Compare commits
12
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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4d474227cc | ||
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b5cc5428d2 | ||
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49b23110ff | ||
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9ba8697d57 | ||
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7d9b6aeafc | ||
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ab6aec70c5 | ||
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de5d8eb030 | ||
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0dc5d0392d | ||
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804e5e37e0 | ||
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7269a1cb49 | ||
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9f51207f48 | ||
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2b5af49e15 |
@@ -50,3 +50,87 @@ jobs:
|
|||||||
|
|
||||||
- name: Run unit tests
|
- name: Run unit tests
|
||||||
run: cargo test --locked --lib -j 4
|
run: cargo test --locked --lib -j 4
|
||||||
|
|
||||||
|
production-build:
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
timeout-minutes: 45
|
||||||
|
steps:
|
||||||
|
- name: Check out source
|
||||||
|
uses: actions/checkout@v4
|
||||||
|
|
||||||
|
- name: Install Rust toolchain
|
||||||
|
run: |
|
||||||
|
curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | \
|
||||||
|
sh -s -- -y --profile minimal
|
||||||
|
echo "$HOME/.cargo/bin" >> "$GITHUB_PATH"
|
||||||
|
"$HOME/.cargo/bin/rustup" toolchain install nightly-2026-09-14 --profile minimal
|
||||||
|
|
||||||
|
- name: Install Windows build tooling
|
||||||
|
run: |
|
||||||
|
"$HOME/.cargo/bin/rustup" target add x86_64-pc-windows-msvc --toolchain nightly-2026-09-14
|
||||||
|
"$HOME/.cargo/bin/cargo" install cargo-xwin --locked
|
||||||
|
|
||||||
|
- name: Cache production Rust dependencies and build artifacts
|
||||||
|
uses: Swatinem/rust-cache@6323deb102c322ba6fcbdcafc7e3dddab59af2b6 # v2.9.2
|
||||||
|
with:
|
||||||
|
prefix-key: v2-rust
|
||||||
|
shared-key: linux-nightly-production
|
||||||
|
cache-bin: false
|
||||||
|
|
||||||
|
- name: Install Linux dependencies
|
||||||
|
run: |
|
||||||
|
sudo apt-get update
|
||||||
|
sudo apt-get install --no-install-recommends -y \
|
||||||
|
clang \
|
||||||
|
libasound2-dev \
|
||||||
|
libudev-dev \
|
||||||
|
libusb-1.0-0-dev \
|
||||||
|
libwayland-dev \
|
||||||
|
libx11-dev \
|
||||||
|
libxkbcommon-dev \
|
||||||
|
libxkbcommon-x11-0 \
|
||||||
|
lld \
|
||||||
|
mesa-vulkan-drivers \
|
||||||
|
mold \
|
||||||
|
pkg-config
|
||||||
|
|
||||||
|
- name: Preprocess assets
|
||||||
|
run: cargo run --locked --bin process-assets --no-default-features --features debug_features -j 4
|
||||||
|
|
||||||
|
- name: Build production binary
|
||||||
|
run: cargo build --locked --profile production --no-default-features --features debug_features -j 4
|
||||||
|
|
||||||
|
- name: Build Windows production binary
|
||||||
|
run: cargo xwin build --locked --target x86_64-pc-windows-msvc --profile production --no-default-features --features debug_features -j 4 --bin shinespark
|
||||||
|
|
||||||
|
- name: Verify production binary is not Bevy/Rust dynamically linked
|
||||||
|
run: |
|
||||||
|
! readelf -d target/production/shinespark | grep -E 'libbevy_dylib|libstd-.*\.so'
|
||||||
|
|
||||||
|
- name: Package Linux Steam depot
|
||||||
|
if: github.event_name == 'push' && github.ref == 'refs/heads/master'
|
||||||
|
run: |
|
||||||
|
mkdir -p build/game
|
||||||
|
cp target/production/shinespark build/game/shinespark
|
||||||
|
cp target/x86_64-pc-windows-msvc/production/shinespark.exe build/game/shinespark.exe
|
||||||
|
cp -R imported_assets build/game/imported_assets
|
||||||
|
|
||||||
|
- if: github.event_name == 'push' && github.ref == 'refs/heads/master'
|
||||||
|
uses: CyberAndrii/steam-totp@v1
|
||||||
|
name: Generate Steam TOTP
|
||||||
|
id: steam-totp
|
||||||
|
with:
|
||||||
|
shared_secret: ${{ secrets.STEAM_SHARED_SECRET }}
|
||||||
|
|
||||||
|
- name: Deploy Linux build to Steam
|
||||||
|
if: github.event_name == 'push' && github.ref == 'refs/heads/master'
|
||||||
|
uses: game-ci/steam-deploy@v3
|
||||||
|
with:
|
||||||
|
username: ${{ secrets.STEAM_USERNAME }}
|
||||||
|
password: ${{ secrets.STEAM_PASSWORD }}
|
||||||
|
totp: ${{ steps.steam-totp.outputs.code }}
|
||||||
|
appId: 3409670
|
||||||
|
buildDescription: ${{ github.sha }}
|
||||||
|
rootPath: build
|
||||||
|
depot1Path: game
|
||||||
|
releaseBranch: master
|
||||||
|
|||||||
Generated
+6
-118
@@ -94,12 +94,6 @@ version = "2.0.1"
|
|||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "320119579fcad9c21884f5c4861d16174d0e06250625266f50fe6898340abefa"
|
checksum = "320119579fcad9c21884f5c4861d16174d0e06250625266f50fe6898340abefa"
|
||||||
|
|
||||||
[[package]]
|
|
||||||
name = "adler32"
|
|
||||||
version = "1.2.0"
|
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
|
||||||
checksum = "aae1277d39aeec15cb388266ecc24b11c80469deae6067e17a1a7aa9e5c1f234"
|
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "ahash"
|
name = "ahash"
|
||||||
version = "0.8.12"
|
version = "0.8.12"
|
||||||
@@ -2096,14 +2090,6 @@ dependencies = [
|
|||||||
"thread_local",
|
"thread_local",
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
|
||||||
name = "bevy_wind_waker_shader"
|
|
||||||
version = "0.6.0"
|
|
||||||
source = "git+https://github.com/lavaeater/bevy_wind_waker_shader.git#1b017c3ef6a4fbdaff115df9ec5ae4954b2fb6ba"
|
|
||||||
dependencies = [
|
|
||||||
"bevy",
|
|
||||||
]
|
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "bevy_window"
|
name = "bevy_window"
|
||||||
version = "0.19.0"
|
version = "0.19.0"
|
||||||
@@ -2232,32 +2218,6 @@ dependencies = [
|
|||||||
"varinteger",
|
"varinteger",
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
|
||||||
name = "bitfields"
|
|
||||||
version = "3.0.0"
|
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
|
||||||
checksum = "ca5a55e8cbc3b75d1f002a3b62261ab67954755f7e7866f079b8aa63a409b549"
|
|
||||||
dependencies = [
|
|
||||||
"bitfields-impl",
|
|
||||||
]
|
|
||||||
|
|
||||||
[[package]]
|
|
||||||
name = "bitfields-impl"
|
|
||||||
version = "3.0.0"
|
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
|
||||||
checksum = "797cb6b6e8d5e8c2ecbb5ef52b7c273596d58ce1ab79ef2a6c38fa8dca0817c5"
|
|
||||||
dependencies = [
|
|
||||||
"derive_more",
|
|
||||||
"getset",
|
|
||||||
"proc-macro2",
|
|
||||||
"quote",
|
|
||||||
"rustversion",
|
|
||||||
"strum",
|
|
||||||
"strum_macros",
|
|
||||||
"syn 2.0.119",
|
|
||||||
"thiserror 2.0.19",
|
|
||||||
]
|
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "bitflags"
|
name = "bitflags"
|
||||||
version = "1.3.2"
|
version = "1.3.2"
|
||||||
@@ -3242,16 +3202,6 @@ dependencies = [
|
|||||||
"windows-sys 0.60.2",
|
"windows-sys 0.60.2",
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
|
||||||
name = "filetime"
|
|
||||||
version = "0.2.29"
|
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
|
||||||
checksum = "5c287a33c7f0a620c38e641e7f60827713987b3c0f26e8ddc9462cc69cf75759"
|
|
||||||
dependencies = [
|
|
||||||
"cfg-if",
|
|
||||||
"libc",
|
|
||||||
]
|
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "find-msvc-tools"
|
name = "find-msvc-tools"
|
||||||
version = "0.1.9"
|
version = "0.1.9"
|
||||||
@@ -3468,9 +3418,9 @@ dependencies = [
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "gc-adapter-neo"
|
name = "gc-adapter-neo"
|
||||||
version = "1.1.0"
|
version = "1.1.1"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "120a5b3858ae854c4674ae41a38173e8ea04b814fb3212fd3bdd1b04d414a9d7"
|
checksum = "a8d3e10c6c4b928cb559f641765ebaa40f5f099bf51bc0227af7431859f8bd84"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"binread",
|
"binread",
|
||||||
"modular-bitfield",
|
"modular-bitfield",
|
||||||
@@ -3523,17 +3473,6 @@ dependencies = [
|
|||||||
"wasm-bindgen",
|
"wasm-bindgen",
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
|
||||||
name = "getset"
|
|
||||||
version = "0.1.7"
|
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
|
||||||
checksum = "6cf442baaabe4213ce7d1239afc26c039180b6456da2cededa316ae2c8a77a77"
|
|
||||||
dependencies = [
|
|
||||||
"proc-macro2",
|
|
||||||
"quote",
|
|
||||||
"syn 2.0.119",
|
|
||||||
]
|
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "ggrs"
|
name = "ggrs"
|
||||||
version = "0.13.0"
|
version = "0.13.0"
|
||||||
@@ -4311,26 +4250,6 @@ version = "0.2.189"
|
|||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "3eaf3ede3fee6db1a4c2ee091bf8a8b4dccdc6d17f656fb07896ee72867612f2"
|
checksum = "3eaf3ede3fee6db1a4c2ee091bf8a8b4dccdc6d17f656fb07896ee72867612f2"
|
||||||
|
|
||||||
[[package]]
|
|
||||||
name = "libflate"
|
|
||||||
