Deduplicate fighter state lifecycle policies (#36)
CI / build-and-test (push) Failing after 10m51s

Fixes #22

Extracts shared grounded collision/friction and airborne movement/landing policies while preserving state-specific behavior. Running fighters now pass `can_walk_off = true` so they can run off platform edges. Includes grounded and airborne hitstun call sites.

Reviewed-on: #36
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
This commit was merged in pull request #36.
This commit is contained in:
2026-09-16 18:30:53 +00:00
committed by EIREXE
parent 43ee6d8153
commit ae8f7b5850
12 changed files with 86 additions and 240 deletions
+24
View File
@@ -1,3 +1,6 @@
use crate::fighter::state::ground::GroundedStateCommon;
use crate::fighter::state::land::{LandingState, LandingType};
use crate::fighter::state::{CollisionContext, FighterState};
use crate::fighter::*;
pub fn integrate_gravity(velocity: &mut FighterVelocity, attributes: &FighterAttributes) {
@@ -53,6 +56,27 @@ pub fn apply_air_motion(
translation.0 += velocity.0;
}
pub fn update_standard_motion(ctx: &mut crate::fighter::state::UpdateContext) {
integrate_gravity(ctx.velocity, ctx.fighter_attributes);
apply_air_drift(ctx.velocity, ctx.fighter_attributes, ctx.input);
apply_air_motion(ctx.velocity, ctx.translation, ctx.prev_translation);
}
pub fn collision_interrupt(
ctx: &mut CollisionContext,
landing_type: LandingType,
) -> Option<FighterState> {
let res = ctx.air_collide_with_stage()?;
ctx.translation.0 = res.hit_position - ctx.ecb.get_bottom_point();
let grounded_common = GroundedStateCommon {
current_line_id: res.line_id,
};
Some(FighterState::Land(LandingState::create(
grounded_common,
landing_type,
)))
}
#[cfg(test)]
mod tests {
use super::*;