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Generated
+387
-136
File diff suppressed because it is too large
Load Diff
+21
-7
@@ -7,21 +7,23 @@ authors = [""]
|
||||
[workspace]
|
||||
|
||||
[features]
|
||||
default = ["development", "debug_features"]
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||||
development = ["bevy/dynamic_linking", "bevy/file_watcher"]
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||||
default = ["development", "debug_features", "gamecube-adapter"]
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||||
development = ["bevy/dynamic_linking", "bevy/file_watcher", "bevy/embedded_watcher", "hitbox-viewer"]
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tracy = ["bevy/trace_tracy"]
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||||
debug_features = ["bevy/free_camera"]
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gamecube-adapter = ["dep:gc-adapter-neo"]
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||||
hitbox-viewer = ["bevy/bevy_dev_tools", "dep:egui_extras"]
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||||
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||||
[dependencies]
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bevy = { version = "0.19", features = ["asset_processor", "basis-universal", "compressed_image_saver", "bevy_settings"] }
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# Loads the scenes you author in the editor (assets/*.bsn) and builds
|
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# physics colliders from them. An ordinary dependency; remove it if you
|
||||
# stop using authored scenes.
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bevy = { version = "0.19.1", features = ["asset_processor", "basis-universal", "compressed_image_saver", "bevy_settings"] }
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blake3 = { version = "1.8.5", features = [ "pure" ] }
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itertools = "0.15.0"
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||||
thiserror = "2"
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avian3d = "0.7"
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||||
arrayvec = "0.7.8"
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||||
bevy-inspector-egui = "0.37.0"
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||||
bevy_egui = "0.40.0"
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||||
egui_extras = { version = "0.34.3", optional = true}
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||||
bevy_ggrs = { git = "https://github.com/gschup/bevy_ggrs" }
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||||
serde = "1.0.229"
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serde_json = "1.0.145"
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@@ -34,7 +36,6 @@ strum = "0.28.0"
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strum_macros = "0.28.0"
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bevy_asset_loader = "0.27.0"
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ron_asset_manager = "0.9.0"
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gc-adapter-neo = { version = "1.1.1", features = ["libusb"] }
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rhai = "1.26.0"
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enum_cycling = "0.2.1"
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||||
enum_cycling_derive = "0.2.1"
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@@ -44,8 +45,21 @@ fixed_math = "0.4.1"
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[profile.dev.package."*"]
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opt-level = 3
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||||
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# The rollback simulation runs multiple times per rendered frame in sync-test
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# mode, so optimizing the game crate is important even for development builds.
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[profile.dev]
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opt-level = 1
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||||
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||||
[profile.production]
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inherits = "release"
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||||
lto = "thin"
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codegen-units = 1
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strip = "symbols"
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||||
|
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[target.'cfg(not(target_os = "windows"))'.dependencies]
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gc-adapter-neo = { version = "1.1.1", features = ["libusb"], optional = true }
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[[bin]]
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name = "hitbox-editor"
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path = "src/bin/hitbox-editor.rs"
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required-features = ["hitbox-viewer"]
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|
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@@ -23,6 +23,19 @@ cargo run -- --debug-match --players 2 --local-port 7001 \
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--net-player 0=127.0.0.1:7000 --net-player 1=local
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```
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|
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## Hitbox viewer
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Run the live attack-script previewer with a fighter manifest and attack:
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```sh
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cargo run --bin hitbox-editor -- \
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--manifest fighters/test/test.fighter.ron --attack jab
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||||
```
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||||
|
||||
The timeline is read-only and refreshes through Bevy's asset hot reloading.
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||||
Press Space to pause or resume, use the arrow keys to step, or click and drag
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||||
the timeline to scrub.
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||||
|
||||
## Production Build
|
||||
|
||||
```sh
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||||
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||||
@@ -0,0 +1,37 @@
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||||
use bevy::{
|
||||
asset::{AssetMode, AssetPlugin},
|
||||
gltf::GltfPlugin,
|
||||
image::{ImageAddressMode, ImagePlugin, ImageSamplerDescriptor},
|
||||
prelude::*,
|
||||
};
|
||||
use bevy_egui::EguiPlugin;
|
||||
use clap::Parser;
|
||||
use shinespark::hitbox_viewer::{HitboxViewerArgs, HitboxViewerPlugin};
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||||
|
||||
fn main() -> AppExit {
|
||||
let args = HitboxViewerArgs::parse();
|
||||
let default_sampler = ImageSamplerDescriptor::linear()
|
||||
.set_address_mode(ImageAddressMode::Repeat)
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||||
.set_anisotropic_filter(16)
|
||||
.clone();
|
||||
let default_plugins = DefaultPlugins
|
||||
.set(ImagePlugin {
|
||||
default_sampler: default_sampler.clone(),
|
||||
})
|
||||
.set(GltfPlugin {
|
||||
default_sampler,
|
||||
..default()
|
||||
})
|
||||
.set(AssetPlugin {
|
||||
mode: AssetMode::Processed,
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||||
use_asset_processor_override: Some(cfg!(feature = "development")),
|
||||
..default()
|
||||
});
|
||||
|
||||
App::new()
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||||
.add_plugins(default_plugins)
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||||
.add_plugins(EguiPlugin::default())
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||||
.insert_resource(args)
|
||||
.add_plugins(HitboxViewerPlugin)
|
||||
.run()
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||||
}
|
||||
+9
-5
@@ -5,7 +5,7 @@ use bevy_ggrs::GgrsFrameTiming;
|
||||
|
||||
use crate::{
|
||||
debug_tools::DebugSettings,
|
||||
fighter::{manifest::FighterManifest, motion::sample_presentation_translation},
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||||
fighter::{manifest::FighterManifest, motion::{sample_presentation_translation_with_snap, FighterPresentationSnap}},
|
||||
stage::manifest::StageCameraProfile,
|
||||
};
|
||||
|
||||
@@ -313,6 +313,7 @@ fn update_match_camera(
|
||||
&crate::fighter::motion::FighterPreviousTranslation,
|
||||
&crate::fighter::Fighter,
|
||||
&crate::fighter::FighterFacingDirection,
|
||||
&FighterPresentationSnap,
|
||||
&mut FighterCameraExtents,
|
||||
),
|
||||
With<crate::player::Player>,
|
||||
@@ -329,16 +330,17 @@ fn update_match_camera(
|
||||
let subjects = fighters
|
||||
.iter_mut()
|
||||
.map(
|
||||
|(translation, previous_translation, fighter, facing, mut extents)| {
|
||||
|(translation, previous_translation, fighter, facing, presentation_snap, mut extents)| {
|
||||
let manifest = manifests
|
||||
.get(&fighter.manifest)
|
||||
.expect("Fighter manifest should be valid");
|
||||
fighter_subject_bounds(
|
||||
sample_presentation_translation(
|
||||
sample_presentation_translation_with_snap(
|
||||
*previous_translation,
|
||||
*translation,
|
||||
timing.overstep_fraction(),
|
||||
debug_settings.motion_sampling,
|
||||
*presentation_snap,
|
||||
),
|
||||
manifest.camera,
|
||||
*facing,
|
||||
@@ -465,6 +467,7 @@ fn debug_draw_camera(
|
||||
&crate::fighter::motion::FighterPreviousTranslation,
|
||||
&crate::fighter::Fighter,
|
||||
&crate::fighter::FighterFacingDirection,
|
||||
&FighterPresentationSnap,
|
||||
&FighterCameraExtents,
|
||||
),
|
||||
With<crate::player::Player>,
|
||||
@@ -486,15 +489,16 @@ fn debug_draw_camera(
|
||||
Color::srgb(1.0, 0.5, 0.0),
|
||||
);
|
||||
draw_rectangle(&mut gizmos, camera.frame, Color::srgb(1.0, 1.0, 0.0));
|
||||
for (translation, previous_translation, fighter, _facing, extents) in &fighters {
|
||||
for (translation, previous_translation, fighter, _facing, presentation_snap, extents) in &fighters {
|
||||
let manifest = manifests
|
||||
.get(&fighter.manifest)
|
||||
.expect("Fighter manifest should be valid");
|
||||
let center = sample_presentation_translation(
|
||||
let center = sample_presentation_translation_with_snap(
|
||||
*previous_translation,
|
||||
*translation,
|
||||
timing.overstep_fraction(),
|
||||
debug_settings.motion_sampling,
|
||||
*presentation_snap,
|
||||
) + Vec2::Y * manifest.camera.vertical_origin_offset.to_num::<f32>();
|
||||
draw_rectangle(
|
||||
&mut gizmos,
|
||||
|
||||
@@ -109,7 +109,9 @@ impl FighterDebugRowKind {
|
||||
enum DebugFlag {
|
||||
Network,
|
||||
Ecb,
|
||||
BlastZones,
|
||||
StageCollision,
|
||||
SpawnPositions,
|
||||
AnimationBones,
|
||||
AttackHitboxes,
|
||||
Hurtboxes,
|
||||
@@ -173,6 +175,14 @@ const WORLD_MENU: &[DebugMenuEntry] = &[
|
||||
label: "Stage collision",
|
||||
flag: DebugFlag::StageCollision,
|
||||
},
|
||||
DebugMenuEntry::Toggle {
|
||||
label: "Blast zones",
|
||||
flag: DebugFlag::BlastZones,
|
||||
},
|
||||
DebugMenuEntry::Toggle {
|
||||
label: "Spawn points",
|
||||
flag: DebugFlag::SpawnPositions,
|
||||
},
|
||||
DebugMenuEntry::GameSpeed {
|
||||
label: "Game speed",
|
||||
},
|
||||
@@ -243,7 +253,9 @@ pub struct DebugSettings {
|
||||
pub frame_stepping: bool,
|
||||
pub network: bool,
|
||||
pub ecb: bool,
|
||||
pub blast_zones: bool,
|
||||
pub stage_collision: bool,
|
||||
pub spawn_positions: bool,
|
||||
pub animation_bones: bool,
|
||||
pub attack_hitboxes: bool,
|
||||
pub hurtboxes: bool,
|
||||
@@ -264,7 +276,9 @@ impl Default for DebugSettings {
|
||||
frame_stepping: false,
|
||||
network: false,
|
||||
ecb: false,
|
||||
blast_zones: false,
|
||||
stage_collision: false,
|
||||
spawn_positions: false,
|
||||
animation_bones: false,
|
||||
attack_hitboxes: false,
|
||||
hurtboxes: false,
|
||||
@@ -328,6 +342,8 @@ impl DebugSettings {
|
||||
match flag {
|
||||
DebugFlag::Network => self.network,
|
||||
DebugFlag::Ecb => self.ecb,
|
||||
DebugFlag::BlastZones => self.blast_zones,
|
||||
DebugFlag::SpawnPositions => self.spawn_positions,
|
||||
DebugFlag::StageCollision => self.stage_collision,
|
||||
DebugFlag::AnimationBones => self.animation_bones,
|
||||
DebugFlag::AttackHitboxes => self.attack_hitboxes,
|
||||
@@ -342,7 +358,9 @@ impl DebugSettings {
|
||||
match flag {
|
||||
DebugFlag::Network => self.network = !self.network,
|
||||
DebugFlag::Ecb => self.ecb = !self.ecb,
|
||||
DebugFlag::BlastZones => self.blast_zones = !self.blast_zones,
|
||||
DebugFlag::StageCollision => self.stage_collision = !self.stage_collision,
|
||||
DebugFlag::SpawnPositions => self.spawn_positions = !self.spawn_positions,
|
||||
DebugFlag::AnimationBones => self.animation_bones = !self.animation_bones,
|
||||
DebugFlag::AttackHitboxes => self.attack_hitboxes = !self.attack_hitboxes,
|
||||
DebugFlag::Hurtboxes => self.hurtboxes = !self.hurtboxes,
|
||||
@@ -884,6 +902,14 @@ pub fn stage_collision_enabled(settings: Res<DebugSettings>) -> bool {
|
||||
settings.stage_collision
|
||||
}
|
||||
|
||||
pub fn blast_zones_enabled(settings: Res<DebugSettings>) -> bool {
|
||||
settings.blast_zones
|
||||
}
|
||||
|
||||
pub fn spawn_positions_enabled(settings: Res<DebugSettings>) -> bool {
|
||||
settings.spawn_positions
|
||||
}
|
||||
|
||||
pub fn animation_bones_enabled(settings: Res<DebugSettings>) -> bool {
|
||||
settings.animation_bones
|
||||
}
|
||||
|
||||
@@ -1,22 +1,12 @@
|
||||
use bevy::prelude::*;
|
||||
|
||||
use crate::{
|
||||
camera::MatchCamera,
|
||||
fighter::{
|
||||
FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake,
|
||||
FighterPreviousFacingDirection, FighterPreviousTranslation, FighterSurfaceState,
|
||||
FighterTranslation, FighterVelocity,
|
||||
animation::FighterAnimationFrame,
|
||||
attack::{
|
||||
camera::MatchCamera, fighter::{
|
||||
FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake, FighterInvulnerabilityState, FighterPendingRespawn, FighterPreviousFacingDirection, FighterPreviousTranslation, FighterSurfaceState, FighterTranslation, FighterVelocity, animation::FighterAnimationFrame, attack::{
|
||||
FighterDamage, FighterKnockbackVelocity, FighterPendingHitReaction, FighterPendingHits,
|
||||
FighterSolvedHurtboxes, FighterStaleMoveQueue,
|
||||
},
|
||||
baked_animation::FighterBoneMatrices,
|
||||
state::FighterState,
|
||||
},
|
||||
input::FighterInput,
|
||||
player::Player,
|
||||
stage::line::StageCollision,
|
||||
}, baked_animation::FighterBoneMatrices, state::FighterState,
|
||||
}, input::FighterInput, match_runtime::MatchState, player::Player, stage::line::StageCollision,
|
||||
};
|
||||
|
||||
#[derive(Resource, Default)]
|
||||
@@ -29,6 +19,7 @@ struct Checkpoint {
|
||||
fighters: Vec<FighterCheckpoint>,
|
||||
stage_collision: StageCollision,
|
||||
pending_hits: FighterPendingHits,
|
||||
match_state: MatchState,
|
||||
}
|
||||
|
||||
#[derive(Clone)]
|
||||
@@ -55,6 +46,8 @@ struct FighterCheckpoint {
|
||||
solved_hurtboxes: FighterSolvedHurtboxes,
|
||||
bone_matrices: FighterBoneMatrices,
|
||||
surface: FighterSurfaceState,
|
||||
pending_respawn: FighterPendingRespawn,
|
||||
invulnerability_state: FighterInvulnerabilityState,
|
||||
}
|
||||
|
||||
pub(super) fn save_or_restore(world: &mut World) {
|
||||
@@ -99,10 +92,12 @@ pub(super) fn save_or_restore(world: &mut World) {
|
||||
checkpoint_fighters.push(checkpoint);
|
||||
}
|
||||
let pending_hits = world.resource::<FighterPendingHits>().clone();
|
||||
let match_state = world.resource::<MatchState>().clone();
|
||||
world.resource_mut::<DebugSaveState>().checkpoint = Some(Checkpoint {
|
||||
fighters: checkpoint_fighters,
|
||||
stage_collision,
|
||||
pending_hits,
|
||||
match_state,
|
||||
});
|
||||
info!("Saved debug game state");
|
||||
return;
|
||||
@@ -154,9 +149,12 @@ pub(super) fn save_or_restore(world: &mut World) {
|
||||
entity.insert(saved.solved_hurtboxes.clone());
|
||||
entity.insert(saved.bone_matrices.clone());
|
||||
entity.insert(saved.surface.clone());
|
||||
entity.insert(saved.pending_respawn.clone());
|
||||
entity.insert(saved.invulnerability_state.clone());
|
||||
}
|
||||
world.insert_resource(checkpoint.pending_hits.clone());
|
||||
world.insert_resource(checkpoint.stage_collision);
|
||||
world.insert_resource(checkpoint.match_state);
|
||||
for mut match_camera in world.query::<&mut MatchCamera>().iter_mut(world) {
|
||||
match_camera.needs_snap = true;
|
||||
}
|
||||
@@ -188,6 +186,8 @@ fn capture_fighter(world: &World, entity: Entity) -> Option<FighterCheckpoint> {
|
||||
solved_hurtboxes: fighter.get::<FighterSolvedHurtboxes>()?.clone(),
|
||||
bone_matrices: fighter.get::<FighterBoneMatrices>()?.clone(),
|
||||
surface: fighter.get::<FighterSurfaceState>()?.clone(),
|
||||
pending_respawn: fighter.get::<FighterPendingRespawn>()?.clone(),
|
||||
invulnerability_state: fighter.get::<FighterInvulnerabilityState>()?.clone(),
|
||||
})
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,16 @@
|
||||
use bevy_egui::egui::Color32;
|
||||
|
||||
pub trait ColorToEgui {
|
||||
fn to_egui(&self) -> Color32;
|
||||
}
|
||||
|
||||
impl ColorToEgui for bevy::color::Srgba {
|
||||
fn to_egui(&self) -> Color32 {
|
||||
Color32::from_rgba_unmultiplied(
|
||||
(self.red * 255.0) as u8,
|
||||
(self.green * 255.0) as u8,
|
||||
(self.blue * 255.0) as u8,
|
||||
(self.alpha * 255.0) as u8,
|
||||
)
|
||||
}
|
||||
}
|
||||
@@ -98,4 +98,8 @@ pub enum AnimKind {
|
||||
AttackUpTilt,
|
||||
AttackForwardTilt,
|
||||
AttackDownTilt,
|
||||
AttackNeutralAir,
|
||||
AttackForwardAir,
|
||||
AttackDash,
|
||||
AttackUpSmash,
|
||||
}
|
||||
|
||||
+124
-15
@@ -8,6 +8,7 @@ use bevy::prelude::*;
|
||||
use bevy_ggrs::{Rollback, RollbackApp, prelude::GgrsSchedule};
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
use crate::fighter::FighterInvulnerabilityState;
|
||||
use crate::{
|
||||
fighter::{
|
||||
Fighter, FighterAttributes, FighterFacingDirection, FighterHitboxes,
|
||||
@@ -32,7 +33,7 @@ use crate::{
|
||||
#[derive(Deref, Component, Default, Hash, Debug, Copy, Clone)]
|
||||
pub struct FighterKnockbackVelocity(pub FGVec2);
|
||||
|
||||
#[derive(Debug, Default, Clone, Copy, Serialize, Deserialize, Component, Hash, PartialEq)]
|
||||
#[derive(Debug, Default, Clone, Copy, Serialize, Deserialize, Component, Hash, PartialEq, Eq, PartialOrd, Ord)]
|
||||
pub struct FighterDamage(FGi32);
|
||||
|
||||
impl std::fmt::Display for FighterDamage {
|
||||
@@ -51,7 +52,8 @@ pub enum HitReactionKind {
|
||||
pub struct FighterHitReaction {
|
||||
pub launch_velocity: FGi32,
|
||||
pub launch_angle: FGi32,
|
||||
pub hitstop_frames: HitStop,
|
||||
pub victim_hitstop_frames: HitStop,
|
||||
pub attacker_hitstop_frames: HitStop,
|
||||
pub hitstun_frames: u32,
|
||||
pub kind: HitReactionKind,
|
||||
pub damage: FighterDamage,
|
||||
@@ -79,7 +81,7 @@ impl HitStop {
|
||||
HitStop(hitstop)
|
||||
}
|
||||
pub fn calculate(attack_damage_stalled: FighterDamage, crouch_cancelling: bool) -> Self {
|
||||
let a = (attack_damage_stalled.0 / FGi32::lit("3.0") + FGi32::lit("4.0")).round_to_zero();
|
||||
let a = (attack_damage_stalled.0 / FGi32::lit("3.0") + FGi32::lit("3.0")).round_to_zero();
|
||||
let crouch_cancelling_factor = if crouch_cancelling {
|
||||
FGi32::lit("0.66666666")
|
||||
} else {
|
||||
@@ -96,6 +98,12 @@ impl HitStop {
|
||||
}
|
||||
}
|
||||
|
||||
impl std::fmt::Display for HitStop {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
write!(f, "{}", self.0)
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, Serialize, Deserialize)]
|
||||
pub enum KnockbackType {
|
||||
Normal,
|
||||
@@ -112,9 +120,15 @@ impl KnockbackType {
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Default, Clone, Serialize, Deserialize)]
|
||||
#[derive(Debug, Default, Clone, Copy, Serialize, Deserialize, PartialEq, Eq, PartialOrd, Ord)]
|
||||
pub struct Knockback(FGi32);
|
||||
|
||||
impl std::fmt::Display for Knockback {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
write!(f, "{:.2}", self.0)
|
||||
}
|
||||
}
|
||||
|
||||
impl Knockback {
|
||||
pub fn lit(val: &str) -> Self {
|
||||
Self(FGi32::lit(val))
|
||||
@@ -143,6 +157,15 @@ pub enum AttackAngle {
|
||||
Sakurai,
|
||||
}
|
||||
|
||||
impl std::fmt::Display for AttackAngle {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
match self {
|
||||
AttackAngle::Normal(fixed_i32) => write!(f, "{:.2}º", fixed_i32),
|
||||
AttackAngle::Sakurai => write!(f, "Sakurai"),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for AttackAngle {
|
||||
fn default() -> Self {
|
||||
AttackAngle::Normal(FGi32::lit("0"))
|
||||
@@ -157,6 +180,30 @@ impl AttackAngle {
|
||||
pub fn make_sakurai() -> Self {
|
||||
Self::Sakurai
|
||||
}
|
||||
|
||||
pub fn get_angle(&self, knockback: &Knockback, is_receiver_grounded: bool, game_settings: &GameSettings) -> FGi32 {
|
||||
match self {
|
||||
AttackAngle::Normal(angle) => {
|
||||
*angle
|
||||
},
|
||||
AttackAngle::Sakurai => {
|
||||
if !is_receiver_grounded {
|
||||
game_settings.fighter_common.sakurai_angle_aerial_angle
|
||||
} else if knockback.0 > game_settings.fighter_common.sakurai_angle_knockback_threshold {
|
||||
game_settings.fighter_common.sakurai_angle_high_knockback_angle
|
||||
} else {
|
||||
game_settings.fighter_common.sakurai_angle_low_knockback_angle
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
pub fn to_melee_angle_representation(&self) -> FGi32 {
|
||||
match self {
|
||||
AttackAngle::Normal(fixed_i32) => *fixed_i32,
|
||||
AttackAngle::Sakurai => FGi32::lit("361"),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize, Reflect, PartialEq, Eq, Hash, Clone, Debug, Default, Copy)]
|
||||
@@ -174,23 +221,25 @@ pub enum AttackKind {
|
||||
UpSmash,
|
||||
DownSmash,
|
||||
ForwardSmash,
|
||||
DashAttack,
|
||||
}
|
||||
|
||||
impl AttackKind {
|
||||
pub fn get_animation(&self) -> AnimKind {
|
||||
match self {
|
||||
AttackKind::NeutralAir => AnimKind::AttackJab1,
|
||||
AttackKind::NeutralAir => AnimKind::AttackNeutralAir,
|
||||
AttackKind::Jab => AnimKind::AttackJab1,
|
||||
AttackKind::UpTilt => AnimKind::AttackUpTilt,
|
||||
AttackKind::ForwardAir => AnimKind::AttackUpTilt,
|
||||
AttackKind::ForwardAir => AnimKind::AttackForwardAir,
|
||||
AttackKind::BackAir => AnimKind::AttackUpTilt,
|
||||
AttackKind::DownAir => AnimKind::AttackUpTilt,
|
||||
AttackKind::UpAir => AnimKind::AttackUpTilt,
|
||||
AttackKind::DownTilt => AnimKind::AttackDownTilt,
|
||||
AttackKind::ForwardTilt => AnimKind::AttackForwardTilt,
|
||||
AttackKind::UpSmash => AnimKind::AttackUpTilt,
|
||||
AttackKind::UpSmash => AnimKind::AttackUpSmash,
|
||||
AttackKind::DownSmash => AnimKind::AttackUpTilt,
|
||||
AttackKind::ForwardSmash => AnimKind::AttackUpTilt,
|
||||
AttackKind::DashAttack => AnimKind::AttackDash,
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -199,6 +248,7 @@ impl AttackKind {
|
||||
#[reflect(opaque)]
|
||||
pub struct AttackHitbox {
|
||||
pub id: u32,
|
||||
pub group: u32,
|
||||
pub bone: String,
|
||||
pub damage: FighterDamage,
|
||||
pub offset: FGVec3,
|
||||
@@ -211,6 +261,14 @@ pub struct AttackHitbox {
|
||||
pub end_frame: u32,
|
||||
}
|
||||
|
||||
static ATTACK_HITBOX_ID_PALETTE: [bevy::color::Srgba; 5] = [
|
||||
bevy::color::palettes::tailwind::RED_500,
|
||||
bevy::color::palettes::tailwind::GREEN_500,
|
||||
bevy::color::palettes::tailwind::BLUE_500,
|
||||
bevy::color::palettes::tailwind::FUCHSIA_500,
|
||||
bevy::color::palettes::tailwind::ORANGE_500,
|
||||
];
|
||||
|
||||
const STALE_MOVE_QUEUE_COUNT: usize = 9;
|
||||
|
||||
#[derive(Component, Hash, Clone, Default)]
|
||||
@@ -258,6 +316,10 @@ impl FighterStaleMoveQueue {
|
||||
}
|
||||
|
||||
impl AttackHitbox {
|
||||
pub fn get_debug_draw_color(&self) -> bevy::color::Srgba {
|
||||
ATTACK_HITBOX_ID_PALETTE[self.id as usize % ATTACK_HITBOX_ID_PALETTE.len()]
|
||||
}
|
||||
|
||||
pub fn validate(&self) -> Result<(), String> {
|
||||
if self.bone.trim().is_empty() {
|
||||
return Err("bone name is empty".into());
|
||||
@@ -351,6 +413,36 @@ pub fn update_active_hitbox_list(script: &FighterAttackScript, list: &mut Vec<us
|
||||
);
|
||||
}
|
||||
|
||||
/// Updates both the currently active hitbox intervals and the lifetime of
|
||||
/// their per-group victim histories. A group remains immune only while at
|
||||
/// least one hitbox belonging to that group is active.
|
||||
pub fn update_active_attack(
|
||||
script: &FighterAttackScript,
|
||||
attack: &mut super::FighterActiveAttack,
|
||||
frame: u32,
|
||||
) {
|
||||
update_active_hitbox_list(script, &mut attack.active_hitboxes, frame);
|
||||
|
||||
let mut active_groups = Vec::new();
|
||||
for &index in &attack.active_hitboxes {
|
||||
let group = script.hitboxes[index].group;
|
||||
if !active_groups.contains(&group) {
|
||||
active_groups.push(group);
|
||||
}
|
||||
}
|
||||
|
||||
attack.hit_groups.retain(|state| active_groups.contains(&state.group));
|
||||
for group in active_groups {
|
||||
if !attack.hit_groups.iter().any(|state| state.group == group) {
|
||||
attack.hit_groups.push(super::FighterHitGroupState {
|
||||
group,
|
||||
hit_fighters: Vec::new(),
|
||||
});
|
||||
}
|
||||
}
|
||||
attack.hit_groups.sort_unstable_by_key(|state| state.group);
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug, PartialEq, Hash)]
|
||||
pub struct FighterSolvedHurtbox {
|
||||
pub hurtbox_idx: usize,
|
||||
@@ -526,31 +618,33 @@ pub fn intersect_attacks_with_hurtboxes(
|
||||
&Player,
|
||||
&FighterStaleMoveQueue,
|
||||
)>,
|
||||
query_attacked: Query<(Entity, &FighterSolvedHurtboxes)>,
|
||||
query_attacked: Query<(Entity, &FighterSolvedHurtboxes, &FighterInvulnerabilityState)>,
|
||||
mut pending_hits: ResMut<FighterPendingHits>,
|
||||
attack_scripts: Res<Assets<FighterAttackScript>>,
|
||||
) {
|
||||
pending_hits.0.clear();
|
||||
|
||||
for &entity_receiving in &roster.0 {
|
||||
let Ok((_, hurtboxes)) = query_attacked.get(entity_receiving) else {
|
||||
let Ok((_, hurtboxes, invuln_state)) = query_attacked.get(entity_receiving) else {
|
||||
continue;
|
||||
};
|
||||
|
||||
if matches!(*invuln_state, FighterInvulnerabilityState::Intangible { .. }) {
|
||||
continue;
|
||||
}
|
||||
|
||||
for &entity_hurting in &roster.0 {
|
||||
if entity_hurting == entity_receiving {
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
let Ok((_, mut hitboxes, _, _, _)) = query_attacker.get_mut(entity_hurting) else {
|
||||
continue;
|
||||
};
|
||||
let Some(active_attack) = hitboxes.0.as_mut() else {
|
||||
continue;
|
||||
};
|
||||
if active_attack.hit_fighters.contains(&entity_receiving) {
|
||||
continue;
|
||||
}
|
||||
|
||||
let attack_script = attack_scripts
|
||||
.get(&active_attack.script)
|
||||
.expect("Attack script should be valid");
|
||||
@@ -560,6 +654,15 @@ pub fn intersect_attacks_with_hurtboxes(
|
||||
for solved_hitbox in active_attack.solved_hitboxes.iter() {
|
||||
if hurtbox.capsule.intersects(solved_hitbox.capsule) {
|
||||
let candidate = solved_hitbox.hitbox_idx;
|
||||
let group = attack_script.hitboxes[candidate].group;
|
||||
let already_hit = active_attack
|
||||
.hit_groups
|
||||
.iter()
|
||||
.find(|state| state.group == group)
|
||||
.is_some_and(|state| state.hit_fighters.contains(&entity_receiving));
|
||||
if already_hit {
|
||||
continue;
|
||||
}
|
||||
if hitting_hitbox_idx.is_none_or(|current: usize| {
|
||||
attack_script.hitboxes[candidate].id
|
||||
< attack_script.hitboxes[current].id
|
||||
@@ -581,9 +684,15 @@ pub fn intersect_attacks_with_hurtboxes(
|
||||
attack_kind: active_attack.kind,
|
||||
hitbox_index: hitting_hitbox_idx,
|
||||
});
|
||||
info!("Hit by hitbox {}!!!!", hitting_hitbox_idx);
|
||||
|
||||
active_attack.hit_fighters.push(entity_receiving);
|
||||
let group = attack_script.hitboxes[hitting_hitbox_idx].group;
|
||||
if let Some(state) = active_attack
|
||||
.hit_groups
|
||||
.iter_mut()
|
||||
.find(|state| state.group == group)
|
||||
{
|
||||
state.hit_fighters.push(entity_receiving);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,21 +4,37 @@ use bevy_ggrs::prelude::GgrsSchedule;
|
||||
use super::*;
|
||||
use crate::{
|
||||
fighter::{
|
||||
Fighter, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole, FighterPendingHitReaction, FighterStaleMoveQueue, errors::FighterErrors, manifest::FighterManifest, state::FighterState,
|
||||
}, game_settings::GameSettings, math::{int::FGi32}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript,
|
||||
Fighter, FighterHitboxes, FighterHitstop, FighterHitstopShake,
|
||||
FighterHitstopShakeKind, FighterHitstopShakeRole, FighterPendingHitReaction,
|
||||
FighterStaleMoveQueue, FighterSurfaceState, errors::FighterErrors,
|
||||
manifest::FighterManifest, state::FighterState,
|
||||
},
|
||||
game_settings::GameSettings,
|
||||
math::int::FGi32,
|
||||
player::Player,
|
||||
schedule::GameplaySet,
|
||||
scripting::FighterAttackScript,
|
||||
};
|
||||
|
||||
pub fn resolve_fighter_hits(
|
||||
mut pending_hits: ResMut<FighterPendingHits>,
|
||||
mut attacker: Query<(
|
||||
&mut FighterStaleMoveQueue,
|
||||
&FighterFacingDirection,
|
||||
&mut FighterHitboxes,
|
||||
&Player,
|
||||
&mut FighterHitstop,
|
||||
&mut FighterHitstopShake,
|
||||
&FighterTranslation,
|
||||
)>,
|
||||
mut receiver: Query<(
|
||||
&mut FighterDamage,
|
||||
&Fighter,
|
||||
&mut FighterPendingHitReaction,
|
||||
&FighterState,
|
||||
&FighterInvulnerabilityState,
|
||||
&FighterSurfaceState,
|
||||
&FighterTranslation,
|
||||
)>,
|
||||
mut receiver: Query<(&mut FighterDamage, &Fighter, &mut FighterPendingHitReaction, &FighterState)>,
|
||||
attack_scripts: Res<Assets<FighterAttackScript>>,
|
||||
game_settings: Res<GameSettings>,
|
||||
fighter_manifests: Res<Assets<FighterManifest>>,
|
||||
@@ -33,7 +49,15 @@ pub fn resolve_fighter_hits(
|
||||
.position(|hit| hit.defender != defender)
|
||||
.map_or(hits.len(), |offset| hit_offset + offset);
|
||||
|
||||
let Ok((mut receiver_damage, fighter, mut pending_reaction, receiver_state)) = receiver.get_mut(defender)
|
||||
let Ok((
|
||||
mut receiver_damage,
|
||||
fighter,
|
||||
mut pending_reaction,
|
||||
receiver_state,
|
||||
invuln_state,
|
||||
receiver_surface_state,
|
||||
receiver_translation,
|
||||
)) = receiver.get_mut(defender)
|
||||
else {
|
||||
hit_offset = next_defender;
|
||||
continue;
|
||||
@@ -42,7 +66,7 @@ pub fn resolve_fighter_hits(
|
||||
let damage_data = hits[hit_offset..next_defender]
|
||||
.iter()
|
||||
.filter_map(|hit| {
|
||||
let Ok((stale_move_queue, facing_dir, _, player, _, _)) =
|
||||
let Ok((stale_move_queue, _, player, _, _, attacker_translation)) =
|
||||
attacker.get(hit.attacker)
|
||||
else {
|
||||
return None;
|
||||
@@ -52,12 +76,13 @@ pub fn resolve_fighter_hits(
|
||||
let damage_received = stale_move_queue
|
||||
.get_attack_damage_multiplier(hit.attack_kind)
|
||||
* hitbox.damage.0;
|
||||
let angle_flip = receiver_translation.0.x <= attacker_translation.0.x;
|
||||
Some((
|
||||
hit.attacker,
|
||||
damage_received,
|
||||
hitbox,
|
||||
matches!(facing_dir, FighterFacingDirection::Left),
|
||||
player.handle,
|
||||
angle_flip,
|
||||
))
|
||||
})
|
||||
.collect::<Vec<_>>();
|
||||
@@ -71,26 +96,35 @@ pub fn resolve_fighter_hits(
|
||||
.ok_or(FighterErrors::FighterManifestNotFound)?;
|
||||
let mut reactions = Vec::with_capacity(damage_data.len());
|
||||
|
||||
for (attacker_entity, attack_damage, hitbox, facing_left, attacker_slot) in damage_data {
|
||||
let crouch_canceling = if let FighterState::Crouch(crouch_state) = &receiver_state {
|
||||
crouch_state.is_crouch_cancelling()
|
||||
} else {
|
||||
false
|
||||
};
|
||||
|
||||
for (attacker_entity, attack_damage, hitbox, attacker_slot, angle_flip) in damage_data {
|
||||
let knockback = hitbox.calculate_knockback(
|
||||
&fighter_manifest.attributes,
|
||||
*receiver_damage,
|
||||
FighterDamage(total_damage_received_this_frame),
|
||||
false,
|
||||
false,
|
||||
crouch_canceling,
|
||||
);
|
||||
let angle = match &hitbox.angle {
|
||||
AttackAngle::Normal(angle) => *angle,
|
||||
AttackAngle::Sakurai => FGi32::lit("32.0"),
|
||||
};
|
||||
let launch_angle = if facing_left {
|
||||
FGi32::lit("180.0") - angle
|
||||
let launch_angle = hitbox.angle.get_angle(
|
||||
&knockback,
|
||||
receiver_surface_state.is_grounded(),
|
||||
&game_settings,
|
||||
);
|
||||
|
||||
let launch_angle = if angle_flip {
|
||||
FGi32::lit("180.0") - launch_angle
|
||||
} else {
|
||||
angle
|
||||
launch_angle
|
||||
};
|
||||
|
||||
// Attacker hitstop and data
|
||||
let hitstop = HitStop::calculate(FighterDamage(attack_damage), false);
|
||||
let victim_hitstop_frames = HitStop::calculate(FighterDamage(attack_damage), crouch_canceling);
|
||||
let attacker_hitstop_frames = HitStop::calculate(FighterDamage(attack_damage), false);
|
||||
reactions.push((
|
||||
attacker_entity,
|
||||
attacker_slot,
|
||||
@@ -98,28 +132,37 @@ pub fn resolve_fighter_hits(
|
||||
launch_velocity: knockback.get_launch_speed(&game_settings),
|
||||
launch_angle,
|
||||
hitstun_frames: knockback.get_hitstun_frames(&game_settings),
|
||||
hitstop_frames: hitstop,
|
||||
victim_hitstop_frames,
|
||||
attacker_hitstop_frames,
|
||||
kind: HitReactionKind::Flinch,
|
||||
damage: FighterDamage(attack_damage)
|
||||
damage: FighterDamage(attack_damage),
|
||||
},
|
||||
));
|
||||
}
|
||||
|
||||
receiver_damage.0 += total_damage_received_this_frame;
|
||||
match invuln_state {
|
||||
FighterInvulnerabilityState::Vulnerable => {
|
||||
receiver_damage.0 += total_damage_received_this_frame
|
||||
}
|
||||
_ => (),
|
||||
}
|
||||
|
||||
for (attacker_entity, _, reaction) in &reactions {
|
||||
let Ok((.., _, mut hitstop, mut hitstop_shake)) = attacker.get_mut(*attacker_entity) else {
|
||||
let Ok((.., _, mut hitstop, mut hitstop_shake, _)) = attacker.get_mut(*attacker_entity)
|
||||
else {
|
||||
continue;
|
||||
};
|
||||
|
||||
if hitstop.remaining_frames < reaction.hitstop_frames.0 {
|
||||
if hitstop.remaining_frames < reaction.attacker_hitstop_frames.0 {
|
||||
let shake_kind = if receiver_state.is_visually_grounded() {
|
||||
FighterHitstopShakeKind::Horizontal
|
||||
} else {
|
||||
FighterHitstopShakeKind::Vertical
|
||||
};
|
||||
hitstop.remaining_frames = reaction.hitstop_frames.0;
|
||||
let shake_frames = reaction.hitstop_frames.calculate_shake_frames(&game_settings);
|
||||
hitstop.remaining_frames = reaction.attacker_hitstop_frames.0;
|
||||
let shake_frames = reaction
|
||||
.attacker_hitstop_frames
|
||||
.calculate_shake_frames(&game_settings);
|
||||
hitstop_shake.total_frames = shake_frames;
|
||||
hitstop_shake.remaining_frames = shake_frames;
|
||||
hitstop_shake.kind = shake_kind;
|
||||
@@ -127,16 +170,23 @@ pub fn resolve_fighter_hits(
|
||||
}
|
||||
}
|
||||
|
||||
pending_reaction.0 = reactions
|
||||
.into_iter()
|
||||
.min_by(|(_, port_a, _), (_, port_b, _)| port_a.cmp(port_b))
|
||||
.map(|(_, _, reaction)| reaction);
|
||||
match invuln_state {
|
||||
FighterInvulnerabilityState::Vulnerable => {
|
||||
pending_reaction.0 = reactions
|
||||
.into_iter()
|
||||
.min_by(|(_, port_a, _), (_, port_b, _)| port_a.cmp(port_b))
|
||||
.map(|(_, _, reaction)| reaction);
|
||||
}
|
||||
_ => (),
|
||||
}
|
||||
|
||||
hit_offset = next_defender;
|
||||
}
|
||||
|
||||
for hit in hits {
|
||||
let Ok((mut stale_move_queue, _facing_direction, mut hitboxes, ..)) = attacker.get_mut(hit.attacker) else {
|
||||
let Ok((mut stale_move_queue, mut hitboxes, ..)) =
|
||||
attacker.get_mut(hit.attacker)
|
||||
else {
|
||||
continue;
|
||||
};
|
||||
|
||||
|
||||
@@ -9,6 +9,10 @@ use crate::{input::FighterInputFrame, math::int::FGi32};
|
||||
#[derive(Asset, Clone, Copy, Reflect, Serialize, Deserialize)]
|
||||
#[reflect(opaque)]
|
||||
pub struct FighterAttributes {
|
||||
/// Fixed horizontal offset of the fighter's grounded pushbox center.