version = "1.4.0"
|
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
|
||||||
checksum = "5ff4ae71b685bbad2f2f391fe74f6b7659a34871c08b210fdc039e43bee07d18"
|
|
||||||
dependencies = [
|
|
||||||
"adler32",
|
|
||||||
"crc32fast",
|
|
||||||
"libflate_lz77",
|
|
||||||
]
|
|
||||||
|
|
||||||
[[package]]
|
|
||||||
name = "libflate_lz77"
|
|
||||||
version = "1.2.0"
|
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
|
||||||
checksum = "a52d3a8bfc85f250440e4424db7d857e241a3aebbbe301f3eb606ab15c39acbf"
|
|
||||||
dependencies = [
|
|
||||||
"rle-decode-fast",
|
|
||||||
]
|
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "libloading"
|
name = "libloading"
|
||||||
version = "0.8.9"
|
version = "0.8.9"
|
||||||
@@ -4371,15 +4290,13 @@ dependencies = [
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "libusb1-sys"
|
name = "libusb1-sys"
|
||||||
version = "0.4.4"
|
version = "0.7.0"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "be241693102a24766d0b8526c8988771edac2842630d7e730f8e9fbc014f3703"
|
checksum = "da050ade7ac4ff1ba5379af847a10a10a8e284181e060105bf8d86960ce9ce0f"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"cc",
|
"cc",
|
||||||
"libc",
|
"libc",
|
||||||
"libflate",
|
|
||||||
"pkg-config",
|
"pkg-config",
|
||||||
"tar",
|
|
||||||
"vcpkg",
|
"vcpkg",
|
||||||
]
|
]
|
||||||
|
|
||||||
@@ -5885,12 +5802,6 @@ dependencies = [
|
|||||||
"syn 2.0.119",
|
"syn 2.0.119",
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
|
||||||
name = "rle-decode-fast"
|
|
||||||
version = "1.0.3"
|
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
|
||||||
checksum = "3582f63211428f83597b51b2ddb88e2a91a9d52d12831f9d08f5e624e8977422"
|
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "robust"
|
name = "robust"
|
||||||
version = "1.2.0"
|
version = "1.2.0"
|
||||||
@@ -5961,9 +5872,9 @@ dependencies = [
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "rusb"
|
name = "rusb"
|
||||||
version = "0.6.5"
|
version = "0.9.4"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "f6f32cd45962594f9f8cd4547b5757132715600e2c8840aa9ccd3d1a9ed6fdc6"
|
checksum = "ab9f9ff05b63a786553a4c02943b74b34a988448671001e9a27e2f0565cc05a4"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"libc",
|
"libc",
|
||||||
"libusb1-sys",
|
"libusb1-sys",
|
||||||
@@ -6170,9 +6081,7 @@ dependencies = [
|
|||||||
"bevy_asset_loader",
|
"bevy_asset_loader",
|
||||||
"bevy_egui",
|
"bevy_egui",
|
||||||
"bevy_ggrs",
|
"bevy_ggrs",
|
||||||
"bevy_wind_waker_shader",
|
|
||||||
"bincode",
|
"bincode",
|
||||||
"bitfields",
|
|
||||||
"clap",
|
"clap",
|
||||||
"enum_cycling",
|
"enum_cycling",
|
||||||
"enum_cycling_derive",
|
"enum_cycling_derive",
|
||||||
@@ -6542,17 +6451,6 @@ dependencies = [
|
|||||||
"slotmap",
|
"slotmap",
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
|
||||||
name = "tar"
|
|
||||||
version = "0.4.46"
|
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
|
||||||
checksum = "3f6221d9a6003c78398e3b239969f352578258df48c8eb051caadae0015bc840"
|
|
||||||
dependencies = [
|
|
||||||
"filetime",
|
|
||||||
"libc",
|
|
||||||
"xattr",
|
|
||||||
]
|
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "termcolor"
|
name = "termcolor"
|
||||||
version = "1.4.1"
|
version = "1.4.1"
|
||||||
@@ -7958,16 +7856,6 @@ version = "0.13.2"
|
|||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "ea6fc2961e4ef194dcbfe56bb845534d0dc8098940c7e5c012a258bfec6701bd"
|
checksum = "ea6fc2961e4ef194dcbfe56bb845534d0dc8098940c7e5c012a258bfec6701bd"
|
||||||
|
|
||||||
[[package]]
|
|
||||||
name = "xattr"
|
|
||||||
version = "1.6.1"
|
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
|
||||||
checksum = "32e45ad4206f6d2479085147f02bc2ef834ac85886624a23575ae137c8aa8156"
|
|
||||||
dependencies = [
|
|
||||||
"libc",
|
|
||||||
"rustix 1.1.4",
|
|
||||||
]
|
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "xcursor"
|
name = "xcursor"
|
||||||
version = "0.3.11"
|
version = "0.3.11"
|
||||||
|
|||||||
+13
-4
@@ -6,8 +6,13 @@ authors = [""]
|
|||||||
|
|
||||||
[workspace]
|
[workspace]
|
||||||
|
|
||||||
|
[features]
|
||||||
|
default = ["development", "debug_features"]
|
||||||
|
development = ["bevy/dynamic_linking", "bevy/file_watcher"]
|
||||||
|
debug_features = ["bevy/free_camera"]
|
||||||
|
|
||||||
[dependencies]
|
[dependencies]
|
||||||
bevy = { version = "0.19", features = ["asset_processor", "basis-universal", "dynamic_linking", "free_camera", "file_watcher", "bevy_settings"] }
|
bevy = { version = "0.19", features = ["asset_processor", "basis-universal", "bevy_settings"] }
|
||||||
# Loads the scenes you author in the editor (assets/*.bsn) and builds
|
# Loads the scenes you author in the editor (assets/*.bsn) and builds
|
||||||
# physics colliders from them. An ordinary dependency; remove it if you
|
# physics colliders from them. An ordinary dependency; remove it if you
|
||||||
# stop using authored scenes.
|
# stop using authored scenes.
|
||||||
@@ -22,15 +27,13 @@ serde_json = "1.0.145"
|
|||||||
bincode = "1.3.3"
|
bincode = "1.3.3"
|
||||||
gltf = "1.4.1"
|
gltf = "1.4.1"
|
||||||
ron = "0.12.0"
|
ron = "0.12.0"
|
||||||
bitfields = "3.0.0"
|
|
||||||
clap = { version = "4.6.6", features = ["derive"] }
|
clap = { version = "4.6.6", features = ["derive"] }
|
||||||
bevy_wind_waker_shader = { git = "https://github.com/lavaeater/bevy_wind_waker_shader.git" }
|
|
||||||
fixed = { version = "1.31.0", features = ["serde", "serde-str"] }
|
fixed = { version = "1.31.0", features = ["serde", "serde-str"] }
|
||||||
strum = "0.28.0"
|
strum = "0.28.0"
|
||||||
strum_macros = "0.28.0"
|
strum_macros = "0.28.0"
|
||||||
bevy_asset_loader = "0.27.0"
|
bevy_asset_loader = "0.27.0"
|
||||||
ron_asset_manager = "0.9.0"
|
ron_asset_manager = "0.9.0"
|
||||||
gc-adapter-neo = { version = "1.1.0", features = ["libusb"] }
|
gc-adapter-neo = { version = "1.1.1", features = ["libusb"] }
|
||||||
rhai = "1.26.0"
|
rhai = "1.26.0"
|
||||||
enum_cycling = "0.2.1"
|
enum_cycling = "0.2.1"
|
||||||
enum_cycling_derive = "0.2.1"
|
enum_cycling_derive = "0.2.1"
|
||||||
@@ -39,3 +42,9 @@ fixed_math = "0.4.1"
|
|||||||
# Enable a large amount of optimization in the dev profile for dependencies.
|
# Enable a large amount of optimization in the dev profile for dependencies.
|
||||||
[profile.dev.package."*"]
|
[profile.dev.package."*"]
|
||||||
opt-level = 3
|
opt-level = 3
|
||||||
|
|
||||||
|
[profile.production]
|
||||||
|
inherits = "release"
|
||||||
|
lto = "thin"
|
||||||
|
codegen-units = 1
|
||||||
|
strip = "symbols"
|
||||||
|
|||||||
@@ -13,3 +13,21 @@ cargo run -- --debug-match --players 2 --local-port 7000 \
|
|||||||
cargo run -- --debug-match --players 2 --local-port 7001 \
|
cargo run -- --debug-match --players 2 --local-port 7001 \
|
||||||
--net-player 0=127.0.0.1:7000 --net-player 1=local
|
--net-player 0=127.0.0.1:7000 --net-player 1=local
|
||||||
```
|
```
|
||||||
|
|
||||||
|
## Production Build
|
||||||
|
|
||||||
|
Production builds use the `production` Cargo profile and do not dynamically
|
||||||
|
link Bevy or Rust. Development builds retain Bevy dynamic linking for faster
|
||||||
|
iteration. Cargo stores the production profile under `target/production`,
|
||||||
|
separate from development artifacts under `target/debug`.
|
||||||
|
|
||||||
|
```sh
|
||||||
|
cargo run --locked \
|
||||||
|
--bin process-assets --no-default-features --features debug_features
|
||||||
|
cargo build --locked \
|
||||||
|
--profile production --no-default-features --features debug_features
|
||||||
|
```
|
||||||
|
|
||||||
|
The asset preprocessing command must be run from the repository root. It
|
||||||
|
populates `imported_assets/Default`, which is then consumed by the production
|
||||||
|
game without running the asset processor at startup.
|
||||||
|
|||||||
@@ -22,7 +22,8 @@
|
|||||||
air_jump_horizontal_velocity: "0.96",
|
air_jump_horizontal_velocity: "0.96",
|
||||||
air_jump_multiplier: "1.0",
|
air_jump_multiplier: "1.0",
|
||||||
dash_initial_velocity: "1.4",
|
dash_initial_velocity: "1.4",
|
||||||
terminal_velocity: "1.6",
|
terminal_velocity: "3.0",
|
||||||
|
fast_fall_speed: "3.5",
|
||||||
gravity: "0.084",
|
gravity: "0.084",
|
||||||
weight: "100.0",
|
weight: "100.0",
|
||||||
jumpsquat_duration: 5,
|
jumpsquat_duration: 5,
|
||||||
|
|||||||
@@ -24,7 +24,8 @@
|
|||||||
visual_shake_table: [
|
visual_shake_table: [
|
||||||
-3.0, -1.5, 1.5, 3.0
|
-3.0, -1.5, 1.5, 3.0
|
||||||
],
|
],
|
||||||
attacker_visual_shake_multiplier: 0.4
|
attacker_visual_shake_multiplier: 0.4,
|
||||||
|
di_max_angle: "18.0"
|
||||||
),
|
),
|
||||||
stage_manifest_paths: [
|
stage_manifest_paths: [
|
||||||
"stages/battlefield/test.stage.ron"
|
"stages/battlefield/test.stage.ron"
|
||||||
|
|||||||
Binary file not shown.
