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Author SHA1 Message Date
EIREXE 37b5d2f974 Implement hitstop shake
CI / build-and-test (pull_request) Successful in 1m30s
2026-09-18 13:54:06 +02:00
EIREXE b9f1a52bbc Specify ground to air transitions and thresholds (#41)
CI / build-and-test (push) Successful in 1m10s
Reviewed-on: #41
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-17 17:57:57 +00:00
EIREXE 0977de8457 Update gc-adapter-neo to 1.1.0 (#40)
CI / build-and-test (push) Successful in 1m7s
Fixes #33

Reviewed-on: #40
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-17 15:55:13 +00:00
EIREXE e1d2253af5 Implement direct P2P session scaffolding (#39)
CI / build-and-test (push) Successful in 1m10s
Closes #24

Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-17 15:04:39 +00:00
EIREXE 0454ca9e8a Split baked animation modules (#38)
CI / build-and-test (push) Successful in 1m15s
Fixes #19

Splits the baked animation implementation into focused fixed-transform, runtime, visual-binding, and asset-baking modules behind the existing public facade. Preserves public APIs, serialized field order, TypePath, plugin registration, schedules, and runtime behavior.

Reviewed-on: #38
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-17 14:03:09 +00:00
28 changed files with 572 additions and 108 deletions
Generated
+2 -2
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@@ -3468,9 +3468,9 @@ dependencies = [
[[package]]
name = "gc-adapter-neo"
version = "1.0.0"
version = "1.1.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "bd350c081bf33e501e9a5a11732294dfe266683d6b58a366b097146f3e633cb5"
checksum = "120a5b3858ae854c4674ae41a38173e8ea04b814fb3212fd3bdd1b04d414a9d7"
dependencies = [
"binread",
"modular-bitfield",
+1 -1
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@@ -30,7 +30,7 @@ strum = "0.28.0"
strum_macros = "0.28.0"
bevy_asset_loader = "0.27.0"
ron_asset_manager = "0.9.0"
gc-adapter-neo = { version = "1.0.0", features = ["libusb"] }
gc-adapter-neo = { version = "1.1.0", features = ["libusb"] }
rhai = "1.26.0"
enum_cycling = "0.2.1"
enum_cycling_derive = "0.2.1"
+13 -10
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@@ -1,12 +1,15 @@
# Game Test
# Shinespark
A Bevy game, editable in the [jackdaw](https://github.com/jbuehler23/jackdaw) editor.
Fancy heavily advanced platform fighting game
- `cargo run` plays the game standalone; no editor required.
- Open the folder in jackdaw to author scenes, then hit Play. The
editor builds its own artifacts into `.jackdaw/` (gitignored) and
never modifies your manifest or lockfile.
- Gameplay lives in `src/lib.rs` (`GamePlugin`); authored scenes live
in `assets/*.bsn`.
- Components you derive `Reflect` on appear in the editor's inspector
automatically; no registration code is needed.
## Direct P2P Debugging
```text
# Process 1 owns player 0 and listens on 7000.
cargo run -- --debug-match --players 2 --local-port 7000 \
--net-player 0=local --net-player 1=127.0.0.1:7001
# Process 2 owns player 1 and listens on 7001.
cargo run -- --debug-match --players 2 --local-port 7001 \
--net-player 0=127.0.0.1:7000 --net-player 1=local
```
+8 -1
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@@ -17,7 +17,14 @@
knockback_decay_per_frame: "0.051",
knockback_launch_velocity_multiplier: "0.03",
hitstun_frames_per_unit_knockback: "0.4",
tumble_bounce_hitstop_threshold: 32,
attack_ground_to_airborne_transition_vertical_angle_threshold: "90.0",
meteor_angle_threshold: "10.0",
visual_shake_frames_per_hitstop_frame: "1.2",
visual_shake_table: [
-3.0, -1.5, 1.5, 3.0
],
attacker_visual_shake_multiplier: 0.4
),
stage_manifest_paths: [
"stages/battlefield/test.stage.ron"
+8
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@@ -0,0 +1,8 @@
#!/bin/bash
FIRST="cargo run -- --debug-match --players 2 --local-port 7000 \
--net-player 0=local --net-player 1=127.0.0.1:7001"
SECOND="cargo run -- --debug-match --players 2 --local-port 7001 \
--net-player 0=127.0.0.1:7000 --net-player 1=local"
(trap 'kill 0' SIGINT; $FIRST & $SECOND)
+45
View File
@@ -1,5 +1,6 @@
use bevy::prelude::*;
use clap::Parser;
use std::net::SocketAddr;
use std::path::PathBuf;
#[derive(Parser, Debug, Clone, Resource)]
@@ -15,6 +16,12 @@ pub struct Args {
pub check_distance: usize,
#[clap(long, default_value_t = 1)]
pub players: usize,
/// UDP port to bind for a direct peer-to-peer session.
#[clap(long, default_value_t = 6969)]
pub local_port: u16,
/// Player ownership declarations in the form HANDLE=local or HANDLE=ADDRESS.
#[clap(long = "net-player", value_name = "HANDLE=local|ADDRESS")]
pub net_players: Vec<String>,
/// Record a replay to this path.
