Compare commits
4
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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0cc8ffc2e2 | ||
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43ee6d8153 | ||
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352c6fcb6c | ||
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06d20c2d27 |
+2
-2
@@ -1,7 +1,7 @@
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# for Linux
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# for Linux
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[target.x86_64-unknown-linux-gnu]
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[target.x86_64-unknown-linux-gnu]
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linker = "clang"
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linker = "clang"
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rustflags = ["-C", "link-arg=-fuse-ld=/usr/bin/mold", "-Zshare-generics=y", ]
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rustflags = ["-C", "link-arg=-fuse-ld=/usr/bin/mold", "-Zshare-generics=y", "-D", "warnings", ]
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[unstable]
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[unstable]
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codegen-backend = true
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codegen-backend = true
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@@ -10,4 +10,4 @@ codegen-backend = true
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codegen-backend = "llvm"
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codegen-backend = "llvm"
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[profile.dev.package."*"]
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[profile.dev.package."*"]
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codegen-backend = "llvm"
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codegen-backend = "llvm"
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@@ -25,6 +25,7 @@ jobs:
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- name: Cache Rust dependencies and build artifacts
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- name: Cache Rust dependencies and build artifacts
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uses: Swatinem/rust-cache@779680da715d629ac1d338a641029a2f4372abb5 # v2.8.2
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uses: Swatinem/rust-cache@779680da715d629ac1d338a641029a2f4372abb5 # v2.8.2
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with:
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with:
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prefix-key: v1-rust
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shared-key: linux-nightly
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shared-key: linux-nightly
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cache-bin: false
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cache-bin: false
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@@ -45,7 +46,7 @@ jobs:
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pkg-config
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pkg-config
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- name: Build
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- name: Build
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run: RUSTFLAGS="-D warnings" cargo build --locked -j 4
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run: cargo build --locked -j 4
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- name: Run unit tests
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- name: Run unit tests
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run: cargo test --locked --lib -j 4
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run: cargo test --locked --lib -j 4
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@@ -8,8 +8,8 @@ use crate::{
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FighterVelocity, Grounded,
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FighterVelocity, Grounded,
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animation::FighterAnimationFrame,
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animation::FighterAnimationFrame,
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attack::{
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attack::{
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FighterDamage, FighterKnockbackVelocity, FighterPendingHitReaction,
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FighterDamage, FighterKnockbackVelocity, FighterPendingHitReaction, FighterPendingHits,
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FighterReceivedAttacks, FighterSolvedHurtboxes, FighterStaleMoveQueue,
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FighterSolvedHurtboxes, FighterStaleMoveQueue,
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},
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},
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baked_animation::FighterBoneMatrices,
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baked_animation::FighterBoneMatrices,
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state::FighterState,
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state::FighterState,
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@@ -28,6 +28,7 @@ pub(super) struct DebugSaveState {
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struct Checkpoint {
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struct Checkpoint {
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fighters: Vec<FighterCheckpoint>,
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fighters: Vec<FighterCheckpoint>,
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stage_collision: StageCollision,
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stage_collision: StageCollision,
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pending_hits: FighterPendingHits,
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}
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}
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|
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#[derive(Clone)]
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#[derive(Clone)]
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@@ -50,7 +51,6 @@ struct FighterCheckpoint {
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knockback_velocity: FighterKnockbackVelocity,
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knockback_velocity: FighterKnockbackVelocity,
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stale_moves: FighterStaleMoveQueue,
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stale_moves: FighterStaleMoveQueue,
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hitboxes: FighterHitboxes,
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hitboxes: FighterHitboxes,
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received_attacks: FighterReceivedAttacks,
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solved_hurtboxes: FighterSolvedHurtboxes,
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solved_hurtboxes: FighterSolvedHurtboxes,
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bone_matrices: FighterBoneMatrices,
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bone_matrices: FighterBoneMatrices,
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grounded: bool,
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grounded: bool,
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@@ -97,9 +97,11 @@ pub(super) fn save_or_restore(world: &mut World) {
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};
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};
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checkpoint_fighters.push(checkpoint);
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checkpoint_fighters.push(checkpoint);
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}
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}
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let pending_hits = world.resource::<FighterPendingHits>().clone();
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world.resource_mut::<DebugSaveState>().checkpoint = Some(Checkpoint {
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world.resource_mut::<DebugSaveState>().checkpoint = Some(Checkpoint {
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fighters: checkpoint_fighters,
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fighters: checkpoint_fighters,
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stage_collision,
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stage_collision,
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pending_hits,
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});
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});
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info!("Saved debug game state");
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info!("Saved debug game state");
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return;
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return;
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@@ -147,7 +149,6 @@ pub(super) fn save_or_restore(world: &mut World) {
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entity.insert(saved.knockback_velocity);
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entity.insert(saved.knockback_velocity);
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entity.insert(saved.stale_moves.clone());
