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Author SHA1 Message Date
EIREXE f22f5c5dbc Implement fast falling
CI / build-and-test (pull_request) Successful in 1m11s
2026-09-19 00:07:49 +02:00
EIREXE 9f51207f48 Implement directional influence (#43)
CI / build-and-test (push) Successful in 1m9s
Reviewed-on: #43
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-18 20:43:41 +00:00
EIREXE 2b5af49e15 Implement hitstop shake (#42)
CI / build-and-test (push) Successful in 1m22s
Reviewed-on: #42
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-18 11:56:53 +00:00
EIREXE b9f1a52bbc Specify ground to air transitions and thresholds (#41)
CI / build-and-test (push) Successful in 1m10s
Reviewed-on: #41
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-17 17:57:57 +00:00
EIREXE 0977de8457 Update gc-adapter-neo to 1.1.0 (#40)
CI / build-and-test (push) Successful in 1m7s
Fixes #33

Reviewed-on: #40
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-17 15:55:13 +00:00
29 changed files with 473 additions and 124 deletions
Generated
+2 -2
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@@ -3468,9 +3468,9 @@ dependencies = [
[[package]]
name = "gc-adapter-neo"
version = "1.0.0"
version = "1.1.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "bd350c081bf33e501e9a5a11732294dfe266683d6b58a366b097146f3e633cb5"
checksum = "120a5b3858ae854c4674ae41a38173e8ea04b814fb3212fd3bdd1b04d414a9d7"
dependencies = [
"binread",
"modular-bitfield",
+1 -1
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@@ -30,7 +30,7 @@ strum = "0.28.0"
strum_macros = "0.28.0"
bevy_asset_loader = "0.27.0"
ron_asset_manager = "0.9.0"
gc-adapter-neo = { version = "1.0.0", features = ["libusb"] }
gc-adapter-neo = { version = "1.1.0", features = ["libusb"] }
rhai = "1.26.0"
enum_cycling = "0.2.1"
enum_cycling_derive = "0.2.1"
+2 -1
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@@ -22,7 +22,8 @@
air_jump_horizontal_velocity: "0.96",
air_jump_multiplier: "1.0",
dash_initial_velocity: "1.4",
terminal_velocity: "1.6",
terminal_velocity: "3.0",
fast_fall_speed: "3.5",
gravity: "0.084",
weight: "100.0",
jumpsquat_duration: 5,
+9 -1
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@@ -17,7 +17,15 @@
knockback_decay_per_frame: "0.051",
knockback_launch_velocity_multiplier: "0.03",
hitstun_frames_per_unit_knockback: "0.4",
tumble_bounce_hitstop_threshold: 32,
attack_ground_to_airborne_transition_vertical_angle_threshold: "90.0",
meteor_angle_threshold: "10.0",
visual_shake_frames_per_hitstop_frame: "1.2",
visual_shake_table: [
-3.0, -1.5, 1.5, 3.0
],
attacker_visual_shake_multiplier: 0.4,
di_max_angle: "18.0"
),
stage_manifest_paths: [
"stages/battlefield/test.stage.ron"
+7 -14
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@@ -1,22 +1,12 @@
use bevy::prelude::*;
use crate::{
camera::MatchCamera,
fighter::{
FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop,
FighterPreviousFacingDirection, FighterPreviousTranslation, FighterTranslation,
FighterVelocity, Grounded,
animation::FighterAnimationFrame,
attack::{
camera::MatchCamera, fighter::{
FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake, FighterPreviousFacingDirection, FighterPreviousTranslation, FighterTranslation, FighterVelocity, Grounded, animation::FighterAnimationFrame, attack::{
FighterDamage, FighterKnockbackVelocity, FighterPendingHitReaction, FighterPendingHits,
FighterSolvedHurtboxes, FighterStaleMoveQueue,
},
baked_animation::FighterBoneMatrices,
state::FighterState,
},
input::FighterInput,
player::Player,
stage::line::StageCollision,
}, baked_animation::FighterBoneMatrices, state::FighterState,
}, input::FighterInput, player::Player, stage::line::StageCollision,
};
#[derive(Resource, Default)]
@@ -48,6 +38,7 @@ struct FighterCheckpoint {
damage: FighterDamage,
pending_hit_reaction: FighterPendingHitReaction,
hitstop: FighterHitstop,
hitstop_shake: FighterHitstopShake,
knockback_velocity: FighterKnockbackVelocity,
stale_moves: FighterStaleMoveQueue,
hitboxes: FighterHitboxes,
@@ -146,6 +137,7 @@ pub(super) fn save_or_restore(world: &mut World) {
entity.insert(saved.damage);
entity.insert(saved.pending_hit_reaction.clone());
entity.insert(saved.hitstop);
entity.insert(saved.hitstop_shake);
entity.insert(saved.knockback_velocity);
entity.insert(saved.stale_moves.clone());
entity.insert(saved.hitboxes.clone());
@@ -183,6 +175,7 @@ fn capture_fighter(world: &World, entity: Entity) -> Option<FighterCheckpoint> {
damage: *fighter.get::<FighterDamage>()?,
pending_hit_reaction: fighter.get::<FighterPendingHitReaction>()?.clone(),
hitstop: *fighter.get::<FighterHitstop>()?,
hitstop_shake: *fighter.get::<FighterHitstopShake>()?,
knockback_velocity: *fighter.get::<FighterKnockbackVelocity>()?,
stale_moves: fighter.get::<FighterStaleMoveQueue>()?.clone(),
hitboxes: fighter.get::<FighterHitboxes>()?.clone(),
@@ -0,0 +1,69 @@
use fixed::traits::ToFixed;
use fixed_math::SinCos;
use crate::math::{
