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Author SHA1 Message Date
EIREXE cbb357d30a Implement Melee-style knockback stacking (#97)
CI / build-and-test (push) Successful in 2m11s
CI / production-build (push) Successful in 12m25s
## Summary

- stack residual airborne knockback per axis after the configured launch-frame threshold
- apply DI after combining the launch vectors while retaining the second hit's hitstun
- preserve and decay residual knockback after hitstun
- make stacking state rollback-safe and include it in debug save states
- clear launch state on landing, ledge interactions, KO, and respawn

## Testing

- `cargo check --tests`
- `cargo test` (159 tests passed)
- `git diff --check`

## Asset configuration

For Melee timing, `knockback_stacking_window` should be set to `10`. The local ignored asset package has been updated accordingly.

Reviewed-on: #97
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-10-25 21:02:13 +00:00
EIREXE 7f720119fa Fix hitbox editor and add dair
CI / build-and-test (push) Canceled after 0s
CI / production-build (push) Canceled after 0s
2026-10-22 11:53:38 +02:00
EIREXE 9dfae1de77 Implement land from below, fix attacks not lifting fighters off the ground (#96)
CI / build-and-test (push) Successful in 1m44s
CI / production-build (push) Successful in 12m17s
Reviewed-on: #96
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-10-14 18:33:17 +00:00
EIREXE 4185bd90d5 Add waveland snapping (#95)
CI / build-and-test (push) Successful in 2m16s
CI / production-build (push) Successful in 12m36s
Reviewed-on: #95
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-10-14 06:27:51 +00:00
EIREXE 472a0b6a19 Improve ECB behaviour, add ECB interpolation, wall/ceiling support etc (#94)
CI / build-and-test (push) Successful in 1m43s
CI / production-build (push) Successful in 11m52s
Reviewed-on: #94
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-10-13 19:20:29 +00:00
EIREXE f1da5c1172 Add ledge getup, ledge intangibility limit & fix walk-off velocity (#93)
CI / production-build (push) Successful in 12m14s
CI / build-and-test (push) Successful in 1m40s
Reviewed-on: #93
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-10-13 15:52:10 +00:00
EIREXE 4fe1b24b1a Fix fighter material not removing the original material. (#92)
CI / build-and-test (push) Failing after 16s
CI / production-build (push) Successful in 12m10s
Reviewed-on: #92
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-10-13 08:24:45 +00:00
EIREXE f53e67d8ad Fix ledge transitions and root motion loops (#91)
CI / production-build (push) Successful in 12m8s
CI / build-and-test (push) Successful in 1m39s
## Summary

- resolve each ledge action to the walkable segment on the stage-interior side
- preserve repeating root-motion displacement across every animation cycle
- add regression coverage for left/right ledge segments and multiple root-motion wraps
- Implement ledge intangibility

Reviewed-on: #91
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-10-12 21:38:23 +00:00
EIREXE 9b974d0dd6 Initial work on ledge & improved baking of root motion. (#90)
CI / build-and-test (push) Successful in 2m15s
CI / production-build (push) Successful in 12m24s
Reviewed-on: #90
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-10-12 20:58:27 +00:00
EIREXE 0642a9234b Fix one frame visual transform delay (#89)
CI / build-and-test (push) Successful in 2m28s
CI / production-build (push) Successful in 12m18s
Reviewed-on: #89
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-10-12 20:21:11 +00:00
EIREXE 97f2fe7065 Implement up smash, dacus and further improve input system. (#88)
CI / build-and-test (push) Successful in 2m42s
CI / production-build (push) Successful in 13m1s
Reviewed-on: #88
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-10-09 09:15:18 +00:00
EIREXE a1595d841a Fix determinism being broken due to bone matrix shenanigans (#87)
CI / build-and-test (push) Successful in 5m27s
CI / production-build (push) Successful in 22m11s
Reviewed-on: #87
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-10-07 19:31:01 +00:00
EIREXE 3dfe2fa000 Optimize rollback sync-test performance (#86)
CI / build-and-test (push) Successful in 2m11s
CI / production-build (push) Successful in 11m44s
## Summary

- remove immutable stage geometry and derived animation/collision data from rollback snapshots
- avoid a duplicate full skeletal hierarchy traversal during root-motion sampling
- cache root-motion cycle deltas per animation clip
- optimize the game crate in development builds
- make Tracy profiling opt-in via the `tracy` feature

Reviewed-on: #86
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-10-07 15:50:45 +00:00
EIREXE 259dada54f Implement grounded fighter pushing (#85)
CI / build-and-test (push) Successful in 1m30s
CI / production-build (push) Successful in 11m7s
Reviewed-on: #85
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-10-07 07:29:02 +00:00
EIREXE 7a9adbd6a4 Implement animation root motion deltas (#84)
CI / build-and-test (push) Successful in 1m33s
CI / production-build (push) Successful in 12m5s
Implements root motion and adds a dash attack.

Reviewed-on: #84
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-10-05 20:04:35 +00:00
EIREXE 5c277a00f0 Implement tap jump and clean some fluff (#83)
CI / build-and-test (push) Successful in 1m33s
CI / production-build (push) Successful in 11m45s
Reviewed-on: #83
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-10-05 15:01:31 +00:00
EIREXE d2d649b059 Attack system revamp (#82)
CI / build-and-test (push) Successful in 1m35s
CI / production-build (push) Successful in 11m29s
- Add crouch cancelling
- Add IASA for aerial attacks
- Add scaffolding for autocancel
- Add hitbox group system
- Add new ergonomic features for attack scripting
- Add more information to the hitbox viewer
- Improve the looks of debug capsules

Reviewed-on: #82
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-10-04 18:57:29 +00:00
EIREXE 04aceb05a9 Implement hitbox viewer (#81)
CI / build-and-test (push) Successful in 1m26s
CI / production-build (push) Successful in 12m55s
Reviewed-on: #81
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-10-04 11:32:28 +00:00
58 changed files with 5011 additions and 917 deletions
Generated
+205 -210
View File
@@ -516,6 +516,7 @@ checksum = "4bfadbebfc6599aa59289b754ac30023959854304f3d393da2cf62bb3cd5df8f"
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@@ -3041,17 +2989,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
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"hashbrown 0.17.1", "hashbrown 0.17.1",
"icu_normalizer", "icu_normalizer",
"icu_properties", "icu_properties",
@@ -5497,6 +5412,50 @@ dependencies = [
"serde_derive", "serde_derive",
] ]
[[package]]
name = "phf"
version = "0.11.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "1fd6780a80ae0c52cc120a26a1a42c1ae51b247a253e4e06113d23d2c2edd078"
dependencies = [
"phf_macros",
"phf_shared",
]
[[package]]
name = "phf_generator"
version = "0.11.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "3c80231409c20246a13fddb31776fb942c38553c51e871f8cbd687a4cfb5843d"
dependencies = [
"phf_shared",
"rand 0.8.7",
]
[[package]]
name = "phf_macros"
version = "0.11.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "f84ac04429c13a7ff43785d75ad27569f2951ce0ffd30a3321230db2fc727216"
dependencies = [
"phf_generator",
"phf_shared",
"proc-macro2",
"quote",
"syn 2.0.119",
"unicase",
]
[[package]]
name = "phf_shared"
version = "0.11.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "67eabc2ef2a60eb7faa00097bd1ffdb5bd28e62bf39990626a582201b7a754e5"
dependencies = [
"siphasher",
"unicase",
]
[[package]] [[package]]
name = "pin-project" name = "pin-project"
version = "1.1.13" version = "1.1.13"
@@ -5705,6 +5664,20 @@ name = "profiling"
version = "1.0.18" version = "1.0.18"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "3d595e54a326bc53c1c197b32d295e14b169e3cfeaa8dc82b529f947fba6bcf5" checksum = "3d595e54a326bc53c1c197b32d295e14b169e3cfeaa8dc82b529f947fba6bcf5"
dependencies = [
"profiling-procmacros",
"tracing",
]
[[package]]
name = "profiling-procmacros"
version = "1.0.18"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "4488a4a36b9a4ba6b9334a32a39971f77c1436ec82c38707bce707699cc3bbcb"
dependencies = [
"quote",
"syn 2.0.119",
]
[[package]] [[package]]
name = "pxfm" name = "pxfm"
@@ -6272,18 +6245,19 @@ dependencies = [
"bevy", "bevy",
"bevy-inspector-egui", "bevy-inspector-egui",
"bevy_asset_loader", "bevy_asset_loader",
"bevy_egui 0.40.1", "bevy_egui",
"bevy_ggrs", "bevy_ggrs",
"bevygraph",
"bincode", "bincode",
"blake3", "blake3",
"clap", "clap",
"egui_extras",
"enum_cycling", "enum_cycling",
"enum_cycling_derive", "enum_cycling_derive",
"fixed", "fixed",
"fixed_math", "fixed_math",
"gc-adapter-neo", "gc-adapter-neo",
"gltf", "gltf",
"itertools 0.15.0",
"rhai", "rhai",
"ron", "ron",
"ron_asset_manager", "ron_asset_manager",
@@ -6335,6 +6309,12 @@ version = "0.1.5"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "e3a9fe34e3e7a50316060351f37187a3f546bce95496156754b601a5fa71b76e" checksum = "e3a9fe34e3e7a50316060351f37187a3f546bce95496156754b601a5fa71b76e"
[[package]]
name = "siphasher"
version = "1.0.4"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "33f4fe9184a62d842c9ef383018f3306d8ba224fd9d836f56d7288308847c256"
[[package]] [[package]]
name = "skrifa" name = "skrifa"
version = "0.40.0" version = "0.40.0"
@@ -6898,6 +6878,16 @@ dependencies = [
"valuable", "valuable",
] ]
[[package]]
name = "tracing-error"
version = "0.2.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "8b1581020d7a273442f5b45074a6a57d5757ad0a47dac0e9f0bd57b81936f3db"
dependencies = [
"tracing",
"tracing-subscriber",
]
[[package]] [[package]]
name = "tracing-log" name = "tracing-log"
version = "0.2.0" version = "0.2.0"
@@ -6939,6 +6929,17 @@ dependencies = [
"tracing-log", "tracing-log",
] ]
[[package]]
name = "tracing-tracy"
version = "0.11.4"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "0eaa1852afa96e0fe9e44caa53dc0bd2d9d05e0f2611ce09f97f8677af56e4ba"
dependencies = [
"tracing-core",
"tracing-subscriber",
"tracy-client",
]
[[package]] [[package]]
name = "tracing-wasm" name = "tracing-wasm"
version = "0.2.1" version = "0.2.1"
@@ -6950,6 +6951,27 @@ dependencies = [
"wasm-bindgen", "wasm-bindgen",
] ]
[[package]]
name = "tracy-client"
version = "0.18.5"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "6131992ff3e2cb96f407eb4eb005427ba15e2687260d99089b90e60e33169ce0"
dependencies = [
"loom",
"once_cell",
"tracy-client-sys",
]
[[package]]
name = "tracy-client-sys"
version = "0.29.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "ab27f167b093214c68413a2e0bcd318f0591af475597405ff68138ba0a433379"
dependencies = [
"cc",
"windows-targets 0.52.6",
]
[[package]] [[package]]
name = "tree_magic_mini" name = "tree_magic_mini"
version = "3.2.2" version = "3.2.2"
@@ -6992,10 +7014,10 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "214ca0b2191785cbc06209b9ca1861e048e39b5ba33574b3cedd58363d5bb5f6" checksum = "214ca0b2191785cbc06209b9ca1861e048e39b5ba33574b3cedd58363d5bb5f6"
[[package]] [[package]]
name = "unicode-general-category" name = "unicase"
version = "1.1.0" version = "2.9.0"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "0b993bddc193ae5bd0d623b49ec06ac3e9312875fdae725a975c51db1cc1677f" checksum = "dbc4bc3a9f746d862c45cb89d705aa10f187bb96c76001afab07a0d35ce60142"
[[package]] [[package]]
name = "unicode-ident" name = "unicode-ident"
@@ -7105,7 +7127,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "1bd1a4c633ce09e7d713df1a6e036644a125e15e0c169cfb5180ddf5836ca04b" checksum = "1bd1a4c633ce09e7d713df1a6e036644a125e15e0c169cfb5180ddf5836ca04b"
dependencies = [ dependencies = [
"bytemuck", "bytemuck",
"fearless_simd 0.3.0", "fearless_simd",
"hashbrown 0.16.1", "hashbrown 0.16.1",
"log", "log",
"peniko", "peniko",
@@ -7113,21 +7135,6 @@ dependencies = [
"smallvec", "smallvec",
] ]
[[package]]
name = "vello_common"
version = "0.1.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "b2e9aed918117e8152c9eddfd8362d73c465c23f26c44786aa331707b8a64fa2"
dependencies = [
"bytemuck",
"fearless_simd 0.4.1",
"guillotiere 0.7.0",
"log",
"peniko",
"smallvec",
"thiserror 2.0.19",
]
[[package]] [[package]]
name = "vello_cpu" name = "vello_cpu"
version = "0.0.6" version = "0.0.6"
@@ -7136,19 +7143,7 @@ checksum = "0162bfe48aabf6a9fdcd401b628c7d9f260c2cbabb343c70a65feba6f7849edc"
dependencies = [ dependencies = [
"bytemuck", "bytemuck",
"hashbrown 0.16.1", "hashbrown 0.16.1",
"vello_common 0.0.6", "vello_common",
]
[[package]]
name = "vello_cpu"
version = "0.1.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "ac7349e1f55f6b801c7c277958df4ea53e7f20f21e8014910ad888b2ecda93ea"
dependencies = [
"bytemuck",
"glifo",
"hashbrown 0.17.1",
"vello_common 0.1.0",
] ]
[[package]] [[package]]
+10 -5
View File
@@ -8,23 +8,23 @@ authors = [""]
[features] [features]
default = ["development", "debug_features", "gamecube-adapter"] default = ["development", "debug_features", "gamecube-adapter"]
development = ["bevy/dynamic_linking", "bevy/file_watcher", "bevy/embedded_watcher"] development = ["bevy/dynamic_linking", "bevy/file_watcher", "bevy/embedded_watcher", "hitbox-viewer"]
tracy = ["bevy/trace_tracy"]
debug_features = ["bevy/free_camera"] debug_features = ["bevy/free_camera"]
gamecube-adapter = ["dep:gc-adapter-neo"] gamecube-adapter = ["dep:gc-adapter-neo"]
hitbox-viewer = ["bevy/bevy_dev_tools", "dep:egui_extras"]
[dependencies] [dependencies]
bevy = { version = "0.19.1", features = ["asset_processor", "basis-universal", "compressed_image_saver", "bevy_settings"] } bevy = { version = "0.19.1", features = ["asset_processor", "basis-universal", "compressed_image_saver", "bevy_settings"] }
# Loads the scenes you author in the editor (assets/*.bsn) and builds
# physics colliders from them. An ordinary dependency; remove it if you
# stop using authored scenes.
blake3 = { version = "1.8.5", features = [ "pure" ] } blake3 = { version = "1.8.5", features = [ "pure" ] }
itertools = "0.15.0"
thiserror = "2" thiserror = "2"
avian3d = "0.7" avian3d = "0.7"
arrayvec = "0.7.8" arrayvec = "0.7.8"
bevy-inspector-egui = "0.37.0" bevy-inspector-egui = "0.37.0"
bevy_egui = "0.40.0" bevy_egui = "0.40.0"
egui_extras = { version = "0.34.3", optional = true}
bevy_ggrs = { git = "https://github.com/gschup/bevy_ggrs" } bevy_ggrs = { git = "https://github.com/gschup/bevy_ggrs" }
bevygraph = { git = "https://github.com/tbillington/bevy_debug_view" }
serde = "1.0.229" serde = "1.0.229"
serde_json = "1.0.145" serde_json = "1.0.145"
bincode = "1.3.3" bincode = "1.3.3"
@@ -53,3 +53,8 @@ strip = "symbols"
[target.'cfg(not(target_os = "windows"))'.dependencies] [target.'cfg(not(target_os = "windows"))'.dependencies]
gc-adapter-neo = { version = "1.1.1", features = ["libusb"], optional = true } gc-adapter-neo = { version = "1.1.1", features = ["libusb"], optional = true }
[[bin]]
name = "hitbox-editor"
path = "src/bin/hitbox-editor.rs"
required-features = ["hitbox-viewer"]
+13
View File
@@ -116,6 +116,7 @@ enum DebugFlag {
AttackHitboxes, AttackHitboxes,
Hurtboxes, Hurtboxes,
Camera, Camera,
LedgeGrab,
DrawThroughGeometry, DrawThroughGeometry,
FrameStepping, FrameStepping,
} }
@@ -164,6 +165,10 @@ const FIGHTER_MENU: &[DebugMenuEntry] = &[
label: "Attack hitboxes", label: "Attack hitboxes",
flag: DebugFlag::AttackHitboxes, flag: DebugFlag::AttackHitboxes,
}, },
DebugMenuEntry::Toggle {
label: "Ledge grab",
flag: DebugFlag::LedgeGrab,
},
DebugMenuEntry::Toggle { DebugMenuEntry::Toggle {
label: "Hurtboxes", label: "Hurtboxes",
flag: DebugFlag::Hurtboxes, flag: DebugFlag::Hurtboxes,
@@ -260,6 +265,7 @@ pub struct DebugSettings {
pub attack_hitboxes: bool, pub attack_hitboxes: bool,
pub hurtboxes: bool, pub hurtboxes: bool,
pub camera: bool, pub camera: bool,
pub ledge_grab: bool,
pub draw_through_geometry: bool, pub draw_through_geometry: bool,
pub motion_sampling: PresentationMotionMode, pub motion_sampling: PresentationMotionMode,
pub game_speed: GameSpeedDebug, pub game_speed: GameSpeedDebug,
@@ -283,6 +289,7 @@ impl Default for DebugSettings {
attack_hitboxes: false, attack_hitboxes: false,
hurtboxes: false, hurtboxes: false,
camera: false, camera: false,
ledge_grab: false,
draw_through_geometry: false, draw_through_geometry: false,
motion_sampling: PresentationMotionMode::default(), motion_sampling: PresentationMotionMode::default(),
game_speed: GameSpeedDebug::Full, game_speed: GameSpeedDebug::Full,
@@ -350,6 +357,7 @@ impl DebugSettings {
DebugFlag::Hurtboxes => self.hurtboxes, DebugFlag::Hurtboxes => self.hurtboxes,
DebugFlag::DrawThroughGeometry => self.draw_through_geometry, DebugFlag::DrawThroughGeometry => self.draw_through_geometry,
DebugFlag::Camera => self.camera, DebugFlag::Camera => self.camera,
DebugFlag::LedgeGrab => self.ledge_grab,
DebugFlag::FrameStepping => self.frame_stepping, DebugFlag::FrameStepping => self.frame_stepping,
} }
} }
@@ -368,6 +376,7 @@ impl DebugSettings {
self.draw_through_geometry = !self.draw_through_geometry self.draw_through_geometry = !self.draw_through_geometry
} }
DebugFlag::Camera => self.camera = !self.camera, DebugFlag::Camera => self.camera = !self.camera,
DebugFlag::LedgeGrab => self.ledge_grab = !self.ledge_grab,
DebugFlag::FrameStepping => self.frame_stepping = !self.frame_stepping, DebugFlag::FrameStepping => self.frame_stepping = !self.frame_stepping,
} }
} }
@@ -926,6 +935,10 @@ pub fn camera_debug_enabled(settings: Res<DebugSettings>) -> bool {
settings.camera settings.camera
} }
pub fn ledge_grab_enabled(settings: Res<DebugSettings>) -> bool {
settings.ledge_grab
}
#[cfg(test)] #[cfg(test)]
mod tests { mod tests {
use super::*; use super::*;
+29 -6
View File
@@ -1,12 +1,26 @@
use bevy::prelude::*; use bevy::prelude::*;
use crate::{ use crate::{
camera::MatchCamera, fighter::{ camera::MatchCamera,
FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake, FighterInvulnerabilityState, FighterPendingRespawn, FighterPreviousFacingDirection, FighterPreviousTranslation, FighterSurfaceState, FighterTranslation, FighterVelocity, animation::FighterAnimationFrame, attack::{ fighter::{
FighterDamage, FighterKnockbackVelocity, FighterPendingHitReaction, FighterPendingHits, FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake,
FighterSolvedHurtboxes, FighterStaleMoveQueue, FighterInvulnerabilityState, FighterLedgeInformation, FighterPendingRespawn,
}, baked_animation::FighterBoneMatrices, state::FighterState, FighterPreviousFacingDirection, FighterPreviousTranslation, FighterSurfaceState,
}, input::FighterInput, match_runtime::MatchState, player::Player, stage::line::StageCollision, FighterTranslation, FighterVelocity,
animation::FighterAnimationFrame,
attack::{
FighterDamage, FighterKnockbackState, FighterKnockbackVelocity,
FighterPendingHitReaction, FighterPendingHits, FighterSolvedHurtboxes,
FighterStaleMoveQueue,
},
baked_animation::FighterBoneMatrices,
ecb::FighterDesiredECB,
state::FighterState,
},
input::FighterInput,
match_runtime::MatchState,
player::Player,
stage::line::StageCollision,
}; };
#[derive(Resource, Default)] #[derive(Resource, Default)]
@@ -27,6 +41,7 @@ struct FighterCheckpoint {
entity: Entity, entity: Entity,
handle: usize, handle: usize,
ecb: FighterECB, ecb: FighterECB,
desired_ecb: FighterDesiredECB,
previous_ecb: crate::fighter::ecb::FighterPreviousECB, previous_ecb: crate::fighter::ecb::FighterPreviousECB,
velocity: FighterVelocity, velocity: FighterVelocity,
translation: FighterTranslation, translation: FighterTranslation,
@@ -41,6 +56,7 @@ struct FighterCheckpoint {
hitstop: FighterHitstop, hitstop: FighterHitstop,
hitstop_shake: FighterHitstopShake, hitstop_shake: FighterHitstopShake,
knockback_velocity: FighterKnockbackVelocity, knockback_velocity: FighterKnockbackVelocity,
knockback_state: FighterKnockbackState,
stale_moves: FighterStaleMoveQueue, stale_moves: FighterStaleMoveQueue,
hitboxes: FighterHitboxes, hitboxes: FighterHitboxes,
solved_hurtboxes: FighterSolvedHurtboxes, solved_hurtboxes: FighterSolvedHurtboxes,
@@ -48,6 +64,7 @@ struct FighterCheckpoint {
surface: FighterSurfaceState, surface: FighterSurfaceState,
pending_respawn: FighterPendingRespawn, pending_respawn: FighterPendingRespawn,
invulnerability_state: FighterInvulnerabilityState, invulnerability_state: FighterInvulnerabilityState,
ledge_information: FighterLedgeInformation,
} }
pub(super) fn save_or_restore(world: &mut World) { pub(super) fn save_or_restore(world: &mut World) {
@@ -130,6 +147,7 @@ pub(super) fn save_or_restore(world: &mut World) {
let mut entity = world.entity_mut(saved.entity); let mut entity = world.entity_mut(saved.entity);
entity.insert(saved.ecb); entity.insert(saved.ecb);
entity.insert(saved.desired_ecb);
entity.insert(saved.previous_ecb); entity.insert(saved.previous_ecb);
entity.insert(saved.velocity); entity.insert(saved.velocity);
entity.insert(saved.translation); entity.insert(saved.translation);
@@ -144,6 +162,7 @@ pub(super) fn save_or_restore(world: &mut World) {
entity.insert(saved.hitstop); entity.insert(saved.hitstop);
entity.insert(saved.hitstop_shake); entity.insert(saved.hitstop_shake);
entity.insert(saved.knockback_velocity); entity.insert(saved.knockback_velocity);
entity.insert(saved.knockback_state);
entity.insert(saved.stale_moves.clone()); entity.insert(saved.stale_moves.clone());
entity.insert(saved.hitboxes.clone()); entity.insert(saved.hitboxes.clone());
entity.insert(saved.solved_hurtboxes.clone()); entity.insert(saved.solved_hurtboxes.clone());
@@ -151,6 +170,7 @@ pub(super) fn save_or_restore(world: &mut World) {
entity.insert(saved.surface.clone()); entity.insert(saved.surface.clone());
entity.insert(saved.pending_respawn.clone()); entity.insert(saved.pending_respawn.clone());
entity.insert(saved.invulnerability_state.clone()); entity.insert(saved.invulnerability_state.clone());
entity.insert(saved.ledge_information.clone());
} }
world.insert_resource(checkpoint.pending_hits.clone()); world.insert_resource(checkpoint.pending_hits.clone());
world.insert_resource(checkpoint.stage_collision); world.insert_resource(checkpoint.stage_collision);
@@ -167,6 +187,7 @@ fn capture_fighter(world: &World, entity: Entity) -> Option<FighterCheckpoint> {
entity, entity,
handle: fighter.get::<Player>()?.handle, handle: fighter.get::<Player>()?.handle,
ecb: *fighter.get::<FighterECB>()?, ecb: *fighter.get::<FighterECB>()?,
desired_ecb: *fighter.get::<FighterDesiredECB>()?,
previous_ecb: *fighter.get::<crate::fighter::ecb::FighterPreviousECB>()?, previous_ecb: *fighter.get::<crate::fighter::ecb::FighterPreviousECB>()?,
velocity: *fighter.get::<FighterVelocity>()?, velocity: *fighter.get::<FighterVelocity>()?,
translation: *fighter.get::<FighterTranslation>()?, translation: *fighter.get::<FighterTranslation>()?,
@@ -181,6 +202,7 @@ fn capture_fighter(world: &World, entity: Entity) -> Option<FighterCheckpoint> {
hitstop: *fighter.get::<FighterHitstop>()?, hitstop: *fighter.get::<FighterHitstop>()?,
hitstop_shake: *fighter.get::<FighterHitstopShake>()?, hitstop_shake: *fighter.get::<FighterHitstopShake>()?,
knockback_velocity: *fighter.get::<FighterKnockbackVelocity>()?, knockback_velocity: *fighter.get::<FighterKnockbackVelocity>()?,
knockback_state: *fighter.get::<FighterKnockbackState>()?,
stale_moves: fighter.get::<FighterStaleMoveQueue>()?.clone(), stale_moves: fighter.get::<FighterStaleMoveQueue>()?.clone(),
hitboxes: fighter.get::<FighterHitboxes>()?.clone(), hitboxes: fighter.get::<FighterHitboxes>()?.clone(),
solved_hurtboxes: fighter.get::<FighterSolvedHurtboxes>()?.clone(), solved_hurtboxes: fighter.get::<FighterSolvedHurtboxes>()?.clone(),
@@ -188,6 +210,7 @@ fn capture_fighter(world: &World, entity: Entity) -> Option<FighterCheckpoint> {
surface: fighter.get::<FighterSurfaceState>()?.clone(), surface: fighter.get::<FighterSurfaceState>()?.clone(),
pending_respawn: fighter.get::<FighterPendingRespawn>()?.clone(), pending_respawn: fighter.get::<FighterPendingRespawn>()?.clone(),
invulnerability_state: fighter.get::<FighterInvulnerabilityState>()?.clone(), invulnerability_state: fighter.get::<FighterInvulnerabilityState>()?.clone(),
ledge_information: fighter.get::<FighterLedgeInformation>()?.clone(),
}) })
} }
+16
View File
@@ -0,0 +1,16 @@
use bevy_egui::egui::Color32;
pub trait ColorToEgui {
fn to_egui(&self) -> Color32;
}
impl ColorToEgui for bevy::color::Srgba {
fn to_egui(&self) -> Color32 {
Color32::from_rgba_unmultiplied(
(self.red * 255.0) as u8,
(self.green * 255.0) as u8,
(self.blue * 255.0) as u8,
(self.alpha * 255.0) as u8,
)
}
}
+7
View File
@@ -87,6 +87,10 @@ pub enum AnimKind {
CrouchEnter, CrouchEnter,
CrouchIdle, CrouchIdle,
CrouchExit, CrouchExit,
LedgeWait,
LedgeJump,
LedgeGetUp,
LedgeGrab,
PlatformPass, PlatformPass,
@@ -100,4 +104,7 @@ pub enum AnimKind {
AttackDownTilt, AttackDownTilt,
AttackNeutralAir, AttackNeutralAir,
AttackForwardAir, AttackForwardAir,
AttackDownAir,
AttackDash,
AttackUpSmash,
} }
+32 -3
View File
@@ -15,6 +15,16 @@ pub fn apply_directional_influence(
let (sin, cos) = attack_angle.sin_cos(); let (sin, cos) = attack_angle.sin_cos();
let base_launch_direction = FGVec2::new(cos, sin); let base_launch_direction = FGVec2::new(cos, sin);
apply_directional_influence_to_direction(receiver_stick, base_launch_direction, di_max_angle)
}
/// Applies DI to an already-computed launch direction. This is used after
/// knockback stacking, where the resulting angle may differ from either hit.
pub fn apply_directional_influence_to_direction(
receiver_stick: FGVec2,
base_launch_direction: FGVec2,
di_max_angle: FGi32,
) -> FGVec2 {
let Some(base_launch_direction) = base_launch_direction.normalize() else { let Some(base_launch_direction) = base_launch_direction.normalize() else {
return FGVec2::ZERO; return FGVec2::ZERO;
}; };
@@ -30,14 +40,20 @@ pub fn apply_directional_influence(
-di_max_angle.to_fixed::<FGWide>(), -di_max_angle.to_fixed::<FGWide>(),
di_max_angle.to_fixed::<FGWide>(), di_max_angle.to_fixed::<FGWide>(),
); );
let (sin, cos) = (attack_angle + angle_change.to_fixed::<FGi32>()).sin_cos(); let (sin, cos) = angle_change.to_fixed::<FGi32>().sin_cos();
FGVec2::new(cos, sin).normalize_or_zero() FGVec2::new(
base_launch_direction.x * cos - base_launch_direction.y * sin,
base_launch_direction.x * sin + base_launch_direction.y * cos,
)
.normalize_or_zero()
} }
#[cfg(test)] #[cfg(test)]
mod test { mod test {
use crate::{ use crate::{
fighter::attack::directional_influence::apply_directional_influence, fighter::attack::directional_influence::{
apply_directional_influence, apply_directional_influence_to_direction,
},
math::{int::FGi32, vec::FGVec2}, math::{int::FGi32, vec::FGVec2},
}; };
@@ -66,4 +82,17 @@ mod test {
assert!(di.x > FGi32::ZERO); assert!(di.x > FGi32::ZERO);
assert!(di.y < FGi32::ZERO); assert!(di.y < FGi32::ZERO);
} }
#[test]
fn vector_di_preserves_a_stacked_direction_without_input() {
let direction = FGVec2::lit("-0.6", "0.8");
let result = apply_directional_influence_to_direction(
FGVec2::ZERO,
direction,
FGi32::lit("18.0"),
);
const EPSILON: FGi32 = FGi32::from_bits(6);
assert!(result.x.abs_diff(direction.x) < EPSILON);
assert!(result.y.abs_diff(direction.y) < EPSILON);
}
} }
+213 -11
View File
@@ -33,7 +33,76 @@ use crate::{
#[derive(Deref, Component, Default, Hash, Debug, Copy, Clone)] #[derive(Deref, Component, Default, Hash, Debug, Copy, Clone)]
pub struct FighterKnockbackVelocity(pub FGVec2); pub struct FighterKnockbackVelocity(pub FGVec2);
#[derive(Debug, Default, Clone, Copy, Serialize, Deserialize, Component, Hash, PartialEq)] /// Lifecycle state for the currently active launch velocity.
///
/// This counts frames where knockback was actually applied to movement; hitstop
/// therefore does not advance it. Melee uses this age to decide whether a
/// subsequent airborne hit replaces or stacks with the previous launch.
#[derive(Component, Default, Hash, Debug, Copy, Clone)]
pub struct FighterKnockbackState {
pub frames_since_launch: u32,
}
impl FighterKnockbackState {
pub fn restart(&mut self) {
self.frames_since_launch = 0;
}
pub fn clear(&mut self) {
self.frames_since_launch = 0;
}
pub fn advance(&mut self) {
self.frames_since_launch = self.frames_since_launch.saturating_add(1);
}
pub fn can_stack(&self, minimum_frames: u32) -> bool {
self.frames_since_launch >= minimum_frames
}
}
fn stack_knockback_component(previous: FGi32, new: FGi32) -> FGi32 {
if previous.is_zero() {
return new;
}
if new.is_zero() {
return previous;
}
if previous.signum() != new.signum() {
previous + new
} else if previous.abs() > new.abs() {
previous
} else {
new
}
}
/// Applies Melee's knockback-stacking rule independently to both axes.
pub fn stack_knockback(previous: FGVec2, new: FGVec2) -> FGVec2 {
FGVec2::new(
stack_knockback_component(previous.x, new.x),
stack_knockback_component(previous.y, new.y),
)
}
pub fn decay_knockback(
velocity: &mut FighterKnockbackVelocity,
state: &mut FighterKnockbackState,
decay_per_frame: FGi32,
) {
let speed = velocity.length();
let next_speed = speed.saturating_sub(decay_per_frame).max(FGi32::ZERO);
velocity.0 = velocity.normalize_or_zero() * next_speed;
if next_speed.is_zero() {
state.clear();
} else {
state.advance();
}
}
#[derive(Debug, Default, Clone, Copy, Serialize, Deserialize, Component, Hash, PartialEq, Eq, PartialOrd, Ord)]
pub struct FighterDamage(FGi32); pub struct FighterDamage(FGi32);
impl std::fmt::Display for FighterDamage { impl std::fmt::Display for FighterDamage {
@@ -52,7 +121,8 @@ pub enum HitReactionKind {
pub struct FighterHitReaction { pub struct FighterHitReaction {
pub launch_velocity: FGi32, pub launch_velocity: FGi32,
pub launch_angle: FGi32, pub launch_angle: FGi32,
pub hitstop_frames: HitStop, pub victim_hitstop_frames: HitStop,
pub attacker_hitstop_frames: HitStop,
pub hitstun_frames: u32, pub hitstun_frames: u32,
pub kind: HitReactionKind, pub kind: HitReactionKind,
pub damage: FighterDamage, pub damage: FighterDamage,
@@ -72,6 +142,53 @@ pub struct FighterLastAttackDebug {
pub trajectory_points: Vec<Vec3>, pub trajectory_points: Vec<Vec3>,
} }
#[cfg(test)]
mod knockback_stacking_tests {
use super::*;
#[test]
fn same_direction_keeps_the_stronger_component() {
assert_eq!(
stack_knockback(FGVec2::lit("3", "8"), FGVec2::lit("5", "4")),
FGVec2::lit("5", "8")
);
}
#[test]
fn opposing_components_add_independently() {
assert_eq!(
stack_knockback(FGVec2::lit("3", "8"), FGVec2::lit("-5", "-3")),
FGVec2::lit("-2", "5")
);
}
#[test]
fn opposing_components_can_cancel() {
assert_eq!(
stack_knockback(FGVec2::lit("3", "-4"), FGVec2::lit("-3", "4")),
FGVec2::ZERO
);
}
#[test]
fn zero_components_preserve_the_nonzero_value() {
assert_eq!(
stack_knockback(FGVec2::lit("0", "2"), FGVec2::lit("-3", "0")),
FGVec2::lit("-3", "2")
);
}
#[test]
fn stacking_threshold_is_inclusive() {
let mut state = FighterKnockbackState {
frames_since_launch: 9,
};
assert!(!state.can_stack(10));
state.advance();
assert!(state.can_stack(10));
}
}
#[derive(Debug, Default, Clone, Deref, DerefMut, Hash, PartialEq, PartialOrd)] #[derive(Debug, Default, Clone, Deref, DerefMut, Hash, PartialEq, PartialOrd)]
pub struct HitStop(u32); pub struct HitStop(u32);
@@ -80,7 +197,7 @@ impl HitStop {
HitStop(hitstop) HitStop(hitstop)
} }
pub fn calculate(attack_damage_stalled: FighterDamage, crouch_cancelling: bool) -> Self { pub fn calculate(attack_damage_stalled: FighterDamage, crouch_cancelling: bool) -> Self {
let a = (attack_damage_stalled.0 / FGi32::lit("3.0") + FGi32::lit("4.0")).round_to_zero(); let a = (attack_damage_stalled.0 / FGi32::lit("3.0") + FGi32::lit("3.0")).round_to_zero();
let crouch_cancelling_factor = if crouch_cancelling { let crouch_cancelling_factor = if crouch_cancelling {
FGi32::lit("0.66666666") FGi32::lit("0.66666666")
} else { } else {
@@ -97,6 +214,12 @@ impl HitStop {
} }
} }
impl std::fmt::Display for HitStop {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "{}", self.0)
}
}
#[derive(Clone, Copy, Debug, Serialize, Deserialize)] #[derive(Clone, Copy, Debug, Serialize, Deserialize)]
pub enum KnockbackType { pub enum KnockbackType {
Normal, Normal,
@@ -113,9 +236,15 @@ impl KnockbackType {
} }
} }
#[derive(Debug, Default, Clone, Copy, Serialize, Deserialize)] #[derive(Debug, Default, Clone, Copy, Serialize, Deserialize, PartialEq, Eq, PartialOrd, Ord)]
pub struct Knockback(FGi32); pub struct Knockback(FGi32);
impl std::fmt::Display for Knockback {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "{:.2}", self.0)
}
}
impl Knockback { impl Knockback {
pub fn lit(val: &str) -> Self { pub fn lit(val: &str) -> Self {
Self(FGi32::lit(val)) Self(FGi32::lit(val))
@@ -144,6 +273,15 @@ pub enum AttackAngle {
Sakurai, Sakurai,
} }
impl std::fmt::Display for AttackAngle {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self {
AttackAngle::Normal(fixed_i32) => write!(f, "{:.2}º", fixed_i32),
AttackAngle::Sakurai => write!(f, "Sakurai"),
}
}
}
impl Default for AttackAngle { impl Default for AttackAngle {
fn default() -> Self { fn default() -> Self {
AttackAngle::Normal(FGi32::lit("0")) AttackAngle::Normal(FGi32::lit("0"))
@@ -175,6 +313,13 @@ impl AttackAngle {
}, },
} }
} }
pub fn to_melee_angle_representation(&self) -> FGi32 {
match self {
AttackAngle::Normal(fixed_i32) => *fixed_i32,
AttackAngle::Sakurai => FGi32::lit("361"),
}
}
} }
#[derive(Serialize, Deserialize, Reflect, PartialEq, Eq, Hash, Clone, Debug, Default, Copy)] #[derive(Serialize, Deserialize, Reflect, PartialEq, Eq, Hash, Clone, Debug, Default, Copy)]
@@ -192,6 +337,7 @@ pub enum AttackKind {
UpSmash, UpSmash,
DownSmash, DownSmash,
ForwardSmash, ForwardSmash,
DashAttack,
} }
impl AttackKind { impl AttackKind {
@@ -201,14 +347,15 @@ impl AttackKind {
AttackKind::Jab => AnimKind::AttackJab1, AttackKind::Jab => AnimKind::AttackJab1,
AttackKind::UpTilt => AnimKind::AttackUpTilt, AttackKind::UpTilt => AnimKind::AttackUpTilt,
AttackKind::ForwardAir => AnimKind::AttackForwardAir, AttackKind::ForwardAir => AnimKind::AttackForwardAir,
AttackKind::DownAir => AnimKind::AttackDownAir,
AttackKind::BackAir => AnimKind::AttackUpTilt, AttackKind::BackAir => AnimKind::AttackUpTilt,
AttackKind::DownAir => AnimKind::AttackUpTilt,
AttackKind::UpAir => AnimKind::AttackUpTilt, AttackKind::UpAir => AnimKind::AttackUpTilt,
AttackKind::DownTilt => AnimKind::AttackDownTilt, AttackKind::DownTilt => AnimKind::AttackDownTilt,
AttackKind::ForwardTilt => AnimKind::AttackForwardTilt, AttackKind::ForwardTilt => AnimKind::AttackForwardTilt,
AttackKind::UpSmash => AnimKind::AttackUpTilt, AttackKind::UpSmash => AnimKind::AttackUpSmash,
AttackKind::DownSmash => AnimKind::AttackUpTilt, AttackKind::DownSmash => AnimKind::AttackUpTilt,
AttackKind::ForwardSmash => AnimKind::AttackUpTilt, AttackKind::ForwardSmash => AnimKind::AttackUpTilt,
AttackKind::DashAttack => AnimKind::AttackDash,
} }
} }
} }
@@ -217,6 +364,7 @@ impl AttackKind {
#[reflect(opaque)] #[reflect(opaque)]
pub struct AttackHitbox { pub struct AttackHitbox {
pub id: u32, pub id: u32,
pub group: u32,
pub bone: String, pub bone: String,
pub damage: FighterDamage, pub damage: FighterDamage,
pub offset: FGVec3, pub offset: FGVec3,
@@ -229,6 +377,14 @@ pub struct AttackHitbox {
pub end_frame: u32, pub end_frame: u32,
} }
static ATTACK_HITBOX_ID_PALETTE: [bevy::color::Srgba; 5] = [
bevy::color::palettes::tailwind::RED_500,
bevy::color::palettes::tailwind::GREEN_500,
bevy::color::palettes::tailwind::BLUE_500,
bevy::color::palettes::tailwind::FUCHSIA_500,
bevy::color::palettes::tailwind::ORANGE_500,
];
const STALE_MOVE_QUEUE_COUNT: usize = 9; const STALE_MOVE_QUEUE_COUNT: usize = 9;
#[derive(Component, Hash, Clone, Default)] #[derive(Component, Hash, Clone, Default)]
@@ -276,6 +432,10 @@ impl FighterStaleMoveQueue {
} }
impl AttackHitbox { impl AttackHitbox {
pub fn get_debug_draw_color(&self) -> bevy::color::Srgba {
ATTACK_HITBOX_ID_PALETTE[self.id as usize % ATTACK_HITBOX_ID_PALETTE.len()]
}
pub fn validate(&self) -> Result<(), String> { pub fn validate(&self) -> Result<(), String> {
if self.bone.trim().is_empty() { if self.bone.trim().is_empty() {
return Err("bone name is empty".into()); return Err("bone name is empty".into());
@@ -369,6 +529,36 @@ pub fn update_active_hitbox_list(script: &FighterAttackScript, list: &mut Vec<us
); );
} }
/// Updates both the currently active hitbox intervals and the lifetime of
/// their per-group victim histories. A group remains immune only while at
/// least one hitbox belonging to that group is active.
