6 # v2.9.2
with:
prefix-key: v2-rust
shared-key: linux-nightly-production
cache-bin: false
- name: Install Linux dependencies
run: |
sudo apt-get update
sudo apt-get install --no-install-recommends -y \
clang-19 \
libasound2-dev \
libudev-dev \
libusb-1.0-0-dev \
libwayland-dev \
libx11-dev \
libxkbcommon-dev \
libxkbcommon-x11-0 \
lld-19 \
llvm-19 \
mesa-vulkan-drivers \
mold \
pkg-config
sudo update-alternatives --install /usr/bin/clang clang /usr/bin/clang-19 100
sudo update-alternatives --install /usr/bin/clang++ clang++ /usr/bin/clang++-19 100
echo "/usr/lib/llvm-19/bin" >> "$GITHUB_PATH"
rm -f "$HOME/.cache/cargo-xwin/clang-cl"
- name: Preprocess assets
run: cargo run --locked --bin process-assets --no-default-features --features debug_features -j 4
- name: Build production binary
run: cargo build --locked --profile production --no-default-features --features debug_features -j 4
- name: Build Windows production binary
run: |
clang --version
cargo xwin build --locked --target x86_64-pc-windows-msvc --profile production --no-default-features --features debug_features -j 4 --bin shinespark
- name: Verify production binary is not Bevy/Rust dynamically linked
run: |
! readelf -d target/production/shinespark | grep -E 'libbevy_dylib|libstd-.*\.so'
- name: Package Linux Steam depot
if: github.event_name == 'push' && github.ref == 'refs/heads/master'
run: |
mkdir -p build/game
cp target/production/shinespark build/game/shinespark
cp target/x86_64-pc-windows-msvc/production/shinespark.exe build/game/shinespark.exe
cp -R imported_assets build/game/imported_assets
- if: github.event_name == 'push' && github.ref == 'refs/heads/master'
uses: CyberAndrii/steam-totp@v1
name: Generate Steam TOTP
id: steam-totp
with:
shared_secret: ${{ secrets.STEAM_SHARED_SECRET }}
- name: Deploy Linux build to Steam
if: github.event_name == 'push' && github.ref == 'refs/heads/master'
uses: game-ci/steam-deploy@v3
with:
username: ${{ secrets.STEAM_USERNAME }}
password: ${{ secrets.STEAM_PASSWORD }}
totp: ${{ steps.steam-totp.outputs.code }}
appId: 3409670
buildDescription: ${{ github.sha }}
rootPath: build
depot1Path: game
releaseBranch: master
Generated
+7 -118
View File
@@ -94,12 +94,6 @@ version = "2.0.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "320119579fcad9c21884f5c4861d16174d0e06250625266f50fe6898340abefa"
[[package]]
name = "adler32"
version = "1.2.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "aae1277d39aeec15cb388266ecc24b11c80469deae6067e17a1a7aa9e5c1f234"
[[package]]
name = "ahash"
version = "0.8.12"
@@ -2096,14 +2090,6 @@ dependencies = [
"thread_local",
]
[[package]]
name = "bevy_wind_waker_shader"
version = "0.6.0"
source = "git+https://github.com/lavaeater/bevy_wind_waker_shader.git#1b017c3ef6a4fbdaff115df9ec5ae4954b2fb6ba"
dependencies = [
"bevy",
]
[[package]]
name = "bevy_window"
version = "0.19.0"
@@ -2232,32 +2218,6 @@ dependencies = [
"varinteger",
]
[[package]]
name = "bitfields"
version = "3.0.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "ca5a55e8cbc3b75d1f002a3b62261ab67954755f7e7866f079b8aa63a409b549"
dependencies = [
"bitfields-impl",
]
[[package]]
name = "bitfields-impl"
version = "3.0.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "797cb6b6e8d5e8c2ecbb5ef52b7c273596d58ce1ab79ef2a6c38fa8dca0817c5"
dependencies = [
"derive_more",
"getset",
"proc-macro2",
"quote",
"rustversion",
"strum",
"strum_macros",
"syn 2.0.119",
"thiserror 2.0.19",
]
[[package]]
name = "bitflags"
version = "1.3.2"
@@ -3242,16 +3202,6 @@ dependencies = [
"windows-sys 0.60.2",
]
[[package]]
name = "filetime"
version = "0.2.29"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "5c287a33c7f0a620c38e641e7f60827713987b3c0f26e8ddc9462cc69cf75759"
dependencies = [
"cfg-if",
"libc",
]
[[package]]
name = "find-msvc-tools"
version = "0.1.9"
@@ -3468,9 +3418,9 @@ dependencies = [
[[package]]
name = "gc-adapter-neo"
version = "1.0.0"
version = "1.1.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "bd350c081bf33e501e9a5a11732294dfe266683d6b58a366b097146f3e633cb5"
checksum = "a8d3e10c6c4b928cb559f641765ebaa40f5f099bf51bc0227af7431859f8bd84"
dependencies = [
"binread",
"modular-bitfield",
@@ -3523,17 +3473,6 @@ dependencies = [
"wasm-bindgen",
]
[[package]]
name = "getset"
version = "0.1.7"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "6cf442baaabe4213ce7d1239afc26c039180b6456da2cededa316ae2c8a77a77"
dependencies = [
"proc-macro2",
"quote",
"syn 2.0.119",
]
[[package]]
name = "ggrs"
version = "0.13.0"
@@ -4311,26 +4250,6 @@ version = "0.2.189"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "3eaf3ede3fee6db1a4c2ee091bf8a8b4dccdc6d17f656fb07896ee72867612f2"
[[package]]
name = "libflate"
version = "1.4.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "5ff4ae71b685bbad2f2f391fe74f6b7659a34871c08b210fdc039e43bee07d18"
dependencies = [
"adler32",
"crc32fast",
"libflate_lz77",
]
[[package]]
name = "libflate_lz77"
version = "1.2.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "a52d3a8bfc85f250440e4424db7d857e241a3aebbbe301f3eb606ab15c39acbf"
dependencies = [
"rle-decode-fast",
]
[[package]]
name = "libloading"
version = "0.8.9"
@@ -4371,15 +4290,13 @@ dependencies = [
[[package]]
name = "libusb1-sys"
version = "0.4.4"
version = "0.7.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "be241693102a24766d0b8526c8988771edac2842630d7e730f8e9fbc014f3703"
checksum = "da050ade7ac4ff1ba5379af847a10a10a8e284181e060105bf8d86960ce9ce0f"
dependencies = [
"cc",
"libc",
"libflate",
"pkg-config",
"tar",
"vcpkg",
]
@@ -5885,12 +5802,6 @@ dependencies = [
"syn 2.0.119",
]
[[package]]
name = "rle-decode-fast"
version = "1.0.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "3582f63211428f83597b51b2ddb88e2a91a9d52d12831f9d08f5e624e8977422"
[[package]]
name = "robust"
version = "1.2.0"
@@ -5961,9 +5872,9 @@ dependencies = [
[[package]]
name = "rusb"
version = "0.6.5"
version = "0.9.4"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "f6f32cd45962594f9f8cd4547b5757132715600e2c8840aa9ccd3d1a9ed6fdc6"
checksum = "ab9f9ff05b63a786553a4c02943b74b34a988448671001e9a27e2f0565cc05a4"
dependencies = [
"libc",
"libusb1-sys",
@@ -6170,9 +6081,8 @@ dependencies = [
"bevy_asset_loader",
"bevy_egui",
"bevy_ggrs",
"bevy_wind_waker_shader",
"bincode",
"bitfields",
"blake3",
"clap",
"enum_cycling",
"enum_cycling_derive",
@@ -6542,17 +6452,6 @@ dependencies = [
"slotmap",
]
[[package]]
name = "tar"
version = "0.4.46"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "3f6221d9a6003c78398e3b239969f352578258df48c8eb051caadae0015bc840"
dependencies = [
"filetime",
"libc",
"xattr",
]
[[package]]
name = "termcolor"
version = "1.4.1"
@@ -7958,16 +7857,6 @@ version = "0.13.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "ea6fc2961e4ef194dcbfe56bb845534d0dc8098940c7e5c012a258bfec6701bd"
[[package]]
name = "xattr"
version = "1.6.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "32e45ad4206f6d2479085147f02bc2ef834ac85886624a23575ae137c8aa8156"
dependencies = [
"libc",
"rustix 1.1.4",
]
[[package]]
name = "xcursor"
version = "0.3.11"
+14 -4
View File
@@ -6,11 +6,17 @@ authors = [""]
[workspace]
[features]
default = ["development", "debug_features"]
development = ["bevy/dynamic_linking", "bevy/file_watcher"]
debug_features = ["bevy/free_camera"]
[dependencies]
bevy = { version = "0.19", features = ["asset_processor", "basis-universal", "dynamic_linking", "free_camera", "file_watcher", "bevy_settings"] }
bevy = { version = "0.19", features = ["asset_processor", "basis-universal", "bevy_settings"] }
# Loads the scenes you author in the editor (assets/*.bsn) and builds
# physics colliders from them. An ordinary dependency; remove it if you
# stop using authored scenes.
blake3 = { version = "1.8.5", features = [ "pure" ] }
thiserror = "2"
avian3d = "0.7"
arrayvec = "0.7.8"
@@ -22,15 +28,13 @@ serde_json = "1.0.145"
bincode = "1.3.3"
gltf = "1.4.1"
ron = "0.12.0"
bitfields = "3.0.0"
clap = { version = "4.6.6", features = ["derive"] }
bevy_wind_waker_shader = { git = "https://github.com/lavaeater/bevy_wind_waker_shader.git" }
fixed = { version = "1.31.0", features = ["serde", "serde-str"] }
strum = "0.28.0"
strum_macros = "0.28.0"
bevy_asset_loader = "0.27.0"
ron_asset_manager = "0.9.0"
gc-adapter-neo = { version = "1.0.0", features = ["libusb"] }
gc-adapter-neo = { version = "1.1.1", features = ["libusb"] }
rhai = "1.26.0"
enum_cycling = "0.2.1"
enum_cycling_derive = "0.2.1"
@@ -39,3 +43,9 @@ fixed_math = "0.4.1"
# Enable a large amount of optimization in the dev profile for dependencies.
[profile.dev.package."*"]
opt-level = 3
[profile.production]
inherits = "release"
lto = "thin"
codegen-units = 1
strip = "symbols"
+31 -10
View File
@@ -1,12 +1,33 @@
# Game Test
# Shinespark
A Bevy game, editable in the [jackdaw](https://github.com/jbuehler23/jackdaw) editor.
Fancy heavily advanced platform fighting game
- `cargo run` plays the game standalone; no editor required.
- Open the folder in jackdaw to author scenes, then hit Play. The
editor builds its own artifacts into `.jackdaw/` (gitignored) and
never modifies your manifest or lockfile.
- Gameplay lives in `src/lib.rs` (`GamePlugin`); authored scenes live
in `assets/*.bsn`.
