Compare commits
9
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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e10f0848bc | ||
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804e5e37e0 | ||
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7269a1cb49 | ||
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9f51207f48 | ||
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2b5af49e15 | ||
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b9f1a52bbc | ||
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0977de8457 | ||
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e1d2253af5 | ||
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0454ca9e8a |
@@ -50,3 +50,50 @@ jobs:
|
|||||||
|
|
||||||
- name: Run unit tests
|
- name: Run unit tests
|
||||||
run: cargo test --locked --lib -j 4
|
run: cargo test --locked --lib -j 4
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||||||
|
|
||||||
|
production-build:
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
timeout-minutes: 45
|
||||||
|
steps:
|
||||||
|
- name: Check out source
|
||||||
|
uses: actions/checkout@v4
|
||||||
|
|
||||||
|
- name: Install Rust toolchain
|
||||||
|
run: |
|
||||||
|
curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | \
|
||||||
|
sh -s -- -y --profile minimal
|
||||||
|
echo "$HOME/.cargo/bin" >> "$GITHUB_PATH"
|
||||||
|
"$HOME/.cargo/bin/rustup" toolchain install nightly-2026-09-14 --profile minimal
|
||||||
|
|
||||||
|
- name: Cache production Rust dependencies and build artifacts
|
||||||
|
uses: Swatinem/rust-cache@6323deb102c322ba6fcbdcafc7e3dddab59af2b6 # v2.9.2
|
||||||
|
with:
|
||||||
|
prefix-key: v2-rust
|
||||||
|
shared-key: linux-nightly-production
|
||||||
|
cache-bin: false
|
||||||
|
|
||||||
|
- name: Install Linux dependencies
|
||||||
|
run: |
|
||||||
|
sudo apt-get update
|
||||||
|
sudo apt-get install --no-install-recommends -y \
|
||||||
|
clang \
|
||||||
|
libasound2-dev \
|
||||||
|
libudev-dev \
|
||||||
|
libusb-1.0-0-dev \
|
||||||
|
libwayland-dev \
|
||||||
|
libx11-dev \
|
||||||
|
libxkbcommon-dev \
|
||||||
|
libxkbcommon-x11-0 \
|
||||||
|
mesa-vulkan-drivers \
|
||||||
|
mold \
|
||||||
|
pkg-config
|
||||||
|
|
||||||
|
- name: Preprocess assets
|
||||||
|
run: cargo run --locked --bin process-assets --no-default-features --features debug_features -j 4
|
||||||
|
|
||||||
|
- name: Build production binary
|
||||||
|
run: cargo build --locked --profile production --no-default-features --features debug_features -j 4
|
||||||
|
|
||||||
|
- name: Verify production binary is not Bevy/Rust dynamically linked
|
||||||
|
run: |
|
||||||
|
! readelf -d target/production/shinespark | grep -E 'libbevy_dylib|libstd-.*\.so'
|
||||||
|
|||||||
Generated
+2
-49
@@ -2096,14 +2096,6 @@ dependencies = [
|
|||||||
"thread_local",
|
"thread_local",
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
|
||||||
name = "bevy_wind_waker_shader"
|
|
||||||
version = "0.6.0"
|
|
||||||
source = "git+https://github.com/lavaeater/bevy_wind_waker_shader.git#1b017c3ef6a4fbdaff115df9ec5ae4954b2fb6ba"
|
|
||||||
dependencies = [
|
|
||||||
"bevy",
|
|
||||||
]
|
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "bevy_window"
|
name = "bevy_window"
|
||||||
version = "0.19.0"
|
version = "0.19.0"
|
||||||
@@ -2232,32 +2224,6 @@ dependencies = [
|
|||||||
"varinteger",
|
"varinteger",
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
|
||||||
name = "bitfields"
|
|
||||||
version = "3.0.0"
|
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
|
||||||
checksum = "ca5a55e8cbc3b75d1f002a3b62261ab67954755f7e7866f079b8aa63a409b549"
|
|
||||||
dependencies = [
|
|
||||||
"bitfields-impl",
|
|
||||||
]
|
|
||||||
|
|
||||||
[[package]]
|
|
||||||
name = "bitfields-impl"
|
|
||||||
version = "3.0.0"
|
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
|
||||||
checksum = "797cb6b6e8d5e8c2ecbb5ef52b7c273596d58ce1ab79ef2a6c38fa8dca0817c5"
|
|
||||||
dependencies = [
|
|
||||||
"derive_more",
|
|
||||||
"getset",
|
|
||||||
"proc-macro2",
|
|
||||||
"quote",
|
|
||||||
"rustversion",
|
|
||||||
"strum",
|
|
||||||
"strum_macros",
|
|
||||||
"syn 2.0.119",
|
|
||||||
"thiserror 2.0.19",
|
|
||||||
]
|
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "bitflags"
|
name = "bitflags"
|
||||||
version = "1.3.2"
|
version = "1.3.2"
|
||||||
@@ -3468,9 +3434,9 @@ dependencies = [
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "gc-adapter-neo"
|
name = "gc-adapter-neo"
|
||||||
version = "1.0.0"
|
version = "1.1.0"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "bd350c081bf33e501e9a5a11732294dfe266683d6b58a366b097146f3e633cb5"
|
checksum = "120a5b3858ae854c4674ae41a38173e8ea04b814fb3212fd3bdd1b04d414a9d7"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"binread",
|
"binread",
|
||||||
"modular-bitfield",
|
"modular-bitfield",
|
||||||
@@ -3523,17 +3489,6 @@ dependencies = [
|
|||||||
"wasm-bindgen",
|
"wasm-bindgen",
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
|
||||||
name = "getset"
|
|
||||||
version = "0.1.7"
|
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
|
||||||
checksum = "6cf442baaabe4213ce7d1239afc26c039180b6456da2cededa316ae2c8a77a77"
|
|
||||||
dependencies = [
|
|
||||||
"proc-macro2",
|
|
||||||
"quote",
|
|
||||||
"syn 2.0.119",
|
|
||||||
]
|
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "ggrs"
|
name = "ggrs"
|
||||||
version = "0.13.0"
|
version = "0.13.0"
|
||||||
@@ -6170,9 +6125,7 @@ dependencies = [
|
|||||||
"bevy_asset_loader",
|
"bevy_asset_loader",
|
||||||
"bevy_egui",
|
"bevy_egui",
|
||||||
"bevy_ggrs",
|
"bevy_ggrs",
|
||||||
"bevy_wind_waker_shader",
|
|
||||||
"bincode",
|
"bincode",
|
||||||
"bitfields",
|
|
||||||
"clap",
|
"clap",
|
||||||
"enum_cycling",
|
"enum_cycling",
|
||||||
"enum_cycling_derive",
|
"enum_cycling_derive",
|
||||||
|
|||||||
+13
-4
@@ -6,8 +6,13 @@ authors = [""]
|
|||||||
|
|
||||||
[workspace]
|
[workspace]
|
||||||
|
|
||||||
|
[features]
|
||||||
|
default = ["development", "debug_features"]
|
||||||
|
development = ["bevy/dynamic_linking", "bevy/file_watcher"]
|
||||||
|
debug_features = ["bevy/free_camera"]
|
||||||
|
|
||||||
[dependencies]
|
[dependencies]
|
||||||
bevy = { version = "0.19", features = ["asset_processor", "basis-universal", "dynamic_linking", "free_camera", "file_watcher", "bevy_settings"] }
|
bevy = { version = "0.19", features = ["asset_processor", "basis-universal", "bevy_settings"] }
|
||||||
# Loads the scenes you author in the editor (assets/*.bsn) and builds
|
# Loads the scenes you author in the editor (assets/*.bsn) and builds
|
||||||
# physics colliders from them. An ordinary dependency; remove it if you
|
# physics colliders from them. An ordinary dependency; remove it if you
|
||||||
# stop using authored scenes.
|
# stop using authored scenes.
|
||||||
@@ -22,15 +27,13 @@ serde_json = "1.0.145"
|
|||||||
bincode = "1.3.3"
|
bincode = "1.3.3"
|
||||||
gltf = "1.4.1"
|
gltf = "1.4.1"
|
||||||
ron = "0.12.0"
|
ron = "0.12.0"
|
||||||
bitfields = "3.0.0"
|
|
||||||
clap = { version = "4.6.6", features = ["derive"] }
|
clap = { version = "4.6.6", features = ["derive"] }
|
||||||
bevy_wind_waker_shader = { git = "https://github.com/lavaeater/bevy_wind_waker_shader.git" }
|
|
||||||
fixed = { version = "1.31.0", features = ["serde", "serde-str"] }
|
fixed = { version = "1.31.0", features = ["serde", "serde-str"] }
|
||||||
strum = "0.28.0"
|
strum = "0.28.0"
|
||||||
strum_macros = "0.28.0"
|
strum_macros = "0.28.0"
|
||||||
bevy_asset_loader = "0.27.0"
|
bevy_asset_loader = "0.27.0"
|
||||||
ron_asset_manager = "0.9.0"
|
ron_asset_manager = "0.9.0"
|
||||||
gc-adapter-neo = { version = "1.0.0", features = ["libusb"] }
|
gc-adapter-neo = { version = "1.1.0", features = ["libusb"] }
|
||||||
rhai = "1.26.0"
|
rhai = "1.26.0"
|
||||||
enum_cycling = "0.2.1"
|
enum_cycling = "0.2.1"
|
||||||
enum_cycling_derive = "0.2.1"
|
enum_cycling_derive = "0.2.1"
|
||||||
@@ -39,3 +42,9 @@ fixed_math = "0.4.1"
|
|||||||
# Enable a large amount of optimization in the dev profile for dependencies.
|
# Enable a large amount of optimization in the dev profile for dependencies.
|
||||||
[profile.dev.package."*"]
|
[profile.dev.package."*"]
|
||||||
opt-level = 3
|
opt-level = 3
|
||||||
|
|
||||||
|
[profile.production]
|
||||||
|
inherits = "release"
|
||||||
|
lto = "thin"
|
||||||
|
codegen-units = 1
|
||||||
|
strip = "symbols"
|
||||||
|
|||||||
@@ -1,12 +1,33 @@
|
|||||||
# Game Test
|
# Shinespark
|
||||||
|
|
||||||
A Bevy game, editable in the [jackdaw](https://github.com/jbuehler23/jackdaw) editor.
|
Fancy heavily advanced platform fighting game
|
||||||
|
|
||||||
- `cargo run` plays the game standalone; no editor required.
|
## Direct P2P Debugging
|
||||||
- Open the folder in jackdaw to author scenes, then hit Play. The
|
|
||||||
editor builds its own artifacts into `.jackdaw/` (gitignored) and
|
```text
|
||||||
never modifies your manifest or lockfile.
|
# Process 1 owns player 0 and listens on 7000.
|
||||||
- Gameplay lives in `src/lib.rs` (`GamePlugin`); authored scenes live
|
cargo run -- --debug-match --players 2 --local-port 7000 \
|
||||||
in `assets/*.bsn`.
|
--net-player 0=local --net-player 1=127.0.0.1:7001
|
||||||
- Components you derive `Reflect` on appear in the editor's inspector
|
|
||||||
automatically; no registration code is needed.
|
# Process 2 owns player 1 and listens on 7001.
|
||||||
|
cargo run -- --debug-match --players 2 --local-port 7001 \
|
||||||
|
--net-player 0=127.0.0.1:7000 --net-player 1=local
|
||||||
|
```
|
||||||
|
|
||||||
|
## Production Build
|
||||||
|
|
||||||
|
Production builds use the `production` Cargo profile and do not dynamically
|
||||||
|
link Bevy or Rust. Development builds retain Bevy dynamic linking for faster
|
||||||
|
iteration. Cargo stores the production profile under `target/production`,
|
||||||
|
separate from development artifacts under `target/debug`.
|
||||||
|
|
||||||
|
```sh
|
||||||
|
cargo run --locked \
|
||||||
|
--bin process-assets --no-default-features --features debug_features
|
||||||
|
cargo build --locked \
|
||||||
|
--profile production --no-default-features --features debug_features
|
||||||
|
```
|
||||||
|
|
||||||
|
The asset preprocessing command must be run from the repository root. It
|
||||||
|
populates `imported_assets/Default`, which is then consumed by the production
|
||||||
|
game without running the asset processor at startup.
|
||||||
|
|||||||
@@ -22,7 +22,8 @@
|
|||||||
air_jump_horizontal_velocity: "0.96",
|
air_jump_horizontal_velocity: "0.96",
|
||||||
air_jump_multiplier: "1.0",
|
air_jump_multiplier: "1.0",
|
||||||
dash_initial_velocity: "1.4",
|
dash_initial_velocity: "1.4",
|
||||||
terminal_velocity: "1.6",
|
terminal_velocity: "3.0",
|
||||||
|
fast_fall_speed: "3.5",
|
||||||
gravity: "0.084",
|
gravity: "0.084",
|
||||||
weight: "100.0",
|
weight: "100.0",
|
||||||
jumpsquat_duration: 5,
|
jumpsquat_duration: 5,
|
||||||
|
|||||||
@@ -17,7 +17,15 @@
|
|||||||
knockback_decay_per_frame: "0.051",
|
knockback_decay_per_frame: "0.051",
|
||||||
knockback_launch_velocity_multiplier: "0.03",
|
knockback_launch_velocity_multiplier: "0.03",
|
||||||
hitstun_frames_per_unit_knockback: "0.4",
|
hitstun_frames_per_unit_knockback: "0.4",
|
||||||
|
tumble_bounce_hitstop_threshold: 32,
|
||||||
|
attack_ground_to_airborne_transition_vertical_angle_threshold: "90.0",
|
||||||
|
meteor_angle_threshold: "10.0",
|
||||||
|
visual_shake_frames_per_hitstop_frame: "1.2",
|
||||||
|
visual_shake_table: [
|
||||||
|
-3.0, -1.5, 1.5, 3.0
|
||||||
|
],
|
||||||
|
attacker_visual_shake_multiplier: 0.4,
|
||||||
|
di_max_angle: "18.0"
|
||||||
),
|
),
|
||||||
stage_manifest_paths: [
|
stage_manifest_paths: [
|
||||||
"stages/battlefield/test.stage.ron"
|
"stages/battlefield/test.stage.ron"
|
||||||
|
|||||||
Executable
+8
@@ -0,0 +1,8 @@
|
|||||||
|
#!/bin/bash
|
||||||
|
|
||||||
|
FIRST="cargo run -- --debug-match --players 2 --local-port 7000 \
|
||||||
|
--net-player 0=local --net-player 1=127.0.0.1:7001"
|
||||||
|
SECOND="cargo run -- --debug-match --players 2 --local-port 7001 \
|
||||||
|
--net-player 0=127.0.0.1:7000 --net-player 1=local"
|
||||||
|
|
||||||
|
(trap 'kill 0' SIGINT; $FIRST & $SECOND)
|
||||||
+45
@@ -1,5 +1,6 @@
|
|||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
use clap::Parser;
|
use clap::Parser;
|
||||||
|
use std::net::SocketAddr;
|
||||||
use std::path::PathBuf;
|
use std::path::PathBuf;
|
||||||
|
|
||||||
#[derive(Parser, Debug, Clone, Resource)]
|
#[derive(Parser, Debug, Clone, Resource)]
|
||||||
@@ -15,6 +16,12 @@ pub struct Args {
|
|||||||
pub check_distance: usize,
|
pub check_distance: usize,
|
||||||
#[clap(long, default_value_t = 1)]
|
#[clap(long, default_value_t = 1)]
|
||||||
pub players: usize,
|
pub players: usize,
|
||||||
|
/// UDP port to bind for a direct peer-to-peer session.
|
||||||
|
#[clap(long, default_value_t = 6969)]
|
||||||
|
pub local_port: u16,
|
||||||
|
/// Player ownership declarations in the form HANDLE=local or HANDLE=ADDRESS.
|
||||||
|
#[clap(long = "net-player", value_name = "HANDLE=local|ADDRESS")]
|
||||||
|
pub net_players: Vec<String>,
|
||||||
/// Record a replay to this path.
|
/// Record a replay to this path.