int::{FGWide, FGi32},
vec::FGVec2,
};
/// Applies DI to a given attack direction
pub fn apply_directional_influence(
receiver_stick: FGVec2,
attack_angle: FGi32,
di_max_angle: FGi32,
) -> FGVec2 {
let (sin, cos) = attack_angle.sin_cos();
let base_launch_direction = FGVec2::new(cos, sin);
let Some(base_launch_direction) = base_launch_direction.normalize() else {
return FGVec2::ZERO;
};
if receiver_stick.length_squared().is_zero() {
return base_launch_direction;
}
let normal = FGVec2::new(-base_launch_direction.y, base_launch_direction.x);
let di_amount = receiver_stick.dot(normal);
let angle_change = di_amount * di_max_angle.to_fixed::<FGWide>();
let angle_change = angle_change.clamp(
-di_max_angle.to_fixed::<FGWide>(),
di_max_angle.to_fixed::<FGWide>(),
);
let (sin, cos) = (attack_angle + angle_change.to_fixed::<FGi32>()).sin_cos();
FGVec2::new(cos, sin).normalize_or_zero()
}
#[cfg(test)]
mod test {
use crate::{
fighter::attack::directional_influence::apply_directional_influence,
math::{int::FGi32, vec::FGVec2},
};
#[test]
fn di_zero_passes_unmodified() {
let di = apply_directional_influence(FGVec2::ZERO, FGi32::lit("0.0"), FGi32::lit("18.0"));
const EPSILON: FGi32 = FGi32::from_bits(4);
assert!(di.x.abs_diff(FGi32::ONE) < EPSILON);
assert!(di.y.abs_diff(FGi32::ZERO) < EPSILON);
}
#[test]
fn di_applies_on_the_correct_side() {
let di = apply_directional_influence(
FGVec2::lit("0.0", "1.0"),
FGi32::lit("0.0"),
FGi32::lit("18.0"),
);
assert!(di.x > FGi32::ZERO);
assert!(di.y > FGi32::ZERO);
let di = apply_directional_influence(
FGVec2::lit("0.0", "-1.0"),
FGi32::lit("0.0"),
FGi32::lit("18.0"),
);
assert!(di.x > FGi32::ZERO);
assert!(di.y < FGi32::ZERO);
}
}
+11 -2
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@@ -1,6 +1,7 @@
use std::collections::{HashMap, VecDeque};
mod reaction;
pub mod directional_influence;
use bevy::ecs::entity::{EntityMapper, MapEntities};
use bevy::prelude::*;
@@ -42,7 +43,8 @@ pub enum HitReactionKind {
#[derive(Debug, Hash, Clone)]
pub struct FighterHitReaction {
pub launch_velocity: FGVec2,
pub launch_velocity: FGi32,
pub launch_angle: FGi32,
pub hitstop_frames: HitStop,
pub hitstun_frames: u32,
pub kind: HitReactionKind,
@@ -62,10 +64,13 @@ pub struct FighterLastAttackDebug {
pub trajectory_points: Vec<Vec3>,
}
#[derive(Debug, Default, Clone, Deref, DerefMut, Hash)]
#[derive(Debug, Default, Clone, Deref, DerefMut, Hash, PartialEq, PartialOrd)]
pub struct HitStop(u32);
impl HitStop {
pub fn new(hitstop: u32) -> Self {
HitStop(hitstop)
}
pub fn calculate(attack_damage_stalled: FighterDamage, crouch_cancelling: bool) -> Self {
let a = (attack_damage_stalled.0 / FGi32::lit("3.0") + FGi32::lit("4.0")).round_to_zero();
let crouch_cancelling_factor = if crouch_cancelling {
@@ -78,6 +83,10 @@ impl HitStop {
Self(frames)
}
pub fn calculate_shake_frames(&self, game_settings: &GameSettings) -> u32 {
(FGi32::from_num(self.0) * game_settings.fighter_common.visual_shake_frames_per_hitstop_frame).floor().to_num()
}
}
#[derive(Clone, Copy, Debug, Serialize, Deserialize)]
+24 -18
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@@ -1,19 +1,11 @@
use bevy::prelude::*;
use bevy_ggrs::prelude::GgrsSchedule;
use fixed_math::SinCos;
use super::*;
use crate::{
fighter::{
Fighter, FighterFacingDirection, FighterHitboxes, FighterHitstop,
FighterPendingHitReaction, FighterStaleMoveQueue, errors::FighterErrors,
manifest::FighterManifest,
},
game_settings::GameSettings,
math::{int::FGi32, vec::FGVec2},
player::Player,
schedule::GameplaySet,
scripting::FighterAttackScript,
Fighter, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole, FighterPendingHitReaction, FighterStaleMoveQueue, errors::FighterErrors, manifest::FighterManifest, state::FighterState,
}, game_settings::GameSettings, math::{int::FGi32}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript,
};
pub fn resolve_fighter_hits(
@@ -24,8 +16,9 @@ pub fn resolve_fighter_hits(
&FighterHitboxes,
&Player,
&mut FighterHitstop,
&mut FighterHitstopShake,
)>,
mut receiver: Query<(&mut FighterDamage, &Fighter, &mut FighterPendingHitReaction)>,
mut receiver: Query<(&mut FighterDamage, &Fighter, &mut FighterPendingHitReaction, &FighterState)>,
attack_scripts: Res<Assets<FighterAttackScript>>,
game_settings: Res<GameSettings>,
fighter_manifests: Res<Assets<FighterManifest>>,
@@ -40,7 +33,7 @@ pub fn resolve_fighter_hits(
.position(|hit| hit.defender != defender)
.map_or(hits.len(), |offset| hit_offset + offset);
let Ok((mut receiver_damage, fighter, mut pending_reaction)) = receiver.get_mut(defender)
let Ok((mut receiver_damage, fighter, mut pending_reaction, receiver_state)) = receiver.get_mut(defender)
else {
hit_offset = next_defender;
continue;
@@ -49,7 +42,7 @@ pub fn resolve_fighter_hits(
let damage_data = hits[hit_offset..next_defender]
.iter()
.filter_map(|hit| {
let Ok((stale_move_queue, facing_dir, _hitboxes, player, _)) =
let Ok((stale_move_queue, facing_dir, _hitboxes, player, _, _)) =