#[clap(long, conflicts_with = "play_replay")]
pub record_replay: Option<PathBuf>,
@@ -25,3 +32,41 @@ pub struct Args {
#[clap(long, value_enum, default_value_t = crate::replay::ReplayFormat::Binary)]
pub replay_format: crate::replay::ReplayFormat,
}
pub fn parse_socket_addr(value: &str) -> Result<SocketAddr, String> {
let address = value
.parse::<SocketAddr>()
.map_err(|_| format!("invalid socket address: {value}"))?;
if address.port() == 0 {
return Err(format!("socket address must use a nonzero port: {value}"));
}
Ok(address)
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn parses_network_options() {
let args = Args::try_parse_from([
"game",
"--local-port",
"7000",
"--net-player",
"0=local",
"--net-player",
"1=127.0.0.1:7001",
])
.unwrap();
assert_eq!(args.local_port, 7000);
assert_eq!(args.net_players, ["0=local", "1=127.0.0.1:7001"]);
}
#[test]
fn rejects_invalid_socket_addresses() {
assert!(parse_socket_addr("127.0.0.1:0").is_err());
assert!(parse_socket_addr("not-an-address").is_err());
}
}
+7 -14
View File
@@ -1,22 +1,12 @@
use bevy::prelude::*;
use crate::{
camera::MatchCamera,
fighter::{
FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop,
FighterPreviousFacingDirection, FighterPreviousTranslation, FighterTranslation,
FighterVelocity, Grounded,
animation::FighterAnimationFrame,
attack::{
camera::MatchCamera, fighter::{
FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake, FighterPreviousFacingDirection, FighterPreviousTranslation, FighterTranslation, FighterVelocity, Grounded, animation::FighterAnimationFrame, attack::{
FighterDamage, FighterKnockbackVelocity, FighterPendingHitReaction, FighterPendingHits,
FighterSolvedHurtboxes, FighterStaleMoveQueue,
},
baked_animation::FighterBoneMatrices,
state::FighterState,
},
input::FighterInput,
player::Player,
stage::line::StageCollision,
}, baked_animation::FighterBoneMatrices, state::FighterState,
}, input::FighterInput, player::Player, stage::line::StageCollision,
};
#[derive(Resource, Default)]
@@ -48,6 +38,7 @@ struct FighterCheckpoint {
damage: FighterDamage,
pending_hit_reaction: FighterPendingHitReaction,
hitstop: FighterHitstop,
hitstop_shake: FighterHitstopShake,
knockback_velocity: FighterKnockbackVelocity,
stale_moves: FighterStaleMoveQueue,
hitboxes: FighterHitboxes,
@@ -146,6 +137,7 @@ pub(super) fn save_or_restore(world: &mut World) {
entity.insert(saved.damage);
entity.insert(saved.pending_hit_reaction.clone());
entity.insert(saved.hitstop);
entity.insert(saved.hitstop_shake);
entity.insert(saved.knockback_velocity);
entity.insert(saved.stale_moves.clone());
entity.insert(saved.hitboxes.clone());
@@ -183,6 +175,7 @@ fn capture_fighter(world: &World, entity: Entity) -> Option<FighterCheckpoint> {
damage: *fighter.get::<FighterDamage>()?,
pending_hit_reaction: fighter.get::<FighterPendingHitReaction>()?.clone(),
hitstop: *fighter.get::<FighterHitstop>()?,
hitstop_shake: *fighter.get::<FighterHitstopShake>()?,
knockback_velocity: *fighter.get::<FighterKnockbackVelocity>()?,
stale_moves: fighter.get::<FighterStaleMoveQueue>()?.clone(),
hitboxes: fighter.get::<FighterHitboxes>()?.clone(),
+9 -1
View File
@@ -43,6 +43,7 @@ pub enum HitReactionKind {
#[derive(Debug, Hash, Clone)]
pub struct FighterHitReaction {
pub launch_velocity: FGVec2,
pub launch_angle: FGi32,
pub hitstop_frames: HitStop,
pub hitstun_frames: u32,
pub kind: HitReactionKind,
@@ -62,10 +63,13 @@ pub struct FighterLastAttackDebug {
pub trajectory_points: Vec<Vec3>,
}
#[derive(Debug, Default, Clone, Deref, DerefMut, Hash)]
#[derive(Debug, Default, Clone, Deref, DerefMut, Hash, PartialEq, PartialOrd)]
pub struct HitStop(u32);
impl HitStop {
pub fn new(hitstop: u32) -> Self {
HitStop(hitstop)
}
pub fn calculate(attack_damage_stalled: FighterDamage, crouch_cancelling: bool) -> Self {
let a = (attack_damage_stalled.0 / FGi32::lit("3.0") + FGi32::lit("4.0")).round_to_zero();
let crouch_cancelling_factor = if crouch_cancelling {
@@ -78,6 +82,10 @@ impl HitStop {
Self(frames)
}
pub fn calculate_shake_frames(&self, game_settings: &GameSettings) -> u32 {
(FGi32::from_num(self.0) * game_settings.fighter_common.visual_shake_frames_per_hitstop_frame).floor().to_num()
}
}
#[derive(Clone, Copy, Debug, Serialize, Deserialize)]
+22 -14
View File
@@ -5,15 +5,8 @@ use fixed_math::SinCos;
use super::*;
use crate::{
fighter::{
Fighter, FighterFacingDirection, FighterHitboxes, FighterHitstop,
FighterPendingHitReaction, FighterStaleMoveQueue, errors::FighterErrors,
manifest::FighterManifest,
},
game_settings::GameSettings,
math::{int::FGi32, vec::FGVec2},
