Compare commits

..
Author SHA1 Message Date
EIREXE 23773defcd Deduplicate fighter state lifecycle policies
CI / build-and-test (pull_request) Successful in 11m6s
2026-09-16 20:16:26 +02:00
EIREXE 26e149cb0a Fix run direction not being taken into account when accelerating (Fixes #11)
CI / build-and-test (pull_request) Failing after 10m52s
2026-09-16 19:55:18 +02:00
EIREXE 43ee6d8153 Make combat reaction state rollback-safe (#34)
CI / build-and-test (push) Successful in 13m10s
## Summary

- replace the per-fighter received-attack inbox with a typed rollback-registered pending-hit resource
- split combat reaction resolution into its own attack module
- remap entity references during rollback and include pending hits in debug save states

Fixes #21

Reviewed-on: #34
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-16 17:50:40 +00:00
13 changed files with 89 additions and 241 deletions
+24
View File
@@ -1,3 +1,6 @@
use crate::fighter::state::ground::GroundedStateCommon;
use crate::fighter::state::land::{LandingState, LandingType};
use crate::fighter::state::{CollisionContext, FighterState};
use crate::fighter::*; use crate::fighter::*;
pub fn integrate_gravity(velocity: &mut FighterVelocity, attributes: &FighterAttributes) { pub fn integrate_gravity(velocity: &mut FighterVelocity, attributes: &FighterAttributes) {
@@ -53,6 +56,27 @@ pub fn apply_air_motion(
translation.0 += velocity.0; translation.0 += velocity.0;
} }
pub fn update_standard_motion(ctx: &mut crate::fighter::state::UpdateContext) {
integrate_gravity(ctx.velocity, ctx.fighter_attributes);
apply_air_drift(ctx.velocity, ctx.fighter_attributes, ctx.input);
apply_air_motion(ctx.velocity, ctx.translation, ctx.prev_translation);
}
pub fn collision_interrupt(
ctx: &mut CollisionContext,
landing_type: LandingType,
) -> Option<FighterState> {
let res = ctx.air_collide_with_stage()?;
ctx.translation.0 = res.hit_position - ctx.ecb.get_bottom_point();
let grounded_common = GroundedStateCommon {
current_line_id: res.line_id,
};
Some(FighterState::Land(LandingState::create(
grounded_common,
landing_type,
)))
}
#[cfg(test)] #[cfg(test)]
mod tests { mod tests {
use super::*; use super::*;
+2 -17
View File
@@ -3,10 +3,7 @@ use crate::{
animation::AnimKind, animation::AnimKind,
state::{ state::{
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext, CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
UpdateContext, air, UpdateContext, air, fall::FallState, land::LandingType,
fall::FallState,
ground::GroundedStateCommon,
land::{LandingState, LandingType},
}, },
}, },
input, input,
@@ -43,19 +40,7 @@ impl FighterStateImpl for AirDodgeState {
&mut self, &mut self,
state_context: &mut CollisionContext, state_context: &mut CollisionContext,
) -> Option<FighterState> { ) -> Option<FighterState> {
if let Some(res) = state_context.air_collide_with_stage() { air::collision_interrupt(state_context, LandingType::Special)
// Adjust translation
state_context.translation.0 = res.hit_position - state_context.ecb.get_bottom_point();
let grounded_common = GroundedStateCommon {
current_line_id: res.line_id,
};
Some(FighterState::Land(LandingState {
grounded_common,