|
After Width: | Height: | Size: 42 KiB |
@@ -0,0 +1,36 @@
|
|||||||
|
use bevy::{
|
||||||
|
app::ScheduleRunnerPlugin,
|
||||||
|
asset::{AssetMode, AssetPlugin, processor::AssetProcessor, processor::ProcessorState},
|
||||||
|
gltf::GltfPlugin,
|
||||||
|
image::{CompressedImageFormats, ImageLoader, ImagePlugin},
|
||||||
|
prelude::*,
|
||||||
|
tasks::block_on,
|
||||||
|
text::TextPlugin,
|
||||||
|
};
|
||||||
|
use shinespark::AssetProcessingPlugin;
|
||||||
|
use std::{process::ExitCode, time::Duration};
|
||||||
|
|
||||||
|
fn main() -> ExitCode {
|
||||||
|
let mut app = App::new();
|
||||||
|
app.add_plugins(MinimalPlugins.set(ScheduleRunnerPlugin::run_loop(Duration::from_millis(50))))
|
||||||
|
.add_plugins(AssetPlugin {
|
||||||
|
mode: AssetMode::Processed,
|
||||||
|
use_asset_processor_override: Some(true),
|
||||||
|
..default()
|
||||||
|
})
|
||||||
|
.add_plugins((ImagePlugin::default(), TextPlugin, GltfPlugin::default()))
|
||||||
|
.register_asset_loader(ImageLoader::new(CompressedImageFormats::NONE))
|
||||||
|
.add_plugins(AssetProcessingPlugin)
|
||||||
|
.add_systems(Update, finish_when_processed);
|
||||||
|
|
||||||
|
app.run();
|
||||||
|
ExitCode::SUCCESS
|
||||||
|
}
|
||||||
|
|
||||||
|
fn finish_when_processed(processor: Option<Res<AssetProcessor>>, mut exit: MessageWriter<AppExit>) {
|
||||||
|
if processor
|
||||||
|
.is_some_and(|processor| block_on(processor.get_state()) == ProcessorState::Finished)
|
||||||
|
{
|
||||||
|
exit.write(AppExit::Success);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,69 @@
|
|||||||
|
use fixed::traits::ToFixed;
|
||||||
|
use fixed_math::SinCos;
|
||||||
|
|
||||||
|
use crate::math::{
|
||||||
|
int::{FGWide, FGi32},
|
||||||
|
vec::FGVec2,
|
||||||
|
};
|
||||||
|
|
||||||
|
/// Applies DI to a given attack direction
|
||||||
|
pub fn apply_directional_influence(
|
||||||
|
receiver_stick: FGVec2,
|
||||||
|
attack_angle: FGi32,
|
||||||
|
di_max_angle: FGi32,
|
||||||
|
) -> FGVec2 {
|
||||||
|
let (sin, cos) = attack_angle.sin_cos();
|
||||||
|
let base_launch_direction = FGVec2::new(cos, sin);
|
||||||
|
|
||||||
|
let Some(base_launch_direction) = base_launch_direction.normalize() else {
|
||||||
|
return FGVec2::ZERO;
|
||||||
|
};
|
||||||
|
|
||||||
|
if receiver_stick.length_squared().is_zero() {
|
||||||
|
return base_launch_direction;
|
||||||
|
}
|
||||||
|
|
||||||
|
let normal = FGVec2::new(-base_launch_direction.y, base_launch_direction.x);
|
||||||
|
let di_amount = receiver_stick.dot(normal);
|
||||||
|
let angle_change = di_amount * di_max_angle.to_fixed::<FGWide>();
|
||||||
|
let angle_change = angle_change.clamp(
|
||||||
|
-di_max_angle.to_fixed::<FGWide>(),
|
||||||
|
di_max_angle.to_fixed::<FGWide>(),
|
||||||
|
);
|
||||||
|
let (sin, cos) = (attack_angle + angle_change.to_fixed::<FGi32>()).sin_cos();
|
||||||
|
FGVec2::new(cos, sin).normalize_or_zero()
|
||||||
|
}
|
||||||
|
|
||||||
|
#[cfg(test)]
|
||||||
|
mod test {
|
||||||
|
use crate::{
|
||||||
|
fighter::attack::directional_influence::apply_directional_influence,
|
||||||
|
math::{int::FGi32, vec::FGVec2},
|
||||||
|
};
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn di_zero_passes_unmodified() {
|
||||||
|
let di = apply_directional_influence(FGVec2::ZERO, FGi32::lit("0.0"), FGi32::lit("18.0"));
|
||||||
|
const EPSILON: FGi32 = FGi32::from_bits(4);
|
||||||
|
assert!(di.x.abs_diff(FGi32::ONE) < EPSILON);
|
||||||
|
assert!(di.y.abs_diff(FGi32::ZERO) < EPSILON);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn di_applies_on_the_correct_side() {
|
||||||
|
let di = apply_directional_influence(
|
||||||
|
FGVec2::lit("0.0", "1.0"),
|
||||||
|
FGi32::lit("0.0"),
|
||||||
|
FGi32::lit("18.0"),
|
||||||
|
);
|
||||||
|
assert!(di.x > FGi32::ZERO);
|
||||||
|
assert!(di.y > FGi32::ZERO);
|
||||||
|
let di = apply_directional_influence(
|
||||||
|
FGVec2::lit("0.0", "-1.0"),
|
||||||
|
FGi32::lit("0.0"),
|
||||||
|
FGi32::lit("18.0"),
|
||||||
|
);
|
||||||
|
assert!(di.x > FGi32::ZERO);
|
||||||
|
assert!(di.y < FGi32::ZERO);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,6 +1,7 @@
|
|||||||
use std::collections::{HashMap, VecDeque};
|
use std::collections::{HashMap, VecDeque};
|
||||||
|
|
||||||
mod reaction;
|
mod reaction;
|
||||||
|
pub mod directional_influence;
|
||||||
|
|
||||||
use bevy::ecs::entity::{EntityMapper, MapEntities};
|
use bevy::ecs::entity::{EntityMapper, MapEntities};
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
@@ -31,9 +32,15 @@ use crate::{
|
|||||||
#[derive(Deref, Component, Default, Hash, Debug, Copy, Clone)]
|
#[derive(Deref, Component, Default, Hash, Debug, Copy, Clone)]
|
||||||
pub struct FighterKnockbackVelocity(pub FGVec2);
|
pub struct FighterKnockbackVelocity(pub FGVec2);
|
||||||
|
|
||||||
#[derive(Debug, Default, Clone, Copy, Serialize, Deserialize, Component, Hash)]
|
#[derive(Debug, Default, Clone, Copy, Serialize, Deserialize, Component, Hash, PartialEq)]
|
||||||
pub struct FighterDamage(FGi32);
|
pub struct FighterDamage(FGi32);
|
||||||
|
|
||||||
|
impl std::fmt::Display for FighterDamage {
|
||||||
|
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||||
|
write!(f, "{:.2}", self.0)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
#[derive(Debug, Hash, Clone)]
|
#[derive(Debug, Hash, Clone)]
|
||||||
pub enum HitReactionKind {
|
pub enum HitReactionKind {
|
||||||
Flinch,
|
Flinch,
|
||||||
@@ -42,11 +49,12 @@ pub enum HitReactionKind {
|
|||||||
|
|
||||||
#[derive(Debug, Hash, Clone)]
|
#[derive(Debug, Hash, Clone)]
|
||||||
pub struct FighterHitReaction {
|
pub struct FighterHitReaction {
|
||||||
pub launch_velocity: FGVec2,
|
pub launch_velocity: FGi32,
|
||||||
pub launch_angle: FGi32,
|
pub launch_angle: FGi32,
|
||||||
pub hitstop_frames: HitStop,
|
pub hitstop_frames: HitStop,
|
||||||
pub hitstun_frames: u32,
|
pub hitstun_frames: u32,
|
||||||
pub kind: HitReactionKind,
|
pub kind: HitReactionKind,
|
||||||
|
pub damage: FighterDamage,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Component, DerefMut, Deref, Debug, Default, Hash, Clone)]
|
#[derive(Component, DerefMut, Deref, Debug, Default, Hash, Clone)]
|
||||||
|
|||||||
@@ -1,20 +1,19 @@
|
|||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
use bevy_ggrs::prelude::GgrsSchedule;
|
use bevy_ggrs::prelude::GgrsSchedule;
|
||||||
use fixed_math::SinCos;
|
|
||||||
|
|
||||||
use super::*;
|
use super::*;
|
||||||
use crate::{
|
use crate::{
|
||||||
fighter::{
|
fighter::{
|
||||||
Fighter, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole, FighterPendingHitReaction, FighterStaleMoveQueue, errors::FighterErrors, manifest::FighterManifest, state::FighterState,
|
Fighter, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole, FighterPendingHitReaction, FighterStaleMoveQueue, errors::FighterErrors, manifest::FighterManifest, state::FighterState,
|
||||||
}, game_settings::GameSettings, math::{int::FGi32, vec::FGVec2}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript,
|
}, game_settings::GameSettings, math::{int::FGi32}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript,
|
||||||
};
|
};
|
||||||
|
|
||||||
pub fn resolve_fighter_hits(
|
pub fn resolve_fighter_hits(
|
||||||
mut pending_hits: ResMut<FighterPendingHits>,
|
mut pending_hits: ResMut<FighterPendingHits>,
|
||||||
mut attacker: Query<(
|
mut attacker: Query<(
|
||||||
&FighterStaleMoveQueue,
|
&mut FighterStaleMoveQueue,
|
||||||
&FighterFacingDirection,
|
&FighterFacingDirection,
|
||||||
&FighterHitboxes,
|
&mut FighterHitboxes,
|
||||||
&Player,
|
&Player,
|
||||||
&mut FighterHitstop,
|
&mut FighterHitstop,
|
||||||
&mut FighterHitstopShake,
|
&mut FighterHitstopShake,
|
||||||
@@ -43,7 +42,7 @@ pub fn resolve_fighter_hits(
|
|||||||
let damage_data = hits[hit_offset..next_defender]
|
let damage_data = hits[hit_offset..next_defender]
|
||||||
.iter()
|
.iter()
|
||||||
.filter_map(|hit| {
|
.filter_map(|hit| {
|
||||||
let Ok((stale_move_queue, facing_dir, _hitboxes, player, _, _)) =
|
let Ok((stale_move_queue, facing_dir, _, player, _, _)) =
|
||||||
attacker.get(hit.attacker)
|
attacker.get(hit.attacker)
|
||||||
else {
|
else {
|
||||||
return None;
|
return None;
|
||||||
@@ -53,7 +52,6 @@ pub fn resolve_fighter_hits(
|
|||||||
let damage_received = stale_move_queue
|
let damage_received = stale_move_queue
|
||||||
.get_attack_damage_multiplier(hit.attack_kind)
|
.get_attack_damage_multiplier(hit.attack_kind)
|
||||||
* hitbox.damage.0;
|
* hitbox.damage.0;
|
||||||
|
|
||||||
Some((
|
Some((
|
||||||
hit.attacker,
|
hit.attacker,
|