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entity.insert(saved.stale_moves.clone());
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entity.insert(saved.hitboxes.clone());
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entity.insert(saved.hitboxes.clone());
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entity.insert(saved.received_attacks.clone());
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entity.insert(saved.solved_hurtboxes.clone());
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entity.insert(saved.solved_hurtboxes.clone());
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entity.insert(saved.bone_matrices.clone());
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entity.insert(saved.bone_matrices.clone());
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if saved.grounded {
|
if saved.grounded {
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@@ -156,6 +157,7 @@ pub(super) fn save_or_restore(world: &mut World) {
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entity.remove::<Grounded>();
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entity.remove::<Grounded>();
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}
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}
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}
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}
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world.insert_resource(checkpoint.pending_hits.clone());
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world.insert_resource(checkpoint.stage_collision);
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world.insert_resource(checkpoint.stage_collision);
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for mut match_camera in world.query::<&mut MatchCamera>().iter_mut(world) {
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for mut match_camera in world.query::<&mut MatchCamera>().iter_mut(world) {
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match_camera.needs_snap = true;
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match_camera.needs_snap = true;
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@@ -184,7 +186,6 @@ fn capture_fighter(world: &World, entity: Entity) -> Option<FighterCheckpoint> {
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knockback_velocity: *fighter.get::<FighterKnockbackVelocity>()?,
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knockback_velocity: *fighter.get::<FighterKnockbackVelocity>()?,
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stale_moves: fighter.get::<FighterStaleMoveQueue>()?.clone(),
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stale_moves: fighter.get::<FighterStaleMoveQueue>()?.clone(),
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hitboxes: fighter.get::<FighterHitboxes>()?.clone(),
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hitboxes: fighter.get::<FighterHitboxes>()?.clone(),
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received_attacks: fighter.get::<FighterReceivedAttacks>()?.clone(),
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solved_hurtboxes: fighter.get::<FighterSolvedHurtboxes>()?.clone(),
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solved_hurtboxes: fighter.get::<FighterSolvedHurtboxes>()?.clone(),
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bone_matrices: fighter.get::<FighterBoneMatrices>()?.clone(),
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bone_matrices: fighter.get::<FighterBoneMatrices>()?.clone(),
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grounded: fighter.contains::<Grounded>(),
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grounded: fighter.contains::<Grounded>(),
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@@ -1,18 +1,19 @@
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use std::collections::{HashMap, VecDeque};
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use std::collections::{HashMap, VecDeque};
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|
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mod reaction;
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|
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use bevy::ecs::entity::{EntityMapper, MapEntities};
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use bevy::prelude::*;
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use bevy::prelude::*;
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use bevy_ggrs::{Rollback, prelude::GgrsSchedule};
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use bevy_ggrs::{Rollback, RollbackApp, prelude::GgrsSchedule};
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use fixed_math::SinCos;
|
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use serde::{Deserialize, Serialize};
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use serde::{Deserialize, Serialize};
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|
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use crate::{
|
use crate::{
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fighter::{
|
fighter::{
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Fighter, FighterAttributes, FighterFacingDirection, FighterHitboxes, FighterHitstop,
|
Fighter, FighterAttributes, FighterFacingDirection, FighterHitboxes,
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FighterPreviousFacingDirection, FighterPreviousTranslation, FighterRoster,
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FighterPreviousFacingDirection, FighterPreviousTranslation, FighterRoster,
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FighterTranslation,
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FighterTranslation,
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animation::{AnimKind, FighterAnimationFrame},
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animation::{AnimKind, FighterAnimationFrame},
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baked_animation::{FighterBoneIndexMap, FighterBoneMatrices, FixedMat4},
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baked_animation::{FighterBoneIndexMap, FighterBoneMatrices, FixedMat4},
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errors::FighterErrors,
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hurtbox::{FixedAffineCapsule, FixedCapsule},
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hurtbox::{FixedAffineCapsule, FixedCapsule},
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manifest::FighterManifest,
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manifest::FighterManifest,
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||||||
},
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},
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@@ -432,15 +433,26 @@ pub struct FighterAttackScriptAssets {
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#[derive(Component, Clone, Debug, Default, Hash)]
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#[derive(Component, Clone, Debug, Default, Hash)]
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pub struct FighterSolvedHurtboxes(pub Vec<FighterSolvedHurtbox>);
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pub struct FighterSolvedHurtboxes(pub Vec<FighterSolvedHurtbox>);
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|
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#[derive(Component, Clone, Debug, Default, Hash, DerefMut, Deref)]
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#[derive(Clone, Debug, Hash)]
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pub struct FighterReceivedAttacks(
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pub struct FighterHit {
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pub Vec<(
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pub attacker: Entity,
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/* attacker */ Entity,
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pub defender: Entity,
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Handle<FighterAttackScript>,
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pub attack_script: Handle<FighterAttackScript>,
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AttackKind,
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pub attack_kind: AttackKind,
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/* hitbox_idx */ usize,
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pub hitbox_index: usize,
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)>,
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}
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);
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#[derive(Resource, Clone, Debug, Default, Hash)]
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pub struct FighterPendingHits(pub Vec<FighterHit>);
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|
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||||||
|
impl MapEntities for FighterPendingHits {
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fn map_entities<M: EntityMapper>(&mut self, entity_mapper: &mut M) {
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|
for hit in &mut self.0 {
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hit.attacker = entity_mapper.get_mapped(hit.attacker);
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hit.defender = entity_mapper.get_mapped(hit.defender);
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|
}
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|
}
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|
}
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|
