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Author SHA1 Message Date
EIREXE 886f1e7040 Add stocks UI
CI / build-and-test (pull_request) Successful in 1m20s
CI / production-build (pull_request) Successful in 9m4s
2026-09-20 13:13:51 +02:00
EIREXE 1276562890 Rename pending match to match config and add match state (#51)
CI / build-and-test (push) Successful in 1m17s
CI / production-build (push) Successful in 9m37s
Reviewed-on: #51
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-20 11:13:15 +00:00
EIREXE 769d82573a Build Windows executable in shared Steam depot (#50)
CI / build-and-test (push) Successful in 1m20s
CI / production-build (push) Successful in 9m36s
## Summary
- install the nightly Windows MSVC target and cargo-xwin in CI
- build the production Windows executable alongside Linux
- package both executables and only imported_assets in one Steam depot

Reviewed-on: #50
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-19 21:40:15 +00:00
EIREXE 9ba8697d57 Include missing battlefield icon
CI / build-and-test (push) Successful in 1m10s
CI / production-build (push) Successful in 5m5s
2026-09-19 21:54:33 +02:00
EIREXE 7d9b6aeafc Fix headless asset preprocessing hang (#49)
CI / build-and-test (push) Successful in 1m9s
CI / production-build (push) Successful in 5m23s
## Summary
- register Bevy's image loader explicitly in the headless asset processor
- use no GPU-compressed image formats because the processor has no render device
- allow PNG processing tasks to complete so `ProcessorState` reaches `Finished`

Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-19 19:07:39 +00:00
EIREXE ab6aec70c5 Fix processed RON assets being ignored (#48)
CI / build-and-test (push) Successful in 1m9s
CI / production-build (push) Canceled after 10m37s
## Summary
- share custom RON asset loaders between the game and asset processor
- register image, font, and glTF loaders in the headless processor
- prevent `game_settings.ron` and `game.stylesheet.ron` from receiving ignored processed metadata

Reviewed-on: #48
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-19 18:09:40 +00:00
EIREXE de5d8eb030 Deploy production Linux builds to Steam (#47)
CI / production-build (push) Successful in 5m15s
CI / build-and-test (push) Successful in 1m8s
## Summary
- package the production Linux binary and Bevy assets under `build/linux`
- generate Steam TOTP credentials in CI
- deploy app 3409670 to the Steam `master` branch using the latest commit hash as the build description
- restrict packaging and deployment to pushes on `master`, excluding pull requests and manual runs

Reviewed-on: #47
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-19 17:32:04 +00:00
EIREXE 0dc5d0392d Add production build pipeline (#46)
CI / build-and-test (push) Successful in 1m8s
CI / production-build (push) Successful in 4m39s
## Summary
- split development dynamic linking from production builds
- add headless processed-asset generation
- add a separate production CI cache and static Bevy/Rust linkage verification
- keep custom debug features enabled for production builds behind a feature gate

Reviewed-on: #46
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-19 17:04:18 +00:00
16 changed files with 469 additions and 163 deletions
+45 -1
View File
@@ -65,6 +65,11 @@ jobs:
echo "$HOME/.cargo/bin" >> "$GITHUB_PATH"
"$HOME/.cargo/bin/rustup" toolchain install nightly-2026-09-14 --profile minimal
- name: Install Windows build tooling
run: |
"$HOME/.cargo/bin/rustup" target add x86_64-pc-windows-msvc --toolchain nightly-2026-09-14
"$HOME/.cargo/bin/cargo" install cargo-xwin --locked
- name: Cache production Rust dependencies and build artifacts
uses: Swatinem/rust-cache@6323deb102c322ba6fcbdcafc7e3dddab59af2b6 # v2.9.2
with:
@@ -76,7 +81,7 @@ jobs:
run: |
sudo apt-get update
sudo apt-get install --no-install-recommends -y \
clang \
clang-19 \
libasound2-dev \
libudev-dev \
libusb-1.0-0-dev \
@@ -84,9 +89,15 @@ jobs:
libx11-dev \
libxkbcommon-dev \
libxkbcommon-x11-0 \
lld-19 \
llvm-19 \
mesa-vulkan-drivers \
mold \
pkg-config
sudo update-alternatives --install /usr/bin/clang clang /usr/bin/clang-19 100
sudo update-alternatives --install /usr/bin/clang++ clang++ /usr/bin/clang++-19 100
echo "/usr/lib/llvm-19/bin" >> "$GITHUB_PATH"
rm -f "$HOME/.cache/cargo-xwin/clang-cl"
- name: Preprocess assets
run: cargo run --locked --bin process-assets --no-default-features --features debug_features -j 4
@@ -94,6 +105,39 @@ jobs:
- name: Build production binary
run: cargo build --locked --profile production --no-default-features --features debug_features -j 4
- name: Build Windows production binary
run: |
clang --version
cargo xwin build --locked --target x86_64-pc-windows-msvc --profile production --no-default-features --features debug_features -j 4 --bin shinespark