pub fn update_active_attack(
script: &FighterAttackScript,
attack: &mut super::FighterActiveAttack,
frame: u32,
) {
update_active_hitbox_list(script, &mut attack.active_hitboxes, frame);
let mut active_groups = Vec::new();
for &index in &attack.active_hitboxes {
let group = script.hitboxes[index].group;
if !active_groups.contains(&group) {
active_groups.push(group);
}
}
attack.hit_groups.retain(|state| active_groups.contains(&state.group));
for group in active_groups {
if !attack.hit_groups.iter().any(|state| state.group == group) {
attack.hit_groups.push(super::FighterHitGroupState {
group,
hit_fighters: Vec::new(),
});
}
}
attack.hit_groups.sort_unstable_by_key(|state| state.group);
}
#[derive(Clone, Debug, PartialEq, Hash)] #[derive(Clone, Debug, PartialEq, Hash)]
pub struct FighterSolvedHurtbox { pub struct FighterSolvedHurtbox {
pub hurtbox_idx: usize, pub hurtbox_idx: usize,
@@ -571,10 +761,6 @@ pub fn intersect_attacks_with_hurtboxes(
let Some(active_attack) = hitboxes.0.as_mut() else { let Some(active_attack) = hitboxes.0.as_mut() else {
continue; continue;
}; };
if active_attack.hit_fighters.contains(&entity_receiving) {
continue;
}
let attack_script = attack_scripts let attack_script = attack_scripts
.get(&active_attack.script) .get(&active_attack.script)
.expect("Attack script should be valid"); .expect("Attack script should be valid");
@@ -584,6 +770,15 @@ pub fn intersect_attacks_with_hurtboxes(
for solved_hitbox in active_attack.solved_hitboxes.iter() { for solved_hitbox in active_attack.solved_hitboxes.iter() {
if hurtbox.capsule.intersects(solved_hitbox.capsule) { if hurtbox.capsule.intersects(solved_hitbox.capsule) {
let candidate = solved_hitbox.hitbox_idx; let candidate = solved_hitbox.hitbox_idx;
let group = attack_script.hitboxes[candidate].group;
let already_hit = active_attack
.hit_groups
.iter()
.find(|state| state.group == group)
.is_some_and(|state| state.hit_fighters.contains(&entity_receiving));
if already_hit {
continue;
}
if hitting_hitbox_idx.is_none_or(|current: usize| { if hitting_hitbox_idx.is_none_or(|current: usize| {
attack_script.hitboxes[candidate].id attack_script.hitboxes[candidate].id
< attack_script.hitboxes[current].id < attack_script.hitboxes[current].id
@@ -606,7 +801,14 @@ pub fn intersect_attacks_with_hurtboxes(
hitbox_index: hitting_hitbox_idx, hitbox_index: hitting_hitbox_idx,
}); });
active_attack.hit_fighters.push(entity_receiving); let group = attack_script.hitboxes[hitting_hitbox_idx].group;
if let Some(state) = active_attack
.hit_groups
.iter_mut()
.find(|state| state.group == group)
{
state.hit_fighters.push(entity_receiving);
}
} }
} }
} }
+29 -18
View File
@@ -4,7 +4,7 @@ use bevy_ggrs::prelude::GgrsSchedule;
use super::*; use super::*;
use crate::{ use crate::{
fighter::{ fighter::{
Fighter, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake, Fighter, FighterHitboxes, FighterHitstop, FighterHitstopShake,
FighterHitstopShakeKind, FighterHitstopShakeRole, FighterPendingHitReaction, FighterHitstopShakeKind, FighterHitstopShakeRole, FighterPendingHitReaction,
FighterStaleMoveQueue, FighterSurfaceState, errors::FighterErrors, FighterStaleMoveQueue, FighterSurfaceState, errors::FighterErrors,
manifest::FighterManifest, state::FighterState, manifest::FighterManifest, state::FighterState,
@@ -20,11 +20,11 @@ pub fn resolve_fighter_hits(
mut pending_hits: ResMut<FighterPendingHits>, mut pending_hits: ResMut<FighterPendingHits>,
mut attacker: Query<( mut attacker: Query<(
&mut FighterStaleMoveQueue, &mut FighterStaleMoveQueue,
&FighterFacingDirection,
&mut FighterHitboxes, &mut FighterHitboxes,
&Player, &Player,
&mut FighterHitstop, &mut FighterHitstop,
&mut FighterHitstopShake, &mut FighterHitstopShake,
&FighterTranslation,
)>, )>,
mut receiver: Query<( mut receiver: Query<(
&mut FighterDamage, &mut FighterDamage,
@@ -33,6 +33,7 @@ pub fn resolve_fighter_hits(
&FighterState, &FighterState,
&FighterInvulnerabilityState, &FighterInvulnerabilityState,
&FighterSurfaceState, &FighterSurfaceState,
&FighterTranslation,
)>, )>,
attack_scripts: Res<Assets<FighterAttackScript>>, attack_scripts: Res<Assets<FighterAttackScript>>,
game_settings: Res<GameSettings>, game_settings: Res<GameSettings>,
@@ -55,6 +56,7 @@ pub fn resolve_fighter_hits(
receiver_state, receiver_state,
invuln_state, invuln_state,
receiver_surface_state, receiver_surface_state,
receiver_translation,
)) = receiver.get_mut(defender) )) = receiver.get_mut(defender)
else { else {
hit_offset = next_defender; hit_offset = next_defender;
@@ -64,7 +66,7 @@ pub fn resolve_fighter_hits(
let damage_data = hits[hit_offset..next_defender] let damage_data = hits[hit_offset..next_defender]
.iter() .iter()
.filter_map(|hit| { .filter_map(|hit| {
let Ok((stale_move_queue, facing_dir, _, player, _, _)) = let Ok((stale_move_queue, _, player, _, _, attacker_translation)) =
attacker.get(hit.attacker) attacker.get(hit.attacker)
else { else {
return None; return None;
@@ -74,12 +76,13 @@ pub fn resolve_fighter_hits(
let damage_received = stale_move_queue let damage_received = stale_move_queue
.get_attack_damage_multiplier(hit.attack_kind) .get_attack_damage_multiplier(hit.attack_kind)
* hitbox.damage.0; * hitbox.damage.0;
let angle_flip = receiver_translation.0.x <= attacker_translation.0.x;
Some(( Some((
hit.attacker, hit.attacker,
damage_received, damage_received,
hitbox, hitbox,
matches!(facing_dir, FighterFacingDirection::Left),
player.handle, player.handle,
angle_flip,
)) ))
}) })
.collect::<Vec<_>>(); .collect::<Vec<_>>();
@@ -93,28 +96,35 @@ pub fn resolve_fighter_hits(
.ok_or(FighterErrors::FighterManifestNotFound)?; .ok_or(FighterErrors::FighterManifestNotFound)?;
let mut reactions = Vec::with_capacity(damage_data.len()); let mut reactions = Vec::with_capacity(damage_data.len());
for (attacker_entity, attack_damage, hitbox, facing_left, attacker_slot) in damage_data { let crouch_canceling = if let FighterState::Crouch(crouch_state) = &receiver_state {
crouch_state.is_crouch_cancelling()
} else {
false
};
for (attacker_entity, attack_damage, hitbox, attacker_slot, angle_flip) in damage_data {
let knockback = hitbox.calculate_knockback( let knockback = hitbox.calculate_knockback(
&fighter_manifest.attributes, &fighter_manifest.attributes,
*receiver_damage, *receiver_damage,
FighterDamage(total_damage_received_this_frame), FighterDamage(total_damage_received_this_frame),
false, false,
false, crouch_canceling,
); );
let angle = hitbox.angle.get_angle( let launch_angle = hitbox.angle.get_angle(
&knockback, &knockback,
receiver_surface_state.is_grounded(), receiver_surface_state.is_grounded(),
&game_settings, &game_settings,
); );
dbg!(knockback, angle);
let launch_angle = if facing_left { let launch_angle = if angle_flip {
FGi32::lit("180.0") - angle FGi32::lit("180.0") - launch_angle
} else { } else {
angle launch_angle
}; };
// Attacker hitstop and data // Attacker hitstop and data
let hitstop = HitStop::calculate(FighterDamage(attack_damage), false); let victim_hitstop_frames = HitStop::calculate(FighterDamage(attack_damage), crouch_canceling);
let attacker_hitstop_frames = HitStop::calculate(FighterDamage(attack_damage), false);
reactions.push(( reactions.push((
attacker_entity, attacker_entity,
attacker_slot, attacker_slot,
@@ -122,7 +132,8 @@ pub fn resolve_fighter_hits(
launch_velocity: knockback.get_launch_speed(&game_settings), launch_velocity: knockback.get_launch_speed(&game_settings),
launch_angle, launch_angle,
hitstun_frames: knockback.get_hitstun_frames(&game_settings), hitstun_frames: knockback.get_hitstun_frames(&game_settings),
hitstop_frames: hitstop, victim_hitstop_frames,
attacker_hitstop_frames,
kind: HitReactionKind::Flinch, kind: HitReactionKind::Flinch,
damage: FighterDamage(attack_damage), damage: FighterDamage(attack_damage),
}, },
@@ -137,20 +148,20 @@ pub fn resolve_fighter_hits(
} }
for (attacker_entity, _, reaction) in &reactions { for (attacker_entity, _, reaction) in &reactions {
let Ok((.., _, mut hitstop, mut hitstop_shake)) = attacker.get_mut(*attacker_entity) let Ok((.., _, mut hitstop, mut hitstop_shake, _)) = attacker.get_mut(*attacker_entity)
else { else {
continue; continue;
}; };
if hitstop.remaining_frames < reaction.hitstop_frames.0 { if hitstop.remaining_frames < reaction.attacker_hitstop_frames.0 {
let shake_kind = if receiver_state.is_visually_grounded() { let shake_kind = if receiver_state.is_visually_grounded() {
FighterHitstopShakeKind::Horizontal FighterHitstopShakeKind::Horizontal
} else { } else {
FighterHitstopShakeKind::Vertical FighterHitstopShakeKind::Vertical
}; };
hitstop.remaining_frames = reaction.hitstop_frames.0; hitstop.remaining_frames = reaction.attacker_hitstop_frames.0;
let shake_frames = reaction let shake_frames = reaction
.hitstop_frames .attacker_hitstop_frames
.calculate_shake_frames(&game_settings); .calculate_shake_frames(&game_settings);
hitstop_shake.total_frames = shake_frames; hitstop_shake.total_frames = shake_frames;
hitstop_shake.remaining_frames = shake_frames; hitstop_shake.remaining_frames = shake_frames;
@@ -173,7 +184,7 @@ pub fn resolve_fighter_hits(
} }
for hit in hits { for hit in hits {
let Ok((mut stale_move_queue, _facing_direction, mut hitboxes, ..)) = let Ok((mut stale_move_queue, mut hitboxes, ..)) =
attacker.get_mut(hit.attacker) attacker.get_mut(hit.attacker)
else { else {
continue; continue;
+9
View File
@@ -9,6 +9,10 @@ use crate::{input::FighterInputFrame, math::int::FGi32};
#[derive(Asset, Clone, Copy, Reflect, Serialize, Deserialize)] #[derive(Asset, Clone, Copy, Reflect, Serialize, Deserialize)]
#[reflect(opaque)] #[reflect(opaque)]
pub struct FighterAttributes { pub struct FighterAttributes {
/// Fixed horizontal offset of the fighter's grounded pushbox center.
pub pushbox_offset: FGi32,
/// Fixed horizontal radius used for grounded fighter-to-fighter pushing.
pub pushbox_radius: FGi32,
pub base_walk_accel: FGi32, pub base_walk_accel: FGi32,
pub stick_walk_accel: FGi32, pub stick_walk_accel: FGi32,
pub max_walk_vel: FGi32, pub max_walk_vel: FGi32,
@@ -47,6 +51,8 @@ pub struct FighterAttributes {
pub air_dodge_intangible_duration: u32, pub air_dodge_intangible_duration: u32,
pub air_dodge_intangible_start: u32, pub air_dodge_intangible_start: u32,
pub dash_attack_cancel_window: u32,
} }
impl FighterAttributes { impl FighterAttributes {
@@ -54,6 +60,9 @@ impl FighterAttributes {
if self.weight <= FGi32::ZERO { if self.weight <= FGi32::ZERO {
return Err("weight must be positive".into()); return Err("weight must be positive".into());
} }
if self.pushbox_radius <= FGi32::ZERO {
return Err("pushbox radius must be positive".into());
}
Ok(()) Ok(())
} }
+39 -9
View File
@@ -27,6 +27,7 @@ struct FighterBakeSource {
model_bytes: Vec<u8>, model_bytes: Vec<u8>,
buffers: Vec<Vec<u8>>, buffers: Vec<Vec<u8>>,
animations: HashMap<AnimKind, String>, animations: HashMap<AnimKind, String>,
root_motion_bone: String,
} }
#[derive(Default, TypePath)] #[derive(Default, TypePath)]
struct FighterBakeSourceLoader; struct FighterBakeSourceLoader;
@@ -82,6 +83,7 @@ impl AssetLoader for FighterBakeSourceLoader {
model_bytes, model_bytes,
buffers, buffers,
animations: manifest.animations, animations: manifest.animations,
root_motion_bone: manifest.root_motion_bone,
}) })
} }
fn extensions(&self) -> &[&str] { fn extensions(&self) -> &[&str] {
@@ -123,7 +125,12 @@ impl AssetTransformer for FighterBakeTransformer {
source: TransformedAsset<Self::AssetInput>, source: TransformedAsset<Self::AssetInput>,
_: &'a Self::Settings, _: &'a Self::Settings,
) -> Result<TransformedAsset<Self::AssetOutput>, Self::Error> { ) -> Result<TransformedAsset<Self::AssetOutput>, Self::Error> {
let baked = bake_gltf(&source.model_bytes, &source.buffers, &source.animations)?; let baked = bake_gltf(
&source.model_bytes,
&source.buffers,
&source.animations,
&source.root_motion_bone,
)?;
Ok(source.replace_asset(baked)) Ok(source.replace_asset(baked))
} }
} }
@@ -201,6 +208,7 @@ fn bake_gltf(
bytes: &[u8], bytes: &[u8],
buffer_bytes: &[Vec<u8>], buffer_bytes: &[Vec<u8>],
animations: &HashMap<AnimKind, String>, animations: &HashMap<AnimKind, String>,
root_motion_bone: &str,
) -> io::Result<BakedFighterAnimations> { ) -> io::Result<BakedFighterAnimations> {
let gltf = gltf::Gltf::from_slice(bytes) let gltf = gltf::Gltf::from_slice(bytes)
.map_err(|error| io::Error::new(io::ErrorKind::InvalidData, error))?; .map_err(|error| io::Error::new(io::ErrorKind::InvalidData, error))?;
@@ -228,13 +236,14 @@ fn bake_gltf(
"glTF buffer data is incomplete", "glTF buffer data is incomplete",
)); ));
} }
bake_gltf_document(gltf.document, buffers, animations) bake_gltf_document(gltf.document, buffers, animations, root_motion_bone)
} }
pub(super) fn bake_gltf_document( pub(super) fn bake_gltf_document(
document: gltf::Document, document: gltf::Document,
buffers: Vec<gltf::buffer::Data>, buffers: Vec<gltf::buffer::Data>,
animations: &HashMap<AnimKind, String>, animations: &HashMap<AnimKind, String>,
root_motion_bone: &str,
) -> io::Result<BakedFighterAnimations> { ) -> io::Result<BakedFighterAnimations> {
let nodes: Vec<_> = document.nodes().collect(); let nodes: Vec<_> = document.nodes().collect();
if nodes.is_empty() { if nodes.is_empty() {
@@ -260,6 +269,15 @@ pub(super) fn bake_gltf_document(
}) })
}) })
.collect::<io::Result<Vec<_>>>()?; .collect::<io::Result<Vec<_>>>()?;
let root_bone_index = names
.iter()
.position(|name| name == root_motion_bone)
.ok_or_else(|| {
io::Error::new(
io::ErrorKind::InvalidData,
format!("fighter model has no root-motion bone named {root_motion_bone}"),
)
})?;
let mut pending = HashMap::<&str, Vec<AnimKind>>::new(); let mut pending = HashMap::<&str, Vec<AnimKind>>::new();
for (kind, name) in animations { for (kind, name) in animations {
pending.entry(name).or_default().push(*kind); pending.entry(name).or_default().push(*kind);
@@ -286,17 +304,28 @@ pub(super) fn bake_gltf_document(
.fold(0.0_f32, f32::max); .fold(0.0_f32, f32::max);
let frame_count = baked_frame_count(duration, BAKED_ANIMATION_FPS); let frame_count = baked_frame_count(duration, BAKED_ANIMATION_FPS);
let mut frames = Vec::with_capacity(frame_count); let mut frames = Vec::with_capacity(frame_count);
let mut root_positions = Vec::with_capacity(frame_count);
for frame in 0..frame_count { for frame in 0..frame_count {
let time = (frame as f32 / BAKED_ANIMATION_FPS as f32).min(duration); let time = (frame as f32 / BAKED_ANIMATION_FPS as f32).min(duration);
frames.push( let local = nodes
nodes .iter()
.iter() .map(|node| local_transform(node.clone(), &channels, time))
.map(|node| local_transform(node.clone(), &channels, time)) .collect::<io::Result<Vec<_>>>()?;
.collect::<io::Result<Vec<_>>>()?, let mut model = vec![None; local.len()];
); let root = super::runtime::resolve_model_transform(
root_bone_index,
&parents,
&local,
&mut model,
)?;
root_positions.push(root.get_translation());
frames.push(local);
} }
let index = clips.len(); let index = clips.len();
clips.push(BakedAnimationClip { frames }); clips.push(BakedAnimationClip {
frames,
root_positions,
});
for kind in kinds { for kind in kinds {
clip_indices.insert(kind, index); clip_indices.insert(kind, index);
} }
@@ -322,6 +351,7 @@ pub(super) fn bake_gltf_document(
frame_rate: BAKED_ANIMATION_FPS, frame_rate: BAKED_ANIMATION_FPS,
bone_names: names, bone_names: names,
parents, parents,
root_bone_index,
clips, clips,
clip_indices, clip_indices,
}) })
+196 -1
View File
@@ -36,7 +36,13 @@ mod tests {
)) ))
.unwrap(); .unwrap();
let (document, buffers) = test_gltf(&manifest.animations); let (document, buffers) = test_gltf(&manifest.animations);
let baked = bake_gltf_document(document, buffers, &manifest.animations).unwrap(); let baked = bake_gltf_document(
document,
buffers,
&manifest.animations,
&manifest.root_motion_bone,
)
.unwrap();
assert_eq!(baked.frame_rate, BAKED_ANIMATION_FPS); assert_eq!(baked.frame_rate, BAKED_ANIMATION_FPS);
assert_eq!(baked.frame_count(AnimKind::Wait), Some(121)); assert_eq!(baked.frame_count(AnimKind::Wait), Some(121));
@@ -51,6 +57,15 @@ mod tests {
baked.bone_names.len() baked.bone_names.len()
); );
assert_eq!(baked.parents.len(), baked.bone_names.len()); assert_eq!(baked.parents.len(), baked.bone_names.len());
assert_eq!(baked.root_bone_index, 0);
assert_eq!(
baked.initial_root_position(AnimKind::Wait, FGi32::lit("2")),
Some(FGVec3::ZERO)
);
assert_eq!(
baked.root_motion_cycle_delta(AnimKind::Wait, FGi32::lit("2")),
Some(FGVec3::lit("2", "0", "0"))
);
} }
/// Builds the smallest glTF document that still exercises the complete /// Builds the smallest glTF document that still exercises the complete
@@ -162,8 +177,14 @@ mod tests {
frame_rate: BAKED_ANIMATION_FPS, frame_rate: BAKED_ANIMATION_FPS,
bone_names: vec!["root".into()], bone_names: vec!["root".into()],
parents: vec![None], parents: vec![None],
root_bone_index: 0,
clips: vec![BakedAnimationClip { clips: vec![BakedAnimationClip {
frames: vec![vec![first], vec![second], vec![terminal]], frames: vec![vec![first], vec![second], vec![terminal]],
root_positions: vec![
FGVec3::ZERO,
FGVec3::lit("2", "0", "0"),
FGVec3::lit("4", "0", "0"),
],
}], }],
clip_indices: HashMap::from([(AnimKind::Wait, 0)]), clip_indices: HashMap::from([(AnimKind::Wait, 0)]),
}; };
@@ -326,6 +347,180 @@ mod tests {
); );
} }
#[test]
fn root_motion_delta_is_scaled_and_zero_on_initial_sample() {
let names = ["root".into()];
let parents = [None];
let mut first = FixedMat4::IDENTITY;
first.translate(FGVec3::lit("1", "0", "0"));
let mut second = FixedMat4::IDENTITY;
second.translate(FGVec3::lit("3", "0", "0"));
let mut matrices = FighterBoneMatrices::default();
let frame = crate::fighter::animation::FighterAnimationFrame::new(AnimKind::Wait, false);
matrices.set_pose_with_frame(
frame,
Some(0),
Some(FGVec3::lit("2", "0", "0")),
FGVec3::ZERO,
None,
AnimKind::Wait,
&names,
&parents,
&[first],
FGi32::lit("2"),
);
assert_eq!(matrices.root_motion_delta(), FGVec3::ZERO);
assert_eq!(
matrices.root_motion_position(),
Some(FGVec3::lit("2", "0", "0"))
);
matrices.set_pose_with_frame(
crate::fighter::animation::FighterAnimationFrame { frame: 1, ..frame },
Some(0),
Some(FGVec3::lit("6", "0", "0")),
FGVec3::ZERO,
None,
AnimKind::Wait,
&names,
&parents,
&[second],
FGi32::lit("2"),
);
assert_eq!(matrices.root_motion_delta(), FGVec3::lit("4", "0", "0"));
}
#[test]
fn root_motion_translation_is_removed_from_published_pose() {
let names = ["root".into(), "hand".into()];
let parents = [None, Some(0)];
let mut root = FixedMat4::IDENTITY;
root.translate(FGVec3::lit("3", "4", "5"));
let mut hand = FixedMat4::IDENTITY;
hand.translate(FGVec3::lit("1", "2", "0"));
let mut matrices = FighterBoneMatrices::default();
let frame = crate::fighter::animation::FighterAnimationFrame::new(AnimKind::Wait, false);
matrices.set_pose_with_frame(
frame,
Some(0),
Some(FGVec3::lit("3", "4", "5")),
FGVec3::ZERO,
None,
AnimKind::Wait,
&names,
&parents,
&[root, hand],
FGi32::ONE,
);
assert_eq!(matrices.root_motion_delta(), FGVec3::ZERO);
assert_eq!(matrices.local(0).unwrap().get_translation(), FGVec3::ZERO);
assert_eq!(matrices.get_current("root").unwrap().get_translation(), FGVec3::ZERO);
assert_eq!(
matrices.get_current("hand").unwrap().get_translation(),
FGVec3::lit("1", "2", "0")
);
}
#[test]
fn every_animation_extracts_root_translation_and_retains_its_position() {
let names = ["root".into(), "hand".into()];
let parents = [None, Some(0)];
let mut root = FixedMat4::IDENTITY;
root.translate(FGVec3::lit("3", "4", "5"));
let mut hand = FixedMat4::IDENTITY;
hand.translate(FGVec3::lit("1", "2", "0"));
let mut matrices = FighterBoneMatrices::default();
let frame = crate::fighter::animation::FighterAnimationFrame::new(
AnimKind::LedgeWait,
true,
);
matrices.set_pose_with_frame(
frame,
Some(0),
Some(FGVec3::lit("3", "4", "5")),
FGVec3::ZERO,
None,
AnimKind::LedgeWait,
&names,
&parents,
&[root, hand],
FGi32::ONE,
);
assert_eq!(matrices.root_motion_delta(), FGVec3::ZERO);
assert_eq!(
matrices.root_motion_position(),
Some(FGVec3::lit("3", "4", "5"))
);
assert_eq!(matrices.local(0).unwrap().get_translation(), FGVec3::ZERO);
assert_eq!(
matrices.get_current("root").unwrap().get_translation(),
FGVec3::ZERO
);
assert_eq!(
matrices.get_current("hand").unwrap().get_translation(),
FGVec3::lit("1", "2", "0")
);
root.translate(FGVec3::lit("6", "4", "5"));
matrices.set_pose_with_frame(
crate::fighter::animation::FighterAnimationFrame { frame: 1, ..frame },
Some(0),
Some(FGVec3::lit("6", "4", "5")),
FGVec3::ZERO,
None,
AnimKind::LedgeWait,
&names,
&parents,
&[root, hand],
FGi32::ONE,
);
assert_eq!(matrices.root_motion_delta(), FGVec3::lit("3", "0", "0"));
assert_eq!(
matrices.get_current("root").unwrap().get_translation(),
FGVec3::ZERO
);
}
#[test]
fn repeating_root_motion_preserves_cycle_displacement_at_every_wrap() {
let names = ["root".into()];
let parents = [None];
let pose = |x| FixedMat4::IDENTITY.with_translation(FGVec3::lit(x, "0", "0"));
let mut matrices = FighterBoneMatrices::default();
let frame = |frame| crate::fighter::animation::FighterAnimationFrame {
kind: AnimKind::Wait,
frame,
repeat: true,
};
for (frame_number, x, expected_delta) in [
(0, "0", FGVec3::ZERO),
(1, "1", FGVec3::lit("1", "0", "0")),
(2, "0", FGVec3::lit("1", "0", "0")),
(3, "1", FGVec3::lit("1", "0", "0")),
(4, "0", FGVec3::lit("1", "0", "0")),
] {
matrices.set_pose_with_frame(
frame(frame_number),
Some(0),
Some(FGVec3::lit(x, "0", "0")),
FGVec3::lit("2", "0", "0"),
Some(2),
AnimKind::Wait,
&names,
&parents,
&[pose(x)],
FGi32::ONE,
);
assert_eq!(matrices.root_motion_delta(), expected_delta);
}
}
#[test] #[test]
fn fixed_matrix_transforms_points() { fn fixed_matrix_transforms_points() {
let transform = FixedMat4 { let transform = FixedMat4 {
+213 -25
View File
@@ -1,6 +1,7 @@
use std::collections::HashMap; use std::collections::HashMap;
use bevy::prelude::*; use bevy::prelude::*;
use bevy_ggrs::Rollback;
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
use super::BAKED_ANIMATION_FPS; use super::BAKED_ANIMATION_FPS;
@@ -14,11 +15,15 @@ use crate::{
}, },
math::fixed_transform::FixedMat4, math::fixed_transform::FixedMat4,
math::int::FGi32, math::int::FGi32,
math::vec3::FGVec3,
}; };
#[derive(Clone, Debug, Serialize, Deserialize)] #[derive(Clone, Debug, Serialize, Deserialize)]
pub struct BakedAnimationClip { pub struct BakedAnimationClip {
pub frames: Vec<Vec<FixedMat4>>, pub frames: Vec<Vec<FixedMat4>>,
/// Unscaled model-space position of the configured root-motion bone at
/// each baked frame.
pub root_positions: Vec<FGVec3>,
} }
#[derive(Asset, bevy::reflect::TypePath, Clone, Debug, Serialize, Deserialize)] #[derive(Asset, bevy::reflect::TypePath, Clone, Debug, Serialize, Deserialize)]
@@ -27,11 +32,22 @@ pub struct BakedFighterAnimations {
pub frame_rate: u32, pub frame_rate: u32,
pub bone_names: Vec<String>, pub bone_names: Vec<String>,
pub parents: Vec<Option<usize>>, pub parents: Vec<Option<usize>>,
pub(super) root_bone_index: usize,
pub(super) clips: Vec<BakedAnimationClip>, pub(super) clips: Vec<BakedAnimationClip>,
pub(super) clip_indices: HashMap<AnimKind, usize>, pub(super) clip_indices: HashMap<AnimKind, usize>,
} }
impl BakedFighterAnimations { impl BakedFighterAnimations {
fn sample_index(&self, frame: &FighterAnimationFrame) -> Option<usize> {
let frames = &self.clip(frame.kind)?.frames;
let frame_index = if frame.repeat {
let loop_frame_count = frames.len().saturating_sub(1).max(1) as u32;
frame.frame % loop_frame_count
} else {
frame.frame
};
Some((frame_index as usize).min(frames.len().saturating_sub(1)))
}
pub fn contains_bone(&self, bone: &str) -> bool { pub fn contains_bone(&self, bone: &str) -> bool {
self.bone_names.iter().any(|name| name == bone) self.bone_names.iter().any(|name| name == bone)
} }
@@ -40,21 +56,32 @@ impl BakedFighterAnimations {
self.bone_names.iter().all(|name| names.insert(name)) self.bone_names.iter().all(|name| names.insert(name))
} }
pub fn sample_pose(&self, frame: &FighterAnimationFrame) -> Option<&[FixedMat4]> { pub fn sample_pose(&self, frame: &FighterAnimationFrame) -> Option<&[FixedMat4]> {
let frames = &self.clip(frame.kind)?.frames; let clip = self.clip(frame.kind)?;
let frame_index = if frame.repeat { clip.frames.get(self.sample_index(frame)?).map(Vec::as_slice)
let loop_frame_count = frames.len().saturating_sub(1).max(1) as u32; }
frame.frame % loop_frame_count pub fn sample_root_position(
} else { &self,
frame.frame frame: &FighterAnimationFrame,
}; model_scale: FGi32,
frames ) -> Option<FGVec3> {
.get(frame_index as usize) let clip = self.clip(frame.kind)?;
.or_else(|| frames.last()) let position = *clip.root_positions.get(self.sample_index(frame)?)?;
.map(Vec::as_slice) Some(position * model_scale)
}
pub fn initial_root_position(&self, kind: AnimKind, model_scale: FGi32) -> Option<FGVec3> {
self.sample_root_position(&FighterAnimationFrame::new(kind, false), model_scale)
} }
pub fn frame_count(&self, kind: AnimKind) -> Option<u32> { pub fn frame_count(&self, kind: AnimKind) -> Option<u32> {
self.clip(kind).map(|clip| clip.frames.len() as u32) self.clip(kind).map(|clip| clip.frames.len() as u32)
} }
pub fn root_motion_cycle_delta(
&self,
kind: AnimKind,
model_scale: FGi32,
) -> Option<FGVec3> {
let clip = self.clip(kind)?;
Some((*clip.root_positions.last()? - *clip.root_positions.first()?) * model_scale)
}
/// Samples one bone in model space without depending on the runtime's /// Samples one bone in model space without depending on the runtime's
/// previous-frame buffers. Tooling uses this when the user scrubs between /// previous-frame buffers. Tooling uses this when the user scrubs between
/// unrelated frames. /// unrelated frames.
@@ -83,9 +110,13 @@ impl BakedFighterAnimations {
.get(&kind) .get(&kind)
.and_then(|index| self.clips.get(*index)) .and_then(|index| self.clips.get(*index))
} }
pub fn get_animation_duration(&self, kind: AnimKind) -> Option<usize> {
self.clip(kind).map(|clip| clip.frames.len())
}
} }
#[derive(Component, Clone, Debug, Default)] #[derive(Component, Clone, Debug, Default, Hash)]
#[require(Rollback)]
pub struct FighterBoneMatrices { pub struct FighterBoneMatrices {
bone_names: Vec<String>, bone_names: Vec<String>,
parents: Vec<Option<usize>>, parents: Vec<Option<usize>>,
@@ -95,6 +126,13 @@ pub struct FighterBoneMatrices {
previous_local_matrices: Vec<FixedMat4>, previous_local_matrices: Vec<FixedMat4>,
model_matrices: Vec<Option<FixedMat4>>, model_matrices: Vec<Option<FixedMat4>>,
presentation_kind: Option<AnimKind>, presentation_kind: Option<AnimKind>,
previous_animation_frame: Option<FighterAnimationFrame>,
root_motion_position: Option<FGVec3>,
/// The raw, scaled model-space root translation used as the baseline for
/// root-motion extraction. This is kept separately because the published
/// pose has the root translation removed.
previous_root_motion_translation: Option<FGVec3>,
root_motion_delta: crate::math::vec3::FGVec3,
} }
#[derive(Component, Clone, Debug, Default)] #[derive(Component, Clone, Debug, Default)]
@@ -111,7 +149,12 @@ impl FighterBoneMatrices {
let Some(pose) = baked.sample_pose(frame) else { let Some(pose) = baked.sample_pose(frame) else {
return false; return false;
}; };
self.set_pose( self.set_pose_with_frame(
*frame,
Some(baked.root_bone_index),
baked.sample_root_position(frame, model_scale),
FGVec3::ZERO,
None,
frame.kind, frame.kind,
&baked.bone_names, &baked.bone_names,
&baked.parents, &baked.parents,
@@ -158,6 +201,16 @@ impl FighterBoneMatrices {
pub fn get_current_index(&self, index: usize) -> Option<FixedMat4> { pub fn get_current_index(&self, index: usize) -> Option<FixedMat4> {
self.matrices.get(index).copied() self.matrices.get(index).copied()
} }
/// Translation of the configured root-motion bone since the previous
/// simulation animation frame, in scaled model-space units.
pub fn root_motion_delta(&self) -> FGVec3 {
self.root_motion_delta
}
/// Current raw, scaled model-space position of the configured root-motion
/// bone. The published skeleton has this translation removed.
pub fn root_motion_position(&self) -> Option<FGVec3> {
self.root_motion_position
}
pub fn iter(&self) -> impl Iterator<Item = (&str, FixedMat4)> { pub fn iter(&self) -> impl Iterator<Item = (&str, FixedMat4)> {
self.bone_names self.bone_names
.iter() .iter()
@@ -180,6 +233,7 @@ impl FighterBoneMatrices {
.unwrap_or(current); .unwrap_or(current);
Some(interpolate_transform(previous, current, overstep_fraction)) Some(interpolate_transform(previous, current, overstep_fraction))
} }
#[cfg(test)]
pub(super) fn set_pose( pub(super) fn set_pose(
&mut self, &mut self,
kind: AnimKind, kind: AnimKind,
@@ -188,8 +242,47 @@ impl FighterBoneMatrices {
local: &[FixedMat4], local: &[FixedMat4],
model_scale: FGi32, model_scale: FGi32,
) { ) {
self.sample_pose(kind, bone_names, parents, local, model_scale, true); self.set_pose_with_frame(
FighterAnimationFrame::new(kind, false),
None,
None,
FGVec3::ZERO,
None,
kind,
bone_names,
parents,
local,
model_scale,
);
} }
pub(super) fn set_pose_with_frame(
&mut self,
animation_frame: FighterAnimationFrame,
root_bone_index: Option<usize>,
root_motion_position: Option<FGVec3>,
root_motion_cycle_delta: FGVec3,
root_motion_loop_frame_count: Option<u32>,
kind: AnimKind,
bone_names: &[String],
parents: &[Option<usize>],
local: &[FixedMat4],
model_scale: FGi32,
) {
self.sample_pose(
animation_frame,
root_bone_index,
root_motion_position,
root_motion_cycle_delta,
root_motion_loop_frame_count,
kind,
bone_names,
parents,
local,
model_scale,
true,
);
}
#[cfg(test)]
pub(super) fn resample_pose( pub(super) fn resample_pose(
&mut self, &mut self,
kind: AnimKind, kind: AnimKind,
@@ -198,10 +291,53 @@ impl FighterBoneMatrices {
local: &[FixedMat4], local: &[FixedMat4],
model_scale: FGi32, model_scale: FGi32,
) { ) {
self.sample_pose(kind, bone_names, parents, local, model_scale, false); self.resample_pose_with_frame(
FighterAnimationFrame::new(kind, false),
None,
None,
FGVec3::ZERO,
None,
kind,
bone_names,
parents,
local,
model_scale,
);
}
pub(super) fn resample_pose_with_frame(
&mut self,
animation_frame: FighterAnimationFrame,
root_bone_index: Option<usize>,
root_motion_position: Option<FGVec3>,
_root_motion_cycle_delta: FGVec3,
_root_motion_loop_frame_count: Option<u32>,
kind: AnimKind,
bone_names: &[String],
parents: &[Option<usize>],
local: &[FixedMat4],
model_scale: FGi32,
) {
self.sample_pose(
animation_frame,
root_bone_index,
root_motion_position,
FGVec3::ZERO,
None,
kind,
bone_names,
parents,
local,
model_scale,
false,
);
} }
fn sample_pose( fn sample_pose(
&mut self, &mut self,
animation_frame: FighterAnimationFrame,
root_index: Option<usize>,
raw_root_motion_translation: Option<FGVec3>,
root_motion_cycle_delta: FGVec3,
root_motion_loop_frame_count: Option<u32>,
kind: AnimKind, kind: AnimKind,
bone_names: &[String], bone_names: &[String],
parents: &[Option<usize>], parents: &[Option<usize>],
@@ -219,6 +355,7 @@ impl FighterBoneMatrices {
parents.len(), parents.len(),
"baked bone parents do not match names" "baked bone parents do not match names"
); );
let animation_changed = self.presentation_kind != Some(kind);
if self.bone_names.is_empty() { if self.bone_names.is_empty() {
self.bone_names.extend_from_slice(bone_names); self.bone_names.extend_from_slice(bone_names);
self.parents.extend_from_slice(parents); self.parents.extend_from_slice(parents);
@@ -235,15 +372,9 @@ impl FighterBoneMatrices {
std::mem::swap(&mut self.matrices, &mut self.previous_frame_matrices); std::mem::swap(&mut self.matrices, &mut self.previous_frame_matrices);
std::mem::swap(&mut self.local_matrices, &mut self.previous_local_matrices); std::mem::swap(&mut self.local_matrices, &mut self.previous_local_matrices);
} }
let animation_changed = self.presentation_kind != Some(kind);
self.local_matrices.clear(); self.local_matrices.clear();
self.local_matrices.extend_from_slice(local); self.local_matrices.extend_from_slice(local);
self.model_matrices.resize(local.len(), None);
self.model_matrices.fill(None);
for index in 0..local.len() {
resolve_model_transform(index, parents, local, &mut self.model_matrices)
.expect("baked bone hierarchy should be valid");
}
let model_scale = FixedMat4 { let model_scale = FixedMat4 {
cols: [ cols: [
[model_scale, FGi32::ZERO, FGi32::ZERO, FGi32::ZERO], [model_scale, FGi32::ZERO, FGi32::ZERO, FGi32::ZERO],
@@ -252,12 +383,52 @@ impl FighterBoneMatrices {
[FGi32::ZERO, FGi32::ZERO, FGi32::ZERO, FGi32::ONE], [FGi32::ZERO, FGi32::ZERO, FGi32::ZERO, FGi32::ONE],
], ],
}; };
// Gameplay always owns root displacement. Keep rotation and scale in
// the pose while removing the configured root bone's translation.
if let Some(root_index) = root_index {
self.local_matrices[root_index].translate(FGVec3::ZERO);
}
self.model_matrices.resize(local.len(), None);
self.model_matrices.fill(None);
for index in 0..local.len() {
resolve_model_transform(index, parents, &self.local_matrices, &mut self.model_matrices)
.expect("baked bone hierarchy should be valid");
}
self.matrices.clear(); self.matrices.clear();
self.matrices.extend( self.matrices.extend(
self.model_matrices.iter().map(|matrix| { self.model_matrices.iter().map(|matrix| {
model_scale.mul(matrix.expect("baked bone hierarchy should be valid")) model_scale.mul(matrix.expect("baked bone hierarchy should be valid"))
}), }),
); );
self.root_motion_delta = if advance_history
&& !animation_changed
&& self.previous_animation_frame.is_some()
&& let (Some(current), Some(previous)) = (
raw_root_motion_translation,
self.previous_root_motion_translation,
)
{
let mut delta = current - previous;
if animation_frame.repeat
&& self.previous_animation_frame.is_some_and(|previous| {
previous.kind == animation_frame.kind
&& previous.frame.saturating_add(1) == animation_frame.frame
})
&& root_motion_loop_frame_count.is_some_and(|loop_frame_count| {
loop_frame_count > 0 && animation_frame.frame % loop_frame_count == 0
})
{
delta = delta + root_motion_cycle_delta;
}
delta
} else {
FGVec3::ZERO
};
self.root_motion_position = raw_root_motion_translation;
self.previous_root_motion_translation = raw_root_motion_translation;
if advance_history {
self.previous_animation_frame = Some(animation_frame);
}
// A state transition is a discontinuity, not an animation frame to // A state transition is a discontinuity, not an animation frame to
// interpolate from the previous clip. Keep the presentation pose at // interpolate from the previous clip. Keep the presentation pose at
// the new clip's first/current frame immediately. // the new clip's first/current frame immediately.