|
||||
pub pushbox_offset: FGi32,
|
||||
/// Fixed horizontal radius used for grounded fighter-to-fighter pushing.
|
||||
pub pushbox_radius: FGi32,
|
||||
pub base_walk_accel: FGi32,
|
||||
pub stick_walk_accel: FGi32,
|
||||
pub max_walk_vel: FGi32,
|
||||
@@ -44,6 +48,11 @@ pub struct FighterAttributes {
|
||||
pub air_dodge_duration: u32,
|
||||
pub air_dodge_velocity: FGi32,
|
||||
pub air_dodge_decay: FGi32,
|
||||
|
||||
pub air_dodge_intangible_duration: u32,
|
||||
pub air_dodge_intangible_start: u32,
|
||||
|
||||
pub dash_attack_cancel_window: u32,
|
||||
}
|
||||
|
||||
impl FighterAttributes {
|
||||
@@ -51,6 +60,9 @@ impl FighterAttributes {
|
||||
if self.weight <= FGi32::ZERO {
|
||||
return Err("weight must be positive".into());
|
||||
}
|
||||
if self.pushbox_radius <= FGi32::ZERO {
|
||||
return Err("pushbox radius must be positive".into());
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
|
||||
|
||||
@@ -154,6 +154,7 @@ type FighterBakeProcessor = LoadTransformAndSave<
|
||||
>;
|
||||
|
||||
pub struct BakedAnimationPlugin;
|
||||
pub struct BakedAnimationVisualPlugin;
|
||||
|
||||
pub struct BakedAnimationAssetProcessingPlugin;
|
||||
|
||||
@@ -172,17 +173,27 @@ impl Plugin for BakedAnimationAssetProcessingPlugin {
|
||||
|
||||
impl Plugin for BakedAnimationPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.add_plugins(BakedAnimationAssetProcessingPlugin)
|
||||
.add_systems(
|
||||
bevy_ggrs::prelude::GgrsSchedule,
|
||||
super::runtime::update_fighter_bone_matrices
|
||||
.in_set(crate::schedule::GameplaySet::Animation),
|
||||
)
|
||||
.add_systems(
|
||||
Update,
|
||||
super::visual_binding::apply_baked_fighter_visual_pose,
|
||||
)
|
||||
.add_observer(super::visual_binding::bind_fighter_visual_bones);
|
||||
app.add_plugins((
|
||||
BakedAnimationAssetProcessingPlugin,
|
||||
BakedAnimationVisualPlugin,
|
||||
))
|
||||
.add_systems(
|
||||
bevy_ggrs::prelude::GgrsSchedule,
|
||||
super::runtime::update_fighter_bone_matrices
|
||||
.in_set(super::BakedAnimationSamplingSet)
|
||||
.in_set(crate::schedule::GameplaySet::Animation),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
impl Plugin for BakedAnimationVisualPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.add_systems(
|
||||
Update,
|
||||
super::visual_binding::apply_baked_fighter_visual_pose
|
||||
.after(super::BakedAnimationSamplingSet),
|
||||
)
|
||||
.add_observer(super::visual_binding::bind_fighter_visual_bones);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -5,12 +5,17 @@ mod runtime;
|
||||
mod visual_binding;
|
||||
|
||||
pub use crate::math::fixed_transform::FixedMat4;
|
||||
pub use asset_baking::{BakedAnimationAssetProcessingPlugin, BakedAnimationPlugin};
|
||||
pub use asset_baking::{
|
||||
BakedAnimationAssetProcessingPlugin, BakedAnimationPlugin, BakedAnimationVisualPlugin,
|
||||
};
|
||||
pub use runtime::{
|
||||
BakedAnimationClip, BakedFighterAnimations, FighterBoneIndexMap, FighterBoneMatrices,
|
||||
update_fighter_bone_matrices,
|
||||
resample_fighter_bone_matrices, update_fighter_bone_matrices,
|
||||
};
|
||||
|
||||
#[derive(bevy::prelude::SystemSet, Debug, Clone, Copy, PartialEq, Eq, Hash)]
|
||||
pub struct BakedAnimationSamplingSet;
|
||||
|
||||
pub const BAKED_ANIMATION_FPS: u32 = 60;
|
||||
|
||||
#[cfg(test)]
|
||||
@@ -275,6 +280,31 @@ mod tests {
|
||||
assert_eq!(capacities, matrices.buffer_capacities());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn same_frame_resample_preserves_previous_gameplay_pose() {
|
||||
let names = ["root".into()];
|
||||
let parents = [None];
|
||||
let mut pose_a = FixedMat4::IDENTITY;
|
||||
pose_a.translate(FGVec3::lit("1", "0", "0"));
|
||||
let mut pose_b = FixedMat4::IDENTITY;
|
||||
pose_b.translate(FGVec3::lit("2", "0", "0"));
|
||||
let mut snapped_pose = FixedMat4::IDENTITY;
|
||||
snapped_pose.translate(FGVec3::lit("3", "0", "0"));
|
||||
let mut matrices = FighterBoneMatrices::default();
|
||||
|
||||
matrices.set_pose(AnimKind::Wait, &names, &parents, &[pose_a], FGi32::ONE);
|
||||
matrices.set_pose(AnimKind::Wait, &names, &parents, &[pose_b], FGi32::ONE);
|
||||
matrices.resample_pose(
|
||||
AnimKind::Landing,
|
||||
&names,
|
||||
&parents,
|
||||
&[snapped_pose],
|
||||
FGi32::ONE,
|
||||
);
|
||||
|
||||
assert_eq!(matrices.get_index(0), Some((pose_a, snapped_pose)));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn model_scale_affects_gameplay_bones_without_changing_visual_locals() {
|
||||
let mut root = FixedMat4::IDENTITY;
|
||||
@@ -296,6 +326,115 @@ mod tests {
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn root_motion_delta_is_scaled_and_zero_on_initial_sample() {
|
||||
let names = ["root".into()];
|
||||
let parents = [None];
|
||||
let mut first = FixedMat4::IDENTITY;
|
||||
first.translate(FGVec3::lit("1", "0", "0"));
|
||||
let mut second = FixedMat4::IDENTITY;
|
||||
second.translate(FGVec3::lit("3", "0", "0"));
|
||||
let mut matrices = FighterBoneMatrices::default();
|
||||
let frame = crate::fighter::animation::FighterAnimationFrame::new(AnimKind::Wait, false);
|
||||
|
||||
matrices.set_pose_with_frame(
|
||||
frame,
|
||||
"root",
|
||||
FGVec3::ZERO,
|
||||
None,
|
||||
AnimKind::Wait,
|
||||
&names,
|
||||
&parents,
|
||||
&[first],
|
||||
FGi32::lit("2"),
|
||||
);
|
||||
assert_eq!(matrices.root_motion_delta(), FGVec3::ZERO);
|
||||
|
||||
matrices.set_pose_with_frame(
|
||||
crate::fighter::animation::FighterAnimationFrame { frame: 1, ..frame },
|
||||
"root",
|
||||
FGVec3::ZERO,
|
||||
None,
|
||||
AnimKind::Wait,
|
||||
&names,
|
||||
&parents,
|
||||
&[second],
|
||||
FGi32::lit("2"),
|
||||
);
|
||||
assert_eq!(matrices.root_motion_delta(), FGVec3::lit("4", "0", "0"));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn root_motion_translation_is_removed_from_published_pose() {
|
||||
let names = ["root".into(), "hand".into()];
|
||||
let parents = [None, Some(0)];
|
||||
let mut root = FixedMat4::IDENTITY;
|
||||
root.translate(FGVec3::lit("3", "4", "5"));
|
||||
let mut hand = FixedMat4::IDENTITY;
|
||||
hand.translate(FGVec3::lit("1", "2", "0"));
|
||||
let mut matrices = FighterBoneMatrices::default();
|
||||
let frame = crate::fighter::animation::FighterAnimationFrame::new(AnimKind::Wait, false);
|
||||
|
||||
matrices.set_pose_with_frame(
|
||||
frame,
|
||||
"root",
|
||||
FGVec3::ZERO,
|
||||
None,
|
||||
AnimKind::Wait,
|
||||
&names,
|
||||
&parents,
|
||||
&[root, hand],
|
||||
FGi32::ONE,
|
||||
);
|
||||
|
||||
assert_eq!(matrices.root_motion_delta(), FGVec3::ZERO);
|
||||
assert_eq!(matrices.local(0).unwrap().get_translation(), FGVec3::ZERO);
|
||||
assert_eq!(matrices.get_current("root").unwrap().get_translation(), FGVec3::ZERO);
|
||||
assert_eq!(
|
||||
matrices.get_current("hand").unwrap().get_translation(),
|
||||
FGVec3::lit("1", "2", "0")
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn repeating_root_motion_preserves_cycle_displacement_at_wrap() {
|
||||
let names = ["root".into()];
|
||||
let parents = [None];
|
||||
let pose = |x| FixedMat4::IDENTITY.with_translation(FGVec3::lit(x, "0", "0"));
|
||||
let mut matrices = FighterBoneMatrices::default();
|
||||
let frame = |frame| crate::fighter::animation::FighterAnimationFrame {
|
||||
kind: AnimKind::Wait,
|
||||
frame,
|
||||
repeat: true,
|
||||
};
|
||||
|
||||
for (frame_number, x) in [(0, "0"), (1, "1")] {
|
||||
matrices.set_pose_with_frame(
|
||||
frame(frame_number),
|
||||
"root",
|
||||
FGVec3::lit("2", "0", "0"),
|
||||
Some(2),
|
||||
AnimKind::Wait,
|
||||
&names,
|
||||
&parents,
|
||||
&[pose(x)],
|
||||
FGi32::ONE,
|
||||
);
|
||||
}
|
||||
matrices.set_pose_with_frame(
|
||||
frame(2),
|
||||
"root",
|
||||
FGVec3::lit("2", "0", "0"),
|
||||
Some(2),
|
||||
AnimKind::Wait,
|
||||
&names,
|
||||
&parents,
|
||||
&[pose("0")],
|
||||
FGi32::ONE,
|
||||
);
|
||||
assert_eq!(matrices.root_motion_delta(), FGVec3::lit("1", "0", "0"));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn fixed_matrix_transforms_points() {
|
||||
let transform = FixedMat4 {
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
use std::collections::HashMap;
|
||||
|
||||
use bevy::prelude::*;
|
||||
use bevy_ggrs::Rollback;
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
use super::BAKED_ANIMATION_FPS;
|
||||
@@ -14,6 +15,7 @@ use crate::{
|
||||
},
|
||||
math::fixed_transform::FixedMat4,
|
||||
math::int::FGi32,
|
||||
math::vec3::FGVec3,
|
||||
};
|
||||
|
||||
#[derive(Clone, Debug, Serialize, Deserialize)]
|
||||
@@ -55,6 +57,54 @@ impl BakedFighterAnimations {
|
||||
pub fn frame_count(&self, kind: AnimKind) -> Option<u32> {
|
||||
self.clip(kind).map(|clip| clip.frames.len() as u32)
|
||||
}
|
||||
pub fn root_motion_cycle_delta(
|
||||
&self,
|
||||
kind: AnimKind,
|
||||
bone: &str,
|
||||
model_scale: FGi32,
|
||||
) -> Option<FGVec3> {
|
||||
let last = self.frame_count(kind)?.saturating_sub(1);
|
||||
let first = FighterAnimationFrame {
|
||||
kind,
|
||||
frame: 0,
|
||||
repeat: false,
|
||||
};
|
||||
let last = FighterAnimationFrame {
|
||||
kind,
|
||||
frame: last,
|
||||
repeat: false,
|
||||
};
|
||||
Some(
|
||||
self.sample_bone_model_transform(&last, bone, model_scale)?
|
||||
.get_translation()
|
||||
- self
|
||||
.sample_bone_model_transform(&first, bone, model_scale)?
|
||||
.get_translation(),
|
||||
)
|
||||
}
|
||||
/// Samples one bone in model space without depending on the runtime's
|
||||
/// previous-frame buffers. Tooling uses this when the user scrubs between
|
||||
/// unrelated frames.
|
||||
pub fn sample_bone_model_transform(
|
||||
&self,
|
||||
frame: &FighterAnimationFrame,
|
||||
bone: &str,
|
||||
model_scale: FGi32,
|
||||
) -> Option<FixedMat4> {
|
||||
let local = self.sample_pose(frame)?;
|
||||
let index = self.bone_names.iter().position(|name| name == bone)?;
|
||||
let mut model = vec![None; local.len()];
|
||||
resolve_model_transform(index, &self.parents, local, &mut model).ok()?;
|
||||
let scale = FixedMat4 {
|
||||
cols: [
|
||||
[model_scale, FGi32::ZERO, FGi32::ZERO, FGi32::ZERO],
|
||||
[FGi32::ZERO, model_scale, FGi32::ZERO, FGi32::ZERO],
|
||||
[FGi32::ZERO, FGi32::ZERO, model_scale, FGi32::ZERO],
|
||||
[FGi32::ZERO, FGi32::ZERO, FGi32::ZERO, FGi32::ONE],
|
||||
],
|
||||
};
|
||||
Some(scale.mul(model[index]?))
|
||||
}
|
||||
pub(super) fn clip(&self, kind: AnimKind) -> Option<&BakedAnimationClip> {
|
||||
self.clip_indices
|
||||
.get(&kind)
|
||||
@@ -62,7 +112,8 @@ impl BakedFighterAnimations {
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Component, Clone, Debug, Default)]
|
||||
#[derive(Component, Clone, Debug, Default, Hash)]
|
||||
#[require(Rollback)]
|
||||
pub struct FighterBoneMatrices {
|
||||
bone_names: Vec<String>,
|
||||
parents: Vec<Option<usize>>,
|
||||
@@ -72,12 +123,44 @@ pub struct FighterBoneMatrices {
|
||||
previous_local_matrices: Vec<FixedMat4>,
|
||||
model_matrices: Vec<Option<FixedMat4>>,
|
||||
presentation_kind: Option<AnimKind>,
|
||||
previous_animation_frame: Option<FighterAnimationFrame>,
|
||||
/// The raw, scaled model-space root translation used as the baseline for
|
||||
/// root-motion extraction. This is kept separately because the published
|
||||
/// pose has the root translation removed.
|
||||
previous_root_motion_translation: Option<FGVec3>,
|
||||
root_motion_delta: crate::math::vec3::FGVec3,
|
||||
cached_root_motion_kind: Option<AnimKind>,
|
||||
cached_root_motion_cycle_delta: FGVec3,
|
||||
}
|
||||
|
||||
#[derive(Component, Clone, Debug, Default)]
|
||||
pub struct FighterBoneIndexMap(pub HashMap<String, usize>);
|
||||
|
||||
impl FighterBoneMatrices {
|
||||
/// Samples a baked pose for a preview or other non-gameplay caller.
|
||||
pub fn sample_baked_pose(
|
||||
&mut self,
|
||||
baked: &BakedFighterAnimations,
|
||||
frame: &FighterAnimationFrame,
|
||||
model_scale: FGi32,
|
||||
) -> bool {
|
||||
let Some(pose) = baked.sample_pose(frame) else {
|
||||
return false;
|
||||
};
|
||||
self.set_pose_with_frame(
|
||||
*frame,
|
||||
"root",
|
||||
FGVec3::ZERO,
|
||||
None,
|
||||
frame.kind,
|
||||
&baked.bone_names,
|
||||
&baked.parents,
|
||||
pose,
|
||||
model_scale,
|
||||
);
|
||||
true
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
pub(super) fn buffer_capacities(&self) -> [usize; 5] {
|
||||
[
|
||||
@@ -115,6 +198,11 @@ impl FighterBoneMatrices {
|
||||
pub fn get_current_index(&self, index: usize) -> Option<FixedMat4> {
|
||||
self.matrices.get(index).copied()
|
||||
}
|
||||
/// Translation of the configured root-motion bone since the previous
|
||||
/// simulation animation frame, in scaled model-space units.
|
||||
pub fn root_motion_delta(&self) -> FGVec3 {
|
||||
self.root_motion_delta
|
||||
}
|
||||
pub fn iter(&self) -> impl Iterator<Item = (&str, FixedMat4)> {
|
||||
self.bone_names
|
||||
.iter()
|
||||
@@ -137,6 +225,7 @@ impl FighterBoneMatrices {
|
||||
.unwrap_or(current);
|
||||
Some(interpolate_transform(previous, current, overstep_fraction))
|
||||
}
|
||||
#[cfg(test)]
|
||||
pub(super) fn set_pose(
|
||||
&mut self,
|
||||
kind: AnimKind,
|
||||
@@ -144,6 +233,102 @@ impl FighterBoneMatrices {
|
||||
parents: &[Option<usize>],
|
||||
local: &[FixedMat4],
|
||||
model_scale: FGi32,
|
||||
) {
|
||||
self.set_pose_with_frame(
|
||||
FighterAnimationFrame::new(kind, false),
|
||||
"",
|
||||
FGVec3::ZERO,
|
||||
None,
|
||||
kind,
|
||||
bone_names,
|
||||
parents,
|
||||
local,
|
||||
model_scale,
|
||||
);
|
||||
}
|
||||
pub(super) fn set_pose_with_frame(
|
||||
&mut self,
|
||||
animation_frame: FighterAnimationFrame,
|
||||
root_motion_bone: &str,
|
||||
root_motion_cycle_delta: FGVec3,
|
||||
root_motion_loop_frame_count: Option<u32>,
|
||||
kind: AnimKind,
|
||||
bone_names: &[String],
|
||||
parents: &[Option<usize>],
|
||||
local: &[FixedMat4],
|
||||
model_scale: FGi32,
|
||||
) {
|
||||
self.sample_pose(
|
||||
animation_frame,
|
||||
root_motion_bone,
|
||||
root_motion_cycle_delta,
|
||||
root_motion_loop_frame_count,
|
||||
kind,
|
||||
bone_names,
|
||||
parents,
|
||||
local,
|
||||
model_scale,
|
||||
true,
|
||||
);
|
||||
}
|
||||
#[cfg(test)]
|
||||
pub(super) fn resample_pose(
|
||||
&mut self,
|
||||
kind: AnimKind,
|
||||
bone_names: &[String],
|
||||
parents: &[Option<usize>],
|
||||
local: &[FixedMat4],
|
||||
model_scale: FGi32,
|
||||
) {
|
||||
self.resample_pose_with_frame(
|
||||
FighterAnimationFrame::new(kind, false),
|
||||
"",
|
||||
FGVec3::ZERO,
|
||||
None,
|
||||
kind,
|
||||
bone_names,
|
||||
parents,
|
||||
local,
|
||||
model_scale,
|
||||
);
|
||||
}
|
||||
pub(super) fn resample_pose_with_frame(
|
||||
&mut self,
|
||||
animation_frame: FighterAnimationFrame,
|
||||
root_motion_bone: &str,
|
||||
_root_motion_cycle_delta: FGVec3,
|
||||
_root_motion_loop_frame_count: Option<u32>,
|
||||
kind: AnimKind,
|
||||
bone_names: &[String],
|
||||
parents: &[Option<usize>],
|
||||
local: &[FixedMat4],
|
||||
model_scale: FGi32,
|
||||
) {
|
||||
self.sample_pose(
|
||||
animation_frame,
|
||||
root_motion_bone,
|
||||
FGVec3::ZERO,
|
||||
None,
|
||||
kind,
|
||||
bone_names,
|
||||
parents,
|
||||
local,
|
||||
model_scale,
|
||||
false,
|
||||
);
|
||||
}
|
||||
fn sample_pose(
|
||||
&mut self,
|
||||
animation_frame: FighterAnimationFrame,
|
||||
root_motion_bone: &str,
|
||||
root_motion_cycle_delta: FGVec3,
|
||||
root_motion_loop_frame_count: Option<u32>,
|
||||
kind: AnimKind,
|
||||
bone_names: &[String],
|
||||
parents: &[Option<usize>],
|
||||
local: &[FixedMat4],
|
||||
model_scale: FGi32,
|
||||
advance_history: bool,
|
||||
) {
|
||||
assert_eq!(
|
||||
bone_names.len(),
|
||||
@@ -155,6 +340,7 @@ impl FighterBoneMatrices {
|
||||
parents.len(),
|
||||
"baked bone parents do not match names"
|
||||
);
|
||||
let animation_changed = self.presentation_kind != Some(kind);
|
||||
if self.bone_names.is_empty() {
|
||||
self.bone_names.extend_from_slice(bone_names);
|
||||
self.parents.extend_from_slice(parents);
|
||||
@@ -167,17 +353,23 @@ impl FighterBoneMatrices {
|
||||
self.local_matrices.reserve(local.len());
|
||||
self.previous_local_matrices.reserve(local.len());
|
||||
self.model_matrices.reserve(local.len());
|
||||
std::mem::swap(&mut self.matrices, &mut self.previous_frame_matrices);
|
||||
let animation_changed = self.presentation_kind != Some(kind);
|
||||
std::mem::swap(&mut self.local_matrices, &mut self.previous_local_matrices);
|
||||
if advance_history {
|
||||
std::mem::swap(&mut self.matrices, &mut self.previous_frame_matrices);
|
||||
std::mem::swap(&mut self.local_matrices, &mut self.previous_local_matrices);
|
||||
}
|
||||
self.local_matrices.clear();
|
||||
self.local_matrices.extend_from_slice(local);
|
||||
self.model_matrices.resize(local.len(), None);
|
||||
self.model_matrices.fill(None);
|
||||
for index in 0..local.len() {
|
||||
resolve_model_transform(index, parents, local, &mut self.model_matrices)
|
||||
.expect("baked bone hierarchy should be valid");
|
||||
}
|
||||
|
||||
let root_index = if root_motion_bone.is_empty() {
|
||||
None
|
||||
} else {
|
||||
Some(
|
||||
self.bone_names
|
||||
.iter()
|
||||
.position(|name| name == root_motion_bone)
|
||||
.expect("configured root motion bone should exist"),
|
||||
)
|
||||
};
|
||||
let model_scale = FixedMat4 {
|
||||
cols: [
|
||||
[model_scale, FGi32::ZERO, FGi32::ZERO, FGi32::ZERO],
|
||||
@@ -186,12 +378,61 @@ impl FighterBoneMatrices {
|
||||
[FGi32::ZERO, FGi32::ZERO, FGi32::ZERO, FGi32::ONE],
|
||||
],
|
||||
};
|
||||
// Root motion only needs the configured bone's model transform. Resolve
|
||||
// that ancestry first, then do the normal full-pose pass once below.
|
||||
// Previously the complete hierarchy was resolved once before removing
|
||||
// root translation and once afterwards.
|
||||
let raw_root_motion_translation = root_index.map(|root_index| {
|
||||
self.model_matrices.resize(local.len(), None);
|
||||
self.model_matrices.fill(None);
|
||||
let root = resolve_model_transform(root_index, parents, local, &mut self.model_matrices)
|
||||
.expect("baked bone hierarchy should be valid");
|
||||
model_scale.mul(root).get_translation()
|
||||
});
|
||||
|
||||
// Gameplay owns the root's displacement. Keep rotation and scale in
|
||||
// the animation, but remove its translation before publishing the pose
|
||||
// used by visuals and gameplay volumes.
|
||||
if let Some(root_index) = root_index {
|
||||
self.local_matrices[root_index].translate(FGVec3::ZERO);
|
||||
}
|
||||
self.model_matrices.resize(local.len(), None);
|
||||
self.model_matrices.fill(None);
|
||||
for index in 0..local.len() {
|
||||
resolve_model_transform(index, parents, &self.local_matrices, &mut self.model_matrices)
|
||||
.expect("baked bone hierarchy should be valid");
|
||||
}
|
||||
self.matrices.clear();
|
||||
self.matrices.extend(
|
||||
self.model_matrices.iter().map(|matrix| {
|
||||
model_scale.mul(matrix.expect("baked bone hierarchy should be valid"))
|
||||
}),
|
||||
);
|
||||
self.root_motion_delta = if advance_history
|
||||
&& !animation_changed
|
||||
&& self.previous_animation_frame.is_some()
|
||||
&& let (Some(current), Some(previous)) = (
|
||||
raw_root_motion_translation,
|
||||
self.previous_root_motion_translation,
|
||||
)
|
||||
{
|
||||
let mut delta = current - previous;
|
||||
if animation_frame.repeat
|
||||
&& self.previous_animation_frame.is_some_and(|previous| {
|
||||
previous.frame.saturating_add(1) == animation_frame.frame
|
||||
})
|
||||
&& root_motion_loop_frame_count == Some(animation_frame.frame)
|
||||
{
|
||||
delta = delta + root_motion_cycle_delta;
|
||||
}
|
||||
delta
|
||||
} else {
|
||||
FGVec3::ZERO
|
||||
};
|
||||
self.previous_root_motion_translation = raw_root_motion_translation;
|
||||
if advance_history {
|
||||
self.previous_animation_frame = Some(animation_frame);
|
||||
}
|
||||
// A state transition is a discontinuity, not an animation frame to
|
||||
// interpolate from the previous clip. Keep the presentation pose at
|
||||
// the new clip's first/current frame immediately.
|
||||
@@ -215,35 +456,115 @@ pub fn update_fighter_bone_matrices(
|
||||
manifests: Res<Assets<FighterManifest>>,
|
||||
) {
|
||||
for (frame, animations, fighter, mut matrices, mut bone_indices) in &mut fighters {
|
||||
let baked = baked_assets
|
||||
.get(&animations.baked)
|
||||
.expect("fighter baked animation asset should be loaded before the match starts");
|
||||
assert_eq!(
|
||||
baked.frame_rate, BAKED_ANIMATION_FPS,
|
||||
"fighter baked animation rate does not match the simulation rate"
|
||||
sample_fighter_bone_matrices(
|
||||
frame,
|
||||
animations,
|
||||
fighter,
|
||||
&mut matrices,
|
||||
&mut bone_indices,
|
||||
&baked_assets,
|
||||
&manifests,
|
||||
true,
|
||||
);
|
||||
let pose = baked
|
||||
.sample_pose(frame)
|
||||
.expect("fighter animation frame should select a baked pose");
|
||||
let manifest = manifests
|
||||
.get(&fighter.manifest)
|
||||
.expect("fighter manifest should be loaded before the match starts");
|
||||
matrices.set_pose(
|
||||
}
|
||||
}
|
||||
|
||||
/// Resamples the current pose after collision-driven state transitions without
|
||||
/// advancing the previous-frame pose used for swept gameplay volumes.
|
||||
pub fn resample_fighter_bone_matrices(
|
||||
mut fighters: Query<(
|
||||
&FighterAnimationFrame,
|
||||
&FighterAnimations,
|
||||
&Fighter,
|
||||
&mut FighterBoneMatrices,
|
||||
&mut FighterBoneIndexMap,
|
||||
)>,
|
||||
baked_assets: Res<Assets<BakedFighterAnimations>>,
|
||||
manifests: Res<Assets<FighterManifest>>,
|
||||
) {
|
||||
for (frame, animations, fighter, mut matrices, mut bone_indices) in &mut fighters {
|
||||
sample_fighter_bone_matrices(
|
||||
frame,
|
||||
animations,
|
||||
fighter,
|
||||
&mut matrices,
|
||||
&mut bone_indices,
|
||||
&baked_assets,
|
||||
&manifests,
|
||||
false,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
fn sample_fighter_bone_matrices(
|
||||
frame: &FighterAnimationFrame,
|
||||
animations: &FighterAnimations,
|
||||
fighter: &Fighter,
|
||||
matrices: &mut FighterBoneMatrices,
|
||||
bone_indices: &mut FighterBoneIndexMap,
|
||||
baked_assets: &Assets<BakedFighterAnimations>,
|
||||
manifests: &Assets<FighterManifest>,
|
||||
advance_history: bool,
|
||||
) {
|
||||
let baked = baked_assets
|
||||
.get(&animations.baked)
|
||||
.expect("fighter baked animation asset should be loaded before the match starts");
|
||||
assert_eq!(
|
||||
baked.frame_rate, BAKED_ANIMATION_FPS,
|
||||
"fighter baked animation rate does not match the simulation rate"
|
||||
);
|
||||
let pose = baked
|
||||
.sample_pose(frame)
|
||||
.expect("fighter animation frame should select a baked pose");
|
||||
let manifest = manifests
|
||||
.get(&fighter.manifest)
|
||||
.expect("fighter manifest should be loaded before the match starts");
|
||||
let root_motion_cycle_delta = if matrices.cached_root_motion_kind == Some(frame.kind) {
|
||||
matrices.cached_root_motion_cycle_delta
|
||||
} else {
|
||||
let delta = baked
|
||||
.root_motion_cycle_delta(frame.kind, &manifest.root_motion_bone, manifest.model_scale)
|
||||
.unwrap_or(FGVec3::ZERO);
|
||||
matrices.cached_root_motion_kind = Some(frame.kind);
|
||||
matrices.cached_root_motion_cycle_delta = delta;
|
||||
delta
|
||||
};
|
||||
let root_motion_loop_frame_count = baked
|
||||
.frame_count(frame.kind)
|
||||
.map(|count| count.saturating_sub(1).max(1));
|
||||
if advance_history {
|
||||
matrices.set_pose_with_frame(
|
||||
*frame,
|
||||
&manifest.root_motion_bone,
|
||||
root_motion_cycle_delta,
|
||||
root_motion_loop_frame_count,
|
||||
frame.kind,
|
||||
&baked.bone_names,
|
||||
&baked.parents,
|
||||
pose,
|
||||
manifest.model_scale,
|
||||
);
|
||||
if bone_indices.0.is_empty() {
|
||||
bone_indices.0.extend(
|
||||
baked
|
||||
.bone_names
|
||||
.iter()
|
||||
.enumerate()
|
||||
.map(|(index, name)| (name.clone(), index)),
|
||||
);
|
||||
}
|
||||
} else {
|
||||
matrices.resample_pose_with_frame(
|
||||
*frame,
|
||||
&manifest.root_motion_bone,
|
||||
FGVec3::ZERO,
|
||||
None,
|
||||
frame.kind,
|
||||
&baked.bone_names,
|
||||
&baked.parents,
|
||||
pose,
|
||||
manifest.model_scale,
|
||||
);
|
||||
}
|
||||
if bone_indices.0.is_empty() {
|
||||
bone_indices.0.extend(
|
||||
baked
|
||||
.bone_names
|
||||
.iter()
|
||||
.enumerate()
|
||||
.map(|(index, name)| (name.clone(), index)),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -92,9 +92,12 @@ pub(super) fn bind_fighter_visual_bones(
|
||||
pub(super) fn apply_baked_fighter_visual_pose(
|
||||
mut nodes: Query<(&mut Transform, &BakedFighterBone)>,
|
||||
fighters: Query<&FighterBoneMatrices>,
|
||||
timing: Res<GgrsFrameTiming>,
|
||||
timing: Option<Res<GgrsFrameTiming>>,
|
||||
) {
|
||||
let overstep_fraction = timing.overstep_fraction();
|
||||
let overstep_fraction = timing
|
||||
.as_deref()
|
||||
.map(GgrsFrameTiming::overstep_fraction)
|
||||
.unwrap_or(0.0);
|
||||
for (mut transform, bone) in &mut nodes {
|
||||
let Ok(matrices) = fighters.get(bone.fighter) else {
|
||||
continue;
|
||||
|
||||
@@ -0,0 +1,36 @@
|
||||
//! Various interactions with the blast zones
|
||||
|
||||
use bevy::prelude::*;
|
||||
|
||||
use crate::{fighter::{FighterPendingRespawn, FighterTranslation, state::FighterState}, match_loading::MatchConfig, stage::manifest::{StageManifest, StageManifestRegistry}};
|
||||
|
||||
pub fn apply_blast_zones(
|
||||
stage_registry: Res<StageManifestRegistry>,
|
||||
stage_manifests: Res<Assets<StageManifest>>,
|
||||
match_config: Res<MatchConfig>,
|
||||
fighters: Query<(&FighterTranslation, &mut FighterPendingRespawn, &FighterState)>
|
||||
) {
|
||||
let Some(stage_manifest_handle) = stage_registry.get(match_config.stage) else {
|
||||
return;
|
||||
};
|
||||
|
||||
let Some(stage_manifest) = stage_manifests.get(&stage_manifest_handle) else {
|
||||
return;
|
||||
};
|
||||
|
||||
for (translation, mut pending_respawn, state) in fighters {
|
||||
let is_off_the_left = translation.x < stage_manifest.blast_zone_top_left.x;
|
||||
let is_off_the_right = translation.x > stage_manifest.blast_zone_bottom_right.x;
|
||||
let is_off_the_top = translation.y > stage_manifest.blast_zone_top_left.y;
|
||||
let is_off_the_bottom = translation.y < stage_manifest.blast_zone_bottom_right.y;
|
||||
|
||||
if is_off_the_left || is_off_the_bottom || is_off_the_right {
|
||||
pending_respawn.0 = true;
|
||||
} else if is_off_the_top {
|
||||
let is_in_hitstun = matches!(state, FighterState::Hitstun(..));
|
||||
if is_in_hitstun {
|
||||
pending_respawn.0 = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
+101
-2
@@ -4,7 +4,7 @@ use crate::fighter::ecb::FighterPreviousECB;
|
||||
use crate::fighter::{FighterECB, FighterPreviousTranslation, FighterTranslation};
|
||||
use crate::math::segment::FGSegment2d;
|
||||
use crate::math::vec::FGVec2;
|
||||
use crate::stage::line::{StageCollision, StageLineID};
|
||||
use crate::stage::line::{StageCollision, StageLineID, StagePolyType};
|
||||
/*
|
||||
pub fn collide_fighter_with_scene(
|
||||
fighters: Query<(&FighterECB, &mut FighterVelocity, &mut FighterTranslation)>,
|
||||
@@ -45,6 +45,7 @@ pub fn air_collide_with_stage(
|
||||
ecb: &FighterECB,
|
||||
stage_collision: &StageCollision,
|
||||
ignored_polys: &[usize],
|
||||
can_ignore_soft_platforms: bool,
|
||||
) -> Option<AirCollisionWithStageResult> {
|
||||
let ray_segment = FGSegment2d::new(
|
||||
prev_translation.0 + prev_ecb.get_bottom_point(),
|
||||
@@ -55,7 +56,10 @@ pub fn air_collide_with_stage(
|
||||
.stage_polys
|
||||
.iter()
|
||||
.enumerate()
|
||||
.filter(|(poly_idx, _)| !ignored_polys.contains(poly_idx))
|
||||
.filter(|(poly_idx, poly)| {
|
||||
!ignored_polys.contains(poly_idx)
|
||||
&& !(can_ignore_soft_platforms && matches!(poly.poly_type, StagePolyType::Platform))
|
||||
})
|
||||
.filter_map(|(poly_idx, poly)| {
|
||||
poly.intersect_ray(ray_segment).map(|intersect_result| {
|
||||
(
|
||||
@@ -95,6 +99,18 @@ mod tests {
|
||||
)
|
||||
}
|
||||
|
||||
fn solid_floor() -> StagePoly {
|
||||
StagePoly::build(
|
||||
StagePolyType::Closed,
|
||||
&[
|
||||
(FGVec2::lit("-2", "0"), StagePolyLineSegmentType::Floor),
|
||||
(FGVec2::lit("2", "0"), StagePolyLineSegmentType::Floor),
|
||||
(FGVec2::lit("2", "-2"), StagePolyLineSegmentType::Wall),
|
||||
(FGVec2::lit("-2", "-2"), StagePolyLineSegmentType::Wall),
|
||||
],
|
||||
)
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn airborne_collision_skips_ignored_polygons() {
|
||||
let stage_collision = StageCollision {
|
||||
@@ -122,10 +138,93 @@ mod tests {
|
||||
&ecb,
|
||||
&stage_collision,
|
||||
&[1],
|
||||
false,
|
||||
)
|
||||
.expect("the non-ignored platform should still be collidable");
|
||||
|
||||
assert_eq!(collision.line_id.polygon, 0);
|
||||
assert_eq!(collision.hit_position, FGVec2::lit("0", "0"));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn airborne_collision_skips_soft_platforms_while_passing_down() {
|
||||
let stage_collision = StageCollision {
|
||||
stage_polys: vec![horizontal_platform("0")],
|
||||
};
|
||||
let previous_translation = FighterPreviousTranslation(FGVec2::lit("0", "2"));
|
||||
let translation = FighterTranslation(FGVec2::lit("0", "-1"));
|
||||
let previous_ecb = FighterPreviousECB {
|
||||
bottom: FGVec2::ZERO,
|
||||
top: FGVec2::ZERO,
|
||||
left: FGVec2::ZERO,
|
||||
right: FGVec2::ZERO,
|
||||
};
|
||||
let ecb = FighterECB {
|
||||
bottom: FGVec2::ZERO,
|
||||
top: FGVec2::ZERO,
|
||||
left: FGVec2::ZERO,
|
||||
right: FGVec2::ZERO,
|
||||
};
|
||||
|
||||
assert!(air_collide_with_stage(
|
||||
&previous_translation,
|
||||
&translation,
|
||||
&previous_ecb,
|
||||
&ecb,
|
||||
&stage_collision,
|
||||
&[],
|
||||
true,
|
||||
)
|
||||
.is_none());
|
||||
|
||||
assert_eq!(
|
||||
air_collide_with_stage(
|
||||
&previous_translation,
|
||||
&translation,
|
||||
&previous_ecb,
|
||||
&ecb,
|
||||
&stage_collision,
|
||||
&[],
|
||||
false,
|
||||
)
|
||||
.expect("air dodges still collide with soft platforms")
|
||||
.hit_position,
|
||||
FGVec2::lit("0", "0")
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn airborne_collision_still_hits_solid_floors_while_passing_down() {
|
||||
let stage_collision = StageCollision {
|
||||
stage_polys: vec![solid_floor()],
|
||||
};
|
||||
let previous_translation = FighterPreviousTranslation(FGVec2::lit("0", "2"));
|
||||
let translation = FighterTranslation(FGVec2::lit("0", "-1"));
|
||||
let previous_ecb = FighterPreviousECB {
|
||||
bottom: FGVec2::ZERO,
|
||||
top: FGVec2::ZERO,
|
||||
left: FGVec2::ZERO,
|
||||
right: FGVec2::ZERO,
|
||||
};
|
||||
let ecb = FighterECB {
|
||||
bottom: FGVec2::ZERO,
|
||||
top: FGVec2::ZERO,
|
||||
left: FGVec2::ZERO,
|
||||
right: FGVec2::ZERO,
|
||||
};
|
||||
|
||||
let collision = air_collide_with_stage(
|
||||
&previous_translation,
|
||||
&translation,
|
||||
&previous_ecb,
|
||||
&ecb,
|
||||
&stage_collision,
|
||||
&[],
|
||||
true,
|
||||
)
|
||||
.expect("solid floors remain collidable while passing down");
|
||||
|
||||
assert_eq!(collision.line_id.polygon, 0);
|
||||
assert_eq!(collision.hit_position, FGVec2::lit("0", "0"));
|
||||
}
|
||||
}
|
||||
|
||||
+59
-29
@@ -1,10 +1,9 @@
|
||||
//! Fighter debug views: gizmos and the egui inspector window.