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pub fn solve_hurtboxes(
|
pub fn solve_hurtboxes(
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mut query: Query<(
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mut query: Query<(
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@@ -498,19 +510,14 @@ pub fn intersect_attacks_with_hurtboxes(
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&Player,
|
&Player,
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&FighterStaleMoveQueue,
|
&FighterStaleMoveQueue,
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||||||
)>,
|
)>,
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mut query_attacked: Query<(
|
query_attacked: Query<(Entity, &FighterSolvedHurtboxes)>,
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Entity,
|
mut pending_hits: ResMut<FighterPendingHits>,
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&FighterSolvedHurtboxes,
|
|
||||||
&Player,
|
|
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&Fighter,
|
|
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&mut FighterReceivedAttacks,
|
|
||||||
)>,
|
|
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attack_scripts: Res<Assets<FighterAttackScript>>,
|
attack_scripts: Res<Assets<FighterAttackScript>>,
|
||||||
) {
|
) {
|
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|
pending_hits.0.clear();
|
||||||
|
|
||||||
for &entity_receiving in &roster.0 {
|
for &entity_receiving in &roster.0 {
|
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let Ok((_, hurtboxes, _, _receiving_fighter, mut received_attacks)) =
|
let Ok((_, hurtboxes)) = query_attacked.get(entity_receiving) else {
|
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query_attacked.get_mut(entity_receiving)
|
|
||||||
else {
|
|
||||||
continue;
|
continue;
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -551,12 +558,13 @@ pub fn intersect_attacks_with_hurtboxes(
|
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continue;
|
continue;
|
||||||
};
|
};
|
||||||
|
|
||||||
received_attacks.push((
|
pending_hits.0.push(FighterHit {
|
||||||
entity_hurting,
|
attacker: entity_hurting,
|
||||||
active_attack.script.clone(),
|
defender: entity_receiving,
|
||||||
active_attack.kind,
|
attack_script: active_attack.script.clone(),
|
||||||
hitting_hitbox_idx,
|
attack_kind: active_attack.kind,
|
||||||
));
|
hitbox_index: hitting_hitbox_idx,
|
||||||
|
});
|
||||||
info!("Hit by hitbox {}!!!!", hitting_hitbox_idx);
|
info!("Hit by hitbox {}!!!!", hitting_hitbox_idx);
|
||||||
|
|
||||||
active_attack.hit_fighters.push(entity_receiving);
|
active_attack.hit_fighters.push(entity_receiving);
|
||||||
@@ -564,140 +572,21 @@ pub fn intersect_attacks_with_hurtboxes(
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn calculate_received_attacks_trajectories(
|
|
||||||
mut attacker: Query<(
|
|
||||||
&mut FighterStaleMoveQueue,
|
|
||||||
&FighterFacingDirection,
|
|
||||||
&FighterHitboxes,
|
|
||||||
&Player,
|
|
||||||
&mut FighterHitstop,
|
|
||||||
)>,
|
|
||||||
receiver: Query<(
|
|
||||||
&mut FighterReceivedAttacks,
|
|
||||||
&mut FighterDamage,
|
|
||||||
&Fighter,
|
|
||||||
&mut FighterPendingHitReaction,
|
|
||||||
)>,
|
|
||||||
attack_scripts: Res<Assets<FighterAttackScript>>,
|
|
||||||
game_settings: Res<GameSettings>,
|
|
||||||
fighter_manifests: Res<Assets<FighterManifest>>,
|
|
||||||
) -> Result {
|
|
||||||
for (mut received_attacks, mut receiver_damage, fighter, mut pending_reactions) in receiver {
|
|
||||||
if received_attacks.is_empty() {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
// we got attacked, time to calculate the total damage
|
|
||||||
|
|
||||||
let damage_data = received_attacks
|
|
||||||
.iter()
|
|
||||||
.filter_map(|(from_entity, attack_script, attack_kind, hitbox_idx)| {
|
|
||||||
let Ok((stale_move_queue, facing_dir, _hitboxes, player, _attacker_hitstop)) =
|
|
||||||
attacker.get(*from_entity)
|
|
||||||
else {
|
|
||||||
return None;
|
|
||||||
};
|
|
||||||
|
|
||||||
let Some(attack_script) = attack_scripts.get(attack_script) else {
|
|
||||||
return None;
|
|
||||||
};
|
|
||||||
|
|
||||||
let hitbox = &attack_script.hitboxes[*hitbox_idx];
|
|
||||||
|
|
||||||
let damage_received =
|
|
||||||
stale_move_queue.get_attack_damage_multiplier(*attack_kind) * hitbox.damage.0;
|
|
||||||
|
|
||||||
Some((
|
|
||||||
from_entity,
|
|
||||||
damage_received,
|
|
||||||
hitbox,
|
|
||||||
attack_script,
|
|
||||||
matches!(facing_dir, FighterFacingDirection::Left),
|
|
||||||
player.handle,
|
|
||||||
))
|
|
||||||
})
|
|
||||||
.collect::<Vec<_>>();
|
|
||||||
|
|
||||||
let total_damage_received_this_frame = damage_data
|
|
||||||
.iter()
|
|
||||||
.map(|(_, damage, ..)| damage)
|
|
||||||
.sum::<FGi32>();
|
|
||||||
|
|
||||||
let fighter_manifest = fighter_manifests
|
|
||||||
.get(&fighter.manifest)
|
|
||||||
.ok_or(FighterErrors::FighterManifestNotFound)?;
|
|
||||||
|
|
||||||
let mut reactions = vec![];
|
|
||||||
|
|
||||||
for (attacker_entity, attack_damage, hitbox, _attack_script, facing_left, attacker_slot) in
|
|
||||||
damage_data
|
|
||||||
{
|
|
||||||
let knockback = hitbox.calculate_knockback(
|
|
||||||
&fighter_manifest.attributes,
|
|
||||||
*receiver_damage,
|
|
||||||
FighterDamage(total_damage_received_this_frame),
|
|
||||||
false,
|
|
||||||
false,
|
|
||||||
);
|
|
||||||
|
|
||||||
let angle = match &hitbox.angle {
|
|
||||||
AttackAngle::Normal(angle) => *angle,
|
|
||||||
AttackAngle::Sakurai => FGi32::lit("32.0"),
|
|
||||||
};
|
|
||||||
|
|
||||||
let launch_angle = if facing_left {
|
|
||||||
FGi32::lit("180.0") - angle
|
|
||||||
} else {
|
|
||||||
angle
|
|
||||||
};
|
|
||||||
let (sin, cos) = launch_angle.sin_cos();
|
|
||||||
let launch_direction = FGVec2::new(cos, sin);
|
|
||||||
let hitstop = HitStop::calculate(FighterDamage(attack_damage), false);
|
|
||||||
reactions.push((
|
|
||||||
*attacker_entity,
|
|
||||||
attacker_slot,
|
|
||||||
FighterHitReaction {
|
|
||||||
launch_velocity: launch_direction * knockback.get_launch_speed(&game_settings),
|
|
||||||
hitstun_frames: knockback.get_hitstun_frames(&game_settings),
|
|
||||||
hitstop_frames: hitstop,
|
|
||||||
kind: HitReactionKind::Flinch,
|
|
||||||
},
|
|
||||||
));
|
|
||||||
}
|
|
||||||
|
|
||||||
receiver_damage.0 += total_damage_received_this_frame;
|
|
||||||
|
|
||||||
for (attacker_entity, _, reaction) in reactions.iter() {
|
|
||||||
let Ok((.., mut hitstop)) = attacker.get_mut(*attacker_entity) else {
|
|
||||||
continue;
|
|
||||||
};
|
|
||||||
|
|
||||||
hitstop.remaining_frames = reaction.hitstop_frames.max(hitstop.remaining_frames);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Pick attack by port priority
|
|
||||||
pending_reactions.0 = reactions
|
|
||||||
.into_iter()
|
|
||||||
.min_by(|(_, port_a, _), (_, port_b, _)| port_a.cmp(port_b))
|
|
||||||
.map(|(_, _, reaction)| reaction);
|
|
||||||
|
|
||||||
received_attacks.clear();
|
|
||||||
}
|
|
||||||
|
|
||||||
Ok(())
|
|
||||||
}
|
|
||||||
|
|
||||||
pub struct FighterAttackPlugin;
|
pub struct FighterAttackPlugin;
|
||||||
|
|
||||||
impl Plugin for FighterAttackPlugin {
|
impl Plugin for FighterAttackPlugin {
|
||||||
fn build(&self, app: &mut App) {
|
fn build(&self, app: &mut App) {
|
||||||
|
app.init_resource::<FighterPendingHits>()
|
||||||
|
.add_plugins(reaction::FighterReactionPlugin)
|
||||||
|
.rollback_resource_with_clone::<FighterPendingHits>()
|
||||||
|
.update_resource_with_map_entities::<FighterPendingHits>()
|
||||||
|
.checksum_resource_with_hash::<FighterPendingHits>();
|
||||||
app.add_systems(
|
app.add_systems(
|
||||||
GgrsSchedule,
|
GgrsSchedule,
|
||||||
(
|
(
|
||||||
solve_hurtboxes,
|
solve_hurtboxes,
|
||||||
solve_hitboxes,
|
solve_hitboxes,
|
||||||
intersect_attacks_with_hurtboxes,
|
intersect_attacks_with_hurtboxes,
|
||||||
calculate_received_attacks_trajectories,
|
|
||||||
)
|
)
|
||||||
.chain()
|
.chain()
|
||||||
.after(crate::fighter::baked_animation::update_fighter_bone_matrices)
|
.after(crate::fighter::baked_animation::update_fighter_bone_matrices)
|
||||||
@@ -0,0 +1,145 @@
|
|||||||
|
use bevy::prelude::*;
|
||||||
|
use bevy_ggrs::prelude::GgrsSchedule;
|
||||||
|
use fixed_math::SinCos;
|
||||||
|
|
||||||
|
use super::*;
|
||||||
|
use crate::{
|
||||||
|
fighter::{
|
||||||
|
Fighter, FighterFacingDirection, FighterHitboxes, FighterHitstop,
|
||||||
|
FighterPendingHitReaction, FighterStaleMoveQueue, errors::FighterErrors,
|
||||||
|
manifest::FighterManifest,
|
||||||
|
},
|
||||||
|
game_settings::GameSettings,
|
||||||
|
math::{int::FGi32, vec::FGVec2},
|
||||||
|
player::Player,
|
||||||
|
schedule::GameplaySet,
|
||||||
|
scripting::FighterAttackScript,
|
||||||
|
};
|
||||||
|
|
||||||
|
pub fn resolve_fighter_hits(
|
||||||
|
mut pending_hits: ResMut<FighterPendingHits>,
|
||||||
|
mut attacker: Query<(
|
||||||
|
&FighterStaleMoveQueue,
|
||||||
|
&FighterFacingDirection,
|
||||||
|
&FighterHitboxes,
|
||||||
|
&Player,
|
||||||
|
&mut FighterHitstop,
|
||||||
|
)>,
|
||||||
|
mut receiver: Query<(&mut FighterDamage, &Fighter, &mut FighterPendingHitReaction)>,
|
||||||
|
attack_scripts: Res<Assets<FighterAttackScript>>,
|
||||||
|
game_settings: Res<GameSettings>,
|
||||||
|
fighter_manifests: Res<Assets<FighterManifest>>,
|
||||||
|
) -> Result {
|
||||||
|
let hits = std::mem::take(&mut pending_hits.0);
|
||||||
|
let mut hit_offset = 0;
|
||||||
|
|
||||||
|
while hit_offset < hits.len() {
|
||||||
|
let defender = hits[hit_offset].defender;
|
||||||
|
let next_defender = hits[hit_offset..]