@@ -344,8 +515,20 @@ fn sample_fighter_bone_matrices(
let manifest = manifests let manifest = manifests
.get(&fighter.manifest) .get(&fighter.manifest)
.expect("fighter manifest should be loaded before the match starts"); .expect("fighter manifest should be loaded before the match starts");
let root_motion_position = baked.sample_root_position(frame, manifest.model_scale);
let root_motion_cycle_delta = baked
.root_motion_cycle_delta(frame.kind, manifest.model_scale)
.unwrap_or(FGVec3::ZERO);
let root_motion_loop_frame_count = baked
.frame_count(frame.kind)
.map(|count| count.saturating_sub(1).max(1));
if advance_history { if advance_history {
matrices.set_pose( matrices.set_pose_with_frame(
*frame,
Some(baked.root_bone_index),
root_motion_position,
root_motion_cycle_delta,
root_motion_loop_frame_count,
frame.kind, frame.kind,
&baked.bone_names, &baked.bone_names,
&baked.parents, &baked.parents,
@@ -353,7 +536,12 @@ fn sample_fighter_bone_matrices(
manifest.model_scale, manifest.model_scale,
); );
} else { } else {
matrices.resample_pose( matrices.resample_pose_with_frame(
*frame,
Some(baked.root_bone_index),
root_motion_position,
FGVec3::ZERO,
None,
frame.kind, frame.kind,
&baked.bone_names, &baked.bone_names,
&baked.parents, &baked.parents,
@@ -372,7 +560,7 @@ fn sample_fighter_bone_matrices(
} }
} }
fn resolve_model_transform( pub(super) fn resolve_model_transform(
index: usize, index: usize,
parents: &[Option<usize>], parents: &[Option<usize>],
local: &[FixedMat4], local: &[FixedMat4],
+699 -40
View File
@@ -1,10 +1,17 @@
//! Resolving an integrated fighter position against the stage. //! Resolving an integrated fighter position against the stage.
use crate::fighter::ecb::FighterPreviousECB; use crate::fighter::ecb::{self as ecb_module, FighterDesiredECB};
use crate::fighter::{FighterECB, FighterPreviousTranslation, FighterTranslation}; use crate::fighter::{FighterPreviousTranslation, FighterTranslation};
use crate::fighter::FighterVelocity;
#[cfg(test)]
use crate::fighter::{FighterECB, ecb::FighterPreviousECB};
use crate::math::int::FGi32;
use crate::math::rect::FGRect;
use crate::math::segment::FGSegment2d; use crate::math::segment::FGSegment2d;
use crate::math::vec::FGVec2; use crate::math::vec::FGVec2;
use crate::stage::line::{StageCollision, StageLineID, StagePolyType}; use crate::stage::line::{
StageCollision, StageLineID, StagePolyLineSegmentType, StagePolyType, StageVertexID,
};
/* /*
pub fn collide_fighter_with_scene( pub fn collide_fighter_with_scene(
fighters: Query<(&FighterECB, &mut FighterVelocity, &mut FighterTranslation)>, fighters: Query<(&FighterECB, &mut FighterVelocity, &mut FighterTranslation)>,
@@ -35,54 +42,411 @@ pub fn collide_fighter_with_scene(
pub struct AirCollisionWithStageResult { pub struct AirCollisionWithStageResult {
pub line_id: StageLineID, pub line_id: StageLineID,
pub hit_position: FGVec2, pub hit_position: FGVec2,
/// Fighter origin at the collision substep. The ECB remains local to this
/// origin; callers must not rebase the ECB by the frame-sized movement.
pub resolved_translation: FGVec2,
pub hit_normal: FGVec2, pub hit_normal: FGVec2,
} }
pub fn air_collide_with_stage( #[derive(Clone, Copy, Debug, Default)]
pub struct AirCollisionOptions {
/// Allow downward input to disable collision with pass-through platforms.
pub can_pass_through_soft_platforms: bool,
/// Treat an upward crossing of a pass-through platform by the ECB bottom as a landing.
pub land_on_soft_platforms_from_below: bool,
}
#[cfg(test)]
fn air_collide_with_stage(
prev_translation: &FighterPreviousTranslation, prev_translation: &FighterPreviousTranslation,
translation: &FighterTranslation, translation: &FighterTranslation,
prev_ecb: &FighterPreviousECB, prev_ecb: &FighterPreviousECB,
ecb: &FighterECB, ecb: &FighterECB,
stage_collision: &StageCollision, stage_collision: &StageCollision,
ignored_polys: &[usize], ignored_polys: &[usize],
can_ignore_soft_platforms: bool, options: AirCollisionOptions,
) -> Option<AirCollisionWithStageResult> { ) -> Option<AirCollisionWithStageResult> {
let ray_segment = FGSegment2d::new( let mut translation = *translation;
prev_translation.0 + prev_ecb.get_bottom_point(), let mut velocity = FighterVelocity::default();
translation.0 + ecb.get_bottom_point(), air_collide_with_stage_substepped(
); prev_translation,
&mut translation,
&mut velocity,
&mut ecb_module::FighterECB {
top: prev_ecb.top,
bottom: prev_ecb.bottom,
left: prev_ecb.left,
right: prev_ecb.right,
},
&FighterDesiredECB::from(*ecb),
stage_collision,
ignored_polys,
options,
)
}
/// Sweeps movement and ECB shape changes together.
pub(crate) fn collision_step_count(max_change: FGi32) -> u32 {
let six = FGi32::lit("6.0");
if max_change <= six {
return 1;
}
let mut quotient = 0;
let mut remainder = max_change;
while remainder >= six {
quotient += 1;
remainder -= six;
}
quotient + 1
}
pub fn air_collide_with_stage_substepped(
prev_translation: &FighterPreviousTranslation,
translation: &mut FighterTranslation,
velocity: &mut FighterVelocity,
ecb: &mut crate::fighter::FighterECB,
desired: &FighterDesiredECB,
stage_collision: &StageCollision,
ignored_polys: &[usize],
options: AirCollisionOptions,
) -> Option<AirCollisionWithStageResult> {
let requested_translation = translation.0;
let movement = requested_translation - prev_translation.0;
let mut largest_change = movement.x.abs().max(movement.y.abs());
largest_change = largest_change.max(ecb_module::ecb_max_delta(ecb, desired));
let steps = collision_step_count(largest_change);
let step_count = FGi32::from_num(steps);
let movement_per_step = movement / step_count;
let mut current_position = prev_translation.0;
let mut current_ecb = *ecb;
let mut collision_offset = FGVec2::ZERO;
for step in 0..steps {
let previous_position = current_position;
let previous_ecb = current_ecb;
let remaining_steps = FGi32::from_num(steps - step);
ecb_module::interpolate_ecb(&mut current_ecb, *desired, FGi32::ONE / remaining_steps);
current_position = if step + 1 == steps {
// Fixed-point division may truncate. Always make the final
// substep land exactly on the requested frame endpoint.
requested_translation + collision_offset
} else {
prev_translation.0
+ movement_per_step * FGi32::from_num(step + 1)
+ collision_offset
};
let lower_edges = [
(
previous_ecb.bottom,
previous_ecb.left,
current_ecb.bottom,
current_ecb.left,
),
(
previous_ecb.bottom,
previous_ecb.right,
current_ecb.bottom,
current_ecb.right,
),
];
if let Some(result) = sweep_edges(
stage_collision,
previous_position,
current_position,
&lower_edges,
StagePolyLineSegmentType::Floor,
ignored_polys,
options.can_pass_through_soft_platforms,
) {
*ecb = current_ecb;
translation.0 = current_position + result.correction;
velocity.0 -= velocity.0.project_onto_normalized(result.hit_normal);
let bottom_contact = translation.0 + current_ecb.bottom;
return Some(AirCollisionWithStageResult {
line_id: result.line_id,
hit_position: bottom_contact,
resolved_translation: translation.0,
hit_normal: result.hit_normal,
});
}
let upper_edges = [
(
previous_ecb.top,
previous_ecb.left,
current_ecb.top,
current_ecb.left,
),
(
previous_ecb.top,
previous_ecb.right,
current_ecb.top,
current_ecb.right,
),
];
if let Some(contact) = sweep_edges(
stage_collision,
previous_position,
current_position,
&upper_edges,
StagePolyLineSegmentType::Ceiling,
ignored_polys,
true,
) {
current_position += contact.correction;
collision_offset += contact.correction;
velocity.0 -= velocity.0.project_onto_normalized(contact.hit_normal);
}
if options.land_on_soft_platforms_from_below
&& let Some(result) = sweep_bottom_point_through_platforms(
stage_collision,
previous_position + previous_ecb.bottom,
current_position + current_ecb.bottom,
ignored_polys,
)
{
*ecb = current_ecb;
translation.0 = current_position + result.correction;
velocity.0 -= velocity.0.project_onto_normalized(result.hit_normal);
let bottom_contact = translation.0 + current_ecb.bottom;
return Some(AirCollisionWithStageResult {
line_id: result.line_id,
hit_position: bottom_contact,
resolved_translation: translation.0,
hit_normal: result.hit_normal,
});
}
let side_edges = [
(
previous_ecb.bottom,
previous_ecb.right,
current_ecb.bottom,
current_ecb.right,
),
(
previous_ecb.right,
previous_ecb.top,
current_ecb.right,
current_ecb.top,
),
(
previous_ecb.top,
previous_ecb.left,
current_ecb.top,
current_ecb.left,
),
(
previous_ecb.left,
previous_ecb.bottom,
current_ecb.left,
current_ecb.bottom,
),
];
if let Some(contact) = sweep_edges(
stage_collision,
previous_position,
current_position,
&side_edges,
StagePolyLineSegmentType::Wall,
ignored_polys,
true,
) {
current_position += contact.correction;
collision_offset += contact.correction;
velocity.0 -= velocity.0.project_onto_normalized(contact.hit_normal);
}
}
*ecb = current_ecb;
translation.0 = current_position;
None
}
struct PointSweepResult {
line_id: StageLineID,
hit_normal: FGVec2,
correction: FGVec2,
}
fn sweep_bottom_point_through_platforms(
stage_collision: &StageCollision,
previous_bottom: FGVec2,
current_bottom: FGVec2,
ignored_polys: &[usize],
) -> Option<PointSweepResult> {
let bottom_sweep = FGSegment2d::new(previous_bottom, current_bottom);
stage_collision stage_collision
.stage_polys .stage_polys
.iter() .iter()
.enumerate() .enumerate()
.filter(|(poly_idx, poly)| { .filter(|(poly_idx, poly)| {
!ignored_polys.contains(poly_idx) !ignored_polys.contains(poly_idx) && matches!(poly.poly_type, StagePolyType::Platform)
&& !(can_ignore_soft_platforms && matches!(poly.poly_type, StagePolyType::Platform))
}) })
.filter_map(|(poly_idx, poly)| { .flat_map(|(poly_idx, poly)| {
poly.intersect_ray(ray_segment).map(|intersect_result| { poly.segments
( .iter()
AirCollisionWithStageResult { .enumerate()
line_id: { .filter(|(_, segment)| {
StageLineID { matches!(segment.segment_type, StagePolyLineSegmentType::Floor)
})
.filter_map(move |(segment_idx, segment)| {
let previous_distance = segment
.normal
.dot(previous_bottom - segment.segment.point1());
let current_distance = segment
.normal
.dot(current_bottom - segment.segment.point1());
if previous_distance >= crate::math::int::FGWide::ZERO
|| current_distance < crate::math::int::FGWide::ZERO
{
return None;
}
let hit_position = segment.segment.segment_intersection(&bottom_sweep)?;
Some((
PointSweepResult {
line_id: StageLineID {
polygon: poly_idx, polygon: poly_idx,
segment: intersect_result.segment_idx, segment: segment_idx,
} },
hit_normal: segment.normal,
correction: hit_position - current_bottom,
}, },
hit_position: intersect_result.position, hit_position.distance_squared(previous_bottom),
hit_normal: intersect_result.normal, ))
}, })
intersect_result })
.position .min_by_key(|(_, distance)| *distance)
.distance_squared(ray_segment.point2()), .map(|(result, _)| result)
) }
})
fn sweep_edges(
stage_collision: &StageCollision,
previous_position: FGVec2,
current_position: FGVec2,
edges: &[(FGVec2, FGVec2, FGVec2, FGVec2)],
segment_type: StagePolyLineSegmentType,
ignored_polys: &[usize],
ignore_platforms: bool,
) -> Option<PointSweepResult> {
stage_collision
.stage_polys
.iter()
.enumerate()
.filter(|(poly_idx, poly)| {
!ignored_polys.contains(poly_idx)
&& !(ignore_platforms && matches!(poly.poly_type, StagePolyType::Platform))
})
.flat_map(|(poly_idx, poly)| {
poly.segments
.iter()
.enumerate()
.filter(move |(_, segment)| segment.segment_type == segment_type)
.filter_map(move |(segment_idx, segment)| {
edges
.iter()
.filter_map(|(previous_a, previous_b, current_a, current_b)| {
let previous_a = previous_position + *previous_a;
let previous_b = previous_position + *previous_b;
let current_a = current_position + *current_a;
let current_b = current_position + *current_b;
let previous_min = segment
.normal
.dot(previous_a - segment.segment.point1())
.min(segment.normal.dot(previous_b - segment.segment.point1()));
let current_a_distance =
segment.normal.dot(current_a - segment.segment.point1());
let current_b_distance =
segment.normal.dot(current_b - segment.segment.point1());
let current_min = current_a_distance.min(current_b_distance);
if previous_min < crate::math::int::FGWide::ZERO
|| current_min > crate::math::int::FGWide::ZERO
{
return None;
}
let boundary = [
FGSegment2d::new(previous_a, previous_b),
FGSegment2d::new(previous_a, current_a),
FGSegment2d::new(previous_b, current_b),
FGSegment2d::new(current_a, current_b),
];
let quad = [previous_a, previous_b, current_b, current_a];
let position = boundary
.iter()
.filter_map(|edge| segment.segment.segment_intersection(edge))
.max_by_key(|position| position.distance_squared(current_a))
.or_else(|| {
[segment.segment.point1(), segment.segment.point2()]
.into_iter()
.find(|point| point_in_convex_quad(*point, quad))
})?;
let penetration = FGi32::from_num(-current_min);
Some((position, segment.normal * penetration))
})
.max_by_key(|(position, _)| {
position.distance_squared(segment.segment.point1())
})
.map(|(position, correction)| {
(
PointSweepResult {
line_id: StageLineID {
polygon: poly_idx,
segment: segment_idx,
},
hit_normal: segment.normal,
correction,
},
position.distance_squared(segment.segment.point2()),
)
})
})
}) })
.max_by(|(_, a), (_, b)| a.cmp(b)) .max_by(|(_, a), (_, b)| a.cmp(b))
.map(|(result, _)| result) .map(|(result, _)| result)
} }
fn point_in_convex_quad(point: FGVec2, quad: [FGVec2; 4]) -> bool {
let mut has_positive = false;
let mut has_negative = false;
for (a, b) in quad.into_iter().zip(quad.into_iter().cycle().skip(1)).take(4) {
let edge = b - a;
let offset = point - a;
let cross = crate::math::int::FGWide::from_num(edge.x)
* crate::math::int::FGWide::from_num(offset.y)
- crate::math::int::FGWide::from_num(edge.y)
* crate::math::int::FGWide::from_num(offset.x);
has_positive |= cross > crate::math::int::FGWide::ZERO;
has_negative |= cross < crate::math::int::FGWide::ZERO;
if has_positive && has_negative {
return false;
}
}
true
}
#[derive(Clone)]
pub struct AirCollisionWithLedgeResult {
pub ledge: StageVertexID,
}
pub fn air_collide_with_ledges(
ledge_box: &FGRect,
stage_collision: &StageCollision,
) -> Option<AirCollisionWithLedgeResult> {
stage_collision
.intersect_ledges(ledge_box)
.map(|result| AirCollisionWithLedgeResult {
ledge: result.vertex_id,
})
}
#[cfg(test)] #[cfg(test)]
mod tests { mod tests {
use super::*; use super::*;
@@ -111,10 +475,178 @@ mod tests {
) )
} }
fn single_segment(
start: FGVec2,
end: FGVec2,
segment_type: StagePolyLineSegmentType,
) -> StagePoly {
let segment = FGSegment2d::new(start, end);
StagePoly {
poly_type: StagePolyType::Closed,
segments: vec![crate::stage::line::StagePolyLineSegment {
segment,
normal: segment.left_normal(),
segment_type,
}],
}
}
#[test]
fn melee_step_count_adds_one_step_after_each_six_unit_block() {
assert_eq!(collision_step_count(FGi32::lit("6")), 1);
assert_eq!(collision_step_count(FGi32::lit("6.01")), 2);
assert_eq!(collision_step_count(FGi32::lit("12")), 3);
assert_eq!(collision_step_count(FGi32::lit("18")), 4);
}
#[test]
fn collision_result_keeps_ecb_local_to_resolved_origin() {
let stage_collision = StageCollision {
stage_polys: vec![horizontal_platform("0")],
..StageCollision::default()
};
let previous_translation = FighterPreviousTranslation(FGVec2::lit("0", "2"));
let mut translation = FighterTranslation(FGVec2::lit("0", "-1"));
let mut velocity = FighterVelocity(FGVec2::lit("0", "-3"));
let mut ecb = FighterECB {
top: FGVec2::lit("0", "2"),
bottom: FGVec2::lit("0", "-1"),
left: FGVec2::lit("-1", "0.5"),
right: FGVec2::lit("1", "0.5"),
};
let desired = FighterDesiredECB::from(ecb);
let collision = air_collide_with_stage_substepped(
&previous_translation,
&mut translation,
&mut velocity,
&mut ecb,
&desired,
&stage_collision,
&[],
Default::default(),
)
.expect("the floor should be hit");
assert_eq!(
collision.resolved_translation + ecb.bottom,
collision.hit_position
);
assert_eq!(velocity.0.y, FGi32::ZERO);
}
#[test]
fn airborne_side_point_resolves_wall_and_projects_velocity() {
let stage_collision = StageCollision {
stage_polys: vec![single_segment(
FGVec2::lit("2", "2"),
FGVec2::lit("2", "-2"),
StagePolyLineSegmentType::Wall,
)],
..StageCollision::default()
};
let previous = FighterPreviousTranslation(FGVec2::lit("4", "0"));
let mut translation = FighterTranslation(FGVec2::lit("0", "0"));
let mut velocity = FighterVelocity(FGVec2::lit("-4", "0"));
let mut ecb = FighterECB {
top: FGVec2::lit("0", "1"),
bottom: FGVec2::lit("0", "-1"),
left: FGVec2::lit("-1", "0"),
right: FGVec2::lit("1", "0"),
};
let desired = FighterDesiredECB::from(ecb);
assert!(air_collide_with_stage_substepped(
&previous,
&mut translation,
&mut velocity,
&mut ecb,
&desired,
&stage_collision,
&[],
Default::default(),
)
.is_none());
assert_eq!(translation.0, FGVec2::lit("3", "0"));
assert_eq!(velocity.0.x, FGi32::ZERO);
}
#[test]
fn stage_corner_cannot_pass_through_middle_of_diamond_edge() {
let stage_collision = StageCollision {
stage_polys: vec![single_segment(
FGVec2::lit("2", "0.6"),
FGVec2::lit("2", "0.4"),
StagePolyLineSegmentType::Wall,
)],
..StageCollision::default()
};
let previous = FighterPreviousTranslation(FGVec2::lit("4", "0"));
let mut translation = FighterTranslation(FGVec2::ZERO);
let mut velocity = FighterVelocity(FGVec2::lit("-4", "0"));
let mut ecb = FighterECB {
top: FGVec2::lit("0", "1"),
bottom: FGVec2::lit("0", "-1"),
left: FGVec2::lit("-1", "0"),
right: FGVec2::lit("1", "0"),
};
let desired = FighterDesiredECB::from(ecb);
assert!(air_collide_with_stage_substepped(
&previous,
&mut translation,
&mut velocity,
&mut ecb,
&desired,
&stage_collision,
&[],
Default::default(),
)
.is_none());
assert_eq!(translation.0.x, FGi32::lit("3"));
assert_eq!(velocity.0.x, FGi32::ZERO);
}
#[test]
fn airborne_top_point_resolves_ceiling_and_projects_velocity() {
let stage_collision = StageCollision {
stage_polys: vec![single_segment(
FGVec2::lit("2", "2"),
FGVec2::lit("-2", "2"),
StagePolyLineSegmentType::Ceiling,
)],
..StageCollision::default()
};
let previous = FighterPreviousTranslation(FGVec2::ZERO);
let mut translation = FighterTranslation(FGVec2::lit("0", "4"));
let mut velocity = FighterVelocity(FGVec2::lit("0", "4"));
let mut ecb = FighterECB {
top: FGVec2::lit("0", "1"),
bottom: FGVec2::lit("0", "-1"),
left: FGVec2::lit("-1", "0"),
right: FGVec2::lit("1", "0"),
};
let desired = FighterDesiredECB::from(ecb);
assert!(air_collide_with_stage_substepped(
&previous,
&mut translation,
&mut velocity,
&mut ecb,
&desired,
&stage_collision,
&[],
Default::default(),
)
.is_none());
assert_eq!(translation.0, FGVec2::lit("0", "1"));
assert_eq!(velocity.0.y, FGi32::ZERO);
}
#[test] #[test]
fn airborne_collision_skips_ignored_polygons() { fn airborne_collision_skips_ignored_polygons() {
let stage_collision = StageCollision { let stage_collision = StageCollision {
stage_polys: vec![horizontal_platform("0"), horizontal_platform("1")], stage_polys: vec![horizontal_platform("0"), horizontal_platform("1")],
..StageCollision::default()
}; };
let previous_translation = FighterPreviousTranslation(FGVec2::lit("0", "2")); let previous_translation = FighterPreviousTranslation(FGVec2::lit("0", "2"));
let translation = FighterTranslation(FGVec2::lit("0", "-1")); let translation = FighterTranslation(FGVec2::lit("0", "-1"));
@@ -138,7 +670,7 @@ mod tests {
&ecb, &ecb,
&stage_collision, &stage_collision,
&[1], &[1],
false, Default::default(),
) )
.expect("the non-ignored platform should still be collidable"); .expect("the non-ignored platform should still be collidable");
@@ -150,6 +682,7 @@ mod tests {
fn airborne_collision_skips_soft_platforms_while_passing_down() { fn airborne_collision_skips_soft_platforms_while_passing_down() {
let stage_collision = StageCollision { let stage_collision = StageCollision {
stage_polys: vec![horizontal_platform("0")], stage_polys: vec![horizontal_platform("0")],
..StageCollision::default()
}; };
let previous_translation = FighterPreviousTranslation(FGVec2::lit("0", "2")); let previous_translation = FighterPreviousTranslation(FGVec2::lit("0", "2"));
let translation = FighterTranslation(FGVec2::lit("0", "-1")); let translation = FighterTranslation(FGVec2::lit("0", "-1"));
@@ -166,16 +699,21 @@ mod tests {
right: FGVec2::ZERO, right: FGVec2::ZERO,
}; };
assert!(air_collide_with_stage( assert!(
&previous_translation, air_collide_with_stage(
&translation, &previous_translation,
&previous_ecb, &translation,
&ecb, &previous_ecb,
&stage_collision, &ecb,
&[], &stage_collision,
true, &[],
) AirCollisionOptions {
.is_none()); can_pass_through_soft_platforms: true,
..Default::default()
},
)
.is_none()
);
assert_eq!( assert_eq!(
air_collide_with_stage( air_collide_with_stage(
@@ -185,7 +723,7 @@ mod tests {
&ecb, &ecb,
&stage_collision, &stage_collision,
&[], &[],
false, Default::default(),
) )
.expect("air dodges still collide with soft platforms") .expect("air dodges still collide with soft platforms")
.hit_position, .hit_position,
@@ -197,6 +735,7 @@ mod tests {
fn airborne_collision_still_hits_solid_floors_while_passing_down() { fn airborne_collision_still_hits_solid_floors_while_passing_down() {
let stage_collision = StageCollision { let stage_collision = StageCollision {
stage_polys: vec![solid_floor()], stage_polys: vec![solid_floor()],
..StageCollision::default()
}; };
let previous_translation = FighterPreviousTranslation(FGVec2::lit("0", "2")); let previous_translation = FighterPreviousTranslation(FGVec2::lit("0", "2"));
let translation = FighterTranslation(FGVec2::lit("0", "-1")); let translation = FighterTranslation(FGVec2::lit("0", "-1"));
@@ -220,11 +759,131 @@ mod tests {
&ecb, &ecb,
&stage_collision, &stage_collision,
&[], &[],
true, AirCollisionOptions {
can_pass_through_soft_platforms: true,
..Default::default()
},
) )
.expect("solid floors remain collidable while passing down"); .expect("solid floors remain collidable while passing down");
assert_eq!(collision.line_id.polygon, 0); assert_eq!(collision.line_id.polygon, 0);
assert_eq!(collision.hit_position, FGVec2::lit("0", "0")); assert_eq!(collision.hit_position, FGVec2::lit("0", "0"));
} }
#[test]
fn upward_bottom_crossing_can_land_on_soft_platform() {
let stage_collision = StageCollision {
stage_polys: vec![horizontal_platform("0")],
..Default::default()
};
let previous_translation = FighterPreviousTranslation(FGVec2::lit("0", "-1"));
let mut translation = FighterTranslation(FGVec2::lit("0", "1"));
let mut velocity = FighterVelocity(FGVec2::lit("0", "2"));
let mut ecb = FighterECB::default();
let desired = FighterDesiredECB::from(ecb);
let collision = air_collide_with_stage_substepped(
&previous_translation,
&mut translation,
&mut velocity,
&mut ecb,
&desired,
&stage_collision,
&[],
AirCollisionOptions {
land_on_soft_platforms_from_below: true,
..Default::default()
},
)
.expect("the upward bottom-point crossing should land on the platform");
assert_eq!(collision.hit_position, FGVec2::ZERO);
assert_eq!(collision.line_id, StageLineID { polygon: 0, segment: 0 });
assert_eq!(translation.0, FGVec2::ZERO);
assert_eq!(velocity.y, FGi32::ZERO);
}
#[test]
fn upward_platform_landing_requires_crossing_and_opt_in() {
let stage_collision = StageCollision {
stage_polys: vec![horizontal_platform("0")],
..Default::default()
};
let previous_ecb = FighterPreviousECB::default();
let ecb = FighterECB::default();
let options = AirCollisionOptions {
land_on_soft_platforms_from_below: true,
..Default::default()
};
assert!(
air_collide_with_stage(
&FighterPreviousTranslation(FGVec2::lit("0", "-2")),
&FighterTranslation(FGVec2::lit("0", "-1")),
&previous_ecb,
&ecb,
&stage_collision,
&[],
options,
)
.is_none()
);
assert!(
air_collide_with_stage(
&FighterPreviousTranslation(FGVec2::lit("0", "-1")),
&FighterTranslation(FGVec2::lit("0", "1")),
&previous_ecb,
&ecb,
&stage_collision,
&[],
Default::default(),
)
.is_none()
);
}
#[test]
fn upward_crossing_does_not_land_on_solid_or_ignored_platforms() {
let previous_translation = FighterPreviousTranslation(FGVec2::lit("0", "-1"));
let translation = FighterTranslation(FGVec2::lit("0", "1"));
let previous_ecb = FighterPreviousECB::default();
let ecb = FighterECB::default();
let options = AirCollisionOptions {
land_on_soft_platforms_from_below: true,
..Default::default()
};
let solid_stage = StageCollision {
stage_polys: vec![solid_floor()],
..Default::default()
};
let platform_stage = StageCollision {
stage_polys: vec![horizontal_platform("0")],
..Default::default()
};
assert!(
air_collide_with_stage(
&previous_translation,
&translation,
&previous_ecb,
&ecb,
&solid_stage,
&[],
options,
)
.is_none()
);
assert!(
air_collide_with_stage(
&previous_translation,
&translation,
&previous_ecb,
&ecb,
&platform_stage,
&[0],
options,
)
.is_none()
);
}
} }
+55 -12
View File
@@ -28,6 +28,7 @@ use crate::math::int::FGi32;
use crate::math::vec::FGVec2; use crate::math::vec::FGVec2;
use crate::math::vec3::FGVec3; use crate::math::vec3::FGVec3;
use crate::player::Player; use crate::player::Player;
use crate::scripting::FighterAttackScript;
pub fn debug_draw_ecb( pub fn debug_draw_ecb(
ecbs: Query<( ecbs: Query<(
@@ -148,6 +149,8 @@ pub fn fighter_debug(
last_frame.movement.x, last_frame.movement.y last_frame.movement.x, last_frame.movement.y
)); ));
}); });
ui.label(format!("Flick age Y {}", input.peek_movement_flick_dbg()));
} }
FighterDebugRowKind::Position => { FighterDebugRowKind::Position => {
ui.label(format!("Position: {:?}", translation.0)); ui.label(format!("Position: {:?}", translation.0));
@@ -168,20 +171,31 @@ pub fn animation_debug(
&FighterTranslation, &FighterTranslation,
&FighterFacingDirection, &FighterFacingDirection,
&FighterBoneMatrices, &FighterBoneMatrices,
&Fighter,
)>, )>,
mut gizmos: Gizmos, mut gizmos: Gizmos,
fighter_manifests: Res<Assets<FighterManifest>>,
) { ) {
for (global_transform, facing_dir, matrices) in query { for (global_transform, facing_dir, matrices, fighter) in query {
let Some(manifest) = fighter_manifests.get(&fighter.manifest) else {
continue;
};
let global_transform = global_transform.get_3d_transform(facing_dir); let global_transform = global_transform.get_3d_transform(facing_dir);
let marker_transform = global_transform.to_mat4(); let marker_transform = global_transform.to_mat4();
for (_, matrix) in matrices.iter() { for (bone_name, matrix) in matrices.iter() {
let pos = marker_transform.transform_point(Vec3::new( let pos = marker_transform.transform_point(Vec3::new(
matrix.cols[3][0].to_num(), matrix.cols[3][0].to_num(),
matrix.cols[3][1].to_num(), matrix.cols[3][1].to_num(),
matrix.cols[3][2].to_num(), matrix.cols[3][2].to_num(),
)); ));
gizmos.cross(pos, 0.5, bevy::color::palettes::css::RED);
gizmos.axes(marker_transform, 1.0); if manifest.ecb_bones.iter().any(|ecb_bone_name| ecb_bone_name == bone_name) {
gizmos.cross(pos, 1.0, bevy::color::palettes::css::GREEN);
} else {
gizmos.cross(pos, 0.5, bevy::color::palettes::css::RED);
gizmos.axes(marker_transform, 1.0);
}
} }
} }
} }
@@ -202,6 +216,26 @@ pub fn hurtbox_debug(
} }
} }
pub fn ledge_grab_debug(query: Query<(&FighterTranslation, &Fighter)>, fighters: Res<Assets<FighterManifest>>, mut gizmos: Gizmos) {
for (translation, fighter) in query {
let Some(manifest) = fighters.get(&fighter.manifest) else {
continue;
};
let start_2d = translation.0 + manifest.ledge_grab_box_start;
let start_2d = Vec2::new(start_2d.x.to_num(), start_2d.y.to_num());
let end_2d = translation.0 + manifest.ledge_grab_box_end;
let end_2d = Vec2::new(end_2d.x.to_num(), end_2d.y.to_num());
let center = (start_2d + end_2d) * 0.5;
let size = (start_2d - end_2d).abs();
gizmos.rect(Vec3::new(center.x, center.y, 0.0), size, bevy::color::palettes::css::BLUE);
}
}
/*fn draw_affine_capsule( /*fn draw_affine_capsule(
gizmos: &mut Gizmos, gizmos: &mut Gizmos,
capsule: FixedAffineCapsule, capsule: FixedAffineCapsule,
@@ -368,6 +402,7 @@ pub fn attack_debug(
)>, )>,
mut gizmos: Gizmos, mut gizmos: Gizmos,
mut filled_gizmos: FilledGizmos, mut filled_gizmos: FilledGizmos,
attack_scripts: Res<Assets<FighterAttackScript>>
) { ) {
for (hitboxes, _matrices, _translation, _facing_direction, _frame) in query { for (hitboxes, _matrices, _translation, _facing_direction, _frame) in query {
if let Some(active_attack) = &hitboxes.0 { if let Some(active_attack) = &hitboxes.0 {
@@ -378,27 +413,35 @@ pub fn attack_debug(
(solved_hitbox.capsule.start + solved_hitbox.capsule.end) * FGi32::lit("0.5"); (solved_hitbox.capsule.start + solved_hitbox.capsule.end) * FGi32::lit("0.5");
let length = (start - end).length(); let length = (start - end).length();
let attack_capsule = Capsule3d {
half_length: length * 0.5,
radius: solved_hitbox.capsule.radius.to_num(),
};
let aim_dir = (end - start).normalize_or(Vec3::Y); let aim_dir = (end - start).normalize_or(Vec3::Y);
let mut capsule_draw_trf = Transform::IDENTITY; let mut capsule_draw_trf = Transform::IDENTITY;
capsule_draw_trf.translation = center.to_vec3(); capsule_draw_trf.translation = center.to_vec3();
capsule_draw_trf.align(Dir3::Y, aim_dir, Dir3::X, aim_dir.any_orthonormal_vector()); capsule_draw_trf.align(Dir3::Y, aim_dir, Dir3::X, aim_dir.any_orthonormal_vector());
let Some(script) = attack_scripts.get(&active_attack.script) else {
continue;
};
let hitbox_color = script.hitboxes.get(solved_hitbox.hitbox_idx).expect("This hitbox should be valid").get_debug_draw_color();
/*
let attack_capsule = Capsule3d {
half_length: length * 0.5,
radius: solved_hitbox.capsule.radius.to_num(),
};
gizmos.primitive_3d( gizmos.primitive_3d(
&attack_capsule, &attack_capsule,
capsule_draw_trf.to_isometry(), capsule_draw_trf.to_isometry(),
bevy::color::palettes::css::RED, hitbox_color,
); );*/
let hitbox_inner_color = bevy::color::Srgba { alpha: 0.18, ..hitbox_color };
filled_gizmos.capsule( filled_gizmos.capsule(
capsule_draw_trf.to_isometry(), capsule_draw_trf.to_isometry(),
solved_hitbox.capsule.radius.to_num(), solved_hitbox.capsule.radius.to_num(),
length * 0.5, length * 0.5,
Color::srgba(1.0, 0.0, 0.0, 0.18), hitbox_inner_color,
); );
gizmos.cross(start, 1.0, bevy::color::palettes::css::GREEN); gizmos.cross(start, 1.0, bevy::color::palettes::css::GREEN);
+207 -24
View File
@@ -4,14 +4,12 @@ use crate::{
fighter::{ fighter::{
FighterFacingDirection, FighterSurfaceState, FighterTranslation, FighterFacingDirection, FighterSurfaceState, FighterTranslation,
baked_animation::FighterBoneMatrices, baked_animation::FighterBoneMatrices,
}, math::{int::FGi32, vec::FGVec2}, },
math::{int::FGi32, vec::FGVec2},
}; };
/// Environment collision box: the diamond used to resolve a fighter against
/// the stage. Purely geometry — the collision response lives in
/// [`super::collision`].
#[derive(Component, Debug, Clone, Copy, Hash, Default)] #[derive(Component, Debug, Clone, Copy, Hash, Default)]
#[require(FighterPreviousECB)] #[require(FighterPreviousECB, FighterDesiredECB)]
pub struct FighterECB { pub struct FighterECB {
pub top: FGVec2, pub top: FGVec2,
pub bottom: FGVec2, pub bottom: FGVec2,
@@ -19,6 +17,14 @@ pub struct FighterECB {
pub right: FGVec2, pub right: FGVec2,
} }
#[derive(Component, Debug, Clone, Copy, Hash, Default)]
pub struct FighterDesiredECB {
pub top: FGVec2,
pub bottom: FGVec2,
pub left: FGVec2,
pub right: FGVec2,
}
#[derive(Component, Debug, Clone)] #[derive(Component, Debug, Clone)]
pub struct FighterECBBoneIndices { pub struct FighterECBBoneIndices {
pub indices: Vec<usize>, pub indices: Vec<usize>,
@@ -43,12 +49,96 @@ impl From<FighterECB> for FighterPreviousECB {
} }
} }
impl From<FighterECB> for FighterDesiredECB {
fn from(ecb: FighterECB) -> Self {
Self {
top: ecb.top,
bottom: ecb.bottom,
left: ecb.left,
right: ecb.right,
}
}
}
impl FighterDesiredECB {
pub fn as_ecb(self) -> FighterECB {
FighterECB {
top: self.top,
bottom: self.bottom,
left: self.left,
right: self.right,
}
}
pub fn validate(&mut self) {
let minimum = FGi32::lit("1.0");
if (self.top.y - self.bottom.y).abs() < minimum {
self.top.y += minimum;
let midpoint = (self.top.y + self.bottom.y) / FGi32::lit("2.0");
self.left.y = midpoint;
self.right.y = midpoint;
}
if self.top.y < minimum {
self.top.y = minimum;
}
if self.left.x > -minimum {
self.left.x = -minimum;
}
if self.right.x < minimum {
self.right.x = minimum;
}
if self.top.y < self.bottom.y {
self.top.y = self.bottom.y + minimum;
}
let midpoint = (self.top.y + self.bottom.y) / FGi32::lit("2.0");
if self.left.y < self.bottom.y || self.left.y > self.top.y {
self.left.y = midpoint;
}
if self.right.y < self.bottom.y || self.right.y > self.top.y {
self.left.y = midpoint;
self.right.y = midpoint;
}
let epsilon = FGi32::from_bits(66);
if self.top.y - self.right.y < epsilon
|| self.right.y - self.bottom.y < epsilon
{
self.right.y = midpoint;
}
if self.top.y - self.left.y < epsilon
|| self.left.y - self.bottom.y < epsilon
{
self.left.y = midpoint;
}
}
}
pub fn snapshot_fighter_ecb(fighters: Query<(&FighterECB, &mut FighterPreviousECB)>) { pub fn snapshot_fighter_ecb(fighters: Query<(&FighterECB, &mut FighterPreviousECB)>) {
for (ecb, mut previous_ecb) in fighters { for (ecb, mut previous_ecb) in fighters {
*previous_ecb = (*ecb).into(); *previous_ecb = (*ecb).into();
} }
} }
pub fn interpolate_ecb(ecb: &mut FighterECB, desired: FighterDesiredECB, time: FGi32) {
let lerp = |a: FGVec2, b: FGVec2| a + (b - a) * time;
ecb.top = lerp(ecb.top, desired.top);
ecb.bottom = lerp(ecb.bottom, desired.bottom);
ecb.left = lerp(ecb.left, desired.left);
ecb.right = lerp(ecb.right, desired.right);
}
pub fn ecb_max_delta(ecb: &FighterECB, desired: &FighterDesiredECB) -> FGi32 {
[
(desired.left.x - ecb.left.x).abs(),
(desired.right.x - ecb.right.x).abs(),
(desired.top.y - ecb.top.y).abs(),
(desired.right.y - ecb.right.y).abs(),
]
.into_iter()
.max()
.unwrap_or(FGi32::ZERO)
}
impl FighterECB { impl FighterECB {
pub fn to_3d_lineloop(&self, trf: Transform) -> [Vec3; 4] { pub fn to_3d_lineloop(&self, trf: Transform) -> [Vec3; 4] {
[self.top, self.right, self.bottom, self.left] [self.top, self.right, self.bottom, self.left]
@@ -58,6 +148,17 @@ impl FighterECB {
pub fn get_bottom_point(&self) -> FGVec2 { pub fn get_bottom_point(&self) -> FGVec2 {
self.bottom self.bottom
} }
/// Change the local origin to the bottom point without moving the ECB in
/// world space. Grounded fighters use the floor contact as their origin.
pub fn rebase_onto_bottom(&mut self) -> FGVec2 {
let bottom = self.bottom;
self.top -= bottom;
self.left -= bottom;
self.right -= bottom;
self.bottom = FGVec2::ZERO;
bottom
}
} }
impl FighterPreviousECB { impl FighterPreviousECB {
@@ -73,7 +174,7 @@ impl FighterPreviousECB {
pub fn update_ecb( pub fn update_ecb(
query: Query<( query: Query<(
&mut FighterECB, &mut FighterDesiredECB,
&FighterSurfaceState, &FighterSurfaceState,
&FighterECBBoneIndices, &FighterECBBoneIndices,
&FighterBoneMatrices, &FighterBoneMatrices,
@@ -81,23 +182,44 @@ pub fn update_ecb(
&FighterFacingDirection, &FighterFacingDirection,
)>, )>,
) { ) {
for (mut ecb, surface_state, bone_indices, bone_matrices, translation, facing_dir) in query { for (mut desired, surface_state, bone_indices, bone_matrices, translation, facing_dir) in query
{
let trf = translation.get_3d_transform(facing_dir); let trf = translation.get_3d_transform(facing_dir);
let transformed_ecb_bones = bone_indices.indices.iter().filter_map(|idx| { let transformed_ecb_bones = bone_indices
let Some((_, bone_matrix)) = bone_matrices.get_by_idx(*idx) else { .indices
return None; .iter()
}; .filter_map(|idx| {
let Some((_, bone_matrix)) = bone_matrices.get_by_idx(*idx) else {
return None;
};
let pt = trf.transform_point(bone_matrix.get_translation()); let pt = trf.transform_point(bone_matrix.get_translation());
Some(FGVec2::new(pt.x, pt.y) - translation.0) Some(FGVec2::new(pt.x, pt.y) - translation.0)
}).collect::<Vec<_>>(); })
.collect::<Vec<_>>();
let max_x = transformed_ecb_bones.iter().max_by(|a, b| a.x.cmp(&b.x)).map(|final_val| final_val.x).unwrap_or(FGi32::lit("0.5")); let max_x = transformed_ecb_bones
let min_x = transformed_ecb_bones.iter().min_by(|a, b| a.x.cmp(&b.x)).map(|final_val| final_val.x).unwrap_or(FGi32::lit("-0.5")); .iter()
let max_y = transformed_ecb_bones.iter().max_by(|a, b| a.y.cmp(&b.y)).map(|final_val| final_val.y).unwrap_or(FGi32::lit("0.5")); .max_by(|a, b| a.x.cmp(&b.x))
let min_y = transformed_ecb_bones.iter().min_by(|a, b| a.y.cmp(&b.y)).map(|final_val| final_val.y).unwrap_or(FGi32::lit("-0.5")); .map(|final_val| final_val.x)
.unwrap_or(FGi32::lit("0.5"));
let min_x = transformed_ecb_bones
.iter()
.min_by(|a, b| a.x.cmp(&b.x))
.map(|final_val| final_val.x)
.unwrap_or(FGi32::lit("-0.5"));
let max_y = transformed_ecb_bones
.iter()
.max_by(|a, b| a.y.cmp(&b.y))
.map(|final_val| final_val.y)
.unwrap_or(FGi32::lit("0.5"));
let min_y = transformed_ecb_bones
.iter()
.min_by(|a, b| a.y.cmp(&b.y))
.map(|final_val| final_val.y)
.unwrap_or(FGi32::lit("-0.5"));
let midpoint_height = (max_y + min_y) / FGi32::lit("2.0"); let midpoint_height = (max_y + min_y) / FGi32::lit("2.0");
let top = FGVec2::new(FGi32::ZERO, max_y); let top = FGVec2::new(FGi32::ZERO, max_y);
@@ -105,24 +227,29 @@ pub fn update_ecb(
let left = FGVec2::new(min_x, midpoint_height); let left = FGVec2::new(min_x, midpoint_height);
let right = FGVec2::new(max_x, midpoint_height); let right = FGVec2::new(max_x, midpoint_height);
let ecb_lock_frames_remaining = if let FighterSurfaceState::Airborne { ecb_lock_frames_remaining, .. } = surface_state { let ecb_lock_frames_remaining = if let FighterSurfaceState::Airborne {
ecb_lock_frames_remaining,
..
} = surface_state
{
*ecb_lock_frames_remaining *ecb_lock_frames_remaining
} else { } else {
0 0
}; };
ecb.top = top; desired.top = top;
if ecb_lock_frames_remaining == 0 { if ecb_lock_frames_remaining == 0 {
ecb.bottom = bottom; desired.bottom = bottom;
} }
ecb.left = left; desired.left = left;
ecb.right = right; desired.right = right;
if surface_state.is_grounded() { if surface_state.is_grounded() {
ecb.bottom = FGVec2::ZERO; desired.bottom = FGVec2::ZERO;
} }
desired.validate();
} }
} }
@@ -152,4 +279,60 @@ mod tests {
assert_eq!(previous.left, current.left); assert_eq!(previous.left, current.left);
assert_eq!(previous.right, current.right); assert_eq!(previous.right, current.right);
} }
#[test]
fn interpolation_reaches_target_with_full_step() {
let mut current = FighterECB {
top: FGVec2::lit("0", "1"),
bottom: FGVec2::lit("0", "0"),
left: FGVec2::lit("-1", "0.5"),
right: FGVec2::lit("1", "0.5"),
};
let desired = FighterDesiredECB {
top: FGVec2::lit("0", "3"),
bottom: FGVec2::lit("0", "-1"),
left: FGVec2::lit("-2", "1"),
right: FGVec2::lit("2", "1"),
};
interpolate_ecb(&mut current, desired, FGi32::ONE);
assert_eq!(current.top, desired.top);
assert_eq!(current.bottom, desired.bottom);
assert_eq!(current.left, desired.left);
assert_eq!(current.right, desired.right);
}
#[test]
fn validation_repairs_tiny_and_out_of_range_diamond() {
let mut desired = FighterDesiredECB {
top: FGVec2::lit("0", "0.25"),
bottom: FGVec2::lit("0", "0"),
left: FGVec2::lit("0", "4"),
right: FGVec2::lit("0", "-4"),
};
desired.validate();
assert_eq!(desired.top.y, FGi32::lit("1.25"));
assert_eq!(desired.left.x, FGi32::lit("-1"));
assert_eq!(desired.right.x, FGi32::lit("1"));
assert_eq!(desired.left.y, FGi32::lit("0.625"));
assert_eq!(desired.right.y, FGi32::lit("0.625"));
}
#[test]
fn rebasing_onto_bottom_preserves_world_points() {
let origin = FGVec2::lit("4", "8");
let mut ecb = FighterECB {
top: FGVec2::lit("0", "3"),
bottom: FGVec2::lit("0", "-1"),
left: FGVec2::lit("-2", "1"),
right: FGVec2::lit("2", "1"),
};
let old_world_points = [ecb.top, ecb.bottom, ecb.left, ecb.right].map(|p| origin + p);
let new_origin = origin + ecb.bottom;
ecb.rebase_onto_bottom();
let new_world_points = [ecb.top, ecb.bottom, ecb.left, ecb.right].map(|p| new_origin + p);
assert_eq!(old_world_points, new_world_points);
assert_eq!(ecb.bottom, FGVec2::ZERO);
}
} }
+10 -5
View File
@@ -8,11 +8,7 @@ use strum::IntoEnumIterator;
use strum_macros::EnumIter; use strum_macros::EnumIter;
use crate::{ use crate::{
AppState, AppState, fighter::{FighterAttributes, FighterCameraProfile, animation::AnimKind, attack::AttackKind}, game_settings::GameSettings, math::{int::FGi32, vec::FGVec2, vec3::FGVec3}, texture_reference::TextureReference,
fighter::{FighterAttributes, FighterCameraProfile, animation::AnimKind, attack::AttackKind},
game_settings::GameSettings,
math::{int::FGi32, vec3::FGVec3},
texture_reference::TextureReference,
}; };
#[derive( #[derive(
@@ -62,10 +58,19 @@ pub struct FighterManifest {
pub icon: TextureReference, pub icon: TextureReference,
pub attributes: FighterAttributes, pub attributes: FighterAttributes,
pub camera: FighterCameraProfile, pub camera: FighterCameraProfile,
/// Bone whose model-space translation drives gameplay root motion.