||||||
damage_received,
|
damage_received,
|
||||||
@@ -90,18 +88,19 @@ pub fn resolve_fighter_hits(
|
|||||||
} else {
|
} else {
|
||||||
angle
|
angle
|
||||||
};
|
};
|
||||||
let (sin, cos) = launch_angle.sin_cos();
|
|
||||||
let launch_direction = FGVec2::new(cos, sin);
|
// Attacker hitstop and data
|
||||||
let hitstop = HitStop::calculate(FighterDamage(attack_damage), false);
|
let hitstop = HitStop::calculate(FighterDamage(attack_damage), false);
|
||||||
reactions.push((
|
reactions.push((
|
||||||
attacker_entity,
|
attacker_entity,
|
||||||
attacker_slot,
|
attacker_slot,
|
||||||
FighterHitReaction {
|
FighterHitReaction {
|
||||||
launch_velocity: launch_direction * knockback.get_launch_speed(&game_settings),
|
launch_velocity: knockback.get_launch_speed(&game_settings),
|
||||||
launch_angle,
|
launch_angle,
|
||||||
hitstun_frames: knockback.get_hitstun_frames(&game_settings),
|
hitstun_frames: knockback.get_hitstun_frames(&game_settings),
|
||||||
hitstop_frames: hitstop,
|
hitstop_frames: hitstop,
|
||||||
kind: HitReactionKind::Flinch,
|
kind: HitReactionKind::Flinch,
|
||||||
|
damage: FighterDamage(attack_damage)
|
||||||
},
|
},
|
||||||
));
|
));
|
||||||
}
|
}
|
||||||
@@ -109,7 +108,7 @@ pub fn resolve_fighter_hits(
|
|||||||
receiver_damage.0 += total_damage_received_this_frame;
|
receiver_damage.0 += total_damage_received_this_frame;
|
||||||
|
|
||||||
for (attacker_entity, _, reaction) in &reactions {
|
for (attacker_entity, _, reaction) in &reactions {
|
||||||
let Ok((.., mut hitstop, mut hitstop_shake)) = attacker.get_mut(*attacker_entity) else {
|
let Ok((.., _, mut hitstop, mut hitstop_shake)) = attacker.get_mut(*attacker_entity) else {
|
||||||
continue;
|
continue;
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -136,6 +135,19 @@ pub fn resolve_fighter_hits(
|
|||||||
hit_offset = next_defender;
|
hit_offset = next_defender;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
for hit in hits {
|
||||||
|
let Ok((mut stale_move_queue, _facing_direction, mut hitboxes, ..)) = attacker.get_mut(hit.attacker) else {
|
||||||
|
continue;
|
||||||
|
};
|
||||||
|
|
||||||
|
if let Some(ref mut hitbox) = hitboxes.0 {
|
||||||
|
if !hitbox.stalled {
|
||||||
|
hitbox.stalled = true;
|
||||||
|
stale_move_queue.push(hitbox.kind);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
Ok(())
|
Ok(())
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -37,6 +37,7 @@ pub struct FighterAttributes {
|
|||||||
pub ground_friction: FGi32,
|
pub ground_friction: FGi32,
|
||||||
pub terminal_velocity: FGi32,
|
pub terminal_velocity: FGi32,
|
||||||
pub gravity: FGi32,
|
pub gravity: FGi32,
|
||||||
|
pub fast_fall_speed: FGi32,
|
||||||
pub weight: FGi32,
|
pub weight: FGi32,
|
||||||
pub air_friction: FGi32,
|
pub air_friction: FGi32,
|
||||||
|
|
||||||
|
|||||||
@@ -151,7 +151,10 @@ type FighterBakeProcessor = LoadTransformAndSave<
|
|||||||
>;
|
>;
|
||||||
|
|
||||||
pub struct BakedAnimationPlugin;
|
pub struct BakedAnimationPlugin;
|
||||||
impl Plugin for BakedAnimationPlugin {
|
|
||||||
|
pub struct BakedAnimationAssetProcessingPlugin;
|
||||||
|
|
||||||
|
impl Plugin for BakedAnimationAssetProcessingPlugin {
|
||||||
fn build(&self, app: &mut App) {
|
fn build(&self, app: &mut App) {
|
||||||
app.init_asset::<BakedFighterAnimations>()
|
app.init_asset::<BakedFighterAnimations>()
|
||||||
.register_asset_loader(FighterBakeSourceLoader)
|
.register_asset_loader(FighterBakeSourceLoader)
|
||||||
@@ -160,7 +163,13 @@ impl Plugin for BakedAnimationPlugin {
|
|||||||
FighterBakeTransformer,
|
FighterBakeTransformer,
|
||||||
BakedFighterAnimationsSaver,
|
BakedFighterAnimationsSaver,
|
||||||
))
|
))
|
||||||
.set_default_asset_processor::<FighterBakeProcessor>("fighterbake")
|
.set_default_asset_processor::<FighterBakeProcessor>("fighterbake");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Plugin for BakedAnimationPlugin {
|
||||||
|
fn build(&self, app: &mut App) {
|
||||||
|
app.add_plugins(BakedAnimationAssetProcessingPlugin)
|
||||||
.add_systems(
|
.add_systems(
|
||||||
bevy_ggrs::prelude::GgrsSchedule,
|
bevy_ggrs::prelude::GgrsSchedule,
|
||||||
super::runtime::update_fighter_bone_matrices
|
super::runtime::update_fighter_bone_matrices
|
||||||
|
|||||||
@@ -4,7 +4,7 @@ mod asset_baking;
|
|||||||
mod runtime;
|
mod runtime;
|
||||||
mod visual_binding;
|
mod visual_binding;
|
||||||
|
|
||||||
pub use asset_baking::BakedAnimationPlugin;
|
pub use asset_baking::{BakedAnimationAssetProcessingPlugin, BakedAnimationPlugin};
|
||||||
pub use crate::math::fixed_transform::FixedMat4;
|
pub use crate::math::fixed_transform::FixedMat4;
|
||||||
pub use runtime::{
|
pub use runtime::{
|
||||||
BakedAnimationClip, BakedFighterAnimations, FighterBoneIndexMap, FighterBoneMatrices,
|
BakedAnimationClip, BakedFighterAnimations, FighterBoneIndexMap, FighterBoneMatrices,
|
||||||
|
|||||||
+11
-5
@@ -9,7 +9,7 @@ use bevy_egui::{EguiContexts, egui};
|
|||||||
use crate::debug_tools::{DebugSettings, FighterDebugRowKind};
|
use crate::debug_tools::{DebugSettings, FighterDebugRowKind};
|
||||||
use crate::fighter::animation::FighterAnimationFrame;
|
use crate::fighter::animation::FighterAnimationFrame;
|
||||||
use crate::fighter::attack::{
|
use crate::fighter::attack::{
|
||||||
FighterKnockbackVelocity, FighterLastAttackDebug, FighterPendingHitReaction,
|
self, FighterKnockbackVelocity, FighterLastAttackDebug, FighterPendingHitReaction,
|
||||||
FighterSolvedHurtboxes,
|
FighterSolvedHurtboxes,
|
||||||
};
|
};
|
||||||
use crate::fighter::baked_animation::{BakedFighterAnimations, FighterBoneMatrices};
|
use crate::fighter::baked_animation::{BakedFighterAnimations, FighterBoneMatrices};
|
||||||
@@ -382,14 +382,14 @@ pub fn attack_debug_gather(
|
|||||||
&FighterPendingHitReaction,
|
&FighterPendingHitReaction,
|
||||||
&FighterTranslation,
|
&FighterTranslation,
|
||||||
&Fighter,
|
&Fighter,
|
||||||
|
&FighterInput,
|
||||||
)>,
|
)>,
|
||||||
mut commands: Commands,
|
mut commands: Commands,
|
||||||
manifests: Res<Assets<FighterManifest>>,
|
manifests: Res<Assets<FighterManifest>>,
|
||||||
game_settings: Res<GameSettings>,
|
game_settings: Res<GameSettings>,
|
||||||
) -> Result {
|
) -> Result {
|
||||||
for (entity, reaction, translation, fighter) in query {
|
for (entity, reaction, translation, fighter, input) in query {
|
||||||
let Some(ref hit) = reaction.0 else {
|
let Some(ref hit) = reaction.0 else {
|
||||||
commands.entity(entity).remove::<FighterLastAttackDebug>();
|
|
||||||
continue;
|
continue;
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -397,7 +397,13 @@ pub fn attack_debug_gather(
|
|||||||
.get(&fighter.manifest)
|
.get(&fighter.manifest)
|
||||||
.ok_or(FighterErrors::FighterManifestNotFound)?;
|
.ok_or(FighterErrors::FighterManifestNotFound)?;
|
||||||
|
|
||||||
let mut knockback_vel = FighterKnockbackVelocity(hit.launch_velocity);
|
let launch_dir = attack::directional_influence::apply_directional_influence(
|
||||||
|
input.get_last_frame().movement,
|
||||||
|
hit.launch_angle,
|
||||||
|
game_settings.fighter_common.di_max_angle,
|
||||||
|
);
|
||||||
|
|
||||||
|
let mut knockback_vel = FighterKnockbackVelocity(launch_dir * hit.launch_velocity);
|
||||||
let mut fighter_vel = FighterVelocity(FGVec2::ZERO);
|
let mut fighter_vel = FighterVelocity(FGVec2::ZERO);
|
||||||
let mut translation = Vec3::new(translation.x.to_num(), translation.y.to_num(), 0.0);
|
let mut translation = Vec3::new(translation.x.to_num(), translation.y.to_num(), 0.0);
|
||||||
|
|
||||||
@@ -406,7 +412,7 @@ pub fn attack_debug_gather(
|
|||||||
points.reserve(hit.hitstun_frames as usize);
|
points.reserve(hit.hitstun_frames as usize);
|
||||||
|
|
||||||
for _ in 1..hit.hitstun_frames {
|
for _ in 1..hit.hitstun_frames {
|
||||||
air::integrate_gravity(&mut fighter_vel, &manifest.attributes);
|
air::integrate_gravity(&mut fighter_vel, &manifest.attributes, false);
|
||||||
|
|
||||||
let vel = knockback_vel.length();
|
let vel = knockback_vel.length();
|
||||||
let new_vel = vel
|
let new_vel = vel
|
||||||
|
|||||||
+3
-2
@@ -38,7 +38,7 @@ use crate::{
|
|||||||
AttackKind, FighterAttackPlugin, FighterAttackScriptAssets, FighterDamage,
|
AttackKind, FighterAttackPlugin, FighterAttackScriptAssets, FighterDamage,
|
||||||
FighterKnockbackVelocity, FighterPendingHitReaction, FighterSolvedHurtboxes,
|
FighterKnockbackVelocity, FighterPendingHitReaction, FighterSolvedHurtboxes,
|
||||||
FighterStaleMoveQueue,
|
FighterStaleMoveQueue,
|
||||||
