CI / build-and-test (push) Successful in 1m7s
Fixes #33 Reviewed-on: #40 Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
165 lines
6.0 KiB
Rust
165 lines
6.0 KiB
Rust
use std::panic::{self, AssertUnwindSafe};
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use std::sync::atomic::{AtomicBool, Ordering};
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use std::sync::{Arc, Mutex};
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use bevy::prelude::*;
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use gc_adapter_neo::{Controller, GcAdapter};
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#[derive(Clone, Copy, PartialEq, Default)]
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pub struct GcPortState {
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pub connected: bool,
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pub a: bool,
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pub b: bool,
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pub x: bool,
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pub y: bool,
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pub z: bool,
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pub start: bool,
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pub dpad_up: bool,
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pub dpad_down: bool,
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pub dpad_left: bool,
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pub dpad_right: bool,
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pub left_trigger_digital: bool,
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pub right_trigger_digital: bool,
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pub left_stick: (f32, f32),
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pub right_stick: (f32, f32),
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/// Raw trigger bytes, 0 is released, 255 is fully pressed.
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pub triggers: (u8, u8),
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}
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impl GcPortState {
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fn make_port_state(c: &Controller, cal: &gc_adapter_neo::PortCalibration) -> Self {
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if !c.connected() {
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return Self::default();
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}
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let b = &c.buttons;
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Self {
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connected: true,
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a: b.a(),
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b: b.b(),
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x: b.x(),
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y: b.y(),
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z: b.z(),
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start: b.start(),
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dpad_up: b.dpad_up(),
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dpad_down: b.dpad_down(),
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dpad_left: b.dpad_left(),
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dpad_right: b.dpad_right(),
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left_trigger_digital: b.left_trigger(),
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right_trigger_digital: b.right_trigger(),
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left_stick: cal.left_stick_coords(&c),
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right_stick: cal.right_stick_coords(&c),
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triggers: (c.triggers.left.raw(), c.triggers.right.raw()),
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}
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}
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}
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/// Shared, `Send + Sync` handle to the latest snapshot from the poll
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/// thread. Safe to store as an ordinary [`Resource`] (no `NonSend` needed)
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/// because the `GcAdapter` itself never leaves its thread.
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#[derive(Resource, Clone)]
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pub struct GcAdapterSnapshot {
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ports: Arc<Mutex<[GcPortState; 4]>>,
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shutdown: Arc<AtomicBool>,
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}
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impl GcAdapterSnapshot {
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pub fn read(&self) -> [GcPortState; 4] {
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*self.ports.lock().unwrap_or_else(|e| e.into_inner())
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}
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}
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impl Drop for GcAdapterSnapshot {
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fn drop(&mut self) {
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// Only actually signals shutdown once the last clone (this resource
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// is never cloned in practice, but be defensive) is dropped.
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if Arc::strong_count(&self.shutdown) <= 1 {
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self.shutdown.store(true, Ordering::Relaxed);
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}
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}
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}
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/// Connects to the first GameCube adapter found on the USB bus and starts
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/// polling it on a dedicated thread. Returns `None` (after logging a
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/// warning) if no adapter is plugged in
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pub fn spawn_poll_thread() -> Result<GcAdapterSnapshot, gc_adapter_neo::UsbError> {
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let mut adapter = match GcAdapter::from_usb()? {
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Some(adapter) => adapter,
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None => {
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warn!("No GameCube Controller Adapter found on USB; gamepad input disabled.");
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return Err(gc_adapter_neo::UsbError::Disconnected);
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}
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};
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let ports = Arc::new(Mutex::new([GcPortState::default(); 4]));
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let shutdown = Arc::new(AtomicBool::new(false));
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let thread_ports = ports.clone();
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let thread_shutdown = shutdown.clone();
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std::thread::Builder::new()
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.name("gc-adapter-poll".into())
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.spawn(move || {
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// Flush whatever the adapter had buffered before we started
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if let Err(payload) = panic::catch_unwind(AssertUnwindSafe(|| adapter.refresh_inputs()))
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{
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error!("GameCube Controller Adapter USB refresh panicked on startup: {payload:?}");
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}
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#[cfg(debug_assertions)]
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let mut rate_window_start = std::time::Instant::now();
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#[cfg(debug_assertions)]
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let mut rate_window_count: u32 = 0;
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while !thread_shutdown.load(Ordering::Relaxed) {
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let result = panic::catch_unwind(AssertUnwindSafe(|| adapter.read_controllers()));
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let controllers = match result {
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Ok(Ok(controllers)) => controllers,
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// Ignore this, for some reason we get a bunch of these when we start reading
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Ok(Err(
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gc_adapter_neo::AdapterError::Parse(_)
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| gc_adapter_neo::AdapterError::ShortRead(_),
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)) => continue,
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Ok(Err(gc_adapter_neo::AdapterError::Usb(err))) => {
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error!(
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"GameCube Controller Adapter USB read failed ({err:?}); stopping \
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polling. Gamepad input will stop updating until the game is \
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restarted."
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);
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break;
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}
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Err(payload) => {
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error!(
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"GameCube Controller Adapter USB read panicked: {payload:?}; \
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stopping polling. Gamepad input will stop updating until the \
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game is restarted."
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);
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break;
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}
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};
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let mut states = [GcPortState::default(); 4];
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for i in 0..4 {
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states[i] =
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GcPortState::make_port_state(&controllers[i], adapter.calibration(i));
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}
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*thread_ports.lock().unwrap_or_else(|e| e.into_inner()) = states;
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#[cfg(debug_assertions)]
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{
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rate_window_count += 1;
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let elapsed = rate_window_start.elapsed();
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if elapsed >= std::time::Duration::from_secs(1) {
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debug!(
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"GameCube adapter snapshot publish rate: {:.1} Hz",
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rate_window_count as f64 / elapsed.as_secs_f64()
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);
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rate_window_count = 0;
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rate_window_start = std::time::Instant::now();
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}
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}
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}
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})
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.expect("failed to spawn gc-adapter poll thread");
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Ok(GcAdapterSnapshot { ports, shutdown })
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}
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