#[serde(default = "default_root_motion_bone")]
pub root_motion_bone: String,
pub animations: HashMap<AnimKind, String>, pub animations: HashMap<AnimKind, String>,
pub attack_scripts: HashMap<AttackKind, String>, pub attack_scripts: HashMap<AttackKind, String>,
pub hurtboxes: Vec<FighterHurtbox>, pub hurtboxes: Vec<FighterHurtbox>,
pub ecb_bones: Vec<String>, pub ecb_bones: Vec<String>,
pub ledge_grab_box_start: FGVec2,
pub ledge_grab_box_end: FGVec2,
}
fn default_root_motion_bone() -> String {
"root".into()
} }
#[derive(Resource)] #[derive(Resource)]
+128 -22
View File
@@ -10,6 +10,7 @@ pub mod animation;
pub mod attack; pub mod attack;
pub mod attributes; pub mod attributes;
pub mod baked_animation; pub mod baked_animation;
pub mod blast_zones;
pub mod collision; pub mod collision;
pub mod debug; pub mod debug;
pub mod ecb; pub mod ecb;
@@ -17,10 +18,10 @@ pub mod errors;
pub mod hurtbox; pub mod hurtbox;
pub mod manifest; pub mod manifest;
pub mod motion; pub mod motion;
pub mod push;
pub mod state; pub mod state;
pub mod surface; pub mod surface;
pub mod visual; pub mod visual;
pub mod blast_zones;
// The fighter components are re-exported so the rest of the crate can say // The fighter components are re-exported so the rest of the crate can say
// `fighter::FighterVelocity` without caring which file it lives in. Named // `fighter::FighterVelocity` without caring which file it lives in. Named
@@ -36,13 +37,25 @@ pub use motion::{
pub use surface::FighterSurfaceState; pub use surface::FighterSurfaceState;
use crate::{ use crate::{
AppState, fighter::{ AppState,
fighter::{
attack::{ attack::{
AttackKind, FighterAttackPlugin, FighterAttackScriptAssets, FighterDamage, AttackKind, FighterAttackPlugin, FighterAttackScriptAssets, FighterDamage,
FighterKnockbackVelocity, FighterPendingHitReaction, FighterSolvedHurtboxes, FighterKnockbackState, FighterKnockbackVelocity, FighterPendingHitReaction,
FighterStaleMoveQueue, FighterSolvedHurtboxes, FighterStaleMoveQueue,
}, baked_animation::{FighterBoneIndexMap, FighterBoneMatrices}, ecb::FighterECBBoneIndices, manifest::FighterManifest, state::{FighterState, air::AirborneStateCommon, fall::FallState}, visual::{FighterAnimations, FighterInvulnerabilityVisualState}, },
}, game_settings::GameSettings, input::FighterInput, math::{int::FGi32, vec::FGVec2}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript, stage::line::StageCollision, baked_animation::FighterBoneIndexMap,
ecb::{FighterDesiredECB, FighterECBBoneIndices},
manifest::FighterManifest,
state::{FighterState, air::AirborneStateCommon, fall::FallState},
visual::{FighterAnimations, FighterInvulnerabilityVisualState},
},
game_settings::GameSettings,
input::FighterInput,
math::{int::FGi32, vec::FGVec2},
player::Player,
schedule::GameplaySet,
scripting::FighterAttackScript,
}; };
use state::state_interrupt_system; use state::state_interrupt_system;
@@ -85,12 +98,62 @@ pub struct FighterHitstop {
pub remaining_frames: u32, pub remaining_frames: u32,
} }
#[derive(Component, Default, Copy, Clone, Hash, Debug, PartialEq, Eq)]
pub struct FighterLedgeInformation {
pub regrab_lockout_remaining_frames: u32,
pub grab_count: u32,
}
impl FighterLedgeInformation {
pub fn start(&mut self, duration_frames: u32) {
self.regrab_lockout_remaining_frames = duration_frames;
}
pub fn is_regrab_lockout_active(&self) -> bool {
self.regrab_lockout_remaining_frames > 0
}
fn tick(&mut self) {
self.regrab_lockout_remaining_frames =
self.regrab_lockout_remaining_frames.saturating_sub(1);
}
}
#[cfg(test)]
mod ledge_grab_lockout_tests {
use super::FighterLedgeInformation;
#[test]
fn lockout_expires_after_the_requested_number_of_ticks() {
let mut lockout = FighterLedgeInformation::default();
lockout.start(2);
assert!(lockout.is_regrab_lockout_active());
lockout.tick();
assert!(lockout.is_regrab_lockout_active());
lockout.tick();
assert!(!lockout.is_regrab_lockout_active());
}
#[test]
fn zero_duration_does_not_enable_lockout() {
let mut lockout = FighterLedgeInformation::default();
lockout.start(0);
assert!(!lockout.is_regrab_lockout_active());
}
}
#[derive(Component, Default, Copy, Clone, Hash)] #[derive(Component, Default, Copy, Clone, Hash)]
pub enum FighterInvulnerabilityState { pub enum FighterInvulnerabilityState {
#[default] #[default]
Vulnerable, Vulnerable,
Invulnerable { frames_remaining: Option<u32> }, Invulnerable {
Intangible { frames_remaining: Option<u32> } frames_remaining: Option<u32>,
},
Intangible {
frames_remaining: Option<u32>,
},
} }
impl FighterFacingDirection { impl FighterFacingDirection {
@@ -147,10 +210,12 @@ pub struct FighterPendingRespawn(bool);
FighterPendingHitReaction, FighterPendingHitReaction,
FighterPendingRespawn, FighterPendingRespawn,
FighterHitstop, FighterHitstop,
FighterLedgeInformation,
FighterKnockbackVelocity, FighterKnockbackVelocity,
FighterKnockbackState,
FighterTranslation, FighterTranslation,
FighterInvulnerabilityState, FighterInvulnerabilityState,
FighterInvulnerabilityVisualState, FighterInvulnerabilityVisualState
)] )]
pub struct Fighter { pub struct Fighter {
pub manifest: Handle<FighterManifest>, pub manifest: Handle<FighterManifest>,
@@ -179,7 +244,10 @@ impl Plugin for FighterPlugin {
) )
.add_systems( .add_systems(
GgrsSchedule, GgrsSchedule,
(state::state_update_system, decay_hitstop, decay_invulnerability) (
state::state_update_system,
decay_invulnerability,
)
.chain() .chain()
.in_set(GameplaySet::StateUpdate), .in_set(GameplaySet::StateUpdate),
) )
@@ -192,12 +260,27 @@ impl Plugin for FighterPlugin {
.add_systems( .add_systems(
GgrsSchedule, GgrsSchedule,
( (
(blast_zones::apply_blast_zones, ecb::update_ecb, ecb::decrement_ecb_lockout, state::state_collision_interrupt_system).chain(), (
blast_zones::apply_blast_zones,
ecb::decrement_ecb_lockout,
ecb::update_ecb,
state::state_collision_interrupt_system,
// Every gameplay phase must observe the same hitstop value.
decay_hitstop,
decay_ledge_grab_lockout,
)
.chain(),
baked_animation::resample_fighter_bone_matrices, baked_animation::resample_fighter_bone_matrices,
) )
.chain() .chain()
.in_set(GameplaySet::Collision), .in_set(GameplaySet::Collision),
) )
.add_systems(
GgrsSchedule,
push::apply_grounded_pushes
.before(state::state_update_system)
.in_set(GameplaySet::StateUpdate),
)
.add_systems( .add_systems(
PostUpdate, PostUpdate,
( (
@@ -205,6 +288,7 @@ impl Plugin for FighterPlugin {
animation::apply_animation, animation::apply_animation,
) )
.chain() .chain()
.before(bevy::transform::TransformSystems::Propagate)
.run_if(in_state(crate::AppState::InMatch)), .run_if(in_state(crate::AppState::InMatch)),
) )
// Rollback registration lives next to the systems that write these // Rollback registration lives next to the systems that write these
@@ -212,6 +296,8 @@ impl Plugin for FighterPlugin {
// is a desync waiting to happen. // is a desync waiting to happen.
.rollback_component_with_copy::<FighterECB>() .rollback_component_with_copy::<FighterECB>()
.checksum_component_with_hash::<FighterECB>() .checksum_component_with_hash::<FighterECB>()
.rollback_component_with_copy::<FighterDesiredECB>()
.checksum_component_with_hash::<FighterDesiredECB>()
.rollback_component_with_clone::<FighterStaleMoveQueue>() .rollback_component_with_clone::<FighterStaleMoveQueue>()
.checksum_component_with_hash::<FighterStaleMoveQueue>() .checksum_component_with_hash::<FighterStaleMoveQueue>()
.rollback_component_with_copy::<ecb::FighterPreviousECB>() .rollback_component_with_copy::<ecb::FighterPreviousECB>()
@@ -239,16 +325,25 @@ impl Plugin for FighterPlugin {
.checksum_component_with_hash::<FighterPendingRespawn>() .checksum_component_with_hash::<FighterPendingRespawn>()
.rollback_component_with_copy::<FighterHitstop>() .rollback_component_with_copy::<FighterHitstop>()
.checksum_component_with_hash::<FighterHitstop>() .checksum_component_with_hash::<FighterHitstop>()
.rollback_component_with_copy::<FighterLedgeInformation>()
.checksum_component_with_hash::<FighterLedgeInformation>()
.rollback_component_with_copy::<FighterInvulnerabilityState>() .rollback_component_with_copy::<FighterInvulnerabilityState>()
.checksum_component_with_hash::<FighterInvulnerabilityState>() .checksum_component_with_hash::<FighterInvulnerabilityState>()
.rollback_component_with_copy::<FighterKnockbackVelocity>() .rollback_component_with_copy::<FighterKnockbackVelocity>()
.checksum_component_with_hash::<FighterKnockbackVelocity>() .checksum_component_with_hash::<FighterKnockbackVelocity>()
.rollback_resource_with_reflect::<StageCollision>() .rollback_component_with_copy::<FighterKnockbackState>()
.checksum_component_with_hash::<FighterKnockbackState>()
.rollback_component_with_clone::<baked_animation::FighterBoneMatrices>()
.checksum_component_with_hash::<baked_animation::FighterBoneMatrices>()
// Debug views. // Debug views.
.add_systems( .add_systems(
FixedPostUpdate, FixedPostUpdate,
debug::debug_draw_ecb.run_if(crate::debug_tools::ecb_enabled), debug::debug_draw_ecb.run_if(crate::debug_tools::ecb_enabled),
) )
.add_systems(
FixedPostUpdate,
debug::ledge_grab_debug.run_if(crate::debug_tools::ledge_grab_enabled),
)
.add_systems( .add_systems(
EguiPrimaryContextPass, EguiPrimaryContextPass,
debug::fighter_debug.run_if(crate::debug_tools::fighter_info_enabled), debug::fighter_debug.run_if(crate::debug_tools::fighter_info_enabled),
@@ -268,8 +363,9 @@ impl Plugin for FighterPlugin {
.run_if(crate::debug_tools::attack_hitboxes_enabled) .run_if(crate::debug_tools::attack_hitboxes_enabled)
.run_if(in_state(AppState::InMatch)), .run_if(in_state(AppState::InMatch)),
) )
.add_systems(FixedPostUpdate, .add_systems(
visual::update_status_colors.run_if(resource_exists::<GameSettings>) FixedPostUpdate,
visual::update_status_colors.run_if(resource_exists::<GameSettings>),
) )
.add_systems( .add_systems(
FixedPostUpdate, FixedPostUpdate,
@@ -277,11 +373,8 @@ impl Plugin for FighterPlugin {
) )
.rollback_component_with_clone::<FighterState>() .rollback_component_with_clone::<FighterState>()
.rollback_component_with_clone::<FighterHitboxes>() .rollback_component_with_clone::<FighterHitboxes>()
.rollback_component_with_clone::<FighterBoneMatrices>()
.rollback_component_with_clone::<FighterHitstopShake>() .rollback_component_with_clone::<FighterHitstopShake>()
.checksum_component_with_hash::<FighterHitboxes>() .checksum_component_with_hash::<FighterHitboxes>()
.rollback_component_with_clone::<FighterSolvedHurtboxes>()
.checksum_component_with_hash::<FighterSolvedHurtboxes>()
.checksum_component_with_hash::<FighterState>() .checksum_component_with_hash::<FighterState>()
.checksum_component_with_hash::<FighterFacingDirection>() .checksum_component_with_hash::<FighterFacingDirection>()
.register_type::<FighterFacingDirection>(); .register_type::<FighterFacingDirection>();
@@ -293,10 +386,16 @@ pub struct FighterActiveAttack {
pub script: Handle<FighterAttackScript>, pub script: Handle<FighterAttackScript>,
pub active_hitboxes: Vec<usize>, pub active_hitboxes: Vec<usize>,
pub solved_hitboxes: Vec<attack::FighterSolvedHitbox>, pub solved_hitboxes: Vec<attack::FighterSolvedHitbox>,
pub hit_fighters: Vec<Entity>, pub hit_groups: Vec<FighterHitGroupState>,
pub stalled: bool, pub stalled: bool,
} }
#[derive(Clone, Debug, Hash)]
pub struct FighterHitGroupState {
pub group: u32,
pub hit_fighters: Vec<Entity>,
}
#[derive(Component, Clone, Debug, Default, Hash)] #[derive(Component, Clone, Debug, Default, Hash)]
pub struct FighterHitboxes(pub Option<FighterActiveAttack>); pub struct FighterHitboxes(pub Option<FighterActiveAttack>);
@@ -326,10 +425,11 @@ pub fn spawn_fighter(
Transform::from_scale(Vec3::splat(model_scale.to_num())), Transform::from_scale(Vec3::splat(model_scale.to_num())),
( (
FighterECB::default(), FighterECB::default(),
FighterDesiredECB::default(),
FighterHitboxes::default(), FighterHitboxes::default(),
FighterECBBoneIndices { FighterECBBoneIndices {
indices: ecb_bone_indices indices: ecb_bone_indices,
} },
), ),
( (
FighterVelocity::default(), FighterVelocity::default(),
@@ -361,6 +461,12 @@ pub fn decay_hitstop(query: Query<(&mut FighterHitstop, &mut FighterHitstopShake
} }
} }
pub fn decay_ledge_grab_lockout(query: Query<&mut FighterLedgeInformation>) {
for mut lockout in query {
lockout.tick();
}
}
pub fn decay_invulnerability(query: Query<&mut FighterInvulnerabilityState>) { pub fn decay_invulnerability(query: Query<&mut FighterInvulnerabilityState>) {
for invuln_state in query { for invuln_state in query {
let invuln_state = invuln_state.into_inner(); let invuln_state = invuln_state.into_inner();
@@ -373,7 +479,7 @@ pub fn decay_invulnerability(query: Query<&mut FighterInvulnerabilityState>) {
} else { } else {
None None
} }
}, }
FighterInvulnerabilityState::Intangible { frames_remaining } => { FighterInvulnerabilityState::Intangible { frames_remaining } => {
if let Some(frames_remaining) = frames_remaining { if let Some(frames_remaining) = frames_remaining {
*frames_remaining = frames_remaining.saturating_sub(1); *frames_remaining = frames_remaining.saturating_sub(1);
@@ -381,7 +487,7 @@ pub fn decay_invulnerability(query: Query<&mut FighterInvulnerabilityState>) {
} else { } else {
None None
} }
}, }
}; };
if let Some(frames_remaining) = frames_remaining { if let Some(frames_remaining) = frames_remaining {
+214
View File
@@ -0,0 +1,214 @@
//! fighter-to-fighter pushing
use bevy::prelude::*;
use crate::{
fighter::{
Fighter, FighterFacingDirection, FighterRoster, FighterSurfaceState, FighterTranslation,
manifest::FighterManifest,
},
game_settings::GameSettings,
math::int::FGi32,
stage::line::{StageCollision, StageLineID, StagePoly},
};
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
struct Pushbox {
center: FGi32,
radius: FGi32,
line_id: StageLineID,
}
fn can_interact(stage: &StageCollision, first: StageLineID, second: StageLineID) -> bool {
if first.polygon != second.polygon {
return false;
}
if first.segment == second.segment {
return true;
}
let Some(poly) = stage.stage_polys.get(first.polygon) else {
return false;
};
adjacent_segment(poly, first.segment, second.segment)
}
fn adjacent_segment(poly: &StagePoly, first: usize, second: usize) -> bool {
poly.get_next_segment_index(first) == Some(second)
|| poly.get_prev_segment_index(first) == Some(second)
}
fn push_delta(first: Pushbox, second: Pushbox, nudge: FGi32) -> FGi32 {
if (first.center - second.center).abs() >= first.radius + second.radius {
return FGi32::ZERO;
}
(first.center - second.center).signum() * nudge
}
fn calculate_push_deltas(
pushboxes: &[Option<Pushbox>],
stage: &StageCollision,
nudge: FGi32,
) -> Vec<FGi32> {
let mut deltas = vec![FGi32::ZERO; pushboxes.len()];
for first in 0..pushboxes.len() {
let Some(first_pushbox) = pushboxes[first] else {
continue;
};
for second in 0..pushboxes.len() {
if first == second {
continue;
}
let Some(second_pushbox) = pushboxes[second] else {
continue;
};
if can_interact(stage, first_pushbox.line_id, second_pushbox.line_id) {
deltas[first] += push_delta(first_pushbox, second_pushbox, nudge);
}
}
}
deltas
}
pub fn apply_grounded_pushes(
roster: Res<FighterRoster>,
mut fighters: Query<(
&Fighter,
&mut FighterTranslation,
&FighterFacingDirection,
&FighterSurfaceState,
)>,
manifests: Res<Assets<FighterManifest>>,
settings: Res<GameSettings>,
stage: Res<StageCollision>,
) {
let pushboxes = roster
.0
.iter()
.map(|entity| {
let Ok((fighter, translation, facing, surface)) = fighters.get(*entity) else {
return None;
};
let Some(line_id) = surface.line_id() else {
return None;
};
let manifest = manifests.get(&fighter.manifest)?;
let attributes = &manifest.attributes;
Some(Pushbox {
center: translation.x + facing.to_sign() * attributes.pushbox_offset,
radius: attributes.pushbox_radius,
line_id,
})
})
.collect::<Vec<_>>();
let deltas = calculate_push_deltas(
&pushboxes,
&stage,
settings.fighter_common.grounded_push_nudge,
);
for (entity, delta) in roster.0.iter().zip(deltas) {
if delta == FGi32::ZERO {
continue;
}
if let Ok((_, mut translation, _, _)) = fighters.get_mut(*entity) {
translation.x += delta;
}
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::math::vec::FGVec2;
use crate::stage::line::{StagePolyLineSegmentType, StagePolyType};
fn stage() -> StageCollision {
StageCollision {
stage_polys: vec![StagePoly::build(
StagePolyType::Platform,
&[
(FGVec2::lit("0", "0"), StagePolyLineSegmentType::Floor),
(FGVec2::lit("10", "0"), StagePolyLineSegmentType::Floor),
(FGVec2::lit("20", "0"), StagePolyLineSegmentType::Floor),
(FGVec2::lit("30", "0"), StagePolyLineSegmentType::Floor),
],
)],
..StageCollision::default()
}
}
fn box_at(x: &str, segment: usize) -> Pushbox {
Pushbox {
center: FGi32::lit(x),
radius: FGi32::lit("1"),
line_id: StageLineID {
polygon: 0,
segment,
},
}
}
#[test]
fn overlapping_pair_gets_opposite_fixed_nudges() {
let deltas = calculate_push_deltas(
&[Some(box_at("0", 0)), Some(box_at("1", 0))],
&stage(),
FGi32::lit("0.3"),
);
assert_eq!(deltas, vec![FGi32::lit("-0.3"), FGi32::lit("0.3")]);
}
#[test]
fn touching_pushboxes_do_not_nudge() {
let deltas = calculate_push_deltas(
&[Some(box_at("0", 0)), Some(box_at("2", 0))],
&stage(),
FGi32::lit("0.3"),
);
assert_eq!(deltas, vec![FGi32::ZERO, FGi32::ZERO]);
}
#[test]
fn adjacent_segments_can_push_and_unrelated_segments_cannot() {
let adjacent = calculate_push_deltas(
&[Some(box_at("9.5", 0)), Some(box_at("10", 1))],
&stage(),
FGi32::lit("0.3"),
);
assert_eq!(adjacent, vec![FGi32::lit("-0.3"), FGi32::lit("0.3")]);
let unrelated = calculate_push_deltas(
&[Some(box_at("1", 0)), Some(box_at("2", 2))],
&stage(),
FGi32::lit("0.3"),
);
assert_eq!(unrelated, vec![FGi32::ZERO, FGi32::ZERO]);
}
#[test]
fn multiple_overlaps_accumulate() {
let deltas = calculate_push_deltas(
&[
Some(box_at("0", 0)),
Some(box_at("0.5", 0)),
Some(box_at("1", 0)),
],
&stage(),
FGi32::lit("0.3"),
);
assert_eq!(
deltas,
vec![FGi32::lit("-0.6"), FGi32::ZERO, FGi32::lit("0.6")]
);
}
#[test]
fn system_parameters_initialize_without_query_conflicts() {
let mut world = World::new();
let mut schedule = Schedule::default();
schedule.add_systems(apply_grounded_pushes);
schedule.initialize(&mut world).unwrap();
}
}
+46 -25
View File
@@ -1,6 +1,9 @@
use crate::fighter::state::jump::{JumpState, JumpType}; use crate::fighter::state::jump::{self};
use crate::fighter::state::land::{LandingState, LandingType}; use crate::fighter::state::land::{LandingState, LandingType};
use crate::fighter::state::{CollisionContext, FighterState, InterruptContext, air_attack, air_dodge}; use crate::fighter::state::ledge_grab::LedgeGrabState;
use crate::fighter::state::{
CollisionContext, FighterState, InterruptContext, air_attack, air_dodge,
};
use crate::fighter::*; use crate::fighter::*;
use crate::input::FighterCommands; use crate::input::FighterCommands;
@@ -90,6 +93,19 @@ pub fn apply_air_motion(
translation.0 += velocity.0; translation.0 += velocity.0;
} }
/// Applies ordinary and launch velocity together, then advances launch decay.
/// Hitstop skips state updates entirely, so neither decay nor launch age moves
/// while the fighter is frozen.
pub fn apply_air_motion_with_knockback(ctx: &mut crate::fighter::state::UpdateContext) {
let combined_velocity = FighterVelocity(ctx.velocity.0 + ctx.knockback_velocity.0);
apply_air_motion(&combined_velocity, ctx.translation, ctx.prev_translation);
attack::decay_knockback(
ctx.knockback_velocity,
ctx.knockback_state,
ctx.game_settings.fighter_common.knockback_decay_per_frame,
);
}
pub fn update_standard_motion( pub fn update_standard_motion(
ctx: &mut crate::fighter::state::UpdateContext, ctx: &mut crate::fighter::state::UpdateContext,
airborne_common: &mut AirborneStateCommon, airborne_common: &mut AirborneStateCommon,
@@ -106,38 +122,40 @@ pub fn update_standard_motion(
airborne_common.is_fast_falling, airborne_common.is_fast_falling,
); );
apply_air_drift(ctx.velocity, ctx.fighter_attributes, ctx.input); apply_air_drift(ctx.velocity, ctx.fighter_attributes, ctx.input);
apply_air_motion( apply_air_motion_with_knockback(ctx);
ctx.velocity,
ctx.translation,
ctx.prev_translation,
);
} }
pub fn air_interrupts_common(ctx: &mut InterruptContext, airborne_state_common: &AirborneStateCommon) -> Option<FighterState> { pub fn air_interrupts_common(
if ctx.input.has_command(FighterCommands::Jump) { ctx: &mut InterruptContext,
Some(FighterState::Jump(JumpState { airborne_state_common: &AirborneStateCommon,
jump_type: JumpType::DoubleJump, ) -> Option<FighterState> {
airborne_state_common: AirborneStateCommon::default(), jump::check_input_double_jump(ctx).or_else(|| {
})) air_dodge::check_input(ctx)
} else { .or_else(|| air_attack::check_interrupt(ctx, airborne_state_common))
air_dodge::check_input(ctx).or_else(|| air_attack::check_interrupt(ctx, airborne_state_common)) })
}
} }
pub fn collision_interrupt( pub fn collision_interrupt(
ctx: &mut CollisionContext, ctx: &mut CollisionContext,
landing_type: LandingType, landing_type: LandingType,
can_ignore_soft_platforms: bool, options: crate::fighter::collision::AirCollisionOptions,
) -> Option<FighterState> { ) -> Option<FighterState> {
let res = ctx.air_collide_with_stage(can_ignore_soft_platforms)?; if ctx.velocity.y <= FGi32::ZERO {
let diff = res.hit_position - ctx.translation.0; if let Some(ledge_result) = ctx.air_collide_with_ledges() {
ctx.ecb.bottom -= diff; ctx.apply_desired_ecb();
ctx.ecb.top -= diff; return Some(FighterState::LedgeGrab(LedgeGrabState::new(ledge_result.ledge)));
ctx.ecb.left -= diff; }
ctx.ecb.right -= diff; }
ctx.translation.0 = res.hit_position;
let res = ctx.air_collide_with_stage(options)?;
ctx.translation.0 = res.resolved_translation;
let bottom_offset = ctx.ecb.rebase_onto_bottom();
ctx.translation.0 += bottom_offset;
*ctx.desired_ecb = crate::fighter::ecb::FighterDesiredECB::from(*ctx.ecb);
ctx.presentation_snap.0 = true; ctx.presentation_snap.0 = true;
ctx.surface.land(res.line_id); ctx.surface.land(res.line_id, ctx.ledge_info);
ctx.knockback_velocity.0 = FGVec2::ZERO;
ctx.knockback_state.clear();
Some(FighterState::Land(LandingState::create(landing_type))) Some(FighterState::Land(LandingState::create(landing_type)))
} }
@@ -151,6 +169,8 @@ mod tests {
fn test_attributes() -> FighterAttributes { fn test_attributes() -> FighterAttributes {
FighterAttributes { FighterAttributes {
pushbox_offset: FGi32::ZERO,
pushbox_radius: FGi32::ONE,
base_walk_accel: FGi32::ZERO, base_walk_accel: FGi32::ZERO,
stick_walk_accel: FGi32::ZERO, stick_walk_accel: FGi32::ZERO,
max_walk_vel: FGi32::ZERO, max_walk_vel: FGi32::ZERO,
@@ -183,6 +203,7 @@ mod tests {
air_dodge_decay: FGi32::ZERO, air_dodge_decay: FGi32::ZERO,
air_dodge_intangible_duration: 29, air_dodge_intangible_duration: 29,
air_dodge_intangible_start: 4, air_dodge_intangible_start: 4,
dash_attack_cancel_window: 3,
} }
} }
+65 -24
View File
@@ -1,23 +1,42 @@
use bevy::log::error; use bevy::log::error;
use crate::fighter::{ use crate::fighter::{
attack::{AttackKind, FighterAttackScriptAssets, update_active_hitbox_list}, state::{ attack::{AttackKind, FighterAttackScriptAssets, update_active_attack}, state::{
CollisionContext, EnterContext, ExitContext, FighterState, FighterStateImpl, InterruptContext, UpdateContext, air::{self, AirborneStateCommon}, fall::FallState, CollisionContext, EnterContext, ExitContext, FighterState, FighterStateImpl, InterruptContext, UpdateContext, air::{self, AirborneStateCommon}, air_attack, fall::FallState, jump,
}, },
}; };
#[derive(Clone, Debug, Hash)] #[derive(Clone, Debug, Hash)]
pub struct AirAttackState { pub struct AirAttackState {
pub attack_kind: AttackKind, pub attack_kind: AttackKind,
pub airborne_state_common: AirborneStateCommon pub airborne_state_common: AirborneStateCommon,
pub is_in_autocancel_window: bool,
} }
impl FighterStateImpl for AirAttackState { impl FighterStateImpl for AirAttackState {
const NAME: &'static str = "AirAttack"; const NAME: &'static str = "AirAttack";
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> { fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
let animation_frame = state_context.get_current_animation_frame();
let script = state_context
.attack_scripts
.get(&state_context.attack_script_assets.scripts[&self.attack_kind]);
if let Some(script) = script {
if let Some(iasa_frame) = script.iasa_frame {
if animation_frame >= iasa_frame {
let new_state = jump::check_input_double_jump(state_context).or_else(|| air_attack::check_interrupt(state_context, &self.airborne_state_common));
if let Some(new_state) = new_state {
return Some(new_state);
}
}
}
}
if state_context.is_current_animation_finished() { if state_context.is_current_animation_finished() {
Some(FighterState::Fall(FallState::new(self.airborne_state_common))) Some(FighterState::Fall(FallState::new(
self.airborne_state_common,
)))
} else { } else {
None None
} }
@@ -29,16 +48,19 @@ impl FighterStateImpl for AirAttackState {
.attack_scripts .attack_scripts
.get(&state_context.attack_script_assets.scripts[&self.attack_kind]); .get(&state_context.attack_script_assets.scripts[&self.attack_kind]);
if let Some(script) = script { if let Some(script) = script {
update_active_hitbox_list( update_active_attack(
script, script,
&mut state_context state_context
.hitboxes .hitboxes
.0 .0
.as_mut() .as_mut()
.expect("ground attack must have active hitboxes") .expect("ground attack must have active hitboxes"),
.active_hitboxes,
animation_frame, animation_frame,
); );
if let Some((autocancel_start, autocancel_end)) = script.wont_autocancel_window {
self.is_in_autocancel_window =
animation_frame < autocancel_start || animation_frame > autocancel_end;
}
} }
air::update_standard_motion(state_context, &mut self.airborne_state_common); air::update_standard_motion(state_context, &mut self.airborne_state_common);
@@ -55,7 +77,7 @@ impl FighterStateImpl for AirAttackState {
script, script,
active_hitboxes: Vec::new(), active_hitboxes: Vec::new(),
solved_hitboxes: Vec::new(), solved_hitboxes: Vec::new(),
hit_fighters: Vec::new(), hit_groups: Vec::new(),
stalled: false, stalled: false,
}); });
} }
@@ -68,11 +90,20 @@ impl FighterStateImpl for AirAttackState {
&mut self, &mut self,
state_context: &mut CollisionContext, state_context: &mut CollisionContext,
) -> Option<FighterState> { ) -> Option<FighterState> {
air::collision_interrupt( let coll_interrupt = air::collision_interrupt(
state_context, state_context,
crate::fighter::state::land::LandingType::Normal, crate::fighter::state::land::LandingType::Normal,
false, Default::default(),
) );
coll_interrupt.map(|state| {
if self.is_in_autocancel_window {
state
} else {
// TODO: Implement proper landing lag
state
}
})
} }
fn is_visually_grounded<'a>(&'a self) -> bool { fn is_visually_grounded<'a>(&'a self) -> bool {
@@ -83,25 +114,33 @@ impl FighterStateImpl for AirAttackState {
#[derive(thiserror::Error, Debug)] #[derive(thiserror::Error, Debug)]
pub enum AirAttackStateCreateError { pub enum AirAttackStateCreateError {
#[error("Attack script: {attack:?} not found")] #[error("Attack script: {attack:?} not found")]
AttackScriptNotFound{attack: AttackKind}, AttackScriptNotFound { attack: AttackKind },
} }
impl AirAttackState { impl AirAttackState {
pub fn create(attack_kind: AttackKind, attack_script_assets: &FighterAttackScriptAssets, airborne_state_common: &AirborneStateCommon) -> Result<Self, AirAttackStateCreateError> { pub fn create(
attack_kind: AttackKind,
attack_script_assets: &FighterAttackScriptAssets,
airborne_state_common: &AirborneStateCommon,
) -> Result<Self, AirAttackStateCreateError> {
if attack_script_assets.scripts.contains_key(&attack_kind) { if attack_script_assets.scripts.contains_key(&attack_kind) {
Ok(AirAttackState { Ok(AirAttackState {
airborne_state_common: airborne_state_common.clone(), airborne_state_common: airborne_state_common.clone(),
attack_kind attack_kind,
is_in_autocancel_window: false,
}) })
} else { } else {
Err(AirAttackStateCreateError::AttackScriptNotFound { attack: attack_kind }) Err(AirAttackStateCreateError::AttackScriptNotFound {
attack: attack_kind,
})
} }
} }
} }
pub fn check_interrupt(
pub fn check_interrupt(state_context: &InterruptContext, airborne_state_common: &AirborneStateCommon) -> Option<FighterState> { state_context: &InterruptContext,
airborne_state_common: &AirborneStateCommon,
) -> Option<FighterState> {
if state_context if state_context
.input .input
.has_command(crate::input::FighterCommands::Attack) .has_command(crate::input::FighterCommands::Attack)
@@ -110,16 +149,18 @@ pub fn check_interrupt(state_context: &InterruptContext, airborne_state_common:
.input .input
.get_attack_command_type() .get_attack_command_type()
.to_attack_kind_airborne(state_context.facing_direction); .to_attack_kind_airborne(state_context.facing_direction);
let state = AirAttackState::create(attack_kind, state_context.attack_script_assets, airborne_state_common); let state = AirAttackState::create(
attack_kind,
state_context.attack_script_assets,
airborne_state_common,
);
match state { match state {
Ok(state) => { Ok(state) => Some(FighterState::AirAttack(state)),
Some(FighterState::AirAttack(state))
},
Err(create_error) => { Err(create_error) => {
error!("{}", create_error); error!("{}", create_error);
None None
}, }
} }
} else { } else {
None None
+35 -17
View File
@@ -1,17 +1,9 @@
use crate::{ use crate::{
fighter::{ fighter::{
FighterInvulnerabilityState, FighterInvulnerabilityState, animation::AnimKind, state::{
animation::AnimKind, CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext, UpdateContext, air::{self, AirborneStateCommon}, fall::FallState, land::{LandingState, LandingType},
state::{
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
UpdateContext,
air::{self, AirborneStateCommon},
fall::FallState,
land::LandingType,
}, },
}, }, input, math::vec::FGVec2, stage::line::{StageLineID, StagePolyLineSegmentType},
input,
math::vec::FGVec2,
}; };
#[derive(Debug, Clone, Hash)] #[derive(Debug, Clone, Hash)]
@@ -41,18 +33,44 @@ impl FighterStateImpl for AirDodgeState {
} }
state_context.velocity.0 *= state_context.fighter_attributes.air_dodge_decay; state_context.velocity.0 *= state_context.fighter_attributes.air_dodge_decay;
air::apply_air_motion( air::apply_air_motion_with_knockback(state_context);
state_context.velocity,
state_context.translation,
state_context.prev_translation,
);
} }
fn check_collision_interrupt( fn check_collision_interrupt(
&mut self, &mut self,
state_context: &mut CollisionContext, state_context: &mut CollisionContext,
) -> Option<FighterState> { ) -> Option<FighterState> {
air::collision_interrupt(state_context, LandingType::Special, false) let can_wavesnap = self.direction.y.is_zero() || self.direction.y.is_negative();
if can_wavesnap {
for (poly_idx, poly) in state_context.stage_collision.stage_polys.iter().enumerate() {
for (segment_idx, segment) in poly.segments.iter().enumerate() {
if !matches!(segment.segment_type, StagePolyLineSegmentType::Floor) {
continue;
}
let bottom_point = state_context.translation.0 + state_context.ecb.get_bottom_point();
let point_in_segment = segment.segment.closest_point(bottom_point);
let dist_to_segment = point_in_segment.distance(bottom_point);
if dist_to_segment <= state_context.waveland_snap_distance {
state_context.ecb.bottom = point_in_segment - state_context.translation.0;
state_context.ecb.rebase_onto_bottom();
state_context.surface.land(StageLineID { polygon: poly_idx, segment: segment_idx }, state_context.ledge_info);
state_context.knockback_velocity.0 = FGVec2::ZERO;
state_context.knockback_state.clear();
return Some(FighterState::Land(LandingState::create(LandingType::Special)));
}
}
}
}
air::collision_interrupt(
state_context,
LandingType::Special,
crate::fighter::collision::AirCollisionOptions {
land_on_soft_platforms_from_below: true,
..Default::default()
},
)
} }
fn on_enter(&mut self, state_context: &mut EnterContext) { fn on_enter(&mut self, state_context: &mut EnterContext) {
+2 -1
View File
@@ -43,8 +43,9 @@ impl FighterStateImpl for AngelState {
fn check_collision_interrupt( fn check_collision_interrupt(
&mut self, &mut self,
_state_context: &mut super::CollisionContext, state_context: &mut super::CollisionContext,
) -> Option<super::FighterState> { ) -> Option<super::FighterState> {
state_context.apply_desired_ecb();
None None
} }
+9
View File
@@ -148,6 +148,15 @@ impl FighterStateImpl for CrouchState {
} }
} }
impl CrouchState {
pub fn is_crouch_cancelling(&self) -> bool {
match self.sub_state {
CrouchSubState::Entering { .. } | CrouchSubState::Idle => true,
CrouchSubState::Exiting => false,
}
}
}
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> { pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
let input_frame = state_context.input.get_last_frame(); let input_frame = state_context.input.get_last_frame();
+11 -2
View File
@@ -4,7 +4,7 @@ use super::{
}; };
use crate::fighter::FighterFacingDirection; use crate::fighter::FighterFacingDirection;
use crate::fighter::animation::AnimKind; use crate::fighter::animation::AnimKind;
use crate::fighter::state::FighterState; use crate::fighter::state::{FighterState, ground_attack};
use crate::input::FighterCommands::{SmashMoveLeft, SmashMoveRight}; use crate::input::FighterCommands::{SmashMoveLeft, SmashMoveRight};
#[derive(Debug, Clone, Hash)] #[derive(Debug, Clone, Hash)]
@@ -23,6 +23,16 @@ impl FighterStateImpl for DashState {
fn check_interrupt(&self, ctx: &mut InterruptContext) -> Option<FighterState> { fn check_interrupt(&self, ctx: &mut InterruptContext) -> Option<FighterState> {
let attributes = ctx.fighter_attributes; let attributes = ctx.fighter_attributes;
if ctx.get_current_animation_frame() <= 2 || ctx.input.get_last_frame().movement.x.signum() != self.direction.to_sign() {
if let Some(state) = ground_attack::check_interrupt(ctx) {
return Some(state);
}
} else {
if let Some(state) = ground_attack::check_interrupt_dash_attack(ctx) {
return Some(state);
}
}
// A reverse dash can interrupt before IASA // A reverse dash can interrupt before IASA
if let Some(direction) = if let Some(direction) =
check_smash_input_with_dir(ctx).filter(|direction| *direction != self.direction) check_smash_input_with_dir(ctx).filter(|direction| *direction != self.direction)
@@ -89,7 +99,6 @@ impl FighterStateImpl for DashState {
ground::apply_grounded_motion( ground::apply_grounded_motion(
state_context.velocity, state_context.velocity,
state_context.translation, state_context.translation,
state_context.prev_translation,
); );
} }
+5 -1
View File
@@ -25,6 +25,7 @@ impl FighterStateImpl for FallState {
fn on_enter(&mut self, state_context: &mut EnterContext) { fn on_enter(&mut self, state_context: &mut EnterContext) {
state_context.play_animation(AnimKind::Fall, true); state_context.play_animation(AnimKind::Fall, true);
state_context.velocity.x = state_context.velocity.x.clamp(-state_context.fighter_attributes.air_drift_max, state_context.fighter_attributes.air_drift_max);
} }
fn update(&mut self, state_context: &mut UpdateContext) { fn update(&mut self, state_context: &mut UpdateContext) {
@@ -38,7 +39,10 @@ impl FighterStateImpl for FallState {
air::collision_interrupt( air::collision_interrupt(
state_context, state_context,
crate::fighter::state::land::LandingType::Normal, crate::fighter::state::land::LandingType::Normal,
true, crate::fighter::collision::AirCollisionOptions {
can_pass_through_soft_platforms: true,
..Default::default()
},
) )
} }
+114 -48
View File
@@ -2,16 +2,20 @@
//! ECS types so it stays cheap to reason about and to unit-test — it has to be //! ECS types so it stays cheap to reason about and to unit-test — it has to be
//! bit-for-bit deterministic for rollback. //! bit-for-bit deterministic for rollback.
