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12
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Generated
+2
-49
@@ -2096,14 +2096,6 @@ dependencies = [
|
||||
"thread_local",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "bevy_wind_waker_shader"
|
||||
version = "0.6.0"
|
||||
source = "git+https://github.com/lavaeater/bevy_wind_waker_shader.git#1b017c3ef6a4fbdaff115df9ec5ae4954b2fb6ba"
|
||||
dependencies = [
|
||||
"bevy",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "bevy_window"
|
||||
version = "0.19.0"
|
||||
@@ -2232,32 +2224,6 @@ dependencies = [
|
||||
"varinteger",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "bitfields"
|
||||
version = "3.0.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "ca5a55e8cbc3b75d1f002a3b62261ab67954755f7e7866f079b8aa63a409b549"
|
||||
dependencies = [
|
||||
"bitfields-impl",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "bitfields-impl"
|
||||
version = "3.0.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "797cb6b6e8d5e8c2ecbb5ef52b7c273596d58ce1ab79ef2a6c38fa8dca0817c5"
|
||||
dependencies = [
|
||||
"derive_more",
|
||||
"getset",
|
||||
"proc-macro2",
|
||||
"quote",
|
||||
"rustversion",
|
||||
"strum",
|
||||
"strum_macros",
|
||||
"syn 2.0.119",
|
||||
"thiserror 2.0.19",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "bitflags"
|
||||
version = "1.3.2"
|
||||
@@ -3468,9 +3434,9 @@ dependencies = [
|
||||
|
||||
[[package]]
|
||||
name = "gc-adapter-neo"
|
||||
version = "1.0.0"
|
||||
version = "1.1.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "bd350c081bf33e501e9a5a11732294dfe266683d6b58a366b097146f3e633cb5"
|
||||
checksum = "120a5b3858ae854c4674ae41a38173e8ea04b814fb3212fd3bdd1b04d414a9d7"
|
||||
dependencies = [
|
||||
"binread",
|
||||
"modular-bitfield",
|
||||
@@ -3523,17 +3489,6 @@ dependencies = [
|
||||
"wasm-bindgen",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "getset"
|
||||
version = "0.1.7"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "6cf442baaabe4213ce7d1239afc26c039180b6456da2cededa316ae2c8a77a77"
|
||||
dependencies = [
|
||||
"proc-macro2",
|
||||
"quote",
|
||||
"syn 2.0.119",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "ggrs"
|
||||
version = "0.13.0"
|
||||
@@ -6170,9 +6125,7 @@ dependencies = [
|
||||
"bevy_asset_loader",
|
||||
"bevy_egui",
|
||||
"bevy_ggrs",
|
||||
"bevy_wind_waker_shader",
|
||||
"bincode",
|
||||
"bitfields",
|
||||
"clap",
|
||||
"enum_cycling",
|
||||
"enum_cycling_derive",
|
||||
|
||||
+1
-3
@@ -22,15 +22,13 @@ serde_json = "1.0.145"
|
||||
bincode = "1.3.3"
|
||||
gltf = "1.4.1"
|
||||
ron = "0.12.0"
|
||||
bitfields = "3.0.0"
|
||||
clap = { version = "4.6.6", features = ["derive"] }
|
||||
bevy_wind_waker_shader = { git = "https://github.com/lavaeater/bevy_wind_waker_shader.git" }
|
||||
fixed = { version = "1.31.0", features = ["serde", "serde-str"] }
|
||||
strum = "0.28.0"
|
||||
strum_macros = "0.28.0"
|
||||
bevy_asset_loader = "0.27.0"
|
||||
ron_asset_manager = "0.9.0"
|
||||
gc-adapter-neo = { version = "1.0.0", features = ["libusb"] }
|
||||
gc-adapter-neo = { version = "1.1.0", features = ["libusb"] }
|
||||
rhai = "1.26.0"
|
||||
enum_cycling = "0.2.1"
|
||||
enum_cycling_derive = "0.2.1"
|
||||
|
||||
@@ -1,12 +1,15 @@
|
||||
# Game Test
|
||||
# Shinespark
|
||||
|
||||
A Bevy game, editable in the [jackdaw](https://github.com/jbuehler23/jackdaw) editor.
|
||||
Fancy heavily advanced platform fighting game
|
||||
|
||||
- `cargo run` plays the game standalone; no editor required.
|
||||
- Open the folder in jackdaw to author scenes, then hit Play. The
|
||||
editor builds its own artifacts into `.jackdaw/` (gitignored) and
|
||||
never modifies your manifest or lockfile.
|
||||
- Gameplay lives in `src/lib.rs` (`GamePlugin`); authored scenes live
|
||||
in `assets/*.bsn`.
|
||||
- Components you derive `Reflect` on appear in the editor's inspector
|
||||
automatically; no registration code is needed.
|
||||
## Direct P2P Debugging
|
||||
|
||||
```text
|
||||
# Process 1 owns player 0 and listens on 7000.
|
||||
cargo run -- --debug-match --players 2 --local-port 7000 \
|
||||
--net-player 0=local --net-player 1=127.0.0.1:7001
|
||||
|
||||
# Process 2 owns player 1 and listens on 7001.
|
||||
cargo run -- --debug-match --players 2 --local-port 7001 \
|
||||
--net-player 0=127.0.0.1:7000 --net-player 1=local
|
||||
```
|
||||
|
||||
@@ -22,7 +22,8 @@
|
||||
air_jump_horizontal_velocity: "0.96",
|
||||
air_jump_multiplier: "1.0",
|
||||
dash_initial_velocity: "1.4",
|
||||
terminal_velocity: "1.6",
|
||||
terminal_velocity: "3.0",
|
||||
fast_fall_speed: "3.5",
|
||||
gravity: "0.084",
|
||||
weight: "100.0",
|
||||
jumpsquat_duration: 5,
|
||||
|
||||
@@ -17,7 +17,15 @@
|
||||
knockback_decay_per_frame: "0.051",
|
||||
knockback_launch_velocity_multiplier: "0.03",
|
||||
hitstun_frames_per_unit_knockback: "0.4",
|
||||
|
||||
tumble_bounce_hitstop_threshold: 32,
|
||||
attack_ground_to_airborne_transition_vertical_angle_threshold: "90.0",
|
||||
meteor_angle_threshold: "10.0",
|
||||
visual_shake_frames_per_hitstop_frame: "1.2",
|
||||
visual_shake_table: [
|
||||
-3.0, -1.5, 1.5, 3.0
|
||||
],
|
||||
attacker_visual_shake_multiplier: 0.4,
|
||||
di_max_angle: "18.0"
|
||||
),
|
||||
stage_manifest_paths: [
|
||||
"stages/battlefield/test.stage.ron"
|
||||
|
||||
Executable
+8
@@ -0,0 +1,8 @@
|
||||
#!/bin/bash
|
||||
|
||||
FIRST="cargo run -- --debug-match --players 2 --local-port 7000 \
|
||||
--net-player 0=local --net-player 1=127.0.0.1:7001"
|
||||
SECOND="cargo run -- --debug-match --players 2 --local-port 7001 \
|
||||
--net-player 0=127.0.0.1:7000 --net-player 1=local"
|
||||
|
||||
(trap 'kill 0' SIGINT; $FIRST & $SECOND)
|
||||
+45
@@ -1,5 +1,6 @@
|
||||
use bevy::prelude::*;
|
||||
use clap::Parser;
|
||||
use std::net::SocketAddr;
|
||||
use std::path::PathBuf;
|
||||
|
||||
#[derive(Parser, Debug, Clone, Resource)]
|
||||
@@ -15,6 +16,12 @@ pub struct Args {
|
||||
pub check_distance: usize,
|
||||
#[clap(long, default_value_t = 1)]
|
||||
pub players: usize,
|
||||
/// UDP port to bind for a direct peer-to-peer session.
|
||||
#[clap(long, default_value_t = 6969)]
|
||||
pub local_port: u16,
|
||||
/// Player ownership declarations in the form HANDLE=local or HANDLE=ADDRESS.
|
||||
#[clap(long = "net-player", value_name = "HANDLE=local|ADDRESS")]
|
||||
pub net_players: Vec<String>,
|
||||
/// Record a replay to this path.