|
||||
|
||||
use std::sync::OnceLock;
|
||||
|
||||
use bevy::color::palettes::css::ORANGE;
|
||||
use bevy::{color::palettes::css::YELLOW, prelude::*};
|
||||
use bevy_egui::{EguiContexts, egui};
|
||||
use bevy::color::palettes::css::{ORANGE, ORANGE_RED, WHITE};
|
||||
use bevy::prelude::*;
|
||||
use bevy_egui::{egui, EguiContexts};
|
||||
|
||||
use crate::debug_tools::{DebugSettings, FighterDebugRowKind};
|
||||
use crate::fighter::animation::FighterAnimationFrame;
|
||||
@@ -15,20 +14,21 @@ use crate::fighter::attack::{
|
||||
use crate::fighter::baked_animation::{BakedFighterAnimations, FighterBoneMatrices};
|
||||
use crate::fighter::ecb::FighterPreviousECB;
|
||||
use crate::fighter::errors::FighterErrors;
|
||||
use crate::fighter::hurtbox::FixedAffineCapsule;
|
||||
use crate::fighter::manifest::FighterManifest;
|
||||
use crate::fighter::state::{FighterState, air};
|
||||
use crate::fighter::state::{air, FighterState};
|
||||
use crate::fighter::visual::FighterAnimations;
|
||||
use crate::fighter::{
|
||||
Fighter, FighterECB, FighterFacingDirection, FighterHitboxes, FighterPreviousTranslation,
|
||||
FighterTranslation, FighterVelocity,
|
||||
};
|
||||
use crate::filled_gizmos::FilledGizmos;
|
||||
use crate::game_settings::GameSettings;
|
||||
use crate::input::FighterInput;
|
||||
use crate::math::int::FGi32;
|
||||
use crate::math::vec::FGVec2;
|
||||
use crate::math::vec3::FGVec3;
|
||||
use crate::player::Player;
|
||||
use crate::scripting::FighterAttackScript;
|
||||
|
||||
pub fn debug_draw_ecb(
|
||||
ecbs: Query<(
|
||||
@@ -38,6 +38,7 @@ pub fn debug_draw_ecb(
|
||||
&FighterPreviousTranslation,
|
||||
)>,
|
||||
mut gizmos: Gizmos,
|
||||
mut filled_gizmos: FilledGizmos,
|
||||
) {
|
||||
for (ecb, trf, ecb_prev, trf_prev) in ecbs {
|
||||
gizmos.cross(
|
||||
@@ -46,15 +47,18 @@ pub fn debug_draw_ecb(
|
||||
bevy::color::palettes::css::BLUE,
|
||||
);
|
||||
|
||||
let prev_transformed = ecb_prev.to_3d_lineloop(Transform::from_xyz(
|
||||
trf_prev.x.to_num::<f32>(),
|
||||
trf_prev.y.to_num(),
|
||||
0.0,
|
||||
));
|
||||
filled_gizmos.polygon(&prev_transformed, ORANGE_RED);
|
||||
|
||||
let transformed =
|
||||
ecb.to_3d_lineloop(Transform::from_xyz(trf.x.to_num(), trf.y.to_num(), 0.0));
|
||||
gizmos.lineloop(transformed, YELLOW);
|
||||
let prev_transformed = ecb_prev.to_3d_lineloop(Transform::from_xyz(
|
||||
trf_prev.x.to_num(),
|
||||
trf_prev.y.to_num(),
|
||||
-0.1,
|
||||
));
|
||||
gizmos.lineloop(prev_transformed, ORANGE);
|
||||
filled_gizmos.polygon(&transformed, ORANGE);
|
||||
gizmos.lineloop(transformed, WHITE);
|
||||
|
||||
}
|
||||
}
|
||||
pub fn fighter_debug(
|
||||
@@ -145,6 +149,8 @@ pub fn fighter_debug(
|
||||
last_frame.movement.x, last_frame.movement.y
|
||||
));
|
||||
});
|
||||
|
||||
ui.label(format!("Flick age Y {}", input.peek_movement_flick_dbg()));
|
||||
}
|
||||
FighterDebugRowKind::Position => {
|
||||
ui.label(format!("Position: {:?}", translation.0));
|
||||
@@ -183,15 +189,23 @@ pub fn animation_debug(
|
||||
}
|
||||
}
|
||||
|
||||
pub fn hurtbox_debug(query: Query<&FighterSolvedHurtboxes>, mut gizmos: Gizmos) {
|
||||
pub fn hurtbox_debug(
|
||||
query: Query<&FighterSolvedHurtboxes>,
|
||||
mut filled_gizmos: FilledGizmos,
|
||||
) {
|
||||
for hurtboxes in &query {
|
||||
for hurtbox in &hurtboxes.0 {
|
||||
draw_affine_capsule(&mut gizmos, hurtbox.capsule, YELLOW);
|
||||
filled_gizmos.affine_capsule(
|
||||
hurtbox.capsule.transform.to_mat4(),
|
||||
hurtbox.capsule.radius.to_num(),
|
||||
hurtbox.capsule.half_length.to_num(),
|
||||
Color::srgba(1.0, 1.0, 0.0, 0.75),
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn draw_affine_capsule(
|
||||
/*fn draw_affine_capsule(
|
||||
gizmos: &mut Gizmos,
|
||||
capsule: FixedAffineCapsule,
|
||||
color: impl Into<Color> + Copy,
|
||||
@@ -213,9 +227,9 @@ fn draw_affine_capsule(
|
||||
for &(start, end) in &wireframe.lines {
|
||||
gizmos.line(vertices[start], vertices[end], color);
|
||||
}
|
||||
}
|
||||
}*/
|
||||
|
||||
struct CapsuleWireVertex {
|
||||
/*struct CapsuleWireVertex {
|
||||
direction: Vec3,
|
||||
center_sign: f32,
|
||||
}
|
||||
@@ -223,9 +237,9 @@ struct CapsuleWireVertex {
|
||||
struct CapsuleWireframe {
|
||||
vertices: Vec<CapsuleWireVertex>,
|
||||
lines: Vec<(usize, usize)>,
|
||||
}
|
||||
}*/
|
||||
|
||||
fn capsule_wireframe() -> &'static CapsuleWireframe {
|
||||
/*fn capsule_wireframe() -> &'static CapsuleWireframe {
|
||||
const RESOLUTION: usize = 16;
|
||||
const HEMISPHERE_STEPS: usize = 4;
|
||||
static WIREFRAME: OnceLock<CapsuleWireframe> = OnceLock::new();
|
||||
@@ -306,7 +320,7 @@ fn capsule_wireframe() -> &'static CapsuleWireframe {
|
||||
|
||||
CapsuleWireframe { vertices, lines }
|
||||
})
|
||||
}
|
||||
}*/
|
||||
|
||||
#[cfg(test)]
|
||||
mod capsule_debug_tests {
|
||||
@@ -326,7 +340,7 @@ mod capsule_debug_tests {
|
||||
assert!(marker.abs_diff_eq(Vec3::new(3.0, 4.0, 3.0), 1e-5));
|
||||
}
|
||||
|
||||
#[test]
|
||||
/*#[test]
|
||||
fn capsule_wireframe_caps_extend_in_opposite_directions() {
|
||||
let wireframe = capsule_wireframe();
|
||||
let lower: Vec<_> = wireframe
|
||||
@@ -344,7 +358,7 @@ mod capsule_debug_tests {
|
||||
assert!(upper.iter().all(|vertex| vertex.direction.y >= 0.0));
|
||||
assert!(lower.iter().any(|vertex| vertex.direction == Vec3::NEG_Y));
|
||||
assert!(upper.iter().any(|vertex| vertex.direction == Vec3::Y));
|
||||
}
|
||||
}*/
|
||||
}
|
||||
|
||||
pub fn attack_debug(
|
||||
@@ -356,6 +370,8 @@ pub fn attack_debug(
|
||||
&FighterAnimationFrame,
|
||||
)>,
|
||||
mut gizmos: Gizmos,
|
||||
mut filled_gizmos: FilledGizmos,
|
||||
attack_scripts: Res<Assets<FighterAttackScript>>
|
||||
) {
|
||||
for (hitboxes, _matrices, _translation, _facing_direction, _frame) in query {
|
||||
if let Some(active_attack) = &hitboxes.0 {
|
||||
@@ -366,21 +382,35 @@ pub fn attack_debug(
|
||||
(solved_hitbox.capsule.start + solved_hitbox.capsule.end) * FGi32::lit("0.5");
|
||||
let length = (start - end).length();
|
||||
|
||||
let attack_capsule = Capsule3d {
|
||||
half_length: length * 0.5,
|
||||
radius: solved_hitbox.capsule.radius.to_num(),
|
||||
};
|
||||
|
||||
let aim_dir = (end - start).normalize_or(Vec3::Y);
|
||||
|
||||
let mut capsule_draw_trf = Transform::IDENTITY;
|
||||
capsule_draw_trf.translation = center.to_vec3();
|
||||
capsule_draw_trf.align(Dir3::Y, aim_dir, Dir3::X, aim_dir.any_orthonormal_vector());
|
||||
|
||||
let Some(script) = attack_scripts.get(&active_attack.script) else {
|
||||
continue;
|
||||
};
|
||||
|
||||
let hitbox_color = script.hitboxes.get(solved_hitbox.hitbox_idx).expect("This hitbox should be valid").get_debug_draw_color();
|
||||
/*
|
||||
let attack_capsule = Capsule3d {
|
||||
half_length: length * 0.5,
|
||||
radius: solved_hitbox.capsule.radius.to_num(),
|
||||
};
|
||||
gizmos.primitive_3d(
|
||||
&attack_capsule,
|
||||
capsule_draw_trf.to_isometry(),
|
||||
bevy::color::palettes::css::RED,
|
||||
hitbox_color,
|
||||
);*/
|
||||
|
||||
let hitbox_inner_color = bevy::color::Srgba { alpha: 0.18, ..hitbox_color };
|
||||
|
||||
filled_gizmos.capsule(
|
||||
capsule_draw_trf.to_isometry(),
|
||||
solved_hitbox.capsule.radius.to_num(),
|
||||
length * 0.5,
|
||||
hitbox_inner_color,
|
||||
);
|
||||
|
||||
gizmos.cross(start, 1.0, bevy::color::palettes::css::GREEN);
|
||||
|
||||
@@ -62,12 +62,19 @@ pub struct FighterManifest {
|
||||
pub icon: TextureReference,
|
||||
pub attributes: FighterAttributes,
|
||||
pub camera: FighterCameraProfile,
|
||||
/// Bone whose model-space translation drives gameplay root motion.
|
||||
#[serde(default = "default_root_motion_bone")]
|
||||
pub root_motion_bone: String,
|
||||
pub animations: HashMap<AnimKind, String>,
|
||||
pub attack_scripts: HashMap<AttackKind, String>,
|
||||
pub hurtboxes: Vec<FighterHurtbox>,
|
||||
pub ecb_bones: Vec<String>,
|
||||
}
|
||||
|
||||
fn default_root_motion_bone() -> String {
|
||||
"root".into()
|
||||
}
|
||||
|
||||
#[derive(Resource)]
|
||||
pub struct FighterManifestAssets(pub Vec<Handle<FighterManifest>>);
|
||||
|
||||
|
||||
+86
-12
@@ -17,9 +17,11 @@ pub mod errors;
|
||||
pub mod hurtbox;
|
||||
pub mod manifest;
|
||||
pub mod motion;
|
||||
pub mod push;
|
||||
pub mod state;
|
||||
pub mod surface;
|
||||
pub mod visual;
|
||||
pub mod blast_zones;
|
||||
|
||||
// The fighter components are re-exported so the rest of the crate can say
|
||||
// `fighter::FighterVelocity` without caring which file it lives in. Named
|
||||
@@ -29,7 +31,8 @@ pub use attributes::FighterAttributes;
|
||||
pub use ecb::FighterECB;
|
||||
pub use manifest::FighterId;
|
||||
pub use motion::{
|
||||
FighterPreviousFacingDirection, FighterPreviousTranslation, FighterTranslation, FighterVelocity,
|
||||
FighterPresentationSnap, FighterPreviousFacingDirection, FighterPreviousTranslation,
|
||||
FighterTranslation, FighterVelocity,
|
||||
};
|
||||
pub use surface::FighterSurfaceState;
|
||||
|
||||
@@ -39,8 +42,8 @@ use crate::{
|
||||
AttackKind, FighterAttackPlugin, FighterAttackScriptAssets, FighterDamage,
|
||||
FighterKnockbackVelocity, FighterPendingHitReaction, FighterSolvedHurtboxes,
|
||||
FighterStaleMoveQueue,
|
||||
}, baked_animation::{FighterBoneIndexMap, FighterBoneMatrices}, ecb::FighterECBBoneIndices, manifest::FighterManifest, state::{FighterState, air::AirborneStateCommon, fall::FallState}, visual::FighterAnimations,
|
||||
}, input::FighterInput, math::{int::FGi32, vec::FGVec2}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript, stage::line::StageCollision,
|
||||
}, baked_animation::FighterBoneIndexMap, ecb::FighterECBBoneIndices, manifest::FighterManifest, state::{FighterState, air::AirborneStateCommon, fall::FallState}, visual::{FighterAnimations, FighterInvulnerabilityVisualState},
|
||||
}, game_settings::GameSettings, input::FighterInput, math::{int::FGi32, vec::FGVec2}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript,
|
||||
};
|
||||
use state::state_interrupt_system;
|
||||
|
||||
@@ -83,6 +86,14 @@ pub struct FighterHitstop {
|
||||
pub remaining_frames: u32,
|
||||
}
|
||||
|
||||
#[derive(Component, Default, Copy, Clone, Hash)]
|
||||
pub enum FighterInvulnerabilityState {
|
||||
#[default]
|
||||
Vulnerable,
|
||||
Invulnerable { frames_remaining: Option<u32> },
|
||||
Intangible { frames_remaining: Option<u32> }
|
||||
}
|
||||
|
||||
impl FighterFacingDirection {
|
||||
fn reverse(&self) -> Self {
|
||||
match self {
|
||||
@@ -127,14 +138,20 @@ impl FighterFacingDirection {
|
||||
#[require(Transform)]
|
||||
pub struct FighterVisual;
|
||||
|
||||
#[derive(Component, DerefMut, Deref, Debug, Default, Hash, Clone, Copy)]
|
||||
pub struct FighterPendingRespawn(bool);
|
||||
|
||||
#[derive(Component)]
|
||||
#[require(
|
||||
FighterStaleMoveQueue,
|
||||
FighterDamage,
|
||||
FighterPendingHitReaction,
|
||||
FighterPendingRespawn,
|
||||
FighterHitstop,
|
||||
FighterKnockbackVelocity,
|
||||
FighterTranslation
|
||||
FighterTranslation,
|
||||
FighterInvulnerabilityState,
|
||||
FighterInvulnerabilityVisualState,
|
||||
)]
|
||||
pub struct Fighter {
|
||||
pub manifest: Handle<FighterManifest>,
|
||||
@@ -147,6 +164,10 @@ impl Plugin for FighterPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.add_plugins(FighterAttackPlugin)
|
||||
// Every state gets a chance to interrupt itself, in priority order.
|
||||
.add_systems(
|
||||
GgrsSchedule,
|
||||
motion::clear_fighter_presentation_snaps.in_set(GameplaySet::Input),
|
||||
)
|
||||
.add_systems(
|
||||
GgrsSchedule,
|
||||
(
|
||||
@@ -159,7 +180,7 @@ impl Plugin for FighterPlugin {
|
||||
)
|
||||
.add_systems(
|
||||
GgrsSchedule,
|
||||
(state::state_update_system, decay_hitstop)
|
||||
(state::state_update_system, decay_hitstop, decay_invulnerability)
|
||||
.chain()
|
||||
.in_set(GameplaySet::StateUpdate),
|
||||
)
|
||||
@@ -172,12 +193,18 @@ impl Plugin for FighterPlugin {
|
||||
.add_systems(
|
||||
GgrsSchedule,
|
||||
(
|
||||
(ecb::update_ecb, ecb::decrement_ecb_lockout, state::state_collision_interrupt_system).chain(),
|
||||
baked_animation::update_fighter_bone_matrices,
|
||||
(blast_zones::apply_blast_zones, ecb::update_ecb, ecb::decrement_ecb_lockout, state::state_collision_interrupt_system).chain(),
|
||||
baked_animation::resample_fighter_bone_matrices,
|
||||
)
|
||||
.chain()
|
||||
.in_set(GameplaySet::Collision),
|
||||
)
|
||||
.add_systems(
|
||||
GgrsSchedule,
|
||||
push::apply_grounded_pushes
|
||||
.before(state::state_update_system)
|
||||
.in_set(GameplaySet::StateUpdate),
|
||||
)
|
||||
.add_systems(
|
||||
PostUpdate,
|
||||
(
|
||||
@@ -202,6 +229,8 @@ impl Plugin for FighterPlugin {
|
||||
.checksum_component_with_hash::<FighterTranslation>()
|
||||
.rollback_component_with_copy::<FighterPreviousTranslation>()
|
||||
.checksum_component_with_hash::<FighterPreviousTranslation>()
|
||||
.rollback_component_with_copy::<FighterPresentationSnap>()
|
||||
.checksum_component_with_hash::<FighterPresentationSnap>()
|
||||
.rollback_component_with_copy::<FighterPreviousFacingDirection>()
|
||||
.checksum_component_with_hash::<FighterPreviousFacingDirection>()
|
||||
.rollback_component_with_copy::<animation::FighterAnimationFrame>()
|
||||
@@ -213,11 +242,16 @@ impl Plugin for FighterPlugin {
|
||||
.checksum_component_with_hash::<FighterDamage>()
|
||||
.rollback_component_with_clone::<FighterPendingHitReaction>()
|
||||
.checksum_component_with_hash::<FighterPendingHitReaction>()
|
||||
.rollback_component_with_copy::<FighterPendingRespawn>()
|
||||
.checksum_component_with_hash::<FighterPendingRespawn>()
|
||||
.rollback_component_with_copy::<FighterHitstop>()
|
||||
.checksum_component_with_hash::<FighterHitstop>()
|
||||
.rollback_component_with_copy::<FighterInvulnerabilityState>()
|
||||
.checksum_component_with_hash::<FighterInvulnerabilityState>()
|
||||
.rollback_component_with_copy::<FighterKnockbackVelocity>()
|
||||
.checksum_component_with_hash::<FighterKnockbackVelocity>()
|
||||
.rollback_resource_with_reflect::<StageCollision>()
|
||||
.rollback_component_with_clone::<baked_animation::FighterBoneMatrices>()
|
||||
.checksum_component_with_hash::<baked_animation::FighterBoneMatrices>()
|
||||
// Debug views.
|
||||
.add_systems(
|
||||
FixedPostUpdate,
|
||||
@@ -242,17 +276,17 @@ impl Plugin for FighterPlugin {
|
||||
.run_if(crate::debug_tools::attack_hitboxes_enabled)
|
||||
.run_if(in_state(AppState::InMatch)),
|
||||
)
|
||||
.add_systems(FixedPostUpdate,
|
||||
visual::update_status_colors.run_if(resource_exists::<GameSettings>)
|
||||
)
|
||||
.add_systems(
|
||||
FixedPostUpdate,
|
||||
debug::hurtbox_debug.run_if(crate::debug_tools::hurtboxes_enabled),
|
||||
)
|
||||
.rollback_component_with_clone::<FighterState>()
|
||||
.rollback_component_with_clone::<FighterHitboxes>()
|
||||
.rollback_component_with_clone::<FighterBoneMatrices>()
|
||||
.rollback_component_with_clone::<FighterHitstopShake>()
|
||||
.checksum_component_with_hash::<FighterHitboxes>()
|
||||
.rollback_component_with_clone::<FighterSolvedHurtboxes>()
|
||||
.checksum_component_with_hash::<FighterSolvedHurtboxes>()
|
||||
.checksum_component_with_hash::<FighterState>()
|
||||
.checksum_component_with_hash::<FighterFacingDirection>()
|
||||
.register_type::<FighterFacingDirection>();
|
||||
@@ -264,16 +298,23 @@ pub struct FighterActiveAttack {
|
||||
pub script: Handle<FighterAttackScript>,
|
||||
pub active_hitboxes: Vec<usize>,
|
||||
pub solved_hitboxes: Vec<attack::FighterSolvedHitbox>,
|
||||
pub hit_fighters: Vec<Entity>,
|
||||
pub hit_groups: Vec<FighterHitGroupState>,
|
||||
pub stalled: bool,
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug, Hash)]
|
||||
pub struct FighterHitGroupState {
|
||||
pub group: u32,
|
||||
pub hit_fighters: Vec<Entity>,
|
||||
}
|
||||
|
||||
#[derive(Component, Clone, Debug, Default, Hash)]
|
||||
pub struct FighterHitboxes(pub Option<FighterActiveAttack>);
|
||||
|
||||
pub fn spawn_fighter(
|
||||
commands: &mut Commands,
|
||||
player_handle: usize,
|
||||
controller_port: usize,
|
||||
spawn_position: FGVec2,
|
||||
manifest: Handle<FighterManifest>,
|
||||
model_scale: FGi32,
|
||||
@@ -287,6 +328,7 @@ pub fn spawn_fighter(
|
||||
Name(format!("Fighter {player_handle}").into()),
|
||||
Player {
|
||||
handle: player_handle,
|
||||
controller_port,
|
||||
},
|
||||
Fighter { manifest: manifest },
|
||||
FighterFacingDirection::Right,
|
||||
@@ -304,6 +346,7 @@ pub fn spawn_fighter(
|
||||
FighterVelocity::default(),
|
||||
FighterTranslation(spawn_position),
|
||||
FighterPreviousTranslation(spawn_position),
|
||||
FighterPresentationSnap::default(),
|
||||
),
|
||||
visual_root,
|
||||
animations,
|
||||
@@ -328,3 +371,34 @@ pub fn decay_hitstop(query: Query<(&mut FighterHitstop, &mut FighterHitstopShake
|
||||
hitstop_shake.remaining_frames = hitstop_shake.remaining_frames.saturating_sub(1);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn decay_invulnerability(query: Query<&mut FighterInvulnerabilityState>) {
|
||||
for invuln_state in query {
|
||||
let invuln_state = invuln_state.into_inner();
|
||||
let frames_remaining = match invuln_state {
|
||||
FighterInvulnerabilityState::Vulnerable => None,
|
||||
FighterInvulnerabilityState::Invulnerable { frames_remaining } => {
|
||||
if let Some(frames_remaining) = frames_remaining {
|
||||
*frames_remaining = frames_remaining.saturating_sub(1);
|
||||
Some(*frames_remaining)
|
||||
} else {
|
||||
None
|
||||
}
|
||||
},
|
||||
FighterInvulnerabilityState::Intangible { frames_remaining } => {
|
||||
if let Some(frames_remaining) = frames_remaining {
|
||||
*frames_remaining = frames_remaining.saturating_sub(1);
|
||||
Some(*frames_remaining)
|
||||
} else {
|
||||
None
|
||||
}
|
||||
},
|
||||
};
|
||||
|
||||
if let Some(frames_remaining) = frames_remaining {
|
||||
if frames_remaining == 0 {
|
||||
*invuln_state = FighterInvulnerabilityState::Vulnerable;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+42
-2
@@ -21,6 +21,11 @@ pub struct FighterVelocity(pub FGVec2);
|
||||
#[derive(Component, Deref, DerefMut, Default, Clone, Copy, Hash)]
|
||||
pub struct FighterPreviousTranslation(pub FGVec2);
|
||||
|
||||
/// Marks a simulation frame whose position changed discontinuously for
|
||||
/// presentation purposes (for example, a landing correction).
|
||||
#[derive(Component, Default, Clone, Copy, Hash, Debug, PartialEq, Eq)]
|
||||
pub struct FighterPresentationSnap(pub bool);
|
||||
|
||||
#[derive(Component, Deref, DerefMut, Default, Clone, Copy, Hash)]
|
||||
#[require(FighterPreviousTranslation)]
|
||||
pub struct FighterTranslation(pub FGVec2);
|
||||
@@ -52,10 +57,31 @@ pub fn sample_presentation_translation(
|
||||
}
|
||||
}
|
||||
|
||||
pub fn sample_presentation_translation_with_snap(
|
||||
previous: FighterPreviousTranslation,
|
||||
current: FighterTranslation,
|
||||
overstep_fraction: f32,
|
||||
mode: PresentationMotionMode,
|
||||
snapped: FighterPresentationSnap,
|
||||
) -> Vec2 {
|
||||
if snapped.0 {
|
||||
Vec2::new(current.x.to_num(), current.y.to_num())
|
||||
} else {
|
||||
sample_presentation_translation(previous, current, overstep_fraction, mode)
|
||||
}
|
||||
}
|
||||
|
||||
pub fn clear_fighter_presentation_snaps(mut fighters: Query<&mut FighterPresentationSnap>) {
|
||||
for mut snap in &mut fighters {
|
||||
snap.0 = false;
|
||||
}
|
||||
}
|
||||
|
||||
pub fn apply_fighter_translation_to_visuals(
|
||||
query: Query<(
|
||||
&FighterTranslation,
|
||||
&FighterPreviousTranslation,
|
||||
&FighterPresentationSnap,
|
||||
&FighterHitstopShake,
|
||||
&mut Transform,
|
||||
)>,
|
||||
@@ -64,12 +90,13 @@ pub fn apply_fighter_translation_to_visuals(
|
||||
game_settings: Res<GameSettings>,
|
||||
) {
|
||||
let overstep_fraction = timing.overstep_fraction();
|
||||
for (translation, previous_translation, hitstop_shake, mut transform) in query {
|
||||
let translation = sample_presentation_translation(
|
||||
for (translation, previous_translation, presentation_snap, hitstop_shake, mut transform) in query {
|
||||
let translation = sample_presentation_translation_with_snap(
|
||||
*previous_translation,
|
||||
*translation,
|
||||
overstep_fraction,
|
||||
debug_settings.motion_sampling,
|
||||
*presentation_snap,
|
||||
);
|
||||
transform.translation = Vec3::new(
|
||||
translation.x,
|
||||
@@ -169,6 +196,19 @@ mod tests {
|
||||
assert_eq!(position, Vec2::new(7.0, 14.0));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn presentation_translation_uses_current_sample_after_snap() {
|
||||
let position = sample_presentation_translation_with_snap(
|
||||
FighterPreviousTranslation(FGVec2::new(FGi32::lit("2"), FGi32::lit("4"))),
|
||||
FighterTranslation(FGVec2::new(FGi32::lit("6"), FGi32::lit("12"))),
|
||||
0.25,
|
||||
PresentationMotionMode::Extrapolation,
|
||||
FighterPresentationSnap(true),
|
||||
);
|
||||
|
||||
assert_eq!(position, Vec2::new(6.0, 12.0));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn snapshot_fighter_motion_copies_current_world_state() {
|
||||
let mut world = World::new();
|
||||
|
||||
@@ -0,0 +1,213 @@
|
||||
//! fighter-to-fighter pushing
|
||||
|
||||
use bevy::prelude::*;
|
||||
|
||||
use crate::{
|
||||
fighter::{
|
||||
Fighter, FighterFacingDirection, FighterRoster, FighterSurfaceState, FighterTranslation,
|
||||
manifest::FighterManifest,
|
||||
},
|
||||
game_settings::GameSettings,
|
||||
math::int::FGi32,
|
||||
stage::line::{StageCollision, StageLineID, StagePoly},
|
||||
};
|
||||
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
struct Pushbox {
|
||||
center: FGi32,
|
||||
radius: FGi32,
|
||||
line_id: StageLineID,
|
||||
}
|
||||
|
||||
fn can_interact(stage: &StageCollision, first: StageLineID, second: StageLineID) -> bool {
|
||||
if first.polygon != second.polygon {
|
||||
return false;
|
||||
}
|
||||
if first.segment == second.segment {
|
||||
return true;
|
||||
}
|
||||
|
||||
let Some(poly) = stage.stage_polys.get(first.polygon) else {
|
||||
return false;
|
||||
};
|
||||
adjacent_segment(poly, first.segment, second.segment)
|
||||
}
|
||||
|
||||
fn adjacent_segment(poly: &StagePoly, first: usize, second: usize) -> bool {
|
||||
poly.get_next_segment_index(first) == Some(second)
|
||||
|| poly.get_prev_segment_index(first) == Some(second)
|
||||
}
|
||||
|
||||
fn push_delta(first: Pushbox, second: Pushbox, nudge: FGi32) -> FGi32 {
|
||||
if (first.center - second.center).abs() >= first.radius + second.radius {
|
||||
return FGi32::ZERO;
|
||||
}
|
||||
(first.center - second.center).signum() * nudge
|
||||
}
|
||||
|
||||
fn calculate_push_deltas(
|
||||
pushboxes: &[Option<Pushbox>],
|
||||
stage: &StageCollision,
|
||||
nudge: FGi32,
|
||||
) -> Vec<FGi32> {
|
||||
let mut deltas = vec![FGi32::ZERO; pushboxes.len()];
|
||||
for first in 0..pushboxes.len() {
|
||||
let Some(first_pushbox) = pushboxes[first] else {
|
||||
continue;
|
||||
};
|
||||
for second in 0..pushboxes.len() {
|
||||
if first == second {
|
||||
continue;
|
||||
}
|
||||
let Some(second_pushbox) = pushboxes[second] else {
|
||||
continue;
|
||||
};
|
||||
if can_interact(stage, first_pushbox.line_id, second_pushbox.line_id) {
|
||||
deltas[first] += push_delta(first_pushbox, second_pushbox, nudge);
|
||||
}
|
||||
}
|
||||
}
|
||||
deltas
|
||||
}
|
||||
|
||||
pub fn apply_grounded_pushes(
|
||||
roster: Res<FighterRoster>,
|
||||
mut fighters: Query<(
|
||||
&Fighter,
|
||||
&mut FighterTranslation,
|
||||
&FighterFacingDirection,
|
||||
&FighterSurfaceState,
|
||||
)>,
|
||||
manifests: Res<Assets<FighterManifest>>,
|
||||
settings: Res<GameSettings>,
|
||||
stage: Res<StageCollision>,
|
||||
) {
|
||||
let pushboxes = roster
|
||||
.0
|
||||
.iter()
|
||||
.map(|entity| {
|
||||
let Ok((fighter, translation, facing, surface)) = fighters.get(*entity) else {
|
||||
return None;
|
||||
};
|
||||
let Some(line_id) = surface.line_id() else {
|
||||
return None;
|
||||
};
|
||||
let manifest = manifests.get(&fighter.manifest)?;
|
||||
let attributes = &manifest.attributes;
|
||||
Some(Pushbox {
|
||||
center: translation.x + facing.to_sign() * attributes.pushbox_offset,
|
||||
radius: attributes.pushbox_radius,
|
||||
line_id,
|
||||
})
|
||||
})
|
||||
.collect::<Vec<_>>();
|
||||
let deltas = calculate_push_deltas(
|
||||
&pushboxes,
|
||||
&stage,
|
||||
settings.fighter_common.grounded_push_nudge,
|
||||
);
|
||||
|
||||
for (entity, delta) in roster.0.iter().zip(deltas) {
|
||||
if delta == FGi32::ZERO {
|
||||
continue;
|
||||
}
|
||||
if let Ok((_, mut translation, _, _)) = fighters.get_mut(*entity) {
|
||||
translation.x += delta;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use crate::math::vec::FGVec2;
|
||||
use crate::stage::line::{StagePolyLineSegmentType, StagePolyType};
|
||||
|
||||
fn stage() -> StageCollision {
|
||||
StageCollision {
|
||||
stage_polys: vec![StagePoly::build(
|
||||
StagePolyType::Platform,
|
||||
&[
|
||||
(FGVec2::lit("0", "0"), StagePolyLineSegmentType::Floor),
|
||||
(FGVec2::lit("10", "0"), StagePolyLineSegmentType::Floor),
|
||||
(FGVec2::lit("20", "0"), StagePolyLineSegmentType::Floor),
|
||||
(FGVec2::lit("30", "0"), StagePolyLineSegmentType::Floor),
|
||||
],
|
||||
)],
|
||||
}
|
||||
}
|
||||
|
||||
fn box_at(x: &str, segment: usize) -> Pushbox {
|
||||
Pushbox {
|
||||
center: FGi32::lit(x),
|
||||
radius: FGi32::lit("1"),
|
||||
line_id: StageLineID {
|
||||
polygon: 0,
|
||||
segment,
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn overlapping_pair_gets_opposite_fixed_nudges() {
|
||||
let deltas = calculate_push_deltas(
|
||||
&[Some(box_at("0", 0)), Some(box_at("1", 0))],
|
||||
&stage(),
|
||||
FGi32::lit("0.3"),
|
||||
);
|
||||
assert_eq!(deltas, vec![FGi32::lit("-0.3"), FGi32::lit("0.3")]);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn touching_pushboxes_do_not_nudge() {
|
||||
let deltas = calculate_push_deltas(
|
||||
&[Some(box_at("0", 0)), Some(box_at("2", 0))],
|
||||
&stage(),
|
||||
FGi32::lit("0.3"),
|
||||
);
|
||||
assert_eq!(deltas, vec![FGi32::ZERO, FGi32::ZERO]);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn adjacent_segments_can_push_and_unrelated_segments_cannot() {
|
||||
let adjacent = calculate_push_deltas(
|
||||
&[Some(box_at("9.5", 0)), Some(box_at("10", 1))],
|
||||
&stage(),
|
||||
FGi32::lit("0.3"),
|
||||
);
|
||||
assert_eq!(adjacent, vec![FGi32::lit("-0.3"), FGi32::lit("0.3")]);
|
||||
|
||||
let unrelated = calculate_push_deltas(
|
||||
&[Some(box_at("1", 0)), Some(box_at("2", 2))],
|
||||
&stage(),
|
||||
FGi32::lit("0.3"),
|
||||
);
|
||||
assert_eq!(unrelated, vec![FGi32::ZERO, FGi32::ZERO]);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn multiple_overlaps_accumulate() {
|
||||
let deltas = calculate_push_deltas(
|
||||
&[
|
||||
Some(box_at("0", 0)),
|
||||
Some(box_at("0.5", 0)),
|
||||
Some(box_at("1", 0)),
|
||||
],
|
||||
&stage(),
|
||||
FGi32::lit("0.3"),
|
||||
);
|
||||
assert_eq!(
|
||||
deltas,
|
||||
vec![FGi32::lit("-0.6"), FGi32::ZERO, FGi32::lit("0.6")]
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn system_parameters_initialize_without_query_conflicts() {
|
||||
let mut world = World::new();
|
||||
let mut schedule = Schedule::default();
|
||||
schedule.add_systems(apply_grounded_pushes);
|
||||
|
||||
schedule.initialize(&mut world).unwrap();
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,8 @@
|
||||
use crate::fighter::state::jump::{self};
|
||||
use crate::fighter::state::land::{LandingState, LandingType};
|
||||
use crate::fighter::state::{CollisionContext, FighterState};
|
||||
use crate::fighter::state::{
|
||||
CollisionContext, FighterState, InterruptContext, air_attack, air_dodge,
|
||||
};
|
||||
use crate::fighter::*;
|
||||
use crate::input::FighterCommands;
|
||||
|
||||
@@ -105,24 +108,32 @@ pub fn update_standard_motion(
|
||||
airborne_common.is_fast_falling,
|
||||
);
|
||||
apply_air_drift(ctx.velocity, ctx.fighter_attributes, ctx.input);
|
||||
apply_air_motion(
|
||||
ctx.velocity,
|
||||
ctx.translation,
|
||||
ctx.prev_translation,
|
||||
);
|
||||
apply_air_motion(ctx.velocity, ctx.translation, ctx.prev_translation);
|
||||
}
|
||||
|
||||
pub fn air_interrupts_common(
|
||||
ctx: &mut InterruptContext,
|
||||
airborne_state_common: &AirborneStateCommon,
|
||||
) -> Option<FighterState> {
|
||||
jump::check_input_double_jump(ctx).or_else(|| {
|
||||
air_dodge::check_input(ctx)
|
||||
.or_else(|| air_attack::check_interrupt(ctx, airborne_state_common))
|
||||
})
|
||||
}
|
||||
|
||||
pub fn collision_interrupt(
|
||||
ctx: &mut CollisionContext,
|
||||
landing_type: LandingType,
|
||||
can_ignore_soft_platforms: bool,
|
||||
) -> Option<FighterState> {
|
||||
let res = ctx.air_collide_with_stage()?;
|
||||
let res = ctx.air_collide_with_stage(can_ignore_soft_platforms)?;
|
||||
let diff = res.hit_position - ctx.translation.0;
|
||||
ctx.ecb.bottom -= diff;
|
||||
ctx.ecb.top -= diff;
|
||||
ctx.ecb.left -= diff;
|
||||
ctx.ecb.right -= diff;
|
||||
ctx.translation.0 = res.hit_position;
|
||||
ctx.presentation_snap.0 = true;
|
||||
ctx.surface.land(res.line_id);
|
||||
Some(FighterState::Land(LandingState::create(landing_type)))
|
||||
}
|
||||
@@ -137,6 +148,8 @@ mod tests {
|
||||
|
||||
fn test_attributes() -> FighterAttributes {
|
||||
FighterAttributes {
|
||||
pushbox_offset: FGi32::ZERO,
|
||||
pushbox_radius: FGi32::ONE,
|
||||
base_walk_accel: FGi32::ZERO,
|
||||
stick_walk_accel: FGi32::ZERO,
|
||||
max_walk_vel: FGi32::ZERO,
|
||||
@@ -167,6 +180,9 @@ mod tests {
|
||||
air_dodge_duration: 0,
|
||||
air_dodge_velocity: FGi32::ZERO,
|
||||
air_dodge_decay: FGi32::ZERO,
|
||||
air_dodge_intangible_duration: 29,
|
||||
air_dodge_intangible_start: 4,
|
||||
dash_attack_cancel_window: 3,
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,168 @@
|
||||
use bevy::log::error;
|
||||
|
||||
use crate::fighter::{
|
||||
attack::{AttackKind, FighterAttackScriptAssets, update_active_attack}, state::{
|
||||
CollisionContext, EnterContext, ExitContext, FighterState, FighterStateImpl, InterruptContext, UpdateContext, air::{self, AirborneStateCommon}, air_attack, fall::FallState, jump,
|
||||
},
|
||||
};
|
||||
|
||||
#[derive(Clone, Debug, Hash)]
|
||||
pub struct AirAttackState {
|
||||
pub attack_kind: AttackKind,
|
||||
pub airborne_state_common: AirborneStateCommon,
|
||||
pub is_in_autocancel_window: bool,
|
||||
}
|
||||
|
||||
impl FighterStateImpl for AirAttackState {
|
||||
const NAME: &'static str = "AirAttack";
|
||||
|
||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||
let animation_frame = state_context.get_current_animation_frame();
|
||||
let script = state_context
|
||||
.attack_scripts
|
||||
.get(&state_context.attack_script_assets.scripts[&self.attack_kind]);
|
||||
|
||||
if let Some(script) = script {
|
||||
if let Some(iasa_frame) = script.iasa_frame {
|
||||
if animation_frame >= iasa_frame {
|
||||
let new_state = jump::check_input_double_jump(state_context).or_else(|| air_attack::check_interrupt(state_context, &self.airborne_state_common));
|
||||
if let Some(new_state) = new_state {
|
||||
return Some(new_state);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if state_context.is_current_animation_finished() {
|
||||
Some(FighterState::Fall(FallState::new(
|
||||
self.airborne_state_common,
|
||||
)))
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||
let animation_frame = state_context.get_current_animation_frame();
|
||||
let script = state_context
|
||||
.attack_scripts
|
||||
.get(&state_context.attack_script_assets.scripts[&self.attack_kind]);
|
||||
if let Some(script) = script {