|
||||||
|
.iter()
|
||||||
|
.position(|hit| hit.defender != defender)
|
||||||
|
.map_or(hits.len(), |offset| hit_offset + offset);
|
||||||
|
|
||||||
|
let Ok((mut receiver_damage, fighter, mut pending_reaction)) = receiver.get_mut(defender)
|
||||||
|
else {
|
||||||
|
hit_offset = next_defender;
|
||||||
|
continue;
|
||||||
|
};
|
||||||
|
|
||||||
|
let damage_data = hits[hit_offset..next_defender]
|
||||||
|
.iter()
|
||||||
|
.filter_map(|hit| {
|
||||||
|
let Ok((stale_move_queue, facing_dir, _hitboxes, player, _)) =
|
||||||
|
attacker.get(hit.attacker)
|
||||||
|
else {
|
||||||
|
return None;
|
||||||
|
};
|
||||||
|
let attack_script = attack_scripts.get(&hit.attack_script)?;
|
||||||
|
let hitbox = attack_script.hitboxes.get(hit.hitbox_index)?;
|
||||||
|
let damage_received = stale_move_queue
|
||||||
|
.get_attack_damage_multiplier(hit.attack_kind)
|
||||||
|
* hitbox.damage.0;
|
||||||
|
|
||||||
|
Some((
|
||||||
|
hit.attacker,
|
||||||
|
damage_received,
|
||||||
|
hitbox,
|
||||||
|
matches!(facing_dir, FighterFacingDirection::Left),
|
||||||
|
player.handle,
|
||||||
|
))
|
||||||
|
})
|
||||||
|
.collect::<Vec<_>>();
|
||||||
|
|
||||||
|
let total_damage_received_this_frame = damage_data
|
||||||
|
.iter()
|
||||||
|
.map(|(_, damage, ..)| damage)
|
||||||
|
.sum::<FGi32>();
|
||||||
|
let fighter_manifest = fighter_manifests
|
||||||
|
.get(&fighter.manifest)
|
||||||
|
.ok_or(FighterErrors::FighterManifestNotFound)?;
|
||||||
|
let mut reactions = Vec::with_capacity(damage_data.len());
|
||||||
|
|
||||||
|
for (attacker_entity, attack_damage, hitbox, facing_left, attacker_slot) in damage_data {
|
||||||
|
let knockback = hitbox.calculate_knockback(
|
||||||
|
&fighter_manifest.attributes,
|
||||||
|
*receiver_damage,
|
||||||
|
FighterDamage(total_damage_received_this_frame),
|
||||||
|
false,
|
||||||
|
false,
|
||||||
|
);
|
||||||
|
let angle = match &hitbox.angle {
|
||||||
|
AttackAngle::Normal(angle) => *angle,
|
||||||
|
AttackAngle::Sakurai => FGi32::lit("32.0"),
|
||||||
|
};
|
||||||
|
let launch_angle = if facing_left {
|
||||||
|
FGi32::lit("180.0") - angle
|
||||||
|
} else {
|
||||||
|
angle
|
||||||
|
};
|
||||||
|
let (sin, cos) = launch_angle.sin_cos();
|
||||||
|
let launch_direction = FGVec2::new(cos, sin);
|
||||||
|
let hitstop = HitStop::calculate(FighterDamage(attack_damage), false);
|
||||||
|
reactions.push((
|
||||||
|
attacker_entity,
|
||||||
|
attacker_slot,
|
||||||
|
FighterHitReaction {
|
||||||
|
launch_velocity: launch_direction * knockback.get_launch_speed(&game_settings),
|
||||||
|
hitstun_frames: knockback.get_hitstun_frames(&game_settings),
|
||||||
|
hitstop_frames: hitstop,
|
||||||
|
kind: HitReactionKind::Flinch,
|
||||||
|
},
|
||||||
|
));
|
||||||
|
}
|
||||||
|
|
||||||
|
receiver_damage.0 += total_damage_received_this_frame;
|
||||||
|
|
||||||
|
for (attacker_entity, _, reaction) in &reactions {
|
||||||
|
let Ok((.., mut hitstop)) = attacker.get_mut(*attacker_entity) else {
|
||||||
|
continue;
|
||||||
|
};
|
||||||
|
hitstop.remaining_frames = reaction.hitstop_frames.max(hitstop.remaining_frames);
|
||||||
|
}
|
||||||
|
|
||||||
|
pending_reaction.0 = reactions
|
||||||
|
.into_iter()
|
||||||
|
.min_by(|(_, port_a, _), (_, port_b, _)| port_a.cmp(port_b))
|
||||||
|
.map(|(_, _, reaction)| reaction);
|
||||||
|
|
||||||
|
hit_offset = next_defender;
|
||||||
|
}
|
||||||
|
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
|
||||||
|
pub struct FighterReactionPlugin;
|
||||||
|
|
||||||
|
impl Plugin for FighterReactionPlugin {
|
||||||
|
fn build(&self, app: &mut App) {
|
||||||
|
app.add_systems(
|
||||||
|
GgrsSchedule,
|
||||||
|
resolve_fighter_hits
|
||||||
|
.in_set(GameplaySet::Attacks)
|
||||||
|
.after(super::intersect_attacks_with_hurtboxes),
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
+2
-5
@@ -37,8 +37,8 @@ use crate::{
|
|||||||
fighter::{
|
fighter::{
|
||||||
attack::{
|
attack::{
|
||||||
AttackKind, FighterAttackPlugin, FighterAttackScriptAssets, FighterDamage,
|
AttackKind, FighterAttackPlugin, FighterAttackScriptAssets, FighterDamage,
|
||||||
FighterKnockbackVelocity, FighterPendingHitReaction, FighterReceivedAttacks,
|
FighterKnockbackVelocity, FighterPendingHitReaction, FighterSolvedHurtboxes,
|
||||||
FighterSolvedHurtboxes, FighterStaleMoveQueue,
|
FighterStaleMoveQueue,
|
||||||
},
|
},
|
||||||
baked_animation::{FighterBoneIndexMap, FighterBoneMatrices},
|
baked_animation::{FighterBoneIndexMap, FighterBoneMatrices},
|
||||||
manifest::FighterManifest,
|
manifest::FighterManifest,
|
||||||
@@ -116,7 +116,6 @@ pub struct FighterVisual;
|
|||||||
|
|
||||||
#[derive(Component)]
|
#[derive(Component)]
|
||||||
#[require(
|
#[require(
|
||||||
FighterReceivedAttacks,
|
|
||||||
FighterStaleMoveQueue,
|
FighterStaleMoveQueue,
|
||||||
FighterDamage,
|
FighterDamage,
|
||||||
FighterPendingHitReaction,
|
FighterPendingHitReaction,
|
||||||
@@ -199,8 +198,6 @@ impl Plugin for FighterPlugin {
|
|||||||
.checksum_component_with_hash::<FighterHitstop>()
|
.checksum_component_with_hash::<FighterHitstop>()
|
||||||
.rollback_component_with_copy::<FighterKnockbackVelocity>()
|
.rollback_component_with_copy::<FighterKnockbackVelocity>()
|
||||||
.checksum_component_with_hash::<FighterKnockbackVelocity>()
|
.checksum_component_with_hash::<FighterKnockbackVelocity>()
|
||||||
.rollback_component_with_clone::<FighterReceivedAttacks>()
|
|
||||||
.checksum_component_with_hash::<FighterReceivedAttacks>()
|
|
||||||
.rollback_resource_with_reflect::<StageCollision>()
|
.rollback_resource_with_reflect::<StageCollision>()
|
||||||
// Debug views.