|
||||
#[clap(long, conflicts_with = "play_replay")]
|
||||
pub record_replay: Option<PathBuf>,
|
||||
@@ -25,3 +32,41 @@ pub struct Args {
|
||||
#[clap(long, value_enum, default_value_t = crate::replay::ReplayFormat::Binary)]
|
||||
pub replay_format: crate::replay::ReplayFormat,
|
||||
}
|
||||
|
||||
pub fn parse_socket_addr(value: &str) -> Result<SocketAddr, String> {
|
||||
let address = value
|
||||
.parse::<SocketAddr>()
|
||||
.map_err(|_| format!("invalid socket address: {value}"))?;
|
||||
if address.port() == 0 {
|
||||
return Err(format!("socket address must use a nonzero port: {value}"));
|
||||
}
|
||||
Ok(address)
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn parses_network_options() {
|
||||
let args = Args::try_parse_from([
|
||||
"game",
|
||||
"--local-port",
|
||||
"7000",
|
||||
"--net-player",
|
||||
"0=local",
|
||||
"--net-player",
|
||||
"1=127.0.0.1:7001",
|
||||
])
|
||||
.unwrap();
|
||||
|
||||
assert_eq!(args.local_port, 7000);
|
||||
assert_eq!(args.net_players, ["0=local", "1=127.0.0.1:7001"]);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn rejects_invalid_socket_addresses() {
|
||||
assert!(parse_socket_addr("127.0.0.1:0").is_err());
|
||||
assert!(parse_socket_addr("not-an-address").is_err());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,22 +1,12 @@
|
||||
use bevy::prelude::*;
|
||||
|
||||
use crate::{
|
||||
camera::MatchCamera,
|
||||
fighter::{
|
||||
FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop,
|
||||
FighterPreviousFacingDirection, FighterPreviousTranslation, FighterTranslation,
|
||||
FighterVelocity, Grounded,
|
||||
animation::FighterAnimationFrame,
|
||||
attack::{
|
||||
camera::MatchCamera, fighter::{
|
||||
FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake, FighterPreviousFacingDirection, FighterPreviousTranslation, FighterTranslation, FighterVelocity, Grounded, animation::FighterAnimationFrame, attack::{
|
||||
FighterDamage, FighterKnockbackVelocity, FighterPendingHitReaction, FighterPendingHits,
|
||||
FighterSolvedHurtboxes, FighterStaleMoveQueue,
|
||||
},
|
||||
baked_animation::FighterBoneMatrices,
|
||||
state::FighterState,
|
||||
},
|
||||
input::FighterInput,
|
||||
player::Player,
|
||||
stage::line::StageCollision,
|
||||
}, baked_animation::FighterBoneMatrices, state::FighterState,
|
||||
}, input::FighterInput, player::Player, stage::line::StageCollision,
|
||||
};
|
||||
|
||||
#[derive(Resource, Default)]
|
||||
@@ -48,6 +38,7 @@ struct FighterCheckpoint {
|
||||
damage: FighterDamage,
|
||||
pending_hit_reaction: FighterPendingHitReaction,
|
||||
hitstop: FighterHitstop,
|
||||
hitstop_shake: FighterHitstopShake,
|
||||
knockback_velocity: FighterKnockbackVelocity,
|
||||
stale_moves: FighterStaleMoveQueue,
|
||||
hitboxes: FighterHitboxes,
|
||||
@@ -146,6 +137,7 @@ pub(super) fn save_or_restore(world: &mut World) {
|
||||
entity.insert(saved.damage);
|
||||
entity.insert(saved.pending_hit_reaction.clone());
|
||||
entity.insert(saved.hitstop);
|
||||
entity.insert(saved.hitstop_shake);
|
||||
entity.insert(saved.knockback_velocity);
|
||||
entity.insert(saved.stale_moves.clone());
|
||||
entity.insert(saved.hitboxes.clone());
|
||||
@@ -183,6 +175,7 @@ fn capture_fighter(world: &World, entity: Entity) -> Option<FighterCheckpoint> {
|
||||
damage: *fighter.get::<FighterDamage>()?,
|
||||
pending_hit_reaction: fighter.get::<FighterPendingHitReaction>()?.clone(),
|
||||
hitstop: *fighter.get::<FighterHitstop>()?,
|
||||
hitstop_shake: *fighter.get::<FighterHitstopShake>()?,
|
||||
knockback_velocity: *fighter.get::<FighterKnockbackVelocity>()?,
|
||||
stale_moves: fighter.get::<FighterStaleMoveQueue>()?.clone(),
|
||||
hitboxes: fighter.get::<FighterHitboxes>()?.clone(),
|
||||
|
||||
@@ -0,0 +1,69 @@
|
||||
use fixed::traits::ToFixed;
|
||||
use fixed_math::SinCos;
|
||||
|
||||
use crate::math::{
|
||||
int::{FGWide, FGi32},
|
||||
vec::FGVec2,
|
||||
};
|
||||
|
||||
/// Applies DI to a given attack direction
|
||||
pub fn apply_directional_influence(
|
||||
receiver_stick: FGVec2,
|
||||
attack_angle: FGi32,
|
||||
di_max_angle: FGi32,
|
||||
) -> FGVec2 {
|
||||
let (sin, cos) = attack_angle.sin_cos();
|
||||
let base_launch_direction = FGVec2::new(cos, sin);
|
||||
|
||||
let Some(base_launch_direction) = base_launch_direction.normalize() else {
|
||||
return FGVec2::ZERO;
|
||||
};
|
||||
|
||||
if receiver_stick.length_squared().is_zero() {
|
||||
return base_launch_direction;
|
||||
}
|
||||
|
||||
let normal = FGVec2::new(-base_launch_direction.y, base_launch_direction.x);
|
||||
let di_amount = receiver_stick.dot(normal);
|
||||
let angle_change = di_amount * di_max_angle.to_fixed::<FGWide>();
|
||||
let angle_change = angle_change.clamp(
|
||||
-di_max_angle.to_fixed::<FGWide>(),
|
||||
di_max_angle.to_fixed::<FGWide>(),
|
||||
);
|
||||
let (sin, cos) = (attack_angle + angle_change.to_fixed::<FGi32>()).sin_cos();
|
||||
FGVec2::new(cos, sin).normalize_or_zero()
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod test {
|
||||
use crate::{
|
||||
fighter::attack::directional_influence::apply_directional_influence,
|
||||
math::{int::FGi32, vec::FGVec2},
|
||||
};
|
||||
|
||||
#[test]
|
||||
fn di_zero_passes_unmodified() {
|
||||
let di = apply_directional_influence(FGVec2::ZERO, FGi32::lit("0.0"), FGi32::lit("18.0"));
|
||||
const EPSILON: FGi32 = FGi32::from_bits(4);
|
||||
assert!(di.x.abs_diff(FGi32::ONE) < EPSILON);
|
||||
assert!(di.y.abs_diff(FGi32::ZERO) < EPSILON);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn di_applies_on_the_correct_side() {
|
||||
let di = apply_directional_influence(
|
||||
FGVec2::lit("0.0", "1.0"),
|
||||
FGi32::lit("0.0"),
|
||||
FGi32::lit("18.0"),
|
||||
);
|
||||
assert!(di.x > FGi32::ZERO);
|
||||
assert!(di.y > FGi32::ZERO);
|
||||
let di = apply_directional_influence(
|
||||
FGVec2::lit("0.0", "-1.0"),
|
||||
FGi32::lit("0.0"),
|
||||
FGi32::lit("18.0"),
|
||||
);
|
||||
assert!(di.x > FGi32::ZERO);
|
||||
assert!(di.y < FGi32::ZERO);
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,7 @@
|
||||
use std::collections::{HashMap, VecDeque};
|
||||
|
||||
mod reaction;
|
||||
pub mod directional_influence;
|
||||
|
||||
use bevy::ecs::entity::{EntityMapper, MapEntities};
|
||||
use bevy::prelude::*;
|
||||
@@ -31,9 +32,15 @@ use crate::{
|
||||
#[derive(Deref, Component, Default, Hash, Debug, Copy, Clone)]
|
||||
pub struct FighterKnockbackVelocity(pub FGVec2);
|
||||
|
||||
#[derive(Debug, Default, Clone, Copy, Serialize, Deserialize, Component, Hash)]
|
||||
#[derive(Debug, Default, Clone, Copy, Serialize, Deserialize, Component, Hash, PartialEq)]
|
||||
pub struct FighterDamage(FGi32);
|
||||
|
||||
impl std::fmt::Display for FighterDamage {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
write!(f, "{:.2}", self.0)
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Hash, Clone)]
|
||||
pub enum HitReactionKind {
|
||||
Flinch,
|
||||
@@ -42,10 +49,12 @@ pub enum HitReactionKind {
|
||||
|
||||
#[derive(Debug, Hash, Clone)]
|
||||
pub struct FighterHitReaction {
|
||||
pub launch_velocity: FGVec2,
|
||||
pub launch_velocity: FGi32,
|
||||
pub launch_angle: FGi32,
|
||||
pub hitstop_frames: HitStop,
|
||||
pub hitstun_frames: u32,
|
||||
pub kind: HitReactionKind,
|
||||
pub damage: FighterDamage,
|
||||
}
|
||||
|
||||
#[derive(Component, DerefMut, Deref, Debug, Default, Hash, Clone)]
|
||||
@@ -62,10 +71,13 @@ pub struct FighterLastAttackDebug {
|
||||
pub trajectory_points: Vec<Vec3>,
|
||||
}
|
||||
|
||||
#[derive(Debug, Default, Clone, Deref, DerefMut, Hash)]
|
||||
#[derive(Debug, Default, Clone, Deref, DerefMut, Hash, PartialEq, PartialOrd)]
|
||||
pub struct HitStop(u32);
|
||||
|
||||
impl HitStop {
|
||||
pub fn new(hitstop: u32) -> Self {
|
||||
HitStop(hitstop)
|
||||
}
|
||||
pub fn calculate(attack_damage_stalled: FighterDamage, crouch_cancelling: bool) -> Self {
|
||||
let a = (attack_damage_stalled.0 / FGi32::lit("3.0") + FGi32::lit("4.0")).round_to_zero();
|
||||
let crouch_cancelling_factor = if crouch_cancelling {
|
||||
@@ -78,6 +90,10 @@ impl HitStop {
|
||||
|
||||
Self(frames)
|
||||
}
|
||||
|
||||
pub fn calculate_shake_frames(&self, game_settings: &GameSettings) -> u32 {
|
||||
(FGi32::from_num(self.0) * game_settings.fighter_common.visual_shake_frames_per_hitstop_frame).floor().to_num()
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, Serialize, Deserialize)]
|
||||
|
||||
@@ -1,31 +1,24 @@
|
||||
use bevy::prelude::*;
|
||||
use bevy_ggrs::prelude::GgrsSchedule;
|
||||
use fixed_math::SinCos;
|
||||
|
||||
use super::*;
|
||||
use crate::{
|
||||
fighter::{
|
||||
Fighter, FighterFacingDirection, FighterHitboxes, FighterHitstop,
|
||||
FighterPendingHitReaction, FighterStaleMoveQueue, errors::FighterErrors,
|
||||
manifest::FighterManifest,
|
||||
},
|
||||
game_settings::GameSettings,
|
||||
math::{int::FGi32, vec::FGVec2},
|
||||
player::Player,
|
||||
schedule::GameplaySet,
|
||||
scripting::FighterAttackScript,
|
||||
Fighter, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole, FighterPendingHitReaction, FighterStaleMoveQueue, errors::FighterErrors, manifest::FighterManifest, state::FighterState,
|
||||
}, game_settings::GameSettings, math::{int::FGi32}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript,
|
||||
};
|
||||
|
||||
pub fn resolve_fighter_hits(
|
||||
mut pending_hits: ResMut<FighterPendingHits>,
|
||||
mut attacker: Query<(
|
||||
&FighterStaleMoveQueue,
|
||||
&mut FighterStaleMoveQueue,
|
||||
&FighterFacingDirection,
|
||||
&FighterHitboxes,
|
||||
&mut FighterHitboxes,
|
||||
&Player,
|
||||
&mut FighterHitstop,
|
||||
&mut FighterHitstopShake,
|
||||
)>,
|
||||
mut receiver: Query<(&mut FighterDamage, &Fighter, &mut FighterPendingHitReaction)>,
|
||||
mut receiver: Query<(&mut FighterDamage, &Fighter, &mut FighterPendingHitReaction, &FighterState)>,