use crate::fighter::state::air_dodge::AirDodgeState;
use crate::fighter::state::{ use crate::fighter::state::{
CollisionContext, FighterState, InterruptContext, air, crouch, dash, fall, ground_attack, turn, wait, walk, CollisionContext, FighterState, InterruptContext, air, crouch, dash, fall, ground_attack, turn,
}; wait, walk,
use crate::fighter::{
FighterAttributes, FighterPreviousTranslation, FighterTranslation, FighterVelocity,
}; };
use crate::fighter::{collision, ecb};
use crate::fighter::{FighterAttributes, FighterTranslation, FighterVelocity};
use crate::game_settings::GameSettings; use crate::game_settings::GameSettings;
use crate::input::FighterInput;
use crate::math::int::{FGWide, FGi32}; use crate::math::int::{FGWide, FGi32};
use crate::math::vec::FGVec2; use crate::math::vec::FGVec2;
use crate::stage::line::{StageLineID, StagePoly, StagePolyLineSegment, StagePolyLineSegmentType}; use crate::stage::line::{StagePoly, StagePolyLineSegment, StagePolyLineSegmentType};
#[cfg(test)]
use crate::stage::line::StageLineID;
pub fn apply_grounded_friction(friction: FGi32, ground_vel: FGi32) -> FGi32 { pub fn apply_grounded_friction(friction: FGi32, ground_vel: FGi32) -> FGi32 {
if friction.abs() > ground_vel.abs() { if friction.abs() > ground_vel.abs() {
@@ -146,13 +150,8 @@ fn resolve_grounded_position(
GroundedPositionResult::InAir GroundedPositionResult::InAir
} }
pub fn apply_grounded_motion( pub fn apply_grounded_motion(velocity: &FighterVelocity, translation: &mut FighterTranslation) {
velocity: &FighterVelocity,
translation: &mut FighterTranslation,
prev_translation: &mut FighterPreviousTranslation,
) {
// Vertical velocity should be 0 on the ground // Vertical velocity should be 0 on the ground
prev_translation.0 = translation.0;
translation.0 += FGVec2::new(velocity.0.x, FGi32::ZERO); translation.0 += FGVec2::new(velocity.0.x, FGi32::ZERO);
} }
@@ -169,68 +168,84 @@ pub fn update_friction_motion(ctx: &mut crate::fighter::state::UpdateContext) {
let ground_velocity = ctx.velocity.x; let ground_velocity = ctx.velocity.x;
ctx.velocity.x += apply_grounded_friction(friction, ground_velocity); ctx.velocity.x += apply_grounded_friction(friction, ground_velocity);
apply_grounded_motion(ctx.velocity, ctx.translation, ctx.prev_translation); apply_grounded_motion(ctx.velocity, ctx.translation);
} }
pub fn collide_with_stage_grounded( pub fn collide_with_stage_grounded(
state_context: &mut CollisionContext, state_context: &mut CollisionContext,
can_walk_off: bool, can_walk_off: bool,
) -> GroundedMotionResult { ) -> GroundedMotionResult {
let translation = &mut state_context.translation; let Some(mut line_id) = state_context.surface.line_id() else {
let ecb = &state_context.ecb; state_context.apply_desired_ecb();
let stage_collision = state_context.stage_collision;
let Some(current_line_id) = state_context.surface.line_id() else {
return GroundedMotionResult::InAir; return GroundedMotionResult::InAir;
}; };
let requested_translation = state_context.translation.0;
let movement = requested_translation - state_context.prev_translation.0;
let largest_change = movement
.x
.abs()
.max(movement.y.abs())
.max(ecb::ecb_max_delta(state_context.ecb, state_context.desired_ecb));
let steps = collision::collision_step_count(largest_change);
let movement_per_step = movement / FGi32::from_num(steps);
let mut current_position = state_context.prev_translation.0;
let mut current_ecb = *state_context.ecb;
let stage_poly = stage_collision.stage_polys.get(current_line_id.polygon); for step in 0..steps {
ecb::interpolate_ecb(
&mut current_ecb,
*state_context.desired_ecb,
FGi32::ONE / FGi32::from_num(steps - step),
);
current_position = if step + 1 == steps {
requested_translation
} else {
state_context.prev_translation.0
+ movement_per_step * FGi32::from_num(step + 1)
};
if let Some(stage_poly) = stage_poly { let Some(stage_poly) = state_context.stage_collision.stage_polys.get(line_id.polygon) else {
let ecb_bottom_pos = translation.0 + ecb.get_bottom_point(); *state_context.ecb = current_ecb;
state_context.translation.0 = current_position;
state_context.surface.apply_airborne_policy(
crate::fighter::surface::EcbLockPolicy::StartOnDetach,
state_context.leave_ground_ecb_lock_duration,
);
return GroundedMotionResult::InAir;
};
match resolve_grounded_position( match resolve_grounded_position(
stage_poly, stage_poly,
current_line_id.segment, line_id.segment,
ecb_bottom_pos, current_position + current_ecb.bottom,
can_walk_off, can_walk_off,
) { ) {
GroundedPositionResult::InGround { GroundedPositionResult::InGround { point, segment_idx, blocked } => {
point, line_id.segment = segment_idx;
segment_idx, current_position = point - current_ecb.bottom;
blocked, let segment = stage_poly.get_segment(segment_idx).unwrap();
} => {
let current_segment = stage_poly.get_segment(segment_idx).unwrap();
translation.0 = point - ecb.get_bottom_point();
state_context.velocity.0 = if blocked { state_context.velocity.0 = if blocked {
FGVec2::ZERO FGVec2::ZERO
} else { } else {
state_context.velocity.0 state_context.velocity.0
- state_context - state_context.velocity.0.project_onto_normalized(segment.normal)
.velocity
.0
.project_onto_normalized(current_segment.normal)
}; };
state_context.surface.land(StageLineID {
polygon: current_line_id.polygon,
segment: segment_idx,
});
GroundedMotionResult::InGround
} }
GroundedPositionResult::InAir => { GroundedPositionResult::InAir => {
*state_context.ecb = current_ecb;
state_context.translation.0 = current_position;
state_context.surface.apply_airborne_policy( state_context.surface.apply_airborne_policy(
crate::fighter::surface::EcbLockPolicy::StartOnDetach, crate::fighter::surface::EcbLockPolicy::StartOnDetach,
state_context.leave_ground_ecb_lock_duration, state_context.leave_ground_ecb_lock_duration,
); );
GroundedMotionResult::InAir return GroundedMotionResult::InAir;
} }
} }
} else {
state_context.surface.apply_airborne_policy(
crate::fighter::surface::EcbLockPolicy::StartOnDetach,
state_context.leave_ground_ecb_lock_duration,
);
GroundedMotionResult::InAir
} }
*state_context.ecb = current_ecb;
state_context.translation.0 = current_position;
state_context.surface.land(line_id, state_context.ledge_info);
GroundedMotionResult::InGround
} }
pub fn collision_interrupt(ctx: &mut CollisionContext, can_walk_off: bool) -> Option<FighterState> { pub fn collision_interrupt(ctx: &mut CollisionContext, can_walk_off: bool) -> Option<FighterState> {
@@ -245,10 +260,14 @@ pub fn collision_interrupt(ctx: &mut CollisionContext, can_walk_off: bool) -> Op
#[cfg(test)] #[cfg(test)]
mod tests { mod tests {
use super::*; use super::*;
use crate::fighter::ecb::FighterPreviousECB; use crate::fighter::attack::{FighterKnockbackState, FighterKnockbackVelocity};
use crate::fighter::{FighterECB, FighterSurfaceState}; use crate::fighter::ecb::{FighterDesiredECB, FighterPreviousECB};
use crate::stage::line::StagePolyType; use crate::fighter::{
FighterECB, FighterLedgeInformation, FighterPreviousTranslation, FighterSurfaceState,
};
use crate::input::FighterInput; use crate::input::FighterInput;
use crate::math::rect::FGRect;
use crate::stage::line::StagePolyType;
fn two_segment_floor() -> StagePoly { fn two_segment_floor() -> StagePoly {
StagePoly::build( StagePoly::build(
@@ -359,6 +378,7 @@ mod tests {
fn grounded_collision_updates_surface_segment() { fn grounded_collision_updates_surface_segment() {
let stage_collision = crate::stage::line::StageCollision { let stage_collision = crate::stage::line::StageCollision {
stage_polys: vec![two_segment_floor()], stage_polys: vec![two_segment_floor()],
..crate::stage::line::StageCollision::default()
}; };
let mut surface = FighterSurfaceState::Grounded { let mut surface = FighterSurfaceState::Grounded {
line_id: StageLineID { line_id: StageLineID {
@@ -369,6 +389,9 @@ mod tests {
let mut translation = FighterTranslation(FGVec2::lit("11", "0")); let mut translation = FighterTranslation(FGVec2::lit("11", "0"));
let previous_translation = FighterPreviousTranslation(translation.0); let previous_translation = FighterPreviousTranslation(translation.0);
let mut velocity = FighterVelocity::default(); let mut velocity = FighterVelocity::default();
let mut knockback_velocity = FighterKnockbackVelocity::default();
let mut knockback_state = FighterKnockbackState::default();
let mut ledge_info = FighterLedgeInformation::default();
let mut ecb = FighterECB { let mut ecb = FighterECB {
bottom: FGVec2::lit("0.0", "-0.5"), bottom: FGVec2::lit("0.0", "-0.5"),
top: FGVec2::lit("0.0", "0.5"), top: FGVec2::lit("0.0", "0.5"),
@@ -376,19 +399,29 @@ mod tests {
right: FGVec2::lit("0.5", "0.0"), right: FGVec2::lit("0.5", "0.0"),
}; };
let previous_ecb = FighterPreviousECB::from(ecb); let previous_ecb = FighterPreviousECB::from(ecb);
let mut desired_ecb = FighterDesiredECB::from(ecb);
let mut presentation_snap = crate::fighter::FighterPresentationSnap::default(); let mut presentation_snap = crate::fighter::FighterPresentationSnap::default();
let mut context = CollisionContext { let mut context = CollisionContext {
translation: &mut translation, translation: &mut translation,
prev_translation: &previous_translation, prev_translation: &previous_translation,
input: &FighterInput::default(), input: &FighterInput::default(),
velocity: &mut velocity, velocity: &mut velocity,
knockback_velocity: &mut knockback_velocity,
knockback_state: &mut knockback_state,
surface: &mut surface, surface: &mut surface,
ecb: &mut ecb, ecb: &mut ecb,
desired_ecb: &mut desired_ecb,
ledge_info: &mut ledge_info,
prev_ecb: &previous_ecb, prev_ecb: &previous_ecb,
stage_collision: &stage_collision, stage_collision: &stage_collision,
leave_ground_ecb_lock_duration: 10, leave_ground_ecb_lock_duration: 10,
presentation_snap: &mut presentation_snap, presentation_snap: &mut presentation_snap,
downward_stick_threshold: FGi32::ONE, downward_stick_threshold: FGi32::ONE,
fighter_ledge_collision_box: FGRect {
origin: FGVec2::ZERO,
end: FGVec2::ZERO,
},
waveland_snap_distance: FGi32::ZERO,
}; };
assert!(matches!( assert!(matches!(
@@ -414,6 +447,7 @@ mod tests {
(FGVec2::lit("10", "0"), StagePolyLineSegmentType::Floor), (FGVec2::lit("10", "0"), StagePolyLineSegmentType::Floor),
], ],
)], )],
..crate::stage::line::StageCollision::default()
}; };
let mut surface = FighterSurfaceState::Grounded { let mut surface = FighterSurfaceState::Grounded {
line_id: StageLineID { line_id: StageLineID {
@@ -424,6 +458,8 @@ mod tests {
let mut translation = FighterTranslation(FGVec2::lit("11", "0")); let mut translation = FighterTranslation(FGVec2::lit("11", "0"));
let previous_translation = FighterPreviousTranslation(translation.0); let previous_translation = FighterPreviousTranslation(translation.0);
let mut velocity = FighterVelocity::default(); let mut velocity = FighterVelocity::default();
let mut knockback_velocity = FighterKnockbackVelocity::default();
let mut knockback_state = FighterKnockbackState::default();
let mut ecb = FighterECB { let mut ecb = FighterECB {
bottom: FGVec2::lit("0.0", "-0.5"), bottom: FGVec2::lit("0.0", "-0.5"),
top: FGVec2::lit("0.0", "0.5"), top: FGVec2::lit("0.0", "0.5"),
@@ -431,19 +467,30 @@ mod tests {
right: FGVec2::lit("0.5", "0.0"), right: FGVec2::lit("0.5", "0.0"),
}; };
let previous_ecb = FighterPreviousECB::from(ecb); let previous_ecb = FighterPreviousECB::from(ecb);
let mut desired_ecb = FighterDesiredECB::from(ecb);
let mut presentation_snap = crate::fighter::FighterPresentationSnap::default(); let mut presentation_snap = crate::fighter::FighterPresentationSnap::default();
let mut ledge_info = FighterLedgeInformation::default();
let mut context = CollisionContext { let mut context = CollisionContext {
translation: &mut translation, translation: &mut translation,
prev_translation: &previous_translation, prev_translation: &previous_translation,
input: &FighterInput::default(), input: &FighterInput::default(),
velocity: &mut velocity, velocity: &mut velocity,
knockback_velocity: &mut knockback_velocity,
knockback_state: &mut knockback_state,
surface: &mut surface, surface: &mut surface,
ecb: &mut ecb, ecb: &mut ecb,
desired_ecb: &mut desired_ecb,
ledge_info: &mut ledge_info,
prev_ecb: &previous_ecb, prev_ecb: &previous_ecb,
stage_collision: &stage_collision, stage_collision: &stage_collision,
leave_ground_ecb_lock_duration: 10, leave_ground_ecb_lock_duration: 10,
presentation_snap: &mut presentation_snap, presentation_snap: &mut presentation_snap,
downward_stick_threshold: FGi32::ONE, downward_stick_threshold: FGi32::ONE,
fighter_ledge_collision_box: FGRect {
origin: FGVec2::ZERO,
end: FGVec2::ZERO,
},
waveland_snap_distance: FGi32::ZERO,
}; };
assert!(matches!( assert!(matches!(
@@ -479,3 +526,22 @@ pub fn grounded_movement_standstill_common_interrupts(
None None
} }
} }
pub fn perform_wavedash(input: &FighterInput, game_settings: &GameSettings) -> FighterState {
// If aiming sideways and in the deadzone, do a perfect wavedash
// TODO: Improve this so we don't have to go through the airborne state first
let mut wavedash_dir = input.get_last_frame().movement.normalize_or_zero();
let movement = input.get_last_frame().movement;
if movement.y.is_zero() && !movement.x.is_zero() {
wavedash_dir.y = -game_settings.input_common.stick_deadzone - FGi32::lit("-0.01");
wavedash_dir.x = movement.x.signum();
}
if wavedash_dir == FGVec2::ZERO {
wavedash_dir = FGVec2::lit("0.0", "-1.0");
}
FighterState::AirDodge(AirDodgeState {
direction: wavedash_dir.normalize_or_zero(),
})
}
+99 -16
View File
@@ -1,20 +1,39 @@
use crate::fighter::{ use bevy::{asset::Assets, log::error};
attack::{AttackKind, update_active_hitbox_list},
state::{ use crate::{
CollisionContext, EnterContext, ExitContext, FighterState, FighterStateImpl, fighter::{
InterruptContext, UpdateContext, wait::WaitState, attack::{AttackKind, FighterAttackScriptAssets, update_active_attack},
state::{
CollisionContext, EnterContext, ExitContext, FighterState, FighterStateImpl,
InterruptContext, UpdateContext, ground, wait::WaitState,
},
}, },
scripting::FighterAttackScript,
}; };
#[derive(Clone, Debug, Hash)] #[derive(Clone, Debug, Hash)]
pub struct GroundAttackState { pub struct GroundAttackState {
pub attack_kind: AttackKind, pub attack_kind: AttackKind,
pub use_root_motion: bool,
} }
impl FighterStateImpl for GroundAttackState { impl FighterStateImpl for GroundAttackState {
const NAME: &'static str = "GroundAttack"; const NAME: &'static str = "GroundAttack";
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> { fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
// Allow interrupting dash attack only into an up/down smash
if let AttackKind::DashAttack = self.attack_kind {
if state_context.get_current_animation_frame() < state_context.fighter_attributes.dash_attack_cancel_window {
if let Some(state) = check_interrupt(state_context) {
if let FighterState::GroundAttack(state) = state {
if matches!(state.attack_kind, AttackKind::UpSmash) || matches!(state.attack_kind, AttackKind::DownSmash) {
return Some(FighterState::GroundAttack(state));
}
}
}
}
}
if state_context.is_current_animation_finished() { if state_context.is_current_animation_finished() {
Some(FighterState::Wait(WaitState)) Some(FighterState::Wait(WaitState))
} else { } else {
@@ -28,16 +47,26 @@ impl FighterStateImpl for GroundAttackState {
.attack_scripts .attack_scripts
.get(&state_context.attack_script_assets.scripts[&self.attack_kind]); .get(&state_context.attack_script_assets.scripts[&self.attack_kind]);
if let Some(script) = script { if let Some(script) = script {
update_active_hitbox_list( update_active_attack(
script, script,
&mut state_context state_context
.hitboxes .hitboxes
.0 .0
.as_mut() .as_mut()
.expect("ground attack must have active hitboxes") .expect("ground attack must have active hitboxes"),
.active_hitboxes,
animation_frame, animation_frame,
); );
// root motion
if script.use_root_motion {
state_context.velocity.0.x = state_context.animation_root_motion_delta.x;
ground::apply_grounded_motion(
state_context.velocity,
state_context.translation,
);
} else {
ground::update_friction_motion(state_context);
}
} }
} }
@@ -49,10 +78,10 @@ impl FighterStateImpl for GroundAttackState {
let script = state_context.attack_script_assets.scripts[&self.attack_kind].clone(); let script = state_context.attack_script_assets.scripts[&self.attack_kind].clone();
state_context.hitboxes.0 = Some(crate::fighter::FighterActiveAttack { state_context.hitboxes.0 = Some(crate::fighter::FighterActiveAttack {
kind: self.attack_kind, kind: self.attack_kind,
script, script: script.clone(),
active_hitboxes: Vec::new(), active_hitboxes: Vec::new(),
solved_hitboxes: Vec::new(), solved_hitboxes: Vec::new(),
hit_fighters: Vec::new(), hit_groups: Vec::new(),
stalled: false, stalled: false,
}); });
} }
@@ -63,9 +92,9 @@ impl FighterStateImpl for GroundAttackState {
fn check_collision_interrupt( fn check_collision_interrupt(
&mut self, &mut self,
_state_context: &mut CollisionContext, state_context: &mut CollisionContext,
) -> Option<FighterState> { ) -> Option<FighterState> {
None ground::collision_interrupt(state_context, !self.use_root_motion)
} }
fn is_visually_grounded<'a>(&'a self) -> bool { fn is_visually_grounded<'a>(&'a self) -> bool {
@@ -73,6 +102,51 @@ impl FighterStateImpl for GroundAttackState {
} }
} }
impl GroundAttackState {
fn create(
attack_kind: AttackKind,
attack_script_assets: &FighterAttackScriptAssets,
attack_scripts: &Assets<FighterAttackScript>,
) -> Result<Self, AirAttackStateCreateError> {
let asset_script = attack_script_assets.scripts.get(&attack_kind).ok_or(
AirAttackStateCreateError::AttackScriptAssetNotFound {
attack: attack_kind,
},
)?;
let script = attack_scripts.get(asset_script).ok_or(
AirAttackStateCreateError::AttackScriptNotFound {
attack: attack_kind,
},
)?;
Ok(Self {
attack_kind,
use_root_motion: script.use_root_motion
})
}
}
#[derive(thiserror::Error, Debug)]
pub enum AirAttackStateCreateError {
#[error("Attack script: {attack:?} not found")]
AttackScriptNotFound { attack: AttackKind },
#[error("Attack script asset: {attack:?} not found")]
AttackScriptAssetNotFound { attack: AttackKind },
}
pub fn check_interrupt_shared(state_context: &InterruptContext, attack_kind: AttackKind) -> Option<FighterState> {
let state = GroundAttackState::create(attack_kind, state_context.attack_script_assets, state_context.attack_scripts);
match state {
Ok(state) => Some(FighterState::GroundAttack(state)),
Err(create_error) => {
error!("{}", create_error);
None
},
}
}
pub fn check_interrupt(state_context: &InterruptContext) -> Option<FighterState> { pub fn check_interrupt(state_context: &InterruptContext) -> Option<FighterState> {
if state_context if state_context
.input .input
@@ -82,9 +156,18 @@ pub fn check_interrupt(state_context: &InterruptContext) -> Option<FighterState>
.input .input
.get_attack_command_type() .get_attack_command_type()
.to_attack_kind_grounded(); .to_attack_kind_grounded();
Some(FighterState::GroundAttack(GroundAttackState { check_interrupt_shared(state_context, attack_kind)
attack_kind, } else {
})) None
}
}
pub fn check_interrupt_dash_attack(state_context: &InterruptContext) -> Option<FighterState> {
if state_context
.input
.has_command(crate::input::FighterCommands::Attack)
{
check_interrupt_shared(state_context, AttackKind::DashAttack)
} else { } else {
None None
} }
+64 -41
View File
@@ -1,8 +1,6 @@
use crate::{ use crate::{
fighter::{ fighter::{
animation::AnimKind, animation::AnimKind, attack::{self, FighterHitReaction}, state::{
attack::{self, FighterHitReaction},
state::{
CollisionContext, EnterContext, ExitContext, FighterState, FighterStateImpl, CollisionContext, EnterContext, ExitContext, FighterState, FighterStateImpl,
InterruptContext, UpdateContext, InterruptContext, UpdateContext,
air::{self, AirborneStateCommon}, air::{self, AirborneStateCommon},
@@ -11,7 +9,7 @@ use crate::{
land::LandingType, land::LandingType,
wait::WaitState, wait::WaitState,
}, },
}, math::{int::FGi32, vec::FGVec2}, }, math::vec::FGVec2,
}; };
#[derive(Clone, Debug, Hash)] #[derive(Clone, Debug, Hash)]
@@ -25,14 +23,20 @@ pub struct HitstunState {
pub hit_reaction: FighterHitReaction, pub hit_reaction: FighterHitReaction,
pub hitstop_kind: HitstopStateKind, pub hitstop_kind: HitstopStateKind,
knockback_applied: bool, knockback_applied: bool,
stack_previous_knockback: bool,
} }
impl HitstunState { impl HitstunState {
pub fn new(hit_reaction: FighterHitReaction, hitstop_kind: HitstopStateKind) -> Self { pub fn new(
hit_reaction: FighterHitReaction,
hitstop_kind: HitstopStateKind,
stack_previous_knockback: bool,
) -> Self {
Self { Self {
hit_reaction, hit_reaction,
hitstop_kind, hitstop_kind,
knockback_applied: false, knockback_applied: false,
stack_previous_knockback,
} }
} }
} }
@@ -40,6 +44,35 @@ impl HitstunState {
impl FighterStateImpl for HitstunState { impl FighterStateImpl for HitstunState {
const NAME: &'static str = "Hitstun"; const NAME: &'static str = "Hitstun";
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
if state_context.get_current_animation_frame() > self.hit_reaction.hitstun_frames {
match &self.hitstop_kind {
HitstopStateKind::Grounded => Some(FighterState::Wait(WaitState)),
HitstopStateKind::Airborne => Some(FighterState::Fall(FallState::new(
AirborneStateCommon::default(),
))),
}
} else {
None
}
}
fn on_enter(&mut self, state_context: &mut EnterContext) {
let animation = match self.hitstop_kind {
HitstopStateKind::Grounded => AnimKind::FlinchGround,
HitstopStateKind::Airborne => AnimKind::FlinchAir,
};
state_context.play_animation(animation, false);
state_context.velocity.0 = FGVec2::ZERO;
}
fn on_exit(&mut self, state_context: &mut ExitContext) {
if matches!(self.hitstop_kind, HitstopStateKind::Grounded) {
state_context.knockback_velocity.0 = FGVec2::ZERO;
state_context.knockback_state.clear();
}
}
fn name(&self) -> String { fn name(&self) -> String {
let hitstop_kind = match self.hitstop_kind { let hitstop_kind = match self.hitstop_kind {
HitstopStateKind::Grounded => "Grounded", HitstopStateKind::Grounded => "Grounded",
@@ -54,28 +87,29 @@ impl FighterStateImpl for HitstunState {
format!("Hitstun ({hitstop_kind}, {hit_reaction_type})") format!("Hitstun ({hitstop_kind}, {hit_reaction_type})")
} }
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
if state_context.get_current_animation_frame() > self.hit_reaction.hitstun_frames {
match &self.hitstop_kind {
HitstopStateKind::Grounded => Some(FighterState::Wait(WaitState)),
HitstopStateKind::Airborne => Some(FighterState::Fall(FallState::new(
AirborneStateCommon::default(),
))),
}
} else {
None
}
}
fn update(&mut self, ctx: &mut UpdateContext) { fn update(&mut self, ctx: &mut UpdateContext) {
if !self.knockback_applied { if !self.knockback_applied {
let launch_direction = attack::directional_influence::apply_directional_influence( let new_launch_direction = attack::directional_influence::apply_directional_influence(
ctx.input.get_last_frame().movement, FGVec2::ZERO,
self.hit_reaction.launch_angle, self.hit_reaction.launch_angle,
ctx.game_settings.fighter_common.di_max_angle, ctx.game_settings.fighter_common.di_max_angle,
); );
let new_knockback = new_launch_direction * self.hit_reaction.launch_velocity;
let combined_knockback = if self.stack_previous_knockback {
attack::stack_knockback(ctx.knockback_velocity.0, new_knockback)
} else {
new_knockback
};
let launch_speed = combined_knockback.length();
let launch_direction =
attack::directional_influence::apply_directional_influence_to_direction(
ctx.input.get_last_frame().movement,
combined_knockback.normalize_or_zero(),
ctx.game_settings.fighter_common.di_max_angle,
);
ctx.knockback_velocity.0 = launch_direction * self.hit_reaction.launch_velocity; ctx.knockback_velocity.0 = launch_direction * launch_speed;
ctx.knockback_state.restart();
self.knockback_applied = true; self.knockback_applied = true;
} }
@@ -83,30 +117,19 @@ impl FighterStateImpl for HitstunState {
HitstopStateKind::Grounded => {} HitstopStateKind::Grounded => {}
HitstopStateKind::Airborne => { HitstopStateKind::Airborne => {
air::integrate_gravity(ctx.velocity, ctx.fighter_attributes, false); air::integrate_gravity(ctx.velocity, ctx.fighter_attributes, false);
air::apply_air_motion_with_knockback(ctx);
} }
} }
let speed = ctx.knockback_velocity.length(); if matches!(self.hitstop_kind, HitstopStateKind::Grounded) {
let next_speed = speed attack::decay_knockback(
.saturating_sub(ctx.game_settings.fighter_common.knockback_decay_per_frame) ctx.knockback_velocity,
.max(FGi32::ZERO); ctx.knockback_state,
ctx.game_settings.fighter_common.knockback_decay_per_frame,
ctx.knockback_velocity.0 = ctx.knockback_velocity.normalize_or_zero() * next_speed; );
}
ctx.translation.0 += ctx.velocity.0 + ctx.knockback_velocity.0;
} }
fn on_enter(&mut self, state_context: &mut EnterContext) {
let animation = match self.hitstop_kind {
HitstopStateKind::Grounded => AnimKind::FlinchGround,
HitstopStateKind::Airborne => AnimKind::FlinchAir,
};
state_context.play_animation(animation, false);
state_context.velocity.0 = FGVec2::ZERO;
}
fn on_exit(&mut self, _state_context: &mut ExitContext) {}
fn check_collision_interrupt( fn check_collision_interrupt(
&mut self, &mut self,
state_context: &mut CollisionContext, state_context: &mut CollisionContext,
@@ -114,7 +137,7 @@ impl FighterStateImpl for HitstunState {
match &mut self.hitstop_kind { match &mut self.hitstop_kind {
HitstopStateKind::Grounded => collision_interrupt(state_context, true), HitstopStateKind::Grounded => collision_interrupt(state_context, true),
HitstopStateKind::Airborne => { HitstopStateKind::Airborne => {
air::collision_interrupt(state_context, LandingType::Normal, false) air::collision_interrupt(state_context, LandingType::Normal, Default::default())
} }
} }
} }
+59 -55
View File
@@ -1,18 +1,10 @@
use bevy::prelude::*;
use crate::{ use crate::{
fighter::{ fighter::{
animation::AnimKind, animation::AnimKind, state::{
state::{ CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext, UpdateContext, air::{self, AirborneStateCommon}, ground::{self}, ground_attack,
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
UpdateContext,
air::{self, AirborneStateCommon},
air_dodge::AirDodgeState,
ground,
}, },
}, }, input::{DigitalAction, FighterCommands},
input::{DigitalAction, FighterCommands},
math::{int::FGi32, vec::FGVec2},
}; };
#[derive(Debug, Hash, Clone, Copy)] #[derive(Debug, Hash, Clone, Copy)]
pub enum JumpType { pub enum JumpType {
@@ -21,21 +13,30 @@ pub enum JumpType {
DoubleJump, DoubleJump,
} }
#[derive(Debug, Clone, Hash)]
pub enum JumpStateInitiator {
Tap,
Button,
}
#[derive(Debug, Clone, Hash)] #[derive(Debug, Clone, Hash)]
pub struct JumpState { pub struct JumpState {
pub jump_type: JumpType, pub jump_type: JumpType,
pub airborne_state_common: AirborneStateCommon, pub airborne_state_common: AirborneStateCommon,
pub initiator: JumpStateInitiator,
} }
#[derive(Debug, Clone, Hash)] #[derive(Debug, Clone, Hash)]
pub struct JumpSquatState { pub struct JumpSquatState {
pub duration_counter: u32, pub duration_counter: u32,
pub initiator: JumpStateInitiator,
} }
impl JumpSquatState { impl JumpSquatState {
pub fn create() -> Self { pub fn create(initiator: JumpStateInitiator) -> Self {
Self { Self {
duration_counter: 0, duration_counter: 0,
initiator,
} }
} }
} }
@@ -44,41 +45,24 @@ impl FighterStateImpl for JumpSquatState {
const NAME: &'static str = "JumpSquat"; const NAME: &'static str = "JumpSquat";
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> { fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
if let Some(state) = ground_attack::check_interrupt(state_context) {
return Some(state);
}
// Special handling for wavedash from jump squat // Special handling for wavedash from jump squat
if state_context.input.has_command(FighterCommands::Shield) { if state_context.input.has_command(FighterCommands::Shield) {
// If aiming sideways and in the deadzone, do a perfect wavedash Some(ground::perform_wavedash(state_context.input, state_context.game_settings))
// TODO: Improve this so we don't have to go through the airborne state first
let mut wavedash_dir = state_context
.input
.get_last_frame()
.movement
.normalize_or_zero();
let movement = state_context.input.get_last_frame().movement;
if movement.y.is_zero() && !movement.x.is_zero() {
wavedash_dir.y =
-state_context.game_settings.input_common.stick_deadzone - FGi32::lit("-0.01");
wavedash_dir.x = movement.x.signum();
}
if wavedash_dir == FGVec2::ZERO {
wavedash_dir = FGVec2::lit("0.0", "-1.0");
}
Some(FighterState::AirDodge(AirDodgeState {
direction: wavedash_dir.normalize_or_zero(),
}))
} else if self.duration_counter >= state_context.fighter_attributes.jumpsquat_duration { } else if self.duration_counter >= state_context.fighter_attributes.jumpsquat_duration {
info!( let tap_jump_held = matches!(self.initiator, JumpStateInitiator::Tap)
"Jump {}", && state_context.input.get_last_frame().movement.y
state_context > state_context
.game_settings
.input_common
.smash_input_axis_threshold;
let jump_type = if tap_jump_held
|| state_context
.input .input
.get_last_frame() .get_last_frame()
.is_held(DigitalAction::Jump) .is_held(DigitalAction::Jump)
);
let jump_type = if state_context
.input
.get_last_frame()
.is_held(DigitalAction::Jump)
{ {
JumpType::LongJump JumpType::LongJump
} else { } else {
@@ -87,6 +71,7 @@ impl FighterStateImpl for JumpSquatState {
Some(FighterState::Jump(JumpState { Some(FighterState::Jump(JumpState {
jump_type, jump_type,
airborne_state_common: AirborneStateCommon::default(), airborne_state_common: AirborneStateCommon::default(),
initiator: self.initiator.clone(),
})) }))
} else { } else {
None None
@@ -109,10 +94,13 @@ impl FighterStateImpl for JumpSquatState {
state_context.play_animation(AnimKind::JumpSquat, false); state_context.play_animation(AnimKind::JumpSquat, false);
state_context.input.enable_hold_all(10); state_context.input.enable_hold_all(10);
state_context.input.clear_command(FighterCommands::Jump); state_context.input.clear_command(FighterCommands::Jump);
state_context.input.clear_command(FighterCommands::TapJump);
} }
fn on_exit(&mut self, state_context: &mut crate::fighter::state::ExitContext) { fn on_exit(&mut self, state_context: &mut crate::fighter::state::ExitContext) {
state_context.input.disable_hold_all(); state_context.input.disable_hold_all();
// We clear tap jump here, it may have weird interactions with air dodging up
state_context.input.clear_command(FighterCommands::TapJump);
} }
fn is_visually_grounded<'a>(&'a self) -> bool { fn is_visually_grounded<'a>(&'a self) -> bool {
@@ -188,7 +176,10 @@ impl FighterStateImpl for JumpState {
air::collision_interrupt( air::collision_interrupt(
state_context, state_context,
crate::fighter::state::land::LandingType::Normal, crate::fighter::state::land::LandingType::Normal,
true, crate::fighter::collision::AirCollisionOptions {
can_pass_through_soft_platforms: true,
..Default::default()
},
) )
} }
@@ -208,20 +199,33 @@ impl FighterStateImpl for JumpState {
} }
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> { pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
state_context if state_context.input.has_command(FighterCommands::Jump) {
.input Some(FighterState::JumpSquat(JumpSquatState::create(
.has_command(FighterCommands::Jump) JumpStateInitiator::Button,
.then(|| FighterState::JumpSquat(JumpSquatState::create())) )))
} else if state_context.input.has_command(FighterCommands::TapJump) {
Some(FighterState::JumpSquat(JumpSquatState::create(
JumpStateInitiator::Tap,
)))
} else {
None
}
} }
pub fn check_input_double_jump(state_context: &InterruptContext) -> Option<FighterState> { pub fn check_input_double_jump(state_context: &InterruptContext) -> Option<FighterState> {
state_context if state_context.input.has_command(FighterCommands::Jump) {
.input Some(FighterState::Jump(JumpState {
.has_command(FighterCommands::Jump) jump_type: JumpType::DoubleJump,
.then(|| { airborne_state_common: AirborneStateCommon::default(),
FighterState::Jump(JumpState { initiator: JumpStateInitiator::Button,
jump_type: JumpType::DoubleJump, }))
airborne_state_common: AirborneStateCommon::default(), } else if state_context.input.has_command(FighterCommands::TapJump) {
}) Some(FighterState::Jump(JumpState {
}) jump_type: JumpType::DoubleJump,
airborne_state_common: AirborneStateCommon::default(),
initiator: JumpStateInitiator::Tap,
}))
} else {
None
}
} }
+157
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@@ -0,0 +1,157 @@
use super::{CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext};
use crate::fighter::animation::AnimKind;
use crate::fighter::state::air::AirborneStateCommon;
use crate::fighter::state::jump::{JumpState, JumpStateInitiator, JumpType};
use crate::fighter::state::wait::WaitState;
use crate::fighter::state::{FighterState, ground};
use crate::fighter::FighterFacingDirection;
use crate::input::FighterCommands;
use crate::math::int::FGi32;
use crate::math::vec::FGVec2;
use crate::stage::line::{StageLedgeSide, StageVertexID};
#[derive(Debug, Clone, Hash)]
pub enum LedgeAction {
Jump(JumpStateInitiator),
GetUp
}
#[derive(Debug, Clone, Hash)]
pub struct LedgeActionState {
pub ledge_id: StageVertexID,
pub ledge_action: LedgeAction,
pub is_in_grounded_phase: bool,
}
impl LedgeActionState {
pub fn create_jump(ledge_id: StageVertexID, initiator: JumpStateInitiator) -> Self {
LedgeActionState {
ledge_id,
ledge_action: LedgeAction::Jump(initiator),
is_in_grounded_phase: false,
}
}
pub fn create_getup(ledge_id: StageVertexID) -> Self {
LedgeActionState {
ledge_id,
ledge_action: LedgeAction::GetUp,
is_in_grounded_phase: false,
}
}
}
impl FighterStateImpl for LedgeActionState {
const NAME: &'static str = "LedgeAction";
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
match &self.ledge_action {
LedgeAction::Jump(initiator) => {
if state_context.is_current_animation_finished() {
if state_context.input.has_command(FighterCommands::Shield) {
Some(ground::perform_wavedash(state_context.input, state_context.game_settings))
} else {
Some(FighterState::Jump(JumpState {
jump_type: JumpType::DoubleJump,
airborne_state_common: AirborneStateCommon::default(),
initiator: initiator.clone()
}))
}
} else {
None
}
},
LedgeAction::GetUp => {
if state_context.is_current_animation_finished() {
Some(FighterState::Wait(WaitState))
} else {
None
}
},
}
}
fn on_enter(&mut self, state_context: &mut EnterContext) {
match self.ledge_action {
LedgeAction::Jump(_) => {
state_context.play_animation(AnimKind::LedgeJump, false);
state_context.input.enable_hold_all(10);
state_context.input.clear_command(FighterCommands::Jump);
state_context.input.clear_command(FighterCommands::TapJump);
},
LedgeAction::GetUp => {
state_context.play_animation(AnimKind::LedgeGetUp, false);
},
}
state_context.velocity.0 = FGVec2::ZERO;
state_context.knockback_velocity.0 = FGVec2::ZERO;
state_context.knockback_state.clear();
let Some(ledge) = state_context.stage_collision.find_ledge_by_vertex(self.ledge_id) else {
return;
};
state_context.translation.0 = ledge.position;
*state_context.facing_direction = match ledge.hang_side {
StageLedgeSide::Left => FighterFacingDirection::Right,
StageLedgeSide::Right => FighterFacingDirection::Left,
};
if let Some(root_position) = state_context.initial_animation_root_position() {
state_context.translation.0 = root_position;
}
state_context.presentation_snap.0 = true;
}
fn update(&mut self, state_context: &mut UpdateContext) {
if !self.is_in_grounded_phase {
let root_pos = state_context.animation_root_position.unwrap_or_default();
let Some(ledge) = state_context.stage_collision.find_ledge_by_vertex(self.ledge_id) else {
return;
};
let ledge_pos = ledge.position;
let ledge_modifier = match ledge.hang_side {
StageLedgeSide::Left => FGi32::ONE,
StageLedgeSide::Right => FGi32::NEG_ONE,
};
let normalized_root_position = root_pos - ledge_pos;
let normalized_root_position = FGVec2::new(normalized_root_position.x * ledge_modifier, normalized_root_position.y);
if normalized_root_position.x.is_positive() && normalized_root_position.y.is_positive() {
let Some((segment_id, _)) = state_context
.stage_collision
.find_ledge_ground_segment(self.ledge_id)
else {
return;
};
self.is_in_grounded_phase = true;
state_context.translation.0 = ledge.position;
state_context.surface.land(segment_id, state_context.ledge_info);
}
}
if self.is_in_grounded_phase {
state_context.velocity.0.x = state_context.animation_root_motion_delta.x;
ground::apply_grounded_motion(
state_context.velocity,
state_context.translation,
);
} else {
if let Some(root_position) = state_context.animation_root_position {
state_context.translation.0 = root_position;
}
}
}
fn check_collision_interrupt(
&mut self,
state_context: &mut CollisionContext,
) -> Option<FighterState> {
state_context.apply_desired_ecb();
None
}
fn is_visually_grounded<'a>(&'a self) -> bool {
self.is_in_grounded_phase
}
}
+75
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@@ -0,0 +1,75 @@
use super::{
EnterContext, FighterStateImpl, InterruptContext, UpdateContext,
};
use crate::fighter::{FighterFacingDirection, FighterInvulnerabilityState};
use crate::fighter::animation::AnimKind;
use crate::fighter::state::{ExitContext, FighterState};
use crate::fighter::state::air::AirborneStateCommon;
use crate::fighter::state::ledge_wait::LedgeWaitState;
use crate::stage::line::{StageLedgeSide, StageVertexID};
#[derive(Debug, Clone, Hash)]
pub struct LedgeGrabState {
ledge_id: StageVertexID
}
impl LedgeGrabState {
pub fn new(ledge_id: StageVertexID) -> Self {
Self {
ledge_id
}
}
}
impl FighterStateImpl for LedgeGrabState {
const NAME: &'static str = "LedgeGrab";
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
if state_context.is_current_animation_finished() {
Some(FighterState::LedgeWait(LedgeWaitState {
airborne_state_common: AirborneStateCommon::default(),
ledge_id: self.ledge_id.clone()
}))
} else {
None
}
}
fn on_enter(&mut self, state_context: &mut EnterContext) {
state_context.play_animation(AnimKind::LedgeGrab, false);
state_context.knockback_velocity.0 = crate::math::vec::FGVec2::ZERO;
state_context.knockback_state.clear();
*state_context.vulnerability = FighterInvulnerabilityState::Intangible {
frames_remaining: None,
};
let Some(ledge) = state_context.stage_collision.find_ledge_by_vertex(self.ledge_id) else {
return;
};
state_context.translation.0 = ledge.position;
*state_context.facing_direction = match ledge.hang_side {
StageLedgeSide::Left => FighterFacingDirection::Right,
StageLedgeSide::Right => FighterFacingDirection::Left,
};
if let Some(root_position) = state_context.initial_animation_root_position() {
state_context.translation.0 = root_position;
}
state_context.presentation_snap.0 = true;
}
fn on_exit(&mut self, state_context: &mut ExitContext) {
*state_context.vulnerability = FighterInvulnerabilityState::Vulnerable;
}
fn is_visually_grounded<'a>(&'a self) -> bool {
false
}
fn update(&mut self, state_context: &mut UpdateContext) {
if let Some(root_position) = state_context.animation_root_position {
state_context.translation.0 = root_position;
}
}
}
+167
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@@ -0,0 +1,167 @@
use super::{CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext};
use crate::fighter::animation::AnimKind;
use crate::fighter::state::air::AirborneStateCommon;
use crate::fighter::state::fall::FallState;
use crate::fighter::state::FighterState;
use crate::fighter::state::jump::JumpStateInitiator;
use crate::fighter::state::ledge_action::{LedgeActionState};
use crate::fighter::{FighterFacingDirection, FighterInvulnerabilityState};
use crate::input::FighterCommands;
use crate::math::vec::FGVec2;
use crate::stage::line::{StageLedgeSide, StageVertexID};
#[derive(Debug, Clone, Hash)]
pub struct LedgeWaitState {
pub airborne_state_common: AirborneStateCommon,
pub ledge_id: StageVertexID,
}
impl FighterStateImpl for LedgeWaitState {
const NAME: &'static str = "LedgeWait";
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
if state_context.input.has_command(FighterCommands::Jump) {
return Some(FighterState::LedgeAction(LedgeActionState::create_jump(self.ledge_id, JumpStateInitiator::Button)));
} else if state_context.input.has_command(FighterCommands::TapJump) {
return Some(FighterState::LedgeAction(LedgeActionState::create_jump(self.ledge_id, JumpStateInitiator::Tap)));
}
if is_ledge_getup_input(state_context.input.get_last_frame().movement.x,
state_context.game_settings.input_common.run_stick_threshold,
state_context.facing_direction) {
return Some(FighterState::LedgeAction(LedgeActionState::create_getup(self.ledge_id)));
}
if is_ledge_drop_input(state_context.input.get_last_frame().movement.x,
state_context.game_settings.input_common.run_stick_threshold,
state_context.facing_direction) {
state_context.ledge_grab_lockout.start(
state_context
.game_settings
.fighter_common
.ledge_drop_regrab_lockout_duration_frames,
);
return Some(FighterState::Fall(FallState::new(
AirborneStateCommon { is_fast_falling: false },
)));
}
if is_ledge_drop_fastfall_input(
state_context.input.get_last_frame().movement.y,
state_context.game_settings.input_common.run_stick_threshold,
) {
state_context.ledge_grab_lockout.start(
state_context
.game_settings
.fighter_common
.ledge_drop_regrab_lockout_duration_frames,
);
return Some(FighterState::Fall(FallState::new(
AirborneStateCommon { is_fast_falling: true },
)));
}
None
}
fn on_enter(&mut self, state_context: &mut EnterContext) {
state_context.velocity.0 = FGVec2::ZERO;
state_context.knockback_velocity.0 = FGVec2::ZERO;
state_context.knockback_state.clear();
if state_context.ledge_info.grab_count < state_context.game_settings.fighter_common.max_ledge_grab_count {
*state_context.vulnerability = FighterInvulnerabilityState::Intangible {
frames_remaining: Some(
state_context
.game_settings
.fighter_common
.ledge_grab_invulnerability_duration,
),
};
}
state_context.ledge_info.grab_count = state_context.ledge_info.grab_count.saturating_add(1);
let Some(ledge) = state_context.stage_collision.find_ledge_by_vertex(self.ledge_id) else {
return;
};
state_context.translation.0 = ledge.position;
*state_context.facing_direction = match ledge.hang_side {
StageLedgeSide::Left => FighterFacingDirection::Right,
StageLedgeSide::Right => FighterFacingDirection::Left,
};
state_context.play_animation(AnimKind::LedgeWait, true);
if let Some(root_position) = state_context.initial_animation_root_position() {
state_context.translation.0 = root_position;
}
state_context.presentation_snap.0 = true;
}
fn update(&mut self, state_context: &mut UpdateContext) {
if let Some(root_position) = state_context.animation_root_position {
state_context.translation.0 = root_position;
}
}
fn check_collision_interrupt(
&mut self,
state_context: &mut CollisionContext,
) -> Option<FighterState> {
state_context.apply_desired_ecb();
None
}
fn is_visually_grounded<'a>(&'a self) -> bool {
false
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::math::int::FGi32;
#[test]
fn ledge_drop_uses_the_run_stick_threshold() {
let threshold = FGi32::lit("0.625");
assert!(is_ledge_drop_fastfall_input(FGi32::lit("-0.625"), threshold));
assert!(is_ledge_drop_fastfall_input(FGi32::lit("-1.0"), threshold));
assert!(!is_ledge_drop_fastfall_input(FGi32::lit("-0.624"), threshold));
}
}
fn is_ledge_drop_fastfall_input(
vertical_input: crate::math::int::FGi32,
threshold: crate::math::int::FGi32,
) -> bool {
vertical_input <= -threshold
}
fn is_ledge_drop_input(
horizontal_input: crate::math::int::FGi32,
threshold: crate::math::int::FGi32,
facing_dir: &FighterFacingDirection,
) -> bool {
let dir = facing_dir.to_sign();
if horizontal_input.abs() > threshold {
if dir != horizontal_input.signum() {
return true;
}
}
false
}
fn is_ledge_getup_input(
horizontal_input: crate::math::int::FGi32,
threshold: crate::math::int::FGi32,
facing_dir: &FighterFacingDirection,
) -> bool {
let dir = facing_dir.to_sign();
if horizontal_input.abs() > threshold {
if dir == horizontal_input.signum() {
return true;
}
}
false
}
+265 -18
View File
@@ -7,12 +7,12 @@ use bevy::prelude::*;
use crate::fighter::animation::{AnimKind, FighterAnimationFrame}; use crate::fighter::animation::{AnimKind, FighterAnimationFrame};
use crate::fighter::attack::{ use crate::fighter::attack::{
FighterAttackScriptAssets, FighterKnockbackVelocity, FighterPendingHitReaction, FighterAttackScriptAssets, FighterKnockbackState, FighterKnockbackVelocity,
FighterStaleMoveQueue, HitStop, FighterPendingHitReaction, FighterStaleMoveQueue, HitStop,
}; };
use crate::fighter::attributes::FighterAttributes; use crate::fighter::attributes::FighterAttributes;
use crate::fighter::baked_animation::BakedFighterAnimations; use crate::fighter::baked_animation::{BakedFighterAnimations, FighterBoneMatrices};
use crate::fighter::ecb::FighterPreviousECB; use crate::fighter::ecb::{self, FighterDesiredECB, FighterPreviousECB};
use crate::fighter::manifest::FighterManifest; use crate::fighter::manifest::FighterManifest;
use crate::fighter::state::hitstun::HitstunState; use crate::fighter::state::hitstun::HitstunState;
use crate::fighter::surface::EcbLockPolicy; use crate::fighter::surface::EcbLockPolicy;
@@ -20,15 +20,18 @@ use crate::fighter::visual::FighterAnimations;
use crate::fighter::{ use crate::fighter::{
Fighter, FighterDamage, FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop, Fighter, FighterDamage, FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop,
FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole, FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole,
FighterInvulnerabilityState, FighterPendingRespawn, FighterPresentationSnap, FighterInvulnerabilityState, FighterLedgeInformation, FighterPendingRespawn,
FighterPreviousTranslation, FighterSurfaceState, FighterTranslation, FighterVelocity, FighterPresentationSnap, FighterPreviousTranslation, FighterSurfaceState, FighterTranslation,
FighterVelocity,
}; };
use crate::game_settings::GameSettings; use crate::game_settings::GameSettings;
use crate::input::FighterInput; use crate::input::FighterInput;
use crate::match_loading::MatchConfig; use crate::match_loading::MatchConfig;
use crate::match_runtime::MatchState; use crate::match_runtime::MatchState;
use crate::math::int::FGi32; use crate::math::int::FGi32;
use crate::math::rect::FGRect;
use crate::math::vec::FGVec2; use crate::math::vec::FGVec2;
use crate::math::vec3::FGVec3;
use crate::player::Player; use crate::player::Player;
use crate::scripting::FighterAttackScript; use crate::scripting::FighterAttackScript;
use crate::stage::line::StageCollision; use crate::stage::line::StageCollision;
@@ -46,6 +49,9 @@ pub mod ground_attack;
pub mod hitstun; pub mod hitstun;
pub mod jump; pub mod jump;
pub mod land; pub mod land;
pub mod ledge_action;
pub mod ledge_grab;
pub mod ledge_wait;
pub mod platform_pass; pub mod platform_pass;
pub mod run; pub mod run;
pub mod turn; pub mod turn;
@@ -114,8 +120,9 @@ pub trait FighterStateImpl: Sized {
fn check_collision_interrupt( fn check_collision_interrupt(
&mut self, &mut self,
_state_context: &mut CollisionContext, state_context: &mut CollisionContext,
) -> Option<FighterState> { ) -> Option<FighterState> {
state_context.apply_desired_ecb();
None None
} }
@@ -134,11 +141,13 @@ pub struct AnimationStatus {
pub struct InterruptContext<'a> { pub struct InterruptContext<'a> {
pub input: &'a FighterInput, pub input: &'a FighterInput,
pub facing_direction: &'a mut FighterFacingDirection, pub facing_direction: &'a mut FighterFacingDirection,
pub ledge_grab_lockout: &'a mut FighterLedgeInformation,
pub game_settings: &'a GameSettings, pub game_settings: &'a GameSettings,
pub fighter_attributes: &'a FighterAttributes, pub fighter_attributes: &'a FighterAttributes,
pub surface: &'a FighterSurfaceState, pub surface: &'a FighterSurfaceState,
pub animation: AnimationStatus, pub animation: AnimationStatus,
pub stage_collision: &'a StageCollision, pub stage_collision: &'a StageCollision,
pub attack_scripts: &'a Assets<FighterAttackScript>,
pub attack_script_assets: &'a FighterAttackScriptAssets, pub attack_script_assets: &'a FighterAttackScriptAssets,
} }
@@ -156,26 +165,48 @@ pub struct EnterContext<'a> {
pub input: &'a mut FighterInput, pub input: &'a mut FighterInput,
pub hitboxes: &'a mut FighterHitboxes, pub hitboxes: &'a mut FighterHitboxes,
pub velocity: &'a mut FighterVelocity, pub velocity: &'a mut FighterVelocity,
pub translation: &'a mut FighterTranslation,
pub knockback_velocity: &'a mut FighterKnockbackVelocity, pub knockback_velocity: &'a mut FighterKnockbackVelocity,
pub knockback_state: &'a mut FighterKnockbackState,
pub stale_move_queue: &'a mut FighterStaleMoveQueue, pub stale_move_queue: &'a mut FighterStaleMoveQueue,
pub facing_direction: &'a mut FighterFacingDirection, pub facing_direction: &'a mut FighterFacingDirection,
pub animation_frame: &'a mut FighterAnimationFrame, pub animation_frame: &'a mut FighterAnimationFrame,
pub presentation_snap: &'a mut FighterPresentationSnap,
pub surface: &'a mut FighterSurfaceState, pub surface: &'a mut FighterSurfaceState,
pub vulnerability: &'a mut FighterInvulnerabilityState, pub vulnerability: &'a mut FighterInvulnerabilityState,
pub ledge_info: &'a mut FighterLedgeInformation,
pub fighter_attributes: &'a FighterAttributes, pub fighter_attributes: &'a FighterAttributes,
pub attack_script_assets: &'a FighterAttackScriptAssets, pub attack_script_assets: &'a FighterAttackScriptAssets,
pub game_settings: &'a GameSettings, pub game_settings: &'a GameSettings,
pub stage_collision: &'a StageCollision,
baked_animations: &'a BakedFighterAnimations,
model_scale: FGi32,
} }
impl EnterContext<'_> { impl EnterContext<'_> {
pub fn play_animation(&mut self, kind: AnimKind, repeat: bool) { pub fn play_animation(&mut self, kind: AnimKind, repeat: bool) {
self.animation_frame.reset(kind, repeat); self.animation_frame.reset(kind, repeat);
} }
/// World-space root position authored for frame zero of the animation most
/// recently selected with [`Self::play_animation`].