player::Player,
schedule::GameplaySet,
scripting::FighterAttackScript,
Fighter, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole, FighterPendingHitReaction, FighterStaleMoveQueue, errors::FighterErrors, manifest::FighterManifest, state::FighterState,
}, game_settings::GameSettings, math::{int::FGi32, vec::FGVec2}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript,
};
pub fn resolve_fighter_hits(
@@ -24,8 +17,9 @@ pub fn resolve_fighter_hits(
&FighterHitboxes,
&Player,
&mut FighterHitstop,
&mut FighterHitstopShake,
)>,
mut receiver: Query<(&mut FighterDamage, &Fighter, &mut FighterPendingHitReaction)>,
mut receiver: Query<(&mut FighterDamage, &Fighter, &mut FighterPendingHitReaction, &FighterState)>,
attack_scripts: Res<Assets<FighterAttackScript>>,
game_settings: Res<GameSettings>,
fighter_manifests: Res<Assets<FighterManifest>>,
@@ -40,7 +34,7 @@ pub fn resolve_fighter_hits(
.position(|hit| hit.defender != defender)
.map_or(hits.len(), |offset| hit_offset + offset);
let Ok((mut receiver_damage, fighter, mut pending_reaction)) = receiver.get_mut(defender)
let Ok((mut receiver_damage, fighter, mut pending_reaction, receiver_state)) = receiver.get_mut(defender)
else {
hit_offset = next_defender;
continue;
@@ -49,7 +43,7 @@ pub fn resolve_fighter_hits(
let damage_data = hits[hit_offset..next_defender]
.iter()
.filter_map(|hit| {
let Ok((stale_move_queue, facing_dir, _hitboxes, player, _)) =
let Ok((stale_move_queue, facing_dir, _hitboxes, player, _, _)) =
attacker.get(hit.attacker)
else {
return None;
@@ -104,6 +98,7 @@ pub fn resolve_fighter_hits(
attacker_slot,
FighterHitReaction {
launch_velocity: launch_direction * knockback.get_launch_speed(&game_settings),
launch_angle,
hitstun_frames: knockback.get_hitstun_frames(&game_settings),
hitstop_frames: hitstop,
kind: HitReactionKind::Flinch,
@@ -114,10 +109,23 @@ pub fn resolve_fighter_hits(
receiver_damage.0 += total_damage_received_this_frame;
for (attacker_entity, _, reaction) in &reactions {
let Ok((.., mut hitstop)) = attacker.get_mut(*attacker_entity) else {
let Ok((.., mut hitstop, mut hitstop_shake)) = attacker.get_mut(*attacker_entity) else {
continue;
};
hitstop.remaining_frames = reaction.hitstop_frames.max(hitstop.remaining_frames);
if hitstop.remaining_frames < reaction.hitstop_frames.0 {
let shake_kind = if receiver_state.is_visually_grounded() {
FighterHitstopShakeKind::Horizontal
} else {
FighterHitstopShakeKind::Vertical
};
hitstop.remaining_frames = reaction.hitstop_frames.0;
let shake_frames = reaction.hitstop_frames.calculate_shake_frames(&game_settings);
hitstop_shake.total_frames = shake_frames;
hitstop_shake.remaining_frames = shake_frames;
hitstop_shake.kind = shake_kind;
hitstop_shake.role = FighterHitstopShakeRole::Attacker;
}
}
pending_reaction.0 = reactions
+32 -17
View File
@@ -33,24 +33,13 @@ pub use motion::{
};
use crate::{
AppState,
fighter::{
AppState, fighter::{
attack::{
AttackKind, FighterAttackPlugin, FighterAttackScriptAssets, FighterDamage,
FighterKnockbackVelocity, FighterPendingHitReaction, FighterSolvedHurtboxes,
FighterStaleMoveQueue,
},
baked_animation::{FighterBoneIndexMap, FighterBoneMatrices},
manifest::FighterManifest,
state::{FighterState, fall::FallState},
visual::FighterAnimations,
},
input::FighterInput,
math::{int::FGi32, vec::FGVec2},
player::Player,
schedule::GameplaySet,
scripting::FighterAttackScript,
stage::line::StageCollision,
}, baked_animation::{FighterBoneIndexMap, FighterBoneMatrices}, manifest::FighterManifest, state::{FighterState, fall::FallState}, visual::FighterAnimations,
}, input::FighterInput, math::{int::FGi32, vec::FGVec2}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript, stage::line::StageCollision,
};
use state::state_interrupt_system;
@@ -65,7 +54,30 @@ pub enum FighterFacingDirection {
Right,
}
#[derive(Component, Copy, Clone, Hash, Debug, PartialEq, Reflect, Default)]
pub enum FighterHitstopShakeKind {
#[default]
Horizontal,
Vertical
}
#[derive(Component, Copy, Clone, Hash, Debug, PartialEq, Reflect, Default)]
pub enum FighterHitstopShakeRole {
#[default]
Attacker,
Receiver
}
#[derive(Component, Default, Copy, Clone, Hash)]
pub struct FighterHitstopShake {
pub remaining_frames: u32,
pub total_frames: u32,
pub kind: FighterHitstopShakeKind,
pub role: FighterHitstopShakeRole
}
#[derive(Component, Default, Copy, Clone, Hash)]
#[require(FighterHitstopShake)]
pub struct FighterHitstop {
pub remaining_frames: u32,
}
@@ -120,7 +132,8 @@ pub struct FighterVisual;
FighterDamage,
FighterPendingHitReaction,