|
||||
attack_scripts: Res<Assets<FighterAttackScript>>,
|
||||
game_settings: Res<GameSettings>,
|
||||
fighter_manifests: Res<Assets<FighterManifest>>,
|
||||
@@ -40,7 +33,7 @@ pub fn resolve_fighter_hits(
|
||||
.position(|hit| hit.defender != defender)
|
||||
.map_or(hits.len(), |offset| hit_offset + offset);
|
||||
|
||||
let Ok((mut receiver_damage, fighter, mut pending_reaction)) = receiver.get_mut(defender)
|
||||
let Ok((mut receiver_damage, fighter, mut pending_reaction, receiver_state)) = receiver.get_mut(defender)
|
||||
else {
|
||||
hit_offset = next_defender;
|
||||
continue;
|
||||
@@ -49,7 +42,7 @@ pub fn resolve_fighter_hits(
|
||||
let damage_data = hits[hit_offset..next_defender]
|
||||
.iter()
|
||||
.filter_map(|hit| {
|
||||
let Ok((stale_move_queue, facing_dir, _hitboxes, player, _)) =
|
||||
let Ok((stale_move_queue, facing_dir, _, player, _, _)) =
|
||||
attacker.get(hit.attacker)
|
||||
else {
|
||||
return None;
|
||||
@@ -59,7 +52,6 @@ pub fn resolve_fighter_hits(
|
||||
let damage_received = stale_move_queue
|
||||
.get_attack_damage_multiplier(hit.attack_kind)
|
||||
* hitbox.damage.0;
|
||||
|
||||
Some((
|
||||
hit.attacker,
|
||||
damage_received,
|
||||
@@ -96,17 +88,19 @@ pub fn resolve_fighter_hits(
|
||||
} else {
|
||||
angle
|
||||
};
|
||||
let (sin, cos) = launch_angle.sin_cos();
|
||||
let launch_direction = FGVec2::new(cos, sin);
|
||||
|
||||
// Attacker hitstop and data
|
||||
let hitstop = HitStop::calculate(FighterDamage(attack_damage), false);
|
||||
reactions.push((
|
||||
attacker_entity,
|
||||
attacker_slot,
|
||||
FighterHitReaction {
|
||||
launch_velocity: launch_direction * knockback.get_launch_speed(&game_settings),
|
||||
launch_velocity: knockback.get_launch_speed(&game_settings),
|
||||
launch_angle,
|
||||
hitstun_frames: knockback.get_hitstun_frames(&game_settings),
|
||||
hitstop_frames: hitstop,
|
||||
kind: HitReactionKind::Flinch,
|
||||
damage: FighterDamage(attack_damage)
|
||||
},
|
||||
));
|
||||
}
|
||||
@@ -114,10 +108,23 @@ pub fn resolve_fighter_hits(
|
||||
receiver_damage.0 += total_damage_received_this_frame;
|
||||
|
||||
for (attacker_entity, _, reaction) in &reactions {
|
||||
let Ok((.., mut hitstop)) = attacker.get_mut(*attacker_entity) else {
|
||||
let Ok((.., _, mut hitstop, mut hitstop_shake)) = attacker.get_mut(*attacker_entity) else {
|
||||
continue;
|
||||
};
|
||||
hitstop.remaining_frames = reaction.hitstop_frames.max(hitstop.remaining_frames);
|
||||
|
||||
if hitstop.remaining_frames < reaction.hitstop_frames.0 {
|
||||
let shake_kind = if receiver_state.is_visually_grounded() {
|
||||
FighterHitstopShakeKind::Horizontal
|
||||
} else {
|
||||
FighterHitstopShakeKind::Vertical
|
||||
};
|
||||
hitstop.remaining_frames = reaction.hitstop_frames.0;
|
||||
let shake_frames = reaction.hitstop_frames.calculate_shake_frames(&game_settings);
|
||||
hitstop_shake.total_frames = shake_frames;
|
||||
hitstop_shake.remaining_frames = shake_frames;
|
||||
hitstop_shake.kind = shake_kind;
|
||||
hitstop_shake.role = FighterHitstopShakeRole::Attacker;
|
||||
}
|
||||
}
|
||||
|
||||
pending_reaction.0 = reactions
|
||||
@@ -128,6 +135,19 @@ pub fn resolve_fighter_hits(
|
||||
hit_offset = next_defender;
|
||||
}
|
||||
|
||||
for hit in hits {
|
||||
let Ok((mut stale_move_queue, _facing_direction, mut hitboxes, ..)) = attacker.get_mut(hit.attacker) else {
|
||||
continue;
|
||||
};
|
||||
|
||||
if let Some(ref mut hitbox) = hitboxes.0 {
|
||||
if !hitbox.stalled {
|
||||
hitbox.stalled = true;
|
||||
stale_move_queue.push(hitbox.kind);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
|
||||
@@ -37,6 +37,7 @@ pub struct FighterAttributes {
|
||||
pub ground_friction: FGi32,
|
||||
pub terminal_velocity: FGi32,
|
||||
pub gravity: FGi32,
|
||||
pub fast_fall_speed: FGi32,
|
||||
pub weight: FGi32,
|
||||
pub air_friction: FGi32,
|
||||
|
||||
|
||||
+11
-5
@@ -9,7 +9,7 @@ use bevy_egui::{EguiContexts, egui};
|
||||
use crate::debug_tools::{DebugSettings, FighterDebugRowKind};
|
||||
use crate::fighter::animation::FighterAnimationFrame;
|
||||
use crate::fighter::attack::{
|
||||
FighterKnockbackVelocity, FighterLastAttackDebug, FighterPendingHitReaction,
|
||||
self, FighterKnockbackVelocity, FighterLastAttackDebug, FighterPendingHitReaction,
|
||||
FighterSolvedHurtboxes,
|
||||
};
|
||||
use crate::fighter::baked_animation::{BakedFighterAnimations, FighterBoneMatrices};
|
||||
@@ -382,14 +382,14 @@ pub fn attack_debug_gather(
|
||||
&FighterPendingHitReaction,
|
||||
&FighterTranslation,
|
||||
&Fighter,
|
||||
&FighterInput,
|
||||
)>,
|
||||
mut commands: Commands,
|
||||
manifests: Res<Assets<FighterManifest>>,
|
||||
game_settings: Res<GameSettings>,
|
||||
) -> Result {
|
||||
for (entity, reaction, translation, fighter) in query {
|
||||
for (entity, reaction, translation, fighter, input) in query {
|
||||
let Some(ref hit) = reaction.0 else {
|
||||
commands.entity(entity).remove::<FighterLastAttackDebug>();
|
||||
continue;
|
||||
};
|
||||
|
||||
@@ -397,7 +397,13 @@ pub fn attack_debug_gather(
|
||||
.get(&fighter.manifest)
|
||||
.ok_or(FighterErrors::FighterManifestNotFound)?;
|
||||
|
||||
let mut knockback_vel = FighterKnockbackVelocity(hit.launch_velocity);
|
||||
let launch_dir = attack::directional_influence::apply_directional_influence(
|
||||
input.get_last_frame().movement,
|
||||
hit.launch_angle,
|
||||
game_settings.fighter_common.di_max_angle,
|
||||
);
|
||||
|
||||
let mut knockback_vel = FighterKnockbackVelocity(launch_dir * hit.launch_velocity);
|
||||
let mut fighter_vel = FighterVelocity(FGVec2::ZERO);
|
||||
let mut translation = Vec3::new(translation.x.to_num(), translation.y.to_num(), 0.0);
|
||||
|
||||
@@ -406,7 +412,7 @@ pub fn attack_debug_gather(
|
||||
points.reserve(hit.hitstun_frames as usize);
|
||||
|
||||
for _ in 1..hit.hitstun_frames {
|
||||
air::integrate_gravity(&mut fighter_vel, &manifest.attributes);
|
||||
air::integrate_gravity(&mut fighter_vel, &manifest.attributes, false);
|
||||
|
||||
let vel = knockback_vel.length();
|
||||
let new_vel = vel
|
||||
|
||||
+34
-18
@@ -33,24 +33,13 @@ pub use motion::{
|
||||
};
|
||||
|
||||
use crate::{
|
||||
AppState,
|
||||
fighter::{
|
||||
AppState, fighter::{
|
||||
attack::{
|
||||
AttackKind, FighterAttackPlugin, FighterAttackScriptAssets, FighterDamage,
|
||||
FighterKnockbackVelocity, FighterPendingHitReaction, FighterSolvedHurtboxes,
|
||||
FighterStaleMoveQueue,
|
||||
},
|
||||
baked_animation::{FighterBoneIndexMap, FighterBoneMatrices},
|
||||
manifest::FighterManifest,
|
||||
state::{FighterState, fall::FallState},
|
||||
visual::FighterAnimations,
|
||||
},
|
||||
input::FighterInput,
|
||||
math::{int::FGi32, vec::FGVec2},
|
||||
player::Player,
|
||||
schedule::GameplaySet,
|
||||
scripting::FighterAttackScript,
|
||||
stage::line::StageCollision,
|
||||
}, baked_animation::{FighterBoneIndexMap, FighterBoneMatrices}, manifest::FighterManifest, state::{FighterState, air::AirborneStateCommon, fall::FallState}, visual::FighterAnimations,
|
||||
}, input::FighterInput, math::{int::FGi32, vec::FGVec2}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript, stage::line::StageCollision,
|
||||
};
|
||||
use state::state_interrupt_system;
|
||||
|
||||
@@ -65,7 +54,30 @@ pub enum FighterFacingDirection {
|
||||
Right,
|
||||
}
|
||||
|
||||
#[derive(Component, Copy, Clone, Hash, Debug, PartialEq, Reflect, Default)]
|
||||
pub enum FighterHitstopShakeKind {
|
||||
#[default]
|
||||
Horizontal,
|
||||
Vertical
|
||||
}
|
||||
|
||||
#[derive(Component, Copy, Clone, Hash, Debug, PartialEq, Reflect, Default)]
|
||||
pub enum FighterHitstopShakeRole {
|
||||
#[default]
|
||||
Attacker,
|
||||
Receiver
|
||||
}
|
||||
|
||||
#[derive(Component, Default, Copy, Clone, Hash)]
|
||||
pub struct FighterHitstopShake {
|
||||
pub remaining_frames: u32,
|
||||
pub total_frames: u32,
|
||||
pub kind: FighterHitstopShakeKind,
|
||||
pub role: FighterHitstopShakeRole
|
||||
}
|
||||
|
||||
#[derive(Component, Default, Copy, Clone, Hash)]
|
||||
#[require(FighterHitstopShake)]
|
||||
pub struct FighterHitstop {
|
||||
pub remaining_frames: u32,
|
||||
}
|
||||
@@ -120,7 +132,8 @@ pub struct FighterVisual;
|
||||
FighterDamage,
|
||||
FighterPendingHitReaction,
|
||||
FighterHitstop,
|
||||
FighterKnockbackVelocity
|
||||
FighterKnockbackVelocity,
|
||||
FighterTranslation,
|
||||
)]
|
||||
pub struct Fighter {
|
||||
pub manifest: Handle<FighterManifest>,
|
||||
@@ -230,6 +243,7 @@ impl Plugin for FighterPlugin {
|
||||
.rollback_component_with_clone::<FighterState>()
|
||||
.rollback_component_with_clone::<FighterHitboxes>()
|
||||
.rollback_component_with_clone::<FighterBoneMatrices>()
|
||||
.rollback_component_with_clone::<FighterHitstopShake>()
|
||||
.checksum_component_with_hash::<FighterHitboxes>()
|
||||
.rollback_component_with_clone::<FighterSolvedHurtboxes>()
|
||||
.checksum_component_with_hash::<FighterSolvedHurtboxes>()
|
||||
@@ -245,6 +259,7 @@ pub struct FighterActiveAttack {
|
||||
pub active_hitboxes: Vec<usize>,
|
||||
pub solved_hitboxes: Vec<attack::FighterSolvedHitbox>,
|
||||
pub hit_fighters: Vec<Entity>,
|
||||
pub stalled: bool
|
||||
}
|
||||
|
||||
#[derive(Component, Clone, Debug, Default, Hash)]
|
||||
@@ -285,7 +300,7 @@ pub fn spawn_fighter(
|
||||
visual_root,
|
||||
animations,
|
||||
attack_scripts,
|
||||
FighterState::Fall(FallState),
|
||||
FighterState::Fall(FallState::new(AirborneStateCommon::default())),
|
||||
animation::FighterAnimationFrame::new(animation::AnimKind::Wait, true),
|
||||
(
|
||||
baked_animation::FighterBoneMatrices::default(),
|
||||
@@ -299,8 +314,9 @@ pub fn spawn_fighter(
|
||||
.id()
|
||||
}
|
||||
|
||||
pub fn decay_hitstop(query: Query<&mut FighterHitstop>) {
|
||||
for mut hitstop in query {
|
||||