}, baked_animation::{FighterBoneIndexMap, FighterBoneMatrices}, manifest::FighterManifest, state::{FighterState, fall::FallState}, visual::FighterAnimations,
|
}, baked_animation::{FighterBoneIndexMap, FighterBoneMatrices}, manifest::FighterManifest, state::{FighterState, air::AirborneStateCommon, fall::FallState}, visual::FighterAnimations,
|
||||||
}, input::FighterInput, math::{int::FGi32, vec::FGVec2}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript, stage::line::StageCollision,
|
}, input::FighterInput, math::{int::FGi32, vec::FGVec2}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript, stage::line::StageCollision,
|
||||||
};
|
};
|
||||||
use state::state_interrupt_system;
|
use state::state_interrupt_system;
|
||||||
@@ -259,6 +259,7 @@ pub struct FighterActiveAttack {
|
|||||||
pub active_hitboxes: Vec<usize>,
|
pub active_hitboxes: Vec<usize>,
|
||||||
pub solved_hitboxes: Vec<attack::FighterSolvedHitbox>,
|
pub solved_hitboxes: Vec<attack::FighterSolvedHitbox>,
|
||||||
pub hit_fighters: Vec<Entity>,
|
pub hit_fighters: Vec<Entity>,
|
||||||
|
pub stalled: bool
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Component, Clone, Debug, Default, Hash)]
|
#[derive(Component, Clone, Debug, Default, Hash)]
|
||||||
@@ -299,7 +300,7 @@ pub fn spawn_fighter(
|
|||||||
visual_root,
|
visual_root,
|
||||||
animations,
|
animations,
|
||||||
attack_scripts,
|
attack_scripts,
|
||||||
FighterState::Fall(FallState),
|
FighterState::Fall(FallState::new(AirborneStateCommon::default())),
|
||||||
animation::FighterAnimationFrame::new(animation::AnimKind::Wait, true),
|
animation::FighterAnimationFrame::new(animation::AnimKind::Wait, true),
|
||||||
(
|
(
|
||||||
baked_animation::FighterBoneMatrices::default(),
|
baked_animation::FighterBoneMatrices::default(),
|
||||||
|
|||||||
@@ -2,10 +2,44 @@ use crate::fighter::state::ground::GroundedStateCommon;
|
|||||||
use crate::fighter::state::land::{LandingState, LandingType};
|
use crate::fighter::state::land::{LandingState, LandingType};
|
||||||
use crate::fighter::state::{CollisionContext, FighterState};
|
use crate::fighter::state::{CollisionContext, FighterState};
|
||||||
use crate::fighter::*;
|
use crate::fighter::*;
|
||||||
|
use crate::input::FighterCommands;
|
||||||
|
|
||||||
pub fn integrate_gravity(velocity: &mut FighterVelocity, attributes: &FighterAttributes) {
|
#[derive(Default, Debug, Clone, Copy, Hash)]
|
||||||
|
pub struct AirborneStateCommon {
|
||||||
|
pub is_fast_falling: bool,
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn process_fast_fall(
|
||||||
|
airborne_state_common: &mut AirborneStateCommon,
|
||||||
|
input: &mut FighterInput,
|
||||||
|
velocity: &mut FighterVelocity,
|
||||||
|
attributes: &FighterAttributes,
|
||||||
|
) {
|
||||||
|
if velocity.y.is_negative() {
|
||||||
|
if input.has_command(FighterCommands::SmashMoveDown) {
|
||||||
|
airborne_state_common.is_fast_falling = true;
|
||||||
|
}
|
||||||
|
input.clear_command(FighterCommands::SmashMoveDown);
|
||||||
|
}
|
||||||
|
|
||||||
|
if airborne_state_common.is_fast_falling {
|
||||||
|
velocity.y = -attributes.fast_fall_speed;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn integrate_gravity(
|
||||||
|
velocity: &mut FighterVelocity,
|
||||||
|
attributes: &FighterAttributes,
|
||||||
|
fast_fall: bool
|
||||||
|
) {
|
||||||
velocity.y -= attributes.gravity;
|
velocity.y -= attributes.gravity;
|
||||||
velocity.y = velocity.y.max(-attributes.terminal_velocity);
|
|
||||||
|
let terminal_vel = if fast_fall {
|
||||||
|
-attributes.fast_fall_speed
|
||||||
|
} else {
|
||||||
|
-attributes.terminal_velocity
|
||||||
|
};
|
||||||
|
velocity.y = velocity.y.max(terminal_vel);
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn apply_air_drift(
|
pub fn apply_air_drift(
|
||||||
@@ -56,8 +90,12 @@ pub fn apply_air_motion(
|
|||||||
translation.0 += velocity.0;
|
translation.0 += velocity.0;
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn update_standard_motion(ctx: &mut crate::fighter::state::UpdateContext) {
|
pub fn update_standard_motion(
|
||||||
integrate_gravity(ctx.velocity, ctx.fighter_attributes);
|
ctx: &mut crate::fighter::state::UpdateContext,
|
||||||
|
airborne_common: &mut AirborneStateCommon,
|
||||||
|
) {
|
||||||
|
process_fast_fall(airborne_common, ctx.input, &mut ctx.velocity, ctx.fighter_attributes);
|
||||||
|
integrate_gravity(ctx.velocity, ctx.fighter_attributes, airborne_common.is_fast_falling);
|
||||||
apply_air_drift(ctx.velocity, ctx.fighter_attributes, ctx.input);
|
apply_air_drift(ctx.velocity, ctx.fighter_attributes, ctx.input);
|
||||||
apply_air_motion(ctx.velocity, ctx.translation, ctx.prev_translation);
|
apply_air_motion(ctx.velocity, ctx.translation, ctx.prev_translation);
|
||||||
}
|
}
|
||||||
@@ -110,6 +148,7 @@ mod tests {
|
|||||||
air_drift_max: FGi32::lit("1.2"),
|
air_drift_max: FGi32::lit("1.2"),
|
||||||
ground_friction: FGi32::ZERO,
|
ground_friction: FGi32::ZERO,
|
||||||
terminal_velocity: FGi32::ZERO,
|
terminal_velocity: FGi32::ZERO,
|
||||||
|
fast_fall_speed: FGi32::ZERO,
|
||||||
gravity: FGi32::ZERO,
|
gravity: FGi32::ZERO,
|
||||||
weight: FGi32::lit("1"),
|
weight: FGi32::lit("1"),
|
||||||
air_friction: FGi32::lit("0.001"),
|
air_friction: FGi32::lit("0.001"),
|
||||||
|
|||||||
@@ -1,13 +1,9 @@
|
|||||||
use crate::{
|
use crate::{
|
||||||
fighter::{
|
fighter::{
|
||||||
animation::AnimKind,
|
animation::AnimKind, state::{
|
||||||
state::{
|
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext, UpdateContext, air::{self, AirborneStateCommon}, fall::FallState, land::LandingType,
|
||||||
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
|
|
||||||
UpdateContext, air, fall::FallState, land::LandingType,
|
|
||||||
},
|
},
|
||||||
},
|
}, input, math::vec::FGVec2,
|
||||||
input,
|
|
||||||
math::vec::FGVec2,
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#[derive(Debug, Clone, Hash)]
|
#[derive(Debug, Clone, Hash)]
|
||||||
@@ -20,7 +16,7 @@ impl FighterStateImpl for AirDodgeState {
|
|||||||
|
|
||||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||||
if state_context.is_current_animation_finished() {
|
if state_context.is_current_animation_finished() {
|
||||||
Some(FighterState::Fall(FallState))
|
Some(FighterState::Fall(FallState::new(AirborneStateCommon::default())))
|
||||||
} else {
|
} else {
|
||||||
None
|
None
|
||||||
}
|
}
|
||||||
|
|||||||
+15
-11
@@ -1,12 +1,24 @@
|
|||||||
use super::{CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext};
|
use super::{CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext};
|
||||||
use crate::fighter::animation::AnimKind;
|
use crate::fighter::animation::AnimKind;
|
||||||
|
use crate::fighter::state::air::AirborneStateCommon;
|
||||||
use crate::fighter::state::{FighterState, air, jump};
|
use crate::fighter::state::{FighterState, air, jump};
|
||||||
|
|
||||||
#[derive(Debug, Clone, Copy, Hash)]
|
#[derive(Debug, Clone, Copy, Hash, Default)]
|
||||||
pub struct FallState;
|
pub struct FallState {
|
||||||
|
airborne_state_common: AirborneStateCommon
|
||||||
|
}
|
||||||
|
|
||||||
|
impl FallState {
|
||||||
|
pub fn new(airborne_state_common: AirborneStateCommon) -> Self {
|
||||||
|
Self {
|
||||||
|
airborne_state_common
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
impl FighterStateImpl for FallState {
|
impl FighterStateImpl for FallState {
|
||||||
const NAME: &'static str = "Fall";
|
const NAME: &'static str = "Fall";
|
||||||
|
|
||||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||||
jump::check_input_double_jump(state_context)
|
jump::check_input_double_jump(state_context)
|
||||||
}
|
}
|
||||||
@@ -16,7 +28,7 @@ impl FighterStateImpl for FallState {
|
|||||||
}
|
}
|
||||||
|
|
||||||
fn update(&mut self, state_context: &mut UpdateContext) {
|
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||||
air::update_standard_motion(state_context);
|
air::update_standard_motion(state_context, &mut self.airborne_state_common);
|
||||||
}
|
}
|
||||||
|
|
||||||
fn check_collision_interrupt(
|
fn check_collision_interrupt(
|
||||||
@@ -36,11 +48,3 @@ impl FighterStateImpl for FallState {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
|
||||||
let input_frame = state_context.input.get_last_frame();
|
|
||||||
|
|
||||||
if input_frame.movement.x.abs() < state_context.game_settings.input_common.stick_deadzone {
|
|
||||||
return Some(FighterState::Fall(FallState));
|
|
||||||
}
|
|
||||||
None
|
|
||||||
}
|
|
||||||
|
|||||||
@@ -3,7 +3,7 @@
|
|||||||
//! bit-for-bit deterministic for rollback.
|
//! bit-for-bit deterministic for rollback.