attacker.get(hit.attacker)
else {
return None;
@@ -96,14 +89,14 @@ pub fn resolve_fighter_hits(
} else {
angle
};
let (sin, cos) = launch_angle.sin_cos();
let launch_direction = FGVec2::new(cos, sin);
let hitstop = HitStop::calculate(FighterDamage(attack_damage), false);
reactions.push((
attacker_entity,
attacker_slot,
FighterHitReaction {
launch_velocity: launch_direction * knockback.get_launch_speed(&game_settings),
launch_velocity: knockback.get_launch_speed(&game_settings),
launch_angle,
hitstun_frames: knockback.get_hitstun_frames(&game_settings),
hitstop_frames: hitstop,
kind: HitReactionKind::Flinch,
@@ -114,10 +107,23 @@ pub fn resolve_fighter_hits(
receiver_damage.0 += total_damage_received_this_frame;
for (attacker_entity, _, reaction) in &reactions {
let Ok((.., mut hitstop)) = attacker.get_mut(*attacker_entity) else {
let Ok((.., mut hitstop, mut hitstop_shake)) = attacker.get_mut(*attacker_entity) else {
continue;
};
hitstop.remaining_frames = reaction.hitstop_frames.max(hitstop.remaining_frames);
if hitstop.remaining_frames < reaction.hitstop_frames.0 {
let shake_kind = if receiver_state.is_visually_grounded() {
FighterHitstopShakeKind::Horizontal
} else {
FighterHitstopShakeKind::Vertical
};
hitstop.remaining_frames = reaction.hitstop_frames.0;
let shake_frames = reaction.hitstop_frames.calculate_shake_frames(&game_settings);
hitstop_shake.total_frames = shake_frames;
hitstop_shake.remaining_frames = shake_frames;
hitstop_shake.kind = shake_kind;
hitstop_shake.role = FighterHitstopShakeRole::Attacker;
}
}
pending_reaction.0 = reactions
+1
View File
@@ -37,6 +37,7 @@ pub struct FighterAttributes {
pub ground_friction: FGi32,
pub terminal_velocity: FGi32,
pub gravity: FGi32,
pub fast_fall_speed: FGi32,
pub weight: FGi32,
pub air_friction: FGi32,
+11 -5
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@@ -9,7 +9,7 @@ use bevy_egui::{EguiContexts, egui};
use crate::debug_tools::{DebugSettings, FighterDebugRowKind};
use crate::fighter::animation::FighterAnimationFrame;
use crate::fighter::attack::{
FighterKnockbackVelocity, FighterLastAttackDebug, FighterPendingHitReaction,
self, FighterKnockbackVelocity, FighterLastAttackDebug, FighterPendingHitReaction,
FighterSolvedHurtboxes,
};
use crate::fighter::baked_animation::{BakedFighterAnimations, FighterBoneMatrices};
@@ -382,14 +382,14 @@ pub fn attack_debug_gather(
&FighterPendingHitReaction,
&FighterTranslation,
&Fighter,
&FighterInput,
)>,
mut commands: Commands,
manifests: Res<Assets<FighterManifest>>,
game_settings: Res<GameSettings>,
) -> Result {
for (entity, reaction, translation, fighter) in query {
for (entity, reaction, translation, fighter, input) in query {
let Some(ref hit) = reaction.0 else {
commands.entity(entity).remove::<FighterLastAttackDebug>();
continue;
};
@@ -397,7 +397,13 @@ pub fn attack_debug_gather(
.get(&fighter.manifest)
.ok_or(FighterErrors::FighterManifestNotFound)?;
let mut knockback_vel = FighterKnockbackVelocity(hit.launch_velocity);
let launch_dir = attack::directional_influence::apply_directional_influence(
input.get_last_frame().movement,
hit.launch_angle,
game_settings.fighter_common.di_max_angle,
);
let mut knockback_vel = FighterKnockbackVelocity(launch_dir * hit.launch_velocity);
let mut fighter_vel = FighterVelocity(FGVec2::ZERO);
let mut translation = Vec3::new(translation.x.to_num(), translation.y.to_num(), 0.0);
@@ -406,7 +412,7 @@ pub fn attack_debug_gather(
points.reserve(hit.hitstun_frames as usize);
for _ in 1..hit.hitstun_frames {
air::integrate_gravity(&mut fighter_vel, &manifest.attributes);
air::integrate_gravity(&mut fighter_vel, &manifest.attributes, false);
let vel = knockback_vel.length();
let new_vel = vel
+33 -18
View File
@@ -33,24 +33,13 @@ pub use motion::{
};
use crate::{
AppState,
fighter::{
AppState, fighter::{
attack::{
AttackKind, FighterAttackPlugin, FighterAttackScriptAssets, FighterDamage,
FighterKnockbackVelocity, FighterPendingHitReaction, FighterSolvedHurtboxes,
FighterStaleMoveQueue,
},
baked_animation::{FighterBoneIndexMap, FighterBoneMatrices},
manifest::FighterManifest,
state::{FighterState, fall::FallState},
visual::FighterAnimations,
},
input::FighterInput,
math::{int::FGi32, vec::FGVec2},
player::Player,
schedule::GameplaySet,
scripting::FighterAttackScript,
stage::line::StageCollision,
}, baked_animation::{FighterBoneIndexMap, FighterBoneMatrices}, manifest::FighterManifest, state::{FighterState, air::AirborneStateCommon, fall::FallState}, visual::FighterAnimations,
}, input::FighterInput, math::{int::FGi32, vec::FGVec2}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript, stage::line::StageCollision,
};
use state::state_interrupt_system;
@@ -65,7 +54,30 @@ pub enum FighterFacingDirection {
Right,
}
#[derive(Component, Copy, Clone, Hash, Debug, PartialEq, Reflect, Default)]
pub enum FighterHitstopShakeKind {
#[default]
Horizontal,
Vertical
}