pub fn decay_hitstop(query: Query<(&mut FighterHitstop, &mut FighterHitstopShake)>) {
|
||||
for (mut hitstop, mut hitstop_shake) in query {
|
||||
hitstop.remaining_frames = hitstop.remaining_frames.saturating_sub(1);
|
||||
hitstop_shake.remaining_frames = hitstop_shake.remaining_frames.saturating_sub(1);
|
||||
}
|
||||
}
|
||||
|
||||
+28
-9
@@ -5,6 +5,8 @@ use bevy::prelude::*;
|
||||
use bevy_ggrs::GgrsFrameTiming;
|
||||
|
||||
use crate::debug_tools::PresentationMotionMode;
|
||||
use crate::fighter::{FighterHitstopShake};
|
||||
use crate::game_settings::GameSettings;
|
||||
use crate::{
|
||||
fighter::{FighterECB, FighterFacingDirection, baked_animation::FixedMat4},
|
||||
math::{int::FGi32, vec::FGVec2, vec3::FGVec3},
|
||||
@@ -58,13 +60,15 @@ pub fn apply_fighter_translation_to_visuals(
|
||||
&FighterTranslation,
|
||||
&FighterPreviousTranslation,
|
||||
&FighterECB,
|
||||
&FighterHitstopShake,
|
||||
&mut Transform,
|
||||
)>,
|
||||
timing: Res<GgrsFrameTiming>,
|
||||
debug_settings: Res<crate::debug_tools::DebugSettings>,
|
||||
game_settings: Res<GameSettings>,
|
||||
) {
|
||||
let overstep_fraction = timing.overstep_fraction();
|
||||
for (translation, previous_translation, ecb, mut transform) in query {
|
||||
for (translation, previous_translation, ecb, hitstop_shake, mut transform) in query {
|
||||
let translation = sample_presentation_translation(
|
||||
*previous_translation,
|
||||
*translation,
|
||||
@@ -77,6 +81,28 @@ pub fn apply_fighter_translation_to_visuals(
|
||||
translation.y + bottom.y.to_num::<f32>(),
|
||||
0.0,
|
||||
);
|
||||
|
||||
if hitstop_shake.remaining_frames > 0 && hitstop_shake.total_frames > 0 && !game_settings.fighter_common.visual_shake_table.is_empty() {
|
||||
let total = hitstop_shake.total_frames as f32;
|
||||
let curr = hitstop_shake.remaining_frames as f32;
|
||||
let elapsed = 1.0 - curr / total;
|
||||
|
||||
|
||||
let access_index = (hitstop_shake.remaining_frames as usize) % game_settings.fighter_common.visual_shake_table.len();
|
||||
let shake_multiplier = match hitstop_shake.role {
|
||||
super::FighterHitstopShakeRole::Attacker => game_settings.fighter_common.attacker_visual_shake_multiplier,
|
||||
super::FighterHitstopShakeRole::Receiver => 1.0,
|
||||
};
|
||||
let shake_amount: f32 = 1.0 - EaseFunction::QuinticIn.sample(elapsed).unwrap_or_default();
|
||||
let shake_amount = game_settings.fighter_common.visual_shake_table[access_index] * shake_amount * shake_multiplier;
|
||||
|
||||
let shake_offset = match hitstop_shake.kind {
|
||||
super::FighterHitstopShakeKind::Horizontal => Vec3::new(shake_amount, 0.0, 0.0),
|
||||
super::FighterHitstopShakeKind::Vertical => Vec3::new(0.0, shake_amount, 0.0),
|
||||
};
|
||||
|
||||
transform.translation += shake_offset;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -85,22 +111,15 @@ pub fn apply_air_motion(
|
||||
&FighterVelocity,
|
||||
&mut FighterTranslation,
|
||||
&mut FighterPreviousTranslation,
|
||||
&mut Transform,
|
||||
)>,
|
||||
_time: Res<Time<Fixed>>,
|
||||
) {
|
||||
for (velocity, mut translation, mut prev_translation, _transform) in fighters {
|
||||
for (velocity, mut translation, mut prev_translation) in fighters {
|
||||
prev_translation.0 = translation.0;
|
||||
translation.0 += velocity.0;
|
||||
}
|
||||
}
|
||||
|
||||
pub fn copy_fighter_transform_to_visuals(fighters: Query<(&FighterTranslation, &mut Transform)>) {
|
||||
for (translation, mut transform) in fighters {
|
||||
transform.translation = Vec3::new(translation.x.to_num(), translation.y.to_num(), 0.0);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn fighter_movement() {}
|
||||
|
||||
pub fn snapshot_fighter_motion(
|
||||
|
||||
@@ -2,10 +2,44 @@ use crate::fighter::state::ground::GroundedStateCommon;
|
||||
use crate::fighter::state::land::{LandingState, LandingType};
|
||||
use crate::fighter::state::{CollisionContext, FighterState};
|
||||
use crate::fighter::*;
|
||||
use crate::input::FighterCommands;
|
||||
|
||||
pub fn integrate_gravity(velocity: &mut FighterVelocity, attributes: &FighterAttributes) {
|
||||
#[derive(Default, Debug, Clone, Copy, Hash)]
|
||||
pub struct AirborneStateCommon {
|
||||
pub is_fast_falling: bool,
|
||||
}
|
||||
|
||||
pub fn process_fast_fall(
|
||||
airborne_state_common: &mut AirborneStateCommon,
|
||||
input: &mut FighterInput,
|
||||
velocity: &mut FighterVelocity,
|
||||
attributes: &FighterAttributes,
|
||||
) {
|
||||
if velocity.y.is_negative() {
|
||||
if input.has_command(FighterCommands::SmashMoveDown) {
|
||||
airborne_state_common.is_fast_falling = true;
|
||||
}
|
||||
input.clear_command(FighterCommands::SmashMoveDown);
|
||||
}
|
||||
|
||||
if airborne_state_common.is_fast_falling {
|
||||
velocity.y = -attributes.fast_fall_speed;
|
||||
}
|
||||
}
|
||||
|
||||
pub fn integrate_gravity(
|
||||
velocity: &mut FighterVelocity,
|
||||
attributes: &FighterAttributes,
|
||||
fast_fall: bool
|
||||
) {
|
||||
velocity.y -= attributes.gravity;
|
||||
velocity.y = velocity.y.max(-attributes.terminal_velocity);
|
||||
|
||||
let terminal_vel = if fast_fall {
|
||||
-attributes.fast_fall_speed
|
||||
} else {
|
||||
-attributes.terminal_velocity
|
||||
};
|
||||
velocity.y = velocity.y.max(terminal_vel);
|
||||
}
|
||||
|
||||
pub fn apply_air_drift(
|
||||
@@ -56,8 +90,12 @@ pub fn apply_air_motion(
|
||||
translation.0 += velocity.0;
|
||||
}
|
||||
|
||||
pub fn update_standard_motion(ctx: &mut crate::fighter::state::UpdateContext) {
|
||||
integrate_gravity(ctx.velocity, ctx.fighter_attributes);
|
||||
pub fn update_standard_motion(
|
||||
ctx: &mut crate::fighter::state::UpdateContext,
|
||||
airborne_common: &mut AirborneStateCommon,
|
||||
) {
|
||||
process_fast_fall(airborne_common, ctx.input, &mut ctx.velocity, ctx.fighter_attributes);
|
||||
integrate_gravity(ctx.velocity, ctx.fighter_attributes, airborne_common.is_fast_falling);
|
||||
apply_air_drift(ctx.velocity, ctx.fighter_attributes, ctx.input);
|
||||
apply_air_motion(ctx.velocity, ctx.translation, ctx.prev_translation);
|
||||
}
|
||||
@@ -110,6 +148,7 @@ mod tests {
|
||||
air_drift_max: FGi32::lit("1.2"),
|
||||
ground_friction: FGi32::ZERO,
|
||||
terminal_velocity: FGi32::ZERO,
|
||||
fast_fall_speed: FGi32::ZERO,
|
||||
gravity: FGi32::ZERO,
|
||||
weight: FGi32::lit("1"),
|
||||
air_friction: FGi32::lit("0.001"),
|
||||
|
||||
@@ -1,13 +1,9 @@
|
||||
use crate::{
|
||||
fighter::{
|
||||
animation::AnimKind,
|
||||
state::{
|
||||
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
|
||||
UpdateContext, air, fall::FallState, land::LandingType,
|
||||
animation::AnimKind, state::{
|
||||
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext, UpdateContext, air::{self, AirborneStateCommon}, fall::FallState, land::LandingType,
|
||||
},
|
||||
},
|
||||
input,
|
||||
math::vec::FGVec2,
|
||||
}, input, math::vec::FGVec2,
|
||||
};
|
||||
|
||||
#[derive(Debug, Clone, Hash)]
|
||||
@@ -20,7 +16,7 @@ impl FighterStateImpl for AirDodgeState {
|
||||
|
||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||
if state_context.is_current_animation_finished() {
|
||||
Some(FighterState::Fall(FallState))
|
||||
Some(FighterState::Fall(FallState::new(AirborneStateCommon::default())))
|
||||
} else {
|
||||
None
|
||||
}
|
||||
@@ -49,6 +45,12 @@ impl FighterStateImpl for AirDodgeState {
|
||||
state_context.velocity.0 =
|
||||
self.direction * state_context.fighter_attributes.air_dodge_velocity;
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool {
|
||||
false
|
||||
}
|
||||
}
|
||||
|
||||
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
||||
|
||||
@@ -108,6 +108,12 @@ impl FighterStateImpl for DashState {
|
||||
) -> Option<FighterState> {
|
||||
ground::collision_interrupt(state_context, &mut self.ground_common, true)
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool {
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
fn check_smash_input_with_dir(state_context: &InterruptContext) -> Option<FighterFacingDirection> {
|
||||
|
||||
+21
-11
@@ -1,12 +1,24 @@
|
||||
use super::{CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext};
|
||||
use crate::fighter::animation::AnimKind;
|
||||
use crate::fighter::state::air::AirborneStateCommon;
|
||||
use crate::fighter::state::{FighterState, air, jump};
|
||||
|
||||
#[derive(Debug, Clone, Copy, Hash)]
|
||||
pub struct FallState;
|
||||
#[derive(Debug, Clone, Copy, Hash, Default)]
|
||||
pub struct FallState {
|
||||
airborne_state_common: AirborneStateCommon
|
||||
}
|
||||
|
||||
impl FallState {
|
||||
pub fn new(airborne_state_common: AirborneStateCommon) -> Self {
|
||||
Self {
|
||||
airborne_state_common
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl FighterStateImpl for FallState {
|
||||
const NAME: &'static str = "Fall";
|
||||
|
||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||
jump::check_input_double_jump(state_context)
|
||||
}
|
||||
@@ -16,7 +28,7 @@ impl FighterStateImpl for FallState {
|
||||
}
|
||||
|
||||
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||
air::update_standard_motion(state_context);
|
||||
air::update_standard_motion(state_context, &mut self.airborne_state_common);
|
||||
}
|
||||
|
||||
fn check_collision_interrupt(
|
||||
@@ -28,13 +40,11 @@ impl FighterStateImpl for FallState {
|
||||
crate::fighter::state::land::LandingType::Normal,
|
||||
)
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool {
|
||||
false
|
||||
}
|
||||
}
|
||||
|
||||
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
||||
let input_frame = state_context.input.get_last_frame();
|
||||
|
||||
if input_frame.movement.x.abs() < state_context.game_settings.input_common.stick_deadzone {
|
||||
return Some(FighterState::Fall(FallState));
|
||||
}
|
||||
None
|
||||
}
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
//! bit-for-bit deterministic for rollback.