landing_type: LandingType::Special,
}))
} else {
None
}
} }
fn on_enter(&mut self, state_context: &mut EnterContext) { fn on_enter(&mut self, state_context: &mut EnterContext) {
+2 -9
View File
@@ -5,8 +5,7 @@ use super::{
use crate::fighter::FighterFacingDirection; use crate::fighter::FighterFacingDirection;
use crate::fighter::animation::AnimKind; use crate::fighter::animation::AnimKind;
use crate::fighter::state::FighterState; use crate::fighter::state::FighterState;
use crate::fighter::state::fall::FallState; use crate::fighter::state::ground::GroundedStateCommon;
use crate::fighter::state::ground::{GroundedMotionResult, GroundedStateCommon};
use crate::input::FighterCommands::{SmashMoveLeft, SmashMoveRight}; use crate::input::FighterCommands::{SmashMoveLeft, SmashMoveRight};
#[derive(Debug, Clone, Hash)] #[derive(Debug, Clone, Hash)]
@@ -107,13 +106,7 @@ impl FighterStateImpl for DashState {
&mut self, &mut self,
state_context: &mut CollisionContext, state_context: &mut CollisionContext,
) -> Option<FighterState> { ) -> Option<FighterState> {
if let GroundedMotionResult::InAir = ground::collision_interrupt(state_context, &mut self.ground_common, true)
ground::collide_with_stage_grounded(state_context, &mut self.ground_common, true)
{
Some(FighterState::Fall(FallState))
} else {
None
}
} }
} }
+5 -26
View File
@@ -1,7 +1,5 @@
use super::{CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext}; use super::{CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext};
use crate::fighter::animation::AnimKind; use crate::fighter::animation::AnimKind;
use crate::fighter::state::ground::GroundedStateCommon;
use crate::fighter::state::land::{LandingState, LandingType};
use crate::fighter::state::{FighterState, air, jump}; use crate::fighter::state::{FighterState, air, jump};
#[derive(Debug, Clone, Copy, Hash)] #[derive(Debug, Clone, Copy, Hash)]
@@ -18,36 +16,17 @@ impl FighterStateImpl for FallState {
} }
fn update(&mut self, state_context: &mut UpdateContext) { fn update(&mut self, state_context: &mut UpdateContext) {
air::integrate_gravity(state_context.velocity, state_context.fighter_attributes); air::update_standard_motion(state_context);
air::apply_air_drift(
state_context.velocity,
state_context.fighter_attributes,
state_context.input,
);
air::apply_air_motion(
state_context.velocity,
state_context.translation,
state_context.prev_translation,
);
} }
fn check_collision_interrupt( fn check_collision_interrupt(
&mut self, &mut self,
state_context: &mut CollisionContext, state_context: &mut CollisionContext,
) -> Option<FighterState> { ) -> Option<FighterState> {
if let Some(res) = state_context.air_collide_with_stage() { air::collision_interrupt(
// Adjust translation state_context,
state_context.translation.0 = res.hit_position - state_context.ecb.get_bottom_point(); crate::fighter::state::land::LandingType::Normal,
let grounded_common = GroundedStateCommon { )
current_line_id: res.line_id,
};
Some(FighterState::Land(LandingState::create(
grounded_common,
LandingType::Normal,
)))
} else {
None
}
} }
} }
+28 -1
View File
@@ -3,7 +3,7 @@
//! bit-for-bit deterministic for rollback. //! bit-for-bit deterministic for rollback.