#[derive(Component, Copy, Clone, Hash, Debug, PartialEq, Reflect, Default)]
pub enum FighterHitstopShakeRole {
#[default]
Attacker,
Receiver
}
#[derive(Component, Default, Copy, Clone, Hash)]
pub struct FighterHitstopShake {
pub remaining_frames: u32,
pub total_frames: u32,
pub kind: FighterHitstopShakeKind,
pub role: FighterHitstopShakeRole
}
#[derive(Component, Default, Copy, Clone, Hash)]
#[require(FighterHitstopShake)]
pub struct FighterHitstop {
pub remaining_frames: u32,
}
@@ -120,7 +132,8 @@ pub struct FighterVisual;
FighterDamage,
FighterPendingHitReaction,
FighterHitstop,
FighterKnockbackVelocity
FighterKnockbackVelocity,
FighterTranslation,
)]
pub struct Fighter {
pub manifest: Handle<FighterManifest>,
@@ -230,6 +243,7 @@ impl Plugin for FighterPlugin {
.rollback_component_with_clone::<FighterState>()
.rollback_component_with_clone::<FighterHitboxes>()
.rollback_component_with_clone::<FighterBoneMatrices>()
.rollback_component_with_clone::<FighterHitstopShake>()
.checksum_component_with_hash::<FighterHitboxes>()
.rollback_component_with_clone::<FighterSolvedHurtboxes>()
.checksum_component_with_hash::<FighterSolvedHurtboxes>()
@@ -285,7 +299,7 @@ pub fn spawn_fighter(
visual_root,
animations,
attack_scripts,
FighterState::Fall(FallState),
FighterState::Fall(FallState::new(AirborneStateCommon::default())),
animation::FighterAnimationFrame::new(animation::AnimKind::Wait, true),
(
baked_animation::FighterBoneMatrices::default(),
@@ -299,8 +313,9 @@ pub fn spawn_fighter(
.id()
}
pub fn decay_hitstop(query: Query<&mut FighterHitstop>) {
for mut hitstop in query {
pub fn decay_hitstop(query: Query<(&mut FighterHitstop, &mut FighterHitstopShake)>) {
for (mut hitstop, mut hitstop_shake) in query {
hitstop.remaining_frames = hitstop.remaining_frames.saturating_sub(1);
hitstop_shake.remaining_frames = hitstop_shake.remaining_frames.saturating_sub(1);
}
}
+28 -9
View File
@@ -5,6 +5,8 @@ use bevy::prelude::*;
use bevy_ggrs::GgrsFrameTiming;
use crate::debug_tools::PresentationMotionMode;
use crate::fighter::{FighterHitstopShake};
use crate::game_settings::GameSettings;
use crate::{
fighter::{FighterECB, FighterFacingDirection, baked_animation::FixedMat4},
math::{int::FGi32, vec::FGVec2, vec3::FGVec3},
@@ -58,13 +60,15 @@ pub fn apply_fighter_translation_to_visuals(
&FighterTranslation,
&FighterPreviousTranslation,
&FighterECB,
&FighterHitstopShake,
&mut Transform,
)>,
timing: Res<GgrsFrameTiming>,
debug_settings: Res<crate::debug_tools::DebugSettings>,
game_settings: Res<GameSettings>,
) {
let overstep_fraction = timing.overstep_fraction();
for (translation, previous_translation, ecb, mut transform) in query {
for (translation, previous_translation, ecb, hitstop_shake, mut transform) in query {
let translation = sample_presentation_translation(
*previous_translation,
*translation,
@@ -77,6 +81,28 @@ pub fn apply_fighter_translation_to_visuals(
translation.y + bottom.y.to_num::<f32>(),
0.0,
);
if hitstop_shake.remaining_frames > 0 && hitstop_shake.total_frames > 0 && !game_settings.fighter_common.visual_shake_table.is_empty() {
let total = hitstop_shake.total_frames as f32;
let curr = hitstop_shake.remaining_frames as f32;
let elapsed = 1.0 - curr / total;
let access_index = (hitstop_shake.remaining_frames as usize) % game_settings.fighter_common.visual_shake_table.len();
let shake_multiplier = match hitstop_shake.role {
super::FighterHitstopShakeRole::Attacker => game_settings.fighter_common.attacker_visual_shake_multiplier,
super::FighterHitstopShakeRole::Receiver => 1.0,
};
let shake_amount: f32 = 1.0 - EaseFunction::QuinticIn.sample(elapsed).unwrap_or_default();
let shake_amount = game_settings.fighter_common.visual_shake_table[access_index] * shake_amount * shake_multiplier;
let shake_offset = match hitstop_shake.kind {
super::FighterHitstopShakeKind::Horizontal => Vec3::new(shake_amount, 0.0, 0.0),
super::FighterHitstopShakeKind::Vertical => Vec3::new(0.0, shake_amount, 0.0),
};
transform.translation += shake_offset;
}
}
}
@@ -85,22 +111,15 @@ pub fn apply_air_motion(
&FighterVelocity,
&mut FighterTranslation,
&mut FighterPreviousTranslation,
&mut Transform,
)>,
_time: Res<Time<Fixed>>,
) {
for (velocity, mut translation, mut prev_translation, _transform) in fighters {
for (velocity, mut translation, mut prev_translation) in fighters {
prev_translation.0 = translation.0;
translation.0 += velocity.0;
}
}
pub fn copy_fighter_transform_to_visuals(fighters: Query<(&FighterTranslation, &mut Transform)>) {
for (translation, mut transform) in fighters {
transform.translation = Vec3::new(translation.x.to_num(), translation.y.to_num(), 0.0);
}
}
pub fn fighter_movement() {}
pub fn snapshot_fighter_motion(
+43 -4
View File
@@ -2,10 +2,44 @@ use crate::fighter::state::ground::GroundedStateCommon;
use crate::fighter::state::land::{LandingState, LandingType};
use crate::fighter::state::{CollisionContext, FighterState};
use crate::fighter::*;
use crate::input::FighterCommands;