|
||||
|
||||
use crate::fighter::state::{
|
||||
CollisionContext, FighterState, InterruptContext, dash, fall, ground_attack, turn, wait, walk,
|
||||
CollisionContext, FighterState, InterruptContext, air, dash, fall, ground_attack, turn, wait, walk,
|
||||
};
|
||||
use crate::fighter::{
|
||||
FighterAttributes, FighterPreviousTranslation, FighterTranslation, FighterVelocity,
|
||||
@@ -233,7 +233,7 @@ pub fn collision_interrupt(
|
||||
) -> Option<FighterState> {
|
||||
match collide_with_stage_grounded(ctx, common, can_walk_off) {
|
||||
GroundedMotionResult::InGround => None,
|
||||
GroundedMotionResult::InAir => Some(FighterState::Fall(fall::FallState)),
|
||||
GroundedMotionResult::InAir => Some(FighterState::Fall(fall::FallState::new(air::AirborneStateCommon::default()))),
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -47,13 +47,13 @@ impl FighterStateImpl for GroundAttackState {
|
||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||
state_context.play_animation(self.attack_kind.get_animation(), false);
|
||||
let script = state_context.attack_script_assets.scripts[&self.attack_kind].clone();
|
||||
state_context.stale_move_queue.push(self.attack_kind);
|
||||
state_context.hitboxes.0 = Some(crate::fighter::FighterActiveAttack {
|
||||
kind: self.attack_kind,
|
||||
script,
|
||||
active_hitboxes: Vec::new(),
|
||||
solved_hitboxes: Vec::new(),
|
||||
hit_fighters: Vec::new(),
|
||||
stalled: false
|
||||
});
|
||||
}
|
||||
|
||||
@@ -67,6 +67,12 @@ impl FighterStateImpl for GroundAttackState {
|
||||
) -> Option<FighterState> {
|
||||
None
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool {
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
pub fn check_interrupt(
|
||||
|
||||
@@ -1,10 +1,11 @@
|
||||
use crate::{
|
||||
fighter::{
|
||||
animation::AnimKind,
|
||||
attack::FighterHitReaction,
|
||||
attack::{self, FighterHitReaction},
|
||||
state::{
|
||||
CollisionContext, EnterContext, ExitContext, FighterState, FighterStateImpl,
|
||||
InterruptContext, UpdateContext, air,
|
||||
InterruptContext, UpdateContext,
|
||||
air::{self, AirborneStateCommon},
|
||||
fall::FallState,
|
||||
ground::{GroundedStateCommon, collision_interrupt},
|
||||
land::LandingType,
|
||||
@@ -24,6 +25,17 @@ pub enum HitstopStateKind {
|
||||
pub struct HitstunState {
|
||||
pub hit_reaction: FighterHitReaction,
|
||||
pub hitstop_kind: HitstopStateKind,
|
||||
knockback_applied: bool,
|
||||
}
|
||||
|
||||
impl HitstunState {
|
||||
pub fn new(hit_reaction: FighterHitReaction, hitstop_kind: HitstopStateKind) -> Self {
|
||||
Self {
|
||||
hit_reaction,
|
||||
hitstop_kind,
|
||||
knockback_applied: false,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl FighterStateImpl for HitstunState {
|
||||
@@ -51,7 +63,9 @@ impl FighterStateImpl for HitstunState {
|
||||
grounded_common: grounded_state_common.clone(),
|
||||
}))
|
||||
}
|
||||
HitstopStateKind::Airborne => Some(FighterState::Fall(FallState)),
|
||||
HitstopStateKind::Airborne => {
|
||||
Some(FighterState::Fall(FallState::new(AirborneStateCommon::default())))
|
||||
}
|
||||
}
|
||||
} else {
|
||||
None
|
||||
@@ -59,7 +73,23 @@ impl FighterStateImpl for HitstunState {
|
||||
}
|
||||
|
||||
fn update(&mut self, ctx: &mut UpdateContext) {
|
||||
air::integrate_gravity(ctx.velocity, ctx.fighter_attributes);
|
||||
if !self.knockback_applied {
|
||||
let launch_direction = attack::directional_influence::apply_directional_influence(
|
||||
ctx.input.get_last_frame().movement,
|
||||
self.hit_reaction.launch_angle,
|
||||
ctx.game_settings.fighter_common.di_max_angle,
|
||||
);
|
||||
|
||||
ctx.knockback_velocity.0 = launch_direction * self.hit_reaction.launch_velocity;
|
||||
self.knockback_applied = true;
|
||||
}
|
||||
|
||||
match self.hitstop_kind {
|
||||
HitstopStateKind::Grounded(_) => {}
|
||||
HitstopStateKind::Airborne => {
|
||||
air::integrate_gravity(ctx.velocity, ctx.fighter_attributes, false);
|
||||
}
|
||||
}
|
||||
|
||||
let speed = ctx.knockback_velocity.length();
|
||||
let next_speed = speed
|
||||
@@ -77,7 +107,6 @@ impl FighterStateImpl for HitstunState {
|
||||
HitstopStateKind::Airborne => AnimKind::FlinchAir,
|
||||
};
|
||||
state_context.play_animation(animation, false);
|
||||
state_context.knockback_velocity.0 = self.hit_reaction.launch_velocity;
|
||||
}
|
||||
|
||||
fn on_exit(&mut self, _state_context: &mut ExitContext) {}
|
||||
@@ -95,4 +124,11 @@ impl FighterStateImpl for HitstunState {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
||||
match self.hitstop_kind {
|
||||
HitstopStateKind::Grounded(_) => true,
|
||||
HitstopStateKind::Airborne => false,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+20
-11
@@ -2,16 +2,10 @@ use bevy::prelude::*;
|
||||
|
||||
use crate::{
|
||||
fighter::{
|
||||
animation::AnimKind,
|
||||
state::{
|
||||
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
|
||||
UpdateContext, air,
|
||||
air_dodge::{self, AirDodgeState},
|
||||
ground::{self, GroundedStateCommon},
|
||||
animation::AnimKind, state::{
|
||||
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext, UpdateContext, air::{self, AirborneStateCommon}, air_dodge::{self, AirDodgeState}, ground::{self, GroundedStateCommon},
|
||||
},
|
||||
},
|
||||
input::FighterCommands,
|
||||
math::{int::FGi32, vec::FGVec2},
|
||||
}, input::FighterCommands, math::{int::FGi32, vec::FGVec2},
|
||||
};
|
||||
#[derive(Debug, Hash, Clone, Copy)]
|
||||
pub enum JumpType {
|
||||
@@ -23,6 +17,7 @@ pub enum JumpType {
|
||||
#[derive(Debug, Clone, Hash)]
|
||||
pub struct JumpState {
|
||||
jump_type: JumpType,
|
||||
airborne_state_common: AirborneStateCommon,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Hash)]
|
||||
@@ -74,7 +69,7 @@ impl FighterStateImpl for JumpSquatState {
|
||||
} else {
|
||||
JumpType::ShortHop
|
||||
};
|
||||
Some(FighterState::Jump(JumpState { jump_type }))
|
||||
Some(FighterState::Jump(JumpState { jump_type, airborne_state_common: AirborneStateCommon::default() }))
|
||||
} else {
|
||||
None
|
||||
}
|
||||
@@ -96,6 +91,12 @@ impl FighterStateImpl for JumpSquatState {
|
||||
state_context.play_animation(AnimKind::JumpSquat, false);
|
||||
state_context.input.clear_command(FighterCommands::Jump);
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool {
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
impl FighterStateImpl for JumpState {
|
||||
@@ -104,6 +105,7 @@ impl FighterStateImpl for JumpState {
|
||||
if state_context.input.has_command(FighterCommands::Jump) {
|
||||
Some(FighterState::Jump(JumpState {
|
||||
jump_type: JumpType::DoubleJump,
|
||||
airborne_state_common: AirborneStateCommon::default()
|
||||
}))
|
||||
} else {
|
||||
air_dodge::check_input(state_context)
|
||||
@@ -111,7 +113,7 @@ impl FighterStateImpl for JumpState {
|
||||
}
|
||||
|
||||
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||
air::update_standard_motion(state_context);
|
||||
air::update_standard_motion(state_context, &mut self.airborne_state_common);
|
||||
}
|
||||
|
||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||
@@ -174,6 +176,12 @@ impl FighterStateImpl for JumpState {
|
||||
crate::fighter::state::land::LandingType::Normal,
|
||||
)
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool {
|
||||
false
|
||||
}
|
||||
}
|
||||
|
||||
pub fn check_input(
|
||||
@@ -193,6 +201,7 @@ pub fn check_input_double_jump(state_context: &InterruptContext) -> Option<Fight
|
||||
.then(|| {
|
||||
FighterState::Jump(JumpState {
|
||||
jump_type: JumpType::DoubleJump,
|
||||
airborne_state_common: AirborneStateCommon::default()
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
@@ -69,4 +69,10 @@ impl FighterStateImpl for LandingState {
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool {
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
+49
-10
@@ -7,8 +7,7 @@ use bevy::prelude::*;
|
||||
|
||||
use crate::fighter::animation::{AnimKind, FighterAnimationFrame};
|
||||
use crate::fighter::attack::{
|
||||
FighterAttackScriptAssets, FighterKnockbackVelocity, FighterPendingHitReaction,
|
||||
FighterStaleMoveQueue,
|
||||
FighterAttackScriptAssets, FighterKnockbackVelocity, FighterPendingHitReaction, FighterStaleMoveQueue, HitStop,
|
||||
};
|
||||
use crate::fighter::attributes::FighterAttributes;
|
||||
use crate::fighter::baked_animation::BakedFighterAnimations;
|
||||
@@ -17,11 +16,11 @@ use crate::fighter::manifest::FighterManifest;
|
||||
use crate::fighter::state::hitstun::HitstunState;
|
||||
use crate::fighter::visual::FighterAnimations;
|
||||
use crate::fighter::{
|
||||
Fighter, FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop,
|
||||
FighterPreviousTranslation, FighterTranslation, FighterVelocity,
|
||||
Fighter, FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole, FighterPreviousTranslation, FighterTranslation, FighterVelocity,
|
||||
};
|
||||
use crate::game_settings::GameSettings;
|
||||
use crate::input::FighterInput;
|
||||
use crate::math::int::FGi32;
|
||||
use crate::scripting::FighterAttackScript;
|
||||
use crate::stage::line::StageCollision;
|
||||
|
||||
@@ -66,6 +65,10 @@ macro_rules! fighter_states {
|
||||
pub fn check_collision_interrupt(&mut self, ctx: &mut CollisionContext) -> Option<FighterState> {
|
||||
match self { $(Self::$variant(s) => s.check_collision_interrupt(ctx)),* }
|
||||
}
|
||||
|
||||
pub fn is_visually_grounded(&self) -> bool {
|
||||
match self { $(Self::$variant(s) => s.is_visually_grounded()),* }
|
||||
}
|
||||
}
|
||||
|
||||
$(impl From<$ty> for FighterState {
|
||||
@@ -91,6 +94,10 @@ pub trait FighterStateImpl: Sized {
|
||||
) -> Option<FighterState> {
|
||||
None
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool;
|
||||
}
|
||||
|
||||
pub struct AnimationStatus {
|
||||
@@ -141,7 +148,7 @@ pub struct ExitContext<'a> {
|
||||
pub struct UpdateContext<'a> {
|
||||
pub translation: &'a mut FighterTranslation,
|
||||
pub prev_translation: &'a mut FighterPreviousTranslation,
|
||||
pub input: &'a FighterInput,
|
||||
pub input: &'a mut FighterInput,
|
||||
pub hitboxes: &'a mut FighterHitboxes,
|
||||
pub velocity: &'a mut FighterVelocity,
|
||||
pub knockback_velocity: &'a mut FighterKnockbackVelocity,
|
||||