use crate::fighter::state::{ use crate::fighter::state::{
CollisionContext, FighterState, InterruptContext, dash, ground_attack, turn, wait, walk, CollisionContext, FighterState, InterruptContext, dash, fall, ground_attack, turn, wait, walk,
}; };
use crate::fighter::{ use crate::fighter::{
FighterAttributes, FighterPreviousTranslation, FighterTranslation, FighterVelocity, FighterAttributes, FighterPreviousTranslation, FighterTranslation, FighterVelocity,
@@ -163,6 +163,22 @@ pub fn apply_grounded_motion(
translation.0 += FGVec2::new(velocity.0.x, FGi32::ZERO); translation.0 += FGVec2::new(velocity.0.x, FGi32::ZERO);
} }
pub fn update_friction_motion(ctx: &mut crate::fighter::state::UpdateContext) {
let friction = if ctx.velocity.x.abs() > ctx.fighter_attributes.max_walk_vel {
ctx.fighter_attributes.ground_friction
* ctx
.game_settings
.fighter_common
.ground_friction_over_walk_speed_multiplier
} else {
ctx.fighter_attributes.ground_friction
};
let ground_velocity = ctx.velocity.x;
ctx.velocity.x += apply_grounded_friction(friction, ground_velocity);
apply_grounded_motion(ctx.velocity, ctx.translation, ctx.prev_translation);
}
pub fn collide_with_stage_grounded( pub fn collide_with_stage_grounded(
state_context: &mut CollisionContext, state_context: &mut CollisionContext,
ground_common: &mut GroundedStateCommon, ground_common: &mut GroundedStateCommon,
@@ -210,6 +226,17 @@ pub fn collide_with_stage_grounded(
} }
} }
pub fn collision_interrupt(
ctx: &mut CollisionContext,
common: &mut GroundedStateCommon,
can_walk_off: bool,
) -> Option<FighterState> {
match collide_with_stage_grounded(ctx, common, can_walk_off) {
GroundedMotionResult::InGround => None,
GroundedMotionResult::InAir => Some(FighterState::Fall(fall::FallState)),
}
}
#[cfg(test)] #[cfg(test)]
mod tests { mod tests {
use super::*; use super::*;
+4 -23
View File
@@ -6,8 +6,8 @@ use crate::{
CollisionContext, EnterContext, ExitContext, FighterState, FighterStateImpl, CollisionContext, EnterContext, ExitContext, FighterState, FighterStateImpl,
InterruptContext, UpdateContext, air, InterruptContext, UpdateContext, air,
fall::FallState, fall::FallState,
ground::{GroundedMotionResult, GroundedStateCommon, collide_with_stage_grounded}, ground::{GroundedStateCommon, collision_interrupt},
land::{LandingState, LandingType}, land::LandingType,
wait::WaitState, wait::WaitState,
}, },
}, },
@@ -88,29 +88,10 @@ impl FighterStateImpl for HitstunState {
) -> Option<FighterState> { ) -> Option<FighterState> {
match &mut self.hitstop_kind { match &mut self.hitstop_kind {
HitstopStateKind::Grounded(grounded_state_common) => { HitstopStateKind::Grounded(grounded_state_common) => {
if let GroundedMotionResult::InAir = collision_interrupt(state_context, grounded_state_common, true)
collide_with_stage_grounded(state_context, grounded_state_common, true)
{
Some(FighterState::Fall(FallState {}))
} else {
None
}
} }
HitstopStateKind::Airborne => { HitstopStateKind::Airborne => {
if let Some(res) = state_context.air_collide_with_stage() { air::collision_interrupt(state_context, LandingType::Normal)
// Adjust translation
state_context.translation.0 =
res.hit_position - state_context.ecb.get_bottom_point();
let grounded_common = GroundedStateCommon {
current_line_id: res.line_id,
};
Some(FighterState::Land(LandingState::create(
grounded_common,
LandingType::Normal,
)))
} else {
None
}
} }
} }
} }
+8 -55
View File
@@ -7,9 +7,7 @@ use crate::{
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext, CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
UpdateContext, air, UpdateContext, air,
air_dodge::{self, AirDodgeState}, air_dodge::{self, AirDodgeState},
fall::FallState, ground::{self, GroundedStateCommon},
ground::{self, GroundedMotionResult, GroundedStateCommon},
land::{LandingState, LandingType},
}, },
}, },
input::FighterCommands, input::FighterCommands,