- Components you derive `Reflect` on appear in the editor's inspector
automatically; no registration code is needed.
## Direct P2P Debugging
```text
# Process 1 owns player 0 and listens on 7000.
cargo run -- --debug-match --players 2 --local-port 7000 \
--net-player 0=local --net-player 1=127.0.0.1:7001
# Process 2 owns player 1 and listens on 7001.
cargo run -- --debug-match --players 2 --local-port 7001 \
--net-player 0=127.0.0.1:7000 --net-player 1=local
```
## Production Build
Production builds use the `production` Cargo profile and do not dynamically
link Bevy or Rust. Development builds retain Bevy dynamic linking for faster
iteration. Cargo stores the production profile under `target/production`,
separate from development artifacts under `target/debug`.
```sh
cargo run --locked \
--bin process-assets --no-default-features --features debug_features
cargo build --locked \
--profile production --no-default-features --features debug_features
```
The asset preprocessing command must be run from the repository root. It
populates `imported_assets/Default`, which is then consumed by the production
game without running the asset processor at startup.
+2 -1
View File
@@ -22,7 +22,8 @@
air_jump_horizontal_velocity: "0.96",
air_jump_multiplier: "1.0",
dash_initial_velocity: "1.4",
terminal_velocity: "1.6",
terminal_velocity: "3.0",
fast_fall_speed: "3.5",
gravity: "0.084",
weight: "100.0",
jumpsquat_duration: 5,
+9 -1
View File
@@ -17,7 +17,15 @@
knockback_decay_per_frame: "0.051",
knockback_launch_velocity_multiplier: "0.03",
hitstun_frames_per_unit_knockback: "0.4",
tumble_bounce_hitstop_threshold: 32,
attack_ground_to_airborne_transition_vertical_angle_threshold: "90.0",
meteor_angle_threshold: "10.0",
visual_shake_frames_per_hitstop_frame: "1.2",
visual_shake_table: [
-3.0, -1.5, 1.5, 3.0
],
attacker_visual_shake_multiplier: 0.4,
di_max_angle: "18.0"
),
stage_manifest_paths: [
"stages/battlefield/test.stage.ron"
Binary file not shown.

After

Width:  |  Height:  |  Size: 42 KiB

+8
View File
@@ -0,0 +1,8 @@
#!/bin/bash
FIRST="cargo run -- --debug-match --players 2 --local-port 7000 \
--net-player 0=local --net-player 1=127.0.0.1:7001"
SECOND="cargo run -- --debug-match --players 2 --local-port 7001 \
--net-player 0=127.0.0.1:7000 --net-player 1=local"
(trap 'kill 0' SIGINT; $FIRST & $SECOND)
+45
View File
@@ -1,5 +1,6 @@
use bevy::prelude::*;
use clap::Parser;
use std::net::SocketAddr;
use std::path::PathBuf;
#[derive(Parser, Debug, Clone, Resource)]
@@ -15,6 +16,12 @@ pub struct Args {
pub check_distance: usize,
#[clap(long, default_value_t = 1)]
pub players: usize,
/// UDP port to bind for a direct peer-to-peer session.
#[clap(long, default_value_t = 6969)]
pub local_port: u16,
/// Player ownership declarations in the form HANDLE=local or HANDLE=ADDRESS.
#[clap(long = "net-player", value_name = "HANDLE=local|ADDRESS")]
pub net_players: Vec<String>,
/// Record a replay to this path.
#[clap(long, conflicts_with = "play_replay")]
pub record_replay: Option<PathBuf>,
@@ -25,3 +32,41 @@ pub struct Args {
#[clap(long, value_enum, default_value_t = crate::replay::ReplayFormat::Binary)]
pub replay_format: crate::replay::ReplayFormat,
}
pub fn parse_socket_addr(value: &str) -> Result<SocketAddr, String> {
let address = value
.parse::<SocketAddr>()
.map_err(|_| format!("invalid socket address: {value}"))?;
if address.port() == 0 {
return Err(format!("socket address must use a nonzero port: {value}"));
}
Ok(address)
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn parses_network_options() {
let args = Args::try_parse_from([
"game",
"--local-port",
"7000",
"--net-player",
"0=local",
"--net-player",
"1=127.0.0.1:7001",
])
.unwrap();
assert_eq!(args.local_port, 7000);
assert_eq!(args.net_players, ["0=local", "1=127.0.0.1:7001"]);
}
#[test]
fn rejects_invalid_socket_addresses() {
assert!(parse_socket_addr("127.0.0.1:0").is_err());
assert!(parse_socket_addr("not-an-address").is_err());
}
}
+36
View File
@@ -0,0 +1,36 @@
use bevy::{
app::ScheduleRunnerPlugin,
asset::{AssetMode, AssetPlugin, processor::AssetProcessor, processor::ProcessorState},
gltf::GltfPlugin,
image::{CompressedImageFormats, ImageLoader, ImagePlugin},
prelude::*,
tasks::block_on,
text::TextPlugin,
};
use shinespark::AssetProcessingPlugin;
use std::{process::ExitCode, time::Duration};
fn main() -> ExitCode {
let mut app = App::new();
app.add_plugins(MinimalPlugins.set(ScheduleRunnerPlugin::run_loop(Duration::from_millis(50))))
.add_plugins(AssetPlugin {
mode: AssetMode::Processed,
use_asset_processor_override: Some(true),
..default()
})
.add_plugins((ImagePlugin::default(), TextPlugin, GltfPlugin::default()))
.register_asset_loader(ImageLoader::new(CompressedImageFormats::NONE))
.add_plugins(AssetProcessingPlugin)
.add_systems(Update, finish_when_processed);
app.run();
ExitCode::SUCCESS
}
fn finish_when_processed(processor: Option<Res<AssetProcessor>>, mut exit: MessageWriter<AppExit>) {
if processor
.is_some_and(|processor| block_on(processor.get_state()) == ProcessorState::Finished)
{
exit.write(AppExit::Success);
}
}
+7 -14
View File
@@ -1,22 +1,12 @@
use bevy::prelude::*;
use crate::{
camera::MatchCamera,
fighter::{
FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop,
FighterPreviousFacingDirection, FighterPreviousTranslation, FighterTranslation,
FighterVelocity, Grounded,
animation::FighterAnimationFrame,
attack::{
camera::MatchCamera, fighter::{
FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake, FighterPreviousFacingDirection, FighterPreviousTranslation, FighterTranslation, FighterVelocity, Grounded, animation::FighterAnimationFrame, attack::{
FighterDamage, FighterKnockbackVelocity, FighterPendingHitReaction, FighterPendingHits,
FighterSolvedHurtboxes, FighterStaleMoveQueue,
},
baked_animation::FighterBoneMatrices,
state::FighterState,
},
input::FighterInput,
player::Player,
stage::line::StageCollision,
}, baked_animation::FighterBoneMatrices, state::FighterState,
}, input::FighterInput, player::Player, stage::line::StageCollision,
};
#[derive(Resource, Default)]
@@ -48,6 +38,7 @@ struct FighterCheckpoint {
damage: FighterDamage,
pending_hit_reaction: FighterPendingHitReaction,
hitstop: FighterHitstop,
hitstop_shake: FighterHitstopShake,
knockback_velocity: FighterKnockbackVelocity,
stale_moves: FighterStaleMoveQueue,
hitboxes: FighterHitboxes,
@@ -146,6 +137,7 @@ pub(super) fn save_or_restore(world: &mut World) {
entity.insert(saved.damage);
entity.insert(saved.pending_hit_reaction.clone());
entity.insert(saved.hitstop);
entity.insert(saved.hitstop_shake);
entity.insert(saved.knockback_velocity);
entity.insert(saved.stale_moves.clone());
entity.insert(saved.hitboxes.clone());
@@ -183,6 +175,7 @@ fn capture_fighter(world: &World, entity: Entity) -> Option<FighterCheckpoint> {
damage: *fighter.get::<FighterDamage>()?,
pending_hit_reaction: fighter.get::<FighterPendingHitReaction>()?.clone(),
hitstop: *fighter.get::<FighterHitstop>()?,
hitstop_shake: *fighter.get::<FighterHitstopShake>()?,
knockback_velocity: *fighter.get::<FighterKnockbackVelocity>()?,
stale_moves: fighter.get::<FighterStaleMoveQueue>()?.clone(),
hitboxes: fighter.get::<FighterHitboxes>()?.clone(),
@@ -0,0 +1,69 @@
use fixed::traits::ToFixed;
use fixed_math::SinCos;
use crate::math::{
int::{FGWide, FGi32},
vec::FGVec2,
};
/// Applies DI to a given attack direction
pub fn apply_directional_influence(
receiver_stick: FGVec2,
attack_angle: FGi32,
di_max_angle: FGi32,
) -> FGVec2 {
let (sin, cos) = attack_angle.sin_cos();
let base_launch_direction = FGVec2::new(cos, sin);
let Some(base_launch_direction) = base_launch_direction.normalize() else {
return FGVec2::ZERO;
};
if receiver_stick.length_squared().is_zero() {
return base_launch_direction;
}
let normal = FGVec2::new(-base_launch_direction.y, base_launch_direction.x);
let di_amount = receiver_stick.dot(normal);
let angle_change = di_amount * di_max_angle.to_fixed::<FGWide>();
let angle_change = angle_change.clamp(
-di_max_angle.to_fixed::<FGWide>(),
di_max_angle.to_fixed::<FGWide>(),
);
let (sin, cos) = (attack_angle + angle_change.to_fixed::<FGi32>()).sin_cos();
FGVec2::new(cos, sin).normalize_or_zero()
}
#[cfg(test)]
mod test {
use crate::{
fighter::attack::directional_influence::apply_directional_influence,
math::{int::FGi32, vec::FGVec2},
};
#[test]
fn di_zero_passes_unmodified() {
let di = apply_directional_influence(FGVec2::ZERO, FGi32::lit("0.0"), FGi32::lit("18.0"));
const EPSILON: FGi32 = FGi32::from_bits(4);
assert!(di.x.abs_diff(FGi32::ONE) < EPSILON);
assert!(di.y.abs_diff(FGi32::ZERO) < EPSILON);
}
#[test]
fn di_applies_on_the_correct_side() {
let di = apply_directional_influence(
FGVec2::lit("0.0", "1.0"),
FGi32::lit("0.0"),
FGi32::lit("18.0"),
);
assert!(di.x > FGi32::ZERO);
assert!(di.y > FGi32::ZERO);
let di = apply_directional_influence(
FGVec2::lit("0.0", "-1.0"),
FGi32::lit("0.0"),
FGi32::lit("18.0"),
);
assert!(di.x > FGi32::ZERO);
assert!(di.y < FGi32::ZERO);
}
}
+19 -3
View File
@@ -1,6 +1,7 @@
use std::collections::{HashMap, VecDeque};
mod reaction;
pub mod directional_influence;
use bevy::ecs::entity::{EntityMapper, MapEntities};
use bevy::prelude::*;
@@ -31,9 +32,15 @@ use crate::{
#[derive(Deref, Component, Default, Hash, Debug, Copy, Clone)]
pub struct FighterKnockbackVelocity(pub FGVec2);
#[derive(Debug, Default, Clone, Copy, Serialize, Deserialize, Component, Hash)]
#[derive(Debug, Default, Clone, Copy, Serialize, Deserialize, Component, Hash, PartialEq)]
pub struct FighterDamage(FGi32);
impl std::fmt::Display for FighterDamage {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "{:.2}", self.0)
}
}
#[derive(Debug, Hash, Clone)]
pub enum HitReactionKind {
Flinch,
@@ -42,10 +49,12 @@ pub enum HitReactionKind {
#[derive(Debug, Hash, Clone)]
pub struct FighterHitReaction {
pub launch_velocity: FGVec2,
pub launch_velocity: FGi32,
