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EIREXE
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shinespark
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e80a96102140024e34b48e3233b0a3f71c6fa05c
shinespark
/
src
T
History
EIREXE
e80a961021
CI / build-and-test (pull_request)
Successful in 1m45s
Details
CI / production-build (pull_request)
Successful in 10m30s
Details
Make triggers be bound to airdodge on non-gamecube controllers
2026-09-26 13:28:36 +02:00
..
bin
Fix headless asset preprocessing hang (
#49
)
2026-09-19 19:07:39 +00:00
blend_asset
Pin Blender for CI asset processing (
#58
)
2026-09-24 14:45:37 +00:00
camera
Add physics interpolation and fix lingering ground attack hitboxes
2026-08-30 22:28:27 +02:00
debug_tools
Add mechanism to ignore platforms (
#63
)
2026-09-25 21:43:49 +00:00
fighter
Implement being able to drop through soft platforms (
#64
)
2026-09-26 10:38:51 +00:00
input
Make triggers be bound to airdodge on non-gamecube controllers
2026-09-26 13:28:36 +02:00
math
Add shifting ECB based on bone positions (melee-like)
2026-09-25 15:45:55 +02:00
menus
Fix debug UI not working at all
2026-09-24 22:29:34 +02:00
netcode
Implement direct P2P session scaffolding (
#39
)
2026-09-17 15:04:39 +00:00
scripting
Moar fixes and optimizations
2026-09-12 17:10:20 +02:00
stage
Implement being able to drop through soft platforms (
#64
)
2026-09-26 10:38:51 +00:00
ui
Add stocks UI (
#52
)
2026-09-20 11:34:45 +00:00
args.rs
Implement direct P2P session scaffolding (
#39
)
2026-09-17 15:04:39 +00:00
blend_asset.rs
Pin Blender for CI asset processing (
#58
)
2026-09-24 14:45:37 +00:00
debug_tools.rs
Fix debug UI not working at all
2026-09-24 22:29:34 +02:00
game_settings.rs
Implement being able to drop through soft platforms (
#64
)
2026-09-26 10:38:51 +00:00
lib.rs
Implement .blend asset processor (
#56
)
2026-09-24 10:47:19 +00:00
main.rs
Implement .blend asset processor (
#56
)
2026-09-24 10:47:19 +00:00
match_loading.rs
Add shifting ECB based on bone positions (melee-like)
2026-09-25 15:45:55 +02:00
match_runtime.rs
Rename pending match to match config and add match state (
#51
)
2026-09-20 11:13:15 +00:00
player.rs
Initial work on proper character movement
2026-08-24 18:24:20 +02:00
replay.rs
Optimize rollback hot paths (
#53
)
2026-09-20 12:41:13 +00:00
schedule.rs
Fix various runtime shenanigans
2026-09-25 16:29:11 +02:00
texture_reference.rs
More CSS work
2026-09-11 19:03:05 +02:00