|
||||||
#[clap(long, conflicts_with = "play_replay")]
|
#[clap(long, conflicts_with = "play_replay")]
|
||||||
pub record_replay: Option<PathBuf>,
|
pub record_replay: Option<PathBuf>,
|
||||||
@@ -25,3 +32,41 @@ pub struct Args {
|
|||||||
#[clap(long, value_enum, default_value_t = crate::replay::ReplayFormat::Binary)]
|
#[clap(long, value_enum, default_value_t = crate::replay::ReplayFormat::Binary)]
|
||||||
pub replay_format: crate::replay::ReplayFormat,
|
pub replay_format: crate::replay::ReplayFormat,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn parse_socket_addr(value: &str) -> Result<SocketAddr, String> {
|
||||||
|
let address = value
|
||||||
|
.parse::<SocketAddr>()
|
||||||
|
.map_err(|_| format!("invalid socket address: {value}"))?;
|
||||||
|
if address.port() == 0 {
|
||||||
|
return Err(format!("socket address must use a nonzero port: {value}"));
|
||||||
|
}
|
||||||
|
Ok(address)
|
||||||
|
}
|
||||||
|
|
||||||
|
#[cfg(test)]
|
||||||
|
mod tests {
|
||||||
|
use super::*;
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn parses_network_options() {
|
||||||
|
let args = Args::try_parse_from([
|
||||||
|
"game",
|
||||||
|
"--local-port",
|
||||||
|
"7000",
|
||||||
|
"--net-player",
|
||||||
|
"0=local",
|
||||||
|
"--net-player",
|
||||||
|
"1=127.0.0.1:7001",
|
||||||
|
])
|
||||||
|
.unwrap();
|
||||||
|
|
||||||
|
assert_eq!(args.local_port, 7000);
|
||||||
|
assert_eq!(args.net_players, ["0=local", "1=127.0.0.1:7001"]);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn rejects_invalid_socket_addresses() {
|
||||||
|
assert!(parse_socket_addr("127.0.0.1:0").is_err());
|
||||||
|
assert!(parse_socket_addr("not-an-address").is_err());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|||||||
@@ -0,0 +1,31 @@
|
|||||||
|
use bevy::{
|
||||||
|
app::ScheduleRunnerPlugin,
|
||||||
|
asset::{AssetMode, AssetPlugin, processor::AssetProcessor, processor::ProcessorState},
|
||||||
|
prelude::*,
|
||||||
|
tasks::block_on,
|
||||||
|
};
|
||||||
|
use shinespark::AssetProcessingPlugin;
|
||||||
|
use std::{process::ExitCode, time::Duration};
|
||||||
|
|
||||||
|
fn main() -> ExitCode {
|
||||||
|
let mut app = App::new();
|
||||||
|
app.add_plugins(MinimalPlugins.set(ScheduleRunnerPlugin::run_loop(Duration::from_millis(50))))
|
||||||
|
.add_plugins(AssetPlugin {
|
||||||
|
mode: AssetMode::Processed,
|
||||||
|
use_asset_processor_override: Some(true),
|
||||||
|
..default()
|
||||||
|
})
|
||||||
|
.add_plugins(AssetProcessingPlugin)
|
||||||
|
.add_systems(Update, finish_when_processed);
|
||||||
|
|
||||||
|
app.run();
|
||||||
|
ExitCode::SUCCESS
|
||||||
|
}
|
||||||
|
|
||||||
|
fn finish_when_processed(processor: Option<Res<AssetProcessor>>, mut exit: MessageWriter<AppExit>) {
|
||||||
|
if processor
|
||||||
|
.is_some_and(|processor| block_on(processor.get_state()) == ProcessorState::Finished)
|
||||||
|
{
|
||||||
|
exit.write(AppExit::Success);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,22 +1,12 @@
|
|||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
camera::MatchCamera,
|
camera::MatchCamera, fighter::{
|
||||||
fighter::{
|
FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake, FighterPreviousFacingDirection, FighterPreviousTranslation, FighterTranslation, FighterVelocity, Grounded, animation::FighterAnimationFrame, attack::{
|
||||||
FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop,
|
|
||||||
FighterPreviousFacingDirection, FighterPreviousTranslation, FighterTranslation,
|
|
||||||
FighterVelocity, Grounded,
|
|
||||||
animation::FighterAnimationFrame,
|
|
||||||
attack::{
|
|
||||||
FighterDamage, FighterKnockbackVelocity, FighterPendingHitReaction, FighterPendingHits,
|
FighterDamage, FighterKnockbackVelocity, FighterPendingHitReaction, FighterPendingHits,
|
||||||
FighterSolvedHurtboxes, FighterStaleMoveQueue,
|
FighterSolvedHurtboxes, FighterStaleMoveQueue,
|
||||||
},
|
}, baked_animation::FighterBoneMatrices, state::FighterState,
|
||||||
baked_animation::FighterBoneMatrices,
|
}, input::FighterInput, player::Player, stage::line::StageCollision,
|
||||||
state::FighterState,
|
|
||||||
},
|
|
||||||
input::FighterInput,
|
|
||||||
player::Player,
|
|
||||||
stage::line::StageCollision,
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#[derive(Resource, Default)]
|
#[derive(Resource, Default)]
|
||||||
@@ -48,6 +38,7 @@ struct FighterCheckpoint {
|
|||||||
damage: FighterDamage,
|
damage: FighterDamage,
|
||||||
pending_hit_reaction: FighterPendingHitReaction,
|
pending_hit_reaction: FighterPendingHitReaction,
|
||||||
hitstop: FighterHitstop,
|
hitstop: FighterHitstop,
|
||||||
|
hitstop_shake: FighterHitstopShake,
|
||||||
knockback_velocity: FighterKnockbackVelocity,
|
knockback_velocity: FighterKnockbackVelocity,
|
||||||
stale_moves: FighterStaleMoveQueue,
|
stale_moves: FighterStaleMoveQueue,
|
||||||
hitboxes: FighterHitboxes,
|
hitboxes: FighterHitboxes,
|
||||||
@@ -146,6 +137,7 @@ pub(super) fn save_or_restore(world: &mut World) {
|
|||||||
entity.insert(saved.damage);
|
entity.insert(saved.damage);
|
||||||
entity.insert(saved.pending_hit_reaction.clone());
|
entity.insert(saved.pending_hit_reaction.clone());
|
||||||
entity.insert(saved.hitstop);
|
entity.insert(saved.hitstop);
|
||||||
|
entity.insert(saved.hitstop_shake);
|
||||||
entity.insert(saved.knockback_velocity);
|
entity.insert(saved.knockback_velocity);
|
||||||
entity.insert(saved.stale_moves.clone());
|
entity.insert(saved.stale_moves.clone());
|
||||||
entity.insert(saved.hitboxes.clone());
|
entity.insert(saved.hitboxes.clone());
|
||||||
@@ -183,6 +175,7 @@ fn capture_fighter(world: &World, entity: Entity) -> Option<FighterCheckpoint> {
|
|||||||
damage: *fighter.get::<FighterDamage>()?,
|
damage: *fighter.get::<FighterDamage>()?,
|
||||||
pending_hit_reaction: fighter.get::<FighterPendingHitReaction>()?.clone(),
|
pending_hit_reaction: fighter.get::<FighterPendingHitReaction>()?.clone(),
|
||||||
hitstop: *fighter.get::<FighterHitstop>()?,
|
hitstop: *fighter.get::<FighterHitstop>()?,
|
||||||
|
hitstop_shake: *fighter.get::<FighterHitstopShake>()?,
|
||||||
knockback_velocity: *fighter.get::<FighterKnockbackVelocity>()?,
|
knockback_velocity: *fighter.get::<FighterKnockbackVelocity>()?,
|
||||||
stale_moves: fighter.get::<FighterStaleMoveQueue>()?.clone(),
|
stale_moves: fighter.get::<FighterStaleMoveQueue>()?.clone(),
|
||||||
hitboxes: fighter.get::<FighterHitboxes>()?.clone(),
|
hitboxes: fighter.get::<FighterHitboxes>()?.clone(),
|
||||||
|
|||||||
@@ -0,0 +1,69 @@
|
|||||||
|
use fixed::traits::ToFixed;
|
||||||
|
use fixed_math::SinCos;
|
||||||
|
|
||||||
|
use crate::math::{
|
||||||
|
int::{FGWide, FGi32},
|
||||||
|
vec::FGVec2,
|
||||||
|
};
|
||||||
|
|
||||||
|
/// Applies DI to a given attack direction
|
||||||
|
pub fn apply_directional_influence(
|
||||||
|
receiver_stick: FGVec2,
|
||||||
|
attack_angle: FGi32,
|
||||||
|
di_max_angle: FGi32,
|
||||||
|
) -> FGVec2 {
|
||||||
|
let (sin, cos) = attack_angle.sin_cos();
|
||||||
|
let base_launch_direction = FGVec2::new(cos, sin);
|
||||||
|
|
||||||
|
let Some(base_launch_direction) = base_launch_direction.normalize() else {
|
||||||
|
return FGVec2::ZERO;
|
||||||
|
};
|
||||||
|
|
||||||
|
if receiver_stick.length_squared().is_zero() {
|
||||||
|
return base_launch_direction;
|
||||||
|
}
|
||||||
|
|
||||||
|
let normal = FGVec2::new(-base_launch_direction.y, base_launch_direction.x);
|
||||||
|
let di_amount = receiver_stick.dot(normal);
|
||||||
|
let angle_change = di_amount * di_max_angle.to_fixed::<FGWide>();
|
||||||
|
let angle_change = angle_change.clamp(
|
||||||
|
-di_max_angle.to_fixed::<FGWide>(),
|
||||||
|
di_max_angle.to_fixed::<FGWide>(),
|
||||||
|
);
|
||||||
|
let (sin, cos) = (attack_angle + angle_change.to_fixed::<FGi32>()).sin_cos();
|
||||||
|
FGVec2::new(cos, sin).normalize_or_zero()
|
||||||
|
}
|
||||||
|
|
||||||
|
#[cfg(test)]
|
||||||
|
mod test {
|
||||||
|
use crate::{
|
||||||
|
fighter::attack::directional_influence::apply_directional_influence,
|
||||||
|
math::{int::FGi32, vec::FGVec2},
|
||||||
|
};
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn di_zero_passes_unmodified() {
|
||||||
|
let di = apply_directional_influence(FGVec2::ZERO, FGi32::lit("0.0"), FGi32::lit("18.0"));
|
||||||
|
const EPSILON: FGi32 = FGi32::from_bits(4);
|
||||||
|
assert!(di.x.abs_diff(FGi32::ONE) < EPSILON);
|
||||||
|
assert!(di.y.abs_diff(FGi32::ZERO) < EPSILON);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn di_applies_on_the_correct_side() {
|
||||||
|
let di = apply_directional_influence(
|
||||||
|
FGVec2::lit("0.0", "1.0"),
|
||||||
|
FGi32::lit("0.0"),
|
||||||
|
FGi32::lit("18.0"),
|
||||||
|
);
|
||||||
|
assert!(di.x > FGi32::ZERO);
|
||||||
|
assert!(di.y > FGi32::ZERO);
|
||||||
|
let di = apply_directional_influence(
|
||||||
|
FGVec2::lit("0.0", "-1.0"),
|
||||||
|
FGi32::lit("0.0"),
|
||||||
|
FGi32::lit("18.0"),
|
||||||
|
);
|
||||||
|
assert!(di.x > FGi32::ZERO);
|
||||||
|
assert!(di.y < FGi32::ZERO);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,6 +1,7 @@
|
|||||||
use std::collections::{HashMap, VecDeque};
|
use std::collections::{HashMap, VecDeque};
|
||||||
|
|
||||||
mod reaction;
|
mod reaction;
|
||||||
|
pub mod directional_influence;
|
||||||
|
|
||||||
use bevy::ecs::entity::{EntityMapper, MapEntities};
|
use bevy::ecs::entity::{EntityMapper, MapEntities};
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
@@ -31,9 +32,15 @@ use crate::{
|
|||||||
#[derive(Deref, Component, Default, Hash, Debug, Copy, Clone)]
|
#[derive(Deref, Component, Default, Hash, Debug, Copy, Clone)]
|
||||||
pub struct FighterKnockbackVelocity(pub FGVec2);
|
pub struct FighterKnockbackVelocity(pub FGVec2);
|
||||||
|
|
||||||
#[derive(Debug, Default, Clone, Copy, Serialize, Deserialize, Component, Hash)]
|
#[derive(Debug, Default, Clone, Copy, Serialize, Deserialize, Component, Hash, PartialEq)]
|
||||||
pub struct FighterDamage(FGi32);
|
pub struct FighterDamage(FGi32);
|
||||||
|
|
||||||
|
impl std::fmt::Display for FighterDamage {
|
||||||
|
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||||
|
write!(f, "{:.2}", self.0)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
#[derive(Debug, Hash, Clone)]
|
#[derive(Debug, Hash, Clone)]
|
||||||
pub enum HitReactionKind {
|
pub enum HitReactionKind {
|
||||||
Flinch,
|
Flinch,
|
||||||
@@ -42,10 +49,12 @@ pub enum HitReactionKind {
|
|||||||
|
|
||||||
#[derive(Debug, Hash, Clone)]
|
#[derive(Debug, Hash, Clone)]
|
||||||
pub struct FighterHitReaction {
|
pub struct FighterHitReaction {
|
||||||
pub launch_velocity: FGVec2,
|
pub launch_velocity: FGi32,
|
||||||
|
pub launch_angle: FGi32,
|
||||||
pub hitstop_frames: HitStop,
|
pub hitstop_frames: HitStop,
|
||||||
pub hitstun_frames: u32,
|
pub hitstun_frames: u32,
|
||||||
pub kind: HitReactionKind,
|
pub kind: HitReactionKind,
|
||||||
|
pub damage: FighterDamage,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Component, DerefMut, Deref, Debug, Default, Hash, Clone)]
|
#[derive(Component, DerefMut, Deref, Debug, Default, Hash, Clone)]
|
||||||
@@ -62,10 +71,13 @@ pub struct FighterLastAttackDebug {
|
|||||||
pub trajectory_points: Vec<Vec3>,
|
pub trajectory_points: Vec<Vec3>,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Debug, Default, Clone, Deref, DerefMut, Hash)]
|
#[derive(Debug, Default, Clone, Deref, DerefMut, Hash, PartialEq, PartialOrd)]
|
||||||
pub struct HitStop(u32);
|
pub struct HitStop(u32);
|
||||||
|
|
||||||
impl HitStop {
|
impl HitStop {
|
||||||
|
pub fn new(hitstop: u32) -> Self {
|
||||||
|
HitStop(hitstop)
|
||||||
|
}
|
||||||
pub fn calculate(attack_damage_stalled: FighterDamage, crouch_cancelling: bool) -> Self {
|
pub fn calculate(attack_damage_stalled: FighterDamage, crouch_cancelling: bool) -> Self {
|
||||||
let a = (attack_damage_stalled.0 / FGi32::lit("3.0") + FGi32::lit("4.0")).round_to_zero();
|
let a = (attack_damage_stalled.0 / FGi32::lit("3.0") + FGi32::lit("4.0")).round_to_zero();
|
||||||
let crouch_cancelling_factor = if crouch_cancelling {
|
let crouch_cancelling_factor = if crouch_cancelling {
|
||||||
@@ -78,6 +90,10 @@ impl HitStop {
|
|||||||
|
|
||||||
Self(frames)
|
Self(frames)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn calculate_shake_frames(&self, game_settings: &GameSettings) -> u32 {
|
||||||
|
(FGi32::from_num(self.0) * game_settings.fighter_common.visual_shake_frames_per_hitstop_frame).floor().to_num()
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Clone, Copy, Debug, Serialize, Deserialize)]
|
#[derive(Clone, Copy, Debug, Serialize, Deserialize)]
|
||||||
|
|||||||
@@ -1,31 +1,24 @@
|
|||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
use bevy_ggrs::prelude::GgrsSchedule;
|
use bevy_ggrs::prelude::GgrsSchedule;
|
||||||
use fixed_math::SinCos;
|
|
||||||
|
|
||||||
use super::*;
|
use super::*;
|
||||||
use crate::{
|
use crate::{
|
||||||
fighter::{
|
fighter::{
|
||||||
Fighter, FighterFacingDirection, FighterHitboxes, FighterHitstop,
|
Fighter, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole, FighterPendingHitReaction, FighterStaleMoveQueue, errors::FighterErrors, manifest::FighterManifest, state::FighterState,
|
||||||
FighterPendingHitReaction, FighterStaleMoveQueue, errors::FighterErrors,
|
}, game_settings::GameSettings, math::{int::FGi32}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript,
|
||||||
manifest::FighterManifest,
|
|
||||||
},
|
|
||||||
game_settings::GameSettings,
|
|
||||||
math::{int::FGi32, vec::FGVec2},
|
|
||||||
player::Player,
|
|
||||||
schedule::GameplaySet,
|
|
||||||
scripting::FighterAttackScript,
|
|
||||||
};
|
};
|
||||||
|
|
||||||
pub fn resolve_fighter_hits(
|
pub fn resolve_fighter_hits(
|
||||||
mut pending_hits: ResMut<FighterPendingHits>,
|
mut pending_hits: ResMut<FighterPendingHits>,
|
||||||
mut attacker: Query<(
|
mut attacker: Query<(
|
||||||
&FighterStaleMoveQueue,
|
&mut FighterStaleMoveQueue,
|
||||||
&FighterFacingDirection,
|
&FighterFacingDirection,
|
||||||
&FighterHitboxes,
|
&mut FighterHitboxes,
|
||||||
&Player,
|
&Player,
|
||||||
&mut FighterHitstop,
|
&mut FighterHitstop,
|
||||||
|
&mut FighterHitstopShake,
|
||||||
)>,
|
)>,
|
||||||
mut receiver: Query<(&mut FighterDamage, &Fighter, &mut FighterPendingHitReaction)>,
|
mut receiver: Query<(&mut FighterDamage, &Fighter, &mut FighterPendingHitReaction, &FighterState)>,
|
||||||