FighterHitstop,
FighterKnockbackVelocity
FighterKnockbackVelocity,
FighterTranslation,
)]
pub struct Fighter {
pub manifest: Handle<FighterManifest>,
@@ -230,6 +243,7 @@ impl Plugin for FighterPlugin {
.rollback_component_with_clone::<FighterState>()
.rollback_component_with_clone::<FighterHitboxes>()
.rollback_component_with_clone::<FighterBoneMatrices>()
.rollback_component_with_clone::<FighterHitstopShake>()
.checksum_component_with_hash::<FighterHitboxes>()
.rollback_component_with_clone::<FighterSolvedHurtboxes>()
.checksum_component_with_hash::<FighterSolvedHurtboxes>()
@@ -299,8 +313,9 @@ pub fn spawn_fighter(
.id()
}
pub fn decay_hitstop(query: Query<&mut FighterHitstop>) {
for mut hitstop in query {
pub fn decay_hitstop(query: Query<(&mut FighterHitstop, &mut FighterHitstopShake)>) {
for (mut hitstop, mut hitstop_shake) in query {
hitstop.remaining_frames = hitstop.remaining_frames.saturating_sub(1);
hitstop_shake.remaining_frames = hitstop_shake.remaining_frames.saturating_sub(1);
}
}
+28 -9
View File
@@ -5,6 +5,8 @@ use bevy::prelude::*;
use bevy_ggrs::GgrsFrameTiming;
use crate::debug_tools::PresentationMotionMode;
use crate::fighter::{FighterHitstopShake};
use crate::game_settings::GameSettings;
use crate::{
fighter::{FighterECB, FighterFacingDirection, baked_animation::FixedMat4},
math::{int::FGi32, vec::FGVec2, vec3::FGVec3},
@@ -58,13 +60,15 @@ pub fn apply_fighter_translation_to_visuals(
&FighterTranslation,
&FighterPreviousTranslation,
&FighterECB,
&FighterHitstopShake,
&mut Transform,
)>,
timing: Res<GgrsFrameTiming>,
debug_settings: Res<crate::debug_tools::DebugSettings>,
game_settings: Res<GameSettings>,
) {
let overstep_fraction = timing.overstep_fraction();
for (translation, previous_translation, ecb, mut transform) in query {
for (translation, previous_translation, ecb, hitstop_shake, mut transform) in query {
let translation = sample_presentation_translation(
*previous_translation,
*translation,
@@ -77,6 +81,28 @@ pub fn apply_fighter_translation_to_visuals(
translation.y + bottom.y.to_num::<f32>(),
0.0,
);
if hitstop_shake.remaining_frames > 0 && hitstop_shake.total_frames > 0 && !game_settings.fighter_common.visual_shake_table.is_empty() {
let total = hitstop_shake.total_frames as f32;
let curr = hitstop_shake.remaining_frames as f32;
let elapsed = 1.0 - curr / total;
let access_index = (hitstop_shake.remaining_frames as usize) % game_settings.fighter_common.visual_shake_table.len();
let shake_multiplier = match hitstop_shake.role {
super::FighterHitstopShakeRole::Attacker => game_settings.fighter_common.attacker_visual_shake_multiplier,
super::FighterHitstopShakeRole::Receiver => 1.0,
};
let shake_amount: f32 = 1.0 - EaseFunction::QuinticIn.sample(elapsed).unwrap_or_default();
let shake_amount = game_settings.fighter_common.visual_shake_table[access_index] * shake_amount * shake_multiplier;
let shake_offset = match hitstop_shake.kind {
super::FighterHitstopShakeKind::Horizontal => Vec3::new(shake_amount, 0.0, 0.0),
super::FighterHitstopShakeKind::Vertical => Vec3::new(0.0, shake_amount, 0.0),
};
transform.translation += shake_offset;
}
}
}
@@ -85,22 +111,15 @@ pub fn apply_air_motion(
&FighterVelocity,
&mut FighterTranslation,
&mut FighterPreviousTranslation,
&mut Transform,
)>,
_time: Res<Time<Fixed>>,
) {
for (velocity, mut translation, mut prev_translation, _transform) in fighters {
for (velocity, mut translation, mut prev_translation) in fighters {
prev_translation.0 = translation.0;
translation.0 += velocity.0;
}
}
pub fn copy_fighter_transform_to_visuals(fighters: Query<(&FighterTranslation, &mut Transform)>) {
for (translation, mut transform) in fighters {
transform.translation = Vec3::new(translation.x.to_num(), translation.y.to_num(), 0.0);
}
}
pub fn fighter_movement() {}
pub fn snapshot_fighter_motion(
+6
View File
@@ -49,6 +49,12 @@ impl FighterStateImpl for AirDodgeState {
state_context.velocity.0 =
self.direction * state_context.fighter_attributes.air_dodge_velocity;
}
fn is_visually_grounded<'a>(
&'a self,
) -> bool {
false
}
}
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
+6
View File
@@ -108,6 +108,12 @@ impl FighterStateImpl for DashState {
) -> Option<FighterState> {
ground::collision_interrupt(state_context, &mut self.ground_common, true)
}
fn is_visually_grounded<'a>(
&'a self,
) -> bool {
true
}
}
fn check_smash_input_with_dir(state_context: &InterruptContext) -> Option<FighterFacingDirection> {
+6
View File
@@ -28,6 +28,12 @@ impl FighterStateImpl for FallState {
crate::fighter::state::land::LandingType::Normal,
