Deduplicate fighter state lifecycle policies (#36)
CI / build-and-test (push) Failing after 10m51s

Fixes #22

Extracts shared grounded collision/friction and airborne movement/landing policies while preserving state-specific behavior. Running fighters now pass `can_walk_off = true` so they can run off platform edges. Includes grounded and airborne hitstun call sites.

Reviewed-on: #36
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
This commit was merged in pull request #36.
This commit is contained in:
2026-09-16 18:30:53 +00:00
committed by EIREXE
parent 43ee6d8153
commit ae8f7b5850
12 changed files with 86 additions and 240 deletions
+2 -17
View File
@@ -3,10 +3,7 @@ use crate::{
animation::AnimKind,
state::{
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
UpdateContext, air,
fall::FallState,
ground::GroundedStateCommon,
land::{LandingState, LandingType},
UpdateContext, air, fall::FallState, land::LandingType,
},
},
input,
@@ -43,19 +40,7 @@ impl FighterStateImpl for AirDodgeState {
&mut self,
state_context: &mut CollisionContext,
) -> Option<FighterState> {
if let Some(res) = state_context.air_collide_with_stage() {
// Adjust translation
state_context.translation.0 = res.hit_position - state_context.ecb.get_bottom_point();
let grounded_common = GroundedStateCommon {
current_line_id: res.line_id,
};
Some(FighterState::Land(LandingState {
grounded_common,
landing_type: LandingType::Special,
}))
} else {
None
}
air::collision_interrupt(state_context, LandingType::Special)
}
fn on_enter(&mut self, state_context: &mut EnterContext) {