@@ -84,40 +82,14 @@ impl FighterStateImpl for JumpSquatState {
fn update(&mut self, state_context: &mut UpdateContext) { fn update(&mut self, state_context: &mut UpdateContext) {
self.duration_counter += 1; self.duration_counter += 1;
ground::update_friction_motion(state_context);
let friction =
if state_context.velocity.x.abs() > state_context.fighter_attributes.max_walk_vel {
state_context.fighter_attributes.ground_friction
* state_context
.game_settings
.fighter_common
.ground_friction_over_walk_speed_multiplier
} else {
state_context.fighter_attributes.ground_friction
};
let ground_velocity = state_context.velocity.x;
state_context.velocity.x += ground::apply_grounded_friction(friction, ground_velocity);
ground::apply_grounded_motion(
state_context.velocity,
state_context.translation,
state_context.prev_translation,
);
} }
fn check_collision_interrupt( fn check_collision_interrupt(
&mut self, &mut self,
state_context: &mut CollisionContext, state_context: &mut CollisionContext,
) -> Option<FighterState> { ) -> Option<FighterState> {
if let GroundedMotionResult::InAir = ground::collision_interrupt(state_context, &mut self.grounded_common, false)
ground::collide_with_stage_grounded(state_context, &mut self.grounded_common, false)
{
Some(FighterState::Fall(FallState))
} else {
None
}
} }
fn on_enter(&mut self, state_context: &mut EnterContext) { fn on_enter(&mut self, state_context: &mut EnterContext) {
@@ -139,17 +111,7 @@ impl FighterStateImpl for JumpState {
} }
fn update(&mut self, state_context: &mut UpdateContext) { fn update(&mut self, state_context: &mut UpdateContext) {
air::integrate_gravity(state_context.velocity, state_context.fighter_attributes); air::update_standard_motion(state_context);
air::apply_air_drift(
state_context.velocity,
state_context.fighter_attributes,
state_context.input,
);
air::apply_air_motion(
state_context.velocity,
state_context.translation,
state_context.prev_translation,
);
} }
fn on_enter(&mut self, state_context: &mut EnterContext) { fn on_enter(&mut self, state_context: &mut EnterContext) {
@@ -207,19 +169,10 @@ impl FighterStateImpl for JumpState {
&mut self, &mut self,
state_context: &mut CollisionContext, state_context: &mut CollisionContext,
) -> Option<FighterState> { ) -> Option<FighterState> {
if let Some(res) = state_context.air_collide_with_stage() { air::collision_interrupt(
// Adjust translation state_context,
state_context.translation.0 = res.hit_position - state_context.ecb.get_bottom_point(); crate::fighter::state::land::LandingType::Normal,
let grounded_common = GroundedStateCommon { )
current_line_id: res.line_id,
};
Some(FighterState::Land(LandingState::create(
grounded_common,
LandingType::Normal,
)))
} else {
None
}
} }
} }
+3 -32
View File
@@ -3,11 +3,7 @@ use crate::fighter::{
state::{ state::{
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext, CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
UpdateContext, dash, UpdateContext, dash,
fall::FallState, ground::{self, GroundedStateCommon, grounded_movement_standstill_common_interrupts},
ground::{
self, GroundedMotionResult, GroundedStateCommon,
grounded_movement_standstill_common_interrupts,
},
walk, walk,
}, },
}; };
@@ -53,39 +49,14 @@ impl FighterStateImpl for LandingState {
} }
fn update(&mut self, state_context: &mut UpdateContext) { fn update(&mut self, state_context: &mut UpdateContext) {
let friction = ground::update_friction_motion(state_context);
if state_context.velocity.x.abs() > state_context.fighter_attributes.max_walk_vel {
state_context.fighter_attributes.ground_friction
* state_context
.game_settings
.fighter_common
.ground_friction_over_walk_speed_multiplier
} else {
state_context.fighter_attributes.ground_friction
};
let ground_velocity = state_context.velocity.x;
state_context.velocity.x += ground::apply_grounded_friction(friction, ground_velocity);