)
}
fn is_visually_grounded<'a>(
&'a self,
) -> bool {
false
}
}
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
+6
View File
@@ -67,6 +67,12 @@ impl FighterStateImpl for GroundAttackState {
) -> Option<FighterState> {
None
}
fn is_visually_grounded<'a>(
&'a self,
) -> bool {
true
}
}
pub fn check_interrupt(
+9
View File
@@ -95,4 +95,13 @@ impl FighterStateImpl for HitstunState {
}
}
}
fn is_visually_grounded<'a>(
&'a self,
) -> bool {
match self.hitstop_kind {
HitstopStateKind::Grounded(_) => true,
HitstopStateKind::Airborne => false,
}
}
}
+12
View File
@@ -96,6 +96,12 @@ impl FighterStateImpl for JumpSquatState {
state_context.play_animation(AnimKind::JumpSquat, false);
state_context.input.clear_command(FighterCommands::Jump);
}
fn is_visually_grounded<'a>(
&'a self,
) -> bool {
true
}
}
impl FighterStateImpl for JumpState {
@@ -174,6 +180,12 @@ impl FighterStateImpl for JumpState {
crate::fighter::state::land::LandingType::Normal,
)
}
fn is_visually_grounded<'a>(
&'a self,
) -> bool {
false
}
}
pub fn check_input(
+6
View File
@@ -69,4 +69,10 @@ impl FighterStateImpl for LandingState {
}
};
}
fn is_visually_grounded<'a>(
&'a self,
) -> bool {
true
}
}
+44 -5
View File
@@ -7,8 +7,7 @@ use bevy::prelude::*;
use crate::fighter::animation::{AnimKind, FighterAnimationFrame};
use crate::fighter::attack::{
FighterAttackScriptAssets, FighterKnockbackVelocity, FighterPendingHitReaction,
FighterStaleMoveQueue,
FighterAttackScriptAssets, FighterKnockbackVelocity, FighterPendingHitReaction, FighterStaleMoveQueue, HitStop,
};
use crate::fighter::attributes::FighterAttributes;
use crate::fighter::baked_animation::BakedFighterAnimations;
@@ -17,11 +16,11 @@ use crate::fighter::manifest::FighterManifest;
use crate::fighter::state::hitstun::HitstunState;
use crate::fighter::visual::FighterAnimations;
use crate::fighter::{
Fighter, FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop,
FighterPreviousTranslation, FighterTranslation, FighterVelocity,
Fighter, FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole, FighterPreviousTranslation, FighterTranslation, FighterVelocity,
};
use crate::game_settings::GameSettings;
use crate::input::FighterInput;
use crate::math::int::FGi32;
use crate::scripting::FighterAttackScript;
use crate::stage::line::StageCollision;
@@ -66,6 +65,10 @@ macro_rules! fighter_states {
pub fn check_collision_interrupt(&mut self, ctx: &mut CollisionContext) -> Option<FighterState> {
match self { $(Self::$variant(s) => s.check_collision_interrupt(ctx)),* }
}
pub fn is_visually_grounded(&self) -> bool {
match self { $(Self::$variant(s) => s.is_visually_grounded()),* }
}
}
$(impl From<$ty> for FighterState {
@@ -91,6 +94,10 @@ pub trait FighterStateImpl: Sized {
) -> Option<FighterState> {
None
}
fn is_visually_grounded<'a>(
&'a self,
) -> bool;
}
pub struct AnimationStatus {
@@ -320,6 +327,7 @@ pub struct StatefulFighterQuery {
pub attack_script_assets: &'static FighterAttackScriptAssets,
pub pending_hit_reaction: &'static mut FighterPendingHitReaction,
pub hitstop: &'static mut FighterHitstop,
pub hitstop_shake: &'static mut FighterHitstopShake,
}
pub fn state_update_system(
@@ -384,6 +392,7 @@ pub fn state_interrupt_system(
attack_script_assets,
mut pending_hit_reaction,
mut hitstop,
mut hitstop_shake,
} = fighter;
let manifest = fighter_manifests
.get(&fighter.manifest)
@@ -391,7 +400,17 @@ pub fn state_interrupt_system(
let new_state = if let Some(reaction) = pending_hit_reaction.take() {
hitstop.remaining_frames = *reaction.hitstop_frames;
let hitstop_kind = match &*state {
let shake_frames = reaction.hitstop_frames.calculate_shake_frames(&game_settings);
hitstop_shake.role = FighterHitstopShakeRole::Receiver;
hitstop_shake.total_frames = shake_frames;
hitstop_shake.remaining_frames = shake_frames;
hitstop_shake.kind = if state.is_visually_grounded() {
FighterHitstopShakeKind::Horizontal
} else {
FighterHitstopShakeKind::Vertical
};
let mut hitstop_kind = match &*state {
FighterState::Wait(value) => {
hitstun::HitstopStateKind::Grounded(value.grounded_common.clone())
}
@@ -412,6 +431,26 @@ pub fn state_interrupt_system(
}
_ => hitstun::HitstopStateKind::Airborne,
};
if let hitstun::HitstopStateKind::Grounded(_) = hitstop_kind {
let straight_up_angle = FGi32::lit("90.0");
if reaction.hitstop_frames >= HitStop::new(game_settings.fighter_common.tumble_bounce_hitstop_threshold) {
hitstop_kind = hitstun::HitstopStateKind::Airborne;
// TODO: Use floor normal here
} else if reaction.launch_angle.abs_diff(straight_up_angle) < game_settings.fighter_common.attack_ground_to_airborne_transition_vertical_angle_threshold {