pub launch_angle: FGi32,
pub hitstop_frames: HitStop,
pub hitstun_frames: u32,
pub kind: HitReactionKind,
pub damage: FighterDamage,
}
#[derive(Component, DerefMut, Deref, Debug, Default, Hash, Clone)]
@@ -62,10 +71,13 @@ pub struct FighterLastAttackDebug {
pub trajectory_points: Vec<Vec3>,
}
#[derive(Debug, Default, Clone, Deref, DerefMut, Hash)]
#[derive(Debug, Default, Clone, Deref, DerefMut, Hash, PartialEq, PartialOrd)]
pub struct HitStop(u32);
impl HitStop {
pub fn new(hitstop: u32) -> Self {
HitStop(hitstop)
}
pub fn calculate(attack_damage_stalled: FighterDamage, crouch_cancelling: bool) -> Self {
let a = (attack_damage_stalled.0 / FGi32::lit("3.0") + FGi32::lit("4.0")).round_to_zero();
let crouch_cancelling_factor = if crouch_cancelling {
@@ -78,6 +90,10 @@ impl HitStop {
Self(frames)
}
pub fn calculate_shake_frames(&self, game_settings: &GameSettings) -> u32 {
(FGi32::from_num(self.0) * game_settings.fighter_common.visual_shake_frames_per_hitstop_frame).floor().to_num()
}
}
#[derive(Clone, Copy, Debug, Serialize, Deserialize)]
+41 -21
View File
@@ -1,31 +1,24 @@
use bevy::prelude::*;
use bevy_ggrs::prelude::GgrsSchedule;
use fixed_math::SinCos;
use super::*;
use crate::{
fighter::{
Fighter, FighterFacingDirection, FighterHitboxes, FighterHitstop,
FighterPendingHitReaction, FighterStaleMoveQueue, errors::FighterErrors,
manifest::FighterManifest,
},
game_settings::GameSettings,
math::{int::FGi32, vec::FGVec2},
player::Player,
schedule::GameplaySet,
scripting::FighterAttackScript,
Fighter, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole, FighterPendingHitReaction, FighterStaleMoveQueue, errors::FighterErrors, manifest::FighterManifest, state::FighterState,
}, game_settings::GameSettings, math::{int::FGi32}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript,
};
pub fn resolve_fighter_hits(
mut pending_hits: ResMut<FighterPendingHits>,
mut attacker: Query<(
&FighterStaleMoveQueue,
&mut FighterStaleMoveQueue,
&FighterFacingDirection,
&FighterHitboxes,
&mut FighterHitboxes,
&Player,
&mut FighterHitstop,
&mut FighterHitstopShake,
)>,
mut receiver: Query<(&mut FighterDamage, &Fighter, &mut FighterPendingHitReaction)>,
mut receiver: Query<(&mut FighterDamage, &Fighter, &mut FighterPendingHitReaction, &FighterState)>,
attack_scripts: Res<Assets<FighterAttackScript>>,
game_settings: Res<GameSettings>,
fighter_manifests: Res<Assets<FighterManifest>>,
@@ -40,7 +33,7 @@ pub fn resolve_fighter_hits(
.position(|hit| hit.defender != defender)
.map_or(hits.len(), |offset| hit_offset + offset);
let Ok((mut receiver_damage, fighter, mut pending_reaction)) = receiver.get_mut(defender)
let Ok((mut receiver_damage, fighter, mut pending_reaction, receiver_state)) = receiver.get_mut(defender)
else {
hit_offset = next_defender;
continue;
@@ -49,7 +42,7 @@ pub fn resolve_fighter_hits(
let damage_data = hits[hit_offset..next_defender]
.iter()
.filter_map(|hit| {
let Ok((stale_move_queue, facing_dir, _hitboxes, player, _)) =
let Ok((stale_move_queue, facing_dir, _, player, _, _)) =
attacker.get(hit.attacker)
else {
return None;
@@ -59,7 +52,6 @@ pub fn resolve_fighter_hits(
let damage_received = stale_move_queue
.get_attack_damage_multiplier(hit.attack_kind)
* hitbox.damage.0;
Some((
hit.attacker,
damage_received,
@@ -96,17 +88,19 @@ pub fn resolve_fighter_hits(
} else {
angle
};
let (sin, cos) = launch_angle.sin_cos();
let launch_direction = FGVec2::new(cos, sin);
// Attacker hitstop and data
let hitstop = HitStop::calculate(FighterDamage(attack_damage), false);
reactions.push((
attacker_entity,
attacker_slot,
FighterHitReaction {
launch_velocity: launch_direction * knockback.get_launch_speed(&game_settings),
launch_velocity: knockback.get_launch_speed(&game_settings),
launch_angle,
hitstun_frames: knockback.get_hitstun_frames(&game_settings),
hitstop_frames: hitstop,
kind: HitReactionKind::Flinch,
damage: FighterDamage(attack_damage)
},
));
}
@@ -114,10 +108,23 @@ pub fn resolve_fighter_hits(
receiver_damage.0 += total_damage_received_this_frame;
for (attacker_entity, _, reaction) in &reactions {
let Ok((.., mut hitstop)) = attacker.get_mut(*attacker_entity) else {
let Ok((.., _, mut hitstop, mut hitstop_shake)) = attacker.get_mut(*attacker_entity) else {
continue;
};
hitstop.remaining_frames = reaction.hitstop_frames.max(hitstop.remaining_frames);
if hitstop.remaining_frames < reaction.hitstop_frames.0 {
let shake_kind = if receiver_state.is_visually_grounded() {
FighterHitstopShakeKind::Horizontal
} else {
FighterHitstopShakeKind::Vertical
};
hitstop.remaining_frames = reaction.hitstop_frames.0;
let shake_frames = reaction.hitstop_frames.calculate_shake_frames(&game_settings);
hitstop_shake.total_frames = shake_frames;
hitstop_shake.remaining_frames = shake_frames;
hitstop_shake.kind = shake_kind;
hitstop_shake.role = FighterHitstopShakeRole::Attacker;
}
}
pending_reaction.0 = reactions
@@ -128,6 +135,19 @@ pub fn resolve_fighter_hits(
hit_offset = next_defender;
}
for hit in hits {
let Ok((mut stale_move_queue, _facing_direction, mut hitboxes, ..)) = attacker.get_mut(hit.attacker) else {
continue;
};
if let Some(ref mut hitbox) = hitboxes.0 {
if !hitbox.stalled {
hitbox.stalled = true;
stale_move_queue.push(hitbox.kind);
}
}
}
Ok(())
}
+1
View File
@@ -37,6 +37,7 @@ pub struct FighterAttributes {
pub ground_friction: FGi32,
pub terminal_velocity: FGi32,
pub gravity: FGi32,
pub fast_fall_speed: FGi32,
pub weight: FGi32,
pub air_friction: FGi32,
+11 -2
View File
@@ -151,7 +151,10 @@ type FighterBakeProcessor = LoadTransformAndSave<
>;
pub struct BakedAnimationPlugin;
impl Plugin for BakedAnimationPlugin {
pub struct BakedAnimationAssetProcessingPlugin;
impl Plugin for BakedAnimationAssetProcessingPlugin {
fn build(&self, app: &mut App) {
app.init_asset::<BakedFighterAnimations>()
.register_asset_loader(FighterBakeSourceLoader)
@@ -160,7 +163,13 @@ impl Plugin for BakedAnimationPlugin {
FighterBakeTransformer,
BakedFighterAnimationsSaver,
))
.set_default_asset_processor::<FighterBakeProcessor>("fighterbake")
.set_default_asset_processor::<FighterBakeProcessor>("fighterbake");
}
}
impl Plugin for BakedAnimationPlugin {
fn build(&self, app: &mut App) {
app.add_plugins(BakedAnimationAssetProcessingPlugin)
.add_systems(
bevy_ggrs::prelude::GgrsSchedule,
super::runtime::update_fighter_bone_matrices
+1 -1
View File
@@ -4,7 +4,7 @@ mod asset_baking;
mod runtime;
mod visual_binding;
pub use asset_baking::BakedAnimationPlugin;
pub use asset_baking::{BakedAnimationAssetProcessingPlugin, BakedAnimationPlugin};
pub use crate::math::fixed_transform::FixedMat4;
pub use runtime::{
BakedAnimationClip, BakedFighterAnimations, FighterBoneIndexMap, FighterBoneMatrices,
+11 -5
View File
@@ -9,7 +9,7 @@ use bevy_egui::{EguiContexts, egui};
use crate::debug_tools::{DebugSettings, FighterDebugRowKind};
use crate::fighter::animation::FighterAnimationFrame;
use crate::fighter::attack::{
FighterKnockbackVelocity, FighterLastAttackDebug, FighterPendingHitReaction,
self, FighterKnockbackVelocity, FighterLastAttackDebug, FighterPendingHitReaction,
FighterSolvedHurtboxes,
};
use crate::fighter::baked_animation::{BakedFighterAnimations, FighterBoneMatrices};
@@ -382,14 +382,14 @@ pub fn attack_debug_gather(
&FighterPendingHitReaction,
&FighterTranslation,
&Fighter,
&FighterInput,
)>,
mut commands: Commands,
manifests: Res<Assets<FighterManifest>>,
game_settings: Res<GameSettings>,
) -> Result {
for (entity, reaction, translation, fighter) in query {
for (entity, reaction, translation, fighter, input) in query {
let Some(ref hit) = reaction.0 else {
commands.entity(entity).remove::<FighterLastAttackDebug>();
continue;
};
@@ -397,7 +397,13 @@ pub fn attack_debug_gather(
.get(&fighter.manifest)
.ok_or(FighterErrors::FighterManifestNotFound)?;
let mut knockback_vel = FighterKnockbackVelocity(hit.launch_velocity);
let launch_dir = attack::directional_influence::apply_directional_influence(
input.get_last_frame().movement,
hit.launch_angle,
game_settings.fighter_common.di_max_angle,
);
let mut knockback_vel = FighterKnockbackVelocity(launch_dir * hit.launch_velocity);
let mut fighter_vel = FighterVelocity(FGVec2::ZERO);
let mut translation = Vec3::new(translation.x.to_num(), translation.y.to_num(), 0.0);
@@ -406,7 +412,7 @@ pub fn attack_debug_gather(
points.reserve(hit.hitstun_frames as usize);
for _ in 1..hit.hitstun_frames {
air::integrate_gravity(&mut fighter_vel, &manifest.attributes);
air::integrate_gravity(&mut fighter_vel, &manifest.attributes, false);
let vel = knockback_vel.length();
let new_vel = vel
+34 -18
View File
@@ -33,24 +33,13 @@ pub use motion::{
};
use crate::{
AppState,
fighter::{
AppState, fighter::{
attack::{
AttackKind, FighterAttackPlugin, FighterAttackScriptAssets, FighterDamage,
FighterKnockbackVelocity, FighterPendingHitReaction, FighterSolvedHurtboxes,
FighterStaleMoveQueue,
},
baked_animation::{FighterBoneIndexMap, FighterBoneMatrices},
manifest::FighterManifest,
state::{FighterState, fall::FallState},
visual::FighterAnimations,
},
input::FighterInput,
math::{int::FGi32, vec::FGVec2},
player::Player,
schedule::GameplaySet,
scripting::FighterAttackScript,
stage::line::StageCollision,
}, baked_animation::{FighterBoneIndexMap, FighterBoneMatrices}, manifest::FighterManifest, state::{FighterState, air::AirborneStateCommon, fall::FallState}, visual::FighterAnimations,
}, input::FighterInput, math::{int::FGi32, vec::FGVec2}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript, stage::line::StageCollision,
};
use state::state_interrupt_system;
@@ -65,7 +54,30 @@ pub enum FighterFacingDirection {
Right,
}
#[derive(Component, Copy, Clone, Hash, Debug, PartialEq, Reflect, Default)]
pub enum FighterHitstopShakeKind {
#[default]
Horizontal,
Vertical
}
#[derive(Component, Copy, Clone, Hash, Debug, PartialEq, Reflect, Default)]
pub enum FighterHitstopShakeRole {
#[default]
Attacker,