pub fn initial_animation_root_position(&self) -> Option<FGVec2> {
let position = self
.baked_animations
.initial_root_position(self.animation_frame.kind, self.model_scale)?;
Some(self.translation.0 + animation_position_to_gameplay(position, self.facing_direction))
}
pub fn get_animation_duration(&self, kind: AnimKind) -> Option<usize> {
self.baked_animations.get_animation_duration(kind)
}
} }
pub struct ExitContext<'a> { pub struct ExitContext<'a> {
pub input: &'a mut FighterInput, pub input: &'a mut FighterInput,
pub hitboxes: &'a mut FighterHitboxes, pub hitboxes: &'a mut FighterHitboxes,
pub knockback_velocity: &'a mut FighterKnockbackVelocity,
pub knockback_state: &'a mut FighterKnockbackState,
pub surface: &'a mut FighterSurfaceState, pub surface: &'a mut FighterSurfaceState,
pub vulnerability: &'a mut FighterInvulnerabilityState, pub vulnerability: &'a mut FighterInvulnerabilityState,
} }
@@ -188,13 +219,29 @@ pub struct UpdateContext<'a> {
pub velocity: &'a mut FighterVelocity, pub velocity: &'a mut FighterVelocity,
pub surface: &'a mut FighterSurfaceState, pub surface: &'a mut FighterSurfaceState,
pub knockback_velocity: &'a mut FighterKnockbackVelocity, pub knockback_velocity: &'a mut FighterKnockbackVelocity,
pub knockback_state: &'a mut FighterKnockbackState,
pub vulnerability: &'a mut FighterInvulnerabilityState, pub vulnerability: &'a mut FighterInvulnerabilityState,
pub ledge_info: &'a mut FighterLedgeInformation,
pub game_settings: &'a GameSettings, pub game_settings: &'a GameSettings,
/// Root motion in the fighter's gameplay plane: X is world-right and Y is
/// world-up. Animation +Z is forward and is mirrored by facing direction.
pub animation_root_motion_delta: FGVec2,
/// Current world-space root position implied by this animation frame.
/// States opt into root motion by assigning this to [`FighterTranslation`].
pub animation_root_position: Option<FGVec2>,
pub animation_frame: u32, pub animation_frame: u32,
pub fighter_attributes: &'a FighterAttributes, pub fighter_attributes: &'a FighterAttributes,
pub attack_scripts: &'a Assets<FighterAttackScript>, pub attack_scripts: &'a Assets<FighterAttackScript>,
pub attack_script_assets: &'a FighterAttackScriptAssets, pub attack_script_assets: &'a FighterAttackScriptAssets,
pub facing_direction: &'a FighterFacingDirection, pub facing_direction: &'a FighterFacingDirection,
pub stage_collision: &'a StageCollision,
}
fn animation_position_to_gameplay(
position: FGVec3,
facing_direction: &FighterFacingDirection,
) -> FGVec2 {
FGVec2::new(position.z * facing_direction.to_sign(), position.y)
} }
impl UpdateContext<'_> { impl UpdateContext<'_> {
@@ -208,31 +255,55 @@ pub struct CollisionContext<'a> {
pub prev_translation: &'a FighterPreviousTranslation, pub prev_translation: &'a FighterPreviousTranslation,
pub input: &'a FighterInput, pub input: &'a FighterInput,
pub velocity: &'a mut FighterVelocity, pub velocity: &'a mut FighterVelocity,
pub knockback_velocity: &'a mut FighterKnockbackVelocity,
pub knockback_state: &'a mut FighterKnockbackState,
pub surface: &'a mut FighterSurfaceState, pub surface: &'a mut FighterSurfaceState,
pub ecb: &'a mut FighterECB, pub ecb: &'a mut FighterECB,
pub desired_ecb: &'a mut FighterDesiredECB,
pub prev_ecb: &'a FighterPreviousECB, pub prev_ecb: &'a FighterPreviousECB,
pub stage_collision: &'a StageCollision, pub stage_collision: &'a StageCollision,
pub leave_ground_ecb_lock_duration: u32, pub leave_ground_ecb_lock_duration: u32,
pub presentation_snap: &'a mut FighterPresentationSnap, pub presentation_snap: &'a mut FighterPresentationSnap,
pub ledge_info: &'a mut FighterLedgeInformation,
pub fighter_ledge_collision_box: FGRect,
pub downward_stick_threshold: FGi32, pub downward_stick_threshold: FGi32,
pub waveland_snap_distance: FGi32,
} }
impl CollisionContext<'_> { impl CollisionContext<'_> {
/// Commit the target pose before resolving this frame. The collision
/// substep resolver can later replace this with fractional steps.
pub fn apply_desired_ecb(&mut self) {
ecb::interpolate_ecb(self.ecb, *self.desired_ecb, FGi32::ONE);
}
pub fn air_collide_with_stage( pub fn air_collide_with_stage(
&self, &mut self,
can_ignore_soft_platforms: bool, mut options: crate::fighter::collision::AirCollisionOptions,
) -> Option<crate::fighter::collision::AirCollisionWithStageResult> { ) -> Option<crate::fighter::collision::AirCollisionWithStageResult> {
let ignored_polys = self.surface.ignored_polygon_ids(); let ignored_polys = self.surface.ignored_polygon_ids();
let ignore_soft_platforms = can_ignore_soft_platforms options.can_pass_through_soft_platforms = options.can_pass_through_soft_platforms
&& self.input.get_last_frame().movement.y <= -self.downward_stick_threshold; && self.input.get_last_frame().movement.y <= -self.downward_stick_threshold;
crate::fighter::collision::air_collide_with_stage( crate::fighter::collision::air_collide_with_stage_substepped(
self.prev_translation, self.prev_translation,
self.translation, self.translation,
self.prev_ecb, self.velocity,
self.ecb, self.ecb,
self.desired_ecb,
self.stage_collision, self.stage_collision,
&ignored_polys, &ignored_polys,
ignore_soft_platforms, options,
)
}
pub fn air_collide_with_ledges(
&self,
) -> Option<crate::fighter::collision::AirCollisionWithLedgeResult> {
if self.ledge_info.is_regrab_lockout_active() {
return None;
}
crate::fighter::collision::air_collide_with_ledges(
&self.fighter_ledge_collision_box,
self.stage_collision,
) )
} }
} }
@@ -248,6 +319,9 @@ fighter_states! {
JumpSquat => jump::JumpSquatState, JumpSquat => jump::JumpSquatState,
Jump => jump::JumpState, Jump => jump::JumpState,
Land => land::LandingState, Land => land::LandingState,
LedgeWait => ledge_wait::LedgeWaitState,
LedgeAction => ledge_action::LedgeActionState,
LedgeGrab => ledge_grab::LedgeGrabState,
AirDodge => air_dodge::AirDodgeState, AirDodge => air_dodge::AirDodgeState,
Turn => turn::TurnState, Turn => turn::TurnState,
GroundAttack => ground_attack::GroundAttackState, GroundAttack => ground_attack::GroundAttackState,
@@ -267,13 +341,17 @@ pub struct FighterFrameQuery {
pub velocity: &'static mut FighterVelocity, pub velocity: &'static mut FighterVelocity,
pub surface: &'static mut FighterSurfaceState, pub surface: &'static mut FighterSurfaceState,
pub knockback_velocity: &'static mut FighterKnockbackVelocity, pub knockback_velocity: &'static mut FighterKnockbackVelocity,
pub knockback_state: &'static mut FighterKnockbackState,
pub stale_move_queue: &'static mut FighterStaleMoveQueue, pub stale_move_queue: &'static mut FighterStaleMoveQueue,
pub ecb: &'static mut FighterECB, pub ecb: &'static mut FighterECB,
pub desired_ecb: &'static mut FighterDesiredECB,
pub prev_ecb: &'static FighterPreviousECB, pub prev_ecb: &'static FighterPreviousECB,
pub facing_direction: &'static mut FighterFacingDirection, pub facing_direction: &'static mut FighterFacingDirection,
pub animation_frame: &'static mut FighterAnimationFrame, pub animation_frame: &'static mut FighterAnimationFrame,
pub vulnerability: &'static mut FighterInvulnerabilityState, pub vulnerability: &'static mut FighterInvulnerabilityState,
pub ledge_information: &'static mut FighterLedgeInformation,
pub fighter: &'static Fighter, pub fighter: &'static Fighter,
pub bone_matrices: &'static FighterBoneMatrices,
} }
impl<'w, 's> FighterFrameQueryItem<'w, 's> { impl<'w, 's> FighterFrameQueryItem<'w, 's> {
@@ -300,18 +378,21 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
baked_animations: &'a Assets<BakedFighterAnimations>, baked_animations: &'a Assets<BakedFighterAnimations>,
attributes: &'a FighterAttributes, attributes: &'a FighterAttributes,
stage_collision: &'a StageCollision, stage_collision: &'a StageCollision,
attack_scripts: &'a Assets<FighterAttackScript>,
attack_script_assets: &'a FighterAttackScriptAssets, attack_script_assets: &'a FighterAttackScriptAssets,
) -> InterruptContext<'a> { ) -> InterruptContext<'a> {
let animation = self.animation_status(animations, baked_animations); let animation = self.animation_status(animations, baked_animations);
InterruptContext { InterruptContext {
input: &self.input, input: &self.input,
facing_direction: &mut self.facing_direction, facing_direction: &mut self.facing_direction,
ledge_grab_lockout: &mut self.ledge_information,
game_settings, game_settings,
fighter_attributes: attributes, fighter_attributes: attributes,
animation, animation,
surface: &self.surface, surface: &self.surface,
stage_collision, stage_collision,
attack_script_assets: attack_script_assets, attack_script_assets: attack_script_assets,
attack_scripts,
} }
} }
@@ -320,20 +401,30 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
attributes: &'a FighterAttributes, attributes: &'a FighterAttributes,
attack_script_assets: &'a FighterAttackScriptAssets, attack_script_assets: &'a FighterAttackScriptAssets,
game_settings: &'a GameSettings, game_settings: &'a GameSettings,
stage_collision: &'a StageCollision,
baked_animations: &'a BakedFighterAnimations,
model_scale: FGi32,
) -> EnterContext<'a> { ) -> EnterContext<'a> {
EnterContext { EnterContext {
input: &mut self.input, input: &mut self.input,
hitboxes: &mut self.hitboxes, hitboxes: &mut self.hitboxes,
velocity: &mut self.velocity, velocity: &mut self.velocity,
knockback_velocity: &mut self.knockback_velocity, knockback_velocity: &mut self.knockback_velocity,
knockback_state: &mut self.knockback_state,
translation: &mut self.translation,
stale_move_queue: &mut self.stale_move_queue, stale_move_queue: &mut self.stale_move_queue,
facing_direction: &mut self.facing_direction, facing_direction: &mut self.facing_direction,
animation_frame: &mut self.animation_frame, animation_frame: &mut self.animation_frame,
surface: &mut self.surface, surface: &mut self.surface,
vulnerability: &mut self.vulnerability, vulnerability: &mut self.vulnerability,
presentation_snap: &mut self.presentation_snap,
ledge_info: &mut self.ledge_information,
fighter_attributes: attributes, fighter_attributes: attributes,
attack_script_assets, attack_script_assets,
game_settings, game_settings,
stage_collision,
baked_animations,
model_scale,
} }
} }
@@ -341,6 +432,8 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
ExitContext { ExitContext {
input: &mut self.input, input: &mut self.input,
hitboxes: &mut self.hitboxes, hitboxes: &mut self.hitboxes,
knockback_velocity: &mut self.knockback_velocity,
knockback_state: &mut self.knockback_state,
surface: &mut self.surface, surface: &mut self.surface,
vulnerability: &mut self.vulnerability, vulnerability: &mut self.vulnerability,
} }
@@ -352,7 +445,16 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
attributes: &'a FighterAttributes, attributes: &'a FighterAttributes,
attack_scripts: &'a Assets<FighterAttackScript>, attack_scripts: &'a Assets<FighterAttackScript>,
attack_script_assets: &'a FighterAttackScriptAssets, attack_script_assets: &'a FighterAttackScriptAssets,
stage_collision: &'a StageCollision,
) -> UpdateContext<'a> { ) -> UpdateContext<'a> {
let animation_root_motion_delta = animation_position_to_gameplay(
self.bone_matrices.root_motion_delta(),
&self.facing_direction,
);
let animation_root_position = self
.bone_matrices
.root_motion_position()
.map(|_| self.translation.0 + animation_root_motion_delta);
UpdateContext { UpdateContext {
translation: &mut self.translation, translation: &mut self.translation,
prev_translation: &mut self.prev_translation, prev_translation: &mut self.prev_translation,
@@ -361,35 +463,51 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
velocity: &mut self.velocity, velocity: &mut self.velocity,
surface: &mut self.surface, surface: &mut self.surface,
knockback_velocity: &mut self.knockback_velocity, knockback_velocity: &mut self.knockback_velocity,
knockback_state: &mut self.knockback_state,
game_settings, game_settings,
animation_root_motion_delta,
animation_root_position,
animation_frame: self.animation_frame.frame, animation_frame: self.animation_frame.frame,
vulnerability: &mut self.vulnerability, vulnerability: &mut self.vulnerability,
ledge_info: &mut self.ledge_information,
fighter_attributes: attributes, fighter_attributes: attributes,
attack_scripts, attack_scripts,
attack_script_assets, attack_script_assets,
facing_direction: &self.facing_direction, facing_direction: &self.facing_direction,
stage_collision: &stage_collision,
} }
} }
fn collision_context<'a>( fn collision_context<'a>(
&'a mut self, &'a mut self,
stage_collision: &'a StageCollision, stage_collision: &'a StageCollision,
fighter_manifest: &'a FighterManifest,
game_settings: &'a GameSettings, game_settings: &'a GameSettings,
) -> CollisionContext<'a> { ) -> CollisionContext<'a> {
let fighter_ledge_collision_box = FGRect {
origin: self.translation.0 + fighter_manifest.ledge_grab_box_start,
end: self.translation.0 + fighter_manifest.ledge_grab_box_end,
};
CollisionContext { CollisionContext {
translation: &mut self.translation, translation: &mut self.translation,
prev_translation: &self.prev_translation, prev_translation: &self.prev_translation,
presentation_snap: &mut self.presentation_snap, presentation_snap: &mut self.presentation_snap,
input: &self.input, input: &self.input,
velocity: &mut self.velocity, velocity: &mut self.velocity,
knockback_velocity: &mut self.knockback_velocity,
knockback_state: &mut self.knockback_state,
surface: &mut self.surface, surface: &mut self.surface,
ecb: &mut self.ecb, ecb: &mut self.ecb,
desired_ecb: &mut self.desired_ecb,
ledge_info: &mut self.ledge_information,
prev_ecb: &self.prev_ecb, prev_ecb: &self.prev_ecb,
stage_collision, stage_collision,
leave_ground_ecb_lock_duration: game_settings leave_ground_ecb_lock_duration: game_settings
.fighter_common .fighter_common
.leave_ground_ecb_frame_lock_duration, .leave_ground_ecb_frame_lock_duration,
downward_stick_threshold: game_settings.input_common.run_stick_threshold, downward_stick_threshold: game_settings.input_common.run_stick_threshold,
fighter_ledge_collision_box,
waveland_snap_distance: game_settings.fighter_common.waveland_snap_distance,
} }
} }
} }
@@ -413,6 +531,7 @@ pub struct StatefulFighterQuery {
pub fn state_update_system( pub fn state_update_system(
mut query: Query<StatefulFighterQuery>, mut query: Query<StatefulFighterQuery>,
game_settings: Res<GameSettings>, game_settings: Res<GameSettings>,
stage_collision: Res<StageCollision>,
attack_scripts: Res<Assets<FighterAttackScript>>, attack_scripts: Res<Assets<FighterAttackScript>>,
manifests: Res<Assets<FighterManifest>>, manifests: Res<Assets<FighterManifest>>,
) { ) {
@@ -436,6 +555,7 @@ pub fn state_update_system(
&manifest.attributes, &manifest.attributes,
&attack_scripts, &attack_scripts,
&fighter.attack_script_assets, &fighter.attack_script_assets,
&stage_collision,
); );
state.update(&mut update_ctx); state.update(&mut update_ctx);
} }
@@ -447,7 +567,10 @@ fn transition_state(
frame: &mut FighterFrameQueryItem, frame: &mut FighterFrameQueryItem,
attributes: &FighterAttributes, attributes: &FighterAttributes,
attack_script_assets: &FighterAttackScriptAssets, attack_script_assets: &FighterAttackScriptAssets,
stage_collision: &StageCollision,
game_settings: &GameSettings, game_settings: &GameSettings,
baked_animations: &BakedFighterAnimations,
model_scale: FGi32,
) { ) {
let old_name = current.name(); let old_name = current.name();
let new_name = next.name(); let new_name = next.name();
@@ -461,7 +584,14 @@ fn transition_state(
.leave_ground_ecb_frame_lock_duration, .leave_ground_ecb_frame_lock_duration,
); );
} }
next.on_enter(&mut frame.enter_context(attributes, attack_script_assets, game_settings)); next.on_enter(&mut frame.enter_context(
attributes,
attack_script_assets,
game_settings,
stage_collision,
baked_animations,
model_scale,
));
*current = next; *current = next;
info!("{} -> {}", old_name, new_name); info!("{} -> {}", old_name, new_name);
} }
@@ -471,6 +601,7 @@ pub fn state_interrupt_system(
game_settings: Res<GameSettings>, game_settings: Res<GameSettings>,
baked_animations: Res<Assets<BakedFighterAnimations>>, baked_animations: Res<Assets<BakedFighterAnimations>>,
fighter_manifests: Res<Assets<FighterManifest>>, fighter_manifests: Res<Assets<FighterManifest>>,
attack_scripts: Res<Assets<FighterAttackScript>>,
stage_collision: Res<StageCollision>, stage_collision: Res<StageCollision>,
) { ) {
for fighter in &mut query { for fighter in &mut query {
@@ -488,11 +619,14 @@ pub fn state_interrupt_system(
let manifest = fighter_manifests let manifest = fighter_manifests
.get(&fighter.manifest) .get(&fighter.manifest)
.expect("Fighter manifest should be valid"); .expect("Fighter manifest should be valid");
let baked = baked_animations
.get(&animations.baked)
.expect("Animation should exist");
let new_state = if let Some(reaction) = pending_hit_reaction.take() { let new_state = if let Some(reaction) = pending_hit_reaction.take() {
hitstop.remaining_frames = *reaction.hitstop_frames; hitstop.remaining_frames = *reaction.victim_hitstop_frames;
let shake_frames = reaction let shake_frames = reaction
.hitstop_frames .victim_hitstop_frames
.calculate_shake_frames(&game_settings); .calculate_shake_frames(&game_settings);
hitstop_shake.role = FighterHitstopShakeRole::Receiver; hitstop_shake.role = FighterHitstopShakeRole::Receiver;
hitstop_shake.total_frames = shake_frames; hitstop_shake.total_frames = shake_frames;
@@ -511,7 +645,7 @@ pub fn state_interrupt_system(
if let hitstun::HitstopStateKind::Grounded = hitstop_kind { if let hitstun::HitstopStateKind::Grounded = hitstop_kind {
let straight_up_angle = FGi32::lit("90.0"); let straight_up_angle = FGi32::lit("90.0");
if reaction.hitstop_frames if reaction.victim_hitstop_frames
>= HitStop::new(game_settings.fighter_common.tumble_bounce_hitstop_threshold) >= HitStop::new(game_settings.fighter_common.tumble_bounce_hitstop_threshold)
{ {
hitstop_kind = hitstun::HitstopStateKind::Airborne; hitstop_kind = hitstun::HitstopStateKind::Airborne;
@@ -534,9 +668,16 @@ pub fn state_interrupt_system(
} }
info!("Entering hitstop kind: {:?}", hitstop_kind); info!("Entering hitstop kind: {:?}", hitstop_kind);
let stack_previous_knockback = !frame.surface.is_grounded()
&& !frame.knockback_velocity.0.length_squared().is_zero()
&& frame
.knockback_state
.can_stack(game_settings.fighter_common.knockback_stacking_window);
Some(FighterState::Hitstun(HitstunState::new( Some(FighterState::Hitstun(HitstunState::new(
reaction, reaction,
hitstop_kind, hitstop_kind,
stack_previous_knockback,
))) )))
} else if hitstop.remaining_frames > 0 { } else if hitstop.remaining_frames > 0 {
None None
@@ -547,6 +688,7 @@ pub fn state_interrupt_system(
&baked_animations, &baked_animations,
&manifest.attributes, &manifest.attributes,
&stage_collision, &stage_collision,
&attack_scripts,
attack_script_assets, attack_script_assets,
)) ))
}; };
@@ -558,7 +700,10 @@ pub fn state_interrupt_system(
&mut frame, &mut frame,
&manifest.attributes, &manifest.attributes,
attack_script_assets, attack_script_assets,
&stage_collision,
&game_settings, &game_settings,
baked,
manifest.model_scale,
); );
}; };
} }
@@ -573,6 +718,7 @@ pub fn state_collision_interrupt_system(
mut match_state: ResMut<MatchState>, mut match_state: ResMut<MatchState>,
stage_registry: Res<StageManifestRegistry>, stage_registry: Res<StageManifestRegistry>,
stage_manifests: Res<Assets<StageManifest>>, stage_manifests: Res<Assets<StageManifest>>,
baked_animations: Res<Assets<BakedFighterAnimations>>,
) { ) {
let Some(stage_manifest_handle) = stage_registry.get(match_config.stage) else { let Some(stage_manifest_handle) = stage_registry.get(match_config.stage) else {
return; return;
@@ -587,6 +733,7 @@ pub fn state_collision_interrupt_system(
mut state, mut state,
mut frame, mut frame,
fighter, fighter,
animations,
attack_script_assets, attack_script_assets,
mut hitstop, mut hitstop,
mut pending_respawn, mut pending_respawn,
@@ -598,6 +745,9 @@ pub fn state_collision_interrupt_system(
let manifest = fighter_manifests let manifest = fighter_manifests
.get(&fighter.manifest) .get(&fighter.manifest)
.expect("Fighter manifest should be valid"); .expect("Fighter manifest should be valid");
let baked = baked_animations
.get(&animations.baked)
.expect("Animation should exist");
if pending_respawn.0 { if pending_respawn.0 {
**pending_respawn = false; **pending_respawn = false;
@@ -623,6 +773,8 @@ pub fn state_collision_interrupt_system(
// Clear hitstop // Clear hitstop
hitstop.remaining_frames = 0; hitstop.remaining_frames = 0;
frame.knockback_velocity.0 = FGVec2::ZERO;
frame.knockback_state.clear();
// subtract one stock // subtract one stock
@@ -637,6 +789,9 @@ pub fn state_collision_interrupt_system(
// reset percentage // reset percentage
*damage = FighterDamage::default(); *damage = FighterDamage::default();
// reset ledge
*frame.ledge_information = FighterLedgeInformation::default();
transition_state( transition_state(
&mut state, &mut state,
@@ -644,7 +799,10 @@ pub fn state_collision_interrupt_system(
&mut frame, &mut frame,
&manifest.attributes, &manifest.attributes,
attack_script_assets, attack_script_assets,
&stage_collision,
&game_settings, &game_settings,
baked,
manifest.model_scale,
); );
continue; continue;
} }
@@ -654,7 +812,7 @@ pub fn state_collision_interrupt_system(
} }
let new_state = state.check_collision_interrupt( let new_state = state.check_collision_interrupt(
&mut frame.collision_context(&stage_collision, &game_settings), &mut frame.collision_context(&stage_collision, manifest, &game_settings),
); );
if let Some(new_state) = new_state { if let Some(new_state) = new_state {
transition_state( transition_state(
@@ -663,8 +821,97 @@ pub fn state_collision_interrupt_system(
&mut frame, &mut frame,
&manifest.attributes, &manifest.attributes,
&attack_script_assets, &attack_script_assets,
&stage_collision,
&game_settings, &game_settings,
baked,
manifest.model_scale,
); );
} }
} }
} }
#[cfg(test)]
mod tests {
use super::*;
use crate::fighter::ecb::FighterPreviousECB;
use crate::stage::line::{StageLedge, StageLedgeSide, StageVertexID};
#[test]
fn animation_positions_map_forward_to_facing_and_preserve_height() {
let position = FGVec3::lit("99", "3", "5");
assert_eq!(
animation_position_to_gameplay(position, &FighterFacingDirection::Right),
FGVec2::lit("5", "3")
);
assert_eq!(
animation_position_to_gameplay(position, &FighterFacingDirection::Left),
FGVec2::lit("-5", "3")
);
}
#[test]
fn ledge_lockout_suppresses_ledge_collision() {
let ledge_id = StageVertexID {
polygon: 0,
vertex: 0,
};
let stage_collision = StageCollision {
ledges: vec![StageLedge {
id: ledge_id,
position: FGVec2::ZERO,
hang_side: StageLedgeSide::Left,
}],
..default()
};
let previous_translation = FighterPreviousTranslation::default();
let input = FighterInput::default();
let mut translation = FighterTranslation::default();
let mut velocity = FighterVelocity::default();
let mut knockback_velocity = FighterKnockbackVelocity::default();
let mut knockback_state = FighterKnockbackState::default();
let mut surface = FighterSurfaceState::default();
let mut ecb = FighterECB::default();
let mut desired_ecb = FighterDesiredECB {
top: FGVec2::lit("0", "2"),
bottom: FGVec2::ZERO,
left: FGVec2::lit("-1", "1"),
right: FGVec2::lit("1", "1"),
};
let mut ledge_info = FighterLedgeInformation {
regrab_lockout_remaining_frames: 5,
..default()
};
let previous_ecb = FighterPreviousECB::from(ecb);
let mut presentation_snap = FighterPresentationSnap::default();
let context = CollisionContext {
translation: &mut translation,
prev_translation: &previous_translation,
input: &input,
velocity: &mut velocity,
knockback_velocity: &mut knockback_velocity,
knockback_state: &mut knockback_state,
surface: &mut surface,
ecb: &mut ecb,
desired_ecb: &mut desired_ecb,
ledge_info: &mut ledge_info,
prev_ecb: &previous_ecb,
stage_collision: &stage_collision,
leave_ground_ecb_lock_duration: 0,
presentation_snap: &mut presentation_snap,
fighter_ledge_collision_box: FGRect {
origin: FGVec2::lit("-1", "1"),
end: FGVec2::lit("1", "-1"),
},
downward_stick_threshold: FGi32::ONE,
waveland_snap_distance: FGi32::ZERO,
};
assert!(context.air_collide_with_ledges().is_none());
context.ledge_info.regrab_lockout_remaining_frames = 0;
assert_eq!(
context.air_collide_with_ledges().map(|result| result.ledge),
Some(ledge_id)
);
}
}
+4 -1
View File
@@ -46,7 +46,10 @@ impl FighterStateImpl for PlatformPassState {
air::collision_interrupt( air::collision_interrupt(
state_context, state_context,
crate::fighter::state::land::LandingType::Normal, crate::fighter::state::land::LandingType::Normal,
true, crate::fighter::collision::AirCollisionOptions {
can_pass_through_soft_platforms: true,
..Default::default()
},
) )
} }
-1
View File
@@ -48,7 +48,6 @@ impl FighterStateImpl for RunState {
ground::apply_grounded_motion( ground::apply_grounded_motion(
state_context.velocity, state_context.velocity,
state_context.translation, state_context.translation,
state_context.prev_translation,
); );
} }
-1
View File
@@ -40,7 +40,6 @@ impl FighterStateImpl for WalkState {
ground::apply_grounded_motion( ground::apply_grounded_motion(
state_context.velocity, state_context.velocity,
state_context.translation, state_context.translation,
state_context.prev_translation,
); );
} }
+13 -5
View File
@@ -1,6 +1,6 @@
use bevy::prelude::*; use bevy::prelude::*;
use crate::stage::line::StageLineID; use crate::{fighter::FighterLedgeInformation, stage::line::StageLineID};
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq)] #[derive(Clone, Copy, Debug, Hash, PartialEq, Eq)]
pub enum EcbLockPolicy { pub enum EcbLockPolicy {
@@ -53,8 +53,9 @@ impl FighterSurfaceState {
} }
} }
pub(crate) fn land(&mut self, line_id: StageLineID) { pub(crate) fn land(&mut self, line_id: StageLineID, ledge_info: &mut FighterLedgeInformation) {
*self = Self::Grounded { line_id }; *self = Self::Grounded { line_id };
ledge_info.grab_count = 0;
} }
pub fn clear_polygon_ignore(&mut self, polygon: usize) { pub fn clear_polygon_ignore(&mut self, polygon: usize) {
@@ -151,7 +152,11 @@ mod tests {
polygon: 2, polygon: 2,
segment: 3, segment: 3,
}; };
surface.land(line_id); let mut ledge_info = FighterLedgeInformation {
regrab_lockout_remaining_frames: 0,
grab_count: 0,
};
surface.land(line_id, &mut ledge_info);
assert!(surface.is_grounded()); assert!(surface.is_grounded());
assert_eq!(surface.line_id(), Some(line_id)); assert_eq!(surface.line_id(), Some(line_id));
@@ -220,8 +225,11 @@ mod tests {
surface.ignore_polygon(3, 5); surface.ignore_polygon(3, 5);
surface.apply_airborne_policy(EcbLockPolicy::Restart, 2); surface.apply_airborne_policy(EcbLockPolicy::Restart, 2);
assert!(surface.is_polygon_ignored(3)); assert!(surface.is_polygon_ignored(3));
let mut ledge_info = FighterLedgeInformation {
surface.land(StageLineID { polygon: 0, segment: 0 }); regrab_lockout_remaining_frames: 0,
grab_count: 0,
};
surface.land(StageLineID { polygon: 0, segment: 0 }, &mut ledge_info);
assert!(!surface.is_polygon_ignored(3)); assert!(!surface.is_polygon_ignored(3));
} }
} }
+13
View File
@@ -10,11 +10,15 @@ use crate::{math::int::FGi32, menus::style::FGUiStyle};
pub struct FighterSettingsCommon { pub struct FighterSettingsCommon {
pub walk_speed_ease: FGi32, pub walk_speed_ease: FGi32,
/// Horizontal position nudge applied to each overlapping grounded fighter.
pub grounded_push_nudge: FGi32,
/// Maximum allowed horizontal velocity /// Maximum allowed horizontal velocity
pub ground_max_horizontal_velocity: FGi32, pub ground_max_horizontal_velocity: FGi32,
/// Ground friction applied when the fighter is above the walk speed /// Ground friction applied when the fighter is above the walk speed
pub ground_friction_over_walk_speed_multiplier: FGi32, pub ground_friction_over_walk_speed_multiplier: FGi32,
/// Minimum active launch frames between hits before airborne knockback stacks.
pub knockback_stacking_window: u32, pub knockback_stacking_window: u32,
pub knockback_decay_per_frame: FGi32, pub knockback_decay_per_frame: FGi32,
@@ -48,6 +52,13 @@ pub struct FighterSettingsCommon {
pub angel_platform_invulnerability_duration: u32, pub angel_platform_invulnerability_duration: u32,
/// Frames during which a fighter cannot grab any ledge after dropping from one.
pub ledge_drop_regrab_lockout_duration_frames: u32,
/// How many frames (+ the ledge animation duration) the fighter will be invulnerable after grabbing the ledge
pub ledge_grab_invulnerability_duration: u32,
/// How many times the fighter can grab the ledge without landing and still get invulnerability
pub max_ledge_grab_count: u32,
/// When hit while the receiver is in the air, use this angle /// When hit while the receiver is in the air, use this angle
pub sakurai_angle_aerial_angle: FGi32, pub sakurai_angle_aerial_angle: FGi32,
/// When hit while the receiver is in the ground and at low knockback, use this angle /// When hit while the receiver is in the ground and at low knockback, use this angle
@@ -56,6 +67,8 @@ pub struct FighterSettingsCommon {
pub sakurai_angle_high_knockback_angle: FGi32, pub sakurai_angle_high_knockback_angle: FGi32,
/// past this threshold, the knockback is considered high, so it will use [sakurai_angle_high_knockback_angle] /// past this threshold, the knockback is considered high, so it will use [sakurai_angle_high_knockback_angle]
pub sakurai_angle_knockback_threshold: FGi32, pub sakurai_angle_knockback_threshold: FGi32,
pub waveland_snap_distance: FGi32,
} }
#[derive(Reflect, Serialize, Deserialize, Clone)] #[derive(Reflect, Serialize, Deserialize, Clone)]
#[reflect(opaque)] #[reflect(opaque)]
+450 -112
View File
@@ -1,28 +1,31 @@
//! Standalone, read-only attack-script previewer used by `hitbox-editor`. //! Standalone, read-only attack-script previewer used by `hitbox-editor`.
use bevy::{camera::CameraProjection, gltf::Gltf, prelude::*, world_serialization::WorldAssetRoot}; use std::f32::consts::PI;
use bevy::{
camera::ScalingMode,
dev_tools::infinite_grid::{InfiniteGrid, InfiniteGridPlugin, InfiniteGridSettings},
gltf::Gltf,
prelude::*,
world_serialization::WorldAssetRoot,
};
use bevy_egui::{EguiContexts, EguiPrimaryContextPass, egui}; use bevy_egui::{EguiContexts, EguiPrimaryContextPass, egui};
use bevy_ggrs::SnapshotPlugin;
use clap::{Parser, ValueEnum}; use clap::{Parser, ValueEnum};
use egui_extras::Column;
use itertools::Itertools;
use crate::{ use crate::{
GameAssetPlugin, GameAssetPlugin, egui_color_convert::ColorToEgui, fighter::{
fighter::{ animation::FighterAnimationFrame, attack::{AttackHitbox, AttackKind, HitStop}, baked_animation::{
animation::FighterAnimationFrame,
attack::{AttackHitbox, AttackKind},
baked_animation::{
BakedAnimationAssetProcessingPlugin, BakedAnimationSamplingSet, BakedAnimationAssetProcessingPlugin, BakedAnimationSamplingSet,
BakedAnimationVisualPlugin, BakedFighterAnimations, FighterBoneIndexMap, BakedAnimationVisualPlugin, BakedFighterAnimations, FighterBoneIndexMap,
FighterBoneMatrices, FixedMat4, FighterBoneMatrices, FixedMat4,
}, }, manifest::{FighterHurtbox, FighterManifest}, visual::FighterAnimations,
manifest::{FighterHurtbox, FighterManifest}, }, filled_gizmos::{FilledGizmos, FilledGizmosPlugin}, game_settings::GameSettings, math::{
visual::FighterAnimations,
},
filled_gizmos::{FilledGizmos, FilledGizmosPlugin},
math::{
int::{FGi32, FGi32Ext}, int::{FGi32, FGi32Ext},
vec3::FGVec3, vec3::FGVec3,
}, }, scripting::{FighterAttackScript, importer::FighterScriptImportPlugin},
scripting::{FighterAttackScript, importer::FighterScriptImportPlugin},
}; };
#[derive(Clone, Copy, Debug, ValueEnum)] #[derive(Clone, Copy, Debug, ValueEnum)]
@@ -39,6 +42,7 @@ pub enum ViewerAttack {
UpSmash, UpSmash,
DownSmash, DownSmash,
ForwardSmash, ForwardSmash,
DashAttack,
} }
impl From<ViewerAttack> for AttackKind { impl From<ViewerAttack> for AttackKind {
@@ -56,6 +60,7 @@ impl From<ViewerAttack> for AttackKind {
ViewerAttack::UpSmash => Self::UpSmash, ViewerAttack::UpSmash => Self::UpSmash,
ViewerAttack::DownSmash => Self::DownSmash, ViewerAttack::DownSmash => Self::DownSmash,
ViewerAttack::ForwardSmash => Self::ForwardSmash, ViewerAttack::ForwardSmash => Self::ForwardSmash,
ViewerAttack::DashAttack => Self::DashAttack,
} }
} }
} }
@@ -67,7 +72,7 @@ pub struct HitboxViewerArgs {
#[arg(long, default_value = "fighters/test/test.fighter.ron")] #[arg(long, default_value = "fighters/test/test.fighter.ron")]
pub manifest: String, pub manifest: String,
/// Attack script and matching animation to preview. /// Attack script and matching animation to preview.
#[arg(long, value_enum, default_value_t = ViewerAttack::Jab)] #[arg(long, value_enum, default_value_t = ViewerAttack::NeutralAir)]
pub attack: ViewerAttack, pub attack: ViewerAttack,
/// Start with fighter hurtboxes hidden. /// Start with fighter hurtboxes hidden.