hitstop_kind = hitstun::HitstopStateKind::Airborne;
} else {
// straight down is 270
let straight_down_angle = FGi32::lit("270.0");
let meteor_threshold = game_settings.fighter_common.meteor_angle_threshold;
if (reaction.launch_angle - straight_down_angle).abs() <= meteor_threshold {
// TODO: Floor bounce
hitstop_kind = hitstun::HitstopStateKind::Airborne;
}
}
}
info!("Entering hitstop kind: {:?}", hitstop_kind);
Some(FighterState::Hitstun(HitstunState {
hit_reaction: reaction,
hitstop_kind,
+6
View File
@@ -64,6 +64,12 @@ impl FighterStateImpl for RunState {
) -> Option<FighterState> {
ground::collision_interrupt(state_context, &mut self.grounded_common, true)
}
fn is_visually_grounded<'a>(
&'a self,
) -> bool {
true
}
}
pub fn check_input(
+6
View File
@@ -56,6 +56,12 @@ impl FighterStateImpl for TurnState {
) -> Option<FighterState> {
ground::collision_interrupt(state_context, &mut self.grounded_common, false)
}
fn is_visually_grounded<'a>(
&'a self,
) -> bool {
true
}
}
pub fn check_input(
+6
View File
@@ -46,6 +46,12 @@ impl FighterStateImpl for WaitState {
) -> Option<FighterState> {
ground::collision_interrupt(state_context, &mut self.grounded_common, false)
}
fn is_visually_grounded<'a>(
&'a self,
) -> bool {
true
}
}
pub fn check_input(
+6
View File
@@ -56,6 +56,12 @@ impl FighterStateImpl for WalkState {
) -> Option<FighterState> {
ground::collision_interrupt(state_context, &mut self.grounded_common, false)
}
fn is_visually_grounded<'a>(
&'a self,
) -> bool {
true
}
}
pub fn check_input(
+21
View File
@@ -9,12 +9,33 @@ use crate::{math::int::FGi32, menus::style::FGUiStyle};
#[reflect(opaque)]
pub struct FighterSettingsCommon {
pub walk_speed_ease: FGi32,
/// Maximum allowed horizontal velocity
pub ground_max_horizontal_velocity: FGi32,
/// Ground friction applied when the fighter is above the walk speed
pub ground_friction_over_walk_speed_multiplier: FGi32,
pub knockback_stacking_window: u32,
pub knockback_decay_per_frame: FGi32,
/// Multiplier that translates knockback -> game unit velocity
pub knockback_launch_velocity_multiplier: FGi32,
pub hitstun_frames_per_unit_knockback: FGi32,
/// If an attack's hitstop > this value it will cause a grounded fighter to either bounce (if a meteor/spike)
/// or to become airborne
pub tumble_bounce_hitstop_threshold: u32,
/// Angle diff from straight down under which the attack will count as a meteor
pub meteor_angle_threshold: FGi32,
/// Angle diff from straight up under which the attack will force an airborne state
pub attack_ground_to_airborne_transition_vertical_angle_threshold: FGi32,
pub visual_shake_frames_per_hitstop_frame: FGi32,
// offsets applied when the fighter is in hitstop
pub visual_shake_table: Vec<f32>,
/// The attacker will always get less hitstop
pub attacker_visual_shake_multiplier: f32,
}
#[derive(Reflect, Serialize, Deserialize, Clone)]
#[reflect(opaque)]
+2 -2
View File
@@ -45,8 +45,8 @@ impl GcPortState {
dpad_right: b.dpad_right(),
left_trigger_digital: b.left_trigger(),
right_trigger_digital: b.right_trigger(),
left_stick: cal.left_stick(&c),
right_stick: cal.right_stick(&c),
left_stick: cal.left_stick_coords(&c),
right_stick: cal.right_stick_coords(&c),
triggers: (c.triggers.left.raw(), c.triggers.right.raw()),
}
}
+1
View File
@@ -71,6 +71,7 @@ pub enum AppState {
LoadingMatch,
PreparingMatch,
InMatch,
MatchDisconnected,
MatchLoadFailed,
}
+44 -7
View File
@@ -8,25 +8,28 @@ use bevy_ggrs::prelude::Session;
use serde::{Deserialize, Serialize};
use crate::{
AppState,
args::Args,
fighter::{
FighterId, FighterRoster,
animation::AnimKind,
attack::{AttackKind, FighterAttackScriptAssets},
baked_animation::{BAKED_ANIMATION_FPS, BakedFighterAnimations},
baked_animation::{BakedFighterAnimations, BAKED_ANIMATION_FPS},
manifest::{FighterManifest, FighterManifestRegistry},
spawn_fighter,
visual::FighterAnimations,
FighterId, FighterRoster,
},
input::{LocalInputAssignments, LocalInputSource},
math::{int::FGi32, vec::FGVec2},
netcode::{GGRSCfg, session::create_session},
netcode::{
session::{create_session, ConnectionStatus, SessionConfig},
GGRSCfg,
},
scripting::FighterAttackScript,
stage::{
self,
manifest::{StageId, StageManifest, StageManifestRegistry},
},
AppState,
};
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
@@ -140,6 +143,7 @@ pub fn initiate_match(
next_state: &mut NextState<AppState>,
request: PendingMatch,
) {
commands.remove_resource::<crate::netcode::session::MatchDisconnected>();
commands.insert_resource(request);