pub fn integrate_gravity(velocity: &mut FighterVelocity, attributes: &FighterAttributes) {
#[derive(Default, Debug, Clone, Copy, Hash)]
pub struct AirborneStateCommon {
pub is_fast_falling: bool,
}
pub fn process_fast_fall(
airborne_state_common: &mut AirborneStateCommon,
input: &mut FighterInput,
velocity: &mut FighterVelocity,
attributes: &FighterAttributes,
) {
if velocity.y.is_negative() {
if input.has_command(FighterCommands::SmashMoveDown) {
airborne_state_common.is_fast_falling = true;
}
input.clear_command(FighterCommands::SmashMoveDown);
}
if airborne_state_common.is_fast_falling {
velocity.y = -attributes.fast_fall_speed;
}
}
pub fn integrate_gravity(
velocity: &mut FighterVelocity,
attributes: &FighterAttributes,
fast_fall: bool
) {
velocity.y -= attributes.gravity;
velocity.y = velocity.y.max(-attributes.terminal_velocity);
let terminal_vel = if fast_fall {
-attributes.fast_fall_speed
} else {
-attributes.terminal_velocity
};
velocity.y = velocity.y.max(terminal_vel);
}
pub fn apply_air_drift(
@@ -56,8 +90,12 @@ pub fn apply_air_motion(
translation.0 += velocity.0;
}
pub fn update_standard_motion(ctx: &mut crate::fighter::state::UpdateContext) {
integrate_gravity(ctx.velocity, ctx.fighter_attributes);
pub fn update_standard_motion(
ctx: &mut crate::fighter::state::UpdateContext,
airborne_common: &mut AirborneStateCommon,
) {
process_fast_fall(airborne_common, ctx.input, &mut ctx.velocity, ctx.fighter_attributes);
integrate_gravity(ctx.velocity, ctx.fighter_attributes, airborne_common.is_fast_falling);
apply_air_drift(ctx.velocity, ctx.fighter_attributes, ctx.input);
apply_air_motion(ctx.velocity, ctx.translation, ctx.prev_translation);
}
@@ -110,6 +148,7 @@ mod tests {
air_drift_max: FGi32::lit("1.2"),
ground_friction: FGi32::ZERO,
terminal_velocity: FGi32::ZERO,
fast_fall_speed: FGi32::ZERO,
gravity: FGi32::ZERO,
weight: FGi32::lit("1"),
air_friction: FGi32::lit("0.001"),
+10 -8
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@@ -1,13 +1,9 @@
use crate::{
fighter::{
animation::AnimKind,
state::{
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
UpdateContext, air, fall::FallState, land::LandingType,
animation::AnimKind, state::{
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext, UpdateContext, air::{self, AirborneStateCommon}, fall::FallState, land::LandingType,
},
},
input,
math::vec::FGVec2,
}, input, math::vec::FGVec2,
};
#[derive(Debug, Clone, Hash)]
@@ -20,7 +16,7 @@ impl FighterStateImpl for AirDodgeState {
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
if state_context.is_current_animation_finished() {
Some(FighterState::Fall(FallState))
Some(FighterState::Fall(FallState::new(AirborneStateCommon::default())))
} else {
None
}
@@ -49,6 +45,12 @@ impl FighterStateImpl for AirDodgeState {
state_context.velocity.0 =
self.direction * state_context.fighter_attributes.air_dodge_velocity;
}
fn is_visually_grounded<'a>(
&'a self,
) -> bool {
false
}
}
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
+6
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@@ -108,6 +108,12 @@ impl FighterStateImpl for DashState {
) -> Option<FighterState> {
ground::collision_interrupt(state_context, &mut self.ground_common, true)
}
fn is_visually_grounded<'a>(
&'a self,
) -> bool {
true
}
}
fn check_smash_input_with_dir(state_context: &InterruptContext) -> Option<FighterFacingDirection> {
+20 -10
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@@ -1,12 +1,24 @@
use super::{CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext};
use crate::fighter::animation::AnimKind;
use crate::fighter::state::air::AirborneStateCommon;
use crate::fighter::state::{FighterState, air, jump};
#[derive(Debug, Clone, Copy, Hash)]
pub struct FallState;
#[derive(Debug, Clone, Copy, Hash, Default)]
pub struct FallState {
airborne_state_common: AirborneStateCommon
}
impl FallState {
pub fn new(airborne_state_common: AirborneStateCommon) -> Self {
Self {
airborne_state_common
}
}
}
impl FighterStateImpl for FallState {
const NAME: &'static str = "Fall";
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
jump::check_input_double_jump(state_context)
}
@@ -16,7 +28,7 @@ impl FighterStateImpl for FallState {
}
fn update(&mut self, state_context: &mut UpdateContext) {
air::update_standard_motion(state_context);
air::update_standard_motion(state_context, &mut self.airborne_state_common);
}
fn check_collision_interrupt(
@@ -28,13 +40,11 @@ impl FighterStateImpl for FallState {
crate::fighter::state::land::LandingType::Normal,
)
}
}
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
let input_frame = state_context.input.get_last_frame();
if input_frame.movement.x.abs() < state_context.game_settings.input_common.stick_deadzone {
return Some(FighterState::Fall(FallState));
fn is_visually_grounded<'a>(
&'a self,
) -> bool {
false
}
None
}
+2 -2
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@@ -3,7 +3,7 @@
//! bit-for-bit deterministic for rollback.
