EIREXE
fd89261f78
Implement Melee-style knockback stacking
CI / build-and-test (pull_request) Successful in 13m1s
CI / production-build (pull_request) Successful in 31m59s
2026-10-22 15:20:12 +02:00
EIREXE
4185bd90d5
Add waveland snapping ( #95 )
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CI / production-build (push) Successful in 12m36s
Reviewed-on: #95
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-10-14 06:27:51 +00:00
EIREXE
f1da5c1172
Add ledge getup, ledge intangibility limit & fix walk-off velocity ( #93 )
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CI / production-build (push) Successful in 12m14s
CI / build-and-test (push) Successful in 1m40s
Reviewed-on: #93
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-10-13 15:52:10 +00:00
EIREXE
f53e67d8ad
Fix ledge transitions and root motion loops ( #91 )
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CI / production-build (push) Successful in 12m8s
CI / build-and-test (push) Successful in 1m39s
## Summary
- resolve each ledge action to the walkable segment on the stage-interior side
- preserve repeating root-motion displacement across every animation cycle
- add regression coverage for left/right ledge segments and multiple root-motion wraps
- Implement ledge intangibility
Reviewed-on: #91
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-10-12 21:38:23 +00:00
EIREXE
9b974d0dd6
Initial work on ledge & improved baking of root motion. ( #90 )
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CI / build-and-test (push) Successful in 2m15s
CI / production-build (push) Successful in 12m24s
Reviewed-on: #90
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-10-12 20:58:27 +00:00
EIREXE
259dada54f
Implement grounded fighter pushing ( #85 )
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CI / build-and-test (push) Successful in 1m30s
CI / production-build (push) Successful in 11m7s
Reviewed-on: #85
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-10-07 07:29:02 +00:00
EIREXE
02d444f749
Implement invulnerability/intangibility and sakurai angle ( #78 )
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CI / build-and-test (push) Successful in 1m22s
CI / production-build (push) Successful in 11m48s
Reviewed-on: #78
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-10-03 10:47:00 +00:00
EIREXE
3af36c4bc8
Add pulsing effect when invulnerable/intangible, make airdodge make the player intangible. ( #75 )
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CI / build-and-test (push) Successful in 2m3s
CI / production-build (push) Successful in 15m42s
Reviewed-on: #75
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-09-28 15:44:50 +00:00
EIREXE
615872f29c
Implement being able to drop through soft platforms ( #64 )
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CI / build-and-test (push) Successful in 1m47s
CI / production-build (push) Successful in 10m53s
Reviewed-on: #64
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-09-26 10:38:51 +00:00
EIREXE
0cb81ec2e9
Add shifting ECB based on bone positions (melee-like)
CI / build-and-test (pull_request) Successful in 1m33s
CI / production-build (pull_request) Successful in 10m48s
2026-09-25 15:45:55 +02:00
EIREXE
9f51207f48
Implement directional influence ( #43 )
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CI / build-and-test (push) Successful in 1m9s
Reviewed-on: #43
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-09-18 20:43:41 +00:00
EIREXE
2b5af49e15
Implement hitstop shake ( #42 )
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CI / build-and-test (push) Successful in 1m22s
Reviewed-on: #42
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-09-18 11:56:53 +00:00
EIREXE
b9f1a52bbc
Specify ground to air transitions and thresholds ( #41 )
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CI / build-and-test (push) Successful in 1m10s
Reviewed-on: #41
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-09-17 17:57:57 +00:00
eirexe-test
4570860d64
Implement hitstun and knockback.
2026-09-13 23:01:25 +02:00
eirexe-test
811578af2f
Make dashback configurable, fix movement bugs, add double jump forward and back.
2026-09-13 01:00:15 +02:00
eirexe-test
f3701bd8b0
Formatting
2026-09-11 22:01:03 +02:00
eirexe-test
3dbda96d31
Initial work on menus
2026-09-10 23:26:17 +02:00
eirexe-test
b2da4a737d
Make the baked animation system drive the character animations
2026-09-01 21:07:53 +02:00
eirexe-test
8b9e300277
Add controller-driven debug menu
2026-08-30 18:33:40 +02:00
eirexe-test
46c29857ac
Make stages data-driven
2026-08-27 20:35:03 +02:00
eirexe-test
21a5170dbc
Refactor loading
2026-08-26 19:08:58 +02:00
eirexe-test
73855ea354
Port to fixed point math
2026-08-24 21:54:23 +02:00
eirexe-test
a21f24b2d9
Initial work on rollback and refactor
2026-08-12 12:27:35 +02:00
EIREXE
ad6c1e17ac
Refactor state system
2026-08-07 15:13:43 +02:00
EIREXE
03cbb1657d
Initial commit
2026-08-06 18:53:46 +02:00