next_state.set(AppState::LoadingMatch);
}
@@ -176,6 +180,14 @@ pub fn initiate_default_match(
}
return;
}
let session_config = match SessionConfig::from_args(&args, args.players) {
Ok(config) => config,
Err(error) => {
error!("Invalid network configuration: {error}");
next_state.set(AppState::MatchLoadFailed);
return;
}
};
let players = (0..args.players)
.map(|handle| MatchPlayer {
handle,
@@ -183,10 +195,21 @@ pub fn initiate_default_match(
})
.collect();
assigments.push((0, LocalInputSource::Keyboard));
assigments.clear();
let local_handles = session_config
.players
.iter()
.enumerate()
.filter_map(|(handle, player)| {
matches!(player, crate::netcode::session::PlayerConnection::Local).then_some(handle)
});
let mut local_handles = local_handles;
if let Some(handle) = local_handles.next() {
assigments.push((handle, LocalInputSource::Keyboard));
}
for (idx, entity) in gamepads.iter().take(args.players - 1).enumerate() {
assigments.push((idx + 1, LocalInputSource::Gamepad(entity)));
for (entity, handle) in gamepads.iter().zip(local_handles) {
assigments.push((handle, LocalInputSource::Gamepad(entity)));
}
initiate_match(
@@ -373,6 +396,16 @@ pub fn prepare_match(
));
}
let session_config = match SessionConfig::from_args(&args, request.players.len()) {
Ok(config) => config,
Err(error) => {
fail_match(
&mut next_state,
&format!("invalid network configuration: {error}"),
);
return;
}
};
let session = match create_session(&args, request.players.len()) {
Ok(session) => session,
Err(error) => {
@@ -418,6 +451,8 @@ pub fn prepare_match(
}
commands.insert_resource(FighterRoster(fighter_roster));
commands.insert_resource(session_config);
commands.insert_resource(ConnectionStatus::default());
commands.insert_resource::<Session<GGRSCfg>>(session);
next_state.set(AppState::InMatch);
}
@@ -448,6 +483,8 @@ pub fn cleanup_match(
commands.entity(fighter).despawn();
}
commands.remove_resource::<Session<GGRSCfg>>();
commands.remove_resource::<SessionConfig>();
commands.remove_resource::<ConnectionStatus>();
commands.remove_resource::<stage::line::StageCollision>();
commands.remove_resource::<MatchAssets>();
commands.remove_resource::<PendingMatch>();
+206 -21
View File
@@ -1,49 +1,234 @@
//! Bringing up the GGRS session and reporting what it does.
//! Bringing up GGRS sessions and reporting their connection lifecycle.
use std::net::SocketAddr;
use bevy::prelude::*;
use bevy_ggrs::{ggrs::UdpNonBlockingSocket, prelude::*};
use thiserror::Error;
use crate::args::Args;
use crate::args::{parse_socket_addr, Args};
use crate::netcode::GGRSCfg;
#[derive(Clone, Debug, PartialEq, Eq)]
pub enum PlayerConnection {
Local,
Remote(SocketAddr),
}
#[derive(Clone, Debug, PartialEq, Eq, Resource)]
pub struct SessionConfig {
pub local_port: u16,
pub players: Vec<PlayerConnection>,
}
#[derive(Debug, Error, PartialEq, Eq)]
pub enum SessionConfigError {
#[error("a session must have at least one player")]
NoPlayers,
#[error("local UDP port must be nonzero")]
LocalPortZero,
#[error("invalid network player declaration `{0}`; expected HANDLE=local or HANDLE=ADDRESS")]
InvalidPlayerDeclaration(String),
#[error("network player handle {0} is outside the session player range")]
PlayerHandleOutOfRange(usize),
#[error("network player handle {0} was declared more than once")]
DuplicatePlayerHandle(usize),
#[error("network player {0} has an invalid address: {1}")]
InvalidRemoteAddress(usize, String),
#[error("at least one player must be local")]
NoLocalPlayers,
#[error("network player declarations are not supported in sync-test or replay mode")]
UnsupportedOfflineNetworkConfig,
}
impl SessionConfig {
pub fn from_args(args: &Args, player_count: usize) -> Result<Self, SessionConfigError> {
if player_count == 0 {
return Err(SessionConfigError::NoPlayers);
}
if args.local_port == 0 {
return Err(SessionConfigError::LocalPortZero);
}
if (args.synctest || args.play_replay.is_some()) && !args.net_players.is_empty() {
return Err(SessionConfigError::UnsupportedOfflineNetworkConfig);
}
let mut players = vec![PlayerConnection::Local; player_count];
for declaration in &args.net_players {
let Some((handle, address)) = declaration.split_once('=') else {
return Err(SessionConfigError::InvalidPlayerDeclaration(
declaration.clone(),
));
};
let handle = handle
.parse::<usize>()
.map_err(|_| SessionConfigError::InvalidPlayerDeclaration(declaration.clone()))?;
if handle >= player_count {
return Err(SessionConfigError::PlayerHandleOutOfRange(handle));
}
if !matches!(players[handle], PlayerConnection::Local)
|| args.net_players[..]