- name: Verify production binary is not Bevy/Rust dynamically linked
run: |
! readelf -d target/production/shinespark | grep -E 'libbevy_dylib|libstd-.*\.so'
- name: Package Linux Steam depot
if: github.event_name == 'push' && github.ref == 'refs/heads/master'
run: |
mkdir -p build/game
cp target/production/shinespark build/game/shinespark
cp target/x86_64-pc-windows-msvc/production/shinespark.exe build/game/shinespark.exe
cp -R imported_assets build/game/imported_assets
- if: github.event_name == 'push' && github.ref == 'refs/heads/master'
uses: CyberAndrii/steam-totp@v1
name: Generate Steam TOTP
id: steam-totp
with:
shared_secret: ${{ secrets.STEAM_SHARED_SECRET }}
- name: Deploy Linux build to Steam
if: github.event_name == 'push' && github.ref == 'refs/heads/master'
uses: game-ci/steam-deploy@v3
with:
username: ${{ secrets.STEAM_USERNAME }}
password: ${{ secrets.STEAM_PASSWORD }}
totp: ${{ steps.steam-totp.outputs.code }}
appId: 3409670
buildDescription: ${{ github.sha }}
rootPath: build
depot1Path: game
releaseBranch: master
Generated
+7 -71
View File
@@ -94,12 +94,6 @@ version = "2.0.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "320119579fcad9c21884f5c4861d16174d0e06250625266f50fe6898340abefa"
[[package]]
name = "adler32"
version = "1.2.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "aae1277d39aeec15cb388266ecc24b11c80469deae6067e17a1a7aa9e5c1f234"
[[package]]
name = "ahash"
version = "0.8.12"
@@ -3208,16 +3202,6 @@ dependencies = [
"windows-sys 0.60.2",
]
[[package]]
name = "filetime"
version = "0.2.29"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "5c287a33c7f0a620c38e641e7f60827713987b3c0f26e8ddc9462cc69cf75759"
dependencies = [
"cfg-if",
"libc",
]
[[package]]
name = "find-msvc-tools"
version = "0.1.9"
@@ -3434,9 +3418,9 @@ dependencies = [
[[package]]
name = "gc-adapter-neo"
version = "1.1.0"
version = "1.1.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "120a5b3858ae854c4674ae41a38173e8ea04b814fb3212fd3bdd1b04d414a9d7"
checksum = "a8d3e10c6c4b928cb559f641765ebaa40f5f099bf51bc0227af7431859f8bd84"
dependencies = [
"binread",
"modular-bitfield",
@@ -4266,26 +4250,6 @@ version = "0.2.189"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "3eaf3ede3fee6db1a4c2ee091bf8a8b4dccdc6d17f656fb07896ee72867612f2"
[[package]]
name = "libflate"
version = "1.4.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "5ff4ae71b685bbad2f2f391fe74f6b7659a34871c08b210fdc039e43bee07d18"
dependencies = [
"adler32",
"crc32fast",
"libflate_lz77",
]
[[package]]
name = "libflate_lz77"
version = "1.2.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "a52d3a8bfc85f250440e4424db7d857e241a3aebbbe301f3eb606ab15c39acbf"
dependencies = [
"rle-decode-fast",
]
[[package]]
name = "libloading"
version = "0.8.9"
@@ -4326,15 +4290,13 @@ dependencies = [
[[package]]
name = "libusb1-sys"
version = "0.4.4"
version = "0.7.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "be241693102a24766d0b8526c8988771edac2842630d7e730f8e9fbc014f3703"
checksum = "da050ade7ac4ff1ba5379af847a10a10a8e284181e060105bf8d86960ce9ce0f"
dependencies = [
"cc",
"libc",
"libflate",
"pkg-config",
"tar",
"vcpkg",
]
@@ -5840,12 +5802,6 @@ dependencies = [
"syn 2.0.119",
]
[[package]]
name = "rle-decode-fast"
version = "1.0.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "3582f63211428f83597b51b2ddb88e2a91a9d52d12831f9d08f5e624e8977422"
[[package]]
name = "robust"
version = "1.2.0"
@@ -5916,9 +5872,9 @@ dependencies = [
[[package]]
name = "rusb"
version = "0.6.5"
version = "0.9.4"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "f6f32cd45962594f9f8cd4547b5757132715600e2c8840aa9ccd3d1a9ed6fdc6"
checksum = "ab9f9ff05b63a786553a4c02943b74b34a988448671001e9a27e2f0565cc05a4"
dependencies = [
"libc",
"libusb1-sys",
@@ -6126,6 +6082,7 @@ dependencies = [
"bevy_egui",
"bevy_ggrs",
"bincode",
"blake3",
"clap",
"enum_cycling",
"enum_cycling_derive",
@@ -6495,17 +6452,6 @@ dependencies = [
"slotmap",
]
[[package]]
name = "tar"
version = "0.4.46"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "3f6221d9a6003c78398e3b239969f352578258df48c8eb051caadae0015bc840"
dependencies = [
"filetime",
"libc",
"xattr",
]
[[package]]
name = "termcolor"
version = "1.4.1"
@@ -7911,16 +7857,6 @@ version = "0.13.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "ea6fc2961e4ef194dcbfe56bb845534d0dc8098940c7e5c012a258bfec6701bd"
[[package]]
name = "xattr"
version = "1.6.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "32e45ad4206f6d2479085147f02bc2ef834ac85886624a23575ae137c8aa8156"
dependencies = [
"libc",
"rustix 1.1.4",
]
[[package]]
name = "xcursor"
version = "0.3.11"
+2 -1
View File
@@ -16,6 +16,7 @@ bevy = { version = "0.19", features = ["asset_processor", "basis-universal", "be