use crate::fighter::state::{
CollisionContext, FighterState, InterruptContext, dash, fall, ground_attack, turn, wait, walk,
CollisionContext, FighterState, InterruptContext, air, dash, fall, ground_attack, turn, wait, walk,
};
use crate::fighter::{
FighterAttributes, FighterPreviousTranslation, FighterTranslation, FighterVelocity,
@@ -233,7 +233,7 @@ pub fn collision_interrupt(
) -> Option<FighterState> {
match collide_with_stage_grounded(ctx, common, can_walk_off) {
GroundedMotionResult::InGround => None,
GroundedMotionResult::InAir => Some(FighterState::Fall(fall::FallState)),
GroundedMotionResult::InAir => Some(FighterState::Fall(fall::FallState::new(air::AirborneStateCommon::default()))),
}
}
+6
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@@ -67,6 +67,12 @@ impl FighterStateImpl for GroundAttackState {
) -> Option<FighterState> {
None
}
fn is_visually_grounded<'a>(
&'a self,
) -> bool {
true
}
}
pub fn check_interrupt(
+41 -5
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@@ -1,10 +1,11 @@
use crate::{
fighter::{
animation::AnimKind,
attack::FighterHitReaction,
attack::{self, FighterHitReaction},
state::{
CollisionContext, EnterContext, ExitContext, FighterState, FighterStateImpl,
InterruptContext, UpdateContext, air,
InterruptContext, UpdateContext,
air::{self, AirborneStateCommon},
fall::FallState,
ground::{GroundedStateCommon, collision_interrupt},
land::LandingType,
@@ -24,6 +25,17 @@ pub enum HitstopStateKind {
pub struct HitstunState {
pub hit_reaction: FighterHitReaction,
pub hitstop_kind: HitstopStateKind,
knockback_applied: bool,
}
impl HitstunState {
pub fn new(hit_reaction: FighterHitReaction, hitstop_kind: HitstopStateKind) -> Self {
Self {
hit_reaction,
hitstop_kind,
knockback_applied: false,
}
}
}
impl FighterStateImpl for HitstunState {
@@ -51,7 +63,9 @@ impl FighterStateImpl for HitstunState {
grounded_common: grounded_state_common.clone(),
}))
}
HitstopStateKind::Airborne => Some(FighterState::Fall(FallState)),
HitstopStateKind::Airborne => {
Some(FighterState::Fall(FallState::new(AirborneStateCommon::default())))
}
}
} else {
None
@@ -59,7 +73,23 @@ impl FighterStateImpl for HitstunState {
}
fn update(&mut self, ctx: &mut UpdateContext) {
air::integrate_gravity(ctx.velocity, ctx.fighter_attributes);
if !self.knockback_applied {
let launch_direction = attack::directional_influence::apply_directional_influence(
ctx.input.get_last_frame().movement,
self.hit_reaction.launch_angle,
ctx.game_settings.fighter_common.di_max_angle,
);
ctx.knockback_velocity.0 = launch_direction * self.hit_reaction.launch_velocity;
self.knockback_applied = true;
}
match self.hitstop_kind {
HitstopStateKind::Grounded(_) => {}
HitstopStateKind::Airborne => {
air::integrate_gravity(ctx.velocity, ctx.fighter_attributes, false);
}
}
let speed = ctx.knockback_velocity.length();
let next_speed = speed
@@ -77,7 +107,6 @@ impl FighterStateImpl for HitstunState {
HitstopStateKind::Airborne => AnimKind::FlinchAir,
};
state_context.play_animation(animation, false);
state_context.knockback_velocity.0 = self.hit_reaction.launch_velocity;
}
fn on_exit(&mut self, _state_context: &mut ExitContext) {}
@@ -95,4 +124,11 @@ impl FighterStateImpl for HitstunState {
}
}
}
fn is_visually_grounded<'a>(&'a self) -> bool {
match self.hitstop_kind {
HitstopStateKind::Grounded(_) => true,
HitstopStateKind::Airborne => false,
}
}
}
+20 -11
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@@ -2,16 +2,10 @@ use bevy::prelude::*;
use crate::{
fighter::{
animation::AnimKind,
state::{
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
UpdateContext, air,
air_dodge::{self, AirDodgeState},
ground::{self, GroundedStateCommon},
animation::AnimKind, state::{
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext, UpdateContext, air::{self, AirborneStateCommon}, air_dodge::{self, AirDodgeState}, ground::{self, GroundedStateCommon},
},
},
input::FighterCommands,
math::{int::FGi32, vec::FGVec2},
}, input::FighterCommands, math::{int::FGi32, vec::FGVec2},
};
#[derive(Debug, Hash, Clone, Copy)]
pub enum JumpType {
@@ -23,6 +17,7 @@ pub enum JumpType {
#[derive(Debug, Clone, Hash)]
pub struct JumpState {
jump_type: JumpType,
airborne_state_common: AirborneStateCommon,
}
#[derive(Debug, Clone, Hash)]
@@ -74,7 +69,7 @@ impl FighterStateImpl for JumpSquatState {
} else {
JumpType::ShortHop
};
Some(FighterState::Jump(JumpState { jump_type }))
Some(FighterState::Jump(JumpState { jump_type, airborne_state_common: AirborneStateCommon::default() }))
} else {
None
}
@@ -96,6 +91,12 @@ impl FighterStateImpl for JumpSquatState {
state_context.play_animation(AnimKind::JumpSquat, false);
state_context.input.clear_command(FighterCommands::Jump);
}
fn is_visually_grounded<'a>(
&'a self,
) -> bool {
true
}
}
impl FighterStateImpl for JumpState {
@@ -104,6 +105,7 @@ impl FighterStateImpl for JumpState {
if state_context.input.has_command(FighterCommands::Jump) {
Some(FighterState::Jump(JumpState {
jump_type: JumpType::DoubleJump,
airborne_state_common: AirborneStateCommon::default()
}))
} else {
air_dodge::check_input(state_context)
@@ -111,7 +113,7 @@ impl FighterStateImpl for JumpState {
}
fn update(&mut self, state_context: &mut UpdateContext) {
air::update_standard_motion(state_context);