|
||||||
|
|
||||||
use crate::fighter::state::{
|
use crate::fighter::state::{
|
||||||
CollisionContext, FighterState, InterruptContext, dash, fall, ground_attack, turn, wait, walk,
|
CollisionContext, FighterState, InterruptContext, air, dash, fall, ground_attack, turn, wait, walk,
|
||||||
};
|
};
|
||||||
use crate::fighter::{
|
use crate::fighter::{
|
||||||
FighterAttributes, FighterPreviousTranslation, FighterTranslation, FighterVelocity,
|
FighterAttributes, FighterPreviousTranslation, FighterTranslation, FighterVelocity,
|
||||||
@@ -233,7 +233,7 @@ pub fn collision_interrupt(
|
|||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
match collide_with_stage_grounded(ctx, common, can_walk_off) {
|
match collide_with_stage_grounded(ctx, common, can_walk_off) {
|
||||||
GroundedMotionResult::InGround => None,
|
GroundedMotionResult::InGround => None,
|
||||||
GroundedMotionResult::InAir => Some(FighterState::Fall(fall::FallState)),
|
GroundedMotionResult::InAir => Some(FighterState::Fall(fall::FallState::new(air::AirborneStateCommon::default()))),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -47,13 +47,13 @@ impl FighterStateImpl for GroundAttackState {
|
|||||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||||
state_context.play_animation(self.attack_kind.get_animation(), false);
|
state_context.play_animation(self.attack_kind.get_animation(), false);
|
||||||
let script = state_context.attack_script_assets.scripts[&self.attack_kind].clone();
|
let script = state_context.attack_script_assets.scripts[&self.attack_kind].clone();
|
||||||
state_context.stale_move_queue.push(self.attack_kind);
|
|
||||||
state_context.hitboxes.0 = Some(crate::fighter::FighterActiveAttack {
|
state_context.hitboxes.0 = Some(crate::fighter::FighterActiveAttack {
|
||||||
kind: self.attack_kind,
|
kind: self.attack_kind,
|
||||||
script,
|
script,
|
||||||
active_hitboxes: Vec::new(),
|
active_hitboxes: Vec::new(),
|
||||||
solved_hitboxes: Vec::new(),
|
solved_hitboxes: Vec::new(),
|
||||||
hit_fighters: Vec::new(),
|
hit_fighters: Vec::new(),
|
||||||
|
stalled: false
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,10 +1,11 @@
|
|||||||
use crate::{
|
use crate::{
|
||||||
fighter::{
|
fighter::{
|
||||||
animation::AnimKind,
|
animation::AnimKind,
|
||||||
attack::FighterHitReaction,
|
attack::{self, FighterHitReaction},
|
||||||
state::{
|
state::{
|
||||||
CollisionContext, EnterContext, ExitContext, FighterState, FighterStateImpl,
|
CollisionContext, EnterContext, ExitContext, FighterState, FighterStateImpl,
|
||||||
InterruptContext, UpdateContext, air,
|
InterruptContext, UpdateContext,
|
||||||
|
air::{self, AirborneStateCommon},
|
||||||
fall::FallState,
|
fall::FallState,
|
||||||
ground::{GroundedStateCommon, collision_interrupt},
|
ground::{GroundedStateCommon, collision_interrupt},
|
||||||
land::LandingType,
|
land::LandingType,
|
||||||
@@ -24,6 +25,17 @@ pub enum HitstopStateKind {
|
|||||||
pub struct HitstunState {
|
pub struct HitstunState {
|
||||||
pub hit_reaction: FighterHitReaction,
|
pub hit_reaction: FighterHitReaction,
|
||||||
pub hitstop_kind: HitstopStateKind,
|
pub hitstop_kind: HitstopStateKind,
|
||||||
|
knockback_applied: bool,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl HitstunState {
|
||||||
|
pub fn new(hit_reaction: FighterHitReaction, hitstop_kind: HitstopStateKind) -> Self {
|
||||||
|
Self {
|
||||||
|
hit_reaction,
|
||||||
|
hitstop_kind,
|
||||||
|
knockback_applied: false,
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl FighterStateImpl for HitstunState {
|
impl FighterStateImpl for HitstunState {
|
||||||
@@ -51,7 +63,9 @@ impl FighterStateImpl for HitstunState {
|
|||||||
grounded_common: grounded_state_common.clone(),
|
grounded_common: grounded_state_common.clone(),
|
||||||
}))
|
}))
|
||||||
}
|
}
|
||||||
HitstopStateKind::Airborne => Some(FighterState::Fall(FallState)),
|
HitstopStateKind::Airborne => {
|
||||||
|
Some(FighterState::Fall(FallState::new(AirborneStateCommon::default())))
|
||||||
|
}
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
None
|
None
|
||||||
@@ -59,7 +73,23 @@ impl FighterStateImpl for HitstunState {
|
|||||||
}
|
}
|
||||||
|
|
||||||
fn update(&mut self, ctx: &mut UpdateContext) {
|
fn update(&mut self, ctx: &mut UpdateContext) {
|
||||||
air::integrate_gravity(ctx.velocity, ctx.fighter_attributes);
|
if !self.knockback_applied {
|
||||||
|
let launch_direction = attack::directional_influence::apply_directional_influence(
|
||||||
|
ctx.input.get_last_frame().movement,
|
||||||
|
self.hit_reaction.launch_angle,
|
||||||
|
ctx.game_settings.fighter_common.di_max_angle,
|
||||||
|
);
|
||||||
|
|
||||||
|
ctx.knockback_velocity.0 = launch_direction * self.hit_reaction.launch_velocity;
|
||||||
|
self.knockback_applied = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
match self.hitstop_kind {
|
||||||
|
HitstopStateKind::Grounded(_) => {}
|
||||||
|
HitstopStateKind::Airborne => {
|
||||||
|
air::integrate_gravity(ctx.velocity, ctx.fighter_attributes, false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
let speed = ctx.knockback_velocity.length();
|
let speed = ctx.knockback_velocity.length();
|
||||||
let next_speed = speed
|
let next_speed = speed
|
||||||
@@ -77,7 +107,6 @@ impl FighterStateImpl for HitstunState {
|
|||||||
HitstopStateKind::Airborne => AnimKind::FlinchAir,
|
HitstopStateKind::Airborne => AnimKind::FlinchAir,
|
||||||
};
|
};
|
||||||
state_context.play_animation(animation, false);
|
state_context.play_animation(animation, false);
|
||||||
state_context.knockback_velocity.0 = self.hit_reaction.launch_velocity;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
fn on_exit(&mut self, _state_context: &mut ExitContext) {}
|
fn on_exit(&mut self, _state_context: &mut ExitContext) {}
|
||||||
@@ -96,9 +125,7 @@ impl FighterStateImpl for HitstunState {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn is_visually_grounded<'a>(
|
fn is_visually_grounded<'a>(&'a self) -> bool {
|
||||||
&'a self,
|
|
||||||
) -> bool {
|
|
||||||
match self.hitstop_kind {
|
match self.hitstop_kind {
|
||||||
HitstopStateKind::Grounded(_) => true,
|
HitstopStateKind::Grounded(_) => true,
|
||||||
HitstopStateKind::Airborne => false,
|
HitstopStateKind::Airborne => false,
|
||||||
|
|||||||
@@ -2,16 +2,10 @@ use bevy::prelude::*;
|
|||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
fighter::{
|
fighter::{
|
||||||
animation::AnimKind,
|
animation::AnimKind, state::{
|
||||||
state::{
|
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext, UpdateContext, air::{self, AirborneStateCommon}, air_dodge::{self, AirDodgeState}, ground::{self, GroundedStateCommon},
|
||||||
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
|
|
||||||
UpdateContext, air,
|
|
||||||
air_dodge::{self, AirDodgeState},
|
|
||||||
ground::{self, GroundedStateCommon},
|
|
||||||
},
|
},
|
||||||
},
|
}, input::FighterCommands, math::{int::FGi32, vec::FGVec2},
|
||||||
input::FighterCommands,
|
|
||||||
math::{int::FGi32, vec::FGVec2},
|
|
||||||
};
|
};
|
||||||
#[derive(Debug, Hash, Clone, Copy)]
|
#[derive(Debug, Hash, Clone, Copy)]
|
||||||
pub enum JumpType {
|
pub enum JumpType {
|
||||||
@@ -23,6 +17,7 @@ pub enum JumpType {
|
|||||||
#[derive(Debug, Clone, Hash)]
|
#[derive(Debug, Clone, Hash)]
|
||||||
pub struct JumpState {
|
pub struct JumpState {
|
||||||
jump_type: JumpType,
|
jump_type: JumpType,
|
||||||
|
airborne_state_common: AirborneStateCommon,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Debug, Clone, Hash)]
|
#[derive(Debug, Clone, Hash)]
|
||||||
@@ -74,7 +69,7 @@ impl FighterStateImpl for JumpSquatState {
|
|||||||
} else {
|
} else {
|
||||||
JumpType::ShortHop
|
JumpType::ShortHop
|
||||||
};
|
};
|
||||||
Some(FighterState::Jump(JumpState { jump_type }))
|
Some(FighterState::Jump(JumpState { jump_type, airborne_state_common: AirborneStateCommon::default() }))
|
||||||
} else {
|
} else {
|
||||||
None
|
None
|
||||||
}
|
}
|
||||||
@@ -110,6 +105,7 @@ impl FighterStateImpl for JumpState {
|
|||||||
if state_context.input.has_command(FighterCommands::Jump) {
|
if state_context.input.has_command(FighterCommands::Jump) {
|
||||||
Some(FighterState::Jump(JumpState {
|
Some(FighterState::Jump(JumpState {
|
||||||
jump_type: JumpType::DoubleJump,
|
jump_type: JumpType::DoubleJump,
|
||||||
|
airborne_state_common: AirborneStateCommon::default()
|
||||||
}))
|
}))
|
||||||
} else {
|
} else {
|
||||||
air_dodge::check_input(state_context)
|
air_dodge::check_input(state_context)
|
||||||
@@ -117,7 +113,7 @@ impl FighterStateImpl for JumpState {
|
|||||||
}
|
}
|
||||||
|
|
||||||
fn update(&mut self, state_context: &mut UpdateContext) {
|
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||||
air::update_standard_motion(state_context);
|
air::update_standard_motion(state_context, &mut self.airborne_state_common);
|
||||||
}
|
}
|
||||||
|
|
||||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||||
@@ -205,6 +201,7 @@ pub fn check_input_double_jump(state_context: &InterruptContext) -> Option<Fight
|
|||||||
.then(|| {
|
.then(|| {
|
||||||
FighterState::Jump(JumpState {
|
FighterState::Jump(JumpState {
|
||||||
jump_type: JumpType::DoubleJump,
|
jump_type: JumpType::DoubleJump,
|
||||||
|
airborne_state_common: AirborneStateCommon::default()
|
||||||
})
|
})
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -148,7 +148,7 @@ pub struct ExitContext<'a> {
|
|||||||
pub struct UpdateContext<'a> {
|
pub struct UpdateContext<'a> {
|
||||||
pub translation: &'a mut FighterTranslation,
|