Receiver
}
#[derive(Component, Default, Copy, Clone, Hash)]
pub struct FighterHitstopShake {
pub remaining_frames: u32,
pub total_frames: u32,
pub kind: FighterHitstopShakeKind,
pub role: FighterHitstopShakeRole
}
#[derive(Component, Default, Copy, Clone, Hash)]
#[require(FighterHitstopShake)]
pub struct FighterHitstop {
pub remaining_frames: u32,
}
@@ -120,7 +132,8 @@ pub struct FighterVisual;
FighterDamage,
FighterPendingHitReaction,
FighterHitstop,
FighterKnockbackVelocity
FighterKnockbackVelocity,
FighterTranslation,
)]
pub struct Fighter {
pub manifest: Handle<FighterManifest>,
@@ -230,6 +243,7 @@ impl Plugin for FighterPlugin {
.rollback_component_with_clone::<FighterState>()
.rollback_component_with_clone::<FighterHitboxes>()
.rollback_component_with_clone::<FighterBoneMatrices>()
.rollback_component_with_clone::<FighterHitstopShake>()
.checksum_component_with_hash::<FighterHitboxes>()
.rollback_component_with_clone::<FighterSolvedHurtboxes>()
.checksum_component_with_hash::<FighterSolvedHurtboxes>()
@@ -245,6 +259,7 @@ pub struct FighterActiveAttack {
pub active_hitboxes: Vec<usize>,
pub solved_hitboxes: Vec<attack::FighterSolvedHitbox>,
pub hit_fighters: Vec<Entity>,
pub stalled: bool
}
#[derive(Component, Clone, Debug, Default, Hash)]
@@ -285,7 +300,7 @@ pub fn spawn_fighter(
visual_root,
animations,
attack_scripts,
FighterState::Fall(FallState),
FighterState::Fall(FallState::new(AirborneStateCommon::default())),
animation::FighterAnimationFrame::new(animation::AnimKind::Wait, true),
(
baked_animation::FighterBoneMatrices::default(),
@@ -299,8 +314,9 @@ pub fn spawn_fighter(
.id()
}
pub fn decay_hitstop(query: Query<&mut FighterHitstop>) {
for mut hitstop in query {
pub fn decay_hitstop(query: Query<(&mut FighterHitstop, &mut FighterHitstopShake)>) {
for (mut hitstop, mut hitstop_shake) in query {
hitstop.remaining_frames = hitstop.remaining_frames.saturating_sub(1);
hitstop_shake.remaining_frames = hitstop_shake.remaining_frames.saturating_sub(1);
}
}
+28 -9
View File
@@ -5,6 +5,8 @@ use bevy::prelude::*;
use bevy_ggrs::GgrsFrameTiming;
use crate::debug_tools::PresentationMotionMode;
use crate::fighter::{FighterHitstopShake};
use crate::game_settings::GameSettings;
use crate::{
fighter::{FighterECB, FighterFacingDirection, baked_animation::FixedMat4},
math::{int::FGi32, vec::FGVec2, vec3::FGVec3},
@@ -58,13 +60,15 @@ pub fn apply_fighter_translation_to_visuals(
&FighterTranslation,
&FighterPreviousTranslation,
&FighterECB,
&FighterHitstopShake,
&mut Transform,
)>,
timing: Res<GgrsFrameTiming>,
debug_settings: Res<crate::debug_tools::DebugSettings>,
game_settings: Res<GameSettings>,
) {
let overstep_fraction = timing.overstep_fraction();
for (translation, previous_translation, ecb, mut transform) in query {
for (translation, previous_translation, ecb, hitstop_shake, mut transform) in query {
let translation = sample_presentation_translation(
*previous_translation,
*translation,
@@ -77,6 +81,28 @@ pub fn apply_fighter_translation_to_visuals(
translation.y + bottom.y.to_num::<f32>(),
0.0,
);
if hitstop_shake.remaining_frames > 0 && hitstop_shake.total_frames > 0 && !game_settings.fighter_common.visual_shake_table.is_empty() {
let total = hitstop_shake.total_frames as f32;
let curr = hitstop_shake.remaining_frames as f32;
let elapsed = 1.0 - curr / total;
let access_index = (hitstop_shake.remaining_frames as usize) % game_settings.fighter_common.visual_shake_table.len();
let shake_multiplier = match hitstop_shake.role {
super::FighterHitstopShakeRole::Attacker => game_settings.fighter_common.attacker_visual_shake_multiplier,
super::FighterHitstopShakeRole::Receiver => 1.0,
};
let shake_amount: f32 = 1.0 - EaseFunction::QuinticIn.sample(elapsed).unwrap_or_default();
let shake_amount = game_settings.fighter_common.visual_shake_table[access_index] * shake_amount * shake_multiplier;
let shake_offset = match hitstop_shake.kind {
super::FighterHitstopShakeKind::Horizontal => Vec3::new(shake_amount, 0.0, 0.0),
super::FighterHitstopShakeKind::Vertical => Vec3::new(0.0, shake_amount, 0.0),
};
transform.translation += shake_offset;
}
}
}
@@ -85,22 +111,15 @@ pub fn apply_air_motion(
&FighterVelocity,
&mut FighterTranslation,
&mut FighterPreviousTranslation,
&mut Transform,
)>,
_time: Res<Time<Fixed>>,
) {
for (velocity, mut translation, mut prev_translation, _transform) in fighters {
for (velocity, mut translation, mut prev_translation) in fighters {
prev_translation.0 = translation.0;
translation.0 += velocity.0;
}
}
pub fn copy_fighter_transform_to_visuals(fighters: Query<(&FighterTranslation, &mut Transform)>) {
for (translation, mut transform) in fighters {
transform.translation = Vec3::new(translation.x.to_num(), translation.y.to_num(), 0.0);
}
}
pub fn fighter_movement() {}
pub fn snapshot_fighter_motion(
+43 -4
View File
@@ -2,10 +2,44 @@ use crate::fighter::state::ground::GroundedStateCommon;
use crate::fighter::state::land::{LandingState, LandingType};
use crate::fighter::state::{CollisionContext, FighterState};
use crate::fighter::*;
use crate::input::FighterCommands;
pub fn integrate_gravity(velocity: &mut FighterVelocity, attributes: &FighterAttributes) {
#[derive(Default, Debug, Clone, Copy, Hash)]
pub struct AirborneStateCommon {
pub is_fast_falling: bool,
}
pub fn process_fast_fall(
airborne_state_common: &mut AirborneStateCommon,
input: &mut FighterInput,
velocity: &mut FighterVelocity,
attributes: &FighterAttributes,
) {
if velocity.y.is_negative() {
if input.has_command(FighterCommands::SmashMoveDown) {
airborne_state_common.is_fast_falling = true;
}
input.clear_command(FighterCommands::SmashMoveDown);
}
if airborne_state_common.is_fast_falling {
velocity.y = -attributes.fast_fall_speed;
}
}
pub fn integrate_gravity(
velocity: &mut FighterVelocity,
attributes: &FighterAttributes,
fast_fall: bool
) {
velocity.y -= attributes.gravity;
velocity.y = velocity.y.max(-attributes.terminal_velocity);
let terminal_vel = if fast_fall {
-attributes.fast_fall_speed
} else {
-attributes.terminal_velocity
};
velocity.y = velocity.y.max(terminal_vel);
}
pub fn apply_air_drift(
@@ -56,8 +90,12 @@ pub fn apply_air_motion(
translation.0 += velocity.0;
}
pub fn update_standard_motion(ctx: &mut crate::fighter::state::UpdateContext) {
integrate_gravity(ctx.velocity, ctx.fighter_attributes);
pub fn update_standard_motion(
ctx: &mut crate::fighter::state::UpdateContext,
airborne_common: &mut AirborneStateCommon,
) {
process_fast_fall(airborne_common, ctx.input, &mut ctx.velocity, ctx.fighter_attributes);
integrate_gravity(ctx.velocity, ctx.fighter_attributes, airborne_common.is_fast_falling);
apply_air_drift(ctx.velocity, ctx.fighter_attributes, ctx.input);
apply_air_motion(ctx.velocity, ctx.translation, ctx.prev_translation);
}
@@ -110,6 +148,7 @@ mod tests {
air_drift_max: FGi32::lit("1.2"),
ground_friction: FGi32::ZERO,
terminal_velocity: FGi32::ZERO,
fast_fall_speed: FGi32::ZERO,
gravity: FGi32::ZERO,
weight: FGi32::lit("1"),
air_friction: FGi32::lit("0.001"),
+10 -8
View File
@@ -1,13 +1,9 @@
use crate::{
fighter::{
animation::AnimKind,
state::{
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
UpdateContext, air, fall::FallState, land::LandingType,
animation::AnimKind, state::{
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext, UpdateContext, air::{self, AirborneStateCommon}, fall::FallState, land::LandingType,
},
},
input,
math::vec::FGVec2,
}, input, math::vec::FGVec2,
};
#[derive(Debug, Clone, Hash)]
@@ -20,7 +16,7 @@ impl FighterStateImpl for AirDodgeState {
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
if state_context.is_current_animation_finished() {
Some(FighterState::Fall(FallState))
Some(FighterState::Fall(FallState::new(AirborneStateCommon::default())))
} else {
None
}
@@ -49,6 +45,12 @@ impl FighterStateImpl for AirDodgeState {
state_context.velocity.0 =
self.direction * state_context.fighter_attributes.air_dodge_velocity;
}
fn is_visually_grounded<'a>(
&'a self,
) -> bool {
false
}
}
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
+6
View File
@@ -108,6 +108,12 @@ impl FighterStateImpl for DashState {
) -> Option<FighterState> {
ground::collision_interrupt(state_context, &mut self.ground_common, true)
}
fn is_visually_grounded<'a>(
&'a self,
) -> bool {
true
}
}
fn check_smash_input_with_dir(state_context: &InterruptContext) -> Option<FighterFacingDirection> {
+20 -10
View File
@@ -1,12 +1,24 @@
use super::{CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext};
use crate::fighter::animation::AnimKind;
use crate::fighter::state::air::AirborneStateCommon;
use crate::fighter::state::{FighterState, air, jump};
#[derive(Debug, Clone, Copy, Hash)]
pub struct FallState;
#[derive(Debug, Clone, Copy, Hash, Default)]
pub struct FallState {
airborne_state_common: AirborneStateCommon
}
impl FallState {
pub fn new(airborne_state_common: AirborneStateCommon) -> Self {
Self {
airborne_state_common
}
}
}
impl FighterStateImpl for FallState {
const NAME: &'static str = "Fall";
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
jump::check_input_double_jump(state_context)
}
@@ -16,7 +28,7 @@ impl FighterStateImpl for FallState {
}
fn update(&mut self, state_context: &mut UpdateContext) {
air::update_standard_motion(state_context);
air::update_standard_motion(state_context, &mut self.airborne_state_common);
}
fn check_collision_interrupt(
@@ -28,13 +40,11 @@ impl FighterStateImpl for FallState {
crate::fighter::state::land::LandingType::Normal,
)
}
}
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
let input_frame = state_context.input.get_last_frame();
if input_frame.movement.x.abs() < state_context.game_settings.input_common.stick_deadzone {
return Some(FighterState::Fall(FallState));
fn is_visually_grounded<'a>(
&'a self,
) -> bool {
false
}
None
}
+2 -2
View File
@@ -3,7 +3,7 @@
//! bit-for-bit deterministic for rollback.