|
||||
update_active_attack(
|
||||
script,
|
||||
state_context
|
||||
.hitboxes
|
||||
.0
|
||||
.as_mut()
|
||||
.expect("ground attack must have active hitboxes"),
|
||||
animation_frame,
|
||||
);
|
||||
if let Some((autocancel_start, autocancel_end)) = script.wont_autocancel_window {
|
||||
self.is_in_autocancel_window =
|
||||
animation_frame < autocancel_start || animation_frame > autocancel_end;
|
||||
}
|
||||
}
|
||||
|
||||
air::update_standard_motion(state_context, &mut self.airborne_state_common);
|
||||
}
|
||||
|
||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||
state_context
|
||||
.input
|
||||
.consume_command(crate::input::FighterCommands::Attack);
|
||||
state_context.play_animation(self.attack_kind.get_animation(), false);
|
||||
let script = state_context.attack_script_assets.scripts[&self.attack_kind].clone();
|
||||
state_context.hitboxes.0 = Some(crate::fighter::FighterActiveAttack {
|
||||
kind: self.attack_kind,
|
||||
script,
|
||||
active_hitboxes: Vec::new(),
|
||||
solved_hitboxes: Vec::new(),
|
||||
hit_groups: Vec::new(),
|
||||
stalled: false,
|
||||
});
|
||||
}
|
||||
|
||||
fn on_exit(&mut self, state_context: &mut ExitContext) {
|
||||
state_context.hitboxes.0 = None;
|
||||
}
|
||||
|
||||
fn check_collision_interrupt(
|
||||
&mut self,
|
||||
state_context: &mut CollisionContext,
|
||||
) -> Option<FighterState> {
|
||||
let coll_interrupt = air::collision_interrupt(
|
||||
state_context,
|
||||
crate::fighter::state::land::LandingType::Normal,
|
||||
false,
|
||||
);
|
||||
|
||||
coll_interrupt.map(|state| {
|
||||
if self.is_in_autocancel_window {
|
||||
state
|
||||
} else {
|
||||
// TODO: Implement proper landing lag
|
||||
state
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
||||
false
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(thiserror::Error, Debug)]
|
||||
pub enum AirAttackStateCreateError {
|
||||
#[error("Attack script: {attack:?} not found")]
|
||||
AttackScriptNotFound { attack: AttackKind },
|
||||
}
|
||||
|
||||
impl AirAttackState {
|
||||
pub fn create(
|
||||
attack_kind: AttackKind,
|
||||
attack_script_assets: &FighterAttackScriptAssets,
|
||||
airborne_state_common: &AirborneStateCommon,
|
||||
) -> Result<Self, AirAttackStateCreateError> {
|
||||
if attack_script_assets.scripts.contains_key(&attack_kind) {
|
||||
Ok(AirAttackState {
|
||||
airborne_state_common: airborne_state_common.clone(),
|
||||
attack_kind,
|
||||
is_in_autocancel_window: false,
|
||||
})
|
||||
} else {
|
||||
Err(AirAttackStateCreateError::AttackScriptNotFound {
|
||||
attack: attack_kind,
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn check_interrupt(
|
||||
state_context: &InterruptContext,
|
||||
airborne_state_common: &AirborneStateCommon,
|
||||
) -> Option<FighterState> {
|
||||
if state_context
|
||||
.input
|
||||
.has_command(crate::input::FighterCommands::Attack)
|
||||
{
|
||||
let attack_kind = state_context
|
||||
.input
|
||||
.get_attack_command_type()
|
||||
.to_attack_kind_airborne(state_context.facing_direction);
|
||||
let state = AirAttackState::create(
|
||||
attack_kind,
|
||||
state_context.attack_script_assets,
|
||||
airborne_state_common,
|
||||
);
|
||||
|
||||
match state {
|
||||
Ok(state) => Some(FighterState::AirAttack(state)),
|
||||
Err(create_error) => {
|
||||
error!("{}", create_error);
|
||||
None
|
||||
}
|
||||
}
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
use crate::{
|
||||
fighter::{
|
||||
FighterInvulnerabilityState,
|
||||
animation::AnimKind,
|
||||
state::{
|
||||
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
|
||||
@@ -32,6 +33,12 @@ impl FighterStateImpl for AirDodgeState {
|
||||
}
|
||||
|
||||
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||
let airdodge_intangible_end = state_context.fighter_attributes.air_dodge_intangible_start + state_context.fighter_attributes.air_dodge_intangible_duration;
|
||||
if state_context.animation_frame == state_context.fighter_attributes.air_dodge_intangible_start {
|
||||
*state_context.vulnerability = FighterInvulnerabilityState::Intangible { frames_remaining: Some(state_context.fighter_attributes.air_dodge_intangible_duration) };
|
||||
} else if state_context.animation_frame >= airdodge_intangible_end {
|
||||
*state_context.vulnerability = FighterInvulnerabilityState::Vulnerable;
|
||||
}
|
||||
state_context.velocity.0 *= state_context.fighter_attributes.air_dodge_decay;
|
||||
|
||||
air::apply_air_motion(
|
||||
@@ -45,12 +52,19 @@ impl FighterStateImpl for AirDodgeState {
|
||||
&mut self,
|
||||
state_context: &mut CollisionContext,
|
||||
) -> Option<FighterState> {
|
||||
air::collision_interrupt(state_context, LandingType::Special)
|
||||
air::collision_interrupt(state_context, LandingType::Special, false)
|
||||
}
|
||||
|
||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||
state_context.play_animation(AnimKind::AirDodge, false);
|
||||
|
||||
state_context
|
||||
.input
|
||||
.clear_command(input::FighterCommands::Shield);
|
||||
state_context
|
||||
.input
|
||||
.clear_command(input::FighterCommands::GuardHold);
|
||||
|
||||
state_context.velocity.0 =
|
||||
self.direction * state_context.fighter_attributes.air_dodge_velocity;
|
||||
}
|
||||
@@ -62,13 +76,28 @@ impl FighterStateImpl for AirDodgeState {
|
||||
fn surface_policy(&self) -> super::SurfacePolicy {
|
||||
super::SurfacePolicy::Airborne(crate::fighter::surface::EcbLockPolicy::StartOnDetach)
|
||||
}
|
||||
|
||||
fn on_exit(&mut self, state_context: &mut super::ExitContext) {
|
||||
*state_context.vulnerability = FighterInvulnerabilityState::Vulnerable;
|
||||
}
|
||||
|
||||
fn name(&self) -> String {
|
||||
Self::NAME.to_owned()
|
||||
}
|
||||
}
|
||||
|
||||
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
||||
state_context
|
||||
.input
|
||||
.has_command(input::FighterCommands::Shield)
|
||||
.then(|| {
|
||||
.then_some(())
|
||||
.or_else(|| {
|
||||
state_context
|
||||
.input
|
||||
.has_command(input::FighterCommands::GuardHold)
|
||||
.then_some(())
|
||||
})
|
||||
.map(|_| {
|
||||
FighterState::AirDodge(AirDodgeState {
|
||||
direction: state_context
|
||||
.input
|
||||
|
||||
@@ -0,0 +1,54 @@
|
||||
use crate::{fighter::{FighterInvulnerabilityState, animation::AnimKind, state::{FighterState, FighterStateImpl, air::AirborneStateCommon, fall::FallState}}, math::vec::FGVec2};
|
||||
|
||||
#[derive(Debug, Clone, Hash)]
|
||||
pub struct AngelState {
|
||||
frames_remaining: u32
|
||||
}
|
||||
|
||||
impl AngelState {
|
||||
pub fn new(duration: u32) -> Self {
|
||||
Self {
|
||||
frames_remaining: duration
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl FighterStateImpl for AngelState {
|
||||
const NAME: &'static str = "Angel";
|
||||
|
||||
fn check_interrupt(&self, state_context: &mut super::InterruptContext) -> Option<super::FighterState> {
|
||||
let moved_sideways = !state_context.input.get_last_frame().movement.x.is_zero();
|
||||
let moved_vertically = !state_context.input.get_last_frame().movement.y.is_zero();
|
||||
|
||||
if self.frames_remaining == 0 || moved_sideways || moved_vertically {
|
||||
Some(FighterState::Fall(FallState::new(AirborneStateCommon::default())))
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
fn update(&mut self, _state_context: &mut super::UpdateContext) {
|
||||
self.frames_remaining = self.frames_remaining.saturating_sub(1);
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
||||
false
|
||||
}
|
||||
|
||||
fn on_enter(&mut self, state_context: &mut super::EnterContext) {
|
||||
state_context.play_animation(AnimKind::Wait, true);
|
||||
state_context.velocity.0 = FGVec2::ZERO;
|
||||
*state_context.vulnerability = FighterInvulnerabilityState::Invulnerable { frames_remaining: Some(state_context.game_settings.fighter_common.angel_platform_invulnerability_duration) };
|
||||
}
|
||||
|
||||
fn check_collision_interrupt(
|
||||
&mut self,
|
||||
_state_context: &mut super::CollisionContext,
|
||||
) -> Option<super::FighterState> {
|
||||
None
|
||||
}
|
||||
|
||||
fn surface_policy(&self) -> super::SurfacePolicy {
|
||||
super::SurfacePolicy::Airborne(crate::fighter::surface::EcbLockPolicy::Clear)
|
||||
}
|
||||
}
|
||||
@@ -148,6 +148,15 @@ impl FighterStateImpl for CrouchState {
|
||||
}
|
||||
}
|
||||
|
||||
impl CrouchState {
|
||||
pub fn is_crouch_cancelling(&self) -> bool {
|
||||
match self.sub_state {
|
||||
CrouchSubState::Entering { .. } | CrouchSubState::Idle => true,
|
||||
CrouchSubState::Exiting => false,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
||||
let input_frame = state_context.input.get_last_frame();
|
||||
|
||||
|
||||
@@ -4,7 +4,7 @@ use super::{
|
||||
};
|
||||
use crate::fighter::FighterFacingDirection;
|
||||
use crate::fighter::animation::AnimKind;
|
||||
use crate::fighter::state::FighterState;
|
||||
use crate::fighter::state::{FighterState, ground_attack};
|
||||
use crate::input::FighterCommands::{SmashMoveLeft, SmashMoveRight};
|
||||
|
||||
#[derive(Debug, Clone, Hash)]
|
||||
@@ -23,6 +23,16 @@ impl FighterStateImpl for DashState {
|
||||
fn check_interrupt(&self, ctx: &mut InterruptContext) -> Option<FighterState> {
|
||||
let attributes = ctx.fighter_attributes;
|
||||
|
||||
if ctx.get_current_animation_frame() <= 2 || ctx.input.get_last_frame().movement.x.signum() != self.direction.to_sign() {
|
||||
if let Some(state) = ground_attack::check_interrupt(ctx) {
|
||||
return Some(state);
|
||||
}
|
||||
} else {
|
||||
if let Some(state) = ground_attack::check_interrupt_dash_attack(ctx) {
|
||||
return Some(state);
|
||||
}
|
||||
}
|
||||
|
||||
// A reverse dash can interrupt before IASA
|
||||
if let Some(direction) =
|
||||
check_smash_input_with_dir(ctx).filter(|direction| *direction != self.direction)
|
||||
@@ -89,7 +99,6 @@ impl FighterStateImpl for DashState {
|
||||
ground::apply_grounded_motion(
|
||||
state_context.velocity,
|
||||
state_context.translation,
|
||||
state_context.prev_translation,
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
use super::{CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext};
|
||||
use crate::fighter::animation::AnimKind;
|
||||
use crate::fighter::state::air::AirborneStateCommon;
|
||||
use crate::fighter::state::{FighterState, air, jump};
|
||||
use crate::fighter::state::{FighterState, air, air_attack, jump};
|
||||
|
||||
#[derive(Debug, Clone, Copy, Hash, Default)]
|
||||
pub struct FallState {
|
||||
@@ -20,7 +20,7 @@ impl FighterStateImpl for FallState {
|
||||
const NAME: &'static str = "Fall";
|
||||
|
||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||
jump::check_input_double_jump(state_context)
|
||||
jump::check_input_double_jump(state_context).or_else(|| air_attack::check_interrupt(state_context, &self.airborne_state_common))
|
||||
}
|
||||
|
||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||
@@ -38,6 +38,7 @@ impl FighterStateImpl for FallState {
|
||||
air::collision_interrupt(
|
||||
state_context,
|
||||
crate::fighter::state::land::LandingType::Normal,
|
||||
true,
|
||||
)
|
||||
}
|
||||
|
||||
|
||||
@@ -6,7 +6,7 @@ use crate::fighter::state::{
|
||||
CollisionContext, FighterState, InterruptContext, air, crouch, dash, fall, ground_attack, turn, wait, walk,
|
||||
};
|
||||
use crate::fighter::{
|
||||
FighterAttributes, FighterPreviousTranslation, FighterTranslation, FighterVelocity,
|
||||
FighterAttributes, FighterTranslation, FighterVelocity,
|
||||
};
|
||||
use crate::game_settings::GameSettings;
|
||||
use crate::math::int::{FGWide, FGi32};
|
||||
@@ -149,10 +149,8 @@ fn resolve_grounded_position(
|
||||
pub fn apply_grounded_motion(
|
||||
velocity: &FighterVelocity,
|
||||
translation: &mut FighterTranslation,
|
||||
prev_translation: &mut FighterPreviousTranslation,
|
||||
) {
|
||||
// Vertical velocity should be 0 on the ground
|
||||
prev_translation.0 = translation.0;
|
||||
translation.0 += FGVec2::new(velocity.0.x, FGi32::ZERO);
|
||||
}
|
||||
|
||||
@@ -169,7 +167,7 @@ pub fn update_friction_motion(ctx: &mut crate::fighter::state::UpdateContext) {
|
||||
|
||||
let ground_velocity = ctx.velocity.x;
|
||||
ctx.velocity.x += apply_grounded_friction(friction, ground_velocity);
|
||||
apply_grounded_motion(ctx.velocity, ctx.translation, ctx.prev_translation);
|
||||
apply_grounded_motion(ctx.velocity, ctx.translation);
|
||||
}
|
||||
|
||||
pub fn collide_with_stage_grounded(
|
||||
@@ -246,8 +244,9 @@ pub fn collision_interrupt(ctx: &mut CollisionContext, can_walk_off: bool) -> Op
|
||||
mod tests {
|
||||
use super::*;
|
||||
use crate::fighter::ecb::FighterPreviousECB;
|
||||
use crate::fighter::{FighterECB, FighterSurfaceState};
|
||||
use crate::fighter::{FighterECB, FighterPreviousTranslation, FighterSurfaceState};
|
||||
use crate::stage::line::StagePolyType;
|
||||
use crate::input::FighterInput;
|
||||
|
||||
fn two_segment_floor() -> StagePoly {
|
||||
StagePoly::build(
|
||||
@@ -375,15 +374,19 @@ mod tests {
|
||||
right: FGVec2::lit("0.5", "0.0"),
|
||||
};
|
||||
let previous_ecb = FighterPreviousECB::from(ecb);
|
||||
let mut presentation_snap = crate::fighter::FighterPresentationSnap::default();
|
||||
let mut context = CollisionContext {
|
||||
translation: &mut translation,
|
||||
prev_translation: &previous_translation,
|
||||
input: &FighterInput::default(),
|
||||
velocity: &mut velocity,
|
||||
surface: &mut surface,
|
||||
ecb: &mut ecb,
|
||||
prev_ecb: &previous_ecb,
|
||||
stage_collision: &stage_collision,
|
||||
leave_ground_ecb_lock_duration: 10,
|
||||
presentation_snap: &mut presentation_snap,
|
||||
downward_stick_threshold: FGi32::ONE,
|
||||
};
|
||||
|
||||
assert!(matches!(
|
||||
@@ -426,15 +429,19 @@ mod tests {
|
||||
right: FGVec2::lit("0.5", "0.0"),
|
||||
};
|
||||
let previous_ecb = FighterPreviousECB::from(ecb);
|
||||
let mut presentation_snap = crate::fighter::FighterPresentationSnap::default();
|
||||
let mut context = CollisionContext {
|
||||
translation: &mut translation,
|
||||
prev_translation: &previous_translation,
|
||||
input: &FighterInput::default(),
|
||||
velocity: &mut velocity,
|
||||
surface: &mut surface,
|
||||
ecb: &mut ecb,
|
||||
prev_ecb: &previous_ecb,
|
||||
stage_collision: &stage_collision,
|
||||
leave_ground_ecb_lock_duration: 10,
|
||||
presentation_snap: &mut presentation_snap,
|
||||
downward_stick_threshold: FGi32::ONE,
|
||||
};
|
||||
|
||||
assert!(matches!(
|
||||
|
||||
@@ -1,20 +1,39 @@
|
||||
use crate::fighter::{
|
||||
attack::{AttackKind, update_active_hitbox_list},
|
||||
state::{
|
||||
CollisionContext, EnterContext, ExitContext, FighterState, FighterStateImpl,
|
||||
InterruptContext, UpdateContext, wait::WaitState,
|
||||
use bevy::{asset::Assets, log::error};
|
||||
|
||||
use crate::{
|
||||
fighter::{
|
||||
attack::{AttackKind, FighterAttackScriptAssets, update_active_attack},
|
||||
state::{
|
||||
CollisionContext, EnterContext, ExitContext, FighterState, FighterStateImpl,
|
||||
InterruptContext, UpdateContext, ground, wait::WaitState,
|
||||
},
|
||||
},
|
||||
scripting::FighterAttackScript,
|
||||
};
|
||||
|
||||
#[derive(Clone, Debug, Hash)]
|
||||
pub struct GroundAttackState {
|
||||
pub attack_kind: AttackKind,
|
||||
pub use_root_motion: bool,
|
||||
}
|
||||
|
||||
impl FighterStateImpl for GroundAttackState {
|
||||
const NAME: &'static str = "GroundAttack";
|
||||
|
||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||
// Allow interrupting dash attack only into an up/down smash
|
||||
if let AttackKind::DashAttack = self.attack_kind {
|
||||
if state_context.get_current_animation_frame() < state_context.fighter_attributes.dash_attack_cancel_window {
|
||||
if let Some(state) = check_interrupt(state_context) {
|
||||
if let FighterState::GroundAttack(state) = state {
|
||||
if matches!(state.attack_kind, AttackKind::UpSmash) || matches!(state.attack_kind, AttackKind::DownSmash) {
|
||||
return Some(FighterState::GroundAttack(state));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if state_context.is_current_animation_finished() {
|
||||
Some(FighterState::Wait(WaitState))
|
||||
} else {
|
||||
@@ -28,28 +47,41 @@ impl FighterStateImpl for GroundAttackState {
|
||||
.attack_scripts
|
||||
.get(&state_context.attack_script_assets.scripts[&self.attack_kind]);
|
||||
if let Some(script) = script {
|
||||
update_active_hitbox_list(
|
||||
update_active_attack(
|
||||
script,
|
||||
&mut state_context
|
||||
state_context
|
||||
.hitboxes
|
||||
.0
|
||||
.as_mut()
|
||||
.expect("ground attack must have active hitboxes")
|
||||
.active_hitboxes,
|
||||
.expect("ground attack must have active hitboxes"),
|
||||
animation_frame,
|
||||
);
|
||||
|
||||
// root motion
|
||||
if script.use_root_motion {
|
||||
state_context.velocity.0.x = state_context.animation_root_motion_delta.x;
|
||||
ground::apply_grounded_motion(
|
||||
state_context.velocity,
|
||||
state_context.translation,
|
||||
);
|
||||
} else {
|
||||
ground::update_friction_motion(state_context);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||
state_context
|
||||
.input
|
||||
.consume_command(crate::input::FighterCommands::Attack);
|
||||
state_context.play_animation(self.attack_kind.get_animation(), false);
|
||||
let script = state_context.attack_script_assets.scripts[&self.attack_kind].clone();
|
||||
state_context.hitboxes.0 = Some(crate::fighter::FighterActiveAttack {
|
||||
kind: self.attack_kind,
|
||||
script,
|
||||
script: script.clone(),
|
||||
active_hitboxes: Vec::new(),
|
||||
solved_hitboxes: Vec::new(),
|
||||
hit_fighters: Vec::new(),
|
||||
hit_groups: Vec::new(),
|
||||
stalled: false,
|
||||
});
|
||||
}
|
||||
@@ -60,9 +92,9 @@ impl FighterStateImpl for GroundAttackState {
|
||||
|
||||
fn check_collision_interrupt(
|
||||
&mut self,
|
||||
_state_context: &mut CollisionContext,
|
||||
state_context: &mut CollisionContext,
|
||||
) -> Option<FighterState> {
|
||||
None
|
||||
ground::collision_interrupt(state_context, !self.use_root_motion)
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
||||
@@ -70,6 +102,51 @@ impl FighterStateImpl for GroundAttackState {
|
||||
}
|
||||
}
|
||||
|
||||
impl GroundAttackState {
|
||||
fn create(
|
||||
attack_kind: AttackKind,
|
||||
attack_script_assets: &FighterAttackScriptAssets,
|
||||
attack_scripts: &Assets<FighterAttackScript>,
|
||||
) -> Result<Self, AirAttackStateCreateError> {
|
||||
let asset_script = attack_script_assets.scripts.get(&attack_kind).ok_or(
|
||||
AirAttackStateCreateError::AttackScriptAssetNotFound {
|
||||
attack: attack_kind,
|
||||
},
|
||||
)?;
|
||||
|
||||
let script = attack_scripts.get(asset_script).ok_or(
|
||||
AirAttackStateCreateError::AttackScriptNotFound {
|
||||
attack: attack_kind,
|
||||
},
|
||||
)?;
|
||||
|
||||
Ok(Self {
|
||||
attack_kind,
|
||||
use_root_motion: script.use_root_motion
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(thiserror::Error, Debug)]
|
||||
pub enum AirAttackStateCreateError {
|
||||
#[error("Attack script: {attack:?} not found")]
|
||||
AttackScriptNotFound { attack: AttackKind },
|
||||
#[error("Attack script asset: {attack:?} not found")]
|
||||
AttackScriptAssetNotFound { attack: AttackKind },
|
||||
}
|
||||
|
||||
pub fn check_interrupt_shared(state_context: &InterruptContext, attack_kind: AttackKind) -> Option<FighterState> {
|
||||
let state = GroundAttackState::create(attack_kind, state_context.attack_script_assets, state_context.attack_scripts);
|
||||
|
||||
match state {
|
||||
Ok(state) => Some(FighterState::GroundAttack(state)),
|
||||
Err(create_error) => {
|
||||
error!("{}", create_error);
|
||||
None
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
pub fn check_interrupt(state_context: &InterruptContext) -> Option<FighterState> {
|
||||
if state_context
|
||||
.input
|
||||
@@ -79,9 +156,18 @@ pub fn check_interrupt(state_context: &InterruptContext) -> Option<FighterState>
|
||||
.input
|
||||
.get_attack_command_type()
|
||||
.to_attack_kind_grounded();
|
||||
Some(FighterState::GroundAttack(GroundAttackState {
|
||||
attack_kind,
|
||||
}))
|
||||
check_interrupt_shared(state_context, attack_kind)
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
pub fn check_interrupt_dash_attack(state_context: &InterruptContext) -> Option<FighterState> {
|
||||
if state_context
|
||||
.input
|
||||
.has_command(crate::input::FighterCommands::Attack)
|
||||
{
|
||||
check_interrupt_shared(state_context, AttackKind::DashAttack)
|
||||
} else {
|
||||
None
|
||||
}
|
||||
|
||||
@@ -11,8 +11,7 @@ use crate::{
|
||||
land::LandingType,
|
||||
wait::WaitState,
|
||||
},
|
||||
},
|
||||
math::int::FGi32,
|
||||
}, math::{int::FGi32, vec::FGVec2},
|
||||
};
|
||||
|
||||
#[derive(Clone, Debug, Hash)]
|
||||
@@ -103,6 +102,7 @@ impl FighterStateImpl for HitstunState {
|
||||
HitstopStateKind::Airborne => AnimKind::FlinchAir,
|
||||
};
|
||||
state_context.play_animation(animation, false);
|
||||
state_context.velocity.0 = FGVec2::ZERO;
|
||||
}
|
||||
|
||||
fn on_exit(&mut self, _state_context: &mut ExitContext) {}
|
||||
@@ -114,7 +114,7 @@ impl FighterStateImpl for HitstunState {
|
||||
match &mut self.hitstop_kind {
|
||||
HitstopStateKind::Grounded => collision_interrupt(state_context, true),
|
||||
HitstopStateKind::Airborne => {
|
||||
air::collision_interrupt(state_context, LandingType::Normal)
|
||||
air::collision_interrupt(state_context, LandingType::Normal, false)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+65
-37
@@ -1,18 +1,10 @@
|
||||
use bevy::prelude::*;
|
||||
|
||||
use crate::{
|
||||
fighter::{
|
||||
animation::AnimKind,
|
||||
state::{
|
||||
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
|
||||
UpdateContext,
|
||||
air::{self, AirborneStateCommon},
|
||||
air_dodge::{self, AirDodgeState},
|
||||
ground,
|
||||
animation::AnimKind, state::{
|
||||
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext, UpdateContext, air::{self, AirborneStateCommon}, air_dodge::AirDodgeState, ground, ground_attack,
|
||||
},
|
||||
},
|
||||
input::FighterCommands,
|
||||
math::{int::FGi32, vec::FGVec2},
|
||||
}, input::{DigitalAction, FighterCommands}, math::{int::FGi32, vec::FGVec2},
|
||||
};
|
||||
#[derive(Debug, Hash, Clone, Copy)]
|
||||
pub enum JumpType {
|
||||
@@ -21,21 +13,30 @@ pub enum JumpType {
|
||||
DoubleJump,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Hash)]
|
||||
pub enum JumpStateInitiator {
|
||||
Tap,
|
||||
Button,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Hash)]
|
||||
pub struct JumpState {
|
||||
jump_type: JumpType,
|
||||
airborne_state_common: AirborneStateCommon,
|
||||
pub jump_type: JumpType,
|
||||
pub airborne_state_common: AirborneStateCommon,
|
||||
pub initiator: JumpStateInitiator,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Hash)]
|
||||
pub struct JumpSquatState {
|
||||
pub duration_counter: u32,
|
||||
pub initiator: JumpStateInitiator,
|
||||
}
|
||||
|
||||
impl JumpSquatState {
|
||||
pub fn create() -> Self {
|
||||
pub fn create(initiator: JumpStateInitiator) -> Self {
|
||||
Self {
|
||||
duration_counter: 0,
|
||||
initiator,
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -44,6 +45,9 @@ impl FighterStateImpl for JumpSquatState {
|
||||
const NAME: &'static str = "JumpSquat";
|
||||
|
||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||
if let Some(state) = ground_attack::check_interrupt(state_context) {
|
||||
return Some(state);
|
||||
}
|
||||
// Special handling for wavedash from jump squat
|
||||
if state_context.input.has_command(FighterCommands::Shield) {
|
||||
// If aiming sideways and in the deadzone, do a perfect wavedash
|
||||
@@ -68,8 +72,18 @@ impl FighterStateImpl for JumpSquatState {
|
||||
direction: wavedash_dir.normalize_or_zero(),
|
||||
}))
|
||||
} else if self.duration_counter >= state_context.fighter_attributes.jumpsquat_duration {
|
||||
info!("Jump {}", state_context.input.get_last_frame().jump);
|
||||
let jump_type = if state_context.input.get_last_frame().jump {
|
||||
let tap_jump_held = matches!(self.initiator, JumpStateInitiator::Tap)
|
||||
&& state_context.input.get_last_frame().movement.y
|
||||
> state_context
|
||||
.game_settings
|
||||
.input_common
|
||||
.smash_input_axis_threshold;
|
||||
let jump_type = if tap_jump_held
|
||||
|| state_context
|
||||
.input
|
||||
.get_last_frame()
|
||||
.is_held(DigitalAction::Jump)
|
||||
{
|
||||
JumpType::LongJump
|
||||
} else {
|
||||
JumpType::ShortHop
|
||||
@@ -77,6 +91,7 @@ impl FighterStateImpl for JumpSquatState {
|
||||
Some(FighterState::Jump(JumpState {
|
||||
jump_type,
|
||||
airborne_state_common: AirborneStateCommon::default(),
|
||||
initiator: self.initiator.clone(),
|
||||
}))
|
||||
} else {
|
||||
None
|
||||
@@ -97,7 +112,13 @@ impl FighterStateImpl for JumpSquatState {
|
||||
|
||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||
state_context.play_animation(AnimKind::JumpSquat, false);
|
||||
state_context.input.enable_hold_all(10);
|
||||
state_context.input.clear_command(FighterCommands::Jump);
|
||||
state_context.input.clear_command(FighterCommands::TapJump);
|
||||
}
|
||||
|
||||
fn on_exit(&mut self, state_context: &mut crate::fighter::state::ExitContext) {
|
||||
state_context.input.disable_hold_all();
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
||||
@@ -108,14 +129,7 @@ impl FighterStateImpl for JumpSquatState {
|
||||
impl FighterStateImpl for JumpState {
|
||||
const NAME: &'static str = "Jump";
|
||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||
if state_context.input.has_command(FighterCommands::Jump) {
|
||||
Some(FighterState::Jump(JumpState {
|
||||
jump_type: JumpType::DoubleJump,
|
||||
airborne_state_common: AirborneStateCommon::default(),
|
||||
}))
|
||||
} else {
|
||||
air_dodge::check_input(state_context)
|
||||
}
|
||||
air::air_interrupts_common(state_context, &self.airborne_state_common)
|
||||
}
|
||||
|
||||
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||
@@ -180,6 +194,7 @@ impl FighterStateImpl for JumpState {
|
||||
air::collision_interrupt(
|
||||
state_context,
|
||||
crate::fighter::state::land::LandingType::Normal,
|
||||
true,
|
||||
)
|
||||
}
|
||||
|
||||
@@ -199,20 +214,33 @@ impl FighterStateImpl for JumpState {
|
||||
}
|
||||
|
||||
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
||||
state_context
|
||||
.input
|
||||
.has_command(FighterCommands::Jump)
|
||||
.then(|| FighterState::JumpSquat(JumpSquatState::create()))
|
||||
if state_context.input.has_command(FighterCommands::Jump) {
|
||||
Some(FighterState::JumpSquat(JumpSquatState::create(
|
||||
JumpStateInitiator::Button,
|
||||
)))
|
||||
} else if state_context.input.has_command(FighterCommands::TapJump) {
|
||||
Some(FighterState::JumpSquat(JumpSquatState::create(
|
||||
JumpStateInitiator::Tap,
|
||||
)))
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
pub fn check_input_double_jump(state_context: &InterruptContext) -> Option<FighterState> {
|
||||
state_context
|
||||
.input
|
||||
.has_command(FighterCommands::Jump)
|
||||
.then(|| {
|
||||
FighterState::Jump(JumpState {
|
||||
jump_type: JumpType::DoubleJump,
|
||||
airborne_state_common: AirborneStateCommon::default(),
|
||||
})
|
||||
})
|
||||
if state_context.input.has_command(FighterCommands::Jump) {
|
||||
Some(FighterState::Jump(JumpState {
|
||||
jump_type: JumpType::DoubleJump,
|
||||
airborne_state_common: AirborneStateCommon::default(),
|
||||
initiator: JumpStateInitiator::Button,
|
||||
}))
|
||||
} else if state_context.input.has_command(FighterCommands::TapJump) {
|
||||
Some(FighterState::Jump(JumpState {
|
||||
jump_type: JumpType::DoubleJump,
|
||||
airborne_state_common: AirborneStateCommon::default(),
|
||||
initiator: JumpStateInitiator::Tap,
|
||||
}))
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
+149
-18
@@ -11,25 +11,35 @@ use crate::fighter::attack::{
|
||||
FighterStaleMoveQueue, HitStop,
|
||||
};
|
||||
use crate::fighter::attributes::FighterAttributes;
|
||||
use crate::fighter::baked_animation::BakedFighterAnimations;
|
||||
use crate::fighter::baked_animation::{BakedFighterAnimations, FighterBoneMatrices};
|
||||
use crate::fighter::ecb::FighterPreviousECB;
|
||||
use crate::fighter::manifest::FighterManifest;
|
||||
use crate::fighter::state::hitstun::HitstunState;
|
||||
use crate::fighter::surface::EcbLockPolicy;
|
||||
use crate::fighter::visual::FighterAnimations;
|
||||
use crate::fighter::{
|
||||
Fighter, FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop,
|
||||
Fighter, FighterDamage, FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop,
|
||||
FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole,
|
||||
FighterInvulnerabilityState, FighterPendingRespawn, FighterPresentationSnap,
|
||||
FighterPreviousTranslation, FighterSurfaceState, FighterTranslation, FighterVelocity,
|
||||
};
|
||||
use crate::fighter::surface::EcbLockPolicy;
|
||||
use crate::game_settings::GameSettings;
|
||||
use crate::input::FighterInput;
|
||||
use crate::match_loading::MatchConfig;
|
||||
use crate::match_runtime::MatchState;
|
||||
use crate::math::int::FGi32;
|
||||
use crate::math::vec::FGVec2;
|
||||
use crate::math::vec3::FGVec3;
|
||||
use crate::player::Player;
|
||||
use crate::scripting::FighterAttackScript;
|
||||
use crate::stage::line::StageCollision;
|
||||
use crate::stage::manifest::{StageManifest, StageManifestRegistry};
|
||||
|
||||
pub mod air;
|
||||
pub mod air_attack;
|
||||
pub mod air_dodge;
|
||||
pub mod angel;
|
||||
pub mod crouch;
|
||||
pub mod dash;
|
||||
pub mod fall;
|
||||
pub mod ground;
|
||||
@@ -37,12 +47,11 @@ pub mod ground_attack;
|
||||
pub mod hitstun;
|
||||
pub mod jump;
|
||||
pub mod land;
|
||||
pub mod platform_pass;
|
||||
pub mod run;
|
||||
pub mod turn;
|
||||
pub mod wait;
|
||||
pub mod walk;
|
||||
pub mod crouch;
|
||||
pub mod platform_pass;
|
||||
|
||||
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq)]
|
||||
pub enum SurfacePolicy {
|
||||
@@ -131,6 +140,8 @@ pub struct InterruptContext<'a> {
|
||||
pub surface: &'a FighterSurfaceState,
|
||||
pub animation: AnimationStatus,
|
||||
pub stage_collision: &'a StageCollision,
|
||||
pub attack_scripts: &'a Assets<FighterAttackScript>,
|
||||
pub attack_script_assets: &'a FighterAttackScriptAssets,
|
||||
}
|
||||
|
||||
impl InterruptContext<'_> {
|
||||
@@ -152,6 +163,7 @@ pub struct EnterContext<'a> {
|
||||
pub facing_direction: &'a mut FighterFacingDirection,
|
||||
pub animation_frame: &'a mut FighterAnimationFrame,
|
||||
pub surface: &'a mut FighterSurfaceState,
|
||||
pub vulnerability: &'a mut FighterInvulnerabilityState,
|
||||
pub fighter_attributes: &'a FighterAttributes,
|
||||
pub attack_script_assets: &'a FighterAttackScriptAssets,
|
||||
pub game_settings: &'a GameSettings,
|
||||
@@ -164,8 +176,10 @@ impl EnterContext<'_> {
|
||||
}
|
||||
|
||||
pub struct ExitContext<'a> {
|
||||
pub input: &'a mut FighterInput,
|
||||
pub hitboxes: &'a mut FighterHitboxes,
|
||||
pub surface: &'a mut FighterSurfaceState,
|
||||
pub vulnerability: &'a mut FighterInvulnerabilityState,
|
||||
}
|
||||
|
||||
pub struct UpdateContext<'a> {
|
||||
@@ -176,7 +190,11 @@ pub struct UpdateContext<'a> {
|
||||
pub velocity: &'a mut FighterVelocity,
|
||||
pub surface: &'a mut FighterSurfaceState,
|
||||
pub knockback_velocity: &'a mut FighterKnockbackVelocity,
|
||||
pub vulnerability: &'a mut FighterInvulnerabilityState,
|
||||
pub game_settings: &'a GameSettings,
|
||||
/// Root motion in the fighter's gameplay plane: X is world-right and Y is
|
||||
/// world-up. Animation +Z is forward and is mirrored by facing direction.