@@ -282,7 +289,7 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
||||
UpdateContext {
|
||||
translation: &mut self.translation,
|
||||
prev_translation: &mut self.prev_translation,
|
||||
input: &self.input,
|
||||
input: &mut self.input,
|
||||
hitboxes: &mut self.hitboxes,
|
||||
velocity: &mut self.velocity,
|
||||
knockback_velocity: &mut self.knockback_velocity,
|
||||
@@ -320,6 +327,7 @@ pub struct StatefulFighterQuery {
|
||||
pub attack_script_assets: &'static FighterAttackScriptAssets,
|
||||
pub pending_hit_reaction: &'static mut FighterPendingHitReaction,
|
||||
pub hitstop: &'static mut FighterHitstop,
|
||||
pub hitstop_shake: &'static mut FighterHitstopShake,
|
||||
}
|
||||
|
||||
pub fn state_update_system(
|
||||
@@ -384,6 +392,7 @@ pub fn state_interrupt_system(
|
||||
attack_script_assets,
|
||||
mut pending_hit_reaction,
|
||||
mut hitstop,
|
||||
mut hitstop_shake,
|
||||
} = fighter;
|
||||
let manifest = fighter_manifests
|
||||
.get(&fighter.manifest)
|
||||
@@ -391,7 +400,17 @@ pub fn state_interrupt_system(
|
||||
|
||||
let new_state = if let Some(reaction) = pending_hit_reaction.take() {
|
||||
hitstop.remaining_frames = *reaction.hitstop_frames;
|
||||
let hitstop_kind = match &*state {
|
||||
let shake_frames = reaction.hitstop_frames.calculate_shake_frames(&game_settings);
|
||||
hitstop_shake.role = FighterHitstopShakeRole::Receiver;
|
||||
hitstop_shake.total_frames = shake_frames;
|
||||
hitstop_shake.remaining_frames = shake_frames;
|
||||
hitstop_shake.kind = if state.is_visually_grounded() {
|
||||
FighterHitstopShakeKind::Horizontal
|
||||
} else {
|
||||
FighterHitstopShakeKind::Vertical
|
||||
};
|
||||
|
||||
let mut hitstop_kind = match &*state {
|
||||
FighterState::Wait(value) => {
|
||||
hitstun::HitstopStateKind::Grounded(value.grounded_common.clone())
|
||||
}
|
||||
@@ -412,10 +431,30 @@ pub fn state_interrupt_system(
|
||||
}
|
||||
_ => hitstun::HitstopStateKind::Airborne,
|
||||
};
|
||||
Some(FighterState::Hitstun(HitstunState {
|
||||
hit_reaction: reaction,
|
||||
|
||||
if let hitstun::HitstopStateKind::Grounded(_) = hitstop_kind {
|
||||
let straight_up_angle = FGi32::lit("90.0");
|
||||
if reaction.hitstop_frames >= HitStop::new(game_settings.fighter_common.tumble_bounce_hitstop_threshold) {
|
||||
hitstop_kind = hitstun::HitstopStateKind::Airborne;
|
||||
// TODO: Use floor normal here
|
||||
} else if reaction.launch_angle.abs_diff(straight_up_angle) < game_settings.fighter_common.attack_ground_to_airborne_transition_vertical_angle_threshold {
|
||||
hitstop_kind = hitstun::HitstopStateKind::Airborne;
|
||||
} else {
|
||||
// straight down is 270
|
||||
let straight_down_angle = FGi32::lit("270.0");
|
||||
let meteor_threshold = game_settings.fighter_common.meteor_angle_threshold;
|
||||
if (reaction.launch_angle - straight_down_angle).abs() <= meteor_threshold {
|
||||
// TODO: Floor bounce
|
||||
hitstop_kind = hitstun::HitstopStateKind::Airborne;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
info!("Entering hitstop kind: {:?}", hitstop_kind);
|
||||
Some(FighterState::Hitstun(HitstunState::new(
|
||||
reaction,
|
||||
hitstop_kind,
|
||||
}))
|
||||
)))
|
||||
} else if hitstop.remaining_frames > 0 {
|
||||
None
|
||||
} else {
|
||||
|
||||
@@ -64,6 +64,12 @@ impl FighterStateImpl for RunState {
|
||||
) -> Option<FighterState> {
|
||||
ground::collision_interrupt(state_context, &mut self.grounded_common, true)
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool {
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
pub fn check_input(
|
||||
|
||||
@@ -56,6 +56,12 @@ impl FighterStateImpl for TurnState {
|
||||
) -> Option<FighterState> {
|
||||
ground::collision_interrupt(state_context, &mut self.grounded_common, false)
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool {
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
pub fn check_input(
|
||||
|
||||
@@ -46,6 +46,12 @@ impl FighterStateImpl for WaitState {
|
||||
) -> Option<FighterState> {
|
||||
ground::collision_interrupt(state_context, &mut self.grounded_common, false)
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool {
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
pub fn check_input(
|
||||
|
||||
@@ -56,6 +56,12 @@ impl FighterStateImpl for WalkState {
|
||||
) -> Option<FighterState> {
|
||||
ground::collision_interrupt(state_context, &mut self.grounded_common, false)
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool {
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
pub fn check_input(
|
||||
|
||||
@@ -9,12 +9,36 @@ use crate::{math::int::FGi32, menus::style::FGUiStyle};
|
||||
#[reflect(opaque)]
|
||||
pub struct FighterSettingsCommon {
|
||||
pub walk_speed_ease: FGi32,
|
||||
|
||||
/// Maximum allowed horizontal velocity
|
||||
pub ground_max_horizontal_velocity: FGi32,
|
||||
|
||||
/// Ground friction applied when the fighter is above the walk speed
|
||||
pub ground_friction_over_walk_speed_multiplier: FGi32,
|
||||
pub knockback_stacking_window: u32,
|
||||
pub knockback_decay_per_frame: FGi32,
|
||||
|
||||
/// Multiplier that translates knockback -> game unit velocity
|
||||
pub knockback_launch_velocity_multiplier: FGi32,
|
||||
pub hitstun_frames_per_unit_knockback: FGi32,
|
||||
|
||||
/// If an attack's hitstop > this value it will cause a grounded fighter to either bounce (if a meteor/spike)
|
||||
/// or to become airborne
|
||||
pub tumble_bounce_hitstop_threshold: u32,
|
||||
|
||||
/// Angle diff from straight down under which the attack will count as a meteor
|
||||
pub meteor_angle_threshold: FGi32,
|
||||
|
||||
/// Angle diff from straight up under which the attack will force an airborne state
|
||||
pub attack_ground_to_airborne_transition_vertical_angle_threshold: FGi32,
|
||||
pub visual_shake_frames_per_hitstop_frame: FGi32,
|
||||
// offsets applied when the fighter is in hitstop
|
||||
pub visual_shake_table: Vec<f32>,
|
||||
/// The attacker will always get less hitstop
|
||||
pub attacker_visual_shake_multiplier: f32,
|
||||
|
||||
/// Maximum angle changed caused by directional influence
|
||||
pub di_max_angle: FGi32,
|
||||
}
|
||||
#[derive(Reflect, Serialize, Deserialize, Clone)]
|
||||
#[reflect(opaque)]
|
||||
|
||||
@@ -20,6 +20,8 @@ pub enum FighterCommands {
|
||||
Jump,
|
||||
Shield,
|
||||
Attack,
|
||||
SmashMoveUp,
|
||||
SmashMoveDown,
|
||||
SmashMoveLeft,
|
||||
SmashMoveRight,
|
||||
}
|
||||
@@ -60,6 +62,8 @@ impl FighterAttackCommandType {
|
||||
pub struct FighterCommandLifetimes {
|
||||
smash_move_left: u8,
|
||||
smash_move_right: u8,
|
||||
smash_move_down: u8,
|
||||
smash_move_up: u8,
|
||||
jump: u8,
|
||||
shield: u8,
|
||||
attack: u8,
|
||||
@@ -72,6 +76,8 @@ impl Index<FighterCommands> for FighterCommandLifetimes {
|
||||
match command {
|
||||
FighterCommands::SmashMoveLeft => &self.smash_move_left,
|
||||
FighterCommands::SmashMoveRight => &self.smash_move_right,
|
||||
FighterCommands::SmashMoveDown => &self.smash_move_down,
|
||||
FighterCommands::SmashMoveUp => &self.smash_move_up,
|
||||
FighterCommands::Jump => &self.jump,
|
||||
FighterCommands::Shield => &self.shield,
|
||||
FighterCommands::Attack => &self.attack,
|
||||
@@ -84,6 +90,8 @@ impl IndexMut<FighterCommands> for FighterCommandLifetimes {
|
||||
match command {
|
||||
FighterCommands::SmashMoveLeft => &mut self.smash_move_left,
|
||||
FighterCommands::SmashMoveRight => &mut self.smash_move_right,
|
||||
FighterCommands::SmashMoveDown => &mut self.smash_move_down,
|
||||
FighterCommands::SmashMoveUp => &mut self.smash_move_up,
|
||||
FighterCommands::Jump => &mut self.jump,
|
||||
FighterCommands::Shield => &mut self.shield,
|
||||
FighterCommands::Attack => &mut self.attack,
|
||||
@@ -221,6 +229,19 @@ pub fn postprocess_input(
|
||||
let mut x_flick_detected =
|
||||
x_abs >= axis_threshold && input.frames_in_x_flick_deadzone <= frame_threshold;
|
||||
|
||||
if y_flick_detected {
|
||||
input.clear_command(FighterCommands::SmashMoveUp);
|
||||
input.clear_command(FighterCommands::SmashMoveDown);
|
||||
|
||||
let command_to_set = if input.current_frame.movement.y > 0.0 {
|
||||
FighterCommands::SmashMoveUp
|
||||
} else {
|
||||
FighterCommands::SmashMoveDown
|
||||
};
|
||||
|
||||
input.set_lifetime(command_to_set, game_settings.input_common.input_buffer_size);
|
||||
}
|
||||
|
||||
// if both flicks are detected, only one wins
|
||||
|
||||
if x_flick_detected && y_flick_detected {
|
||||
|
||||
@@ -45,8 +45,8 @@ impl GcPortState {
|
||||
dpad_right: b.dpad_right(),
|
||||
left_trigger_digital: b.left_trigger(),
|
||||
right_trigger_digital: b.right_trigger(),
|
||||
left_stick: cal.left_stick(&c),
|
||||
right_stick: cal.right_stick(&c),
|
||||
left_stick: cal.left_stick_coords(&c),
|
||||
right_stick: cal.right_stick_coords(&c),
|
||||
triggers: (c.triggers.left.raw(), c.triggers.right.raw()),
|
||||
}
|
||||
}
|
||||
|
||||
+4
-4
@@ -28,13 +28,11 @@ use bevy::{
|
||||
tasks::block_on,
|
||||
};
|
||||
use bevy_asset_loader::prelude::*;
|
||||
use bevy_wind_waker_shader::prelude::*;
|
||||
use clap::Parser;
|
||||
use ron_asset_manager::RonAssetPlugin;
|
||||
|
||||
use crate::{
|
||||
camera::MatchCameraPlugin, fighter::manifest::FighterManifest, game_settings::GameSettings,
|
||||
schedule::GameplaySchedulePlugin, stage::manifest::StageManifest,
|
||||
camera::MatchCameraPlugin, fighter::manifest::FighterManifest, game_settings::GameSettings, schedule::GameplaySchedulePlugin, stage::manifest::StageManifest, ui::InGameUIPlugin,
|
||||
};
|
||||
|
||||
mod args;
|
||||
@@ -53,6 +51,7 @@ pub mod schedule;
|
||||
pub mod scripting;
|
||||
pub mod stage;
|
||||
pub mod texture_reference;
|
||||
pub mod ui;
|
||||
|
||||
#[derive(States, Debug, Clone, Copy, Eq, PartialEq, Hash, Default)]
|
||||
pub enum AppState {
|
||||
@@ -71,6 +70,7 @@ pub enum AppState {
|
||||
LoadingMatch,
|
||||
PreparingMatch,
|
||||
InMatch,
|
||||
MatchDisconnected,
|
||||
MatchLoadFailed,
|
||||
}
|
||||
|
||||
@@ -88,7 +88,6 @@ impl Plugin for GamePlugin {
|
||||
app.init_state::<AppState>()
|
||||
.add_plugins((
|
||||
SettingsPlugin::new("moe.eirteam.shinespark.debug_settings"),
|
||||
WindWakerShaderPlugin::default(),
|
||||
// Brings up GGRS (and with it `GgrsSchedule`), so it goes first.