use crate::fighter::state::{
CollisionContext, FighterState, InterruptContext, dash, fall, ground_attack, turn, wait, walk,
CollisionContext, FighterState, InterruptContext, air, dash, fall, ground_attack, turn, wait, walk,
};
use crate::fighter::{
FighterAttributes, FighterPreviousTranslation, FighterTranslation, FighterVelocity,
@@ -233,7 +233,7 @@ pub fn collision_interrupt(
) -> Option<FighterState> {
match collide_with_stage_grounded(ctx, common, can_walk_off) {
GroundedMotionResult::InGround => None,
GroundedMotionResult::InAir => Some(FighterState::Fall(fall::FallState)),
GroundedMotionResult::InAir => Some(FighterState::Fall(fall::FallState::new(air::AirborneStateCommon::default()))),
}
}
+7 -1
View File
@@ -47,13 +47,13 @@ impl FighterStateImpl for GroundAttackState {
fn on_enter(&mut self, state_context: &mut EnterContext) {
state_context.play_animation(self.attack_kind.get_animation(), false);
let script = state_context.attack_script_assets.scripts[&self.attack_kind].clone();
state_context.stale_move_queue.push(self.attack_kind);
state_context.hitboxes.0 = Some(crate::fighter::FighterActiveAttack {
kind: self.attack_kind,
script,
active_hitboxes: Vec::new(),
solved_hitboxes: Vec::new(),
hit_fighters: Vec::new(),
stalled: false
});
}
@@ -67,6 +67,12 @@ impl FighterStateImpl for GroundAttackState {
) -> Option<FighterState> {
None
}
fn is_visually_grounded<'a>(
&'a self,
) -> bool {
true
}
}
pub fn check_interrupt(
+41 -5
View File
@@ -1,10 +1,11 @@
use crate::{
fighter::{
animation::AnimKind,
attack::FighterHitReaction,
attack::{self, FighterHitReaction},
state::{
CollisionContext, EnterContext, ExitContext, FighterState, FighterStateImpl,
InterruptContext, UpdateContext, air,
InterruptContext, UpdateContext,
air::{self, AirborneStateCommon},
fall::FallState,
ground::{GroundedStateCommon, collision_interrupt},
land::LandingType,
@@ -24,6 +25,17 @@ pub enum HitstopStateKind {
pub struct HitstunState {
pub hit_reaction: FighterHitReaction,
pub hitstop_kind: HitstopStateKind,
knockback_applied: bool,
}
impl HitstunState {
pub fn new(hit_reaction: FighterHitReaction, hitstop_kind: HitstopStateKind) -> Self {
Self {
hit_reaction,
hitstop_kind,
knockback_applied: false,
}
}
}
impl FighterStateImpl for HitstunState {
@@ -51,7 +63,9 @@ impl FighterStateImpl for HitstunState {
grounded_common: grounded_state_common.clone(),
}))
}
HitstopStateKind::Airborne => Some(FighterState::Fall(FallState)),
HitstopStateKind::Airborne => {
Some(FighterState::Fall(FallState::new(AirborneStateCommon::default())))
}
}
} else {
None
@@ -59,7 +73,23 @@ impl FighterStateImpl for HitstunState {
}
fn update(&mut self, ctx: &mut UpdateContext) {
air::integrate_gravity(ctx.velocity, ctx.fighter_attributes);
if !self.knockback_applied {
let launch_direction = attack::directional_influence::apply_directional_influence(
ctx.input.get_last_frame().movement,
self.hit_reaction.launch_angle,
ctx.game_settings.fighter_common.di_max_angle,
);
ctx.knockback_velocity.0 = launch_direction * self.hit_reaction.launch_velocity;
self.knockback_applied = true;
}
match self.hitstop_kind {
HitstopStateKind::Grounded(_) => {}
HitstopStateKind::Airborne => {
air::integrate_gravity(ctx.velocity, ctx.fighter_attributes, false);
}
}
let speed = ctx.knockback_velocity.length();
let next_speed = speed
@@ -77,7 +107,6 @@ impl FighterStateImpl for HitstunState {
HitstopStateKind::Airborne => AnimKind::FlinchAir,
};
state_context.play_animation(animation, false);
state_context.knockback_velocity.0 = self.hit_reaction.launch_velocity;
}
fn on_exit(&mut self, _state_context: &mut ExitContext) {}
@@ -95,4 +124,11 @@ impl FighterStateImpl for HitstunState {
}
}
}
fn is_visually_grounded<'a>(&'a self) -> bool {
match self.hitstop_kind {
HitstopStateKind::Grounded(_) => true,
HitstopStateKind::Airborne => false,
}
}
}
+20 -11
View File
@@ -2,16 +2,10 @@ use bevy::prelude::*;
use crate::{
fighter::{
animation::AnimKind,
state::{
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
UpdateContext, air,
air_dodge::{self, AirDodgeState},
ground::{self, GroundedStateCommon},
animation::AnimKind, state::{
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext, UpdateContext, air::{self, AirborneStateCommon}, air_dodge::{self, AirDodgeState}, ground::{self, GroundedStateCommon},
},
},
input::FighterCommands,
math::{int::FGi32, vec::FGVec2},
}, input::FighterCommands, math::{int::FGi32, vec::FGVec2},
};
#[derive(Debug, Hash, Clone, Copy)]
pub enum JumpType {
@@ -23,6 +17,7 @@ pub enum JumpType {
#[derive(Debug, Clone, Hash)]
pub struct JumpState {
jump_type: JumpType,
airborne_state_common: AirborneStateCommon,
}
#[derive(Debug, Clone, Hash)]
@@ -74,7 +69,7 @@ impl FighterStateImpl for JumpSquatState {
} else {
JumpType::ShortHop
};
Some(FighterState::Jump(JumpState { jump_type }))
Some(FighterState::Jump(JumpState { jump_type, airborne_state_common: AirborneStateCommon::default() }))
} else {
None
}
@@ -96,6 +91,12 @@ impl FighterStateImpl for JumpSquatState {
state_context.play_animation(AnimKind::JumpSquat, false);
state_context.input.clear_command(FighterCommands::Jump);
}
fn is_visually_grounded<'a>(
&'a self,
) -> bool {
true
}
}
impl FighterStateImpl for JumpState {
@@ -104,6 +105,7 @@ impl FighterStateImpl for JumpState {
if state_context.input.has_command(FighterCommands::Jump) {
Some(FighterState::Jump(JumpState {
jump_type: JumpType::DoubleJump,
airborne_state_common: AirborneStateCommon::default()
}))
} else {
air_dodge::check_input(state_context)
@@ -111,7 +113,7 @@ impl FighterStateImpl for JumpState {
}
fn update(&mut self, state_context: &mut UpdateContext) {
air::update_standard_motion(state_context);
air::update_standard_motion(state_context, &mut self.airborne_state_common);
}
fn on_enter(&mut self, state_context: &mut EnterContext) {
@@ -174,6 +176,12 @@ impl FighterStateImpl for JumpState {
crate::fighter::state::land::LandingType::Normal,
)
}
fn is_visually_grounded<'a>(
&'a self,
) -> bool {
false
}
}
pub fn check_input(
@@ -193,6 +201,7 @@ pub fn check_input_double_jump(state_context: &InterruptContext) -> Option<Fight
.then(|| {
FighterState::Jump(JumpState {
jump_type: JumpType::DoubleJump,
airborne_state_common: AirborneStateCommon::default()
})
})
}
+6
View File
@@ -69,4 +69,10 @@ impl FighterStateImpl for LandingState {
}
};
}
fn is_visually_grounded<'a>(
&'a self,
) -> bool {
true
}
}
+49 -10
View File
@@ -7,8 +7,7 @@ use bevy::prelude::*;
use crate::fighter::animation::{AnimKind, FighterAnimationFrame};
use crate::fighter::attack::{
FighterAttackScriptAssets, FighterKnockbackVelocity, FighterPendingHitReaction,
FighterStaleMoveQueue,
FighterAttackScriptAssets, FighterKnockbackVelocity, FighterPendingHitReaction, FighterStaleMoveQueue, HitStop,
};
use crate::fighter::attributes::FighterAttributes;
use crate::fighter::baked_animation::BakedFighterAnimations;
@@ -17,11 +16,11 @@ use crate::fighter::manifest::FighterManifest;
use crate::fighter::state::hitstun::HitstunState;
use crate::fighter::visual::FighterAnimations;
use crate::fighter::{
Fighter, FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop,
FighterPreviousTranslation, FighterTranslation, FighterVelocity,
Fighter, FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole, FighterPreviousTranslation, FighterTranslation, FighterVelocity,
};
use crate::game_settings::GameSettings;
use crate::input::FighterInput;
use crate::math::int::FGi32;
use crate::scripting::FighterAttackScript;
use crate::stage::line::StageCollision;
@@ -66,6 +65,10 @@ macro_rules! fighter_states {
pub fn check_collision_interrupt(&mut self, ctx: &mut CollisionContext) -> Option<FighterState> {
match self { $(Self::$variant(s) => s.check_collision_interrupt(ctx)),* }
}
pub fn is_visually_grounded(&self) -> bool {
match self { $(Self::$variant(s) => s.is_visually_grounded()),* }
}
}
$(impl From<$ty> for FighterState {
@@ -91,6 +94,10 @@ pub trait FighterStateImpl: Sized {
) -> Option<FighterState> {
None
}
fn is_visually_grounded<'a>(
&'a self,
) -> bool;
}
pub struct AnimationStatus {
@@ -141,7 +148,7 @@ pub struct ExitContext<'a> {
pub struct UpdateContext<'a> {
pub translation: &'a mut FighterTranslation,
pub prev_translation: &'a mut FighterPreviousTranslation,
pub input: &'a FighterInput,
pub input: &'a mut FighterInput,
pub hitboxes: &'a mut FighterHitboxes,
pub velocity: &'a mut FighterVelocity,
pub knockback_velocity: &'a mut FighterKnockbackVelocity,