.iter()
.take_while(|item| *item != declaration)
.any(|item| {
item.split_once('=')
.and_then(|(handle, _)| handle.parse::<usize>().ok())
== Some(handle)
})
{
return Err(SessionConfigError::DuplicatePlayerHandle(handle));
}
players[handle] = if address == "local" {
PlayerConnection::Local
} else {
PlayerConnection::Remote(
parse_socket_addr(address)
.map_err(|error| SessionConfigError::InvalidRemoteAddress(handle, error))?,
)
};
}
if !players
.iter()
.any(|player| matches!(player, PlayerConnection::Local))
{
return Err(SessionConfigError::NoLocalPlayers);
}
Ok(Self {
local_port: args.local_port,
players,
})
}
}
pub fn create_session(args: &Args, player_count: usize) -> Result<Session<GGRSCfg>> {
let config = SessionConfig::from_args(args, player_count)
.map_err(|error| bevy::ecs::error::BevyError::from(error.to_string()))?;
let mut sess_build = SessionBuilder::<GGRSCfg>::new()
.with_num_players(player_count)?
.with_check_distance(args.check_distance)
.with_input_delay(args.input_delay); // (optional) set input delay for the local player
.with_input_delay(args.input_delay);
for i in 0..player_count {
sess_build = sess_build.add_player(PlayerType::Local, i)?;
for (handle, player) in config.players.iter().enumerate() {
let player_type = match player {
PlayerConnection::Local => PlayerType::Local,
PlayerConnection::Remote(address) => PlayerType::Remote(*address),
};
sess_build = sess_build.add_player(player_type, handle)?;
}
if args.synctest {
println!("Start synctest!");
let sess = sess_build.start_synctest_session()?;
Ok(Session::SyncTest(sess))
info!("starting GGRS sync test");
Ok(Session::SyncTest(sess_build.start_synctest_session()?))
} else {
println!("Start p2p!");
let socket = UdpNonBlockingSocket::bind_to_port(6969)?;
let sess = sess_build.start_p2p_session(socket)?;
Ok(Session::P2P(sess))
info!(
"starting direct UDP P2P session on port {}",
config.local_port
);
let socket = UdpNonBlockingSocket::bind_to_port(config.local_port)?;
Ok(Session::P2P(sess_build.start_p2p_session(socket)?))
}
}
pub fn print_events_system(session: Option<ResMut<Session<GGRSCfg>>>) {
let Some(mut session) = session else {
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default, Resource)]
pub enum ConnectionStatus {
#[default]
Connecting,
Running,
Interrupted,
}
#[derive(Debug, Clone, PartialEq, Eq, Resource)]
pub struct MatchDisconnected {
pub address: SocketAddr,
}
pub fn print_events_system(
mut commands: Commands,
mut next_state: ResMut<NextState<crate::AppState>>,
mut status: Option<ResMut<ConnectionStatus>>,
session: Option<ResMut<Session<GGRSCfg>>>,
) {
let (Some(mut session), Some(status)) = (session, status.as_deref_mut()) else {
return;
};
match session.as_mut() {
Session::P2P(s) => {
for event in s.events() {
let Session::P2P(session) = session.as_mut() else {
return;
};
for event in session.events() {
match event {
GgrsEvent::Disconnected { .. } | GgrsEvent::NetworkInterrupted { .. } => {
warn!("GGRS event: {event:?}")
GgrsEvent::NetworkInterrupted { addr, .. } => {
warn!("GGRS network interrupted: {addr}");
*status = ConnectionStatus::Interrupted;
}
GgrsEvent::DesyncDetected { .. } => error!("GGRS event: {event:?}"),
GgrsEvent::NetworkResumed { addr } => {
info!("GGRS network resumed: {addr}");
*status = ConnectionStatus::Running;
}
GgrsEvent::Disconnected { addr } => {
error!("GGRS peer disconnected: {addr}");
commands.insert_resource(MatchDisconnected { address: addr });
next_state.set(crate::AppState::MatchDisconnected);
}
GgrsEvent::Synchronized { .. } => {
info!("GGRS session synchronized");
*status = ConnectionStatus::Running;
}
GgrsEvent::DesyncDetected { .. } => error!("GGRS desync detected: {event:?}"),
_ => info!("GGRS event: {event:?}"),
}
}
}
#[cfg(test)]
mod tests {
use super::*;
use clap::Parser;
fn args(values: &[&str]) -> Args {
Args::try_parse_from(values).unwrap()
}
_ => {}
#[test]
fn defaults_to_local_players() {
let config = SessionConfig::from_args(&args(&["game", "--players", "2"]), 2).unwrap();
assert_eq!(
config.players,
[PlayerConnection::Local, PlayerConnection::Local]
);
}
#[test]
fn configures_remote_players_by_handle() {
let config = SessionConfig::from_args(
&args(&["game", "--players", "2", "--net-player", "1=127.0.0.1:7001"]),
2,
)
.unwrap();
assert!(matches!(config.players[0], PlayerConnection::Local));
assert!(matches!(config.players[1], PlayerConnection::Remote(_)));
}
#[test]
fn validates_handles_and_local_ownership() {
let duplicate = args(&[
"game",
"--players",
"2",
"--net-player",
"1=127.0.0.1:7001",
"--net-player",
"1=127.0.0.1:7002",
]);
assert!(matches!(
SessionConfig::from_args(&duplicate, 2),
Err(SessionConfigError::DuplicatePlayerHandle(1))
));
let no_local = args(&["game", "--players", "1", "--net-player", "0=127.0.0.1:7001"]);
assert!(matches!(
SessionConfig::from_args(&no_local, 1),
Err(SessionConfigError::NoLocalPlayers)
));
}
}