air::update_standard_motion(state_context, &mut self.airborne_state_common);
}
fn on_enter(&mut self, state_context: &mut EnterContext) {
@@ -174,6 +176,12 @@ impl FighterStateImpl for JumpState {
crate::fighter::state::land::LandingType::Normal,
)
}
fn is_visually_grounded<'a>(
&'a self,
) -> bool {
false
}
}
pub fn check_input(
@@ -193,6 +201,7 @@ pub fn check_input_double_jump(state_context: &InterruptContext) -> Option<Fight
.then(|| {
FighterState::Jump(JumpState {
jump_type: JumpType::DoubleJump,
airborne_state_common: AirborneStateCommon::default()
})
})
}
+6
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@@ -69,4 +69,10 @@ impl FighterStateImpl for LandingState {
}
};
}
fn is_visually_grounded<'a>(
&'a self,
) -> bool {
true
}
}
+49 -10
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@@ -7,8 +7,7 @@ use bevy::prelude::*;
use crate::fighter::animation::{AnimKind, FighterAnimationFrame};
use crate::fighter::attack::{
FighterAttackScriptAssets, FighterKnockbackVelocity, FighterPendingHitReaction,
FighterStaleMoveQueue,
FighterAttackScriptAssets, FighterKnockbackVelocity, FighterPendingHitReaction, FighterStaleMoveQueue, HitStop,
};
use crate::fighter::attributes::FighterAttributes;
use crate::fighter::baked_animation::BakedFighterAnimations;
@@ -17,11 +16,11 @@ use crate::fighter::manifest::FighterManifest;
use crate::fighter::state::hitstun::HitstunState;
use crate::fighter::visual::FighterAnimations;
use crate::fighter::{
Fighter, FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop,
FighterPreviousTranslation, FighterTranslation, FighterVelocity,
Fighter, FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole, FighterPreviousTranslation, FighterTranslation, FighterVelocity,
};
use crate::game_settings::GameSettings;
use crate::input::FighterInput;
use crate::math::int::FGi32;
use crate::scripting::FighterAttackScript;
use crate::stage::line::StageCollision;
@@ -66,6 +65,10 @@ macro_rules! fighter_states {
pub fn check_collision_interrupt(&mut self, ctx: &mut CollisionContext) -> Option<FighterState> {
match self { $(Self::$variant(s) => s.check_collision_interrupt(ctx)),* }
}
pub fn is_visually_grounded(&self) -> bool {
match self { $(Self::$variant(s) => s.is_visually_grounded()),* }
}
}
$(impl From<$ty> for FighterState {
@@ -91,6 +94,10 @@ pub trait FighterStateImpl: Sized {
) -> Option<FighterState> {
None
}
fn is_visually_grounded<'a>(
&'a self,
) -> bool;
}
pub struct AnimationStatus {
@@ -141,7 +148,7 @@ pub struct ExitContext<'a> {
pub struct UpdateContext<'a> {
pub translation: &'a mut FighterTranslation,
pub prev_translation: &'a mut FighterPreviousTranslation,
pub input: &'a FighterInput,
pub input: &'a mut FighterInput,
pub hitboxes: &'a mut FighterHitboxes,
pub velocity: &'a mut FighterVelocity,
pub knockback_velocity: &'a mut FighterKnockbackVelocity,
@@ -282,7 +289,7 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
UpdateContext {
translation: &mut self.translation,
prev_translation: &mut self.prev_translation,
input: &self.input,
input: &mut self.input,
hitboxes: &mut self.hitboxes,
velocity: &mut self.velocity,
knockback_velocity: &mut self.knockback_velocity,
@@ -320,6 +327,7 @@ pub struct StatefulFighterQuery {
pub attack_script_assets: &'static FighterAttackScriptAssets,
pub pending_hit_reaction: &'static mut FighterPendingHitReaction,
pub hitstop: &'static mut FighterHitstop,
pub hitstop_shake: &'static mut FighterHitstopShake,
}
pub fn state_update_system(
@@ -384,6 +392,7 @@ pub fn state_interrupt_system(
attack_script_assets,
mut pending_hit_reaction,
mut hitstop,
mut hitstop_shake,
} = fighter;
let manifest = fighter_manifests
.get(&fighter.manifest)
@@ -391,7 +400,17 @@ pub fn state_interrupt_system(
let new_state = if let Some(reaction) = pending_hit_reaction.take() {
hitstop.remaining_frames = *reaction.hitstop_frames;
let hitstop_kind = match &*state {
let shake_frames = reaction.hitstop_frames.calculate_shake_frames(&game_settings);
hitstop_shake.role = FighterHitstopShakeRole::Receiver;
hitstop_shake.total_frames = shake_frames;
hitstop_shake.remaining_frames = shake_frames;
hitstop_shake.kind = if state.is_visually_grounded() {
FighterHitstopShakeKind::Horizontal
} else {
FighterHitstopShakeKind::Vertical
};
let mut hitstop_kind = match &*state {
FighterState::Wait(value) => {
hitstun::HitstopStateKind::Grounded(value.grounded_common.clone())
}
@@ -412,10 +431,30 @@ pub fn state_interrupt_system(
}
_ => hitstun::HitstopStateKind::Airborne,
};
Some(FighterState::Hitstun(HitstunState {
hit_reaction: reaction,
if let hitstun::HitstopStateKind::Grounded(_) = hitstop_kind {
let straight_up_angle = FGi32::lit("90.0");
if reaction.hitstop_frames >= HitStop::new(game_settings.fighter_common.tumble_bounce_hitstop_threshold) {
hitstop_kind = hitstun::HitstopStateKind::Airborne;
// TODO: Use floor normal here
} else if reaction.launch_angle.abs_diff(straight_up_angle) < game_settings.fighter_common.attack_ground_to_airborne_transition_vertical_angle_threshold {
hitstop_kind = hitstun::HitstopStateKind::Airborne;
} else {
// straight down is 270
let straight_down_angle = FGi32::lit("270.0");
let meteor_threshold = game_settings.fighter_common.meteor_angle_threshold;
if (reaction.launch_angle - straight_down_angle).abs() <= meteor_threshold {