ground::apply_grounded_motion(
state_context.velocity,
state_context.translation,
state_context.prev_translation,
);
} }
fn check_collision_interrupt( fn check_collision_interrupt(
&mut self, &mut self,
state_context: &mut CollisionContext, state_context: &mut CollisionContext,
) -> Option<FighterState> { ) -> Option<FighterState> {
if let GroundedMotionResult::InAir = ground::collision_interrupt(state_context, &mut self.grounded_common, true)
ground::collide_with_stage_grounded(state_context, &mut self.grounded_common, true)
{
Some(FighterState::Fall(FallState))
} else {
None
}
} }
fn on_enter(&mut self, state_context: &mut EnterContext) { fn on_enter(&mut self, state_context: &mut EnterContext) {
+2
View File
@@ -150,6 +150,7 @@ pub struct UpdateContext<'a> {
pub fighter_attributes: &'a FighterAttributes, pub fighter_attributes: &'a FighterAttributes,
pub attack_scripts: &'a Assets<FighterAttackScript>, pub attack_scripts: &'a Assets<FighterAttackScript>,
pub attack_script_assets: &'a FighterAttackScriptAssets, pub attack_script_assets: &'a FighterAttackScriptAssets,
pub facing_direction: &'a FighterFacingDirection,
} }
impl UpdateContext<'_> { impl UpdateContext<'_> {
@@ -290,6 +291,7 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
fighter_attributes: attributes, fighter_attributes: attributes,
attack_scripts, attack_scripts,
attack_script_assets, attack_script_assets,
facing_direction: &self.facing_direction
} }
} }
+3 -11
View File
@@ -6,9 +6,7 @@ use super::{
}; };
use crate::fighter::animation::AnimKind; use crate::fighter::animation::AnimKind;
use crate::fighter::state::FighterState; use crate::fighter::state::FighterState;
use crate::fighter::state::fall::FallState; use crate::fighter::state::ground::GroundedStateCommon;
use crate::fighter::state::ground::{GroundedMotionResult, GroundedStateCommon};
use crate::math::int::FGi32;
#[derive(Component, Debug, Clone, Hash)] #[derive(Component, Debug, Clone, Hash)]
pub struct RunState { pub struct RunState {
@@ -43,7 +41,7 @@ impl FighterStateImpl for RunState {
let last_frame = state_context.input.get_last_frame(); let last_frame = state_context.input.get_last_frame();
let (accel, target_vel) = state_context let (accel, target_vel) = state_context
.fighter_attributes .fighter_attributes
.get_accel_and_target_dashrun(&last_frame, FGi32::ONE); .get_accel_and_target_dashrun(&last_frame, state_context.facing_direction.to_sign());
let accel = ground::compute_ground_accel( let accel = ground::compute_ground_accel(
accel, accel,
target_vel, target_vel,
@@ -64,13 +62,7 @@ impl FighterStateImpl for RunState {
&mut self, &mut self,
state_context: &mut CollisionContext, state_context: &mut CollisionContext,
) -> Option<FighterState> { ) -> Option<FighterState> {
if let GroundedMotionResult::InAir = ground::collision_interrupt(state_context, &mut self.grounded_common, true)
ground::collide_with_stage_grounded(state_context, &mut self.grounded_common, false)
{
Some(FighterState::Fall(FallState))
} else {
None
}
} }
} }
+3 -29
View File
@@ -1,7 +1,6 @@
use super::{CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext}; use super::{CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext};
use crate::fighter::animation::AnimKind; use crate::fighter::animation::AnimKind;
use crate::fighter::state::fall::FallState; use crate::fighter::state::ground::{self, GroundedStateCommon};
use crate::fighter::state::ground::{self, GroundedMotionResult, GroundedStateCommon};
use crate::fighter::state::{FighterState, dash, jump, wait, walk}; use crate::fighter::state::{FighterState, dash, jump, wait, walk};
use crate::input::FighterCommands; use crate::input::FighterCommands;
@@ -48,39 +47,14 @@ impl FighterStateImpl for TurnState {
} }
fn update(&mut self, state_context: &mut UpdateContext) { fn update(&mut self, state_context: &mut UpdateContext) {