|
||||
pub animation_root_motion_delta: FGVec2,
|
||||
pub animation_frame: u32,
|
||||
pub fighter_attributes: &'a FighterAttributes,
|
||||
pub attack_scripts: &'a Assets<FighterAttackScript>,
|
||||
@@ -184,6 +202,13 @@ pub struct UpdateContext<'a> {
|
||||
pub facing_direction: &'a FighterFacingDirection,
|
||||
}
|
||||
|
||||
fn animation_root_motion_to_gameplay(
|
||||
delta: FGVec3,
|
||||
facing_direction: &FighterFacingDirection,
|
||||
) -> FGVec2 {
|
||||
FGVec2::new(delta.z * facing_direction.to_sign(), delta.y)
|
||||
}
|
||||
|
||||
impl UpdateContext<'_> {
|
||||
pub fn get_current_animation_frame(&self) -> u32 {
|
||||
self.animation_frame
|
||||
@@ -193,19 +218,25 @@ impl UpdateContext<'_> {
|
||||
pub struct CollisionContext<'a> {
|
||||
pub translation: &'a mut FighterTranslation,
|
||||
pub prev_translation: &'a FighterPreviousTranslation,
|
||||
pub input: &'a FighterInput,
|
||||
pub velocity: &'a mut FighterVelocity,
|
||||
pub surface: &'a mut FighterSurfaceState,
|
||||
pub ecb: &'a mut FighterECB,
|
||||
pub prev_ecb: &'a FighterPreviousECB,
|
||||
pub stage_collision: &'a StageCollision,
|
||||
pub leave_ground_ecb_lock_duration: u32,
|
||||
pub presentation_snap: &'a mut FighterPresentationSnap,
|
||||
pub downward_stick_threshold: FGi32,
|
||||
}
|
||||
|
||||
impl CollisionContext<'_> {
|
||||
pub fn air_collide_with_stage(
|
||||
&self,
|
||||
can_ignore_soft_platforms: bool,
|
||||
) -> Option<crate::fighter::collision::AirCollisionWithStageResult> {
|
||||
let ignored_polys = self.surface.ignored_polygon_ids();
|
||||
let ignore_soft_platforms = can_ignore_soft_platforms
|
||||
&& self.input.get_last_frame().movement.y <= -self.downward_stick_threshold;
|
||||
crate::fighter::collision::air_collide_with_stage(
|
||||
self.prev_translation,
|
||||
self.translation,
|
||||
@@ -213,6 +244,7 @@ impl CollisionContext<'_> {
|
||||
self.ecb,
|
||||
self.stage_collision,
|
||||
&ignored_polys,
|
||||
ignore_soft_platforms,
|
||||
)
|
||||
}
|
||||
}
|
||||
@@ -232,6 +264,8 @@ fighter_states! {
|
||||
Turn => turn::TurnState,
|
||||
GroundAttack => ground_attack::GroundAttackState,
|
||||
Hitstun => hitstun::HitstunState,
|
||||
Angel => angel::AngelState,
|
||||
AirAttack => air_attack::AirAttackState,
|
||||
}
|
||||
|
||||
#[derive(QueryData)]
|
||||
@@ -239,6 +273,7 @@ fighter_states! {
|
||||
pub struct FighterFrameQuery {
|
||||
pub translation: &'static mut FighterTranslation,
|
||||
pub prev_translation: &'static mut FighterPreviousTranslation,
|
||||
pub presentation_snap: &'static mut FighterPresentationSnap,
|
||||
pub input: &'static mut FighterInput,
|
||||
pub hitboxes: &'static mut FighterHitboxes,
|
||||
pub velocity: &'static mut FighterVelocity,
|
||||
@@ -249,7 +284,9 @@ pub struct FighterFrameQuery {
|
||||
pub prev_ecb: &'static FighterPreviousECB,
|
||||
pub facing_direction: &'static mut FighterFacingDirection,
|
||||
pub animation_frame: &'static mut FighterAnimationFrame,
|
||||
pub vulnerability: &'static mut FighterInvulnerabilityState,
|
||||
pub fighter: &'static Fighter,
|
||||
pub bone_matrices: &'static FighterBoneMatrices,
|
||||
}
|
||||
|
||||
impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
||||
@@ -276,6 +313,8 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
||||
baked_animations: &'a Assets<BakedFighterAnimations>,
|
||||
attributes: &'a FighterAttributes,
|
||||
stage_collision: &'a StageCollision,
|
||||
attack_scripts: &'a Assets<FighterAttackScript>,
|
||||
attack_script_assets: &'a FighterAttackScriptAssets,
|
||||
) -> InterruptContext<'a> {
|
||||
let animation = self.animation_status(animations, baked_animations);
|
||||
InterruptContext {
|
||||
@@ -286,6 +325,8 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
||||
animation,
|
||||
surface: &self.surface,
|
||||
stage_collision,
|
||||
attack_script_assets: attack_script_assets,
|
||||
attack_scripts,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -304,16 +345,19 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
||||
facing_direction: &mut self.facing_direction,
|
||||
animation_frame: &mut self.animation_frame,
|
||||
surface: &mut self.surface,
|
||||
vulnerability: &mut self.vulnerability,
|
||||
fighter_attributes: attributes,
|
||||
attack_script_assets,
|
||||
game_settings
|
||||
game_settings,
|
||||
}
|
||||
}
|
||||
|
||||
fn exit_context(&mut self) -> ExitContext<'_> {
|
||||
ExitContext {
|
||||
input: &mut self.input,
|
||||
hitboxes: &mut self.hitboxes,
|
||||
surface: &mut self.surface,
|
||||
vulnerability: &mut self.vulnerability,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -333,7 +377,12 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
||||
surface: &mut self.surface,
|
||||
knockback_velocity: &mut self.knockback_velocity,
|
||||
game_settings,
|
||||
animation_root_motion_delta: animation_root_motion_to_gameplay(
|
||||
self.bone_matrices.root_motion_delta(),
|
||||
&self.facing_direction,
|
||||
),
|
||||
animation_frame: self.animation_frame.frame,
|
||||
vulnerability: &mut self.vulnerability,
|
||||
fighter_attributes: attributes,
|
||||
attack_scripts,
|
||||
attack_script_assets,
|
||||
@@ -349,12 +398,17 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
||||
CollisionContext {
|
||||
translation: &mut self.translation,
|
||||
prev_translation: &self.prev_translation,
|
||||
presentation_snap: &mut self.presentation_snap,
|
||||
input: &self.input,
|
||||
velocity: &mut self.velocity,
|
||||
surface: &mut self.surface,
|
||||
ecb: &mut self.ecb,
|
||||
prev_ecb: &self.prev_ecb,
|
||||
stage_collision,
|
||||
leave_ground_ecb_lock_duration: game_settings.fighter_common.leave_ground_ecb_frame_lock_duration
|
||||
leave_ground_ecb_lock_duration: game_settings
|
||||
.fighter_common
|
||||
.leave_ground_ecb_frame_lock_duration,
|
||||
downward_stick_threshold: game_settings.input_common.run_stick_threshold,
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -367,9 +421,12 @@ pub struct StatefulFighterQuery {
|
||||
pub animations: &'static FighterAnimations,
|
||||
pub fighter: &'static Fighter,
|
||||
pub attack_script_assets: &'static FighterAttackScriptAssets,
|
||||
pub player: &'static Player,
|
||||
pub pending_hit_reaction: &'static mut FighterPendingHitReaction,
|
||||
pub hitstop: &'static mut FighterHitstop,
|
||||
pub hitstop_shake: &'static mut FighterHitstopShake,
|
||||
pub pending_respawn: &'static mut FighterPendingRespawn,
|
||||
pub damage: &'static mut FighterDamage,
|
||||
}
|
||||
|
||||
pub fn state_update_system(
|
||||
@@ -418,7 +475,9 @@ fn transition_state(
|
||||
if let SurfacePolicy::Airborne(lock_policy) = next.surface_policy() {
|
||||
frame.surface.apply_airborne_policy(
|
||||
lock_policy,
|
||||
game_settings.fighter_common.leave_ground_ecb_frame_lock_duration,
|
||||
game_settings
|
||||
.fighter_common
|
||||
.leave_ground_ecb_frame_lock_duration,
|
||||
);
|
||||
}
|
||||
next.on_enter(&mut frame.enter_context(attributes, attack_script_assets, game_settings));
|
||||
@@ -431,6 +490,7 @@ pub fn state_interrupt_system(
|
||||
game_settings: Res<GameSettings>,
|
||||
baked_animations: Res<Assets<BakedFighterAnimations>>,
|
||||
fighter_manifests: Res<Assets<FighterManifest>>,
|
||||
attack_scripts: Res<Assets<FighterAttackScript>>,
|
||||
stage_collision: Res<StageCollision>,
|
||||
) {
|
||||
for fighter in &mut query {
|
||||
@@ -443,15 +503,16 @@ pub fn state_interrupt_system(
|
||||
mut pending_hit_reaction,
|
||||
mut hitstop,
|
||||
mut hitstop_shake,
|
||||
..
|
||||
} = fighter;
|
||||
let manifest = fighter_manifests
|
||||
.get(&fighter.manifest)
|
||||
.expect("Fighter manifest should be valid");
|
||||
|
||||
let new_state = if let Some(reaction) = pending_hit_reaction.take() {
|
||||
hitstop.remaining_frames = *reaction.hitstop_frames;
|
||||
hitstop.remaining_frames = *reaction.victim_hitstop_frames;
|
||||
let shake_frames = reaction
|
||||
.hitstop_frames
|
||||
.victim_hitstop_frames
|
||||
.calculate_shake_frames(&game_settings);
|
||||
hitstop_shake.role = FighterHitstopShakeRole::Receiver;
|
||||
hitstop_shake.total_frames = shake_frames;
|
||||
@@ -470,7 +531,7 @@ pub fn state_interrupt_system(
|
||||
|
||||
if let hitstun::HitstopStateKind::Grounded = hitstop_kind {
|
||||
let straight_up_angle = FGi32::lit("90.0");
|
||||
if reaction.hitstop_frames
|
||||
if reaction.victim_hitstop_frames
|
||||
>= HitStop::new(game_settings.fighter_common.tumble_bounce_hitstop_threshold)
|
||||
{
|
||||
hitstop_kind = hitstun::HitstopStateKind::Airborne;
|
||||
@@ -505,7 +566,9 @@ pub fn state_interrupt_system(
|
||||
animations,
|
||||
&baked_animations,
|
||||
&manifest.attributes,
|
||||
&stage_collision
|
||||
&stage_collision,
|
||||
&attack_scripts,
|
||||
attack_script_assets,
|
||||
))
|
||||
};
|
||||
|
||||
@@ -527,25 +590,93 @@ pub fn state_collision_interrupt_system(
|
||||
stage_collision: Res<StageCollision>,
|
||||
fighter_manifests: Res<Assets<FighterManifest>>,
|
||||
game_settings: Res<GameSettings>,
|
||||
match_config: Res<MatchConfig>,
|
||||
mut match_state: ResMut<MatchState>,
|
||||
stage_registry: Res<StageManifestRegistry>,
|
||||
stage_manifests: Res<Assets<StageManifest>>,
|
||||
) {
|
||||
let Some(stage_manifest_handle) = stage_registry.get(match_config.stage) else {
|
||||
return;
|
||||
};
|
||||
|
||||
let Some(stage_manifest) = stage_manifests.get(&stage_manifest_handle) else {
|
||||
return;
|
||||
};
|
||||
|
||||
for fighter in &mut query {
|
||||
let StatefulFighterQueryItem {
|
||||
mut state,
|
||||
mut frame,
|
||||
fighter,
|
||||
attack_script_assets,
|
||||
hitstop,
|
||||
mut hitstop,
|
||||
mut pending_respawn,
|
||||
player,
|
||||
mut damage,
|
||||
..
|
||||
} = fighter;
|
||||
if hitstop.remaining_frames > 0 {
|
||||
continue;
|
||||
}
|
||||
|
||||
let manifest = fighter_manifests
|
||||
.get(&fighter.manifest)
|
||||
.expect("Fighter manifest should be valid");
|
||||
let new_state =
|
||||
state.check_collision_interrupt(&mut frame.collision_context(&stage_collision, &game_settings));
|
||||
|
||||
if pending_respawn.0 {
|
||||
**pending_respawn = false;
|
||||
let respawn_state = FighterState::Angel(angel::AngelState::new(
|
||||
game_settings
|
||||
.fighter_common
|
||||
.angel_platform_invulnerability_duration,
|
||||
));
|
||||
|
||||
// Find the angel platform position
|
||||
let respawn_point = stage_manifest
|
||||
.respawn_points
|
||||
.get(player.controller_port % stage_manifest.respawn_points.len());
|
||||
|
||||
if let None = respawn_point {
|
||||
error!("Couldn't get a respawn point, falling back to the world origin");
|
||||
}
|
||||
|
||||
let respawn_point = respawn_point.copied().unwrap_or(FGVec2::ZERO);
|
||||
|
||||
frame.translation.0 = respawn_point;
|
||||
frame.presentation_snap.0 = true;
|
||||
|
||||
// Clear hitstop
|
||||
hitstop.remaining_frames = 0;
|
||||
|
||||
// subtract one stock
|
||||
|
||||
let player_state = match_state.players.get_mut(player.handle).expect(&format!(
|
||||
"Failed to get fighter for GGRS slot {} (controller port {})",
|
||||
player.handle, player.controller_port
|
||||
));
|
||||
|
||||
if let Some(stocks_remaining) = &mut player_state.stocks_remaining {
|
||||
*stocks_remaining = stocks_remaining.saturating_sub(1);
|
||||
}
|
||||
|
||||
// reset percentage
|
||||
*damage = FighterDamage::default();
|
||||
|
||||
transition_state(
|
||||
&mut state,
|
||||
respawn_state,
|
||||
&mut frame,
|
||||
&manifest.attributes,
|
||||
attack_script_assets,
|
||||
&game_settings,
|
||||
);
|
||||
continue;
|
||||
}
|
||||
|
||||
if hitstop.remaining_frames > 0 {
|
||||
continue;
|
||||
}
|
||||
|
||||
let new_state = state.check_collision_interrupt(
|
||||
&mut frame.collision_context(&stage_collision, &game_settings),
|
||||
);
|
||||
if let Some(new_state) = new_state {
|
||||
transition_state(
|
||||
&mut state,
|
||||
|
||||
@@ -46,6 +46,7 @@ impl FighterStateImpl for PlatformPassState {
|
||||
air::collision_interrupt(
|
||||
state_context,
|
||||
crate::fighter::state::land::LandingType::Normal,
|
||||
true,
|
||||
)
|
||||
}
|
||||
|
||||
|
||||
@@ -48,7 +48,6 @@ impl FighterStateImpl for RunState {
|
||||
ground::apply_grounded_motion(
|
||||
state_context.velocity,
|
||||
state_context.translation,
|
||||
state_context.prev_translation,
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@ use super::{
|
||||
ground, wait,
|
||||
};
|
||||
use crate::fighter::animation::AnimKind;
|
||||
use crate::fighter::state::FighterState;
|
||||
use crate::fighter::state::{self, FighterState};
|
||||
|
||||
#[derive(Debug, Clone, Hash)]
|
||||
pub struct WalkState;
|
||||
@@ -14,7 +14,7 @@ impl FighterStateImpl for WalkState {
|
||||
if let Some(state) = ground::grounded_movement_common_interrupts(state_context) {
|
||||
return Some(state);
|
||||
}
|
||||
wait::check_input(state_context).or_else(|| dash::check_input(state_context))
|
||||
wait::check_input(state_context).or_else(|| dash::check_input(state_context)).or_else(|| state::ground_attack::check_interrupt(state_context))
|
||||
}
|
||||
|
||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||
@@ -40,7 +40,6 @@ impl FighterStateImpl for WalkState {
|
||||
ground::apply_grounded_motion(
|
||||
state_context.velocity,
|
||||
state_context.translation,
|
||||
state_context.prev_translation,
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
+84
-1
@@ -1,4 +1,8 @@
|
||||
use crate::fighter::baked_animation::BakedFighterAnimations;
|
||||
use crate::{
|
||||
fighter::{FighterInvulnerabilityState, baked_animation::BakedFighterAnimations},
|
||||
game_settings::GameSettings,
|
||||
materials::fighter_material::{FighterMaterial, FighterMesh},
|
||||
};
|
||||
use bevy::prelude::*;
|
||||
|
||||
#[derive(Component, Clone)]
|
||||
@@ -6,3 +10,82 @@ pub struct FighterAnimations {
|
||||
/// The single animation source for gameplay and the visual skeleton.
|
||||
pub baked: Handle<BakedFighterAnimations>,
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Default, PartialEq)]
|
||||
pub enum LastKnownInvulnerabilityState {
|
||||
#[default]
|
||||
Vulnerable,
|
||||
Intangible,
|
||||
Invulnerable,
|
||||
}
|
||||
|
||||
impl From<&FighterInvulnerabilityState> for LastKnownInvulnerabilityState {
|
||||
fn from(value: &FighterInvulnerabilityState) -> Self {
|
||||
match value {
|
||||
FighterInvulnerabilityState::Vulnerable => Self::Vulnerable,
|
||||
FighterInvulnerabilityState::Invulnerable { .. } => Self::Invulnerable,
|
||||
FighterInvulnerabilityState::Intangible { .. } => Self::Intangible,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Component, Clone, Default)]
|
||||
pub struct FighterInvulnerabilityVisualState {
|
||||
pub last_known_state: LastKnownInvulnerabilityState,
|
||||
pub frames_in_state: u32,
|
||||
}
|
||||
|
||||
pub fn update_status_colors(
|
||||
mut fighters: Query<(
|
||||
&FighterInvulnerabilityState,
|
||||
&mut FighterInvulnerabilityVisualState,
|
||||
)>,
|
||||
meshes: Query<(&FighterMesh, &MeshMaterial3d<FighterMaterial>)>,
|
||||
mut materials: ResMut<Assets<FighterMaterial>>,
|
||||
game_settings: Res<GameSettings>,
|
||||
) {
|
||||
for (invuln_state, mut invuln_state_visual) in &mut fighters {
|
||||
let curr_state = invuln_state.into();
|
||||
let last_known_state = invuln_state_visual.last_known_state;
|
||||
if curr_state != last_known_state {
|
||||
invuln_state_visual.last_known_state = curr_state;
|
||||
invuln_state_visual.frames_in_state = 0;
|
||||
}
|
||||
}
|
||||
for (mesh, mat) in meshes {
|
||||
let (_, invuln_state_visual) = fighters
|
||||
.get(mesh.fighter)
|
||||
.expect("Material should have relevant fighter available");
|
||||
|
||||
let status_color = match invuln_state_visual.last_known_state {
|
||||
LastKnownInvulnerabilityState::Vulnerable => bevy::color::palettes::css::WHITE.into(),
|
||||
LastKnownInvulnerabilityState::Invulnerable => {
|
||||
game_settings.fighter_common.intangible_color
|
||||
}
|
||||
LastKnownInvulnerabilityState::Intangible => {
|
||||
game_settings.fighter_common.intangible_color
|
||||
}
|
||||
};
|
||||
|
||||
let intensity = match invuln_state_visual.last_known_state {
|
||||
LastKnownInvulnerabilityState::Vulnerable => 0.0,
|
||||
LastKnownInvulnerabilityState::Invulnerable | LastKnownInvulnerabilityState::Intangible => {
|
||||
let cycle_frames = invuln_state_visual.frames_in_state
|
||||
% game_settings.fighter_common.intangible_pulse_duration;
|
||||
1.0 - cycle_frames as f32
|
||||
/ ((game_settings.fighter_common.intangible_pulse_duration) as f32)
|
||||
}
|
||||
};
|
||||
|
||||
let mut material = materials
|
||||
.get_mut(mat.id())
|
||||
.expect("Material should exist here...");
|
||||
material
|
||||
.extension
|
||||
.update_status_color(status_color.into(), intensity);
|
||||
}
|
||||
|
||||
for (_, mut invuln_state_visual) in fighters {
|
||||
invuln_state_visual.frames_in_state = invuln_state_visual.frames_in_state.saturating_add(1);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,30 @@
|
||||
#import bevy_pbr::mesh_functions::{get_world_from_local, mesh_position_local_to_clip}
|
||||
|
||||
@group(#{MATERIAL_BIND_GROUP}) @binding(0) var<uniform> material_color: vec4<f32>;
|
||||
|
||||
struct Vertex {
|
||||
@builtin(instance_index) instance_index: u32,
|
||||
@location(0) position: vec3<f32>,
|
||||
@location(1) color: vec4<f32>,
|
||||
};
|
||||
|
||||
struct VertexOutput {
|
||||
@builtin(position) clip_position: vec4<f32>,
|
||||
@location(0) color: vec4<f32>,
|
||||
};
|
||||
|
||||
@vertex
|
||||
fn vertex(vertex: Vertex) -> VertexOutput {
|
||||
var output: VertexOutput;
|
||||
output.clip_position = mesh_position_local_to_clip(
|
||||
get_world_from_local(vertex.instance_index),
|
||||
vec4<f32>(vertex.position, 1.0),
|
||||
);
|
||||
output.color = vertex.color;
|
||||
return output;
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment(input: VertexOutput) -> @location(0) vec4<f32> {
|
||||
return material_color * input.color;
|
||||
}
|
||||
@@ -0,0 +1,417 @@
|
||||
//! Immediate-mode filled debug geometry.
|
||||
//!
|
||||
//! Unlike Bevy's line-only `Gizmos`, this collects triangles into one dynamic
|
||||
//! mesh. It is intended for small, transient debug overlays rather than game
|
||||
//! geometry.
|
||||
|
||||
use std::f32::consts::{FRAC_PI_2, PI, TAU};
|
||||
|
||||
use bevy::{
|
||||
asset::{load_internal_asset, uuid_handle, RenderAssetUsages},
|
||||
camera::visibility::NoFrustumCulling,
|
||||
ecs::system::SystemParam,
|
||||
mesh::{Indices, MeshVertexBufferLayoutRef, PrimitiveTopology},
|
||||
pbr::{MaterialPipeline, MaterialPipelineKey},
|
||||
prelude::*,
|
||||
render::render_resource::{
|
||||
AsBindGroup, RenderPipelineDescriptor, SpecializedMeshPipelineError,
|
||||
},
|
||||
shader::ShaderRef,
|
||||
};
|
||||
|
||||
const SPHERE_SECTORS: usize = 16;
|
||||
const SPHERE_STACKS: usize = 8;
|
||||
const CAPSULE_SECTORS: usize = 16;
|
||||
const CAPSULE_HEMISPHERE_STEPS: usize = 4;
|
||||
|
||||
#[derive(Default)]
|
||||
struct FilledGizmoGeometry {
|
||||
positions: Vec<[f32; 3]>,
|
||||
normals: Vec<[f32; 3]>,
|
||||
colors: Vec<[f32; 4]>,
|
||||
indices: Vec<u32>,
|
||||
}
|
||||
|
||||
#[derive(Resource, Default)]
|
||||
struct FilledGizmoBuffer {
|
||||
/// Geometry requested by the current schedule invocation.
|
||||
pending: FilledGizmoGeometry,
|
||||
/// The last completed fixed-timestep geometry. This is retained between
|
||||
/// render frames, just like Bevy's fixed-timestep gizmos.
|
||||
retained: FilledGizmoGeometry,
|
||||
mesh: Option<Handle<Mesh>>,
|
||||
fixed_commit: bool,
|
||||
}
|
||||
|
||||
/// Immediate-mode API for drawing filled debug shapes.
|
||||
#[derive(SystemParam)]
|
||||
pub struct FilledGizmos<'w> {
|
||||
buffer: ResMut<'w, FilledGizmoBuffer>,
|
||||
}
|
||||
|
||||
impl FilledGizmos<'_> {
|
||||
/// Draw a filled planar polygon. Vertices must be ordered around the
|
||||
/// perimeter and the polygon must be convex.
|
||||
pub fn polygon(&mut self, vertices: &[Vec3], color: impl Into<Color> + Copy) {
|
||||
if vertices.len() < 3 {
|
||||
return;
|
||||
}
|
||||
let color = color.into().to_linear().to_f32_array();
|
||||
let normal = (vertices[1] - vertices[0])
|
||||
.cross(vertices[2] - vertices[0])
|
||||
.normalize_or_zero();
|
||||
let base = self.buffer.pending.positions.len() as u32;
|
||||
for &vertex in vertices {
|
||||
self.push_vertex(vertex, normal, color);
|
||||
}
|
||||
for index in 2..vertices.len() as u32 {
|
||||
self.buffer
|
||||
.pending
|
||||
.indices
|
||||
.extend([base, base + index - 1, base + index]);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn sphere(&mut self, isometry: Isometry3d, radius: f32, color: impl Into<Color> + Copy) {
|
||||
if radius <= 0.0 {
|
||||
return;
|
||||
}
|
||||
let color = color.into().to_linear().to_f32_array();
|
||||
let base = self.buffer.pending.positions.len() as u32;
|
||||
for stack in 0..=SPHERE_STACKS {
|
||||
let latitude = PI * 0.5 - stack as f32 * PI / SPHERE_STACKS as f32;
|
||||
let (sin_lat, cos_lat) = latitude.sin_cos();
|
||||
for sector in 0..=SPHERE_SECTORS {
|
||||
let longitude = sector as f32 * TAU / SPHERE_SECTORS as f32;
|
||||
let (sin_lon, cos_lon) = longitude.sin_cos();
|
||||
let normal = Vec3::new(cos_lat * cos_lon, sin_lat, cos_lat * sin_lon);
|
||||
self.push_vertex(
|
||||
isometry.transform_point(normal * radius).into(),
|
||||
isometry.rotation * normal,
|
||||
color,
|
||||
);
|
||||
}
|
||||
}
|
||||
let stride = SPHERE_SECTORS + 1;
|
||||
for stack in 0..SPHERE_STACKS {
|
||||
for sector in 0..SPHERE_SECTORS {
|
||||
let a = base + (stack * stride + sector) as u32;
|
||||
let b = a + stride as u32;
|
||||
self.buffer
|
||||
.pending
|
||||
.indices
|
||||
.extend([a, b, a + 1, a + 1, b, b + 1]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn capsule(
|
||||
&mut self,
|
||||
isometry: Isometry3d,
|
||||
radius: f32,
|
||||
half_length: f32,
|
||||
color: impl Into<Color> + Copy,
|
||||
) {
|
||||
let transform = Mat4::from_scale_rotation_translation(
|
||||
Vec3::ONE,
|
||||
isometry.rotation,
|
||||
isometry.translation.into(),
|
||||
);
|
||||
self.affine_capsule(transform, radius, half_length, color);
|
||||
}
|
||||
|
||||
/// Draw a capsule transformed by an arbitrary affine transform.
|
||||
pub fn affine_capsule(
|
||||
&mut self,
|
||||
transform: Mat4,
|
||||
radius: f32,
|
||||
half_length: f32,
|
||||
color: impl Into<Color> + Copy,
|
||||
) {
|
||||
if radius <= 0.0 {
|
||||
return;
|
||||
}
|
||||
let color = color.into().to_linear().to_f32_array();
|
||||
let base = self.buffer.pending.positions.len() as u32;
|
||||
let mut rings = Vec::new();
|
||||
for step in 1..=CAPSULE_HEMISPHERE_STEPS {
|
||||
let angle = -FRAC_PI_2 + step as f32 * FRAC_PI_2 / CAPSULE_HEMISPHERE_STEPS as f32;
|
||||
rings.push((
|
||||
radius * angle.cos(),
|
||||
-half_length + radius * angle.sin(),
|
||||
angle.sin(),
|
||||
));
|
||||
}
|
||||
rings.push((radius, half_length, 0.0));
|
||||
for step in 1..CAPSULE_HEMISPHERE_STEPS {
|
||||
let angle = step as f32 * FRAC_PI_2 / CAPSULE_HEMISPHERE_STEPS as f32;
|
||||
rings.push((
|
||||
radius * angle.cos(),
|
||||
half_length + radius * angle.sin(),
|
||||
angle.sin(),
|
||||
));
|
||||
}
|
||||
|
||||
let mut ring_indices = Vec::new();
|
||||
let bottom_pole = self.push_capsule_vertex(
|
||||
&mut ring_indices,
|
||||
transform,
|
||||
Vec3::NEG_Y,
|
||||
-half_length,
|
||||
radius,
|
||||
color,
|
||||
);
|
||||
for &(ring_radius, y, normal_y) in &rings {
|
||||
let mut ring = Vec::with_capacity(CAPSULE_SECTORS);
|
||||
for sector in 0..CAPSULE_SECTORS {
|
||||
let angle = sector as f32 * TAU / CAPSULE_SECTORS as f32;
|
||||
let (sin, cos) = angle.sin_cos();
|
||||
let normal = Vec3::new(
|
||||
cos * (1.0 - normal_y * normal_y).sqrt(),
|
||||
normal_y,
|
||||
sin * (1.0 - normal_y * normal_y).sqrt(),
|
||||
);
|
||||
ring.push(self.push_transformed_vertex(
|
||||
transform,
|
||||
Vec3::new(cos * ring_radius, y, sin * ring_radius),
|
||||
normal,
|
||||
color,
|
||||
));
|
||||
}
|
||||
ring_indices.push(ring);
|
||||
}
|
||||
let top_pole = self.push_capsule_vertex(
|
||||
&mut ring_indices,
|
||||
transform,
|
||||
Vec3::Y,
|
||||
half_length,
|
||||
radius,
|
||||
color,
|
||||
);
|
||||
for sector in 0..CAPSULE_SECTORS {
|
||||
let next = (sector + 1) % CAPSULE_SECTORS;
|
||||
self.buffer.pending.indices.extend([
|
||||
bottom_pole,
|
||||
ring_indices[0][next],
|
||||
ring_indices[0][sector],
|
||||
]);
|
||||
for ring in ring_indices.windows(2) {
|
||||
self.buffer.pending.indices.extend([
|
||||
ring[0][sector],
|
||||
ring[0][next],
|
||||
ring[1][sector],
|
||||
ring[1][sector],
|
||||
ring[0][next],
|
||||
ring[1][next],
|
||||
]);
|
||||
}
|
||||
let last = ring_indices.len() - 1;
|
||||
self.buffer.pending.indices.extend([
|
||||
ring_indices[last][sector],
|
||||
ring_indices[last][next],
|
||||
top_pole,
|
||||
]);
|
||||
}
|
||||
// Keep the base used by this shape observable to avoid accidental
|
||||
// future changes making the generated indices refer to another shape.
|
||||
debug_assert!(base <= bottom_pole);
|
||||
}
|
||||
|
||||
fn push_capsule_vertex(
|
||||
&mut self,
|
||||
_rings: &mut Vec<Vec<u32>>,
|
||||
transform: Mat4,
|
||||
normal: Vec3,
|
||||
y: f32,
|
||||
radius: f32,
|
||||
color: [f32; 4],
|
||||
) -> u32 {
|
||||
self.push_transformed_vertex(
|
||||
transform,
|
||||
Vec3::new(0.0, y + normal.y * radius, 0.0),
|
||||
normal,
|
||||
color,
|
||||
)
|
||||
}
|
||||
|
||||
fn push_transformed_vertex(
|
||||
&mut self,
|
||||
transform: Mat4,
|
||||
position: Vec3,
|
||||
normal: Vec3,
|
||||
color: [f32; 4],
|
||||
) -> u32 {
|
||||
let transformed_normal = transform
|
||||
.inverse()
|
||||
.transpose()
|
||||
.transform_vector3(normal)
|
||||
.normalize_or_zero();
|
||||
let index = self.buffer.pending.positions.len() as u32;
|
||||
self.push_vertex(
|
||||
transform.transform_point3(position),
|
||||
transformed_normal,
|
||||
color,
|
||||
);
|
||||
index
|
||||
}
|
||||
|
||||
fn push_vertex(&mut self, position: Vec3, normal: Vec3, color: [f32; 4]) {
|
||||
self.buffer.pending.positions.push(position.to_array());
|
||||
self.buffer.pending.normals.push(normal.to_array());
|
||||
self.buffer.pending.colors.push(color);
|
||||
}
|
||||
}
|
||||
|
||||
pub struct FilledGizmosPlugin;
|
||||
|
||||
const FILLED_GIZMO_SHADER_HANDLE: Handle<Shader> =
|
||||
uuid_handle!("0e4a979f-ea11-4e5a-91cd-19c89d4e9b53");
|
||||
|
||||
/// A deliberately minimal material: unlike `StandardMaterial`, its fragment
|
||||
/// shader writes vertex colors directly and therefore bypasses PBR lighting
|
||||
/// and camera tonemapping.
|
||||
#[derive(Asset, AsBindGroup, Reflect, Clone, Debug)]
|
||||
struct FilledGizmoMaterial {
|
||||
#[uniform(0)]
|
||||
color: LinearRgba,
|
||||
}
|
||||
|
||||
impl Material for FilledGizmoMaterial {
|
||||
fn vertex_shader() -> ShaderRef {
|
||||
FILLED_GIZMO_SHADER_HANDLE.clone().into()
|
||||
}
|
||||
|
||||
fn fragment_shader() -> ShaderRef {
|
||||
FILLED_GIZMO_SHADER_HANDLE.clone().into()
|
||||
}
|
||||
|
||||
fn alpha_mode(&self) -> AlphaMode {
|
||||
AlphaMode::Blend
|
||||
}
|
||||
|
||||
fn enable_prepass() -> bool {
|
||||
false
|
||||
}
|
||||
|
||||
fn enable_shadows() -> bool {
|
||||
false
|
||||
}
|
||||
|
||||
fn specialize(
|
||||
_pipeline: &MaterialPipeline,
|
||||
descriptor: &mut RenderPipelineDescriptor,
|
||||
layout: &MeshVertexBufferLayoutRef,
|
||||
_key: MaterialPipelineKey<Self>,
|
||||
) -> Result<(), SpecializedMeshPipelineError> {
|
||||
descriptor.vertex.buffers = vec![layout.0.get_layout(&[
|
||||
Mesh::ATTRIBUTE_POSITION.at_shader_location(0),
|
||||
Mesh::ATTRIBUTE_COLOR.at_shader_location(1),
|
||||
])?];
|
||||
descriptor.primitive.cull_mode = None;
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
||||
impl Plugin for FilledGizmosPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
load_internal_asset!(
|
||||
app,
|
||||
FILLED_GIZMO_SHADER_HANDLE,
|
||||
"filled_gizmo.wgsl",
|
||||
Shader::from_wgsl
|
||||
);
|
||||
app.add_plugins(MaterialPlugin::<FilledGizmoMaterial>::default())
|
||||
.init_resource::<FilledGizmoBuffer>()
|
||||
.add_systems(Startup, setup_filled_gizmo_mesh)
|
||||
.add_systems(FixedFirst, begin_fixed_filled_gizmos)
|
||||
.add_systems(FixedLast, commit_fixed_filled_gizmos)
|
||||
.add_systems(Last, upload_filled_gizmo_mesh);
|
||||
}
|
||||
}
|
||||
|
||||
fn setup_filled_gizmo_mesh(
|
||||
mut commands: Commands,
|
||||
mut meshes: ResMut<Assets<Mesh>>,
|
||||
mut materials: ResMut<Assets<FilledGizmoMaterial>>,
|
||||
mut buffer: ResMut<FilledGizmoBuffer>,
|
||||
) {
|
||||
let mesh = meshes.add(
|
||||
Mesh::new(
|
||||
PrimitiveTopology::TriangleList,
|
||||
RenderAssetUsages::default(),
|
||||
)
|
||||
.with_inserted_attribute(Mesh::ATTRIBUTE_POSITION, vec![[0.0; 3]; 3])
|
||||
.with_inserted_attribute(Mesh::ATTRIBUTE_NORMAL, vec![[0.0, 0.0, 1.0]; 3])
|
||||
.with_inserted_attribute(Mesh::ATTRIBUTE_COLOR, vec![[0.0, 0.0, 0.0, 0.0]; 3])
|
||||
.with_inserted_indices(Indices::U32(vec![0, 1, 2])),
|
||||
);
|
||||
let material = materials.add(FilledGizmoMaterial {
|
||||
color: LinearRgba::WHITE,
|
||||
});
|
||||
commands.spawn((
|
||||
Mesh3d(mesh.clone()),
|
||||
MeshMaterial3d(material),
|
||||
NoFrustumCulling,
|
||||
));
|
||||
buffer.mesh = Some(mesh);
|
||||
}
|
||||
|
||||
fn begin_fixed_filled_gizmos(mut buffer: ResMut<FilledGizmoBuffer>) {
|
||||
buffer.pending = FilledGizmoGeometry::default();
|
||||
buffer.fixed_commit = false;
|
||||
}
|
||||
|
||||
fn commit_fixed_filled_gizmos(mut buffer: ResMut<FilledGizmoBuffer>) {
|
||||
let pending = std::mem::take(&mut buffer.pending);
|
||||
buffer.pending = std::mem::replace(&mut buffer.retained, pending);
|
||||
buffer.fixed_commit = true;
|
||||
}
|
||||
|
||||
fn upload_filled_gizmo_mesh(
|
||||
mut meshes: ResMut<Assets<Mesh>>,
|
||||
mut buffer: ResMut<FilledGizmoBuffer>,
|
||||
) {
|
||||
// No fixed tick and no render-frame requests means the existing mesh is
|
||||
// already the correct image. In particular, do not replace it with the
|
||||
// empty placeholder between fixed updates.