#[arg(long)] #[arg(long)]
@@ -76,10 +81,14 @@ pub struct HitboxViewerArgs {
#[derive(Resource)] #[derive(Resource)]
struct ViewerAssets { struct ViewerAssets {
settings: Handle<GameSettings>,
manifest: Handle<FighterManifest>, manifest: Handle<FighterManifest>,
manifest_path: String,
manifest_choices: Vec<(String, Handle<FighterManifest>)>,
model: Option<Handle<Gltf>>, model: Option<Handle<Gltf>>,
baked: Option<Handle<BakedFighterAnimations>>, baked: Option<Handle<BakedFighterAnimations>>,
script: Option<Handle<FighterAttackScript>>, script: Option<Handle<FighterAttackScript>>,
script_attack: Option<AttackKind>,
fighter: Option<Entity>, fighter: Option<Entity>,
error: Option<String>, error: Option<String>,
} }
@@ -91,33 +100,59 @@ struct ViewerState {
playing: bool, playing: bool,
show_hurtboxes: bool, show_hurtboxes: bool,
elapsed: f32, elapsed: f32,
manifest_path: String,
} }
const VIEWER_ATTACKS: [AttackKind; 13] = [
AttackKind::NeutralAir,
AttackKind::ForwardAir,
AttackKind::BackAir,
AttackKind::DownAir,
AttackKind::UpAir,
AttackKind::Jab,
AttackKind::UpTilt,
AttackKind::DownTilt,
AttackKind::ForwardTilt,
AttackKind::UpSmash,
AttackKind::DownSmash,
AttackKind::ForwardSmash,
AttackKind::DashAttack,
];
pub struct HitboxViewerPlugin; pub struct HitboxViewerPlugin;
impl Plugin for HitboxViewerPlugin { impl Plugin for HitboxViewerPlugin {
fn build(&self, app: &mut App) { fn build(&self, app: &mut App) {
let args = app.world().resource::<HitboxViewerArgs>(); let (attack, show_hurtboxes, manifest_path) = {
let attack = args.attack.into(); let args = app.world().resource::<HitboxViewerArgs>();
let show_hurtboxes = !args.hide_hurtboxes; (
args.attack.into(),
!args.hide_hurtboxes,
args.manifest.clone(),
)
};
app.add_plugins(( app.add_plugins((
SnapshotPlugin,
GameAssetPlugin, GameAssetPlugin,
FighterScriptImportPlugin, FighterScriptImportPlugin,
BakedAnimationAssetProcessingPlugin, BakedAnimationAssetProcessingPlugin,
BakedAnimationVisualPlugin, BakedAnimationVisualPlugin,
FilledGizmosPlugin, FilledGizmosPlugin,
InfiniteGridPlugin,
)) ))
.insert_resource(ViewerState { .insert_resource(ViewerState {
attack, attack,
frame: 0, frame: 0,
playing: true, playing: false,
show_hurtboxes, show_hurtboxes,
elapsed: 0.0, elapsed: 0.0,
manifest_path,
}) })
.add_systems(Startup, setup) .add_systems(Startup, setup)
.add_systems( .add_systems(
FixedUpdate, FixedUpdate,
( (
apply_viewer_selection,
request_fighter_dependencies, request_fighter_dependencies,
spawn_preview_fighter, spawn_preview_fighter,
handle_keyboard, handle_keyboard,
@@ -133,17 +168,28 @@ impl Plugin for HitboxViewerPlugin {
} }
fn setup(mut commands: Commands, asset_server: Res<AssetServer>, args: Res<HitboxViewerArgs>) { fn setup(mut commands: Commands, asset_server: Res<AssetServer>, args: Res<HitboxViewerArgs>) {
let manifest_path = args.manifest.clone();
commands.insert_resource(ViewerAssets { commands.insert_resource(ViewerAssets {
manifest: asset_server.load(args.manifest.clone()), settings: asset_server.load("game_settings.ron"),
manifest: asset_server.load(manifest_path.clone()),
manifest_path: manifest_path.clone(),
manifest_choices: vec![(manifest_path.clone(), asset_server.load(manifest_path))],
model: None, model: None,
baked: None, baked: None,
script: None, script: None,
script_attack: None,
fighter: None, fighter: None,
error: None, error: None,
}); });
commands.spawn(( commands.spawn((
Name::new("Hitbox viewer camera"), Name::new("Hitbox viewer camera"),
Camera3d::default(), Camera3d::default(),
Projection::from(OrthographicProjection {
scaling_mode: ScalingMode::FixedVertical {
viewport_height: 60.0,
},
..OrthographicProjection::default_3d()
}),
Transform::from_xyz(0.0, 9.0, 38.0).looking_at(Vec3::new(0.0, 8.0, 0.0), Vec3::Y), Transform::from_xyz(0.0, 9.0, 38.0).looking_at(Vec3::new(0.0, 8.0, 0.0), Vec3::Y),
)); ));
commands.spawn(( commands.spawn((
@@ -160,30 +206,102 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>, args: Res<Hitbo
brightness: 250.0, brightness: 250.0,
affects_lightmapped_meshes: true, affects_lightmapped_meshes: true,
}); });
let mut trf = Transform::IDENTITY;
trf.rotate_local_x(PI * 0.5);
commands.spawn((InfiniteGrid, InfiniteGridSettings { ..default() }, trf));
}
fn apply_viewer_selection(
mut commands: Commands,
asset_server: Res<AssetServer>,
manifests: Res<Assets<FighterManifest>>,
mut viewer: ResMut<ViewerAssets>,
mut state: ResMut<ViewerState>,
) {
if viewer.manifest_path == state.manifest_path {
return;
}
viewer.manifest_path = state.manifest_path.clone();
viewer.manifest = asset_server.load(viewer.manifest_path.clone());
viewer.model = None;
viewer.baked = None;
viewer.script = None;
viewer.script_attack = None;
viewer.error = None;
if let Some(fighter) = viewer.fighter.take() {
commands.entity(fighter).despawn();
}
state.frame = 0;
state.elapsed = 0.0;
state.playing = false;
if let Some(manifest) = manifests.get(&viewer.manifest) {
if !manifest.attack_scripts.contains_key(&state.attack) {
if let Some(attack) = VIEWER_ATTACKS
.iter()
.copied()
.find(|attack| manifest.attack_scripts.contains_key(attack))
{
state.attack = attack;
}
}
}
} }
fn request_fighter_dependencies( fn request_fighter_dependencies(
asset_server: Res<AssetServer>, asset_server: Res<AssetServer>,
settings: Res<Assets<GameSettings>>,
manifests: Res<Assets<FighterManifest>>, manifests: Res<Assets<FighterManifest>>,
mut viewer: ResMut<ViewerAssets>, mut viewer: ResMut<ViewerAssets>,
state: Res<ViewerState>, mut state: ResMut<ViewerState>,
) { ) {
if viewer.model.is_some() { if let Some(settings) = settings.get(&viewer.settings) {
return; for path in &settings.fighter_manifest_paths {
if !viewer
.manifest_choices
.iter()
.any(|(known, _)| known == path)
{
viewer
.manifest_choices
.push((path.clone(), asset_server.load(path.clone())));
}
}
} }
let Some(manifest) = manifests.get(&viewer.manifest) else { let Some(manifest) = manifests.get(&viewer.manifest) else {
return; return;
}; };
let Some(script_path) = manifest.attack_scripts.get(&state.attack) else { let Some(script_path) = manifest.attack_scripts.get(&state.attack) else {
if let Some(attack) = VIEWER_ATTACKS
.iter()
.copied()
.find(|attack| manifest.attack_scripts.contains_key(attack))
{
state.attack = attack;
return;
}
viewer.error = Some(format!( viewer.error = Some(format!(
"{:?} has no {:?} attack script", "{:?} has no {:?} attack script",
manifest.id, state.attack manifest.id, state.attack
)); ));
return; return;
}; };
viewer.model = Some(asset_server.load(manifest.model_path.clone())); if viewer.script_attack != Some(state.attack) {
viewer.baked = Some(asset_server.load(manifest.baked_animation_path.clone())); viewer.script = None;
viewer.script = Some(asset_server.load(script_path.clone())); viewer.script_attack = None;
state.frame = 0;
state.elapsed = 0.0;
state.playing = false;
}
if viewer.model.is_none() {
viewer.model = Some(asset_server.load(manifest.model_path.clone()));
}
if viewer.baked.is_none() {
viewer.baked = Some(asset_server.load(manifest.baked_animation_path.clone()));
}
if viewer.script.is_none() {
viewer.script = Some(asset_server.load(script_path.clone()));
viewer.script_attack = Some(state.attack);
}
viewer.error = None; viewer.error = None;
} }
@@ -349,7 +467,6 @@ fn draw_preview(
scripts: Res<Assets<FighterAttackScript>>, scripts: Res<Assets<FighterAttackScript>>,
baked_assets: Res<Assets<BakedFighterAnimations>>, baked_assets: Res<Assets<BakedFighterAnimations>>,
manifests: Res<Assets<FighterManifest>>, manifests: Res<Assets<FighterManifest>>,
mut gizmos: Gizmos,
mut filled: FilledGizmos, mut filled: FilledGizmos,
) { ) {
let (Some(script_handle), Some(baked_handle)) = (&viewer.script, &viewer.baked) else { let (Some(script_handle), Some(baked_handle)) = (&viewer.script, &viewer.baked) else {
@@ -398,7 +515,6 @@ fn draw_preview(
&previous_animation, &previous_animation,
manifest.model_scale, manifest.model_scale,
fighter_transform, fighter_transform,
&mut gizmos,
&mut filled, &mut filled,
); );
} }
@@ -411,7 +527,6 @@ fn draw_hitbox(
previous_animation: &FighterAnimationFrame, previous_animation: &FighterAnimationFrame,
model_scale: FGi32, model_scale: FGi32,
fighter_transform: FixedMat4, fighter_transform: FixedMat4,
gizmos: &mut Gizmos,
filled: &mut FilledGizmos, filled: &mut FilledGizmos,
) { ) {
let Some(current_bone) = let Some(current_bone) =
@@ -451,13 +566,16 @@ fn draw_hitbox(
transform.to_isometry(), transform.to_isometry(),
radius, radius,
length * 0.5, length * 0.5,
Color::srgba(1.0, 0.1, 0.05, 0.32), bevy::color::Srgba {
alpha: 0.32,
..hitbox.get_debug_draw_color()
},
); );
gizmos.primitive_3d( /*gizmos.primitive_3d(
&Capsule3d::new(radius, length), &Capsule3d::new(radius, length),
transform.to_isometry(), transform.to_isometry(),
Color::srgb(1.0, 0.15, 0.1), Color::srgb(1.0, 0.15, 0.1),
); );*/
} }
fn draw_hurtbox( fn draw_hurtbox(
@@ -487,10 +605,204 @@ fn draw_hurtbox(
); );
} }
fn draw_summary_ui(
ui: &mut egui::Ui,
script: &FighterAttackScript,
end: u32,
) {
egui::Grid::new("Summary Grid")
.num_columns(4)
.striped(true)
.show(ui, |ui| {
ui.label("First active");
ui.label("Last active");
ui.label("Total");
ui.label("IASA");
ui.end_row();
ui.label(
script
.hitboxes
.iter()
.map(|hb| hb.start_frame)
.min()
.map(|frame| format!("{}", frame))
.unwrap_or("-".to_owned()),
);
ui.label(
script
.hitboxes
.iter()
.map(|hb| hb.end_frame)
.max()
.map(|frame| format!("{}", frame - 1))
.unwrap_or("-".to_owned()),
);
ui.label(format!("{}", end));
let iasa_frame_label = if let Some(iasa_frame) = script.iasa_frame {
format!("{}", iasa_frame)
} else {
"-".to_owned()
};
ui.label(iasa_frame_label);
ui.end_row();
ui.label("Landing lag");
ui.label("Autocancel");
ui.label("Damage");
ui.end_row();
let damages = script
.hitboxes
.iter()
.map(|hb| hb.damage)
.sorted()
.dedup()
.map(|d| format!("{}", d))
.join(" / ");
ui.label(
script
.landing_duration
.map(|duration| format!("{}", duration))
.unwrap_or("-".to_string()),
);
let autocancel_text =
if let Some(wont_autocancel_window) = script.wont_autocancel_window {
let autocancel_start = if wont_autocancel_window.0 > 0 {
format!("{}", wont_autocancel_window.0)
} else {
"-".to_string()
};
let autocancel_end = if wont_autocancel_window.1 < end {
format!("{}", wont_autocancel_window.1)
} else {
"-".to_string()
};
format!("<{} {}>", autocancel_start, autocancel_end)
} else {
"-".to_string()
};
ui.label(autocancel_text);
ui.label(format!("{} %", damages));
ui.end_row();
ui.label("Base knockback");
ui.label("Knockback Growth");
ui.label("Set knockback");
ui.label("Angle");
ui.end_row();
let base_knockbacks = script
.hitboxes
.iter()
.map(|hb| hb.knockback)
.sorted()
.dedup()
.map(|d| format!("{}", d))
.join(" / ");
ui.label(base_knockbacks);
let knockback_growths = script
.hitboxes
.iter()
.map(|hb| hb.knockback_growth)
.sorted()
.dedup()
.map(|d| format!("{}", d))
.join(" / ");
ui.label(knockback_growths);
ui.label("-");
let angles = script
.hitboxes
.iter()
.map(|hb| hb.angle.to_melee_angle_representation())
.sorted()
.dedup()
.map(|d| {
format!("{}", d)
})
.join(" / ");
ui.label(angles);
});
ui.separator();
const COLS: [&str; 8] = [
"Hitbox",
"Damage",
"Angle",
"Base Knockback",
"Knockback Growth",
"Set Knockback",
"Hitstop Attacker",
"Hitstop Defender",
];
let table_builder = egui_extras::TableBuilder::new(ui)
.striped(true)
.resizable(true)
.cell_layout(egui::Layout::left_to_right(egui::Align::Center))
.columns(Column::remainder(), COLS.len());
table_builder.header(20.0, |mut header| {
for col in COLS {
header.col(|ui| {
ui.label(col);
});
}
}).body(|body| {
body.rows(18.0, script.hitboxes.len(), |mut row| {
let hitbox = &script.hitboxes[row.index()];
let hitbox_color = hitbox.get_debug_draw_color().to_egui();
row.col(|ui| {
let (response, painter) = ui.allocate_painter(egui::Vec2::new(16.0, 16.0), egui::Sense::empty());
painter.rect_filled(
response.rect,
2.0,
hitbox_color,
);
ui.label(format!("ID {}", hitbox.id));
});
row.col(|ui| {
ui.label(format!("{} %", hitbox.damage));
});
row.col(|ui| {
ui.label(format!("{}", hitbox.angle));
});
row.col(|ui| {
ui.label(format!("{}", hitbox.knockback));
});
row.col(|ui| {
ui.label(format!("{}", hitbox.knockback_growth));
});
// TODO: Set knockback
row.col(|ui| {
ui.label("-");
});
row.col(|ui| {
ui.label(format!("{}", HitStop::calculate(hitbox.damage, false)));
});
row.col(|ui| {
ui.label(format!("{} ({} crouched)", HitStop::calculate(hitbox.damage, false), HitStop::calculate(hitbox.damage, true)));
});
});
});
}
fn draw_ui( fn draw_ui(
mut contexts: EguiContexts, mut contexts: EguiContexts,
mut state: ResMut<ViewerState>, mut state: ResMut<ViewerState>,
viewer: Res<ViewerAssets>, viewer: Res<ViewerAssets>,
manifests: Res<Assets<FighterManifest>>,
scripts: Res<Assets<FighterAttackScript>>, scripts: Res<Assets<FighterAttackScript>>,
baked_assets: Res<Assets<BakedFighterAnimations>>, baked_assets: Res<Assets<BakedFighterAnimations>>,
) -> Result { ) -> Result {
@@ -499,10 +811,62 @@ fn draw_ui(
.script .script
.as_ref() .as_ref()
.and_then(|handle| scripts.get(handle)); .and_then(|handle| scripts.get(handle));
egui::Window::new("Attack")
.anchor(egui::Align2::RIGHT_TOP, egui::vec2(-10.0, 10.0))
.resizable(true)
.show(contexts.ctx_mut()?, |ui| {
ui.horizontal(|ui| {
egui::ComboBox::from_id_salt("viewer-fighter")
.selected_text(
manifests
.get(&viewer.manifest)
.map(|manifest| format!("{:?}", manifest.id))
.unwrap_or_else(|| state.manifest_path.clone()),
)
.show_ui(ui, |ui| {
for (path, handle) in &viewer.manifest_choices {
let label = manifests
.get(handle)
.map(|manifest| format!("{:?}", manifest.id))
.unwrap_or_else(|| path.clone());
if ui
.selectable_label(state.manifest_path == *path, label)
.clicked()
{
state.manifest_path = path.clone();
}
}
});
egui::ComboBox::from_id_salt("viewer-attack")
.selected_text(format!("{:?}", state.attack))
.show_ui(ui, |ui| {
if let Some(manifest) = manifests.get(&viewer.manifest) {
for attack in VIEWER_ATTACKS {
if manifest.attack_scripts.contains_key(&attack) {
ui.selectable_value(
&mut state.attack,
attack,
format!("{:?}", attack),
);
}
}
}
});
});
ui.vertical(|ui| {
let Some(script) = script else {
ui.spinner();
ui.label("Waiting for the processed attack script…");
return;
};
draw_summary_ui(ui, script, end);
});
});
egui::Window::new("Timeline") egui::Window::new("Timeline")
.anchor(egui::Align2::CENTER_BOTTOM, egui::vec2(0.0, -10.0)) .anchor(egui::Align2::CENTER_BOTTOM, egui::vec2(0.0, -10.0))
.resizable(true) .resizable(false)
.default_size(egui::vec2(780.0, 190.0)) .default_size(egui::vec2(780.0, 250.0))
.show(contexts.ctx_mut()?, |ui| { .show(contexts.ctx_mut()?, |ui| {
ui.horizontal(|ui| { ui.horizontal(|ui| {
if ui if ui
@@ -521,8 +885,6 @@ fn draw_ui(
} }
ui.label(format!("Frame {} / {}", state.frame, end.saturating_sub(1))); ui.label(format!("Frame {} / {}", state.frame, end.saturating_sub(1)));
ui.checkbox(&mut state.show_hurtboxes, "Hurtboxes"); ui.checkbox(&mut state.show_hurtboxes, "Hurtboxes");
ui.separator();
ui.label(format!("{:?}", state.attack));
}); });
if let Some(error) = &viewer.error { if let Some(error) = &viewer.error {
ui.colored_label(egui::Color32::RED, error); ui.colored_label(egui::Color32::RED, error);
@@ -532,82 +894,12 @@ fn draw_ui(
ui.label("Waiting for the processed attack script…"); ui.label("Waiting for the processed attack script…");
return; return;
}; };
draw_summary_timeline(ui, &mut state, script, end); //draw_summary_timeline(ui, &mut state, script, end);
draw_timeline(ui, &mut state, script, end); draw_timeline(ui, &mut state, script, end);
}); });
Ok(()) Ok(())
} }
fn draw_summary_timeline(
ui: &mut egui::Ui,
state: &mut ViewerState,
script: &FighterAttackScript,
end: u32,
) {
let row_height = 20.0;
let label_width = 55.0;
let height = (row_height + 25.0f32).min(ui.available_height());
let (response, painter) = ui.allocate_painter(
egui::vec2(ui.available_width(), height),
egui::Sense::click_and_drag(),
);
let rect = response.rect;
let timeline = egui::Rect::from_min_max(
egui::pos2(rect.left() + label_width, rect.top()),
rect.right_bottom(),
);
if (response.clicked() || response.dragged())
&& let Some(pointer) = response.interact_pointer_pos()
&& timeline.contains(pointer)
{
let fraction = ((pointer.x - timeline.left()) / timeline.width()).clamp(0.0, 1.0);
state.frame = ((end.saturating_sub(1)) as f32 * fraction).round() as u32;
state.playing = false;
}
for frame in 0..end {
if frame % 5 != 0 {
continue;
}
let x = frame_x(timeline, frame, end);
painter.line_segment(
[egui::pos2(x, rect.top()), egui::pos2(x, rect.bottom())],
egui::Stroke::new(1.0_f32, egui::Color32::from_gray(55)),
);
painter.text(
egui::pos2(x + 2.0, rect.top()),
egui::Align2::LEFT_TOP,
frame.to_string(),
egui::FontId::monospace(10.0),
egui::Color32::GRAY,
);
}
for frame in 0..end {
let top = rect.top() + 20.0 as f32;
painter.text(
egui::pos2(rect.left(), top + 2.0),
egui::Align2::LEFT_TOP,
format!("HB {}", 2),
egui::FontId::monospace(12.0),
egui::Color32::LIGHT_GRAY,
);
let active_hitbox = script
.hitboxes
.iter()
.filter(|hitbox| hitbox.start_frame <= frame && hitbox.end_frame > frame)
.max_by(|a, b| a.id.cmp(&b.id));
let bar = egui::Rect::from_min_max(
egui::pos2(frame_x(timeline, frame, end), top + 2.0),
egui::pos2(frame_x(timeline, frame + 1, end), top + row_height - 2.0),
);
if let Some(_active_hitbox) = active_hitbox {
painter.rect_filled(bar, 2.0, egui::Color32::from_rgb(245, 75, 55));
} else {
painter.rect_stroke(bar, 2.0, egui::Stroke::new(2.0f32, egui::Color32::from_rgb(75, 75, 75)), egui::StrokeKind::Inside);
}
}
}
fn draw_timeline( fn draw_timeline(
ui: &mut egui::Ui, ui: &mut egui::Ui,
state: &mut ViewerState, state: &mut ViewerState,
@@ -616,8 +908,9 @@ fn draw_timeline(
) { ) {
let row_height = 20.0; let row_height = 20.0;
let label_width = 55.0; let label_width = 55.0;
// +1 for the summary layer
let height = let height =
(script.hitboxes.len().max(1) as f32 * row_height + 25.0).min(ui.available_height()); ((script.hitboxes.len().max(1) + 1) as f32 * row_height + 25.0).min(ui.available_height());
let (response, painter) = ui.allocate_painter( let (response, painter) = ui.allocate_painter(
egui::vec2(ui.available_width(), height), egui::vec2(ui.available_width(), height),
egui::Sense::click_and_drag(), egui::Sense::click_and_drag(),
@@ -652,12 +945,56 @@ fn draw_timeline(
egui::Color32::GRAY, egui::Color32::GRAY,
); );
} }
// Draw summary row
for frame in 0..end {
let top = rect.top() + 20.0 as f32;
let active_hitbox = script
.hitboxes
.iter()
.filter(|hitbox| hitbox.start_frame <= frame && hitbox.end_frame > frame)
.max_by(|a, b| a.id.cmp(&b.id));
let bar = egui::Rect::from_min_max(
egui::pos2(frame_x(timeline, frame, end), top + 2.0),
egui::pos2(frame_x(timeline, frame + 1, end), top + row_height - 2.0),
);
if let Some(active_hitbox) = active_hitbox {
painter.rect_filled(bar, 2.0, active_hitbox.get_debug_draw_color().to_egui());
}
let stroke_color = if let Some(iasa_frame) = script.iasa_frame
&& frame == iasa_frame
{
Some(bevy::color::palettes::tailwind::CYAN_300)
} else if let Some(wont_autocancel_window) = script.wont_autocancel_window
&& (frame < wont_autocancel_window.0 || frame > wont_autocancel_window.1)
{
Some(bevy::color::palettes::tailwind::LIME_300)
} else if let None = active_hitbox {
Some(bevy::color::palettes::tailwind::GRAY_600)
} else {
None
};
if let Some(stroke_color) = stroke_color {
painter.rect_stroke(
bar,
2.0,
egui::Stroke::new(2.0f32, stroke_color.to_egui()),
egui::StrokeKind::Inside,
);
}
}
// Draw hitbox rows
for (row, hitbox) in script.hitboxes.iter().enumerate() { for (row, hitbox) in script.hitboxes.iter().enumerate() {
let row = row + 1;
let top = rect.top() + 20.0 + row as f32 * row_height; let top = rect.top() + 20.0 + row as f32 * row_height;
painter.text( painter.text(
egui::pos2(rect.left(), top + 2.0), egui::pos2(rect.left(), top + 2.0),
egui::Align2::LEFT_TOP, egui::Align2::LEFT_TOP,
format!("HB {}", hitbox.id), format!("{}", hitbox.id),
egui::FontId::monospace(12.0), egui::FontId::monospace(12.0),
egui::Color32::LIGHT_GRAY, egui::Color32::LIGHT_GRAY,
); );
@@ -673,10 +1010,11 @@ fn draw_timeline(
bar, bar,
2.0, 2.0,
if active { if active {
egui::Color32::from_rgb(245, 75, 55) hitbox.get_debug_draw_color()
} else { } else {
egui::Color32::from_rgb(125, 48, 42) hitbox.get_debug_draw_color().darker(0.2)
}, }
.to_egui(),
); );
} }
let playhead = frame_x(timeline, state.frame, end); let playhead = frame_x(timeline, state.frame, end);
+352 -70
View File
@@ -9,6 +9,8 @@ use crate::fighter::FighterFacingDirection;
use crate::fighter::attack::AttackKind; use crate::fighter::attack::AttackKind;
use crate::game_settings::GameSettings; use crate::game_settings::GameSettings;
use crate::input::{DigitalAction, FighterInputFrame}; use crate::input::{DigitalAction, FighterInputFrame};
use crate::math::int::FGi32;
use crate::math::vec::FGVec2;
use crate::netcode::GGRSCfg; use crate::netcode::GGRSCfg;
use crate::player::Player; use crate::player::Player;
@@ -22,6 +24,7 @@ pub enum FighterCommands {
SmashMoveDown, SmashMoveDown,
SmashMoveLeft, SmashMoveLeft,
SmashMoveRight, SmashMoveRight,
TapJump,
} }
pub(crate) fn second_binding_pressed( pub(crate) fn second_binding_pressed(
@@ -32,7 +35,7 @@ pub(crate) fn second_binding_pressed(
} }
impl FighterCommands { impl FighterCommands {
pub const COUNT: usize = 8; pub const COUNT: usize = 9;
pub const fn index(self) -> usize { pub const fn index(self) -> usize {
match self { match self {
@@ -44,6 +47,7 @@ impl FighterCommands {
Self::SmashMoveDown => 5, Self::SmashMoveDown => 5,
Self::SmashMoveLeft => 6, Self::SmashMoveLeft => 6,
Self::SmashMoveRight => 7, Self::SmashMoveRight => 7,
Self::TapJump => 8,
} }
} }
} }
@@ -62,6 +66,34 @@ pub enum FighterAttackCommandType {
TiltAttackRight, TiltAttackRight,
} }
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq)]
pub enum FlickDirection {
Up,
Down,
Left,
Right,
}
impl FlickDirection {
const fn smash_move_command(self) -> FighterCommands {
match self {
Self::Up => FighterCommands::SmashMoveUp,
Self::Down => FighterCommands::SmashMoveDown,
Self::Left => FighterCommands::SmashMoveLeft,
Self::Right => FighterCommands::SmashMoveRight,
}
}
const fn smash_attack_command(self) -> FighterAttackCommandType {
match self {
Self::Up => FighterAttackCommandType::SmashAttackUp,
Self::Down => FighterAttackCommandType::SmashAttackDown,
Self::Left => FighterAttackCommandType::SmashAttackLeft,
Self::Right => FighterAttackCommandType::SmashAttackRight,
}
}
}
impl FighterAttackCommandType { impl FighterAttackCommandType {
pub fn to_attack_kind_grounded(&self) -> AttackKind { pub fn to_attack_kind_grounded(&self) -> AttackKind {
match self { match self {
@@ -191,6 +223,149 @@ impl ButtonHistory {
} }
} }
#[derive(Clone, Copy, Debug, Hash)]
struct FlickAxisState {
age: u8,
eligible: bool,
consumed: bool,
command_emitted: bool,
}
impl Default for FlickAxisState {
fn default() -> Self {
Self {
age: u8::MAX,
eligible: false,
consumed: false,
command_emitted: false,
}
}
}
impl FlickAxisState {
fn update(
&mut self,
current: FGi32,
previous: FGi32,
reset_threshold: FGi32,
axis_threshold: FGi32,
frame_threshold: u8,
) {
if current.abs() < reset_threshold {
*self = Self::default();
return;
}
if previous.abs() < reset_threshold || previous.signum() != current.signum() {
self.age = 1;
self.consumed = false;
self.command_emitted = false;
} else {
self.age = self.age.saturating_add(1);
}
self.eligible =
!self.consumed && current.abs() >= axis_threshold && self.age <= frame_threshold;
}
}
#[derive(Clone, Copy, Debug, Default, Hash)]
struct StickFlickState {
x: FlickAxisState,
y: FlickAxisState,
}
impl StickFlickState {
fn update(
&mut self,
current: FGVec2,
previous: FGVec2,
reset_threshold: FGi32,
axis_threshold: FGi32,
frame_threshold: u8,
) {
self.x.update(
current.x,
previous.x,
reset_threshold,
axis_threshold,
frame_threshold,
);
self.y.update(
current.y,
previous.y,
reset_threshold,
axis_threshold,
frame_threshold,
);
}
fn peek(&self, value: FGVec2) -> Option<FlickDirection> {
self.resolve(value, self.x.eligible, self.y.eligible)
}
/// Returns each axis that has not produced a passive command during this
/// gesture. This does not consume the flick, so an attack can still use
/// the remainder of its smash-input window.
fn next_commands(&mut self, value: FGVec2) -> [Option<FlickDirection>; 2] {
let use_x = self.x.eligible && !self.x.command_emitted;
let use_y = self.y.eligible && !self.y.command_emitted;
if use_x {
self.x.command_emitted = true;
}
if use_y {
self.y.command_emitted = true;
}
[
use_x.then_some(if value.x.is_positive() {
FlickDirection::Right
} else {
FlickDirection::Left
}),
use_y.then_some(if value.y.is_positive() {
FlickDirection::Up
} else {
FlickDirection::Down
}),
]
}
fn consume(&mut self, value: FGVec2) -> Option<FlickDirection> {
let direction = self.peek(value)?;
// Simultaneous eligible axes are one diagonal gesture. Consuming only
// the selected axis would expose the other axis on the next frame.
if self.x.eligible {
self.x.consumed = true;
self.x.eligible = false;
}
if self.y.eligible {
self.y.consumed = true;
self.y.eligible = false;
}
Some(direction)
}
fn resolve(&self, value: FGVec2, use_x: bool, use_y: bool) -> Option<FlickDirection> {
if use_x {
Some(if value.x.is_positive() {
FlickDirection::Right
} else {
FlickDirection::Left
})
} else if use_y {
Some(if value.y.is_positive() {
FlickDirection::Up
} else {
FlickDirection::Down
})
} else {
None
}
}
}
/// Per-fighter input state. Every field is deterministic rollback state. /// Per-fighter input state. Every field is deterministic rollback state.
#[derive(Component, Clone, Copy, Hash)] #[derive(Component, Clone, Copy, Hash)]
#[require(Rollback)] #[require(Rollback)]
@@ -201,8 +376,8 @@ pub struct FighterInput {
button_history: [ButtonHistory; 3], button_history: [ButtonHistory; 3],
prev_frame: FighterInputFrame, prev_frame: FighterInputFrame,
current_frame: FighterInputFrame, current_frame: FighterInputFrame,
frames_in_x_flick_deadzone: u8, movement_flick: StickFlickState,
frames_in_y_flick_deadzone: u8, directional_attack_flick: StickFlickState,
attack_command: FighterAttackCommandType, attack_command: FighterAttackCommandType,
} }
@@ -215,8 +390,8 @@ impl Default for FighterInput {
button_history: [ButtonHistory::default(); 3], button_history: [ButtonHistory::default(); 3],
prev_frame: FighterInputFrame::default(), prev_frame: FighterInputFrame::default(),
current_frame: FighterInputFrame::default(), current_frame: FighterInputFrame::default(),
frames_in_x_flick_deadzone: 0xFE, movement_flick: StickFlickState::default(),
frames_in_y_flick_deadzone: 0xFE, directional_attack_flick: StickFlickState::default(),
attack_command: FighterAttackCommandType::Neutral, attack_command: FighterAttackCommandType::Neutral,
} }
} }
@@ -366,8 +541,26 @@ impl FighterInput {
self.current_frame.bindings_for(action).count() self.current_frame.bindings_for(action).count()
} }
pub fn get_frames_in_smash_move_deadzone(&self) -> u8 { pub fn peek_movement_flick(&self) -> Option<FlickDirection> {
self.frames_in_x_flick_deadzone self.movement_flick.peek(self.current_frame.movement)
}
pub fn peek_movement_flick_dbg(&self) -> u8 {
self.movement_flick.y.age
}
pub fn consume_movement_flick(&mut self) -> Option<FlickDirection> {
self.movement_flick.consume(self.current_frame.movement)
}
pub fn peek_directional_attack_flick(&self) -> Option<FlickDirection> {
self.directional_attack_flick
.peek(self.current_frame.directional_attack)
}
pub fn consume_directional_attack_flick(&mut self) -> Option<FlickDirection> {
self.directional_attack_flick
.consume(self.current_frame.directional_attack)
} }
pub fn set_attack_command_type(&mut self, command: FighterAttackCommandType) { pub fn set_attack_command_type(&mut self, command: FighterAttackCommandType) {
self.attack_command = command; self.attack_command = command;
@@ -439,31 +632,30 @@ pub fn postprocess_input(
); );
} }
let x_abs = input.current_frame.movement.x.abs(); let movement = input.current_frame.movement;
let y_abs = input.current_frame.movement.y.abs(); let previous_movement = input.prev_frame.movement;
let directional_attack = input.current_frame.directional_attack;
let previous_directional_attack = input.prev_frame.directional_attack;
let x_abs = movement.x.abs();
let y_abs = movement.y.abs();
let reset_deadzone = game_settings.input_common.smash_input_reset_axis_threshold; let reset_deadzone = game_settings.input_common.smash_input_reset_axis_threshold;
let axis_threshold = game_settings.input_common.smash_input_axis_threshold; let axis_threshold = game_settings.input_common.smash_input_axis_threshold;
let frame_threshold = game_settings.input_common.smash_input_frame_threshold; let frame_threshold = game_settings.input_common.smash_input_frame_threshold;
if x_abs < reset_deadzone { input.movement_flick.update(
input.frames_in_x_flick_deadzone = 0xFE; movement,
} else if input.prev_frame.movement.x.abs() < reset_deadzone previous_movement,
|| input.prev_frame.movement.x.signum() != input.current_frame.movement.x.signum() reset_deadzone,
{ axis_threshold,
input.frames_in_x_flick_deadzone = 1; frame_threshold,
} else { );
input.frames_in_x_flick_deadzone = input.frames_in_x_flick_deadzone.saturating_add(1); input.directional_attack_flick.update(
} directional_attack,
previous_directional_attack,
if y_abs < reset_deadzone { reset_deadzone,
input.frames_in_y_flick_deadzone = 0xFE; axis_threshold,
} else if input.prev_frame.movement.y.abs() < reset_deadzone frame_threshold,
|| input.prev_frame.movement.y.signum() != input.current_frame.movement.y.signum() );
{
input.frames_in_y_flick_deadzone = 1;
} else {
input.frames_in_y_flick_deadzone = input.frames_in_y_flick_deadzone.saturating_add(1);
}
let tap = game_settings.input_common.input_buffer_size; let tap = game_settings.input_common.input_buffer_size;
let jump_pressed = input.is_pressed(DigitalAction::Jump); let jump_pressed = input.is_pressed(DigitalAction::Jump);
@@ -483,58 +675,40 @@ pub fn postprocess_input(
input.set_lifetime(FighterCommands::GuardHold, tap); input.set_lifetime(FighterCommands::GuardHold, tap);
} }
let mut y_flick_detected = for flick in input
y_abs >= axis_threshold && input.frames_in_y_flick_deadzone <= frame_threshold; .movement_flick
let mut x_flick_detected = .next_commands(movement)
x_abs >= axis_threshold && input.frames_in_x_flick_deadzone <= frame_threshold; .into_iter()
if y_flick_detected { .flatten()
input.clear_command(FighterCommands::SmashMoveUp); {
input.clear_command(FighterCommands::SmashMoveDown); let command = flick.smash_move_command();
input.frames_in_y_flick_deadzone = 0xFF; match flick {
let command = if input.current_frame.movement.y > 0.0 { FlickDirection::Up | FlickDirection::Down => {
FighterCommands::SmashMoveUp input.clear_command(FighterCommands::SmashMoveUp);
} else { input.clear_command(FighterCommands::SmashMoveDown);
FighterCommands::SmashMoveDown }
}; FlickDirection::Left | FlickDirection::Right => {
input.clear_command(FighterCommands::SmashMoveLeft);
input.clear_command(FighterCommands::SmashMoveRight);
}
}
input.set_lifetime(command, tap); input.set_lifetime(command, tap);
} if flick == FlickDirection::Up {
if x_flick_detected { input.set_lifetime(FighterCommands::TapJump, tap);
input.clear_command(FighterCommands::SmashMoveLeft); }
input.clear_command(FighterCommands::SmashMoveRight);
input.frames_in_x_flick_deadzone = 0xFF;
let command = if input.current_frame.movement.x > 0.0 {
FighterCommands::SmashMoveRight
} else {
FighterCommands::SmashMoveLeft
};
input.set_lifetime(command, tap);
}
if x_flick_detected && y_flick_detected {
x_flick_detected = x_abs > y_abs;
y_flick_detected = !x_flick_detected;
} }
if attack_pressed { if attack_pressed {
let attack_type = if y_flick_detected { let attack_type = if let Some(flick) = input.consume_movement_flick() {
if input.current_frame.movement.y > 0.0 { flick.smash_attack_command()
FighterAttackCommandType::SmashAttackUp
} else {
FighterAttackCommandType::SmashAttackDown
}
} else if x_flick_detected {
if input.current_frame.movement.x > 0.0 {
FighterAttackCommandType::SmashAttackRight
} else {
FighterAttackCommandType::SmashAttackLeft
}
} else if x_abs > y_abs { } else if x_abs > y_abs {
if input.current_frame.movement.x.is_positive() { if movement.x.is_positive() {
FighterAttackCommandType::TiltAttackRight FighterAttackCommandType::TiltAttackRight
} else { } else {
FighterAttackCommandType::TiltAttackLeft FighterAttackCommandType::TiltAttackLeft
} }
} else if y_abs > x_abs { } else if y_abs > x_abs {
if input.current_frame.movement.y.is_positive() { if movement.y.is_positive() {
FighterAttackCommandType::TiltAttackUp FighterAttackCommandType::TiltAttackUp
} else { } else {
FighterAttackCommandType::TiltAttackDown FighterAttackCommandType::TiltAttackDown
@@ -542,10 +716,16 @@ pub fn postprocess_input(
} else { } else {
FighterAttackCommandType::Neutral FighterAttackCommandType::Neutral
}; };
input.set_lifetime(FighterCommands::Attack, tap); input.set_lifetime(FighterCommands::Attack, tap);
input.set_attack_command_type(attack_type); input.set_attack_command_type(attack_type);
} }
if let Some(flick) = input.consume_directional_attack_flick() {
input.set_lifetime(FighterCommands::Attack, tap);
input.set_attack_command_type(flick.smash_attack_command());
}
for command in FighterCommands::iter() { for command in FighterCommands::iter() {
input.update_hold(command); input.update_hold(command);
} }
@@ -557,6 +737,20 @@ mod tests {
use super::*; use super::*;
use crate::input::ActionBindingMask; use crate::input::ActionBindingMask;
const RESET_THRESHOLD: FGi32 = FGi32::lit("0.2");
const AXIS_THRESHOLD: FGi32 = FGi32::lit("0.8");
const FRAME_THRESHOLD: u8 = 3;
fn update_flick(state: &mut StickFlickState, current: FGVec2, previous: FGVec2) {
state.update(
current,
previous,
RESET_THRESHOLD,
AXIS_THRESHOLD,
FRAME_THRESHOLD,
);
}
fn advance_command(input: &mut FighterInput, command: FighterCommands) { fn advance_command(input: &mut FighterInput, command: FighterCommands) {
input.reduce_command_lifetime(command); input.reduce_command_lifetime(command);
input.update_hold(command); input.update_hold(command);
@@ -577,6 +771,94 @@ mod tests {
assert!(second_binding_pressed(current, previous)); assert!(second_binding_pressed(current, previous));
} }
#[test]
fn flick_remains_available_for_the_configured_window() {
let mut flick = StickFlickState::default();
let right = FGVec2::lit("1", "0");
update_flick(&mut flick, right, FGVec2::ZERO);
assert_eq!(flick.peek(right), Some(FlickDirection::Right));
for _ in 2..=FRAME_THRESHOLD {
update_flick(&mut flick, right, right);
assert_eq!(flick.peek(right), Some(FlickDirection::Right));
}
update_flick(&mut flick, right, right);
assert_eq!(flick.peek(right), None);
}
#[test]
fn passive_command_does_not_consume_flick() {
let mut flick = StickFlickState::default();
let right = FGVec2::lit("1", "0");
update_flick(&mut flick, right, FGVec2::ZERO);
assert_eq!(
flick.next_commands(right),
[Some(FlickDirection::Right), None]
);
assert_eq!(flick.next_commands(right), [None, None]);
assert_eq!(flick.peek(right), Some(FlickDirection::Right));
update_flick(&mut flick, right, right);
assert_eq!(flick.consume(right), Some(FlickDirection::Right));
assert_eq!(flick.peek(right), None);
}
#[test]
fn consumed_flick_rearms_after_returning_below_reset_threshold() {
let mut flick = StickFlickState::default();
let right = FGVec2::lit("1", "0");
update_flick(&mut flick, right, FGVec2::ZERO);
assert_eq!(flick.consume(right), Some(FlickDirection::Right));
update_flick(&mut flick, right, right);
assert_eq!(flick.peek(right), None);
update_flick(&mut flick, FGVec2::ZERO, right);
update_flick(&mut flick, right, FGVec2::ZERO);
assert_eq!(flick.peek(right), Some(FlickDirection::Right));
}
#[test]
fn flick_can_reach_activation_threshold_after_entering_reset_deadzone() {
let mut flick = StickFlickState::default();
let partial = FGVec2::lit("0.4", "0");
let right = FGVec2::lit("1", "0");
update_flick(&mut flick, partial, FGVec2::ZERO);
assert_eq!(flick.peek(partial), None);
update_flick(&mut flick, right, partial);
assert_eq!(flick.peek(right), Some(FlickDirection::Right));
}
#[test]
fn diagonal_flick_prioritizes_horizontal_and_consumes_the_gesture() {
let mut flick = StickFlickState::default();
let diagonal = FGVec2::lit("0.9", "1");
update_flick(&mut flick, diagonal, FGVec2::ZERO);
assert_eq!(
flick.next_commands(diagonal),
[Some(FlickDirection::Right), Some(FlickDirection::Up)]
);
assert_eq!(flick.consume(diagonal), Some(FlickDirection::Right));
assert_eq!(flick.peek(diagonal), None);
}
#[test]
fn direction_reversal_starts_a_new_flick() {
let mut flick = StickFlickState::default();
let right = FGVec2::lit("1", "0");
let left = FGVec2::lit("-1", "0");
update_flick(&mut flick, right, FGVec2::ZERO);
assert_eq!(flick.consume(right), Some(FlickDirection::Right));
update_flick(&mut flick, left, right);
assert_eq!(flick.peek(left), Some(FlickDirection::Left));
}
#[test] #[test]
fn command_can_be_consumed_without_erasing_raw_input() { fn command_can_be_consumed_without_erasing_raw_input() {
let mut input = FighterInput::default(); let mut input = FighterInput::default();
+17
View File
@@ -9,6 +9,7 @@ use crate::math::vec::FGVec2;
pub fn sample_gamepad(pad: &Gamepad, input_map: &BaseInputMap) -> FighterInputFrame { pub fn sample_gamepad(pad: &Gamepad, input_map: &BaseInputMap) -> FighterInputFrame {
let mut input_frame = FighterInputFrame::default(); let mut input_frame = FighterInputFrame::default();
let mut movement = Vec2::ZERO; let mut movement = Vec2::ZERO;
let mut directional_attack = Vec2::ZERO;
for gamepad_element in &input_map.gamepad { for gamepad_element in &input_map.gamepad {
match &gamepad_element.binding { match &gamepad_element.binding {
@@ -34,12 +35,24 @@ pub fn sample_gamepad(pad: &Gamepad, input_map: &BaseInputMap) -> FighterInputFr
movement.y += sign as f32 movement.y += sign as f32
} }
} }
InputMapAction::AttackXDir(sign) => {
if pressed {
directional_attack.x += sign as f32;
}
}
InputMapAction::AttackYDir(sign) => {
if pressed {
directional_attack.y += sign as f32;
}
}
} }
} }
// gamepad does not have a separate axis for left and right, so sign here should be 1 // gamepad does not have a separate axis for left and right, so sign here should be 1
GamepadBinding::Axis(axis, sign) => { GamepadBinding::Axis(axis, sign) => {
let value = pad.get(*axis).unwrap_or(0.0) * (*sign as f32); let value = pad.get(*axis).unwrap_or(0.0) * (*sign as f32);
match gamepad_element.action { match gamepad_element.action {
InputMapAction::AttackXDir(_) => directional_attack.x += value,
InputMapAction::AttackYDir(_) => directional_attack.y += value,
InputMapAction::MovementXDir(_) => movement.x += value, InputMapAction::MovementXDir(_) => movement.x += value,
InputMapAction::MovementYDir(_) => movement.y += value, InputMapAction::MovementYDir(_) => movement.y += value,
_ => {} _ => {}
@@ -49,6 +62,10 @@ pub fn sample_gamepad(pad: &Gamepad, input_map: &BaseInputMap) -> FighterInputFr
} }
input_frame.movement = FGVec2::new(FGi32::from_num(movement.x), FGi32::from_num(movement.y)); input_frame.movement = FGVec2::new(FGi32::from_num(movement.x), FGi32::from_num(movement.y));
input_frame.directional_attack = FGVec2::new(
FGi32::from_num(directional_attack.x),
FGi32::from_num(directional_attack.y),
);
input_frame input_frame
} }
+6
View File
@@ -39,6 +39,12 @@ pub fn sample_keyboard(key: &ButtonInput<KeyCode>, input_map: &BaseInputMap) ->
); );
} }
} }
InputMapAction::AttackXDir(sign) => {
input_frame.directional_attack.x += (sign) * action_strength;
}
InputMapAction::AttackYDir(sign) => {
input_frame.directional_attack.y += (sign) * action_strength;
}
} }
} }
+3
View File
@@ -12,6 +12,8 @@ pub enum InputActionState {
#[derive(Debug)] #[derive(Debug)]
pub enum InputMapAction { pub enum InputMapAction {
AttackXDir(i32),
AttackYDir(i32),
MovementXDir(i32), MovementXDir(i32),
MovementYDir(i32), MovementYDir(i32),
Jump, Jump,
@@ -26,6 +28,7 @@ impl InputMapAction {
Self::Shield => Some(crate::input::DigitalAction::Shield), Self::Shield => Some(crate::input::DigitalAction::Shield),
Self::Attack => Some(crate::input::DigitalAction::Attack), Self::Attack => Some(crate::input::DigitalAction::Attack),
Self::MovementXDir(_) | Self::MovementYDir(_) => None, Self::MovementXDir(_) | Self::MovementYDir(_) => None,
Self::AttackYDir(_) | Self::AttackXDir(_) => None,
} }
} }
} }
+24 -1
View File
@@ -14,7 +14,7 @@ pub mod gamepad;
pub mod keyboard; pub mod keyboard;
pub mod map; pub mod map;
pub use buffer::{FighterCommands, FighterInput}; pub use buffer::{FighterCommands, FighterInput, FlickDirection};
pub use frame::{ActionBindingMask, DigitalAction, DigitalActionBindings, FighterInputFrame}; pub use frame::{ActionBindingMask, DigitalAction, DigitalActionBindings, FighterInputFrame};
pub use map::{ pub use map::{
BaseInputMap, GamepadBinding, GamepadInputMapElement, InputActionState, InputMapAction, BaseInputMap, GamepadBinding, GamepadInputMapElement, InputActionState, InputMapAction,
@@ -136,6 +136,11 @@ impl Plugin for FighterInputPlugin {
action: InputMapAction::Jump, action: InputMapAction::Jump,
binding_slot: 0, binding_slot: 0,
}, },
GamepadInputMapElement {
binding: GamepadBinding::Button(GamepadButton::West),
action: InputMapAction::Jump,
binding_slot: 1,
},
GamepadInputMapElement { GamepadInputMapElement {
binding: GamepadBinding::Button(GamepadButton::LeftTrigger2), binding: GamepadBinding::Button(GamepadButton::LeftTrigger2),
action: InputMapAction::Shield, action: InputMapAction::Shield,
@@ -152,6 +157,17 @@ impl Plugin for FighterInputPlugin {
action: InputMapAction::Attack, action: InputMapAction::Attack,
binding_slot: 0, binding_slot: 0,
}, },
//C-stick
GamepadInputMapElement {
binding: GamepadBinding::Axis(GamepadAxis::RightStickX, 1),
action: InputMapAction::AttackXDir(1),
binding_slot: 0,
},
GamepadInputMapElement {
binding: GamepadBinding::Axis(GamepadAxis::RightStickY, 1),
action: InputMapAction::AttackYDir(1),
binding_slot: 0,
},
], ],
}) })
.insert_resource(MenuInputMap { .insert_resource(MenuInputMap {
@@ -259,6 +275,13 @@ fn preprocess_input_frame(frame: &mut FighterInputFrame, game_settings: &GameSet
if frame.movement.y.abs() < game_settings.input_common.stick_deadzone { if frame.movement.y.abs() < game_settings.input_common.stick_deadzone {
frame.movement.y = FGi32::ZERO; frame.movement.y = FGi32::ZERO;
} }
if frame.directional_attack.x.abs() < game_settings.input_common.stick_deadzone {
frame.directional_attack.x = FGi32::ZERO;
}
if frame.directional_attack.y.abs() < game_settings.input_common.stick_deadzone {
frame.directional_attack.y = FGi32::ZERO;
}
} }
fn read_local_inputs( fn read_local_inputs(
+2
View File
@@ -48,6 +48,7 @@ pub mod fighter;
pub mod filled_gizmos; pub mod filled_gizmos;
pub mod game_settings; pub mod game_settings;
pub mod input; pub mod input;
#[cfg(feature = "hitbox-viewer")]
pub mod hitbox_viewer; pub mod hitbox_viewer;
pub mod match_loading; pub mod match_loading;
pub mod match_runtime; pub mod match_runtime;
@@ -62,6 +63,7 @@ pub mod scripting;
pub mod stage; pub mod stage;
pub mod texture_reference; pub mod texture_reference;
pub mod ui; pub mod ui;
pub mod egui_color_convert;
#[derive(States, Debug, Clone, Copy, Eq, PartialEq, Hash, Default)] #[derive(States, Debug, Clone, Copy, Eq, PartialEq, Hash, Default)]
pub enum AppState { pub enum AppState {
+10
View File
@@ -363,6 +363,16 @@ pub fn prepare_match(
); );
return; return;
} }
if !baked.contains_bone(&manifest.root_motion_bone) {
fail_match(
&mut next_state,
&format!(
"{:?} references missing root motion bone {:?}",
character.fighter, manifest.root_motion_bone
),
);
return;
}
let ecb_bone_indices = baked.bone_names.iter().enumerate().filter_map(|(idx, name)| { let ecb_bone_indices = baked.bone_names.iter().enumerate().filter_map(|(idx, name)| {
if manifest.ecb_bones.contains(name) { if manifest.ecb_bones.contains(name) {
+26 -11
View File
@@ -1,10 +1,17 @@
use bevy::{gltf::GltfMaterialName, pbr::{ExtendedMaterial, MaterialExtension}, prelude::*, render::render_resource::AsBindGroup, shader::ShaderRef, world_serialization::WorldInstanceReady}; use bevy::{
gltf::GltfMaterialName,
pbr::{ExtendedMaterial, MaterialExtension},
prelude::*,
render::render_resource::AsBindGroup,
shader::ShaderRef,
world_serialization::WorldInstanceReady,
};
pub type FighterMaterial = ExtendedMaterial<StandardMaterial, FighterMaterialExtension>; pub type FighterMaterial = ExtendedMaterial<StandardMaterial, FighterMaterialExtension>;
#[derive(Component)] #[derive(Component)]
pub struct FighterMesh { pub struct FighterMesh {
pub fighter: Entity pub fighter: Entity,
} }
#[derive(Asset, AsBindGroup, Reflect, Debug, Clone, Default)] #[derive(Asset, AsBindGroup, Reflect, Debug, Clone, Default)]
@@ -56,8 +63,6 @@ pub fn bind_fighter_material(
continue; continue;
}; };
dbg!(material_name);
if !material_name.starts_with("Fighter_") { if !material_name.starts_with("Fighter_") {
continue; continue;
} }
@@ -66,12 +71,22 @@ pub fn bind_fighter_material(
continue; continue;
}; };
commands.entity(entity).insert((MeshMaterial3d(asset_materials.add(ExtendedMaterial { commands
base: StandardMaterial { .entity(entity)
// can be used in forward or deferred mode .remove::<MeshMaterial3d<StandardMaterial>>()
..original_material.clone() .insert((
}, MeshMaterial3d(asset_materials.add(ExtendedMaterial {
extension: FighterMaterialExtension::new(bevy::color::palettes::css::BLUE.into()) base: StandardMaterial {
})), FighterMesh { fighter: scene_ready.entity })); // can be used in forward or deferred mode
..original_material.clone()
},
extension: FighterMaterialExtension::new(
bevy::color::palettes::css::BLUE.into(),
),
})),
FighterMesh {
fighter: scene_ready.entity,
},
));
} }
} }
+1 -5
View File
@@ -8,16 +8,12 @@ pub mod fighter_material;
pub struct ShinesparkMaterialPlugin; pub struct ShinesparkMaterialPlugin;
pub fn startup_test(asset_server: Res<AssetServer>) {
let test: Handle<Shader> = asset_server.load("embedded://shinespark/shaders/fighter.wgsl");
dbg!(test);
}
impl Plugin for ShinesparkMaterialPlugin { impl Plugin for ShinesparkMaterialPlugin {
fn build(&self, app: &mut App) { fn build(&self, app: &mut App) {
let omit_prefix = ""; let omit_prefix = "";
embedded_asset!(app, omit_prefix, "shaders/fighter.wgsl"); embedded_asset!(app, omit_prefix, "shaders/fighter.wgsl");
app.add_systems(Startup, startup_test) app
.add_observer(fighter_material::bind_fighter_material) .add_observer(fighter_material::bind_fighter_material)
.add_plugins(MaterialPlugin::<fighter_material::FighterMaterial>::default()); .add_plugins(MaterialPlugin::<fighter_material::FighterMaterial>::default());
} }
+1
View File
@@ -3,3 +3,4 @@ pub mod segment;
pub mod vec; pub mod vec;
pub mod fixed_transform; pub mod fixed_transform;
pub mod vec3; pub mod vec3;
pub mod rect;
+12
View File
@@ -0,0 +1,12 @@
use crate::math::vec::FGVec2;
pub struct FGRect {
pub origin: FGVec2,
pub end: FGVec2,
}
impl FGRect {
pub fn contains_point(&self, point: FGVec2) -> bool {
point.x >= self.origin.x && point.y <= self.origin.y && point.x <= self.end.x && point.y >= self.end.y
}
}
+2 -2
View File
@@ -153,8 +153,8 @@ pub fn navigate(
Ok(_entity) => { Ok(_entity) => {
// Successfully navigated // Successfully navigated
} }
Err(e) => { Err(_e) => {
error!("Navigation error: {}", e) //error!("Navigation error: {}", e)
} }
} }
} }
+3 -3
View File
@@ -17,14 +17,14 @@ pub enum GameplaySet {
Input, Input,
/// Decide whether the current fighter state hands off to another one. /// Decide whether the current fighter state hands off to another one.
