EIREXE
804e5e37e0
Implement damage UI, damage and stale moves. ( #45 )
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CI / build-and-test (push) Successful in 1m30s
Reviewed-on: #45
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-09-19 15:40:44 +00:00
EIREXE
7269a1cb49
Implement fast falling ( #44 )
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CI / build-and-test (push) Successful in 1m17s
Reviewed-on: #44
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-09-18 22:23:03 +00:00
EIREXE
2b5af49e15
Implement hitstop shake ( #42 )
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CI / build-and-test (push) Successful in 1m22s
Reviewed-on: #42
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-09-18 11:56:53 +00:00
EIREXE
43ee6d8153
Make combat reaction state rollback-safe ( #34 )
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CI / build-and-test (push) Successful in 13m10s
## Summary
- replace the per-fighter received-attack inbox with a typed rollback-registered pending-hit resource
- split combat reaction resolution into its own attack module
- remap entity references during rollback and include pending hits in debug save states
Fixes #21
Reviewed-on: #34
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-09-16 17:50:40 +00:00
EIREXE
b8b65e60e9
Spread state context architecture ( Fixes #18 ) ( #30 )
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CI / build-and-test (push) Canceled after 0s
Reviewed-on: #30
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-09-15 17:59:03 +00:00
eirexe-test
4570860d64
Implement hitstun and knockback.
2026-09-13 23:01:25 +02:00
eirexe-test
531ecc1aec
Moar fixes and optimizations
2026-09-12 17:10:20 +02:00
eirexe-test
50f0371b54
Improve hitbox determinisim and performance.
2026-09-12 16:48:16 +02:00
eirexe-test
f3701bd8b0
Formatting
2026-09-11 22:01:03 +02:00
eirexe-test
71820a25dd
initial work on hitbox and hurtbox collisions
2026-09-08 11:49:58 +02:00
eirexe-test
7c7f9a2762
Fix various minor issues
2026-09-03 18:50:38 +02:00
eirexe-test
31cc9cfa15
Add affine transformations for capsules.
2026-09-03 16:40:41 +02:00
eirexe-test
06d221936b
Hurtbox & changing game speed
2026-09-02 18:07:00 +02:00
eirexe-test
b2da4a737d
Make the baked animation system drive the character animations
2026-09-01 21:07:53 +02:00
eirexe-test
159fbb2273
Store baked animation matrices in a component.
2026-08-31 20:06:15 +02:00
eirexe-test
4a2ec33d60
Add physics interpolation and fix lingering ground attack hitboxes
2026-08-30 22:28:27 +02:00
eirexe-test
8b9e300277
Add controller-driven debug menu
2026-08-30 18:33:40 +02:00
eirexe-test
1d5a07324d
Integrate basic attack script debug.
2026-08-30 14:45:26 +02:00
eirexe-test
631096a262
Initial work on attack scripting system
2026-08-29 20:38:49 +02:00
eirexe-test
9546df578d
Fix compilation warnings
2026-08-29 17:55:06 +02:00
eirexe-test
077d168655
Cleanup
2026-08-29 17:49:38 +02:00
eirexe-test
07834dcb08
Make dashback more lenient
2026-08-29 11:36:13 +02:00
eirexe-test
c3f1074fe1
Add animation baking system
2026-08-28 23:05:36 +02:00
eirexe-test
730ffb777e
Implement camera system
2026-08-28 19:22:57 +02:00
eirexe-test
d9222409ce
Fix formatting and shit
2026-08-26 21:35:43 +02:00
eirexe-test
21a5170dbc
Refactor loading
2026-08-26 19:08:58 +02:00
eirexe-test
4ff388f9c0
Start integrating asset loading and animations
2026-08-26 16:33:00 +02:00
eirexe-test
73855ea354
Port to fixed point math
2026-08-24 21:54:23 +02:00
eirexe-test
91c5c4e05f
Initial work on proper character movement
2026-08-24 18:24:20 +02:00
eirexe-test
a21f24b2d9
Initial work on rollback and refactor
2026-08-12 12:27:35 +02:00
EIREXE
ad6c1e17ac
Refactor state system
2026-08-07 15:13:43 +02:00
EIREXE
03cbb1657d
Initial commit
2026-08-06 18:53:46 +02:00