|
||||
if !buffer.fixed_commit && buffer.pending.positions.is_empty() {
|
||||
return;
|
||||
}
|
||||
let Some(handle) = buffer.mesh.clone() else {
|
||||
return;
|
||||
};
|
||||
|
||||
let (positions, normals, colors, indices) = if buffer.fixed_commit {
|
||||
// Retained geometry must remain in the CPU-side buffer after upload;
|
||||
// otherwise the next render frame would have nothing to draw.
|
||||
(
|
||||
buffer.retained.positions.clone(),
|
||||
buffer.retained.normals.clone(),
|
||||
buffer.retained.colors.clone(),
|
||||
buffer.retained.indices.clone(),
|
||||
)
|
||||
} else {
|
||||
(
|
||||
std::mem::take(&mut buffer.pending.positions),
|
||||
std::mem::take(&mut buffer.pending.normals),
|
||||
std::mem::take(&mut buffer.pending.colors),
|
||||
std::mem::take(&mut buffer.pending.indices),
|
||||
)
|
||||
};
|
||||
|
||||
if let Some(mut mesh) = meshes.get_mut(&handle) {
|
||||
if positions.is_empty() {
|
||||
mesh.insert_attribute(Mesh::ATTRIBUTE_POSITION, vec![[0.0; 3]; 3]);
|
||||
mesh.insert_attribute(Mesh::ATTRIBUTE_NORMAL, vec![[0.0, 0.0, 1.0]; 3]);
|
||||
mesh.insert_attribute(Mesh::ATTRIBUTE_COLOR, vec![[0.0, 0.0, 0.0, 0.0]; 3]);
|
||||
mesh.insert_indices(Indices::U32(vec![0, 1, 2]));
|
||||
} else {
|
||||
mesh.insert_attribute(Mesh::ATTRIBUTE_POSITION, positions);
|
||||
mesh.insert_attribute(Mesh::ATTRIBUTE_NORMAL, normals);
|
||||
mesh.insert_attribute(Mesh::ATTRIBUTE_COLOR, colors);
|
||||
mesh.insert_indices(Indices::U32(indices));
|
||||
}
|
||||
}
|
||||
buffer.pending = FilledGizmoGeometry::default();
|
||||
buffer.fixed_commit = false;
|
||||
}
|
||||
@@ -10,6 +10,9 @@ use crate::{math::int::FGi32, menus::style::FGUiStyle};
|
||||
pub struct FighterSettingsCommon {
|
||||
pub walk_speed_ease: FGi32,
|
||||
|
||||
/// Horizontal position nudge applied to each overlapping grounded fighter.
|
||||
pub grounded_push_nudge: FGi32,
|
||||
|
||||
/// Maximum allowed horizontal velocity
|
||||
pub ground_max_horizontal_velocity: FGi32,
|
||||
|
||||
@@ -42,6 +45,20 @@ pub struct FighterSettingsCommon {
|
||||
pub leave_ground_ecb_frame_lock_duration: u32,
|
||||
pub platform_pass_platform_ignore_duration_frames: u32,
|
||||
pub platform_pass_initial_downwards_velocity: FGi32,
|
||||
|
||||
pub intangible_color: Color,
|
||||
pub intangible_pulse_duration: u32,
|
||||
|
||||
pub angel_platform_invulnerability_duration: u32,
|
||||
|
||||
/// When hit while the receiver is in the air, use this angle
|
||||
pub sakurai_angle_aerial_angle: FGi32,
|
||||
/// When hit while the receiver is in the ground and at low knockback, use this angle
|
||||
pub sakurai_angle_low_knockback_angle: FGi32,
|
||||
/// When hit while the receiver is in the ground and at high knockback, use this angle
|
||||
pub sakurai_angle_high_knockback_angle: FGi32,
|
||||
/// past this threshold, the knockback is considered high, so it will use [sakurai_angle_high_knockback_angle]
|
||||
pub sakurai_angle_knockback_threshold: FGi32,
|
||||
}
|
||||
#[derive(Reflect, Serialize, Deserialize, Clone)]
|
||||
#[reflect(opaque)]
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
+833
-173
File diff suppressed because it is too large
Load Diff
+109
-3
@@ -2,13 +2,119 @@ use serde::{Deserialize, Serialize};
|
||||
|
||||
use crate::math::vec::FGVec2;
|
||||
|
||||
/// A fixed-width set of distinct bindings assigned to one logical action.
|
||||
/// Keeping binding identity in the rollback frame allows combinations such as
|
||||
/// pressing a second shield binding while the first one is still held.
|
||||
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize, Default)]
|
||||
pub struct ActionBindingMask(pub u16);
|
||||
|
||||
impl ActionBindingMask {
|
||||
pub const fn empty() -> Self {
|
||||
Self(0)
|
||||
}
|
||||
|
||||
pub const fn from_slot(slot: u8) -> Self {
|
||||
Self(if slot < 16 { 1u16 << slot } else { 0 })
|
||||
}
|
||||
|
||||
pub const fn contains(self, other: Self) -> bool {
|
||||
self.0 & other.0 == other.0
|
||||
}
|
||||
|
||||
pub const fn intersects(self, other: Self) -> bool {
|
||||
self.0 & other.0 != 0
|
||||
}
|
||||
|
||||
pub const fn count(self) -> u32 {
|
||||
self.0.count_ones()
|
||||
}
|
||||
|
||||
pub const fn pressed_since(self, previous: Self) -> Self {
|
||||
Self(self.0 & !previous.0)
|
||||
}
|
||||
|
||||
pub const fn released_since(self, previous: Self) -> Self {
|
||||
Self(previous.0 & !self.0)
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize, Default)]
|
||||
pub struct DigitalActionBindings {
|
||||
pub jump: ActionBindingMask,
|
||||
pub shield: ActionBindingMask,
|
||||
pub attack: ActionBindingMask,
|
||||
}
|
||||
|
||||
impl DigitalActionBindings {
|
||||
pub fn set(&mut self, action: DigitalAction, slot: u8, pressed: bool) {
|
||||
let mask = match action {
|
||||
DigitalAction::Jump => &mut self.jump,
|
||||
DigitalAction::Shield => &mut self.shield,
|
||||
DigitalAction::Attack => &mut self.attack,
|
||||
};
|
||||
let bit = ActionBindingMask::from_slot(slot).0;
|
||||
if pressed {
|
||||
mask.0 |= bit;
|
||||
} else {
|
||||
mask.0 &= !bit;
|
||||
}
|
||||
}
|
||||
|
||||
pub const fn get(self, action: DigitalAction) -> ActionBindingMask {
|
||||
match action {
|
||||
DigitalAction::Jump => self.jump,
|
||||
DigitalAction::Shield => self.shield,
|
||||
DigitalAction::Attack => self.attack,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash)]
|
||||
pub enum DigitalAction {
|
||||
Jump,
|
||||
Shield,
|
||||
Attack,
|
||||
}
|
||||
|
||||
/// One frame of a player's raw input. This is the type GGRS serializes and
|
||||
/// sends over the wire, so keep it small and keep it `PartialEq`.
|
||||
#[derive(Copy, Clone, Debug, PartialEq, Default, Serialize, Deserialize, Hash)]
|
||||
pub struct FighterInputFrame {
|
||||
pub movement: FGVec2,
|
||||
pub directional_attack: FGVec2,
|
||||
pub jump: bool,
|
||||
pub shield: bool,
|
||||
pub attack: bool,
|
||||
pub bindings: DigitalActionBindings,
|
||||
}
|
||||
|
||||
impl FighterInputFrame {
|
||||
pub const fn bindings_for(self, action: DigitalAction) -> ActionBindingMask {
|
||||
self.bindings.get(action)
|
||||
}
|
||||
|
||||
pub const fn is_held(self, action: DigitalAction) -> bool {
|
||||
self.bindings_for(action).0 != 0
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn binding_masks_preserve_distinct_same_action_bindings() {
|
||||
let mut bindings = DigitalActionBindings::default();
|
||||
bindings.set(DigitalAction::Shield, 0, true);
|
||||
bindings.set(DigitalAction::Shield, 1, true);
|
||||
assert_eq!(bindings.shield.0, 0b11);
|
||||
assert_eq!(bindings.shield.count(), 2);
|
||||
assert_eq!(bindings.shield.pressed_since(ActionBindingMask(1)).0, 0b10);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn clearing_one_binding_does_not_clear_the_other() {
|
||||
let mut bindings = DigitalActionBindings::default();
|
||||
bindings.set(DigitalAction::Shield, 0, true);
|
||||
bindings.set(DigitalAction::Shield, 1, true);
|
||||
bindings.set(DigitalAction::Shield, 0, false);
|
||||
assert_eq!(bindings.shield.0, 0b10);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,7 +7,8 @@ use bevy::input::gamepad::{
|
||||
};
|
||||
use bevy::prelude::*;
|
||||
|
||||
use super::poll::{GcAdapterSnapshot, GcPortState};
|
||||
use super::GcPorts;
|
||||
use super::poll::GcAdapterSnapshot;
|
||||
|
||||
/// GameCube adapters report 4 ports.
|
||||
pub const GC_PORT_COUNT: usize = 4;
|
||||
@@ -23,15 +24,6 @@ const GC_ADAPTER_PID: u16 = 0x0337;
|
||||
#[derive(Component, Debug, Clone, Copy)]
|
||||
pub struct GcPort(pub u8);
|
||||
|
||||
/// Tracks which entity (if any) represents each of the 4 adapter ports,
|
||||
/// and the last snapshot seen, so both systems below can diff instead of
|
||||
/// re-deriving state every frame.
|
||||
#[derive(Resource, Default)]
|
||||
pub struct GcPorts {
|
||||
pub entities: [Option<Entity>; GC_PORT_COUNT],
|
||||
last: [GcPortState; GC_PORT_COUNT],
|
||||
}
|
||||
|
||||
fn passthrough_gamepad_settings() -> GamepadSettings {
|
||||
let mut settings = GamepadSettings::default();
|
||||
for axis in GamepadAxis::all() {
|
||||
|
||||
+32
-16
@@ -1,10 +1,23 @@
|
||||
#[cfg(all(feature = "gamecube-adapter", not(target_os = "windows")))]
|
||||
pub mod bridge;
|
||||
#[cfg(all(feature = "gamecube-adapter", not(target_os = "windows")))]
|
||||
pub mod poll;
|
||||
|
||||
pub use bridge::{GC_PORT_COUNT, GcPort, GcPorts};
|
||||
#[cfg(all(feature = "gamecube-adapter", not(target_os = "windows")))]
|
||||
pub use bridge::{GC_PORT_COUNT, GcPort};
|
||||
#[cfg(all(feature = "gamecube-adapter", not(target_os = "windows")))]
|
||||
pub use poll::{GcAdapterSnapshot, GcPortState};
|
||||
|
||||
#[derive(Resource, Default)]
|
||||
pub struct GcPorts {
|
||||
pub entities: [Option<Entity>; 4],
|
||||
#[cfg(all(feature = "gamecube-adapter", not(target_os = "windows")))]
|
||||
pub(super) last: [poll::GcPortState; 4],
|
||||
}
|
||||
|
||||
#[cfg(all(feature = "gamecube-adapter", not(target_os = "windows")))]
|
||||
use bevy::input::InputSystems;
|
||||
#[cfg(all(feature = "gamecube-adapter", not(target_os = "windows")))]
|
||||
use bevy::input::gamepad::{gamepad_connection_system, gamepad_event_processing_system};
|
||||
use bevy::prelude::*;
|
||||
|
||||
@@ -15,21 +28,24 @@ impl Plugin for GamecubeAdapterPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.init_resource::<GcPorts>();
|
||||
|
||||
let Ok(snapshot) = poll::spawn_poll_thread() else {
|
||||
// No adapter connected; leave GcPorts empty and skip wiring the
|
||||
// polling systems.
|
||||
return;
|
||||
};
|
||||
#[cfg(all(feature = "gamecube-adapter", not(target_os = "windows")))]
|
||||
{
|
||||
let Ok(snapshot) = poll::spawn_poll_thread() else {
|
||||
// No adapter connected; leave GcPorts empty and skip wiring the
|
||||
// polling systems.
|
||||
return;
|
||||
};
|
||||
|
||||
app.insert_resource(snapshot).add_systems(
|
||||
PreUpdate,
|
||||
(
|
||||
bridge::gc_connection_system.before(gamepad_connection_system),
|
||||
bridge::gc_event_system
|
||||
.after(gamepad_connection_system)
|
||||
.before(gamepad_event_processing_system),
|
||||
)
|
||||
.in_set(InputSystems),
|
||||
);
|
||||
app.insert_resource(snapshot).add_systems(
|
||||
PreUpdate,
|
||||
(
|
||||
bridge::gc_connection_system.before(gamepad_connection_system),
|
||||
bridge::gc_event_system
|
||||
.after(gamepad_connection_system)
|
||||
.before(gamepad_event_processing_system),
|
||||
)
|
||||
.in_set(InputSystems),
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+23
-3
@@ -9,15 +9,19 @@ use crate::math::vec::FGVec2;
|
||||
pub fn sample_gamepad(pad: &Gamepad, input_map: &BaseInputMap) -> FighterInputFrame {
|
||||
let mut input_frame = FighterInputFrame::default();
|
||||
let mut movement = Vec2::ZERO;
|
||||
let mut directional_attack = Vec2::ZERO;
|
||||
|
||||
for gamepad_element in &input_map.gamepad {
|
||||
match &gamepad_element.binding {
|
||||
GamepadBinding::Button(button) => {
|
||||
let pressed = pad.pressed(*button);
|
||||
if let Some(action) = gamepad_element.action.digital_action() {
|
||||
input_frame
|
||||
.bindings
|
||||
.set(action, gamepad_element.binding_slot, pressed);
|
||||
}
|
||||
match gamepad_element.action {
|
||||
InputMapAction::Jump => input_frame.jump |= pressed,
|
||||
InputMapAction::Shield => input_frame.shield |= pressed,
|
||||
InputMapAction::Attack => input_frame.attack |= pressed,
|
||||
InputMapAction::Jump | InputMapAction::Shield | InputMapAction::Attack => {}
|
||||
// Digital buttons driving movement isn't used by the
|
||||
// default bindings (the stick covers that), but stay
|
||||
// consistent with the keyboard backend if one is added.
|
||||
@@ -31,12 +35,24 @@ pub fn sample_gamepad(pad: &Gamepad, input_map: &BaseInputMap) -> FighterInputFr
|
||||
movement.y += sign as f32
|
||||
}
|
||||
}
|
||||
InputMapAction::AttackXDir(sign) => {
|
||||
if pressed {
|
||||
directional_attack.x += sign as f32;
|
||||
}
|
||||
}
|
||||
InputMapAction::AttackYDir(sign) => {
|
||||
if pressed {
|
||||
directional_attack.y += sign as f32;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// gamepad does not have a separate axis for left and right, so sign here should be 1
|
||||
GamepadBinding::Axis(axis, sign) => {
|
||||
let value = pad.get(*axis).unwrap_or(0.0) * (*sign as f32);
|
||||
match gamepad_element.action {
|
||||
InputMapAction::AttackXDir(_) => directional_attack.x += value,
|
||||
InputMapAction::AttackYDir(_) => directional_attack.y += value,
|
||||
InputMapAction::MovementXDir(_) => movement.x += value,
|
||||
InputMapAction::MovementYDir(_) => movement.y += value,
|
||||
_ => {}
|
||||
@@ -46,6 +62,10 @@ pub fn sample_gamepad(pad: &Gamepad, input_map: &BaseInputMap) -> FighterInputFr
|
||||
}
|
||||
|
||||
input_frame.movement = FGVec2::new(FGi32::from_num(movement.x), FGi32::from_num(movement.y));
|
||||
input_frame.directional_attack = FGVec2::new(
|
||||
FGi32::from_num(directional_attack.x),
|
||||
FGi32::from_num(directional_attack.y),
|
||||
);
|
||||
|
||||
input_frame
|
||||
}
|
||||
|
||||
+15
-3
@@ -30,9 +30,21 @@ pub fn sample_keyboard(key: &ButtonInput<KeyCode>, input_map: &BaseInputMap) ->
|
||||
InputMapAction::MovementYDir(sign) => {
|
||||
input_frame.movement.y += (sign) * action_strength
|
||||
}
|
||||
InputMapAction::Jump => input_frame.jump = action_strength != FGi32::ZERO,
|
||||
InputMapAction::Shield => input_frame.shield = action_strength != FGi32::ZERO,
|
||||
InputMapAction::Attack => input_frame.attack = action_strength != FGi32::ZERO,
|
||||
InputMapAction::Jump | InputMapAction::Shield | InputMapAction::Attack => {
|
||||
if let Some(action) = keyboard_elment.action.digital_action() {
|
||||
input_frame.bindings.set(
|
||||
action,
|
||||
keyboard_elment.binding_slot,
|
||||
action_strength != FGi32::ZERO,
|
||||
);
|
||||
}
|
||||
}
|
||||
InputMapAction::AttackXDir(sign) => {
|
||||
input_frame.directional_attack.x += (sign) * action_strength;
|
||||
}
|
||||
InputMapAction::AttackYDir(sign) => {
|
||||
input_frame.directional_attack.y += (sign) * action_strength;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -12,6 +12,8 @@ pub enum InputActionState {
|
||||
|
||||
#[derive(Debug)]
|
||||
pub enum InputMapAction {
|
||||
AttackXDir(i32),
|
||||
AttackYDir(i32),
|
||||
MovementXDir(i32),
|
||||
MovementYDir(i32),
|
||||
Jump,
|
||||
@@ -19,6 +21,18 @@ pub enum InputMapAction {
|
||||
Attack,
|
||||
}
|
||||
|
||||
impl InputMapAction {
|
||||
pub const fn digital_action(&self) -> Option<crate::input::DigitalAction> {
|
||||
match self {
|
||||
Self::Jump => Some(crate::input::DigitalAction::Jump),
|
||||
Self::Shield => Some(crate::input::DigitalAction::Shield),
|
||||
Self::Attack => Some(crate::input::DigitalAction::Attack),
|
||||
Self::MovementXDir(_) | Self::MovementYDir(_) => None,
|
||||
Self::AttackYDir(_) | Self::AttackXDir(_) => None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub enum MenuInputMapAction {
|
||||
MovementXDir(i32),
|
||||
@@ -32,6 +46,7 @@ pub enum MenuInputMapAction {
|
||||
pub struct KeyboardInputMapElement {
|
||||
pub key: KeyCode,
|
||||
pub action: InputMapAction,
|
||||
pub binding_slot: u8,
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
@@ -44,6 +59,7 @@ pub enum GamepadBinding {
|
||||
pub struct GamepadInputMapElement {
|
||||
pub binding: GamepadBinding,
|
||||
pub action: InputMapAction,
|
||||
pub binding_slot: u8,
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
|
||||
+60
-18
@@ -14,8 +14,8 @@ pub mod gamepad;
|
||||
pub mod keyboard;
|
||||
pub mod map;
|
||||
|
||||
pub use buffer::{FighterCommands, FighterInput};
|
||||
pub use frame::FighterInputFrame;
|
||||
pub use buffer::{FighterCommands, FighterInput, FlickDirection};
|
||||
pub use frame::{ActionBindingMask, DigitalAction, DigitalActionBindings, FighterInputFrame};
|
||||
pub use map::{
|
||||
BaseInputMap, GamepadBinding, GamepadInputMapElement, InputActionState, InputMapAction,
|
||||
KeyboardInputMapElement, MenuGamepadInputMapElement, MenuInputMap, MenuInputMapAction,
|
||||
@@ -28,7 +28,7 @@ pub enum LocalInputSource {
|
||||
Gamepad(Entity),
|
||||
}
|
||||
|
||||
/// Maps an input source to a player index
|
||||
/// Persistent mapping from physical/menu controller slots to input sources.
|
||||
#[derive(Resource, Clone, Debug, Default, Deref, DerefMut)]
|
||||
pub struct LocalInputAssignments(pub Vec<(usize, LocalInputSource)>);
|
||||
|
||||
@@ -50,6 +50,16 @@ impl LocalInputAssignments {
|
||||
}
|
||||
}
|
||||
|
||||
/// Match-local mapping from dense GGRS handles to physical input sources.
|
||||
#[derive(Resource, Clone, Debug, Default, Deref, DerefMut)]
|
||||
pub struct MatchInputAssignments(pub Vec<Option<LocalInputSource>>);
|
||||
|
||||
impl MatchInputAssignments {
|
||||
pub fn get_for_handle(&self, handle: usize) -> Option<LocalInputSource> {
|
||||
self.0.get(handle).copied().flatten()
|
||||
}
|
||||
}
|
||||
|
||||
use crate::game_settings::GameSettings;
|
||||
use crate::math::int::FGi32;
|
||||
use crate::netcode::GGRSCfg;
|
||||
@@ -68,36 +78,43 @@ impl Plugin for FighterInputPlugin {
|
||||
KeyboardInputMapElement {
|
||||
key: KeyCode::KeyD,
|
||||
action: InputMapAction::MovementXDir(1),
|
||||
binding_slot: 0,
|
||||
},
|
||||
// left
|
||||
KeyboardInputMapElement {
|
||||
key: KeyCode::KeyA,
|
||||
action: InputMapAction::MovementXDir(-1),
|
||||
binding_slot: 0,
|
||||
},
|
||||
// up
|
||||
KeyboardInputMapElement {
|
||||
key: KeyCode::KeyW,
|
||||
action: InputMapAction::MovementYDir(1),
|
||||
binding_slot: 0,
|
||||
},
|
||||
// down
|
||||
KeyboardInputMapElement {
|
||||
key: KeyCode::KeyS,
|
||||
action: InputMapAction::MovementYDir(-1),
|
||||
binding_slot: 0,
|
||||
},
|
||||
// jump
|
||||
KeyboardInputMapElement {
|
||||
key: KeyCode::Space,
|
||||
action: InputMapAction::Jump,
|
||||
binding_slot: 0,
|
||||
},
|
||||
// shield/airdodge
|
||||
KeyboardInputMapElement {
|
||||
key: KeyCode::ShiftLeft,
|
||||
action: InputMapAction::Shield,
|
||||
binding_slot: 0,
|
||||
},
|
||||
// attack
|
||||
KeyboardInputMapElement {
|
||||
key: KeyCode::KeyJ,
|
||||
action: InputMapAction::Attack,
|
||||
binding_slot: 0,
|
||||
},
|
||||
// Menu
|
||||
],
|
||||
@@ -106,29 +123,50 @@ impl Plugin for FighterInputPlugin {
|
||||
GamepadInputMapElement {
|
||||
binding: GamepadBinding::Axis(GamepadAxis::LeftStickX, 1),
|
||||
action: InputMapAction::MovementXDir(1),
|
||||
binding_slot: 0,
|
||||
},
|
||||
GamepadInputMapElement {
|
||||
binding: GamepadBinding::Axis(GamepadAxis::LeftStickY, 1),
|
||||
action: InputMapAction::MovementYDir(1),
|
||||
binding_slot: 0,
|
||||
},
|
||||
// jump
|
||||
GamepadInputMapElement {
|
||||
binding: GamepadBinding::Button(GamepadButton::North),
|
||||
action: InputMapAction::Jump,
|
||||
},
|
||||
// shield/airdodge -- both shoulder buttons, Melee-style
|
||||
GamepadInputMapElement {
|
||||
binding: GamepadBinding::Button(GamepadButton::LeftTrigger),
|
||||
action: InputMapAction::Shield,
|
||||
binding_slot: 0,
|
||||
},
|
||||
GamepadInputMapElement {
|
||||
binding: GamepadBinding::Button(GamepadButton::RightTrigger),
|
||||
binding: GamepadBinding::Button(GamepadButton::West),
|
||||
action: InputMapAction::Jump,
|
||||
binding_slot: 1,
|
||||
},
|
||||
GamepadInputMapElement {
|
||||
binding: GamepadBinding::Button(GamepadButton::LeftTrigger2),
|
||||
action: InputMapAction::Shield,
|
||||
binding_slot: 0,
|
||||
},
|
||||
GamepadInputMapElement {
|
||||
binding: GamepadBinding::Button(GamepadButton::RightTrigger2),
|
||||
action: InputMapAction::Shield,
|
||||
binding_slot: 1,
|
||||
},
|
||||
// attack
|
||||
GamepadInputMapElement {
|
||||
binding: GamepadBinding::Button(GamepadButton::East),
|
||||
action: InputMapAction::Attack,
|
||||
binding_slot: 0,
|
||||
},
|
||||
//C-stick
|
||||
GamepadInputMapElement {
|
||||
binding: GamepadBinding::Axis(GamepadAxis::RightStickX, 1),
|
||||
action: InputMapAction::AttackXDir(1),
|
||||
binding_slot: 0,
|
||||
},
|
||||
GamepadInputMapElement {
|
||||
binding: GamepadBinding::Axis(GamepadAxis::RightStickY, 1),
|
||||
action: InputMapAction::AttackYDir(1),
|
||||
binding_slot: 0,
|
||||
},
|
||||
],
|
||||
})
|
||||
@@ -237,6 +275,13 @@ fn preprocess_input_frame(frame: &mut FighterInputFrame, game_settings: &GameSet
|
||||
if frame.movement.y.abs() < game_settings.input_common.stick_deadzone {
|
||||
frame.movement.y = FGi32::ZERO;
|
||||
}
|
||||
|
||||
if frame.directional_attack.x.abs() < game_settings.input_common.stick_deadzone {
|
||||
frame.directional_attack.x = FGi32::ZERO;
|
||||
}
|
||||
if frame.directional_attack.y.abs() < game_settings.input_common.stick_deadzone {
|
||||
frame.directional_attack.y = FGi32::ZERO;
|
||||
}
|
||||
}
|
||||
|
||||
fn read_local_inputs(
|
||||
@@ -245,20 +290,17 @@ fn read_local_inputs(
|
||||
input_map: Res<BaseInputMap>,
|
||||
gc_ports: Res<gamecube::GcPorts>,
|
||||
gamepads: Query<&Gamepad>,
|
||||
assignments: Res<LocalInputAssignments>,
|
||||
assignments: Res<MatchInputAssignments>,
|
||||
local_players: Res<LocalPlayers>,
|
||||
game_settings: Res<GameSettings>,
|
||||
) {
|
||||
let mut local_inputs = HashMap::new();
|
||||
|
||||
for handle in &local_players.0 {
|
||||
let assigned = assignments
|
||||
.0
|
||||
.iter()
|
||||
.find(|(player_handle, _)| player_handle == handle);
|
||||
let assigned = assignments.get_for_handle(*handle);
|
||||
let gamepad = match assigned {
|
||||
Some((_, LocalInputSource::Gamepad(entity))) => gamepads.get(*entity).ok(),
|
||||
Some((_, LocalInputSource::Keyboard)) => None,
|
||||
Some(LocalInputSource::Gamepad(entity)) => gamepads.get(entity).ok(),
|
||||
Some(LocalInputSource::Keyboard) => None,
|
||||
None => gc_ports
|
||||
.entities
|
||||
.get(*handle)
|
||||
@@ -268,8 +310,8 @@ fn read_local_inputs(
|
||||
};
|
||||
|
||||
let mut input_frame = match assigned {
|
||||
Some((_, LocalInputSource::Keyboard)) => keyboard::sample_keyboard(&key, &input_map),
|
||||
Some((_, LocalInputSource::Gamepad(_))) => gamepad
|
||||
Some(LocalInputSource::Keyboard) => keyboard::sample_keyboard(&key, &input_map),
|
||||
Some(LocalInputSource::Gamepad(_)) => gamepad
|
||||
.map(|pad| gamepad::sample_gamepad(pad, &input_map))
|
||||
.unwrap_or_default(),
|
||||
None => FighterInputFrame::default(),
|
||||
|
||||
+30
-17
@@ -21,6 +21,8 @@
|
||||
//! save, click Rebuild in jackdaw (or run `jd build`) and it
|
||||
//! appears in `Add Component`. No registration code is needed.
|
||||
|
||||
#![recursion_limit = "512"]
|
||||
|
||||
use bevy::{
|
||||
asset::processor::{AssetProcessor, ProcessorState},
|
||||
prelude::*,
|
||||
@@ -33,8 +35,9 @@ use ron_asset_manager::RonAssetPlugin;
|
||||
|
||||
use crate::{
|
||||
camera::MatchCameraPlugin, fighter::manifest::FighterManifest, game_settings::GameSettings,
|
||||
match_runtime::MatchRuntimePlugin, menus::style::FGUiStyle, schedule::GameplaySchedulePlugin,
|
||||
stage::manifest::StageManifest, ui::InGameUIPlugin,
|
||||
match_runtime::MatchRuntimePlugin, materials::ShinesparkMaterialPlugin,
|
||||
menus::style::FGUiStyle, schedule::GameplaySchedulePlugin, stage::manifest::StageManifest,
|
||||
ui::InGameUIPlugin,
|
||||
};
|
||||
|
||||
mod args;
|
||||
@@ -42,10 +45,14 @@ pub mod blend_asset;
|
||||
pub mod camera;
|
||||
pub mod debug_tools;
|
||||
pub mod fighter;
|
||||
pub mod filled_gizmos;
|
||||
pub mod game_settings;
|
||||
pub mod input;
|
||||
#[cfg(feature = "hitbox-viewer")]
|
||||
pub mod hitbox_viewer;
|
||||
pub mod match_loading;
|
||||
pub mod match_runtime;
|
||||
pub mod materials;
|
||||
mod math;
|
||||
pub mod menus;
|
||||
pub mod netcode;
|
||||
@@ -56,6 +63,7 @@ pub mod scripting;
|
||||
pub mod stage;
|
||||
pub mod texture_reference;
|
||||
pub mod ui;
|
||||
pub mod egui_color_convert;
|
||||
|
||||
#[derive(States, Debug, Clone, Copy, Eq, PartialEq, Hash, Default)]
|
||||
pub enum AppState {
|
||||
@@ -74,6 +82,7 @@ pub enum AppState {
|
||||
LoadingMatch,
|
||||
PreparingMatch,
|
||||
InMatch,
|
||||
MatchResults,
|
||||
MatchDisconnected,
|
||||
MatchLoadFailed,
|
||||
}
|
||||
@@ -106,21 +115,25 @@ impl Plugin for GamePlugin {
|
||||
// game-level content and configuration.
|
||||
app.init_state::<AppState>()
|
||||
.add_plugins((
|
||||
SettingsPlugin::new("moe.eirteam.shinespark.debug_settings"),
|
||||
// Brings up GGRS (and with it `GgrsSchedule`), so it goes first.
|
||||
netcode::FighterNetcodePlugin::default(),
|
||||
GameplaySchedulePlugin,
|
||||
MatchRuntimePlugin,
|
||||
input::FighterInputPlugin,
|
||||
replay::ReplayPlugin,
|
||||
debug_tools::DebugToolsPlugin,
|
||||
fighter::FighterPlugin,
|
||||
fighter::baked_animation::BakedAnimationPlugin,
|
||||
scripting::importer::FighterScriptImportPlugin,
|
||||
stage::StagePlugin,
|
||||
MatchCameraPlugin,
|
||||
GameAssetPlugin,
|
||||
InGameUIPlugin,
|
||||
(
|
||||
SettingsPlugin::new("moe.eirteam.shinespark.debug_settings"),
|
||||
// Brings up GGRS (and with it `GgrsSchedule`), so it goes first.
|
||||
netcode::FighterNetcodePlugin::default(),
|
||||
GameplaySchedulePlugin,
|
||||
MatchRuntimePlugin,
|
||||
input::FighterInputPlugin,
|
||||
replay::ReplayPlugin,
|
||||
debug_tools::DebugToolsPlugin,
|
||||
filled_gizmos::FilledGizmosPlugin,
|
||||
fighter::FighterPlugin,
|
||||
fighter::baked_animation::BakedAnimationPlugin,
|
||||
scripting::importer::FighterScriptImportPlugin,
|
||||
stage::StagePlugin,
|
||||
MatchCameraPlugin,
|
||||
GameAssetPlugin,
|
||||
InGameUIPlugin,
|
||||
),
|
||||
ShinesparkMaterialPlugin,
|
||||
))
|
||||
.add_plugins(menus::MenuPlugin)
|
||||
.add_loading_state(
|
||||
|
||||
+174
-28
@@ -8,9 +8,7 @@ use bevy_ggrs::prelude::Session;
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
use crate::{
|
||||
AppState,
|
||||
args::Args,
|
||||
fighter::{
|
||||
AppState, args::Args, fighter::{
|
||||
FighterId, FighterRoster,
|
||||
animation::AnimKind,
|
||||
attack::{AttackKind, FighterAttackScriptAssets},
|
||||
@@ -18,16 +16,10 @@ use crate::{
|
||||
manifest::{FighterManifest, FighterManifestRegistry},
|
||||
spawn_fighter,
|
||||
visual::FighterAnimations,
|
||||
},
|
||||
input::{LocalInputAssignments, LocalInputSource},
|
||||
match_runtime::MatchState,
|
||||
math::{int::FGi32, vec::FGVec2},
|
||||
netcode::{
|
||||
}, input::{LocalInputAssignments, LocalInputSource, MatchInputAssignments}, match_runtime::MatchState, netcode::{
|
||||
GGRSCfg,
|
||||
session::{ConnectionStatus, SessionConfig, create_session},
|
||||
},
|
||||
scripting::FighterAttackScript,
|
||||
stage::{
|
||||
}, scripting::FighterAttackScript, stage::{
|
||||
self,
|
||||
manifest::{StageId, StageManifest, StageManifestRegistry},
|
||||
},
|
||||
@@ -35,7 +27,10 @@ use crate::{
|
||||
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
|
||||
pub struct MatchPlayer {
|
||||
/// Dense index used by GGRS and rollback-simulated player state.
|
||||
pub handle: usize,
|
||||
/// Physical controller port selected in the menu.
|
||||
pub controller_port: usize,
|
||||
pub fighter: FighterId,
|
||||
}
|
||||
|
||||
@@ -46,6 +41,22 @@ pub struct MatchConfig {
|
||||
pub rules: MatchRules,
|
||||
}
|
||||
|
||||
impl MatchConfig {
|
||||
/// Maps a GGRS handle to the controller port used by gameplay.
|
||||
///
|
||||
/// Multiplayer uses the stable, dense GGRS handle as the port. A
|
||||
/// single-player match preserves the physical controller port selected in
|
||||
/// the menu (for example, port 3 remains port 3).