pub translation: &'a mut FighterTranslation,
|
||||||
pub prev_translation: &'a mut FighterPreviousTranslation,
|
pub prev_translation: &'a mut FighterPreviousTranslation,
|
||||||
pub input: &'a FighterInput,
|
pub input: &'a mut FighterInput,
|
||||||
pub hitboxes: &'a mut FighterHitboxes,
|
pub hitboxes: &'a mut FighterHitboxes,
|
||||||
pub velocity: &'a mut FighterVelocity,
|
pub velocity: &'a mut FighterVelocity,
|
||||||
pub knockback_velocity: &'a mut FighterKnockbackVelocity,
|
pub knockback_velocity: &'a mut FighterKnockbackVelocity,
|
||||||
@@ -289,7 +289,7 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
|||||||
UpdateContext {
|
UpdateContext {
|
||||||
translation: &mut self.translation,
|
translation: &mut self.translation,
|
||||||
prev_translation: &mut self.prev_translation,
|
prev_translation: &mut self.prev_translation,
|
||||||
input: &self.input,
|
input: &mut self.input,
|
||||||
hitboxes: &mut self.hitboxes,
|
hitboxes: &mut self.hitboxes,
|
||||||
velocity: &mut self.velocity,
|
velocity: &mut self.velocity,
|
||||||
knockback_velocity: &mut self.knockback_velocity,
|
knockback_velocity: &mut self.knockback_velocity,
|
||||||
@@ -451,10 +451,10 @@ pub fn state_interrupt_system(
|
|||||||
}
|
}
|
||||||
|
|
||||||
info!("Entering hitstop kind: {:?}", hitstop_kind);
|
info!("Entering hitstop kind: {:?}", hitstop_kind);
|
||||||
Some(FighterState::Hitstun(HitstunState {
|
Some(FighterState::Hitstun(HitstunState::new(
|
||||||
hit_reaction: reaction,
|
reaction,
|
||||||
hitstop_kind,
|
hitstop_kind,
|
||||||
}))
|
)))
|
||||||
} else if hitstop.remaining_frames > 0 {
|
} else if hitstop.remaining_frames > 0 {
|
||||||
None
|
None
|
||||||
} else {
|
} else {
|
||||||
|
|||||||
@@ -36,6 +36,9 @@ pub struct FighterSettingsCommon {
|
|||||||
pub visual_shake_table: Vec<f32>,
|
pub visual_shake_table: Vec<f32>,
|
||||||
/// The attacker will always get less hitstop
|
/// The attacker will always get less hitstop
|
||||||
pub attacker_visual_shake_multiplier: f32,
|
pub attacker_visual_shake_multiplier: f32,
|
||||||
|
|
||||||
|
/// Maximum angle changed caused by directional influence
|
||||||
|
pub di_max_angle: FGi32,
|
||||||
}
|
}
|
||||||
#[derive(Reflect, Serialize, Deserialize, Clone)]
|
#[derive(Reflect, Serialize, Deserialize, Clone)]
|
||||||
#[reflect(opaque)]
|
#[reflect(opaque)]
|
||||||
|
|||||||
@@ -20,6 +20,8 @@ pub enum FighterCommands {
|
|||||||
Jump,
|
Jump,
|
||||||
Shield,
|
Shield,
|
||||||
Attack,
|
Attack,
|
||||||
|
SmashMoveUp,
|
||||||
|
SmashMoveDown,
|
||||||
SmashMoveLeft,
|
SmashMoveLeft,
|
||||||
SmashMoveRight,
|
SmashMoveRight,
|
||||||
}
|
}
|
||||||
@@ -60,6 +62,8 @@ impl FighterAttackCommandType {
|
|||||||
pub struct FighterCommandLifetimes {
|
pub struct FighterCommandLifetimes {
|
||||||
smash_move_left: u8,
|
smash_move_left: u8,
|
||||||
smash_move_right: u8,
|
smash_move_right: u8,
|
||||||
|
smash_move_down: u8,
|
||||||
|
smash_move_up: u8,
|
||||||
jump: u8,
|
jump: u8,
|
||||||
shield: u8,
|
shield: u8,
|
||||||
attack: u8,
|
attack: u8,
|
||||||
@@ -72,6 +76,8 @@ impl Index<FighterCommands> for FighterCommandLifetimes {
|
|||||||
match command {
|
match command {
|
||||||
FighterCommands::SmashMoveLeft => &self.smash_move_left,
|
FighterCommands::SmashMoveLeft => &self.smash_move_left,
|
||||||
FighterCommands::SmashMoveRight => &self.smash_move_right,
|
FighterCommands::SmashMoveRight => &self.smash_move_right,
|
||||||
|
FighterCommands::SmashMoveDown => &self.smash_move_down,
|
||||||
|
FighterCommands::SmashMoveUp => &self.smash_move_up,
|
||||||
FighterCommands::Jump => &self.jump,
|
FighterCommands::Jump => &self.jump,
|
||||||
FighterCommands::Shield => &self.shield,
|
FighterCommands::Shield => &self.shield,
|
||||||
FighterCommands::Attack => &self.attack,
|
FighterCommands::Attack => &self.attack,
|
||||||
@@ -84,6 +90,8 @@ impl IndexMut<FighterCommands> for FighterCommandLifetimes {
|
|||||||
match command {
|
match command {
|
||||||
FighterCommands::SmashMoveLeft => &mut self.smash_move_left,
|
FighterCommands::SmashMoveLeft => &mut self.smash_move_left,
|
||||||
FighterCommands::SmashMoveRight => &mut self.smash_move_right,
|
FighterCommands::SmashMoveRight => &mut self.smash_move_right,
|
||||||
|
FighterCommands::SmashMoveDown => &mut self.smash_move_down,
|
||||||
|
FighterCommands::SmashMoveUp => &mut self.smash_move_up,
|
||||||
FighterCommands::Jump => &mut self.jump,
|
FighterCommands::Jump => &mut self.jump,
|
||||||
FighterCommands::Shield => &mut self.shield,
|
FighterCommands::Shield => &mut self.shield,
|
||||||
FighterCommands::Attack => &mut self.attack,
|
FighterCommands::Attack => &mut self.attack,
|
||||||
@@ -221,6 +229,19 @@ pub fn postprocess_input(
|
|||||||
let mut x_flick_detected =
|
let mut x_flick_detected =
|
||||||
x_abs >= axis_threshold && input.frames_in_x_flick_deadzone <= frame_threshold;
|
x_abs >= axis_threshold && input.frames_in_x_flick_deadzone <= frame_threshold;
|
||||||
|
|
||||||
|
if y_flick_detected {
|
||||||
|
input.clear_command(FighterCommands::SmashMoveUp);
|
||||||
|
input.clear_command(FighterCommands::SmashMoveDown);
|
||||||
|
|
||||||
|
let command_to_set = if input.current_frame.movement.y > 0.0 {
|
||||||
|
FighterCommands::SmashMoveUp
|
||||||
|
} else {
|
||||||
|
FighterCommands::SmashMoveDown
|
||||||
|
};
|
||||||
|
|
||||||
|
input.set_lifetime(command_to_set, game_settings.input_common.input_buffer_size);
|
||||||
|
}
|
||||||
|
|
||||||
// if both flicks are detected, only one wins
|
// if both flicks are detected, only one wins
|
||||||
|
|
||||||
if x_flick_detected && y_flick_detected {
|
if x_flick_detected && y_flick_detected {
|
||||||
|
|||||||
+41
-8
@@ -28,13 +28,17 @@ use bevy::{
|
|||||||
tasks::block_on,
|
tasks::block_on,
|
||||||
};
|
};
|
||||||
use bevy_asset_loader::prelude::*;
|
use bevy_asset_loader::prelude::*;
|
||||||
use bevy_wind_waker_shader::prelude::*;
|
|
||||||
use clap::Parser;
|
use clap::Parser;
|
||||||
use ron_asset_manager::RonAssetPlugin;
|
use ron_asset_manager::RonAssetPlugin;
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
camera::MatchCameraPlugin, fighter::manifest::FighterManifest, game_settings::GameSettings,
|
camera::MatchCameraPlugin,
|
||||||
schedule::GameplaySchedulePlugin, stage::manifest::StageManifest,
|
fighter::manifest::FighterManifest,
|
||||||
|
game_settings::GameSettings,
|
||||||
|
menus::style::FGUiStyle,
|
||||||
|
schedule::GameplaySchedulePlugin,
|
||||||
|
stage::manifest::StageManifest,
|
||||||
|
ui::InGameUIPlugin,
|
||||||
};
|
};
|
||||||
|
|
||||||
mod args;
|
mod args;
|
||||||
@@ -53,6 +57,7 @@ pub mod schedule;
|
|||||||
pub mod scripting;
|
pub mod scripting;
|
||||||
pub mod stage;
|
pub mod stage;
|
||||||
pub mod texture_reference;
|
pub mod texture_reference;
|
||||||
|
pub mod ui;
|
||||||
|
|
||||||
#[derive(States, Debug, Clone, Copy, Eq, PartialEq, Hash, Default)]
|
#[derive(States, Debug, Clone, Copy, Eq, PartialEq, Hash, Default)]
|
||||||
pub enum AppState {
|
pub enum AppState {
|
||||||
@@ -81,6 +86,20 @@ pub enum AppState {
|
|||||||
#[derive(Default)]
|
#[derive(Default)]
|
||||||
pub struct GamePlugin;
|
pub struct GamePlugin;
|
||||||
|
|
||||||
|
/// Registers every custom asset loader used by the game and asset processor.
|
||||||
|
pub struct GameAssetPlugin;
|
||||||
|
|
||||||
|
impl Plugin for GameAssetPlugin {
|
||||||
|
fn build(&self, app: &mut App) {
|
||||||
|
app.add_plugins((
|
||||||
|
RonAssetPlugin::<FighterManifest>::create("fighter.ron"),
|
||||||
|
RonAssetPlugin::<StageManifest>::create("stage.ron"),
|
||||||
|
RonAssetPlugin::<GameSettings>::create("ron"),
|
||||||
|
RonAssetPlugin::<FGUiStyle>::create("stylesheet.ron"),
|
||||||
|
));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
impl Plugin for GamePlugin {
|
impl Plugin for GamePlugin {
|
||||||
fn build(&self, app: &mut App) {
|
fn build(&self, app: &mut App) {
|
||||||
// Each module owns its own systems, rollback registrations and
|
// Each module owns its own systems, rollback registrations and
|
||||||
@@ -89,7 +108,6 @@ impl Plugin for GamePlugin {
|
|||||||
app.init_state::<AppState>()
|
app.init_state::<AppState>()
|
||||||
.add_plugins((
|
.add_plugins((
|
||||||
SettingsPlugin::new("moe.eirteam.shinespark.debug_settings"),
|
SettingsPlugin::new("moe.eirteam.shinespark.debug_settings"),
|
||||||
WindWakerShaderPlugin::default(),
|
|
||||||
// Brings up GGRS (and with it `GgrsSchedule`), so it goes first.
|
// Brings up GGRS (and with it `GgrsSchedule`), so it goes first.
|
||||||
netcode::FighterNetcodePlugin::default(),
|
netcode::FighterNetcodePlugin::default(),
|
||||||
GameplaySchedulePlugin,
|
GameplaySchedulePlugin,
|
||||||
@@ -101,9 +119,8 @@ impl Plugin for GamePlugin {
|
|||||||
scripting::importer::FighterScriptImportPlugin,
|
scripting::importer::FighterScriptImportPlugin,
|
||||||
stage::StagePlugin,
|
stage::StagePlugin,
|
||||||
MatchCameraPlugin,
|
MatchCameraPlugin,
|
||||||
RonAssetPlugin::<FighterManifest>::create("fighter.ron"),
|
GameAssetPlugin,
|
||||||
RonAssetPlugin::<StageManifest>::create("stage.ron"),
|
InGameUIPlugin,
|
||||||
RonAssetPlugin::<GameSettings>::create("ron"),
|
|
||||||
))
|
))
|
||||||
.add_plugins(menus::MenuPlugin)
|
.add_plugins(menus::MenuPlugin)
|
||||||
.add_loading_state(
|
.add_loading_state(
|
||||||
@@ -156,11 +173,27 @@ impl Plugin for GamePlugin {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Registers the custom asset loaders and processors used by CI and release
|
||||||
|
/// builds. The processing binary adds this plugin without starting the game.