|
// Debug views.
|
||||||
.add_systems(
|
.add_systems(
|
||||||
|
|||||||
@@ -1,3 +1,6 @@
|
|||||||
|
use crate::fighter::state::ground::GroundedStateCommon;
|
||||||
|
use crate::fighter::state::land::{LandingState, LandingType};
|
||||||
|
use crate::fighter::state::{CollisionContext, FighterState};
|
||||||
use crate::fighter::*;
|
use crate::fighter::*;
|
||||||
|
|
||||||
pub fn integrate_gravity(velocity: &mut FighterVelocity, attributes: &FighterAttributes) {
|
pub fn integrate_gravity(velocity: &mut FighterVelocity, attributes: &FighterAttributes) {
|
||||||
@@ -53,6 +56,27 @@ pub fn apply_air_motion(
|
|||||||
translation.0 += velocity.0;
|
translation.0 += velocity.0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn update_standard_motion(ctx: &mut crate::fighter::state::UpdateContext) {
|
||||||
|
integrate_gravity(ctx.velocity, ctx.fighter_attributes);
|
||||||
|
apply_air_drift(ctx.velocity, ctx.fighter_attributes, ctx.input);
|
||||||
|
apply_air_motion(ctx.velocity, ctx.translation, ctx.prev_translation);
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn collision_interrupt(
|
||||||
|
ctx: &mut CollisionContext,
|
||||||
|
landing_type: LandingType,
|
||||||
|
) -> Option<FighterState> {
|
||||||
|
let res = ctx.air_collide_with_stage()?;
|
||||||
|
ctx.translation.0 = res.hit_position - ctx.ecb.get_bottom_point();
|
||||||
|
let grounded_common = GroundedStateCommon {
|
||||||
|
current_line_id: res.line_id,
|
||||||
|
};
|
||||||
|
Some(FighterState::Land(LandingState::create(
|
||||||
|
grounded_common,
|
||||||
|
landing_type,
|
||||||
|
)))
|
||||||
|
}
|
||||||
|
|
||||||
#[cfg(test)]
|
#[cfg(test)]
|
||||||
mod tests {
|
mod tests {
|
||||||
use super::*;
|
use super::*;
|
||||||
|
|||||||
@@ -3,10 +3,7 @@ use crate::{
|
|||||||
animation::AnimKind,
|
animation::AnimKind,
|
||||||
state::{
|
state::{
|
||||||
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
|
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
|
||||||
UpdateContext, air,
|
UpdateContext, air, fall::FallState, land::LandingType,
|
||||||
fall::FallState,
|
|
||||||
ground::GroundedStateCommon,
|
|
||||||
land::{LandingState, LandingType},
|
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
input,
|
input,
|
||||||
@@ -43,19 +40,7 @@ impl FighterStateImpl for AirDodgeState {
|
|||||||
&mut self,
|
&mut self,
|
||||||
state_context: &mut CollisionContext,
|
state_context: &mut CollisionContext,
|
||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
if let Some(res) = state_context.air_collide_with_stage() {
|
air::collision_interrupt(state_context, LandingType::Special)
|
||||||
// Adjust translation
|
|
||||||
state_context.translation.0 = res.hit_position - state_context.ecb.get_bottom_point();
|
|
||||||
let grounded_common = GroundedStateCommon {
|
|
||||||
current_line_id: res.line_id,
|
|
||||||
};
|
|
||||||
Some(FighterState::Land(LandingState {
|
|
||||||
grounded_common,
|
|
||||||
landing_type: LandingType::Special,
|
|
||||||
}))
|
|
||||||
} else {
|
|
||||||
None
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||||
|
|||||||
@@ -1,5 +1,3 @@
|
|||||||
use std::hash::Hasher;
|
|
||||||
|
|
||||||
use super::{
|
use super::{
|
||||||
CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext, ground, run,
|
CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext, ground, run,
|
||||||
wait, walk,
|
wait, walk,
|
||||||
@@ -7,22 +5,15 @@ use super::{
|
|||||||
use crate::fighter::FighterFacingDirection;
|
use crate::fighter::FighterFacingDirection;
|
||||||
use crate::fighter::animation::AnimKind;
|
use crate::fighter::animation::AnimKind;
|
||||||
use crate::fighter::state::FighterState;
|
use crate::fighter::state::FighterState;
|
||||||
use crate::fighter::state::fall::FallState;
|
use crate::fighter::state::ground::GroundedStateCommon;
|
||||||
use crate::fighter::state::ground::{GroundedMotionResult, GroundedStateCommon};
|
|
||||||
use crate::input::FighterCommands::{SmashMoveLeft, SmashMoveRight};
|
use crate::input::FighterCommands::{SmashMoveLeft, SmashMoveRight};
|
||||||
|
|
||||||
#[derive(Debug, Clone)]
|
#[derive(Debug, Clone, Hash)]
|
||||||
pub struct DashState {
|
pub struct DashState {
|
||||||
direction: FighterFacingDirection,
|
direction: FighterFacingDirection,
|
||||||
pub ground_common: GroundedStateCommon,
|
pub ground_common: GroundedStateCommon,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl std::hash::Hash for DashState {
|
|
||||||
fn hash<H: Hasher>(&self, state: &mut H) {
|
|
||||||
self.direction.hash(state);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl DashState {
|
impl DashState {
|
||||||
pub fn new(direction: FighterFacingDirection, ground_common: GroundedStateCommon) -> Self {
|
pub fn new(direction: FighterFacingDirection, ground_common: GroundedStateCommon) -> Self {
|
||||||
Self {
|
Self {
|
||||||
@@ -115,13 +106,7 @@ impl FighterStateImpl for DashState {
|
|||||||
&mut self,
|
&mut self,
|
||||||
state_context: &mut CollisionContext,
|
state_context: &mut CollisionContext,
|
||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
if let GroundedMotionResult::InAir =
|
ground::collision_interrupt(state_context, &mut self.ground_common, true)
|
||||||
ground::collide_with_stage_grounded(state_context, &mut self.ground_common, true)
|
|
||||||
{
|
|
||||||
Some(FighterState::Fall(FallState))
|
|
||||||
} else {
|
|
||||||
None
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,7 +1,5 @@
|
|||||||
use super::{CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext};
|
use super::{CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext};
|
||||||
use crate::fighter::animation::AnimKind;
|
use crate::fighter::animation::AnimKind;
|
||||||
use crate::fighter::state::ground::GroundedStateCommon;
|
|
||||||
use crate::fighter::state::land::{LandingState, LandingType};
|
|
||||||
use crate::fighter::state::{FighterState, air, jump};
|
use crate::fighter::state::{FighterState, air, jump};
|
||||||
|
|
||||||
#[derive(Debug, Clone, Copy, Hash)]
|
#[derive(Debug, Clone, Copy, Hash)]
|
||||||
@@ -18,36 +16,17 @@ impl FighterStateImpl for FallState {
|
|||||||
}
|
}
|
||||||
|
|
||||||
fn update(&mut self, state_context: &mut UpdateContext) {
|
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||||