# Loads the scenes you author in the editor (assets/*.bsn) and builds
# physics colliders from them. An ordinary dependency; remove it if you
# stop using authored scenes.
blake3 = { version = "1.8.5", features = [ "pure" ] }
thiserror = "2"
avian3d = "0.7"
arrayvec = "0.7.8"
@@ -33,7 +34,7 @@ strum = "0.28.0"
strum_macros = "0.28.0"
bevy_asset_loader = "0.27.0"
ron_asset_manager = "0.9.0"
gc-adapter-neo = { version = "1.1.0", features = ["libusb"] }
gc-adapter-neo = { version = "1.1.1", features = ["libusb"] }
rhai = "1.26.0"
enum_cycling = "0.2.1"
enum_cycling_derive = "0.2.1"
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After

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+5
View File
@@ -1,8 +1,11 @@
use bevy::{
app::ScheduleRunnerPlugin,
asset::{AssetMode, AssetPlugin, processor::AssetProcessor, processor::ProcessorState},
gltf::GltfPlugin,
image::{CompressedImageFormats, ImageLoader, ImagePlugin},
prelude::*,
tasks::block_on,
text::TextPlugin,
};
use shinespark::AssetProcessingPlugin;
use std::{process::ExitCode, time::Duration};
@@ -15,6 +18,8 @@ fn main() -> ExitCode {
use_asset_processor_override: Some(true),
..default()
})
.add_plugins((ImagePlugin::default(), TextPlugin, GltfPlugin::default()))
.register_asset_loader(ImageLoader::new(CompressedImageFormats::NONE))
.add_plugins(AssetProcessingPlugin)
.add_systems(Update, finish_when_processed);
+23 -6
View File
@@ -32,7 +32,9 @@ use clap::Parser;
use ron_asset_manager::RonAssetPlugin;
use crate::{
camera::MatchCameraPlugin, fighter::manifest::FighterManifest, game_settings::GameSettings, schedule::GameplaySchedulePlugin, stage::manifest::StageManifest, ui::InGameUIPlugin,
camera::MatchCameraPlugin, fighter::manifest::FighterManifest, game_settings::GameSettings,
match_runtime::MatchRuntimePlugin, menus::style::FGUiStyle, schedule::GameplaySchedulePlugin,
stage::manifest::StageManifest, ui::InGameUIPlugin,
};
mod args;
@@ -42,6 +44,7 @@ pub mod fighter;
pub mod game_settings;
pub mod input;
pub mod match_loading;
pub mod match_runtime;
mod math;
pub mod menus;
pub mod netcode;
@@ -80,6 +83,20 @@ pub enum AppState {
#[derive(Default)]
pub struct GamePlugin;
/// Registers every custom asset loader used by the game and asset processor.
pub struct GameAssetPlugin;
impl Plugin for GameAssetPlugin {
fn build(&self, app: &mut App) {
app.add_plugins((
RonAssetPlugin::<FighterManifest>::create("fighter.ron"),
RonAssetPlugin::<StageManifest>::create("stage.ron"),
RonAssetPlugin::<GameSettings>::create("ron"),
RonAssetPlugin::<FGUiStyle>::create("stylesheet.ron"),
));
}
}
impl Plugin for GamePlugin {
fn build(&self, app: &mut App) {
// Each module owns its own systems, rollback registrations and
@@ -91,6 +108,7 @@ impl Plugin for GamePlugin {
// Brings up GGRS (and with it `GgrsSchedule`), so it goes first.
netcode::FighterNetcodePlugin::default(),
GameplaySchedulePlugin,
MatchRuntimePlugin,
input::FighterInputPlugin,
replay::ReplayPlugin,
debug_tools::DebugToolsPlugin,
@@ -99,9 +117,7 @@ impl Plugin for GamePlugin {
scripting::importer::FighterScriptImportPlugin,
stage::StagePlugin,
MatchCameraPlugin,
RonAssetPlugin::<FighterManifest>::create("fighter.ron"),
RonAssetPlugin::<StageManifest>::create("stage.ron"),
RonAssetPlugin::<GameSettings>::create("ron"),
GameAssetPlugin,
InGameUIPlugin,
))
.add_plugins(menus::MenuPlugin)
@@ -155,13 +171,14 @@ impl Plugin for GamePlugin {
}
}
/// Registers only the custom asset processors used by CI and release builds.
/// The processing binary adds this plugin without starting the game.