|
||||
netcode::FighterNetcodePlugin::default(),
|
||||
GameplaySchedulePlugin,
|
||||
@@ -103,6 +102,7 @@ impl Plugin for GamePlugin {
|
||||
RonAssetPlugin::<FighterManifest>::create("fighter.ron"),
|
||||
RonAssetPlugin::<StageManifest>::create("stage.ron"),
|
||||
RonAssetPlugin::<GameSettings>::create("ron"),
|
||||
InGameUIPlugin,
|
||||
))
|
||||
.add_plugins(menus::MenuPlugin)
|
||||
.add_loading_state(
|
||||
|
||||
+44
-7
@@ -8,25 +8,28 @@ use bevy_ggrs::prelude::Session;
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
use crate::{
|
||||
AppState,
|
||||
args::Args,
|
||||
fighter::{
|
||||
FighterId, FighterRoster,
|
||||
animation::AnimKind,
|
||||
attack::{AttackKind, FighterAttackScriptAssets},
|
||||
baked_animation::{BAKED_ANIMATION_FPS, BakedFighterAnimations},
|
||||
baked_animation::{BakedFighterAnimations, BAKED_ANIMATION_FPS},
|
||||
manifest::{FighterManifest, FighterManifestRegistry},
|
||||
spawn_fighter,
|
||||
visual::FighterAnimations,
|
||||
FighterId, FighterRoster,
|
||||
},
|
||||
input::{LocalInputAssignments, LocalInputSource},
|
||||
math::{int::FGi32, vec::FGVec2},
|
||||
netcode::{GGRSCfg, session::create_session},
|
||||
netcode::{
|
||||
session::{create_session, ConnectionStatus, SessionConfig},
|
||||
GGRSCfg,
|
||||
},
|
||||
scripting::FighterAttackScript,
|
||||
stage::{
|
||||
self,
|
||||
manifest::{StageId, StageManifest, StageManifestRegistry},
|
||||
},
|
||||
AppState,
|
||||
};
|
||||
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
|
||||
@@ -140,6 +143,7 @@ pub fn initiate_match(
|
||||
next_state: &mut NextState<AppState>,
|
||||
request: PendingMatch,
|
||||
) {
|
||||
commands.remove_resource::<crate::netcode::session::MatchDisconnected>();
|
||||
commands.insert_resource(request);
|
||||
next_state.set(AppState::LoadingMatch);
|
||||
}
|
||||
@@ -176,6 +180,14 @@ pub fn initiate_default_match(
|
||||
}
|
||||
return;
|
||||
}
|
||||
let session_config = match SessionConfig::from_args(&args, args.players) {
|
||||
Ok(config) => config,
|
||||
Err(error) => {
|
||||
error!("Invalid network configuration: {error}");
|
||||
next_state.set(AppState::MatchLoadFailed);
|
||||
return;
|
||||
}
|
||||
};
|
||||
let players = (0..args.players)
|
||||
.map(|handle| MatchPlayer {
|
||||
handle,
|
||||
@@ -183,10 +195,21 @@ pub fn initiate_default_match(
|
||||
})
|
||||
.collect();
|
||||
|
||||
assigments.push((0, LocalInputSource::Keyboard));
|
||||
assigments.clear();
|
||||
let local_handles = session_config
|
||||
.players
|
||||
.iter()
|
||||
.enumerate()
|
||||
.filter_map(|(handle, player)| {
|
||||
matches!(player, crate::netcode::session::PlayerConnection::Local).then_some(handle)
|
||||
});
|
||||
let mut local_handles = local_handles;
|
||||
if let Some(handle) = local_handles.next() {
|
||||
assigments.push((handle, LocalInputSource::Keyboard));
|
||||
}
|
||||
|
||||
for (idx, entity) in gamepads.iter().take(args.players - 1).enumerate() {
|
||||
assigments.push((idx + 1, LocalInputSource::Gamepad(entity)));
|
||||
for (entity, handle) in gamepads.iter().zip(local_handles) {
|
||||
assigments.push((handle, LocalInputSource::Gamepad(entity)));
|
||||
}
|
||||
|
||||
initiate_match(
|
||||
@@ -373,6 +396,16 @@ pub fn prepare_match(
|
||||
));
|
||||
}
|
||||
|
||||
let session_config = match SessionConfig::from_args(&args, request.players.len()) {
|
||||
Ok(config) => config,
|
||||
Err(error) => {
|
||||
fail_match(
|
||||
&mut next_state,
|
||||
&format!("invalid network configuration: {error}"),
|
||||
);
|
||||
return;
|
||||
}
|
||||
};
|
||||
let session = match create_session(&args, request.players.len()) {
|
||||
Ok(session) => session,
|
||||
Err(error) => {
|
||||
@@ -418,6 +451,8 @@ pub fn prepare_match(
|
||||
}
|
||||
|
||||
commands.insert_resource(FighterRoster(fighter_roster));
|
||||
commands.insert_resource(session_config);
|
||||
commands.insert_resource(ConnectionStatus::default());
|
||||
commands.insert_resource::<Session<GGRSCfg>>(session);
|
||||
next_state.set(AppState::InMatch);
|
||||
}
|
||||
@@ -448,6 +483,8 @@ pub fn cleanup_match(
|
||||
commands.entity(fighter).despawn();
|
||||
}
|
||||
commands.remove_resource::<Session<GGRSCfg>>();
|
||||
commands.remove_resource::<SessionConfig>();
|
||||
commands.remove_resource::<ConnectionStatus>();
|
||||
commands.remove_resource::<stage::line::StageCollision>();
|
||||
commands.remove_resource::<MatchAssets>();
|
||||
commands.remove_resource::<PendingMatch>();
|
||||
|
||||
+206
-21
@@ -1,49 +1,234 @@
|
||||
//! Bringing up the GGRS session and reporting what it does.
|
||||
//! Bringing up GGRS sessions and reporting their connection lifecycle.
|
||||
|
||||
use std::net::SocketAddr;
|
||||
|
||||
use bevy::prelude::*;
|
||||
use bevy_ggrs::{ggrs::UdpNonBlockingSocket, prelude::*};
|
||||
use thiserror::Error;
|
||||
|
||||
use crate::args::Args;
|
||||
use crate::args::{parse_socket_addr, Args};
|
||||
use crate::netcode::GGRSCfg;
|
||||
|
||||
#[derive(Clone, Debug, PartialEq, Eq)]
|
||||
pub enum PlayerConnection {
|
||||
Local,
|
||||
Remote(SocketAddr),
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug, PartialEq, Eq, Resource)]
|
||||
pub struct SessionConfig {
|
||||
pub local_port: u16,
|
||||
pub players: Vec<PlayerConnection>,
|
||||
}
|
||||
|
||||
#[derive(Debug, Error, PartialEq, Eq)]
|
||||
pub enum SessionConfigError {
|
||||
#[error("a session must have at least one player")]
|
||||
NoPlayers,
|
||||
#[error("local UDP port must be nonzero")]
|
||||
LocalPortZero,
|
||||
#[error("invalid network player declaration `{0}`; expected HANDLE=local or HANDLE=ADDRESS")]
|
||||
InvalidPlayerDeclaration(String),
|
||||
#[error("network player handle {0} is outside the session player range")]
|
||||
PlayerHandleOutOfRange(usize),
|
||||
#[error("network player handle {0} was declared more than once")]
|
||||
DuplicatePlayerHandle(usize),
|
||||
#[error("network player {0} has an invalid address: {1}")]
|
||||
InvalidRemoteAddress(usize, String),
|
||||
#[error("at least one player must be local")]
|
||||
NoLocalPlayers,
|
||||
#[error("network player declarations are not supported in sync-test or replay mode")]
|
||||
UnsupportedOfflineNetworkConfig,
|
||||
}
|
||||
|
||||
impl SessionConfig {
|
||||
pub fn from_args(args: &Args, player_count: usize) -> Result<Self, SessionConfigError> {
|
||||
if player_count == 0 {
|
||||
return Err(SessionConfigError::NoPlayers);
|
||||
}
|
||||
if args.local_port == 0 {
|
||||
return Err(SessionConfigError::LocalPortZero);
|
||||
}
|
||||
if (args.synctest || args.play_replay.is_some()) && !args.net_players.is_empty() {
|
||||
return Err(SessionConfigError::UnsupportedOfflineNetworkConfig);
|
||||
}
|
||||
|
||||
let mut players = vec![PlayerConnection::Local; player_count];
|
||||
for declaration in &args.net_players {
|
||||
let Some((handle, address)) = declaration.split_once('=') else {
|
||||
return Err(SessionConfigError::InvalidPlayerDeclaration(
|
||||
declaration.clone(),
|
||||
));
|
||||
};
|
||||
let handle = handle
|
||||
.parse::<usize>()
|
||||
.map_err(|_| SessionConfigError::InvalidPlayerDeclaration(declaration.clone()))?;
|
||||
if handle >= player_count {
|
||||
return Err(SessionConfigError::PlayerHandleOutOfRange(handle));
|
||||
}
|
||||
if !matches!(players[handle], PlayerConnection::Local)
|
||||
|| args.net_players[..]
|
||||
.iter()
|
||||
.take_while(|item| *item != declaration)
|
||||
.any(|item| {
|
||||
item.split_once('=')
|
||||
.and_then(|(handle, _)| handle.parse::<usize>().ok())
|
||||
== Some(handle)
|
||||
})
|
||||
{
|
||||
return Err(SessionConfigError::DuplicatePlayerHandle(handle));
|
||||
}
|
||||
players[handle] = if address == "local" {
|
||||
PlayerConnection::Local
|
||||
} else {
|
||||
PlayerConnection::Remote(
|
||||
parse_socket_addr(address)
|
||||
.map_err(|error| SessionConfigError::InvalidRemoteAddress(handle, error))?,
|
||||
)
|
||||
};
|
||||
}
|
||||
|
||||
if !players
|
||||
.iter()
|
||||
.any(|player| matches!(player, PlayerConnection::Local))
|
||||
{
|
||||
return Err(SessionConfigError::NoLocalPlayers);
|
||||
}
|
||||
Ok(Self {
|
||||
local_port: args.local_port,
|
||||
players,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
pub fn create_session(args: &Args, player_count: usize) -> Result<Session<GGRSCfg>> {
|
||||
let config = SessionConfig::from_args(args, player_count)
|
||||
.map_err(|error| bevy::ecs::error::BevyError::from(error.to_string()))?;
|
||||
let mut sess_build = SessionBuilder::<GGRSCfg>::new()
|
||||
.with_num_players(player_count)?
