Fix formatting and shit

This commit is contained in:
2026-08-26 21:35:43 +02:00
parent a857a3c814
commit d9222409ce
20 changed files with 26 additions and 59 deletions
+2 -2
View File
@@ -5,7 +5,7 @@ use bevy::prelude::*;
use crate::{
fighter::{
animation::AnimKind, collision, state::{
FighterState, FighterStateContext, FighterStateImpl, air, fall::FallState, ground::{self, GroundedMotionResult, GroundedStateCommon}, land::LandingState, wait::WaitState,
FighterState, FighterStateContext, FighterStateImpl, air, fall::FallState, ground::{self, GroundedMotionResult, GroundedStateCommon}, land::LandingState,
},
}, input::FighterCommands,
};
@@ -98,7 +98,7 @@ impl FighterStateImpl for JumpSquatState {
impl FighterStateImpl for JumpState {
const NAME: &'static str = "Jump";
fn check_interrupt(&self, state_context: &FighterStateContext) -> Option<FighterState> {
fn check_interrupt(&self, _state_context: &FighterStateContext) -> Option<FighterState> {
None
}