/// Registers the custom asset loaders and processors used by CI and release
/// builds. The processing binary adds this plugin without starting the game.
pub struct AssetProcessingPlugin;
impl Plugin for AssetProcessingPlugin {
fn build(&self, app: &mut App) {
app.add_plugins((
GameAssetPlugin,
scripting::importer::FighterScriptImportPlugin,
fighter::baked_animation::BakedAnimationAssetProcessingPlugin,
));
+126 -33
View File
@@ -8,28 +8,29 @@ use bevy_ggrs::prelude::Session;
use serde::{Deserialize, Serialize};
use crate::{
AppState,
args::Args,
fighter::{
FighterId, FighterRoster,
animation::AnimKind,
attack::{AttackKind, FighterAttackScriptAssets},
baked_animation::{BakedFighterAnimations, BAKED_ANIMATION_FPS},
baked_animation::{BAKED_ANIMATION_FPS, BakedFighterAnimations},
manifest::{FighterManifest, FighterManifestRegistry},
spawn_fighter,
visual::FighterAnimations,
FighterId, FighterRoster,
},
input::{LocalInputAssignments, LocalInputSource},
match_runtime::MatchState,
math::{int::FGi32, vec::FGVec2},
netcode::{
session::{create_session, ConnectionStatus, SessionConfig},
GGRSCfg,
session::{ConnectionStatus, SessionConfig, create_session},
},
scripting::FighterAttackScript,
stage::{
self,
manifest::{StageId, StageManifest, StageManifestRegistry},
},
AppState,
};
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
@@ -38,10 +39,49 @@ pub struct MatchPlayer {
pub fighter: FighterId,
}
#[derive(Resource, Debug, Clone, PartialEq, Eq)]
pub struct PendingMatch {
#[derive(Resource, Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
pub struct MatchConfig {
pub stage: StageId,
pub players: Vec<MatchPlayer>,
pub rules: MatchRules,
}
#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
pub enum MatchRules {
Stock {
starting_stocks: u8,
time_limit_frames: Option<u32>,
},
Timed {
time_limit_frames: u32,
},
}
impl Default for MatchRules {
fn default() -> Self {
Self::Stock {
starting_stocks: 3,
time_limit_frames: None,
}
}
}
impl MatchRules {
fn validate(&self) -> Result<(), &'static str> {
match self {
Self::Stock {
starting_stocks: 0, ..
} => Err("stock matches must start with at least one stock"),
Self::Stock {
time_limit_frames: Some(0),
..
} => Err("stock match time limits must be greater than zero frames"),
Self::Timed {
time_limit_frames: 0,
} => Err("timed match limits must be greater than zero frames"),
_ => Ok(()),
}
}
}
pub struct SelectedFighterAssets {
@@ -59,7 +99,7 @@ pub struct MatchAssets {
impl MatchAssets {
fn requested(world: &World) -> Self {
let request = world.resource::<PendingMatch>();
let config = world.resource::<MatchConfig>();
let asset_server = world.resource::<AssetServer>();
let registry = world.resource::<FighterManifestRegistry>();
let stage_registry = world.resource::<StageManifestRegistry>();
@@ -67,7 +107,7 @@ impl MatchAssets {
let stage_manifests = world.resource::<Assets<StageManifest>>();
let stage_handle = stage_registry
.get(request.stage)
.get(config.stage)
.expect("Startup validation guarantees every stage has a manifest");
let stage_manifest = stage_manifests
.get(&stage_handle)
@@ -75,7 +115,7 @@ impl MatchAssets {
Self {
stage: asset_server.load(stage_manifest.model_path.clone()),
fighters: request
fighters: config
.players
.iter()
.map(|player| {
@@ -141,10 +181,10 @@ pub struct MatchRoot;
pub fn initiate_match(
commands: &mut Commands,
next_state: &mut NextState<AppState>,
request: PendingMatch,
config: MatchConfig,
) {
commands.remove_resource::<crate::netcode::session::MatchDisconnected>();
commands.insert_resource(request);
commands.insert_resource(config);
next_state.set(AppState::LoadingMatch);
}
@@ -166,12 +206,9 @@ pub fn initiate_default_match(
if let Some(path) = &args.play_replay {
match crate::replay::load(path) {
Ok(replay) => {
let request = PendingMatch {
stage: replay.match_config.stage,
players: replay.match_config.players.clone(),
};
let config = replay.match_config.clone();
commands.insert_resource(crate::replay::LoadedReplay(replay));
initiate_match(&mut commands, &mut next_state, request);
initiate_match(&mut commands, &mut next_state, config);
}
Err(error) => {
error!("Replay load failed: {error}");
@@ -215,16 +252,17 @@ pub fn initiate_default_match(
initiate_match(
&mut commands,
&mut next_state,
PendingMatch {
MatchConfig {
stage: StageId::TestStage,
players,
rules: MatchRules::default(),
},
);
}
pub fn prepare_match(
mut commands: Commands,
request: Res<PendingMatch>,
config: Res<MatchConfig>,
assets: Res<MatchAssets>,
gltfs: Res<Assets<Gltf>>,
baked_animations: Res<Assets<BakedFighterAnimations>>,
@@ -236,7 +274,7 @@ pub fn prepare_match(
args: Res<Args>,
mut next_state: ResMut<NextState<AppState>>,
) {
if !valid_player_handles(&request.players) {
if !valid_player_handles(&config.players) {