|
||||
.with_check_distance(args.check_distance)
|
||||
.with_input_delay(args.input_delay); // (optional) set input delay for the local player
|
||||
.with_input_delay(args.input_delay);
|
||||
|
||||
for i in 0..player_count {
|
||||
sess_build = sess_build.add_player(PlayerType::Local, i)?;
|
||||
for (handle, player) in config.players.iter().enumerate() {
|
||||
let player_type = match player {
|
||||
PlayerConnection::Local => PlayerType::Local,
|
||||
PlayerConnection::Remote(address) => PlayerType::Remote(*address),
|
||||
};
|
||||
sess_build = sess_build.add_player(player_type, handle)?;
|
||||
}
|
||||
|
||||
if args.synctest {
|
||||
println!("Start synctest!");
|
||||
let sess = sess_build.start_synctest_session()?;
|
||||
Ok(Session::SyncTest(sess))
|
||||
info!("starting GGRS sync test");
|
||||
Ok(Session::SyncTest(sess_build.start_synctest_session()?))
|
||||
} else {
|
||||
println!("Start p2p!");
|
||||
let socket = UdpNonBlockingSocket::bind_to_port(6969)?;
|
||||
let sess = sess_build.start_p2p_session(socket)?;
|
||||
Ok(Session::P2P(sess))
|
||||
info!(
|
||||
"starting direct UDP P2P session on port {}",
|
||||
config.local_port
|
||||
);
|
||||
let socket = UdpNonBlockingSocket::bind_to_port(config.local_port)?;
|
||||
Ok(Session::P2P(sess_build.start_p2p_session(socket)?))
|
||||
}
|
||||
}
|
||||
|
||||
pub fn print_events_system(session: Option<ResMut<Session<GGRSCfg>>>) {
|
||||
let Some(mut session) = session else {
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default, Resource)]
|
||||
pub enum ConnectionStatus {
|
||||
#[default]
|
||||
Connecting,
|
||||
Running,
|
||||
Interrupted,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, PartialEq, Eq, Resource)]
|
||||
pub struct MatchDisconnected {
|
||||
pub address: SocketAddr,
|
||||
}
|
||||
|
||||
pub fn print_events_system(
|
||||
mut commands: Commands,
|
||||
mut next_state: ResMut<NextState<crate::AppState>>,
|
||||
mut status: Option<ResMut<ConnectionStatus>>,
|
||||
session: Option<ResMut<Session<GGRSCfg>>>,
|
||||
) {
|
||||
let (Some(mut session), Some(status)) = (session, status.as_deref_mut()) else {
|
||||
return;
|
||||
};
|
||||
match session.as_mut() {
|
||||
Session::P2P(s) => {
|
||||
for event in s.events() {
|
||||
let Session::P2P(session) = session.as_mut() else {
|
||||
return;
|
||||
};
|
||||
for event in session.events() {
|
||||
match event {
|
||||
GgrsEvent::Disconnected { .. } | GgrsEvent::NetworkInterrupted { .. } => {
|
||||
warn!("GGRS event: {event:?}")
|
||||
GgrsEvent::NetworkInterrupted { addr, .. } => {
|
||||
warn!("GGRS network interrupted: {addr}");
|
||||
*status = ConnectionStatus::Interrupted;
|
||||
}
|
||||
GgrsEvent::DesyncDetected { .. } => error!("GGRS event: {event:?}"),
|
||||
GgrsEvent::NetworkResumed { addr } => {
|
||||
info!("GGRS network resumed: {addr}");
|
||||
*status = ConnectionStatus::Running;
|
||||
}
|
||||
GgrsEvent::Disconnected { addr } => {
|
||||
error!("GGRS peer disconnected: {addr}");
|
||||
commands.insert_resource(MatchDisconnected { address: addr });
|
||||
next_state.set(crate::AppState::MatchDisconnected);
|
||||
}
|
||||
GgrsEvent::Synchronized { .. } => {
|
||||
info!("GGRS session synchronized");
|
||||
*status = ConnectionStatus::Running;
|
||||
}
|
||||
GgrsEvent::DesyncDetected { .. } => error!("GGRS desync detected: {event:?}"),
|
||||
_ => info!("GGRS event: {event:?}"),
|
||||
}
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use clap::Parser;
|
||||
|
||||
fn args(values: &[&str]) -> Args {
|
||||
Args::try_parse_from(values).unwrap()
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn defaults_to_local_players() {
|
||||
let config = SessionConfig::from_args(&args(&["game", "--players", "2"]), 2).unwrap();
|
||||
assert_eq!(
|
||||
config.players,
|
||||
[PlayerConnection::Local, PlayerConnection::Local]
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn configures_remote_players_by_handle() {
|
||||
let config = SessionConfig::from_args(
|
||||
&args(&["game", "--players", "2", "--net-player", "1=127.0.0.1:7001"]),
|
||||
2,
|
||||
)
|
||||
.unwrap();
|
||||
assert!(matches!(config.players[0], PlayerConnection::Local));
|
||||
assert!(matches!(config.players[1], PlayerConnection::Remote(_)));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn validates_handles_and_local_ownership() {
|
||||
let duplicate = args(&[
|
||||
"game",
|
||||
"--players",
|
||||
"2",
|
||||
"--net-player",
|
||||
"1=127.0.0.1:7001",
|
||||
"--net-player",
|
||||
"1=127.0.0.1:7002",
|
||||
]);
|
||||
assert!(matches!(
|
||||
SessionConfig::from_args(&duplicate, 2),
|
||||
Err(SessionConfigError::DuplicatePlayerHandle(1))
|
||||
));
|
||||
|
||||
let no_local = args(&["game", "--players", "1", "--net-player", "0=127.0.0.1:7001"]);
|
||||
assert!(matches!(
|
||||
SessionConfig::from_args(&no_local, 1),
|
||||
Err(SessionConfigError::NoLocalPlayers)
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,57 @@
|
||||
use bevy::prelude::*;
|
||||
|
||||
use crate::{
|
||||
fighter::manifest::{FighterManifest, FighterManifestRegistry}, match_loading::{PendingMatch}, ui::{errors::UIErrors, fighter_info::FighterInfoUI},
|
||||
};
|
||||
|
||||
#[derive(Component, FromTemplate)]
|
||||
pub struct BattleUI {
|
||||
}
|
||||
|
||||
pub fn spawn_battle_ui(mut commands: Commands, request: Res<PendingMatch>, fighter_registry: Res<FighterManifestRegistry>, manifests: Res<Assets<FighterManifest>>) -> Result {
|
||||
|
||||
let mut fighter_uis = vec![];
|
||||
|
||||
for player in &request.players {
|
||||
let manifest = fighter_registry.get(player.fighter).ok_or_else(|| UIErrors::FighterManifestHandleNotFound(player.fighter))?;
|
||||
let manifest = manifests.get(manifest).ok_or_else(|| UIErrors::FighterManifestNotFound(player.fighter))?;
|
||||
|
||||
fighter_uis.push(FighterInfoUI::build(manifest, player));
|
||||
}
|
||||
|
||||
let scene = bsn! {
|
||||
BattleUI {
|
||||
}
|
||||
Node {
|
||||
width: percent(100),
|
||||
height: percent(100),
|
||||
flex_direction: FlexDirection::Column,
|
||||
align_items: AlignItems::Center,
|
||||
justify_content: JustifyContent::End,
|
||||
}
|
||||
Children [
|
||||
(
|
||||
#FighterInfos
|
||||
Node {
|
||||
width: percent(100),
|
||||
flex_direction: FlexDirection::Row,
|
||||
align_items: AlignItems::End,
|
||||
justify_content: JustifyContent::SpaceEvenly,
|
||||
}
|
||||
Children [
|
||||
{fighter_uis}
|
||||
]
|
||||
)
|
||||
]
|
||||
};
|
||||
|
||||
commands.spawn_scene(scene);
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub fn cleanup_battle_ui(mut commands: Commands, battle_ui: Query<Entity, With<BattleUI>>) {
|
||||
for entity in battle_ui {
|
||||
commands.entity(entity).despawn();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
use bevy::{scene::SpawnSceneError};
|
||||
|
||||
use crate::{fighter::FighterId};
|
||||
|
||||
#[derive(thiserror::Error, Debug)]
|
||||
pub enum UIErrors {
|
||||
#[error("Scene spawn failed: {0:?}")]
|
||||
SceneSpawnFailed(#[from] SpawnSceneError),
|
||||
#[error("Fighter manifest handle not found for fighter id {0:?}")]
|
||||
FighterManifestHandleNotFound(FighterId),
|
||||
|
||||
#[error("Fighter manifest not found for fighter id {0:?}")]
|
||||
FighterManifestNotFound(FighterId),
|
||||
}
|
||||
@@ -0,0 +1,57 @@
|
||||
use bevy::prelude::*;
|
||||
|
||||
use crate::{fighter::{attack::FighterDamage, manifest::{FighterManifest}}, match_loading::MatchPlayer, player::Player};
|
||||
|
||||
#[derive(Component, FromTemplate)]
|
||||
pub struct FighterInfoUI {
|
||||
percentage_text: Entity,
|
||||
_name_text: Entity,
|
||||
player_handle: usize,
|
||||
visible_damage: FighterDamage,
|
||||
}
|
||||
|
||||
impl FighterInfoUI {
|
||||
pub fn build(_manifest: &FighterManifest, match_player: &MatchPlayer) -> impl Scene {
|
||||
let fighter_name = "El grande padre";
|
||||
bsn! {
|
||||
FighterInfoUI {
|
||||
percentage_text: #PercentageText,
|
||||
_name_text: #NameText,
|
||||
player_handle: {match_player.handle}
|
||||
}
|
||||
Node {
|
||||
flex_direction: FlexDirection::Column,
|
||||
align_items: AlignItems::Center,
|
||||
justify_content: JustifyContent::Center,
|
||||
}
|
||||
Children [
|
||||
(
|
||||
#PercentageText
|
||||
Text("0.00%")
|
||||
TextFont {
|
||||
font_size: px(crate::menus::style::H2_SIZE),
|
||||
}
|
||||
),
|
||||
(
|
||||
#NameText
|
||||
Text({fighter_name})
|
||||
)
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn update_fighter_info_damage(fighters: Query<(&Player, &FighterDamage)>, ui_elements: Query<&mut FighterInfoUI>, mut commands: Commands) {
|
||||
for mut ui_element in ui_elements {
|
||||
let Some((_, damage)) = fighters.iter().find(|(player, _)| {
|
||||
player.handle == ui_element.player_handle
|
||||
}) else {
|
||||
continue;
|
||||
};
|
||||
|
||||
if *damage != ui_element.visible_damage {
|
||||
commands.entity(ui_element.percentage_text).insert(Text(format!("{}%", damage)));
|
||||
ui_element.visible_damage = damage.clone();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
use bevy::prelude::*;
|
||||
|
||||
use crate::AppState;
|
||||
|
||||
pub mod battle_ui;
|
||||
pub mod errors;
|
||||
pub mod fighter_info;
|
||||
|
||||
#[derive(Default)]
|
||||
pub struct InGameUIPlugin;
|
||||
|
||||
impl Plugin for InGameUIPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.add_systems(OnEnter(AppState::InMatch), battle_ui::spawn_battle_ui)
|
||||
.add_systems(OnExit(AppState::InMatch), battle_ui::cleanup_battle_ui)
|
||||
.add_systems(PostUpdate, fighter_info::update_fighter_info_damage);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user