@@ -282,7 +289,7 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
UpdateContext {
translation: &mut self.translation,
prev_translation: &mut self.prev_translation,
input: &self.input,
input: &mut self.input,
hitboxes: &mut self.hitboxes,
velocity: &mut self.velocity,
knockback_velocity: &mut self.knockback_velocity,
@@ -320,6 +327,7 @@ pub struct StatefulFighterQuery {
pub attack_script_assets: &'static FighterAttackScriptAssets,
pub pending_hit_reaction: &'static mut FighterPendingHitReaction,
pub hitstop: &'static mut FighterHitstop,
pub hitstop_shake: &'static mut FighterHitstopShake,
}
pub fn state_update_system(
@@ -384,6 +392,7 @@ pub fn state_interrupt_system(
attack_script_assets,
mut pending_hit_reaction,
mut hitstop,
mut hitstop_shake,
} = fighter;
let manifest = fighter_manifests
.get(&fighter.manifest)
@@ -391,7 +400,17 @@ pub fn state_interrupt_system(
let new_state = if let Some(reaction) = pending_hit_reaction.take() {
hitstop.remaining_frames = *reaction.hitstop_frames;
let hitstop_kind = match &*state {
let shake_frames = reaction.hitstop_frames.calculate_shake_frames(&game_settings);
hitstop_shake.role = FighterHitstopShakeRole::Receiver;
hitstop_shake.total_frames = shake_frames;
hitstop_shake.remaining_frames = shake_frames;
hitstop_shake.kind = if state.is_visually_grounded() {
FighterHitstopShakeKind::Horizontal
} else {
FighterHitstopShakeKind::Vertical
};
let mut hitstop_kind = match &*state {
FighterState::Wait(value) => {
hitstun::HitstopStateKind::Grounded(value.grounded_common.clone())
}
@@ -412,10 +431,30 @@ pub fn state_interrupt_system(
}
_ => hitstun::HitstopStateKind::Airborne,
};
Some(FighterState::Hitstun(HitstunState {
hit_reaction: reaction,
if let hitstun::HitstopStateKind::Grounded(_) = hitstop_kind {
let straight_up_angle = FGi32::lit("90.0");
if reaction.hitstop_frames >= HitStop::new(game_settings.fighter_common.tumble_bounce_hitstop_threshold) {
hitstop_kind = hitstun::HitstopStateKind::Airborne;
// TODO: Use floor normal here
} else if reaction.launch_angle.abs_diff(straight_up_angle) < game_settings.fighter_common.attack_ground_to_airborne_transition_vertical_angle_threshold {
hitstop_kind = hitstun::HitstopStateKind::Airborne;
} else {
// straight down is 270
let straight_down_angle = FGi32::lit("270.0");
let meteor_threshold = game_settings.fighter_common.meteor_angle_threshold;
if (reaction.launch_angle - straight_down_angle).abs() <= meteor_threshold {
// TODO: Floor bounce
hitstop_kind = hitstun::HitstopStateKind::Airborne;
}
}
}
info!("Entering hitstop kind: {:?}", hitstop_kind);
Some(FighterState::Hitstun(HitstunState::new(
reaction,
hitstop_kind,
}))
)))
} else if hitstop.remaining_frames > 0 {
None
} else {
+6
View File
@@ -64,6 +64,12 @@ impl FighterStateImpl for RunState {
) -> Option<FighterState> {
ground::collision_interrupt(state_context, &mut self.grounded_common, true)
}
fn is_visually_grounded<'a>(
&'a self,
) -> bool {
true
}
}
pub fn check_input(
+6
View File
@@ -56,6 +56,12 @@ impl FighterStateImpl for TurnState {
) -> Option<FighterState> {
ground::collision_interrupt(state_context, &mut self.grounded_common, false)
}
fn is_visually_grounded<'a>(
&'a self,
) -> bool {
true
}
}
pub fn check_input(
+6
View File
@@ -46,6 +46,12 @@ impl FighterStateImpl for WaitState {
) -> Option<FighterState> {
ground::collision_interrupt(state_context, &mut self.grounded_common, false)
}
fn is_visually_grounded<'a>(
&'a self,
) -> bool {
true
}
}
pub fn check_input(
+6
View File
@@ -56,6 +56,12 @@ impl FighterStateImpl for WalkState {
) -> Option<FighterState> {
ground::collision_interrupt(state_context, &mut self.grounded_common, false)
}
fn is_visually_grounded<'a>(
&'a self,
) -> bool {
true
}
}
pub fn check_input(
+24
View File
@@ -9,12 +9,36 @@ use crate::{math::int::FGi32, menus::style::FGUiStyle};
#[reflect(opaque)]
pub struct FighterSettingsCommon {
pub walk_speed_ease: FGi32,
/// Maximum allowed horizontal velocity
pub ground_max_horizontal_velocity: FGi32,
/// Ground friction applied when the fighter is above the walk speed
pub ground_friction_over_walk_speed_multiplier: FGi32,
pub knockback_stacking_window: u32,
pub knockback_decay_per_frame: FGi32,
/// Multiplier that translates knockback -> game unit velocity
pub knockback_launch_velocity_multiplier: FGi32,
pub hitstun_frames_per_unit_knockback: FGi32,
/// If an attack's hitstop > this value it will cause a grounded fighter to either bounce (if a meteor/spike)
/// or to become airborne
pub tumble_bounce_hitstop_threshold: u32,
/// Angle diff from straight down under which the attack will count as a meteor
pub meteor_angle_threshold: FGi32,
/// Angle diff from straight up under which the attack will force an airborne state
pub attack_ground_to_airborne_transition_vertical_angle_threshold: FGi32,
pub visual_shake_frames_per_hitstop_frame: FGi32,
// offsets applied when the fighter is in hitstop
pub visual_shake_table: Vec<f32>,
/// The attacker will always get less hitstop
pub attacker_visual_shake_multiplier: f32,
/// Maximum angle changed caused by directional influence
pub di_max_angle: FGi32,
}
#[derive(Reflect, Serialize, Deserialize, Clone)]
#[reflect(opaque)]
+21
View File
@@ -20,6 +20,8 @@ pub enum FighterCommands {
Jump,
Shield,
Attack,
SmashMoveUp,
SmashMoveDown,
SmashMoveLeft,
SmashMoveRight,
}
@@ -60,6 +62,8 @@ impl FighterAttackCommandType {
pub struct FighterCommandLifetimes {
smash_move_left: u8,
smash_move_right: u8,
smash_move_down: u8,
smash_move_up: u8,
jump: u8,
shield: u8,
attack: u8,
@@ -72,6 +76,8 @@ impl Index<FighterCommands> for FighterCommandLifetimes {
match command {
FighterCommands::SmashMoveLeft => &self.smash_move_left,
FighterCommands::SmashMoveRight => &self.smash_move_right,
FighterCommands::SmashMoveDown => &self.smash_move_down,
FighterCommands::SmashMoveUp => &self.smash_move_up,
FighterCommands::Jump => &self.jump,
FighterCommands::Shield => &self.shield,
FighterCommands::Attack => &self.attack,
@@ -84,6 +90,8 @@ impl IndexMut<FighterCommands> for FighterCommandLifetimes {
match command {
FighterCommands::SmashMoveLeft => &mut self.smash_move_left,
FighterCommands::SmashMoveRight => &mut self.smash_move_right,
FighterCommands::SmashMoveDown => &mut self.smash_move_down,
FighterCommands::SmashMoveUp => &mut self.smash_move_up,
FighterCommands::Jump => &mut self.jump,
FighterCommands::Shield => &mut self.shield,
FighterCommands::Attack => &mut self.attack,
@@ -221,6 +229,19 @@ pub fn postprocess_input(
let mut x_flick_detected =
x_abs >= axis_threshold && input.frames_in_x_flick_deadzone <= frame_threshold;
if y_flick_detected {
input.clear_command(FighterCommands::SmashMoveUp);
input.clear_command(FighterCommands::SmashMoveDown);
let command_to_set = if input.current_frame.movement.y > 0.0 {
FighterCommands::SmashMoveUp
} else {
FighterCommands::SmashMoveDown
};
input.set_lifetime(command_to_set, game_settings.input_common.input_buffer_size);
}
// if both flicks are detected, only one wins
if x_flick_detected && y_flick_detected {
+2 -2
View File
@@ -45,8 +45,8 @@ impl GcPortState {
dpad_right: b.dpad_right(),
left_trigger_digital: b.left_trigger(),
right_trigger_digital: b.right_trigger(),
left_stick: cal.left_stick(&c),
right_stick: cal.right_stick(&c),
left_stick: cal.left_stick_coords(&c),
right_stick: cal.right_stick_coords(&c),
triggers: (c.triggers.left.raw(), c.triggers.right.raw()),
}
}
+42 -8
View File
@@ -28,13 +28,17 @@ use bevy::{
tasks::block_on,
};
use bevy_asset_loader::prelude::*;
use bevy_wind_waker_shader::prelude::*;
use clap::Parser;
use ron_asset_manager::RonAssetPlugin;
use crate::{
camera::MatchCameraPlugin, fighter::manifest::FighterManifest, game_settings::GameSettings,
schedule::GameplaySchedulePlugin, stage::manifest::StageManifest,
camera::MatchCameraPlugin,
fighter::manifest::FighterManifest,
game_settings::GameSettings,
menus::style::FGUiStyle,
schedule::GameplaySchedulePlugin,
stage::manifest::StageManifest,
ui::InGameUIPlugin,
};
mod args;
@@ -53,6 +57,7 @@ pub mod schedule;
pub mod scripting;
pub mod stage;
pub mod texture_reference;
pub mod ui;
#[derive(States, Debug, Clone, Copy, Eq, PartialEq, Hash, Default)]
pub enum AppState {
@@ -71,6 +76,7 @@ pub enum AppState {
LoadingMatch,
PreparingMatch,
InMatch,
MatchDisconnected,
MatchLoadFailed,
}
@@ -80,6 +86,20 @@ pub enum AppState {
#[derive(Default)]
pub struct GamePlugin;
/// Registers every custom asset loader used by the game and asset processor.