|
||||
pub fn controller_port_for_handle(&self, handle: usize) -> Option<usize> {
|
||||
let player = self.players.iter().find(|player| player.handle == handle)?;
|
||||
Some(if self.players.len() > 1 {
|
||||
handle
|
||||
} else {
|
||||
player.controller_port
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
|
||||
pub enum MatchRules {
|
||||
Stock {
|
||||
@@ -228,6 +239,7 @@ pub fn initiate_default_match(
|
||||
let players = (0..args.players)
|
||||
.map(|handle| MatchPlayer {
|
||||
handle,
|
||||
controller_port: handle,
|
||||
fighter: FighterId::TestFighter,
|
||||
})
|
||||
.collect();
|
||||
@@ -263,6 +275,7 @@ pub fn initiate_default_match(
|
||||
pub fn prepare_match(
|
||||
mut commands: Commands,
|
||||
config: Res<MatchConfig>,
|
||||
input_assignments: Res<LocalInputAssignments>,
|
||||
assets: Res<MatchAssets>,
|
||||
gltfs: Res<Assets<Gltf>>,
|
||||
baked_animations: Res<Assets<BakedFighterAnimations>>,
|
||||
@@ -277,7 +290,7 @@ pub fn prepare_match(
|
||||
if !valid_player_handles(&config.players) {
|
||||
fail_match(
|
||||
&mut next_state,
|
||||
"player handles must be unique and cover 0..player_count",
|
||||
"player handles must be dense, unique, and non-empty",
|
||||
);
|
||||
return;
|
||||
}
|
||||
@@ -287,6 +300,20 @@ pub fn prepare_match(
|
||||
return;
|
||||
}
|
||||
|
||||
let stage_handle = stage_registry
|
||||
.get(config.stage)
|
||||
.expect("Initialization check should ensure all stages exist");
|
||||
let stage_manifest = stage_manifests
|
||||
.get(&stage_handle)
|
||||
.expect("Initialization check should ensure stage manifests are kept alive");
|
||||
let spawn_positions = match stage_manifest.neutral_spawn_positions(config.players.len()) {
|
||||
Ok(positions) => positions,
|
||||
Err(error) => {
|
||||
fail_match(&mut next_state, &error);
|
||||
return;
|
||||
}
|
||||
};
|
||||
|
||||
if assets.fighters.len() != config.players.len() {
|
||||
fail_match(
|
||||
&mut next_state,
|
||||
@@ -336,6 +363,16 @@ pub fn prepare_match(
|
||||
);
|
||||
return;
|
||||
}
|
||||
if !baked.contains_bone(&manifest.root_motion_bone) {
|
||||
fail_match(
|
||||
&mut next_state,
|
||||
&format!(
|
||||
"{:?} references missing root motion bone {:?}",
|
||||
character.fighter, manifest.root_motion_bone
|
||||
),
|
||||
);
|
||||
return;
|
||||
}
|
||||
|
||||
let ecb_bone_indices = baked.bone_names.iter().enumerate().filter_map(|(idx, name)| {
|
||||
if manifest.ecb_bones.contains(name) {
|
||||
@@ -449,7 +486,8 @@ pub fn prepare_match(
|
||||
));
|
||||
}
|
||||
|
||||
let session_config = match SessionConfig::from_args(&args, config.players.len()) {
|
||||
let session_player_count = player_count_for_handles(&config.players);
|
||||
let session_config = match SessionConfig::from_args(&args, session_player_count) {
|
||||
Ok(config) => config,
|
||||
Err(error) => {
|
||||
fail_match(
|
||||
@@ -459,7 +497,7 @@ pub fn prepare_match(
|
||||
return;
|
||||
}
|
||||
};
|
||||
let session = match create_session(&args, config.players.len()) {
|
||||
let session = match create_session(&args, session_player_count) {
|
||||
Ok(session) => session,
|
||||
Err(error) => {
|
||||
fail_match(
|
||||
@@ -470,14 +508,13 @@ pub fn prepare_match(
|
||||
}
|
||||
};
|
||||
|
||||
commands.insert_resource(create_match_input_assignments(
|
||||
&input_assignments,
|
||||
&config.players,
|
||||
));
|
||||
|
||||
let root = commands.spawn((Name::new("Match"), MatchRoot)).id();
|
||||
|
||||
let stage_handle = stage_registry
|
||||
.get(config.stage)
|
||||
.expect("Initialization check should ensure all stages exist");
|
||||
let stage_manifest = stage_manifests
|
||||
.get(&stage_handle)
|
||||
.expect("Initialization check should ensure stage manifests are kept alive");
|
||||
stage::spawn_stage(
|
||||
&mut commands,
|
||||
root,
|
||||
@@ -487,14 +524,18 @@ pub fn prepare_match(
|
||||
);
|
||||
|
||||
let mut fighter_roster = Vec::with_capacity(config.players.len());
|
||||
for (index, (player, (scene, animations, attack_scripts, manifest_handle, model_scale, ecb_bone_indices))) in
|
||||
|
||||
for (spawn_index, (player, (scene, animations, attack_scripts, manifest_handle, model_scale, ecb_bone_indices))) in
|
||||
config.players.iter().zip(prepared).enumerate()
|
||||
{
|
||||
let spawn_x = (index as i32 * 2 + 1 - config.players.len() as i32) * 5;
|
||||
let spawn_point = spawn_positions[spawn_index];
|
||||
fighter_roster.push(spawn_fighter(
|
||||
&mut commands,
|
||||
player.handle,
|
||||
FGVec2::new(FGi32::from_num(spawn_x), FGi32::lit("12.5")),
|
||||
config
|
||||
.controller_port_for_handle(player.handle)
|
||||
.expect("validated match config contains every player handle"),
|
||||
spawn_point,
|
||||
manifest_handle.clone(),
|
||||
model_scale,
|
||||
animations,
|
||||
@@ -518,12 +559,30 @@ fn fail_match(next_state: &mut NextState<AppState>, message: &str) {
|
||||
}
|
||||
|
||||
fn valid_player_handles(players: &[MatchPlayer]) -> bool {
|
||||
let mut handles = players
|
||||
.iter()
|
||||
.map(|player| player.handle)
|
||||
.collect::<Vec<_>>();
|
||||
if players.is_empty() {
|
||||
return false;
|
||||
}
|
||||
|
||||
let mut handles = players.iter().map(|player| player.handle).collect::<Vec<_>>();
|
||||
handles.sort_unstable();
|
||||
handles == (0..players.len()).collect::<Vec<_>>()
|
||||
handles.into_iter().eq(0..players.len())
|
||||
}
|
||||
|
||||
fn player_count_for_handles(players: &[MatchPlayer]) -> usize {
|
||||
players.len()
|
||||
}
|
||||
|
||||
fn create_match_input_assignments(
|
||||
assignments: &LocalInputAssignments,
|
||||
players: &[MatchPlayer],
|
||||
) -> MatchInputAssignments {
|
||||
let mut match_assignments = vec![None; players.len()];
|
||||
for player in players {
|
||||
match_assignments[player.handle] = assignments
|
||||
.get_from_slot(player.controller_port)
|
||||
.copied();
|
||||
}
|
||||
MatchInputAssignments(match_assignments)
|
||||
}
|
||||
|
||||
pub fn cleanup_match(
|
||||
@@ -544,6 +603,7 @@ pub fn cleanup_match(
|
||||
commands.remove_resource::<MatchAssets>();
|
||||
commands.remove_resource::<MatchConfig>();
|
||||
commands.remove_resource::<MatchState>();
|
||||
commands.remove_resource::<MatchInputAssignments>();
|
||||
commands.remove_resource::<FighterRoster>();
|
||||
}
|
||||
|
||||
@@ -558,10 +618,12 @@ mod tests {
|
||||
players: vec![
|
||||
MatchPlayer {
|
||||
handle: 0,
|
||||
controller_port: 0,
|
||||
fighter: FighterId::TestFighter,
|
||||
},
|
||||
MatchPlayer {
|
||||
handle: 1,
|
||||
controller_port: 1,
|
||||
fighter: FighterId::TestFighter,
|
||||
},
|
||||
],
|
||||
@@ -579,10 +641,12 @@ mod tests {
|
||||
let players = [
|
||||
MatchPlayer {
|
||||
handle: 0,
|
||||
controller_port: 0,
|
||||
fighter: FighterId::TestFighter,
|
||||
},
|
||||
MatchPlayer {
|
||||
handle: 0,
|
||||
controller_port: 1,
|
||||
fighter: FighterId::TestFighter,
|
||||
},
|
||||
];
|
||||
@@ -590,6 +654,88 @@ mod tests {
|
||||
assert!(!valid_player_handles(&players));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn player_handles_must_not_have_gaps() {
|
||||
let players = [
|
||||
MatchPlayer {
|
||||
handle: 0,
|
||||
controller_port: 0,
|
||||
fighter: FighterId::TestFighter,
|
||||
},
|
||||
MatchPlayer {
|
||||
handle: 2,
|
||||
controller_port: 3,
|
||||
fighter: FighterId::TestFighter,
|
||||
},
|
||||
];
|
||||
|
||||
assert!(!valid_player_handles(&players));
|
||||
assert_eq!(player_count_for_handles(&players), 2);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn controller_ports_use_ggrs_handles_only_in_multiplayer() {
|
||||
let single_player = MatchConfig {
|
||||
stage: StageId::TestStage,
|
||||
players: vec![MatchPlayer {
|
||||
handle: 0,
|
||||
controller_port: 3,
|
||||
fighter: FighterId::TestFighter,
|
||||
}],
|
||||
rules: MatchRules::default(),
|
||||
};
|
||||
assert_eq!(single_player.controller_port_for_handle(0), Some(3));
|
||||
|
||||
let multiplayer = MatchConfig {
|
||||
stage: StageId::TestStage,
|
||||
players: vec![
|
||||
MatchPlayer {
|
||||
handle: 0,
|
||||
controller_port: 0,
|
||||
fighter: FighterId::TestFighter,
|
||||
},
|
||||
MatchPlayer {
|
||||
handle: 1,
|
||||
controller_port: 3,
|
||||
fighter: FighterId::TestFighter,
|
||||
},
|
||||
],
|
||||
rules: MatchRules::default(),
|
||||
};
|
||||
assert_eq!(multiplayer.controller_port_for_handle(0), Some(0));
|
||||
assert_eq!(multiplayer.controller_port_for_handle(1), Some(1));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn match_input_assignments_map_ports_to_ggrs_handles_without_mutating_ports() {
|
||||
let players = [
|
||||
MatchPlayer {
|
||||
handle: 0,
|
||||
controller_port: 0,
|
||||
fighter: FighterId::TestFighter,
|
||||
},
|
||||
MatchPlayer {
|
||||
handle: 1,
|
||||
controller_port: 3,
|
||||
fighter: FighterId::TestFighter,
|
||||
},
|
||||
];
|
||||
let assignments = LocalInputAssignments(vec![
|
||||
(0, LocalInputSource::Keyboard),
|
||||
(3, LocalInputSource::Gamepad(Entity::PLACEHOLDER)),
|
||||
]);
|
||||
|
||||
let match_assignments = create_match_input_assignments(&assignments, &players);
|
||||
|
||||
assert_eq!(match_assignments.get_for_handle(0), Some(LocalInputSource::Keyboard));
|
||||
assert_eq!(
|
||||
match_assignments.get_for_handle(1),
|
||||
Some(LocalInputSource::Gamepad(Entity::PLACEHOLDER))
|
||||
);
|
||||
assert_eq!(assignments[0].0, 0);
|
||||
assert_eq!(assignments[1].0, 3);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn match_rules_reject_zero_limits() {
|
||||
assert!(
|
||||
|
||||
+219
-3
@@ -1,15 +1,22 @@
|
||||
//! Rollback-simulated state for an active match.
|
||||
|
||||
use bevy::input::InputSystems;
|
||||
use bevy::prelude::*;
|
||||
use bevy_ggrs::prelude::*;
|
||||
use bevy_ggrs::{ConfirmedFrameCount, RollbackFrameCount, RunGgrsSystems, prelude::*};
|
||||
|
||||
use crate::match_loading::{MatchConfig, MatchRules};
|
||||
use crate::{
|
||||
AppState,
|
||||
match_loading::{MatchConfig, MatchRules},
|
||||
netcode::session::SessionConfig,
|
||||
};
|
||||
|
||||
#[derive(Resource, Clone, Debug, Hash, PartialEq, Eq)]
|
||||
pub struct MatchState {
|
||||
pub elapsed_frames: u32,
|
||||
/// Indexed by the player's session handle.
|
||||
pub players: Vec<PlayerMatchState>,
|
||||
/// The rollback frame on which the match first finished.
|
||||
pub finished_at_frame: Option<i32>,
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
|
||||
@@ -19,6 +26,11 @@ pub struct PlayerMatchState {
|
||||
pub deaths: u32,
|
||||
}
|
||||
|
||||
#[derive(Resource, Debug, Default, Clone, Copy, PartialEq, Eq)]
|
||||
pub struct PauseState {
|
||||
pub paused: bool,
|
||||
}
|
||||
|
||||
impl MatchState {
|
||||
pub fn from_config(config: &MatchConfig) -> Self {
|
||||
let stocks_remaining = match &config.rules {
|
||||
@@ -37,8 +49,66 @@ impl MatchState {
|
||||
deaths: 0,
|
||||
})
|
||||
.collect(),
|
||||
finished_at_frame: None,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn is_match_finished(&self, config: &MatchConfig) -> bool {
|
||||
let time_limit = match config.rules {
|
||||
MatchRules::Stock {
|
||||
starting_stocks: _,
|
||||
time_limit_frames,
|
||||
} => time_limit_frames,
|
||||
MatchRules::Timed { time_limit_frames } => Some(time_limit_frames),
|
||||
};
|
||||
|
||||
if let Some(time_limit) = time_limit {
|
||||
if self.elapsed_frames >= time_limit {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
if config.players.len() > 1
|
||||
&& let MatchRules::Stock {
|
||||
starting_stocks: _,
|
||||
time_limit_frames: _,
|
||||
} = config.rules
|
||||
{
|
||||
let alive_fighter_count = self
|
||||
.players
|
||||
.iter()
|
||||
.filter(|fighter| {
|
||||
fighter
|
||||
.stocks_remaining
|
||||
.map(|stocks| stocks)
|
||||
.unwrap_or_default()
|
||||
> 0
|
||||
})
|
||||
.count();
|
||||
if alive_fighter_count <= 1 {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
false
|
||||
}
|
||||
|
||||
fn advance_frame(&mut self, config: &MatchConfig, frame: i32) {
|
||||
if self.finished_at_frame.is_some() {
|
||||
return;
|
||||
}
|
||||
|
||||
self.elapsed_frames = self.elapsed_frames.saturating_add(1);
|
||||
|
||||
if self.is_match_finished(config) {
|
||||
self.finished_at_frame = Some(frame);
|
||||
}
|
||||
}
|
||||
|
||||
fn finish_is_confirmed(&self, confirmed_frame: i32) -> bool {
|
||||
self.finished_at_frame
|
||||
.is_some_and(|finished_at| confirmed_frame >= finished_at)
|
||||
}
|
||||
}
|
||||
|
||||
pub struct MatchRuntimePlugin;
|
||||
@@ -46,7 +116,80 @@ pub struct MatchRuntimePlugin;
|
||||
impl Plugin for MatchRuntimePlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.rollback_resource_with_clone::<MatchState>()
|
||||
.checksum_resource_with_hash::<MatchState>();
|
||||
.checksum_resource_with_hash::<MatchState>()
|
||||
.init_resource::<PauseState>()
|
||||
.configure_sets(PreUpdate, RunGgrsSystems.run_if(ggrs_should_run))
|
||||
.add_systems(OnEnter(AppState::InMatch), reset_pause)
|
||||
.add_systems(OnExit(AppState::InMatch), reset_pause)
|
||||
.add_systems(
|
||||
GgrsSchedule,
|
||||
update_match_rules.in_set(crate::schedule::GameplaySet::MatchRules),
|
||||
)
|
||||
.add_systems(
|
||||
PreUpdate,
|
||||
toggle_pause
|
||||
.after(InputSystems)
|
||||
.before(RunGgrsSystems)
|
||||
.run_if(in_state(AppState::InMatch)),
|
||||
)
|
||||
.add_systems(
|
||||
Update,
|
||||
transition_after_confirmed_finish.run_if(in_state(AppState::InMatch)),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn ggrs_should_run(pause: Option<Res<PauseState>>) -> bool {
|
||||
!pause.is_some_and(|pause| pause.paused)
|
||||
}
|
||||
|
||||
pub(crate) fn match_is_ongoing(match_state: Option<Res<MatchState>>) -> bool {
|
||||
match_state.is_none_or(|match_state| match_state.finished_at_frame.is_none())
|
||||
}
|
||||
|
||||
fn toggle_pause(
|
||||
key: Res<ButtonInput<KeyCode>>,
|
||||
gamepads: Query<&Gamepad>,
|
||||
session: Res<SessionConfig>,
|
||||
mut pause: ResMut<PauseState>,
|
||||
mut virtual_time: ResMut<Time<Virtual>>,
|
||||
) {
|
||||
if session.is_multiplayer() {
|
||||
return;
|
||||
}
|
||||
|
||||
let pressed = key.just_pressed(KeyCode::Escape)
|
||||
|| gamepads
|
||||
.iter()
|
||||
.any(|gamepad| gamepad.just_pressed(GamepadButton::Start));
|
||||
if !pressed {
|
||||
return;
|
||||
}
|
||||
|
||||
pause.paused = !pause.paused;
|
||||
virtual_time.toggle();
|
||||
}
|
||||
|
||||
fn reset_pause(mut pause: ResMut<PauseState>, mut virtual_time: ResMut<Time<Virtual>>) {
|
||||
pause.paused = false;
|
||||
virtual_time.unpause();
|
||||
}
|
||||
|
||||
fn update_match_rules(
|
||||
mut match_state: ResMut<MatchState>,
|
||||
match_config: Res<MatchConfig>,
|
||||
frame: Res<RollbackFrameCount>,
|
||||
) {
|
||||
match_state.advance_frame(&match_config, frame.0);
|
||||
}
|
||||
|
||||
fn transition_after_confirmed_finish(
|
||||
match_state: Res<MatchState>,
|
||||
confirmed_frame: Res<ConfirmedFrameCount>,
|
||||
mut next_state: ResMut<NextState<AppState>>,
|
||||
) {
|
||||
if match_state.finish_is_confirmed(confirmed_frame.0) {
|
||||
next_state.set(AppState::MatchResults);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -61,10 +204,12 @@ mod tests {
|
||||
players: vec![
|
||||
MatchPlayer {
|
||||
handle: 1,
|
||||
controller_port: 3,
|
||||
fighter: FighterId::TestFighter,
|
||||
},
|
||||
MatchPlayer {
|
||||
handle: 0,
|
||||
controller_port: 0,
|
||||
fighter: FighterId::TestFighter,
|
||||
},
|
||||
],
|
||||
@@ -80,6 +225,7 @@ mod tests {
|
||||
}));
|
||||
|
||||
assert_eq!(state.elapsed_frames, 0);
|
||||
assert_eq!(state.finished_at_frame, None);
|
||||
assert_eq!(state.players.len(), 2);
|
||||
assert!(state.players.iter().all(|player| {
|
||||
player.stocks_remaining == Some(4) && player.score == 0 && player.deaths == 0
|
||||
@@ -99,4 +245,74 @@ mod tests {
|
||||
.all(|player| player.stocks_remaining.is_none())
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn timed_match_finishes_on_its_rollback_frame() {
|
||||
let config = config(MatchRules::Timed {
|
||||
time_limit_frames: 2,
|
||||
});
|
||||
let mut state = MatchState::from_config(&config);
|
||||
|
||||
state.advance_frame(&config, 10);
|
||||
assert_eq!(state.elapsed_frames, 1);
|
||||
assert_eq!(state.finished_at_frame, None);
|
||||
|
||||
state.advance_frame(&config, 11);
|
||||
assert_eq!(state.elapsed_frames, 2);
|
||||
assert_eq!(state.finished_at_frame, Some(11));
|
||||
assert!(!state.finish_is_confirmed(10));
|
||||
assert!(state.finish_is_confirmed(11));
|
||||
|
||||
state.advance_frame(&config, 12);
|
||||
assert_eq!(state.finished_at_frame, Some(11));
|
||||
assert_eq!(state.elapsed_frames, 2);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn corrected_rollback_state_does_not_keep_speculative_finish() {
|
||||
let config = config(MatchRules::Stock {
|
||||
starting_stocks: 1,
|
||||
time_limit_frames: None,
|
||||
});
|
||||
let state_before_prediction = MatchState::from_config(&config);
|
||||
let mut predicted_state = state_before_prediction.clone();
|
||||
predicted_state.players[1].stocks_remaining = Some(0);
|
||||
predicted_state.advance_frame(&config, 20);
|
||||
assert_eq!(predicted_state.finished_at_frame, Some(20));
|
||||
|
||||
let mut corrected_state = state_before_prediction;
|
||||
corrected_state.advance_frame(&config, 20);
|
||||
assert_eq!(corrected_state.finished_at_frame, None);
|
||||
assert!(!corrected_state.finish_is_confirmed(20));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn single_player_stock_match_does_not_finish_by_elimination() {
|
||||
let mut config = config(MatchRules::Stock {
|
||||
starting_stocks: 1,
|
||||
time_limit_frames: None,
|
||||
});
|
||||
config.players.truncate(1);
|
||||
let mut state = MatchState::from_config(&config);
|
||||
|
||||
state.advance_frame(&config, 1);
|
||||
assert_eq!(state.finished_at_frame, None);
|
||||
|
||||
state.players[0].stocks_remaining = Some(0);
|
||||
state.advance_frame(&config, 2);
|
||||
assert_eq!(state.finished_at_frame, None);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn single_player_stock_match_can_finish_by_time_limit() {
|
||||
let mut config = config(MatchRules::Stock {
|
||||
starting_stocks: 1,
|
||||
time_limit_frames: Some(1),
|
||||
});
|
||||
config.players.truncate(1);
|
||||
let mut state = MatchState::from_config(&config);
|
||||
|
||||
state.advance_frame(&config, 7);
|
||||
assert_eq!(state.finished_at_frame, Some(7));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,75 @@
|
||||
use bevy::{gltf::GltfMaterialName, pbr::{ExtendedMaterial, MaterialExtension}, prelude::*, render::render_resource::AsBindGroup, shader::ShaderRef, world_serialization::WorldInstanceReady};
|
||||
|
||||
pub type FighterMaterial = ExtendedMaterial<StandardMaterial, FighterMaterialExtension>;
|
||||
|
||||
#[derive(Component)]
|
||||
pub struct FighterMesh {
|
||||
pub fighter: Entity
|
||||
}
|
||||
|
||||
#[derive(Asset, AsBindGroup, Reflect, Debug, Clone, Default)]
|
||||
pub struct FighterMaterialExtension {
|
||||
#[uniform(100)]
|
||||
status_color: LinearRgba,
|
||||
#[uniform(100)]
|
||||
status_color_intensity: f32,
|
||||
}
|
||||
|
||||
const SHADER_ASSET_PATH: &str = "embedded://shinespark/shaders/fighter.wgsl";
|
||||
|
||||
impl FighterMaterialExtension {
|
||||
pub fn new(status_color: Color) -> Self {
|
||||
Self {
|
||||
status_color: status_color.into(),
|
||||
status_color_intensity: 0.0,
|
||||
..default()
|
||||
}
|
||||
}
|
||||
|
||||
pub fn update_status_color(&mut self, status_color: LinearRgba, intensity: f32) {
|
||||
self.status_color = status_color;
|
||||
self.status_color_intensity = intensity;
|
||||
}
|
||||
}
|
||||
|
||||
impl MaterialExtension for FighterMaterialExtension {
|
||||
fn fragment_shader() -> ShaderRef {
|
||||
SHADER_ASSET_PATH.into()
|
||||
}
|
||||
|
||||
fn deferred_fragment_shader() -> ShaderRef {
|
||||
SHADER_ASSET_PATH.into()
|
||||
}
|
||||
}
|
||||
|
||||
pub fn bind_fighter_material(
|
||||
scene_ready: On<WorldInstanceReady>,
|
||||
mut commands: Commands,
|
||||
children: Query<&Children>,
|
||||
//color_override: Query<&ColorOverride>,
|
||||
mesh_materials: Query<(Entity, &MeshMaterial3d<StandardMaterial>, &GltfMaterialName)>,
|
||||
mut asset_materials: ResMut<Assets<FighterMaterial>>,
|
||||
original_materials: Res<Assets<StandardMaterial>>,
|
||||
) {
|
||||
for descendant in children.iter_descendants(scene_ready.entity) {
|
||||
let Ok((entity, id, material_name)) = mesh_materials.get(descendant) else {
|
||||
continue;
|
||||
};
|
||||
|
||||
if !material_name.starts_with("Fighter_") {
|
||||
continue;
|
||||
}
|
||||
|
||||
let Some(original_material) = original_materials.get(id.id()) else {
|
||||
continue;
|
||||
};
|
||||
|
||||
commands.entity(entity).insert((MeshMaterial3d(asset_materials.add(ExtendedMaterial {
|
||||
base: StandardMaterial {
|
||||
// can be used in forward or deferred mode
|
||||
..original_material.clone()
|
||||
},
|
||||
extension: FighterMaterialExtension::new(bevy::color::palettes::css::BLUE.into())
|
||||
})), FighterMesh { fighter: scene_ready.entity }));
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
use bevy::{
|
||||
asset::embedded_asset, prelude::*,
|
||||
};
|
||||
|
||||
|
||||
|
||||
pub mod fighter_material;
|
||||
|
||||
pub struct ShinesparkMaterialPlugin;
|
||||
|
||||
|
||||
impl Plugin for ShinesparkMaterialPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
let omit_prefix = "";
|
||||
embedded_asset!(app, omit_prefix, "shaders/fighter.wgsl");
|
||||
app
|
||||
.add_observer(fighter_material::bind_fighter_material)
|
||||
.add_plugins(MaterialPlugin::<fighter_material::FighterMaterial>::default());
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,67 @@
|
||||
#import bevy_pbr::{
|
||||
pbr_fragment::pbr_input_from_standard_material,
|
||||
pbr_functions::alpha_discard,
|
||||
}
|
||||
|
||||
#ifdef PREPASS_PIPELINE
|
||||
#import bevy_pbr::{
|
||||
prepass_io::{VertexOutput, FragmentOutput},
|
||||
pbr_deferred_functions::deferred_output,
|
||||
}
|
||||
#else
|
||||
#import bevy_pbr::{
|
||||
forward_io::{VertexOutput, FragmentOutput},
|
||||
pbr_functions::{apply_pbr_lighting, main_pass_post_lighting_processing},
|
||||
}
|
||||
#endif
|
||||
|
||||
struct FighterExtendedMaterial {
|
||||
status_color: vec4<f32>,
|
||||
status_color_intensity: f32,
|
||||
#ifdef SIXTEEN_BYTE_ALIGNMENT
|
||||
// Web examples WebGL2 support: structs must be 16 byte aligned.
|
||||
_webgl2_padding_8b: u32,
|
||||
_webgl2_padding_12b: u32,
|
||||
_webgl2_padding_16b: u32,
|
||||
#endif
|
||||
}
|
||||
|
||||
@group(#{MATERIAL_BIND_GROUP}) @binding(100)
|
||||
var<uniform> fighter_material: FighterExtendedMaterial;
|
||||
|
||||
@fragment
|
||||
fn fragment(
|
||||
in: VertexOutput,
|
||||
@builtin(front_facing) is_front: bool,
|
||||
) -> FragmentOutput {
|
||||
// generate a PbrInput struct from the StandardMaterial bindings
|
||||
var pbr_input = pbr_input_from_standard_material(in, is_front);
|
||||
|
||||
// we can optionally modify the input before lighting and alpha_discard is applied
|
||||
//pbr_input.material.base_color.b = pbr_input.material.base_color.r;
|
||||
|
||||
// alpha discard
|
||||
pbr_input.material.base_color = alpha_discard(pbr_input.material, pbr_input.material.base_color);
|
||||
|
||||
#ifdef PREPASS_PIPELINE
|
||||
// in deferred mode we can't modify anything after that, as lighting is run in a separate fullscreen shader.
|
||||
let out = deferred_output(in, pbr_input);
|
||||
#else
|
||||
var out: FragmentOutput;
|
||||
// apply lighting
|
||||
out.color = apply_pbr_lighting(pbr_input);
|
||||
|
||||
// we can optionally modify the lit color before post-processing is applied
|
||||
var quantize_steps: i32 = 2;
|
||||
out.color = vec4<f32>(vec4<u32>(out.color * f32(quantize_steps))) / f32(quantize_steps);
|
||||
|
||||
// apply in-shader post processing (fog, alpha-premultiply, and also tonemapping, debanding if the camera is non-hdr)
|
||||
// note this does not include fullscreen postprocessing effects like bloom.
|
||||
out.color = main_pass_post_lighting_processing(pbr_input, out.color);
|
||||
|
||||
out.color = mix(out.color, fighter_material.status_color, fighter_material.status_color_intensity * 0.5);
|
||||
|
||||
#endif
|
||||
|
||||
return out;
|
||||
}
|
||||
+1
-1
@@ -226,7 +226,7 @@ fn gamepad_input(
|
||||
input.accept.accumulate(&status);
|
||||
}
|
||||
MenuInputMapAction::Start => {
|
||||
input.accept.accumulate(&status);
|
||||
input.start.accumulate(&status);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -65,7 +65,10 @@ impl MenuMatchConfig {
|
||||
|
||||
let stage = self.stage.ok_or(MenuMatchConfigErrors::StageNotSelected)?;
|
||||
|
||||
for player in self.players.iter() {
|
||||
let mut players = self.players.iter().collect::<Vec<_>>();
|
||||
players.sort_unstable_by_key(|player| player.slot);
|
||||
|
||||
for (handle, player) in players.into_iter().enumerate() {
|
||||
let fighter_id =
|
||||
player
|
||||
.fighter
|
||||
@@ -74,7 +77,8 @@ impl MenuMatchConfig {
|
||||
))?;
|
||||
match_players.push(MatchPlayer {
|
||||
fighter: fighter_id,
|
||||
handle: player.slot,
|
||||
handle,
|
||||
controller_port: player.slot,
|
||||
});
|
||||
}
|
||||
|
||||
@@ -102,4 +106,27 @@ mod tests {
|
||||
|
||||
assert_eq!(menu.to_match_config().unwrap().rules, MatchRules::default());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn sparse_controller_ports_get_dense_ggrs_handles() {
|
||||
let menu = MenuMatchConfig {
|
||||
stage: Some(StageId::TestStage),
|
||||
players: vec![
|
||||
MenuMatchPlayerSlot {
|
||||
slot: 3,
|
||||
fighter: Some(FighterId::TestFighter),
|
||||
},
|
||||
MenuMatchPlayerSlot {
|
||||
slot: 0,
|
||||
fighter: Some(FighterId::TestFighter),
|
||||
},
|
||||
],
|
||||
};
|
||||
|
||||
let config = menu.to_match_config().unwrap();
|
||||
assert_eq!(config.players[0].handle, 0);
|
||||
assert_eq!(config.players[0].controller_port, 0);
|
||||
assert_eq!(config.players[1].handle, 1);
|
||||
assert_eq!(config.players[1].controller_port, 3);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,44 @@
|
||||
use bevy::{prelude::*, text::FontSourceTemplate};
|
||||
|
||||
use crate::{AppState, menus::{MenuMarker, spawn_menu}};
|
||||
|
||||
pub fn setup_post_match_menu(
|
||||
existing_menu: Option<Single<Entity, With<MenuMarker>>>,
|
||||
commands: Commands,
|
||||
) {
|
||||
let menu = bsn! {
|
||||
Node {
|
||||
flex_direction: FlexDirection::Column,
|
||||
width: percent(100),
|
||||
height: percent(100),
|
||||
justify_content: JustifyContent::Center,
|
||||
align_items: AlignItems::Center
|
||||
}
|
||||
Children [
|
||||
(
|
||||
Text("[Insert beautiful post-match screen here]")
|
||||
TextFont {
|
||||
font: FontSourceTemplate::Handle("fonts/roboto.ttf"),
|
||||
font_size: px(super::style::H1_SIZE),
|
||||
}
|
||||
TextColor(Color::srgb(0.9, 0.9, 0.9))
|
||||
),
|
||||
Text("Press any button/key to continue...")
|
||||
TextFont {
|
||||
font: FontSourceTemplate::Handle("fonts/roboto.ttf"),
|
||||
font_size: px(super::style::H3_SIZE),
|
||||
}
|
||||
TextColor(Color::srgb(0.9, 0.9, 0.9))
|
||||
]
|
||||
};
|
||||
|
||||
spawn_menu(existing_menu, commands, menu);
|
||||
}
|
||||
|
||||
pub fn check_return_to_character_select(gamepads: Query<&Gamepad>, keyboard: Res<ButtonInput<KeyCode>>, mut next_state: ResMut<NextState<AppState>>) {
|
||||
let any_pressed = gamepads.iter().any(|gp| gp.get_just_pressed().count() > 0);
|
||||
let any_pressed = any_pressed || keyboard.get_just_pressed().count() > 0;
|
||||
if any_pressed {
|
||||
next_state.set(AppState::MainMenu);
|
||||
}
|
||||
}
|
||||
+121
-114
@@ -18,6 +18,7 @@ pub mod errors;
|
||||
pub mod input;
|
||||
pub mod main_menu;
|
||||
pub mod match_config;
|
||||
pub mod match_results;
|
||||
pub mod navigation;
|
||||
pub mod scaling;
|
||||
pub mod stage_select;
|
||||
@@ -77,11 +78,8 @@ pub fn despawn_menu(
|
||||
mut commands: Commands,
|
||||
) {
|
||||
if let Some(entity) = existing_menu {
|
||||
commands
|
||||
.entity(entity.into_inner())
|
||||
.despawn();
|
||||
commands.entity(entity.into_inner()).despawn();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
pub fn spawn_menu(
|
||||
@@ -90,9 +88,7 @@ pub fn spawn_menu(
|
||||
menu: impl Scene,
|
||||
) {
|
||||
if let Some(entity) = existing_menu {
|
||||
commands
|
||||
.entity(entity.into_inner())
|
||||
.despawn();
|
||||
commands.entity(entity.into_inner()).despawn();
|
||||
}
|
||||
commands.queue_spawn_scene(wrap_menu(menu));
|
||||
}
|
||||
@@ -117,115 +113,126 @@ where
|
||||
|
||||
impl Plugin for MenuPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.add_systems(
|
||||
OnEnter(AppState::MainMenu),
|
||||
build_menu::<MainMenu>,
|
||||
)
|
||||
.add_message::<character_select::PlayerSlotAssigned>()
|
||||
.init_resource::<navigation::UINavigationActionState>()
|
||||
.init_resource::<navigation::UINavigationRepeat>()
|
||||
.init_resource::<input::MenuInputState>()
|
||||
.insert_resource(InputFocusVisible(true))
|
||||
.insert_resource(GlobalUiDebugOptions {
|
||||
enabled: true,
|
||||
..default()
|
||||
})
|
||||
// Configure auto-navigation behavior
|
||||
.insert_resource(AutoNavigationConfig {
|
||||
// Require at least 10% overlap in perpendicular axis for cardinal directions
|
||||
min_alignment_factor: 0.1,
|
||||
// Don't connect nodes more than 500 pixels apart between their closest edges
|
||||
max_search_distance: Some(500.0),
|
||||
// Prefer nodes that are well-aligned
|
||||
prefer_aligned: true,
|
||||
})
|
||||
.add_plugins(DirectionalNavigationPlugin)
|
||||
.add_systems(
|
||||
PreUpdate,
|
||||
(
|
||||
navigation::give_default_focus,
|
||||
scaling::ui_scaling_system,
|
||||
button::button_setup,
|
||||
button::button_style_system.after(bevy::picking::PickingSystems::Hover),
|
||||
button::button_focus_style_system,
|
||||
app.add_systems(OnEnter(AppState::MainMenu), build_menu::<MainMenu>)
|
||||
.add_message::<character_select::PlayerSlotAssigned>()
|
||||
.init_resource::<navigation::UINavigationActionState>()
|
||||
.init_resource::<navigation::UINavigationRepeat>()
|
||||
.init_resource::<input::MenuInputState>()
|
||||
.insert_resource(InputFocusVisible(true))
|
||||
.insert_resource(GlobalUiDebugOptions { ..default() })
|
||||
// Configure auto-navigation behavior
|
||||
.insert_resource(AutoNavigationConfig {
|
||||
// Require at least 10% overlap in perpendicular axis for cardinal directions
|
||||
min_alignment_factor: 0.1,
|
||||
// Don't connect nodes more than 500 pixels apart between their closest edges
|
||||
max_search_distance: Some(500.0),
|
||||
// Prefer nodes that are well-aligned
|
||||
prefer_aligned: true,
|
||||
})
|
||||
.add_plugins(DirectionalNavigationPlugin)
|
||||
.add_systems(
|
||||
PreUpdate,
|
||||
(
|
||||
navigation::give_default_focus,
|
||||
scaling::ui_scaling_system,
|
||||
button::button_setup,
|
||||
button::button_style_system.after(bevy::picking::PickingSystems::Hover),
|
||||
button::button_focus_style_system,
|
||||
)
|
||||
.run_if(resource_exists::<CommonAssets>),
|
||||
)
|
||||
.run_if(resource_exists::<CommonAssets>),
|
||||
)
|
||||
.add_systems(Startup, scaling::ui_update_scale_on_startup)
|
||||
// CURSOR
|
||||
.add_systems(
|
||||
PreUpdate,
|
||||
(cursor::cursor_input).before(bevy::picking::PickingSystems::ProcessInput),
|
||||
)
|
||||
.add_systems(
|
||||
Update,
|
||||
(cursor::copy_mouse_input, cursor::update_cursor_transform),
|
||||
)
|
||||
.add_systems(
|
||||
PreUpdate,
|
||||
input::sample_menu_inputs
|
||||
.before(cursor::cursor_input)
|
||||
.run_if(resource_exists::<crate::input::MenuInputMap>),
|
||||
)
|
||||
//---------
|
||||
// CHARACTER SELECT START
|
||||
//---------
|
||||
.add_systems(
|
||||
OnEnter(AppState::CharacterSelect),
|
||||
character_select::setup_character_select,
|
||||
)
|
||||
.add_systems(
|
||||
PostUpdate,
|
||||
character_select::copy_cursor_transform_to_token
|
||||
.run_if(in_state(AppState::CharacterSelect))
|
||||
.run_if(any_with_component::<CharacterSelectScreen>),
|
||||
)
|
||||
.add_systems(
|
||||
PreUpdate,
|
||||
(
|
||||
character_select::css_auto_assign_slots,
|
||||
character_select::handle_fighter_slot_addition,
|
||||
.add_systems(Startup, scaling::ui_update_scale_on_startup)
|
||||
// CURSOR
|
||||
.add_systems(
|
||||
PreUpdate,
|
||||
(cursor::cursor_input).before(bevy::picking::PickingSystems::ProcessInput),
|
||||
)
|
||||
.chain()
|
||||
.run_if(in_state(AppState::CharacterSelect))
|
||||
.run_if(any_with_component::<CharacterSelectScreen>),
|
||||
)
|
||||
.add_systems(
|
||||
OnExit(AppState::CharacterSelect),
|
||||
(cursor::despawn_cursors, character_select::despawn_tokens),
|
||||
)
|
||||
.add_observer(character_select::select_fighter.run_if(in_state(AppState::CharacterSelect)))
|
||||
.add_observer(
|
||||
character_select::update_start_banner_visibility
|
||||
.run_if(in_state(AppState::CharacterSelect)),
|
||||
)
|
||||
//---------
|
||||
// CHARACTER SELECT END
|
||||
//---------
|
||||
//---------
|
||||
// STAGE SELECT START
|
||||
//---------
|
||||
.add_systems(
|
||||
OnEnter(AppState::StageSelect),
|
||||
stage_select::setup_stage_select,
|
||||
)
|
||||
.add_observer(stage_select::stage_selected.run_if(in_state(AppState::StageSelect)))
|
||||
.add_systems(
|
||||
OnExit(AppState::StageSelect),
|
||||
(cursor::despawn_cursors, despawn_menu),
|
||||
)
|
||||
//---------
|
||||
// STAGE SELECT END
|
||||
//---------
|
||||
.add_systems(
|
||||
Update,
|
||||
(
|
||||
navigation::process_inputs,
|
||||
navigation::navigate,
|
||||
navigation::interact_with_focused_button,
|
||||
.add_systems(
|
||||
Update,
|
||||
(cursor::copy_mouse_input, cursor::update_cursor_transform),
|
||||
)
|
||||
.chain(),
|
||||
)
|
||||
.init_resource::<InputFocus>();
|
||||
.add_systems(
|
||||
PreUpdate,
|
||||
input::sample_menu_inputs
|
||||
.before(cursor::cursor_input)
|
||||
.run_if(resource_exists::<crate::input::MenuInputMap>),
|
||||
)
|
||||
//---------
|
||||
// CHARACTER SELECT START
|
||||
//---------
|
||||
.add_systems(
|
||||
OnEnter(AppState::CharacterSelect),
|
||||
character_select::setup_character_select,
|
||||
)
|
||||
.add_systems(
|
||||
PostUpdate,
|
||||
character_select::copy_cursor_transform_to_token
|
||||
.run_if(in_state(AppState::CharacterSelect))
|
||||
.run_if(any_with_component::<CharacterSelectScreen>),
|
||||
)
|
||||
.add_systems(
|
||||
PreUpdate,
|
||||
(
|
||||
character_select::css_auto_assign_slots,
|
||||
character_select::handle_fighter_slot_addition,
|
||||
)
|
||||
.chain()
|
||||
.run_if(in_state(AppState::CharacterSelect))
|
||||
.run_if(any_with_component::<CharacterSelectScreen>),
|
||||
)
|
||||
.add_systems(
|
||||
OnExit(AppState::CharacterSelect),
|
||||
(cursor::despawn_cursors, character_select::despawn_tokens),
|
||||
)
|
||||
.add_observer(
|
||||
character_select::select_fighter.run_if(in_state(AppState::CharacterSelect)),
|
||||
)
|
||||
.add_observer(
|
||||
character_select::update_start_banner_visibility
|
||||
.run_if(in_state(AppState::CharacterSelect)),
|
||||
)
|
||||
//---------
|
||||
// CHARACTER SELECT END
|
||||
//---------
|
||||
//---------
|
||||
// STAGE SELECT START
|
||||
//---------
|
||||
.add_systems(
|
||||
OnEnter(AppState::StageSelect),
|
||||
stage_select::setup_stage_select,
|
||||
)
|
||||
.add_observer(stage_select::stage_selected.run_if(in_state(AppState::StageSelect)))
|
||||
.add_systems(
|
||||
OnExit(AppState::StageSelect),
|
||||
(cursor::despawn_cursors, despawn_menu),
|
||||
)
|
||||
//---------
|
||||
// STAGE SELECT END
|
||||
//---------
|
||||
//---------
|
||||
// MATCH RESULT START
|
||||
//---------
|
||||
.add_systems(
|
||||
OnEnter(AppState::MatchResults),
|
||||
match_results::setup_post_match_menu,
|
||||
)
|
||||
.add_systems(
|
||||
PostUpdate,
|
||||
match_results::check_return_to_character_select
|
||||
.run_if(in_state(AppState::MatchResults)),
|
||||
)
|
||||
//---------
|
||||
// MATCH RESULT END
|
||||
//---------
|
||||
.add_systems(
|
||||
Update,
|
||||
(
|
||||
navigation::process_inputs,
|
||||
navigation::navigate,
|
||||
navigation::interact_with_focused_button,
|
||||
)
|
||||
.chain(),
|
||||
)
|
||||
.init_resource::<InputFocus>();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -102,7 +102,7 @@ pub fn process_inputs(
|
||||
.insert(DirectionalNavigationAction::Right);
|
||||
}
|
||||
}
|
||||
if input.accept.is_pressed() {
|
||||
if input.accept.is_just_pressed() {
|
||||
action_state
|
||||
.pressed_actions
|
||||
.insert(DirectionalNavigationAction::Select);
|
||||
@@ -153,8 +153,8 @@ pub fn navigate(
|
||||
Ok(_entity) => {
|
||||
// Successfully navigated
|
||||
}
|
||||
Err(e) => {
|
||||
error!("Navigation error: {}", e)
|
||||
Err(_e) => {
|
||||
//error!("Navigation error: {}", e)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -42,6 +42,15 @@ pub enum SessionConfigError {
|
||||
}
|
||||
|
||||
impl SessionConfig {
|
||||
/// Returns whether this match has more than one remote participant.