Interrupt, Interrupt,
/// Sample the animation pose selected by the interrupt pass.
Animation,
/// Run the fighter state that survived the interrupt pass. /// Run the fighter state that survived the interrupt pass.
StateUpdate, StateUpdate,
/// Integrate velocities into positions. /// Integrate velocities into positions.
Physics, Physics,
/// Resolve the integrated positions against the stage. /// Resolve the integrated positions against the stage.
Collision, Collision,
/// Solve collision boxes
Animation,
/// Resolve attacks /// Resolve attacks
Attacks, Attacks,
/// Advance match rules and detect the end of the match. /// Advance match rules and detect the end of the match.
@@ -42,9 +42,9 @@ impl Plugin for GameplaySchedulePlugin {
( (
GameplaySet::Input, GameplaySet::Input,
GameplaySet::Interrupt, GameplaySet::Interrupt,
GameplaySet::Animation,
GameplaySet::StateUpdate, GameplaySet::StateUpdate,
GameplaySet::Physics, GameplaySet::Physics,
GameplaySet::Animation,
GameplaySet::Collision, GameplaySet::Collision,
GameplaySet::Attacks, GameplaySet::Attacks,
GameplaySet::MatchRules, GameplaySet::MatchRules,
+23 -8
View File
@@ -1,6 +1,5 @@
use bevy::prelude::*; use bevy::prelude::*;
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
use std::collections::HashSet;
use crate::{fighter::attack::AttackHitbox, math::int::FGi32}; use crate::{fighter::attack::AttackHitbox, math::int::FGi32};
@@ -15,22 +14,38 @@ pub enum MoveAngleKind {
#[derive(Asset, Reflect, Serialize, Deserialize)] #[derive(Asset, Reflect, Serialize, Deserialize)]
pub struct FighterAttackScript { pub struct FighterAttackScript {
pub hitboxes: Vec<AttackHitbox>, pub hitboxes: Vec<AttackHitbox>,
pub iasa_frame: u32, pub iasa_frame: Option<u32>,
pub wont_autocancel_window: (u32, u32), pub wont_autocancel_window: Option<(u32, u32)>,
pub landing_duration: Option<u32>,
pub use_root_motion: bool
} }
impl FighterAttackScript { impl FighterAttackScript {
pub fn validate(&self) -> Result<(), String> { pub fn validate(&self) -> Result<(), String> {
let mut ids = HashSet::with_capacity(self.hitboxes.len());
for hitbox in &self.hitboxes { for hitbox in &self.hitboxes {
hitbox.validate()?; hitbox.validate()?;
if !ids.insert(hitbox.id) { }
return Err(format!("duplicate hitbox id {}", hitbox.id)); for (index, left) in self.hitboxes.iter().enumerate() {
for right in self.hitboxes.iter().skip(index + 1) {
if left.id == right.id
&& left.start_frame < right.end_frame
&& right.start_frame < left.end_frame
{
return Err(format!(
"hitbox id {} has overlapping intervals {}..{} and {}..{}",
left.id, left.start_frame, left.end_frame, right.start_frame,
right.end_frame
));
}
} }
} }
if self.wont_autocancel_window.0 > self.wont_autocancel_window.1 {
return Err("autocancel window end precedes its start".into()); if let Some(wont_autocancel_window) = self.wont_autocancel_window {
if wont_autocancel_window.0 > wont_autocancel_window.1 {
return Err("autocancel window end precedes its start".into());
}
} }
Ok(()) Ok(())
} }
} }
+223 -46
View File
@@ -1,6 +1,7 @@
use std::{cell::RefCell, collections::HashMap, rc::Rc}; use std::{cell::RefCell, collections::HashMap, rc::Rc};
use rhai::EvalAltResult; use rhai::EvalAltResult;
use serde::{Deserialize, Serialize};
use crate::{ use crate::{
fighter::attack::{self, AttackAngle, FighterDamage, Knockback, KnockbackType}, fighter::attack::{self, AttackAngle, FighterDamage, Knockback, KnockbackType},
@@ -10,11 +11,40 @@ use crate::{
#[derive(Debug, Default)] #[derive(Debug, Default)]
struct MoveCompiler { struct MoveCompiler {
hitboxes: HashMap<u32, attack::AttackHitbox>, hitboxes: Vec<attack::AttackHitbox>,
active_hitboxes: Vec<u32>, active_hitboxes: HashMap<u32, usize>,
wont_autocancel_window: Option<(u32, u32)>, wont_autocancel_window: Option<(u32, u32)>,
iasa_frame: Option<u32>, iasa_frame: Option<u32>,
landing_duration: Option<u32>,
cursor: u32, cursor: u32,
use_root_motion: bool,
}
#[derive(Debug, Serialize, Deserialize, Clone)]
pub struct SharedHitboxInfo {
damage: FighterDamage,
angle: AttackAngle,
knockback_type: KnockbackType,
knockback: Knockback,
knockback_growth: FGi32,
}
impl SharedHitboxInfo {
pub fn make(
damage: FighterDamage,
angle: AttackAngle,
knockback_type: KnockbackType,
knockback: Knockback,
knockback_growth: FGi32,
) -> Self {
Self {
damage,
angle,
knockback_type,
knockback,
knockback_growth,
}
}
} }
fn rhai_u32(value: i64, parameter: &str) -> Result<u32, Box<EvalAltResult>> { fn rhai_u32(value: i64, parameter: &str) -> Result<u32, Box<EvalAltResult>> {
@@ -43,28 +73,18 @@ impl MoveCompiler {
} }
fn remove_hitbox(&mut self, id: u32) -> Result<(), Box<EvalAltResult>> { fn remove_hitbox(&mut self, id: u32) -> Result<(), Box<EvalAltResult>> {
let hb = self let hitbox_index = *self
.hitboxes .active_hitboxes
.get_mut(&id) .get(&id)
.ok_or(format!("Can't remove hitbox with {id}: Hitbox not found"))?; .ok_or(format!("Can't remove hitbox with {id}: Hitbox not found"))?;
self.hitboxes[hitbox_index].end_frame = self.cursor;
let active_hbox_position = self.active_hitboxes.remove(&id);
self.active_hitboxes
.iter()
.position(|i| *i == id)
.ok_or(format!(
"Can't remove hitbox with ID {id}: Hitbox was not active"
))?;
hb.end_frame = self.cursor;
self.active_hitboxes.remove(active_hbox_position);
Ok(()) Ok(())
} }
fn remove_all_hitboxes(&mut self) -> Result<(), Box<EvalAltResult>> { fn remove_all_hitboxes(&mut self) -> Result<(), Box<EvalAltResult>> {
// We are gonna modify the array, so take a copy... // We are gonna modify the array, so take a copy...
for hitbox_id in self.active_hitboxes.clone() { for hitbox_id in self.active_hitboxes.keys().copied().collect::<Vec<_>>() {
self.remove_hitbox(hitbox_id)?; self.remove_hitbox(hitbox_id)?;
} }
@@ -95,16 +115,21 @@ impl MoveCompiler {
self.iasa_frame = Some(iasa_frame); self.iasa_frame = Some(iasa_frame);
} }
fn enable_root_motion(&mut self) {
self.use_root_motion = true;
}
fn into_attack_script(mut self) -> Result<FighterAttackScript, String> { fn into_attack_script(mut self) -> Result<FighterAttackScript, String> {
self.remove_all_hitboxes().map_err(|err| err.to_string())?; self.remove_all_hitboxes().map_err(|err| err.to_string())?;
let mut hitboxes: Vec<_> = self.hitboxes.into_values().collect(); let mut hitboxes = self.hitboxes;
hitboxes.sort_unstable_by_key(|hitbox| hitbox.id); hitboxes.sort_unstable_by_key(|hitbox| (hitbox.id, hitbox.start_frame));
let iasa_frame = self.iasa_frame.unwrap_or(100000);
let wont_autocancel_window = self.wont_autocancel_window.unwrap_or((0, 100000));
Ok(FighterAttackScript { Ok(FighterAttackScript {
hitboxes, hitboxes,
iasa_frame, iasa_frame: self.iasa_frame,
wont_autocancel_window, wont_autocancel_window: self.wont_autocancel_window,
landing_duration: self.landing_duration,
use_root_motion: self.use_root_motion,
}) })
} }
} }
@@ -117,7 +142,9 @@ pub fn register_common_types(engine: &mut rhai::Engine) {
.register_fn("knockback_normal", KnockbackType::make_normal) .register_fn("knockback_normal", KnockbackType::make_normal)
.register_fn("knockback_fixed", KnockbackType::make_fixed) .register_fn("knockback_fixed", KnockbackType::make_fixed)
.register_type_with_name::<AttackAngle>("Angle") .register_type_with_name::<AttackAngle>("Angle")
.register_fn("angle", |str: &str| AttackAngle::make_normal(FGi32::lit(str))) .register_fn("angle", |str: &str| {
AttackAngle::make_normal(FGi32::lit(str))
})
.register_fn("angle_sakurai", AttackAngle::make_sakurai) .register_fn("angle_sakurai", AttackAngle::make_sakurai)
.register_type_with_name::<Knockback>("Knockback") .register_type_with_name::<Knockback>("Knockback")
.register_fn("knockback", Knockback::lit) .register_fn("knockback", Knockback::lit)
@@ -128,6 +155,17 @@ pub fn register_common_types(engine: &mut rhai::Engine) {
.register_type_with_name::<FGVec3>("Vec3") .register_type_with_name::<FGVec3>("Vec3")
.register_fn("vec3", FGVec3::lit) .register_fn("vec3", FGVec3::lit)
.register_type_with_name::<FighterDamage>("FighterDamage") .register_type_with_name::<FighterDamage>("FighterDamage")
.register_type_with_name::<SharedHitboxInfo>("SharedHitboxInfo")
.register_fn(
"make_hitbox_info",
|damage: FighterDamage,
angle: AttackAngle,
knockback_type: KnockbackType,
knockback: Knockback,
knockback_growth: FGi32| {
SharedHitboxInfo::make(damage, angle, knockback_type, knockback, knockback_growth)
},
)
.register_fn("damage", FighterDamage::lit); .register_fn("damage", FighterDamage::lit);
} }
@@ -200,6 +238,48 @@ pub fn compile_script(text: &str) -> Result<FighterAttackScript, String> {
); );
} }
{
let mc = mc.clone();
engine.register_fn(
"enable_root_motion",
move || -> Result<(), Box<EvalAltResult>> {
let mut b = mc.borrow_mut();
b.enable_root_motion();
Ok(())
},
);
}
{
let mc = mc.clone();
engine.register_fn(
"hitbox",
move |id: i64,
group: i64,
bone: &str,
offset: FGVec3,
radius: FGi32,
shared: SharedHitboxInfo|
-> Result<(), Box<EvalAltResult>> {
add_hitbox(
&mc,
id,
group,
bone,
shared.damage,
offset,
radius,
shared.angle.clone(),
shared.knockback_type,
shared.knockback,
shared.knockback_growth,
)
},
);
}
// Keep the original script syntax working. Melee's default collision
// group is shared by all hitbox slots in an attack.
{ {
let mc = mc.clone(); let mc = mc.clone();
engine.register_fn( engine.register_fn(
@@ -214,18 +294,11 @@ pub fn compile_script(text: &str) -> Result<FighterAttackScript, String> {
knockback: Knockback, knockback: Knockback,
knockback_growth: FGi32| knockback_growth: FGi32|
-> Result<(), Box<EvalAltResult>> { -> Result<(), Box<EvalAltResult>> {
let mut b = mc.borrow_mut(); add_hitbox(
&mc,
// Rhai does not have first class u32 support, so we have to do this.
let id = rhai_u32(id, "hitbox id")?;
if b.hitboxes.contains_key(&id) {
return Err(format!("Hitbox with ID {} already existed!", id).into());
}
let hitbox = attack::AttackHitbox {
id, id,
bone: bone.to_owned(), 0,
bone,
damage, damage,
offset, offset,
radius, radius,
@@ -233,28 +306,92 @@ pub fn compile_script(text: &str) -> Result<FighterAttackScript, String> {
knockback_type, knockback_type,
knockback, knockback,
knockback_growth, knockback_growth,
start_frame: b.cursor, )
end_frame: b.cursor, },
}; );
}
b.hitboxes.insert(id, hitbox); {
b.active_hitboxes.push(id); let mc = mc.clone();
engine.register_fn(
Ok(()) "hitbox",
move |id: i64,
group: i64,
bone: &str,
damage: FighterDamage,
offset: FGVec3,
radius: FGi32,
angle: AttackAngle,
knockback_type: KnockbackType,
knockback: Knockback,
knockback_growth: FGi32|
-> Result<(), Box<EvalAltResult>> {
add_hitbox(
&mc,
id,
group,
bone,
damage,
offset,
radius,
angle,
knockback_type,
knockback,
knockback_growth,
)
}, },
); );
} }
engine.run(&text) engine.run(&text)
}; };
let script = result
result
.map(|_| { .map(|_| {
Rc::into_inner(mc) Rc::into_inner(mc)
.unwrap() .unwrap()
.into_inner() .into_inner()
.into_attack_script() .into_attack_script()
}) })
.map_err(|err| err.to_string())? .map_err(|err| err.to_string())??;
script.validate().map(|()| script)
}
fn add_hitbox(
mc: &Rc<RefCell<MoveCompiler>>,
raw_id: i64,
raw_group: i64,
bone: &str,
damage: FighterDamage,
offset: FGVec3,
radius: FGi32,
angle: AttackAngle,
knockback_type: KnockbackType,
knockback: Knockback,
knockback_growth: FGi32,
) -> Result<(), Box<EvalAltResult>> {
let mut b = mc.borrow_mut();
let id = rhai_u32(raw_id, "hitbox id")?;
let group = rhai_u32(raw_group, "hitbox group")?;
if b.active_hitboxes.contains_key(&id) {
return Err(format!("Hitbox with ID {} is already active!", id).into());
}
let hitbox_index = b.hitboxes.len();
let frame = b.cursor;
b.hitboxes.push(attack::AttackHitbox {
id,
group,
bone: bone.to_owned(),
damage,
offset,
radius,
angle,
knockback_type,
knockback,
knockback_growth,
start_frame: frame,
end_frame: frame,
});
b.active_hitboxes.insert(id, hitbox_index);
Ok(())
} }
#[cfg(test)] #[cfg(test)]
@@ -316,4 +453,44 @@ mod tests {
assert_eq!(script.hitboxes[0].start_frame, 1); assert_eq!(script.hitboxes[0].start_frame, 1);
assert_eq!(script.hitboxes[0].end_frame, 2); assert_eq!(script.hitboxes[0].end_frame, 2);
} }
#[test]
fn hitbox_ids_can_be_reused_after_removal() {
let script = compile_script(&format!(
"frame(1); {HITBOX} frame(2); remove_hitbox(0); frame(4); {HITBOX} frame(5);"
))
.unwrap();
assert_eq!(script.hitboxes.len(), 2);
assert_eq!(script.hitboxes[0].start_frame, 1);
assert_eq!(script.hitboxes[0].end_frame, 2);
assert_eq!(script.hitboxes[1].start_frame, 4);
assert_eq!(script.hitboxes[1].end_frame, 5);
}
#[test]
fn explicit_hitbox_group_is_compiled() {
let script = compile_script(
r#"frame(1); hitbox(7, 3, "hand_l", damage("1"), vec3("0", "0", "0"), fg32("1"), angle("0"), knockback_normal(), knockback("1"), fg32("1")); frame(2);"#,
)
.unwrap();
assert_eq!(script.hitboxes[0].id, 7);
assert_eq!(script.hitboxes[0].group, 3);
}
#[test]
fn legacy_hitboxes_share_the_default_collision_group() {
let script = compile_script(
r#"
frame(1);
hitbox(0, "hand_l", damage("1"), vec3("0", "0", "0"), fg32("1"), angle("0"), knockback_normal(), knockback("1"), fg32("1"));
hitbox(1, "hand_l", damage("1"), vec3("0", "0", "0"), fg32("1"), angle("0"), knockback_normal(), knockback("1"), fg32("1"));
frame(2);
"#,
)
.unwrap();
assert_eq!(script.hitboxes.iter().map(|hitbox| hitbox.group).collect::<Vec<_>>(), vec![0, 0]);
}
} }
+29 -5
View File
@@ -1,15 +1,15 @@
use bevy::{color::palettes::css::RED, prelude::*}; use bevy::{color::palettes::css::RED, prelude::*};
use crate::{ use crate::{
match_loading::MatchConfig, math::{int::FGi32, vec3::FGVec3}, stage::{ game_settings::GameSettings, match_loading::MatchConfig, math::{int::FGi32, vec3::FGVec3}, stage::{
line::StageCollision, line::{StageCollision, StageLedgeSide, StagePolyLineSegmentType}, manifest::{StageManifest, StageManifestRegistry},
manifest::{StageManifest, StageManifestRegistry},
}, },
}; };
pub fn debug_draw_scene(mut gizmos: Gizmos, stage_collision: Res<StageCollision>) { pub fn debug_draw_scene(mut gizmos: Gizmos, stage_collision: Res<StageCollision>, game_settings: Res<GameSettings>) {
for poly in stage_collision.stage_polys.iter() { for poly in stage_collision.stage_polys.iter() {
for segment in poly.segments.iter() { for (segment, next_segment) in poly.segments.iter().zip(poly.segments.iter().cycle().skip(1)) {
let wavedash_normal = ((next_segment.normal.to_vec2() + segment.normal.to_vec2()) * 0.5).normalize();
let from = segment.segment.point1().to_vec2(); let from = segment.segment.point1().to_vec2();
let to = segment.segment.point2().to_vec2(); let to = segment.segment.point2().to_vec2();
let from_3d = Vec3::new(from.x, from.y, 0.0); let from_3d = Vec3::new(from.x, from.y, 0.0);
@@ -18,8 +18,32 @@ pub fn debug_draw_scene(mut gizmos: Gizmos, stage_collision: Res<StageCollision>
gizmos.line(from_3d, end_3d, RED); gizmos.line(from_3d, end_3d, RED);
let midpoint = (from_3d + end_3d) * 0.5; let midpoint = (from_3d + end_3d) * 0.5;
gizmos.arrow(midpoint, midpoint + normal_3d, RED); gizmos.arrow(midpoint, midpoint + normal_3d, RED);
if matches!(segment.segment_type, StagePolyLineSegmentType::Floor) {
let radius = game_settings.fighter_common.waveland_snap_distance.to_num::<f32>();
let a = segment.segment.point1().to_vec2();
let a = Vec3::new(a.x, a.y, 0.0);
let b = segment.segment.point2().to_vec2();
let b = Vec3::new(b.x, b.y, 0.0);
let offset = Vec3::new(wavedash_normal.x, wavedash_normal.y, 0.0) * radius;
gizmos.line(a + offset, b + offset, bevy::color::palettes::css::HOT_PINK);
gizmos.line(a - offset, b - offset, bevy::color::palettes::css::HOT_PINK);
}
} }
} }
for ledge in &stage_collision.ledges {
let position = ledge.position.to_vec2().extend(0.0);
let direction = match ledge.hang_side {
StageLedgeSide::Left => Vec3::NEG_X,
StageLedgeSide::Right => Vec3::X,
};
gizmos.circle(position, 1.5, bevy::color::palettes::css::LIME);
gizmos.arrow(
position,
position + direction * 4.0,
bevy::color::palettes::css::LIME,
);
}
} }
pub fn debug_draw_blast_zones( pub fn debug_draw_blast_zones(
+77 -1
View File
@@ -3,7 +3,7 @@
use bevy::prelude::*; use bevy::prelude::*;
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
use crate::math::{segment::FGSegment2d, vec::FGVec2}; use crate::math::{rect::FGRect, segment::FGSegment2d, vec::FGVec2};
#[derive(Reflect, Clone, Copy, PartialEq, Serialize, Deserialize)] #[derive(Reflect, Clone, Copy, PartialEq, Serialize, Deserialize)]
pub enum StagePolyLineSegmentType { pub enum StagePolyLineSegmentType {
@@ -32,6 +32,27 @@ pub struct StageLineID {
pub segment: usize, pub segment: usize,
} }
/// Identifies a corner in the stage collision geometry.
#[derive(Reflect, Hash, Debug, Clone, Copy, Default, PartialEq, Eq)]
pub struct StageVertexID {
pub polygon: usize,
pub vertex: usize,
}
/// The side of a ledge on which a grabbing fighter hangs.
#[derive(Reflect, Serialize, Deserialize, Hash, Debug, Clone, Copy, PartialEq, Eq)]
pub enum StageLedgeSide {
Left,
Right,
}
#[derive(Reflect, Hash, Debug, Clone, Copy, PartialEq)]
pub struct StageLedge {
pub id: StageVertexID,
pub position: FGVec2,
pub hang_side: StageLedgeSide,
}
#[derive(Reflect, Clone, Default)] #[derive(Reflect, Clone, Default)]
pub struct StagePoly { pub struct StagePoly {
pub poly_type: StagePolyType, pub poly_type: StagePolyType,
@@ -44,10 +65,65 @@ pub struct StagePlaneIntersectResult {
pub normal: FGVec2, pub normal: FGVec2,
} }
pub struct StageLedgeIntersectResult {
pub vertex_id: StageVertexID,
pub ledge_idx: usize
}
#[derive(Resource, Reflect, Clone, Default)] #[derive(Resource, Reflect, Clone, Default)]
#[reflect(Resource)] #[reflect(Resource)]
pub struct StageCollision { pub struct StageCollision {
pub stage_polys: Vec<StagePoly>, pub stage_polys: Vec<StagePoly>,
pub ledges: Vec<StageLedge>,
}
impl StageCollision {
pub fn intersect_ledges(&self, ledge_grab_box: &FGRect) -> Option<StageLedgeIntersectResult> {
for (ledge_idx, ledge) in self.ledges.iter().enumerate() {
if ledge_grab_box.contains_point(ledge.position) {
return Some(StageLedgeIntersectResult {
vertex_id: ledge.id,
ledge_idx
});
}
}
None
}
pub fn find_ledge_by_vertex(&self, vertex: StageVertexID) -> Option<&StageLedge> {
self.ledges.iter().find(|ledge| ledge.id == vertex)
}
/// Returns the walkable segment on the stage side of a ledge.
pub fn find_ledge_ground_segment(
&self,
vertex: StageVertexID,
) -> Option<(StageLineID, &StagePolyLineSegment)> {
let ledge = self.find_ledge_by_vertex(vertex)?;
let polygon = self.stage_polys.get(vertex.polygon)?;
let segment = match ledge.hang_side {
StageLedgeSide::Left => vertex.vertex,
StageLedgeSide::Right => {
if vertex.vertex > 0 {
vertex.vertex - 1
} else if matches!(polygon.poly_type, StagePolyType::Closed) {
polygon.segments.len().checked_sub(1)?
} else {
return None;
}
}
};
let line_id = StageLineID {
polygon: vertex.polygon,
segment,
};
Some((line_id, polygon.get_segment(segment)?))
}
pub fn get_segment(&self, segment: StageLineID) -> Option<&StagePolyLineSegment> {
self.stage_polys.get(segment.polygon).map(|poly| poly.segments.get(segment.segment))?
}
} }
impl StagePoly { impl StagePoly {
+219 -2
View File
@@ -9,7 +9,10 @@ use strum_macros::EnumIter;
use crate::{ use crate::{
AppState, game_settings::GameSettings, math::{vec::FGVec2}, stage::{ AppState, game_settings::GameSettings, math::{vec::FGVec2}, stage::{
StagePoly, StagePoly,
line::{StageCollision, StagePolyLineSegmentType, StagePolyType}, line::{
StageCollision, StageLedge, StageLedgeSide, StagePolyLineSegment,
StagePolyLineSegmentType, StagePolyType, StageVertexID,
},
}, texture_reference::TextureReference, }, texture_reference::TextureReference,
}; };
use bevy::prelude::*; use bevy::prelude::*;
@@ -71,6 +74,16 @@ pub enum StageId {
pub struct StagePolyDefinition { pub struct StagePolyDefinition {
poly_type: StagePolyType, poly_type: StagePolyType,
lines: Vec<(FGVec2, StagePolyLineSegmentType)>, lines: Vec<(FGVec2, StagePolyLineSegmentType)>,
#[serde(default)]
ledges: Vec<StageLedgeDefinition>,
}
#[derive(Serialize, Deserialize, Clone, Copy, Reflect)]
pub struct StageLedgeDefinition {
/// Index into the polygon's `lines`, identifying the corner position.
vertex: usize,
/// Side of the corner on which a grabbing fighter will hang.
hang_side: StageLedgeSide,
} }
#[derive(Deserialize, Clone, Asset, Reflect, RonAsset)] #[derive(Deserialize, Clone, Asset, Reflect, RonAsset)]
@@ -176,6 +189,13 @@ pub fn prepare_stage_manifests(
); );
return; return;
} }
if let Err(error) = manifest.validate_ledges() {
fail(
&mut next_state,
&format!("{:?} has invalid ledges: {error}", manifest.id),
);
return;
}
if registry.insert(manifest.id, handle.clone()).is_some() { if registry.insert(manifest.id, handle.clone()).is_some() {
fail( fail(
&mut next_state, &mut next_state,
@@ -267,6 +287,14 @@ impl StageManifest {
Ok(()) Ok(())
} }
fn validate_ledges(&self) -> Result<(), String> {
for (polygon_index, definition) in self.polygons.iter().enumerate() {
definition.validate_ledges(polygon_index)?;
}
Ok(())
}
pub fn to_collision(&self) -> StageCollision { pub fn to_collision(&self) -> StageCollision {
let stage_polys: Vec<StagePoly> = self let stage_polys: Vec<StagePoly> = self
.polygons .polygons
@@ -274,7 +302,84 @@ impl StageManifest {
.map(|def| StagePoly::build(def.poly_type, &def.lines)) .map(|def| StagePoly::build(def.poly_type, &def.lines))
.collect(); .collect();
StageCollision { stage_polys } let ledges = self
.polygons
.iter()
.enumerate()
.flat_map(|(polygon, definition)| definition.resolved_ledges(polygon))
.collect();
StageCollision {
stage_polys,
ledges,
}
}
}
impl StagePolyDefinition {
fn validate_ledges(&self, polygon_index: usize) -> Result<(), String> {
let polygon = StagePoly::build(self.poly_type, &self.lines);
let mut vertices = HashSet::with_capacity(self.ledges.len());
for ledge in &self.ledges {
if ledge.vertex >= self.lines.len() {
return Err(format!(
"polygon {polygon_index} references missing vertex {}",
ledge.vertex
));
}
if !vertices.insert(ledge.vertex) {
return Err(format!(
"polygon {polygon_index} defines vertex {} as a ledge more than once",
ledge.vertex
));
}
let outgoing = polygon.get_segment(ledge.vertex);
let incoming_index = if ledge.vertex > 0 {
Some(ledge.vertex - 1)
} else if matches!(self.poly_type, StagePolyType::Closed) {
polygon.segments.len().checked_sub(1)
} else {
None
};
let incoming = incoming_index.and_then(|index| polygon.get_segment(index));
let is_walkable_floor = |segment: Option<&StagePolyLineSegment>| {
segment.is_some_and(|segment| {
segment.segment_type == StagePolyLineSegmentType::Floor
&& segment.normal.y > crate::math::int::FGi32::ZERO
})
};
let (interior, exterior) = match ledge.hang_side {
StageLedgeSide::Left => (outgoing, incoming),
StageLedgeSide::Right => (incoming, outgoing),
};
if !is_walkable_floor(interior) {
return Err(format!(
"polygon {polygon_index} vertex {} has no upward-facing floor opposite its {:?} hang side",
ledge.vertex, ledge.hang_side
));
}
if is_walkable_floor(exterior) {
return Err(format!(
"polygon {polygon_index} vertex {} is between two walkable floors rather than at an exposed corner",
ledge.vertex
));
}
}
Ok(())
}
fn resolved_ledges(&self, polygon: usize) -> impl Iterator<Item = StageLedge> + '_ {
self.ledges.iter().map(move |ledge| StageLedge {
id: StageVertexID {
polygon,
vertex: ledge.vertex,
},
position: self.lines[ledge.vertex].0,
hang_side: ledge.hang_side,
})
} }
} }
@@ -319,3 +424,115 @@ impl StageCameraProfile {
< 90.0 < 90.0
} }
} }
#[cfg(test)]
mod tests {
use super::*;
use crate::stage::line::StageLineID;
fn platform(ledges: Vec<StageLedgeDefinition>) -> StagePolyDefinition {
StagePolyDefinition {
poly_type: StagePolyType::Platform,
lines: vec![
(FGVec2::lit("-5", "0"), StagePolyLineSegmentType::Floor),
(FGVec2::lit("5", "0"), StagePolyLineSegmentType::Floor),
],
ledges,
}
}
#[test]
fn platform_endpoints_can_be_defined_as_ledges() {
let definition = platform(vec![
StageLedgeDefinition {
vertex: 0,
hang_side: StageLedgeSide::Left,
},
StageLedgeDefinition {
vertex: 1,
hang_side: StageLedgeSide::Right,
},
]);
assert_eq!(definition.validate_ledges(3), Ok(()));
let ledges = definition.resolved_ledges(3).collect::<Vec<_>>();
assert_eq!(ledges[0].id, StageVertexID { polygon: 3, vertex: 0 });
assert_eq!(ledges[0].position, FGVec2::lit("-5", "0"));
assert_eq!(ledges[1].id, StageVertexID { polygon: 3, vertex: 1 });
assert_eq!(ledges[1].position, FGVec2::lit("5", "0"));
}
#[test]
fn ledge_ground_segments_point_toward_the_stage_interior() {
let definition = platform(vec![
StageLedgeDefinition {
vertex: 0,
hang_side: StageLedgeSide::Left,
},
StageLedgeDefinition {
vertex: 1,
hang_side: StageLedgeSide::Right,
},
]);
let collision = StageCollision {
stage_polys: vec![StagePoly::build(definition.poly_type, &definition.lines)],
ledges: definition.resolved_ledges(0).collect(),
};
for vertex in [0, 1] {
let (line_id, segment) = collision
.find_ledge_ground_segment(StageVertexID { polygon: 0, vertex })
.unwrap();
assert_eq!(line_id, StageLineID { polygon: 0, segment: 0 });
assert!(matches!(
segment.segment_type,
StagePolyLineSegmentType::Floor
));
}
}
#[test]
fn invalid_and_duplicate_ledge_vertices_are_rejected() {
let missing = platform(vec![StageLedgeDefinition {
vertex: 2,
hang_side: StageLedgeSide::Right,
}]);
assert!(missing.validate_ledges(0).is_err());
let duplicate = platform(vec![
StageLedgeDefinition {
vertex: 0,
hang_side: StageLedgeSide::Left,
},
StageLedgeDefinition {
vertex: 0,
hang_side: StageLedgeSide::Right,
},
]);
assert!(duplicate.validate_ledges(0).is_err());
}
#[test]
fn ledge_must_border_an_upward_facing_floor() {
let definition = StagePolyDefinition {
poly_type: StagePolyType::Platform,
lines: vec![
(FGVec2::lit("0", "0"), StagePolyLineSegmentType::Wall),
(FGVec2::lit("0", "5"), StagePolyLineSegmentType::Wall),
],
ledges: vec![StageLedgeDefinition {
vertex: 0,
hang_side: StageLedgeSide::Left,
}],
};
assert!(definition.validate_ledges(0).is_err());
let wrong_side = platform(vec![StageLedgeDefinition {
vertex: 0,
hang_side: StageLedgeSide::Right,
}]);
assert!(wrong_side.validate_ledges(0).is_err());
}
}