pub struct GameAssetPlugin;
impl Plugin for GameAssetPlugin {
fn build(&self, app: &mut App) {
app.add_plugins((
RonAssetPlugin::<FighterManifest>::create("fighter.ron"),
RonAssetPlugin::<StageManifest>::create("stage.ron"),
RonAssetPlugin::<GameSettings>::create("ron"),
RonAssetPlugin::<FGUiStyle>::create("stylesheet.ron"),
));
}
}
impl Plugin for GamePlugin {
fn build(&self, app: &mut App) {
// Each module owns its own systems, rollback registrations and
@@ -88,7 +108,6 @@ impl Plugin for GamePlugin {
app.init_state::<AppState>()
.add_plugins((
SettingsPlugin::new("moe.eirteam.shinespark.debug_settings"),
WindWakerShaderPlugin::default(),
// Brings up GGRS (and with it `GgrsSchedule`), so it goes first.
netcode::FighterNetcodePlugin::default(),
GameplaySchedulePlugin,
@@ -100,9 +119,8 @@ impl Plugin for GamePlugin {
scripting::importer::FighterScriptImportPlugin,
stage::StagePlugin,
MatchCameraPlugin,
RonAssetPlugin::<FighterManifest>::create("fighter.ron"),
RonAssetPlugin::<StageManifest>::create("stage.ron"),
RonAssetPlugin::<GameSettings>::create("ron"),
GameAssetPlugin,
InGameUIPlugin,
))
.add_plugins(menus::MenuPlugin)
.add_loading_state(
@@ -155,11 +173,27 @@ impl Plugin for GamePlugin {
}
}
/// Registers the custom asset loaders and processors used by CI and release
/// builds. The processing binary adds this plugin without starting the game.
pub struct AssetProcessingPlugin;
impl Plugin for AssetProcessingPlugin {
fn build(&self, app: &mut App) {
app.add_plugins((
GameAssetPlugin,
scripting::importer::FighterScriptImportPlugin,
fighter::baked_animation::BakedAnimationAssetProcessingPlugin,
));
}
}
fn wait_for_asset_processor(
processor: Option<Res<AssetProcessor>>,
mut next_state: ResMut<NextState<AppState>>,
) {
if processor.is_none_or(|processor| block_on(processor.get_state()) == ProcessorState::Finished)
if !cfg!(feature = "development")
|| processor
.is_none_or(|processor| block_on(processor.get_state()) == ProcessorState::Finished)
{
next_state.set(AppState::LoadCommonAssets);
}
+16 -7
View File
@@ -1,8 +1,11 @@
use bevy::asset::AssetMode::Processed;
#[cfg(feature = "debug_features")]
use bevy::camera_controller::free_camera::FreeCameraPlugin;
use bevy::image::{ImageAddressMode, ImagePlugin, ImageSamplerDescriptor};
use bevy::prelude::*;
#[cfg(feature = "debug_features")]
use bevy_egui::EguiPlugin;
#[cfg(feature = "debug_features")]
use bevy_inspector_egui::quick::WorldInspectorPlugin;
fn main() -> AppExit {
@@ -20,16 +23,22 @@ fn main() -> AppExit {
})
.set(AssetPlugin {
mode: Processed,
use_asset_processor_override: Some(cfg!(feature = "development")),
..default()
});
App::new()
.add_plugins(default_plugins)
let mut app = App::new();
app.add_plugins(default_plugins)
.add_plugins(avian3d::prelude::PhysicsPlugins::default())
.add_plugins(shinespark::GamePlugin)
.add_plugins(FreeCameraPlugin)
.add_plugins(EguiPlugin::default())
.add_plugins(WorldInspectorPlugin::default()) // adds default options and `InspectorEguiImpl`s
.insert_resource(Time::<Fixed>::from_hz(60.0))
.run()
.insert_resource(Time::<Fixed>::from_hz(60.0));
#[cfg(feature = "debug_features")]
app.add_plugins((
FreeCameraPlugin,
EguiPlugin::default(),
WorldInspectorPlugin::default(),
));
app.run()
}
+44 -7
View File
@@ -8,25 +8,28 @@ use bevy_ggrs::prelude::Session;
use serde::{Deserialize, Serialize};
use crate::{
AppState,
args::Args,
fighter::{
FighterId, FighterRoster,
animation::AnimKind,
attack::{AttackKind, FighterAttackScriptAssets},
baked_animation::{BAKED_ANIMATION_FPS, BakedFighterAnimations},
baked_animation::{BakedFighterAnimations, BAKED_ANIMATION_FPS},
manifest::{FighterManifest, FighterManifestRegistry},
spawn_fighter,
visual::FighterAnimations,
FighterId, FighterRoster,
},
input::{LocalInputAssignments, LocalInputSource},
math::{int::FGi32, vec::FGVec2},
netcode::{GGRSCfg, session::create_session},
netcode::{
session::{create_session, ConnectionStatus, SessionConfig},
GGRSCfg,
},
scripting::FighterAttackScript,
stage::{
self,
manifest::{StageId, StageManifest, StageManifestRegistry},
},
AppState,
};
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
@@ -140,6 +143,7 @@ pub fn initiate_match(
next_state: &mut NextState<AppState>,
request: PendingMatch,
) {
commands.remove_resource::<crate::netcode::session::MatchDisconnected>();
commands.insert_resource(request);
next_state.set(AppState::LoadingMatch);
}
@@ -176,6 +180,14 @@ pub fn initiate_default_match(
}
return;
}
let session_config = match SessionConfig::from_args(&args, args.players) {
Ok(config) => config,
Err(error) => {
error!("Invalid network configuration: {error}");
next_state.set(AppState::MatchLoadFailed);
return;
}
};
let players = (0..args.players)
.map(|handle| MatchPlayer {
handle,
@@ -183,10 +195,21 @@ pub fn initiate_default_match(
})
.collect();
assigments.push((0, LocalInputSource::Keyboard));
assigments.clear();
let local_handles = session_config
.players
.iter()
.enumerate()
.filter_map(|(handle, player)| {
matches!(player, crate::netcode::session::PlayerConnection::Local).then_some(handle)
});
let mut local_handles = local_handles;
if let Some(handle) = local_handles.next() {
assigments.push((handle, LocalInputSource::Keyboard));
}
for (idx, entity) in gamepads.iter().take(args.players - 1).enumerate() {
assigments.push((idx + 1, LocalInputSource::Gamepad(entity)));
for (entity, handle) in gamepads.iter().zip(local_handles) {
assigments.push((handle, LocalInputSource::Gamepad(entity)));
}
initiate_match(
@@ -373,6 +396,16 @@ pub fn prepare_match(
));
}
let session_config = match SessionConfig::from_args(&args, request.players.len()) {
Ok(config) => config,
Err(error) => {
fail_match(
&mut next_state,
&format!("invalid network configuration: {error}"),
);
return;
}
};
let session = match create_session(&args, request.players.len()) {
Ok(session) => session,
Err(error) => {
@@ -418,6 +451,8 @@ pub fn prepare_match(
}
commands.insert_resource(FighterRoster(fighter_roster));
commands.insert_resource(session_config);
commands.insert_resource(ConnectionStatus::default());
commands.insert_resource::<Session<GGRSCfg>>(session);
next_state.set(AppState::InMatch);
}
@@ -448,6 +483,8 @@ pub fn cleanup_match(
commands.entity(fighter).despawn();
}
commands.remove_resource::<Session<GGRSCfg>>();
commands.remove_resource::<SessionConfig>();
commands.remove_resource::<ConnectionStatus>();
commands.remove_resource::<stage::line::StageCollision>();
commands.remove_resource::<MatchAssets>();
commands.remove_resource::<PendingMatch>();
+1 -4
View File
@@ -6,12 +6,10 @@ use bevy::{
prelude::*,
};
use ron_asset_manager::RonAssetPlugin;
use crate::{
AppState,
game_settings::CommonAssets,
menus::{character_select::CharacterSelectScreen, main_menu::MainMenu, style::FGUiStyle},
menus::{character_select::CharacterSelectScreen, main_menu::MainMenu},
};
pub mod button;
pub mod character_select;
@@ -222,7 +220,6 @@ impl Plugin for MenuPlugin {
//---------
// STAGE SELECT END
//---------
.add_plugins(RonAssetPlugin::<FGUiStyle>::create("stylesheet.ron"))
.add_systems(
Update,
(
+206 -21
View File
@@ -1,49 +1,234 @@
//! Bringing up the GGRS session and reporting what it does.
//! Bringing up GGRS sessions and reporting their connection lifecycle.
use std::net::SocketAddr;
use bevy::prelude::*;
use bevy_ggrs::{ggrs::UdpNonBlockingSocket, prelude::*};
use thiserror::Error;
use crate::args::Args;
use crate::args::{parse_socket_addr, Args};
use crate::netcode::GGRSCfg;
#[derive(Clone, Debug, PartialEq, Eq)]
pub enum PlayerConnection {
Local,
Remote(SocketAddr),
}
#[derive(Clone, Debug, PartialEq, Eq, Resource)]
pub struct SessionConfig {
pub local_port: u16,
pub players: Vec<PlayerConnection>,
}
#[derive(Debug, Error, PartialEq, Eq)]
pub enum SessionConfigError {
#[error("a session must have at least one player")]
NoPlayers,
#[error("local UDP port must be nonzero")]
LocalPortZero,
#[error("invalid network player declaration `{0}`; expected HANDLE=local or HANDLE=ADDRESS")]
InvalidPlayerDeclaration(String),
#[error("network player handle {0} is outside the session player range")]
PlayerHandleOutOfRange(usize),
#[error("network player handle {0} was declared more than once")]
DuplicatePlayerHandle(usize),
#[error("network player {0} has an invalid address: {1}")]
InvalidRemoteAddress(usize, String),
#[error("at least one player must be local")]
NoLocalPlayers,
#[error("network player declarations are not supported in sync-test or replay mode")]
UnsupportedOfflineNetworkConfig,
}
impl SessionConfig {
pub fn from_args(args: &Args, player_count: usize) -> Result<Self, SessionConfigError> {
if player_count == 0 {
return Err(SessionConfigError::NoPlayers);
}
if args.local_port == 0 {
return Err(SessionConfigError::LocalPortZero);
}
if (args.synctest || args.play_replay.is_some()) && !args.net_players.is_empty() {
return Err(SessionConfigError::UnsupportedOfflineNetworkConfig);
}
let mut players = vec![PlayerConnection::Local; player_count];
for declaration in &args.net_players {
let Some((handle, address)) = declaration.split_once('=') else {
return Err(SessionConfigError::InvalidPlayerDeclaration(
declaration.clone(),
));
};
let handle = handle
.parse::<usize>()
.map_err(|_| SessionConfigError::InvalidPlayerDeclaration(declaration.clone()))?;
if handle >= player_count {
return Err(SessionConfigError::PlayerHandleOutOfRange(handle));
}
if !matches!(players[handle], PlayerConnection::Local)
|| args.net_players[..]