attack_scripts: Res<Assets<FighterAttackScript>>,
|
attack_scripts: Res<Assets<FighterAttackScript>>,
|
||||||
game_settings: Res<GameSettings>,
|
game_settings: Res<GameSettings>,
|
||||||
fighter_manifests: Res<Assets<FighterManifest>>,
|
fighter_manifests: Res<Assets<FighterManifest>>,
|
||||||
@@ -40,7 +33,7 @@ pub fn resolve_fighter_hits(
|
|||||||
.position(|hit| hit.defender != defender)
|
.position(|hit| hit.defender != defender)
|
||||||
.map_or(hits.len(), |offset| hit_offset + offset);
|
.map_or(hits.len(), |offset| hit_offset + offset);
|
||||||
|
|
||||||
let Ok((mut receiver_damage, fighter, mut pending_reaction)) = receiver.get_mut(defender)
|
let Ok((mut receiver_damage, fighter, mut pending_reaction, receiver_state)) = receiver.get_mut(defender)
|
||||||
else {
|
else {
|
||||||
hit_offset = next_defender;
|
hit_offset = next_defender;
|
||||||
continue;
|
continue;
|
||||||
@@ -49,7 +42,7 @@ pub fn resolve_fighter_hits(
|
|||||||
let damage_data = hits[hit_offset..next_defender]
|
let damage_data = hits[hit_offset..next_defender]
|
||||||
.iter()
|
.iter()
|
||||||
.filter_map(|hit| {
|
.filter_map(|hit| {
|
||||||
let Ok((stale_move_queue, facing_dir, _hitboxes, player, _)) =
|
let Ok((stale_move_queue, facing_dir, _, player, _, _)) =
|
||||||
attacker.get(hit.attacker)
|
attacker.get(hit.attacker)
|
||||||
else {
|
else {
|
||||||
return None;
|
return None;
|
||||||
@@ -59,7 +52,6 @@ pub fn resolve_fighter_hits(
|
|||||||
let damage_received = stale_move_queue
|
let damage_received = stale_move_queue
|
||||||
.get_attack_damage_multiplier(hit.attack_kind)
|
.get_attack_damage_multiplier(hit.attack_kind)
|
||||||
* hitbox.damage.0;
|
* hitbox.damage.0;
|
||||||
|
|
||||||
Some((
|
Some((
|
||||||
hit.attacker,
|
hit.attacker,
|
||||||
damage_received,
|
damage_received,
|
||||||
@@ -96,17 +88,19 @@ pub fn resolve_fighter_hits(
|
|||||||
} else {
|
} else {
|
||||||
angle
|
angle
|
||||||
};
|
};
|
||||||
let (sin, cos) = launch_angle.sin_cos();
|
|
||||||
let launch_direction = FGVec2::new(cos, sin);
|
// Attacker hitstop and data
|
||||||
let hitstop = HitStop::calculate(FighterDamage(attack_damage), false);
|
let hitstop = HitStop::calculate(FighterDamage(attack_damage), false);
|
||||||
reactions.push((
|
reactions.push((
|
||||||
attacker_entity,
|
attacker_entity,
|
||||||
attacker_slot,
|
attacker_slot,
|
||||||
FighterHitReaction {
|
FighterHitReaction {
|
||||||
launch_velocity: launch_direction * knockback.get_launch_speed(&game_settings),
|
launch_velocity: knockback.get_launch_speed(&game_settings),
|
||||||
|
launch_angle,
|
||||||
hitstun_frames: knockback.get_hitstun_frames(&game_settings),
|
hitstun_frames: knockback.get_hitstun_frames(&game_settings),
|
||||||
hitstop_frames: hitstop,
|
hitstop_frames: hitstop,
|
||||||
kind: HitReactionKind::Flinch,
|
kind: HitReactionKind::Flinch,
|
||||||
|
damage: FighterDamage(attack_damage)
|
||||||
},
|
},
|
||||||
));
|
));
|
||||||
}
|
}
|
||||||
@@ -114,10 +108,23 @@ pub fn resolve_fighter_hits(
|
|||||||
receiver_damage.0 += total_damage_received_this_frame;
|
receiver_damage.0 += total_damage_received_this_frame;
|
||||||
|
|
||||||
for (attacker_entity, _, reaction) in &reactions {
|
for (attacker_entity, _, reaction) in &reactions {
|
||||||
let Ok((.., mut hitstop)) = attacker.get_mut(*attacker_entity) else {
|
let Ok((.., _, mut hitstop, mut hitstop_shake)) = attacker.get_mut(*attacker_entity) else {
|
||||||
continue;
|
continue;
|
||||||
};
|
};
|
||||||
hitstop.remaining_frames = reaction.hitstop_frames.max(hitstop.remaining_frames);
|
|
||||||
|
if hitstop.remaining_frames < reaction.hitstop_frames.0 {
|
||||||
|
let shake_kind = if receiver_state.is_visually_grounded() {
|
||||||
|
FighterHitstopShakeKind::Horizontal
|
||||||
|
} else {
|
||||||
|
FighterHitstopShakeKind::Vertical
|
||||||
|
};
|
||||||
|
hitstop.remaining_frames = reaction.hitstop_frames.0;
|
||||||
|
let shake_frames = reaction.hitstop_frames.calculate_shake_frames(&game_settings);
|
||||||
|
hitstop_shake.total_frames = shake_frames;
|
||||||
|
hitstop_shake.remaining_frames = shake_frames;
|
||||||
|
hitstop_shake.kind = shake_kind;
|
||||||
|
hitstop_shake.role = FighterHitstopShakeRole::Attacker;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pending_reaction.0 = reactions
|
pending_reaction.0 = reactions
|
||||||
@@ -128,6 +135,19 @@ pub fn resolve_fighter_hits(
|
|||||||
hit_offset = next_defender;
|
hit_offset = next_defender;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
for hit in hits {
|
||||||
|
let Ok((mut stale_move_queue, _facing_direction, mut hitboxes, ..)) = attacker.get_mut(hit.attacker) else {
|
||||||
|
continue;
|
||||||
|
};
|
||||||
|
|
||||||
|
if let Some(ref mut hitbox) = hitboxes.0 {
|
||||||
|
if !hitbox.stalled {
|
||||||
|
hitbox.stalled = true;
|
||||||
|
stale_move_queue.push(hitbox.kind);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
Ok(())
|
Ok(())
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -37,6 +37,7 @@ pub struct FighterAttributes {
|
|||||||
pub ground_friction: FGi32,
|
pub ground_friction: FGi32,
|
||||||
pub terminal_velocity: FGi32,
|
pub terminal_velocity: FGi32,
|
||||||
pub gravity: FGi32,
|
pub gravity: FGi32,
|
||||||
|
pub fast_fall_speed: FGi32,
|
||||||
pub weight: FGi32,
|
pub weight: FGi32,
|
||||||
pub air_friction: FGi32,
|
pub air_friction: FGi32,
|
||||||
|
|
||||||
|
|||||||
@@ -151,7 +151,10 @@ type FighterBakeProcessor = LoadTransformAndSave<
|
|||||||
>;
|
>;
|
||||||
|
|
||||||
pub struct BakedAnimationPlugin;
|
pub struct BakedAnimationPlugin;
|
||||||
impl Plugin for BakedAnimationPlugin {
|
|
||||||
|
pub struct BakedAnimationAssetProcessingPlugin;
|
||||||
|
|
||||||
|
impl Plugin for BakedAnimationAssetProcessingPlugin {
|
||||||
fn build(&self, app: &mut App) {
|
fn build(&self, app: &mut App) {
|
||||||
app.init_asset::<BakedFighterAnimations>()
|
app.init_asset::<BakedFighterAnimations>()
|
||||||
.register_asset_loader(FighterBakeSourceLoader)
|
.register_asset_loader(FighterBakeSourceLoader)
|
||||||
@@ -160,7 +163,13 @@ impl Plugin for BakedAnimationPlugin {
|
|||||||
FighterBakeTransformer,
|
FighterBakeTransformer,
|
||||||
BakedFighterAnimationsSaver,
|
BakedFighterAnimationsSaver,
|
||||||
))
|
))
|
||||||
.set_default_asset_processor::<FighterBakeProcessor>("fighterbake")
|
.set_default_asset_processor::<FighterBakeProcessor>("fighterbake");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Plugin for BakedAnimationPlugin {
|
||||||
|
fn build(&self, app: &mut App) {
|
||||||
|
app.add_plugins(BakedAnimationAssetProcessingPlugin)
|
||||||
.add_systems(
|
.add_systems(
|
||||||
bevy_ggrs::prelude::GgrsSchedule,
|
bevy_ggrs::prelude::GgrsSchedule,
|
||||||
super::runtime::update_fighter_bone_matrices
|
super::runtime::update_fighter_bone_matrices
|
||||||
|
|||||||
@@ -4,7 +4,7 @@ mod asset_baking;
|
|||||||
mod runtime;
|
mod runtime;
|
||||||
mod visual_binding;
|
mod visual_binding;
|
||||||
|
|
||||||
pub use asset_baking::BakedAnimationPlugin;
|
pub use asset_baking::{BakedAnimationAssetProcessingPlugin, BakedAnimationPlugin};
|
||||||
pub use crate::math::fixed_transform::FixedMat4;
|
pub use crate::math::fixed_transform::FixedMat4;
|
||||||
pub use runtime::{
|
pub use runtime::{
|
||||||
BakedAnimationClip, BakedFighterAnimations, FighterBoneIndexMap, FighterBoneMatrices,
|
BakedAnimationClip, BakedFighterAnimations, FighterBoneIndexMap, FighterBoneMatrices,
|
||||||
|
|||||||
+11
-5
@@ -9,7 +9,7 @@ use bevy_egui::{EguiContexts, egui};
|
|||||||
use crate::debug_tools::{DebugSettings, FighterDebugRowKind};
|
use crate::debug_tools::{DebugSettings, FighterDebugRowKind};
|
||||||
use crate::fighter::animation::FighterAnimationFrame;
|
use crate::fighter::animation::FighterAnimationFrame;
|
||||||
use crate::fighter::attack::{
|
use crate::fighter::attack::{
|
||||||
FighterKnockbackVelocity, FighterLastAttackDebug, FighterPendingHitReaction,
|
self, FighterKnockbackVelocity, FighterLastAttackDebug, FighterPendingHitReaction,
|
||||||
FighterSolvedHurtboxes,
|
FighterSolvedHurtboxes,
|
||||||
};
|
};
|
||||||
use crate::fighter::baked_animation::{BakedFighterAnimations, FighterBoneMatrices};
|
use crate::fighter::baked_animation::{BakedFighterAnimations, FighterBoneMatrices};
|
||||||
@@ -382,14 +382,14 @@ pub fn attack_debug_gather(
|
|||||||
&FighterPendingHitReaction,
|
&FighterPendingHitReaction,
|
||||||
&FighterTranslation,
|
&FighterTranslation,
|
||||||
&Fighter,
|
&Fighter,
|
||||||
|
&FighterInput,
|
||||||
)>,
|
)>,
|
||||||
mut commands: Commands,
|
mut commands: Commands,
|
||||||
manifests: Res<Assets<FighterManifest>>,
|
manifests: Res<Assets<FighterManifest>>,
|
||||||
game_settings: Res<GameSettings>,
|
game_settings: Res<GameSettings>,
|
||||||
) -> Result {
|
) -> Result {
|
||||||
for (entity, reaction, translation, fighter) in query {
|
for (entity, reaction, translation, fighter, input) in query {
|
||||||
let Some(ref hit) = reaction.0 else {
|
let Some(ref hit) = reaction.0 else {
|
||||||
commands.entity(entity).remove::<FighterLastAttackDebug>();
|
|
||||||
continue;
|
continue;
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -397,7 +397,13 @@ pub fn attack_debug_gather(
|
|||||||
.get(&fighter.manifest)
|
.get(&fighter.manifest)
|
||||||
.ok_or(FighterErrors::FighterManifestNotFound)?;
|
.ok_or(FighterErrors::FighterManifestNotFound)?;
|
||||||
|
|
||||||
let mut knockback_vel = FighterKnockbackVelocity(hit.launch_velocity);
|
let launch_dir = attack::directional_influence::apply_directional_influence(
|
||||||
|
input.get_last_frame().movement,
|
||||||
|
hit.launch_angle,
|
||||||
|
game_settings.fighter_common.di_max_angle,
|
||||||
|
);
|
||||||
|
|
||||||
|
let mut knockback_vel = FighterKnockbackVelocity(launch_dir * hit.launch_velocity);
|
||||||
let mut fighter_vel = FighterVelocity(FGVec2::ZERO);
|
let mut fighter_vel = FighterVelocity(FGVec2::ZERO);
|
||||||
let mut translation = Vec3::new(translation.x.to_num(), translation.y.to_num(), 0.0);
|
let mut translation = Vec3::new(translation.x.to_num(), translation.y.to_num(), 0.0);
|
||||||
|
|
||||||
@@ -406,7 +412,7 @@ pub fn attack_debug_gather(
|
|||||||
points.reserve(hit.hitstun_frames as usize);
|
points.reserve(hit.hitstun_frames as usize);
|
||||||
|
|
||||||
for _ in 1..hit.hitstun_frames {
|
for _ in 1..hit.hitstun_frames {
|
||||||
air::integrate_gravity(&mut fighter_vel, &manifest.attributes);
|
air::integrate_gravity(&mut fighter_vel, &manifest.attributes, false);
|
||||||
|
|
||||||
let vel = knockback_vel.length();
|
let vel = knockback_vel.length();
|
||||||
let new_vel = vel
|
let new_vel = vel
|
||||||
|
|||||||
+34
-18
@@ -33,24 +33,13 @@ pub use motion::{
|
|||||||
};
|
};
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
AppState,
|
AppState, fighter::{
|
||||||
fighter::{
|
|
||||||
attack::{
|
attack::{
|
||||||
AttackKind, FighterAttackPlugin, FighterAttackScriptAssets, FighterDamage,
|
AttackKind, FighterAttackPlugin, FighterAttackScriptAssets, FighterDamage,
|
||||||
FighterKnockbackVelocity, FighterPendingHitReaction, FighterSolvedHurtboxes,
|
FighterKnockbackVelocity, FighterPendingHitReaction, FighterSolvedHurtboxes,
|
||||||
FighterStaleMoveQueue,
|
FighterStaleMoveQueue,
|
||||||
},
|
}, baked_animation::{FighterBoneIndexMap, FighterBoneMatrices}, manifest::FighterManifest, state::{FighterState, air::AirborneStateCommon, fall::FallState}, visual::FighterAnimations,
|
||||||
baked_animation::{FighterBoneIndexMap, FighterBoneMatrices},
|
}, input::FighterInput, math::{int::FGi32, vec::FGVec2}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript, stage::line::StageCollision,
|
||||||
manifest::FighterManifest,
|
|
||||||
state::{FighterState, fall::FallState},
|
|
||||||
visual::FighterAnimations,
|
|
||||||
},
|
|
||||||
input::FighterInput,
|
|
||||||
math::{int::FGi32, vec::FGVec2},
|
|
||||||
player::Player,
|
|
||||||
schedule::GameplaySet,
|
|
||||||
scripting::FighterAttackScript,
|
|
||||||
stage::line::StageCollision,
|
|
||||||
};
|
};
|
||||||
use state::state_interrupt_system;
|
use state::state_interrupt_system;
|
||||||
|
|
||||||
@@ -65,7 +54,30 @@ pub enum FighterFacingDirection {
|
|||||||
Right,
|
Right,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[derive(Component, Copy, Clone, Hash, Debug, PartialEq, Reflect, Default)]
|
||||||
|
pub enum FighterHitstopShakeKind {
|
||||||
|
#[default]
|
||||||
|
Horizontal,
|
||||||
|
Vertical
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Component, Copy, Clone, Hash, Debug, PartialEq, Reflect, Default)]
|
||||||
|
pub enum FighterHitstopShakeRole {
|
||||||
|
#[default]
|
||||||
|
Attacker,
|
||||||
|
Receiver
|
||||||
|
}
|
||||||
|
|
||||||
#[derive(Component, Default, Copy, Clone, Hash)]
|
#[derive(Component, Default, Copy, Clone, Hash)]
|
||||||
|
pub struct FighterHitstopShake {
|
||||||
|
pub remaining_frames: u32,
|
||||||
|
pub total_frames: u32,
|
||||||
|
pub kind: FighterHitstopShakeKind,
|
||||||
|
pub role: FighterHitstopShakeRole
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Component, Default, Copy, Clone, Hash)]
|
||||||
|
#[require(FighterHitstopShake)]
|
||||||
pub struct FighterHitstop {
|
pub struct FighterHitstop {
|
||||||
pub remaining_frames: u32,
|
pub remaining_frames: u32,
|
||||||
}
|
}
|
||||||
@@ -120,7 +132,8 @@ pub struct FighterVisual;
|
|||||||
FighterDamage,
|
FighterDamage,
|
||||||
FighterPendingHitReaction,
|
FighterPendingHitReaction,
|
||||||
FighterHitstop,
|
FighterHitstop,
|
||||||
FighterKnockbackVelocity
|
FighterKnockbackVelocity,
|
||||||
|
FighterTranslation,
|
||||||
)]
|
)]
|
||||||
pub struct Fighter {
|
pub struct Fighter {
|
||||||
pub manifest: Handle<FighterManifest>,
|
pub manifest: Handle<FighterManifest>,
|
||||||
@@ -230,6 +243,7 @@ impl Plugin for FighterPlugin {
|
|||||||
.rollback_component_with_clone::<FighterState>()
|
.rollback_component_with_clone::<FighterState>()
|
||||||
.rollback_component_with_clone::<FighterHitboxes>()
|
.rollback_component_with_clone::<FighterHitboxes>()
|
||||||
.rollback_component_with_clone::<FighterBoneMatrices>()
|
.rollback_component_with_clone::<FighterBoneMatrices>()
|
||||||
|
.rollback_component_with_clone::<FighterHitstopShake>()
|
||||||
.checksum_component_with_hash::<FighterHitboxes>()
|
.checksum_component_with_hash::<FighterHitboxes>()
|
||||||
.rollback_component_with_clone::<FighterSolvedHurtboxes>()
|