fail_match(
&mut next_state,
"player handles must be unique and cover 0..player_count",
@@ -244,7 +282,12 @@ pub fn prepare_match(
return;
}
if assets.fighters.len() != request.players.len() {
if let Err(error) = config.rules.validate() {
fail_match(&mut next_state, error);
return;
}
if assets.fighters.len() != config.players.len() {
fail_match(
&mut next_state,
"loaded character assets do not match the requested player slots",
@@ -396,7 +439,7 @@ pub fn prepare_match(
));
}
let session_config = match SessionConfig::from_args(&args, request.players.len()) {
let session_config = match SessionConfig::from_args(&args, config.players.len()) {
Ok(config) => config,
Err(error) => {
fail_match(
@@ -406,7 +449,7 @@ pub fn prepare_match(
return;
}
};
let session = match create_session(&args, request.players.len()) {
let session = match create_session(&args, config.players.len()) {
Ok(session) => session,
Err(error) => {
fail_match(
@@ -420,7 +463,7 @@ pub fn prepare_match(
let root = commands.spawn((Name::new("Match"), MatchRoot)).id();
let stage_handle = stage_registry
.get(request.stage)
.get(config.stage)
.expect("Initialization check should ensure all stages exist");
let stage_manifest = stage_manifests
.get(&stage_handle)
@@ -433,11 +476,11 @@ pub fn prepare_match(
stage_manifest.camera.clone(),
);
let mut fighter_roster = Vec::with_capacity(request.players.len());
let mut fighter_roster = Vec::with_capacity(config.players.len());
for (index, (player, (scene, animations, attack_scripts, manifest_handle, model_scale))) in
request.players.iter().zip(prepared).enumerate()
config.players.iter().zip(prepared).enumerate()
{
let spawn_x = (index as i32 * 2 + 1 - request.players.len() as i32) * 5;
let spawn_x = (index as i32 * 2 + 1 - config.players.len() as i32) * 5;
fighter_roster.push(spawn_fighter(
&mut commands,
player.handle,
@@ -451,6 +494,7 @@ pub fn prepare_match(
}
commands.insert_resource(FighterRoster(fighter_roster));
commands.insert_resource(MatchState::from_config(&config));
commands.insert_resource(session_config);
commands.insert_resource(ConnectionStatus::default());
commands.insert_resource::<Session<GGRSCfg>>(session);
@@ -487,7 +531,8 @@ pub fn cleanup_match(
commands.remove_resource::<ConnectionStatus>();
commands.remove_resource::<stage::line::StageCollision>();
commands.remove_resource::<MatchAssets>();
commands.remove_resource::<PendingMatch>();
commands.remove_resource::<MatchConfig>();
commands.remove_resource::<MatchState>();
commands.remove_resource::<FighterRoster>();
}
@@ -496,8 +541,8 @@ mod tests {
use super::*;
#[test]
fn match_request_keeps_duplicate_fighter_slots() {
let request = PendingMatch {
fn match_config_keeps_duplicate_fighter_slots() {
let config = MatchConfig {
stage: StageId::TestStage,
players: vec![
MatchPlayer {
@@ -509,12 +554,13 @@ mod tests {
fighter: FighterId::TestFighter,
},
],
rules: MatchRules::default(),
};
assert_eq!(request.players.len(), 2);
assert_eq!(request.players[0].handle, 0);
assert_eq!(request.players[1].handle, 1);
assert!(valid_player_handles(&request.players));
assert_eq!(config.players.len(), 2);
assert_eq!(config.players[0].handle, 0);
assert_eq!(config.players[1].handle, 1);
assert!(valid_player_handles(&config.players));
}
#[test]
@@ -533,6 +579,53 @@ mod tests {
assert!(!valid_player_handles(&players));
}
#[test]
fn match_rules_reject_zero_limits() {
assert!(
MatchRules::Stock {
starting_stocks: 0,
time_limit_frames: None,
}
.validate()
.is_err()
);
assert!(
MatchRules::Stock {
starting_stocks: 3,
time_limit_frames: Some(0),
}
.validate()
.is_err()
);
assert!(
MatchRules::Timed {
time_limit_frames: 0,
}
.validate()
.is_err()
);
}
#[test]
fn match_rules_accept_valid_modes() {
assert!(MatchRules::default().validate().is_ok());
assert!(
MatchRules::Stock {
starting_stocks: 3,
time_limit_frames: Some(60),
}
.validate()
.is_ok()
);
assert!(
MatchRules::Timed {
time_limit_frames: 60,
}
.validate()
.is_ok()
);
}
#[test]
fn match_loading_waits_for_attack_scripts() {
let mut attack_scripts = HashMap::new();
+102
View File
@@ -0,0 +1,102 @@
//! Rollback-simulated state for an active match.
use bevy::prelude::*;
use bevy_ggrs::prelude::*;
use crate::match_loading::{MatchConfig, MatchRules};
#[derive(Resource, Clone, Debug, Hash, PartialEq, Eq)]
pub struct MatchState {
pub elapsed_frames: u32,
/// Indexed by the player's session handle.
pub players: Vec<PlayerMatchState>,
}
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
pub struct PlayerMatchState {
pub stocks_remaining: Option<u8>,
pub score: i32,
pub deaths: u32,
}
impl MatchState {
pub fn from_config(config: &MatchConfig) -> Self {
let stocks_remaining = match &config.rules {
MatchRules::Stock {
starting_stocks, ..