.iter()
.take_while(|item| *item != declaration)
.any(|item| {
item.split_once('=')
.and_then(|(handle, _)| handle.parse::<usize>().ok())
== Some(handle)
})
{
return Err(SessionConfigError::DuplicatePlayerHandle(handle));
}
players[handle] = if address == "local" {
PlayerConnection::Local
} else {
PlayerConnection::Remote(
parse_socket_addr(address)
.map_err(|error| SessionConfigError::InvalidRemoteAddress(handle, error))?,
)
};
}
if !players
.iter()
.any(|player| matches!(player, PlayerConnection::Local))
{
return Err(SessionConfigError::NoLocalPlayers);
}
Ok(Self {
local_port: args.local_port,
players,
})
}
}
pub fn create_session(args: &Args, player_count: usize) -> Result<Session<GGRSCfg>> {
let config = SessionConfig::from_args(args, player_count)
.map_err(|error| bevy::ecs::error::BevyError::from(error.to_string()))?;
let mut sess_build = SessionBuilder::<GGRSCfg>::new()
.with_num_players(player_count)?
.with_check_distance(args.check_distance)
.with_input_delay(args.input_delay); // (optional) set input delay for the local player
.with_input_delay(args.input_delay);
for i in 0..player_count {
sess_build = sess_build.add_player(PlayerType::Local, i)?;
for (handle, player) in config.players.iter().enumerate() {
let player_type = match player {
PlayerConnection::Local => PlayerType::Local,
PlayerConnection::Remote(address) => PlayerType::Remote(*address),
};
sess_build = sess_build.add_player(player_type, handle)?;
}
if args.synctest {
println!("Start synctest!");
let sess = sess_build.start_synctest_session()?;
Ok(Session::SyncTest(sess))
info!("starting GGRS sync test");
Ok(Session::SyncTest(sess_build.start_synctest_session()?))
} else {
println!("Start p2p!");
let socket = UdpNonBlockingSocket::bind_to_port(6969)?;
let sess = sess_build.start_p2p_session(socket)?;
Ok(Session::P2P(sess))
info!(
"starting direct UDP P2P session on port {}",
config.local_port
);
let socket = UdpNonBlockingSocket::bind_to_port(config.local_port)?;
Ok(Session::P2P(sess_build.start_p2p_session(socket)?))
}
}
pub fn print_events_system(session: Option<ResMut<Session<GGRSCfg>>>) {
let Some(mut session) = session else {
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default, Resource)]
pub enum ConnectionStatus {
#[default]
Connecting,
Running,
Interrupted,
}
#[derive(Debug, Clone, PartialEq, Eq, Resource)]
pub struct MatchDisconnected {
pub address: SocketAddr,
}
pub fn print_events_system(
mut commands: Commands,
mut next_state: ResMut<NextState<crate::AppState>>,
mut status: Option<ResMut<ConnectionStatus>>,
session: Option<ResMut<Session<GGRSCfg>>>,
) {
let (Some(mut session), Some(status)) = (session, status.as_deref_mut()) else {
return;
};
match session.as_mut() {
Session::P2P(s) => {
for event in s.events() {
let Session::P2P(session) = session.as_mut() else {
return;
};
for event in session.events() {
match event {
GgrsEvent::Disconnected { .. } | GgrsEvent::NetworkInterrupted { .. } => {
warn!("GGRS event: {event:?}")
GgrsEvent::NetworkInterrupted { addr, .. } => {
warn!("GGRS network interrupted: {addr}");
*status = ConnectionStatus::Interrupted;
}
GgrsEvent::DesyncDetected { .. } => error!("GGRS event: {event:?}"),
GgrsEvent::NetworkResumed { addr } => {
info!("GGRS network resumed: {addr}");
*status = ConnectionStatus::Running;
}
GgrsEvent::Disconnected { addr } => {
error!("GGRS peer disconnected: {addr}");
commands.insert_resource(MatchDisconnected { address: addr });
next_state.set(crate::AppState::MatchDisconnected);
}
GgrsEvent::Synchronized { .. } => {
info!("GGRS session synchronized");
*status = ConnectionStatus::Running;
}
GgrsEvent::DesyncDetected { .. } => error!("GGRS desync detected: {event:?}"),
_ => info!("GGRS event: {event:?}"),
}
}
}
#[cfg(test)]
mod tests {
use super::*;
use clap::Parser;
fn args(values: &[&str]) -> Args {
Args::try_parse_from(values).unwrap()
}
_ => {}
#[test]
fn defaults_to_local_players() {
let config = SessionConfig::from_args(&args(&["game", "--players", "2"]), 2).unwrap();
assert_eq!(
config.players,
[PlayerConnection::Local, PlayerConnection::Local]
);
}
#[test]
fn configures_remote_players_by_handle() {
let config = SessionConfig::from_args(
&args(&["game", "--players", "2", "--net-player", "1=127.0.0.1:7001"]),
2,
)
.unwrap();
assert!(matches!(config.players[0], PlayerConnection::Local));
assert!(matches!(config.players[1], PlayerConnection::Remote(_)));
}
#[test]
fn validates_handles_and_local_ownership() {
let duplicate = args(&[
"game",
"--players",
"2",
"--net-player",
"1=127.0.0.1:7001",
"--net-player",
"1=127.0.0.1:7002",
]);
assert!(matches!(
SessionConfig::from_args(&duplicate, 2),
Err(SessionConfigError::DuplicatePlayerHandle(1))
));
let no_local = args(&["game", "--players", "1", "--net-player", "0=127.0.0.1:7001"]);
assert!(matches!(
SessionConfig::from_args(&no_local, 1),
Err(SessionConfigError::NoLocalPlayers)
));
}
}
+57
View File
@@ -0,0 +1,57 @@
use bevy::prelude::*;
use crate::{
fighter::manifest::{FighterManifest, FighterManifestRegistry}, match_loading::{PendingMatch}, ui::{errors::UIErrors, fighter_info::FighterInfoUI},
};
#[derive(Component, FromTemplate)]
pub struct BattleUI {
}
pub fn spawn_battle_ui(mut commands: Commands, request: Res<PendingMatch>, fighter_registry: Res<FighterManifestRegistry>, manifests: Res<Assets<FighterManifest>>) -> Result {
let mut fighter_uis = vec![];
for player in &request.players {
let manifest = fighter_registry.get(player.fighter).ok_or_else(|| UIErrors::FighterManifestHandleNotFound(player.fighter))?;
let manifest = manifests.get(manifest).ok_or_else(|| UIErrors::FighterManifestNotFound(player.fighter))?;
fighter_uis.push(FighterInfoUI::build(manifest, player));
}
let scene = bsn! {
BattleUI {
}
Node {
width: percent(100),
height: percent(100),
flex_direction: FlexDirection::Column,
align_items: AlignItems::Center,
justify_content: JustifyContent::End,
}
Children [
(
#FighterInfos
Node {
width: percent(100),
flex_direction: FlexDirection::Row,
align_items: AlignItems::End,
justify_content: JustifyContent::SpaceEvenly,
}
Children [
{fighter_uis}
]
)
]
};
commands.spawn_scene(scene);
Ok(())
}
pub fn cleanup_battle_ui(mut commands: Commands, battle_ui: Query<Entity, With<BattleUI>>) {
for entity in battle_ui {
commands.entity(entity).despawn();
}
}
+14
View File
@@ -0,0 +1,14 @@
use bevy::{scene::SpawnSceneError};
use crate::{fighter::FighterId};
#[derive(thiserror::Error, Debug)]
pub enum UIErrors {
#[error("Scene spawn failed: {0:?}")]
SceneSpawnFailed(#[from] SpawnSceneError),
#[error("Fighter manifest handle not found for fighter id {0:?}")]
FighterManifestHandleNotFound(FighterId),
#[error("Fighter manifest not found for fighter id {0:?}")]
FighterManifestNotFound(FighterId),
}
+57
View File
@@ -0,0 +1,57 @@
use bevy::prelude::*;
use crate::{fighter::{attack::FighterDamage, manifest::{FighterManifest}}, match_loading::MatchPlayer, player::Player};
#[derive(Component, FromTemplate)]
pub struct FighterInfoUI {
percentage_text: Entity,
_name_text: Entity,
player_handle: usize,
visible_damage: FighterDamage,
}
impl FighterInfoUI {
pub fn build(_manifest: &FighterManifest, match_player: &MatchPlayer) -> impl Scene {
let fighter_name = "El grande padre";
bsn! {
FighterInfoUI {
percentage_text: #PercentageText,
_name_text: #NameText,
player_handle: {match_player.handle}
}
Node {
flex_direction: FlexDirection::Column,
align_items: AlignItems::Center,
justify_content: JustifyContent::Center,
}
Children [
(
#PercentageText
Text("0.00%")
TextFont {
font_size: px(crate::menus::style::H2_SIZE),
}
),
(
#NameText
Text({fighter_name})
)
]
}
}
}
pub fn update_fighter_info_damage(fighters: Query<(&Player, &FighterDamage)>, ui_elements: Query<&mut FighterInfoUI>, mut commands: Commands) {
for mut ui_element in ui_elements {
let Some((_, damage)) = fighters.iter().find(|(player, _)| {
player.handle == ui_element.player_handle
}) else {
continue;
};
if *damage != ui_element.visible_damage {
commands.entity(ui_element.percentage_text).insert(Text(format!("{}%", damage)));
ui_element.visible_damage = damage.clone();
}
}
}
+18
View File
@@ -0,0 +1,18 @@
use bevy::prelude::*;
use crate::AppState;
pub mod battle_ui;
pub mod errors;
pub mod fighter_info;
#[derive(Default)]
pub struct InGameUIPlugin;
impl Plugin for InGameUIPlugin {
fn build(&self, app: &mut App) {
app.add_systems(OnEnter(AppState::InMatch), battle_ui::spawn_battle_ui)
.add_systems(OnExit(AppState::InMatch), battle_ui::cleanup_battle_ui)
.add_systems(PostUpdate, fighter_info::update_fighter_info_damage);
}
}