.rollback_component_with_clone::<FighterSolvedHurtboxes>()
|
||||||
.checksum_component_with_hash::<FighterSolvedHurtboxes>()
|
.checksum_component_with_hash::<FighterSolvedHurtboxes>()
|
||||||
@@ -245,6 +259,7 @@ pub struct FighterActiveAttack {
|
|||||||
pub active_hitboxes: Vec<usize>,
|
pub active_hitboxes: Vec<usize>,
|
||||||
pub solved_hitboxes: Vec<attack::FighterSolvedHitbox>,
|
pub solved_hitboxes: Vec<attack::FighterSolvedHitbox>,
|
||||||
pub hit_fighters: Vec<Entity>,
|
pub hit_fighters: Vec<Entity>,
|
||||||
|
pub stalled: bool
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Component, Clone, Debug, Default, Hash)]
|
#[derive(Component, Clone, Debug, Default, Hash)]
|
||||||
@@ -285,7 +300,7 @@ pub fn spawn_fighter(
|
|||||||
visual_root,
|
visual_root,
|
||||||
animations,
|
animations,
|
||||||
attack_scripts,
|
attack_scripts,
|
||||||
FighterState::Fall(FallState),
|
FighterState::Fall(FallState::new(AirborneStateCommon::default())),
|
||||||
animation::FighterAnimationFrame::new(animation::AnimKind::Wait, true),
|
animation::FighterAnimationFrame::new(animation::AnimKind::Wait, true),
|
||||||
(
|
(
|
||||||
baked_animation::FighterBoneMatrices::default(),
|
baked_animation::FighterBoneMatrices::default(),
|
||||||
@@ -299,8 +314,9 @@ pub fn spawn_fighter(
|
|||||||
.id()
|
.id()
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn decay_hitstop(query: Query<&mut FighterHitstop>) {
|
pub fn decay_hitstop(query: Query<(&mut FighterHitstop, &mut FighterHitstopShake)>) {
|
||||||
for mut hitstop in query {
|
for (mut hitstop, mut hitstop_shake) in query {
|
||||||
hitstop.remaining_frames = hitstop.remaining_frames.saturating_sub(1);
|
hitstop.remaining_frames = hitstop.remaining_frames.saturating_sub(1);
|
||||||
|
hitstop_shake.remaining_frames = hitstop_shake.remaining_frames.saturating_sub(1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
+28
-9
@@ -5,6 +5,8 @@ use bevy::prelude::*;
|
|||||||
use bevy_ggrs::GgrsFrameTiming;
|
use bevy_ggrs::GgrsFrameTiming;
|
||||||
|
|
||||||
use crate::debug_tools::PresentationMotionMode;
|
use crate::debug_tools::PresentationMotionMode;
|
||||||
|
use crate::fighter::{FighterHitstopShake};
|
||||||
|
use crate::game_settings::GameSettings;
|
||||||
use crate::{
|
use crate::{
|
||||||
fighter::{FighterECB, FighterFacingDirection, baked_animation::FixedMat4},
|
fighter::{FighterECB, FighterFacingDirection, baked_animation::FixedMat4},
|
||||||
math::{int::FGi32, vec::FGVec2, vec3::FGVec3},
|
math::{int::FGi32, vec::FGVec2, vec3::FGVec3},
|
||||||
@@ -58,13 +60,15 @@ pub fn apply_fighter_translation_to_visuals(
|
|||||||
&FighterTranslation,
|
&FighterTranslation,
|
||||||
&FighterPreviousTranslation,
|
&FighterPreviousTranslation,
|
||||||
&FighterECB,
|
&FighterECB,
|
||||||
|
&FighterHitstopShake,
|
||||||
&mut Transform,
|
&mut Transform,
|
||||||
)>,
|
)>,
|
||||||
timing: Res<GgrsFrameTiming>,
|
timing: Res<GgrsFrameTiming>,
|
||||||
debug_settings: Res<crate::debug_tools::DebugSettings>,
|
debug_settings: Res<crate::debug_tools::DebugSettings>,
|
||||||
|
game_settings: Res<GameSettings>,
|
||||||
) {
|
) {
|
||||||
let overstep_fraction = timing.overstep_fraction();
|
let overstep_fraction = timing.overstep_fraction();
|
||||||
for (translation, previous_translation, ecb, mut transform) in query {
|
for (translation, previous_translation, ecb, hitstop_shake, mut transform) in query {
|
||||||
let translation = sample_presentation_translation(
|
let translation = sample_presentation_translation(
|
||||||
*previous_translation,
|
*previous_translation,
|
||||||
*translation,
|
*translation,
|
||||||
@@ -77,6 +81,28 @@ pub fn apply_fighter_translation_to_visuals(
|
|||||||
translation.y + bottom.y.to_num::<f32>(),
|
translation.y + bottom.y.to_num::<f32>(),
|
||||||
0.0,
|
0.0,
|
||||||
);
|
);
|
||||||
|
|
||||||
|
if hitstop_shake.remaining_frames > 0 && hitstop_shake.total_frames > 0 && !game_settings.fighter_common.visual_shake_table.is_empty() {
|
||||||
|
let total = hitstop_shake.total_frames as f32;
|
||||||
|
let curr = hitstop_shake.remaining_frames as f32;
|
||||||
|
let elapsed = 1.0 - curr / total;
|
||||||
|
|
||||||
|
|
||||||
|
let access_index = (hitstop_shake.remaining_frames as usize) % game_settings.fighter_common.visual_shake_table.len();
|
||||||
|
let shake_multiplier = match hitstop_shake.role {
|
||||||
|
super::FighterHitstopShakeRole::Attacker => game_settings.fighter_common.attacker_visual_shake_multiplier,
|
||||||
|
super::FighterHitstopShakeRole::Receiver => 1.0,
|
||||||
|
};
|
||||||
|
let shake_amount: f32 = 1.0 - EaseFunction::QuinticIn.sample(elapsed).unwrap_or_default();
|
||||||
|
let shake_amount = game_settings.fighter_common.visual_shake_table[access_index] * shake_amount * shake_multiplier;
|
||||||
|
|
||||||
|
let shake_offset = match hitstop_shake.kind {
|
||||||
|
super::FighterHitstopShakeKind::Horizontal => Vec3::new(shake_amount, 0.0, 0.0),
|
||||||
|
super::FighterHitstopShakeKind::Vertical => Vec3::new(0.0, shake_amount, 0.0),
|
||||||
|
};
|
||||||
|
|
||||||
|
transform.translation += shake_offset;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -85,22 +111,15 @@ pub fn apply_air_motion(
|
|||||||
&FighterVelocity,
|
&FighterVelocity,
|
||||||
&mut FighterTranslation,
|
&mut FighterTranslation,
|
||||||
&mut FighterPreviousTranslation,
|
&mut FighterPreviousTranslation,
|
||||||
&mut Transform,
|
|
||||||
)>,
|
)>,
|
||||||
_time: Res<Time<Fixed>>,
|
_time: Res<Time<Fixed>>,
|
||||||
) {
|
) {
|
||||||
for (velocity, mut translation, mut prev_translation, _transform) in fighters {
|
for (velocity, mut translation, mut prev_translation) in fighters {
|
||||||
prev_translation.0 = translation.0;
|
prev_translation.0 = translation.0;
|
||||||
translation.0 += velocity.0;
|
translation.0 += velocity.0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn copy_fighter_transform_to_visuals(fighters: Query<(&FighterTranslation, &mut Transform)>) {
|
|
||||||
for (translation, mut transform) in fighters {
|
|
||||||
transform.translation = Vec3::new(translation.x.to_num(), translation.y.to_num(), 0.0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn fighter_movement() {}
|
pub fn fighter_movement() {}
|
||||||
|
|
||||||
pub fn snapshot_fighter_motion(
|
pub fn snapshot_fighter_motion(
|
||||||
|
|||||||
@@ -2,10 +2,44 @@ use crate::fighter::state::ground::GroundedStateCommon;
|
|||||||
use crate::fighter::state::land::{LandingState, LandingType};
|
use crate::fighter::state::land::{LandingState, LandingType};
|
||||||
use crate::fighter::state::{CollisionContext, FighterState};
|
use crate::fighter::state::{CollisionContext, FighterState};
|
||||||
use crate::fighter::*;
|
use crate::fighter::*;
|
||||||
|
use crate::input::FighterCommands;
|
||||||
|
|
||||||
pub fn integrate_gravity(velocity: &mut FighterVelocity, attributes: &FighterAttributes) {
|
#[derive(Default, Debug, Clone, Copy, Hash)]
|
||||||
|
pub struct AirborneStateCommon {
|
||||||
|
pub is_fast_falling: bool,
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn process_fast_fall(
|
||||||
|
airborne_state_common: &mut AirborneStateCommon,
|
||||||
|
input: &mut FighterInput,
|
||||||
|
velocity: &mut FighterVelocity,
|
||||||
|
attributes: &FighterAttributes,
|
||||||
|
) {
|
||||||
|
if velocity.y.is_negative() {
|
||||||
|
if input.has_command(FighterCommands::SmashMoveDown) {
|
||||||
|
airborne_state_common.is_fast_falling = true;
|
||||||
|
}
|
||||||
|
input.clear_command(FighterCommands::SmashMoveDown);
|
||||||
|
}
|
||||||
|
|
||||||
|
if airborne_state_common.is_fast_falling {
|
||||||
|
velocity.y = -attributes.fast_fall_speed;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn integrate_gravity(
|
||||||
|
velocity: &mut FighterVelocity,
|
||||||
|
attributes: &FighterAttributes,
|
||||||
|
fast_fall: bool
|
||||||
|
) {
|
||||||
velocity.y -= attributes.gravity;
|
velocity.y -= attributes.gravity;
|
||||||
velocity.y = velocity.y.max(-attributes.terminal_velocity);
|
|
||||||
|
let terminal_vel = if fast_fall {
|
||||||
|
-attributes.fast_fall_speed
|
||||||
|
} else {
|
||||||
|
-attributes.terminal_velocity
|
||||||
|
};
|
||||||
|
velocity.y = velocity.y.max(terminal_vel);
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn apply_air_drift(
|
pub fn apply_air_drift(
|
||||||
@@ -56,8 +90,12 @@ pub fn apply_air_motion(
|
|||||||
translation.0 += velocity.0;
|
translation.0 += velocity.0;
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn update_standard_motion(ctx: &mut crate::fighter::state::UpdateContext) {
|
pub fn update_standard_motion(
|
||||||
integrate_gravity(ctx.velocity, ctx.fighter_attributes);
|
ctx: &mut crate::fighter::state::UpdateContext,
|
||||||
|
airborne_common: &mut AirborneStateCommon,
|
||||||
|
) {
|
||||||
|
process_fast_fall(airborne_common, ctx.input, &mut ctx.velocity, ctx.fighter_attributes);
|
||||||
|
integrate_gravity(ctx.velocity, ctx.fighter_attributes, airborne_common.is_fast_falling);
|
||||||
apply_air_drift(ctx.velocity, ctx.fighter_attributes, ctx.input);
|
apply_air_drift(ctx.velocity, ctx.fighter_attributes, ctx.input);
|
||||||
apply_air_motion(ctx.velocity, ctx.translation, ctx.prev_translation);
|
apply_air_motion(ctx.velocity, ctx.translation, ctx.prev_translation);
|
||||||
}
|
}
|
||||||
@@ -110,6 +148,7 @@ mod tests {
|
|||||||
air_drift_max: FGi32::lit("1.2"),
|
air_drift_max: FGi32::lit("1.2"),
|
||||||
ground_friction: FGi32::ZERO,
|
ground_friction: FGi32::ZERO,
|
||||||
terminal_velocity: FGi32::ZERO,
|
terminal_velocity: FGi32::ZERO,
|
||||||
|
fast_fall_speed: FGi32::ZERO,
|
||||||
gravity: FGi32::ZERO,
|
gravity: FGi32::ZERO,
|
||||||
weight: FGi32::lit("1"),
|
weight: FGi32::lit("1"),
|
||||||
air_friction: FGi32::lit("0.001"),
|
air_friction: FGi32::lit("0.001"),
|
||||||
|
|||||||
@@ -1,13 +1,9 @@
|
|||||||
use crate::{
|
use crate::{
|
||||||
fighter::{
|
fighter::{
|
||||||
animation::AnimKind,
|
animation::AnimKind, state::{
|
||||||
state::{
|
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext, UpdateContext, air::{self, AirborneStateCommon}, fall::FallState, land::LandingType,
|
||||||
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
|
|
||||||
UpdateContext, air, fall::FallState, land::LandingType,
|
|
||||||
},
|
},
|
||||||
},
|
}, input, math::vec::FGVec2,
|
||||||
input,
|
|
||||||
math::vec::FGVec2,
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#[derive(Debug, Clone, Hash)]
|
#[derive(Debug, Clone, Hash)]
|
||||||
@@ -20,7 +16,7 @@ impl FighterStateImpl for AirDodgeState {
|
|||||||
|
|
||||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||||
if state_context.is_current_animation_finished() {
|
if state_context.is_current_animation_finished() {
|
||||||
Some(FighterState::Fall(FallState))
|
Some(FighterState::Fall(FallState::new(AirborneStateCommon::default())))
|
||||||
} else {
|
} else {
|
||||||
None
|
None
|
||||||
}
|
}
|
||||||
@@ -49,6 +45,12 @@ impl FighterStateImpl for AirDodgeState {
|
|||||||
state_context.velocity.0 =
|
state_context.velocity.0 =
|
||||||
self.direction * state_context.fighter_attributes.air_dodge_velocity;
|
self.direction * state_context.fighter_attributes.air_dodge_velocity;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn is_visually_grounded<'a>(
|
||||||
|
&'a self,
|
||||||
|
) -> bool {
|
||||||
|
false
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
||||||
|
|||||||
@@ -108,6 +108,12 @@ impl FighterStateImpl for DashState {
|
|||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
ground::collision_interrupt(state_context, &mut self.ground_common, true)
|
ground::collision_interrupt(state_context, &mut self.ground_common, true)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn is_visually_grounded<'a>(
|
||||||
|
&'a self,
|
||||||
|
) -> bool {
|
||||||
|
true
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn check_smash_input_with_dir(state_context: &InterruptContext) -> Option<FighterFacingDirection> {
|
fn check_smash_input_with_dir(state_context: &InterruptContext) -> Option<FighterFacingDirection> {
|
||||||
|
|||||||
+20
-10
@@ -1,12 +1,24 @@
|
|||||||
use super::{CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext};
|
use super::{CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext};
|
||||||
use crate::fighter::animation::AnimKind;
|
use crate::fighter::animation::AnimKind;
|
||||||
|
use crate::fighter::state::air::AirborneStateCommon;
|
||||||
use crate::fighter::state::{FighterState, air, jump};
|
use crate::fighter::state::{FighterState, air, jump};
|
||||||
|
|
||||||
#[derive(Debug, Clone, Copy, Hash)]
|
#[derive(Debug, Clone, Copy, Hash, Default)]
|
||||||
pub struct FallState;
|
pub struct FallState {
|
||||||
|
airborne_state_common: AirborneStateCommon
|
||||||
|
}
|
||||||
|
|
||||||
|
impl FallState {
|
||||||
|
pub fn new(airborne_state_common: AirborneStateCommon) -> Self {
|
||||||
|
Self {
|
||||||
|
airborne_state_common
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
impl FighterStateImpl for FallState {
|
impl FighterStateImpl for FallState {
|
||||||
const NAME: &'static str = "Fall";
|
const NAME: &'static str = "Fall";
|
||||||
|
|
||||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||||
jump::check_input_double_jump(state_context)
|
jump::check_input_double_jump(state_context)
|
||||||
}
|
}
|
||||||
@@ -16,7 +28,7 @@ impl FighterStateImpl for FallState {
|
|||||||
}
|
}
|
||||||
|
|
||||||
fn update(&mut self, state_context: &mut UpdateContext) {
|
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||||
air::update_standard_motion(state_context);
|
air::update_standard_motion(state_context, &mut self.airborne_state_common);
|
||||||
}
|
}
|
||||||
|
|
||||||
fn check_collision_interrupt(
|
fn check_collision_interrupt(
|
||||||
@@ -28,13 +40,11 @@ impl FighterStateImpl for FallState {
|
|||||||
crate::fighter::state::land::LandingType::Normal,
|
crate::fighter::state::land::LandingType::Normal,
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
fn is_visually_grounded<'a>(
|
||||||
let input_frame = state_context.input.get_last_frame();
|
&'a self,
|
||||||
|
) -> bool {
|
||||||
if input_frame.movement.x.abs() < state_context.game_settings.input_common.stick_deadzone {
|
false
|
||||||
return Some(FighterState::Fall(FallState));
|
|
||||||
}
|
}
|
||||||
None
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -3,7 +3,7 @@
|
|||||||
//! bit-for-bit deterministic for rollback.