} => Some(*starting_stocks),
MatchRules::Timed { .. } => None,
};
Self {
elapsed_frames: 0,
players: (0..config.players.len())
.map(|_| PlayerMatchState {
stocks_remaining,
score: 0,
deaths: 0,
})
.collect(),
}
}
}
pub struct MatchRuntimePlugin;
impl Plugin for MatchRuntimePlugin {
fn build(&self, app: &mut App) {
app.rollback_resource_with_clone::<MatchState>()
.checksum_resource_with_hash::<MatchState>();
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::{fighter::FighterId, match_loading::MatchPlayer, stage::manifest::StageId};
fn config(rules: MatchRules) -> MatchConfig {
MatchConfig {
stage: StageId::TestStage,
players: vec![
MatchPlayer {
handle: 1,
fighter: FighterId::TestFighter,
},
MatchPlayer {
handle: 0,
fighter: FighterId::TestFighter,
},
],
rules,
}
}
#[test]
fn stock_state_starts_with_configured_stocks() {
let state = MatchState::from_config(&config(MatchRules::Stock {
starting_stocks: 4,
time_limit_frames: Some(60),
}));
assert_eq!(state.elapsed_frames, 0);
assert_eq!(state.players.len(), 2);
assert!(state.players.iter().all(|player| {
player.stocks_remaining == Some(4) && player.score == 0 && player.deaths == 0
}));
}
#[test]
fn timed_state_has_no_stock_counter() {
let state = MatchState::from_config(&config(MatchRules::Timed {
time_limit_frames: 60,
}));
assert!(
state
.players
.iter()
.all(|player| player.stocks_remaining.is_none())
);
}
}
+22 -3
View File
@@ -3,7 +3,7 @@ use thiserror::Error;
use crate::{
fighter::FighterId,
match_loading::{MatchPlayer, PendingMatch},
match_loading::{MatchConfig, MatchPlayer, MatchRules},
stage::manifest::StageId,
};
@@ -60,7 +60,7 @@ impl MenuMatchConfig {
!has_unselected_fighter
}
pub fn to_pending_match(&self) -> Result<PendingMatch, MenuMatchConfigErrors> {
pub fn to_match_config(&self) -> Result<MatchConfig, MenuMatchConfigErrors> {
let mut match_players = vec![];
let stage = self.stage.ok_or(MenuMatchConfigErrors::StageNotSelected)?;
@@ -78,9 +78,28 @@ impl MenuMatchConfig {
});
}
Ok(PendingMatch {
Ok(MatchConfig {
players: match_players,
stage,
rules: MatchRules::default(),
})
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn menu_config_uses_default_match_rules() {
let menu = MenuMatchConfig {
stage: Some(StageId::TestStage),
players: vec![MenuMatchPlayerSlot {
slot: 0,
fighter: Some(FighterId::TestFighter),
}],
};
assert_eq!(menu.to_match_config().unwrap().rules, MatchRules::default());
}
}
+1 -4
View File
@@ -6,12 +6,10 @@ use bevy::{
prelude::*,
};
use ron_asset_manager::RonAssetPlugin;
use crate::{
AppState,
game_settings::CommonAssets,
menus::{character_select::CharacterSelectScreen, main_menu::MainMenu, style::FGUiStyle},
menus::{character_select::CharacterSelectScreen, main_menu::MainMenu},
};
pub mod button;
pub mod character_select;
@@ -222,7 +220,6 @@ impl Plugin for MenuPlugin {
//---------
// STAGE SELECT END
//---------
.add_plugins(RonAssetPlugin::<FGUiStyle>::create("stylesheet.ron"))
.add_systems(
Update,
(
+1 -1
View File
@@ -77,7 +77,7 @@ pub fn stage_selected(
initiate_match(
&mut commands,
&mut next_state,
match_config.to_pending_match()?,
match_config.to_match_config()?,
);
}
Ok(())
+26 -25
View File
@@ -12,16 +12,12 @@ use clap::ValueEnum;
use serde::{Deserialize, Serialize};
use crate::{
AppState,
args::Args,
input::FighterInputFrame,
match_loading::{MatchPlayer, PendingMatch},
netcode::GGRSCfg,
AppState, args::Args, input::FighterInputFrame, match_loading::MatchConfig, netcode::GGRSCfg,
schedule::GameplaySet,
};
const MAGIC: &[u8; 8] = b"SPRPLY01";
pub const REPLAY_VERSION: u32 = 1;
pub const REPLAY_VERSION: u32 = 2;
#[derive(Clone, Copy, Debug, Default, Eq, PartialEq, ValueEnum)]
pub enum ReplayFormat {
@@ -34,17 +30,11 @@ pub enum ReplayFormat {
pub struct Replay {
pub replay_version: u32,
pub game_version: String,
pub match_config: ReplayMatch,
pub match_config: MatchConfig,
pub frames: Vec<ReplayFrame>,
pub checksums: Vec<ReplayChecksum>,
}
#[derive(Debug, Clone, Serialize, Deserialize, PartialEq)]
