Deduplicate fighter state lifecycle policies (#36)
CI / build-and-test (push) Failing after 10m51s

Fixes #22

Extracts shared grounded collision/friction and airborne movement/landing policies while preserving state-specific behavior. Running fighters now pass `can_walk_off = true` so they can run off platform edges. Includes grounded and airborne hitstun call sites.

Reviewed-on: #36
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
This commit was merged in pull request #36.
This commit is contained in:
2026-09-16 18:30:53 +00:00
committed by EIREXE
parent 43ee6d8153
commit ae8f7b5850
12 changed files with 86 additions and 240 deletions
+2 -10
View File
@@ -6,9 +6,7 @@ use super::{
};
use crate::fighter::animation::AnimKind;
use crate::fighter::state::FighterState;
use crate::fighter::state::fall::FallState;
use crate::fighter::state::ground::{GroundedMotionResult, GroundedStateCommon};
use crate::math::int::FGi32;
use crate::fighter::state::ground::GroundedStateCommon;
#[derive(Component, Debug, Clone, Hash)]
pub struct RunState {
@@ -64,13 +62,7 @@ impl FighterStateImpl for RunState {
&mut self,
state_context: &mut CollisionContext,
) -> Option<FighterState> {
if let GroundedMotionResult::InAir =
ground::collide_with_stage_grounded(state_context, &mut self.grounded_common, false)
{
Some(FighterState::Fall(FallState))
} else {
None
}
ground::collision_interrupt(state_context, &mut self.grounded_common, true)
}
}