|
//! bit-for-bit deterministic for rollback.
|
||||||
|
|
||||||
use crate::fighter::state::{
|
use crate::fighter::state::{
|
||||||
CollisionContext, FighterState, InterruptContext, dash, fall, ground_attack, turn, wait, walk,
|
CollisionContext, FighterState, InterruptContext, air, dash, fall, ground_attack, turn, wait, walk,
|
||||||
};
|
};
|
||||||
use crate::fighter::{
|
use crate::fighter::{
|
||||||
FighterAttributes, FighterPreviousTranslation, FighterTranslation, FighterVelocity,
|
FighterAttributes, FighterPreviousTranslation, FighterTranslation, FighterVelocity,
|
||||||
@@ -233,7 +233,7 @@ pub fn collision_interrupt(
|
|||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
match collide_with_stage_grounded(ctx, common, can_walk_off) {
|
match collide_with_stage_grounded(ctx, common, can_walk_off) {
|
||||||
GroundedMotionResult::InGround => None,
|
GroundedMotionResult::InGround => None,
|
||||||
GroundedMotionResult::InAir => Some(FighterState::Fall(fall::FallState)),
|
GroundedMotionResult::InAir => Some(FighterState::Fall(fall::FallState::new(air::AirborneStateCommon::default()))),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -47,13 +47,13 @@ impl FighterStateImpl for GroundAttackState {
|
|||||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||||
state_context.play_animation(self.attack_kind.get_animation(), false);
|
state_context.play_animation(self.attack_kind.get_animation(), false);
|
||||||
let script = state_context.attack_script_assets.scripts[&self.attack_kind].clone();
|
let script = state_context.attack_script_assets.scripts[&self.attack_kind].clone();
|
||||||
state_context.stale_move_queue.push(self.attack_kind);
|
|
||||||
state_context.hitboxes.0 = Some(crate::fighter::FighterActiveAttack {
|
state_context.hitboxes.0 = Some(crate::fighter::FighterActiveAttack {
|
||||||
kind: self.attack_kind,
|
kind: self.attack_kind,
|
||||||
script,
|
script,
|
||||||
active_hitboxes: Vec::new(),
|
active_hitboxes: Vec::new(),
|
||||||
solved_hitboxes: Vec::new(),
|
solved_hitboxes: Vec::new(),
|
||||||
hit_fighters: Vec::new(),
|
hit_fighters: Vec::new(),
|
||||||
|
stalled: false
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -67,6 +67,12 @@ impl FighterStateImpl for GroundAttackState {
|
|||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
None
|
None
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn is_visually_grounded<'a>(
|
||||||
|
&'a self,
|
||||||
|
) -> bool {
|
||||||
|
true
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn check_interrupt(
|
pub fn check_interrupt(
|
||||||
|
|||||||
@@ -1,10 +1,11 @@
|
|||||||
use crate::{
|
use crate::{
|
||||||
fighter::{
|
fighter::{
|
||||||
animation::AnimKind,
|
animation::AnimKind,
|
||||||
attack::FighterHitReaction,
|
attack::{self, FighterHitReaction},
|
||||||
state::{
|
state::{
|
||||||
CollisionContext, EnterContext, ExitContext, FighterState, FighterStateImpl,
|
CollisionContext, EnterContext, ExitContext, FighterState, FighterStateImpl,
|
||||||
InterruptContext, UpdateContext, air,
|
InterruptContext, UpdateContext,
|
||||||
|
air::{self, AirborneStateCommon},
|
||||||
fall::FallState,
|
fall::FallState,
|
||||||
ground::{GroundedStateCommon, collision_interrupt},
|
ground::{GroundedStateCommon, collision_interrupt},
|
||||||
land::LandingType,
|
land::LandingType,
|
||||||
@@ -24,6 +25,17 @@ pub enum HitstopStateKind {
|
|||||||
pub struct HitstunState {
|
pub struct HitstunState {
|
||||||
pub hit_reaction: FighterHitReaction,
|
pub hit_reaction: FighterHitReaction,
|
||||||
pub hitstop_kind: HitstopStateKind,
|
pub hitstop_kind: HitstopStateKind,
|
||||||
|
knockback_applied: bool,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl HitstunState {
|
||||||
|
pub fn new(hit_reaction: FighterHitReaction, hitstop_kind: HitstopStateKind) -> Self {
|
||||||
|
Self {
|
||||||
|
hit_reaction,
|
||||||
|
hitstop_kind,
|
||||||
|
knockback_applied: false,
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl FighterStateImpl for HitstunState {
|
impl FighterStateImpl for HitstunState {
|
||||||
@@ -51,7 +63,9 @@ impl FighterStateImpl for HitstunState {
|
|||||||
grounded_common: grounded_state_common.clone(),
|
grounded_common: grounded_state_common.clone(),
|
||||||
}))
|
}))
|
||||||
}
|
}
|
||||||
HitstopStateKind::Airborne => Some(FighterState::Fall(FallState)),
|
HitstopStateKind::Airborne => {
|
||||||
|
Some(FighterState::Fall(FallState::new(AirborneStateCommon::default())))
|
||||||
|
}
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
None
|
None
|
||||||
@@ -59,7 +73,23 @@ impl FighterStateImpl for HitstunState {
|
|||||||
}
|
}
|
||||||
|
|
||||||
fn update(&mut self, ctx: &mut UpdateContext) {
|
fn update(&mut self, ctx: &mut UpdateContext) {
|
||||||
air::integrate_gravity(ctx.velocity, ctx.fighter_attributes);
|
if !self.knockback_applied {
|
||||||
|
let launch_direction = attack::directional_influence::apply_directional_influence(
|
||||||
|
ctx.input.get_last_frame().movement,
|
||||||
|
self.hit_reaction.launch_angle,
|
||||||
|
ctx.game_settings.fighter_common.di_max_angle,
|
||||||
|
);
|
||||||
|
|
||||||
|
ctx.knockback_velocity.0 = launch_direction * self.hit_reaction.launch_velocity;
|
||||||
|
self.knockback_applied = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
match self.hitstop_kind {
|
||||||
|
HitstopStateKind::Grounded(_) => {}
|
||||||
|
HitstopStateKind::Airborne => {
|
||||||
|
air::integrate_gravity(ctx.velocity, ctx.fighter_attributes, false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
let speed = ctx.knockback_velocity.length();
|
let speed = ctx.knockback_velocity.length();
|
||||||
let next_speed = speed
|
let next_speed = speed
|
||||||
@@ -77,7 +107,6 @@ impl FighterStateImpl for HitstunState {
|
|||||||
HitstopStateKind::Airborne => AnimKind::FlinchAir,
|
HitstopStateKind::Airborne => AnimKind::FlinchAir,
|
||||||
};
|
};
|
||||||
state_context.play_animation(animation, false);
|
state_context.play_animation(animation, false);
|
||||||
state_context.knockback_velocity.0 = self.hit_reaction.launch_velocity;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
fn on_exit(&mut self, _state_context: &mut ExitContext) {}
|
fn on_exit(&mut self, _state_context: &mut ExitContext) {}
|
||||||
@@ -95,4 +124,11 @@ impl FighterStateImpl for HitstunState {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn is_visually_grounded<'a>(&'a self) -> bool {
|
||||||
|
match self.hitstop_kind {
|
||||||
|
HitstopStateKind::Grounded(_) => true,
|
||||||
|
HitstopStateKind::Airborne => false,
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
+20
-11
@@ -2,16 +2,10 @@ use bevy::prelude::*;
|
|||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
fighter::{
|
fighter::{
|
||||||
animation::AnimKind,
|
animation::AnimKind, state::{
|
||||||
state::{
|
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext, UpdateContext, air::{self, AirborneStateCommon}, air_dodge::{self, AirDodgeState}, ground::{self, GroundedStateCommon},
|
||||||
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
|
|
||||||
UpdateContext, air,
|
|
||||||
air_dodge::{self, AirDodgeState},
|
|
||||||
ground::{self, GroundedStateCommon},
|
|
||||||
},
|
},
|
||||||
},
|
}, input::FighterCommands, math::{int::FGi32, vec::FGVec2},
|
||||||
input::FighterCommands,
|
|
||||||
math::{int::FGi32, vec::FGVec2},
|
|
||||||
};
|
};
|
||||||
#[derive(Debug, Hash, Clone, Copy)]
|
#[derive(Debug, Hash, Clone, Copy)]
|
||||||
pub enum JumpType {
|
pub enum JumpType {
|
||||||
@@ -23,6 +17,7 @@ pub enum JumpType {
|
|||||||
#[derive(Debug, Clone, Hash)]
|
#[derive(Debug, Clone, Hash)]
|
||||||
pub struct JumpState {
|
pub struct JumpState {
|
||||||
jump_type: JumpType,
|
jump_type: JumpType,
|
||||||
|
airborne_state_common: AirborneStateCommon,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Debug, Clone, Hash)]
|
#[derive(Debug, Clone, Hash)]
|
||||||
@@ -74,7 +69,7 @@ impl FighterStateImpl for JumpSquatState {
|
|||||||
} else {
|
} else {
|
||||||
JumpType::ShortHop
|
JumpType::ShortHop
|
||||||
};
|
};
|
||||||
Some(FighterState::Jump(JumpState { jump_type }))
|
Some(FighterState::Jump(JumpState { jump_type, airborne_state_common: AirborneStateCommon::default() }))
|
||||||
} else {
|
} else {
|
||||||
None
|
None
|
||||||
}
|
}
|
||||||
@@ -96,6 +91,12 @@ impl FighterStateImpl for JumpSquatState {
|
|||||||
state_context.play_animation(AnimKind::JumpSquat, false);
|
state_context.play_animation(AnimKind::JumpSquat, false);
|
||||||
state_context.input.clear_command(FighterCommands::Jump);
|
state_context.input.clear_command(FighterCommands::Jump);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn is_visually_grounded<'a>(
|
||||||
|
&'a self,
|
||||||
|
) -> bool {
|
||||||
|
true
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl FighterStateImpl for JumpState {
|
impl FighterStateImpl for JumpState {
|
||||||
@@ -104,6 +105,7 @@ impl FighterStateImpl for JumpState {
|
|||||||
if state_context.input.has_command(FighterCommands::Jump) {
|
if state_context.input.has_command(FighterCommands::Jump) {
|
||||||
Some(FighterState::Jump(JumpState {
|
Some(FighterState::Jump(JumpState {
|
||||||
jump_type: JumpType::DoubleJump,
|
jump_type: JumpType::DoubleJump,
|
||||||
|
airborne_state_common: AirborneStateCommon::default()
|
||||||
}))
|
}))
|
||||||
} else {
|
} else {
|
||||||
air_dodge::check_input(state_context)
|
air_dodge::check_input(state_context)
|
||||||
@@ -111,7 +113,7 @@ impl FighterStateImpl for JumpState {
|
|||||||
}
|
}
|
||||||
|
|
||||||
fn update(&mut self, state_context: &mut UpdateContext) {
|
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||||
air::update_standard_motion(state_context);
|
air::update_standard_motion(state_context, &mut self.airborne_state_common);
|
||||||
}
|
}
|
||||||
|
|
||||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||||
@@ -174,6 +176,12 @@ impl FighterStateImpl for JumpState {
|
|||||||
crate::fighter::state::land::LandingType::Normal,
|
crate::fighter::state::land::LandingType::Normal,
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn is_visually_grounded<'a>(
|
||||||
|
&'a self,
|
||||||
|
) -> bool {
|
||||||
|
false
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn check_input(
|
pub fn check_input(
|
||||||
@@ -193,6 +201,7 @@ pub fn check_input_double_jump(state_context: &InterruptContext) -> Option<Fight
|
|||||||
.then(|| {
|
.then(|| {
|
||||||
FighterState::Jump(JumpState {
|
FighterState::Jump(JumpState {
|
||||||
jump_type: JumpType::DoubleJump,
|
jump_type: JumpType::DoubleJump,
|
||||||
|
airborne_state_common: AirborneStateCommon::default()
|
||||||
})
|
})
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -69,4 +69,10 @@ impl FighterStateImpl for LandingState {
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn is_visually_grounded<'a>(
|
||||||
|
&'a self,
|
||||||
|
) -> bool {
|
||||||
|
true
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
+49
-10
@@ -7,8 +7,7 @@ use bevy::prelude::*;
|
|||||||
|
|
||||||
use crate::fighter::animation::{AnimKind, FighterAnimationFrame};
|
use crate::fighter::animation::{AnimKind, FighterAnimationFrame};
|
||||||
use crate::fighter::attack::{
|
use crate::fighter::attack::{
|
||||||
FighterAttackScriptAssets, FighterKnockbackVelocity, FighterPendingHitReaction,
|
FighterAttackScriptAssets, FighterKnockbackVelocity, FighterPendingHitReaction, FighterStaleMoveQueue, HitStop,
|
||||||
FighterStaleMoveQueue,
|
|
||||||
};
|
};
|
||||||
use crate::fighter::attributes::FighterAttributes;
|
use crate::fighter::attributes::FighterAttributes;
|
||||||
use crate::fighter::baked_animation::BakedFighterAnimations;
|
use crate::fighter::baked_animation::BakedFighterAnimations;
|
||||||
@@ -17,11 +16,11 @@ use crate::fighter::manifest::FighterManifest;
|
|||||||
use crate::fighter::state::hitstun::HitstunState;
|
use crate::fighter::state::hitstun::HitstunState;
|
||||||
use crate::fighter::visual::FighterAnimations;
|
use crate::fighter::visual::FighterAnimations;
|
||||||
use crate::fighter::{
|
use crate::fighter::{
|
||||||
Fighter, FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop,
|
Fighter, FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole, FighterPreviousTranslation, FighterTranslation, FighterVelocity,
|
||||||
FighterPreviousTranslation, FighterTranslation, FighterVelocity,
|
|
||||||
};
|
};
|
||||||
use crate::game_settings::GameSettings;
|
use crate::game_settings::GameSettings;
|
||||||
use crate::input::FighterInput;
|
use crate::input::FighterInput;
|
||||||
|
use crate::math::int::FGi32;
|
||||||
use crate::scripting::FighterAttackScript;
|
use crate::scripting::FighterAttackScript;
|
||||||
use crate::stage::line::StageCollision;
|
use crate::stage::line::StageCollision;
|
||||||
|
|
||||||
@@ -66,6 +65,10 @@ macro_rules! fighter_states {
|
|||||||
pub fn check_collision_interrupt(&mut self, ctx: &mut CollisionContext) -> Option<FighterState> {
|
pub fn check_collision_interrupt(&mut self, ctx: &mut CollisionContext) -> Option<FighterState> {
|
||||||
match self { $(Self::$variant(s) => s.check_collision_interrupt(ctx)),* }
|
match self { $(Self::$variant(s) => s.check_collision_interrupt(ctx)),* }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn is_visually_grounded(&self) -> bool {
|
||||||
|
match self { $(Self::$variant(s) => s.is_visually_grounded()),* }
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
$(impl From<$ty> for FighterState {
|
$(impl From<$ty> for FighterState {
|
||||||
@@ -91,6 +94,10 @@ pub trait FighterStateImpl: Sized {
|
|||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
None
|
None
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn is_visually_grounded<'a>(
|
||||||
|
&'a self,
|
||||||
|
) -> bool;
|
||||||
}
|
}
|
||||||
|
|
||||||
pub struct AnimationStatus {
|
pub struct AnimationStatus {
|
||||||
@@ -141,7 +148,7 @@ pub struct ExitContext<'a> {
|
|||||||
pub struct UpdateContext<'a> {
|
pub struct UpdateContext<'a> {
|
||||||
pub translation: &'a mut FighterTranslation,
|
pub translation: &'a mut FighterTranslation,
|
||||||
pub prev_translation: &'a mut FighterPreviousTranslation,
|
pub prev_translation: &'a mut FighterPreviousTranslation,
|
||||||
pub input: &'a FighterInput,
|
pub input: &'a mut FighterInput,
|
||||||
pub hitboxes: &'a mut FighterHitboxes,
|
pub hitboxes: &'a mut FighterHitboxes,
|
||||||
pub velocity: &'a mut FighterVelocity,
|
pub velocity: &'a mut FighterVelocity,
|
||||||
pub knockback_velocity: &'a mut FighterKnockbackVelocity,
|
pub knockback_velocity: &'a mut FighterKnockbackVelocity,
|
||||||
