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EIREXE
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shinespark
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74be2ca00e78c90cc8d3413b8f83016931508518
shinespark
/
src
T
History
EIREXE
74be2ca00e
CI / build-and-test (pull_request)
Successful in 1m43s
Details
CI / production-build (pull_request)
Successful in 10m57s
Details
Fix unit tests (part 2)
2026-10-13 13:52:52 +02:00
..
bin
Implement hitbox viewer (
#81
)
2026-10-04 11:32:28 +00:00
blend_asset
Pin Blender for CI asset processing (
#58
)
2026-09-24 14:45:37 +00:00
camera
Fix fighter visuals after landing snap (
#67
)
2026-09-26 15:54:25 +00:00
debug_tools
Rename semantics, fix save states and fix regrab count not being reset on respawn.
2026-10-13 12:24:44 +02:00
fighter
Fix unit tests (part 2)
2026-10-13 13:52:52 +02:00
hitbox_viewer
Implement animation root motion deltas (
#84
)
2026-10-05 20:04:35 +00:00
input
Implement up smash, dacus and further improve input system. (
#88
)
2026-10-09 09:15:18 +00:00
materials
Fix fighter material not removing the original material. (
#92
)
2026-10-13 08:24:45 +00:00
math
Initial work on ledge & improved baking of root motion. (
#90
)
2026-10-12 20:58:27 +00:00
menus
Implement up smash, dacus and further improve input system. (
#88
)
2026-10-09 09:15:18 +00:00
netcode
Add the ability to pause singleplayer matches (
#68
)
2026-09-26 16:25:36 +00:00
scripting
Implement animation root motion deltas (
#84
)
2026-10-05 20:04:35 +00:00
stage
Fix ledge transitions and root motion loops (
#91
)
2026-10-12 21:38:23 +00:00
ui
Add the ability to pause singleplayer matches (
#68
)
2026-09-26 16:25:36 +00:00
args.rs
Implement direct P2P session scaffolding (
#39
)
2026-09-17 15:04:39 +00:00
blend_asset.rs
Pin Blender for CI asset processing (
#58
)
2026-09-24 14:45:37 +00:00
debug_tools.rs
Initial work on ledge & improved baking of root motion. (
#90
)
2026-10-12 20:58:27 +00:00
egui_color_convert.rs
Attack system revamp (
#82
)
2026-10-04 18:57:29 +00:00
filled_gizmo.wgsl
Implement filled gizmos (
#70
)
2026-09-26 17:55:35 +00:00
filled_gizmos.rs
Implement filled gizmos (
#70
)
2026-09-26 17:55:35 +00:00
game_settings.rs
Rename semantics, fix save states and fix regrab count not being reset on respawn.
2026-10-13 12:24:44 +02:00
lib.rs
Attack system revamp (
#82
)
2026-10-04 18:57:29 +00:00
main.rs
Implement .blend asset processor (
#56
)
2026-09-24 10:47:19 +00:00
match_loading.rs
Implement animation root motion deltas (
#84
)
2026-10-05 20:04:35 +00:00
match_runtime.rs
Fix match state remaining mutable after and of match and implement initial work on aerials (
#77
)
2026-09-29 12:40:14 +00:00
player.rs
Add the ability to respawn and improve controller port mapping (
#72
)
2026-09-27 11:54:08 +00:00
replay.rs
Add the ability to respawn and improve controller port mapping (
#72
)
2026-09-27 11:54:08 +00:00
schedule.rs
Implement animation root motion deltas (
#84
)
2026-10-05 20:04:35 +00:00
texture_reference.rs
More CSS work
2026-09-11 19:03:05 +02:00