air::integrate_gravity(state_context.velocity, state_context.fighter_attributes);
|
air::update_standard_motion(state_context);
|
||||||
air::apply_air_drift(
|
|
||||||
state_context.velocity,
|
|
||||||
state_context.fighter_attributes,
|
|
||||||
state_context.input,
|
|
||||||
);
|
|
||||||
air::apply_air_motion(
|
|
||||||
state_context.velocity,
|
|
||||||
state_context.translation,
|
|
||||||
state_context.prev_translation,
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
fn check_collision_interrupt(
|
fn check_collision_interrupt(
|
||||||
&mut self,
|
&mut self,
|
||||||
state_context: &mut CollisionContext,
|
state_context: &mut CollisionContext,
|
||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
if let Some(res) = state_context.air_collide_with_stage() {
|
air::collision_interrupt(
|
||||||
// Adjust translation
|
state_context,
|
||||||
state_context.translation.0 = res.hit_position - state_context.ecb.get_bottom_point();
|
crate::fighter::state::land::LandingType::Normal,
|
||||||
let grounded_common = GroundedStateCommon {
|
)
|
||||||
current_line_id: res.line_id,
|
|
||||||
};
|
|
||||||
Some(FighterState::Land(LandingState::create(
|
|
||||||
grounded_common,
|
|
||||||
LandingType::Normal,
|
|
||||||
)))
|
|
||||||
} else {
|
|
||||||
None
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -3,7 +3,7 @@
|
|||||||
//! bit-for-bit deterministic for rollback.
|
//! bit-for-bit deterministic for rollback.
|
||||||
|
|
||||||
use crate::fighter::state::{
|
use crate::fighter::state::{
|
||||||
CollisionContext, FighterState, InterruptContext, dash, ground_attack, turn, wait, walk,
|
CollisionContext, FighterState, InterruptContext, dash, fall, ground_attack, turn, wait, walk,
|
||||||
};
|
};
|
||||||
use crate::fighter::{
|
use crate::fighter::{
|
||||||
FighterAttributes, FighterPreviousTranslation, FighterTranslation, FighterVelocity,
|
FighterAttributes, FighterPreviousTranslation, FighterTranslation, FighterVelocity,
|
||||||
@@ -163,6 +163,22 @@ pub fn apply_grounded_motion(
|
|||||||
translation.0 += FGVec2::new(velocity.0.x, FGi32::ZERO);
|
translation.0 += FGVec2::new(velocity.0.x, FGi32::ZERO);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn update_friction_motion(ctx: &mut crate::fighter::state::UpdateContext) {
|
||||||
|
let friction = if ctx.velocity.x.abs() > ctx.fighter_attributes.max_walk_vel {
|
||||||
|
ctx.fighter_attributes.ground_friction
|
||||||
|
* ctx
|
||||||
|
.game_settings
|
||||||
|
.fighter_common
|
||||||
|
.ground_friction_over_walk_speed_multiplier
|
||||||
|
} else {
|
||||||
|
ctx.fighter_attributes.ground_friction
|
||||||
|
};
|
||||||
|
|
||||||
|
let ground_velocity = ctx.velocity.x;
|
||||||
|
ctx.velocity.x += apply_grounded_friction(friction, ground_velocity);
|
||||||
|
apply_grounded_motion(ctx.velocity, ctx.translation, ctx.prev_translation);
|
||||||
|
}
|
||||||
|
|
||||||
pub fn collide_with_stage_grounded(
|
pub fn collide_with_stage_grounded(
|
||||||
state_context: &mut CollisionContext,
|
state_context: &mut CollisionContext,
|
||||||
ground_common: &mut GroundedStateCommon,
|
ground_common: &mut GroundedStateCommon,
|
||||||
@@ -210,6 +226,17 @@ pub fn collide_with_stage_grounded(
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn collision_interrupt(
|
||||||
|
ctx: &mut CollisionContext,
|
||||||
|
common: &mut GroundedStateCommon,
|
||||||
|
can_walk_off: bool,
|
||||||
|
) -> Option<FighterState> {
|
||||||
|
match collide_with_stage_grounded(ctx, common, can_walk_off) {
|
||||||
|
GroundedMotionResult::InGround => None,
|
||||||
|
GroundedMotionResult::InAir => Some(FighterState::Fall(fall::FallState)),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
#[cfg(test)]
|
#[cfg(test)]
|
||||||
mod tests {
|
mod tests {
|
||||||
use super::*;
|
use super::*;
|
||||||
|
|||||||
@@ -6,8 +6,8 @@ use crate::{
|
|||||||
CollisionContext, EnterContext, ExitContext, FighterState, FighterStateImpl,
|
CollisionContext, EnterContext, ExitContext, FighterState, FighterStateImpl,
|
||||||
InterruptContext, UpdateContext, air,
|
InterruptContext, UpdateContext, air,
|
||||||
fall::FallState,
|
fall::FallState,
|
||||||
ground::{GroundedMotionResult, GroundedStateCommon, collide_with_stage_grounded},
|
ground::{GroundedStateCommon, collision_interrupt},
|
||||||
land::{LandingState, LandingType},
|
land::LandingType,
|
||||||
wait::WaitState,
|
wait::WaitState,
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
@@ -88,29 +88,10 @@ impl FighterStateImpl for HitstunState {
|
|||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
match &mut self.hitstop_kind {
|
match &mut self.hitstop_kind {
|
||||||
HitstopStateKind::Grounded(grounded_state_common) => {
|
HitstopStateKind::Grounded(grounded_state_common) => {
|
||||||
if let GroundedMotionResult::InAir =
|
collision_interrupt(state_context, grounded_state_common, true)
|
||||||
collide_with_stage_grounded(state_context, grounded_state_common, true)
|
|
||||||
{
|
|
||||||
Some(FighterState::Fall(FallState {}))
|
|
||||||
} else {
|
|
||||||
None
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
HitstopStateKind::Airborne => {
|
HitstopStateKind::Airborne => {
|
||||||
if let Some(res) = state_context.air_collide_with_stage() {
|
air::collision_interrupt(state_context, LandingType::Normal)
|
||||||
// Adjust translation
|
|
||||||
state_context.translation.0 =
|
|
||||||
res.hit_position - state_context.ecb.get_bottom_point();
|
|
||||||
let grounded_common = GroundedStateCommon {
|
|
||||||
current_line_id: res.line_id,
|
|
||||||
};
|
|
||||||
Some(FighterState::Land(LandingState::create(
|
|
||||||
grounded_common,
|
|
||||||
LandingType::Normal,
|
|
||||||
)))
|
|
||||||
} else {
|
|
||||||
None
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -7,9 +7,7 @@ use crate::{
|
|||||||
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
|
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
|
||||||
UpdateContext, air,
|
UpdateContext, air,
|
||||||
air_dodge::{self, AirDodgeState},
|
air_dodge::{self, AirDodgeState},
|
||||||
fall::FallState,
|
ground::{self, GroundedStateCommon},
|
||||||
ground::{self, GroundedMotionResult, GroundedStateCommon},
|
|
||||||
land::{LandingState, LandingType},
|
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
input::FighterCommands,