@@ -282,7 +289,7 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
|||||||
UpdateContext {
|
UpdateContext {
|
||||||
translation: &mut self.translation,
|
translation: &mut self.translation,
|
||||||
prev_translation: &mut self.prev_translation,
|
prev_translation: &mut self.prev_translation,
|
||||||
input: &self.input,
|
input: &mut self.input,
|
||||||
hitboxes: &mut self.hitboxes,
|
hitboxes: &mut self.hitboxes,
|
||||||
velocity: &mut self.velocity,
|
velocity: &mut self.velocity,
|
||||||
knockback_velocity: &mut self.knockback_velocity,
|
knockback_velocity: &mut self.knockback_velocity,
|
||||||
@@ -320,6 +327,7 @@ pub struct StatefulFighterQuery {
|
|||||||
pub attack_script_assets: &'static FighterAttackScriptAssets,
|
pub attack_script_assets: &'static FighterAttackScriptAssets,
|
||||||
pub pending_hit_reaction: &'static mut FighterPendingHitReaction,
|
pub pending_hit_reaction: &'static mut FighterPendingHitReaction,
|
||||||
pub hitstop: &'static mut FighterHitstop,
|
pub hitstop: &'static mut FighterHitstop,
|
||||||
|
pub hitstop_shake: &'static mut FighterHitstopShake,
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn state_update_system(
|
pub fn state_update_system(
|
||||||
@@ -384,6 +392,7 @@ pub fn state_interrupt_system(
|
|||||||
attack_script_assets,
|
attack_script_assets,
|
||||||
mut pending_hit_reaction,
|
mut pending_hit_reaction,
|
||||||
mut hitstop,
|
mut hitstop,
|
||||||
|
mut hitstop_shake,
|
||||||
} = fighter;
|
} = fighter;
|
||||||
let manifest = fighter_manifests
|
let manifest = fighter_manifests
|
||||||
.get(&fighter.manifest)
|
.get(&fighter.manifest)
|
||||||
@@ -391,7 +400,17 @@ pub fn state_interrupt_system(
|
|||||||
|
|
||||||
let new_state = if let Some(reaction) = pending_hit_reaction.take() {
|
let new_state = if let Some(reaction) = pending_hit_reaction.take() {
|
||||||
hitstop.remaining_frames = *reaction.hitstop_frames;
|
hitstop.remaining_frames = *reaction.hitstop_frames;
|
||||||
let hitstop_kind = match &*state {
|
let shake_frames = reaction.hitstop_frames.calculate_shake_frames(&game_settings);
|
||||||
|
hitstop_shake.role = FighterHitstopShakeRole::Receiver;
|
||||||
|
hitstop_shake.total_frames = shake_frames;
|
||||||
|
hitstop_shake.remaining_frames = shake_frames;
|
||||||
|
hitstop_shake.kind = if state.is_visually_grounded() {
|
||||||
|
FighterHitstopShakeKind::Horizontal
|
||||||
|
} else {
|
||||||
|
FighterHitstopShakeKind::Vertical
|
||||||
|
};
|
||||||
|
|
||||||
|
let mut hitstop_kind = match &*state {
|
||||||
FighterState::Wait(value) => {
|
FighterState::Wait(value) => {
|
||||||
hitstun::HitstopStateKind::Grounded(value.grounded_common.clone())
|
hitstun::HitstopStateKind::Grounded(value.grounded_common.clone())
|
||||||
}
|
}
|
||||||
@@ -412,10 +431,30 @@ pub fn state_interrupt_system(
|
|||||||
}
|
}
|
||||||
_ => hitstun::HitstopStateKind::Airborne,
|
_ => hitstun::HitstopStateKind::Airborne,
|
||||||
};
|
};
|
||||||
Some(FighterState::Hitstun(HitstunState {
|
|
||||||
hit_reaction: reaction,
|
if let hitstun::HitstopStateKind::Grounded(_) = hitstop_kind {
|
||||||
|
let straight_up_angle = FGi32::lit("90.0");
|
||||||
|
if reaction.hitstop_frames >= HitStop::new(game_settings.fighter_common.tumble_bounce_hitstop_threshold) {
|
||||||
|
hitstop_kind = hitstun::HitstopStateKind::Airborne;
|
||||||
|
// TODO: Use floor normal here
|
||||||
|
} else if reaction.launch_angle.abs_diff(straight_up_angle) < game_settings.fighter_common.attack_ground_to_airborne_transition_vertical_angle_threshold {
|
||||||
|
hitstop_kind = hitstun::HitstopStateKind::Airborne;
|
||||||
|
} else {
|
||||||
|
// straight down is 270
|
||||||
|
let straight_down_angle = FGi32::lit("270.0");
|
||||||
|
let meteor_threshold = game_settings.fighter_common.meteor_angle_threshold;
|
||||||
|
if (reaction.launch_angle - straight_down_angle).abs() <= meteor_threshold {
|
||||||
|
// TODO: Floor bounce
|
||||||
|
hitstop_kind = hitstun::HitstopStateKind::Airborne;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
info!("Entering hitstop kind: {:?}", hitstop_kind);
|
||||||
|
Some(FighterState::Hitstun(HitstunState::new(
|
||||||
|
reaction,
|
||||||
hitstop_kind,
|
hitstop_kind,
|
||||||
}))
|
)))
|
||||||
} else if hitstop.remaining_frames > 0 {
|
} else if hitstop.remaining_frames > 0 {
|
||||||
None
|
None
|
||||||
} else {
|
} else {
|
||||||
|
|||||||
@@ -64,6 +64,12 @@ impl FighterStateImpl for RunState {
|
|||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
ground::collision_interrupt(state_context, &mut self.grounded_common, true)
|
ground::collision_interrupt(state_context, &mut self.grounded_common, true)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn is_visually_grounded<'a>(
|
||||||
|
&'a self,
|
||||||
|
) -> bool {
|
||||||
|
true
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn check_input(
|
pub fn check_input(
|
||||||
|
|||||||
@@ -56,6 +56,12 @@ impl FighterStateImpl for TurnState {
|
|||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
ground::collision_interrupt(state_context, &mut self.grounded_common, false)
|
ground::collision_interrupt(state_context, &mut self.grounded_common, false)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn is_visually_grounded<'a>(
|
||||||
|
&'a self,
|
||||||
|
) -> bool {
|
||||||
|
true
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn check_input(
|
pub fn check_input(
|
||||||
|
|||||||
@@ -46,6 +46,12 @@ impl FighterStateImpl for WaitState {
|
|||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
ground::collision_interrupt(state_context, &mut self.grounded_common, false)
|
ground::collision_interrupt(state_context, &mut self.grounded_common, false)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn is_visually_grounded<'a>(
|
||||||
|
&'a self,
|
||||||
|
) -> bool {
|
||||||
|
true
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn check_input(
|
pub fn check_input(
|
||||||
|
|||||||
@@ -56,6 +56,12 @@ impl FighterStateImpl for WalkState {
|
|||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
ground::collision_interrupt(state_context, &mut self.grounded_common, false)
|
ground::collision_interrupt(state_context, &mut self.grounded_common, false)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn is_visually_grounded<'a>(
|
||||||
|
&'a self,
|
||||||
|
) -> bool {
|
||||||
|
true
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn check_input(
|
pub fn check_input(
|
||||||
|
|||||||
@@ -9,12 +9,36 @@ use crate::{math::int::FGi32, menus::style::FGUiStyle};
|
|||||||
#[reflect(opaque)]
|
#[reflect(opaque)]
|
||||||
pub struct FighterSettingsCommon {
|
pub struct FighterSettingsCommon {
|
||||||
pub walk_speed_ease: FGi32,
|
pub walk_speed_ease: FGi32,
|
||||||
|
|
||||||
|
/// Maximum allowed horizontal velocity
|
||||||
pub ground_max_horizontal_velocity: FGi32,
|
pub ground_max_horizontal_velocity: FGi32,
|
||||||
|
|
||||||
|
/// Ground friction applied when the fighter is above the walk speed
|
||||||
pub ground_friction_over_walk_speed_multiplier: FGi32,
|
pub ground_friction_over_walk_speed_multiplier: FGi32,
|
||||||
pub knockback_stacking_window: u32,
|
pub knockback_stacking_window: u32,
|
||||||
pub knockback_decay_per_frame: FGi32,
|
pub knockback_decay_per_frame: FGi32,
|
||||||
|
|
||||||
|
/// Multiplier that translates knockback -> game unit velocity
|
||||||
pub knockback_launch_velocity_multiplier: FGi32,
|
pub knockback_launch_velocity_multiplier: FGi32,
|
||||||
pub hitstun_frames_per_unit_knockback: FGi32,
|
pub hitstun_frames_per_unit_knockback: FGi32,
|
||||||
|
|
||||||
|
/// If an attack's hitstop > this value it will cause a grounded fighter to either bounce (if a meteor/spike)
|
||||||
|
/// or to become airborne
|
||||||
|
pub tumble_bounce_hitstop_threshold: u32,
|
||||||
|
|
||||||
|
/// Angle diff from straight down under which the attack will count as a meteor
|
||||||
|
pub meteor_angle_threshold: FGi32,
|
||||||
|
|
||||||
|
/// Angle diff from straight up under which the attack will force an airborne state
|
||||||
|
pub attack_ground_to_airborne_transition_vertical_angle_threshold: FGi32,
|
||||||
|
pub visual_shake_frames_per_hitstop_frame: FGi32,
|
||||||
|
// offsets applied when the fighter is in hitstop
|
||||||
|
pub visual_shake_table: Vec<f32>,
|
||||||
|
/// The attacker will always get less hitstop
|
||||||
|
pub attacker_visual_shake_multiplier: f32,
|
||||||
|
|
||||||
|
/// Maximum angle changed caused by directional influence
|
||||||
|
pub di_max_angle: FGi32,
|
||||||
}
|
}
|
||||||
#[derive(Reflect, Serialize, Deserialize, Clone)]
|
#[derive(Reflect, Serialize, Deserialize, Clone)]
|
||||||
#[reflect(opaque)]
|
#[reflect(opaque)]
|
||||||
|
|||||||
@@ -20,6 +20,8 @@ pub enum FighterCommands {
|
|||||||
Jump,
|
Jump,
|
||||||
Shield,
|
Shield,
|
||||||
Attack,
|
Attack,
|
||||||
|
SmashMoveUp,
|
||||||
|
SmashMoveDown,
|
||||||
SmashMoveLeft,
|
SmashMoveLeft,
|
||||||
SmashMoveRight,
|
SmashMoveRight,
|
||||||
}
|
}
|
||||||
@@ -60,6 +62,8 @@ impl FighterAttackCommandType {
|
|||||||
pub struct FighterCommandLifetimes {
|
pub struct FighterCommandLifetimes {
|
||||||
smash_move_left: u8,
|
smash_move_left: u8,
|
||||||
smash_move_right: u8,
|
smash_move_right: u8,
|
||||||
|
smash_move_down: u8,
|
||||||
|
smash_move_up: u8,
|
||||||
jump: u8,
|
jump: u8,
|
||||||
shield: u8,
|
shield: u8,
|
||||||
attack: u8,
|
attack: u8,
|
||||||
@@ -72,6 +76,8 @@ impl Index<FighterCommands> for FighterCommandLifetimes {
|
|||||||
match command {
|
match command {
|
||||||
FighterCommands::SmashMoveLeft => &self.smash_move_left,
|
FighterCommands::SmashMoveLeft => &self.smash_move_left,
|
||||||
FighterCommands::SmashMoveRight => &self.smash_move_right,
|
FighterCommands::SmashMoveRight => &self.smash_move_right,
|
||||||
|
FighterCommands::SmashMoveDown => &self.smash_move_down,
|
||||||
|
FighterCommands::SmashMoveUp => &self.smash_move_up,
|
||||||
FighterCommands::Jump => &self.jump,
|
FighterCommands::Jump => &self.jump,
|
||||||
FighterCommands::Shield => &self.shield,
|
FighterCommands::Shield => &self.shield,
|
||||||
FighterCommands::Attack => &self.attack,
|
FighterCommands::Attack => &self.attack,
|
||||||
@@ -84,6 +90,8 @@ impl IndexMut<FighterCommands> for FighterCommandLifetimes {
|
|||||||
match command {
|
match command {
|
||||||
FighterCommands::SmashMoveLeft => &mut self.smash_move_left,
|
FighterCommands::SmashMoveLeft => &mut self.smash_move_left,
|
||||||
FighterCommands::SmashMoveRight => &mut self.smash_move_right,
|
FighterCommands::SmashMoveRight => &mut self.smash_move_right,
|
||||||
|
FighterCommands::SmashMoveDown => &mut self.smash_move_down,
|
||||||
|
FighterCommands::SmashMoveUp => &mut self.smash_move_up,
|
||||||
FighterCommands::Jump => &mut self.jump,
|
FighterCommands::Jump => &mut self.jump,
|
||||||
FighterCommands::Shield => &mut self.shield,
|
FighterCommands::Shield => &mut self.shield,
|
||||||
FighterCommands::Attack => &mut self.attack,
|
FighterCommands::Attack => &mut self.attack,
|
||||||
@@ -221,6 +229,19 @@ pub fn postprocess_input(
|
|||||||
let mut x_flick_detected =
|
let mut x_flick_detected =
|
||||||
x_abs >= axis_threshold && input.frames_in_x_flick_deadzone <= frame_threshold;
|
x_abs >= axis_threshold && input.frames_in_x_flick_deadzone <= frame_threshold;
|
||||||
|
|
||||||
|
if y_flick_detected {
|
||||||
|
input.clear_command(FighterCommands::SmashMoveUp);
|
||||||
|
input.clear_command(FighterCommands::SmashMoveDown);
|
||||||
|
|
||||||
|
let command_to_set = if input.current_frame.movement.y > 0.0 {
|
||||||
|
FighterCommands::SmashMoveUp
|
||||||
|
} else {
|
||||||
|
FighterCommands::SmashMoveDown
|
||||||
|
};
|
||||||
|
|
||||||
|
input.set_lifetime(command_to_set, game_settings.input_common.input_buffer_size);
|
||||||
|
}
|
||||||
|
|
||||||
// if both flicks are detected, only one wins
|
// if both flicks are detected, only one wins
|
||||||
|
|
||||||
if x_flick_detected && y_flick_detected {
|
if x_flick_detected && y_flick_detected {
|
||||||
|
|||||||
@@ -45,8 +45,8 @@ impl GcPortState {
|
|||||||
dpad_right: b.dpad_right(),
|
dpad_right: b.dpad_right(),
|
||||||
left_trigger_digital: b.left_trigger(),
|
left_trigger_digital: b.left_trigger(),
|
||||||
right_trigger_digital: b.right_trigger(),
|
right_trigger_digital: b.right_trigger(),
|
||||||
left_stick: cal.left_stick(&c),
|
left_stick: cal.left_stick_coords(&c),
|
||||||
right_stick: cal.right_stick(&c),
|
right_stick: cal.right_stick_coords(&c),
|
||||||
triggers: (c.triggers.left.raw(), c.triggers.right.raw()),
|
triggers: (c.triggers.left.raw(), c.triggers.right.raw()),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
+20
-5
@@ -28,13 +28,11 @@ use bevy::{
|
|||||||
tasks::block_on,
|
tasks::block_on,
|
||||||
};
|
};
|
||||||
use bevy_asset_loader::prelude::*;
|
use bevy_asset_loader::prelude::*;
|
||||||
use bevy_wind_waker_shader::prelude::*;
|
|
||||||
use clap::Parser;
|
use clap::Parser;
|
||||||
use ron_asset_manager::RonAssetPlugin;
|
use ron_asset_manager::RonAssetPlugin;
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
camera::MatchCameraPlugin, fighter::manifest::FighterManifest, game_settings::GameSettings,
|
camera::MatchCameraPlugin, fighter::manifest::FighterManifest, game_settings::GameSettings, schedule::GameplaySchedulePlugin, stage::manifest::StageManifest, ui::InGameUIPlugin,
|
||||||
schedule::GameplaySchedulePlugin, stage::manifest::StageManifest,
|
|
||||||
};
|
};
|
||||||
|
|
||||||
mod args;
|
mod args;
|
||||||
@@ -53,6 +51,7 @@ pub mod schedule;
|
|||||||
pub mod scripting;
|
pub mod scripting;
|
||||||
pub mod stage;
|
pub mod stage;
|
||||||
pub mod texture_reference;
|
pub mod texture_reference;
|
||||||
|
pub mod ui;
|
||||||
|
|
||||||
#[derive(States, Debug, Clone, Copy, Eq, PartialEq, Hash, Default)]
|
#[derive(States, Debug, Clone, Copy, Eq, PartialEq, Hash, Default)]
|
||||||
pub enum AppState {
|
pub enum AppState {
|
||||||
@@ -71,6 +70,7 @@ pub enum AppState {
|
|||||||
LoadingMatch,
|
LoadingMatch,
|
||||||
PreparingMatch,
|
PreparingMatch,
|
||||||
InMatch,
|
InMatch,
|
||||||
|
MatchDisconnected,
|
||||||
MatchLoadFailed,
|
MatchLoadFailed,
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -88,7 +88,6 @@ impl Plugin for GamePlugin {
|
|||||||
app.init_state::<AppState>()
|
app.init_state::<AppState>()
|
||||||
.add_plugins((
|
.add_plugins((
|
||||||
SettingsPlugin::new("moe.eirteam.shinespark.debug_settings"),
|
SettingsPlugin::new("moe.eirteam.shinespark.debug_settings"),
|
||||||
WindWakerShaderPlugin::default(),
|
|
||||||
// Brings up GGRS (and with it `GgrsSchedule`), so it goes first.