|
||||||
|
pub struct AssetProcessingPlugin;
|
||||||
|
|
||||||
|
impl Plugin for AssetProcessingPlugin {
|
||||||
|
fn build(&self, app: &mut App) {
|
||||||
|
app.add_plugins((
|
||||||
|
GameAssetPlugin,
|
||||||
|
scripting::importer::FighterScriptImportPlugin,
|
||||||
|
fighter::baked_animation::BakedAnimationAssetProcessingPlugin,
|
||||||
|
));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
fn wait_for_asset_processor(
|
fn wait_for_asset_processor(
|
||||||
processor: Option<Res<AssetProcessor>>,
|
processor: Option<Res<AssetProcessor>>,
|
||||||
mut next_state: ResMut<NextState<AppState>>,
|
mut next_state: ResMut<NextState<AppState>>,
|
||||||
) {
|
) {
|
||||||
if processor.is_none_or(|processor| block_on(processor.get_state()) == ProcessorState::Finished)
|
if !cfg!(feature = "development")
|
||||||
|
|| processor
|
||||||
|
.is_none_or(|processor| block_on(processor.get_state()) == ProcessorState::Finished)
|
||||||
{
|
{
|
||||||
next_state.set(AppState::LoadCommonAssets);
|
next_state.set(AppState::LoadCommonAssets);
|
||||||
}
|
}
|
||||||
|
|||||||
+16
-7
@@ -1,8 +1,11 @@
|
|||||||
use bevy::asset::AssetMode::Processed;
|
use bevy::asset::AssetMode::Processed;
|
||||||
|
#[cfg(feature = "debug_features")]
|
||||||
use bevy::camera_controller::free_camera::FreeCameraPlugin;
|
use bevy::camera_controller::free_camera::FreeCameraPlugin;
|
||||||
use bevy::image::{ImageAddressMode, ImagePlugin, ImageSamplerDescriptor};
|
use bevy::image::{ImageAddressMode, ImagePlugin, ImageSamplerDescriptor};
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
|
#[cfg(feature = "debug_features")]
|
||||||
use bevy_egui::EguiPlugin;
|
use bevy_egui::EguiPlugin;
|
||||||
|
#[cfg(feature = "debug_features")]
|
||||||
use bevy_inspector_egui::quick::WorldInspectorPlugin;
|
use bevy_inspector_egui::quick::WorldInspectorPlugin;
|
||||||
|
|
||||||
fn main() -> AppExit {
|
fn main() -> AppExit {
|
||||||
@@ -20,16 +23,22 @@ fn main() -> AppExit {
|
|||||||
})
|
})
|
||||||
.set(AssetPlugin {
|
.set(AssetPlugin {
|
||||||
mode: Processed,
|
mode: Processed,
|
||||||
|
use_asset_processor_override: Some(cfg!(feature = "development")),
|
||||||
..default()
|
..default()
|
||||||
});
|
});
|
||||||
|
|
||||||
App::new()
|
let mut app = App::new();
|
||||||
.add_plugins(default_plugins)
|
app.add_plugins(default_plugins)
|
||||||
.add_plugins(avian3d::prelude::PhysicsPlugins::default())
|
.add_plugins(avian3d::prelude::PhysicsPlugins::default())
|
||||||
.add_plugins(shinespark::GamePlugin)
|
.add_plugins(shinespark::GamePlugin)
|
||||||
.add_plugins(FreeCameraPlugin)
|
.insert_resource(Time::<Fixed>::from_hz(60.0));
|
||||||
.add_plugins(EguiPlugin::default())
|
|
||||||
.add_plugins(WorldInspectorPlugin::default()) // adds default options and `InspectorEguiImpl`s
|
#[cfg(feature = "debug_features")]
|
||||||
.insert_resource(Time::<Fixed>::from_hz(60.0))
|
app.add_plugins((
|
||||||
.run()
|
FreeCameraPlugin,
|
||||||
|
EguiPlugin::default(),
|
||||||
|
WorldInspectorPlugin::default(),
|
||||||
|
));
|
||||||
|
|
||||||
|
app.run()
|
||||||
}
|
}
|
||||||
|
|||||||
+1
-4
@@ -6,12 +6,10 @@ use bevy::{
|
|||||||
prelude::*,
|
prelude::*,
|
||||||
};
|
};
|
||||||
|
|
||||||
use ron_asset_manager::RonAssetPlugin;
|
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
AppState,
|
AppState,
|
||||||
game_settings::CommonAssets,
|
game_settings::CommonAssets,
|
||||||
menus::{character_select::CharacterSelectScreen, main_menu::MainMenu, style::FGUiStyle},
|
menus::{character_select::CharacterSelectScreen, main_menu::MainMenu},
|
||||||
};
|
};
|
||||||
pub mod button;
|
pub mod button;
|
||||||
pub mod character_select;
|
pub mod character_select;
|
||||||
@@ -222,7 +220,6 @@ impl Plugin for MenuPlugin {
|
|||||||
//---------
|
//---------
|
||||||
// STAGE SELECT END
|
// STAGE SELECT END
|
||||||
//---------
|
//---------
|
||||||
.add_plugins(RonAssetPlugin::<FGUiStyle>::create("stylesheet.ron"))
|
|
||||||
.add_systems(
|
.add_systems(
|
||||||
Update,
|
Update,
|
||||||
(
|
(
|
||||||
|
|||||||
@@ -0,0 +1,57 @@
|
|||||||
|
use bevy::prelude::*;
|
||||||
|
|
||||||
|
use crate::{
|
||||||
|
fighter::manifest::{FighterManifest, FighterManifestRegistry}, match_loading::{PendingMatch}, ui::{errors::UIErrors, fighter_info::FighterInfoUI},
|
||||||
|
};
|
||||||
|
|
||||||
|
#[derive(Component, FromTemplate)]
|
||||||
|
pub struct BattleUI {
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn spawn_battle_ui(mut commands: Commands, request: Res<PendingMatch>, fighter_registry: Res<FighterManifestRegistry>, manifests: Res<Assets<FighterManifest>>) -> Result {
|
||||||
|
|
||||||
|
let mut fighter_uis = vec![];
|
||||||
|
|
||||||
|
for player in &request.players {
|
||||||
|
let manifest = fighter_registry.get(player.fighter).ok_or_else(|| UIErrors::FighterManifestHandleNotFound(player.fighter))?;
|
||||||
|
let manifest = manifests.get(manifest).ok_or_else(|| UIErrors::FighterManifestNotFound(player.fighter))?;
|
||||||
|
|
||||||
|
fighter_uis.push(FighterInfoUI::build(manifest, player));
|
||||||
|
}
|
||||||
|
|
||||||
|
let scene = bsn! {
|
||||||
|
BattleUI {
|
||||||
|
}
|
||||||
|
Node {
|
||||||
|
width: percent(100),
|
||||||
|
height: percent(100),
|
||||||
|
flex_direction: FlexDirection::Column,
|
||||||
|
align_items: AlignItems::Center,
|
||||||
|
justify_content: JustifyContent::End,
|
||||||
|
}
|
||||||
|
Children [
|
||||||
|
(
|
||||||
|
#FighterInfos
|
||||||
|
Node {
|
||||||
|
width: percent(100),
|
||||||
|
flex_direction: FlexDirection::Row,
|
||||||
|
align_items: AlignItems::End,
|
||||||
|
justify_content: JustifyContent::SpaceEvenly,
|
||||||
|
}
|
||||||
|
Children [
|
||||||
|
{fighter_uis}
|
||||||
|
]
|
||||||
|
)
|
||||||
|
]
|
||||||
|
};
|
||||||
|
|
||||||
|
commands.spawn_scene(scene);
|
||||||
|
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn cleanup_battle_ui(mut commands: Commands, battle_ui: Query<Entity, With<BattleUI>>) {
|
||||||
|
for entity in battle_ui {
|
||||||
|
commands.entity(entity).despawn();
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,14 @@
|
|||||||
|
use bevy::{scene::SpawnSceneError};
|
||||||
|
|
||||||
|
use crate::{fighter::FighterId};
|
||||||
|
|
||||||
|
#[derive(thiserror::Error, Debug)]
|
||||||
|
pub enum UIErrors {
|
||||||
|
#[error("Scene spawn failed: {0:?}")]
|
||||||
|
SceneSpawnFailed(#[from] SpawnSceneError),
|
||||||
|
#[error("Fighter manifest handle not found for fighter id {0:?}")]
|
||||||
|
FighterManifestHandleNotFound(FighterId),
|
||||||
|
|
||||||
|
#[error("Fighter manifest not found for fighter id {0:?}")]
|
||||||
|
FighterManifestNotFound(FighterId),
|
||||||
|
}
|
||||||
@@ -0,0 +1,57 @@
|
|||||||
|
use bevy::prelude::*;
|
||||||
|
|
||||||
|
use crate::{fighter::{attack::FighterDamage, manifest::{FighterManifest}}, match_loading::MatchPlayer, player::Player};
|
||||||
|
|
||||||
|
#[derive(Component, FromTemplate)]
|
||||||
|
pub struct FighterInfoUI {
|
||||||
|
percentage_text: Entity,
|
||||||
|
_name_text: Entity,
|
||||||
|
player_handle: usize,
|
||||||
|
visible_damage: FighterDamage,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl FighterInfoUI {
|
||||||
|
pub fn build(_manifest: &FighterManifest, match_player: &MatchPlayer) -> impl Scene {
|
||||||
|
let fighter_name = "El grande padre";
|
||||||
|
bsn! {
|
||||||
|
FighterInfoUI {
|
||||||
|
percentage_text: #PercentageText,
|
||||||
|
_name_text: #NameText,
|
||||||
|
player_handle: {match_player.handle}
|
||||||
|
}
|
||||||
|
Node {
|
||||||
|
flex_direction: FlexDirection::Column,
|
||||||
|
align_items: AlignItems::Center,
|
||||||
|
justify_content: JustifyContent::Center,
|
||||||
|
}
|
||||||
|
Children [
|
||||||
|
(
|
||||||
|
#PercentageText
|
||||||
|
Text("0.00%")
|
||||||
|
TextFont {
|
||||||
|
font_size: px(crate::menus::style::H2_SIZE),
|
||||||
|
}
|
||||||
|
),
|
||||||
|
(
|
||||||
|
#NameText
|
||||||
|
Text({fighter_name})
|
||||||
|
)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn update_fighter_info_damage(fighters: Query<(&Player, &FighterDamage)>, ui_elements: Query<&mut FighterInfoUI>, mut commands: Commands) {
|
||||||
|
for mut ui_element in ui_elements {
|
||||||
|
let Some((_, damage)) = fighters.iter().find(|(player, _)| {
|
||||||
|
player.handle == ui_element.player_handle
|
||||||
|
}) else {
|
||||||
|
continue;
|
||||||
|
};
|
||||||
|
|
||||||
|
if *damage != ui_element.visible_damage {
|
||||||
|
commands.entity(ui_element.percentage_text).insert(Text(format!("{}%", damage)));
|
||||||
|
ui_element.visible_damage = damage.clone();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,18 @@
|
|||||||
|
use bevy::prelude::*;
|
||||||
|
|
||||||
|
use crate::AppState;
|
||||||
|
|
||||||
|
pub mod battle_ui;
|
||||||
|
pub mod errors;
|
||||||
|
pub mod fighter_info;
|
||||||
|
|
||||||
|
#[derive(Default)]
|
||||||
|
pub struct InGameUIPlugin;
|
||||||
|
|
||||||
|
impl Plugin for InGameUIPlugin {
|
||||||
|
fn build(&self, app: &mut App) {
|
||||||
|
app.add_systems(OnEnter(AppState::InMatch), battle_ui::spawn_battle_ui)
|
||||||
|
.add_systems(OnExit(AppState::InMatch), battle_ui::cleanup_battle_ui)
|
||||||
|
.add_systems(PostUpdate, fighter_info::update_fighter_info_damage);
|
||||||
|
}
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user