EIREXE
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7819b95bc6
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Add ledge getup, ledge intangibility limit & fix walk-off velocity
CI / build-and-test (pull_request) Failing after 1m50s
CI / production-build (pull_request) Canceled after 9m14s
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2026-10-13 12:14:12 +02:00 |
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EIREXE
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9b974d0dd6
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Initial work on ledge & improved baking of root motion. (#90)
CI / build-and-test (push) Successful in 2m15s
CI / production-build (push) Successful in 12m24s
Reviewed-on: #90
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
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2026-10-12 20:58:27 +00:00 |
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EIREXE
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97f2fe7065
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Implement up smash, dacus and further improve input system. (#88)
CI / build-and-test (push) Successful in 2m42s
CI / production-build (push) Successful in 13m1s
Reviewed-on: #88
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
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2026-10-09 09:15:18 +00:00 |
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EIREXE
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7a9adbd6a4
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Implement animation root motion deltas (#84)
CI / build-and-test (push) Successful in 1m33s
CI / production-build (push) Successful in 12m5s
Implements root motion and adds a dash attack.
Reviewed-on: #84
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
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2026-10-05 20:04:35 +00:00 |
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EIREXE
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04aceb05a9
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Implement hitbox viewer (#81)
CI / build-and-test (push) Successful in 1m26s
CI / production-build (push) Successful in 12m55s
Reviewed-on: #81
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
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2026-10-04 11:32:28 +00:00 |
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EIREXE
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adf83ba03f
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Fix match state remaining mutable after and of match and implement initial work on aerials (#77)
CI / build-and-test (push) Successful in 2m7s
CI / production-build (push) Successful in 11m36s
Reviewed-on: #77
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
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2026-09-29 12:40:14 +00:00 |
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EIREXE
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615872f29c
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Implement being able to drop through soft platforms (#64)
CI / build-and-test (push) Successful in 1m47s
CI / production-build (push) Successful in 10m53s
Reviewed-on: #64
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
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2026-09-26 10:38:51 +00:00 |
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EIREXE
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946bbc4cbd
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Implement crouching (#62)
CI / build-and-test (push) Successful in 1m29s
CI / production-build (push) Successful in 10m48s
Reviewed-on: #62
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
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2026-09-25 18:14:09 +00:00 |
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eirexe-test
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4570860d64
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Implement hitstun and knockback.
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2026-09-13 23:01:25 +02:00 |
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eirexe-test
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811578af2f
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Make dashback configurable, fix movement bugs, add double jump forward and back.
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2026-09-13 01:00:15 +02:00 |
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eirexe-test
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6e01147125
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Some other bullshit
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2026-09-12 14:55:40 +02:00 |
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eirexe-test
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f3701bd8b0
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Formatting
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2026-09-11 22:01:03 +02:00 |
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eirexe-test
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71820a25dd
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initial work on hitbox and hurtbox collisions
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2026-09-08 11:49:58 +02:00 |
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eirexe-test
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7c7f9a2762
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Fix various minor issues
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2026-09-03 18:50:38 +02:00 |
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eirexe-test
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b2da4a737d
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Make the baked animation system drive the character animations
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2026-09-01 21:07:53 +02:00 |
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eirexe-test
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4a2ec33d60
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Add physics interpolation and fix lingering ground attack hitboxes
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2026-08-30 22:28:27 +02:00 |
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eirexe-test
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1d5a07324d
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Integrate basic attack script debug.
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2026-08-30 14:45:26 +02:00 |
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eirexe-test
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07834dcb08
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Make dashback more lenient
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2026-08-29 11:36:13 +02:00 |
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eirexe-test
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c3f1074fe1
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Add animation baking system
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2026-08-28 23:05:36 +02:00 |
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eirexe-test
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81736a4fab
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Add fall animation
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2026-08-27 20:35:12 +02:00 |
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eirexe-test
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6a2801add0
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Implement double jumping and RoA style wavedash
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2026-08-27 16:36:36 +02:00 |
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eirexe-test
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e7e744f15e
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Add airdodge
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2026-08-26 22:04:41 +02:00 |
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eirexe-test
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d9222409ce
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Fix formatting and shit
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2026-08-26 21:35:43 +02:00 |
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eirexe-test
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a857a3c814
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Finish implementing jumping and landing
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2026-08-26 21:32:54 +02:00 |
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eirexe-test
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21a5170dbc
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Refactor loading
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2026-08-26 19:08:58 +02:00 |
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eirexe-test
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4ff388f9c0
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Start integrating asset loading and animations
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2026-08-26 16:33:00 +02:00 |
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eirexe-test
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73855ea354
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Port to fixed point math
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2026-08-24 21:54:23 +02:00 |
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eirexe-test
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91c5c4e05f
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Initial work on proper character movement
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2026-08-24 18:24:20 +02:00 |
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