|
// Brings up GGRS (and with it `GgrsSchedule`), so it goes first.
|
||||||
netcode::FighterNetcodePlugin::default(),
|
netcode::FighterNetcodePlugin::default(),
|
||||||
GameplaySchedulePlugin,
|
GameplaySchedulePlugin,
|
||||||
@@ -103,6 +102,7 @@ impl Plugin for GamePlugin {
|
|||||||
RonAssetPlugin::<FighterManifest>::create("fighter.ron"),
|
RonAssetPlugin::<FighterManifest>::create("fighter.ron"),
|
||||||
RonAssetPlugin::<StageManifest>::create("stage.ron"),
|
RonAssetPlugin::<StageManifest>::create("stage.ron"),
|
||||||
RonAssetPlugin::<GameSettings>::create("ron"),
|
RonAssetPlugin::<GameSettings>::create("ron"),
|
||||||
|
InGameUIPlugin,
|
||||||
))
|
))
|
||||||
.add_plugins(menus::MenuPlugin)
|
.add_plugins(menus::MenuPlugin)
|
||||||
.add_loading_state(
|
.add_loading_state(
|
||||||
@@ -155,11 +155,26 @@ impl Plugin for GamePlugin {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Registers only the custom asset processors used by CI and release builds.
|
||||||
|
/// The processing binary adds this plugin without starting the game.
|
||||||
|
pub struct AssetProcessingPlugin;
|
||||||
|
|
||||||
|
impl Plugin for AssetProcessingPlugin {
|
||||||
|
fn build(&self, app: &mut App) {
|
||||||
|
app.add_plugins((
|
||||||
|
scripting::importer::FighterScriptImportPlugin,
|
||||||
|
fighter::baked_animation::BakedAnimationAssetProcessingPlugin,
|
||||||
|
));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
fn wait_for_asset_processor(
|
fn wait_for_asset_processor(
|
||||||
processor: Option<Res<AssetProcessor>>,
|
processor: Option<Res<AssetProcessor>>,
|
||||||
mut next_state: ResMut<NextState<AppState>>,
|
mut next_state: ResMut<NextState<AppState>>,
|
||||||
) {
|
) {
|
||||||
if processor.is_none_or(|processor| block_on(processor.get_state()) == ProcessorState::Finished)
|
if !cfg!(feature = "development")
|
||||||
|
|| processor
|
||||||
|
.is_none_or(|processor| block_on(processor.get_state()) == ProcessorState::Finished)
|
||||||
{
|
{
|
||||||
next_state.set(AppState::LoadCommonAssets);
|
next_state.set(AppState::LoadCommonAssets);
|
||||||
}
|
}
|
||||||
|
|||||||
+16
-7
@@ -1,8 +1,11 @@
|
|||||||
use bevy::asset::AssetMode::Processed;
|
use bevy::asset::AssetMode::Processed;
|
||||||
|
#[cfg(feature = "debug_features")]
|
||||||
use bevy::camera_controller::free_camera::FreeCameraPlugin;
|
use bevy::camera_controller::free_camera::FreeCameraPlugin;
|
||||||
use bevy::image::{ImageAddressMode, ImagePlugin, ImageSamplerDescriptor};
|
use bevy::image::{ImageAddressMode, ImagePlugin, ImageSamplerDescriptor};
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
|
#[cfg(feature = "debug_features")]
|
||||||
use bevy_egui::EguiPlugin;
|
use bevy_egui::EguiPlugin;
|
||||||
|
#[cfg(feature = "debug_features")]
|
||||||
use bevy_inspector_egui::quick::WorldInspectorPlugin;
|
use bevy_inspector_egui::quick::WorldInspectorPlugin;
|
||||||
|
|
||||||
fn main() -> AppExit {
|
fn main() -> AppExit {
|
||||||
@@ -20,16 +23,22 @@ fn main() -> AppExit {
|
|||||||
})
|
})
|
||||||
.set(AssetPlugin {
|
.set(AssetPlugin {
|
||||||
mode: Processed,
|
mode: Processed,
|
||||||
|
use_asset_processor_override: Some(cfg!(feature = "development")),
|
||||||
..default()
|
..default()
|
||||||
});
|
});
|
||||||
|
|
||||||
App::new()
|
let mut app = App::new();
|
||||||
.add_plugins(default_plugins)
|
app.add_plugins(default_plugins)
|
||||||
.add_plugins(avian3d::prelude::PhysicsPlugins::default())
|
.add_plugins(avian3d::prelude::PhysicsPlugins::default())
|
||||||
.add_plugins(shinespark::GamePlugin)
|
.add_plugins(shinespark::GamePlugin)
|
||||||
.add_plugins(FreeCameraPlugin)
|
.insert_resource(Time::<Fixed>::from_hz(60.0));
|
||||||
.add_plugins(EguiPlugin::default())
|
|
||||||
.add_plugins(WorldInspectorPlugin::default()) // adds default options and `InspectorEguiImpl`s
|
#[cfg(feature = "debug_features")]
|
||||||
.insert_resource(Time::<Fixed>::from_hz(60.0))
|
app.add_plugins((
|
||||||
.run()
|
FreeCameraPlugin,
|
||||||
|
EguiPlugin::default(),
|
||||||
|
WorldInspectorPlugin::default(),
|
||||||
|
));
|
||||||
|
|
||||||
|
app.run()
|
||||||
}
|
}
|
||||||
|
|||||||
+44
-7
@@ -8,25 +8,28 @@ use bevy_ggrs::prelude::Session;
|
|||||||
use serde::{Deserialize, Serialize};
|
use serde::{Deserialize, Serialize};
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
AppState,
|
|
||||||
args::Args,
|
args::Args,
|
||||||
fighter::{
|
fighter::{
|
||||||
FighterId, FighterRoster,
|
|
||||||
animation::AnimKind,
|
animation::AnimKind,
|
||||||
attack::{AttackKind, FighterAttackScriptAssets},
|
attack::{AttackKind, FighterAttackScriptAssets},
|
||||||
baked_animation::{BAKED_ANIMATION_FPS, BakedFighterAnimations},
|
baked_animation::{BakedFighterAnimations, BAKED_ANIMATION_FPS},
|
||||||
manifest::{FighterManifest, FighterManifestRegistry},
|
manifest::{FighterManifest, FighterManifestRegistry},
|
||||||
spawn_fighter,
|
spawn_fighter,
|
||||||
visual::FighterAnimations,
|
visual::FighterAnimations,
|
||||||
|
FighterId, FighterRoster,
|
||||||
},
|
},
|
||||||
input::{LocalInputAssignments, LocalInputSource},
|
input::{LocalInputAssignments, LocalInputSource},
|
||||||
math::{int::FGi32, vec::FGVec2},
|
math::{int::FGi32, vec::FGVec2},
|
||||||
netcode::{GGRSCfg, session::create_session},
|
netcode::{
|
||||||
|
session::{create_session, ConnectionStatus, SessionConfig},
|
||||||
|
GGRSCfg,
|
||||||
|
},
|
||||||
scripting::FighterAttackScript,
|
scripting::FighterAttackScript,
|
||||||
stage::{
|
stage::{
|
||||||
self,
|
self,
|
||||||
manifest::{StageId, StageManifest, StageManifestRegistry},
|
manifest::{StageId, StageManifest, StageManifestRegistry},
|
||||||
},
|
},
|
||||||
|
AppState,
|
||||||
};
|
};
|
||||||
|
|
||||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
|
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
|
||||||
@@ -140,6 +143,7 @@ pub fn initiate_match(
|
|||||||
next_state: &mut NextState<AppState>,
|
next_state: &mut NextState<AppState>,
|
||||||
request: PendingMatch,
|
request: PendingMatch,
|
||||||
) {
|
) {
|
||||||
|
commands.remove_resource::<crate::netcode::session::MatchDisconnected>();
|
||||||
commands.insert_resource(request);
|
commands.insert_resource(request);
|
||||||
next_state.set(AppState::LoadingMatch);
|
next_state.set(AppState::LoadingMatch);
|
||||||
}
|
}
|
||||||
@@ -176,6 +180,14 @@ pub fn initiate_default_match(
|
|||||||
}
|
}
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
let session_config = match SessionConfig::from_args(&args, args.players) {
|
||||||
|
Ok(config) => config,
|
||||||
|
Err(error) => {
|
||||||
|
error!("Invalid network configuration: {error}");
|
||||||
|
next_state.set(AppState::MatchLoadFailed);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
};
|
||||||
let players = (0..args.players)
|
let players = (0..args.players)
|
||||||
.map(|handle| MatchPlayer {
|
.map(|handle| MatchPlayer {
|
||||||
handle,
|
handle,
|
||||||
@@ -183,10 +195,21 @@ pub fn initiate_default_match(
|
|||||||
})
|
})
|
||||||
.collect();
|
.collect();
|
||||||
|
|
||||||
assigments.push((0, LocalInputSource::Keyboard));
|
assigments.clear();
|
||||||
|
let local_handles = session_config
|
||||||
|
.players
|
||||||
|
.iter()
|
||||||
|
.enumerate()
|
||||||
|
.filter_map(|(handle, player)| {
|
||||||
|
matches!(player, crate::netcode::session::PlayerConnection::Local).then_some(handle)
|
||||||
|
});
|
||||||
|
let mut local_handles = local_handles;
|
||||||
|
if let Some(handle) = local_handles.next() {
|
||||||
|
assigments.push((handle, LocalInputSource::Keyboard));
|
||||||
|
}
|
||||||
|
|
||||||
for (idx, entity) in gamepads.iter().take(args.players - 1).enumerate() {
|
for (entity, handle) in gamepads.iter().zip(local_handles) {
|
||||||
assigments.push((idx + 1, LocalInputSource::Gamepad(entity)));
|
assigments.push((handle, LocalInputSource::Gamepad(entity)));
|
||||||
}
|
}
|
||||||
|
|
||||||
initiate_match(
|
initiate_match(
|
||||||
@@ -373,6 +396,16 @@ pub fn prepare_match(
|
|||||||
));
|
));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
let session_config = match SessionConfig::from_args(&args, request.players.len()) {
|
||||||
|
Ok(config) => config,
|
||||||
|
Err(error) => {
|
||||||
|
fail_match(
|
||||||
|
&mut next_state,
|
||||||
|
&format!("invalid network configuration: {error}"),
|
||||||
|
);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
};
|
||||||
let session = match create_session(&args, request.players.len()) {
|
let session = match create_session(&args, request.players.len()) {
|
||||||
Ok(session) => session,
|
Ok(session) => session,
|
||||||
Err(error) => {
|
Err(error) => {
|
||||||
@@ -418,6 +451,8 @@ pub fn prepare_match(
|
|||||||
}
|
}
|
||||||
|
|
||||||
commands.insert_resource(FighterRoster(fighter_roster));
|
commands.insert_resource(FighterRoster(fighter_roster));
|
||||||
|
commands.insert_resource(session_config);
|
||||||
|
commands.insert_resource(ConnectionStatus::default());
|
||||||
commands.insert_resource::<Session<GGRSCfg>>(session);
|
commands.insert_resource::<Session<GGRSCfg>>(session);
|
||||||
next_state.set(AppState::InMatch);
|
next_state.set(AppState::InMatch);
|
||||||
}
|
}
|
||||||
@@ -448,6 +483,8 @@ pub fn cleanup_match(
|
|||||||
commands.entity(fighter).despawn();
|
commands.entity(fighter).despawn();
|
||||||
}
|
}
|
||||||
commands.remove_resource::<Session<GGRSCfg>>();
|
commands.remove_resource::<Session<GGRSCfg>>();
|
||||||
|
commands.remove_resource::<SessionConfig>();
|
||||||
|
commands.remove_resource::<ConnectionStatus>();
|
||||||
commands.remove_resource::<stage::line::StageCollision>();
|
commands.remove_resource::<stage::line::StageCollision>();
|
||||||
commands.remove_resource::<MatchAssets>();
|
commands.remove_resource::<MatchAssets>();
|
||||||
commands.remove_resource::<PendingMatch>();
|
commands.remove_resource::<PendingMatch>();
|
||||||
|
|||||||
+206
-21
@@ -1,49 +1,234 @@
|
|||||||
//! Bringing up the GGRS session and reporting what it does.
|
//! Bringing up GGRS sessions and reporting their connection lifecycle.
|
||||||
|
|
||||||
|
use std::net::SocketAddr;
|
||||||
|
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
use bevy_ggrs::{ggrs::UdpNonBlockingSocket, prelude::*};
|
use bevy_ggrs::{ggrs::UdpNonBlockingSocket, prelude::*};
|
||||||
|
use thiserror::Error;
|
||||||
|
|
||||||
use crate::args::Args;
|
use crate::args::{parse_socket_addr, Args};
|
||||||
use crate::netcode::GGRSCfg;
|
use crate::netcode::GGRSCfg;
|
||||||
|
|
||||||
|
#[derive(Clone, Debug, PartialEq, Eq)]
|
||||||
|
pub enum PlayerConnection {
|
||||||
|
Local,
|
||||||
|
Remote(SocketAddr),
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Clone, Debug, PartialEq, Eq, Resource)]
|
||||||
|
pub struct SessionConfig {
|
||||||
|
pub local_port: u16,
|
||||||
|
pub players: Vec<PlayerConnection>,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Debug, Error, PartialEq, Eq)]
|
||||||
|
pub enum SessionConfigError {
|
||||||
|
#[error("a session must have at least one player")]
|
||||||
|
NoPlayers,
|
||||||
|
#[error("local UDP port must be nonzero")]
|
||||||
|
LocalPortZero,
|
||||||
|
#[error("invalid network player declaration `{0}`; expected HANDLE=local or HANDLE=ADDRESS")]
|
||||||
|
InvalidPlayerDeclaration(String),
|
||||||
|
#[error("network player handle {0} is outside the session player range")]
|
||||||
|
PlayerHandleOutOfRange(usize),
|
||||||
|
#[error("network player handle {0} was declared more than once")]
|
||||||
|
DuplicatePlayerHandle(usize),
|
||||||
|
#[error("network player {0} has an invalid address: {1}")]
|
||||||
|
InvalidRemoteAddress(usize, String),
|
||||||
|
#[error("at least one player must be local")]
|
||||||
|
NoLocalPlayers,
|
||||||
|
#[error("network player declarations are not supported in sync-test or replay mode")]
|
||||||
|
UnsupportedOfflineNetworkConfig,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl SessionConfig {
|
||||||
|
pub fn from_args(args: &Args, player_count: usize) -> Result<Self, SessionConfigError> {
|
||||||
|
if player_count == 0 {
|
||||||
|
return Err(SessionConfigError::NoPlayers);
|
||||||
|
}
|
||||||
|
if args.local_port == 0 {
|
||||||
|
return Err(SessionConfigError::LocalPortZero);
|
||||||
|
}
|
||||||
|
if (args.synctest || args.play_replay.is_some()) && !args.net_players.is_empty() {
|
||||||
|
return Err(SessionConfigError::UnsupportedOfflineNetworkConfig);
|
||||||
|
}
|
||||||
|
|
||||||
|
let mut players = vec![PlayerConnection::Local; player_count];
|
||||||
|
for declaration in &args.net_players {
|
||||||
|
let Some((handle, address)) = declaration.split_once('=') else {
|
||||||
|
return Err(SessionConfigError::InvalidPlayerDeclaration(
|
||||||
|
declaration.clone(),
|
||||||
|
));
|
||||||
|
};
|
||||||
|
let handle = handle
|
||||||
|
.parse::<usize>()
|
||||||
|
.map_err(|_| SessionConfigError::InvalidPlayerDeclaration(declaration.clone()))?;
|
||||||
|
if handle >= player_count {
|
||||||
|
return Err(SessionConfigError::PlayerHandleOutOfRange(handle));
|
||||||
|
}
|
||||||
|
if !matches!(players[handle], PlayerConnection::Local)
|
||||||
|
|| args.net_players[..]
