Commit Graph
27 Commits
Author SHA1 Message Date
EIREXE 1276562890 Rename pending match to match config and add match state (#51)
CI / build-and-test (push) Successful in 1m17s
CI / production-build (push) Successful in 9m37s
Reviewed-on: #51
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-20 11:13:15 +00:00
EIREXE ab6aec70c5 Fix processed RON assets being ignored (#48)
CI / build-and-test (push) Successful in 1m9s
CI / production-build (push) Canceled after 10m37s
## Summary
- share custom RON asset loaders between the game and asset processor
- register image, font, and glTF loaders in the headless processor
- prevent `game_settings.ron` and `game.stylesheet.ron` from receiving ignored processed metadata

Reviewed-on: #48
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-19 18:09:40 +00:00
EIREXE 0dc5d0392d Add production build pipeline (#46)
CI / build-and-test (push) Successful in 1m8s
CI / production-build (push) Successful in 4m39s
## Summary
- split development dynamic linking from production builds
- add headless processed-asset generation
- add a separate production CI cache and static Bevy/Rust linkage verification
- keep custom debug features enabled for production builds behind a feature gate

Reviewed-on: #46
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-19 17:04:18 +00:00
EIREXE 804e5e37e0 Implement damage UI, damage and stale moves. (#45)
CI / build-and-test (push) Successful in 1m30s
Reviewed-on: #45
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-19 15:40:44 +00:00
EIREXE e1d2253af5 Implement direct P2P session scaffolding (#39)
CI / build-and-test (push) Successful in 1m10s
Closes #24

Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-17 15:04:39 +00:00
eirexe-test 6e01147125 Some other bullshit 2026-09-12 14:55:40 +02:00
eirexe-test 1be4b470c6 More CSS work 2026-09-11 19:03:05 +02:00
eirexe-test 3dbda96d31 Initial work on menus 2026-09-10 23:26:17 +02:00
eirexe-test bbd85a12c5 Add replay system 2026-09-07 22:37:28 +02:00
eirexe-test bf75b5a301 Save debug menu settings to file 2026-08-31 22:20:35 +02:00
eirexe-test 159fbb2273 Store baked animation matrices in a component. 2026-08-31 20:06:15 +02:00
eirexe-test 8b9e300277 Add controller-driven debug menu 2026-08-30 18:33:40 +02:00
eirexe-test 3649034b03 Implement attack script baking 2026-08-29 23:47:29 +02:00
eirexe-test 631096a262 Initial work on attack scripting system 2026-08-29 20:38:49 +02:00
eirexe-test 077d168655 Cleanup 2026-08-29 17:49:38 +02:00
eirexe-test c3f1074fe1 Add animation baking system 2026-08-28 23:05:36 +02:00
eirexe-test 730ffb777e Implement camera system 2026-08-28 19:22:57 +02:00
eirexe-test 46c29857ac Make stages data-driven 2026-08-27 20:35:03 +02:00
eirexe-test 00d47e9c9b Add gamecube adapter support 2026-08-27 14:53:42 +02:00
eirexe-test e7e744f15e Add airdodge 2026-08-26 22:04:41 +02:00
eirexe-test 21a5170dbc Refactor loading 2026-08-26 19:08:58 +02:00
eirexe-test 4ff388f9c0 Start integrating asset loading and animations 2026-08-26 16:33:00 +02:00
eirexe-test 73855ea354 Port to fixed point math 2026-08-24 21:54:23 +02:00
eirexe-test 91c5c4e05f Initial work on proper character movement 2026-08-24 18:24:20 +02:00
eirexe-test a21f24b2d9 Initial work on rollback and refactor 2026-08-12 12:27:35 +02:00
EIREXE ad6c1e17ac Refactor state system 2026-08-07 15:13:43 +02:00
EIREXE 03cbb1657d Initial commit 2026-08-06 18:53:46 +02:00