pub struct ReplayMatch {
pub stage: crate::stage::manifest::StageId,
pub players: Vec<MatchPlayer>,
}
#[derive(Debug, Clone, Serialize, Deserialize, PartialEq)]
pub struct ReplayFrame {
pub frame: i32,
@@ -267,27 +257,27 @@ fn stop_recording(
mut commands: Commands,
stop_request: Option<Res<StopReplayRecording>>,
runtime: Option<ResMut<ReplayRuntime>>,
request: Option<Res<PendingMatch>>,
config: Option<Res<MatchConfig>>,
) {
if stop_request.is_none() {
return;
}
commands.remove_resource::<StopReplayRecording>();
finish_recording_inner(&mut commands, runtime, request);
finish_recording_inner(&mut commands, runtime, config);
}
fn finish_recording(
mut commands: Commands,
runtime: Option<ResMut<ReplayRuntime>>,
request: Option<Res<PendingMatch>>,
config: Option<Res<MatchConfig>>,
) {
finish_recording_inner(&mut commands, runtime, request);
finish_recording_inner(&mut commands, runtime, config);
}
fn finish_recording_inner(
commands: &mut Commands,
runtime: Option<ResMut<ReplayRuntime>>,
request: Option<Res<PendingMatch>>,
config: Option<Res<MatchConfig>>,
) {
let Some(mut runtime) = runtime else { return };
let ReplayMode::Record { path, format } = &runtime.mode else {
@@ -296,16 +286,13 @@ fn finish_recording_inner(
if runtime.finished || runtime.frames.is_empty() {
return;
}
let Some(request) = request else { return };
let Some(config) = config else { return };
let path = path.clone();
let format = *format;
let replay = Replay {
replay_version: REPLAY_VERSION,
game_version: env!("CARGO_PKG_VERSION").into(),
match_config: ReplayMatch {
stage: request.stage,
players: request.players.clone(),
},
match_config: config.as_ref().clone(),
frames: runtime
.frames
.iter()
@@ -355,7 +342,7 @@ mod tests {
use super::*;
use crate::{
fighter::FighterId,
match_loading::MatchPlayer,
match_loading::{MatchPlayer, MatchRules},
math::{int::FGi32, vec::FGVec2},
stage::manifest::StageId,
};
@@ -364,12 +351,15 @@ mod tests {
Replay {
replay_version: REPLAY_VERSION,
game_version: "test".into(),
match_config: ReplayMatch {
match_config: MatchConfig {
stage: StageId::TestStage,
players: vec![MatchPlayer {
handle: 0,
fighter: FighterId::TestFighter,
}],
rules: MatchRules::Timed {
time_limit_frames: 21_600,
},
},
frames: vec![ReplayFrame {
frame: 1,
@@ -406,4 +396,15 @@ mod tests {
replay.frames[0].inputs.clear();
assert!(validate(&replay).is_err());
}
#[test]
fn unsupported_replay_version_is_rejected() {
let mut replay = sample();
replay.replay_version = 1;
assert_eq!(
validate(&replay).unwrap_err(),
"unsupported replay version 1"
);
}
}
+18 -9
View File
@@ -1,20 +1,29 @@
use bevy::prelude::*;
use crate::{
fighter::manifest::{FighterManifest, FighterManifestRegistry}, match_loading::{PendingMatch}, ui::{errors::UIErrors, fighter_info::FighterInfoUI},
fighter::manifest::{FighterManifest, FighterManifestRegistry},
match_loading::MatchConfig,
ui::{errors::UIErrors, fighter_info::FighterInfoUI},
};
#[derive(Component, FromTemplate)]
pub struct BattleUI {
}
pub fn spawn_battle_ui(mut commands: Commands, request: Res<PendingMatch>, fighter_registry: Res<FighterManifestRegistry>, manifests: Res<Assets<FighterManifest>>) -> Result {
pub struct BattleUI {}
pub fn spawn_battle_ui(
mut commands: Commands,
config: Res<MatchConfig>,
fighter_registry: Res<FighterManifestRegistry>,
manifests: Res<Assets<FighterManifest>>,
) -> Result {
let mut fighter_uis = vec![];
for player in &request.players {
let manifest = fighter_registry.get(player.fighter).ok_or_else(|| UIErrors::FighterManifestHandleNotFound(player.fighter))?;
let manifest = manifests.get(manifest).ok_or_else(|| UIErrors::FighterManifestNotFound(player.fighter))?;
for player in &config.players {
let manifest = fighter_registry
.get(player.fighter)
.ok_or_else(|| UIErrors::FighterManifestHandleNotFound(player.fighter))?;
let manifest = manifests
.get(manifest)
.ok_or_else(|| UIErrors::FighterManifestNotFound(player.fighter))?;