|
||||||
|
.iter()
|
||||||
|
.take_while(|item| *item != declaration)
|
||||||
|
.any(|item| {
|
||||||
|
item.split_once('=')
|
||||||
|
.and_then(|(handle, _)| handle.parse::<usize>().ok())
|
||||||
|
== Some(handle)
|
||||||
|
})
|
||||||
|
{
|
||||||
|
return Err(SessionConfigError::DuplicatePlayerHandle(handle));
|
||||||
|
}
|
||||||
|
players[handle] = if address == "local" {
|
||||||
|
PlayerConnection::Local
|
||||||
|
} else {
|
||||||
|
PlayerConnection::Remote(
|
||||||
|
parse_socket_addr(address)
|
||||||
|
.map_err(|error| SessionConfigError::InvalidRemoteAddress(handle, error))?,
|
||||||
|
)
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
if !players
|
||||||
|
.iter()
|
||||||
|
.any(|player| matches!(player, PlayerConnection::Local))
|
||||||
|
{
|
||||||
|
return Err(SessionConfigError::NoLocalPlayers);
|
||||||
|
}
|
||||||
|
Ok(Self {
|
||||||
|
local_port: args.local_port,
|
||||||
|
players,
|
||||||
|
})
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
pub fn create_session(args: &Args, player_count: usize) -> Result<Session<GGRSCfg>> {
|
pub fn create_session(args: &Args, player_count: usize) -> Result<Session<GGRSCfg>> {
|
||||||
|
let config = SessionConfig::from_args(args, player_count)
|
||||||
|
.map_err(|error| bevy::ecs::error::BevyError::from(error.to_string()))?;
|
||||||
let mut sess_build = SessionBuilder::<GGRSCfg>::new()
|
let mut sess_build = SessionBuilder::<GGRSCfg>::new()
|
||||||
.with_num_players(player_count)?
|
.with_num_players(player_count)?
|
||||||
.with_check_distance(args.check_distance)
|
.with_check_distance(args.check_distance)
|
||||||
.with_input_delay(args.input_delay); // (optional) set input delay for the local player
|
.with_input_delay(args.input_delay);
|
||||||
|
|
||||||
for i in 0..player_count {
|
for (handle, player) in config.players.iter().enumerate() {
|
||||||
sess_build = sess_build.add_player(PlayerType::Local, i)?;
|
let player_type = match player {
|
||||||
|
PlayerConnection::Local => PlayerType::Local,
|
||||||
|
PlayerConnection::Remote(address) => PlayerType::Remote(*address),
|
||||||
|
};
|
||||||
|
sess_build = sess_build.add_player(player_type, handle)?;
|
||||||
}
|
}
|
||||||
|
|
||||||
if args.synctest {
|
if args.synctest {
|
||||||
println!("Start synctest!");
|
info!("starting GGRS sync test");
|
||||||
let sess = sess_build.start_synctest_session()?;
|
Ok(Session::SyncTest(sess_build.start_synctest_session()?))
|
||||||
Ok(Session::SyncTest(sess))
|
|
||||||
} else {
|
} else {
|
||||||
println!("Start p2p!");
|
info!(
|
||||||
let socket = UdpNonBlockingSocket::bind_to_port(6969)?;
|
"starting direct UDP P2P session on port {}",
|
||||||
let sess = sess_build.start_p2p_session(socket)?;
|
config.local_port
|
||||||
Ok(Session::P2P(sess))
|
);
|
||||||
|
let socket = UdpNonBlockingSocket::bind_to_port(config.local_port)?;
|
||||||
|
Ok(Session::P2P(sess_build.start_p2p_session(socket)?))
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn print_events_system(session: Option<ResMut<Session<GGRSCfg>>>) {
|
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default, Resource)]
|
||||||
let Some(mut session) = session else {
|
pub enum ConnectionStatus {
|
||||||
|
#[default]
|
||||||
|
Connecting,
|
||||||
|
Running,
|
||||||
|
Interrupted,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Debug, Clone, PartialEq, Eq, Resource)]
|
||||||
|
pub struct MatchDisconnected {
|
||||||
|
pub address: SocketAddr,
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn print_events_system(
|
||||||
|
mut commands: Commands,
|
||||||
|
mut next_state: ResMut<NextState<crate::AppState>>,
|
||||||
|
mut status: Option<ResMut<ConnectionStatus>>,
|
||||||
|
session: Option<ResMut<Session<GGRSCfg>>>,
|
||||||
|
) {
|
||||||
|
let (Some(mut session), Some(status)) = (session, status.as_deref_mut()) else {
|
||||||
return;
|
return;
|
||||||
};
|
};
|
||||||
match session.as_mut() {
|
let Session::P2P(session) = session.as_mut() else {
|
||||||
Session::P2P(s) => {
|
return;
|
||||||
for event in s.events() {
|
};
|
||||||
|
for event in session.events() {
|
||||||
match event {
|
match event {
|
||||||
GgrsEvent::Disconnected { .. } | GgrsEvent::NetworkInterrupted { .. } => {
|
GgrsEvent::NetworkInterrupted { addr, .. } => {
|
||||||
warn!("GGRS event: {event:?}")
|
warn!("GGRS network interrupted: {addr}");
|
||||||
|
*status = ConnectionStatus::Interrupted;
|
||||||
}
|
}
|
||||||
GgrsEvent::DesyncDetected { .. } => error!("GGRS event: {event:?}"),
|
GgrsEvent::NetworkResumed { addr } => {
|
||||||
|
info!("GGRS network resumed: {addr}");
|
||||||
|
*status = ConnectionStatus::Running;
|
||||||
|
}
|
||||||
|
GgrsEvent::Disconnected { addr } => {
|
||||||
|
error!("GGRS peer disconnected: {addr}");
|
||||||
|
commands.insert_resource(MatchDisconnected { address: addr });
|
||||||
|
next_state.set(crate::AppState::MatchDisconnected);
|
||||||
|
}
|
||||||
|
GgrsEvent::Synchronized { .. } => {
|
||||||
|
info!("GGRS session synchronized");
|
||||||
|
*status = ConnectionStatus::Running;
|
||||||
|
}
|
||||||
|
GgrsEvent::DesyncDetected { .. } => error!("GGRS desync detected: {event:?}"),
|
||||||
_ => info!("GGRS event: {event:?}"),
|
_ => info!("GGRS event: {event:?}"),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[cfg(test)]
|
||||||
|
mod tests {
|
||||||
|
use super::*;
|
||||||
|
use clap::Parser;
|
||||||
|
|
||||||
|
fn args(values: &[&str]) -> Args {
|
||||||
|
Args::try_parse_from(values).unwrap()
|
||||||
}
|
}
|
||||||
_ => {}
|
|
||||||
|
#[test]
|
||||||
|
fn defaults_to_local_players() {
|
||||||
|
let config = SessionConfig::from_args(&args(&["game", "--players", "2"]), 2).unwrap();
|
||||||
|
assert_eq!(
|
||||||
|
config.players,
|
||||||
|
[PlayerConnection::Local, PlayerConnection::Local]
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn configures_remote_players_by_handle() {
|
||||||
|
let config = SessionConfig::from_args(
|
||||||
|
&args(&["game", "--players", "2", "--net-player", "1=127.0.0.1:7001"]),
|
||||||
|
2,
|
||||||
|
)
|
||||||
|
.unwrap();
|
||||||
|
assert!(matches!(config.players[0], PlayerConnection::Local));
|
||||||
|
assert!(matches!(config.players[1], PlayerConnection::Remote(_)));
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn validates_handles_and_local_ownership() {
|
||||||
|
let duplicate = args(&[
|
||||||
|
"game",
|
||||||
|
"--players",
|
||||||
|
"2",
|
||||||
|
"--net-player",
|
||||||
|
"1=127.0.0.1:7001",
|
||||||
|
"--net-player",
|
||||||
|
"1=127.0.0.1:7002",
|
||||||
|
]);
|
||||||
|
assert!(matches!(
|
||||||
|
SessionConfig::from_args(&duplicate, 2),
|
||||||
|
Err(SessionConfigError::DuplicatePlayerHandle(1))
|
||||||
|
));
|
||||||
|
|
||||||
|
let no_local = args(&["game", "--players", "1", "--net-player", "0=127.0.0.1:7001"]);
|
||||||
|
assert!(matches!(
|
||||||
|
SessionConfig::from_args(&no_local, 1),
|
||||||
|
Err(SessionConfigError::NoLocalPlayers)
|
||||||
|
));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,57 @@
|
|||||||
|
use bevy::prelude::*;
|
||||||
|
|
||||||
|
use crate::{
|
||||||
|
fighter::manifest::{FighterManifest, FighterManifestRegistry}, match_loading::{PendingMatch}, ui::{errors::UIErrors, fighter_info::FighterInfoUI},
|
||||||
|
};
|
||||||
|
|
||||||
|
#[derive(Component, FromTemplate)]
|
||||||
|
pub struct BattleUI {
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn spawn_battle_ui(mut commands: Commands, request: Res<PendingMatch>, fighter_registry: Res<FighterManifestRegistry>, manifests: Res<Assets<FighterManifest>>) -> Result {
|
||||||
|
|
||||||
|
let mut fighter_uis = vec![];
|
||||||
|
|
||||||
|
for player in &request.players {
|
||||||
|
let manifest = fighter_registry.get(player.fighter).ok_or_else(|| UIErrors::FighterManifestHandleNotFound(player.fighter))?;
|
||||||
|
let manifest = manifests.get(manifest).ok_or_else(|| UIErrors::FighterManifestNotFound(player.fighter))?;
|
||||||
|
|
||||||
|
fighter_uis.push(FighterInfoUI::build(manifest, player));
|
||||||
|
}
|
||||||
|
|
||||||
|
let scene = bsn! {
|
||||||
|
BattleUI {
|
||||||
|
}
|
||||||
|
Node {
|
||||||
|
width: percent(100),
|
||||||
|
height: percent(100),
|
||||||
|
flex_direction: FlexDirection::Column,
|
||||||
|
align_items: AlignItems::Center,
|
||||||
|
justify_content: JustifyContent::End,
|
||||||
|
}
|
||||||
|
Children [
|
||||||
|
(
|
||||||
|
#FighterInfos
|
||||||
|
Node {
|
||||||
|
width: percent(100),
|
||||||
|
flex_direction: FlexDirection::Row,
|
||||||
|
align_items: AlignItems::End,
|
||||||
|
justify_content: JustifyContent::SpaceEvenly,
|
||||||
|
}
|
||||||
|
Children [
|
||||||
|
{fighter_uis}
|
||||||
|
]
|
||||||
|
)
|
||||||
|
]
|
||||||
|
};
|
||||||
|
|
||||||
|
commands.spawn_scene(scene);
|
||||||
|
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn cleanup_battle_ui(mut commands: Commands, battle_ui: Query<Entity, With<BattleUI>>) {
|
||||||
|
for entity in battle_ui {
|
||||||
|
commands.entity(entity).despawn();
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,14 @@
|
|||||||
|
use bevy::{scene::SpawnSceneError};
|
||||||
|
|
||||||
|
use crate::{fighter::FighterId};
|
||||||
|
|
||||||
|
#[derive(thiserror::Error, Debug)]
|
||||||
|
pub enum UIErrors {
|
||||||
|
#[error("Scene spawn failed: {0:?}")]
|
||||||
|
SceneSpawnFailed(#[from] SpawnSceneError),
|
||||||
|
#[error("Fighter manifest handle not found for fighter id {0:?}")]
|
||||||
|
FighterManifestHandleNotFound(FighterId),
|
||||||
|
|
||||||
|
#[error("Fighter manifest not found for fighter id {0:?}")]
|
||||||
|
FighterManifestNotFound(FighterId),
|
||||||
|
}
|
||||||
@@ -0,0 +1,57 @@
|
|||||||
|
use bevy::prelude::*;
|
||||||
|
|
||||||
|
use crate::{fighter::{attack::FighterDamage, manifest::{FighterManifest}}, match_loading::MatchPlayer, player::Player};
|
||||||
|
|
||||||
|
#[derive(Component, FromTemplate)]
|
||||||
|
pub struct FighterInfoUI {
|
||||||
|
percentage_text: Entity,
|
||||||
|
_name_text: Entity,
|
||||||
|
player_handle: usize,
|
||||||
|
visible_damage: FighterDamage,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl FighterInfoUI {
|
||||||
|
pub fn build(_manifest: &FighterManifest, match_player: &MatchPlayer) -> impl Scene {
|
||||||
|
let fighter_name = "El grande padre";
|
||||||
|
bsn! {
|
||||||
|
FighterInfoUI {
|
||||||
|
percentage_text: #PercentageText,
|
||||||
|
_name_text: #NameText,
|
||||||
|
player_handle: {match_player.handle}
|
||||||
|
}
|
||||||
|
Node {
|
||||||
|
flex_direction: FlexDirection::Column,
|
||||||
|
align_items: AlignItems::Center,
|
||||||
|
justify_content: JustifyContent::Center,
|
||||||
|
}
|
||||||
|
Children [
|
||||||
|
(
|
||||||
|
#PercentageText
|
||||||
|
Text("0.00%")
|
||||||
|
TextFont {
|
||||||
|
font_size: px(crate::menus::style::H2_SIZE),
|
||||||
|
}
|
||||||
|
),
|
||||||
|
(
|
||||||
|
#NameText
|
||||||
|
Text({fighter_name})
|
||||||
|
)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn update_fighter_info_damage(fighters: Query<(&Player, &FighterDamage)>, ui_elements: Query<&mut FighterInfoUI>, mut commands: Commands) {
|
||||||
|
for mut ui_element in ui_elements {
|
||||||
|
let Some((_, damage)) = fighters.iter().find(|(player, _)| {
|
||||||
|
player.handle == ui_element.player_handle
|
||||||
|
}) else {
|
||||||
|
continue;
|
||||||
|
};
|
||||||
|
|
||||||
|
if *damage != ui_element.visible_damage {
|
||||||
|
commands.entity(ui_element.percentage_text).insert(Text(format!("{}%", damage)));
|
||||||
|
ui_element.visible_damage = damage.clone();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,18 @@
|
|||||||
|
use bevy::prelude::*;
|
||||||
|
|
||||||
|
use crate::AppState;
|
||||||
|
|
||||||
|
pub mod battle_ui;
|
||||||
|
pub mod errors;
|
||||||
|
pub mod fighter_info;
|
||||||
|
|
||||||
|
#[derive(Default)]
|
||||||
|
pub struct InGameUIPlugin;
|
||||||
|
|
||||||
|
impl Plugin for InGameUIPlugin {
|
||||||
|
fn build(&self, app: &mut App) {
|
||||||
|
app.add_systems(OnEnter(AppState::InMatch), battle_ui::spawn_battle_ui)
|
||||||
|
.add_systems(OnExit(AppState::InMatch), battle_ui::cleanup_battle_ui)
|
||||||
|
.add_systems(PostUpdate, fighter_info::update_fighter_info_damage);
|
||||||
|
}
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user