171 lines
5.7 KiB
Rust
171 lines
5.7 KiB
Rust
use std::time::Duration;
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use bevy::prelude::*;
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use crate::{
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fighter::{
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animation::AnimKind, collision, state::{
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FighterState, FighterStateContext, FighterStateImpl, air, fall::FallState, ground::{self, GroundedMotionResult, GroundedStateCommon}, land::LandingState,
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},
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}, input::FighterCommands,
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};
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#[derive(Debug, Hash, Clone, Copy)]
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pub enum JumpType {
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ShortHop,
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LongJump,
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DoubleJump,
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}
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#[derive(Debug, Clone, Hash)]
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pub struct JumpState {
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jump_type: JumpType
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}
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#[derive(Debug, Clone, Hash)]
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pub struct JumpSquatState {
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pub grounded_common: GroundedStateCommon,
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pub duration_counter: u32,
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}
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impl JumpSquatState {
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pub fn create(grounded_common: GroundedStateCommon) -> Self {
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Self {
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grounded_common,
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duration_counter: 0,
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}
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}
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}
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impl FighterStateImpl for JumpSquatState {
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const NAME: &'static str = "JumpSquat";
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fn check_interrupt(&self, state_context: &FighterStateContext) -> Option<FighterState> {
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if self.duration_counter >= state_context.fighter_attribs.jumpsquat_duration {
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info!("Jump {}", state_context.input.get_last_frame().jump);
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let jump_type = if state_context.input.get_last_frame().jump {JumpType::LongJump} else {JumpType::ShortHop};
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Some(FighterState::Jump(JumpState { jump_type}))
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} else {
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None
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}
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}
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fn update(&mut self, state_context: &mut FighterStateContext) {
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self.duration_counter += 1;
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let friction =
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if state_context.velocity.x.abs() > state_context.fighter_attribs.max_walk_vel {
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state_context.fighter_attribs.ground_friction
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* state_context
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.game_settings
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.fighter_common
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.ground_friction_over_walk_speed_multiplier
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} else {
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state_context.fighter_attribs.ground_friction
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};
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let ground_velocity = state_context.velocity.x;
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state_context.velocity.x += ground::apply_grounded_friction(friction, ground_velocity);
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ground::apply_grounded_motion(
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state_context.velocity,
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state_context.translation,
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state_context.prev_translation,
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);
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}
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fn check_collision_interrupt(
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&mut self,
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state_context: &mut FighterStateContext,
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) -> Option<FighterState> {
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if let GroundedMotionResult::InAir =
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ground::collide_with_stage_grounded(state_context, &mut self.grounded_common, false)
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{
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Some(FighterState::Fall(FallState))
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} else {
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None
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}
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}
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fn on_enter(&mut self, state_context: &mut FighterStateContext) {
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state_context.animation_transitions.play(
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state_context.animation_player,
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state_context.animations.clips[&AnimKind::JumpSquat],
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Duration::ZERO,
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);
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}
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}
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impl FighterStateImpl for JumpState {
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const NAME: &'static str = "Jump";
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fn check_interrupt(&self, _state_context: &FighterStateContext) -> Option<FighterState> {
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None
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}
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fn update(&mut self, state_context: &mut FighterStateContext) {
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info!("TRF1 {}", state_context.translation.0);
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air::integrate_gravity(state_context.velocity, state_context.fighter_attribs);
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air::apply_air_drift(state_context.velocity, state_context.fighter_attribs, state_context.input);
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air::apply_air_motion(
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state_context.velocity,
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state_context.translation,
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state_context.prev_translation,
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);
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info!("TRF12 {}", state_context.translation.0);
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}
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fn on_enter(&mut self, state_context: &mut FighterStateContext) {
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let movement_stick_x = state_context.input.get_last_frame().movement.x;
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if movement_stick_x.is_zero() || movement_stick_x.signum() == state_context.facing_direction.to_sign() {
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state_context.animation_transitions.play(
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state_context.animation_player,
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state_context.animations.clips[&AnimKind::JumpForward],
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Duration::ZERO,
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);
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} else {
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state_context.animation_transitions.play(
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state_context.animation_player,
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state_context.animations.clips[&AnimKind::JumpBack],
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Duration::ZERO,
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);
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}
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let vertical_vel = match self.jump_type {
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JumpType::ShortHop => state_context.fighter_attribs.short_hop_vertical_velocity,
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JumpType::LongJump => state_context.fighter_attribs.full_jump_vertical_velocity,
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JumpType::DoubleJump => todo!(),
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};
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state_context.velocity.y = vertical_vel;
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state_context.velocity.x += state_context.fighter_attribs.jump_horizontal_velocity * movement_stick_x;
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state_context.input.clear_buffer();
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}
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fn check_collision_interrupt(
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&mut self,
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state_context: &mut FighterStateContext,
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) -> Option<FighterState> {
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if let Some(res) = collision::air_collide_with_stage(state_context) {
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// Adjust translation
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state_context.translation.0 = res.hit_position - state_context.ecb.get_bottom_point();
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let grounded_common = GroundedStateCommon {
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current_line_id: res.line_id,
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};
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Some(FighterState::Land(LandingState { grounded_common, duration_counter: 0 }))
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} else {
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None
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}
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}
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}
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pub fn check_input(
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state_context: &FighterStateContext,
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ground_common: &GroundedStateCommon,
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) -> Option<FighterState> {
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state_context
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.input
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.has_command(FighterCommands::Jump)
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.then(|| FighterState::JumpSquat(JumpSquatState::create(ground_common.clone())))
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}
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