let friction = ground::update_friction_motion(state_context);
if state_context.velocity.x.abs() > state_context.fighter_attributes.max_walk_vel {
state_context.fighter_attributes.ground_friction
* state_context
.game_settings
.fighter_common
.ground_friction_over_walk_speed_multiplier
} else {
state_context.fighter_attributes.ground_friction
};
let ground_velocity = state_context.velocity.x;
state_context.velocity.x += ground::apply_grounded_friction(friction, ground_velocity);
ground::apply_grounded_motion(
state_context.velocity,
state_context.translation,
state_context.prev_translation,
);
} }
fn check_collision_interrupt( fn check_collision_interrupt(
&mut self, &mut self,
state_context: &mut CollisionContext, state_context: &mut CollisionContext,
) -> Option<FighterState> { ) -> Option<FighterState> {
if let GroundedMotionResult::InAir = ground::collision_interrupt(state_context, &mut self.grounded_common, false)
ground::collide_with_stage_grounded(state_context, &mut self.grounded_common, false)
{
Some(FighterState::Fall(FallState))
} else {
None
}
} }
} }
+3 -29
View File
@@ -3,8 +3,7 @@ use super::{
}; };
use crate::fighter::animation::AnimKind; use crate::fighter::animation::AnimKind;
use crate::fighter::state::FighterState; use crate::fighter::state::FighterState;
use crate::fighter::state::fall::FallState; use crate::fighter::state::ground::GroundedStateCommon;
use crate::fighter::state::ground::{GroundedMotionResult, GroundedStateCommon};
#[derive(Debug, Clone, Hash)] #[derive(Debug, Clone, Hash)]
pub struct WaitState { pub struct WaitState {
@@ -38,39 +37,14 @@ impl FighterStateImpl for WaitState {
} }
fn update(&mut self, state_context: &mut UpdateContext) { fn update(&mut self, state_context: &mut UpdateContext) {
let friction = ground::update_friction_motion(state_context);
if state_context.velocity.x.abs() > state_context.fighter_attributes.max_walk_vel {
state_context.fighter_attributes.ground_friction
* state_context
.game_settings
.fighter_common
.ground_friction_over_walk_speed_multiplier
} else {
state_context.fighter_attributes.ground_friction
};
let ground_velocity = state_context.velocity.x;
state_context.velocity.x += ground::apply_grounded_friction(friction, ground_velocity);
ground::apply_grounded_motion(
state_context.velocity,
state_context.translation,
state_context.prev_translation,
);
} }
fn check_collision_interrupt( fn check_collision_interrupt(
&mut self, &mut self,
state_context: &mut CollisionContext, state_context: &mut CollisionContext,
) -> Option<FighterState> { ) -> Option<FighterState> {
if let GroundedMotionResult::InAir = ground::collision_interrupt(state_context, &mut self.grounded_common, false)
ground::collide_with_stage_grounded(state_context, &mut self.grounded_common, false)
{
Some(FighterState::Fall(FallState))
} else {
None
}
} }
} }
+2 -9
View File
@@ -4,8 +4,7 @@ use super::{
}; };
use crate::fighter::animation::AnimKind; use crate::fighter::animation::AnimKind;
use crate::fighter::state::FighterState; use crate::fighter::state::FighterState;
use crate::fighter::state::fall::FallState; use crate::fighter::state::ground::GroundedStateCommon;
use crate::fighter::state::ground::{GroundedMotionResult, GroundedStateCommon};
#[derive(Debug, Clone, Hash)] #[derive(Debug, Clone, Hash)]
pub struct WalkState { pub struct WalkState {
@@ -55,13 +54,7 @@ impl FighterStateImpl for WalkState {
&mut self, &mut self,
state_context: &mut CollisionContext, state_context: &mut CollisionContext,
) -> Option<FighterState> { ) -> Option<FighterState> {
if let GroundedMotionResult::InAir = ground::collision_interrupt(state_context, &mut self.grounded_common, false)
ground::collide_with_stage_grounded(state_context, &mut self.grounded_common, false)
{
Some(FighterState::Fall(FallState))
} else {
None
}
} }
} }