fighter_uis.push(FighterInfoUI::build(manifest, player));
}
@@ -54,4 +63,4 @@ pub fn cleanup_battle_ui(mut commands: Commands, battle_ui: Query<Entity, With<B
for entity in battle_ui {
commands.entity(entity).despawn();
}
}
}
+53 -7
View File
@@ -1,13 +1,17 @@
use bevy::prelude::*;
use crate::{fighter::{attack::FighterDamage, manifest::{FighterManifest}}, match_loading::MatchPlayer, player::Player};
use crate::{
fighter::{attack::FighterDamage, manifest::FighterManifest}, match_loading::{MatchPlayer}, match_runtime::MatchState, player::Player, ui::stock_icon::BattleUIStockIcon,
};
#[derive(Component, FromTemplate)]
pub struct FighterInfoUI {
percentage_text: Entity,
stock_icon_container: Entity,
_name_text: Entity,
player_handle: usize,
visible_damage: FighterDamage,
visible_stocks: u8,
}
impl FighterInfoUI {
@@ -16,6 +20,7 @@ impl FighterInfoUI {
bsn! {
FighterInfoUI {
percentage_text: #PercentageText,
stock_icon_container: #StockIconContainer,
_name_text: #NameText,
player_handle: {match_player.handle}
}
@@ -25,6 +30,10 @@ impl FighterInfoUI {
justify_content: JustifyContent::Center,
}
Children [
(
#StockIconContainer
Node
)
(
#PercentageText
Text("0.00%")
@@ -41,17 +50,54 @@ impl FighterInfoUI {
}
}
pub fn update_fighter_info_damage(fighters: Query<(&Player, &FighterDamage)>, ui_elements: Query<&mut FighterInfoUI>, mut commands: Commands) {
pub fn update_fighter_info_damage(
fighters: Query<(&Player, &FighterDamage)>,
ui_elements: Query<&mut FighterInfoUI>,
mut commands: Commands,
) {
for mut ui_element in ui_elements {
let Some((_, damage)) = fighters.iter().find(|(player, _)| {
player.handle == ui_element.player_handle
}) else {
let Some((_, damage)) = fighters
.iter()
.find(|(player, _)| player.handle == ui_element.player_handle)
else {
continue;
};
if *damage != ui_element.visible_damage {
commands.entity(ui_element.percentage_text).insert(Text(format!("{}%", damage)));
commands
.entity(ui_element.percentage_text)
.insert(Text(format!("{}%", damage)));
ui_element.visible_damage = damage.clone();
}
}
}
}
pub fn update_fighter_info_stocks(
match_state: Res<MatchState>,
ui_elements: Query<&mut FighterInfoUI>,
mut commands: Commands,
) {
for mut ui_element in ui_elements {
let handle = ui_element.player_handle;
let Some(match_player) = match_state.players.get(handle) else {
continue;
};
let Some(stocks) = match_player.stocks_remaining else {
continue;
};
if stocks != ui_element.visible_stocks {
commands
.entity(ui_element.stock_icon_container)
.despawn_children()
.with_children(|spawner| {
for _ in 0..stocks {
spawner.spawn_empty().apply_scene(BattleUIStockIcon::scene());
}
});
ui_element.visible_stocks = stocks;
}
}
}
+21 -2
View File
@@ -1,10 +1,15 @@
use bevy::prelude::*;
use crate::AppState;
use crate::{
AppState,
match_loading::{MatchConfig, MatchRules},
match_runtime::MatchState,
};
pub mod battle_ui;
pub mod errors;
pub mod fighter_info;
pub mod stock_icon;
#[derive(Default)]
pub struct InGameUIPlugin;
@@ -13,6 +18,20 @@ impl Plugin for InGameUIPlugin {
fn build(&self, app: &mut App) {
app.add_systems(OnEnter(AppState::InMatch), battle_ui::spawn_battle_ui)
.add_systems(OnExit(AppState::InMatch), battle_ui::cleanup_battle_ui)
.add_systems(PostUpdate, fighter_info::update_fighter_info_damage);
.add_systems(PostUpdate, fighter_info::update_fighter_info_damage)
.add_systems(
PostUpdate,
fighter_info::update_fighter_info_stocks.run_if(
resource_exists::<MatchState>
.and_then(resource_exists::<MatchConfig>)
.and_then(|match_config: Res<MatchConfig>| {
if let MatchRules::Stock { .. } = match_config.rules {
true
} else {
false
}
}),
),
);
}
}
+17
View File
@@ -0,0 +1,17 @@
use bevy::prelude::*;
#[derive(SceneComponent, Clone, FromTemplate)]
pub struct BattleUIStockIcon;
impl BattleUIStockIcon {
pub fn scene() -> impl Scene {
bsn! {
Node {
width: px(32),
height: px(32),
border_radius: BorderRadius::MAX,
}
BackgroundColor({bevy::color::palettes::css::RED})
}
}
}