EIREXE
d2d649b059
Attack system revamp ( #82 )
...
CI / build-and-test (push) Successful in 1m35s
CI / production-build (push) Successful in 11m29s
- Add crouch cancelling
- Add IASA for aerial attacks
- Add scaffolding for autocancel
- Add hitbox group system
- Add new ergonomic features for attack scripting
- Add more information to the hitbox viewer
- Improve the looks of debug capsules
Reviewed-on: #82
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-10-04 18:57:29 +00:00
EIREXE
04aceb05a9
Implement hitbox viewer ( #81 )
...
CI / build-and-test (push) Successful in 1m26s
CI / production-build (push) Successful in 12m55s
Reviewed-on: #81
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-10-04 11:32:28 +00:00
EIREXE
88ad9ed951
Implement post-match screen and match finishing. ( #76 )
...
CI / build-and-test (push) Failing after 2m8s
CI / production-build (push) Successful in 11m40s
Reviewed-on: #76
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-09-28 18:29:01 +00:00
EIREXE
3af36c4bc8
Add pulsing effect when invulnerable/intangible, make airdodge make the player intangible. ( #75 )
...
CI / build-and-test (push) Successful in 2m3s
CI / production-build (push) Successful in 15m42s
Reviewed-on: #75
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-09-28 15:44:50 +00:00
EIREXE
0d1b98d406
Implement filled gizmos ( #70 )
...
CI / production-build (push) Canceled after 0s
CI / build-and-test (push) Canceled after 1m57s
Reviewed-on: #70
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-09-26 17:55:35 +00:00
EIREXE
1ba29b817b
Implement .blend asset processor ( #56 )
...
CI / build-and-test (push) Successful in 1m51s
CI / production-build (push) Successful in 12m11s
Reviewed-on: #56
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-09-24 10:47:19 +00:00
EIREXE
1276562890
Rename pending match to match config and add match state ( #51 )
...
CI / build-and-test (push) Successful in 1m17s
CI / production-build (push) Successful in 9m37s
Reviewed-on: #51
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-09-20 11:13:15 +00:00
EIREXE
ab6aec70c5
Fix processed RON assets being ignored ( #48 )
...
CI / build-and-test (push) Successful in 1m9s
CI / production-build (push) Canceled after 10m37s
## Summary
- share custom RON asset loaders between the game and asset processor
- register image, font, and glTF loaders in the headless processor
- prevent `game_settings.ron` and `game.stylesheet.ron` from receiving ignored processed metadata
Reviewed-on: #48
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-09-19 18:09:40 +00:00
EIREXE
0dc5d0392d
Add production build pipeline ( #46 )
...
CI / build-and-test (push) Successful in 1m8s
CI / production-build (push) Successful in 4m39s
## Summary
- split development dynamic linking from production builds
- add headless processed-asset generation
- add a separate production CI cache and static Bevy/Rust linkage verification
- keep custom debug features enabled for production builds behind a feature gate
Reviewed-on: #46
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-09-19 17:04:18 +00:00
EIREXE
804e5e37e0
Implement damage UI, damage and stale moves. ( #45 )
...
CI / build-and-test (push) Successful in 1m30s
Reviewed-on: #45
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-09-19 15:40:44 +00:00
EIREXE
e1d2253af5
Implement direct P2P session scaffolding ( #39 )
...
CI / build-and-test (push) Successful in 1m10s
Closes #24
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-09-17 15:04:39 +00:00
eirexe-test
6e01147125
Some other bullshit
2026-09-12 14:55:40 +02:00
eirexe-test
1be4b470c6
More CSS work
2026-09-11 19:03:05 +02:00
eirexe-test
3dbda96d31
Initial work on menus
2026-09-10 23:26:17 +02:00
eirexe-test
bbd85a12c5
Add replay system
2026-09-07 22:37:28 +02:00
eirexe-test
bf75b5a301
Save debug menu settings to file
2026-08-31 22:20:35 +02:00
eirexe-test
159fbb2273
Store baked animation matrices in a component.
2026-08-31 20:06:15 +02:00
eirexe-test
8b9e300277
Add controller-driven debug menu
2026-08-30 18:33:40 +02:00
eirexe-test
3649034b03
Implement attack script baking
2026-08-29 23:47:29 +02:00
eirexe-test
631096a262
Initial work on attack scripting system
2026-08-29 20:38:49 +02:00
eirexe-test
077d168655
Cleanup
2026-08-29 17:49:38 +02:00
eirexe-test
c3f1074fe1
Add animation baking system
2026-08-28 23:05:36 +02:00
eirexe-test
730ffb777e
Implement camera system
2026-08-28 19:22:57 +02:00
eirexe-test
46c29857ac
Make stages data-driven
2026-08-27 20:35:03 +02:00
eirexe-test
00d47e9c9b
Add gamecube adapter support
2026-08-27 14:53:42 +02:00
eirexe-test
e7e744f15e
Add airdodge
2026-08-26 22:04:41 +02:00
eirexe-test
21a5170dbc
Refactor loading
2026-08-26 19:08:58 +02:00
eirexe-test
4ff388f9c0
Start integrating asset loading and animations
2026-08-26 16:33:00 +02:00
eirexe-test
73855ea354
Port to fixed point math
2026-08-24 21:54:23 +02:00
eirexe-test
91c5c4e05f
Initial work on proper character movement
2026-08-24 18:24:20 +02:00
eirexe-test
a21f24b2d9
Initial work on rollback and refactor
2026-08-12 12:27:35 +02:00
EIREXE
ad6c1e17ac
Refactor state system
2026-08-07 15:13:43 +02:00
EIREXE
03cbb1657d
Initial commit
2026-08-06 18:53:46 +02:00