|
||||
pub fn is_multiplayer(&self) -> bool {
|
||||
self.players.len() > 1
|
||||
|| self
|
||||
.players
|
||||
.iter()
|
||||
.any(|player| matches!(player, PlayerConnection::Remote(_)))
|
||||
}
|
||||
|
||||
pub fn from_args(args: &Args, player_count: usize) -> Result<Self, SessionConfigError> {
|
||||
if player_count == 0 {
|
||||
return Err(SessionConfigError::NoPlayers);
|
||||
@@ -196,6 +205,13 @@ mod tests {
|
||||
config.players,
|
||||
[PlayerConnection::Local, PlayerConnection::Local]
|
||||
);
|
||||
assert!(config.is_multiplayer());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn single_local_player_is_not_multiplayer() {
|
||||
let config = SessionConfig::from_args(&args(&["game", "--players", "1"]), 1).unwrap();
|
||||
assert!(!config.is_multiplayer());
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -207,6 +223,7 @@ mod tests {
|
||||
.unwrap();
|
||||
assert!(matches!(config.players[0], PlayerConnection::Local));
|
||||
assert!(matches!(config.players[1], PlayerConnection::Remote(_)));
|
||||
assert!(config.is_multiplayer());
|
||||
}
|
||||
|
||||
#[test]
|
||||
|
||||
@@ -10,5 +10,8 @@ use bevy_ggrs::prelude::*;
|
||||
#[derive(Default, Component)]
|
||||
#[require(Rollback, Transform)]
|
||||
pub struct Player {
|
||||
/// Dense GGRS session index.
|
||||
pub handle: usize,
|
||||
/// Port used for port-dependent gameplay such as respawn placement.
|
||||
pub controller_port: usize,
|
||||
}
|
||||
|
||||
+4
-3
@@ -17,7 +17,7 @@ use crate::{
|
||||
};
|
||||
|
||||
const MAGIC: &[u8; 8] = b"SPRPLY01";
|
||||
pub const REPLAY_VERSION: u32 = 2;
|
||||
pub const REPLAY_VERSION: u32 = 3;
|
||||
|
||||
#[derive(Clone, Copy, Debug, Default, Eq, PartialEq, ValueEnum)]
|
||||
pub enum ReplayFormat {
|
||||
@@ -140,7 +140,7 @@ fn validate(replay: &Replay) -> Result<(), String> {
|
||||
));
|
||||
}
|
||||
if replay.players_are_invalid() {
|
||||
return Err("replay player handles must cover 0..player_count".into());
|
||||
return Err("replay player handles must be unique".into());
|
||||
}
|
||||
if replay.frames.is_empty() {
|
||||
return Err("replay must contain at least one frame".into());
|
||||
@@ -185,7 +185,7 @@ impl Replay {
|
||||
.map(|player| player.handle)
|
||||
.collect();
|
||||
handles.sort_unstable();
|
||||
handles != (0..handles.len()).collect::<Vec<_>>()
|
||||
handles.is_empty() || !handles.into_iter().eq(0..self.match_config.players.len())
|
||||
}
|
||||
|
||||
fn frame(&self, frame: i32) -> Option<&ReplayFrame> {
|
||||
@@ -374,6 +374,7 @@ mod tests {
|
||||
stage: StageId::TestStage,
|
||||
players: vec![MatchPlayer {
|
||||
handle: 0,
|
||||
controller_port: 0,
|
||||
fighter: FighterId::TestFighter,
|
||||
}],
|
||||
rules: MatchRules::Timed {
|
||||
|
||||
+10
-4
@@ -9,22 +9,26 @@
|
||||
use bevy::prelude::*;
|
||||
use bevy_ggrs::prelude::*;
|
||||
|
||||
use crate::match_runtime::match_is_ongoing;
|
||||
|
||||
#[derive(SystemSet, Debug, Clone, PartialEq, Eq, Hash)]
|
||||
pub enum GameplaySet {
|
||||
/// Turn this frame's netcode inputs into per-fighter input state.
|
||||
Input,
|
||||
/// Decide whether the current fighter state hands off to another one.
|
||||
Interrupt,
|
||||
/// Sample the animation pose selected by the interrupt pass.
|
||||
Animation,
|
||||
/// Run the fighter state that survived the interrupt pass.
|
||||
StateUpdate,
|
||||
/// Integrate velocities into positions.
|
||||
Physics,
|
||||
/// Resolve the integrated positions against the stage.
|
||||
Collision,
|
||||
/// Solve collision boxes
|
||||
Animation,
|
||||
/// Resolve attacks
|
||||
Attacks,
|
||||
/// Advance match rules and detect the end of the match.
|
||||
MatchRules,
|
||||
}
|
||||
|
||||
/// Declares the order of [`GameplaySet`] inside [`GgrsSchedule`]. Added by
|
||||
@@ -38,13 +42,15 @@ impl Plugin for GameplaySchedulePlugin {
|
||||
(
|
||||
GameplaySet::Input,
|
||||
GameplaySet::Interrupt,
|
||||
GameplaySet::Animation,
|
||||
GameplaySet::StateUpdate,
|
||||
GameplaySet::Physics,
|
||||
GameplaySet::Animation,
|
||||
GameplaySet::Collision,
|
||||
GameplaySet::Attacks,
|
||||
GameplaySet::MatchRules,
|
||||
)
|
||||
.chain(),
|
||||
.chain()
|
||||
.run_if(match_is_ongoing),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
+23
-8
@@ -1,6 +1,5 @@
|
||||
use bevy::prelude::*;
|
||||
use serde::{Deserialize, Serialize};
|
||||
use std::collections::HashSet;
|
||||
|
||||
use crate::{fighter::attack::AttackHitbox, math::int::FGi32};
|
||||
|
||||
@@ -15,22 +14,38 @@ pub enum MoveAngleKind {
|
||||
#[derive(Asset, Reflect, Serialize, Deserialize)]
|
||||
pub struct FighterAttackScript {
|
||||
pub hitboxes: Vec<AttackHitbox>,
|
||||
pub iasa_frame: u32,
|
||||
pub wont_autocancel_window: (u32, u32),
|
||||
pub iasa_frame: Option<u32>,
|
||||
pub wont_autocancel_window: Option<(u32, u32)>,
|
||||
pub landing_duration: Option<u32>,
|
||||
pub use_root_motion: bool
|
||||
}
|
||||
|
||||
impl FighterAttackScript {
|
||||
pub fn validate(&self) -> Result<(), String> {
|
||||
let mut ids = HashSet::with_capacity(self.hitboxes.len());
|
||||
for hitbox in &self.hitboxes {
|
||||
hitbox.validate()?;
|
||||
if !ids.insert(hitbox.id) {
|
||||
return Err(format!("duplicate hitbox id {}", hitbox.id));
|
||||
}
|
||||
for (index, left) in self.hitboxes.iter().enumerate() {
|
||||
for right in self.hitboxes.iter().skip(index + 1) {
|
||||
if left.id == right.id
|
||||
&& left.start_frame < right.end_frame
|
||||
&& right.start_frame < left.end_frame
|
||||
{
|
||||
return Err(format!(
|
||||
"hitbox id {} has overlapping intervals {}..{} and {}..{}",
|
||||
left.id, left.start_frame, left.end_frame, right.start_frame,
|
||||
right.end_frame
|
||||
));
|
||||
}
|
||||
}
|
||||
}
|
||||
if self.wont_autocancel_window.0 > self.wont_autocancel_window.1 {
|
||||
return Err("autocancel window end precedes its start".into());
|
||||
|
||||
if let Some(wont_autocancel_window) = self.wont_autocancel_window {
|
||||
if wont_autocancel_window.0 > wont_autocancel_window.1 {
|
||||
return Err("autocancel window end precedes its start".into());
|
||||
}
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
||||
+227
-50
@@ -1,6 +1,7 @@
|
||||
use std::{cell::RefCell, collections::HashMap, rc::Rc};
|
||||
|
||||
use rhai::EvalAltResult;
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
use crate::{
|
||||
fighter::attack::{self, AttackAngle, FighterDamage, Knockback, KnockbackType},
|
||||
@@ -10,11 +11,40 @@ use crate::{
|
||||
|
||||
#[derive(Debug, Default)]
|
||||
struct MoveCompiler {
|
||||
hitboxes: HashMap<u32, attack::AttackHitbox>,
|
||||
active_hitboxes: Vec<u32>,
|
||||
hitboxes: Vec<attack::AttackHitbox>,
|
||||
active_hitboxes: HashMap<u32, usize>,
|
||||
wont_autocancel_window: Option<(u32, u32)>,
|
||||
iasa_frame: Option<u32>,
|
||||
landing_duration: Option<u32>,
|
||||
cursor: u32,
|
||||
use_root_motion: bool,
|
||||
}
|
||||
|
||||
#[derive(Debug, Serialize, Deserialize, Clone)]
|
||||
pub struct SharedHitboxInfo {
|
||||
damage: FighterDamage,
|
||||
angle: AttackAngle,
|
||||
knockback_type: KnockbackType,
|
||||
knockback: Knockback,
|
||||
knockback_growth: FGi32,
|
||||
}
|
||||
|
||||
impl SharedHitboxInfo {
|
||||
pub fn make(
|
||||
damage: FighterDamage,
|
||||
angle: AttackAngle,
|
||||
knockback_type: KnockbackType,
|
||||
knockback: Knockback,
|
||||
knockback_growth: FGi32,
|
||||
) -> Self {
|
||||
Self {
|
||||
damage,
|
||||
angle,
|
||||
knockback_type,
|
||||
knockback,
|
||||
knockback_growth,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn rhai_u32(value: i64, parameter: &str) -> Result<u32, Box<EvalAltResult>> {
|
||||
@@ -43,28 +73,18 @@ impl MoveCompiler {
|
||||
}
|
||||
|
||||
fn remove_hitbox(&mut self, id: u32) -> Result<(), Box<EvalAltResult>> {
|
||||
let hb = self
|
||||
.hitboxes
|
||||
.get_mut(&id)
|
||||
let hitbox_index = *self
|
||||
.active_hitboxes
|
||||
.get(&id)
|
||||
.ok_or(format!("Can't remove hitbox with {id}: Hitbox not found"))?;
|
||||
|
||||
let active_hbox_position =
|
||||
self.active_hitboxes
|
||||
.iter()
|
||||
.position(|i| *i == id)
|
||||
.ok_or(format!(
|
||||
"Can't remove hitbox with ID {id}: Hitbox was not active"
|
||||
))?;
|
||||
|
||||
hb.end_frame = self.cursor;
|
||||
|
||||
self.active_hitboxes.remove(active_hbox_position);
|
||||
self.hitboxes[hitbox_index].end_frame = self.cursor;
|
||||
self.active_hitboxes.remove(&id);
|
||||
|
||||
Ok(())
|
||||
}
|
||||
fn remove_all_hitboxes(&mut self) -> Result<(), Box<EvalAltResult>> {
|
||||
// We are gonna modify the array, so take a copy...
|
||||
for hitbox_id in self.active_hitboxes.clone() {
|
||||
for hitbox_id in self.active_hitboxes.keys().copied().collect::<Vec<_>>() {
|
||||
self.remove_hitbox(hitbox_id)?;
|
||||
}
|
||||
|
||||
@@ -95,16 +115,21 @@ impl MoveCompiler {
|
||||
self.iasa_frame = Some(iasa_frame);
|
||||
}
|
||||
|
||||
fn enable_root_motion(&mut self) {
|
||||
self.use_root_motion = true;
|
||||
}
|
||||
|
||||
fn into_attack_script(mut self) -> Result<FighterAttackScript, String> {
|
||||
self.remove_all_hitboxes().map_err(|err| err.to_string())?;
|
||||
let mut hitboxes: Vec<_> = self.hitboxes.into_values().collect();
|
||||
hitboxes.sort_unstable_by_key(|hitbox| hitbox.id);
|
||||
let iasa_frame = self.iasa_frame.unwrap_or(100000);
|
||||
let wont_autocancel_window = self.wont_autocancel_window.unwrap_or((0, 100000));
|
||||
let mut hitboxes = self.hitboxes;
|
||||
hitboxes.sort_unstable_by_key(|hitbox| (hitbox.id, hitbox.start_frame));
|
||||
|
||||
Ok(FighterAttackScript {
|
||||
hitboxes,
|
||||
iasa_frame,
|
||||
wont_autocancel_window,
|
||||
iasa_frame: self.iasa_frame,
|
||||
wont_autocancel_window: self.wont_autocancel_window,
|
||||
landing_duration: self.landing_duration,
|
||||
use_root_motion: self.use_root_motion,
|
||||
})
|
||||
}
|
||||
}
|
||||
@@ -117,7 +142,9 @@ pub fn register_common_types(engine: &mut rhai::Engine) {
|
||||
.register_fn("knockback_normal", KnockbackType::make_normal)
|
||||
.register_fn("knockback_fixed", KnockbackType::make_fixed)
|
||||
.register_type_with_name::<AttackAngle>("Angle")
|
||||
.register_fn("angle", AttackAngle::make_normal)
|
||||
.register_fn("angle", |str: &str| {
|
||||
AttackAngle::make_normal(FGi32::lit(str))
|
||||
})
|
||||
.register_fn("angle_sakurai", AttackAngle::make_sakurai)
|
||||
.register_type_with_name::<Knockback>("Knockback")
|
||||
.register_fn("knockback", Knockback::lit)
|
||||
@@ -128,6 +155,17 @@ pub fn register_common_types(engine: &mut rhai::Engine) {
|
||||
.register_type_with_name::<FGVec3>("Vec3")
|
||||
.register_fn("vec3", FGVec3::lit)
|
||||
.register_type_with_name::<FighterDamage>("FighterDamage")
|
||||
.register_type_with_name::<SharedHitboxInfo>("SharedHitboxInfo")
|
||||
.register_fn(
|
||||
"make_hitbox_info",
|
||||
|damage: FighterDamage,
|
||||
angle: AttackAngle,
|
||||
knockback_type: KnockbackType,
|
||||
knockback: Knockback,
|
||||
knockback_growth: FGi32| {
|
||||
SharedHitboxInfo::make(damage, angle, knockback_type, knockback, knockback_growth)
|
||||
},
|
||||
)
|
||||
.register_fn("damage", FighterDamage::lit);
|
||||
}
|
||||
|
||||
@@ -200,6 +238,48 @@ pub fn compile_script(text: &str) -> Result<FighterAttackScript, String> {
|
||||
);
|
||||
}
|
||||
|
||||
{
|
||||
let mc = mc.clone();
|
||||
engine.register_fn(
|
||||
"enable_root_motion",
|
||||
move || -> Result<(), Box<EvalAltResult>> {
|
||||
let mut b = mc.borrow_mut();
|
||||
b.enable_root_motion();
|
||||
Ok(())
|
||||
},
|
||||
);
|
||||
}
|
||||
|
||||
{
|
||||
let mc = mc.clone();
|
||||
engine.register_fn(
|
||||
"hitbox",
|
||||
move |id: i64,
|
||||
group: i64,
|
||||
bone: &str,
|
||||
offset: FGVec3,
|
||||
radius: FGi32,
|
||||
shared: SharedHitboxInfo|
|
||||
-> Result<(), Box<EvalAltResult>> {
|
||||
add_hitbox(
|
||||
&mc,
|
||||
id,
|
||||
group,
|
||||
bone,
|
||||
shared.damage,
|
||||
offset,
|
||||
radius,
|
||||
shared.angle.clone(),
|
||||
shared.knockback_type,
|
||||
shared.knockback,
|
||||
shared.knockback_growth,
|
||||
)
|
||||
},
|
||||
);
|
||||
}
|
||||
|
||||
// Keep the original script syntax working. Melee's default collision
|
||||
// group is shared by all hitbox slots in an attack.
|
||||
{
|
||||
let mc = mc.clone();
|
||||
engine.register_fn(
|
||||
@@ -214,18 +294,11 @@ pub fn compile_script(text: &str) -> Result<FighterAttackScript, String> {
|
||||
knockback: Knockback,
|
||||
knockback_growth: FGi32|
|
||||
-> Result<(), Box<EvalAltResult>> {
|
||||
let mut b = mc.borrow_mut();
|
||||
|
||||
// Rhai does not have first class u32 support, so we have to do this.
|
||||
let id = rhai_u32(id, "hitbox id")?;
|
||||
|
||||
if b.hitboxes.contains_key(&id) {
|
||||
return Err(format!("Hitbox with ID {} already existed!", id).into());
|
||||
}
|
||||
|
||||
let hitbox = attack::AttackHitbox {
|
||||
add_hitbox(
|
||||
&mc,
|
||||
id,
|
||||
bone: bone.to_owned(),
|
||||
0,
|
||||
bone,
|
||||
damage,
|
||||
offset,
|
||||
radius,
|
||||
@@ -233,46 +306,110 @@ pub fn compile_script(text: &str) -> Result<FighterAttackScript, String> {
|
||||
knockback_type,
|
||||
knockback,
|
||||
knockback_growth,
|
||||
start_frame: b.cursor,
|
||||
end_frame: b.cursor,
|
||||
};
|
||||
)
|
||||
},
|
||||
);
|
||||
}
|
||||
|
||||
b.hitboxes.insert(id, hitbox);
|
||||
b.active_hitboxes.push(id);
|
||||
|
||||
Ok(())
|
||||
{
|
||||
let mc = mc.clone();
|
||||
engine.register_fn(
|
||||
"hitbox",
|
||||
move |id: i64,
|
||||
group: i64,
|
||||
bone: &str,
|
||||
damage: FighterDamage,
|
||||
offset: FGVec3,
|
||||
radius: FGi32,
|
||||
angle: AttackAngle,
|
||||
knockback_type: KnockbackType,
|
||||
knockback: Knockback,
|
||||
knockback_growth: FGi32|
|
||||
-> Result<(), Box<EvalAltResult>> {
|
||||
add_hitbox(
|
||||
&mc,
|
||||
id,
|
||||
group,
|
||||
bone,
|
||||
damage,
|
||||
offset,
|
||||
radius,
|
||||
angle,
|
||||
knockback_type,
|
||||
knockback,
|
||||
knockback_growth,
|
||||
)
|
||||
},
|
||||
);
|
||||
}
|
||||
engine.run(&text)
|
||||
};
|
||||
|
||||
result
|
||||
let script = result
|
||||
.map(|_| {
|
||||
Rc::into_inner(mc)
|
||||
.unwrap()
|
||||
.into_inner()
|
||||
.into_attack_script()
|
||||
})
|
||||
.map_err(|err| err.to_string())?
|
||||
.map_err(|err| err.to_string())??;
|
||||
script.validate().map(|()| script)
|
||||
}
|
||||
|
||||
fn add_hitbox(
|
||||
mc: &Rc<RefCell<MoveCompiler>>,
|
||||
raw_id: i64,
|
||||
raw_group: i64,
|
||||
bone: &str,
|
||||
damage: FighterDamage,
|
||||
offset: FGVec3,
|
||||
radius: FGi32,
|
||||
angle: AttackAngle,
|
||||
knockback_type: KnockbackType,
|
||||
knockback: Knockback,
|
||||
knockback_growth: FGi32,
|
||||
) -> Result<(), Box<EvalAltResult>> {
|
||||
let mut b = mc.borrow_mut();
|
||||
let id = rhai_u32(raw_id, "hitbox id")?;
|
||||
let group = rhai_u32(raw_group, "hitbox group")?;
|
||||
if b.active_hitboxes.contains_key(&id) {
|
||||
return Err(format!("Hitbox with ID {} is already active!", id).into());
|
||||
}
|
||||
let hitbox_index = b.hitboxes.len();
|
||||
let frame = b.cursor;
|
||||
b.hitboxes.push(attack::AttackHitbox {
|
||||
id,
|
||||
group,
|
||||
bone: bone.to_owned(),
|
||||
damage,
|
||||
offset,
|
||||
radius,
|
||||
angle,
|
||||
knockback_type,
|
||||
knockback,
|
||||
knockback_growth,
|
||||
start_frame: frame,
|
||||
end_frame: frame,
|
||||
});
|
||||
b.active_hitboxes.insert(id, hitbox_index);
|
||||
Ok(())
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
const HITBOX: &str = "hitbox(0, \"hand_l\", damage(\"1\"), vec3(\"0\", \"0\", \"0\"), fg32(\"1\"), angle(fg32(\"0\")), knockback_normal(), knockback(\"1\"), fg32(\"1\"));";
|
||||
const HITBOX: &str = "hitbox(0, \"hand_l\", damage(\"1\"), vec3(\"0\", \"0\", \"0\"), fg32(\"1\"), angle(\"0\"), knockback_normal(), knockback(\"1\"), fg32(\"1\"));";
|
||||
|
||||
#[test]
|
||||
fn compiled_hitboxes_are_sorted_by_authored_id() {
|
||||
let script = compile_script(
|
||||
r#"
|
||||
frame(1);
|
||||
hitbox(20, "hand_l", damage("1"), vec3("0", "0", "0"), fg32("1"), angle(fg32("0")), knockback_normal(), knockback("1"), fg32("1"));
|
||||
hitbox(20, "hand_l", damage("1"), vec3("0", "0", "0"), fg32("1"), angle("0"), knockback_normal(), knockback("1"), fg32("1"));
|
||||
frame(2);
|
||||
hitbox(3, "hand_l", damage("2"), vec3("0", "0", "0"), fg32("1"), angle(fg32("0")), knockback_normal(), knockback("1"), fg32("1"));
|
||||
hitbox(3, "hand_l", damage("2"), vec3("0", "0", "0"), fg32("1"), angle("0"), knockback_normal(), knockback("1"), fg32("1"));
|
||||
frame(3);
|
||||
hitbox(10, "hand_l", damage("3"), vec3("0", "0", "0"), fg32("1"), angle(fg32("0")), knockback_normal(), knockback("1"), fg32("1"));
|
||||
hitbox(10, "hand_l", damage("3"), vec3("0", "0", "0"), fg32("1"), angle("0"), knockback_normal(), knockback("1"), fg32("1"));
|
||||
frame(4);
|
||||
"#,
|
||||
)
|
||||
@@ -316,4 +453,44 @@ mod tests {
|
||||
assert_eq!(script.hitboxes[0].start_frame, 1);
|
||||
assert_eq!(script.hitboxes[0].end_frame, 2);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn hitbox_ids_can_be_reused_after_removal() {
|
||||
let script = compile_script(&format!(
|
||||
"frame(1); {HITBOX} frame(2); remove_hitbox(0); frame(4); {HITBOX} frame(5);"
|
||||
))
|
||||
.unwrap();
|
||||
|
||||
assert_eq!(script.hitboxes.len(), 2);
|
||||
assert_eq!(script.hitboxes[0].start_frame, 1);
|
||||
assert_eq!(script.hitboxes[0].end_frame, 2);
|
||||
assert_eq!(script.hitboxes[1].start_frame, 4);
|
||||
assert_eq!(script.hitboxes[1].end_frame, 5);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn explicit_hitbox_group_is_compiled() {
|
||||
let script = compile_script(
|
||||
r#"frame(1); hitbox(7, 3, "hand_l", damage("1"), vec3("0", "0", "0"), fg32("1"), angle("0"), knockback_normal(), knockback("1"), fg32("1")); frame(2);"#,
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
assert_eq!(script.hitboxes[0].id, 7);
|
||||
assert_eq!(script.hitboxes[0].group, 3);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn legacy_hitboxes_share_the_default_collision_group() {
|
||||
let script = compile_script(
|
||||
r#"
|
||||
frame(1);
|
||||
hitbox(0, "hand_l", damage("1"), vec3("0", "0", "0"), fg32("1"), angle("0"), knockback_normal(), knockback("1"), fg32("1"));
|
||||
hitbox(1, "hand_l", damage("1"), vec3("0", "0", "0"), fg32("1"), angle("0"), knockback_normal(), knockback("1"), fg32("1"));
|
||||
frame(2);
|
||||
"#,
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
assert_eq!(script.hitboxes.iter().map(|hitbox| hitbox.group).collect::<Vec<_>>(), vec![0, 0]);
|
||||
}
|
||||
}
|
||||
|
||||
+55
-1
@@ -1,6 +1,11 @@
|
||||
use bevy::{color::palettes::css::RED, prelude::*};
|
||||
|
||||
use crate::stage::line::StageCollision;
|
||||
use crate::{
|
||||
match_loading::MatchConfig, math::{int::FGi32, vec3::FGVec3}, stage::{
|
||||
line::StageCollision,
|
||||
manifest::{StageManifest, StageManifestRegistry},
|
||||
},
|
||||
};
|
||||
|
||||
pub fn debug_draw_scene(mut gizmos: Gizmos, stage_collision: Res<StageCollision>) {
|
||||
for poly in stage_collision.stage_polys.iter() {
|
||||
@@ -16,3 +21,52 @@ pub fn debug_draw_scene(mut gizmos: Gizmos, stage_collision: Res<StageCollision>
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn debug_draw_blast_zones(
|
||||
mut gizmos: Gizmos,
|
||||
stage_registry: Res<StageManifestRegistry>,
|
||||
stage_manifests: Res<Assets<StageManifest>>,
|
||||
match_config: Res<MatchConfig>,
|
||||
) {
|
||||
let Some(stage_manifest_handle) = stage_registry.get(match_config.stage) else {
|
||||
return;
|
||||
};
|
||||
|
||||
let Some(stage_manifest) = stage_manifests.get(&stage_manifest_handle) else {
|
||||
return;
|
||||
};
|
||||
|
||||
let top_left = stage_manifest.blast_zone_top_left.to_vec2();
|
||||
let bottom_right = stage_manifest.blast_zone_bottom_right.to_vec2();
|
||||
let center = (top_left + bottom_right) / 2.0;
|
||||
let size = (bottom_right - top_left).abs();
|
||||
|
||||
gizmos.rect(
|
||||
Vec3::new(center.x, center.y, 0.0),
|
||||
size,
|
||||
bevy::color::palettes::css::BLUE,
|
||||
);
|
||||
}
|
||||
|
||||
pub fn debug_draw_spawn_positions(
|
||||
mut gizmos: Gizmos,
|
||||
stage_registry: Res<StageManifestRegistry>,
|
||||
stage_manifests: Res<Assets<StageManifest>>,
|
||||
match_config: Res<MatchConfig>,
|
||||
) {
|
||||
let Some(stage_manifest_handle) = stage_registry.get(match_config.stage) else {
|
||||
return;
|
||||
};
|
||||
|
||||
let Some(stage_manifest) = stage_manifests.get(&stage_manifest_handle) else {
|
||||
return;
|
||||
};
|
||||
|
||||
for spawn_point in stage_manifest.spawn_points.iter() {
|
||||
gizmos.cross(FGVec3::new(spawn_point.x, spawn_point.y, FGi32::ZERO).to_vec3(), 2.0, bevy::color::palettes::css::BLUE);
|
||||
}
|
||||
|
||||
for respawn_point in stage_manifest.respawn_points.iter() {
|
||||
gizmos.cross(FGVec3::new(respawn_point.x, respawn_point.y, FGi32::ZERO).to_vec3(), 2.0, bevy::color::palettes::css::HOT_PINK);
|
||||
}
|
||||
}
|
||||
|
||||
+88
-7
@@ -1,4 +1,4 @@
|
||||
use std::collections::HashMap;
|
||||
use std::collections::{HashMap, HashSet};
|
||||
|
||||
use bevy_asset_loader::asset_collection::AssetCollection;
|
||||
use ron_asset_manager::prelude::RonAsset;
|
||||
@@ -7,14 +7,10 @@ use strum::IntoEnumIterator;
|
||||
use strum_macros::EnumIter;
|
||||
|
||||
use crate::{
|
||||
AppState,
|
||||
game_settings::GameSettings,
|
||||
math::vec::FGVec2,
|
||||
stage::{
|
||||
AppState, game_settings::GameSettings, math::{vec::FGVec2}, stage::{
|
||||
StagePoly,
|
||||
line::{StageCollision, StagePolyLineSegmentType, StagePolyType},
|
||||
},
|
||||
texture_reference::TextureReference,
|
||||
}, texture_reference::TextureReference,
|
||||
};
|
||||
use bevy::prelude::*;
|
||||
|
||||
@@ -87,6 +83,17 @@ pub struct StageManifest {
|
||||
pub icon: TextureReference,
|
||||
pub camera: StageCameraProfile,
|
||||
pub polygons: Vec<StagePolyDefinition>,
|
||||
|
||||
#[reflect(ignore)]
|
||||
pub blast_zone_top_left: FGVec2,
|
||||
#[reflect(ignore)]
|
||||
pub blast_zone_bottom_right: FGVec2,
|
||||
|
||||
#[reflect(ignore)]
|
||||
pub spawn_points: Vec<FGVec2>,
|
||||
pub neutral_spawn_point_sets: Vec<Vec<usize>>,
|
||||
#[reflect(ignore)]
|
||||
pub respawn_points: Vec<FGVec2>,
|
||||
}
|
||||
|
||||
#[derive(Resource)]
|
||||
@@ -162,6 +169,13 @@ pub fn prepare_stage_manifests(
|
||||
);
|
||||
return;
|
||||
}
|
||||
if let Err(error) = manifest.validate_spawn_points() {
|
||||
fail(
|
||||
&mut next_state,
|
||||
&format!("{:?} has invalid spawn points: {error}", manifest.id),
|
||||
);
|
||||
return;
|
||||
}
|
||||
if registry.insert(manifest.id, handle.clone()).is_some() {
|
||||
fail(
|
||||
&mut next_state,
|
||||
@@ -186,6 +200,73 @@ pub fn prepare_stage_manifests(
|
||||
}
|
||||
|
||||
impl StageManifest {
|
||||
pub fn neutral_spawn_positions(&self, player_count: usize) -> Result<Vec<FGVec2>, String> {
|
||||
if player_count == 0 {
|
||||
return Err("a match must contain at least one player".to_owned());
|
||||
}
|
||||
|
||||
let layout = self
|
||||
.neutral_spawn_point_sets
|
||||
.get(player_count - 1)
|
||||
.ok_or_else(|| format!("no spawn layout for {player_count} players"))?;
|
||||
|
||||
if layout.len() != player_count {
|
||||
return Err(format!(
|
||||
"the {player_count}-player layout contains {} positions",
|
||||
layout.len()
|
||||
));
|
||||
}
|
||||
|
||||
layout
|
||||
.iter()
|
||||
.map(|&index| {
|
||||
self.spawn_points.get(index).copied().ok_or_else(|| {
|
||||
format!("the {player_count}-player layout references spawn point {index}")
|
||||
})
|
||||
})
|
||||
.collect()
|
||||
}
|
||||
|
||||
fn validate_spawn_points(&self) -> Result<(), String> {
|
||||
if self.spawn_points.is_empty() {
|
||||
return Err("no spawn points are configured".to_owned());
|
||||
}
|
||||
|
||||
if self.respawn_points.is_empty() {
|
||||
return Err("no respawn points are configured".to_owned());
|
||||
}
|
||||
|
||||
if self.neutral_spawn_point_sets.is_empty() {
|
||||
return Err("no neutral spawn layouts are configured".to_owned());
|
||||
}
|
||||
|
||||
for (layout_index, layout) in self.neutral_spawn_point_sets.iter().enumerate() {
|
||||
let player_count = layout_index + 1;
|
||||
if layout.len() != player_count {
|
||||
return Err(format!(
|
||||
"the {player_count}-player layout contains {} positions",
|
||||
layout.len()
|
||||
));
|
||||
}
|
||||
|
||||
let mut unique_indices = HashSet::with_capacity(layout.len());
|
||||
for &spawn_point_index in layout {
|
||||
if spawn_point_index >= self.spawn_points.len() {
|
||||
return Err(format!(
|
||||
"the {player_count}-player layout references spawn point {spawn_point_index}"
|
||||
));
|
||||
}
|
||||
if !unique_indices.insert(spawn_point_index) {
|
||||
return Err(format!(
|
||||
"the {player_count}-player layout uses spawn point {spawn_point_index} more than once"
|
||||
));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub fn to_collision(&self) -> StageCollision {
|
||||
let stage_polys: Vec<StagePoly> = self
|
||||
.polygons
|
||||
|
||||
+12
-4
@@ -10,7 +10,7 @@ pub mod scene;
|
||||
|
||||
pub use line::{StagePlaneIntersectResult, StagePoly};
|
||||
|
||||
use crate::stage::{line::StageCollision, manifest::StageCameraProfile};
|
||||
use crate::{match_loading::MatchConfig, stage::{line::StageCollision, manifest::StageCameraProfile}};
|
||||
|
||||
/// Owns the stage geometry: which scene gets spawned and how it is drawn.
|
||||
#[derive(Default)]
|
||||
@@ -20,9 +20,17 @@ impl Plugin for StagePlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.add_systems(
|
||||
Update,
|
||||
debug::debug_draw_scene
|
||||
.run_if(resource_exists::<line::StageCollision>)
|
||||
.run_if(crate::debug_tools::stage_collision_enabled),
|
||||
(
|
||||
(debug::debug_draw_scene
|
||||
.run_if(resource_exists::<line::StageCollision>)
|
||||
.run_if(crate::debug_tools::stage_collision_enabled)),
|
||||
(debug::debug_draw_blast_zones
|
||||
.run_if(resource_exists::<MatchConfig>)
|
||||
.run_if(crate::debug_tools::blast_zones_enabled),),
|
||||
(debug::debug_draw_spawn_positions
|
||||
.run_if(resource_exists::<MatchConfig>)
|
||||
.run_if(crate::debug_tools::spawn_positions_enabled),),
|
||||
),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
+54
-3
@@ -3,7 +3,7 @@ use bevy::prelude::*;
|
||||
use crate::{
|
||||
AppState,
|
||||
match_loading::{MatchConfig, MatchRules},
|
||||
match_runtime::MatchState,
|
||||
match_runtime::{MatchState, PauseState},
|
||||
};
|
||||
|
||||
pub mod battle_ui;
|
||||
@@ -11,6 +11,9 @@ pub mod errors;
|
||||
pub mod fighter_info;
|
||||
pub mod stock_icon;
|
||||
|
||||
#[derive(Component)]
|
||||
pub struct PauseOverlay;
|
||||
|
||||
#[derive(Default)]
|
||||
pub struct InGameUIPlugin;
|
||||
|
||||
@@ -30,8 +33,56 @@ impl Plugin for InGameUIPlugin {
|
||||
} else {
|
||||
false
|
||||
}
|
||||
}),
|
||||
}),
|
||||
),
|
||||
);
|
||||
)
|
||||
.add_systems(Update, sync_pause_overlay);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn sync_pause_overlay(
|
||||
pause: Res<PauseState>,
|
||||
overlay: Query<Entity, With<PauseOverlay>>,
|
||||
mut commands: Commands,
|
||||
) {
|
||||
if !pause.is_changed() {
|
||||
return;
|
||||
}
|
||||
|
||||
if pause.paused {
|
||||
if overlay.is_empty() {
|
||||
commands.spawn((
|
||||
PauseOverlay,
|
||||
Node {
|
||||
position_type: PositionType::Absolute,
|
||||
left: px(0),
|
||||
right: px(0),
|
||||
top: px(0),
|
||||
bottom: px(0),
|
||||
align_items: AlignItems::Center,
|
||||
justify_content: JustifyContent::Center,
|
||||
flex_direction: FlexDirection::Column,
|
||||
..default()
|
||||
},
|
||||
BackgroundColor(Color::srgba(0.0, 0.0, 0.0, 0.7)),
|
||||
ZIndex(100),
|
||||
children![
|
||||
(
|
||||
Text::new("Paused"),
|
||||
TextFont::from_font_size(crate::menus::style::H1_SIZE as f32),
|
||||
TextColor(Color::WHITE),
|
||||
),
|
||||
(
|
||||
Text::new("Press Esc or Start to resume"),
|
||||
TextFont::from_font_size(crate::menus::style::TEXT_SIZE as f32),
|
||||
TextColor(Color::WHITE),
|
||||
),
|
||||
],
|
||||
));
|
||||
}
|
||||
} else {
|
||||
for entity in &overlay {
|
||||
commands.entity(entity).despawn();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user