// TODO: Floor bounce
hitstop_kind = hitstun::HitstopStateKind::Airborne;
}
}
}
info!("Entering hitstop kind: {:?}", hitstop_kind);
Some(FighterState::Hitstun(HitstunState::new(
reaction,
hitstop_kind,
}))
)))
} else if hitstop.remaining_frames > 0 {
None
} else {
+6
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@@ -64,6 +64,12 @@ impl FighterStateImpl for RunState {
) -> Option<FighterState> {
ground::collision_interrupt(state_context, &mut self.grounded_common, true)
}
fn is_visually_grounded<'a>(
&'a self,
) -> bool {
true
}
}
pub fn check_input(
+6
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@@ -56,6 +56,12 @@ impl FighterStateImpl for TurnState {
) -> Option<FighterState> {
ground::collision_interrupt(state_context, &mut self.grounded_common, false)
}
fn is_visually_grounded<'a>(
&'a self,
) -> bool {
true
}
}
pub fn check_input(
+6
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@@ -46,6 +46,12 @@ impl FighterStateImpl for WaitState {
) -> Option<FighterState> {
ground::collision_interrupt(state_context, &mut self.grounded_common, false)
}
fn is_visually_grounded<'a>(
&'a self,
) -> bool {
true
}
}
pub fn check_input(
+6
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@@ -56,6 +56,12 @@ impl FighterStateImpl for WalkState {
) -> Option<FighterState> {
ground::collision_interrupt(state_context, &mut self.grounded_common, false)
}
fn is_visually_grounded<'a>(
&'a self,
) -> bool {
true
}
}
pub fn check_input(
+24
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@@ -9,12 +9,36 @@ use crate::{math::int::FGi32, menus::style::FGUiStyle};
#[reflect(opaque)]
pub struct FighterSettingsCommon {
pub walk_speed_ease: FGi32,
/// Maximum allowed horizontal velocity
pub ground_max_horizontal_velocity: FGi32,
/// Ground friction applied when the fighter is above the walk speed
pub ground_friction_over_walk_speed_multiplier: FGi32,
pub knockback_stacking_window: u32,
pub knockback_decay_per_frame: FGi32,
/// Multiplier that translates knockback -> game unit velocity
pub knockback_launch_velocity_multiplier: FGi32,
pub hitstun_frames_per_unit_knockback: FGi32,
/// If an attack's hitstop > this value it will cause a grounded fighter to either bounce (if a meteor/spike)
/// or to become airborne
pub tumble_bounce_hitstop_threshold: u32,
/// Angle diff from straight down under which the attack will count as a meteor
pub meteor_angle_threshold: FGi32,
/// Angle diff from straight up under which the attack will force an airborne state
pub attack_ground_to_airborne_transition_vertical_angle_threshold: FGi32,
pub visual_shake_frames_per_hitstop_frame: FGi32,
// offsets applied when the fighter is in hitstop
pub visual_shake_table: Vec<f32>,
/// The attacker will always get less hitstop
pub attacker_visual_shake_multiplier: f32,
/// Maximum angle changed caused by directional influence
pub di_max_angle: FGi32,
}
#[derive(Reflect, Serialize, Deserialize, Clone)]
#[reflect(opaque)]
+21
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@@ -20,6 +20,8 @@ pub enum FighterCommands {
Jump,
Shield,
Attack,
SmashMoveUp,
SmashMoveDown,
SmashMoveLeft,
SmashMoveRight,
}
@@ -60,6 +62,8 @@ impl FighterAttackCommandType {
pub struct FighterCommandLifetimes {
smash_move_left: u8,
smash_move_right: u8,
smash_move_down: u8,
smash_move_up: u8,
jump: u8,
shield: u8,
attack: u8,
@@ -72,6 +76,8 @@ impl Index<FighterCommands> for FighterCommandLifetimes {
match command {
FighterCommands::SmashMoveLeft => &self.smash_move_left,
FighterCommands::SmashMoveRight => &self.smash_move_right,
FighterCommands::SmashMoveDown => &self.smash_move_down,
FighterCommands::SmashMoveUp => &self.smash_move_up,
FighterCommands::Jump => &self.jump,
FighterCommands::Shield => &self.shield,
FighterCommands::Attack => &self.attack,
@@ -84,6 +90,8 @@ impl IndexMut<FighterCommands> for FighterCommandLifetimes {
match command {
FighterCommands::SmashMoveLeft => &mut self.smash_move_left,
FighterCommands::SmashMoveRight => &mut self.smash_move_right,
FighterCommands::SmashMoveDown => &mut self.smash_move_down,
FighterCommands::SmashMoveUp => &mut self.smash_move_up,
FighterCommands::Jump => &mut self.jump,
FighterCommands::Shield => &mut self.shield,
FighterCommands::Attack => &mut self.attack,
@@ -221,6 +229,19 @@ pub fn postprocess_input(
let mut x_flick_detected =
x_abs >= axis_threshold && input.frames_in_x_flick_deadzone <= frame_threshold;
if y_flick_detected {
input.clear_command(FighterCommands::SmashMoveUp);
input.clear_command(FighterCommands::SmashMoveDown);
let command_to_set = if input.current_frame.movement.y > 0.0 {
FighterCommands::SmashMoveUp
} else {
FighterCommands::SmashMoveDown
};
input.set_lifetime(command_to_set, game_settings.input_common.input_buffer_size);
}
// if both flicks are detected, only one wins
if x_flick_detected && y_flick_detected {
+2 -2
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@@ -45,8 +45,8 @@ impl GcPortState {
dpad_right: b.dpad_right(),
left_trigger_digital: b.left_trigger(),
right_trigger_digital: b.right_trigger(),
left_stick: cal.left_stick(&c),
right_stick: cal.right_stick(&c),
left_stick: cal.left_stick_coords(&c),
right_stick: cal.right_stick_coords(&c),
triggers: (c.triggers.left.raw(), c.triggers.right.raw()),
}
}