|
input::FighterCommands,
|
||||||
@@ -84,40 +82,14 @@ impl FighterStateImpl for JumpSquatState {
|
|||||||
|
|
||||||
fn update(&mut self, state_context: &mut UpdateContext) {
|
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||||
self.duration_counter += 1;
|
self.duration_counter += 1;
|
||||||
|
ground::update_friction_motion(state_context);
|
||||||
let friction =
|
|
||||||
if state_context.velocity.x.abs() > state_context.fighter_attributes.max_walk_vel {
|
|
||||||
state_context.fighter_attributes.ground_friction
|
|
||||||
* state_context
|
|
||||||
.game_settings
|
|
||||||
.fighter_common
|
|
||||||
.ground_friction_over_walk_speed_multiplier
|
|
||||||
} else {
|
|
||||||
state_context.fighter_attributes.ground_friction
|
|
||||||
};
|
|
||||||
|
|
||||||
let ground_velocity = state_context.velocity.x;
|
|
||||||
|
|
||||||
state_context.velocity.x += ground::apply_grounded_friction(friction, ground_velocity);
|
|
||||||
|
|
||||||
ground::apply_grounded_motion(
|
|
||||||
state_context.velocity,
|
|
||||||
state_context.translation,
|
|
||||||
state_context.prev_translation,
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
fn check_collision_interrupt(
|
fn check_collision_interrupt(
|
||||||
&mut self,
|
&mut self,
|
||||||
state_context: &mut CollisionContext,
|
state_context: &mut CollisionContext,
|
||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
if let GroundedMotionResult::InAir =
|
ground::collision_interrupt(state_context, &mut self.grounded_common, false)
|
||||||
ground::collide_with_stage_grounded(state_context, &mut self.grounded_common, false)
|
|
||||||
{
|
|
||||||
Some(FighterState::Fall(FallState))
|
|
||||||
} else {
|
|
||||||
None
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||||
@@ -139,17 +111,7 @@ impl FighterStateImpl for JumpState {
|
|||||||
}
|
}
|
||||||
|
|
||||||
fn update(&mut self, state_context: &mut UpdateContext) {
|
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||||
air::integrate_gravity(state_context.velocity, state_context.fighter_attributes);
|
air::update_standard_motion(state_context);
|
||||||
air::apply_air_drift(
|
|
||||||
state_context.velocity,
|
|
||||||
state_context.fighter_attributes,
|
|
||||||
state_context.input,
|
|
||||||
);
|
|
||||||
air::apply_air_motion(
|
|
||||||
state_context.velocity,
|
|
||||||
state_context.translation,
|
|
||||||
state_context.prev_translation,
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||||
@@ -207,19 +169,10 @@ impl FighterStateImpl for JumpState {
|
|||||||
&mut self,
|
&mut self,
|
||||||
state_context: &mut CollisionContext,
|
state_context: &mut CollisionContext,
|
||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
if let Some(res) = state_context.air_collide_with_stage() {
|
air::collision_interrupt(
|
||||||
// Adjust translation
|
state_context,
|
||||||
state_context.translation.0 = res.hit_position - state_context.ecb.get_bottom_point();
|
crate::fighter::state::land::LandingType::Normal,
|
||||||
let grounded_common = GroundedStateCommon {
|
)
|
||||||
current_line_id: res.line_id,
|
|
||||||
};
|
|
||||||
Some(FighterState::Land(LandingState::create(
|
|
||||||
grounded_common,
|
|
||||||
LandingType::Normal,
|
|
||||||
)))
|
|
||||||
} else {
|
|
||||||
None
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -3,11 +3,7 @@ use crate::fighter::{
|
|||||||
state::{
|
state::{
|
||||||
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
|
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
|
||||||
UpdateContext, dash,
|
UpdateContext, dash,
|
||||||
fall::FallState,
|
ground::{self, GroundedStateCommon, grounded_movement_standstill_common_interrupts},
|
||||||
ground::{
|
|
||||||
self, GroundedMotionResult, GroundedStateCommon,
|
|
||||||
grounded_movement_standstill_common_interrupts,
|
|
||||||
},
|
|
||||||
walk,
|
walk,
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
@@ -53,39 +49,14 @@ impl FighterStateImpl for LandingState {
|
|||||||
}
|
}
|
||||||
|
|
||||||
fn update(&mut self, state_context: &mut UpdateContext) {
|
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||||
let friction =
|
ground::update_friction_motion(state_context);
|
||||||
if state_context.velocity.x.abs() > state_context.fighter_attributes.max_walk_vel {
|
|
||||||
state_context.fighter_attributes.ground_friction
|
|
||||||
* state_context
|
|
||||||
.game_settings
|
|
||||||
.fighter_common
|
|
||||||
.ground_friction_over_walk_speed_multiplier
|
|
||||||
} else {
|
|
||||||
state_context.fighter_attributes.ground_friction
|
|
||||||
};
|
|
||||||
|
|
||||||
let ground_velocity = state_context.velocity.x;
|
|
||||||
|
|
||||||
state_context.velocity.x += ground::apply_grounded_friction(friction, ground_velocity);
|
|
||||||
|
|
||||||
ground::apply_grounded_motion(
|
|
||||||
state_context.velocity,
|
|
||||||
state_context.translation,
|
|
||||||
state_context.prev_translation,
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
fn check_collision_interrupt(
|
fn check_collision_interrupt(
|
||||||
&mut self,
|
&mut self,
|
||||||
state_context: &mut CollisionContext,
|
state_context: &mut CollisionContext,
|
||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
if let GroundedMotionResult::InAir =
|
ground::collision_interrupt(state_context, &mut self.grounded_common, true)
|
||||||
ground::collide_with_stage_grounded(state_context, &mut self.grounded_common, true)
|
|
||||||
{
|
|
||||||
Some(FighterState::Fall(FallState))
|
|
||||||
} else {
|
|
||||||
None
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||||
|
|||||||
@@ -6,9 +6,7 @@ use super::{
|
|||||||
};
|
};
|
||||||
use crate::fighter::animation::AnimKind;
|
use crate::fighter::animation::AnimKind;
|
||||||
use crate::fighter::state::FighterState;
|
use crate::fighter::state::FighterState;
|
||||||
use crate::fighter::state::fall::FallState;
|
use crate::fighter::state::ground::GroundedStateCommon;
|
||||||
use crate::fighter::state::ground::{GroundedMotionResult, GroundedStateCommon};
|
|
||||||
use crate::math::int::FGi32;
|
|
||||||
|
|
||||||
#[derive(Component, Debug, Clone, Hash)]
|
#[derive(Component, Debug, Clone, Hash)]
|
||||||
pub struct RunState {
|
pub struct RunState {
|
||||||
@@ -64,13 +62,7 @@ impl FighterStateImpl for RunState {
|
|||||||
&mut self,
|
&mut self,
|
||||||
state_context: &mut CollisionContext,
|
state_context: &mut CollisionContext,
|
||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
if let GroundedMotionResult::InAir =
|
ground::collision_interrupt(state_context, &mut self.grounded_common, true)
|
||||||
ground::collide_with_stage_grounded(state_context, &mut self.grounded_common, false)
|
|
||||||
{
|
|
||||||
Some(FighterState::Fall(FallState))
|
|
||||||
} else {
|
|
||||||
None
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,7 +1,6 @@
|
|||||||
use super::{CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext};
|
use super::{CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext};
|
||||||
use crate::fighter::animation::AnimKind;
|
use crate::fighter::animation::AnimKind;
|
||||||
use crate::fighter::state::fall::FallState;
|
use crate::fighter::state::ground::{self, GroundedStateCommon};
|
||||||
use crate::fighter::state::ground::{self, GroundedMotionResult, GroundedStateCommon};
|
|
||||||
use crate::fighter::state::{FighterState, dash, jump, wait, walk};
|
use crate::fighter::state::{FighterState, dash, jump, wait, walk};
|
||||||
use crate::input::FighterCommands;
|
use crate::input::FighterCommands;
|
||||||
|
|
||||||
@@ -48,39 +47,14 @@ impl FighterStateImpl for TurnState {
|
|||||||
}
|
}
|
||||||
|
|
||||||
fn update(&mut self, state_context: &mut UpdateContext) {
|
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||||
let friction =
|
ground::update_friction_motion(state_context);
|
||||||
if state_context.velocity.x.abs() > state_context.fighter_attributes.max_walk_vel {
|
|
||||||
state_context.fighter_attributes.ground_friction
|
|
||||||
* state_context
|
|
||||||
.game_settings
|
|
||||||
.fighter_common
|
|
||||||
.ground_friction_over_walk_speed_multiplier
|
|
||||||
} else {
|
|
||||||
state_context.fighter_attributes.ground_friction
|
|
||||||
};
|
|
||||||
|
|
||||||
let ground_velocity = state_context.velocity.x;
|
|
||||||
|
|
||||||
state_context.velocity.x += ground::apply_grounded_friction(friction, ground_velocity);
|
|
||||||
|
|
||||||
ground::apply_grounded_motion(
|
|
||||||
state_context.velocity,
|
|
||||||
state_context.translation,
|
|
||||||
state_context.prev_translation,
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
fn check_collision_interrupt(
|
fn check_collision_interrupt(
|
||||||
&mut self,
|
&mut self,
|
||||||
state_context: &mut CollisionContext,
|
state_context: &mut CollisionContext,
|
||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
if let GroundedMotionResult::InAir =
|
ground::collision_interrupt(state_context, &mut self.grounded_common, false)
|
||||||
ground::collide_with_stage_grounded(state_context, &mut self.grounded_common, false)
|
|
||||||
{
|
|
||||||
Some(FighterState::Fall(FallState))
|
|
||||||
} else {
|
|
||||||
None
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -3,8 +3,7 @@ use super::{
|
|||||||
};
|
};
|
||||||
use crate::fighter::animation::AnimKind;
|
use crate::fighter::animation::AnimKind;
|
||||||
use crate::fighter::state::FighterState;
|
use crate::fighter::state::FighterState;
|
||||||
use crate::fighter::state::fall::FallState;
|
use crate::fighter::state::ground::GroundedStateCommon;
|
||||||
use crate::fighter::state::ground::{GroundedMotionResult, GroundedStateCommon};
|
|
||||||
|
|
||||||
#[derive(Debug, Clone, Hash)]
|
#[derive(Debug, Clone, Hash)]
|
||||||
pub struct WaitState {
|
pub struct WaitState {
|
||||||
@@ -38,39 +37,14 @@ impl FighterStateImpl for WaitState {
|
|||||||
}
|
}
|
||||||
|
|
||||||
fn update(&mut self, state_context: &mut UpdateContext) {
|
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||||
let friction =
|
ground::update_friction_motion(state_context);
|
||||||
if state_context.velocity.x.abs() > state_context.fighter_attributes.max_walk_vel {
|
|
||||||
state_context.fighter_attributes.ground_friction
|
|
||||||
* state_context
|
|
||||||
.game_settings
|
|
||||||
.fighter_common
|
|
||||||
.ground_friction_over_walk_speed_multiplier
|
|
||||||
} else {
|
|
||||||
state_context.fighter_attributes.ground_friction
|
|
||||||
};
|
|
||||||
|
|
||||||
let ground_velocity = state_context.velocity.x;
|
|
||||||
|
|
||||||
state_context.velocity.x += ground::apply_grounded_friction(friction, ground_velocity);
|
|
||||||
|
|
||||||
ground::apply_grounded_motion(
|
|
||||||
state_context.velocity,
|
|
||||||
state_context.translation,
|
|
||||||
state_context.prev_translation,
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
fn check_collision_interrupt(
|
fn check_collision_interrupt(
|
||||||
&mut self,
|
&mut self,
|
||||||
state_context: &mut CollisionContext,
|
state_context: &mut CollisionContext,
|
||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
if let GroundedMotionResult::InAir =
|
ground::collision_interrupt(state_context, &mut self.grounded_common, false)
|
||||||
ground::collide_with_stage_grounded(state_context, &mut self.grounded_common, false)
|
|
||||||
{
|
|
||||||
Some(FighterState::Fall(FallState))
|
|
||||||
} else {
|
|
||||||
None
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -4,8 +4,7 @@ use super::{
|
|||||||
};
|
};
|
||||||
use crate::fighter::animation::AnimKind;
|
use crate::fighter::animation::AnimKind;
|
||||||
use crate::fighter::state::FighterState;
|
use crate::fighter::state::FighterState;
|
||||||
use crate::fighter::state::fall::FallState;
|
use crate::fighter::state::ground::GroundedStateCommon;
|
||||||
use crate::fighter::state::ground::{GroundedMotionResult, GroundedStateCommon};
|
|
||||||
|
|
||||||
#[derive(Debug, Clone, Hash)]
|
#[derive(Debug, Clone, Hash)]
|
||||||
pub struct WalkState {
|
pub struct WalkState {
|
||||||
@@ -55,13 +54,7 @@ impl FighterStateImpl for WalkState {
|
|||||||
&mut self,
|
&mut self,
|
||||||
state_context: &mut CollisionContext,
|
state_context: &mut CollisionContext,
|
||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
if let GroundedMotionResult::InAir =
|
ground::collision_interrupt(state_context, &mut self.grounded_common, false)
|
||||||
ground::collide_with_stage_grounded(state_context, &mut self.grounded_common, false)
|
|
||||||
{
|
|
||||||
Some(FighterState::Fall(FallState))
|
|
||||||
} else {
|
|
||||||
None
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user